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Author SHA1 Message Date
kgv
c77637edb1 0032735: Configuration, scripts - add batch scripts building 3rdparty libraries
Added scripts building:
- FreeType for macOS/iOS/Android targets.
- Draco for macOS/Linux/Android/wasm targets.
- liblzma for macOS/Android targets.
- Tcl for Android/wasm targets.
2021-12-16 14:53:16 +03:00
14 changed files with 1381 additions and 0 deletions

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@echo OFF
rem Auxiliary script for semi-automated building of Bullet for Android platform.
rem Script should be placed into root of Bullet repository, edited with paths
rem to CMake, 3rd-parties, Android NDK and MinGW64 make tool.
rem CMake toolchain definition should be cloned from the following git repository:
rem https://github.com/taka-no-me/android-cmake
set "aBulletSrc=%~dp0"
set aNbJobs=%NUMBER_OF_PROCESSORS%
call c:\TDM-GCC-64\mingwvars.bat
set "PATH=c:\CMake\bin;%PATH%"
set "anNdkPath=c:/android-ndk-r12"
set "aToolchain=c:/android-cmake-master/android.toolchain.cmake"
set "toPack=1"
set /p aBulletVersion=<%aBulletSrc%VERSION
echo "aBulletVersion=%aBulletVersion%"
call :cmakeGenerate "15" "armeabi-v7a"
call :cmakeGenerate "15" "x86"
call :cmakeGenerate "21" "arm64-v8a"
call :cmakeGenerate "21" "x86_64"
set "THE_7Z_PARAMS=-t7z -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on"
if ["%THE_7Z_PATH%"] == [""] set "THE_7Z_PATH=%ProgramW6432%\7-Zip\7z.exe"
if not exist "%THE_7Z_PATH%" set "THE_7Z_PATH=%ProgramW6432%\7-Zip\7z.exe"
if not exist "%THE_7Z_PATH%" set "THE_7Z_PATH=%ProgramFiles%\7-Zip\7z.exe"
set "anArchName=bullet-%aBulletVersion%-android"
set "aTarget=%~dp0work\%anArchName%"
if "%toPack%"=="1" (
echo Creating archive %anArchName%.7z
rmdir /S /Q "%aTarget%"
if not exist "%aTarget%\libs" ( mkdir "%aTarget%\libs" )
if exist "%~dp0work/%anArchName%.7z" del "%~dp0work/%anArchName%.7z"
xcopy /S /Y "%~dp0work\android-armeabi-v7a-gcc\include\*" "%aTarget%\"
xcopy /S /Y "%~dp0work\android-armeabi-v7a-gcc\libs\*" "%aTarget%\libs\"
xcopy /S /Y "%~dp0work\android-arm64-v8a-gcc\libs\*" "%aTarget%\libs\"
xcopy /S /Y "%~dp0work\android-x86-gcc\libs\*" "%aTarget%\libs\"
xcopy /S /Y "%~dp0work\android-x86_64-gcc\libs\*" "%aTarget%\libs\"
xcopy /Y "%aBulletSrc%README.md" "%aTarget%\"
xcopy /Y "%aBulletSrc%LICENSE.txt" "%aTarget%\"
"%THE_7Z_PATH%" a -r %THE_7Z_PARAMS% "%~dp0work/%anArchName%.7z" "%aTarget%"
)
if not ["%1"] == ["-nopause"] (
pause
)
goto :eof
:cmakeGenerate
set "anApi=%1"
set "anAbi=%2"
set "aPlatformAndCompiler=android-%anAbi%-gcc"
set "aWorkDir=work\%aPlatformAndCompiler%-make"
set "aLogFile=%~dp0build-%anAbi%.log"
if not exist "%aWorkDir%" ( mkdir "%aWorkDir%" )
if exist "%aLogFile%" ( del "%aLogFile%" )
pushd "%aWorkDir%"
set STARTTIME=%TIME%
echo Configuring Bullet for Android %anAbi% (API level %anApi%)...
cmake -G "MinGW Makefiles" ^
-D CMAKE_TOOLCHAIN_FILE:FILEPATH="%aToolchain%" ^
-D ANDROID_NDK:FILEPATH="%anNdkPath%" ^
-D CMAKE_BUILD_TYPE:STRING="Release" ^
-D ANDROID_ABI:STRING="%anAbi%" ^
-D ANDROID_NATIVE_API_LEVEL:STRING="%anApi%" ^
-D ANDROID_STL:STRING="gnustl_shared" ^
-D BUILD_LIBRARY_TYPE:STRING="Static" ^
-D CMAKE_INSTALL_PREFIX:PATH="%~dp0work/%aPlatformAndCompiler%" ^
-D LIBRARY_OUTPUT_PATH:PATH="%~dp0work/%aPlatformAndCompiler%/libs/%anAbi%" ^
-D LIB_DESTINATION:STRING="libs/%anAbi%" ^
-D INCLUDE_INSTALL_DIR:STRING="%~dp0work/%aPlatformAndCompiler%/include/bullet" ^
-D BUILD_BULLET3:BOOL="ON" ^
-D BUILD_CPU_DEMOS:BOOL="OFF" ^
-D BUILD_EXTRAS:BOOL="OFF" ^
-D BUILD_BULLET2_DEMOS:BOOL="OFF" ^
-D BUILD_OPENGL3_DEMOS:BOOL="OFF" ^
-D BUILD_PYBULLET:BOOL="OFF" ^
-D BUILD_SHARED_LIBS:BOOL="OFF" ^
-D BUILD_UNIT_TESTS:BOOL="OFF" ^
-D BULLET2_USE_THREAD_LOCKS:BOOL="OFF" ^
-D USE_GLUT:BOOL="OFF" ^
-D USE_DOUBLE_PRECISION:BOOL="OFF" ^
-D USE_CUSTOM_VECTOR_MATH:BOOL="OFF" ^
-D USE_GRAPHICAL_BENCHMARK:BOOL="OFF" ^
-D USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD:BOOL="OFF" ^
"%aBulletSrc%"
if errorlevel 1 (
popd
pause
exit /B
goto :eof
)
mingw32-make clean
echo Building Bullet...
mingw32-make -j %aNbJobs% 2>> %aLogFile%
type %aLogFile%
if errorlevel 1 (
popd
pause
exit /B
goto :eof
)
echo Installing Bullet into %~dp0work/%aPlatformAndCompiler%...
mingw32-make install 2>> %aLogFile%
set ENDTIME=%TIME%
rem handle time before 10AM (win10 - remove empty space at the beginning)
if "%STARTTIME:~0,1%"==" " set "STARTTIME=%STARTTIME:~1%"
if "%ENDTIME:~0,1%"==" " set "ENDTIME=%ENDTIME:~1%"
rem handle time before 10AM (win7 - add 0 at the beginning)
if "%STARTTIME:~1,1%"==":" set "STARTTIME=0%STARTTIME%"
if "%ENDTIME:~1,1%"==":" set "ENDTIME=0%ENDTIME%"
rem convert hours:minutes:seconds:ms into duration
set /A STARTTIME=(1%STARTTIME:~0,2%-100)*360000 + (1%STARTTIME:~3,2%-100)*6000 + (1%STARTTIME:~6,2%-100)*100 + (1%STARTTIME:~9,2%-100)
set /A ENDTIME= (1%ENDTIME:~0,2%-100)*360000 + (1%ENDTIME:~3,2%-100)*6000 + (1%ENDTIME:~6,2%-100)*100 + (1%ENDTIME:~9,2%-100)
set /A DURATION=%ENDTIME%-%STARTTIME%
if %ENDTIME% LSS %STARTTIME% set set /A DURATION=%STARTTIME%-%ENDTIME%
set /A DURATIONH=%DURATION% / 360000
set /A DURATIONM=(%DURATION% - %DURATIONH%*360000) / 6000
set /A DURATIONS=(%DURATION% - %DURATIONH%*360000 - %DURATIONM%*6000) / 100
if %DURATIONH% LSS 10 set DURATIONH=0%DURATIONH%
if %DURATIONM% LSS 10 set DURATIONM=0%DURATIONM%
if %DURATIONS% LSS 10 set DURATIONS=0%DURATIONS%
echo Building time: %DURATIONH%:%DURATIONM%:%DURATIONS% for %anAbi%
echo Building time: %DURATIONH%:%DURATIONM%:%DURATIONS% >> %aLogFile%
popd
goto :eof

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#!/bin/bash
# Auxiliary script for semi-automated building building of Bullet for iOS platform.
# Script should be placed into root of Bullet repository, edited with paths to CMake.
# https://github.com/bulletphysics/bullet3/releases
# WARNING! The following line should be removed from CMakeLists.txt in Bullet for building for iOS:
# FIND_PACKAGE(PythonLibs ${PYTHON_VERSION_STRING} EXACT)
# CMake toolchain definition should be cloned from the following git repository:
# https://github.com/leetal/ios-cmake
# go to the script directory
aScriptPath=${BASH_SOURCE%/*}
if [ -d "$aScriptPath" ]; then cd "$aScriptPath"; fi
aScriptPath="$PWD"
aProjName=${PWD##*/}
aBulletSrc=$aScriptPath
aNbJobs="$(getconf _NPROCESSORS_ONLN)"
PATH=/Applications/CMake.app/Contents/bin:$PATH
aToolchain=$HOME/ios-cmake.git/ios.toolchain.cmake
# build stages to perform
toSimulator=0
toCMake=1
toClean=1
toMake=1
toInstall=1
toPack=1
export MACOSX_DEPLOYMENT_TARGET=
export IPHONEOS_DEPLOYMENT_TARGET=8.0
anAbi=arm64
aPlatform=OS
aPlatformAndCompiler=ios-$anAbi-clang
if [[ $toSimulator == 1 ]]; then
anAbi=x86_64
aPlatform=SIMULATOR64
aPlatformAndCompiler=ios-simulator64-clang
fi
aWorkDir=work/$aProjName-${aPlatformAndCompiler}-make
aDestDir=$aBulletSrc/work/$aProjName-$aPlatformAndCompiler
aLogFile=$aBulletSrc/build-${aPlatformAndCompiler}.log
mkdir -p $aWorkDir
rm -f $aLogFile
pushd $aWorkDir
aTimeZERO=$SECONDS
set -o pipefail
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> $aLogFile
fi
}
# (re)generate Make files
if [[ $toCMake == 1 ]]; then
echo Configuring Bullet for iOS...
cmake -G "Unix Makefiles" \
-D CMAKE_TOOLCHAIN_FILE:FILEPATH="$aToolchain" \
-D IOS_PLATFORM:STRING="$aPlatform" \
-D IOS_ARCH:STRING="$anAbi" \
-D IOS_DEPLOYMENT_TARGET:STRING="$IPHONEOS_DEPLOYMENT_TARGET" \
-D CMAKE_BUILD_TYPE:STRING="Release" \
-D BUILD_LIBRARY_TYPE:STRING="Static" \
-D CMAKE_INSTALL_PREFIX:PATH="$aDestDir" \
-D CMAKE_INSTALL_PREFIX:PATH="%~dp0work/%aPlatformAndCompiler%" \
-D LIBRARY_OUTPUT_PATH:PATH="$aDestDir/lib" \
-D LIB_DESTINATION:STRING="lib" \
-D INCLUDE_INSTALL_DIR:STRING="$aDestDir/include/bullet" \
-D BUILD_BULLET3:BOOL="ON" \
-D BUILD_CPU_DEMOS:BOOL="OFF" \
-D BUILD_EXTRAS:BOOL="OFF" \
-D BUILD_BULLET2_DEMOS:BOOL="OFF" \
-D BUILD_OPENGL3_DEMOS:BOOL="OFF" \
-D BUILD_PYBULLET:BOOL="OFF" \
-D BUILD_SHARED_LIBS:BOOL="OFF" \
-D BUILD_UNIT_TESTS:BOOL="OFF" \
-D BULLET2_USE_THREAD_LOCKS:BOOL="OFF" \
-D USE_GLUT:BOOL="OFF" \
-D USE_DOUBLE_PRECISION:BOOL="OFF" \
-D USE_CUSTOM_VECTOR_MATH:BOOL="OFF" \
-D USE_GRAPHICAL_BENCHMARK:BOOL="OFF" \
-D USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD:BOOL="OFF" \
"$aBulletSrc" 2>&1 | tee -a $aLogFile
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
# clean up from previous build
if [[ $toClean == 1 ]]; then
make clean
fi
# build the project
if [[ $toMake == 1 ]]; then
echo Building...
make -j $aNbJobs 2>&1 | tee -a $aLogFile
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# install the project
if [[ $toInstall == 1 ]]; then
echo Installing into $aBulletSrc/work/$aPlatformAndCompiler...
make install 2>&1 | tee -a $aLogFile
xcodebuild -version > $aDestDir/config.log
clang --version >> $aDestDir/config.log
echo IPHONEOS_DEPLOYMENT_TARGET=$IPHONEOS_DEPLOYMENT_TARGET>> $aDestDir/config.log
cp -f $aBulletSrc/VERSION $aDestDir/VERSION
cp -f $aBulletSrc/LICENSE.txt $aDestDir/LICENSE.txt
fi
aTimeINSTALL=$SECONDS
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# create an archive
if [[ $toPack == 1 ]]; then
anArchName=$aProjName-$aPlatformAndCompiler.tar.bz2
echo Creating an archive $aBulletSrc/work/$anArchName...
rm $aBulletSrc/work/$anArchName &>/dev/null
pushd $aDestDir
tar -jcf $aBulletSrc/work/$anArchName *
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd

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#!/bin/bash
# Auxiliary script for semi-automated building building of Bullet for macOS platform.
# Script should be placed into root of bullet repository, edited with paths to CMake.
# https://github.com/bulletphysics/bullet3/releases
# go to the script directory
aScriptPath=${BASH_SOURCE%/*}
if [ -d "$aScriptPath" ]; then cd "$aScriptPath"; fi
aScriptPath="$PWD"
aProjName=${PWD##*/}
aBulletSrc=$aScriptPath
aNbJobs="$(getconf _NPROCESSORS_ONLN)"
PATH=/Applications/CMake.app/Contents/bin:$PATH
# build stages to perform
toCMake=1
toClean=1
toMake=1
toInstall=1
toPack=1
export MACOSX_DEPLOYMENT_TARGET=10.10
anAbi=arm64
#anAbi=x86_64
aPlatformAndCompiler=macos-$anAbi
aWorkDir=work/$aProjName-${aPlatformAndCompiler}-make
aDestDir=$aBulletSrc/work/$aProjName-$aPlatformAndCompiler
aLogFile=$aBulletSrc/build-${aPlatformAndCompiler}.log
mkdir -p $aWorkDir
rm -f $aLogFile
pushd $aWorkDir
aTimeZERO=$SECONDS
set -o pipefail
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> $aLogFile
fi
}
# (re)generate Make files
if [[ $toCMake == 1 ]]; then
echo Configuring Bullet for OS X...
cmake -G "Unix Makefiles" \
-D CMAKE_BUILD_TYPE:STRING="Release" \
-D BUILD_LIBRARY_TYPE:STRING="Static" \
-D CMAKE_OSX_ARCHITECTURES:STRING="$anAbi" \
-D CMAKE_INSTALL_PREFIX:PATH="$aDestDir" \
-D LIBRARY_OUTPUT_PATH:PATH="$aDestDir/lib" \
-D LIB_DESTINATION:STRING="lib" \
-D INCLUDE_INSTALL_DIR:STRING="$aDestDir/include/bullet" \
-D BUILD_BULLET3:BOOL="ON" \
-D BUILD_CPU_DEMOS:BOOL="OFF" \
-D BUILD_EXTRAS:BOOL="OFF" \
-D BUILD_BULLET2_DEMOS:BOOL="OFF" \
-D BUILD_OPENGL3_DEMOS:BOOL="OFF" \
-D BUILD_PYBULLET:BOOL="OFF" \
-D BUILD_SHARED_LIBS:BOOL="OFF" \
-D BUILD_UNIT_TESTS:BOOL="OFF" \
-D BULLET2_USE_THREAD_LOCKS:BOOL="OFF" \
-D USE_GLUT:BOOL="OFF" \
-D USE_DOUBLE_PRECISION:BOOL="OFF" \
-D USE_CUSTOM_VECTOR_MATH:BOOL="OFF" \
-D USE_GRAPHICAL_BENCHMARK:BOOL="OFF" \
-D USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD:BOOL="OFF" \
"$aBulletSrc" 2>&1 | tee -a $aLogFile
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
# clean up from previous build
if [[ $toClean == 1 ]]; then
make clean
fi
# build the project
if [[ $toMake == 1 ]]; then
echo Building...
make -j $aNbJobs 2>&1 | tee -a $aLogFile
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# install the project
if [[ $toInstall == 1 ]]; then
echo Installing into $aBulletSrc/work/$aPlatformAndCompiler...
make install 2>&1 | tee -a $aLogFile
xcodebuild -version > $aDestDir/config.log
clang --version >> $aDestDir/config.log
echo MACOSX_DEPLOYMENT_TARGET=$MACOSX_DEPLOYMENT_TARGET>> $aDestDir/config.log
cp -f $aBulletSrc/VERSION $aDestDir/VERSION
cp -f $aBulletSrc/LICENSE.txt $aDestDir/LICENSE.txt
fi
aTimeINSTALL=$SECONDS
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# create an archive
if [[ $toPack == 1 ]]; then
anArchName=$aProjName-$aPlatformAndCompiler.tar.bz2
echo Creating an archive $aBulletSrc/work/$anArchName...
rm $aBulletSrc/work/$anArchName &>/dev/null
pushd $aDestDir
tar -jcf $aBulletSrc/work/$anArchName *
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd

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@echo OFF
rem Auxiliary script for semi-automated building of Draco library for Android platform.
rem https://github.com/google/draco
set "aDracoSrc=%~dp0"
set "aBuildRoot=%aDracoSrc%\work"
set aNbJobs=%NUMBER_OF_PROCESSORS%
rem Paths to 3rd-party tools and libraries
call c:\TDM-GCC-64\mingwvars.bat
set "aCmakeBin=c:\CMake\bin"
set "anNdkPath=c:/android-ndk-r12"
set "PATH=%aCmakeBin%;%PATH%"
set "aCompiler=gcc"
set "aCppLib=gnustl_shared"
if not exist "%anNdkPath%/sources/cxx-stl/gnu-libstdc++" (
if exist "%anNdkPath%/sources/cxx-stl/llvm-libc++" (
set "aCompiler=clang"
set "aCppLib=c++_shared"
)
)
set "aDestDir=%aBuildRoot%\draco-android-%aCompiler%"
rmdir /S /Q "%aDestDir%"
if not exist "%aDestDir%" ( mkdir "%aDestDir%" )
if not exist "%aDestDir%\include" ( mkdir "%aDestDir%\include" )
if not exist "%aDestDir%\libs" ( mkdir "%aDestDir%\libs" )
xcopy /Y "%aDracoSrc%\LICENSE" "%aDestDir%\"
xcopy /Y "%aDracoSrc%\README.md" "%aDestDir%\"
call :cmakeGenerate "15" "armeabi-v7a"
call :cmakeGenerate "15" "x86"
call :cmakeGenerate "21" "arm64-v8a"
call :cmakeGenerate "21" "x86_64"
set "anArchName=draco-android"
echo Creating archive %anArchName%.7z
if exist "%aBuildRoot%/%anArchName%.7z" del "%aBuildRoot%/%anArchName%.7z"
set "THE_7Z_PARAMS=-t7z -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on"
set "THE_7Z_PATH=%ProgramW6432%\7-Zip\7z.exe"
"%THE_7Z_PATH%" a -r %THE_7Z_PARAMS% "%aBuildRoot%/%anArchName%.7z" "%aDestDir%"
pause
goto :eof
:cmakeGenerate
set "anApi=%~1"
set "anAbi=%~2"
set "aPlatformAndCompiler=android-%anAbi%-%aCompiler%"
set "aWorkDir=%aBuildRoot%\draco-%aPlatformAndCompiler%-make"
set "aLogFile=%aBuildRoot%\build-%aPlatformAndCompiler%.log"
if not exist "%aWorkDir%" ( mkdir "%aWorkDir%" )
if exist "%aLogFile%" ( del "%aLogFile%" )
pushd "%aWorkDir%"
echo Configuring Draco for Android %anAbi%, API level %anApi%...
cmake -G "MinGW Makefiles" ^
-D CMAKE_SYSTEM_NAME:STRING="Android" ^
-D CMAKE_ANDROID_NDK="%anNdkPath%" ^
-D CMAKE_BUILD_TYPE:STRING="Release" ^
-D CMAKE_ANDROID_ARCH_ABI:STRING="%anAbi%" ^
-D CMAKE_SYSTEM_VERSION:STRING="%anApi%" ^
-D CMAKE_ANDROID_STL_TYPE="%aCppLib%" ^
-D BUILD_LIBRARY_TYPE:STRING="Static" ^
-D CMAKE_INSTALL_PREFIX:PATH="%aBuildRoot%/draco-%aPlatformAndCompiler%" ^
-D LIBRARY_OUTPUT_PATH:PATH="%aBuildRoot%/draco-%aPlatformAndCompiler%/libs/%anAbi%" ^
"%aDracoSrc%"
if errorlevel 1 (
popd
pause
exit /B
goto :eof
)
mingw32-make clean
echo Building...
mingw32-make -j %aNbJobs% 2>> "%aLogFile%"
if errorlevel 1 (
type %aLogFile%
popd
pause
exit /B
goto :eof
)
type %aLogFile%
echo Installing Draco into %aBuildRoot%/draco-%aPlatformAndCompiler%...
mingw32-make install 2>> %aLogFile%
xcopy /S /Y "%aBuildRoot%\draco-%aPlatformAndCompiler%\include\*" "%aDestDir%\include\"
xcopy /S /Y "%aBuildRoot%\draco-%aPlatformAndCompiler%\libs\*" "%aDestDir%\libs\"
popd
goto :eof

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#!/bin/bash
# Auxiliary script for semi-automated building of Draco for Linux platform.
# Script should be placed into root of Draco repository, edited with paths to CMake.
# https://github.com/google/draco
# go to the script directory
aScriptPath=${BASH_SOURCE%/*}
if [ -d "$aScriptPath" ]; then cd "$aScriptPath"; fi
aScriptPath="$PWD"
aProjName=${PWD##*/}
aDracoSrc=$aScriptPath
aNbJobs="$(getconf _NPROCESSORS_ONLN)"
# CMake should be up-to-date
#PATH=~/develop/local/bin:$PATH
# build stages to perform
toCMake=1
toClean=1
toMake=1
toInstall=1
toPack=1
aPlatformAndCompiler=lin64-gcc
aWorkDir=work/$aProjName-${aPlatformAndCompiler}-make
aDestDir=$aDracoSrc/work/$aProjName-$aPlatformAndCompiler
aLogFile=$aDracoSrc/build-${aPlatformAndCompiler}.log
mkdir -p $aWorkDir
rm -f $aLogFile
pushd $aWorkDir
aTimeZERO=$SECONDS
set -o pipefail
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> $aLogFile
fi
}
# (re)generate Make files
if [[ $toCMake == 1 ]]; then
echo Configuring Draco for Linux...
cmake -G "Unix Makefiles" \
-D CMAKE_BUILD_TYPE:STRING="Release" \
-D CMAKE_INSTALL_PREFIX:PATH="$aDestDir" \
-D BUILD_DOCS:BOOL="OFF" \
-D BUILD_LIBRARY_TYPE:STRING="Static" \
"$aDracoSrc" 2>&1 | tee -a $aLogFile
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
# clean up from previous build
if [[ $toClean == 1 ]]; then
make clean
fi
# build the project
if [[ $toMake == 1 ]]; then
echo Building...
make -j $aNbJobs 2>&1 | tee -a $aLogFile
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# install the project
if [[ $toInstall == 1 ]]; then
echo Installing into $aDracoSrc/work/$aPlatformAndCompiler...
make install 2>&1 | tee -a $aLogFile
gcc --version >> $aDestDir/config.log
cp -f $aDracoSrc/LICENSE $aDestDir/LICENSE
fi
aTimeINSTALL=$SECONDS
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# create an archive
if [[ $toPack == 1 ]]; then
anArchName=$aProjName-$aPlatformAndCompiler.tar.bz2
echo Creating an archive $aDracoSrc/work/$anArchName...
rm $aDracoSrc/work/$anArchName &>/dev/null
pushd $aDestDir
tar -jcf $aDracoSrc/work/$anArchName *
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd

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#!/bin/bash
# Auxiliary script for semi-automated building building of Draco for macOS platform.
# Script should be placed into root of Draco repository, edited with paths to CMake.
# https://github.com/google/draco
# go to the script directory
aScriptPath=${BASH_SOURCE%/*}
if [ -d "$aScriptPath" ]; then cd "$aScriptPath"; fi
aScriptPath="$PWD"
aProjName=${PWD##*/}
aDracoSrc=$aScriptPath
aNbJobs="$(getconf _NPROCESSORS_ONLN)"
PATH=/Applications/CMake.app/Contents/bin:$PATH
# build stages to perform
toCMake=1
toClean=1
toMake=1
toInstall=1
toPack=1
export MACOSX_DEPLOYMENT_TARGET=10.10
anAbi=arm64
#anAbi=x86_64
aPlatformAndCompiler=macos-$anAbi
aWorkDir=work/$aProjName-${aPlatformAndCompiler}-make
aDestDir=$aDracoSrc/work/$aProjName-$aPlatformAndCompiler
aLogFile=$aDracoSrc/build-${aPlatformAndCompiler}.log
mkdir -p $aWorkDir
rm -f $aLogFile
pushd $aWorkDir
aTimeZERO=$SECONDS
set -o pipefail
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> $aLogFile
fi
}
# (re)generate Make files
if [[ $toCMake == 1 ]]; then
echo Configuring Draco for macOS...
cmake -G "Unix Makefiles" \
-D CMAKE_BUILD_TYPE:STRING="Release" \
-D BUILD_LIBRARY_TYPE:STRING="Static" \
-D CMAKE_OSX_ARCHITECTURES:STRING="$anAbi" \
-D CMAKE_INSTALL_PREFIX:PATH="$aDestDir" \
"$aDracoSrc" 2>&1 | tee -a $aLogFile
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
# clean up from previous build
if [[ $toClean == 1 ]]; then
make clean
fi
# build the project
if [[ $toMake == 1 ]]; then
echo Building...
make -j $aNbJobs 2>&1 | tee -a $aLogFile
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# install the project
if [[ $toInstall == 1 ]]; then
echo Installing into $aDracoSrc/work/$aPlatformAndCompiler...
make install 2>&1 | tee -a $aLogFile
xcodebuild -version > $aDestDir/config.log
clang --version >> $aDestDir/config.log
echo MACOSX_DEPLOYMENT_TARGET=$MACOSX_DEPLOYMENT_TARGET>> $aDestDir/config.log
cp -f $aDracoSrc/README.md $aDestDir/README.md
cp -f $aDracoSrc/LICENSE $aDestDir/LICENSE
fi
aTimeINSTALL=$SECONDS
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# create an archive
if [[ $toPack == 1 ]]; then
anArchName=$aProjName-$aPlatformAndCompiler.tar.bz2
echo Creating an archive $aDracoSrc/work/$anArchName...
rm $aDracoSrc/work/$anArchName &>/dev/null
pushd $aDestDir
tar -jcf $aDracoSrc/work/$anArchName *
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd

View File

@@ -0,0 +1,107 @@
@echo OFF
rem Auxiliary script for semi-automated building of Draco library as WebAssembly library.
rem https://github.com/google/draco
set "aDracoSrc=%~dp0"
set "aBuildRoot=%aDracoSrc%\work"
set aNbJobs=%NUMBER_OF_PROCESSORS%
rem Paths to 3rd-party tools and libraries
set "aCmakeBin=c:\CMake\bin"
set "EMSDK_ROOT=c:\emsdk"
set "EMSCRIPTEN=%EMSDK_ROOT%/upstream/emscripten"
set "PATH=%EMSDK_ROOT%\python\3.9.2-1_64bit;%PATH%"
rem Build stages to perform
set "toCMake=1"
set "toClean=1"
set "toMake=1"
set "toInstall=1"
set "toDebug=0"
call "%EMSDK_ROOT%\emsdk_env.bat"
set "aToolchain=%EMSDK%/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
if not ["%aCmakeBin%"] == [""] ( set "PATH=%aCmakeBin%;%PATH%" )
set "aBuildType=Release"
set "aBuildTypePrefix="
if ["%toDebug%"] == ["1"] (
set "aBuildType=Debug"
set "aBuildTypePrefix=-debug"
)
call :cmakeGenerate
if not ["%1"] == ["-nopause"] (
pause
)
goto :eof
:cmakeGenerate
set "aPlatformAndCompiler=wasm32%aBuildTypePrefix%"
set "aWorkDir=%aBuildRoot%\draco-%aPlatformAndCompiler%-make"
set "aDestDir=%aBuildRoot%\draco-%aPlatformAndCompiler%"
set "aLogFile=%aBuildRoot%\draco-%aPlatformAndCompiler%-build.log"
if ["%toCMake%"] == ["1"] (
if ["%toClean%"] == ["1"] (
rmdir /S /Q %aWorkDir%"
rmdir /S /Q %aDestDir%"
)
)
if not exist "%aWorkDir%" ( mkdir "%aWorkDir%" )
if exist "%aLogFile%" ( del "%aLogFile%" )
pushd "%aWorkDir%"
if ["%toCMake%"] == ["1"] (
cmake -G "MinGW Makefiles" ^
-D CMAKE_TOOLCHAIN_FILE:FILEPATH="%aToolchain%" ^
-D CMAKE_BUILD_TYPE:STRING="%aBuildType%" ^
-D CMAKE_INSTALL_PREFIX:PATH="%aDestDir%" ^
-D BUILD_LIBRARY_TYPE:STRING="Static" ^
-D DRACO_WASM:BOOL="ON" ^
-D DRACO_JS_GLUE:BOOL="OFF" ^
"%aDracoSrc%"
rem -D DRACO_POINT_CLOUD_COMPRESSION:BOOL="OFF" ^
rem -D DRACO_MESH_COMPRESSION:BOOL="OFF" ^
if errorlevel 1 (
popd
pause
exit /B
goto :eof
)
)
if ["%toClean%"] == ["1"] (
mingw32-make clean
)
if ["%toMake%"] == ["1"] (
echo Building...
mingw32-make -j %aNbJobs% 2>> "%aLogFile%"
if errorlevel 1 (
type "%aLogFile%"
popd
pause
exit /B
goto :eof
)
type "%aLogFile%"
)
if ["%toInstall%"] == ["1"] (
mingw32-make install 2>> "%aLogFile%"
if errorlevel 1 (
type "%aLogFile%"
popd
pause
exit /B
goto :eof
)
)
popd
goto :eof

View File

@@ -0,0 +1,139 @@
@echo OFF
rem Auxiliary script for semi-automated building of FreeType for Android platform.
rem Script should be placed into root of FreeType repository, edited with paths
rem to CMake, 3rd-parties, Android NDK and MinGW64 make tool.
rem CMake toolchain definition should be cloned from the following git repository:
rem https://github.com/taka-no-me/android-cmake
rem CMake can be downloaded from official site:
rem https://cmake.org/download/
rem Android NDK can be downloaded from official site:
rem https://developer.android.com/ndk/downloads
set "aFreeTypeSrc=%~dp0"
set aNbJobs=%NUMBER_OF_PROCESSORS%
call c:\TDM-GCC-64\mingwvars.bat
set "PATH=c:\CMake\bin;%PATH%"
set "anNdkPath=c:/android-ndk-r12"
set "aToolchain=c:/android-cmake-master/android.toolchain.cmake"
set "toPack=1"
set "FREETYPE_MAJOR=0"
set "FREETYPE_MINOR=0"
set "FREETYPE_PATCH=0"
for /f "tokens=3" %%i in ('findstr /b /c:"#define FREETYPE_MAJOR" "%aFreeTypeSrc%\include\freetype\freetype.h"') do ( set "FREETYPE_MAJOR=%%i" )
for /f "tokens=3" %%i in ('findstr /b /c:"#define FREETYPE_MINOR" "%aFreeTypeSrc%\include\freetype\freetype.h"') do ( set "FREETYPE_MINOR=%%i" )
for /f "tokens=3" %%i in ('findstr /b /c:"#define FREETYPE_PATCH" "%aFreeTypeSrc%\include\freetype\freetype.h"') do ( set "FREETYPE_PATCH=%%i" )
set "aFreeTypeVersion=%FREETYPE_MAJOR%.%FREETYPE_MINOR%.%FREETYPE_PATCH%"
echo "aFreeTypeVersion=%aFreeTypeVersion%"
call :cmakeGenerate "15" "armeabi-v7a"
call :cmakeGenerate "15" "x86"
call :cmakeGenerate "21" "arm64-v8a"
call :cmakeGenerate "21" "x86_64"
set "THE_7Z_PARAMS=-t7z -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on"
if ["%THE_7Z_PATH%"] == [""] set "THE_7Z_PATH=%ProgramW6432%\7-Zip\7z.exe"
if not exist "%THE_7Z_PATH%" set "THE_7Z_PATH=%ProgramW6432%\7-Zip\7z.exe"
if not exist "%THE_7Z_PATH%" set "THE_7Z_PATH=%ProgramFiles%\7-Zip\7z.exe"
set "anArchName=freetype-%aFreeTypeVersion%-android"
set "aTarget=%~dp0work\%anArchName%"
if "%toPack%"=="1" (
echo Creating archive %anArchName%.7z
rmdir /S /Q "%aTarget%"
if not exist "%aTarget%\libs" ( mkdir "%aTarget%\libs" )
if exist "%~dp0work/%anArchName%.7z" del "%~dp0work/%anArchName%.7z"
xcopy /S /Y /I "%~dp0work\android-armeabi-v7a-gcc\include\freetype2" "%aTarget%\include"
xcopy /Y "%~dp0work\android-armeabi-v7a-gcc\lib\*.so" "%aTarget%\libs\armeabi-v7a\"
xcopy /Y "%~dp0work\android-arm64-v8a-gcc\lib\*.so" "%aTarget%\libs\arm64-v8a\"
xcopy /Y "%~dp0work\android-x86-gcc\lib\*.so" "%aTarget%\libs\x86\"
xcopy /Y "%~dp0work\android-x86_64-gcc\lib\*.so" "%aTarget%\libs\x86_64\"
xcopy /Y "%aFreeTypeSrc%\README" "%aTarget%\"
xcopy /Y "%aFreeTypeSrc%\docs\FTL.TXT" "%aTarget%\"
xcopy /Y "%aFreeTypeSrc%\docs\GPLv2.TXT" "%aTarget%\"
xcopy /Y "%aFreeTypeSrc%\docs\LICENSE.TXT" "%aTarget%\"
"%THE_7Z_PATH%" a -r %THE_7Z_PARAMS% "%~dp0work/%anArchName%.7z" "%aTarget%"
)
if not ["%1"] == ["-nopause"] (
pause
)
goto :eof
:cmakeGenerate
set "anApi=%1"
set "anAbi=%2"
set "aPlatformAndCompiler=android-%anAbi%-gcc"
set "aWorkDir=work\%aPlatformAndCompiler%-make"
set "aLogFile=%~dp0build-%anAbi%.log"
if not exist "%aWorkDir%" ( mkdir "%aWorkDir%" )
if exist "%aLogFile%" ( del "%aLogFile%" )
pushd "%aWorkDir%"
set STARTTIME=%TIME%
echo Configuring OCCT for Android %anAbi% (API level %anApi%)...
cmake -G "MinGW Makefiles" ^
-D CMAKE_TOOLCHAIN_FILE:FILEPATH="%aToolchain%" ^
-D ANDROID_NDK:FILEPATH="%anNdkPath%" ^
-D ANDROID_ABI:STRING="%anAbi%" ^
-D ANDROID_NATIVE_API_LEVEL:STRING="%anApi%" ^
-D ANDROID_STL:STRING="gnustl_shared" ^
-D CMAKE_BUILD_TYPE:STRING="Release" ^
-D BUILD_SHARED_LIBS:BOOL="TRUE" ^
-D CMAKE_INSTALL_PREFIX:PATH="%~dp0work/%aPlatformAndCompiler%" ^
"%aFreeTypeSrc%"
if errorlevel 1 (
popd
pause
exit /B
goto :eof
)
mingw32-make clean
echo Building FreeType...
mingw32-make -j %aNbJobs% 2>> %aLogFile%
type %aLogFile%
if errorlevel 1 (
popd
pause
exit /B
goto :eof
)
echo Installing FreeType into %~dp0work/%aPlatformAndCompiler%...
mingw32-make install 2>> %aLogFile%
set ENDTIME=%TIME%
rem handle time before 10AM (win10 - remove empty space at the beginning)
if "%STARTTIME:~0,1%"==" " set "STARTTIME=%STARTTIME:~1%"
if "%ENDTIME:~0,1%"==" " set "ENDTIME=%ENDTIME:~1%"
rem handle time before 10AM (win7 - add 0 at the beginning)
if "%STARTTIME:~1,1%"==":" set "STARTTIME=0%STARTTIME%"
if "%ENDTIME:~1,1%"==":" set "ENDTIME=0%ENDTIME%"
rem convert hours:minutes:seconds:ms into duration
set /A STARTTIME=(1%STARTTIME:~0,2%-100)*360000 + (1%STARTTIME:~3,2%-100)*6000 + (1%STARTTIME:~6,2%-100)*100 + (1%STARTTIME:~9,2%-100)
set /A ENDTIME= (1%ENDTIME:~0,2%-100)*360000 + (1%ENDTIME:~3,2%-100)*6000 + (1%ENDTIME:~6,2%-100)*100 + (1%ENDTIME:~9,2%-100)
set /A DURATION=%ENDTIME%-%STARTTIME%
if %ENDTIME% LSS %STARTTIME% set set /A DURATION=%STARTTIME%-%ENDTIME%
set /A DURATIONH=%DURATION% / 360000
set /A DURATIONM=(%DURATION% - %DURATIONH%*360000) / 6000
set /A DURATIONS=(%DURATION% - %DURATIONH%*360000 - %DURATIONM%*6000) / 100
if %DURATIONH% LSS 10 set DURATIONH=0%DURATIONH%
if %DURATIONM% LSS 10 set DURATIONM=0%DURATIONM%
if %DURATIONS% LSS 10 set DURATIONS=0%DURATIONS%
echo Building time: %DURATIONH%:%DURATIONM%:%DURATIONS% for %anAbi%
echo Building time: %DURATIONH%:%DURATIONM%:%DURATIONS% >> %aLogFile%
popd
goto :eof

View File

@@ -0,0 +1,103 @@
#!/bin/bash
# Auxiliary script for building FreeType library for iOS platform.
aScriptDir=${BASH_SOURCE%/*}
if [ -d "$aScriptDir" ]; then cd "$aScriptDir"; fi
aScriptDir="$PWD"
aFreeType=freetype-2.10.4
aFreeTypeSrc=${aScriptDir}/${aFreeType}-src
PATH=/Applications/CMake.app/Contents/bin:$PATH
PLATFORMPATH="/Applications/Xcode.app/Contents/Developer/Platforms"
export IPHONEOS_DEPLOYMENT_TARGET=8.0
rm -r -f ${aFreeType}-ios
mkdir -p ${aFreeType}-ios/lib
rm -r -f ${aFreeType}-iPhoneSimulator
mkdir -p ${aFreeType}-iPhoneSimulator/lib
function buildArchCmake {
anAbi=$1
aPlatformSdk=$2
aSysRoot=$PLATFORMPATH/${aPlatformSdk}.platform/Developer/SDKs/${aPlatformSdk}.sdk
aPlatformAndCompiler=${aPlatformSdk}-${anAbi}-clang
aWorkDir="${aScriptDir}/${aFreeType}-${aPlatformAndCompiler}-make"
aDestDir="${aScriptDir}/${aFreeType}-${aPlatformAndCompiler}"
aLogFile="${aScriptDir}/${aFreeType}-build-${aPlatformAndCompiler}.log"
rm -r -f "$aWorkDir"
rm -r -f "$aDestDir"
mkdir -p "$aWorkDir"
mkdir -p "$aDestDir"
rm -f "$aLogFile"
pushd ${aWorkDir}
cmake -G "Unix Makefiles" \
-D CMAKE_SYSTEM_NAME="iOS" \
-D CMAKE_OSX_ARCHITECTURES:STRING="$anAbi" \
-D CMAKE_OSX_DEPLOYMENT_TARGET:STRING="$IPHONEOS_DEPLOYMENT_TARGET" \
-D CMAKE_OSX_SYSROOT:PATH="$aSysRoot" \
-D CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS:BOOL="OFF" \
-D CMAKE_BUILD_TYPE:STRING="Release" \
-D CMAKE_INSTALL_PREFIX:PATH="$aDestDir" \
-D BUILD_SHARED_LIBS:BOOL="OFF" \
-D FT_WITH_ZLIB:BOOL="OFF" \
-D FT_WITH_BZIP2:BOOL="OFF" \
-D FT_WITH_PNG:BOOL="OFF" \
-D FT_WITH_HARFBUZZ:BOOL="OFF" \
-D FT_WITH_BROTLI:BOOL="OFF" \
"$aFreeTypeSrc" 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
make clean
echo Building...
make 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
make install
echo Installing into $aDestDir...
make install 2>&1 | tee -a "$aLogFile"
popd
}
buildArchCmake arm64 iPhoneOS
buildArchCmake arm64 iPhoneSimulator
buildArchCmake x86_64 iPhoneSimulator
aTargName=ios
cp -rf ./${aFreeType}-src/include ${aFreeType}-${aTargName}/
cp ./${aFreeType}-src/docs/FTL.TXT ${aFreeType}-${aTargName}/
cp ./${aFreeType}-src/docs/GPLv2.TXT ${aFreeType}-${aTargName}/
cp ./${aFreeType}-src/docs/LICENSE.TXT ${aFreeType}-${aTargName}/
cp ./${aFreeType}-src/docs/CHANGES ${aFreeType}-${aTargName}/
cp ./${aFreeType}-src/docs/README ${aFreeType}-${aTargName}/
lipo -create -output ${aFreeType}-${aTargName}/lib/libfreetype.a ${aFreeType}-iPhoneOS-arm64-clang/lib/libfreetype.a
lipo -info ${aFreeType}-${aTargName}/lib/libfreetype.a
anArchName=${aFreeType}-${aTargName}.tar.bz2
rm ${aDestDir}/../${anArchName} &>/dev/null
pushd "./${aFreeType}-${aTargName}"
tar -jcf ${aScriptDir}/${anArchName} *
popd
aTargName=iPhoneSimulator
cp -rf ./${aFreeType}-src/include ${aFreeType}-${aTargName}/
cp ./${aFreeType}-src/docs/FTL.TXT ${aFreeType}-${aTargName}/
cp ./${aFreeType}-src/docs/GPLv2.TXT ${aFreeType}-${aTargName}/
cp ./${aFreeType}-src/docs/LICENSE.TXT ${aFreeType}-${aTargName}/
cp ./${aFreeType}-src/docs/CHANGES ${aFreeType}-${aTargName}/
cp ./${aFreeType}-src/docs/README ${aFreeType}-${aTargName}/
lipo -create -output ${aFreeType}-${aTargName}/lib/libfreetype.a ${aFreeType}-iPhoneSimulator-arm64-clang/lib/libfreetype.a ${aFreeType}-iPhoneSimulator-x86_64-clang/lib/libfreetype.a
lipo -info ${aFreeType}-${aTargName}/lib/libfreetype.a
anArchName=${aFreeType}-${aTargName}.tar.bz2
rm ${aDestDir}/../${anArchName} &>/dev/null
pushd "./${aFreeType}-${aTargName}"
tar -jcf ${aScriptDir}/${anArchName} *
popd

View File

@@ -0,0 +1,50 @@
#!/bin/bash
aFreeType=freetype-2.10.4
export MACOSX_DEPLOYMENT_TARGET=10.10
rm -r -f ${aFreeType}-macos
mkdir -p ${aFreeType}-macos/lib
function buildArch {
anArch=$1
pushd ./${aFreeType}-src
./configure CFLAGS="-mmacosx-version-min=10.10 -arch $anArch" LDFLAGS="-Wl,-install_name,@executable_path/../Frameworks/libfreetype.6.dylib" --enable-shared --enable-static
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
make clean
make
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
rm -r -f ../${aFreeType}-macos-$anArch
mkdir -p ../${aFreeType}-macos-$anArch/lib
cp -rf ./include ../${aFreeType}-macos-$anArch/
cp ./docs/FTL.TXT ../${aFreeType}-macos-$anArch/
cp ./docs/GPLv2.TXT ../${aFreeType}-macos-$anArch/
cp ./docs/LICENSE.TXT ../${aFreeType}-macos-$anArch/
cp ./docs/CHANGES ../${aFreeType}-macos-$anArch/
cp ./docs/README ../${aFreeType}-macos-$anArch/
cp ./objs/.libs/libfreetype.a ../${aFreeType}-macos-$anArch/lib/
cp ./objs/.libs/libfreetype.6.dylib ../${aFreeType}-macos-$anArch/lib/
cp ./objs/.libs/libfreetype.la ../${aFreeType}-macos-$anArch/lib/
#cp ./objs/.libs/libfreetype.dylib ../${aFreeType}-macos-$anArch/lib/
ln -s libfreetype.6.dylib ../${aFreeType}-macos-$anArch/lib/libfreetype.dylib
popd
}
for anArchIter in x86_64 arm64
do
buildArch $anArchIter
done
cp -rf ./${aFreeType}-src/include ${aFreeType}-macos/
cp ./${aFreeType}-src/docs/FTL.TXT ${aFreeType}-macos/
cp ./${aFreeType}-src/docs/GPLv2.TXT ${aFreeType}-macos/
cp ./${aFreeType}-src/docs/LICENSE.TXT ${aFreeType}-macos/
cp ./${aFreeType}-src/docs/CHANGES ${aFreeType}-macos/
cp ./${aFreeType}-src/docs/README ${aFreeType}-macos/
lipo -create -output ${aFreeType}-macos/lib/libfreetype.a ${aFreeType}-macos-x86_64/lib/libfreetype.a ${aFreeType}-macos-arm64/lib/libfreetype.a
lipo -create -output ${aFreeType}-macos/lib/libfreetype.6.dylib ${aFreeType}-macos-x86_64/lib/libfreetype.6.dylib ${aFreeType}-macos-arm64/lib/libfreetype.6.dylib
ln -s libfreetype.6.dylib ${aFreeType}-macos/lib/libfreetype.dylib
lipo -info ${aFreeType}-macos/lib/libfreetype.a
lipo -info ${aFreeType}-macos/lib/libfreetype.6.dylib

View File

@@ -0,0 +1,105 @@
#!/bin/bash
# This is helpful script to perform building of liblzma for Android platform
# http://tukaani.org/xz/
anNdkRoot=/home/develop/android/android-ndk-r12b
anNdkArm32=/home/develop/android/android15-armv7a
anNdkArm64=/home/develop/android/android21-aarch64
anNdkx86=/home/develop/android/android15-x86
anNdkx86_64=/home/develop/android/android21-x86_64
#$anNdkRoot/build/tools/make-standalone-toolchain.sh --platform=android-15 --install-dir=$anNdkArm32 --ndk-dir=$anNdkRoot --toolchain=arm-linux-androideabi-4.9
#$anNdkRoot/build/tools/make-standalone-toolchain.sh --platform=android-21 --install-dir=$anNdkArm64 --ndk-dir=$anNdkRoot --toolchain=aarch64-linux-android-4.9
#$anNdkRoot/build/tools/make-standalone-toolchain.sh --platform=android-15 --install-dir=$anNdkx86 --ndk-dir=$anNdkRoot --toolchain=x86-4.9
#$anNdkRoot/build/tools/make-standalone-toolchain.sh --platform=android-21 --install-dir=$anNdkx86_64 --ndk-dir=$anNdkRoot --toolchain=x86_64-4.9
# go to the script directory
aScriptPath=${BASH_SOURCE%/*}
if [ -d "$aScriptPath" ]; then
cd "$aScriptPath"
fi
# define number of jobs from available CPU cores
aNbJobs="$(getconf _NPROCESSORS_ONLN)"
set -o pipefail
aPathBak="$PATH"
anXzRoot="$PWD"
aCFlagsArmv7a="-O2 -march=armv7-a -mfloat-abi=softfp"
aCFlagsArmv8a="-O2 -march=armv8-a"
aCFlagsx86="-O2 -march=i686 -mtune=intel -mssse3 -mfpmath=sse -m32"
aCFlagsx86_64="-O2 -march=x86-64 -msse4.2 -mpopcnt -m64 -mtune=intel"
OUTPUT_FOLDER="$anXzRoot/install/liblzma-android"
rm -f -r "$OUTPUT_FOLDER"
mkdir -p "$OUTPUT_FOLDER/include"
mkdir -p "$OUTPUT_FOLDER/libs/armeabi-v7a"
mkdir -p "$OUTPUT_FOLDER/libs/x86"
mkdir -p "$OUTPUT_FOLDER/libs/arm64-v8a"
mkdir -p "$OUTPUT_FOLDER/libs/x86_64"
cp -f "$anXzRoot/COPYING" "$OUTPUT_FOLDER"
cp -f "$anXzRoot/README" "$OUTPUT_FOLDER"
cp -f "$anXzRoot/src/liblzma/api/lzma.h" "$OUTPUT_FOLDER/include"
cp -f -r "$anXzRoot/src/liblzma/api/lzma" "$OUTPUT_FOLDER/include"
echo "Output directory: $OUTPUT_FOLDER"
# armv7a
export "PATH=$anNdkArm32/bin:$aPathBak"
export "CC=arm-linux-androideabi-gcc"
export "CXX=arm-linux-androideabi-g++"
export "CFLAGS=$aCFlagsArmv7a"
export "CXXFLAGS=$aCFlagsArmv7a"
./configure --host arm-linux-androideabi 2>&1 | tee $OUTPUT_FOLDER/config-armv7a.log
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
make clean
make -j$aNbJobs
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
cp -f "$anXzRoot/src/liblzma/.libs/liblzma.so" "$OUTPUT_FOLDER/libs/armeabi-v7a"
cp -f "$anXzRoot/src/liblzma/.libs/liblzma.a" "$OUTPUT_FOLDER/libs/armeabi-v7a"
# x86
export "PATH=$anNdkx86/bin:$aPathBak"
export "CC=i686-linux-android-gcc"
export "CXX=i686-linux-android-g++"
export "CFLAGS=$aCFlagsx86"
export "CXXFLAGS=$aCFlagsx86"
./configure --host i686-linux-android 2>&1 | tee $OUTPUT_FOLDER/config-x86.log
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
make clean
make -j$aNbJobs
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
cp -f "$anXzRoot/src/liblzma/.libs/liblzma.so" "$OUTPUT_FOLDER/libs/x86"
cp -f "$anXzRoot/src/liblzma/.libs/liblzma.a" "$OUTPUT_FOLDER/libs/x86"
# armv8a
export "PATH=$anNdkArm64/bin:$aPathBak"
export "CC=aarch64-linux-android-gcc"
export "CXX=aarch64-linux-android-g++"
export "CFLAGS=$aCFlagsArmv8a"
export "CXXFLAGS=$aCFlagsArmv8a"
./configure --host aarch64-linux-android 2>&1 | tee $OUTPUT_FOLDER/config-aarch64.log
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
make clean
make -j$aNbJobs
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
cp -f "$anXzRoot/src/liblzma/.libs/liblzma.so" "$OUTPUT_FOLDER/libs/arm64-v8a"
cp -f "$anXzRoot/src/liblzma/.libs/liblzma.a" "$OUTPUT_FOLDER/libs/arm64-v8a"
# x86_64
export "PATH=$anNdkx86_64/bin:$aPathBak"
export "CC=x86_64-linux-android-gcc"
export "CXX=x86_64-linux-android-g++"
export "CFLAGS=$aCFlagsx86_64"
export "CXXFLAGS=$aCFlagsx86_64"
./configure --host x86_64-linux-android 2>&1 | tee $OUTPUT_FOLDER/config-x86_64.log
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
make clean
make -j$aNbJobs
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
cp -f "$anXzRoot/src/liblzma/.libs/liblzma.so" "$OUTPUT_FOLDER/libs/x86_64"
cp -f "$anXzRoot/src/liblzma/.libs/liblzma.a" "$OUTPUT_FOLDER/libs/x86_64"
export "PATH=$aPathBak"
rm $OUTPUT_FOLDER/../liblzma-android.7z &>/dev/null
7za a -t7z -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on $OUTPUT_FOLDER/../liblzma-android.7z $OUTPUT_FOLDER

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#!/bin/bash
# This is helpful script to perform building of liblzma for macOS platform
# http://tukaani.org/xz/
# go to the script directory
aScriptPath=${BASH_SOURCE%/*}
if [ -d "$aScriptPath" ]; then
cd "$aScriptPath"
fi
# define number of jobs from available CPU cores
aNbJobs="$(getconf _NPROCESSORS_ONLN)"
set -o pipefail
anXzRoot="$PWD"
export MACOSX_DEPLOYMENT_TARGET=10.10
OUTPUT_FOLDER="$anXzRoot/work/liblzma-macos"
rm -f -r "$OUTPUT_FOLDER"
mkdir -p "$OUTPUT_FOLDER/include"
mkdir -p "$OUTPUT_FOLDER/lib"
cp -f "$anXzRoot/COPYING" "$OUTPUT_FOLDER"
cp -f "$anXzRoot/README" "$OUTPUT_FOLDER"
cp -f "$anXzRoot/src/liblzma/api/lzma.h" "$OUTPUT_FOLDER/include"
cp -f -r "$anXzRoot/src/liblzma/api/lzma" "$OUTPUT_FOLDER/include"
echo "Output directory: $OUTPUT_FOLDER"
# x86_64
./configure CFLAGS="-O2 -arch x86_64" CXXFLAGS="-O2 -arch x86_64" 2>&1 | tee $OUTPUT_FOLDER/config-x86_64.log
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
make clean
make -j$aNbJobs
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
#cp -f "$anXzRoot/src/liblzma/.libs/liblzma.so" "$OUTPUT_FOLDER/libs/x86"
cp -f "$anXzRoot/src/liblzma/.libs/liblzma.a" "$OUTPUT_FOLDER/lib/liblzma-x86_64.a"
# armv8a
./configure CFLAGS="-O2 -arch arm64" CXXFLAGS="-O2 -arch arm64" 2>&1 | tee $OUTPUT_FOLDER/config-arm64.log
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
make clean
make -j$aNbJobs
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
#cp -f "$anXzRoot/src/liblzma/.libs/liblzma.so" "$OUTPUT_FOLDER/libs/arm64-v8a"
cp -f "$anXzRoot/src/liblzma/.libs/liblzma.a" "$OUTPUT_FOLDER/lib/liblzma-arm64.a"
lipo -create -output "$OUTPUT_FOLDER/lib/liblzma.a" "$OUTPUT_FOLDER/lib/liblzma-x86_64.a" "$OUTPUT_FOLDER/lib/liblzma-arm64.a"
lipo -info "$OUTPUT_FOLDER/lib/liblzma.a"
#rm $OUTPUT_FOLDER/../liblzma-macos.7z &>/dev/null
#7za a -t7z -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on $OUTPUT_FOLDER/../liblzma-macos.7z $OUTPUT_FOLDER

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#!/bin/bash
# This is helpful script to perform building of Tcl for Android platform
# https://www.tcl.tk/software/tcltk/download.html
#$HOME/develop/android-ndk-r12b/build/tools/make-standalone-toolchain.sh --platform=android-15 --install-dir=$HOME/develop/android15-armv7a --ndk-dir=$HOME/develop/android-ndk-r12b --toolchain=arm-linux-androideabi-4.9
#$HOME/develop/android-ndk-r12b/build/tools/make-standalone-toolchain.sh --platform=android-21 --install-dir=$HOME/develop/android21-aarch64 --ndk-dir=$HOME/develop/android-ndk-r12b --toolchain=aarch64-linux-android-4.9
#$HOME/develop/android-ndk-r12b/build/tools/make-standalone-toolchain.sh --platform=android-15 --install-dir=$HOME/develop/android15-x86 --ndk-dir=$HOME/develop/android-ndk-r12b --toolchain=x86-4.9
ANDROID_ROOT="/home/develop/android"
# go to the script directory
aScriptPath=${BASH_SOURCE%/*}
if [ -d "$aScriptPath" ]; then
cd "$aScriptPath"
fi
# define number of jobs from available CPU cores
aNbJobs="$(getconf _NPROCESSORS_ONLN)"
set -o pipefail
aPathBak="$PATH"
aTclRoot="$PWD"
OUTPUT_FOLDER="$aTclRoot/install/tcl-android"
rm -f -r "$OUTPUT_FOLDER"
mkdir -p "$OUTPUT_FOLDER"
cp -f "$aTclRoot/license.terms" "$OUTPUT_FOLDER"
cp -f "$aTclRoot/README.md" "$OUTPUT_FOLDER"
echo "Output directory: $OUTPUT_FOLDER"
set -o pipefail
function buildArch {
anAbi=$1
anArch=$2
aToolPath=$3
aCFlags=$4
export "PATH=$ANDROID_ROOT/$aToolPath/bin:$aPathBak"
export "CC=$anArch-gcc"
export "AR=$anArch-ar"
export "RANLIB=$anArch-ranlib"
export "CFLAGS=$aCFlags"
pushd "$aTclRoot/unix"
./configure --build x86_64-linux --host $anArch --prefix=${OUTPUT_FOLDER} --libdir=${OUTPUT_FOLDER}/libs/$anAbi --bindir=${OUTPUT_FOLDER}/bins/$anAbi 2>&1 | tee $OUTPUT_FOLDER/config-$anAbi.log
aResult=$?; if [[ $aResult != 0 ]]; then echo "FAILED configure $anAbi"; exit $aResult; fi
make clean
make -j$aNbJobs
aResult=$?; if [[ $aResult != 0 ]]; then echo "FAILED make $anAbi"; exit $aResult; fi
make install
popd
export "PATH=$aPathBak"
}
buildArch "arm64-v8a" "aarch64-linux-android" "android21-aarch64" "-O2 -march=armv8-a"
buildArch "armeabi-v7a" "arm-linux-androideabi" "android15-armv7a" "-O2 -march=armv7-a -mfloat-abi=softfp"
buildArch "x86" "i686-linux-android" "android15-x86" "-O2 -march=i686 -mtune=intel -mssse3 -mfpmath=sse -m32"
buildArch "x86_64" "x86_64-linux-android" "android21-x86_64" "-O2 -march=x86-64 -msse4.2 -mpopcnt -m64 -mtune=intel"
rm $OUTPUT_FOLDER/../tcl-android.7z &>/dev/null
7za a -t7z -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on $OUTPUT_FOLDER/../tcl-android.7z $OUTPUT_FOLDER

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#!/bin/bash
# This is helpful script to perform building of Tcl for WebAssembly platform
# https://www.tcl.tk/software/tcltk/download.html
EMSDK_ROOT="/home/develop/wasm/emsdk"
# go to the script directory
aScriptPath=${BASH_SOURCE%/*}
if [ -d "$aScriptPath" ]; then
cd "$aScriptPath"
fi
# define number of jobs from available CPU cores
aNbJobs="$(getconf _NPROCESSORS_ONLN)"
set -o pipefail
aPathBak="$PATH"
aTclRoot="$PWD"
OUTPUT_FOLDER="$aTclRoot/install/tcl-wasm32"
rm -f -r "$OUTPUT_FOLDER"
mkdir -p "$OUTPUT_FOLDER"
cp -f "$aTclRoot/license.terms" "$OUTPUT_FOLDER"
cp -f "$aTclRoot/README.md" "$OUTPUT_FOLDER"
echo "Output directory: $OUTPUT_FOLDER"
. "${EMSDK_ROOT}/emsdk_env.sh"
#export "PATH=$EMSDK_ROOT/upstream/bin:$aPathBak"
#export "CC=emcc"
#export "AR=llvm-ar"
#export "RANLIB=llvm-ranlib"
#export "CFLAGS=$aCFlags"
pushd "$aTclRoot/unix"
#./configure --build x86_64-linux --host wasm32 --prefix=${OUTPUT_FOLDER} 2>&1 | tee $OUTPUT_FOLDER/config-wasm32.log
emconfigure ./configure --prefix=${OUTPUT_FOLDER} --enable-shared=no 2>&1 | tee $OUTPUT_FOLDER/config-wasm32.log
aResult=$?; if [[ $aResult != 0 ]]; then echo "FAILED configure"; exit $aResult; fi
emmake make clean
emmake make -j$aNbJobs
aResult=$?; if [[ $aResult != 0 ]]; then echo "FAILED make"; exit $aResult; fi
emmake make install
popd
export "PATH=$aPathBak"
rm $OUTPUT_FOLDER/../tcl-wasm32.7z &>/dev/null
7za a -t7z -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on $OUTPUT_FOLDER/../tcl-wasm32.7z $OUTPUT_FOLDER