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@@ -225,6 +225,7 @@ AIS_Manipulator::AIS_Manipulator()
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myCurrentMode (AIS_MM_None),
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myIsActivationOnDetection (Standard_False),
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myIsZoomPersistentMode (Standard_True),
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mySkinMode (ManipulatorSkin_Shaded),
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myHasStartedTransformation (Standard_False),
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myStartPosition (gp::XOY()),
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myStartPick (0.0, 0.0, 0.0),
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@@ -246,6 +247,7 @@ AIS_Manipulator::AIS_Manipulator (const gp_Ax2& thePosition)
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myCurrentMode (AIS_MM_None),
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myIsActivationOnDetection (Standard_False),
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myIsZoomPersistentMode (Standard_True),
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mySkinMode (ManipulatorSkin_Shaded),
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myHasStartedTransformation (Standard_False),
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myStartPosition (gp::XOY()),
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myStartPick (0.0, 0.0, 0.0),
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@@ -585,18 +587,35 @@ Standard_Boolean AIS_Manipulator::ObjectTransformation (const Standard_Integer t
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gp_Dir aCurrentAxis = gce_MakeDir (aPosLoc, aNewPosition);
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Standard_Real anAngle = aStartAxis.AngleWithRef (aCurrentAxis, aCurrAxis.Direction());
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// Change value of an angle if it should have different sign.
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if (anAngle * myPrevState < 0 && Abs (anAngle) < M_PI_2)
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{
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Standard_Real aSign = myPrevState > 0 ? -1.0 : 1.0;
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anAngle = aSign * (M_PI * 2 - anAngle);
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}
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if (Abs (anAngle) < Precision::Confusion())
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{
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return Standard_False;
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}
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// Draw a sector indicating the rotation angle
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if (mySkinMode == ManipulatorSkin_Flat)
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{
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const gp_Ax1& anAxis = myAxes[myCurrentIndex].ReferenceAxis();
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const gp_Dir aRotationStart = anAxis.Direction().Z() > 0 ? myStartPosition.YDirection() : myStartPosition.Direction();
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Standard_Real aRotationAngle = aRotationStart.AngleWithRef (aCurrentAxis, aCurrAxis.Direction());
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aRotationAngle -= (anAngle > 0) ? anAngle * 2.0 : anAngle;
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if (anAxis.Direction().Z() > 0) { aRotationAngle += M_PI_2; }
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gp_Trsf aTrsf;
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aTrsf.SetRotation (anAxis, aRotationAngle);
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Handle(Prs3d_ShadingAspect) anAspect = new Prs3d_ShadingAspect();
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anAspect->SetMaterial (myDrawer->ShadingAspect()->Material());
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anAspect->SetTransparency (0.5);
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anAspect->SetColor (myAxes[myCurrentIndex].Color());
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mySector.Init (0.0f, myAxes[myCurrentIndex].InnerRadius(), anAxis, Abs (anAngle));
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mySectorGroup->Clear();
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mySectorGroup->SetPrimitivesAspect (anAspect->Aspect());
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mySectorGroup->AddPrimitiveArray (mySector.Array());
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mySectorGroup->SetTransformation (aTrsf);
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}
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gp_Trsf aNewTrsf;
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aNewTrsf.SetRotation (aCurrAxis, anAngle);
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theTrsf *= aNewTrsf;
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@@ -672,7 +691,10 @@ Standard_Boolean AIS_Manipulator::ProcessDragging (const Handle(AIS_InteractiveC
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return Standard_True;
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}
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case AIS_DragAction_Stop:
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{
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if (mySkinMode == ManipulatorSkin_Flat) { mySectorGroup->Clear(); }
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break;
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}
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}
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return Standard_False;
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}
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@@ -719,6 +741,173 @@ void AIS_Manipulator::StopTransform (const Standard_Boolean theToApply)
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SetPosition (myStartPosition);
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}
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//=======================================================================
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//function : RecomputeTransformation
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//purpose :
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//=======================================================================
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void AIS_Manipulator::RecomputeTransformation (const Handle(Graphic3d_Camera)& theCamera)
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{
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if (mySkinMode == ManipulatorSkin_Shaded)
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{
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return;
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}
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Standard_Boolean isRecomputedTranslation = Standard_False;
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Standard_Boolean isRecomputedRotation = Standard_False;
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Standard_Boolean isRecomputedDragging = Standard_False;
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Standard_Boolean isRecomputedScaling = Standard_False;
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// Remove transformation from dragger group
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for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
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{
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if (myAxes[anIt].HasDragging())
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{
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myAxes[anIt].DraggerGroup()->SetTransformation (gp_Trsf());
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isRecomputedDragging = Standard_True;
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}
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}
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const gp_Dir& aCameraDir = theCamera->Direction();
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for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
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{
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const gp_Ax1& anAxis = myAxes[anIt].ReferenceAxis();
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gp_Dir anAxisDir, aNormal;
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if (anAxis.Direction().X() > 0)
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{
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aNormal = myPosition.YDirection().Reversed();
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anAxisDir = myPosition.XDirection();
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}
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else if (anAxis.Direction().Y() > 0)
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{
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aNormal = myPosition.XDirection().Crossed (myPosition.YDirection()).Reversed();
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anAxisDir = myPosition.YDirection();
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}
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else
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{
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aNormal = myPosition.XDirection().Reversed();
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anAxisDir = myPosition.XDirection().Crossed (myPosition.YDirection());
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}
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const gp_Dir aCameraProj = Abs (Abs (anAxisDir.Dot (aCameraDir)) - 1.0) <= gp::Resolution()
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? aCameraDir
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: anAxisDir.Crossed (aCameraDir).Crossed (anAxisDir);
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const Standard_Boolean isReversed = anAxisDir.Dot (aCameraDir) > 0;
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Standard_Real anAngle = aNormal.AngleWithRef (aCameraProj, anAxisDir);
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if (anAxis.Direction().X() > 0) anAngle -= M_PI_2;
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if (myAxes[anIt].HasTranslation())
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{
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Handle(Prs3d_ShadingAspect) anAspect = new Prs3d_ShadingAspect();
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Graphic3d_MaterialAspect& aMat = anAspect->Aspect()->ChangeFrontMaterial();
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Quantity_Color aColor = isReversed
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? Quantity_Color (myAxes[anIt].Color().Rgb() * 0.05f)
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: myAxes[anIt].Color();
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aMat.SetAmbientColor (aColor);
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aMat.SetDiffuseColor (aColor);
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aMat.SetSpecularColor (aColor);
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aMat.SetEmissiveColor (aColor);
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gp_Trsf aTranslatorTrsf;
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aTranslatorTrsf.SetRotation (anAxis, anAngle);
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if (isReversed)
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{
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const Standard_Real aLength = myAxes[anIt].AxisLength() + myAxes[anIt].Indent() * 4.0f;
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aTranslatorTrsf.SetTranslationPart (anAxis.Direction().XYZ().Reversed() * aLength);
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}
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myAxes[anIt].TranslatorGroup()->SetGroupPrimitivesAspect (anAspect->Aspect());
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myAxes[anIt].TranslatorGroup()->SetTransformation (aTranslatorTrsf);
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myAxes[anIt].TranslatorHighlightPrs()->CurrentGroup()->SetTransformation (aTranslatorTrsf);
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isRecomputedTranslation = Standard_True;
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}
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if (myAxes[anIt].HasRotation())
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{
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gp_Trsf aRotatorTrsf;
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aRotatorTrsf.SetRotation (anAxis, anAngle - M_PI_2);
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myAxes[anIt].RotatorGroup()->SetTransformation (aRotatorTrsf);
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myAxes[anIt].RotatorHighlightPrs()->CurrentGroup()->SetTransformation (aRotatorTrsf);
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isRecomputedRotation = Standard_True;
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}
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if (myAxes[anIt].HasDragging() && isReversed)
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{
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for (Standard_Integer anIndexIter = 0; anIndexIter < 3; ++anIndexIter)
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{
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const Handle(Graphic3d_Group)& aDraggerGroup = myAxes[anIndexIter].DraggerGroup();
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gp_Vec aTranslation = (anIndexIter == anIt)
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? anAxis.Direction().XYZ() * myAxes[anIndexIter].AxisRadius() * 2.0f
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: anAxis.Direction().XYZ().Reversed() * myAxes[anIndexIter].AxisLength();
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gp_Trsf aDraggerTrsf;
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aDraggerTrsf.SetTranslation (aTranslation);
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aDraggerTrsf *= aDraggerGroup->Transformation();
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aDraggerGroup->SetTransformation (aDraggerTrsf);
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}
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}
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if (myAxes[anIt].HasScaling())
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{
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gp_Trsf aScalerTrsf;
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if (anAxis.Direction().X() > 0) { anAngle += M_PI_2; }
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aScalerTrsf.SetRotation (anAxis, anAngle);
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if (isReversed)
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{
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Standard_ShortReal aLength = myAxes[anIt].AxisLength() * 2.0f + myAxes[anIt].BoxSize() + myAxes[anIt].Indent() * 4.0f;
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aScalerTrsf.SetTranslationPart (gp_Vec (anAxis.Direction().XYZ().Reversed() * aLength));
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}
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myAxes[anIt].ScalerGroup()->SetTransformation (aScalerTrsf);
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myAxes[anIt].ScalerHighlightPrs()->CurrentGroup()->SetTransformation (aScalerTrsf);
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isRecomputedScaling = Standard_True;
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}
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}
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if (isRecomputedRotation)
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{
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const gp_Dir aXDir = gp::DX();
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const gp_Dir anYDir = gp::DY();
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const gp_Dir aZDir = gp::DZ();
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const gp_Dir aCameraProjection = Abs (aXDir.Dot (aCameraDir)) <= gp::Resolution() || Abs (anYDir.Dot (aCameraDir)) <= gp::Resolution()
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? aCameraDir
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: aXDir.XYZ() * (aXDir.Dot (aCameraDir)) + anYDir.XYZ() * (anYDir.Dot (aCameraDir));
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const Standard_Boolean isReversed = aZDir.Dot (aCameraDir) > 0;
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const Standard_Real anAngle = M_PI_2 - aCameraDir.Angle (aCameraProjection);
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gp_Dir aRotAxis = Abs (Abs (aCameraProjection.Dot (aZDir)) - 1.0) <= gp::Resolution()
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? aZDir
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: aCameraProjection.Crossed (aZDir);
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if (isReversed) { aRotAxis.Reverse(); }
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gp_Trsf aRotationTrsf;
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aRotationTrsf.SetRotation (gp_Ax1 (gp::Origin(), aRotAxis), anAngle);
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gp_Ax3 aToSystem (gp::Origin(), myPosition.XDirection().Crossed (myPosition.YDirection()), myPosition.XDirection());
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gp_Ax3 aFromSystem (gp::XOY());
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aFromSystem.Transform (aRotationTrsf);
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gp_Trsf aTrsf;
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aTrsf.SetTransformation (aFromSystem, aToSystem);
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myCircleGroup->SetTransformation (aTrsf);
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}
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if (isRecomputedDragging)
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{
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for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
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{
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myAxes[anIt].DraggerHighlightPrs()->CurrentGroup()->SetTransformation (myAxes[anIt].DraggerGroup()->Transformation());
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}
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}
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if (isRecomputedTranslation) { RecomputeSelection (AIS_MM_Translation); };
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if (isRecomputedRotation) { RecomputeSelection (AIS_MM_Rotation); };
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if (isRecomputedDragging) { RecomputeSelection (AIS_MM_TranslationPlane); };
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if (isRecomputedScaling) { RecomputeSelection (AIS_MM_Scaling); };
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Object()->GetContext()->RecomputeSelectionOnly (this);
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}
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//=======================================================================
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//function : Transform
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//purpose :
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@@ -924,6 +1113,19 @@ void AIS_Manipulator::SetZoomPersistence (const Standard_Boolean theToEnable)
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updateTransformation();
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}
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//=======================================================================
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//function : SetSkinMode
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//purpose :
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//=======================================================================
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void AIS_Manipulator::SetSkinMode (const ManipulatorSkin theSkinMode)
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{
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if (mySkinMode != theSkinMode)
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{
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SetToUpdate();
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}
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mySkinMode = theSkinMode;
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}
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//=======================================================================
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//function : SetTransformPersistence
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//purpose :
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@@ -983,11 +1185,26 @@ void AIS_Manipulator::Compute (const Handle(PrsMgr_PresentationManager3d)& thePr
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anAspect->SetTransparency (myDrawer->ShadingAspect()->Transparency());
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// Display center
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myCenter.Init (myAxes[0].AxisRadius() * 2.0f, gp::Origin());
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myCenter.Init (myAxes[0].AxisRadius() * 2.0f, gp::Origin(), mySkinMode);
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aGroup = thePrs->NewGroup ();
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aGroup->SetPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
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aGroup->AddPrimitiveArray (myCenter.Array());
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// Display outer circle
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if (mySkinMode == ManipulatorSkin_Flat
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&& (myAxes[0].HasRotation() || myAxes[1].HasRotation() || myAxes[2].HasRotation()))
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{
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myCircle.Init (myAxes[0].InnerRadius(), myAxes[0].Size(),
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gp_Ax1 (gp::Origin(), gp::DZ()),
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2.0f * M_PI, myAxes[0].FacettesNumber() * 4);
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myCircleGroup = thePrs->NewGroup ();
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myCircleGroup->SetPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
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myCircleGroup->AddPrimitiveArray (myCircle.Array());
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mySectorGroup = thePrs->NewGroup ();
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mySectorGroup->SetGroupPrimitivesAspect (anAspect->Aspect());
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}
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for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
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{
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// Display axes
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@@ -996,7 +1213,7 @@ void AIS_Manipulator::Compute (const Handle(PrsMgr_PresentationManager3d)& thePr
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Handle(Prs3d_ShadingAspect) anAspectAx = new Prs3d_ShadingAspect (new Graphic3d_AspectFillArea3d(*anAspect->Aspect()));
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|
anAspectAx->SetColor (myAxes[anIt].Color());
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|
aGroup->SetGroupPrimitivesAspect (anAspectAx->Aspect());
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myAxes[anIt].Compute (thePrsMgr, thePrs, anAspectAx);
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myAxes[anIt].Compute (thePrsMgr, thePrs, anAspectAx, mySkinMode);
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|
myAxes[anIt].SetTransformPersistence (TransformPersistence());
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|
}
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@@ -1034,7 +1251,7 @@ void AIS_Manipulator::HilightSelected (const Handle(PrsMgr_PresentationManager3d
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|
return;
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|
}
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|
if (anOwner->Mode() == AIS_MM_TranslationPlane)
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|
|
if (anOwner->Mode() == AIS_MM_TranslationPlane && mySkinMode == ManipulatorSkin_Shaded)
|
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|
|
{
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|
myDraggerHighlight->SetColor(myAxes[anOwner->Index()].Color());
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|
aGroup->SetGroupPrimitivesAspect(myDraggerHighlight->Aspect());
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|
@@ -1072,7 +1289,7 @@ void AIS_Manipulator::HilightOwnerWithColor (const Handle(PrsMgr_PresentationMan
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aPresentation->CStructure()->ViewAffinity = thePM->StructureManager()->ObjectAffinity (Handle(Standard_Transient) (this));
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if (anOwner->Mode() == AIS_MM_TranslationPlane)
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|
if (anOwner->Mode() == AIS_MM_TranslationPlane && mySkinMode == ManipulatorSkin_Shaded)
|
|
|
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|
{
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|
Handle(Prs3d_Drawer) aStyle = new Prs3d_Drawer();
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|
aStyle->SetColor (myAxes[anOwner->Index()].Color());
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@@ -1108,6 +1325,25 @@ void AIS_Manipulator::HilightOwnerWithColor (const Handle(PrsMgr_PresentationMan
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}
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}
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|
//=======================================================================
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|
//function : RecomputeSelection
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|
//purpose :
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//=======================================================================
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void AIS_Manipulator::RecomputeSelection (const AIS_ManipulatorMode theMode)
|
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|
|
|
{
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if (theMode == AIS_MM_None)
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|
|
|
{
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|
return;
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|
}
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|
const Handle(SelectMgr_Selection)& aSelection = Object()->Selection (theMode);
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|
|
if (!aSelection.IsNull())
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|
|
{
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|
aSelection->Clear();
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|
ComputeSelection (aSelection, theMode);
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|
}
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|
}
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|
//=======================================================================
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|
//function : ComputeSelection
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|
//purpose :
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|
@@ -1121,13 +1357,9 @@ void AIS_Manipulator::ComputeSelection (const Handle(SelectMgr_Selection)& theSe
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|
|
{
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|
return;
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|
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|
}
|
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|
|
Handle(SelectMgr_EntityOwner) anOwner;
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|
if (aMode == AIS_MM_None)
|
|
|
|
|
{
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|
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|
|
anOwner = new SelectMgr_EntityOwner (this, 5);
|
|
|
|
|
}
|
|
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|
|
if (aMode == AIS_MM_Translation || aMode == AIS_MM_None)
|
|
|
|
|
Handle(SelectMgr_EntityOwner) anOwner;
|
|
|
|
|
if (aMode == AIS_MM_Translation)
|
|
|
|
|
{
|
|
|
|
|
for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
|
|
|
|
|
{
|
|
|
|
@@ -1136,23 +1368,27 @@ void AIS_Manipulator::ComputeSelection (const Handle(SelectMgr_Selection)& theSe
|
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|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const Axis& anAxis = myAxes[anIt];
|
|
|
|
|
if (aMode != AIS_MM_None)
|
|
|
|
|
anOwner = new AIS_ManipulatorOwner (this, anIt, AIS_MM_Translation, 9);
|
|
|
|
|
|
|
|
|
|
if (mySkinMode == ManipulatorSkin_Shaded)
|
|
|
|
|
{
|
|
|
|
|
anOwner = new AIS_ManipulatorOwner (this, anIt, AIS_MM_Translation, 9);
|
|
|
|
|
// define sensitivity by line
|
|
|
|
|
Handle(Select3D_SensitiveSegment) aLine = new Select3D_SensitiveSegment (anOwner, gp::Origin(), anAxis.TranslatorTipPosition());
|
|
|
|
|
aLine->SetSensitivityFactor (15);
|
|
|
|
|
theSelection->Add (aLine);
|
|
|
|
|
}
|
|
|
|
|
// define sensitivity by line
|
|
|
|
|
Handle(Select3D_SensitiveSegment) aLine = new Select3D_SensitiveSegment (anOwner, gp::Origin(), anAxis.TranslatorTipPosition());
|
|
|
|
|
aLine->SetSensitivityFactor (15);
|
|
|
|
|
theSelection->Add (aLine);
|
|
|
|
|
|
|
|
|
|
// enlarge sensitivity by triangulation
|
|
|
|
|
Handle(Select3D_SensitivePrimitiveArray) aTri = new Select3D_SensitivePrimitiveArray (anOwner);
|
|
|
|
|
aTri->InitTriangulation (anAxis.TriangleArray()->Attributes(), anAxis.TriangleArray()->Indices(), TopLoc_Location());
|
|
|
|
|
TopLoc_Location aTrsf = !myAxes[anIt].TranslatorGroup().IsNull()
|
|
|
|
|
? TopLoc_Location (myAxes[anIt].TranslatorGroup()->Transformation())
|
|
|
|
|
: TopLoc_Location();
|
|
|
|
|
aTri->InitTriangulation (anAxis.TriangleArray()->Attributes(), anAxis.TriangleArray()->Indices(), aTrsf);
|
|
|
|
|
theSelection->Add (aTri);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (aMode == AIS_MM_Rotation || aMode == AIS_MM_None)
|
|
|
|
|
if (aMode == AIS_MM_Rotation)
|
|
|
|
|
{
|
|
|
|
|
for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
|
|
|
|
|
{
|
|
|
|
@@ -1161,22 +1397,28 @@ void AIS_Manipulator::ComputeSelection (const Handle(SelectMgr_Selection)& theSe
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const Axis& anAxis = myAxes[anIt];
|
|
|
|
|
if (aMode != AIS_MM_None)
|
|
|
|
|
anOwner = new AIS_ManipulatorOwner (this, anIt, AIS_MM_Rotation, 9);
|
|
|
|
|
|
|
|
|
|
if (mySkinMode == ManipulatorSkin_Shaded)
|
|
|
|
|
{
|
|
|
|
|
anOwner = new AIS_ManipulatorOwner (this, anIt, AIS_MM_Rotation, 9);
|
|
|
|
|
// define sensitivity by circle
|
|
|
|
|
const gp_Circ aGeomCircle (gp_Ax2 (gp::Origin(), anAxis.ReferenceAxis().Direction()), anAxis.RotatorDiskRadius());
|
|
|
|
|
Handle(Select3D_SensitiveCircle) aCircle = new ManipSensCircle (anOwner, aGeomCircle, anAxis.FacettesNumber());
|
|
|
|
|
aCircle->SetSensitivityFactor (15);
|
|
|
|
|
theSelection->Add (aCircle);
|
|
|
|
|
}
|
|
|
|
|
// define sensitivity by circle
|
|
|
|
|
const gp_Circ aGeomCircle (gp_Ax2 (gp::Origin(), anAxis.ReferenceAxis().Direction()), anAxis.RotatorDiskRadius());
|
|
|
|
|
Handle(Select3D_SensitiveCircle) aCircle = new ManipSensCircle (anOwner, aGeomCircle, anAxis.FacettesNumber());
|
|
|
|
|
aCircle->SetSensitivityFactor (15);
|
|
|
|
|
theSelection->Add (aCircle);
|
|
|
|
|
// enlarge sensitivity by triangulation
|
|
|
|
|
Handle(Select3D_SensitiveTriangulation) aTri = new ManipSensTriangulation (anOwner, myAxes[anIt].RotatorDisk().Triangulation(), anAxis.ReferenceAxis().Direction());
|
|
|
|
|
Handle(Select3D_SensitivePrimitiveArray) aTri = new Select3D_SensitivePrimitiveArray (anOwner);
|
|
|
|
|
const Handle(Graphic3d_Group)& aGroup = myAxes[anIt].RotatorGroup();
|
|
|
|
|
TopLoc_Location aTrsf = !aGroup.IsNull()
|
|
|
|
|
? TopLoc_Location (aGroup->Transformation())
|
|
|
|
|
: TopLoc_Location();
|
|
|
|
|
aTri->InitTriangulation (myAxes[anIt].RotatorDisk().Array()->Attributes(), myAxes[anIt].RotatorDisk().Array()->Indices(), aTrsf);
|
|
|
|
|
theSelection->Add (aTri);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (aMode == AIS_MM_Scaling || aMode == AIS_MM_None)
|
|
|
|
|
if (aMode == AIS_MM_Scaling)
|
|
|
|
|
{
|
|
|
|
|
for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
|
|
|
|
|
{
|
|
|
|
@@ -1184,21 +1426,27 @@ void AIS_Manipulator::ComputeSelection (const Handle(SelectMgr_Selection)& theSe
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (aMode != AIS_MM_None)
|
|
|
|
|
anOwner = new AIS_ManipulatorOwner (this, anIt, AIS_MM_Scaling, 9);
|
|
|
|
|
|
|
|
|
|
if (mySkinMode == ManipulatorSkin_Shaded)
|
|
|
|
|
{
|
|
|
|
|
anOwner = new AIS_ManipulatorOwner (this, anIt, AIS_MM_Scaling, 9);
|
|
|
|
|
// define sensitivity by point
|
|
|
|
|
Handle(Select3D_SensitivePoint) aPnt = new Select3D_SensitivePoint (anOwner, myAxes[anIt].ScalerCubePosition());
|
|
|
|
|
aPnt->SetSensitivityFactor (15);
|
|
|
|
|
theSelection->Add (aPnt);
|
|
|
|
|
}
|
|
|
|
|
// define sensitivity by point
|
|
|
|
|
Handle(Select3D_SensitivePoint) aPnt = new Select3D_SensitivePoint (anOwner, myAxes[anIt].ScalerCubePosition());
|
|
|
|
|
aPnt->SetSensitivityFactor (15);
|
|
|
|
|
theSelection->Add (aPnt);
|
|
|
|
|
// enlarge sensitivity by triangulation
|
|
|
|
|
Handle(Select3D_SensitiveTriangulation) aTri = new Select3D_SensitiveTriangulation (anOwner, myAxes[anIt].ScalerCube().Triangulation(), TopLoc_Location(), Standard_True);
|
|
|
|
|
Handle(Select3D_SensitivePrimitiveArray) aTri = new Select3D_SensitivePrimitiveArray (anOwner);
|
|
|
|
|
const Handle(Graphic3d_Group)& aGroup = myAxes[anIt].ScalerGroup();
|
|
|
|
|
TopLoc_Location aTrsf = !aGroup.IsNull()
|
|
|
|
|
? TopLoc_Location (aGroup->Transformation())
|
|
|
|
|
: TopLoc_Location();
|
|
|
|
|
aTri->InitTriangulation (myAxes[anIt].ScalerCube().Array()->Attributes(), myAxes[anIt].ScalerCube().Array()->Indices(), aTrsf);
|
|
|
|
|
theSelection->Add (aTri);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (aMode == AIS_MM_TranslationPlane || aMode == AIS_MM_None)
|
|
|
|
|
if (aMode == AIS_MM_TranslationPlane)
|
|
|
|
|
{
|
|
|
|
|
for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
|
|
|
|
|
{
|
|
|
|
@@ -1206,27 +1454,32 @@ void AIS_Manipulator::ComputeSelection (const Handle(SelectMgr_Selection)& theSe
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (aMode != AIS_MM_None)
|
|
|
|
|
anOwner = new AIS_ManipulatorOwner(this, anIt, AIS_MM_TranslationPlane, 9);
|
|
|
|
|
|
|
|
|
|
if (mySkinMode == ManipulatorSkin_Shaded)
|
|
|
|
|
{
|
|
|
|
|
anOwner = new AIS_ManipulatorOwner(this, anIt, AIS_MM_TranslationPlane, 9);
|
|
|
|
|
// define sensitivity by two crossed lines
|
|
|
|
|
gp_Pnt aP1, aP2;
|
|
|
|
|
aP1 = myAxes[((anIt + 1) % 3)].TranslatorTipPosition();
|
|
|
|
|
aP2 = myAxes[((anIt + 2) % 3)].TranslatorTipPosition();
|
|
|
|
|
gp_XYZ aMidP = (aP1.XYZ() + aP2.XYZ()) / 2.0;
|
|
|
|
|
|
|
|
|
|
Handle(Select3D_SensitiveSegment) aLine1 = new Select3D_SensitiveSegment(anOwner, aP1, aP2);
|
|
|
|
|
aLine1->SetSensitivityFactor(10);
|
|
|
|
|
theSelection->Add(aLine1);
|
|
|
|
|
Handle(Select3D_SensitiveSegment) aLine2 = new Select3D_SensitiveSegment(anOwner, gp::Origin(), aMidP);
|
|
|
|
|
aLine2->SetSensitivityFactor(10);
|
|
|
|
|
theSelection->Add(aLine2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// define sensitivity by two crossed lines
|
|
|
|
|
gp_Pnt aP1, aP2;
|
|
|
|
|
aP1 = myAxes[((anIt + 1) % 3)].TranslatorTipPosition();
|
|
|
|
|
aP2 = myAxes[((anIt + 2) % 3)].TranslatorTipPosition();
|
|
|
|
|
gp_XYZ aMidP = (aP1.XYZ() + aP2.XYZ()) / 2.0;
|
|
|
|
|
|
|
|
|
|
Handle(Select3D_SensitiveSegment) aLine1 = new Select3D_SensitiveSegment(anOwner, aP1, aP2);
|
|
|
|
|
aLine1->SetSensitivityFactor(10);
|
|
|
|
|
theSelection->Add(aLine1);
|
|
|
|
|
Handle(Select3D_SensitiveSegment) aLine2 = new Select3D_SensitiveSegment(anOwner, gp::Origin(), aMidP);
|
|
|
|
|
aLine2->SetSensitivityFactor(10);
|
|
|
|
|
theSelection->Add(aLine2);
|
|
|
|
|
|
|
|
|
|
// enlarge sensitivity by triangulation
|
|
|
|
|
Handle(Select3D_SensitiveTriangulation) aTri = new Select3D_SensitiveTriangulation(anOwner, myAxes[anIt].DraggerSector().Triangulation(), TopLoc_Location(), Standard_True);
|
|
|
|
|
theSelection->Add(aTri);
|
|
|
|
|
Handle(Select3D_SensitivePrimitiveArray) aTri = new Select3D_SensitivePrimitiveArray (anOwner);
|
|
|
|
|
const Handle(Graphic3d_Group)& aGroup = myAxes[anIt].DraggerGroup();
|
|
|
|
|
TopLoc_Location aTrsf = !aGroup.IsNull()
|
|
|
|
|
? TopLoc_Location (aGroup->Transformation())
|
|
|
|
|
: TopLoc_Location();
|
|
|
|
|
aTri->InitTriangulation (myAxes[anIt].DraggerSector().Array()->Attributes(), myAxes[anIt].DraggerSector().Array()->Indices(), aTrsf);
|
|
|
|
|
theSelection->Add (aTri);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@@ -1238,15 +1491,17 @@ void AIS_Manipulator::ComputeSelection (const Handle(SelectMgr_Selection)& theSe
|
|
|
|
|
//=======================================================================
|
|
|
|
|
void AIS_Manipulator::Disk::Init (const Standard_ShortReal theInnerRadius,
|
|
|
|
|
const Standard_ShortReal theOuterRadius,
|
|
|
|
|
const gp_Ax1& thePosition,
|
|
|
|
|
const Standard_Integer theSlicesNb,
|
|
|
|
|
const Standard_Integer theStacksNb)
|
|
|
|
|
const gp_Ax1& thePosition,
|
|
|
|
|
const Standard_Real theAngle,
|
|
|
|
|
const Standard_Integer theSlicesNb,
|
|
|
|
|
const Standard_Integer theStacksNb)
|
|
|
|
|
{
|
|
|
|
|
myPosition = thePosition;
|
|
|
|
|
myInnerRad = theInnerRadius;
|
|
|
|
|
myOuterRad = theOuterRadius;
|
|
|
|
|
|
|
|
|
|
Prs3d_ToolDisk aTool (theInnerRadius, theOuterRadius, theSlicesNb, theStacksNb);
|
|
|
|
|
aTool.SetAngleRange (0, theAngle);
|
|
|
|
|
gp_Ax3 aSystem (myPosition.Location(), myPosition.Direction());
|
|
|
|
|
gp_Trsf aTrsf;
|
|
|
|
|
aTrsf.SetTransformation (aSystem, gp_Ax3());
|
|
|
|
@@ -1261,15 +1516,18 @@ void AIS_Manipulator::Disk::Init (const Standard_ShortReal theInnerRadius,
|
|
|
|
|
//=======================================================================
|
|
|
|
|
void AIS_Manipulator::Sphere::Init (const Standard_ShortReal theRadius,
|
|
|
|
|
const gp_Pnt& thePosition,
|
|
|
|
|
const ManipulatorSkin theSkinMode,
|
|
|
|
|
const Standard_Integer theSlicesNb,
|
|
|
|
|
const Standard_Integer theStacksNb)
|
|
|
|
|
{
|
|
|
|
|
myPosition = thePosition;
|
|
|
|
|
myRadius = theRadius;
|
|
|
|
|
|
|
|
|
|
Prs3d_ToolSphere aTool (theRadius, theSlicesNb, theStacksNb);
|
|
|
|
|
gp_Trsf aTrsf;
|
|
|
|
|
aTrsf.SetTranslation (gp_Vec(gp::Origin(), thePosition));
|
|
|
|
|
|
|
|
|
|
const Standard_Real aRadius = theSkinMode == ManipulatorSkin_Flat ? theRadius * 0.5 : theRadius;
|
|
|
|
|
Prs3d_ToolSphere aTool (aRadius, theSlicesNb, theStacksNb);
|
|
|
|
|
myArray = aTool.CreateTriangulation (aTrsf);
|
|
|
|
|
myTriangulation = aTool.CreatePolyTriangulation (aTrsf);
|
|
|
|
|
}
|
|
|
|
@@ -1279,52 +1537,75 @@ void AIS_Manipulator::Sphere::Init (const Standard_ShortReal theRadius,
|
|
|
|
|
//function : Init
|
|
|
|
|
//purpose :
|
|
|
|
|
//=======================================================================
|
|
|
|
|
void AIS_Manipulator::Cube::Init (const gp_Ax1& thePosition, const Standard_ShortReal theSize)
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void AIS_Manipulator::Cube::Init (const gp_Ax1& thePosition,
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const Standard_ShortReal theSize,
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const ManipulatorSkin theSkinMode)
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{
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myArray = new Graphic3d_ArrayOfTriangles (12 * 3, 0, Standard_True);
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if (theSkinMode == ManipulatorSkin_Flat)
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{
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gp_Dir aXDirection;
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if (thePosition.Direction().X() > 0)
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aXDirection = gp::DY();
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else if (thePosition.Direction().Y() > 0)
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aXDirection = gp::DZ();
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else
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aXDirection = gp::DX();
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Poly_Array1OfTriangle aPolyTriangles (1, 12);
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TColgp_Array1OfPnt aPoints (1, 36);
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NCollection_Array1<gp_Dir> aNormals (1, 12);
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myTriangulation = new Poly_Triangulation (aPoints, aPolyTriangles);
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gp_Pnt aLocation = thePosition.Location().Translated (gp_Vec (thePosition.Direction().XYZ() * theSize));
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gp_Ax3 aSystem (aLocation, aXDirection, thePosition.Direction());
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gp_Trsf aTrsf;
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aTrsf.SetTransformation (aSystem, gp_Ax3());
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gp_Ax2 aPln (thePosition.Location(), thePosition.Direction());
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gp_Pnt aBottomLeft = thePosition.Location().XYZ() - aPln.XDirection().XYZ() * theSize * 0.5 - aPln.YDirection().XYZ() * theSize * 0.5;
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gp_Pnt aV2 = aBottomLeft.XYZ() + aPln.YDirection().XYZ() * theSize;
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gp_Pnt aV3 = aBottomLeft.XYZ() + aPln.YDirection().XYZ() * theSize + aPln.XDirection().XYZ() * theSize;
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gp_Pnt aV4 = aBottomLeft.XYZ() + aPln.XDirection().XYZ() * theSize;
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gp_Pnt aTopRight = thePosition.Location().XYZ() + thePosition.Direction().XYZ() * theSize
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+ aPln.XDirection().XYZ() * theSize * 0.5 + aPln.YDirection().XYZ() * theSize * 0.5;
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gp_Pnt aV5 = aTopRight.XYZ() - aPln.YDirection().XYZ() * theSize;
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gp_Pnt aV6 = aTopRight.XYZ() - aPln.YDirection().XYZ() * theSize - aPln.XDirection().XYZ() * theSize;
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gp_Pnt aV7 = aTopRight.XYZ() - aPln.XDirection().XYZ() * theSize;
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Prs3d_ToolDisk aTool (0.0, theSize, 40, 40);
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myArray = aTool.CreateTriangulation (aTrsf);
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myTriangulation = aTool.CreatePolyTriangulation (aTrsf);
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}
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else
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{
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myArray = new Graphic3d_ArrayOfTriangles (12 * 3, 0, Standard_True);
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gp_Dir aRight ((gp_Vec(aTopRight, aV7) ^ gp_Vec(aTopRight, aV2)).XYZ());
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gp_Dir aFront ((gp_Vec(aV3, aV4) ^ gp_Vec(aV3, aV5)).XYZ());
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Poly_Array1OfTriangle aPolyTriangles (1, 12);
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TColgp_Array1OfPnt aPoints (1, 36);
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myTriangulation = new Poly_Triangulation (aPoints, aPolyTriangles);
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// Bottom
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addTriangle (0, aBottomLeft, aV2, aV3, -thePosition.Direction());
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addTriangle (1, aBottomLeft, aV3, aV4, -thePosition.Direction());
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gp_Ax2 aPln (thePosition.Location(), thePosition.Direction());
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gp_Pnt aBottomLeft = thePosition.Location().XYZ() - aPln.XDirection().XYZ() * theSize * 0.5 - aPln.YDirection().XYZ() * theSize * 0.5;
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gp_Pnt aV2 = aBottomLeft.XYZ() + aPln.YDirection().XYZ() * theSize;
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gp_Pnt aV3 = aBottomLeft.XYZ() + aPln.YDirection().XYZ() * theSize + aPln.XDirection().XYZ() * theSize;
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gp_Pnt aV4 = aBottomLeft.XYZ() + aPln.XDirection().XYZ() * theSize;
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gp_Pnt aTopRight = thePosition.Location().XYZ() + thePosition.Direction().XYZ() * theSize
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+ aPln.XDirection().XYZ() * theSize * 0.5 + aPln.YDirection().XYZ() * theSize * 0.5;
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gp_Pnt aV5 = aTopRight.XYZ() - aPln.YDirection().XYZ() * theSize;
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gp_Pnt aV6 = aTopRight.XYZ() - aPln.YDirection().XYZ() * theSize - aPln.XDirection().XYZ() * theSize;
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gp_Pnt aV7 = aTopRight.XYZ() - aPln.XDirection().XYZ() * theSize;
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// Front
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addTriangle (2, aV3, aV5, aV4, -aFront);
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addTriangle (3, aV3, aTopRight, aV5, -aFront);
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gp_Dir aRight ((gp_Vec(aTopRight, aV7) ^ gp_Vec(aTopRight, aV2)).XYZ());
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gp_Dir aFront ((gp_Vec(aV3, aV4) ^ gp_Vec(aV3, aV5)).XYZ());
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// Back
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addTriangle (4, aBottomLeft, aV7, aV2, aFront);
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addTriangle (5, aBottomLeft, aV6, aV7, aFront);
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// Bottom
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addTriangle (0, aBottomLeft, aV2, aV3, -thePosition.Direction());
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addTriangle (1, aBottomLeft, aV3, aV4, -thePosition.Direction());
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// aTop
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addTriangle (6, aV7, aV6, aV5, thePosition.Direction());
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addTriangle (7, aTopRight, aV7, aV5, thePosition.Direction());
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// Front
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addTriangle (2, aV3, aV5, aV4, -aFront);
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addTriangle (3, aV3, aTopRight, aV5, -aFront);
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// Left
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addTriangle (8, aV6, aV4, aV5, aRight);
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addTriangle (9, aBottomLeft, aV4, aV6, aRight);
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// Back
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addTriangle (4, aBottomLeft, aV7, aV2, aFront);
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addTriangle (5, aBottomLeft, aV6, aV7, aFront);
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// Right
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addTriangle (10, aV3, aV7, aTopRight, -aRight);
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addTriangle (11, aV3, aV2, aV7, -aRight);
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// aTop
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addTriangle (6, aV7, aV6, aV5, thePosition.Direction());
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addTriangle (7, aTopRight, aV7, aV5, thePosition.Direction());
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// Left
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addTriangle (8, aV6, aV4, aV5, aRight);
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addTriangle (9, aBottomLeft, aV4, aV6, aRight);
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// Right
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addTriangle (10, aV3, aV7, aTopRight, -aRight);
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addTriangle (11, aV3, aV2, aV7, -aRight);
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}
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}
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//=======================================================================
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@@ -1354,15 +1635,49 @@ void AIS_Manipulator::Cube::addTriangle (const Standard_Integer theIndex,
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void AIS_Manipulator::Sector::Init (const Standard_ShortReal theRadius,
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const gp_Ax1& thePosition,
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const gp_Dir& theXDirection,
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const ManipulatorSkin theSkinMode,
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const Standard_Integer theSlicesNb,
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const Standard_Integer theStacksNb)
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{
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Prs3d_ToolSector aTool(theRadius, theSlicesNb, theStacksNb);
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gp_Ax3 aSystem(thePosition.Location(), thePosition.Direction(), theXDirection);
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gp_Ax3 aSystem (thePosition.Location(), thePosition.Direction(), theXDirection);
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gp_Trsf aTrsf;
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aTrsf.SetTransformation(aSystem, gp_Ax3());
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myArray = aTool.CreateTriangulation (aTrsf);
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myTriangulation = aTool.CreatePolyTriangulation (aTrsf);
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aTrsf.SetTransformation (aSystem, gp_Ax3());
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if (theSkinMode == ManipulatorSkin_Flat)
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{
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myArray = new Graphic3d_ArrayOfTriangles (4, 6, Graphic3d_ArrayFlags_VertexNormal);
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myTriangulation = new Poly_Triangulation (4, 2, Standard_False);
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TColgp_Array1OfPnt& aNodes = myTriangulation->ChangeNodes();
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Poly_Array1OfTriangle& aTriangles = myTriangulation->ChangeTriangles();
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gp_Dir aNormal = gp_Dir (0.0, 0.0, -1.0).Transformed (aTrsf);
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const Standard_Real anIndent = theRadius / 3.0;
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gp_Pnt aV1 = gp_Pnt (anIndent, anIndent, 0.0).Transformed (aTrsf);
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gp_Pnt aV2 = gp_Pnt (anIndent, anIndent * 2.0, 0.0).Transformed (aTrsf);
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gp_Pnt aV3 = gp_Pnt (anIndent * 2.0, anIndent * 2.0, 0.0).Transformed (aTrsf);
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gp_Pnt aV4 = gp_Pnt (anIndent * 2.0, anIndent, 0.0).Transformed (aTrsf);
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myArray->AddVertex (aV1, aNormal);
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myArray->AddVertex (aV2, aNormal);
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myArray->AddVertex (aV3, aNormal);
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myArray->AddVertex (aV4, aNormal);
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myArray->AddTriangleEdges (3, 1, 2);
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myArray->AddTriangleEdges (1, 3, 4);
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aNodes.SetValue (1, aV1);
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aNodes.SetValue (2, aV2);
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aNodes.SetValue (3, aV3);
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aNodes.SetValue (4, aV4);
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aTriangles.SetValue (1, Poly_Triangle (3, 1, 2));
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aTriangles.SetValue (2, Poly_Triangle (1, 3, 4));
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}
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else
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{
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Prs3d_ToolSector aTool(theRadius, theSlicesNb, theStacksNb);
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myArray = aTool.CreateTriangulation (aTrsf);
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myTriangulation = aTool.CreatePolyTriangulation (aTrsf);
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}
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}
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//=======================================================================
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@@ -1400,7 +1715,8 @@ AIS_Manipulator::Axis::Axis (const gp_Ax1& theAxis,
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void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
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const Handle(Prs3d_Presentation)& thePrs,
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const Handle(Prs3d_ShadingAspect)& theAspect)
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const Handle(Prs3d_ShadingAspect)& theAspect,
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const ManipulatorSkin theSkinMode)
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{
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if (myHasTranslation)
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{
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@@ -1408,16 +1724,66 @@ void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& t
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const Standard_Real aCylinderLength = myLength - anArrowLength;
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myArrowTipPos = gp_Pnt (0.0, 0.0, 0.0).Translated (myReferenceAxis.Direction().XYZ() * aCylinderLength);
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myTriangleArray = Prs3d_Arrow::DrawShaded (gp_Ax1(gp::Origin(), myReferenceAxis.Direction()),
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myAxisRadius,
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myLength,
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myAxisRadius * 1.5,
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anArrowLength,
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myFacettesNumber);
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myTranslatorGroup = thePrs->NewGroup();
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myTranslatorGroup->SetClosed (true);
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myTranslatorGroup->SetClosed (theSkinMode == ManipulatorSkin_Shaded);
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myTranslatorGroup->SetGroupPrimitivesAspect (theAspect->Aspect());
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myTranslatorGroup->AddPrimitiveArray (myTriangleArray);
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if (theSkinMode == ManipulatorSkin_Flat)
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{
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const Standard_Integer aStripsNb = 14;
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myTriangleArray = new Graphic3d_ArrayOfTriangles (aStripsNb * 4, aStripsNb * 6, Graphic3d_ArrayFlags_VertexNormal);
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Handle(Graphic3d_ArrayOfTriangles) aColorlessArr = new Graphic3d_ArrayOfTriangles (aStripsNb * 2, aStripsNb * 3, Graphic3d_ArrayFlags_VertexNormal);
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Handle(Graphic3d_ArrayOfTriangles) aColoredArr = new Graphic3d_ArrayOfTriangles (aStripsNb * 2, aStripsNb * 3,
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Graphic3d_ArrayFlags_VertexNormal | Graphic3d_ArrayFlags_VertexColor);
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gp_Ax3 aSystem (gp::Origin(), myReferenceAxis.Direction());
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gp_Trsf aTrsf;
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aTrsf.SetTransformation (aSystem, gp_Ax3());
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gp_Dir aNormal = gp_Dir (1.0, 0.0, 0.0).Transformed (aTrsf);
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Standard_Real aLength = myLength + myIndent * 4.0f;
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const Standard_Real aStepV = 1.0f / aStripsNb;
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for (Standard_Integer aU = 0; aU <= 1; ++aU)
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{
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for (Standard_Integer aV = 0; aV <= aStripsNb; ++aV)
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{
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gp_Pnt aVertex = gp_Pnt (0.0, myAxisRadius * (1.5f * aU - 0.75f), aLength * aV * aStepV).Transformed (aTrsf);
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myTriangleArray->AddVertex (aVertex, aNormal);
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if (aV != 0) { aColorlessArr->AddVertex (aVertex, aNormal); }
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if (aV != aStripsNb) { aColoredArr->AddVertex (aVertex, aNormal, myColor); }
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if (aU != 0 && aV != 0)
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{
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int aVertId = myTriangleArray->VertexNumber();
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myTriangleArray->AddTriangleEdges (aVertId, aVertId - aStripsNb - 2, aVertId - 1);
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myTriangleArray->AddTriangleEdges (aVertId - aStripsNb - 2, aVertId, aVertId - aStripsNb - 1);
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Handle(Graphic3d_ArrayOfTriangles) aSquares = aV % 2 == 0
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? aColorlessArr
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: aColoredArr;
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aVertId = aSquares->VertexNumber();
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aSquares->AddTriangleEdges (aVertId, aVertId - aStripsNb - 1, aVertId - 1);
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aSquares->AddTriangleEdges (aVertId - aStripsNb - 1, aVertId, aVertId - aStripsNb);
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}
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}
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}
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myTranslatorGroup->AddPrimitiveArray (aColoredArr);
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myTranslatorGroup->AddPrimitiveArray (aColorlessArr);
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}
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else
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{
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myTriangleArray = Prs3d_Arrow::DrawShaded (gp_Ax1(gp::Origin(), myReferenceAxis.Direction()),
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myAxisRadius,
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myLength,
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myAxisRadius * 1.5,
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anArrowLength,
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myFacettesNumber);
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myTranslatorGroup->AddPrimitiveArray (myTriangleArray);
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}
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if (myHighlightTranslator.IsNull())
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{
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@@ -1437,10 +1803,11 @@ void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& t
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if (myHasScaling)
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{
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myCubePos = myReferenceAxis.Direction().XYZ() * (myLength + myIndent);
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myCube.Init (gp_Ax1 (myCubePos, myReferenceAxis.Direction()), myBoxSize);
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const Standard_ShortReal aBoxSize = theSkinMode == ManipulatorSkin_Shaded ? myBoxSize : myBoxSize * 0.5f + myIndent;
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myCube.Init (gp_Ax1 (myCubePos, myReferenceAxis.Direction()), aBoxSize, theSkinMode);
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myScalerGroup = thePrs->NewGroup();
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myScalerGroup->SetClosed (true);
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myScalerGroup->SetClosed (theSkinMode == ManipulatorSkin_Shaded);
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myScalerGroup->SetGroupPrimitivesAspect (theAspect->Aspect());
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myScalerGroup->AddPrimitiveArray (myCube.Array());
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@@ -1461,8 +1828,11 @@ void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& t
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if (myHasRotation)
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{
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myCircleRadius = myInnerRadius + myIndent * 2 + myDiskThickness * 0.5f;
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myCircle.Init (myInnerRadius + myIndent * 2, myInnerRadius + myDiskThickness + myIndent * 2, gp_Ax1(gp::Origin(), myReferenceAxis.Direction()), myFacettesNumber * 2);
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myCircleRadius = myInnerRadius + myIndent * 2.0f + myDiskThickness * 0.5f;
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const Standard_Real anAngle = theSkinMode == ManipulatorSkin_Shaded ? M_PI * 2.0f : M_PI;
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myCircle.Init (myInnerRadius + myIndent * 2.0f, Size(),
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gp_Ax1 (gp::Origin(), myReferenceAxis.Direction()),
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anAngle, myFacettesNumber * 2);
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myRotatorGroup = thePrs->NewGroup ();
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myRotatorGroup->SetGroupPrimitivesAspect (theAspect->Aspect());
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myRotatorGroup->AddPrimitiveArray (myCircle.Array());
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@@ -1492,10 +1862,17 @@ void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& t
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else
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aXDirection = gp::DX();
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mySector.Init(myInnerRadius + myIndent * 2, gp_Ax1(gp::Origin(), myReferenceAxis.Direction()), aXDirection, myFacettesNumber * 2);
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gp_Pnt aPosition = theSkinMode == ManipulatorSkin_Flat
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? gp_Pnt (myReferenceAxis.Direction().Reversed().XYZ() * (myAxisRadius))
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: gp::Origin();
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Standard_ShortReal aRadius = theSkinMode == ManipulatorSkin_Flat ? myLength : myInnerRadius + myIndent * 2;
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mySector.Init (aRadius, gp_Ax1 (aPosition, myReferenceAxis.Direction()), aXDirection, theSkinMode, myFacettesNumber * 2);
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myDraggerGroup = thePrs->NewGroup();
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Handle(Graphic3d_AspectFillArea3d) aFillArea = new Graphic3d_AspectFillArea3d();
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Handle(Graphic3d_AspectFillArea3d) aFillArea = theSkinMode == ManipulatorSkin_Flat
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? theAspect->Aspect()
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: new Graphic3d_AspectFillArea3d();
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myDraggerGroup->SetGroupPrimitivesAspect(aFillArea);
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myDraggerGroup->AddPrimitiveArray(mySector.Array());
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@@ -1509,8 +1886,8 @@ void AIS_Manipulator::Axis::Compute (const Handle(PrsMgr_PresentationManager)& t
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}
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{
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Handle(Graphic3d_Group) aGroup = myHighlightDragger->CurrentGroup();
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aGroup->SetGroupPrimitivesAspect(aFillArea);
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aGroup->AddPrimitiveArray(mySector.Array());
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aGroup->SetGroupPrimitivesAspect (aFillArea);
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aGroup->AddPrimitiveArray (mySector.Array());
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}
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}
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}
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