1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

Compare commits

...

1 Commits

29 changed files with 1427 additions and 644 deletions

BIN
data/images/hatch_1_.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 670 B

BIN
data/images/hatch_2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 679 B

BIN
data/images/hatch_3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 761 B

BIN
data/images/hatch_4.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 674 B

BIN
data/images/hatch_5.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 887 B

BIN
data/images/hatch_6.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 933 B

BIN
data/images/hatch_7.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 633 B

BIN
data/images/hatch_8.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@@ -21,6 +21,7 @@
#include <BRepMesh_IncrementalMesh.hxx>
#include <gp_Pnt2d.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Graphic3d_ArrayOfSegments.hxx>
@@ -633,6 +634,11 @@ void AIS_ColoredShape::addShapesWithCustomProps (const Handle(Prs3d_Presentation
{
aShadedGroup = thePrs->NewGroup();
aShadedGroup->SetClosed (isClosed);
if (isClosed)
{
if (aDrawer->HasOwnFillCappingAspect())
aShadedGroup->SetGroupPrimitivesAspect (aDrawer->FillCappingAspect());
}
}
aShadedGroup->SetPrimitivesAspect (aDrawer->ShadingAspect()->Aspect());
aShadedGroup->AddPrimitiveArray (aTriangles);

View File

@@ -27,6 +27,7 @@
#include <gp_Pnt.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
@@ -180,10 +181,7 @@ void AIS_Shape::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentat
try
{
OCC_CATCH_SIGNALS
StdPrs_ShadedShape::Add (aPrs, myshape, myDrawer,
myDrawer->ShadingAspect()->Aspect()->ToMapTexture()
&& !myDrawer->ShadingAspect()->Aspect()->TextureMap().IsNull(),
myUVOrigin, myUVRepeat, myUVScale);
StdPrs_ShadedShape::Add (aPrs, myshape, myDrawer, myDrawer->FillCappingAspect());
}
catch (Standard_Failure const& anException)
{

View File

@@ -15,6 +15,8 @@ Graphic3d_Aspects.cxx
Graphic3d_Aspects.hxx
Graphic3d_AspectFillArea3d.cxx
Graphic3d_AspectFillArea3d.hxx
Graphic3d_AspectFillCapping.cxx
Graphic3d_AspectFillCapping.hxx
Graphic3d_AspectLine3d.cxx
Graphic3d_AspectLine3d.hxx
Graphic3d_AspectMarker3d.cxx

View File

@@ -0,0 +1,110 @@
// Created on: 2017-04-14
// Created by: Anton POLETAEV
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_AspectFillCapping.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectFillCapping, Standard_Transient)
// =======================================================================
// function : Graphic3d_AspectFillCapping
// purpose :
// =======================================================================
Graphic3d_AspectFillCapping::Graphic3d_AspectFillCapping()
: myFlags (Flags_None),
myHatchingState (0)
{
Graphic3d_MaterialAspect aMaterial;
aMaterial.SetColor (Quantity_NOC_BLACK);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
aMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT);
SetHatchStyle (Aspect_HS_HORIZONTAL);
SetHatchMaterial (aMaterial);
}
// =======================================================================
// function : SetHatchStyle
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchStyle (const Aspect_HatchStyle theStyle)
{
myStippleHatch = new Graphic3d_HatchStyle (theStyle);
myTextureHatch.Nullify();
myHatchingState++;
}
// =======================================================================
// function : SetHatchStyle
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle)
{
myStippleHatch = theStyle;
myTextureHatch.Nullify();
myHatchingState++;
}
// =======================================================================
// function : SetHatchStyle
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchStyle (const Handle(Graphic3d_TextureMap)& theTexture)
{
myStippleHatch.Nullify();
myTextureHatch = theTexture;
myHatchingState++;
}
// =======================================================================
// function : SetHatchMaterial
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchMaterial (const Graphic3d_MaterialAspect& theMaterial)
{
myHatchMaterial = theMaterial;
myHatchingState++;
}
// =======================================================================
// function : SetToDrawHatch
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetToDrawHatch (const Standard_Boolean theToDraw)
{
setFlag (theToDraw, Flags_DrawHatching);
myHatchingState++;
}
// =======================================================================
// function : SetHatchZoomPeristent
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchZoomPeristent (const Standard_Boolean theToSet)
{
setFlag (theToSet, Flags_HatchZoomPersistent);
myHatchingState++;
}
// =======================================================================
// function : SetHatchRotationPeristent
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchRotationPeristent (const Standard_Boolean theToSet)
{
setFlag (theToSet, Flags_HatchRotationPersistent);
myHatchingState++;
}

View File

@@ -0,0 +1,164 @@
// Created on: 2017-04-14
// Created by: Anton POLETAEV
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_AspectFillCapping_HeaderFile
#define _Graphic3d_AspectFillCapping_HeaderFile
#include <Aspect_HatchStyle.hxx>
#include <Graphic3d_Aspects.hxx>
#include <Graphic3d_HatchStyle.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_ShaderProgram.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <Standard_Transient.hxx>
//! Defines graphical attributes for drawing section planes on solids resulted from clipping (cutting) planes.
class Graphic3d_AspectFillCapping : public Graphic3d_Aspects
{
public:
//! Default constructor.
Standard_EXPORT Graphic3d_AspectFillCapping();
public:
//! Sets material for filling section created by clipping.
void SetMaterial (const Graphic3d_MaterialAspect& theMaterial) { myMaterial = theMaterial; }
//! Returns material for filling section created by clipping.
const Graphic3d_MaterialAspect& Material() const { return myMaterial; }
//! Sets flag indicating whether object's material (instead of defined by this aspect) should be used for filling section.
void SetUseObjectMaterial (const Standard_Boolean theToUse) { setFlag (theToUse, Flags_UseObjectMaterial); }
//! Returns flag indicating whether object's material (instead of defined by this aspect) should be used for filling section.
Standard_Boolean ToUseObjectMaterial() const { return (myFlags & Flags_UseObjectMaterial) != 0; }
//! Sets texture for filling section created by clipping.
void SetTexture (const Handle(Graphic3d_TextureMap)& theTexture) { myTexture = theTexture; }
//! Returns texture for filling section created by clipping.
const Handle(Graphic3d_TextureMap)& Texture() const { return myTexture; }
//! Sets flag indicating whether object's texture (instead of defined by this aspect) should be used for filling section.
void SetUseObjectTexture (const Standard_Boolean theToUse) { setFlag (theToUse, Flags_UseObjectTexture); }
//! Returns flag indicating whether object's texture (instead of defined by this aspect) should be used for filling section.
Standard_Boolean ToUseObjectTexture() const { return (myFlags & Flags_UseObjectTexture) != 0; }
//! Sets OpenGL/GLSL shader program.
void SetShader (const Handle(Graphic3d_ShaderProgram)& theShader) { myShader = theShader; }
//! Returns OpenGL/GLSL shader program.
const Handle(Graphic3d_ShaderProgram)& Shader() const { return myShader; }
//! Sets flag indicating whether object's shader (instead of defined by this aspect) should be used for filling section.
void SetUseObjectShader (const Standard_Boolean theToUse) { setFlag (theToUse, Flags_UseObjectShader); }
//! Returns flag indicating whether object's shader (instead of defined by this aspect) should be used for filling section.
Standard_Boolean ToUseObjectShader() const { return (myFlags & Flags_UseObjectShader) != 0; }
public:
//! Sets style of hatch defined by predefined stipple mask.
Standard_EXPORT void SetHatchStyle (const Aspect_HatchStyle theStyle);
//! Sets style of hatch defined by custom stipple mask.
Standard_EXPORT void SetHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle);
//! Sets style of hatch defined by texture map (decal texture with alpha channel should be used).
Standard_EXPORT void SetHatchStyle (const Handle(Graphic3d_TextureMap)& theTexture);
//! Sets material style for hatch lines (texture).
Standard_EXPORT void SetHatchMaterial (const Graphic3d_MaterialAspect& theMaterial);
//! Returns material style for hatch lines (texture).
const Graphic3d_MaterialAspect& HatchMaterial() const { return myHatchMaterial; }
//! Sets boolean flag indicating whether the hatch layer should be drawn or not.
Standard_EXPORT void SetToDrawHatch (const Standard_Boolean theToDraw);
//! Returns boolean flag indicating whether the hatch layer should be drawn or not.
Standard_Boolean ToDrawHatch() const { return (myFlags & Flags_DrawHatching) != 0; }
//! Sets flag controlling behavior of hatch texture mapping on zooming.
//! @param theToSet [in] if passed TRUE the texture will keep constant screen-scale independent of zooming.
Standard_EXPORT void SetHatchZoomPeristent (const Standard_Boolean theToSet);
//! Returns value of flag controlling behavior of hatch texture mapping on zooming.
Standard_Boolean IsHatchZoomPersistent() { return (myFlags & Flags_HatchZoomPersistent) != 0; }
//! Sets flag controlling behavior of hatch texture mapping on camera rotation around heading vector.
Standard_EXPORT void SetHatchRotationPeristent (const Standard_Boolean theToSet);
//! Returns value of flag controlling behavior of hatch texture mapping on camera rotation around heading vector.
Standard_Boolean IsHatchRotationPersistent() { return (myFlags & Flags_HatchRotationPersistent) != 0; }
//! Returns true if hatch is defined by texture.
Standard_Boolean IsTextureHatch() const { return !myTextureHatch.IsNull(); }
//! Returns texture map defining the hatch.
const Handle(Graphic3d_TextureMap)& TextureHatch() const { return myTextureHatch; }
//! Returns true if hatch is defined by stipple mask.
Standard_Boolean IsStippleHatch() const { return !myStippleHatch.IsNull(); }
//! Returns the stipple mask.
const Handle(Graphic3d_HatchStyle)& StippleHatch() const { return myStippleHatch; }
//! Returns modification counter for hatching state.
Standard_Size HatchingState() const { return myHatchingState; }
private:
enum Flags
{
Flags_None = 0x00, //!< no flags
Flags_UseObjectMaterial = 0x01, //!< use object material
Flags_UseObjectTexture = 0x02, //!< use object texture
Flags_UseObjectShader = 0x04, //!< use object GLSL program
Flags_HatchZoomPersistent = 0x08, //!< zoom-persistent texturing
Flags_HatchRotationPersistent = 0x10, //!< rotation-persistent texturing
Flags_DrawHatching = 0x20, //!< draw hatching
Flags_UseObjectProperties = //!< use entire fill area aspect from object
Flags_UseObjectMaterial
| Flags_UseObjectTexture
| Flags_UseObjectShader
};
void setFlag (const Standard_Boolean theToUse, const unsigned int theFlag)
{
myFlags = theToUse ? myFlags | theFlag : myFlags & ~theFlag;
}
private:
Graphic3d_MaterialAspect myMaterial;
Handle(Graphic3d_TextureMap) myTexture;
Handle(Graphic3d_ShaderProgram) myShader;
Handle(Graphic3d_HatchStyle) myStippleHatch;
Handle(Graphic3d_TextureMap) myTextureHatch;
Graphic3d_MaterialAspect myHatchMaterial;
unsigned int myFlags;
Standard_Size myHatchingState;
public:
DEFINE_STANDARD_RTTIEXT(Graphic3d_AspectFillCapping, Graphic3d_Aspects)
};
DEFINE_STANDARD_HANDLE (Graphic3d_AspectFillCapping, Graphic3d_Aspects)
#endif // _Graphic3d_AspectFillCapping_HeaderFile

View File

@@ -24,19 +24,6 @@ IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_ClipPlane,Standard_Transient)
namespace
{
static volatile Standard_Integer THE_CLIP_PLANE_COUNTER = 0;
static Handle(Graphic3d_AspectFillArea3d) defaultAspect()
{
const Graphic3d_MaterialAspect aMaterial (Graphic3d_NOM_DEFAULT);
Handle(Graphic3d_AspectFillArea3d) anAspect = new Graphic3d_AspectFillArea3d();
anAspect->SetDistinguishOff();
anAspect->SetFrontMaterial (aMaterial);
anAspect->SetHatchStyle (Aspect_HS_HORIZONTAL);
anAspect->SetInteriorStyle (Aspect_IS_SOLID);
anAspect->SetInteriorColor (aMaterial.Color());
anAspect->SetSuppressBackFaces (false);
return anAspect;
}
}
// =======================================================================
@@ -44,19 +31,8 @@ namespace
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane()
: myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (0.0, 0.0, 1.0, 0.0),
myEquation (0.0, 0.0, 1.0, 0.0),
myEquationRev(0.0, 0.0,-1.0, 0.0),
myChainLenFwd(1),
myFlags (Graphic3d_CappingFlags_None),
myEquationMod(0),
myAspectMod (0),
myIsOn (Standard_True),
myIsCapping (Standard_False)
{
makeId();
init();
}
// =======================================================================
@@ -64,19 +40,8 @@ Graphic3d_ClipPlane::Graphic3d_ClipPlane()
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_Vec4d& theEquation)
: myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.w()),
myEquation (theEquation),
myEquationRev(0.0, 0.0,-1.0, 0.0),
myChainLenFwd(1),
myFlags (Graphic3d_CappingFlags_None),
myEquationMod(0),
myAspectMod (0),
myIsOn (Standard_True),
myIsCapping (Standard_False)
{
makeId();
init (gp_Pln (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.a()));
updateInversedPlane();
}
@@ -84,42 +49,27 @@ Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_Vec4d& theEquation)
// function : Graphic3d_ClipPlane
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane(const Graphic3d_ClipPlane& theOther)
: Standard_Transient(theOther),
myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (theOther.myPlane),
myEquation (theOther.myEquation),
myEquationRev(theOther.myEquationRev),
myChainLenFwd(1),
myFlags (theOther.myFlags),
myEquationMod(0),
myAspectMod (0),
myIsOn (theOther.myIsOn),
myIsCapping (theOther.myIsCapping)
Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_ClipPlane& theOther)
: Standard_Transient (theOther)
{
makeId();
*myAspect = *theOther.CappingAspect();
*mySectionStyle = *theOther.CappingSectionStyle();
init (theOther.myPlane,
theOther.myEquationRev,
theOther.myIsOn,
theOther.myIsCapping,
theOther.ToOverrideCappingAspect(),
theOther.CappingSectionStyle());
updateInversedPlane();
}
// =======================================================================
// function : Graphic3d_ClipPlane
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane(const gp_Pln& thePlane)
: myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (thePlane),
myChainLenFwd(1),
myFlags (Graphic3d_CappingFlags_None),
myEquationMod(0),
myAspectMod (0),
myIsOn (Standard_True),
myIsCapping (Standard_False)
Graphic3d_ClipPlane::Graphic3d_ClipPlane (const gp_Pln& thePlane)
{
thePlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]);
init (thePlane);
updateInversedPlane();
makeId();
}
// =======================================================================
@@ -131,7 +81,7 @@ void Graphic3d_ClipPlane::SetEquation (const Graphic3d_Vec4d& theEquation)
myPlane = gp_Pln (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.w());
myEquation = theEquation;
updateInversedPlane();
myEquationMod++;
myOrientationDirty = Standard_True;
}
// =======================================================================
@@ -143,7 +93,7 @@ void Graphic3d_ClipPlane::SetEquation (const gp_Pln& thePlane)
myPlane = thePlane;
thePlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]);
updateInversedPlane();
myEquationMod++;
myOrientationDirty = Standard_True;
}
// =======================================================================
@@ -178,119 +128,106 @@ Handle(Graphic3d_ClipPlane) Graphic3d_ClipPlane::Clone() const
}
// =======================================================================
// function : SetCappingMaterial
// function : SetCappingSectionStyle
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingMaterial (const Graphic3d_MaterialAspect& theMat)
void Graphic3d_ClipPlane::SetCappingSectionStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle)
{
myAspect->SetFrontMaterial (theMat);
myAspect->SetInteriorColor (theMat.Color());
++myAspectMod;
mySectionStyle = theStyle;
}
// =======================================================================
// function : SetCappingTexture
// function : OrientationMatrix
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingTexture (const Handle(Graphic3d_TextureMap)& theTexture)
const Graphic3d_Mat4& Graphic3d_ClipPlane::OrientationMatrix() const
{
if (!theTexture.IsNull())
if (myOrientationDirty)
{
myAspect->SetTextureMapOn();
Handle(Graphic3d_TextureSet) aTextureSet = myAspect->TextureSet();
if (aTextureSet.IsNull() || aTextureSet->Size() != 1)
const Standard_ShortReal aDirection[] = {
static_cast<Standard_ShortReal> (myEquation[0]),
static_cast<Standard_ShortReal> (myEquation[1]),
static_cast<Standard_ShortReal> (myEquation[2])
};
const Standard_ShortReal aTranslate[] = {
static_cast<Standard_ShortReal> (myEquation[0] * -myEquation[3]),
static_cast<Standard_ShortReal> (myEquation[1] * -myEquation[3]),
static_cast<Standard_ShortReal> (myEquation[2] * -myEquation[3])
};
Standard_ShortReal aSide1[] = { 0.0f, 0.0f, 0.0f };
Standard_ShortReal aSide2[] = { 0.0f, 0.0f, 0.0f };
const Standard_ShortReal aMagintude = static_cast<Standard_ShortReal> (Sqrt (myEquation[0] * myEquation[0] + myEquation[2] * myEquation[2]));
if (aMagintude < ShortRealSmall())
{
aTextureSet = new Graphic3d_TextureSet (theTexture);
aSide1[0] = 1.0f;
}
else
{
aTextureSet->SetFirst (theTexture);
aSide1[0] = aDirection[2] / aMagintude;
aSide1[2] = -aDirection[0] / aMagintude;
}
myAspect->SetTextureSet (aTextureSet);
aSide2[0] = (-aSide1[1] * aDirection[2]) - (-aSide1[2] * aDirection[1]);
aSide2[1] = (-aSide1[2] * aDirection[0]) - (-aSide1[0] * aDirection[2]);
aSide2[2] = (-aSide1[0] * aDirection[1]) - (-aSide1[1] * aDirection[0]);
myOrientationMat.SetValue (0, 0, aSide1[0]);
myOrientationMat.SetValue (1, 0, aSide1[1]);
myOrientationMat.SetValue (2, 0, aSide1[2]);
myOrientationMat.SetValue (3, 0, 0.0F);
myOrientationMat.SetValue (0, 1, aDirection[0]);
myOrientationMat.SetValue (1, 1, aDirection[1]);
myOrientationMat.SetValue (2, 1, aDirection[2]);
myOrientationMat.SetValue (3, 1, 0.0F);
myOrientationMat.SetValue (0, 2, aSide2[0]);
myOrientationMat.SetValue (1, 2, aSide2[1]);
myOrientationMat.SetValue (2, 2, aSide2[2]);
myOrientationMat.SetValue (3, 2, 0.0F);
myOrientationMat.SetValue (0, 3, aTranslate[0]);
myOrientationMat.SetValue (1, 3, aTranslate[1]);
myOrientationMat.SetValue (2, 3, aTranslate[2]);
myOrientationMat.SetValue (3, 3, 1.0F);
myOrientationDirty = Standard_False;
}
else
return myOrientationMat;
}
// =======================================================================
// function : init
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::init (const gp_Pln& thePlane,
const Graphic3d_Vec4d& theEquationRev,
const Standard_Boolean theIsOn,
const Standard_Boolean theIsCapping,
const Standard_Boolean theOverrideStyle,
const Handle(Graphic3d_AspectFillCapping)& theStyle)
{
if (myEntityUID.IsEmpty())
{
myAspect->SetTextureMapOff();
myAspect->SetTextureSet (Handle(Graphic3d_TextureSet)());
myEntityUID = TCollection_AsciiString ("Graphic3d_ClipPlane_") //DynamicType()->Name()
+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_CLIP_PLANE_COUNTER));
}
++myAspectMod;
}
// =======================================================================
// function : SetCappingHatch
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingHatch (const Aspect_HatchStyle theStyle)
{
myAspect->SetHatchStyle (theStyle);
++myAspectMod;
}
// =======================================================================
// function : SetCappingCustomHatch
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingCustomHatch (const Handle(Graphic3d_HatchStyle)& theStyle)
{
myAspect->SetHatchStyle (theStyle);
++myAspectMod;
}
// =======================================================================
// function : SetCappingHatchOn
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingHatchOn()
{
myAspect->SetInteriorStyle (Aspect_IS_HATCH);
++myAspectMod;
}
// =======================================================================
// function : SetCappingHatchOff
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingHatchOff()
{
myAspect->SetInteriorStyle (Aspect_IS_SOLID);
++myAspectMod;
}
// =======================================================================
// function : SetCappingAspect
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect)
{
myAspect = theAspect;
++myAspectMod;
}
// =======================================================================
// function : setCappingFlag
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::setCappingFlag (bool theToUse, int theFlag)
{
if (theToUse)
{
myFlags |= theFlag;
}
else
{
myFlags &= ~(theFlag);
}
++myAspectMod;
}
// =======================================================================
// function : makeId
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::makeId()
{
myId = TCollection_AsciiString ("Graphic3d_ClipPlane_") //DynamicType()->Name()
+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_CLIP_PLANE_COUNTER));
myPrevInChain = NULL;
myEquationRev = theEquationRev;
myChainLenFwd = 1;
myPlane = thePlane;
myPlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]);
myIsOn = theIsOn;
myIsCapping = theIsCapping;
myOverrideObjectStyle = theOverrideStyle;
mySectionStyle = theStyle.IsNull() ? new Graphic3d_AspectFillCapping() : theStyle;
myOrientationDirty = Standard_True;
}
// =======================================================================
@@ -312,7 +249,7 @@ void Graphic3d_ClipPlane::updateChainLen()
// =======================================================================
void Graphic3d_ClipPlane::SetChainNextPlane (const Handle(Graphic3d_ClipPlane)& thePlane)
{
++myEquationMod;
myOrientationDirty = Standard_True;
if (!myNextInChain.IsNull())
{
myNextInChain->myPrevInChain = NULL;

View File

@@ -19,9 +19,12 @@
#include <Aspect_HatchStyle.hxx>
#include <gp_Pln.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_BndBox3d.hxx>
#include <Graphic3d_CappingFlags.hxx>
#include <Graphic3d_Mat4.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <NCollection_Handle.hxx>
#include <NCollection_Vec4.hxx>
#include <Standard_Macro.hxx>
#include <Standard_TypeDef.hxx>
@@ -166,44 +169,6 @@ public:
public: // @name user-defined graphical attributes
//! Set material for rendering capping surface.
//! @param theMat [in] the material.
Standard_EXPORT void SetCappingMaterial (const Graphic3d_MaterialAspect& theMat);
//! @return capping material.
const Graphic3d_MaterialAspect& CappingMaterial() const { return myAspect->FrontMaterial(); }
//! Set texture to be applied on capping surface.
//! @param theTexture [in] the texture.
Standard_EXPORT void SetCappingTexture (const Handle(Graphic3d_TextureMap)& theTexture);
//! @return capping texture map.
Handle(Graphic3d_TextureMap) CappingTexture() const { return !myAspect->TextureSet().IsNull() && !myAspect->TextureSet()->IsEmpty()
? myAspect->TextureSet()->First()
: Handle(Graphic3d_TextureMap)(); }
//! Set hatch style (stipple) and turn hatching on.
//! @param theStyle [in] the hatch style.
Standard_EXPORT void SetCappingHatch (const Aspect_HatchStyle theStyle);
//! @return hatching style.
Aspect_HatchStyle CappingHatch() const { return (Aspect_HatchStyle)myAspect->HatchStyle()->HatchType(); }
//! Set custom hatch style (stipple) and turn hatching on.
//! @param theStyle [in] the hatch pattern.
Standard_EXPORT void SetCappingCustomHatch (const Handle(Graphic3d_HatchStyle)& theStyle);
//! @return hatching style.
const Handle(Graphic3d_HatchStyle)& CappingCustomHatch() const { return myAspect->HatchStyle(); }
//! Turn on hatching.
Standard_EXPORT void SetCappingHatchOn();
//! Turn off hatching.
Standard_EXPORT void SetCappingHatchOff();
//! @return True if hatching mask is turned on.
Standard_Boolean IsHatchOn() const { return myAspect->InteriorStyle() == Aspect_IS_HATCH; }
//! This ID is used for managing associated resources in graphical driver.
//! The clip plane can be assigned within a range of IO which can be
@@ -214,41 +179,18 @@ public: // @name user-defined graphical attributes
//! @return clip plane resource identifier string.
const TCollection_AsciiString& GetId() const
{
return myId;
return myEntityUID;
}
public:
//! Return capping aspect.
//! Returns style used for drawing capping section.
//! @return capping surface rendering aspect.
const Handle(Graphic3d_AspectFillArea3d)& CappingAspect() const { return myAspect; }
const Handle(Graphic3d_AspectFillCapping)& CappingSectionStyle() const { return mySectionStyle; }
//! Assign capping aspect.
Standard_EXPORT void SetCappingAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect);
//! Sets clipping section filling aspect.
Standard_EXPORT void SetCappingSectionStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle);
//! Flag indicating whether material for capping plane should be taken from object.
//! Default value: FALSE (use dedicated capping plane material).
bool ToUseObjectMaterial() const { return (myFlags & Graphic3d_CappingFlags_ObjectMaterial) != 0; }
//! Set flag for controlling the source of capping plane material.
void SetUseObjectMaterial (bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectMaterial); }
//! Flag indicating whether texture for capping plane should be taken from object.
//! Default value: FALSE.
bool ToUseObjectTexture() const { return (myFlags & Graphic3d_CappingFlags_ObjectTexture) != 0; }
//! Set flag for controlling the source of capping plane texture.
void SetUseObjectTexture (bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectTexture); }
//! Flag indicating whether shader program for capping plane should be taken from object.
//! Default value: FALSE.
bool ToUseObjectShader() const { return (myFlags & Graphic3d_CappingFlags_ObjectShader) != 0; }
//! Set flag for controlling the source of capping plane shader program.
void SetUseObjectShader(bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectShader); }
//! Return true if some fill area aspect properties should be taken from object.
bool ToUseObjectProperties() const { return myFlags != Graphic3d_CappingFlags_None; }
public:
@@ -384,14 +326,25 @@ public: // @name modification counters
{
return myAspectMod;
}
//! Flag indicating whether section style of the plane should overrides similar property of object presentation.
//! Default value: FALSE (use dedicated presentation aspect style).
bool ToOverrideCappingAspect() const { return myOverrideObjectStyle; }
//! Sets flag for controlling the preference of using section style between clip plane and object.
void SetToOverrideCappingAspect (const bool theToOverride) { myOverrideObjectStyle = theToOverride; }
//! Returns plane's orientation matrix.
Standard_EXPORT const Graphic3d_Mat4& OrientationMatrix() const;
private:
//! Generate unique object id for OpenGL graphic resource manager.
void makeId();
//! Set capping flag.
Standard_EXPORT void setCappingFlag (bool theToUse, int theFlag);
//! Initializes plane and makes unique identifier (UID) to differentiate clipping plane entities.
void init (const gp_Pln& thePlane = gp_Pln(),
const Graphic3d_Vec4d& theEquationRev = Graphic3d_Vec4d(0.0, 0.0,-1.0, 0.0),
const Standard_Boolean theIsOn = Standard_True,
const Standard_Boolean theIsCapping = Standard_False,
const Standard_Boolean theOverrideStyle = Standard_False,
const Handle(Graphic3d_AspectFillCapping)& theStyle = Handle(Graphic3d_AspectFillCapping)());
//! Update chain length in backward direction.
void updateChainLen();
@@ -406,10 +359,10 @@ private:
private:
Handle(Graphic3d_AspectFillArea3d) myAspect; //!< fill area aspect
Handle(Graphic3d_AspectFillCapping) mySectionStyle; //!< Style set for drawing capped solid section.
Handle(Graphic3d_ClipPlane) myNextInChain; //!< next plane in a chain of planes defining logical AND operation
Graphic3d_ClipPlane* myPrevInChain; //!< previous plane in a chain of planes defining logical AND operation
TCollection_AsciiString myId; //!< resource id
TCollection_AsciiString myEntityUID; //!< Unique identifier for the plane
gp_Pln myPlane; //!< plane definition
Graphic3d_Vec4d myEquation; //!< plane equation vector
Graphic3d_Vec4d myEquationRev; //!< reversed plane equation
@@ -419,6 +372,9 @@ private:
unsigned int myAspectMod; //!< modification counter of aspect
Standard_Boolean myIsOn; //!< state of the clipping plane
Standard_Boolean myIsCapping; //!< state of graphic driver capping
Standard_Boolean myOverrideObjectStyle; //!< Flag forcing to use plane's section style rather than section style defined for object
mutable Standard_Boolean myOrientationDirty; //!< Boolean flag indicating whether orientation matrix is dirty or not.
mutable Graphic3d_Mat4 myOrientationMat; //!< Plane orientation matrix (for visualization purposes).
};

View File

@@ -37,6 +37,7 @@
class Graphic3d_Structure;
class Graphic3d_ArrayOfPrimitives;
class Graphic3d_AspectFillCapping;
class Graphic3d_Text;
//! This class allows the definition of groups
@@ -105,6 +106,9 @@ public:
//! Modifies the current context of the group to give another aspect for all the primitives created after this call in the group.
virtual void SetPrimitivesAspect (const Handle(Graphic3d_Aspects)& theAspect) = 0;
//! Returns style of filling clipping sections on closed shell primitives.
virtual Handle(Graphic3d_AspectFillCapping) FillCappingAspect() const = 0;
//! Update presentation aspects after their modification.
virtual void SynchronizeAspects() = 0;

View File

@@ -21,13 +21,15 @@
//! - ASPECT_LINE: aspect for line primitives;
//! - ASPECT_TEXT: aspect for text primitives;
//! - ASPECT_MARKER: aspect for marker primitives;
//! - ASPECT_FILL_AREA: aspect for face primitives.
//! - ASPECT_FILL_AREA: aspect for face primitives;
//! - Graphic3d_ASPECT_FILL_CAPPING: aspect for filling clipping sections.
enum Graphic3d_GroupAspect
{
Graphic3d_ASPECT_LINE,
Graphic3d_ASPECT_TEXT,
Graphic3d_ASPECT_MARKER,
Graphic3d_ASPECT_FILL_AREA
Graphic3d_ASPECT_FILL_AREA,
Graphic3d_ASPECT_FILL_CAPPING
};
#endif // _Graphic3d_GroupAspect_HeaderFile

View File

@@ -21,11 +21,16 @@
#include <OpenGl_PrimitiveArray.hxx>
#include <OpenGl_CappingPlaneResource.hxx>
#include <OpenGl_Vec.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_Structure.hxx>
#include <OpenGl_ShaderManager.hxx>
namespace
{
static const OpenGl_CappingPlaneResource* THE_DEFAULT_ASPECT = new OpenGl_CappingPlaneResource (new Graphic3d_AspectFillCapping);
static const TCollection_AsciiString THE_QUAD_PARRAY = "OpenGl_CappingAlgo_Quad";
static const TCollection_AsciiString THE_PLANE_STYLE = "OpenGl_CappingAlgo_CappingStyle_";
//! Auxiliary sentry object managing stencil test.
struct StencilTestSentry
{
@@ -58,21 +63,113 @@ namespace
GLint myDepthFuncPrev;
};
//! Render infinite capping plane.
//! @param theWorkspace [in] the GL workspace, context state.
//! @param thePlane [in] the graphical plane, for which the capping surface is rendered.
static void renderPlane (const Handle(OpenGl_Workspace)& theWorkspace,
const Handle(OpenGl_CappingPlaneResource)& thePlane)
class OpenGl_SharedElement : public OpenGl_Resource
{
public:
OpenGl_SharedElement (OpenGl_Element* theGlElement) : myGlElement (theGlElement) {}
virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE
{
OpenGl_Element::Destroy (theGlCtx, myGlElement);
}
OpenGl_Element* GlElement() const { return myGlElement; }
//! Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
Standard_Size EstimatedDataSize() const Standard_OVERRIDE { return 0; }
private:
OpenGl_Element* myGlElement;
public:
DEFINE_STANDARD_RTTI_INLINE (OpenGl_SharedElement, OpenGl_Resource)
};
//! Iitializes and returns vertex buffer for plane section
OpenGl_PrimitiveArray* initQuad (const Handle(OpenGl_Context)& theContext)
{
Handle(OpenGl_SharedElement) aSharedResource;
if (!theContext->GetResource (THE_QUAD_PARRAY, aSharedResource))
{
aSharedResource = new OpenGl_SharedElement (OpenGl_CappingPlaneResource::BuildInfinitPlaneVertices());
theContext->ShareResource (THE_QUAD_PARRAY, aSharedResource);
}
return dynamic_cast<OpenGl_PrimitiveArray*> (aSharedResource->GlElement());
}
//! Render section plane using the given aspects.
void renderSection (const Handle(OpenGl_Workspace)& theWorkspace,
const OpenGl_PrimitiveArray* theQuad,
const OpenGl_Aspects* theCappingAspect,
const OpenGl_Aspects* theHatchAspect,
const OpenGl_Mat4& theCappingMatrix,
const Standard_ShortReal theHatchScale,
const Standard_ShortReal theHatchRotate)
{
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
const bool wasCullAllowed = theWorkspace->SetAllowFaceCulling (true);
// set identity model matrix
const Standard_Boolean isTextureHatch =
theHatchAspect != NULL
&& theHatchAspect->Aspect()->TextureMapState();
aContext->ModelWorldState.Push();
aContext->ModelWorldState.SetCurrent (OpenGl_Mat4::Map (*thePlane->Orientation()->mat));
aContext->ModelWorldState.SetCurrent (theCappingMatrix);
aContext->ApplyModelViewMatrix();
thePlane->Primitives().Render (theWorkspace);
theWorkspace->SetAspects (theCappingAspect);
theWorkspace->ApplyAspects();
theQuad->Render (theWorkspace);
if (theHatchAspect != NULL)
{
Graphic3d_Vec2 aPrevScale;
Standard_ShortReal aPrevRotate = 0.0;
if (isTextureHatch)
{
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if ((theHatchScale != 1.0 || theHatchRotate != 0.0) && !theHatchAspect->TextureSet(aContext)->IsEmpty())
{
Handle(OpenGl_Texture) aTexture = theHatchAspect->TextureSet(aContext)->First();
const Handle(Graphic3d_TextureParams)& aTexParams = aTexture->Sampler()->Parameters();
aPrevScale = aTexParams->Scale();
aPrevRotate = aTexParams->Rotation();
const Standard_Boolean isMirror = aPrevScale.x() * aPrevScale.y() < 0.0;
aTexParams->SetScale (aPrevScale * theHatchScale);
aTexParams->SetRotation (isMirror ? aPrevRotate - theHatchRotate : aPrevRotate + theHatchRotate);
}
}
theWorkspace->SetAspects (theHatchAspect);
theWorkspace->ApplyAspects();
glDepthFunc (GL_LEQUAL);
theQuad->Render (theWorkspace);
glDepthFunc (GL_LESS);
if (isTextureHatch)
{
glDisable (GL_BLEND);
if (theHatchScale != 1.0 || theHatchRotate != 0.0)
{
Handle(OpenGl_Texture) aTexture = theHatchAspect->TextureSet(aContext)->First();
const Handle(Graphic3d_TextureParams)& aTexParams = aTexture->Sampler()->Parameters();
aTexParams->SetScale (aPrevScale);
aTexParams->SetRotation (aPrevRotate);
}
}
}
aContext->ModelWorldState.Pop();
aContext->ApplyModelViewMatrix();
@@ -86,13 +183,23 @@ namespace
const OpenGl_Structure& theStructure,
const Handle(Graphic3d_ClipPlane)& theClipChain,
const Standard_Integer theSubPlaneIndex,
const Handle(OpenGl_CappingPlaneResource)& thePlane)
const Handle(OpenGl_CappingPlaneResource)& thePlane,
const OpenGl_PrimitiveArray* theQuad)
{
const Standard_Integer aPrevFilter = theWorkspace->RenderFilter();
const Standard_Integer anAnyFilter = aPrevFilter & ~(Standard_Integer )(OpenGl_RenderFilter_OpaqueOnly | OpenGl_RenderFilter_TransparentOnly);
const Handle(Graphic3d_ClipPlane)& aPlane = theClipChain;
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
const Handle(Graphic3d_ClipPlane)& aRenderPlane = thePlane->Plane();
const Handle(Graphic3d_Camera) aCamera = theWorkspace->View() != NULL
? theWorkspace->View()->Camera()
: Handle(Graphic3d_Camera)();
const OpenGl_Mat4& aPlaneMat = OpenGl_Mat4::Map (aPlane->OrientationMatrix());
Standard_ShortReal aRotateAngle = 0.0;
Standard_ShortReal aViewScale = ShortRealLast();
OpenGl_Mat4 aRotateZoomMat;
for (OpenGl_Structure::GroupIterator aGroupIter (theStructure.Groups()); aGroupIter.More(); aGroupIter.Next())
{
if (!aGroupIter.Value()->IsClosed())
@@ -103,16 +210,6 @@ namespace
// clear stencil only if something has been actually drawn
theStencilSentry.Init();
// check if capping plane should be rendered within current pass (only opaque / only transparent)
const OpenGl_Aspects* anObjAspectFace = aRenderPlane->ToUseObjectProperties() ? aGroupIter.Value()->GlAspects() : NULL;
thePlane->Update (aContext, anObjAspectFace != NULL ? anObjAspectFace->Aspect() : Handle(Graphic3d_Aspects)());
theWorkspace->SetAspects (thePlane->AspectFace());
theWorkspace->SetRenderFilter (aPrevFilter);
if (!theWorkspace->ShouldRender (&thePlane->Primitives()))
{
continue;
}
// suppress only opaque/transparent filter since for filling stencil the whole geometry should be drawn
theWorkspace->SetRenderFilter (anAnyFilter);
@@ -121,7 +218,7 @@ namespace
aContext->ShaderManager()->UpdateClippingState();
glClear (GL_STENCIL_BUFFER_BIT);
const bool aColorMaskBack = aContext->SetColorMask (false);
glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
// override aspects, disable culling
theWorkspace->SetAspects (&theWorkspace->NoneCulling());
@@ -140,20 +237,7 @@ namespace
glStencilOp (GL_KEEP, GL_INVERT, GL_INVERT);
// render closed primitives
if (aRenderPlane->ToUseObjectProperties())
{
aGroupIter.Value()->Render (theWorkspace);
}
else
{
for (; aGroupIter.More(); aGroupIter.Next())
{
if (aGroupIter.Value()->IsClosed())
{
aGroupIter.Value()->Render (theWorkspace);
}
}
}
aGroupIter.Value()->Render (theWorkspace);
// override material, cull back faces
theWorkspace->SetAspects (&theWorkspace->FrontCulling());
@@ -164,7 +248,7 @@ namespace
aContext->ShaderManager()->UpdateClippingState();
// render capping plane using the generated stencil mask
aContext->SetColorMask (aColorMaskBack);
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
if (theWorkspace->UseDepthWrite())
{
glDepthMask (GL_TRUE);
@@ -176,8 +260,69 @@ namespace
glEnable (GL_DEPTH_TEST);
}
theWorkspace->SetAspects (thePlane->AspectFace());
renderPlane (theWorkspace, thePlane);
const OpenGl_Aspects* aGroupAspectFace = aGroupIter.Value()->GlAspects();
const OpenGl_CappingPlaneResource* aGroupAspectCapping = aGroupIter.Value()->AspectFillCapping();
const OpenGl_CappingPlaneResource* anAspectCapping =
thePlane && (!aGroupAspectCapping || aGroupAspectCapping->Aspect().IsNull() || aPlane->ToOverrideCappingAspect())
? thePlane.get()
: aGroupAspectCapping;
if (anAspectCapping == NULL)
{
anAspectCapping = THE_DEFAULT_ASPECT;
}
const OpenGl_Aspects* anAspectFace = anAspectCapping->CappingFaceAspect (aGroupAspectFace);
const Standard_Boolean hasHatch = anAspectCapping->Aspect()->ToDrawHatch();
const OpenGl_Aspects* anAspectHatching = hasHatch ? anAspectCapping->HatchingFaceAspect() : NULL;
const Standard_Boolean hasTextureHatch = hasHatch && !anAspectCapping->Aspect()->TextureHatch().IsNull();
const Standard_Boolean isRotatePers = hasTextureHatch && !aCamera.IsNull() && anAspectCapping->Aspect()->IsHatchRotationPersistent();
const Standard_Boolean isZoomPers = hasTextureHatch && !aCamera.IsNull() && anAspectCapping->Aspect()->IsHatchZoomPersistent();
Standard_ShortReal aHatchScale = 1.0;
Standard_ShortReal aHatchAngle = 0.0;
if (isRotatePers || isZoomPers)
{
if (isRotatePers)
{
if (aRotateAngle == 0.0)
{
const gp_Dir aPlaneSide (aPlaneMat.GetValue (0, 0), aPlaneMat.GetValue (1, 0), aPlaneMat.GetValue (2, 0));
const gp_Dir aPlaneUp (aPlaneMat.GetValue (0, 2), aPlaneMat.GetValue (1, 2), aPlaneMat.GetValue (2, 2));
const gp_Dir& aCameraUp = aCamera->Up();
const gp_Vec aCameraPln = aPlaneSide.Dot (aCameraUp) * aPlaneSide + aPlaneUp.Dot (aCameraUp) * aPlaneUp;
if (aCameraPln.Magnitude() > Precision::Confusion())
{
const gp_Dir& aCameraDir = aCamera->Direction();
aRotateAngle = static_cast<Standard_ShortReal> (aCameraPln.AngleWithRef (aPlaneUp, aCameraDir) / M_PI * 180.0);
}
}
aHatchAngle = aRotateAngle;
}
if (isZoomPers)
{
if (aViewScale == ShortRealLast())
{
const Standard_Real aFocus = aCamera->IsOrthographic()
? aCamera->Distance()
: (aCamera->ZFocusType() == Graphic3d_Camera::FocusType_Relative
? Standard_Real(aCamera->ZFocus() * aCamera->Distance())
: Standard_Real(aCamera->ZFocus()));
const gp_XYZ aViewDim = aCamera->ViewDimensions (aFocus);
aViewScale = static_cast<Standard_ShortReal> (aViewDim.Y() / aContext->Viewport()[3]);
}
if (!anAspectHatching->TextureSet(aContext)->IsEmpty())
aHatchScale = 1.0f / (aViewScale * anAspectHatching->TextureSet(aContext)->First()->SizeY());
}
}
renderSection (theWorkspace, theQuad, anAspectFace, hasHatch ? anAspectCapping->HatchingFaceAspect() : NULL, aPlaneMat, aHatchScale, aHatchAngle);
// turn on the current plane to restore initial state
aContext->ChangeClipping().ResetCappingFilter();
@@ -187,7 +332,7 @@ namespace
if (theStructure.InstancedStructure() != NULL)
{
renderCappingForStructure (theStencilSentry, theWorkspace, *theStructure.InstancedStructure(), theClipChain, theSubPlaneIndex, thePlane);
renderCappingForStructure (theStencilSentry, theWorkspace, *theStructure.InstancedStructure(), theClipChain, theSubPlaneIndex, thePlane, theQuad);
}
}
}
@@ -206,6 +351,12 @@ void OpenGl_CappingAlgo::RenderCapping (const Handle(OpenGl_Workspace)& theWorks
return;
}
const OpenGl_PrimitiveArray* aCappingQuad = initQuad (aContext);
if (!aCappingQuad)
{
return;
}
// remember current aspect face defined in workspace
const OpenGl_Aspects* aFaceAsp = theWorkspace->Aspects();
@@ -214,6 +365,16 @@ void OpenGl_CappingAlgo::RenderCapping (const Handle(OpenGl_Workspace)& theWorks
theWorkspace->SetRenderFilter (aPrevFilter | OpenGl_RenderFilter_FillModeOnly);
StencilTestSentry aStencilSentry;
GLboolean aPrevBlend = glIsEnabled (GL_BLEND);
GLint aPrevBlendSrc = GL_ONE;
GLint aPrevBlendDst = GL_ZERO;
if (aPrevBlend == GL_TRUE)
{
glGetIntegerv (GL_BLEND_SRC_ALPHA, &aPrevBlendSrc);
glGetIntegerv (GL_BLEND_DST_ALPHA, &aPrevBlendDst);
glDisable (GL_BLEND);
}
// generate capping for every clip plane
for (OpenGl_ClippingIterator aCappingIt (aContext->Clipping()); aCappingIt.More(); aCappingIt.Next())
{
@@ -229,23 +390,33 @@ void OpenGl_CappingAlgo::RenderCapping (const Handle(OpenGl_Workspace)& theWorks
for (const Graphic3d_ClipPlane* aSubPlaneIter = aClipChain.get(); aSubPlaneIter != NULL; aSubPlaneIter = aSubPlaneIter->ChainNextPlane().get(), ++aSubPlaneIndex)
{
// get resource for the plane
const TCollection_AsciiString& aResId = aSubPlaneIter->GetId();
const TCollection_AsciiString& aResId = THE_PLANE_STYLE + aSubPlaneIter->GetId();
Handle(OpenGl_CappingPlaneResource) aPlaneRes;
if (!aContext->GetResource (aResId, aPlaneRes))
{
// share and register for release once the resource is no longer used
aPlaneRes = new OpenGl_CappingPlaneResource (aSubPlaneIter);
aPlaneRes = new OpenGl_CappingPlaneResource (aSubPlaneIter->CappingSectionStyle());
aContext->ShareResource (aResId, aPlaneRes);
}
renderCappingForStructure (aStencilSentry, theWorkspace, theStructure, aClipChain, aSubPlaneIndex, aPlaneRes);
renderCappingForStructure (aStencilSentry, theWorkspace, theStructure, aClipChain, aSubPlaneIndex, aPlaneRes, aCappingQuad);
// set delayed resource release
aPlaneRes.Nullify();
aContext->ReleaseResource (aResId, Standard_True);
if (!aResId.IsEmpty())
{
// schedule release of resource if not used
aContext->ReleaseResource (aResId, Standard_True);
}
}
}
if (aPrevBlend == GL_TRUE)
{
glEnable (GL_BLEND);
glBlendFunc (aPrevBlendSrc, aPrevBlendDst);
}
// restore rendering aspects
theWorkspace->SetAspects (aFaceAsp);
theWorkspace->SetRenderFilter (aPrevFilter);

View File

@@ -56,21 +56,28 @@ namespace
{ 0.0f, 0.0f, 0.0f, 1.0f } }
};
Handle(Graphic3d_Aspects) defaultMaterial()
{
Handle(Graphic3d_AspectFillArea3d) anAspect;
const Graphic3d_MaterialAspect aMaterial (Graphic3d_NOM_DEFAULT);
anAspect = new Graphic3d_AspectFillArea3d();
anAspect->SetDistinguishOff();
anAspect->SetFrontMaterial (aMaterial);
anAspect->SetInteriorStyle (Aspect_IS_SOLID);
anAspect->SetInteriorColor (aMaterial.Color());
anAspect->SetSuppressBackFaces (false);
return anAspect;
}
}
// =======================================================================
// function : OpenGl_CappingPlaneResource
// function : BuildInfinitPlaneVertices
// purpose :
// =======================================================================
OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d_ClipPlane)& thePlane)
: myPrimitives (NULL),
myOrientation (OpenGl_IdentityMatrix),
myAspect (NULL),
myPlaneRoot (thePlane),
myEquationMod ((unsigned int )-1),
myAspectMod ((unsigned int )-1)
OpenGl_PrimitiveArray* OpenGl_CappingPlaneResource::BuildInfinitPlaneVertices()
{
OpenGl_PrimitiveArray* aPrimitives = NULL;
// Fill primitive array
Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16);
Handle(Graphic3d_Buffer) anAttribs = new Graphic3d_Buffer (anAlloc);
@@ -83,8 +90,26 @@ OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d
if (anAttribs->Init (12, anAttribInfo, 3))
{
memcpy (anAttribs->ChangeData(), THE_CAPPING_PLN_VERTS, sizeof(THE_CAPPING_PLN_VERTS));
myPrimitives.InitBuffers (NULL, Graphic3d_TOPA_TRIANGLES, NULL, anAttribs, NULL);
aPrimitives = new OpenGl_PrimitiveArray (NULL);
aPrimitives->InitBuffers (NULL, Graphic3d_TOPA_TRIANGLES, NULL, anAttribs, NULL);
}
return aPrimitives;
}
// =======================================================================
// function : OpenGl_CappingPlaneResource
// purpose :
// =======================================================================
OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d_AspectFillCapping)& theAspect)
: myCappingAspect(),//defaultMaterial()),
myHatchingAspect(),//defaultMaterial()),
myHatchingState (0)
{
myCappingAspect.SetAspect (defaultMaterial());
myHatchingAspect.SetAspect (defaultMaterial());
SetAspect (theAspect);
}
// =======================================================================
@@ -93,18 +118,83 @@ OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d
// =======================================================================
OpenGl_CappingPlaneResource::~OpenGl_CappingPlaneResource()
{
Release (NULL);
}
// =======================================================================
// function : Update
// function : SetAspect
// purpose :
// =======================================================================
void OpenGl_CappingPlaneResource::Update (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_Aspects)& theObjAspect)
void OpenGl_CappingPlaneResource::SetAspect (const Handle(Graphic3d_AspectFillCapping)& theAspect)
{
updateTransform (theCtx);
updateAspect (theObjAspect);
myAspect = theAspect;
if (theAspect.IsNull())
{
return;
}
if (!theAspect->ToUseObjectMaterial()
|| !theAspect->ToUseObjectTexture()
|| !theAspect->ToUseObjectShader())
{
Handle(Graphic3d_Aspects) aFillAspect = myCappingAspect.Aspect();
if (!theAspect->ToUseObjectMaterial())
{
aFillAspect->SetFrontMaterial (theAspect->Material());
aFillAspect->SetInteriorColor (theAspect->Material().Color());
}
if (!theAspect->ToUseObjectTexture())
{
aFillAspect->SetTextureMap (theAspect->Texture());
if (!theAspect->Texture().IsNull())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
else
{
aFillAspect->SetTextureMap (Handle(Graphic3d_TextureMap)());
aFillAspect->SetTextureMapOff();
}
if (!theAspect->ToUseObjectShader())
{
aFillAspect->SetShaderProgram (theAspect->Shader());
}
myCappingAspect.SetAspect (aFillAspect);
}
if (theAspect->ToDrawHatch()
&& (theAspect->IsTextureHatch()
|| theAspect->IsStippleHatch()))
{
Handle(Graphic3d_Aspects) aFillAspect = myHatchingAspect.Aspect();
aFillAspect->SetInteriorStyle (theAspect->IsStippleHatch() ? Aspect_IS_HATCH : Aspect_IS_SOLID);
aFillAspect->SetHatchStyle (theAspect->IsStippleHatch() ? theAspect->StippleHatch() : Handle(Graphic3d_HatchStyle)());
aFillAspect->SetTextureMap (theAspect->IsTextureHatch() ? theAspect->TextureHatch() : Handle(Graphic3d_TextureMap)());
aFillAspect->SetFrontMaterial (theAspect->HatchMaterial());
aFillAspect->SetInteriorColor (theAspect->HatchMaterial().Color());
if (theAspect->IsTextureHatch())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
myHatchingAspect.SetAspect (aFillAspect);
myHatchingState = theAspect->HatchingState();
}
}
// =======================================================================
@@ -113,123 +203,109 @@ void OpenGl_CappingPlaneResource::Update (const Handle(OpenGl_Context)& theCtx,
// =======================================================================
void OpenGl_CappingPlaneResource::Release (OpenGl_Context* theContext)
{
OpenGl_Element::Destroy (theContext, myAspect);
myPrimitives.Release (theContext);
myEquationMod = (unsigned int )-1;
myAspectMod = (unsigned int )-1;
myCappingAspect .Release (theContext);
myHatchingAspect.Release (theContext);
}
// =======================================================================
// function : updateAspect
// function : CappingFaceAspect
// purpose :
// =======================================================================
void OpenGl_CappingPlaneResource::updateAspect (const Handle(Graphic3d_Aspects)& theObjAspect)
const OpenGl_Aspects* OpenGl_CappingPlaneResource::CappingFaceAspect (const OpenGl_Aspects* theObjectAspect) const
{
if (myAspect == NULL)
if (myAspect.IsNull())
{
myAspect = new OpenGl_Aspects();
myAspectMod = myPlaneRoot->MCountAspect() - 1; // mark out of sync
return NULL;
}
if (theObjAspect.IsNull())
{
if (myAspectMod != myPlaneRoot->MCountAspect())
{
myAspect->SetAspect (myPlaneRoot->CappingAspect());
myAspectMod = myPlaneRoot->MCountAspect();
}
return;
}
Handle(Graphic3d_Aspects) aFillAspect = myCappingAspect.Aspect();
if (myFillAreaAspect.IsNull())
{
myFillAreaAspect = new Graphic3d_AspectFillArea3d();
}
if (myAspectMod != myPlaneRoot->MCountAspect())
{
*myFillAreaAspect = *myPlaneRoot->CappingAspect();
}
if (myPlaneRoot->ToUseObjectMaterial())
if (myAspect->ToUseObjectMaterial() && theObjectAspect != NULL)
{
// only front material currently supported by capping rendering
myFillAreaAspect->SetFrontMaterial (theObjAspect->FrontMaterial());
myFillAreaAspect->SetInteriorColor (theObjAspect->InteriorColor());
}
if (myPlaneRoot->ToUseObjectTexture())
{
myFillAreaAspect->SetTextureSet (theObjAspect->TextureSet());
if (theObjAspect->ToMapTexture())
{
myFillAreaAspect->SetTextureMapOn();
}
else
{
myFillAreaAspect->SetTextureMapOff();
}
}
if (myPlaneRoot->ToUseObjectShader())
{
myFillAreaAspect->SetShaderProgram (theObjAspect->ShaderProgram());
}
myAspect->SetAspect (myFillAreaAspect);
}
// =======================================================================
// function : updateTransform
// purpose :
// =======================================================================
void OpenGl_CappingPlaneResource::updateTransform (const Handle(OpenGl_Context)& theCtx)
{
if (myEquationMod == myPlaneRoot->MCountEquation()
&& myLocalOrigin.IsEqual (theCtx->ShaderManager()->LocalOrigin(), gp::Resolution()))
{
return; // nothing to update
}
myEquationMod = myPlaneRoot->MCountEquation();
myLocalOrigin = theCtx->ShaderManager()->LocalOrigin();
const Graphic3d_ClipPlane::Equation& anEq = myPlaneRoot->GetEquation();
const Standard_Real anEqW = theCtx->ShaderManager()->LocalClippingPlaneW (*myPlaneRoot);
// re-evaluate infinite plane transformation matrix
const Graphic3d_Vec3 aNorm (anEq.xyz());
const Graphic3d_Vec3 T (anEq.xyz() * -anEqW);
// project plane normal onto OX to find left vector
const Standard_ShortReal aProjLen = sqrt ((Standard_ShortReal)anEq.xz().SquareModulus());
Graphic3d_Vec3 aLeft;
if (aProjLen < ShortRealSmall())
{
aLeft[0] = 1.0f;
aFillAspect->SetFrontMaterial (theObjectAspect->Aspect()->FrontMaterial());
aFillAspect->SetInteriorColor (theObjectAspect->Aspect()->InteriorColor());
}
else
{
aLeft[0] = aNorm[2] / aProjLen;
aLeft[2] = -aNorm[0] / aProjLen;
aFillAspect->SetFrontMaterial (myAspect->Material());
aFillAspect->SetInteriorColor (myAspect->Material().Color());
}
const Graphic3d_Vec3 F = Graphic3d_Vec3::Cross (-aLeft, aNorm);
if (myAspect->ToUseObjectTexture() && theObjectAspect != NULL)
{
if (theObjectAspect->Aspect()->ToMapTexture())
{
aFillAspect->SetTextureMap (theObjectAspect->Aspect()->TextureMap());
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
else
{
aFillAspect->SetTextureMap (myAspect->Texture());
if (!myAspect->Texture().IsNull())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
myOrientation.mat[0][0] = aLeft[0];
myOrientation.mat[0][1] = aLeft[1];
myOrientation.mat[0][2] = aLeft[2];
myOrientation.mat[0][3] = 0.0f;
if (myAspect->ToUseObjectShader() && theObjectAspect != NULL)
{
aFillAspect->SetShaderProgram (theObjectAspect->Aspect()->ShaderProgram());
}
else
{
aFillAspect->SetShaderProgram (myAspect->Shader());
}
myOrientation.mat[1][0] = aNorm[0];
myOrientation.mat[1][1] = aNorm[1];
myOrientation.mat[1][2] = aNorm[2];
myOrientation.mat[1][3] = 0.0f;
myCappingAspect.SetAspect (aFillAspect);
myOrientation.mat[2][0] = F[0];
myOrientation.mat[2][1] = F[1];
myOrientation.mat[2][2] = F[2];
myOrientation.mat[2][3] = 0.0f;
myOrientation.mat[3][0] = T[0];
myOrientation.mat[3][1] = T[1];
myOrientation.mat[3][2] = T[2];
myOrientation.mat[3][3] = 1.0f;
return &myCappingAspect;
}
// =======================================================================
// function : HatchingFaceAspect
// purpose :
// =======================================================================
const OpenGl_Aspects* OpenGl_CappingPlaneResource::HatchingFaceAspect() const
{
if (myAspect.IsNull())
{
return NULL;
}
const Standard_Size aHatchingState = myAspect->HatchingState();
if (myHatchingState != aHatchingState)
{
if (myAspect->ToDrawHatch())
{
Handle(Graphic3d_Aspects) aFillAspect = myHatchingAspect.Aspect();
aFillAspect->SetInteriorStyle (myAspect->IsStippleHatch() ? Aspect_IS_HATCH : Aspect_IS_SOLID);
aFillAspect->SetHatchStyle (myAspect->IsStippleHatch() ? myAspect->StippleHatch() : Handle(Graphic3d_HatchStyle)());
aFillAspect->SetTextureMap (myAspect->IsTextureHatch() ? myAspect->TextureHatch() : Handle(Graphic3d_TextureMap)());
aFillAspect->SetFrontMaterial (myAspect->HatchMaterial());
aFillAspect->SetInteriorColor (myAspect->HatchMaterial().Color());
if (myAspect->IsTextureHatch())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
myHatchingAspect.SetAspect (aFillAspect);
myHatchingState = aHatchingState;
}
}
return &myHatchingAspect;
}

View File

@@ -20,7 +20,7 @@
#include <OpenGl_Resource.hxx>
#include <OpenGl_Aspects.hxx>
#include <OpenGl_Matrix.hxx>
#include <Graphic3d_ClipPlane.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
class OpenGl_CappingPlaneResource;
DEFINE_STANDARD_HANDLE (OpenGl_CappingPlaneResource, OpenGl_Resource)
@@ -30,25 +30,23 @@ DEFINE_STANDARD_HANDLE (OpenGl_CappingPlaneResource, OpenGl_Resource)
//! This resource holds data necessary for OpenGl_CappingAlgo.
//! This object is implemented as OpenGl resource for the following reasons:
//! - one instance should be shared between contexts.
//! - instance associated to Graphic3d_ClipPlane data by id.
//! - instance associated to Graphic3d_AspectFillCapping data.
//! - should created and released within context (owns OpenGl elements and resources).
class OpenGl_CappingPlaneResource : public OpenGl_Resource
{
public:
//! Constructor.
//! Create capping plane presentation associated to clipping plane data.
//! @param thePlane [in] the plane data.
Standard_EXPORT OpenGl_CappingPlaneResource (const Handle(Graphic3d_ClipPlane)& thePlane);
//! Create and assign style.
Standard_EXPORT OpenGl_CappingPlaneResource (const Handle(Graphic3d_AspectFillCapping)& theAspect);
//! Destroy object.
Standard_EXPORT virtual ~OpenGl_CappingPlaneResource();
//! Update resource data in the passed context.
//! @param theContext [in] the context
//! @param theObjAspect [in] object aspect
Standard_EXPORT void Update (const Handle(OpenGl_Context)& theContext,
const Handle(Graphic3d_Aspects)& theObjAspect);
//! Assign section style.
Standard_EXPORT void SetAspect (const Handle(Graphic3d_AspectFillCapping)& theAspect);
//! Returns section style parameters.
const Handle(Graphic3d_AspectFillCapping)& Aspect() const { return myAspect; }
//! Release associated OpenGl resources.
//! @param theContext [in] the resource context.
@@ -57,17 +55,23 @@ public:
//! Returns estimated GPU memory usage - not implemented.
virtual Standard_Size EstimatedDataSize() const Standard_OVERRIDE { return 0; }
//! Return parent clipping plane structure.
const Handle(Graphic3d_ClipPlane)& Plane() const { return myPlaneRoot; }
//! @return aspect face for rendering capping surface.
inline const OpenGl_Aspects* AspectFace() const { return myAspect; }
//! @return evaluated orientation matrix to transform infinite plane.
inline const OpenGl_Matrix* Orientation() const { return &myOrientation; }
//! @return primitive array of vertices to render infinite plane.
inline const OpenGl_PrimitiveArray& Primitives() const { return myPrimitives; }
static OpenGl_PrimitiveArray* BuildInfinitPlaneVertices();
//! Returns true if capping should draw hatch layer.
Standard_Boolean ToDrawHatch() const
{
return myAspect->ToDrawHatch()
&& (myAspect->IsStippleHatch()
|| myAspect->IsTextureHatch());
}
//! Returns the shading aspect for drawing face of a clipping section itself.
//! @param theObjectAspect [in] the aspect of an object if it requires combining.
Standard_EXPORT const OpenGl_Aspects* CappingFaceAspect (const OpenGl_Aspects* theObjectAspect) const;
//! Returns the shading aspect for drawing hatch layer of a section.
Standard_EXPORT const OpenGl_Aspects* HatchingFaceAspect() const;
private:
@@ -79,14 +83,11 @@ private:
private:
OpenGl_PrimitiveArray myPrimitives; //!< vertices and texture coordinates for rendering
OpenGl_Matrix myOrientation; //!< plane transformation matrix.
OpenGl_Aspects* myAspect; //!< capping face aspect.
Handle(Graphic3d_ClipPlane) myPlaneRoot; //!< parent clipping plane structure.
Handle(Graphic3d_Aspects) myFillAreaAspect;//!< own capping aspect
gp_XYZ myLocalOrigin; //!< layer origin
unsigned int myEquationMod; //!< modification counter for plane equation.
unsigned int myAspectMod; //!< modification counter for aspect.
Handle(Graphic3d_AspectFillCapping) myAspect; //!< Section style settings from application's level.
mutable OpenGl_Aspects myCappingAspect; //!< GL aspect for shading base layer of a capping section.
mutable OpenGl_Aspects myHatchingAspect; //!< GL aspect for shading hatching layer (additional to base) of a capping section.
mutable Standard_Size myHatchingState;
gp_XYZ myLocalOrigin; //!< layer origin
public:

View File

@@ -25,6 +25,7 @@
#include <OpenGl_Workspace.hxx>
#include <Graphic3d_ArrayOfPrimitives.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_GroupDefinitionError.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Group,Graphic3d_Group)
@@ -90,6 +91,20 @@ void OpenGl_Group::SetGroupPrimitivesAspect (const Handle(Graphic3d_Aspects)& th
return;
}
if (!theAspect.IsNull() && theAspect->IsKind (STANDARD_TYPE(Graphic3d_AspectFillCapping)))
{
Handle(Graphic3d_AspectFillCapping) aFillCappingAspect = Handle(Graphic3d_AspectFillCapping)::DownCast (theAspect);
if (myAspectFillCapping == NULL)
{
myAspectFillCapping = new OpenGl_CappingPlaneResource (aFillCappingAspect);
}
else
{
myAspectFillCapping->SetAspect (aFillCappingAspect);
}
return;
}
if (myAspects == NULL)
{
myAspects = new OpenGl_Aspects (theAspect);

View File

@@ -21,6 +21,7 @@
#include <NCollection_List.hxx>
#include <OpenGl_Aspects.hxx>
#include <OpenGl_CappingPlaneResource.hxx>
#include <OpenGl_Element.hxx>
class OpenGl_Group;
@@ -99,6 +100,17 @@ public:
//! Is the group ray-tracable (contains ray-tracable elements)?
Standard_Boolean IsRaytracable() const { return myIsRaytracable; }
//! Returns section style aspect.
virtual Handle(Graphic3d_AspectFillCapping) FillCappingAspect() const Standard_OVERRIDE
{
return myAspectFillCapping != NULL
? myAspectFillCapping->Aspect()
: Handle(Graphic3d_AspectFillCapping)();
}
//! Returns OpenGL capping filling aspect.
const OpenGl_CappingPlaneResource* AspectFillCapping() const { return myAspectFillCapping; }
protected:
Standard_EXPORT virtual ~OpenGl_Group();
@@ -106,6 +118,7 @@ protected:
protected:
OpenGl_Aspects* myAspects;
OpenGl_CappingPlaneResource* myAspectFillCapping;
OpenGl_ElementNode* myFirst;
OpenGl_ElementNode* myLast;
Standard_Boolean myIsRaytracable;

View File

@@ -15,6 +15,7 @@
#include <Prs3d_Drawer.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Prs3d_ArrowAspect.hxx>
@@ -108,7 +109,9 @@ Prs3d_Drawer::Prs3d_Drawer()
myHasOwnDimLengthModelUnits (Standard_False),
myHasOwnDimAngleModelUnits (Standard_False),
myHasOwnDimLengthDisplayUnits (Standard_False),
myHasOwnDimAngleDisplayUnits (Standard_False)
myHasOwnDimAngleDisplayUnits (Standard_False),
myHasOwnFillCappingAspect (Standard_False)
{
myDimensionModelUnits.SetLengthUnits ("m");
myDimensionModelUnits.SetAngleUnits ("rad");
@@ -430,6 +433,27 @@ void Prs3d_Drawer::SetDimensionAspect (const Handle(Prs3d_DimensionAspect)& theA
myHasOwnDimensionAspect = !myDimensionAspect.IsNull();
}
// =======================================================================
// function : FillCappingAspect
// purpose :
// =======================================================================
const Handle(Graphic3d_AspectFillCapping)& Prs3d_Drawer::FillCappingAspect()
{
return myFillCappingAspect;
}
// =======================================================================
// function : SetFillCappingAspect
// purpose :
// =======================================================================
void Prs3d_Drawer::SetFillCappingAspect (const Handle(Graphic3d_AspectFillCapping)& theAspect)
{
myFillCappingAspect = theAspect;
myHasOwnFillCappingAspect = !myFillCappingAspect.IsNull();
}
// =======================================================================
// function : SetDimLengthModelUnits
// purpose :

View File

@@ -31,6 +31,7 @@
#include <Standard_Transient.hxx>
#include <GeomAbs_Shape.hxx>
class Graphic3d_AspectFillCapping;
class Prs3d_IsoAspect;
class Prs3d_LineAspect;
class Prs3d_TextAspect;
@@ -792,6 +793,16 @@ public:
//! the appearance of dimensions that overrides the one in the link.
Standard_Boolean HasOwnDimensionAspect() const { return myHasOwnDimensionAspect; }
//! Returns style for filling capping section created by clipping planes.
Standard_EXPORT const Handle(Graphic3d_AspectFillCapping)& FillCappingAspect();
//! Set style of filling capping section created by clipping planes.
Standard_EXPORT void SetFillCappingAspect (const Handle(Graphic3d_AspectFillCapping)& theStyle);
//! Returns true if the drawer has its own attribute for
//! the appearance of dimensions that overrides the one in the link.
Standard_Boolean HasOwnFillCappingAspect() const { return myHasOwnFillCappingAspect; }
//! Sets dimension length model units for computing of dimension presentation.
//! The method sets value owned by the drawer that will be used during
//! visualization instead of the one set in link.
@@ -981,6 +992,10 @@ protected:
Prs3d_DimensionUnits myDimensionDisplayUnits;
Standard_Boolean myHasOwnDimLengthDisplayUnits;
Standard_Boolean myHasOwnDimAngleDisplayUnits;
Handle(Graphic3d_AspectFillCapping) myFillCappingAspect;
Standard_Boolean myHasOwnFillCappingAspect;
};
Standard_DEPRECATED("Class name is deprecated - use Prs3d_Drawer instead")

View File

@@ -283,6 +283,7 @@ namespace
static Standard_Boolean shadeFromShape (const TopoDS_Shape& theShape,
const Handle(Prs3d_Presentation)& thePrs,
const Handle(Prs3d_Drawer)& theDrawer,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle,
const Standard_Boolean theHasTexels,
const gp_Pnt2d& theUVOrigin,
const gp_Pnt2d& theUVRepeat,
@@ -298,6 +299,9 @@ namespace
Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup (thePrs);
aGroup->SetClosed (theIsClosed);
aGroup->SetGroupPrimitivesAspect (theDrawer->ShadingAspect()->Aspect());
if (!theCappingStyle.IsNull())
aGroup->SetGroupPrimitivesAspect (theCappingStyle);
aGroup->AddPrimitiveArray (aPArray);
return Standard_True;
}
@@ -517,11 +521,12 @@ void StdPrs_ShadedShape::ExploreSolids (const TopoDS_Shape& theShape,
void StdPrs_ShadedShape::Add (const Handle(Prs3d_Presentation)& thePrs,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle,
const StdPrs_Volume theVolume)
{
gp_Pnt2d aDummy;
StdPrs_ShadedShape::Add (thePrs, theShape, theDrawer,
Standard_False, aDummy, aDummy, aDummy, theVolume);
Standard_False, aDummy, aDummy, aDummy, theCappingStyle, theVolume);
}
// =======================================================================
@@ -535,6 +540,7 @@ void StdPrs_ShadedShape::Add (const Handle (Prs3d_Presentation)& thePrs,
const gp_Pnt2d& theUVOrigin,
const gp_Pnt2d& theUVRepeat,
const gp_Pnt2d& theUVScale,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle,
const StdPrs_Volume theVolume)
{
if (theShape.IsNull())
@@ -572,20 +578,20 @@ void StdPrs_ShadedShape::Add (const Handle (Prs3d_Presentation)& thePrs,
if (aClosed.NbChildren() > 0)
{
shadeFromShape (aClosed, thePrs, theDrawer,
shadeFromShape (aClosed, thePrs, theDrawer, theCappingStyle,
theHasTexels, theUVOrigin, theUVRepeat, theUVScale, true);
}
if (anOpened.NbChildren() > 0)
{
shadeFromShape (anOpened, thePrs, theDrawer,
shadeFromShape (anOpened, thePrs, theDrawer, theCappingStyle,
theHasTexels, theUVOrigin, theUVRepeat, theUVScale, false);
}
}
else
{
// if the shape type is not compound, composolid or solid, use autodetection back-facing filled
shadeFromShape (theShape, thePrs, theDrawer,
shadeFromShape (theShape, thePrs, theDrawer, theCappingStyle,
theHasTexels, theUVOrigin, theUVRepeat, theUVScale,
theVolume == StdPrs_Volume_Closed);
}

View File

@@ -38,13 +38,25 @@ public:
//! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face
//! culling and capping plane algorithms), as Open volumes (shells or solids with holes)
//! or to perform Autodetection (would split input shape into two groups)
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle = Handle(Graphic3d_AspectFillCapping)(),
StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
//! Shades <theShape> with texture coordinates.
//! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face
//! culling and capping plane algorithms), as Open volumes (shells or solids with holes)
//! or to perform Autodetection (would split input shape into two groups)
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const Standard_Boolean theHasTexels, const gp_Pnt2d& theUVOrigin, const gp_Pnt2d& theUVRepeat, const gp_Pnt2d& theUVScale, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Boolean theHasTexels,
const gp_Pnt2d& theUVOrigin,
const gp_Pnt2d& theUVRepeat,
const gp_Pnt2d& theUVScale,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle = Handle(Graphic3d_AspectFillCapping)(),
const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
//! Searches closed and unclosed subshapes in shape structure and puts them
//! into two compounds for separate processing of closed and unclosed sub-shapes

View File

@@ -9237,6 +9237,371 @@ namespace
}
}
//===============================================================================================
//function : setCappingParams
//purpose :
//===============================================================================================
static Standard_Boolean setCappingParams (const TCollection_AsciiString& theChangeArg,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle,
const char** theChangeArgs,
Standard_Integer aNbChangeArgs,
Standard_Integer& anArgIter)
{
if (theCappingStyle.IsNull())
return Standard_False;
Standard_Boolean toEnable = Standard_True;
if (theChangeArg == "-useobjectmaterial"
|| theChangeArg == "-useobjectmat"
|| theChangeArg == "-useobjmat"
|| theChangeArg == "-useobjmaterial")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
if (ViewerTest::ParseOnOff (theChangeArgs[1], toEnable))
{
theCappingStyle->SetUseObjectMaterial (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (theChangeArg == "-useobjecttexture"
|| theChangeArg == "-useobjecttex"
|| theChangeArg == "-useobjtexture"
|| theChangeArg == "-useobjtex")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
if (ViewerTest::ParseOnOff (theChangeArgs[1], toEnable))
{
theCappingStyle->SetUseObjectTexture (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (theChangeArg == "-useobjectshader"
|| theChangeArg == "-useobjshader")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
if (ViewerTest::ParseOnOff (theChangeArgs[1], toEnable))
{
theCappingStyle->SetUseObjectShader (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (theChangeArg == "-color"
|| theChangeArg == "color")
{
Quantity_Color aColor;
Standard_Integer aNbParsed = ViewerTest::ParseColor (aNbChangeArgs - 1,
theChangeArgs + 1,
aColor);
if (aNbParsed == 0)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
Graphic3d_MaterialAspect aMat = theCappingStyle->Material();
aMat.SetAmbientColor (aColor);
aMat.SetDiffuseColor (aColor);
theCappingStyle->SetMaterial (aMat);
anArgIter += aNbParsed;
}
else if ((theChangeArg == "-transparency"
|| theChangeArg == "-transp")
&& aNbChangeArgs >= 2)
{
TCollection_AsciiString aValStr (theChangeArgs[1]);
if (aValStr.IsRealValue())
{
Graphic3d_MaterialAspect aMat = theCappingStyle->Material();
aMat.SetTransparency ((float )aValStr.RealValue());
theCappingStyle->SetMaterial (aMat);
}
else
{
std::cout << "Syntax error at '" << aValStr << "'\n";
return Standard_False;
}
anArgIter += 1;
}
else if (theChangeArg == "-texname"
|| theChangeArg == "texname")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
TCollection_AsciiString aTextureName (theChangeArgs[1]);
Handle(Graphic3d_Texture2Dmanual) aTexture = new Graphic3d_Texture2Dmanual(aTextureName);
if (!aTexture->IsDone())
{
theCappingStyle->SetTexture (Handle(Graphic3d_TextureMap)());
}
else
{
aTexture->EnableModulate();
aTexture->EnableRepeat();
theCappingStyle->SetTexture (aTexture.get());
}
anArgIter += 1;
}
else if (theChangeArg == "-texscale"
|| theChangeArg == "texscale")
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = theCappingStyle->Texture();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return Standard_False;
}
if (aNbChangeArgs < 3)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
Standard_ShortReal aSx = (Standard_ShortReal)Draw::Atof (theChangeArgs[1]);
Standard_ShortReal aSy = (Standard_ShortReal)Draw::Atof (theChangeArgs[2]);
aHatchTexture->GetParams()->SetScale (Graphic3d_Vec2 (aSx, aSy));
anArgIter += 2;
}
else if (theChangeArg == "-texorigin"
|| theChangeArg == "texorigin") // texture origin
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = theCappingStyle->Texture();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return Standard_False;
}
if (aNbChangeArgs < 3)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
Standard_ShortReal aTx = (Standard_ShortReal)Draw::Atof (theChangeArgs[1]);
Standard_ShortReal aTy = (Standard_ShortReal)Draw::Atof (theChangeArgs[2]);
aHatchTexture->GetParams()->SetTranslation (Graphic3d_Vec2 (aTx, aTy));
anArgIter += 2;
}
else if (theChangeArg == "-texrotate"
|| theChangeArg == "texrotate") // texture rotation
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = theCappingStyle->Texture();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return Standard_False;
}
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
Standard_ShortReal aRot = (Standard_ShortReal)Draw::Atof (theChangeArgs[1]);
aHatchTexture->GetParams()->SetRotation (aRot);
anArgIter += 1;
}
else if (theChangeArg == "-hatch"
|| theChangeArg == "hatch")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
if (ViewerTest::ParseOnOff (theChangeArgs[1], toEnable))
{
theCappingStyle->SetToDrawHatch (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (theChangeArg == "-hatchtexture"
|| theChangeArg == "hatchtexture")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
TCollection_AsciiString aTextureName (theChangeArgs[1]);
Handle(Graphic3d_Texture2Dmanual) aTexture = new Graphic3d_Texture2Dmanual(aTextureName);
if (!aTexture->IsDone())
{
theCappingStyle->SetHatchStyle (Handle(Graphic3d_TextureMap)());
}
else
{
aTexture->EnableModulate();
aTexture->EnableRepeat();
theCappingStyle->SetHatchStyle (aTexture.get());
theCappingStyle->SetToDrawHatch (true);
}
anArgIter += 1;
}
else if (theChangeArg == "-hatchstipple"
|| theChangeArg == "hatchstipple")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
theCappingStyle->SetHatchStyle ((Aspect_HatchStyle)Draw::Atoi (theChangeArgs[1]));
theCappingStyle->SetToDrawHatch (true);
anArgIter += 1;
}
else if (theChangeArg == "-hatchcolor"
|| theChangeArg == "hatchcolor")
{
Quantity_Color aColor;
Standard_Integer aNbParsed = ViewerTest::ParseColor (aNbChangeArgs - 1,
theChangeArgs + 1,
aColor);
if (aNbParsed == 0)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
Graphic3d_MaterialAspect aMat = theCappingStyle->HatchMaterial();
aMat.SetAmbientColor (aColor);
aMat.SetDiffuseColor (aColor);
theCappingStyle->SetHatchMaterial (aMat);
anArgIter += aNbParsed;
}
else if (theChangeArg == "-hatchscale"
|| theChangeArg == "hatchscale")
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = theCappingStyle->TextureHatch();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return Standard_False;
}
if (aNbChangeArgs < 3)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
Standard_ShortReal aSx = (Standard_ShortReal)Draw::Atof (theChangeArgs[1]);
Standard_ShortReal aSy = (Standard_ShortReal)Draw::Atof (theChangeArgs[2]);
aHatchTexture->GetParams()->SetScale (Graphic3d_Vec2 (aSx, aSy));
anArgIter += 2;
}
else if (theChangeArg == "-hatchorigin"
|| theChangeArg == "hatchorigin") // texture origin
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = theCappingStyle->TextureHatch();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return Standard_False;
}
if (aNbChangeArgs < 3)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
Standard_ShortReal aTx = (Standard_ShortReal)Draw::Atof (theChangeArgs[1]);
Standard_ShortReal aTy = (Standard_ShortReal)Draw::Atof (theChangeArgs[2]);
aHatchTexture->GetParams()->SetTranslation (Graphic3d_Vec2 (aTx, aTy));
anArgIter += 2;
}
else if (theChangeArg == "-hatchrotate"
|| theChangeArg == "hatchrotate") // texture rotation
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = theCappingStyle->TextureHatch();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return Standard_False;
}
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
Standard_ShortReal aRot = (Standard_ShortReal)Draw::Atof (theChangeArgs[1]);
aHatchTexture->GetParams()->SetRotation (aRot);
anArgIter += 1;
}
else if (theChangeArg == "-hatchzoompers"
|| theChangeArg == "hatchzoompers")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
if (ViewerTest::ParseOnOff (theChangeArgs[1], toEnable))
{
theCappingStyle->SetHatchZoomPeristent (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (theChangeArg == "-hatchrotatepers"
|| theChangeArg == "hatchrotatepers")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return Standard_False;
}
if (ViewerTest::ParseOnOff (theChangeArgs[1], toEnable))
{
theCappingStyle->SetHatchRotationPeristent (toEnable == Standard_True);
anArgIter += 1;
}
}
else
{
return Standard_False;
}
return Standard_True;
}
//===============================================================================================
//function : VClipPlane
//purpose :
@@ -9533,10 +9898,8 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
// just skip otherwise (old syntax)
}
}
else if (aChangeArg == "-useobjectmaterial"
|| aChangeArg == "-useobjectmat"
|| aChangeArg == "-useobjmat"
|| aChangeArg == "-useobjmaterial")
else if (aChangeArg == "-overrideaspect"
|| aChangeArg == "overrideaspect")
{
if (aNbChangeArgs < 2)
{
@@ -9546,212 +9909,10 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->SetUseObjectMaterial (toEnable == Standard_True);
aClipPlane->SetToOverrideCappingAspect (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (aChangeArg == "-useobjecttexture"
|| aChangeArg == "-useobjecttex"
|| aChangeArg == "-useobjtexture"
|| aChangeArg == "-useobjtex")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->SetUseObjectTexture (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (aChangeArg == "-useobjectshader"
|| aChangeArg == "-useobjshader")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->SetUseObjectShader (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (aChangeArg == "-color"
|| aChangeArg == "color")
{
Quantity_Color aColor;
Standard_Integer aNbParsed = ViewerTest::ParseColor (aNbChangeArgs - 1,
aChangeArgs + 1,
aColor);
if (aNbParsed == 0)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Graphic3d_MaterialAspect aMat = aClipPlane->CappingMaterial();
aMat.SetAmbientColor (aColor);
aMat.SetDiffuseColor (aColor);
aClipPlane->SetCappingMaterial (aMat);
anArgIter += aNbParsed;
}
else if ((aChangeArg == "-transparency"
|| aChangeArg == "-transp")
&& aNbChangeArgs >= 2)
{
TCollection_AsciiString aValStr (aChangeArgs[1]);
Handle(Graphic3d_AspectFillArea3d) anAspect = aClipPlane->CappingAspect();
if (aValStr.IsRealValue())
{
Graphic3d_MaterialAspect aMat = aClipPlane->CappingMaterial();
aMat.SetTransparency ((float )aValStr.RealValue());
anAspect->SetAlphaMode (Graphic3d_AlphaMode_BlendAuto);
aClipPlane->SetCappingMaterial (aMat);
}
else
{
aValStr.LowerCase();
Graphic3d_AlphaMode aMode = Graphic3d_AlphaMode_BlendAuto;
if (aValStr == "opaque")
{
aMode = Graphic3d_AlphaMode_Opaque;
}
else if (aValStr == "mask")
{
aMode = Graphic3d_AlphaMode_Mask;
}
else if (aValStr == "blend")
{
aMode = Graphic3d_AlphaMode_Blend;
}
else if (aValStr == "blendauto")
{
aMode = Graphic3d_AlphaMode_BlendAuto;
}
else
{
std::cout << "Syntax error at '" << aValStr << "'\n";
return 1;
}
anAspect->SetAlphaMode (aMode);
aClipPlane->SetCappingAspect (anAspect);
}
anArgIter += 1;
}
else if (aChangeArg == "-texname"
|| aChangeArg == "texname")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
TCollection_AsciiString aTextureName (aChangeArgs[1]);
Handle(Graphic3d_Texture2Dmanual) aTexture = new Graphic3d_Texture2Dmanual(aTextureName);
if (!aTexture->IsDone())
{
aClipPlane->SetCappingTexture (NULL);
}
else
{
aTexture->EnableModulate();
aTexture->EnableRepeat();
aClipPlane->SetCappingTexture (aTexture);
}
anArgIter += 1;
}
else if (aChangeArg == "-texscale"
|| aChangeArg == "texscale")
{
if (aClipPlane->CappingTexture().IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
}
if (aNbChangeArgs < 3)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Standard_ShortReal aSx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
Standard_ShortReal aSy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]);
aClipPlane->CappingTexture()->GetParams()->SetScale (Graphic3d_Vec2 (aSx, aSy));
anArgIter += 2;
}
else if (aChangeArg == "-texorigin"
|| aChangeArg == "texorigin") // texture origin
{
if (aClipPlane->CappingTexture().IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
}
if (aNbChangeArgs < 3)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Standard_ShortReal aTx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
Standard_ShortReal aTy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]);
aClipPlane->CappingTexture()->GetParams()->SetTranslation (Graphic3d_Vec2 (aTx, aTy));
anArgIter += 2;
}
else if (aChangeArg == "-texrotate"
|| aChangeArg == "texrotate") // texture rotation
{
if (aClipPlane->CappingTexture().IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
}
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Standard_ShortReal aRot = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
aClipPlane->CappingTexture()->GetParams()->SetRotation (aRot);
anArgIter += 1;
}
else if (aChangeArg == "-hatch"
|| aChangeArg == "hatch")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
TCollection_AsciiString aHatchStr (aChangeArgs[1]);
aHatchStr.LowerCase();
if (aHatchStr == "on")
{
aClipPlane->SetCappingHatchOn();
}
else if (aHatchStr == "off")
{
aClipPlane->SetCappingHatchOff();
}
else
{
aClipPlane->SetCappingHatch ((Aspect_HatchStyle)Draw::Atoi (aChangeArgs[1]));
}
anArgIter += 1;
}
else if (aChangeArg == "-delete"
|| aChangeArg == "delete")
{
@@ -9828,7 +9989,7 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
anArgIter = anArgIter + anIt - 1;
}
}
else
else if (!setCappingParams (aChangeArg, aClipPlane->CappingSectionStyle(), aChangeArgs, aNbChangeArgs, anArgIter))
{
std::cout << "Syntax error: unknown argument '" << aChangeArg << "'.\n";
return 1;
@@ -9839,6 +10000,69 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
return 0;
}
//===============================================================================================
//function : VSetCapping
//purpose :
//===============================================================================================
static int VSetCapping (Draw_Interpretor& theDi, Standard_Integer theArgsNb, const char** theArgVec)
{
if (theArgsNb < 2)
{
std::cout << "Syntax error: the wrong number of input parameters.\n";
return 1;
}
TCollection_AsciiString aName (theArgVec[1]);
gp_Pln aWorkingPlane;
Standard_Boolean toUpdate = Standard_True;
NCollection_DataMap<TCollection_AsciiString, Standard_Real> aRealParams;
NCollection_DataMap<TCollection_AsciiString, TCollection_AsciiString> aStringParams;
Handle(AIS_InteractiveObject) anObject;
if (GetMapOfAIS().Find2 (aName, anObject))
{
if (anObject.IsNull())
{
std::cout << "Syntax error: no presentation with this name.\n";
return 1;
}
}
Handle(Graphic3d_AspectFillCapping) aFillCapping = anObject->Attributes()->FillCappingAspect();
for (Standard_Integer anArgIter = 2; anArgIter < theArgsNb; ++anArgIter)
{
const char** aChangeArgs = theArgVec + anArgIter;
Standard_Integer aNbChangeArgs = theArgsNb - anArgIter;
TCollection_AsciiString aChangeArg (aChangeArgs[0]);
aChangeArg.LowerCase();
Standard_Boolean toEnable = Standard_True;
if (ViewerTest::ParseOnOff (aChangeArgs[0], toEnable))
{
if (!toEnable)
anObject->Attributes()->SetFillCappingAspect (NULL);
else
{
if (aFillCapping.IsNull())
{
aFillCapping = new Graphic3d_AspectFillCapping();
anObject->Attributes()->SetFillCappingAspect (aFillCapping);
}
}
}
else if (!setCappingParams (aChangeArg, aFillCapping, aChangeArgs, aNbChangeArgs, anArgIter))
{
std::cout << "Syntax error: unknown argument '" << aChangeArg << "'.\n";
return 1;
}
}
ViewerTest::GetAISContext()->Redisplay (anObject, Standard_False);
return 0;
}
//===============================================================================================
//function : VZRange
//purpose :
@@ -14162,6 +14386,16 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
"\n\t\t: [-color R G B] [-transparency Value] [-hatch {on|off|ID}]"
"\n\t\t: [-texName Texture] [-texScale SX SY] [-texOrigin TX TY]"
"\n\t\t: [-texRotate Angle]"
/*"\n\t\t: [-overrideAspect {0|1}]"
"\n\t\t: [-color R G B]"
"\n\t\t: [-texture Texture] [-texScale SX SY]"
"\n\t\t: [-texOrigin TX TY] [-texRotate Angle]"
"\n\t\t: [-hatch {on|off}] [-hatchStipple mask]"
"\n\t\t: [-hatchColor R G B] [-hatchTexture texture]"
"\n\t\t: [-hatchScale SX SY] [-hatchOrigin TX TY]"
"\n\t\t: [-hatchRotate Angle]"
"\n\t\t: [-hatchZoomPers {0|1}]"
"\n\t\t: [-hatchRotatePers {0|1}]"*/
"\n\t\t: [-useObjMaterial {0|1}] [-useObjTexture {0|1}]"
"\n\t\t: [-useObjShader {0|1}]"
"\n\t\t: Clipping planes management:"
@@ -14174,17 +14408,53 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
"\n\t\t: -clone SourcePlane NewPlane clone the plane definition."
"\n\t\t: Capping options:"
"\n\t\t: -capping {off|on|0|1} turn capping on/off"
"\n\t\t: -overrideAspect override presentation aspect (if defined)"
"\n\t\t: -color R G B set capping color"
"\n\t\t: -transparency Value set capping transparency 0..1"
"\n\t\t: -texName Texture set capping texture"
"\n\t\t: -texScale SX SY set capping tex scale"
"\n\t\t: -texOrigin TX TY set capping tex origin"
"\n\t\t: -texRotate Angle set capping tex rotation"
"\n\t\t: -hatch {on|off|ID} set capping hatching mask"
"\n\t\t: -hatch {on|off} turn on/off hatch style on capping"
"\n\t\t: -hatchStipple ID set stipple mask for drawing hatch"
"\n\t\t: -hatchColor R G B set color for hatch material"
"\n\t\t: -hatchTexture Texture set texture (semi-opaque) for drawing hatch"
"\n\t\t: -hatchScale SX SY set hatch texture scale"
"\n\t\t: -hatchOrigin TX TY set hatch texture origin"
"\n\t\t: -hatchRotate Angle set hatch texture rotation"
"\n\t\t: -hatchZoomPers allow hatch tetxure mapping to be constant when zooming"
"\n\t\t: -hatchRotatePers allow hatch tetxure mapping to be constant when rotating"
"\n\t\t: -useObjMaterial {off|on|0|1} use material of clipped object"
"\n\t\t: -useObjTexture {off|on|0|1} use texture of clipped object"
"\n\t\t: -useObjShader {off|on|0|1} use shader program of object",
__FILE__, VClipPlane, group);
theCommands.Add("vsetcapping",
"vsetcapping name [{0|1}]"
"\n\t\t: Sets capping parameters for all, selected or named objects."
"\n\t\t: Capping options:"
"\n\t\t: -capping {off|on|0|1} turn capping on/off"
"\n\t\t: -overrideAspect override presentation aspect (if defined)"
"\n\t\t: -color R G B set capping color"
"\n\t\t: -transparency Value set capping transparency 0..1"
"\n\t\t: -texName Texture set capping texture"
"\n\t\t: -texScale SX SY set capping tex scale"
"\n\t\t: -texOrigin TX TY set capping tex origin"
"\n\t\t: -texRotate Angle set capping tex rotation"
"\n\t\t: -hatch {on|off} turn on/off hatch style on capping"
"\n\t\t: -hatchStipple ID set stipple mask for drawing hatch"
"\n\t\t: -hatchColor R G B set color for hatch material"
"\n\t\t: -hatchTexture Texture set texture (semi-opaque) for drawing hatch"
"\n\t\t: -hatchScale SX SY set hatch texture scale"
"\n\t\t: -hatchOrigin TX TY set hatch texture origin"
"\n\t\t: -hatchRotate Angle set hatch texture rotation"
"\n\t\t: -hatchZoomPers allow hatch tetxure mapping to be constant when zooming"
"\n\t\t: -hatchRotatePers allow hatch tetxure mapping to be constant when rotating"
"\n\t\t: -useObjMaterial {off|on|0|1} use material of clipped object"
"\n\t\t: -useObjTexture {off|on|0|1} use texture of clipped object"
"\n\t\t: -useObjShader {off|on|0|1} use shader program of object",
__FILE__, VSetCapping, group);
theCommands.Add("vdefaults",
"vdefaults [-absDefl value]"
"\n\t\t: [-devCoeff value]"

View File

@@ -46,6 +46,7 @@ vclipplane change pln2 equation -0.707 0.707 0 -25
vclipplane change pln2 capping on
vclipplane change pln2 capping color 0.5 0.5 0.9
vclipplane change pln2 capping hatch on
vclipplane change pln2 capping hatchStipple 7
vclipplane set pln2 object b3
checkcolor $x3_coord $y3_coord 0.5 0.5 0.9

View File

@@ -71,5 +71,5 @@ vdisplay pp1 pp2
vzoom 0.8
puts "Enable capping planes"
vclipplane pln1 -set -equation 0 0 -1 $aPln1Z -capping 1 -color 0.5 0.5 0.5 -texname $aHatch -texscale 0.02 -0.02 -useObjMaterial 1
vclipplane pln2 -set -equation 0 1 0 [expr -$aPln2Y] -capping 1 -color 0.8 0.8 0.9 -texname $aHatch -texscale 0.02 -0.02
vclipplane pln1 -set -equation 0 0 -1 $aPln1Z -capping 1 -color 0.5 0.5 0.5 -hatchtexture $aHatch -hatchscale 0.02 -0.02 -useObjMaterial 1
vclipplane pln2 -set -equation 0 1 0 [expr -$aPln2Y] -capping 1 -color 0.8 0.8 0.9 -hatchtexture $aHatch -hatchscale 0.02 -0.02