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9 Commits

Author SHA1 Message Date
vpa
df78626bf5 Fixed one of memory leaks:
MeshVS_Mesh object now is deleted on vremove
2016-04-08 20:20:09 +03:00
vpa
43a665e7af Full support of different display modes was added;
Infinite loop on removal of LOD structures was eliminated.
2016-04-08 20:20:07 +03:00
vpa
8bed5c1eb4 Unify naming of LODs in all classes and methods 2016-04-08 20:20:06 +03:00
vpa
87a0e40c08 Unnecessary code duplication in MeshVS_LODBuilder was removed;
Added missing comments in MeshVS and PrsMgr classes
2016-04-08 20:20:05 +03:00
vpa
3969f2848a Cosmetics and comments 2016-04-08 20:20:04 +03:00
vpa
5efc1678e3 Added proper cleaning of LOD groups:
- Graphic3d_Structure's Remove and GraphicClear now take into account LOD structures;
- LOD graphic resources are cleaned up properly in OpenGl_Structure;
Correction of warnings.

TODO:
There are a lot of places in OpenGl_Structure where the structure tries to iterate through its own graphic groups.
In case of objects represented as LODs, such loops are useless and likely will affect the performance.
2016-04-08 20:20:03 +03:00
vpa
3d7e35768f FitAll for objects represented via LODs is fixed 2016-04-08 20:20:01 +03:00
vpa
05286d6875 Removed unnecessary computation of base OpenGl_Structure for main presentation;
Bounding box of LOD Graphic3d_Structure is computed as combined box for all LOD graphic groups;
Method HasLevelsOfDetail() was added to presentable objects to mark objects presented via LODs at the time of Compute() call;
Redefineable method ComputeLods() was added to presentable object for customization.
2016-04-08 20:20:00 +03:00
vpa
a96ac42dfd Draft implementation of LOD API in OCCT:
- implemented interfaces for LOD at OpenGl, Graphic3d and MeshVS levels;
- added LOD managers at Graphic3d and OpenGl levels;
- simple mechanism of LOD switching is implemented in LOD manager;
- distance to COG metric is temporarily used;
- the metric could be redefined using custom LOD selectors;
- LODs are added to MeshVS_Mesh in Compute method and are listed as its data sources;
- added commands meshgenlod and meshlod to generate LODs for mesh and its topological representation
  and bind them to its OpenGl structures.
2016-04-08 20:19:59 +03:00
33 changed files with 2222 additions and 119 deletions

View File

@@ -77,6 +77,13 @@ Graphic3d_InitialisationError.hxx
Graphic3d_LevelOfTextureAnisotropy.hxx
Graphic3d_ListIteratorOfListOfShortReal.hxx
Graphic3d_ListOfShortReal.hxx
Graphic3d_LOD.hxx
Graphic3d_LOD.cxx
Graphic3d_LODSelector.hxx
Graphic3d_LODDistanceSelector.hxx
Graphic3d_LODDistanceSelector.cxx
Graphic3d_LODManager.hxx
Graphic3d_LODManager.cxx
Graphic3d_MapIteratorOfMapOfStructure.hxx
Graphic3d_MapOfObject.hxx
Graphic3d_MapOfStructure.hxx

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@@ -28,6 +28,8 @@
class Graphic3d_GraphicDriver;
class Graphic3d_StructureManager;
class Graphic3d_LOD;
class Graphic3d_LODManager;
//! Low-level graphic structure interface
class Graphic3d_CStructure : public Standard_Transient
@@ -78,6 +80,14 @@ public:
//! Get z layer ID
Graphic3d_ZLayerId ZLayer() const { return myZLayer; }
//! Returns LOD manager for this structure. If the structure
//! is not represented through LODs, the return value will
//! be NULL pointer
const Handle(Graphic3d_LODManager)& GetLODManager() const
{
return myLODManager;
}
public:
//! Update structure visibility state
@@ -112,9 +122,27 @@ public:
//! Create new group within this structure
virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct) = 0;
//! Create new LOD within this structure
virtual Handle(Graphic3d_LOD) NewLOD (const Handle(Graphic3d_Structure)& theStruct) = 0;
//! Remove group from this structure
virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup) = 0;
//! Returns the number of LODs of the structure
virtual Standard_Integer NbDetailLevels() const = 0;
//! Sets range of LOD.
//! @param theLODIdx corresponds to the index of LOD in map of LOD manager. In case if no LOD was
//! removed, the LODs in map are located in order of addition and IDs are identical to the addition
//! iteration number
virtual void SetDetailLevelRange (const Standard_Integer theLODIdx, const Standard_Real theFrom, const Standard_Real theTo) = 0;
//! Returns range of LOD.
//! @param theLODIdx corresponds to the index of LOD in map of LOD manager. In case if no LOD was
//! removed, the LODs in map are located in order of addition and IDs are identical to the addition
//! iteration number
virtual void GetDetailLevelRange (const Standard_Integer theLODIdx, Standard_Real& theFrom, Standard_Real& theTo) const = 0;
public:
int Id;
@@ -157,6 +185,7 @@ protected:
Graphic3d_SequenceOfGroup myGroups;
Graphic3d_BndBox4f myBndBox;
Graphic3d_SequenceOfHClipPlane myClipPlanes;
Handle(Graphic3d_LODManager) myLODManager;
public:

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@@ -0,0 +1,64 @@
// Created on: 2015-10-29
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_LOD.hxx>
IMPLEMENT_STANDARD_RTTIEXT (Graphic3d_LOD, Standard_Transient)
//=======================================================================
// function : Destructor
// purpose :
//=======================================================================
Graphic3d_LOD::~Graphic3d_LOD()
{
Clear (Standard_True);
myGroups.Clear();
}
//=======================================================================
// function : SetRange
// purpose :
//=======================================================================
void Graphic3d_LOD::SetRange (const Standard_Real theFrom, const Standard_Real theTo)
{
Standard_ASSERT_RAISE (theFrom < theTo,
"The upper boundary of the interval must be greater than lower one!");
myRange = Graphic3d_RangeOfLOD (theFrom, theTo);
}
//=======================================================================
// function : Clear
// purpose :
//=======================================================================
void Graphic3d_LOD::Clear (const Standard_Boolean theWithDestruction)
{
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (myGroups); aGroupIter.More(); aGroupIter.Next())
{
aGroupIter.ChangeValue()->Clear();
}
if (!theWithDestruction)
{
return;
}
while (!myGroups.IsEmpty())
{
Handle(Graphic3d_Group) aGroup = myGroups.First();
aGroup->Remove();
myGroups.Remove (1);
}
}

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@@ -0,0 +1,128 @@
// Created on: 2015-10-29
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_LOD_Header
#define _Graphic3d_LOD_Header
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Graphic3d_Structure.hxx>
#include <Standard.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Transient.hxx>
//! This structure is used for ranged LODs to store the lower and upper
//! boundaries of the interval where the LOD is visible.
//! It also performs the comparison that checks if the given value
//! is in or out of the range.
struct Graphic3d_RangeOfLOD
{
public:
//! Constructs a range with the given boundaries
Graphic3d_RangeOfLOD (const Standard_Real theFrom, const Standard_Real theTo)
: myTo (theTo),
myFrom (theFrom)
{
Standard_ASSERT_RAISE (theFrom < theTo,
"The upper boundary of the interval must be greater than lower one!");
}
//! Returns true, if the given value is between the lower and
//! upper boundaries
Standard_Boolean IsIn (const Standard_Real theVal) const
{
return (myFrom < theVal) && (theVal < myTo);
}
Standard_Boolean IsLess (const Standard_Real theVal) const
{
return theVal < myFrom;
}
Standard_Boolean IsGreater (const Standard_Real theVal) const
{
return myTo < theVal;
}
bool operator < (const Graphic3d_RangeOfLOD& theOther) const
{
return myFrom < theOther.myFrom;
}
const Standard_Real To() const
{
return myTo;
}
const Standard_Real From() const
{
return myFrom;
}
private:
Standard_Real myFrom;
Standard_Real myTo;
};
//! Base class for level of detail representation.
//! It provides an interface to create and customize graphic groups for
//! the LOD and contains information about the range for ranged LODs.
class Graphic3d_LOD : public Standard_Transient
{
public:
//! Destroys graphic groups of the LOD
Standard_EXPORT virtual ~Graphic3d_LOD();
Standard_EXPORT void SetRange (const Standard_Real theFrom, const Standard_Real theTo);
Standard_EXPORT const Graphic3d_RangeOfLOD& GetRange() const
{
return myRange;
}
//! Create a new group within this LOD
Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& /*theParentStruct*/)
{
return NULL;
};
const Graphic3d_SequenceOfGroup& GetDrawGroups() const
{
return myGroups;
}
//! If theWithDestruction is true, all the graphic groups of LOD will be destroyed
//! and new group must be created for further displaying.
//! If theWithDestruction is false, all the data of groups is reset to defauls
//! so it is threated like empty.
Standard_EXPORT virtual void Clear (const Standard_Boolean theWithDestruction);
DEFINE_STANDARD_RTTIEXT (Graphic3d_LOD, Standard_Transient)
protected:
//! Creates a new LOD that is visible from any distance
Standard_EXPORT Graphic3d_LOD() : myRange (-DBL_MAX, DBL_MAX) {};
protected:
Graphic3d_SequenceOfGroup myGroups;
Graphic3d_RangeOfLOD myRange;
};
DEFINE_STANDARD_HANDLE (Graphic3d_LOD, Standard_Transient)
#endif // _Graphic3d_LOD_Header

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@@ -0,0 +1,34 @@
// Created on: 2015-11-25
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_BndBox4f.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_CStructure.hxx>
#include <Graphic3d_LODDistanceSelector.hxx>
IMPLEMENT_STANDARD_RTTIEXT (Graphic3d_LODDistanceSelector, Graphic3d_LODSelector)
//=======================================================================
// function : ComputeMetric
// purpose :
//=======================================================================
Standard_Real Graphic3d_LODDistanceSelector::ComputeMetric (const Handle(Graphic3d_CStructure)& theParentStructure,
const Handle(Graphic3d_Camera)& theCamera)
{
const Graphic3d_BndBox4f& aBndBox = theParentStructure->BoundingBox();
const Graphic3d_Vec4 aCenter = aBndBox.Center();
const gp_Pnt aGpCenter = gp_Pnt (aCenter.x(), aCenter.y(), aCenter.z());
return (theCamera->Eye().Distance (aGpCenter)) / theCamera->Scale();
}

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@@ -0,0 +1,41 @@
// Created on: 2015-11-25
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_LODDistanceSelector_Header
#define _Graphic3d_LODDistanceSelector_Header
#include <Graphic3d_LODSelector.hxx>
class Graphic3d_CStructure;
class Graphic3d_Camera;
//! This class implements computation of distance metrics for determinig
//! LOD visibility. It computes distance from center of geometry of the object
//! to camera's eye position.
class Graphic3d_LODDistanceSelector : public Graphic3d_LODSelector
{
public:
Standard_EXPORT Graphic3d_LODDistanceSelector() {};
Standard_EXPORT virtual ~Graphic3d_LODDistanceSelector() {};
Standard_EXPORT virtual Standard_Real ComputeMetric (const Handle(Graphic3d_CStructure)& theParentStructure,
const Handle(Graphic3d_Camera)& theCamera) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT (Graphic3d_LODDistanceSelector, Graphic3d_LODSelector)
};
DEFINE_STANDARD_HANDLE (Graphic3d_LODDistanceSelector, Graphic3d_LODSelector)
#endif // _Graphic3d_LODDistanceSelector_Header

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@@ -0,0 +1,184 @@
// Created on: 2015-11-25
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_LOD.hxx>
#include <Graphic3d_LODManager.hxx>
IMPLEMENT_STANDARD_RTTIEXT (Graphic3d_LODManager, Standard_Transient)
//=======================================================================
// function : Creation
// purpose :
//=======================================================================
Graphic3d_LODManager::Graphic3d_LODManager (const Handle(Graphic3d_Structure)& theParentStructure)
: myLODIndexes (NULL),
myIsToSortLODs (Standard_False),
myCurrentLODIdx (-1),
mySelector (new Graphic3d_LODDistanceSelector())
{
myStructure = theParentStructure.operator->();
}
//=======================================================================
// function : Destructor
// purpose :
//=======================================================================
Graphic3d_LODManager::~Graphic3d_LODManager()
{
Clear (Standard_True);
myLODs.Clear();
myLODIndexes.Nullify();
mySelector.Nullify();
}
//=======================================================================
// function : HasLODToDisplay
// purpose :
//=======================================================================
Standard_Boolean Graphic3d_LODManager::HasLODToDisplay (const Handle(Graphic3d_Camera)& theCamera)
{
if (theCamera->WorldViewProjState() == myPrevCameraState && myCurrentLODIdx != -1)
return Standard_True;
if (myIsToSortLODs)
sortLODs();
myPrevCameraState = theCamera->WorldViewProjState();
const Standard_Real aMetric = mySelector->ComputeMetric (myStructure->CStructure(), theCamera);
if (myLODs.FindKey (1)->GetRange().IsLess (aMetric))
{
myCurrentLODIdx = -1;
return Standard_False;
}
else if (myLODs.FindKey (myLODs.Extent())->GetRange().IsGreater (aMetric))
{
myCurrentLODIdx = myLODs.Extent();
}
else
{
for (Standard_Integer aLODIdx = 1; aLODIdx <= myLODs.Extent(); ++aLODIdx)
{
if (myLODs.FindKey (aLODIdx)->GetRange().IsIn (aMetric))
{
myCurrentLODIdx = aLODIdx;
break;
}
}
}
return Standard_True;
}
//=======================================================================
// function : SetRange
// purpose :
//=======================================================================
void Graphic3d_LODManager::SetRange (Standard_Integer theLODIdx,
const Standard_Real theFrom,
const Standard_Real theTo)
{
if (theLODIdx < 1 || theLODIdx > myLODs.Extent())
return;
myLODs.FindKey (theLODIdx)->SetRange (theFrom, theTo);
myIsToSortLODs = Standard_True;
}
//=======================================================================
// function : GetRange
// purpose :
//=======================================================================
void Graphic3d_LODManager::GetRange (const Standard_Integer theLODIdx,
Standard_Real& theFrom,
Standard_Real& theTo) const
{
if (theLODIdx < 1 || theLODIdx > myLODs.Extent())
return;
Graphic3d_RangeOfLOD aRange = myLODs.FindKey (theLODIdx)->GetRange();
theFrom = aRange.From();
theTo = aRange.To();
}
//=======================================================================
// function : GetCurrentGroups
// purpose :
//=======================================================================
const Graphic3d_SequenceOfGroup& Graphic3d_LODManager::GetCurrentGroups() const
{
return myLODs.FindKey (myCurrentLODIdx)->GetDrawGroups();
}
//=======================================================================
// function : GetCombinedBndBox
// purpose :
//=======================================================================
void Graphic3d_LODManager::GetCombinedBndBox (Graphic3d_BndBox4f& theBndBox) const
{
for (Standard_Integer aLODIdx = 1; aLODIdx <= myLODs.Extent(); ++aLODIdx)
{
const Graphic3d_SequenceOfGroup& aGroups = myLODs.FindKey (aLODIdx)->GetDrawGroups();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
{
theBndBox.Combine (aGroupIter.Value()->BoundingBox());
}
}
}
//=======================================================================
// function : IsEmpty
// purpose :
//=======================================================================
Standard_Boolean Graphic3d_LODManager::IsEmpty() const
{
for (Standard_Integer aLODIdx = 1; aLODIdx <= myLODs.Extent(); ++aLODIdx)
{
const Graphic3d_SequenceOfGroup& aGroups = myLODs.FindKey (aLODIdx)->GetDrawGroups();
if (!aGroups.IsEmpty())
return Standard_False;
}
return Standard_True;
}
//=======================================================================
// function : Clear
// purpose :
//=======================================================================
void Graphic3d_LODManager::Clear (const Standard_Boolean theWithDestruction)
{
for (Standard_Integer aLODIdx = 1; aLODIdx <= myLODs.Extent(); ++aLODIdx)
{
myLODs.FindKey (aLODIdx)->Clear (theWithDestruction);
}
}
//=======================================================================
// function : GetLODById
// purpose :
//=======================================================================
const Handle(Graphic3d_LOD)& Graphic3d_LODManager::GetLODById (const Standard_Integer theLODIdx)
{
Standard_ASSERT_RAISE (theLODIdx > 0 || theLODIdx <= myLODs.Size(),
"Index of LOD is out of range");
return myLODs.FindKey (theLODIdx);
}
Standard_Boolean Graphic3d_LODManager::HasLOD (const Handle(Graphic3d_LOD)& theLOD) const
{
return myLODs.Contains (theLOD);
}

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@@ -0,0 +1,133 @@
// Created on: 2015-11-25
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_LODManager_Header
#define _Graphic3d_LODManager_Header
#include <Graphic3d_CStructure.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_LODSelector.hxx>
#include <Graphic3d_LODDistanceSelector.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Graphic3d_StructurePtr.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Standard.hxx>
#include <Standard_Handle.hxx>
#include <TColStd_HArray1OfInteger.hxx>
class Graphic3d_LOD;
typedef NCollection_IndexedMap<Handle(Graphic3d_LOD)> Graphic3d_MapOfLODs;
//! This class is used to manage all the LODs of one Graphic3d_Structure.
//! It provides an interface for the following actions:
//! - addition of a new LOD;
//! - management of current method for LOD metrics calculation;
//! - access to LODs and its characteristics, such as quantity, range,
//! combined bounding box.
//! The class also runs a procedure that picks the LOD that should be
//! rendered according to the current state of camera and stores choosen
//! LOD index.
class Graphic3d_LODManager : public Standard_Transient
{
public:
//! Nullifies the pointer to current selector and clears used data maps,
//! destroys the LODs used, so they can not be referenced to after the destruction
//! of corresponding LOD manager
Standard_EXPORT virtual ~Graphic3d_LODManager();
//! Sets up a method for LOD metrics computation
Standard_EXPORT void SetSelector (const Handle(Graphic3d_LODSelector)& theSelector)
{
mySelector = theSelector;
}
//! Returns a number of addded detail levels
Standard_EXPORT inline Standard_Integer NbOfDetailLevels() const
{
return myLODs.Size();
}
//! For ranged LODs, sets the distance interval where the LOD will be visible.
//! @param theLODIdx the index of LOD in sorted list
Standard_EXPORT void SetRange (const Standard_Integer theLODIdx,
const Standard_Real theFrom,
const Standard_Real theTo);
//! For ranged LODs, returns the distance interval where the LOD will be visible.
//! @param theLODIdx the index of LOD in sorted list
Standard_EXPORT void GetRange (const Standard_Integer theLODIdx,
Standard_Real& theFrom,
Standard_Real& theTo) const;
//! Returns own index of the LOD that is displayed
Standard_EXPORT Standard_Boolean HasLODToDisplay (const Handle(Graphic3d_Camera)& theCamera);
//! Returns graphic groups of the LOD that must be displayed according to the current
//! camera state
Standard_EXPORT const Graphic3d_SequenceOfGroup& GetCurrentGroups() const;
Standard_EXPORT virtual Handle(Graphic3d_LOD) AddNewLOD() = 0;
//! Returns combined bounding box for all LOD groups that were added to this
//! manager
Standard_EXPORT void GetCombinedBndBox (Graphic3d_BndBox4f& theBndBox) const;
//! Returns false if at least one of LODs has non-empty sequence of Graphic3d_Groups
Standard_EXPORT Standard_Boolean IsEmpty() const;
//! Iterates through added LODs and clears up its resources.
//! If theWithDestruction is true, all the graphic groups of each LOD will be destroyed
//! and new group must be created for further displaying.
//! If theWithDestruction is false, all the data of groups is reset to defauls
//! so it is threated like empty.
Standard_EXPORT void Clear (const Standard_Boolean theWithDestruction);
//! The indexes are from 1 to NbOfDetailLevels(). The ID of the element corresponds
//! to the index of the LOD in the map of LOD manager. Therefore, in case if no LOD was
//! removed, the LODs in map are located in order of addition and IDs are identical to
//! the addition iteration number
Standard_EXPORT const Handle(Graphic3d_LOD)& GetLODById (const Standard_Integer theLODIdx);
//! Checks if the given LOD is added to this manager
Standard_EXPORT Standard_Boolean HasLOD (const Handle(Graphic3d_LOD)& theLOD) const;
DEFINE_STANDARD_RTTIEXT (Graphic3d_LODManager, Standard_Transient)
protected:
//! Creates an empty manager with invalid LOD metrics calculation method
Standard_EXPORT Graphic3d_LODManager (const Handle(Graphic3d_Structure)& theParentStructure);
//! Sorts LODs in the map according to its ranges to improve search for LOD to display.
//! After the sort is done, flag myIsToSortLODs will be set to false.
Standard_EXPORT virtual void sortLODs() {};
protected:
Graphic3d_MapOfLODs myLODs; //!< Map of LODs
Handle(TColStd_HArray1OfInteger) myLODIndexes; //!< Array of LOD indexes, for sorting purposes
Standard_Boolean myIsToSortLODs; //!< Is true when LODs must be sorted before picking procedure. For example, when new LOD was added
private:
Standard_Integer myCurrentLODIdx; //!< Index of current LOD that should be rendered; is -1 by default.
Handle(Graphic3d_LODSelector) mySelector; //!< A wrapper that performs measurement of LOD metrics
Graphic3d_StructurePtr myStructure; //!< A pointer to graphic structure that is common for all LODs
Graphic3d_WorldViewProjState myPrevCameraState; //!< Previous state of the camera for current LOD detection procedure
};
DEFINE_STANDARD_HANDLE (Graphic3d_LODManager, Standard_Transient)
#endif //_Graphic3d_LODManager_Header

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@@ -0,0 +1,42 @@
// Created on: 2015-11-25
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_LODSelector_Header
#define _Graphic3d_LODSelector_Header
#include <Standard.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Transient.hxx>
class Graphic3d_CStructure;
class Graphic3d_Camera;
//! Base interface for classes implementing computation of
//! LOD visibility metrics
class Graphic3d_LODSelector : public Standard_Transient
{
public:
//! Computes the value of LOD visibility metrics according to current camera state
//! and choosen approach for metrics calculation
virtual Standard_Real ComputeMetric (const Handle(Graphic3d_CStructure)& theParentStructure,
const Handle(Graphic3d_Camera)& theCamera) = 0;
DEFINE_STANDARD_RTTI_INLINE (Graphic3d_LODSelector, Standard_Transient)
};
DEFINE_STANDARD_HANDLE (Graphic3d_LODSelector, Standard_Transient)
#endif // _Graphic3d_LODSelector_Header

View File

@@ -24,6 +24,7 @@
#include <Graphic3d_DataStructureManager.hxx>
#include <Graphic3d_GraphicDriver.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_LODManager.hxx>
#include <Graphic3d_MapIteratorOfMapOfStructure.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_MaterialAspect.hxx>
@@ -186,6 +187,12 @@ void Graphic3d_Structure::Remove()
((Graphic3d_Structure *)myAncestors.FindKey (aStructIdx))->Remove (APtr, Graphic3d_TOC_DESCENDANT);
}
// Clear LODs graphic groups if there are any
if (!myCStructure->GetLODManager().IsNull())
{
myCStructure->GetLODManager()->Clear (Standard_False);
}
// Destruction of me in the graphic library
const Standard_Integer aStructId = myCStructure->Id;
myCStructure->GraphicDriver()->RemoveStructure (myCStructure);
@@ -485,9 +492,15 @@ Standard_Boolean Graphic3d_Structure::IsEmpty() const
}
// structure is empty:
// - in case if it is represented by LODs, all LODs have no graphic groups
// - if all these groups are empty
// - or if all groups are empty and all their descendants are empty
// - or if all its descendants are empty
if (!myCStructure->GetLODManager().IsNull())
{
return myCStructure->GetLODManager()->IsEmpty();
}
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (myCStructure->Groups()); aGroupIter.More(); aGroupIter.Next())
{
if (!aGroupIter.Value()->IsEmpty())
@@ -634,6 +647,13 @@ void Graphic3d_Structure::GraphicClear (const Standard_Boolean theWithDestructio
return;
}
if (!myCStructure->GetLODManager().IsNull())
{
myCStructure->GetLODManager()->Clear (theWithDestruction);
if (theWithDestruction)
myCStructure->Clear();
}
// clean and empty each group
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (myCStructure->Groups()); aGroupIter.More(); aGroupIter.Next())
{
@@ -1709,6 +1729,42 @@ Handle(Graphic3d_Group) Graphic3d_Structure::NewGroup()
return myCStructure->NewGroup (this);
}
//=============================================================================
//function : NewLOD
//purpose :
//=============================================================================
Handle(Graphic3d_LOD) Graphic3d_Structure::NewLOD()
{
return myCStructure->NewLOD (this);
}
//=============================================================================
//function : NbDetailLevels
//purpose :
//=============================================================================
Standard_Integer Graphic3d_Structure::NbDetailLevels() const
{
return myCStructure->NbDetailLevels();
}
//=============================================================================
//function : SetDetailLevelRange
//purpose :
//=============================================================================
void Graphic3d_Structure::SetDetailLevelRange (const Standard_Integer theLODIdx, const Standard_Real theFrom, const Standard_Real theTo)
{
myCStructure->SetDetailLevelRange (theLODIdx, theFrom, theTo);
}
//=============================================================================
//function : GetDetailLevelRange
//purpose :
//=============================================================================
void Graphic3d_Structure::GetDetailLevelRange (const Standard_Integer theLODIdx, Standard_Real& theFrom, Standard_Real& theTo) const
{
myCStructure->GetDetailLevelRange (theLODIdx, theFrom, theTo);
}
//=============================================================================
//function : Remove
//purpose :
@@ -1741,9 +1797,16 @@ Handle(Graphic3d_StructureManager) Graphic3d_Structure::StructureManager() const
Graphic3d_BndBox4f Graphic3d_Structure::minMaxCoord() const
{
Graphic3d_BndBox4f aBnd;
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (myCStructure->Groups()); aGroupIter.More(); aGroupIter.Next())
if (myCStructure->GetLODManager().IsNull())
{
aBnd.Combine (aGroupIter.Value()->BoundingBox());
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (myCStructure->Groups()); aGroupIter.More(); aGroupIter.Next())
{
aBnd.Combine (aGroupIter.Value()->BoundingBox());
}
}
else
{
myCStructure->GetLODManager()->GetCombinedBndBox (aBnd);
}
return aBnd;
}

View File

@@ -33,6 +33,7 @@
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Standard_Real.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Graphic3d_TypeOfConnection.hxx>
@@ -54,6 +55,7 @@ class Graphic3d_AspectFillArea3d;
class Graphic3d_AspectText3d;
class Graphic3d_AspectMarker3d;
class Graphic3d_DataStructureManager;
class Graphic3d_LOD;
class Bnd_Box;
class gp_Pnt;
class Graphic3d_Vector;
@@ -254,6 +256,9 @@ public:
//! Append new group to this structure.
Standard_EXPORT Handle(Graphic3d_Group) NewGroup();
//! Append new LOD to this structure.
Standard_EXPORT Handle(Graphic3d_LOD) NewLOD();
//! Returns the highlight color for the Highlight method
//! with the highlight method TOHM_COLOR or TOHM_BOUNDBOX.
@@ -479,6 +484,21 @@ public:
//! Returns the low-level structure
const Handle(Graphic3d_CStructure)& CStructure() const;
//! Returns number of LODs created for this structure
Standard_EXPORT Standard_Integer NbDetailLevels() const;
//! Sets range of LOD.
//! @param theLODIdx corresponds to the index of LOD in map of LOD manager. In case if no LOD was
//! removed, the LODs in map are located in order of addition and IDs are identical to the addition
//! iteration number
Standard_EXPORT void SetDetailLevelRange (const Standard_Integer theLODIdx, const Standard_Real theFrom, const Standard_Real theTo);
//! Returns range of LOD.
//! @param theLODIdx corresponds to the index of LOD in map of LOD manager. In case if no LOD was
//! removed, the LODs in map are located in order of addition and IDs are identical to the addition
//! iteration number
Standard_EXPORT void GetDetailLevelRange (const Standard_Integer theLODIdx, Standard_Real& theFrom, Standard_Real& theTo) const;
friend class Graphic3d_Group;

View File

@@ -43,6 +43,10 @@ MeshVS_ElementalColorPrsBuilder.cxx
MeshVS_ElementalColorPrsBuilder.hxx
MeshVS_EntityType.hxx
MeshVS_HArray1OfSequenceOfInteger.hxx
MeshVS_LODBuilder.hxx
MeshVS_LODBuilder.cxx
MeshVS_LODDataSource.hxx
MeshVS_LODDataSource.cxx
MeshVS_MapIteratorOfMapOfTwoNodes.hxx
MeshVS_MapOfTwoNodes.hxx
MeshVS_Mesh.cxx

View File

@@ -56,7 +56,7 @@ class MeshVS_DataSource : public MMgt_TShared
public:
//! Returns geometry information about node or element
//! ID is the numerical identificator of node or element
//! IsElement indicates this ID describe node ( if Standard_False ) or element ( if Standard_True )
@@ -67,33 +67,44 @@ public:
//! NbNodes is number of nodes. It is recommended this parameter to be set to 1 for node.
//! Type is type of node or element (from enumeration). It is recommended this parameter to be set to
//! MeshVS_ET_Node for node.
Standard_EXPORT virtual Standard_Boolean GetGeom (const Standard_Integer ID, const Standard_Boolean IsElement, TColStd_Array1OfReal& Coords, Standard_Integer& NbNodes, MeshVS_EntityType& Type) const = 0;
Standard_EXPORT virtual Standard_Boolean GetGeom (const Standard_Integer ID,
const Standard_Boolean IsElement,
TColStd_Array1OfReal& Coords,
Standard_Integer& NbNodes,
MeshVS_EntityType& Type) const = 0;
//! This method is similar to GetGeom, but returns only element or node type.
Standard_EXPORT virtual Standard_Boolean GetGeomType (const Standard_Integer ID, const Standard_Boolean IsElement, MeshVS_EntityType& Type) const = 0;
Standard_EXPORT virtual Standard_Boolean GetGeomType (const Standard_Integer ID,
const Standard_Boolean IsElement,
MeshVS_EntityType& Type) const = 0;
//! This method returns topology information about 3D-element
//! Returns false if element with ID isn't 3D or because other troubles
Standard_EXPORT virtual Standard_Boolean Get3DGeom (const Standard_Integer ID, Standard_Integer& NbNodes, Handle(MeshVS_HArray1OfSequenceOfInteger)& Data) const;
Standard_EXPORT virtual Standard_Boolean Get3DGeom (const Standard_Integer ID,
Standard_Integer& NbNodes,
Handle(MeshVS_HArray1OfSequenceOfInteger)& Data) const;
//! This method returns pointer which represents element or node data structure.
//! This address will be saved in MeshVS_MeshEntityOwner, so that you can access to data structure fast
//! by the method Owner(). In the redefined method you can return NULL.
//! ID is the numerical identificator of node or element
//! IsElement indicates this ID describe node ( if Standard_False ) or element ( if Standard_True )
Standard_EXPORT virtual Standard_Address GetAddr (const Standard_Integer ID, const Standard_Boolean IsElement) const = 0;
Standard_EXPORT virtual Standard_Address GetAddr (const Standard_Integer ID,
const Standard_Boolean IsElement) const = 0;
//! This method returns information about nodes this element consist of.
//! ID is the numerical identificator of element.
//! NodeIDs is the output array of nodes IDs in correct order,
//! the same as coordinates returned by GetGeom().
//! NbNodes is number of nodes (number of items set in NodeIDs).
//! Returns False if element does not exist
Standard_EXPORT virtual Standard_Boolean GetNodesByElement (const Standard_Integer ID, TColStd_Array1OfInteger& NodeIDs, Standard_Integer& NbNodes) const = 0;
Standard_EXPORT virtual Standard_Boolean GetNodesByElement (const Standard_Integer ID,
TColStd_Array1OfInteger& NodeIDs,
Standard_Integer& NbNodes) const = 0;
//! This method returns map of all nodes the object consist of.
Standard_EXPORT virtual const TColStd_PackedMapOfInteger& GetAllNodes() const = 0;
//! This method returns map of all elements the object consist of.
Standard_EXPORT virtual const TColStd_PackedMapOfInteger& GetAllElements() const = 0;
@@ -105,13 +116,21 @@ public:
//! In the redefined method you can return normal with length more then 1, but in this case
//! the appearance of element will be more bright than usual. For ordinary brightness you must return
//! normal with length 1
Standard_EXPORT virtual Standard_Boolean GetNormal (const Standard_Integer Id, const Standard_Integer Max, Standard_Real& nx, Standard_Real& ny, Standard_Real& nz) const;
Standard_EXPORT virtual Standard_Boolean GetNormal (const Standard_Integer Id,
const Standard_Integer Max,
Standard_Real& nx,
Standard_Real& ny,
Standard_Real& nz) const;
//! This method return normal of node ranknode of face Id,
//! which is using for smooth shading presentation.
//! Returns false if normal isn't defined.
Standard_EXPORT virtual Standard_Boolean GetNodeNormal (const Standard_Integer ranknode, const Standard_Integer ElementId, Standard_Real& nx, Standard_Real& ny, Standard_Real& nz) const;
Standard_EXPORT virtual Standard_Boolean GetNodeNormal (const Standard_Integer ranknode,
const Standard_Integer ElementId,
Standard_Real& nx,
Standard_Real& ny,
Standard_Real& nz) const;
//! This method puts components of normal vectors at each node of a mesh face (at each face of a mesh volume)
//! into the output array.
//! Returns false if some problem was detected during calculation of normals.
@@ -123,13 +142,18 @@ public:
//! volume: normals to all faces of the volume are computed (not for each node!).
//! MaxNodes is maximal number of nodes an element can consist of.
//! Normals contains the result.
Standard_EXPORT virtual Standard_Boolean GetNormalsByElement (const Standard_Integer Id, const Standard_Boolean IsNodal, const Standard_Integer MaxNodes, Handle(TColStd_HArray1OfReal)& Normals) const;
Standard_EXPORT virtual Standard_Boolean GetNormalsByElement (const Standard_Integer Id,
const Standard_Boolean IsNodal,
const Standard_Integer MaxNodes,
Handle(TColStd_HArray1OfReal)& Normals) const;
//! This method returns map of all groups the object contains.
Standard_EXPORT virtual void GetAllGroups (TColStd_PackedMapOfInteger& Ids) const;
//! This method returns map of all group elements.
Standard_EXPORT virtual Standard_Boolean GetGroup (const Standard_Integer Id, MeshVS_EntityType& Type, TColStd_PackedMapOfInteger& Ids) const;
Standard_EXPORT virtual Standard_Boolean GetGroup (const Standard_Integer Id,
MeshVS_EntityType& Type,
TColStd_PackedMapOfInteger& Ids) const;
//! This method returns pointer which represents group data structure.
//! This address will be saved in MeshVS_MeshOwner, so that you can access to data structure fast
@@ -156,7 +180,13 @@ public:
//! Returns True if something is detected.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs, const Standard_Real X, const Standard_Real Y, const Standard_Real aTol, Handle(TColStd_HPackedMapOfInteger)& Nodes, Handle(TColStd_HPackedMapOfInteger)& Elements, Standard_Real& DMin);
Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs,
const Standard_Real X,
const Standard_Real Y,
const Standard_Real aTol,
Handle(TColStd_HPackedMapOfInteger)& Nodes,
Handle(TColStd_HPackedMapOfInteger)& Elements,
Standard_Real& DMin);
//! Returns maps of entities (nodes and elements) detected
//! by mouse selection with rectangular box (XMin, YMin, XMax, YMax)
@@ -164,45 +194,39 @@ public:
//! Returns True if something is detected.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs, const Standard_Real XMin, const Standard_Real YMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real aTol, Handle(TColStd_HPackedMapOfInteger)& Nodes, Handle(TColStd_HPackedMapOfInteger)& Elements);
Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs,
const Standard_Real XMin,
const Standard_Real YMin,
const Standard_Real XMax,
const Standard_Real YMax,
const Standard_Real aTol,
Handle(TColStd_HPackedMapOfInteger)& Nodes,
Handle(TColStd_HPackedMapOfInteger)& Elements);
//! Returns maps of entities (nodes and elements) detected
//! by mouse selection with the polyline <Polyline>
//! on the current veiw plane, with the tolerance aTol.
//! Returns True if something is detected.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs, const TColgp_Array1OfPnt2d& Polyline, const Bnd_Box2d& aBox, const Standard_Real aTol, Handle(TColStd_HPackedMapOfInteger)& Nodes, Handle(TColStd_HPackedMapOfInteger)& Elements);
Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs,
const TColgp_Array1OfPnt2d& Polyline,
const Bnd_Box2d& aBox,
const Standard_Real aTol,
Handle(TColStd_HPackedMapOfInteger)& Nodes,
Handle(TColStd_HPackedMapOfInteger)& Elements);
//! Filter out the maps of mesh entities so as to keep
//! only the entities that are allowed to be selected
//! according to the current context.
//! Returns True if any of the maps has been changed.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs, Handle(TColStd_HPackedMapOfInteger)& Nodes, Handle(TColStd_HPackedMapOfInteger)& Elements);
Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs,
Handle(TColStd_HPackedMapOfInteger)& Nodes,
Handle(TColStd_HPackedMapOfInteger)& Elements);
DEFINE_STANDARD_RTTIEXT(MeshVS_DataSource,MMgt_TShared)
protected:
private:
};
#endif // _MeshVS_DataSource_HeaderFile

View File

@@ -0,0 +1,168 @@
// Created on: 2015-11-25
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Graphic3d_ArrayOfSegments.hxx>
#include <Graphic3d_LOD.hxx>
#include <MeshVS_Drawer.hxx>
#include <MeshVS_DrawerAttribute.hxx>
#include <MeshVS_LODBuilder.hxx>
#include <MeshVS_MapOfTwoNodes.hxx>
#include <MeshVS_MeshPrsBuilder.hxx>
#include <MeshVS_SymmetricPairHasher.hxx>
#include <MeshVS_Tool.hxx>
#include <TColStd_HPackedMapOfInteger.hxx>
#include <TColStd_MapIteratorOfPackedMapOfInteger.hxx>
IMPLEMENT_STANDARD_RTTIEXT (MeshVS_LODBuilder, MeshVS_MeshPrsBuilder)
//=======================================================================
// function : Creation
// purpose :
//=======================================================================
MeshVS_LODBuilder::MeshVS_LODBuilder (const Handle(MeshVS_Mesh)& theParentMesh,
const MeshVS_DisplayModeFlags& theFlags,
const Handle(MeshVS_LODDataSource)& theDataSource,
const Standard_Integer theId,
const MeshVS_BuilderPriority& thePriority)
: MeshVS_MeshPrsBuilder (theParentMesh, theFlags, theDataSource, theId, thePriority)
{}
//================================================================
// Function : DrawArrays
// Purpose :
//================================================================
void MeshVS_LODBuilder::DrawArrays (const Handle(Prs3d_Presentation)& theBasePrs,
const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons,
const Handle(Graphic3d_ArrayOfPrimitives)& theLines,
const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines,
const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad,
const Standard_Boolean theIsPolygonsEdgesOff,
const Standard_Boolean theIsSelected,
const Handle(Graphic3d_AspectFillArea3d)& theFillAsp,
const Handle(Graphic3d_AspectLine3d)& theLineAsp) const
{
if (theFillAsp.IsNull())
return;
Standard_Boolean isFacePolygons = (!thePolygons.IsNull() && thePolygons->ItemNumber() > 0),
isVolumePolygons = (!theVolumesInShad.IsNull() && theVolumesInShad->ItemNumber() > 0),
isPolygons = isFacePolygons || isVolumePolygons,
isPolylines = (!theLines.IsNull() && theLines->ItemNumber() > 0),
isLinkPolylines = (!theLinkLines.IsNull() && theLinkLines->ItemNumber() > 0);
Standard_Boolean isSupressBackFaces = Standard_False;
Handle(MeshVS_Drawer) aDrawer = GetDrawer();
if (!aDrawer.IsNull())
{
aDrawer->GetBoolean (MeshVS_DA_SupressBackFaces, isSupressBackFaces);
}
Aspect_InteriorStyle aStyle;
Quantity_Color anIntColor, aBackColor, anEdgeColor;
Aspect_TypeOfLine aType;
Standard_Real aWidth;
Handle(Graphic3d_LOD) aNewLOD = theBasePrs->NewLOD();
theFillAsp->Values (aStyle, anIntColor, aBackColor, anEdgeColor, aType, aWidth);
if (isPolygons && theFillAsp->FrontMaterial().Transparency() < 0.01)
{
Handle (Graphic3d_Group) aGroup = aNewLOD->NewGroup (theBasePrs);
theFillAsp->SetEdgeOff();
if (anIntColor != aBackColor)
theFillAsp->SetDistinguishOn();
else
theFillAsp->SetDistinguishOff();
aGroup->SetClosed (isSupressBackFaces);
Handle(Graphic3d_AspectFillArea3d) aFillAsp = new Graphic3d_AspectFillArea3d (*(theFillAsp.operator->()));
if (isSupressBackFaces)
{
aFillAsp->SuppressBackFace();
}
aGroup->SetPrimitivesAspect (aFillAsp);
if (isFacePolygons)
{
aGroup->AddPrimitiveArray (thePolygons);
}
if (isVolumePolygons)
{
aGroup->AddPrimitiveArray (theVolumesInShad);
}
}
if (isPolylines && !theIsPolygonsEdgesOff)
{
Handle (Graphic3d_Group) aLGroup = aNewLOD->NewGroup (theBasePrs);
theFillAsp->SetEdgeOff();
if (theIsSelected)
aLGroup->SetPrimitivesAspect (theLineAsp);
else
{
aLGroup->SetPrimitivesAspect (theFillAsp);
aLGroup->SetPrimitivesAspect (new Graphic3d_AspectLine3d (anEdgeColor, Aspect_TOL_SOLID, aWidth));
}
aLGroup->AddPrimitiveArray (theLines);
theFillAsp->SetEdgeOn();
}
if (isLinkPolylines)
{
Handle (Graphic3d_Group) aBeamGroup = aNewLOD->NewGroup (theBasePrs);
theFillAsp->SetEdgeOff();
if (!theIsSelected)
aBeamGroup->SetPrimitivesAspect (theFillAsp);
aBeamGroup->SetPrimitivesAspect (theLineAsp);
aBeamGroup->AddPrimitiveArray (theLinkLines);
theFillAsp->SetEdgeOn();
}
if (isPolygons && theFillAsp->FrontMaterial().Transparency() >= 0.01)
{
Handle (Graphic3d_Group) aGroup = aNewLOD->NewGroup (theBasePrs);
theFillAsp->SetEdgeOff();
if (anIntColor != aBackColor)
theFillAsp->SetDistinguishOn();
else
theFillAsp->SetDistinguishOff();
aGroup->SetClosed (isSupressBackFaces);
Handle(Graphic3d_AspectFillArea3d) aFillAsp = new Graphic3d_AspectFillArea3d (*(theFillAsp.operator->()));
if (isSupressBackFaces)
{
aFillAsp->SuppressBackFace();
}
aGroup->SetPrimitivesAspect (aFillAsp);
if (isFacePolygons)
{
aGroup->AddPrimitiveArray (thePolygons);
}
if (isVolumePolygons)
{
aGroup->AddPrimitiveArray (theVolumesInShad);
}
}
}

View File

@@ -0,0 +1,59 @@
// Created on: 2015-11-25
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _MeshVS_LODBuilder_Header
#define _MeshVS_LODBuilder_Header
#include <MeshVS_Mesh.hxx>
#include <MeshVS_MeshPrsBuilder.hxx>
#include <MeshVS_LODDataSource.hxx>
//! The class is used to build graphic groups for one LOD of the presentation.
//! The only difference between usual MeshVS_MeshPrsBuilder is in approach to
//! filling the presentation: LOD groups are created instead of own groups of
//! the presentation.
class MeshVS_LODBuilder : public MeshVS_MeshPrsBuilder
{
public:
//! Creates builder with certain display mode flags, data source, ID and priority
Standard_EXPORT MeshVS_LODBuilder (const Handle(MeshVS_Mesh)& theParentMesh,
const MeshVS_DisplayModeFlags& theFlags = MeshVS_DMF_OCCMask,
const Handle(MeshVS_LODDataSource)& theDataSource = NULL,
const Standard_Integer theId = -1,
const MeshVS_BuilderPriority& thePriority = MeshVS_BP_Mesh);
Standard_EXPORT virtual ~MeshVS_LODBuilder() {};
DEFINE_STANDARD_RTTIEXT (MeshVS_LODBuilder, MeshVS_PrsBuilder)
protected:
//! Creates LOD graphic groups, adds them to base presentation and fills according to the build
//! parameters
Standard_EXPORT virtual void DrawArrays (const Handle(Prs3d_Presentation)& theBasePrs,
const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons,
const Handle(Graphic3d_ArrayOfPrimitives)& theLines,
const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines,
const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad,
const Standard_Boolean theIsPolygonsEdgesOff,
const Standard_Boolean theIsSelected,
const Handle(Graphic3d_AspectFillArea3d)& theFillAsp,
const Handle(Graphic3d_AspectLine3d)& theLineAsp) const Standard_OVERRIDE;
};
DEFINE_STANDARD_HANDLE (MeshVS_LODBuilder, MeshVS_MeshPrsBuilder)
#endif // _MeshVS_LODBuilder_Header

View File

@@ -0,0 +1,179 @@
// Created on: 2015-10-23
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <MeshVS_LODDataSource.hxx>
#include <Graphic3d_ArrayOfPoints.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Graphic3d_ArrayOfSegments.hxx>
#include <Graphic3d_LOD.hxx>
#include <MeshVS_Drawer.hxx>
#include <MeshVS_DrawerAttribute.hxx>
#include <MeshVS_Mesh.hxx>
#include <MeshVS_MapOfTwoNodes.hxx>
#include <MeshVS_MeshPrsBuilder.hxx>
#include <MeshVS_SymmetricPairHasher.hxx>
#include <MeshVS_Tool.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Root.hxx>
#include <TColStd_HPackedMapOfInteger.hxx>
#include <TColStd_MapIteratorOfPackedMapOfInteger.hxx>
#include <TColgp_SequenceOfXYZ.hxx>
#include <StlMesh_SequenceOfMeshTriangle.hxx>
#include <StlMesh_MeshTriangle.hxx>
IMPLEMENT_STANDARD_RTTIEXT (MeshVS_LODDataSource, MeshVS_DataSource)
//=======================================================================
// function : MeshVS_LODDataSource
// purpose :
//=======================================================================
MeshVS_LODDataSource::MeshVS_LODDataSource (const Handle(StlMesh_Mesh)& theMesh)
: myTriangles (1, theMesh->Triangles().Length()),
myNodes (1, theMesh->Vertices().Length())
{
if (theMesh.IsNull())
return;
const TColgp_SequenceOfXYZ& aVerts = theMesh->Vertices();
for (Standard_Integer aNodeIdx = 1; aNodeIdx <= aVerts.Length(); ++aNodeIdx)
{
myNodeIdxs.Add (aNodeIdx);
myNodes.ChangeValue (aNodeIdx) = aVerts (aNodeIdx);
}
const StlMesh_SequenceOfMeshTriangle& aTriangles = theMesh->Triangles();
for (Standard_Integer aTrgIdx = 1; aTrgIdx <= aTriangles.Length(); ++aTrgIdx)
{
myTriangleIdxs.Add (aTrgIdx);
const Handle(StlMesh_MeshTriangle)& aTriangle = aTriangles.Value (aTrgIdx);
Standard_Integer aNodeIdxs[3];
Standard_Real aNormalX, aNormalY, aNormalZ;
aTriangle->GetVertexAndOrientation (aNodeIdxs[0], aNodeIdxs[1], aNodeIdxs[2], aNormalX, aNormalY, aNormalZ);
myTriangles.ChangeValue (aTrgIdx) = Poly_Triangle (aNodeIdxs[0], aNodeIdxs[1], aNodeIdxs[2]);
}
}
//=======================================================================
// function : GetGeom
// purpose : Returns full info about the entity according to the index and type of element given
//=======================================================================
Standard_Boolean MeshVS_LODDataSource::GetGeom (const Standard_Integer theId,
const Standard_Boolean theIsElement,
TColStd_Array1OfReal& theCoords,
Standard_Integer& theNodesNb,
MeshVS_EntityType& theEntityType) const
{
if (theId < 1)
return Standard_False;
if (theIsElement)
{
if (theId > myTriangleIdxs.Extent() || theCoords.Length() < 9)
return Standard_False;
Standard_Integer aNode1, aNode2, aNode3;
myTriangles.Value (theId).Get (aNode1, aNode2, aNode3);
gp_Pnt aPnts[3] = { myNodes.Value (aNode1),
myNodes.Value (aNode2),
myNodes.Value (aNode3) };
for (Standard_Integer aPntIdx = 0, anIdx = 1; aPntIdx < 3; ++aPntIdx)
{
for (Standard_Integer aCoordIdx = 0; aCoordIdx < 3; aCoordIdx++)
{
theCoords (anIdx++) = aPnts[aPntIdx].XYZ().GetData()[aCoordIdx];
}
}
theNodesNb = 3;
theEntityType = MeshVS_ET_Face;
return Standard_True;
}
else
{
if (theId > myNodeIdxs.Extent() || theCoords.Length() < 3)
return Standard_False;
const gp_Pnt& aNode = myNodes.Value (theId);
theCoords (1) = aNode.X();
theCoords (2) = aNode.Y();
theCoords (3) = aNode.Z();
theNodesNb = 1;
theEntityType = MeshVS_ET_Node;
return Standard_True;
}
}
//=======================================================================
// function : GetGeomType
// purpose : Returns type of geometry according to the index and type of element given
//=======================================================================
Standard_Boolean MeshVS_LODDataSource::GetGeomType (const Standard_Integer /*theId*/,
const Standard_Boolean theIsElement,
MeshVS_EntityType& theEntityType) const
{
theEntityType = theIsElement ? MeshVS_ET_Face : MeshVS_ET_Node;
return Standard_True;
}
//=======================================================================
// function : GetAddr
// purpose :
//=======================================================================
Standard_Address MeshVS_LODDataSource::GetAddr (const Standard_Integer /*theId*/,
const Standard_Boolean /*theIsElement*/) const
{
return NULL;
}
//=======================================================================
// function : GetNodesByElement
// purpose : Returns nodes forming a triangle with id theId
//=======================================================================
Standard_Boolean MeshVS_LODDataSource::GetNodesByElement (const Standard_Integer theId,
TColStd_Array1OfInteger& theNodeIds,
Standard_Integer& theNodesNb) const
{
if (theId < 1 || theId > myTriangleIdxs.Extent() || theNodeIds.Length() < 3)
return Standard_False;
const Standard_Integer aLowerIdx = theNodeIds.Lower();
myTriangles.Value (theId).Get (theNodeIds.ChangeValue (aLowerIdx),
theNodeIds.ChangeValue (aLowerIdx + 1),
theNodeIds.ChangeValue (aLowerIdx + 2));
theNodesNb = 3;
return Standard_True;
}
//=======================================================================
// function : GetAllNodes
// purpose : This method makes storing usless map excusable
//=======================================================================
const TColStd_PackedMapOfInteger& MeshVS_LODDataSource::GetAllNodes() const
{
return myNodeIdxs;
}
//=======================================================================
// function : GetAllElements
// purpose : This method makes storing usless map excusable
//=======================================================================
const TColStd_PackedMapOfInteger& MeshVS_LODDataSource::GetAllElements() const
{
return myTriangleIdxs;
}

View File

@@ -0,0 +1,90 @@
// Created on: 2015-10-23
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _MeshVS_LODDataSource_Header
#define _MeshVS_LODDataSource_Header
#include <AIS_InteractiveObject.hxx>
#include <MeshVS_DataSource.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Poly_Triangle.hxx>
#include <StlMesh_Mesh.hxx>
//! The class is used to parse LOD data stored in StlMesh_Mesh object
class MeshVS_LODDataSource : public MeshVS_DataSource
{
public:
Standard_EXPORT MeshVS_LODDataSource (const Handle(StlMesh_Mesh)& theMesh);
Standard_EXPORT virtual ~MeshVS_LODDataSource() {};
//! Returns geometry information about node or element
//! ID is the numerical identificator of node or element
//! IsElement indicates this ID describe node ( if Standard_False ) or element ( if Standard_True )
//! Coords is an array of co-ordinates of node(s).
//! For node it is only 3 numbers: X, Y, Z in the strict order
//! For element it is 3*n numbers, where n is number of this element vertices
//! The order is strict also: X1, Y1, Z1, X2,...., where Xi, Yi, Zi are co-ordinates of vertices
//! NbNodes is number of nodes. It is recommended this parameter to be set to 1 for node.
//! Type is type of node or element (from enumeration). It is recommended this parameter to be set to
//! MeshVS_ET_Node for node.
Standard_EXPORT virtual Standard_Boolean GetGeom (const Standard_Integer theId,
const Standard_Boolean theIsElement,
TColStd_Array1OfReal& theCoords,
Standard_Integer& theNodesNb,
MeshVS_EntityType& theEntityType) const Standard_OVERRIDE;
//! This method is similar to GetGeom, but returns only element or node type.
Standard_EXPORT virtual Standard_Boolean GetGeomType (const Standard_Integer theId,
const Standard_Boolean theIsElement,
MeshVS_EntityType& theEntityType) const Standard_OVERRIDE;
//! This method returns pointer which represents element or node data structure.
//! This address will be saved in MeshVS_MeshEntityOwner, so that you can access to data structure fast
//! by the method Owner(). In the redefined method you can return NULL.
//! ID is the numerical identificator of node or element
//! IsElement indicates this ID describe node ( if Standard_False ) or element ( if Standard_True )
Standard_EXPORT virtual Standard_Address GetAddr (const Standard_Integer theId,
const Standard_Boolean theIsElement) const Standard_OVERRIDE;
//! This method returns information about nodes this element consist of.
//! ID is the numerical identificator of element.
//! NodeIDs is the output array of nodes IDs in correct order,
//! the same as coordinates returned by GetGeom().
//! NbNodes is number of nodes (number of items set in NodeIDs).
//! Returns False if element does not exist
Standard_EXPORT virtual Standard_Boolean GetNodesByElement (const Standard_Integer theId,
TColStd_Array1OfInteger& theNodeIds,
Standard_Integer& theNodesNb) const Standard_OVERRIDE;
//! This method returns map of all nodes the object consist of.
Standard_EXPORT virtual const TColStd_PackedMapOfInteger& GetAllNodes() const Standard_OVERRIDE;
//! This method returns map of all elements the object consist of.
Standard_EXPORT virtual const TColStd_PackedMapOfInteger& GetAllElements() const Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT (MeshVS_LODDataSource, MeshVS_DataSource)
private:
TColStd_PackedMapOfInteger myNodeIdxs;
TColStd_PackedMapOfInteger myTriangleIdxs;
TColgp_Array1OfPnt myNodes;
Poly_Array1OfTriangle myTriangles;
};
DEFINE_STANDARD_HANDLE (MeshVS_LODDataSource, MeshVS_DataSource)
#endif // _MeshVS_LODDataSource_Header

View File

@@ -28,6 +28,7 @@
#include <MeshVS_Drawer.hxx>
#include <MeshVS_DrawerAttribute.hxx>
#include <MeshVS_DummySensitiveEntity.hxx>
#include <MeshVS_LODBuilder.hxx>
#include <MeshVS_Mesh.hxx>
#include <MeshVS_MeshEntityOwner.hxx>
#include <MeshVS_MeshOwner.hxx>
@@ -137,6 +138,51 @@ MeshVS_Mesh::MeshVS_Mesh (const Standard_Boolean theIsAllowOverlapped )
myHilightDrawer->SetDouble ( MeshVS_DA_MarkerScale, 2.0 );
}
//================================================================
// Function : HasLevelsOfDetail
// Purpose :
//================================================================
Standard_Boolean MeshVS_Mesh::HasLevelsOfDetail() const
{
return !myLODDataSources.IsEmpty();
}
//================================================================
// Function : ComputeLODs
// Purpose :
//================================================================
void MeshVS_Mesh::ComputeLODs (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
TColStd_PackedMapOfInteger aDummy;
for (Standard_Integer aLODBldrIdx = 1; aLODBldrIdx <= myBuilders.Length(); ++aLODBldrIdx)
{
const Handle(MeshVS_LODBuilder) aLODBldr = Handle(MeshVS_LODBuilder)::DownCast (myBuilders.Value (aLODBldrIdx));
if (aLODBldr.IsNull())
continue;
aLODBldr->SetPresentationManager (thePrsMgr);
SetDataSource (aLODBldr->GetDataSource());
const TColStd_PackedMapOfInteger aTrgIdxs = aLODBldr->GetDataSource()->GetAllElements();
if (!aTrgIdxs.IsEmpty())
aLODBldr->Build (thePrs, aTrgIdxs, aDummy, Standard_True, theMode);
}
// Set up default ranges for LODs in shading or other display modes
if (theMode > 1)
{
const Handle(Prs3d_Presentation)& aWireframePrs = thePrsMgr->Presentation (this, 1)->Presentation();
for (Standard_Integer aLODIdx = 1; aLODIdx <= myBuilders.Length(); ++aLODIdx)
{
// Get range for wireframe mode
Standard_Real aFrom, aTo = std::numeric_limits<Standard_Real>::max();
aWireframePrs->GetDetailLevelRange (aLODIdx, aFrom, aTo);
thePrs->SetDetailLevelRange (aLODIdx, aFrom, aTo);
}
}
}
//================================================================
// Function : Compute
// Purpose :
@@ -171,9 +217,14 @@ void MeshVS_Mesh::Compute ( const Handle(PrsMgr_PresentationManager3d)& thePrsMg
thePresentation->Clear();
Standard_Integer len = myBuilders.Length();
if ( theMode > 0 )
{
for ( Standard_Integer i=1; i<=len; i++ )
{
Handle (MeshVS_PrsBuilder) aCurrent = myBuilders.Value ( i );
if (!Handle(MeshVS_LODBuilder)::DownCast (aCurrent).IsNull())
{
continue;
}
if ( !aCurrent.IsNull() && aCurrent->TestFlags ( theMode ) )
{
aCurrent->SetPresentationManager( thePrsMgr );
@@ -183,7 +234,7 @@ void MeshVS_Mesh::Compute ( const Handle(PrsMgr_PresentationManager3d)& thePrsMg
aCurrent->Build ( thePresentation, aElems, aElemsToExclude, Standard_True, theMode );
}
}
}
if ( ShowComputeTime )
{
@@ -909,6 +960,15 @@ void MeshVS_Mesh::SetDataSource( const Handle(MeshVS_DataSource)& theDataSource
myDataSource = theDataSource;
}
//================================================================
// Function : AddDataSource
// Purpose :
//================================================================
void MeshVS_Mesh::AddDataSource (const Handle(MeshVS_DataSource)& theDataSource)
{
myLODDataSources.Append (theDataSource);
}
//================================================================
// Function : HilightSelected
// Purpose :

View File

@@ -121,7 +121,10 @@ public:
//! Sets default builders' data source
Standard_EXPORT void SetDataSource (const Handle(MeshVS_DataSource)& aDataSource);
//! Adds data source to define LOD
Standard_EXPORT void AddDataSource (const Handle(MeshVS_DataSource)& theDataSource);
//! Returns default builders' drawer
Standard_EXPORT Handle(MeshVS_Drawer) GetDrawer() const;
@@ -178,6 +181,8 @@ public:
//! Returns True if the given owner represents a whole mesh.
Standard_EXPORT virtual Standard_Boolean IsWholeMeshOwner (const Handle(SelectMgr_EntityOwner)& theOwner) const;
Standard_EXPORT virtual Standard_Boolean HasLevelsOfDetail() const Standard_OVERRIDE;
friend class MeshVS_PrsBuilder;
@@ -185,6 +190,10 @@ friend class MeshVS_PrsBuilder;
protected:
Standard_EXPORT virtual void ComputeLODs (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode = 0) Standard_OVERRIDE;
//! Stores all vertices that belong to one of the faces to the given map
//! @param theAllElements [in] the map of all mesh elements
//! @param theNbMaxFaceNodes [in] the maximum amount of nodes per face, retrieved from drawer
@@ -209,10 +218,8 @@ protected:
Handle(MeshVS_Drawer) myHilightDrawer;
Handle(SelectMgr_EntityOwner) myWholeMeshOwner;
private:
MeshVS_SequenceOfPrsBuilder myBuilders;
Handle(MeshVS_PrsBuilder) myHilighter;
Handle(TColStd_HPackedMapOfInteger) myHiddenElements;
@@ -220,14 +227,7 @@ private:
Handle(TColStd_HPackedMapOfInteger) mySelectableNodes;
Handle(MeshVS_DataSource) myDataSource;
MeshVS_MeshSelectionMethod mySelectionMethod;
NCollection_Vector<Handle(MeshVS_DataSource)> myLODDataSources;
};
#endif // _MeshVS_Mesh_HeaderFile

View File

@@ -44,64 +44,105 @@ DEFINE_STANDARD_HANDLE(MeshVS_MeshPrsBuilder, MeshVS_PrsBuilder)
//! This class provides methods to compute base mesh presentation
class MeshVS_MeshPrsBuilder : public MeshVS_PrsBuilder
{
public:
//! Creates builder with certain display mode flags, data source, ID and priority
Standard_EXPORT MeshVS_MeshPrsBuilder(const Handle(MeshVS_Mesh)& Parent, const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_OCCMask, const Handle(MeshVS_DataSource)& DS = 0, const Standard_Integer Id = -1, const MeshVS_BuilderPriority& Priority = MeshVS_BP_Mesh);
Standard_EXPORT MeshVS_MeshPrsBuilder(const Handle(MeshVS_Mesh)& Parent,
const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_OCCMask,
const Handle(MeshVS_DataSource)& DS = 0,
const Standard_Integer Id = -1,
const MeshVS_BuilderPriority& Priority = MeshVS_BP_Mesh);
//! Builds base mesh presentation by calling the methods below
Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer DisplayMode) const Standard_OVERRIDE;
Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& Prs,
const TColStd_PackedMapOfInteger& IDs,
TColStd_PackedMapOfInteger& IDsToExclude,
const Standard_Boolean IsElement,
const Standard_Integer DisplayMode) const Standard_OVERRIDE;
//! Builds nodes presentation
Standard_EXPORT virtual void BuildNodes (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Integer DisplayMode) const;
Standard_EXPORT virtual void BuildNodes (const Handle(Prs3d_Presentation)& Prs,
const TColStd_PackedMapOfInteger& IDs,
TColStd_PackedMapOfInteger& IDsToExclude,
const Standard_Integer DisplayMode) const;
//! Builds elements presentation
Standard_EXPORT virtual void BuildElements (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Integer DisplayMode) const;
Standard_EXPORT virtual void BuildElements (const Handle(Prs3d_Presentation)& Prs,
const TColStd_PackedMapOfInteger& IDs,
TColStd_PackedMapOfInteger& IDsToExclude,
const Standard_Integer DisplayMode) const;
//! Builds presentation of hilighted entity
Standard_EXPORT virtual void BuildHilightPrs (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, const Standard_Boolean IsElement) const;
Standard_EXPORT virtual void BuildHilightPrs (const Handle(Prs3d_Presentation)& Prs,
const TColStd_PackedMapOfInteger& IDs,
const Standard_Boolean IsElement) const;
//! Add to array polygons or polylines representing volume
Standard_EXPORT static void AddVolumePrs (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo, const TColStd_Array1OfReal& Nodes, const Standard_Integer NbNodes, const Handle(Graphic3d_ArrayOfPrimitives)& Array, const Standard_Boolean IsReflected, const Standard_Boolean IsShrinked, const Standard_Boolean IsSelect, const Standard_Real ShrinkCoef);
Standard_EXPORT static void AddVolumePrs (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
const TColStd_Array1OfReal& Nodes,
const Standard_Integer NbNodes,
const Handle(Graphic3d_ArrayOfPrimitives)& Array,
const Standard_Boolean IsReflected,
const Standard_Boolean IsShrinked,
const Standard_Boolean IsSelect,
const Standard_Real ShrinkCoef);
//! Calculate how many polygons or polylines are necessary to draw passed topology
Standard_EXPORT static void HowManyPrimitives (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo, const Standard_Boolean AsPolygons, const Standard_Boolean IsSelect, const Standard_Integer NbNodes, Standard_Integer& Vertices, Standard_Integer& Bounds);
Standard_EXPORT static void HowManyPrimitives (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
const Standard_Boolean AsPolygons,
const Standard_Boolean IsSelect,
const Standard_Integer NbNodes,
Standard_Integer& Vertices,
Standard_Integer& Bounds);
DEFINE_STANDARD_RTTIEXT(MeshVS_MeshPrsBuilder,MeshVS_PrsBuilder)
protected:
//! Add to array of polylines some lines representing link
Standard_EXPORT void AddLinkPrs (const TColStd_Array1OfReal& theCoords, const Handle(Graphic3d_ArrayOfSegments)& theLines, const Standard_Boolean IsShrinked, const Standard_Real ShrinkCoef) const;
Standard_EXPORT void AddLinkPrs (const TColStd_Array1OfReal& theCoords,
const Handle(Graphic3d_ArrayOfSegments)& theLines,
const Standard_Boolean IsShrinked,
const Standard_Real ShrinkCoef) const;
//! Add to array of segments representing face's wire
Standard_EXPORT void AddFaceWirePrs (const TColStd_Array1OfReal& theCoords, const Standard_Integer theNbNodes, const Handle(Graphic3d_ArrayOfSegments)& theLines, const Standard_Boolean theIsShrinked, const Standard_Real theShrinkingCoef) const;
Standard_EXPORT void AddFaceWirePrs (const TColStd_Array1OfReal& theCoords,
const Standard_Integer theNbNodes,
const Handle(Graphic3d_ArrayOfSegments)& theLines,
const Standard_Boolean theIsShrinked,
const Standard_Real theShrinkingCoef) const;
//! Add to array of polygons a polygon representing face
Standard_EXPORT void AddFaceSolidPrs (const Standard_Integer ID, const TColStd_Array1OfReal& theCoords, const Standard_Integer theNbNodes, const Standard_Integer theMaxNodes, const Handle(Graphic3d_ArrayOfTriangles)& theTriangles, const Standard_Boolean theIsReflected, const Standard_Boolean theIsShrinked, const Standard_Real theShrinkCoef, const Standard_Boolean theIsMeshSmoothShading) const;
Standard_EXPORT void AddFaceSolidPrs (const Standard_Integer ID,
const TColStd_Array1OfReal& theCoords,
const Standard_Integer theNbNodes,
const Standard_Integer theMaxNodes,
const Handle(Graphic3d_ArrayOfTriangles)& theTriangles,
const Standard_Boolean theIsReflected,
const Standard_Boolean theIsShrinked,
const Standard_Real theShrinkCoef,
const Standard_Boolean theIsMeshSmoothShading) const;
//! Draw array of polygons and polylines in the certain order according to transparency
Standard_EXPORT void DrawArrays (const Handle(Prs3d_Presentation)& Prs, const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons, const Handle(Graphic3d_ArrayOfPrimitives)& theLines, const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines, const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad, const Standard_Boolean IsPolygonsEdgesOff, const Standard_Boolean IsSelected, const Handle(Graphic3d_AspectFillArea3d)& theFillAsp, const Handle(Graphic3d_AspectLine3d)& theLineAsp) const;
Standard_EXPORT virtual void DrawArrays (const Handle(Prs3d_Presentation)& Prs,
const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons,
const Handle(Graphic3d_ArrayOfPrimitives)& theLines,
const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines,
const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad,
const Standard_Boolean IsPolygonsEdgesOff,
const Standard_Boolean IsSelected,
const Handle(Graphic3d_AspectFillArea3d)& theFillAsp,
const Handle(Graphic3d_AspectLine3d)& theLineAsp) const;
//! Default calculation of center of face or link. This method if useful for shrink mode presentation
//! theCoords is array of nodes co-ordinates in the strict order X1, Y1, Z1, X2...
//! NbNodes is number of nodes an element consist of
//! xG, yG, zG are co-ordinates of center whose will be returned
Standard_EXPORT static void CalculateCenter (const TColStd_Array1OfReal& theCoords, const Standard_Integer NbNodes, Standard_Real& xG, Standard_Real& yG, Standard_Real& zG);
private:
Standard_EXPORT static void CalculateCenter (const TColStd_Array1OfReal& theCoords,
const Standard_Integer NbNodes,
Standard_Real& xG,
Standard_Real& yG,
Standard_Real& zG);
};

View File

@@ -107,6 +107,10 @@ OpenGl_GlCore44.hxx
OpenGl_LayerList.cxx
OpenGl_LayerList.hxx
OpenGl_LayerFilter.hxx
OpenGl_LOD.hxx
OpenGl_LOD.cxx
OpenGl_LODManager.hxx
OpenGl_LODManager.cxx
OpenGl_GraphicDriver.cxx
OpenGl_GraphicDriver.hxx
OpenGl_IndexBuffer.cxx

41
src/OpenGl/OpenGl_LOD.cxx Normal file
View File

@@ -0,0 +1,41 @@
// Created on: 2015-10-29
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_LOD.hxx>
IMPLEMENT_STANDARD_RTTIEXT (OpenGl_LOD, Graphic3d_LOD)
//=======================================================================
// function : NewGroup
// purpose :
//=======================================================================
Handle(Graphic3d_Group) OpenGl_LOD::NewGroup (const Handle(Graphic3d_Structure)& theParentStruct)
{
Handle(OpenGl_Group) aGroup = new OpenGl_Group (theParentStruct);
myGroups.Append (aGroup);
return aGroup;
}
//=======================================================================
// function : ReleaseGraphicResources
// purpose :
//=======================================================================
void OpenGl_LOD::ReleaseGraphicResources (const Handle(OpenGl_Context)& theGlCtx)
{
for (OpenGl_Structure::GroupIterator aGroupIter (myGroups); aGroupIter.More(); aGroupIter.Next())
{
aGroupIter.ChangeValue()->Release (theGlCtx);
}
}

45
src/OpenGl/OpenGl_LOD.hxx Normal file
View File

@@ -0,0 +1,45 @@
// Created on: 2015-10-29
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_LOD_Header
#define _OpenGl_LOD_Header
#include <Graphic3d_LOD.hxx>
#include <OpenGl_AspectFace.hxx>
#include <OpenGl_AspectLine.hxx>
#include <OpenGl_Structure.hxx>
//! This class provides an implementation of TKOpenGl-dependent LOD
//! functionality, such as creation of new graphic groups and cleaning
//! up graphic resources
class OpenGl_LOD : public Graphic3d_LOD
{
public:
Standard_EXPORT OpenGl_LOD() : Graphic3d_LOD () {};
Standard_EXPORT ~OpenGl_LOD() {};
//! Creates new graphic group for LOD rendering and adds it to the map
Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theParentStruct) Standard_OVERRIDE;
//! Releases graphic resources of each created graphic group
void ReleaseGraphicResources (const Handle(OpenGl_Context)& theGlCtx);
DEFINE_STANDARD_RTTIEXT (OpenGl_LOD, Graphic3d_LOD)
};
DEFINE_STANDARD_HANDLE (OpenGl_LOD, Graphic3d_LOD)
#endif // _OpenGl_LOD_Header

View File

@@ -0,0 +1,86 @@
// Created on: 2015-11-25
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_LOD.hxx>
#include <OpenGl_LOD.hxx>
#include <OpenGl_LODManager.hxx>
#include <algorithm>
IMPLEMENT_STANDARD_RTTIEXT (OpenGl_LODManager, Graphic3d_LODManager)
namespace
{
// Comparison operator for sorting LODs
class CompareLODS
{
public:
CompareLODS (const Graphic3d_MapOfLODs& theLODs)
: myLODs (theLODs) {}
Standard_Boolean operator() (const Standard_Integer theLeftIdx, const Standard_Integer theRightIdx) const
{
return myLODs.FindKey (theLeftIdx)->GetRange() < myLODs.FindKey (theRightIdx)->GetRange();
}
private:
void operator = (const CompareLODS&);
private:
const Graphic3d_MapOfLODs& myLODs;
};
}
//=======================================================================
// function : Creation
// purpose :
//=======================================================================
OpenGl_LODManager::OpenGl_LODManager (const Handle(Graphic3d_Structure)& theParentStructure)
: Graphic3d_LODManager (theParentStructure)
{
Standard_ASSERT_RAISE (!theParentStructure.IsNull(),
"Parent structure of LOD manager is null!");
}
//=======================================================================
// function : AddNewLOD
// purpose :
//=======================================================================
Handle(Graphic3d_LOD) OpenGl_LODManager::AddNewLOD()
{
Handle(Graphic3d_LOD) aNewLOD = new OpenGl_LOD();
myLODs.Add (aNewLOD);
myIsToSortLODs = Standard_True;
return aNewLOD;
}
//=======================================================================
// function : sortLODs
// purpose :
//=======================================================================
void OpenGl_LODManager::sortLODs()
{
Standard_Integer anIndArrSize = myLODs.Extent();
myLODIndexes.Nullify();
myLODIndexes = new TColStd_HArray1OfInteger (0, anIndArrSize - 1);
for (Standard_Integer anIdx = 0; anIdx < anIndArrSize; ++anIdx)
{
myLODIndexes->SetValue (anIdx, anIdx + 1);
}
TColStd_Array1OfInteger& anIdxArr = myLODIndexes->ChangeArray1();
std::sort (anIdxArr.begin(), anIdxArr.end(), CompareLODS (myLODs));
myIsToSortLODs = Standard_False;
}

View File

@@ -0,0 +1,48 @@
// Created on: 2015-11-25
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_LODManager_Header
#define _OpenGl_LODManager_Header
#include <Graphic3d_LODManager.hxx>
//! This class provides an API for LOD manager to TKOpenGl
//! structures, such as OpenGl_Structure. It also implements
//! the TKOpenGl-dependent functionality of LOD manager, for
//! example, creation of a new LOD.
class OpenGl_LODManager : public Graphic3d_LODManager
{
public:
//! Creates new empty manager and checks the parent structure pointer for validity
Standard_EXPORT OpenGl_LODManager (const Handle(Graphic3d_Structure)& theParentStructure);
Standard_EXPORT virtual ~OpenGl_LODManager() {};
//! Creates new LOD without any graphic groups and marks map of LODs for sorting
Standard_EXPORT virtual Handle(Graphic3d_LOD) AddNewLOD() Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT (OpenGl_LODManager, Graphic3d_LODManager)
protected:
//! Sorts added LODs according to its ranges in order to speed up
//! the process of picking the LOD to display
Standard_EXPORT virtual void sortLODs() Standard_OVERRIDE;
};
DEFINE_STANDARD_HANDLE (OpenGl_LODManager, Graphic3d_LODManager)
#endif // _OpenGl_LODManager_Header

View File

@@ -17,6 +17,8 @@
#include <OpenGl_Context.hxx>
#include <OpenGl_GlCore11.hxx>
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_LOD.hxx>
#include <OpenGl_LODManager.hxx>
#include <OpenGl_ShaderManager.hxx>
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_StructureShadow.hxx>
@@ -25,6 +27,7 @@
#include <OpenGl_Workspace.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Graphic3d_LODManager.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Structure,Graphic3d_CStructure)
@@ -424,6 +427,19 @@ Handle(Graphic3d_Group) OpenGl_Structure::NewGroup (const Handle(Graphic3d_Struc
return aGroup;
}
// =======================================================================
// function : NewLOD
// purpose :
// =======================================================================
Handle(Graphic3d_LOD) OpenGl_Structure::NewLOD (const Handle(Graphic3d_Structure)& theStruct)
{
if (myLODManager.IsNull())
{
myLODManager = new OpenGl_LODManager (theStruct);
}
return myLODManager->AddNewLOD();
}
// =======================================================================
// function : RemoveGroup
// purpose :
@@ -504,7 +520,8 @@ void OpenGl_Structure::renderGeometry (const Handle(OpenGl_Workspace)& theWorksp
myInstancedStructure->renderGeometry (theWorkspace, theHasClosed);
}
for (OpenGl_Structure::GroupIterator aGroupIter (myGroups); aGroupIter.More(); aGroupIter.Next())
const Graphic3d_SequenceOfGroup& aGroups = DrawGroups();
for (OpenGl_Structure::GroupIterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
{
theHasClosed = theHasClosed || aGroupIter.Value()->IsClosed();
aGroupIter.Value()->Render (theWorkspace);
@@ -543,6 +560,9 @@ void OpenGl_Structure::Render (const Handle(OpenGl_Workspace) &theWorkspace) con
return;
}
if (!myLODManager.IsNull() && !myLODManager->HasLODToDisplay (theWorkspace->View()->Camera()))
return;
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
// Render named status
@@ -733,6 +753,14 @@ void OpenGl_Structure::ReleaseGlResources (const Handle(OpenGl_Context)& theGlCt
{
aGroupIter.ChangeValue()->Release (theGlCtx);
}
if (!myLODManager.IsNull())
{
for (Standard_Integer aLODIdx = 1; aLODIdx <= myLODManager->NbOfDetailLevels(); ++aLODIdx)
{
Handle(OpenGl_LOD) aLOD = Handle(OpenGl_LOD)::DownCast (myLODManager->GetLODById (aLODIdx));
aLOD->ReleaseGraphicResources (theGlCtx);
}
}
if (myAspectLine != NULL)
{
myAspectLine->Release (theGlCtx.operator->());
@@ -763,3 +791,52 @@ Handle(Graphic3d_CStructure) OpenGl_Structure::ShadowLink (const Handle(Graphic3
{
return new OpenGl_StructureShadow (theManager, this);
}
//=======================================================================
//function : SetDetailLevelRange
//purpose :
//=======================================================================
void OpenGl_Structure::SetDetailLevelRange (const Standard_Integer theLODIdx,
const Standard_Real theFrom,
const Standard_Real theTo)
{
Standard_ASSERT_RAISE (theFrom < theTo,
"The upper boundary of the interval must be greater than lower one!");
if (myLODManager.IsNull() || theLODIdx < 1 || theLODIdx > myLODManager->NbOfDetailLevels())
return;
myLODManager->SetRange (theLODIdx, theFrom, theTo);
}
//=======================================================================
//function : GetDetailLevelRange
//purpose :
//=======================================================================
void OpenGl_Structure::GetDetailLevelRange (const Standard_Integer theLODIdx,
Standard_Real& theFrom,
Standard_Real& theTo) const
{
if (myLODManager.IsNull() || theLODIdx < 1 || theLODIdx > myLODManager->NbOfDetailLevels())
return;
myLODManager->GetRange (theLODIdx, theFrom, theTo);
}
//=======================================================================
//function : DrawGroups
//purpose :
//=======================================================================
const Graphic3d_SequenceOfGroup& OpenGl_Structure::DrawGroups() const
{
return myLODManager.IsNull() ? myGroups : myLODManager->GetCurrentGroups();
}
//=======================================================================
//function : NbDetailLevels
//purpose :
//=======================================================================
Standard_Integer OpenGl_Structure::NbDetailLevels() const
{
return myLODManager->NbOfDetailLevels();
}

View File

@@ -35,8 +35,10 @@
class OpenGl_Structure;
class OpenGl_GraphicDriver;
class OpenGl_LOD;
typedef NCollection_List<const OpenGl_Structure* > OpenGl_ListOfStructure;
typedef NCollection_Vector<Handle(OpenGl_LOD)> OpenGl_VectorOfLODs;
//! Implementation of low-level graphic structure.
class OpenGl_Structure : public Graphic3d_CStructure
@@ -98,16 +100,32 @@ public:
//! Create new group within this structure
Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct) Standard_OVERRIDE;
//! Create new LOD within this structure
Standard_EXPORT virtual Handle(Graphic3d_LOD) NewLOD (const Handle(Graphic3d_Structure)& theStruct) Standard_OVERRIDE;
//! Remove group from this structure
Standard_EXPORT virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup) Standard_OVERRIDE;
//! Sets range of LOD.
//! @param theLODIdx corresponds to the index of LOD in map of LOD manager. In case if no LOD was
//! removed, the LODs in map are located in order of addition and IDs are identical to the addition
//! iteration number
Standard_EXPORT virtual void SetDetailLevelRange (const Standard_Integer theLODIdx,
const Standard_Real theFrom,
const Standard_Real theTo) Standard_OVERRIDE;
//! Returns range of LOD.
//! @param theLODIdx corresponds to the index of LOD in map of LOD manager. In case if no LOD was
//! removed, the LODs in map are located in order of addition and IDs are identical to the addition
//! iteration number
Standard_EXPORT virtual void GetDetailLevelRange (const Standard_Integer theLODIdx,
Standard_Real& theFrom,
Standard_Real& theTo) const Standard_OVERRIDE;
public:
//! @return graphic groups
virtual const Graphic3d_SequenceOfGroup& DrawGroups() const
{
return myGroups;
}
virtual const Graphic3d_SequenceOfGroup& DrawGroups() const;
//! Access graphic driver
OpenGl_GraphicDriver* GlDriver() const
@@ -197,6 +215,8 @@ public:
//! Is the structure ray-tracable (contains ray-tracable elements)?
Standard_Boolean IsRaytracable() const;
Standard_EXPORT virtual Standard_Integer NbDetailLevels() const Standard_OVERRIDE;
protected:
Standard_EXPORT virtual ~OpenGl_Structure();

View File

@@ -22,6 +22,7 @@
#include <Standard_Handle.hxx>
class Graphic3d_Group;
class Graphic3d_LOD;
class Prs3d_Presentation;
@@ -44,22 +45,6 @@ public:
//! objects in the display.
//! A group also contains the attributes whose ranges are limited to the primitives in it.
Standard_EXPORT static Handle(Graphic3d_Group) NewGroup (const Handle(Prs3d_Presentation)& Prs3d);
protected:
private:
};

View File

@@ -71,7 +71,10 @@ void PrsMgr_PresentableObject::Fill (const Handle(PrsMgr_PresentationManager)& t
const Standard_Integer theMode)
{
Handle(Prs3d_Presentation) aStruct3d = thePrs->Presentation();
Compute (thePrsMgr, aStruct3d, theMode);
if (!HasLevelsOfDetail())
Compute (thePrsMgr, aStruct3d, theMode);
else
ComputeLODs (thePrsMgr, aStruct3d, theMode);
UpdateTransformation (aStruct3d);
aStruct3d->SetClipPlanes (myClipPlanes);
aStruct3d->SetTransformPersistence (GetTransformPersistenceMode(), GetTransformPersistencePoint());
@@ -523,3 +526,26 @@ Standard_Boolean PrsMgr_PresentableObject::IsMutable() const
{
return myIsMutable;
}
// =======================================================================
// function : ComputeLODs
// purpose :
// =======================================================================
void PrsMgr_PresentableObject::ComputeLODs (const Handle(PrsMgr_PresentationManager3d)& /*thePrsMgr*/,
const Handle(Prs3d_Presentation)& /*thePrs*/,
const Standard_Integer /*theMode*/)
{
if (HasLevelsOfDetail())
{
Standard_NotImplemented::Raise ("cannot compute levels of detail");
}
}
// =======================================================================
// function : HasLevelsOfDetail
// purpose :
// =======================================================================
Standard_Boolean PrsMgr_PresentableObject::HasLevelsOfDetail() const
{
return Standard_False;
}

View File

@@ -199,6 +199,11 @@ public:
//! Returns parent of current object in scene hierarchy.
Standard_EXPORT PrsMgr_PresentableObjectPointer Parent() const;
//! Must be redefined for objects represented through levels of detail.
//! Default implementation returns false, if the object is represented by
//! LODs, the method must return true.
Standard_EXPORT virtual Standard_Boolean HasLevelsOfDetail() const;
friend class PrsMgr_Presentation;
friend class PrsMgr_PresentationManager;
@@ -219,7 +224,12 @@ protected:
Standard_EXPORT PrsMgr_PresentableObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
Standard_EXPORT virtual ~PrsMgr_PresentableObject();
//! Computes levels of detail for the presentation.
Standard_EXPORT virtual void ComputeLODs (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode = 0);
//! Calculates the 3D view aPresentation and its
//! updates. The latter are managed by aPresentationManager.
//! aPresentableObject has the display mode aMode;

View File

@@ -4,3 +4,4 @@ TKService
TKernel
TKG3d
TKG2d
TKSTL

View File

@@ -55,6 +55,7 @@
#include <TopoDS_Shape.hxx>
#include <V3d_View.hxx>
#include <ViewerTest.hxx>
#include <ViewerTest_DoubleMapOfInteractiveAndName.hxx>
#include <VrmlAPI.hxx>
#include <VrmlAPI_Writer.hxx>
#include <VrmlData_DataMapOfShapeAppearance.hxx>
@@ -80,6 +81,7 @@
extern Standard_Boolean VDisplayAISObject (const TCollection_AsciiString& theName,
const Handle(AIS_InteractiveObject)& theAISObj,
Standard_Boolean theReplaceIfExists = Standard_True);
extern ViewerTest_DoubleMapOfInteractiveAndName& GetMapOfAIS();
static Standard_Integer writestl
(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
@@ -1202,6 +1204,352 @@ static Standard_Integer meshinfo(Draw_Interpretor& di,
return 0;
}
#include <AIS_InteractiveObject.hxx>
#include <BRepBuilderAPI_Copy.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
#include <BRepTools.hxx>
#include <MeshVS_LODDataSource.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <ViewerTest_AutoUpdater.hxx>
//=======================================================================
//function : MeshGenLODs
//purpose : Generates sequence of LODs for the shape given
//=======================================================================
static int MeshGenLODs (Draw_Interpretor& theDI,
Standard_Integer theArgNum,
const char** theArgs)
{
if (theArgNum < 3)
{
std::cout << "Error! Wrong number of arguments. See usage:\n";
theDI.PrintHelp (theArgs[0]);
return 1;
}
Handle(AIS_InteractiveContext) aCtx = ViewerTest::GetAISContext();
if (aCtx.IsNull())
{
std::cout << "Error! No opened viewer." << std::endl;
return 1;
}
Standard_CString aShapeName = theArgs[1];
const TopoDS_Shape aShape = DBRep::Get (aShapeName);
if (aShape.IsNull())
{
std::cout << "Error! No shape with the name " << aShapeName << "." << std::endl;
return 1;
}
const Standard_Integer aLODsNb = Draw::Atoi (theArgs[2]);
if (aLODsNb <= 0)
{
std::cout << "Error! Incorrect amount of LODs passed: " << aLODsNb << "." << std::endl;
std::cout << "Must be greater than zero." << std::endl;
return 1;
}
Standard_Boolean toPrintInfo = Standard_False;
TCollection_AsciiString aSavePath = "";
Handle(MeshVS_Mesh) aMesh = NULL;
if (theArgNum > 3)
{
for (Standard_Integer anArgIdx = 3; anArgIdx < theArgNum; ++anArgIdx)
{
TCollection_AsciiString anArg (theArgs[anArgIdx]);
anArg.LowerCase();
if (anArg == "-debug")
{
toPrintInfo = Standard_True;
}
else if (anArg == "-mesh")
{
aMesh = Handle(MeshVS_Mesh)::DownCast (GetMapOfAIS().Find2 (theArgs[++anArgIdx]));
}
else if (anArg == "-save")
{
aSavePath = TCollection_AsciiString (theArgs[++anArgIdx]);
}
}
}
// Determine max deflection of a shape
Handle(Poly_Triangulation) aFaceTrg;
TopLoc_Location aFaceLoc;
Standard_Real aMaxDefl = 0.0;
for (TopExp_Explorer anExplorer (aShape, TopAbs_FACE); anExplorer.More(); anExplorer.Next())
{
TopoDS_Face aCurFace = TopoDS::Face (anExplorer.Current());
aFaceTrg = BRep_Tool::Triangulation (aCurFace, aFaceLoc);
if (!aFaceTrg.IsNull())
{
if (aFaceTrg->Deflection() > aMaxDefl)
aMaxDefl = aFaceTrg->Deflection();
}
}
BRepTools::Clean (aShape);
BRepMesh_FastDiscret::Parameters aMeshParams;
aMeshParams.Deflection = aMaxDefl;
aMeshParams.Angle = 0.5;
aMeshParams.Relative = Standard_False;
aMeshParams.InParallel = Standard_True;
aMeshParams.MinSize = Precision::Confusion();
aMeshParams.InternalVerticesMode = Standard_True;
aMeshParams.ControlSurfaceDeflection = Standard_True;
aMeshParams.AdaptiveMin = Standard_False;
BRepMesh_IncrementalMesh aBaseMesher (aShape, aMeshParams);
aBaseMesher.Perform();
ViewerTest_AutoUpdater anAutoUpd (aCtx, ViewerTest::CurrentView());
// compute the shape for each LOD
TopoDS_Shape* aLODShapes = new TopoDS_Shape[aLODsNb];
BRepBuilderAPI_Copy aMainCopyAlgo;
aMainCopyAlgo.Perform (aShape, Standard_True, Standard_True);
aLODShapes[0] = aMainCopyAlgo.Shape();
Standard_Real aDeflDecrFactor = aMaxDefl / aLODsNb;
for (Standard_Integer aLODIdx = 1; aLODIdx < aLODsNb; ++aLODIdx)
{
BRepBuilderAPI_Copy aCopyAlgo;
aCopyAlgo.Perform (aShape, Standard_True, Standard_True);
aLODShapes[aLODIdx] = aCopyAlgo.Shape();
BRepTools::Clean (aLODShapes[aLODIdx]);
BRepMesh_FastDiscret::Parameters aParams;
aParams.Deflection = aMaxDefl - aLODIdx * aDeflDecrFactor;
aParams.Angle = 0.5;
aParams.Relative = Standard_False;
aParams.InParallel = Standard_True;
aParams.MinSize = Precision::Confusion();
aParams.InternalVerticesMode = Standard_True;
aParams.ControlSurfaceDeflection = Standard_True;
aParams.AdaptiveMin = Standard_False;
BRepMesh_IncrementalMesh aMesher (aLODShapes[aLODIdx], aParams);
aMesher.Perform();
if (toPrintInfo)
{
Standard_Integer aStatus = aMesher.GetStatusFlags();
std::cout << "LOD #" << aLODIdx << " meshing status: ";
if (!aStatus)
std::cout << " OK" << std::endl;
else
{
for (Standard_Integer aBitIdx = 0; aBitIdx < 4; ++aBitIdx)
{
if ((aStatus >> aBitIdx) & 1)
{
switch (aBitIdx + 1)
{
case 1:
std::cout << " OpenWire ";
break;
case 2:
std::cout << " SelfIntersectingWire ";
break;
case 3:
std::cout << " Failure ";
break;
case 4:
std::cout << " ReMesh ";
break;
}
}
}
std::cout << std::endl;
}
}
}
if (toPrintInfo)
{
std::cout << std::endl;
for (Standard_Integer aLODIdx = 0; aLODIdx < aLODsNb; ++aLODIdx)
{
std::cout << "LOD #" << aLODIdx + 1 << " info:" << std::endl;
if (aLODShapes[aLODIdx].IsNull())
{
std::cout << "The shape is null!" << std::endl;
}
Handle(Poly_Triangulation) aCurTrg;
TopLoc_Location aCurLoc;
Standard_Real aDefl = 0.0;
Standard_Integer aTrgsNb = 0, aNodesNb = 0;
for (TopExp_Explorer aShapeExp (aLODShapes[aLODIdx], TopAbs_FACE); aShapeExp.More(); aShapeExp.Next())
{
TopoDS_Face aCurFace = TopoDS::Face (aShapeExp.Current());
aCurTrg = BRep_Tool::Triangulation (aCurFace, aCurLoc);
if (!aCurTrg.IsNull())
{
aTrgsNb += aCurTrg->NbTriangles();
aNodesNb += aCurTrg->NbNodes();
if (aCurTrg->Deflection() > aDefl)
aDefl = aCurTrg->Deflection();
}
}
std::cout << "deflection : " << aDefl << std::endl;
std::cout << "triangles nb: " << aTrgsNb << std::endl;
std::cout << "nodes nb : " << aNodesNb << std::endl;
std::cout << std::endl;
}
}
if (aSavePath != "")
{
if (aSavePath.Value (aSavePath.Length()) != '/')
{
aSavePath = aSavePath + "/";
}
aSavePath = aSavePath + aShapeName + "_LOD";
for (Standard_Integer aLODIdx = 0; aLODIdx < aLODsNb; ++aLODIdx)
{
StlAPI_Writer aWriter;
aWriter.ASCIIMode() = Standard_False;
TCollection_AsciiString aPath = aSavePath + aLODIdx + ".stl";
StlAPI_ErrorStatus aStatus = aWriter.Write (aLODShapes[aLODIdx], aPath.ToCString());
switch (aStatus)
{
case StlAPI_CannotOpenFile:
std::cout << "Error! Cannot create/open a file with the name: " << aPath << std::endl;
break;
case StlAPI_StatusOK:
default:
std::cout << "LOD" << aLODIdx << " was written sucessfully to the file " << aPath << std::endl;
}
}
}
return 0;
}
#include <MeshVS_LODBuilder.hxx>
static int MeshLOD (Draw_Interpretor& theDI,
Standard_Integer theArgNum,
const char** theArgs)
{
struct DetailLevelData
{
public:
DetailLevelData()
: myMesh (NULL),
myFrom (-DBL_MAX),
myTo (DBL_MAX) {}
public:
Handle(StlMesh_Mesh) myMesh;
Standard_Real myFrom;
Standard_Real myTo;
};
if (theArgNum < 3)
{
std::cout << "Error! Wrong number of arguments. See usage:\n";
theDI.PrintHelp (theArgs[0]);
return 1;
}
Handle(AIS_InteractiveContext) aCtx = ViewerTest::GetAISContext();
if (aCtx.IsNull())
{
std::cout << "Error! No opened viewer." << std::endl;
return 1;
}
Standard_CString aShapeName = theArgs[1];
if (GetMapOfAIS().IsBound2 (aShapeName))
{
std::cout << "Error! The context already has an interactive object with the name " << aShapeName << "." << std::endl;
return 1;
}
const TCollection_AsciiString aPathToLODInfo = Draw::Atoi (theArgs[2]);
if (aPathToLODInfo == "")
{
std::cout << "Error! Path to LOD info must not be empty!" << std::endl;
return 1;
}
std::ifstream aLODInfoFile (theArgs[2]);
NCollection_List<DetailLevelData> myLODDataList;
Handle(StlMesh_Mesh) aLargestMesh;
for (std::string aLODInfoStr; getline (aLODInfoFile, aLODInfoStr);)
{
DetailLevelData aData;
std::istringstream aStream (aLODInfoStr);
std::vector<std::string> aTokens;
std::copy (std::istream_iterator<std::string> (aStream),
std::istream_iterator<std::string>(),
std::back_inserter (aTokens));
for (Standard_Integer aTokenIdx = 0; aTokenIdx < aTokens.size(); ++aTokenIdx)
{
if (aTokens[aTokenIdx] == "-path")
{
OSD_Path aFile (aTokens[++aTokenIdx].c_str());
Handle(Draw_ProgressIndicator) aProgress = new Draw_ProgressIndicator (theDI, 1);
Handle(StlMesh_Mesh) aSTLMesh = RWStl::ReadFile (aFile, aProgress);
if (aSTLMesh.IsNull())
{
std::cout << "Error! Can not read LOD located at the path: " << aTokens[aTokenIdx] << std::endl;
return 1;
}
aData.myMesh = aSTLMesh;
if (aLargestMesh.IsNull() || aSTLMesh->Triangles().Length() > aLargestMesh->Triangles().Length())
{
aLargestMesh = aSTLMesh;
}
}
else if (aTokens[aTokenIdx] == "-from")
{
aData.myFrom = Draw::Atof (aTokens[++aTokenIdx].c_str());
}
else if (aTokens[aTokenIdx] == "-to")
{
aData.myTo = Draw::Atof (aTokens[++aTokenIdx].c_str());
}
}
myLODDataList.Append (aData);
}
if (aLargestMesh.IsNull())
{
std::cout << "Error! No meshes found in lod info file!" << std::endl;
return 1;
}
Handle(MeshVS_Mesh) anOriginMesh = new MeshVS_Mesh();
for (NCollection_List<DetailLevelData>::Iterator aLODDataIter (myLODDataList); aLODDataIter.More(); aLODDataIter.Next())
{
Handle(MeshVS_LODDataSource) aLOD = new MeshVS_LODDataSource (aLODDataIter.Value().myMesh);
anOriginMesh->AddDataSource (aLOD);
Handle(MeshVS_LODBuilder) aLODBuilder = new MeshVS_LODBuilder (anOriginMesh.operator->());
aLODBuilder->SetDataSource (aLOD);
aLODBuilder->GetDrawer()->SetColor (MeshVS_DA_EdgeColor, Quantity_NOC_YELLOW);
anOriginMesh->AddBuilder (aLODBuilder);
}
// Hide all nodes by default
Handle(TColStd_HPackedMapOfInteger) aNodes = new TColStd_HPackedMapOfInteger();
Standard_Integer aLen = aLargestMesh->Vertices().Length();
for (Standard_Integer anIndex = 1; anIndex <= aLen; ++anIndex)
aNodes->ChangeMap().Add (anIndex);
anOriginMesh->SetHiddenNodes (aNodes);
anOriginMesh->SetSelectableNodes (aNodes);
VDisplayAISObject (aShapeName, anOriginMesh);
aCtx->Deactivate (anOriginMesh);
Standard_Integer aLODIdx = 1;
for (NCollection_List<DetailLevelData>::Iterator aLODDataIter (myLODDataList); aLODDataIter.More(); aLODDataIter.Next())
{
anOriginMesh->Presentation()->SetDetailLevelRange (aLODIdx, aLODDataIter.Value().myFrom, aLODDataIter.Value().myTo);
aLODIdx++;
}
Handle(V3d_View) aView = ViewerTest::CurrentView();
if (!aView.IsNull())
aView->FitAll();
return 0;
}
//-----------------------------------------------------------------------------
void XSDRAWSTLVRML::InitCommands (Draw_Interpretor& theCommands)
@@ -1232,6 +1580,24 @@ void XSDRAWSTLVRML::InitCommands (Draw_Interpretor& theCommands)
theCommands.Add ("meshdeform", "display deformed mesh", __FILE__, meshdeform, g );
theCommands.Add ("mesh_edge_width", "set width of edges", __FILE__, mesh_edge_width, g );
theCommands.Add ("meshinfo", "displays the number of nodes and triangles", __FILE__, meshinfo, g );
theCommands.Add ("meshgenlods",
"meshgenlods shapeName lodsNb [-save pathToFolder] [-mesh meshName] [-debug]"
"\n\t\t: Generates sequence of LODs for the shape with shapeName in amount of lodsNb."
"\n\t\t: lodsNb means the exact amount of physical LODs to generate, e.g. the main"
"\n\t\t: object's presentation is not considered as a separate level of detail here."
"\n\t\t: [-debug] enables printing of meshing status and each LOD's info.",
__FILE__, MeshGenLODs, g);
theCommands.Add ("meshlod",
"meshlod shapeName pathToFileWithLODInfo"
"\n\t\t: Creates an object with the name shapeName that has LODs described in file stored at"
"\n\t\t: pathToFileWithLODInfo. Each string in the file is a full description of LOD. It must"
"\n\t\t: be filled using the following form:"
"\n\t\t: -path pathToLOD [-from fromRange] [-to toRange], where"
"\n\t\t: pathToLOD is a path to STL file with LOD mesh, fromRange and toRange define a depth"
"\n\t\t: range where the LOD will be visible. Each of range parameters is optional, but in this"
"\n\t\t: case, it will be equal to positive and negative max double correspondingly."
"\n\t\t: It is assumed that ranges are non-overlapping segments of the real axis."
__FILE__, MeshLOD, g);
}
//==============================================================================

24
tests/bugs/vis/bug26812 Normal file
View File

@@ -0,0 +1,24 @@
set aPathToData ""
set aTmpFolder ""
pload ALL
vinit
meshlod m $aTmpFolder/lod_data.txt
##########################################################################
# to generate brep file for LODs generaion, it is requred to use
# iges shapes. the following sequence of commands creates both
# stl and brep files for the iges shape
##########################################################################
# igesbrep $aPathToData/iges/bearing.iges res *
# vdisplay res
# # write created brep to file
# save res $aTmpFolder/bearing.brep
# trinfo res
# # copy maximal deflection value, then re-mesh the shape with proper
# # deflection
# tclean res
# incmesh res $maxDeflection
# # save corresponding stl with the same triangulation as will be used
# # for generaion of LODs
# writestl res $aTmpFolder/bearing.stl