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Author SHA1 Message Date
Nikolay Gavrilov
54283ac5c3 0027223: Visualization, Ray Tracing - add support of clipping planes 2022-11-18 12:01:42 +03:00
9 changed files with 424 additions and 11 deletions

View File

@@ -101,7 +101,7 @@ public:
}
//! Pass clip planes to the associated graphic driver structure
void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) { myClipPlanes = thePlanes; }
virtual void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) { myClipPlanes = thePlanes; }
//! @return bounding box of this presentation
const Graphic3d_BndBox3d& BoundingBox() const

View File

@@ -521,6 +521,18 @@ Standard_Boolean OpenGl_RaytraceGeometry::UpdateTextureHandles (const Handle(Ope
return Standard_True;
}
// =======================================================================
// function : OpenGl_RaytraceClipPlanes
// purpose : Creates new set of clipping planes
// =======================================================================
OpenGl_RaytraceClipPlanes::OpenGl_RaytraceClipPlanes()
{
for (Standard_Integer aPlaneIdx = 0; aPlaneIdx < MAX_PLANE_NUMBER; ++aPlaneIdx)
{
myClipPlanes[aPlaneIdx * 2] = BVH_Vec4f(-1.f, -1.f, -1.f, -1.f);
}
}
namespace OpenGl_Raytrace
{
// =======================================================================

View File

@@ -169,6 +169,133 @@ private:
};
//! Set of clipping planes specific for OpenGL primitive array.
class OpenGl_RaytraceClipPlanes
{
public:
//! Maximum number of clipping planes used in ray-tracing for each
//! OpenGL primitive array. This is not implementation restriction,
//! but it is reasonable to limit max number of planes in order to
//! simplify GLSL data representation.
static const Standard_Integer MAX_PLANE_NUMBER = 8;
//! State of clipping plane.
enum ClipPlaneState {
CLIP_PLANE_OFF = -1, //!< plane is deactivated
CLIP_PLANE_VIEW = 0, //!< plane is in view space
CLIP_PLANE_WORLD = 1 //!< plane is in world space
};
//! Wrapper for clipping plane configuration.
class ClipPlane
{
public:
//! Creates new clipping plane wrapper.
ClipPlane(BVH_Vec4f& theSettings,
BVH_Vec4f& theEquation) : mySettings(theSettings),
myEquation(theEquation) {}
//! Sets 4D equation vector for clipping plane.
void SetEquation(const BVH_Vec4d& theEquation, const ClipPlaneState theState = CLIP_PLANE_WORLD)
{
for (Standard_Integer anIndex = 0; anIndex < 4; ++anIndex)
{
myEquation[anIndex] = static_cast<Standard_ShortReal> (theEquation[anIndex]);
}
SetState(theState);
}
//! Returns state of clipping plane.
ClipPlaneState State()
{
return static_cast<ClipPlaneState> ((int)mySettings.x());
}
//! Sets state of clipping plane.
void SetState(const ClipPlaneState theState)
{
mySettings.x() = static_cast<Standard_ShortReal> (theState);
}
private:
//! Settings of clipping plane.
BVH_Vec4f& mySettings;
//! 4D equation vector of clipping plane.
BVH_Vec4f& myEquation;
};
public:
//! Creates new set of clipping planes.
OpenGl_RaytraceClipPlanes();
//! Returns clipping plane for the given index.
ClipPlane operator[] (const Standard_Integer theIndex)
{
return ClipPlane(myClipPlanes[theIndex * 2 + 0],
myClipPlanes[theIndex * 2 + 1]);
}
//! Returns packed (serialized) representation of clipping planes set.
const Standard_ShortReal* Packed()
{
return reinterpret_cast<Standard_ShortReal*> (this);
}
private:
//! Serialized clipping planes storage.
BVH_Vec4f myClipPlanes[MAX_PLANE_NUMBER * 2];
};
//! Stores transform properties of ray-tracing object.
class OpenGl_RaytraceTransform : public BVH_Transform<Standard_ShortReal, 4>
{
public:
//! Value of invalid clipping plane set.
static const Standard_Integer NO_CLIPPING = -1;
public:
//! Creates new identity transformation.
OpenGl_RaytraceTransform() : BVH_Transform<Standard_ShortReal, 4>()
{
myClipSetID = NO_CLIPPING; // no clipping by default
}
//! Creates new transformation with specified matrix.
OpenGl_RaytraceTransform(const BVH_Mat4f& theTransform) : BVH_Transform<Standard_ShortReal, 4>(theTransform)
{
myClipSetID = NO_CLIPPING; // no clipping by default
}
//! Returns ID of associated set of clipping planes.
Standard_Integer ClipSetID() const
{
return myClipSetID;
}
//! Sets ID of associated set of clipping planes.
void SetClipSetID(const Standard_Integer theClipSetID)
{
myClipSetID = theClipSetID;
}
protected:
//! ID of associated set of clipping planes.
Standard_Integer myClipSetID;
};
//! Stores geometry of ray-tracing scene.
class OpenGl_RaytraceGeometry : public BVH_Geometry<Standard_ShortReal, 3>
{
@@ -192,6 +319,10 @@ public:
//! Array of 'front' material properties.
std::vector<OpenGl_RaytraceMaterial,
NCollection_StdAllocator<OpenGl_RaytraceMaterial> > Materials;
//! Array of sets of clipping plane parameters.
std::vector<OpenGl_RaytraceClipPlanes,
NCollection_StdAllocator<OpenGl_RaytraceClipPlanes> > ClipPlanes;
//! Global ambient from all light sources.
BVH_Vec4f Ambient;

View File

@@ -236,6 +236,20 @@ Standard_Boolean OpenGl_Structure::IsRaytracable() const
&& myInstancedStructure->IsRaytracable();
}
// =======================================================================
// function : SetClipPlanes
// purpose :
// =======================================================================
void OpenGl_Structure::SetClipPlanes(const Handle(Graphic3d_SequenceOfHClipPlane)&thePlanes)
{
Graphic3d_CStructure::SetClipPlanes(thePlanes);
if (IsRaytracable())
{
++myModificationState;
}
}
// =======================================================================
// function : UpdateRaytracableState
// purpose :

View File

@@ -132,6 +132,9 @@ protected:
//! Updates ray-tracable status for structure and its parents.
void UpdateStateIfRaytracable (const Standard_Boolean toCheck = Standard_True) const;
//! Pass clip planes to the associated graphic driver structure
void SetClipPlanes(const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes);
//! Renders groups of structure without applying any attributes (i.e. transform, material etc).
//! @param theWorkspace current workspace
//! @param theHasClosed flag will be set to TRUE if structure contains at least one group of closed primitives

View File

@@ -574,6 +574,7 @@ protected: //! @name data types related to ray-tracing
OpenGl_RT_uSceneEps,
OpenGl_RT_uLightAmbnt,
OpenGl_RT_uLightCount,
OpenGl_RT_uNbClipPlanes,
// background params
OpenGl_RT_uBackColorTop,
@@ -1019,6 +1020,8 @@ protected: //! @name fields related to ray-tracing
Handle(OpenGl_TextureBuffer) myRaytraceMaterialTexture;
//! Texture buffer of light source properties.
Handle(OpenGl_TextureBuffer) myRaytraceLightSrcTexture;
//! Texture buffer of clipping planes parameters.
Handle(OpenGl_TextureBuffer) myRaytraceClippingTexture;
//! 1st framebuffer (FBO) to perform adaptive FSAA.
//! Used in compatibility mode (no adaptive sampling).

View File

@@ -65,11 +65,12 @@ namespace
static const Graphic3d_TextureUnit OpenGl_RT_RaytraceMaterialTexture = Graphic3d_TextureUnit_9;
static const Graphic3d_TextureUnit OpenGl_RT_RaytraceLightSrcTexture = Graphic3d_TextureUnit_10;
static const Graphic3d_TextureUnit OpenGl_RT_RaytraceClippingTexture = Graphic3d_TextureUnit_11;
static const Graphic3d_TextureUnit OpenGl_RT_FsaaInputTexture = Graphic3d_TextureUnit_11;
static const Graphic3d_TextureUnit OpenGl_RT_PrevAccumTexture = Graphic3d_TextureUnit_12;
static const Graphic3d_TextureUnit OpenGl_RT_FsaaInputTexture = Graphic3d_TextureUnit_12;
static const Graphic3d_TextureUnit OpenGl_RT_PrevAccumTexture = Graphic3d_TextureUnit_13;
static const Graphic3d_TextureUnit OpenGl_RT_RaytraceDepthTexture = Graphic3d_TextureUnit_13;
static const Graphic3d_TextureUnit OpenGl_RT_RaytraceDepthTexture = Graphic3d_TextureUnit_14;
}
// =======================================================================
@@ -512,6 +513,47 @@ Standard_Boolean OpenGl_View::addRaytraceGroups (const OpenGl_Structure*
const Handle(TopLoc_Datum3D)& theTrsf,
const Handle(OpenGl_Context)& theGlContext)
{
// ID of clipping plane set
Standard_Integer aClipSetID = OpenGl_RaytraceTransform::NO_CLIPPING;
// Collect clipping planes of structure scope
if (!theStructure->ClipPlanes().IsNull())
//if (!theStructure->ClipPlanes()->IsEmpty())
{
NCollection_Handle<Graphic3d_SequenceOfHClipPlane> aUserPlanes;
for (Graphic3d_SequenceOfHClipPlane::Iterator aClipIter(theStructure->ClipPlanes()); aClipIter.More(); aClipIter.Next())
{
const Handle(Graphic3d_ClipPlane)& aClipPlane = aClipIter.Value();
if (aClipPlane->IsOn())
{
if (aUserPlanes.IsNull())
{
aUserPlanes = new Graphic3d_SequenceOfHClipPlane();
}
aUserPlanes->Append(aClipPlane);
}
}
if (!aUserPlanes.IsNull())
{
myRaytraceGeometry.ClipPlanes.push_back(OpenGl_RaytraceClipPlanes());
Standard_Integer aPlaneIdx = 0;
for (Graphic3d_SequenceOfHClipPlane::Iterator aClipIter(*aUserPlanes); aClipIter.More(); aClipIter.Next(), ++aPlaneIdx)
{
if (myRaytraceGeometry.ClipPlanes.size() >= OpenGl_RaytraceClipPlanes::MAX_PLANE_NUMBER)
{
break;
}
myRaytraceGeometry.ClipPlanes.back()[aPlaneIdx].SetEquation(aClipIter.Value()->GetEquation());
}
aClipSetID = static_cast<Standard_Integer> (myRaytraceGeometry.ClipPlanes.size() - 1);
}
}
OpenGl_Mat4 aMat4;
for (OpenGl_Structure::GroupIterator aGroupIter (theStructure->Groups()); aGroupIter.More(); aGroupIter.Next())
{
@@ -551,13 +593,19 @@ Standard_Boolean OpenGl_View::addRaytraceGroups (const OpenGl_Structure*
if (aSetIter != myArrayToTrianglesMap.end())
{
OpenGl_TriangleSet* aSet = aSetIter->second;
opencascade::handle<BVH_Transform<Standard_ShortReal, 4> > aTransform = new BVH_Transform<Standard_ShortReal, 4>();
OpenGl_RaytraceTransform* aTransform = new OpenGl_RaytraceTransform;
if (!theTrsf.IsNull())
{
theTrsf->Trsf().GetMat4 (aMat4);
aTransform->SetTransform (aMat4);
}
if (aClipSetID != OpenGl_RaytraceTransform::NO_CLIPPING)
{
aTransform->SetClipSetID(aClipSetID);
}
aSet->SetProperties (aTransform);
if (aSet->MaterialIndex() != OpenGl_TriangleSet::INVALID_MATERIAL && aSet->MaterialIndex() != aMatID)
{
@@ -568,13 +616,19 @@ Standard_Boolean OpenGl_View::addRaytraceGroups (const OpenGl_Structure*
{
if (Handle(OpenGl_TriangleSet) aSet = addRaytracePrimitiveArray (aPrimArray, aMatID, 0))
{
opencascade::handle<BVH_Transform<Standard_ShortReal, 4> > aTransform = new BVH_Transform<Standard_ShortReal, 4>();
OpenGl_RaytraceTransform* aTransform = new OpenGl_RaytraceTransform;
if (!theTrsf.IsNull())
{
theTrsf->Trsf().GetMat4 (aMat4);
aTransform->SetTransform (aMat4);
}
if (aClipSetID != OpenGl_RaytraceTransform::NO_CLIPPING)
{
aTransform->SetClipSetID(aClipSetID);
}
aSet->SetProperties (aTransform);
myRaytraceGeometry.Objects().Append (aSet);
}
@@ -1669,6 +1723,8 @@ Standard_Boolean OpenGl_View::initRaytraceResources (const Standard_Integer theS
"uRaytraceMaterialTexture", OpenGl_RT_RaytraceMaterialTexture);
aShaderProgram->SetSampler (theGlContext,
"uRaytraceLightSrcTexture", OpenGl_RT_RaytraceLightSrcTexture);
aShaderProgram->SetSampler(theGlContext,
"uRaytraceClippingTexture", OpenGl_RT_RaytraceClippingTexture);
if (anIndex == 1)
{
@@ -1713,6 +1769,8 @@ Standard_Boolean OpenGl_View::initRaytraceResources (const Standard_Integer theS
aShaderProgram->GetUniformLocation (theGlContext, "uLightCount");
myUniformLocations[anIndex][OpenGl_RT_uLightAmbnt] =
aShaderProgram->GetUniformLocation (theGlContext, "uGlobalAmbient");
myUniformLocations[anIndex][OpenGl_RT_uNbClipPlanes] =
aShaderProgram->GetUniformLocation(theGlContext, "uNbClipPlanes");
myUniformLocations[anIndex][OpenGl_RT_uFsaaOffset] =
aShaderProgram->GetUniformLocation (theGlContext, "uFsaaOffset");
@@ -1850,6 +1908,7 @@ void OpenGl_View::releaseRaytraceResources (const Handle(OpenGl_Context)& theGlC
nullifyResource (theGlContext, myRaytraceLightSrcTexture);
nullifyResource (theGlContext, myRaytraceMaterialTexture);
nullifyResource (theGlContext, myRaytraceClippingTexture);
myRaytraceGeometry.ReleaseResources (theGlContext);
@@ -2190,7 +2249,23 @@ Standard_Boolean OpenGl_View::uploadRaytraceData (const Handle(OpenGl_Context)&
return Standard_False;
}
}
/////////////////////////////////////////////////////////////////////////////
// Create clip planes buffer
if (myRaytraceClippingTexture.IsNull()) // create clipping planes buffer
{
myRaytraceClippingTexture = new OpenGl_TextureBuffer;
if (!myRaytraceClippingTexture->Create(theGlContext))
{
#ifdef RAY_TRACE_PRINT_INFO
std::cout << "Error: Failed to create buffer for clip plane data" << std::endl;
#endif
return Standard_False;
}
}
/////////////////////////////////////////////////////////////////////////////
// Write transform buffer
@@ -2203,11 +2278,16 @@ Standard_Boolean OpenGl_View::uploadRaytraceData (const Handle(OpenGl_Context)&
OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> (
myRaytraceGeometry.Objects().ChangeValue (anElemIndex).operator->());
const BVH_Transform<Standard_ShortReal, 4>* aTransform = dynamic_cast<const BVH_Transform<Standard_ShortReal, 4>* > (aTriangleSet->Properties().get());
const OpenGl_RaytraceTransform* aTransform = dynamic_cast<const OpenGl_RaytraceTransform*> (aTriangleSet->Properties().operator->());
Standard_ASSERT_RETURN (aTransform != NULL,
"OpenGl_TriangleSet does not contain transform", Standard_False);
aNodeTransforms[anElemIndex] = aTransform->Inversed();
// Note: write clip plane ID in last matrix component, because
// the last matrix row is not used for transformation purposes
aNodeTransforms[anElemIndex].SetValue(3, 3, aTransform->ClipSetID());
}
aResult &= mySceneTransformTexture->Init (theGlContext, 4,
@@ -2372,6 +2452,23 @@ Standard_Boolean OpenGl_View::uploadRaytraceData (const Handle(OpenGl_Context)&
}
}
/////////////////////////////////////////////////////////////////////////////
// Write clip planes buffer
if (myRaytraceGeometry.ClipPlanes.size() != 0)
{
aResult &= myRaytraceClippingTexture->Init(theGlContext, 4,
GLsizei(myRaytraceGeometry.ClipPlanes.size() * 16), myRaytraceGeometry.ClipPlanes.front().Packed());
if (!aResult)
{
#ifdef RAY_TRACE_PRINT_INFO
std::cout << "Error: Failed to upload clipping planes buffer" << std::endl;
#endif
return Standard_False;
}
}
myIsRaytraceDataValid = myRaytraceGeometry.Objects().Size() != 0;
#ifdef RAY_TRACE_PRINT_INFO
@@ -2646,6 +2743,9 @@ Standard_Boolean OpenGl_View::setUniformState (const Standard_Integer the
theProgram->SetUniform (theGlContext,
myUniformLocations[theProgramId][OpenGl_RT_uLightCount], aLightSourceBufferSize);
theProgram->SetUniform (theGlContext,
myUniformLocations[theProgramId][OpenGl_RT_uNbClipPlanes], (int)myRaytraceGeometry.ClipPlanes.size());
// Set array of 64-bit texture handles
if (theGlContext->arbTexBindless != NULL && myRaytraceGeometry.HasTextures())
{
@@ -2779,6 +2879,7 @@ void OpenGl_View::bindRaytraceTextures (const Handle(OpenGl_Context)& theGlConte
mySceneTransformTexture ->BindTexture (theGlContext, OpenGl_RT_SceneTransformTexture);
myRaytraceMaterialTexture->BindTexture (theGlContext, OpenGl_RT_RaytraceMaterialTexture);
myRaytraceLightSrcTexture->BindTexture (theGlContext, OpenGl_RT_RaytraceLightSrcTexture);
myRaytraceClippingTexture->BindTexture (theGlContext, OpenGl_RT_RaytraceClippingTexture);
}
// =======================================================================
@@ -2797,6 +2898,7 @@ void OpenGl_View::unbindRaytraceTextures (const Handle(OpenGl_Context)& theGlCon
mySceneTransformTexture ->UnbindTexture (theGlContext, OpenGl_RT_SceneTransformTexture);
myRaytraceMaterialTexture->UnbindTexture (theGlContext, OpenGl_RT_RaytraceMaterialTexture);
myRaytraceLightSrcTexture->UnbindTexture (theGlContext, OpenGl_RT_RaytraceLightSrcTexture);
myRaytraceClippingTexture->UnbindTexture (theGlContext, OpenGl_RT_RaytraceClippingTexture);
theGlContext->core15fwd->glActiveTexture (GL_TEXTURE0);
}

View File

@@ -70,6 +70,8 @@ uniform isamplerBuffer uGeometryTriangTexture;
uniform samplerBuffer uRaytraceMaterialTexture;
//! Texture buffer of light source properties.
uniform samplerBuffer uRaytraceLightSrcTexture;
//! Texture buffer of clipping planes properties.
uniform samplerBuffer uRaytraceClippingTexture;
#ifdef BACKGROUND_CUBEMAP
//! Environment cubemap texture.
@@ -87,6 +89,8 @@ uniform samplerBuffer uRaytraceLightSrcTexture;
uniform int uLightCount;
//! Intensity of global ambient light.
uniform vec4 uGlobalAmbient;
//! Number of clipping planes.
uniform int uNbClipPlanes;
//! Enables/disables hard shadows.
uniform int uShadowsEnabled;
@@ -460,6 +464,12 @@ struct SSubTree
#define MATERIAL_TRS2(index) (19 * index + 8)
#define MATERIAL_TRS3(index) (19 * index + 9)
#define IS_PLANE_ACTIVE(params) (params.x != -1.F)
#define IS_PLANE_HIDDEN(params) (params.x == -1.F)
#define PLANE_SETTINGS(trsf, index) (16 * int(trsf.w) + 2 * index + 0)
#define PLANE_EQUATION(trsf, index) (16 * int(trsf.w) + 2 * index + 1)
#define TRS_OFFSET(treelet) treelet.SubData.x
#define BVH_OFFSET(treelet) treelet.SubData.y
#define VRT_OFFSET(treelet) treelet.SubData.z
@@ -512,6 +522,9 @@ STriangle SceneNearestHit (in SRay theRay, in vec3 theInverse, inout SIntersect
SSubTree aSubTree = SSubTree (theRay, theInverse, EMPTY_ROOT);
float aClipMax = MAXFLOAT;
float aClipMin = -MAXFLOAT;
for (bool toContinue = true; toContinue; /* none */)
{
ivec4 aData = texelFetch (uSceneNodeInfoTexture, aNode);
@@ -620,7 +633,7 @@ STriangle SceneNearestHit (in SRay theRay, in vec3 theInverse, inout SIntersect
IntersectTriangle (aSubTree.TrsfRay, aPoints[0], aPoints[1], aPoints[2], aTimeUV, aNormal);
if (aTimeUV.x < theHit.Time)
if (aTimeUV.x > aClipMin && aTimeUV.x < aClipMax && aTimeUV.x < theHit.Time)
{
aTriangle.TriIndex = aTriIndex;
for (int i = 0; i < 3; ++i)
@@ -646,12 +659,33 @@ STriangle SceneNearestHit (in SRay theRay, in vec3 theInverse, inout SIntersect
}
else if (aData.x > 0) // switch node
{
aClipMax = MAXFLOAT;
aClipMin = -MAXFLOAT;
aSubTree.SubData = ivec4 (4 * aData.x - 4, aData.yzw); // store BVH sub-root
vec4 aInvTransf0 = texelFetch (uSceneTransformTexture, TRS_OFFSET (aSubTree) + 0);
vec4 aInvTransf1 = texelFetch (uSceneTransformTexture, TRS_OFFSET (aSubTree) + 1);
vec4 aInvTransf2 = texelFetch (uSceneTransformTexture, TRS_OFFSET (aSubTree) + 2);
vec4 aInvTransf3 = texelFetch (uSceneTransformTexture, TRS_OFFSET (aSubTree) + 3);
for (int aPlaneIdx = 0; aInvTransf3.w >= 0.0 && aPlaneIdx < uNbClipPlanes; ++aPlaneIdx)
{
vec4 aSettings = texelFetch (uRaytraceClippingTexture, PLANE_SETTINGS (aInvTransf3, aPlaneIdx));
vec4 aEquation = texelFetch (uRaytraceClippingTexture, PLANE_EQUATION (aInvTransf3, aPlaneIdx));
float aNdotD = -dot (aEquation.xyz, theRay.Direct);
if (IS_PLANE_ACTIVE (aSettings))
{
float aPlaneTime = (dot (aEquation.xyz, theRay.Origin) + aEquation.w) / aNdotD;
if (aNdotD < 0.0)
aClipMin = max (aClipMin, aPlaneTime);
else
aClipMax = min (aClipMax, aPlaneTime);
}
}
aSubTree.TrsfRay.Direct = MatrixColMultiplyDir (theRay.Direct,
aInvTransf0,
@@ -689,6 +723,9 @@ float SceneAnyHit (in SRay theRay, in vec3 theInverse, in float theDistance)
int aStop = -1; // BVH level switch
SSubTree aSubTree = SSubTree (theRay, theInverse, EMPTY_ROOT);
float aClipMax = MAXFLOAT;
float aClipMin = -MAXFLOAT;
for (bool toContinue = true; toContinue; /* none */)
{
@@ -798,12 +835,12 @@ float SceneAnyHit (in SRay theRay, in vec3 theInverse, in float theDistance)
IntersectTriangle (aSubTree.TrsfRay, aPoint0, aPoint1, aPoint2, aTimeUV, aNormal);
#ifdef TRANSPARENT_SHADOWS
if (aTimeUV.x < theDistance)
if (aTimeUV.x > aClipMin && aTimeUV.x < aClipMax && aTimeUV.x < theDistance)
{
aFactor *= 1.f - texelFetch (uRaytraceMaterialTexture, MATERIAL_TRAN (aTriangle.w)).x;
}
#else
if (aTimeUV.x < theDistance)
if (aTimeUV.x > aClipMin && aTimeUV.x < aClipMax && aTimeUV.x < theDistance)
{
aFactor = 0.f;
}
@@ -822,12 +859,33 @@ float SceneAnyHit (in SRay theRay, in vec3 theInverse, in float theDistance)
}
else if (aData.x > 0) // switch node
{
aClipMax = MAXFLOAT;
aClipMin = -MAXFLOAT;
aSubTree.SubData = ivec4 (4 * aData.x - 4, aData.yzw); // store BVH sub-root
vec4 aInvTransf0 = texelFetch (uSceneTransformTexture, TRS_OFFSET (aSubTree) + 0);
vec4 aInvTransf1 = texelFetch (uSceneTransformTexture, TRS_OFFSET (aSubTree) + 1);
vec4 aInvTransf2 = texelFetch (uSceneTransformTexture, TRS_OFFSET (aSubTree) + 2);
vec4 aInvTransf3 = texelFetch (uSceneTransformTexture, TRS_OFFSET (aSubTree) + 3);
for (int aPlaneIdx = 0; aInvTransf3.w >= 0.0 && aPlaneIdx < uNbClipPlanes; ++aPlaneIdx)
{
vec4 aSettings = texelFetch (uRaytraceClippingTexture, PLANE_SETTINGS (aInvTransf3, aPlaneIdx));
vec4 aEquation = texelFetch (uRaytraceClippingTexture, PLANE_EQUATION (aInvTransf3, aPlaneIdx));
float aNdotD = -dot (aEquation.xyz, theRay.Direct);
if (IS_PLANE_ACTIVE (aSettings))
{
float aPlaneTime = (dot (aEquation.xyz, theRay.Origin) + aEquation.w) / aNdotD;
if (aNdotD < 0.0)
aClipMin = max (aClipMin, aPlaneTime);
else
aClipMax = min (aClipMax, aPlaneTime);
}
}
aSubTree.TrsfRay.Direct = MatrixColMultiplyDir (theRay.Direct,
aInvTransf0,

View File

@@ -0,0 +1,90 @@
pload MODELING VISUALIZATION
vclear
vinit name=View1 w=512 h=512
vglinfo
# setup light sources
vlight -clear
vlight -add POSITIONAL -headLight 0 -pos 0.5 0.5 0.85 -smoothRadius 0.06 -intensity 30.0 -name pntlight
vvbo 0
vsetdispmode 1
vcamera -persp
# setup outer box
box b 1 1 1
explode b FACE
vdisplay -noupdate b_1 b_2 b_3 b_5 b_6
vlocation -noupdate b_1 -setLocation 1 0 0
vlocation -noupdate b_2 -setLocation -1 0 0
vlocation -noupdate b_3 -setLocation 0 1 0
vlocation -noupdate b_5 -setLocation 0 0 1
vlocation -noupdate b_6 -setLocation 0 0 -1
vsetmaterial -noupdate b_1 plastic
vsetmaterial -noupdate b_2 plastic
vsetmaterial -noupdate b_3 plastic
vsetmaterial -noupdate b_5 plastic
vsetmaterial -noupdate b_6 plastic
vbsdf b_1 -kd 1 0.3 0.3 -ks 0
vbsdf b_2 -kd 0.3 0.5 1 -ks 0
vbsdf b_3 -kd 1 -ks 0
vbsdf b_5 -kd 1 -ks 0
vbsdf b_6 -kd 1 -ks 0
vfront
vfit
# setup first inner sphere
psphere s 0.2
vdisplay -noupdate s
vlocation -noupdate s -setLocation 0.21 0.5 0.2
vsetmaterial -noupdate s glass
vbsdf s -absorpColor 0.8 0.8 1.0
vbsdf s -absorpCoeff 6
# setup first inner box
box c 0.3 0.3 0.2
vdisplay -noupdate c
vlocation -noupdate c -reset -rotate 0 0 0 0 0 1 -30 -translate 0.55 0.5 0.0
vsetmaterial -noupdate c plastic
vbsdf c -kd 1.0 0.8 0.2 -ks 0.3 -n
# setup second inner box
box g 0.25 0.25 0.4
vdisplay -noupdate g
vlocation -noupdate g -reset -rotate 0 0 0 0 0 1 10 -translate 0.4 0.1 0.0
vsetmaterial -noupdate g glass
vbsdf g -absorpColor 0.8 1.0 0.8
vbsdf g -absorpCoeff 6
# setup second inner sphere
psphere r 0.1
vdisplay -noupdate r
vsetmaterial -noupdate r plastic
vbsdf r -kd 0.5 0.9 0.3 -ks 0.3 -baseRoughness 0.0 -n
vbsdf r -baseFresnel Constant 1.0
vlocation r -setLocation 0.5 0.65 0.1
vclipplane create pln
vclipplane change pln equation 0 0 1 -0.1
vclipplane set pln object s
vclipplane set pln object r
vclipplane set pln object c
vclipplane create pln2
vclipplane change pln2 equation 0 0 -1 0.15
vclipplane set pln2 object s
vclipplane set pln2 object r
vclipplane set pln2 object c
puts "Trying path tracing mode..."
vrenderparams -ray -gi -rayDepth 8
puts "Make several path tracing iterations to refine the picture, please wait..."
vfps 100
vdump $imagedir/${casename}.png
puts "Done. To improve the image further, or after view manipulations, give command:"
puts "vfps \[nb_iteratons\] or vrepaint -continuous"