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2 Commits
Author | SHA1 | Date | |
---|---|---|---|
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df9377619e | ||
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f6d3cadd89 |
@@ -27,6 +27,8 @@
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#include <V3d_Viewer.hxx>
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#include <WNT_HIDSpaceMouse.hxx>
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#include <iostream>
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// =======================================================================
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// function : AIS_ViewController
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// purpose :
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@@ -2246,6 +2248,12 @@ void AIS_ViewController::handleCameraActions (const Handle(AIS_InteractiveContex
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myGL.Orientation.ToFitAll = false;
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}
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if (theView->Viewer()->Grid()->IsActive()
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&& theView->Viewer()->GridEcho())
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{
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theView->Viewer()->Grid()->Update();
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}
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if (myGL.IsNewGesture)
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{
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if (myAnchorPointPrs1->HasInteractiveContext())
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@@ -16,10 +16,10 @@
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IMPLEMENT_STANDARD_RTTIEXT(Aspect_Grid,Standard_Transient)
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Aspect_Grid::Aspect_Grid (const Standard_Real theXOrigin,
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const Standard_Real theYOrigin,
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const Standard_Real theAngle,
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const Quantity_Color& theColor,
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const Quantity_Color& theTenthColor)
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const Standard_Real theYOrigin,
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const Standard_Real theAngle,
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const Quantity_Color& theColor,
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const Quantity_Color& theTenthColor)
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: myRotationAngle (theAngle),
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myXOrigin (theXOrigin),
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myYOrigin (theYOrigin),
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@@ -60,7 +60,7 @@ void Aspect_Grid::Rotate (const Standard_Real theAngle)
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}
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void Aspect_Grid::Translate (const Standard_Real theDx,
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const Standard_Real theDy)
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const Standard_Real theDy)
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{
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myXOrigin += theDx;
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myYOrigin += theDy;
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@@ -69,7 +69,7 @@ void Aspect_Grid::Translate (const Standard_Real theDx,
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}
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void Aspect_Grid::SetColors (const Quantity_Color& theColor,
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const Quantity_Color& theTenthColor)
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const Quantity_Color& theTenthColor)
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{
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myColor = theColor;
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myTenthColor = theTenthColor;
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@@ -77,16 +77,16 @@ void Aspect_Grid::SetColors (const Quantity_Color& theColor,
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}
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void Aspect_Grid::Colors (Quantity_Color& theColor,
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Quantity_Color& theTenthColor) const
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Quantity_Color& theTenthColor) const
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{
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theColor = myColor;
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theTenthColor = myTenthColor;
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}
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void Aspect_Grid::Hit (const Standard_Real theX,
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const Standard_Real theY,
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Standard_Real& theGridX,
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Standard_Real& theGridY) const
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const Standard_Real theY,
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Standard_Real& theGridX,
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Standard_Real& theGridY) const
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{
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if (myIsActive)
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{
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@@ -86,6 +86,9 @@ public:
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//! Display the grid at screen.
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Standard_EXPORT virtual void Display() = 0;
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//!
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Standard_EXPORT virtual void Update() = 0;
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//! Erase the grid from screen.
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Standard_EXPORT virtual void Erase() const = 0;
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@@ -27,31 +27,35 @@ Aspect_RectangularGrid::Aspect_RectangularGrid(
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const Standard_Real aFirstAngle,
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const Standard_Real aSecondAngle,
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const Standard_Real aRotationAngle)
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:Aspect_Grid(anXOrigin,anYOrigin,aRotationAngle),myXStep(aXStep),myYStep(aYStep),myFirstAngle(aFirstAngle),mySecondAngle(aSecondAngle)
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: Aspect_Grid (anXOrigin,anYOrigin,aRotationAngle),
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myXStep (aXStep),
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myYStep (aYStep),
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myFirstAngle (aFirstAngle),
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mySecondAngle (aSecondAngle)
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{
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Standard_NumericError_Raise_if(!CheckAngle (aFirstAngle,mySecondAngle),
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"networks are parallel");
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Standard_NegativeValue_Raise_if(aXStep < 0. , "invalid x step");
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Standard_NegativeValue_Raise_if(aYStep < 0. , "invalid y step");
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Standard_NullValue_Raise_if(aXStep == 0. , "invalid x step");
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Standard_NullValue_Raise_if(aYStep == 0. , "invalid y step");
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Standard_NumericError_Raise_if (!CheckAngle (aFirstAngle, mySecondAngle),
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"networks are parallel");
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Standard_NegativeValue_Raise_if (aXStep < 0.0, "invalid x step");
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Standard_NegativeValue_Raise_if (aYStep < 0.0, "invalid y step");
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Standard_NullValue_Raise_if (aXStep == 0.0, "invalid x step");
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Standard_NullValue_Raise_if (aYStep == 0.0, "invalid y step");
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}
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void Aspect_RectangularGrid::SetXStep(const Standard_Real aStep) {
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Standard_NegativeValue_Raise_if(aStep < 0. , "invalid x step");
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Standard_NullValue_Raise_if(aStep == 0. , "invalid y step");
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void Aspect_RectangularGrid::SetXStep (const Standard_Real aStep)
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{
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Standard_NegativeValue_Raise_if (aStep < 0.0, "invalid x step");
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Standard_NullValue_Raise_if (aStep == 0.0, "invalid y step");
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myXStep = aStep;
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Init();
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UpdateDisplay();
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}
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void Aspect_RectangularGrid::SetYStep(const Standard_Real aStep) {
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Standard_NegativeValue_Raise_if(aStep < 0. , "invalid x step");
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Standard_NullValue_Raise_if(aStep == 0. , "invalid y step");
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void Aspect_RectangularGrid::SetYStep (const Standard_Real aStep)
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{
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Standard_NegativeValue_Raise_if (aStep < 0.0, "invalid x step");
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Standard_NullValue_Raise_if (aStep == 0.0, "invalid y step");
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myYStep = aStep;
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Init();
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UpdateDisplay();
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@@ -60,67 +64,72 @@ void Aspect_RectangularGrid::SetYStep(const Standard_Real aStep) {
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void Aspect_RectangularGrid::SetAngle (const Standard_Real anAngle1,
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const Standard_Real anAngle2)
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{
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Standard_NumericError_Raise_if(!CheckAngle (anAngle1,anAngle2 ),
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"axis are parallel");
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Standard_NumericError_Raise_if (!CheckAngle (anAngle1,anAngle2),
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"axis are parallel");
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myFirstAngle = anAngle1;
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mySecondAngle = anAngle2;
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Init();
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UpdateDisplay();
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}
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void Aspect_RectangularGrid::SetGridValues(
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const Standard_Real theXOrigin,
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const Standard_Real theYOrigin,
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const Standard_Real theXStep,
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const Standard_Real theYStep,
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const Standard_Real theRotationAngle) {
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void Aspect_RectangularGrid::SetGridValues (
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const Standard_Real theXOrigin,
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const Standard_Real theYOrigin,
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const Standard_Real theXStep,
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const Standard_Real theYStep,
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const Standard_Real theRotationAngle)
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{
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myXOrigin = theXOrigin;
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myYOrigin = theYOrigin;
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Standard_NegativeValue_Raise_if(theXStep < 0. , "invalid x step");
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Standard_NullValue_Raise_if(theXStep == 0. , "invalid x step");
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Standard_NegativeValue_Raise_if (theXStep < 0.0, "invalid x step");
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Standard_NullValue_Raise_if (theXStep == 0.0, "invalid x step");
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myXStep = theXStep;
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Standard_NegativeValue_Raise_if(theYStep < 0. , "invalid y step");
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Standard_NullValue_Raise_if(theYStep == 0. , "invalid y step");
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Standard_NegativeValue_Raise_if (theYStep < 0.0, "invalid y step");
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Standard_NullValue_Raise_if (theYStep == 0.0, "invalid y step");
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myYStep = theYStep;
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myRotationAngle = theRotationAngle;
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Init();
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UpdateDisplay();
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}
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void Aspect_RectangularGrid::Compute(const Standard_Real X,
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const Standard_Real Y,
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Standard_Real& gridX,
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Standard_Real& gridY) const {
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void Aspect_RectangularGrid::Compute (const Standard_Real X,
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const Standard_Real Y,
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Standard_Real& gridX,
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Standard_Real& gridY) const
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{
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Standard_Real D1 = b1 * X - a1 * Y - c1;
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Standard_Real D2 = b2 * X - a2 * Y - c2;
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Standard_Integer n1 = Standard_Integer ( Abs(D1)/myXStep + 0.5);
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Standard_Integer n2 = Standard_Integer ( Abs(D2)/myYStep + 0.5);
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Standard_Real offset1 = c1 + Standard_Real(n1) * Sign (myXStep , D1);
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Standard_Real offset2 = c2 + Standard_Real(n2) * Sign (myYStep , D2);
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Standard_Real Delta = a1*b2 - b1*a2;
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gridX = ( offset2*a1 - offset1*a2) /Delta;
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gridY = ( offset2*b1 - offset1*b2) /Delta;
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Standard_Integer n1 = Standard_Integer (Abs (D1) / myXStep + 0.5);
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Standard_Integer n2 = Standard_Integer (Abs (D2) / myYStep + 0.5);
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Standard_Real offset1 = c1 + Standard_Real(n1) * Sign (myXStep, D1);
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Standard_Real offset2 = c2 + Standard_Real(n2) * Sign (myYStep, D2);
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Standard_Real Delta = a1 * b2 - b1 * a2;
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gridX = (offset2 * a1 - offset1 * a2) / Delta;
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gridY = (offset2 * b1 - offset1 * b2) / Delta;
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}
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Standard_Real Aspect_RectangularGrid::XStep() const {
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Standard_Real Aspect_RectangularGrid::XStep() const
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{
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return myXStep;
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}
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Standard_Real Aspect_RectangularGrid::YStep() const {
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Standard_Real Aspect_RectangularGrid::YStep() const
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{
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return myYStep;
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}
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Standard_Real Aspect_RectangularGrid::FirstAngle() const {
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Standard_Real Aspect_RectangularGrid::FirstAngle() const
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{
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return myFirstAngle;
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}
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Standard_Real Aspect_RectangularGrid::SecondAngle() const {
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Standard_Real Aspect_RectangularGrid::SecondAngle() const
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{
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return mySecondAngle;
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}
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void Aspect_RectangularGrid::Init () {
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void Aspect_RectangularGrid::Init()
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{
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//+zov Fixing CTS17856
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// a1 = Cos (myFirstAngle + RotationAngle() );
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// b1 = Sin (myFirstAngle + RotationAngle() );
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@@ -132,28 +141,39 @@ void Aspect_RectangularGrid::Init () {
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Standard_Real angle1 = myFirstAngle + RotationAngle();
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Standard_Real angle2 = mySecondAngle + RotationAngle();
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if ( angle1 != 0. ) {
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a1 = -Sin (angle1);
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if (angle1 != 0.0)
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{
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a1 = -Sin (angle1);
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b1 = Cos (angle1);
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c1 = XOrigin() * b1 - YOrigin() * a1;
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} else {
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a1 = 0.; b1 = 1.; c1 = XOrigin();
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}
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else
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{
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a1 = 0.0;
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b1 = 1.0;
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c1 = XOrigin();
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}
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if ( angle2 != 0. ) {
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angle2 += M_PI / 2.;
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a2 = -Sin (angle2);
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if (angle2 != 0.0)
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{
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angle2 += M_PI / 2.0;
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a2 = -Sin (angle2);
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b2 = Cos (angle2);
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c2 = XOrigin() * b2 - YOrigin() * a2;
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} else {
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a2 = -1.; b2 = 0.; c2 = YOrigin();
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}
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else
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{
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a2 = -1.0;
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b2 = 0.0;
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c2 = YOrigin();
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}
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//-zov
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}
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Standard_Boolean Aspect_RectangularGrid::CheckAngle(const Standard_Real alpha,
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const Standard_Real beta) const {
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return (Abs( Sin(alpha) * Cos(beta + M_PI / 2.) - Cos(alpha) * Sin(beta + M_PI / 2.)) != 0) ;
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Standard_Boolean Aspect_RectangularGrid::CheckAngle (const Standard_Real alpha,
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const Standard_Real beta) const
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{
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return (Abs (Sin (alpha) * Cos (beta + M_PI / 2.0) - Cos (alpha) * Sin (beta + M_PI / 2.0)) != 0);
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}
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//=======================================================================
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@@ -2183,3 +2183,104 @@ Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getColoredQuadProgram()
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return aProgSrc;
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}
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Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getGridProgram() const
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{
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Handle(Graphic3d_ShaderProgram) aProgSrc = new Graphic3d_ShaderProgram();
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Graphic3d_ShaderObject::ShaderVariableList aUniforms, aStageInOuts;
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aStageInOuts.Append (Graphic3d_ShaderObject::ShaderVariable ("vec3 NearPoint", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
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aStageInOuts.Append (Graphic3d_ShaderObject::ShaderVariable ("vec3 FarPoint", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
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aStageInOuts.Append (Graphic3d_ShaderObject::ShaderVariable ("mat4 MVP", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
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aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("float uZNear", Graphic3d_TOS_FRAGMENT));
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aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("float uZFar", Graphic3d_TOS_FRAGMENT));
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aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("bool uIsDrawAxis", Graphic3d_TOS_FRAGMENT));
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TCollection_AsciiString aSrcVert = TCollection_AsciiString()
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+ EOL"vec3 gridPlane[6] = vec3[] (vec3( 1, 1, 0), vec3(-1, -1, 0), vec3(-1, 1, 0),"
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EOL" vec3(-1, -1, 0), vec3( 1, 1, 0), vec3( 1, -1, 0));"
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EOL"vec3 UnprojectPoint (float aX, float anY, float aZ)"
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EOL"{"
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EOL" vec4 anUnprojPnt = occModelWorldMatrixInverse * occWorldViewMatrixInverse * occProjectionMatrixInverse * vec4 (aX, anY, aZ, 1.0);"
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EOL" return anUnprojPnt.xyz / anUnprojPnt.w;"
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EOL"}"
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EOL"void main()"
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EOL"{"
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EOL" vec3 aVertex = gridPlane[gl_VertexID];"
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EOL" NearPoint = UnprojectPoint (aVertex.x, aVertex.y, 0.0);"
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EOL" FarPoint = UnprojectPoint (aVertex.x, aVertex.y, 1.0);"
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EOL" MVP = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix;"
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EOL" gl_Position = vec4 (aVertex, 1.0);"
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EOL"}";
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TCollection_AsciiString aSrcFrag = TCollection_AsciiString()
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+ EOL"vec4 grid (vec3 theFragPos3D, vec3 theColor, float theScale, bool theIsDrawAxis)"
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EOL"{"
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EOL" vec2 aCoord = theFragPos3D.xy * theScale;"
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EOL" vec2 aDerivative = fwidth (aCoord);"
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EOL" vec2 aGrid = abs (fract (aCoord - 0.5) - 0.5) / aDerivative;"
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EOL" float aLine = min (aGrid.x, aGrid.y);"
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EOL" float aMinY = min (aDerivative.y, 1);"
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EOL" float aMinX = min (aDerivative.x, 1);"
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EOL" vec4 aColor = vec4 (theColor, round (1.0 - min (aLine, 1.0)));"
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EOL" if (uIsDrawAxis && theIsDrawAxis)"
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EOL" {"
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EOL" bool isYAxis = -aMinX < aCoord.x && aCoord.x < aMinX;"
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EOL" bool isXAxis = -aMinY < aCoord.y && aCoord.y < aMinY;"
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EOL" if (isXAxis && isYAxis) { aColor.xyz = vec3 (0.0, 0.0, 1.0); }"
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EOL" else if (isXAxis) { aColor.xyz = vec3 (1.0, 0.0, 0.0); }"
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EOL" else if (isYAxis) { aColor.xyz = vec3 (0.0, 1.0, 0.0); }"
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EOL" }"
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EOL" return aColor;"
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EOL" }"
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EOL"float computeDepth (vec3 thePos)"
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EOL"{"
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EOL" vec4 aClipSpacePos = MVP * vec4 (thePos, 1.0);"
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EOL" return (aClipSpacePos.z / aClipSpacePos.w);"
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EOL"}"
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EOL"float computeLinearDepth (vec3 thePos)"
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EOL"{"
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EOL" float aClipSpaceDepth = computeDepth (thePos) * 2.0 - 1.0;"
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EOL" float aLinearDepth = (2.0 * uZNear * uZFar) / (uZFar + uZNear - aClipSpaceDepth * (uZFar - uZNear));"
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EOL" return aLinearDepth / uZFar;"
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EOL"}"
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EOL"void main()"
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EOL"{"
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EOL" float aParam = -NearPoint.z / (FarPoint.z - NearPoint.z);"
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EOL" vec3 aFragPos3D = NearPoint + aParam * (FarPoint - NearPoint);"
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EOL" float aLinearDepth = computeLinearDepth (aFragPos3D);"
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// TODO : Compute scale
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EOL" vec4 aBigGridColor = grid (aFragPos3D, vec3 (0.8), 0.01, true);"
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EOL" vec4 aColor = aBigGridColor.a == 0.0"
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EOL" ? grid (aFragPos3D, vec3 (0.2), 0.1, false)"
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EOL" : aBigGridColor;"
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EOL" float aDepth = computeDepth (aFragPos3D);"
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EOL" float aFar = gl_DepthRange.far;"
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EOL" float aNear = gl_DepthRange.near;"
|
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EOL" aDepth = ((aFar - aNear) * aDepth + aNear + aFar) * 0.5;"
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EOL" if (aColor.a == 0.0 || (-1.0 < aLinearDepth && aLinearDepth < 0.0))"
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EOL" {"
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EOL" discard;"
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EOL" };"
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// TODO : Get actual background color
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EOL" vec4 aBackgroundColor = vec4 (0.0, 0.0, 0.0, 1.0);"
|
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EOL" if (abs (aLinearDepth) > 1.0)"
|
||||
EOL" {"
|
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EOL" float anInterpVal = float (aLinearDepth > 0.0) - sign (aLinearDepth) * clamp (1.0 / (abs (aLinearDepth) - 1.0), 0.5, 1.0);"
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EOL" aColor = mix (aColor, aBackgroundColor, anInterpVal);"
|
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EOL" }"
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EOL" gl_FragDepth = aDepth;"
|
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EOL" occFragColor = aColor;"
|
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EOL"}";
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|
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defaultGlslVersion (aProgSrc, "grid", 0);
|
||||
aProgSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (aSrcVert, Graphic3d_TOS_VERTEX, aUniforms, aStageInOuts));
|
||||
aProgSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (aSrcFrag, Graphic3d_TOS_FRAGMENT, aUniforms, aStageInOuts));
|
||||
|
||||
return aProgSrc;
|
||||
}
|
||||
|
@@ -148,6 +148,9 @@ protected:
|
||||
//! Generates shader program to render correctly colored quad.
|
||||
Standard_EXPORT Handle(Graphic3d_ShaderProgram) getColoredQuadProgram() const;
|
||||
|
||||
//! Generates shader program to render grid.
|
||||
Standard_EXPORT Handle(Graphic3d_ShaderProgram) getGridProgram() const;
|
||||
|
||||
//! Prepare GLSL source for IBL generation used in PBR pipeline.
|
||||
Standard_EXPORT Handle(Graphic3d_ShaderProgram) getPBREnvBakingProgram (Standard_Integer theIndex) const;
|
||||
|
||||
|
@@ -1361,6 +1361,27 @@ Standard_Boolean OpenGl_ShaderManager::preparePBREnvBakingProgram (Standard_Inte
|
||||
return Standard_True;
|
||||
}
|
||||
|
||||
// =======================================================================
|
||||
// function : prepareGridProgram
|
||||
// purpose :
|
||||
// =======================================================================
|
||||
Standard_Boolean OpenGl_ShaderManager::prepareGridProgram()
|
||||
{
|
||||
Handle(Graphic3d_ShaderProgram) aProgramSrc = getGridProgram();
|
||||
|
||||
TCollection_AsciiString aKey;
|
||||
if (!Create (aProgramSrc, aKey, myGridProgram))
|
||||
{
|
||||
myGridProgram = new OpenGl_ShaderProgram(); // just mark as invalid
|
||||
return Standard_False;
|
||||
}
|
||||
|
||||
myContext->BindProgram (myGridProgram);
|
||||
myContext->BindProgram (Handle(OpenGl_ShaderProgram)());
|
||||
|
||||
return Standard_True;
|
||||
}
|
||||
|
||||
// =======================================================================
|
||||
// function : GetBgCubeMapProgram
|
||||
// purpose :
|
||||
|
@@ -225,6 +225,16 @@ public:
|
||||
return myContext->BindProgram (myPBREnvBakingProgram[theIndex]);
|
||||
}
|
||||
|
||||
//! Bind program for IBL maps generation in PBR pipeline.
|
||||
Standard_Boolean BindGridProgram()
|
||||
{
|
||||
if (myGridProgram.IsNull())
|
||||
{
|
||||
prepareGridProgram();
|
||||
}
|
||||
return myContext->BindProgram (myGridProgram);
|
||||
}
|
||||
|
||||
//! Generates shader program to render environment cubemap as background.
|
||||
Standard_EXPORT const Handle(Graphic3d_ShaderProgram)& GetBgCubeMapProgram();
|
||||
|
||||
@@ -709,6 +719,8 @@ protected:
|
||||
Standard_Boolean IsPbrAllowed() const { return myShadingModel == Graphic3d_TypeOfShadingModel_Pbr
|
||||
|| myShadingModel == Graphic3d_TypeOfShadingModel_PbrFacet; }
|
||||
|
||||
Standard_EXPORT Standard_Boolean prepareGridProgram();
|
||||
|
||||
protected:
|
||||
|
||||
//! Packed properties of light source
|
||||
@@ -776,6 +788,7 @@ protected:
|
||||
Handle(Graphic3d_ShaderProgram) myBgCubeMapProgram; //!< program for background cubemap rendering
|
||||
Handle(Graphic3d_ShaderProgram) myBgSkydomeProgram; //!< program for background cubemap rendering
|
||||
Handle(Graphic3d_ShaderProgram) myColoredQuadProgram; //!< program for correct quad rendering
|
||||
Handle(OpenGl_ShaderProgram) myGridProgram; //!< program for grid rendering
|
||||
|
||||
Handle(OpenGl_ShaderProgram) myStereoPrograms[Graphic3d_StereoMode_NB]; //!< standard stereo programs
|
||||
|
||||
|
@@ -2433,6 +2433,12 @@ void OpenGl_View::render (Graphic3d_Camera::Projection theProjection,
|
||||
aContext->core11fwd->glDisable (GL_LIGHTING);
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// Step 3: Redraw grid
|
||||
// ====================================
|
||||
|
||||
renderGrid();
|
||||
|
||||
// =================================
|
||||
// Step 3: Redraw main plane
|
||||
// =================================
|
||||
@@ -2525,6 +2531,35 @@ void OpenGl_View::render (Graphic3d_Camera::Projection theProjection,
|
||||
}
|
||||
}
|
||||
|
||||
// =======================================================================
|
||||
// function : renderGrid
|
||||
// purpose :
|
||||
// =======================================================================
|
||||
void OpenGl_View::renderGrid()
|
||||
{
|
||||
const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext();
|
||||
|
||||
aContext->ShaderManager()->UpdateModelWorldStateTo (aContext->ModelWorldState.Current());
|
||||
aContext->ShaderManager()->UpdateProjectionStateTo (aContext->ProjectionState.Current());
|
||||
aContext->ShaderManager()->UpdateWorldViewStateTo (aContext->WorldViewState.Current());
|
||||
|
||||
aContext->core11fwd->glEnable (GL_BLEND);
|
||||
aContext->core11fwd->glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
if (aContext->ShaderManager()->BindGridProgram())
|
||||
{
|
||||
const Handle(OpenGl_ShaderProgram)& aProg = aContext->ActiveProgram();
|
||||
aProg->SetUniform (aContext, "uZNear", GLfloat (aContext->Camera()->ZNear()));
|
||||
aProg->SetUniform (aContext, "uZFar", GLfloat (aContext->Camera()->ZFar()));
|
||||
// TODO : add param to draw command
|
||||
aProg->SetUniform (aContext, "uIsDrawAxis", GLboolean (true));
|
||||
|
||||
aContext->ShaderManager()->PushState (aContext->ActiveProgram());
|
||||
aContext->core20fwd->glDrawArrays (GL_TRIANGLES, 0, 6);
|
||||
aContext->BindProgram (NULL);
|
||||
}
|
||||
}
|
||||
|
||||
// =======================================================================
|
||||
// function : InvalidateBVHData
|
||||
// purpose :
|
||||
|
@@ -390,6 +390,9 @@ protected: //! @name Rendering of GL graphics (with prepared drawing buffer).
|
||||
OpenGl_FrameBuffer* theOitAccumFbo,
|
||||
const Standard_Boolean theToDrawImmediate);
|
||||
|
||||
//! Renders grid
|
||||
Standard_EXPORT void renderGrid();
|
||||
|
||||
//! Renders trihedron.
|
||||
void renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace);
|
||||
|
||||
|
@@ -91,7 +91,8 @@ V3d_CircularGrid::~V3d_CircularGrid()
|
||||
|
||||
void V3d_CircularGrid::SetColors (const Quantity_Color& aColor, const Quantity_Color& aTenthColor)
|
||||
{
|
||||
if( myColor != aColor || myTenthColor != aTenthColor ) {
|
||||
if( myColor != aColor || myTenthColor != aTenthColor )
|
||||
{
|
||||
myColor = aColor;
|
||||
myTenthColor = aTenthColor;
|
||||
myCurAreDefined = Standard_False;
|
||||
@@ -99,35 +100,40 @@ void V3d_CircularGrid::SetColors (const Quantity_Color& aColor, const Quantity_C
|
||||
}
|
||||
}
|
||||
|
||||
void V3d_CircularGrid::Display ()
|
||||
void V3d_CircularGrid::Display()
|
||||
{
|
||||
myStructure->SetDisplayPriority (Graphic3d_DisplayPriority_AlmostBottom);
|
||||
myStructure->Display();
|
||||
UpdateDisplay();
|
||||
}
|
||||
|
||||
void V3d_CircularGrid::Erase () const
|
||||
void V3d_CircularGrid::Update()
|
||||
{
|
||||
myStructure->Erase ();
|
||||
//
|
||||
}
|
||||
|
||||
Standard_Boolean V3d_CircularGrid::IsDisplayed () const
|
||||
void V3d_CircularGrid::Erase() const
|
||||
{
|
||||
return myStructure->IsDisplayed ();
|
||||
myStructure->Erase();
|
||||
}
|
||||
|
||||
void V3d_CircularGrid::UpdateDisplay ()
|
||||
Standard_Boolean V3d_CircularGrid::IsDisplayed() const
|
||||
{
|
||||
return myStructure->IsDisplayed();
|
||||
}
|
||||
|
||||
void V3d_CircularGrid::UpdateDisplay()
|
||||
{
|
||||
gp_Ax3 ThePlane = myViewer->PrivilegedPlane();
|
||||
|
||||
Standard_Real xl, yl, zl;
|
||||
Standard_Real xl, yl, zl;
|
||||
Standard_Real xdx, xdy, xdz;
|
||||
Standard_Real ydx, ydy, ydz;
|
||||
Standard_Real dx, dy, dz;
|
||||
ThePlane.Location ().Coord (xl, yl, zl);
|
||||
ThePlane.XDirection ().Coord (xdx, xdy, xdz);
|
||||
ThePlane.YDirection ().Coord (ydx, ydy, ydz);
|
||||
ThePlane.Direction ().Coord (dx, dy, dz);
|
||||
Standard_Real dx, dy, dz;
|
||||
ThePlane.Location ().Coord (xl, yl, zl);
|
||||
ThePlane.XDirection().Coord (xdx, xdy, xdz);
|
||||
ThePlane.YDirection().Coord (ydx, ydy, ydz);
|
||||
ThePlane.Direction ().Coord (dx, dy, dz);
|
||||
|
||||
Standard_Boolean MakeTransform = !myCurAreDefined;
|
||||
if (!MakeTransform)
|
||||
@@ -135,26 +141,28 @@ void V3d_CircularGrid::UpdateDisplay ()
|
||||
MakeTransform = (RotationAngle() != myCurAngle || XOrigin() != myCurXo || YOrigin() != myCurYo);
|
||||
if (!MakeTransform)
|
||||
{
|
||||
Standard_Real curxl, curyl, curzl;
|
||||
Standard_Real curxl, curyl, curzl;
|
||||
Standard_Real curxdx, curxdy, curxdz;
|
||||
Standard_Real curydx, curydy, curydz;
|
||||
Standard_Real curdx, curdy, curdz;
|
||||
myCurViewPlane.Location ().Coord (curxl, curyl, curzl);
|
||||
Standard_Real curdx, curdy, curdz;
|
||||
myCurViewPlane.Location ().Coord (curxl, curyl, curzl);
|
||||
myCurViewPlane.XDirection ().Coord (curxdx, curxdy, curxdz);
|
||||
myCurViewPlane.YDirection ().Coord (curydx, curydy, curydz);
|
||||
myCurViewPlane.Direction ().Coord (curdx, curdy, curdz);
|
||||
if (xl != curxl || yl != curyl || zl != curzl ||
|
||||
myCurViewPlane.Direction ().Coord (curdx, curdy, curdz);
|
||||
if (xl != curxl || yl != curyl || zl != curzl ||
|
||||
xdx != curxdx || xdy != curxdy || xdz != curxdz ||
|
||||
ydx != curydx || ydy != curydy || ydz != curydz ||
|
||||
dx != curdx || dy != curdy || dz != curdz)
|
||||
dx != curdx || dy != curdy || dz != curdz)
|
||||
{
|
||||
MakeTransform = Standard_True;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (MakeTransform)
|
||||
{
|
||||
const Standard_Real CosAlpha = Cos (RotationAngle ());
|
||||
const Standard_Real SinAlpha = Sin (RotationAngle ());
|
||||
const Standard_Real CosAlpha = Cos (RotationAngle());
|
||||
const Standard_Real SinAlpha = Sin (RotationAngle());
|
||||
|
||||
gp_Trsf aTrsf;
|
||||
// Translation
|
||||
@@ -168,23 +176,24 @@ void V3d_CircularGrid::UpdateDisplay ()
|
||||
gp_Trsf aTrsf2;
|
||||
aTrsf2.SetValues ( CosAlpha, SinAlpha, 0.0, -XOrigin(),
|
||||
-SinAlpha, CosAlpha, 0.0, -YOrigin(),
|
||||
0.0, 0.0, 1.0, 0.0);
|
||||
0.0, 0.0, 1.0, 0.0 );
|
||||
aTrsf.Multiply (aTrsf2);
|
||||
myStructure->SetTransformation (new TopLoc_Datum3D (aTrsf));
|
||||
|
||||
myCurAngle = RotationAngle ();
|
||||
myCurXo = XOrigin (), myCurYo = YOrigin ();
|
||||
myCurAngle = RotationAngle();
|
||||
myCurXo = XOrigin();
|
||||
myCurYo = YOrigin();
|
||||
myCurViewPlane = ThePlane;
|
||||
}
|
||||
|
||||
switch (myDrawMode)
|
||||
{
|
||||
case Aspect_GDM_Points:
|
||||
DefinePoints ();
|
||||
DefinePoints();
|
||||
myCurDrawMode = Aspect_GDM_Points;
|
||||
break;
|
||||
case Aspect_GDM_Lines:
|
||||
DefineLines ();
|
||||
DefineLines();
|
||||
myCurDrawMode = Aspect_GDM_Lines;
|
||||
break;
|
||||
case Aspect_GDM_None:
|
||||
@@ -194,16 +203,15 @@ void V3d_CircularGrid::UpdateDisplay ()
|
||||
myCurAreDefined = Standard_True;
|
||||
}
|
||||
|
||||
void V3d_CircularGrid::DefineLines ()
|
||||
void V3d_CircularGrid::DefineLines()
|
||||
{
|
||||
const Standard_Real aStep = RadiusStep ();
|
||||
const Standard_Real aDivision = DivisionNumber ();
|
||||
const Standard_Real aStep = RadiusStep();
|
||||
const Standard_Real aDivision = DivisionNumber();
|
||||
const Standard_Boolean toUpdate = !myCurAreDefined
|
||||
|| myCurDrawMode != Aspect_GDM_Lines
|
||||
|| aDivision != myCurDivi
|
||||
|| aStep != myCurStep;
|
||||
if (!toUpdate
|
||||
&& !myToComputePrs)
|
||||
if (!toUpdate && !myToComputePrs)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -214,33 +222,36 @@ void V3d_CircularGrid::DefineLines ()
|
||||
}
|
||||
|
||||
myToComputePrs = Standard_False;
|
||||
myGroup->Clear ();
|
||||
myGroup->Clear();
|
||||
|
||||
const Standard_Integer Division = (Standard_Integer )( (aDivision >= DIVISION ? aDivision : DIVISION));
|
||||
const Standard_Integer Division = (Standard_Integer )((aDivision >= DIVISION ? aDivision : DIVISION));
|
||||
|
||||
Standard_Integer nbpnts = 2 * Division;
|
||||
// diametres
|
||||
Standard_Real alpha = M_PI / aDivision;
|
||||
|
||||
myGroup->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (myTenthColor, Aspect_TOL_SOLID, 1.0));
|
||||
Handle(Graphic3d_ArrayOfSegments) aPrims1 = new Graphic3d_ArrayOfSegments(2*nbpnts);
|
||||
const gp_Pnt p0(0., 0., -myOffSet);
|
||||
for (Standard_Integer i=1; i<=nbpnts; i++) {
|
||||
aPrims1->AddVertex(p0);
|
||||
aPrims1->AddVertex(Cos(alpha*i)*myRadius, Sin(alpha*i)*myRadius, -myOffSet);
|
||||
Handle(Graphic3d_ArrayOfSegments) aPrims1 = new Graphic3d_ArrayOfSegments (2 * nbpnts);
|
||||
const gp_Pnt p0 (0.0, 0.0, -myOffSet);
|
||||
for (Standard_Integer i = 1; i <= nbpnts; i++)
|
||||
{
|
||||
aPrims1->AddVertex (p0);
|
||||
aPrims1->AddVertex (Cos (alpha * i) * myRadius, Sin (alpha * i) * myRadius, -myOffSet);
|
||||
}
|
||||
myGroup->AddPrimitiveArray(aPrims1, Standard_False);
|
||||
myGroup->AddPrimitiveArray (aPrims1, Standard_False);
|
||||
|
||||
// circles
|
||||
nbpnts = 2 * Division + 1;
|
||||
alpha = M_PI / Division;
|
||||
Standard_Integer nblines = 0;
|
||||
TColgp_SequenceOfPnt aSeqLines, aSeqTenth;
|
||||
for (Standard_Real r=aStep; r<=myRadius; r+=aStep, nblines++) {
|
||||
const Standard_Boolean isTenth = (Modulus(nblines, 10) == 0);
|
||||
for (Standard_Integer i=0; i<nbpnts; i++) {
|
||||
const gp_Pnt pt(Cos(alpha*i)*r,Sin(alpha*i)*r,-myOffSet);
|
||||
(isTenth? aSeqTenth : aSeqLines).Append(pt);
|
||||
for (Standard_Real r = aStep; r <= myRadius; r += aStep, nblines++)
|
||||
{
|
||||
const Standard_Boolean isTenth = (Modulus (nblines, 10) == 0);
|
||||
for (Standard_Integer i = 0; i < nbpnts; i++)
|
||||
{
|
||||
const gp_Pnt pt (Cos (alpha * i) * r, Sin (alpha * i) * r, -myOffSet);
|
||||
(isTenth ? aSeqTenth : aSeqLines).Append (pt);
|
||||
}
|
||||
}
|
||||
if (aSeqTenth.Length())
|
||||
@@ -248,37 +259,44 @@ void V3d_CircularGrid::DefineLines ()
|
||||
myGroup->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (myTenthColor, Aspect_TOL_SOLID, 1.0));
|
||||
Standard_Integer n, np;
|
||||
const Standard_Integer nbl = aSeqTenth.Length() / nbpnts;
|
||||
Handle(Graphic3d_ArrayOfPolylines) aPrims2 = new Graphic3d_ArrayOfPolylines(aSeqTenth.Length(),nbl);
|
||||
for (np = 1, n=0; n<nbl; n++) {
|
||||
aPrims2->AddBound(nbpnts);
|
||||
for (Standard_Integer i=0; i<nbpnts; i++, np++)
|
||||
aPrims2->AddVertex(aSeqTenth(np));
|
||||
}
|
||||
myGroup->AddPrimitiveArray(aPrims2, Standard_False);
|
||||
Handle(Graphic3d_ArrayOfPolylines) aPrims2 = new Graphic3d_ArrayOfPolylines (aSeqTenth.Length(), nbl);
|
||||
for (np = 1, n = 0; n < nbl; n++)
|
||||
{
|
||||
aPrims2->AddBound (nbpnts);
|
||||
for (Standard_Integer i = 0; i < nbpnts; i++, np++)
|
||||
{
|
||||
aPrims2->AddVertex (aSeqTenth (np));
|
||||
}
|
||||
}
|
||||
myGroup->AddPrimitiveArray (aPrims2, Standard_False);
|
||||
}
|
||||
if (aSeqLines.Length())
|
||||
{
|
||||
myGroup->SetPrimitivesAspect (new Graphic3d_AspectLine3d (myColor, Aspect_TOL_SOLID, 1.0));
|
||||
Standard_Integer n, np;
|
||||
const Standard_Integer nbl = aSeqLines.Length() / nbpnts;
|
||||
Handle(Graphic3d_ArrayOfPolylines) aPrims3 = new Graphic3d_ArrayOfPolylines(aSeqLines.Length(),nbl);
|
||||
for (np = 1, n=0; n<nbl; n++) {
|
||||
Handle(Graphic3d_ArrayOfPolylines) aPrims3 = new Graphic3d_ArrayOfPolylines (aSeqLines.Length(), nbl);
|
||||
for (np = 1, n = 0; n < nbl; n++)
|
||||
{
|
||||
aPrims3->AddBound(nbpnts);
|
||||
for (Standard_Integer i=0; i<nbpnts; i++, np++)
|
||||
aPrims3->AddVertex(aSeqLines(np));
|
||||
}
|
||||
myGroup->AddPrimitiveArray(aPrims3, Standard_False);
|
||||
for (Standard_Integer i = 0; i < nbpnts; i++, np++)
|
||||
{
|
||||
aPrims3->AddVertex (aSeqLines (np));
|
||||
}
|
||||
}
|
||||
myGroup->AddPrimitiveArray (aPrims3, Standard_False);
|
||||
}
|
||||
|
||||
myGroup->SetMinMaxValues (-myRadius, -myRadius, -myOffSet, myRadius, myRadius, -myOffSet);
|
||||
myCurStep = aStep, myCurDivi = (Standard_Integer ) aDivision;
|
||||
myCurStep = aStep;
|
||||
myCurDivi = (Standard_Integer) aDivision;
|
||||
|
||||
// update bounding box
|
||||
myStructure->CalculateBoundBox();
|
||||
myViewer->StructureManager()->Update (myStructure->GetZLayer());
|
||||
}
|
||||
|
||||
void V3d_CircularGrid::DefinePoints ()
|
||||
void V3d_CircularGrid::DefinePoints()
|
||||
{
|
||||
const Standard_Real aStep = RadiusStep();
|
||||
const Standard_Real aDivision = DivisionNumber();
|
||||
@@ -286,8 +304,7 @@ void V3d_CircularGrid::DefinePoints ()
|
||||
|| myCurDrawMode != Aspect_GDM_Points
|
||||
|| aDivision != myCurDivi
|
||||
|| aStep != myCurStep;
|
||||
if (!toUpdate
|
||||
&& !myToComputePrs)
|
||||
if (!toUpdate && !myToComputePrs)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -298,39 +315,43 @@ void V3d_CircularGrid::DefinePoints ()
|
||||
}
|
||||
|
||||
myToComputePrs = Standard_False;
|
||||
myGroup->Clear ();
|
||||
myGroup->Clear();
|
||||
|
||||
Handle(Graphic3d_AspectMarker3d) MarkerAttrib = new Graphic3d_AspectMarker3d ();
|
||||
Handle(Graphic3d_AspectMarker3d) MarkerAttrib = new Graphic3d_AspectMarker3d();
|
||||
MarkerAttrib->SetColor (myColor);
|
||||
MarkerAttrib->SetType (Aspect_TOM_POINT);
|
||||
MarkerAttrib->SetScale (3.);
|
||||
MarkerAttrib->SetScale (3.0);
|
||||
|
||||
const Standard_Integer nbpnts = Standard_Integer (2*aDivision);
|
||||
Standard_Real r, alpha = M_PI / aDivision;
|
||||
const Standard_Integer nbpnts = Standard_Integer (2 * aDivision);
|
||||
Standard_Real alpha = M_PI / aDivision;
|
||||
|
||||
// diameters
|
||||
TColgp_SequenceOfPnt aSeqPnts;
|
||||
aSeqPnts.Append(gp_Pnt(0.0, 0.0, -myOffSet));
|
||||
for (r=aStep; r<=myRadius; r+=aStep) {
|
||||
for (Standard_Integer i=0; i<nbpnts; i++)
|
||||
aSeqPnts.Append(gp_Pnt(Cos(alpha*i)*r, Sin(alpha*i)*r, -myOffSet));
|
||||
aSeqPnts.Append (gp_Pnt (0.0, 0.0, -myOffSet));
|
||||
for (Standard_Real r = aStep; r <= myRadius; r += aStep)
|
||||
{
|
||||
for (Standard_Integer i = 0; i < nbpnts; i++)
|
||||
{
|
||||
aSeqPnts.Append (gp_Pnt (Cos (alpha * i) * r, Sin (alpha * i) * r, -myOffSet));
|
||||
}
|
||||
}
|
||||
myGroup->SetGroupPrimitivesAspect (MarkerAttrib);
|
||||
if (aSeqPnts.Length())
|
||||
{
|
||||
Standard_Real X,Y,Z;
|
||||
const Standard_Integer nbv = aSeqPnts.Length();
|
||||
Handle(Graphic3d_ArrayOfPoints) Cercle = new Graphic3d_ArrayOfPoints (nbv);
|
||||
for (Standard_Integer i=1; i<=nbv; i++)
|
||||
Handle(Graphic3d_ArrayOfPoints) aCircle = new Graphic3d_ArrayOfPoints (nbv);
|
||||
for (Standard_Integer i = 1; i <= nbv; i++)
|
||||
{
|
||||
aSeqPnts(i).Coord(X,Y,Z);
|
||||
Cercle->AddVertex (X,Y,Z);
|
||||
aSeqPnts (i).Coord (X,Y,Z);
|
||||
aCircle->AddVertex (X,Y,Z);
|
||||
}
|
||||
myGroup->AddPrimitiveArray (Cercle, Standard_False);
|
||||
myGroup->AddPrimitiveArray (aCircle, Standard_False);
|
||||
}
|
||||
myGroup->SetMinMaxValues (-myRadius, -myRadius, -myOffSet, myRadius, myRadius, -myOffSet);
|
||||
|
||||
myCurStep = aStep, myCurDivi = (Standard_Integer ) aDivision;
|
||||
myCurStep = aStep;
|
||||
myCurDivi = (Standard_Integer) aDivision;
|
||||
|
||||
// update bounding box
|
||||
myStructure->CalculateBoundBox();
|
||||
@@ -345,19 +366,22 @@ void V3d_CircularGrid::GraphicValues (Standard_Real& theRadius, Standard_Real& t
|
||||
|
||||
void V3d_CircularGrid::SetGraphicValues (const Standard_Real theRadius, const Standard_Real theOffSet)
|
||||
{
|
||||
if (! myCurAreDefined) {
|
||||
if (!myCurAreDefined)
|
||||
{
|
||||
myRadius = theRadius;
|
||||
myOffSet = theOffSet;
|
||||
}
|
||||
if (myRadius != theRadius) {
|
||||
if (myRadius != theRadius)
|
||||
{
|
||||
myRadius = theRadius;
|
||||
myCurAreDefined = Standard_False;
|
||||
}
|
||||
if (myOffSet != theOffSet) {
|
||||
if (myOffSet != theOffSet)
|
||||
{
|
||||
myOffSet = theOffSet;
|
||||
myCurAreDefined = Standard_False;
|
||||
}
|
||||
if( !myCurAreDefined ) UpdateDisplay();
|
||||
if (!myCurAreDefined) { UpdateDisplay(); }
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
|
@@ -38,15 +38,17 @@ public:
|
||||
Standard_EXPORT virtual ~V3d_CircularGrid();
|
||||
|
||||
Standard_EXPORT void SetColors (const Quantity_Color& aColor, const Quantity_Color& aTenthColor) Standard_OVERRIDE;
|
||||
|
||||
|
||||
Standard_EXPORT void Display() Standard_OVERRIDE;
|
||||
|
||||
|
||||
Standard_EXPORT void Update() Standard_OVERRIDE;
|
||||
|
||||
Standard_EXPORT void Erase() const Standard_OVERRIDE;
|
||||
|
||||
|
||||
Standard_EXPORT Standard_Boolean IsDisplayed() const Standard_OVERRIDE;
|
||||
|
||||
|
||||
Standard_EXPORT void GraphicValues (Standard_Real& Radius, Standard_Real& OffSet) const;
|
||||
|
||||
|
||||
Standard_EXPORT void SetGraphicValues (const Standard_Real Radius, const Standard_Real OffSet);
|
||||
|
||||
//! Dumps the content of me into the stream
|
||||
|
@@ -91,7 +91,8 @@ V3d_RectangularGrid::~V3d_RectangularGrid()
|
||||
|
||||
void V3d_RectangularGrid::SetColors (const Quantity_Color& aColor, const Quantity_Color& aTenthColor)
|
||||
{
|
||||
if( myColor != aColor || myTenthColor != aTenthColor ) {
|
||||
if( myColor != aColor || myTenthColor != aTenthColor )
|
||||
{
|
||||
myColor = aColor;
|
||||
myTenthColor = aTenthColor;
|
||||
myCurAreDefined = Standard_False;
|
||||
@@ -99,55 +100,69 @@ void V3d_RectangularGrid::SetColors (const Quantity_Color& aColor, const Quantit
|
||||
}
|
||||
}
|
||||
|
||||
void V3d_RectangularGrid::Display ()
|
||||
void V3d_RectangularGrid::Display()
|
||||
{
|
||||
myStructure->SetDisplayPriority (Graphic3d_DisplayPriority_AlmostBottom);
|
||||
myStructure->Display();
|
||||
UpdateDisplay();
|
||||
}
|
||||
|
||||
void V3d_RectangularGrid::Erase () const
|
||||
void V3d_RectangularGrid::Update()
|
||||
{
|
||||
myStructure->Erase ();
|
||||
SetXStep (XStep() + 1);
|
||||
UpdateDisplay();
|
||||
}
|
||||
|
||||
Standard_Boolean V3d_RectangularGrid::IsDisplayed () const
|
||||
void V3d_RectangularGrid::Erase() const
|
||||
{
|
||||
return myStructure->IsDisplayed ();
|
||||
myStructure->Erase();
|
||||
}
|
||||
|
||||
void V3d_RectangularGrid::UpdateDisplay ()
|
||||
Standard_Boolean V3d_RectangularGrid::IsDisplayed() const
|
||||
{
|
||||
gp_Ax3 ThePlane = myViewer->PrivilegedPlane ();
|
||||
return myStructure->IsDisplayed();
|
||||
}
|
||||
|
||||
void V3d_RectangularGrid::UpdateDisplay()
|
||||
{
|
||||
gp_Ax3 ThePlane = myViewer->PrivilegedPlane();
|
||||
|
||||
Standard_Boolean MakeTransform = Standard_False;
|
||||
Standard_Real xl, yl, zl;
|
||||
Standard_Real xl, yl, zl;
|
||||
Standard_Real xdx, xdy, xdz;
|
||||
Standard_Real ydx, ydy, ydz;
|
||||
Standard_Real dx, dy, dz;
|
||||
ThePlane.Location ().Coord (xl, yl, zl);
|
||||
ThePlane.XDirection ().Coord (xdx, xdy, xdz);
|
||||
ThePlane.YDirection ().Coord (ydx, ydy, ydz);
|
||||
ThePlane.Direction ().Coord (dx, dy, dz);
|
||||
if (! myCurAreDefined)
|
||||
Standard_Real dx, dy, dz;
|
||||
ThePlane.Location ().Coord (xl, yl, zl);
|
||||
ThePlane.XDirection().Coord (xdx, xdy, xdz);
|
||||
ThePlane.YDirection().Coord (ydx, ydy, ydz);
|
||||
ThePlane.Direction ().Coord (dx, dy, dz);
|
||||
if (!myCurAreDefined)
|
||||
{
|
||||
MakeTransform = Standard_True;
|
||||
else {
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RotationAngle() != myCurAngle || XOrigin() != myCurXo || YOrigin() != myCurYo)
|
||||
{
|
||||
MakeTransform = Standard_True;
|
||||
if (! MakeTransform) {
|
||||
Standard_Real curxl, curyl, curzl;
|
||||
}
|
||||
if (!MakeTransform)
|
||||
{
|
||||
Standard_Real curxl, curyl, curzl;
|
||||
Standard_Real curxdx, curxdy, curxdz;
|
||||
Standard_Real curydx, curydy, curydz;
|
||||
Standard_Real curdx, curdy, curdz;
|
||||
myCurViewPlane.Location ().Coord (curxl, curyl, curzl);
|
||||
myCurViewPlane.XDirection ().Coord (curxdx, curxdy, curxdz);
|
||||
myCurViewPlane.YDirection ().Coord (curydx, curydy, curydz);
|
||||
myCurViewPlane.Direction ().Coord (curdx, curdy, curdz);
|
||||
if (xl != curxl || yl != curyl || zl != curzl ||
|
||||
Standard_Real curdx, curdy, curdz;
|
||||
myCurViewPlane.Location ().Coord (curxl, curyl, curzl);
|
||||
myCurViewPlane.XDirection().Coord (curxdx, curxdy, curxdz);
|
||||
myCurViewPlane.YDirection().Coord (curydx, curydy, curydz);
|
||||
myCurViewPlane.Direction ().Coord (curdx, curdy, curdz);
|
||||
if (xl != curxl || yl != curyl || zl != curzl ||
|
||||
xdx != curxdx || xdy != curxdy || xdz != curxdz ||
|
||||
ydx != curydx || ydy != curydy || ydz != curydz ||
|
||||
dx != curdx || dy != curdy || dz != curdz)
|
||||
dx != curdx || dy != curdy || dz != curdz)
|
||||
{
|
||||
MakeTransform = Standard_True;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,33 +182,34 @@ void V3d_RectangularGrid::UpdateDisplay ()
|
||||
gp_Trsf aTrsf2;
|
||||
aTrsf2.SetValues ( CosAlpha, SinAlpha, 0.0, -XOrigin(),
|
||||
-SinAlpha, CosAlpha, 0.0, -YOrigin(),
|
||||
0.0, 0.0, 1.0, 0.0);
|
||||
0.0, 0.0, 1.0, 0.0 );
|
||||
aTrsf.Multiply (aTrsf2);
|
||||
myStructure->SetTransformation (new TopLoc_Datum3D (aTrsf));
|
||||
|
||||
myCurAngle = RotationAngle ();
|
||||
myCurXo = XOrigin (), myCurYo = YOrigin ();
|
||||
myCurAngle = RotationAngle();
|
||||
myCurXo = XOrigin();
|
||||
myCurYo = YOrigin();
|
||||
myCurViewPlane = ThePlane;
|
||||
}
|
||||
|
||||
switch (myDrawMode)
|
||||
{
|
||||
case Aspect_GDM_Points:
|
||||
DefinePoints ();
|
||||
DefinePoints();
|
||||
myCurDrawMode = Aspect_GDM_Points;
|
||||
break;
|
||||
case Aspect_GDM_Lines:
|
||||
DefineLines ();
|
||||
DefineLines();
|
||||
myCurDrawMode = Aspect_GDM_Lines;
|
||||
break;
|
||||
case Aspect_GDM_None:
|
||||
myCurDrawMode = Aspect_GDM_None;
|
||||
break;
|
||||
}
|
||||
myCurAreDefined = Standard_True;
|
||||
}
|
||||
myCurAreDefined = Standard_True;
|
||||
}
|
||||
|
||||
void V3d_RectangularGrid::DefineLines ()
|
||||
void V3d_RectangularGrid::DefineLines()
|
||||
{
|
||||
const Standard_Real aXStep = XStep();
|
||||
const Standard_Real aYStep = YStep();
|
||||
@@ -201,8 +217,7 @@ void V3d_RectangularGrid::DefineLines ()
|
||||
|| myCurDrawMode != Aspect_GDM_Lines
|
||||
|| aXStep != myCurXStep
|
||||
|| aYStep != myCurYStep;
|
||||
if (!toUpdate
|
||||
&& !myToComputePrs)
|
||||
if (!toUpdate && !myToComputePrs)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -221,27 +236,27 @@ void V3d_RectangularGrid::DefineLines ()
|
||||
TColgp_SequenceOfPnt aSeqLines, aSeqTenth;
|
||||
|
||||
// verticals
|
||||
aSeqTenth.Append(gp_Pnt(0., -myYSize, -zl));
|
||||
aSeqTenth.Append(gp_Pnt(0., myYSize, -zl));
|
||||
aSeqTenth.Append (gp_Pnt (0.0, -myYSize, -zl));
|
||||
aSeqTenth.Append (gp_Pnt (0.0, myYSize, -zl));
|
||||
for (nblines = 1, xl = aXStep; xl < myXSize; xl += aXStep, nblines++)
|
||||
{
|
||||
TColgp_SequenceOfPnt &aSeq = (Modulus(nblines, 10) != 0)? aSeqLines : aSeqTenth;
|
||||
aSeq.Append(gp_Pnt( xl, -myYSize, -zl));
|
||||
aSeq.Append(gp_Pnt( xl, myYSize, -zl));
|
||||
aSeq.Append(gp_Pnt(-xl, -myYSize, -zl));
|
||||
aSeq.Append(gp_Pnt(-xl, myYSize, -zl));
|
||||
TColgp_SequenceOfPnt &aSeq = (Modulus (nblines, 10) != 0) ? aSeqLines : aSeqTenth;
|
||||
aSeq.Append (gp_Pnt ( xl, -myYSize, -zl));
|
||||
aSeq.Append (gp_Pnt ( xl, myYSize, -zl));
|
||||
aSeq.Append (gp_Pnt (-xl, -myYSize, -zl));
|
||||
aSeq.Append (gp_Pnt (-xl, myYSize, -zl));
|
||||
}
|
||||
|
||||
// horizontals
|
||||
aSeqTenth.Append(gp_Pnt(-myXSize, 0., -zl));
|
||||
aSeqTenth.Append(gp_Pnt( myXSize, 0., -zl));
|
||||
aSeqTenth.Append (gp_Pnt (-myXSize, 0.0, -zl));
|
||||
aSeqTenth.Append (gp_Pnt ( myXSize, 0.0, -zl));
|
||||
for (nblines = 1, yl = aYStep; yl < myYSize; yl += aYStep, nblines++)
|
||||
{
|
||||
TColgp_SequenceOfPnt &aSeq = (Modulus(nblines, 10) != 0)? aSeqLines : aSeqTenth;
|
||||
aSeq.Append(gp_Pnt(-myXSize, yl, -zl));
|
||||
aSeq.Append(gp_Pnt( myXSize, yl, -zl));
|
||||
aSeq.Append(gp_Pnt(-myXSize, -yl, -zl));
|
||||
aSeq.Append(gp_Pnt( myXSize, -yl, -zl));
|
||||
TColgp_SequenceOfPnt &aSeq = (Modulus (nblines, 10) != 0) ? aSeqLines : aSeqTenth;
|
||||
aSeq.Append (gp_Pnt (-myXSize, yl, -zl));
|
||||
aSeq.Append (gp_Pnt ( myXSize, yl, -zl));
|
||||
aSeq.Append (gp_Pnt (-myXSize, -yl, -zl));
|
||||
aSeq.Append (gp_Pnt ( myXSize, -yl, -zl));
|
||||
}
|
||||
|
||||
if (aSeqLines.Length())
|
||||
@@ -249,33 +264,36 @@ void V3d_RectangularGrid::DefineLines ()
|
||||
Handle(Graphic3d_AspectLine3d) aLineAspect = new Graphic3d_AspectLine3d (myColor, Aspect_TOL_SOLID, 1.0);
|
||||
myGroup->SetPrimitivesAspect (aLineAspect);
|
||||
const Standard_Integer nbv = aSeqLines.Length();
|
||||
Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(nbv);
|
||||
Standard_Integer n = 1;
|
||||
while (n<=nbv)
|
||||
aPrims->AddVertex(aSeqLines(n++));
|
||||
myGroup->AddPrimitiveArray(aPrims, Standard_False);
|
||||
Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments (nbv);
|
||||
for (Standard_Integer n = 1; n <= nbv; n++)
|
||||
{
|
||||
aPrims->AddVertex (aSeqLines (n));
|
||||
}
|
||||
myGroup->AddPrimitiveArray (aPrims, Standard_False);
|
||||
}
|
||||
if (aSeqTenth.Length())
|
||||
{
|
||||
Handle(Graphic3d_AspectLine3d) aLineAspect = new Graphic3d_AspectLine3d (myTenthColor, Aspect_TOL_SOLID, 1.0);
|
||||
myGroup->SetPrimitivesAspect (aLineAspect);
|
||||
const Standard_Integer nbv = aSeqTenth.Length();
|
||||
Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(nbv);
|
||||
Standard_Integer n = 1;
|
||||
while (n<=nbv)
|
||||
aPrims->AddVertex(aSeqTenth(n++));
|
||||
myGroup->AddPrimitiveArray(aPrims, Standard_False);
|
||||
Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments (nbv);
|
||||
for (Standard_Integer n = 1; n <= nbv; n++)
|
||||
{
|
||||
aPrims->AddVertex (aSeqTenth (n));
|
||||
}
|
||||
myGroup->AddPrimitiveArray (aPrims, Standard_False);
|
||||
}
|
||||
|
||||
myGroup->SetMinMaxValues(-myXSize, -myYSize, -myOffSet, myXSize, myYSize, -myOffSet);
|
||||
myCurXStep = aXStep, myCurYStep = aYStep;
|
||||
myGroup->SetMinMaxValues (-myXSize, -myYSize, -myOffSet, myXSize, myYSize, -myOffSet);
|
||||
myCurXStep = aXStep;
|
||||
myCurYStep = aYStep;
|
||||
|
||||
// update bounding box
|
||||
myStructure->CalculateBoundBox();
|
||||
myViewer->StructureManager()->Update (myStructure->GetZLayer());
|
||||
}
|
||||
|
||||
void V3d_RectangularGrid::DefinePoints ()
|
||||
void V3d_RectangularGrid::DefinePoints()
|
||||
{
|
||||
const Standard_Real aXStep = XStep();
|
||||
const Standard_Real aYStep = YStep();
|
||||
@@ -300,14 +318,16 @@ void V3d_RectangularGrid::DefinePoints ()
|
||||
// horizontals
|
||||
Standard_Real xl, yl;
|
||||
TColgp_SequenceOfPnt aSeqPnts;
|
||||
for (xl = 0.0; xl <= myXSize; xl += aXStep) {
|
||||
aSeqPnts.Append(gp_Pnt( xl, 0.0, -myOffSet));
|
||||
aSeqPnts.Append(gp_Pnt(-xl, 0.0, -myOffSet));
|
||||
for (yl = aYStep; yl <= myYSize; yl += aYStep) {
|
||||
aSeqPnts.Append(gp_Pnt( xl, yl, -myOffSet));
|
||||
aSeqPnts.Append(gp_Pnt( xl, -yl, -myOffSet));
|
||||
aSeqPnts.Append(gp_Pnt(-xl, yl, -myOffSet));
|
||||
aSeqPnts.Append(gp_Pnt(-xl, -yl, -myOffSet));
|
||||
for (xl = 0.0; xl <= myXSize; xl += aXStep)
|
||||
{
|
||||
aSeqPnts.Append (gp_Pnt ( xl, 0.0, -myOffSet));
|
||||
aSeqPnts.Append (gp_Pnt (-xl, 0.0, -myOffSet));
|
||||
for (yl = aYStep; yl <= myYSize; yl += aYStep)
|
||||
{
|
||||
aSeqPnts.Append (gp_Pnt ( xl, yl, -myOffSet));
|
||||
aSeqPnts.Append (gp_Pnt ( xl, -yl, -myOffSet));
|
||||
aSeqPnts.Append (gp_Pnt (-xl, yl, -myOffSet));
|
||||
aSeqPnts.Append (gp_Pnt (-xl, -yl, -myOffSet));
|
||||
}
|
||||
}
|
||||
if (aSeqPnts.Length())
|
||||
@@ -316,9 +336,9 @@ void V3d_RectangularGrid::DefinePoints ()
|
||||
Standard_Real X,Y,Z;
|
||||
const Standard_Integer nbv = aSeqPnts.Length();
|
||||
Handle(Graphic3d_ArrayOfPoints) Vertical = new Graphic3d_ArrayOfPoints (nbv);
|
||||
for (i=1; i<=nbv; i++)
|
||||
for (i = 1; i <= nbv; i++)
|
||||
{
|
||||
aSeqPnts(i).Coord(X,Y,Z);
|
||||
aSeqPnts (i).Coord (X,Y,Z);
|
||||
Vertical->AddVertex (X,Y,Z);
|
||||
}
|
||||
|
||||
@@ -327,8 +347,9 @@ void V3d_RectangularGrid::DefinePoints ()
|
||||
myGroup->AddPrimitiveArray (Vertical, Standard_False);
|
||||
}
|
||||
|
||||
myGroup->SetMinMaxValues(-myXSize, -myYSize, -myOffSet, myXSize, myYSize, -myOffSet);
|
||||
myCurXStep = aXStep, myCurYStep = aYStep;
|
||||
myGroup->SetMinMaxValues (-myXSize, -myYSize, -myOffSet, myXSize, myYSize, -myOffSet);
|
||||
myCurXStep = aXStep;
|
||||
myCurYStep = aYStep;
|
||||
|
||||
// update bounding box
|
||||
myStructure->CalculateBoundBox();
|
||||
@@ -344,24 +365,28 @@ void V3d_RectangularGrid::GraphicValues (Standard_Real& theXSize, Standard_Real&
|
||||
|
||||
void V3d_RectangularGrid::SetGraphicValues (const Standard_Real theXSize, const Standard_Real theYSize, const Standard_Real theOffSet)
|
||||
{
|
||||
if (! myCurAreDefined) {
|
||||
if (! myCurAreDefined)
|
||||
{
|
||||
myXSize = theXSize;
|
||||
myYSize = theYSize;
|
||||
myOffSet = theOffSet;
|
||||
}
|
||||
if (myXSize != theXSize) {
|
||||
if (myXSize != theXSize)
|
||||
{
|
||||
myXSize = theXSize;
|
||||
myCurAreDefined = Standard_False;
|
||||
}
|
||||
if (myYSize != theYSize) {
|
||||
if (myYSize != theYSize)
|
||||
{
|
||||
myYSize = theYSize;
|
||||
myCurAreDefined = Standard_False;
|
||||
}
|
||||
if (myOffSet != theOffSet) {
|
||||
if (myOffSet != theOffSet)
|
||||
{
|
||||
myOffSet = theOffSet;
|
||||
myCurAreDefined = Standard_False;
|
||||
}
|
||||
if( !myCurAreDefined ) UpdateDisplay();
|
||||
if (!myCurAreDefined) { UpdateDisplay(); }
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
|
@@ -35,24 +35,26 @@ public:
|
||||
Standard_EXPORT V3d_RectangularGrid(const V3d_ViewerPointer& aViewer, const Quantity_Color& aColor, const Quantity_Color& aTenthColor);
|
||||
|
||||
Standard_EXPORT virtual ~V3d_RectangularGrid();
|
||||
|
||||
|
||||
Standard_EXPORT virtual void SetColors (const Quantity_Color& aColor, const Quantity_Color& aTenthColor) Standard_OVERRIDE;
|
||||
|
||||
|
||||
Standard_EXPORT virtual void Display() Standard_OVERRIDE;
|
||||
|
||||
|
||||
Standard_EXPORT virtual void Update() Standard_OVERRIDE;
|
||||
|
||||
Standard_EXPORT virtual void Erase() const Standard_OVERRIDE;
|
||||
|
||||
|
||||
Standard_EXPORT virtual Standard_Boolean IsDisplayed() const Standard_OVERRIDE;
|
||||
|
||||
|
||||
Standard_EXPORT void GraphicValues (Standard_Real& XSize, Standard_Real& YSize, Standard_Real& OffSet) const;
|
||||
|
||||
|
||||
Standard_EXPORT void SetGraphicValues (const Standard_Real XSize, const Standard_Real YSize, const Standard_Real OffSet);
|
||||
|
||||
//! Dumps the content of me into the stream
|
||||
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
Standard_EXPORT virtual void UpdateDisplay() Standard_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
Reference in New Issue
Block a user