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2 Commits

Author SHA1 Message Date
mzernova
df9377619e 0030979: Visualization - introduce customized grid presentations 2022-09-15 18:03:51 +03:00
mzernova
f6d3cadd89 cosmetics 2022-09-15 18:03:50 +03:00
14 changed files with 498 additions and 238 deletions

View File

@@ -27,6 +27,8 @@
#include <V3d_Viewer.hxx>
#include <WNT_HIDSpaceMouse.hxx>
#include <iostream>
// =======================================================================
// function : AIS_ViewController
// purpose :
@@ -2246,6 +2248,12 @@ void AIS_ViewController::handleCameraActions (const Handle(AIS_InteractiveContex
myGL.Orientation.ToFitAll = false;
}
if (theView->Viewer()->Grid()->IsActive()
&& theView->Viewer()->GridEcho())
{
theView->Viewer()->Grid()->Update();
}
if (myGL.IsNewGesture)
{
if (myAnchorPointPrs1->HasInteractiveContext())

View File

@@ -16,10 +16,10 @@
IMPLEMENT_STANDARD_RTTIEXT(Aspect_Grid,Standard_Transient)
Aspect_Grid::Aspect_Grid (const Standard_Real theXOrigin,
const Standard_Real theYOrigin,
const Standard_Real theAngle,
const Quantity_Color& theColor,
const Quantity_Color& theTenthColor)
const Standard_Real theYOrigin,
const Standard_Real theAngle,
const Quantity_Color& theColor,
const Quantity_Color& theTenthColor)
: myRotationAngle (theAngle),
myXOrigin (theXOrigin),
myYOrigin (theYOrigin),
@@ -60,7 +60,7 @@ void Aspect_Grid::Rotate (const Standard_Real theAngle)
}
void Aspect_Grid::Translate (const Standard_Real theDx,
const Standard_Real theDy)
const Standard_Real theDy)
{
myXOrigin += theDx;
myYOrigin += theDy;
@@ -69,7 +69,7 @@ void Aspect_Grid::Translate (const Standard_Real theDx,
}
void Aspect_Grid::SetColors (const Quantity_Color& theColor,
const Quantity_Color& theTenthColor)
const Quantity_Color& theTenthColor)
{
myColor = theColor;
myTenthColor = theTenthColor;
@@ -77,16 +77,16 @@ void Aspect_Grid::SetColors (const Quantity_Color& theColor,
}
void Aspect_Grid::Colors (Quantity_Color& theColor,
Quantity_Color& theTenthColor) const
Quantity_Color& theTenthColor) const
{
theColor = myColor;
theTenthColor = myTenthColor;
}
void Aspect_Grid::Hit (const Standard_Real theX,
const Standard_Real theY,
Standard_Real& theGridX,
Standard_Real& theGridY) const
const Standard_Real theY,
Standard_Real& theGridX,
Standard_Real& theGridY) const
{
if (myIsActive)
{

View File

@@ -86,6 +86,9 @@ public:
//! Display the grid at screen.
Standard_EXPORT virtual void Display() = 0;
//!
Standard_EXPORT virtual void Update() = 0;
//! Erase the grid from screen.
Standard_EXPORT virtual void Erase() const = 0;

View File

@@ -27,31 +27,35 @@ Aspect_RectangularGrid::Aspect_RectangularGrid(
const Standard_Real aFirstAngle,
const Standard_Real aSecondAngle,
const Standard_Real aRotationAngle)
:Aspect_Grid(anXOrigin,anYOrigin,aRotationAngle),myXStep(aXStep),myYStep(aYStep),myFirstAngle(aFirstAngle),mySecondAngle(aSecondAngle)
: Aspect_Grid (anXOrigin,anYOrigin,aRotationAngle),
myXStep (aXStep),
myYStep (aYStep),
myFirstAngle (aFirstAngle),
mySecondAngle (aSecondAngle)
{
Standard_NumericError_Raise_if(!CheckAngle (aFirstAngle,mySecondAngle),
"networks are parallel");
Standard_NegativeValue_Raise_if(aXStep < 0. , "invalid x step");
Standard_NegativeValue_Raise_if(aYStep < 0. , "invalid y step");
Standard_NullValue_Raise_if(aXStep == 0. , "invalid x step");
Standard_NullValue_Raise_if(aYStep == 0. , "invalid y step");
Standard_NumericError_Raise_if (!CheckAngle (aFirstAngle, mySecondAngle),
"networks are parallel");
Standard_NegativeValue_Raise_if (aXStep < 0.0, "invalid x step");
Standard_NegativeValue_Raise_if (aYStep < 0.0, "invalid y step");
Standard_NullValue_Raise_if (aXStep == 0.0, "invalid x step");
Standard_NullValue_Raise_if (aYStep == 0.0, "invalid y step");
}
void Aspect_RectangularGrid::SetXStep(const Standard_Real aStep) {
Standard_NegativeValue_Raise_if(aStep < 0. , "invalid x step");
Standard_NullValue_Raise_if(aStep == 0. , "invalid y step");
void Aspect_RectangularGrid::SetXStep (const Standard_Real aStep)
{
Standard_NegativeValue_Raise_if (aStep < 0.0, "invalid x step");
Standard_NullValue_Raise_if (aStep == 0.0, "invalid y step");
myXStep = aStep;
Init();
UpdateDisplay();
}
void Aspect_RectangularGrid::SetYStep(const Standard_Real aStep) {
Standard_NegativeValue_Raise_if(aStep < 0. , "invalid x step");
Standard_NullValue_Raise_if(aStep == 0. , "invalid y step");
void Aspect_RectangularGrid::SetYStep (const Standard_Real aStep)
{
Standard_NegativeValue_Raise_if (aStep < 0.0, "invalid x step");
Standard_NullValue_Raise_if (aStep == 0.0, "invalid y step");
myYStep = aStep;
Init();
UpdateDisplay();
@@ -60,67 +64,72 @@ void Aspect_RectangularGrid::SetYStep(const Standard_Real aStep) {
void Aspect_RectangularGrid::SetAngle (const Standard_Real anAngle1,
const Standard_Real anAngle2)
{
Standard_NumericError_Raise_if(!CheckAngle (anAngle1,anAngle2 ),
"axis are parallel");
Standard_NumericError_Raise_if (!CheckAngle (anAngle1,anAngle2),
"axis are parallel");
myFirstAngle = anAngle1;
mySecondAngle = anAngle2;
Init();
UpdateDisplay();
}
void Aspect_RectangularGrid::SetGridValues(
const Standard_Real theXOrigin,
const Standard_Real theYOrigin,
const Standard_Real theXStep,
const Standard_Real theYStep,
const Standard_Real theRotationAngle) {
void Aspect_RectangularGrid::SetGridValues (
const Standard_Real theXOrigin,
const Standard_Real theYOrigin,
const Standard_Real theXStep,
const Standard_Real theYStep,
const Standard_Real theRotationAngle)
{
myXOrigin = theXOrigin;
myYOrigin = theYOrigin;
Standard_NegativeValue_Raise_if(theXStep < 0. , "invalid x step");
Standard_NullValue_Raise_if(theXStep == 0. , "invalid x step");
Standard_NegativeValue_Raise_if (theXStep < 0.0, "invalid x step");
Standard_NullValue_Raise_if (theXStep == 0.0, "invalid x step");
myXStep = theXStep;
Standard_NegativeValue_Raise_if(theYStep < 0. , "invalid y step");
Standard_NullValue_Raise_if(theYStep == 0. , "invalid y step");
Standard_NegativeValue_Raise_if (theYStep < 0.0, "invalid y step");
Standard_NullValue_Raise_if (theYStep == 0.0, "invalid y step");
myYStep = theYStep;
myRotationAngle = theRotationAngle;
Init();
UpdateDisplay();
}
void Aspect_RectangularGrid::Compute(const Standard_Real X,
const Standard_Real Y,
Standard_Real& gridX,
Standard_Real& gridY) const {
void Aspect_RectangularGrid::Compute (const Standard_Real X,
const Standard_Real Y,
Standard_Real& gridX,
Standard_Real& gridY) const
{
Standard_Real D1 = b1 * X - a1 * Y - c1;
Standard_Real D2 = b2 * X - a2 * Y - c2;
Standard_Integer n1 = Standard_Integer ( Abs(D1)/myXStep + 0.5);
Standard_Integer n2 = Standard_Integer ( Abs(D2)/myYStep + 0.5);
Standard_Real offset1 = c1 + Standard_Real(n1) * Sign (myXStep , D1);
Standard_Real offset2 = c2 + Standard_Real(n2) * Sign (myYStep , D2);
Standard_Real Delta = a1*b2 - b1*a2;
gridX = ( offset2*a1 - offset1*a2) /Delta;
gridY = ( offset2*b1 - offset1*b2) /Delta;
Standard_Integer n1 = Standard_Integer (Abs (D1) / myXStep + 0.5);
Standard_Integer n2 = Standard_Integer (Abs (D2) / myYStep + 0.5);
Standard_Real offset1 = c1 + Standard_Real(n1) * Sign (myXStep, D1);
Standard_Real offset2 = c2 + Standard_Real(n2) * Sign (myYStep, D2);
Standard_Real Delta = a1 * b2 - b1 * a2;
gridX = (offset2 * a1 - offset1 * a2) / Delta;
gridY = (offset2 * b1 - offset1 * b2) / Delta;
}
Standard_Real Aspect_RectangularGrid::XStep() const {
Standard_Real Aspect_RectangularGrid::XStep() const
{
return myXStep;
}
Standard_Real Aspect_RectangularGrid::YStep() const {
Standard_Real Aspect_RectangularGrid::YStep() const
{
return myYStep;
}
Standard_Real Aspect_RectangularGrid::FirstAngle() const {
Standard_Real Aspect_RectangularGrid::FirstAngle() const
{
return myFirstAngle;
}
Standard_Real Aspect_RectangularGrid::SecondAngle() const {
Standard_Real Aspect_RectangularGrid::SecondAngle() const
{
return mySecondAngle;
}
void Aspect_RectangularGrid::Init () {
void Aspect_RectangularGrid::Init()
{
//+zov Fixing CTS17856
// a1 = Cos (myFirstAngle + RotationAngle() );
// b1 = Sin (myFirstAngle + RotationAngle() );
@@ -132,28 +141,39 @@ void Aspect_RectangularGrid::Init () {
Standard_Real angle1 = myFirstAngle + RotationAngle();
Standard_Real angle2 = mySecondAngle + RotationAngle();
if ( angle1 != 0. ) {
a1 = -Sin (angle1);
if (angle1 != 0.0)
{
a1 = -Sin (angle1);
b1 = Cos (angle1);
c1 = XOrigin() * b1 - YOrigin() * a1;
} else {
a1 = 0.; b1 = 1.; c1 = XOrigin();
}
else
{
a1 = 0.0;
b1 = 1.0;
c1 = XOrigin();
}
if ( angle2 != 0. ) {
angle2 += M_PI / 2.;
a2 = -Sin (angle2);
if (angle2 != 0.0)
{
angle2 += M_PI / 2.0;
a2 = -Sin (angle2);
b2 = Cos (angle2);
c2 = XOrigin() * b2 - YOrigin() * a2;
} else {
a2 = -1.; b2 = 0.; c2 = YOrigin();
}
else
{
a2 = -1.0;
b2 = 0.0;
c2 = YOrigin();
}
//-zov
}
Standard_Boolean Aspect_RectangularGrid::CheckAngle(const Standard_Real alpha,
const Standard_Real beta) const {
return (Abs( Sin(alpha) * Cos(beta + M_PI / 2.) - Cos(alpha) * Sin(beta + M_PI / 2.)) != 0) ;
Standard_Boolean Aspect_RectangularGrid::CheckAngle (const Standard_Real alpha,
const Standard_Real beta) const
{
return (Abs (Sin (alpha) * Cos (beta + M_PI / 2.0) - Cos (alpha) * Sin (beta + M_PI / 2.0)) != 0);
}
//=======================================================================

View File

@@ -2183,3 +2183,104 @@ Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getColoredQuadProgram()
return aProgSrc;
}
Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getGridProgram() const
{
Handle(Graphic3d_ShaderProgram) aProgSrc = new Graphic3d_ShaderProgram();
Graphic3d_ShaderObject::ShaderVariableList aUniforms, aStageInOuts;
aStageInOuts.Append (Graphic3d_ShaderObject::ShaderVariable ("vec3 NearPoint", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
aStageInOuts.Append (Graphic3d_ShaderObject::ShaderVariable ("vec3 FarPoint", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
aStageInOuts.Append (Graphic3d_ShaderObject::ShaderVariable ("mat4 MVP", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("float uZNear", Graphic3d_TOS_FRAGMENT));
aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("float uZFar", Graphic3d_TOS_FRAGMENT));
aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("bool uIsDrawAxis", Graphic3d_TOS_FRAGMENT));
TCollection_AsciiString aSrcVert = TCollection_AsciiString()
+ EOL"vec3 gridPlane[6] = vec3[] (vec3( 1, 1, 0), vec3(-1, -1, 0), vec3(-1, 1, 0),"
EOL" vec3(-1, -1, 0), vec3( 1, 1, 0), vec3( 1, -1, 0));"
EOL"vec3 UnprojectPoint (float aX, float anY, float aZ)"
EOL"{"
EOL" vec4 anUnprojPnt = occModelWorldMatrixInverse * occWorldViewMatrixInverse * occProjectionMatrixInverse * vec4 (aX, anY, aZ, 1.0);"
EOL" return anUnprojPnt.xyz / anUnprojPnt.w;"
EOL"}"
EOL"void main()"
EOL"{"
EOL" vec3 aVertex = gridPlane[gl_VertexID];"
EOL" NearPoint = UnprojectPoint (aVertex.x, aVertex.y, 0.0);"
EOL" FarPoint = UnprojectPoint (aVertex.x, aVertex.y, 1.0);"
EOL" MVP = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix;"
EOL" gl_Position = vec4 (aVertex, 1.0);"
EOL"}";
TCollection_AsciiString aSrcFrag = TCollection_AsciiString()
+ EOL"vec4 grid (vec3 theFragPos3D, vec3 theColor, float theScale, bool theIsDrawAxis)"
EOL"{"
EOL" vec2 aCoord = theFragPos3D.xy * theScale;"
EOL" vec2 aDerivative = fwidth (aCoord);"
EOL" vec2 aGrid = abs (fract (aCoord - 0.5) - 0.5) / aDerivative;"
EOL" float aLine = min (aGrid.x, aGrid.y);"
EOL" float aMinY = min (aDerivative.y, 1);"
EOL" float aMinX = min (aDerivative.x, 1);"
EOL" vec4 aColor = vec4 (theColor, round (1.0 - min (aLine, 1.0)));"
EOL" if (uIsDrawAxis && theIsDrawAxis)"
EOL" {"
EOL" bool isYAxis = -aMinX < aCoord.x && aCoord.x < aMinX;"
EOL" bool isXAxis = -aMinY < aCoord.y && aCoord.y < aMinY;"
EOL" if (isXAxis && isYAxis) { aColor.xyz = vec3 (0.0, 0.0, 1.0); }"
EOL" else if (isXAxis) { aColor.xyz = vec3 (1.0, 0.0, 0.0); }"
EOL" else if (isYAxis) { aColor.xyz = vec3 (0.0, 1.0, 0.0); }"
EOL" }"
EOL" return aColor;"
EOL" }"
EOL"float computeDepth (vec3 thePos)"
EOL"{"
EOL" vec4 aClipSpacePos = MVP * vec4 (thePos, 1.0);"
EOL" return (aClipSpacePos.z / aClipSpacePos.w);"
EOL"}"
EOL"float computeLinearDepth (vec3 thePos)"
EOL"{"
EOL" float aClipSpaceDepth = computeDepth (thePos) * 2.0 - 1.0;"
EOL" float aLinearDepth = (2.0 * uZNear * uZFar) / (uZFar + uZNear - aClipSpaceDepth * (uZFar - uZNear));"
EOL" return aLinearDepth / uZFar;"
EOL"}"
EOL"void main()"
EOL"{"
EOL" float aParam = -NearPoint.z / (FarPoint.z - NearPoint.z);"
EOL" vec3 aFragPos3D = NearPoint + aParam * (FarPoint - NearPoint);"
EOL" float aLinearDepth = computeLinearDepth (aFragPos3D);"
// TODO : Compute scale
EOL" vec4 aBigGridColor = grid (aFragPos3D, vec3 (0.8), 0.01, true);"
EOL" vec4 aColor = aBigGridColor.a == 0.0"
EOL" ? grid (aFragPos3D, vec3 (0.2), 0.1, false)"
EOL" : aBigGridColor;"
EOL" float aDepth = computeDepth (aFragPos3D);"
EOL" float aFar = gl_DepthRange.far;"
EOL" float aNear = gl_DepthRange.near;"
EOL" aDepth = ((aFar - aNear) * aDepth + aNear + aFar) * 0.5;"
EOL" if (aColor.a == 0.0 || (-1.0 < aLinearDepth && aLinearDepth < 0.0))"
EOL" {"
EOL" discard;"
EOL" };"
// TODO : Get actual background color
EOL" vec4 aBackgroundColor = vec4 (0.0, 0.0, 0.0, 1.0);"
EOL" if (abs (aLinearDepth) > 1.0)"
EOL" {"
EOL" float anInterpVal = float (aLinearDepth > 0.0) - sign (aLinearDepth) * clamp (1.0 / (abs (aLinearDepth) - 1.0), 0.5, 1.0);"
EOL" aColor = mix (aColor, aBackgroundColor, anInterpVal);"
EOL" }"
EOL" gl_FragDepth = aDepth;"
EOL" occFragColor = aColor;"
EOL"}";
defaultGlslVersion (aProgSrc, "grid", 0);
aProgSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (aSrcVert, Graphic3d_TOS_VERTEX, aUniforms, aStageInOuts));
aProgSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (aSrcFrag, Graphic3d_TOS_FRAGMENT, aUniforms, aStageInOuts));
return aProgSrc;
}

View File

@@ -148,6 +148,9 @@ protected:
//! Generates shader program to render correctly colored quad.
Standard_EXPORT Handle(Graphic3d_ShaderProgram) getColoredQuadProgram() const;
//! Generates shader program to render grid.
Standard_EXPORT Handle(Graphic3d_ShaderProgram) getGridProgram() const;
//! Prepare GLSL source for IBL generation used in PBR pipeline.
Standard_EXPORT Handle(Graphic3d_ShaderProgram) getPBREnvBakingProgram (Standard_Integer theIndex) const;

View File

@@ -1361,6 +1361,27 @@ Standard_Boolean OpenGl_ShaderManager::preparePBREnvBakingProgram (Standard_Inte
return Standard_True;
}
// =======================================================================
// function : prepareGridProgram
// purpose :
// =======================================================================
Standard_Boolean OpenGl_ShaderManager::prepareGridProgram()
{
Handle(Graphic3d_ShaderProgram) aProgramSrc = getGridProgram();
TCollection_AsciiString aKey;
if (!Create (aProgramSrc, aKey, myGridProgram))
{
myGridProgram = new OpenGl_ShaderProgram(); // just mark as invalid
return Standard_False;
}
myContext->BindProgram (myGridProgram);
myContext->BindProgram (Handle(OpenGl_ShaderProgram)());
return Standard_True;
}
// =======================================================================
// function : GetBgCubeMapProgram
// purpose :

View File

@@ -225,6 +225,16 @@ public:
return myContext->BindProgram (myPBREnvBakingProgram[theIndex]);
}
//! Bind program for IBL maps generation in PBR pipeline.
Standard_Boolean BindGridProgram()
{
if (myGridProgram.IsNull())
{
prepareGridProgram();
}
return myContext->BindProgram (myGridProgram);
}
//! Generates shader program to render environment cubemap as background.
Standard_EXPORT const Handle(Graphic3d_ShaderProgram)& GetBgCubeMapProgram();
@@ -709,6 +719,8 @@ protected:
Standard_Boolean IsPbrAllowed() const { return myShadingModel == Graphic3d_TypeOfShadingModel_Pbr
|| myShadingModel == Graphic3d_TypeOfShadingModel_PbrFacet; }
Standard_EXPORT Standard_Boolean prepareGridProgram();
protected:
//! Packed properties of light source
@@ -776,6 +788,7 @@ protected:
Handle(Graphic3d_ShaderProgram) myBgCubeMapProgram; //!< program for background cubemap rendering
Handle(Graphic3d_ShaderProgram) myBgSkydomeProgram; //!< program for background cubemap rendering
Handle(Graphic3d_ShaderProgram) myColoredQuadProgram; //!< program for correct quad rendering
Handle(OpenGl_ShaderProgram) myGridProgram; //!< program for grid rendering
Handle(OpenGl_ShaderProgram) myStereoPrograms[Graphic3d_StereoMode_NB]; //!< standard stereo programs

View File

@@ -2433,6 +2433,12 @@ void OpenGl_View::render (Graphic3d_Camera::Projection theProjection,
aContext->core11fwd->glDisable (GL_LIGHTING);
}
// ====================================
// Step 3: Redraw grid
// ====================================
renderGrid();
// =================================
// Step 3: Redraw main plane
// =================================
@@ -2525,6 +2531,35 @@ void OpenGl_View::render (Graphic3d_Camera::Projection theProjection,
}
}
// =======================================================================
// function : renderGrid
// purpose :
// =======================================================================
void OpenGl_View::renderGrid()
{
const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext();
aContext->ShaderManager()->UpdateModelWorldStateTo (aContext->ModelWorldState.Current());
aContext->ShaderManager()->UpdateProjectionStateTo (aContext->ProjectionState.Current());
aContext->ShaderManager()->UpdateWorldViewStateTo (aContext->WorldViewState.Current());
aContext->core11fwd->glEnable (GL_BLEND);
aContext->core11fwd->glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (aContext->ShaderManager()->BindGridProgram())
{
const Handle(OpenGl_ShaderProgram)& aProg = aContext->ActiveProgram();
aProg->SetUniform (aContext, "uZNear", GLfloat (aContext->Camera()->ZNear()));
aProg->SetUniform (aContext, "uZFar", GLfloat (aContext->Camera()->ZFar()));
// TODO : add param to draw command
aProg->SetUniform (aContext, "uIsDrawAxis", GLboolean (true));
aContext->ShaderManager()->PushState (aContext->ActiveProgram());
aContext->core20fwd->glDrawArrays (GL_TRIANGLES, 0, 6);
aContext->BindProgram (NULL);
}
}
// =======================================================================
// function : InvalidateBVHData
// purpose :

View File

@@ -390,6 +390,9 @@ protected: //! @name Rendering of GL graphics (with prepared drawing buffer).
OpenGl_FrameBuffer* theOitAccumFbo,
const Standard_Boolean theToDrawImmediate);
//! Renders grid
Standard_EXPORT void renderGrid();
//! Renders trihedron.
void renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace);

View File

@@ -91,7 +91,8 @@ V3d_CircularGrid::~V3d_CircularGrid()
void V3d_CircularGrid::SetColors (const Quantity_Color& aColor, const Quantity_Color& aTenthColor)
{
if( myColor != aColor || myTenthColor != aTenthColor ) {
if( myColor != aColor || myTenthColor != aTenthColor )
{
myColor = aColor;
myTenthColor = aTenthColor;
myCurAreDefined = Standard_False;
@@ -99,35 +100,40 @@ void V3d_CircularGrid::SetColors (const Quantity_Color& aColor, const Quantity_C
}
}
void V3d_CircularGrid::Display ()
void V3d_CircularGrid::Display()
{
myStructure->SetDisplayPriority (Graphic3d_DisplayPriority_AlmostBottom);
myStructure->Display();
UpdateDisplay();
}
void V3d_CircularGrid::Erase () const
void V3d_CircularGrid::Update()
{
myStructure->Erase ();
//
}
Standard_Boolean V3d_CircularGrid::IsDisplayed () const
void V3d_CircularGrid::Erase() const
{
return myStructure->IsDisplayed ();
myStructure->Erase();
}
void V3d_CircularGrid::UpdateDisplay ()
Standard_Boolean V3d_CircularGrid::IsDisplayed() const
{
return myStructure->IsDisplayed();
}
void V3d_CircularGrid::UpdateDisplay()
{
gp_Ax3 ThePlane = myViewer->PrivilegedPlane();
Standard_Real xl, yl, zl;
Standard_Real xl, yl, zl;
Standard_Real xdx, xdy, xdz;
Standard_Real ydx, ydy, ydz;
Standard_Real dx, dy, dz;
ThePlane.Location ().Coord (xl, yl, zl);
ThePlane.XDirection ().Coord (xdx, xdy, xdz);
ThePlane.YDirection ().Coord (ydx, ydy, ydz);
ThePlane.Direction ().Coord (dx, dy, dz);
Standard_Real dx, dy, dz;
ThePlane.Location ().Coord (xl, yl, zl);
ThePlane.XDirection().Coord (xdx, xdy, xdz);
ThePlane.YDirection().Coord (ydx, ydy, ydz);
ThePlane.Direction ().Coord (dx, dy, dz);
Standard_Boolean MakeTransform = !myCurAreDefined;
if (!MakeTransform)
@@ -135,26 +141,28 @@ void V3d_CircularGrid::UpdateDisplay ()
MakeTransform = (RotationAngle() != myCurAngle || XOrigin() != myCurXo || YOrigin() != myCurYo);
if (!MakeTransform)
{
Standard_Real curxl, curyl, curzl;
Standard_Real curxl, curyl, curzl;
Standard_Real curxdx, curxdy, curxdz;
Standard_Real curydx, curydy, curydz;
Standard_Real curdx, curdy, curdz;
myCurViewPlane.Location ().Coord (curxl, curyl, curzl);
Standard_Real curdx, curdy, curdz;
myCurViewPlane.Location ().Coord (curxl, curyl, curzl);
myCurViewPlane.XDirection ().Coord (curxdx, curxdy, curxdz);
myCurViewPlane.YDirection ().Coord (curydx, curydy, curydz);
myCurViewPlane.Direction ().Coord (curdx, curdy, curdz);
if (xl != curxl || yl != curyl || zl != curzl ||
myCurViewPlane.Direction ().Coord (curdx, curdy, curdz);
if (xl != curxl || yl != curyl || zl != curzl ||
xdx != curxdx || xdy != curxdy || xdz != curxdz ||
ydx != curydx || ydy != curydy || ydz != curydz ||
dx != curdx || dy != curdy || dz != curdz)
dx != curdx || dy != curdy || dz != curdz)
{
MakeTransform = Standard_True;
}
}
}
if (MakeTransform)
{
const Standard_Real CosAlpha = Cos (RotationAngle ());
const Standard_Real SinAlpha = Sin (RotationAngle ());
const Standard_Real CosAlpha = Cos (RotationAngle());
const Standard_Real SinAlpha = Sin (RotationAngle());
gp_Trsf aTrsf;
// Translation
@@ -168,23 +176,24 @@ void V3d_CircularGrid::UpdateDisplay ()
gp_Trsf aTrsf2;
aTrsf2.SetValues ( CosAlpha, SinAlpha, 0.0, -XOrigin(),
-SinAlpha, CosAlpha, 0.0, -YOrigin(),
0.0, 0.0, 1.0, 0.0);
0.0, 0.0, 1.0, 0.0 );
aTrsf.Multiply (aTrsf2);
myStructure->SetTransformation (new TopLoc_Datum3D (aTrsf));
myCurAngle = RotationAngle ();
myCurXo = XOrigin (), myCurYo = YOrigin ();
myCurAngle = RotationAngle();
myCurXo = XOrigin();
myCurYo = YOrigin();
myCurViewPlane = ThePlane;
}
switch (myDrawMode)
{
case Aspect_GDM_Points:
DefinePoints ();
DefinePoints();
myCurDrawMode = Aspect_GDM_Points;
break;
case Aspect_GDM_Lines:
DefineLines ();
DefineLines();
myCurDrawMode = Aspect_GDM_Lines;
break;
case Aspect_GDM_None:
@@ -194,16 +203,15 @@ void V3d_CircularGrid::UpdateDisplay ()
myCurAreDefined = Standard_True;
}
void V3d_CircularGrid::DefineLines ()
void V3d_CircularGrid::DefineLines()
{
const Standard_Real aStep = RadiusStep ();
const Standard_Real aDivision = DivisionNumber ();
const Standard_Real aStep = RadiusStep();
const Standard_Real aDivision = DivisionNumber();
const Standard_Boolean toUpdate = !myCurAreDefined
|| myCurDrawMode != Aspect_GDM_Lines
|| aDivision != myCurDivi
|| aStep != myCurStep;
if (!toUpdate
&& !myToComputePrs)
if (!toUpdate && !myToComputePrs)
{
return;
}
@@ -214,33 +222,36 @@ void V3d_CircularGrid::DefineLines ()
}
myToComputePrs = Standard_False;
myGroup->Clear ();
myGroup->Clear();
const Standard_Integer Division = (Standard_Integer )( (aDivision >= DIVISION ? aDivision : DIVISION));
const Standard_Integer Division = (Standard_Integer )((aDivision >= DIVISION ? aDivision : DIVISION));
Standard_Integer nbpnts = 2 * Division;
// diametres
Standard_Real alpha = M_PI / aDivision;
myGroup->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (myTenthColor, Aspect_TOL_SOLID, 1.0));
Handle(Graphic3d_ArrayOfSegments) aPrims1 = new Graphic3d_ArrayOfSegments(2*nbpnts);
const gp_Pnt p0(0., 0., -myOffSet);
for (Standard_Integer i=1; i<=nbpnts; i++) {
aPrims1->AddVertex(p0);
aPrims1->AddVertex(Cos(alpha*i)*myRadius, Sin(alpha*i)*myRadius, -myOffSet);
Handle(Graphic3d_ArrayOfSegments) aPrims1 = new Graphic3d_ArrayOfSegments (2 * nbpnts);
const gp_Pnt p0 (0.0, 0.0, -myOffSet);
for (Standard_Integer i = 1; i <= nbpnts; i++)
{
aPrims1->AddVertex (p0);
aPrims1->AddVertex (Cos (alpha * i) * myRadius, Sin (alpha * i) * myRadius, -myOffSet);
}
myGroup->AddPrimitiveArray(aPrims1, Standard_False);
myGroup->AddPrimitiveArray (aPrims1, Standard_False);
// circles
nbpnts = 2 * Division + 1;
alpha = M_PI / Division;
Standard_Integer nblines = 0;
TColgp_SequenceOfPnt aSeqLines, aSeqTenth;
for (Standard_Real r=aStep; r<=myRadius; r+=aStep, nblines++) {
const Standard_Boolean isTenth = (Modulus(nblines, 10) == 0);
for (Standard_Integer i=0; i<nbpnts; i++) {
const gp_Pnt pt(Cos(alpha*i)*r,Sin(alpha*i)*r,-myOffSet);
(isTenth? aSeqTenth : aSeqLines).Append(pt);
for (Standard_Real r = aStep; r <= myRadius; r += aStep, nblines++)
{
const Standard_Boolean isTenth = (Modulus (nblines, 10) == 0);
for (Standard_Integer i = 0; i < nbpnts; i++)
{
const gp_Pnt pt (Cos (alpha * i) * r, Sin (alpha * i) * r, -myOffSet);
(isTenth ? aSeqTenth : aSeqLines).Append (pt);
}
}
if (aSeqTenth.Length())
@@ -248,37 +259,44 @@ void V3d_CircularGrid::DefineLines ()
myGroup->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (myTenthColor, Aspect_TOL_SOLID, 1.0));
Standard_Integer n, np;
const Standard_Integer nbl = aSeqTenth.Length() / nbpnts;
Handle(Graphic3d_ArrayOfPolylines) aPrims2 = new Graphic3d_ArrayOfPolylines(aSeqTenth.Length(),nbl);
for (np = 1, n=0; n<nbl; n++) {
aPrims2->AddBound(nbpnts);
for (Standard_Integer i=0; i<nbpnts; i++, np++)
aPrims2->AddVertex(aSeqTenth(np));
}
myGroup->AddPrimitiveArray(aPrims2, Standard_False);
Handle(Graphic3d_ArrayOfPolylines) aPrims2 = new Graphic3d_ArrayOfPolylines (aSeqTenth.Length(), nbl);
for (np = 1, n = 0; n < nbl; n++)
{
aPrims2->AddBound (nbpnts);
for (Standard_Integer i = 0; i < nbpnts; i++, np++)
{
aPrims2->AddVertex (aSeqTenth (np));
}
}
myGroup->AddPrimitiveArray (aPrims2, Standard_False);
}
if (aSeqLines.Length())
{
myGroup->SetPrimitivesAspect (new Graphic3d_AspectLine3d (myColor, Aspect_TOL_SOLID, 1.0));
Standard_Integer n, np;
const Standard_Integer nbl = aSeqLines.Length() / nbpnts;
Handle(Graphic3d_ArrayOfPolylines) aPrims3 = new Graphic3d_ArrayOfPolylines(aSeqLines.Length(),nbl);
for (np = 1, n=0; n<nbl; n++) {
Handle(Graphic3d_ArrayOfPolylines) aPrims3 = new Graphic3d_ArrayOfPolylines (aSeqLines.Length(), nbl);
for (np = 1, n = 0; n < nbl; n++)
{
aPrims3->AddBound(nbpnts);
for (Standard_Integer i=0; i<nbpnts; i++, np++)
aPrims3->AddVertex(aSeqLines(np));
}
myGroup->AddPrimitiveArray(aPrims3, Standard_False);
for (Standard_Integer i = 0; i < nbpnts; i++, np++)
{
aPrims3->AddVertex (aSeqLines (np));
}
}
myGroup->AddPrimitiveArray (aPrims3, Standard_False);
}
myGroup->SetMinMaxValues (-myRadius, -myRadius, -myOffSet, myRadius, myRadius, -myOffSet);
myCurStep = aStep, myCurDivi = (Standard_Integer ) aDivision;
myCurStep = aStep;
myCurDivi = (Standard_Integer) aDivision;
// update bounding box
myStructure->CalculateBoundBox();
myViewer->StructureManager()->Update (myStructure->GetZLayer());
}
void V3d_CircularGrid::DefinePoints ()
void V3d_CircularGrid::DefinePoints()
{
const Standard_Real aStep = RadiusStep();
const Standard_Real aDivision = DivisionNumber();
@@ -286,8 +304,7 @@ void V3d_CircularGrid::DefinePoints ()
|| myCurDrawMode != Aspect_GDM_Points
|| aDivision != myCurDivi
|| aStep != myCurStep;
if (!toUpdate
&& !myToComputePrs)
if (!toUpdate && !myToComputePrs)
{
return;
}
@@ -298,39 +315,43 @@ void V3d_CircularGrid::DefinePoints ()
}
myToComputePrs = Standard_False;
myGroup->Clear ();
myGroup->Clear();
Handle(Graphic3d_AspectMarker3d) MarkerAttrib = new Graphic3d_AspectMarker3d ();
Handle(Graphic3d_AspectMarker3d) MarkerAttrib = new Graphic3d_AspectMarker3d();
MarkerAttrib->SetColor (myColor);
MarkerAttrib->SetType (Aspect_TOM_POINT);
MarkerAttrib->SetScale (3.);
MarkerAttrib->SetScale (3.0);
const Standard_Integer nbpnts = Standard_Integer (2*aDivision);
Standard_Real r, alpha = M_PI / aDivision;
const Standard_Integer nbpnts = Standard_Integer (2 * aDivision);
Standard_Real alpha = M_PI / aDivision;
// diameters
TColgp_SequenceOfPnt aSeqPnts;
aSeqPnts.Append(gp_Pnt(0.0, 0.0, -myOffSet));
for (r=aStep; r<=myRadius; r+=aStep) {
for (Standard_Integer i=0; i<nbpnts; i++)
aSeqPnts.Append(gp_Pnt(Cos(alpha*i)*r, Sin(alpha*i)*r, -myOffSet));
aSeqPnts.Append (gp_Pnt (0.0, 0.0, -myOffSet));
for (Standard_Real r = aStep; r <= myRadius; r += aStep)
{
for (Standard_Integer i = 0; i < nbpnts; i++)
{
aSeqPnts.Append (gp_Pnt (Cos (alpha * i) * r, Sin (alpha * i) * r, -myOffSet));
}
}
myGroup->SetGroupPrimitivesAspect (MarkerAttrib);
if (aSeqPnts.Length())
{
Standard_Real X,Y,Z;
const Standard_Integer nbv = aSeqPnts.Length();
Handle(Graphic3d_ArrayOfPoints) Cercle = new Graphic3d_ArrayOfPoints (nbv);
for (Standard_Integer i=1; i<=nbv; i++)
Handle(Graphic3d_ArrayOfPoints) aCircle = new Graphic3d_ArrayOfPoints (nbv);
for (Standard_Integer i = 1; i <= nbv; i++)
{
aSeqPnts(i).Coord(X,Y,Z);
Cercle->AddVertex (X,Y,Z);
aSeqPnts (i).Coord (X,Y,Z);
aCircle->AddVertex (X,Y,Z);
}
myGroup->AddPrimitiveArray (Cercle, Standard_False);
myGroup->AddPrimitiveArray (aCircle, Standard_False);
}
myGroup->SetMinMaxValues (-myRadius, -myRadius, -myOffSet, myRadius, myRadius, -myOffSet);
myCurStep = aStep, myCurDivi = (Standard_Integer ) aDivision;
myCurStep = aStep;
myCurDivi = (Standard_Integer) aDivision;
// update bounding box
myStructure->CalculateBoundBox();
@@ -345,19 +366,22 @@ void V3d_CircularGrid::GraphicValues (Standard_Real& theRadius, Standard_Real& t
void V3d_CircularGrid::SetGraphicValues (const Standard_Real theRadius, const Standard_Real theOffSet)
{
if (! myCurAreDefined) {
if (!myCurAreDefined)
{
myRadius = theRadius;
myOffSet = theOffSet;
}
if (myRadius != theRadius) {
if (myRadius != theRadius)
{
myRadius = theRadius;
myCurAreDefined = Standard_False;
}
if (myOffSet != theOffSet) {
if (myOffSet != theOffSet)
{
myOffSet = theOffSet;
myCurAreDefined = Standard_False;
}
if( !myCurAreDefined ) UpdateDisplay();
if (!myCurAreDefined) { UpdateDisplay(); }
}
//=======================================================================

View File

@@ -38,15 +38,17 @@ public:
Standard_EXPORT virtual ~V3d_CircularGrid();
Standard_EXPORT void SetColors (const Quantity_Color& aColor, const Quantity_Color& aTenthColor) Standard_OVERRIDE;
Standard_EXPORT void Display() Standard_OVERRIDE;
Standard_EXPORT void Update() Standard_OVERRIDE;
Standard_EXPORT void Erase() const Standard_OVERRIDE;
Standard_EXPORT Standard_Boolean IsDisplayed() const Standard_OVERRIDE;
Standard_EXPORT void GraphicValues (Standard_Real& Radius, Standard_Real& OffSet) const;
Standard_EXPORT void SetGraphicValues (const Standard_Real Radius, const Standard_Real OffSet);
//! Dumps the content of me into the stream

View File

@@ -91,7 +91,8 @@ V3d_RectangularGrid::~V3d_RectangularGrid()
void V3d_RectangularGrid::SetColors (const Quantity_Color& aColor, const Quantity_Color& aTenthColor)
{
if( myColor != aColor || myTenthColor != aTenthColor ) {
if( myColor != aColor || myTenthColor != aTenthColor )
{
myColor = aColor;
myTenthColor = aTenthColor;
myCurAreDefined = Standard_False;
@@ -99,55 +100,69 @@ void V3d_RectangularGrid::SetColors (const Quantity_Color& aColor, const Quantit
}
}
void V3d_RectangularGrid::Display ()
void V3d_RectangularGrid::Display()
{
myStructure->SetDisplayPriority (Graphic3d_DisplayPriority_AlmostBottom);
myStructure->Display();
UpdateDisplay();
}
void V3d_RectangularGrid::Erase () const
void V3d_RectangularGrid::Update()
{
myStructure->Erase ();
SetXStep (XStep() + 1);
UpdateDisplay();
}
Standard_Boolean V3d_RectangularGrid::IsDisplayed () const
void V3d_RectangularGrid::Erase() const
{
return myStructure->IsDisplayed ();
myStructure->Erase();
}
void V3d_RectangularGrid::UpdateDisplay ()
Standard_Boolean V3d_RectangularGrid::IsDisplayed() const
{
gp_Ax3 ThePlane = myViewer->PrivilegedPlane ();
return myStructure->IsDisplayed();
}
void V3d_RectangularGrid::UpdateDisplay()
{
gp_Ax3 ThePlane = myViewer->PrivilegedPlane();
Standard_Boolean MakeTransform = Standard_False;
Standard_Real xl, yl, zl;
Standard_Real xl, yl, zl;
Standard_Real xdx, xdy, xdz;
Standard_Real ydx, ydy, ydz;
Standard_Real dx, dy, dz;
ThePlane.Location ().Coord (xl, yl, zl);
ThePlane.XDirection ().Coord (xdx, xdy, xdz);
ThePlane.YDirection ().Coord (ydx, ydy, ydz);
ThePlane.Direction ().Coord (dx, dy, dz);
if (! myCurAreDefined)
Standard_Real dx, dy, dz;
ThePlane.Location ().Coord (xl, yl, zl);
ThePlane.XDirection().Coord (xdx, xdy, xdz);
ThePlane.YDirection().Coord (ydx, ydy, ydz);
ThePlane.Direction ().Coord (dx, dy, dz);
if (!myCurAreDefined)
{
MakeTransform = Standard_True;
else {
}
else
{
if (RotationAngle() != myCurAngle || XOrigin() != myCurXo || YOrigin() != myCurYo)
{
MakeTransform = Standard_True;
if (! MakeTransform) {
Standard_Real curxl, curyl, curzl;
}
if (!MakeTransform)
{
Standard_Real curxl, curyl, curzl;
Standard_Real curxdx, curxdy, curxdz;
Standard_Real curydx, curydy, curydz;
Standard_Real curdx, curdy, curdz;
myCurViewPlane.Location ().Coord (curxl, curyl, curzl);
myCurViewPlane.XDirection ().Coord (curxdx, curxdy, curxdz);
myCurViewPlane.YDirection ().Coord (curydx, curydy, curydz);
myCurViewPlane.Direction ().Coord (curdx, curdy, curdz);
if (xl != curxl || yl != curyl || zl != curzl ||
Standard_Real curdx, curdy, curdz;
myCurViewPlane.Location ().Coord (curxl, curyl, curzl);
myCurViewPlane.XDirection().Coord (curxdx, curxdy, curxdz);
myCurViewPlane.YDirection().Coord (curydx, curydy, curydz);
myCurViewPlane.Direction ().Coord (curdx, curdy, curdz);
if (xl != curxl || yl != curyl || zl != curzl ||
xdx != curxdx || xdy != curxdy || xdz != curxdz ||
ydx != curydx || ydy != curydy || ydz != curydz ||
dx != curdx || dy != curdy || dz != curdz)
dx != curdx || dy != curdy || dz != curdz)
{
MakeTransform = Standard_True;
}
}
}
@@ -167,33 +182,34 @@ void V3d_RectangularGrid::UpdateDisplay ()
gp_Trsf aTrsf2;
aTrsf2.SetValues ( CosAlpha, SinAlpha, 0.0, -XOrigin(),
-SinAlpha, CosAlpha, 0.0, -YOrigin(),
0.0, 0.0, 1.0, 0.0);
0.0, 0.0, 1.0, 0.0 );
aTrsf.Multiply (aTrsf2);
myStructure->SetTransformation (new TopLoc_Datum3D (aTrsf));
myCurAngle = RotationAngle ();
myCurXo = XOrigin (), myCurYo = YOrigin ();
myCurAngle = RotationAngle();
myCurXo = XOrigin();
myCurYo = YOrigin();
myCurViewPlane = ThePlane;
}
switch (myDrawMode)
{
case Aspect_GDM_Points:
DefinePoints ();
DefinePoints();
myCurDrawMode = Aspect_GDM_Points;
break;
case Aspect_GDM_Lines:
DefineLines ();
DefineLines();
myCurDrawMode = Aspect_GDM_Lines;
break;
case Aspect_GDM_None:
myCurDrawMode = Aspect_GDM_None;
break;
}
myCurAreDefined = Standard_True;
}
myCurAreDefined = Standard_True;
}
void V3d_RectangularGrid::DefineLines ()
void V3d_RectangularGrid::DefineLines()
{
const Standard_Real aXStep = XStep();
const Standard_Real aYStep = YStep();
@@ -201,8 +217,7 @@ void V3d_RectangularGrid::DefineLines ()
|| myCurDrawMode != Aspect_GDM_Lines
|| aXStep != myCurXStep
|| aYStep != myCurYStep;
if (!toUpdate
&& !myToComputePrs)
if (!toUpdate && !myToComputePrs)
{
return;
}
@@ -221,27 +236,27 @@ void V3d_RectangularGrid::DefineLines ()
TColgp_SequenceOfPnt aSeqLines, aSeqTenth;
// verticals
aSeqTenth.Append(gp_Pnt(0., -myYSize, -zl));
aSeqTenth.Append(gp_Pnt(0., myYSize, -zl));
aSeqTenth.Append (gp_Pnt (0.0, -myYSize, -zl));
aSeqTenth.Append (gp_Pnt (0.0, myYSize, -zl));
for (nblines = 1, xl = aXStep; xl < myXSize; xl += aXStep, nblines++)
{
TColgp_SequenceOfPnt &aSeq = (Modulus(nblines, 10) != 0)? aSeqLines : aSeqTenth;
aSeq.Append(gp_Pnt( xl, -myYSize, -zl));
aSeq.Append(gp_Pnt( xl, myYSize, -zl));
aSeq.Append(gp_Pnt(-xl, -myYSize, -zl));
aSeq.Append(gp_Pnt(-xl, myYSize, -zl));
TColgp_SequenceOfPnt &aSeq = (Modulus (nblines, 10) != 0) ? aSeqLines : aSeqTenth;
aSeq.Append (gp_Pnt ( xl, -myYSize, -zl));
aSeq.Append (gp_Pnt ( xl, myYSize, -zl));
aSeq.Append (gp_Pnt (-xl, -myYSize, -zl));
aSeq.Append (gp_Pnt (-xl, myYSize, -zl));
}
// horizontals
aSeqTenth.Append(gp_Pnt(-myXSize, 0., -zl));
aSeqTenth.Append(gp_Pnt( myXSize, 0., -zl));
aSeqTenth.Append (gp_Pnt (-myXSize, 0.0, -zl));
aSeqTenth.Append (gp_Pnt ( myXSize, 0.0, -zl));
for (nblines = 1, yl = aYStep; yl < myYSize; yl += aYStep, nblines++)
{
TColgp_SequenceOfPnt &aSeq = (Modulus(nblines, 10) != 0)? aSeqLines : aSeqTenth;
aSeq.Append(gp_Pnt(-myXSize, yl, -zl));
aSeq.Append(gp_Pnt( myXSize, yl, -zl));
aSeq.Append(gp_Pnt(-myXSize, -yl, -zl));
aSeq.Append(gp_Pnt( myXSize, -yl, -zl));
TColgp_SequenceOfPnt &aSeq = (Modulus (nblines, 10) != 0) ? aSeqLines : aSeqTenth;
aSeq.Append (gp_Pnt (-myXSize, yl, -zl));
aSeq.Append (gp_Pnt ( myXSize, yl, -zl));
aSeq.Append (gp_Pnt (-myXSize, -yl, -zl));
aSeq.Append (gp_Pnt ( myXSize, -yl, -zl));
}
if (aSeqLines.Length())
@@ -249,33 +264,36 @@ void V3d_RectangularGrid::DefineLines ()
Handle(Graphic3d_AspectLine3d) aLineAspect = new Graphic3d_AspectLine3d (myColor, Aspect_TOL_SOLID, 1.0);
myGroup->SetPrimitivesAspect (aLineAspect);
const Standard_Integer nbv = aSeqLines.Length();
Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(nbv);
Standard_Integer n = 1;
while (n<=nbv)
aPrims->AddVertex(aSeqLines(n++));
myGroup->AddPrimitiveArray(aPrims, Standard_False);
Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments (nbv);
for (Standard_Integer n = 1; n <= nbv; n++)
{
aPrims->AddVertex (aSeqLines (n));
}
myGroup->AddPrimitiveArray (aPrims, Standard_False);
}
if (aSeqTenth.Length())
{
Handle(Graphic3d_AspectLine3d) aLineAspect = new Graphic3d_AspectLine3d (myTenthColor, Aspect_TOL_SOLID, 1.0);
myGroup->SetPrimitivesAspect (aLineAspect);
const Standard_Integer nbv = aSeqTenth.Length();
Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(nbv);
Standard_Integer n = 1;
while (n<=nbv)
aPrims->AddVertex(aSeqTenth(n++));
myGroup->AddPrimitiveArray(aPrims, Standard_False);
Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments (nbv);
for (Standard_Integer n = 1; n <= nbv; n++)
{
aPrims->AddVertex (aSeqTenth (n));
}
myGroup->AddPrimitiveArray (aPrims, Standard_False);
}
myGroup->SetMinMaxValues(-myXSize, -myYSize, -myOffSet, myXSize, myYSize, -myOffSet);
myCurXStep = aXStep, myCurYStep = aYStep;
myGroup->SetMinMaxValues (-myXSize, -myYSize, -myOffSet, myXSize, myYSize, -myOffSet);
myCurXStep = aXStep;
myCurYStep = aYStep;
// update bounding box
myStructure->CalculateBoundBox();
myViewer->StructureManager()->Update (myStructure->GetZLayer());
}
void V3d_RectangularGrid::DefinePoints ()
void V3d_RectangularGrid::DefinePoints()
{
const Standard_Real aXStep = XStep();
const Standard_Real aYStep = YStep();
@@ -300,14 +318,16 @@ void V3d_RectangularGrid::DefinePoints ()
// horizontals
Standard_Real xl, yl;
TColgp_SequenceOfPnt aSeqPnts;
for (xl = 0.0; xl <= myXSize; xl += aXStep) {
aSeqPnts.Append(gp_Pnt( xl, 0.0, -myOffSet));
aSeqPnts.Append(gp_Pnt(-xl, 0.0, -myOffSet));
for (yl = aYStep; yl <= myYSize; yl += aYStep) {
aSeqPnts.Append(gp_Pnt( xl, yl, -myOffSet));
aSeqPnts.Append(gp_Pnt( xl, -yl, -myOffSet));
aSeqPnts.Append(gp_Pnt(-xl, yl, -myOffSet));
aSeqPnts.Append(gp_Pnt(-xl, -yl, -myOffSet));
for (xl = 0.0; xl <= myXSize; xl += aXStep)
{
aSeqPnts.Append (gp_Pnt ( xl, 0.0, -myOffSet));
aSeqPnts.Append (gp_Pnt (-xl, 0.0, -myOffSet));
for (yl = aYStep; yl <= myYSize; yl += aYStep)
{
aSeqPnts.Append (gp_Pnt ( xl, yl, -myOffSet));
aSeqPnts.Append (gp_Pnt ( xl, -yl, -myOffSet));
aSeqPnts.Append (gp_Pnt (-xl, yl, -myOffSet));
aSeqPnts.Append (gp_Pnt (-xl, -yl, -myOffSet));
}
}
if (aSeqPnts.Length())
@@ -316,9 +336,9 @@ void V3d_RectangularGrid::DefinePoints ()
Standard_Real X,Y,Z;
const Standard_Integer nbv = aSeqPnts.Length();
Handle(Graphic3d_ArrayOfPoints) Vertical = new Graphic3d_ArrayOfPoints (nbv);
for (i=1; i<=nbv; i++)
for (i = 1; i <= nbv; i++)
{
aSeqPnts(i).Coord(X,Y,Z);
aSeqPnts (i).Coord (X,Y,Z);
Vertical->AddVertex (X,Y,Z);
}
@@ -327,8 +347,9 @@ void V3d_RectangularGrid::DefinePoints ()
myGroup->AddPrimitiveArray (Vertical, Standard_False);
}
myGroup->SetMinMaxValues(-myXSize, -myYSize, -myOffSet, myXSize, myYSize, -myOffSet);
myCurXStep = aXStep, myCurYStep = aYStep;
myGroup->SetMinMaxValues (-myXSize, -myYSize, -myOffSet, myXSize, myYSize, -myOffSet);
myCurXStep = aXStep;
myCurYStep = aYStep;
// update bounding box
myStructure->CalculateBoundBox();
@@ -344,24 +365,28 @@ void V3d_RectangularGrid::GraphicValues (Standard_Real& theXSize, Standard_Real&
void V3d_RectangularGrid::SetGraphicValues (const Standard_Real theXSize, const Standard_Real theYSize, const Standard_Real theOffSet)
{
if (! myCurAreDefined) {
if (! myCurAreDefined)
{
myXSize = theXSize;
myYSize = theYSize;
myOffSet = theOffSet;
}
if (myXSize != theXSize) {
if (myXSize != theXSize)
{
myXSize = theXSize;
myCurAreDefined = Standard_False;
}
if (myYSize != theYSize) {
if (myYSize != theYSize)
{
myYSize = theYSize;
myCurAreDefined = Standard_False;
}
if (myOffSet != theOffSet) {
if (myOffSet != theOffSet)
{
myOffSet = theOffSet;
myCurAreDefined = Standard_False;
}
if( !myCurAreDefined ) UpdateDisplay();
if (!myCurAreDefined) { UpdateDisplay(); }
}
//=======================================================================

View File

@@ -35,24 +35,26 @@ public:
Standard_EXPORT V3d_RectangularGrid(const V3d_ViewerPointer& aViewer, const Quantity_Color& aColor, const Quantity_Color& aTenthColor);
Standard_EXPORT virtual ~V3d_RectangularGrid();
Standard_EXPORT virtual void SetColors (const Quantity_Color& aColor, const Quantity_Color& aTenthColor) Standard_OVERRIDE;
Standard_EXPORT virtual void Display() Standard_OVERRIDE;
Standard_EXPORT virtual void Update() Standard_OVERRIDE;
Standard_EXPORT virtual void Erase() const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean IsDisplayed() const Standard_OVERRIDE;
Standard_EXPORT void GraphicValues (Standard_Real& XSize, Standard_Real& YSize, Standard_Real& OffSet) const;
Standard_EXPORT void SetGraphicValues (const Standard_Real XSize, const Standard_Real YSize, const Standard_Real OffSet);
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;
protected:
Standard_EXPORT virtual void UpdateDisplay() Standard_OVERRIDE;
private: