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22 changed files with 1148 additions and 484 deletions

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@@ -633,6 +633,9 @@ void AIS_ColoredShape::addShapesWithCustomProps (const Handle(Prs3d_Presentation
{ {
aShadedGroup = thePrs->NewGroup(); aShadedGroup = thePrs->NewGroup();
aShadedGroup->SetClosed (isClosed); aShadedGroup->SetClosed (isClosed);
if (isClosed
&& !myCappingStyle.IsNull())
aShadedGroup->SetGroupPrimitivesAspect (myCappingStyle);
} }
aShadedGroup->SetPrimitivesAspect (aDrawer->ShadingAspect()->Aspect()); aShadedGroup->SetPrimitivesAspect (aDrawer->ShadingAspect()->Aspect());
aShadedGroup->AddPrimitiveArray (aTriangles); aShadedGroup->AddPrimitiveArray (aTriangles);

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@@ -18,6 +18,7 @@
#include <AIS_InteractiveContext.hxx> #include <AIS_InteractiveContext.hxx>
#include <Graphic3d_AspectFillArea3d.hxx> #include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_AspectLine3d.hxx> #include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx> #include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectText3d.hxx> #include <Graphic3d_AspectText3d.hxx>
@@ -83,6 +84,37 @@ void AIS_InteractiveObject::SetContext (const Handle(AIS_InteractiveContext)& th
} }
} }
//=======================================================================
//function : SetCappingStyle
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetCappingStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle)
{
myCappingStyle = theStyle;
// Modify existing presentations
for (Standard_Integer aPrsIter = 1, n = myPresentations.Length(); aPrsIter <= n; ++aPrsIter)
{
const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations (aPrsIter);
if (!aPrs3d.IsNull())
{
const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
if (!aStruct.IsNull())
{
const Graphic3d_SequenceOfGroup& aGroups = aStruct->Groups();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
{
Handle(Graphic3d_Group)& aGrp = aGroupIter.ChangeValue();
if (aGrp.IsNull())
continue;
aGrp->SetGroupPrimitivesAspect (theStyle);
}
}
}
}
}
//======================================================================= //=======================================================================
//function : HasPresentation //function : HasPresentation
//purpose : //purpose :

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@@ -104,6 +104,12 @@ public:
void ClearOwner() { myOwner.Nullify(); } void ClearOwner() { myOwner.Nullify(); }
public: public:
//! Set style of filling capping section created by clipping planes.
Standard_EXPORT virtual void SetCappingStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle);
//! Returns style for filling capping section created by clipping planes.
const Handle(Graphic3d_AspectFillCapping)& CappingStyle() const { return myCappingStyle; }
//! Returns the context pointer to the interactive context. //! Returns the context pointer to the interactive context.
Standard_EXPORT Handle(AIS_InteractiveContext) GetContext() const; Standard_EXPORT Handle(AIS_InteractiveContext) GetContext() const;
@@ -128,6 +134,7 @@ protected:
AIS_InteractiveContext* myCTXPtr; //!< pointer to Interactive Context, where object is currently displayed; @sa SetContext() AIS_InteractiveContext* myCTXPtr; //!< pointer to Interactive Context, where object is currently displayed; @sa SetContext()
Handle(Standard_Transient) myOwner; //!< application-specific owner object Handle(Standard_Transient) myOwner; //!< application-specific owner object
Handle(Graphic3d_AspectFillCapping) myCappingStyle;
}; };

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@@ -180,10 +180,7 @@ void AIS_Shape::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentat
try try
{ {
OCC_CATCH_SIGNALS OCC_CATCH_SIGNALS
StdPrs_ShadedShape::Add (aPrs, myshape, myDrawer, StdPrs_ShadedShape::Add (aPrs, myshape, myDrawer, myCappingStyle);
myDrawer->ShadingAspect()->Aspect()->ToMapTexture()
&& !myDrawer->ShadingAspect()->Aspect()->TextureMap().IsNull(),
myUVOrigin, myUVRepeat, myUVScale);
} }
catch (Standard_Failure const& anException) catch (Standard_Failure const& anException)
{ {

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@@ -15,6 +15,8 @@ Graphic3d_Aspects.cxx
Graphic3d_Aspects.hxx Graphic3d_Aspects.hxx
Graphic3d_AspectFillArea3d.cxx Graphic3d_AspectFillArea3d.cxx
Graphic3d_AspectFillArea3d.hxx Graphic3d_AspectFillArea3d.hxx
Graphic3d_AspectFillCapping.cxx
Graphic3d_AspectFillCapping.hxx
Graphic3d_AspectLine3d.cxx Graphic3d_AspectLine3d.cxx
Graphic3d_AspectLine3d.hxx Graphic3d_AspectLine3d.hxx
Graphic3d_AspectMarker3d.cxx Graphic3d_AspectMarker3d.cxx

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@@ -0,0 +1,110 @@
// Created on: 2017-04-14
// Created by: Anton POLETAEV
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_AspectFillCapping.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectFillCapping, Standard_Transient)
// =======================================================================
// function : Graphic3d_AspectFillCapping
// purpose :
// =======================================================================
Graphic3d_AspectFillCapping::Graphic3d_AspectFillCapping()
: myFlags (Flags_None),
myHatchingState (0)
{
Graphic3d_MaterialAspect aMaterial;
aMaterial.SetColor (Quantity_NOC_BLACK);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
aMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT);
SetHatchStyle (Aspect_HS_HORIZONTAL);
SetHatchMaterial (aMaterial);
}
// =======================================================================
// function : SetHatchStyle
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchStyle (const Aspect_HatchStyle theStyle)
{
myStippleHatch = new Graphic3d_HatchStyle (theStyle);
myTextureHatch.Nullify();
myHatchingState++;
}
// =======================================================================
// function : SetHatchStyle
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle)
{
myStippleHatch = theStyle;
myTextureHatch.Nullify();
myHatchingState++;
}
// =======================================================================
// function : SetHatchStyle
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchStyle (const Handle(Graphic3d_TextureMap)& theTexture)
{
myStippleHatch.Nullify();
myTextureHatch = theTexture;
myHatchingState++;
}
// =======================================================================
// function : SetHatchMaterial
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchMaterial (const Graphic3d_MaterialAspect& theMaterial)
{
myHatchMaterial = theMaterial;
myHatchingState++;
}
// =======================================================================
// function : SetToDrawHatch
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetToDrawHatch (const Standard_Boolean theToDraw)
{
setFlag (theToDraw, Flags_DrawHatching);
myHatchingState++;
}
// =======================================================================
// function : SetHatchZoomPeristent
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchZoomPeristent (const Standard_Boolean theToSet)
{
setFlag (theToSet, Flags_HatchZoomPersistent);
myHatchingState++;
}
// =======================================================================
// function : SetHatchRotationPeristent
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchRotationPeristent (const Standard_Boolean theToSet)
{
setFlag (theToSet, Flags_HatchRotationPersistent);
myHatchingState++;
}

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@@ -0,0 +1,164 @@
// Created on: 2017-04-14
// Created by: Anton POLETAEV
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_AspectFillCapping_HeaderFile
#define _Graphic3d_AspectFillCapping_HeaderFile
#include <Aspect_HatchStyle.hxx>
#include <Graphic3d_Aspects.hxx>
#include <Graphic3d_HatchStyle.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_ShaderProgram.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <Standard_Transient.hxx>
//! Defines graphical attributes for drawing section planes on solids resulted from clipping (cutting) planes.
class Graphic3d_AspectFillCapping : public Graphic3d_Aspects
{
public:
//! Default constructor.
Standard_EXPORT Graphic3d_AspectFillCapping();
public:
//! Sets material for filling section created by clipping.
void SetMaterial (const Graphic3d_MaterialAspect& theMaterial) { myMaterial = theMaterial; }
//! Returns material for filling section created by clipping.
const Graphic3d_MaterialAspect& Material() const { return myMaterial; }
//! Sets flag indicating whether object's material (instead of defined by this aspect) should be used for filling section.
void SetUseObjectMaterial (const Standard_Boolean theToUse) { setFlag (theToUse, Flags_UseObjectMaterial); }
//! Returns flag indicating whether object's material (instead of defined by this aspect) should be used for filling section.
Standard_Boolean ToUseObjectMaterial() const { return (myFlags & Flags_UseObjectMaterial) != 0; }
//! Sets texture for filling section created by clipping.
void SetTexture (const Handle(Graphic3d_TextureMap)& theTexture) { myTexture = theTexture; }
//! Returns texture for filling section created by clipping.
const Handle(Graphic3d_TextureMap)& Texture() const { return myTexture; }
//! Sets flag indicating whether object's texture (instead of defined by this aspect) should be used for filling section.
void SetUseObjectTexture (const Standard_Boolean theToUse) { setFlag (theToUse, Flags_UseObjectTexture); }
//! Returns flag indicating whether object's texture (instead of defined by this aspect) should be used for filling section.
Standard_Boolean ToUseObjectTexture() const { return (myFlags & Flags_UseObjectTexture) != 0; }
//! Sets OpenGL/GLSL shader program.
void SetShader (const Handle(Graphic3d_ShaderProgram)& theShader) { myShader = theShader; }
//! Returns OpenGL/GLSL shader program.
const Handle(Graphic3d_ShaderProgram)& Shader() const { return myShader; }
//! Sets flag indicating whether object's shader (instead of defined by this aspect) should be used for filling section.
void SetUseObjectShader (const Standard_Boolean theToUse) { setFlag (theToUse, Flags_UseObjectShader); }
//! Returns flag indicating whether object's shader (instead of defined by this aspect) should be used for filling section.
Standard_Boolean ToUseObjectShader() const { return (myFlags & Flags_UseObjectShader) != 0; }
public:
//! Sets style of hatch defined by predefined stipple mask.
Standard_EXPORT void SetHatchStyle (const Aspect_HatchStyle theStyle);
//! Sets style of hatch defined by custom stipple mask.
Standard_EXPORT void SetHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle);
//! Sets style of hatch defined by texture map (decal texture with alpha channel should be used).
Standard_EXPORT void SetHatchStyle (const Handle(Graphic3d_TextureMap)& theTexture);
//! Sets material style for hatch lines (texture).
Standard_EXPORT void SetHatchMaterial (const Graphic3d_MaterialAspect& theMaterial);
//! Returns material style for hatch lines (texture).
const Graphic3d_MaterialAspect& HatchMaterial() const { return myHatchMaterial; }
//! Sets boolean flag indicating whether the hatch layer should be drawn or not.
Standard_EXPORT void SetToDrawHatch (const Standard_Boolean theToDraw);
//! Returns boolean flag indicating whether the hatch layer should be drawn or not.
Standard_Boolean ToDrawHatch() const { return (myFlags & Flags_DrawHatching) != 0; }
//! Sets flag controlling behavior of hatch texture mapping on zooming.
//! @param theToSet [in] if passed TRUE the texture will keep constant screen-scale independent of zooming.
Standard_EXPORT void SetHatchZoomPeristent (const Standard_Boolean theToSet);
//! Returns value of flag controlling behavior of hatch texture mapping on zooming.
Standard_Boolean IsHatchZoomPersistent() { return (myFlags & Flags_HatchZoomPersistent) != 0; }
//! Sets flag controlling behavior of hatch texture mapping on camera rotation around heading vector.
Standard_EXPORT void SetHatchRotationPeristent (const Standard_Boolean theToSet);
//! Returns value of flag controlling behavior of hatch texture mapping on camera rotation around heading vector.
Standard_Boolean IsHatchRotationPersistent() { return (myFlags & Flags_HatchRotationPersistent) != 0; }
//! Returns true if hatch is defined by texture.
Standard_Boolean IsTextureHatch() const { return !myTextureHatch.IsNull(); }
//! Returns texture map defining the hatch.
const Handle(Graphic3d_TextureMap)& TextureHatch() const { return myTextureHatch; }
//! Returns true if hatch is defined by stipple mask.
Standard_Boolean IsStippleHatch() const { return !myStippleHatch.IsNull(); }
//! Returns the stipple mask.
const Handle(Graphic3d_HatchStyle)& StippleHatch() const { return myStippleHatch; }
//! Returns modification counter for hatching state.
Standard_Size HatchingState() const { return myHatchingState; }
private:
enum Flags
{
Flags_None = 0x00, //!< no flags
Flags_UseObjectMaterial = 0x01, //!< use object material
Flags_UseObjectTexture = 0x02, //!< use object texture
Flags_UseObjectShader = 0x04, //!< use object GLSL program
Flags_HatchZoomPersistent = 0x08, //!< zoom-persistent texturing
Flags_HatchRotationPersistent = 0x10, //!< rotation-persistent texturing
Flags_DrawHatching = 0x20, //!< draw hatching
Flags_UseObjectProperties = //!< use entire fill area aspect from object
Flags_UseObjectMaterial
| Flags_UseObjectTexture
| Flags_UseObjectShader
};
void setFlag (const Standard_Boolean theToUse, const unsigned int theFlag)
{
myFlags = theToUse ? myFlags | theFlag : myFlags & ~theFlag;
}
private:
Graphic3d_MaterialAspect myMaterial;
Handle(Graphic3d_TextureMap) myTexture;
Handle(Graphic3d_ShaderProgram) myShader;
Handle(Graphic3d_HatchStyle) myStippleHatch;
Handle(Graphic3d_TextureMap) myTextureHatch;
Graphic3d_MaterialAspect myHatchMaterial;
unsigned int myFlags;
Standard_Size myHatchingState;
public:
DEFINE_STANDARD_RTTIEXT(Graphic3d_AspectFillCapping, Graphic3d_Aspects)
};
DEFINE_STANDARD_HANDLE (Graphic3d_AspectFillCapping, Graphic3d_Aspects)
#endif // _Graphic3d_AspectFillCapping_HeaderFile

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@@ -24,19 +24,6 @@ IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_ClipPlane,Standard_Transient)
namespace namespace
{ {
static volatile Standard_Integer THE_CLIP_PLANE_COUNTER = 0; static volatile Standard_Integer THE_CLIP_PLANE_COUNTER = 0;
static Handle(Graphic3d_AspectFillArea3d) defaultAspect()
{
const Graphic3d_MaterialAspect aMaterial (Graphic3d_NOM_DEFAULT);
Handle(Graphic3d_AspectFillArea3d) anAspect = new Graphic3d_AspectFillArea3d();
anAspect->SetDistinguishOff();
anAspect->SetFrontMaterial (aMaterial);
anAspect->SetHatchStyle (Aspect_HS_HORIZONTAL);
anAspect->SetInteriorStyle (Aspect_IS_SOLID);
anAspect->SetInteriorColor (aMaterial.Color());
anAspect->SetSuppressBackFaces (false);
return anAspect;
}
} }
// ======================================================================= // =======================================================================
@@ -44,19 +31,8 @@ namespace
// purpose : // purpose :
// ======================================================================= // =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane() Graphic3d_ClipPlane::Graphic3d_ClipPlane()
: myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (0.0, 0.0, 1.0, 0.0),
myEquation (0.0, 0.0, 1.0, 0.0),
myEquationRev(0.0, 0.0,-1.0, 0.0),
myChainLenFwd(1),
myFlags (Graphic3d_CappingFlags_None),
myEquationMod(0),
myAspectMod (0),
myIsOn (Standard_True),
myIsCapping (Standard_False)
{ {
makeId(); init();
} }
// ======================================================================= // =======================================================================
@@ -64,19 +40,8 @@ Graphic3d_ClipPlane::Graphic3d_ClipPlane()
// purpose : // purpose :
// ======================================================================= // =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_Vec4d& theEquation) Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_Vec4d& theEquation)
: myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.w()),
myEquation (theEquation),
myEquationRev(0.0, 0.0,-1.0, 0.0),
myChainLenFwd(1),
myFlags (Graphic3d_CappingFlags_None),
myEquationMod(0),
myAspectMod (0),
myIsOn (Standard_True),
myIsCapping (Standard_False)
{ {
makeId(); init (gp_Pln (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.a()));
updateInversedPlane(); updateInversedPlane();
} }
@@ -84,42 +49,27 @@ Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_Vec4d& theEquation)
// function : Graphic3d_ClipPlane // function : Graphic3d_ClipPlane
// purpose : // purpose :
// ======================================================================= // =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane(const Graphic3d_ClipPlane& theOther) Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_ClipPlane& theOther)
: Standard_Transient(theOther), : Standard_Transient (theOther)
myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (theOther.myPlane),
myEquation (theOther.myEquation),
myEquationRev(theOther.myEquationRev),
myChainLenFwd(1),
myFlags (theOther.myFlags),
myEquationMod(0),
myAspectMod (0),
myIsOn (theOther.myIsOn),
myIsCapping (theOther.myIsCapping)
{ {
makeId(); *mySectionStyle = *theOther.CappingSectionStyle();
*myAspect = *theOther.CappingAspect(); init (theOther.myPlane,
theOther.myEquationRev,
theOther.myIsOn,
theOther.myIsCapping,
theOther.ToOverrideCappingAspect(),
theOther.CappingSectionStyle());
updateInversedPlane();
} }
// ======================================================================= // =======================================================================
// function : Graphic3d_ClipPlane // function : Graphic3d_ClipPlane
// purpose : // purpose :
// ======================================================================= // =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane(const gp_Pln& thePlane) Graphic3d_ClipPlane::Graphic3d_ClipPlane (const gp_Pln& thePlane)
: myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (thePlane),
myChainLenFwd(1),
myFlags (Graphic3d_CappingFlags_None),
myEquationMod(0),
myAspectMod (0),
myIsOn (Standard_True),
myIsCapping (Standard_False)
{ {
thePlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]); init (thePlane);
updateInversedPlane(); updateInversedPlane();
makeId();
} }
// ======================================================================= // =======================================================================
@@ -131,7 +81,7 @@ void Graphic3d_ClipPlane::SetEquation (const Graphic3d_Vec4d& theEquation)
myPlane = gp_Pln (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.w()); myPlane = gp_Pln (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.w());
myEquation = theEquation; myEquation = theEquation;
updateInversedPlane(); updateInversedPlane();
myEquationMod++; myOrientationDirty = Standard_True;
} }
// ======================================================================= // =======================================================================
@@ -143,7 +93,7 @@ void Graphic3d_ClipPlane::SetEquation (const gp_Pln& thePlane)
myPlane = thePlane; myPlane = thePlane;
thePlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]); thePlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]);
updateInversedPlane(); updateInversedPlane();
myEquationMod++; myOrientationDirty = Standard_True;
} }
// ======================================================================= // =======================================================================
@@ -178,119 +128,106 @@ Handle(Graphic3d_ClipPlane) Graphic3d_ClipPlane::Clone() const
} }
// ======================================================================= // =======================================================================
// function : SetCappingMaterial // function : SetCappingSectionStyle
// purpose : // purpose :
// ======================================================================= // =======================================================================
void Graphic3d_ClipPlane::SetCappingMaterial (const Graphic3d_MaterialAspect& theMat) void Graphic3d_ClipPlane::SetCappingSectionStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle)
{ {
myAspect->SetFrontMaterial (theMat); mySectionStyle = theStyle;
myAspect->SetInteriorColor (theMat.Color());
++myAspectMod;
} }
// ======================================================================= // =======================================================================
// function : SetCappingTexture // function : OrientationMatrix
// purpose : // purpose :
// ======================================================================= // =======================================================================
void Graphic3d_ClipPlane::SetCappingTexture (const Handle(Graphic3d_TextureMap)& theTexture) const Graphic3d_Mat4& Graphic3d_ClipPlane::OrientationMatrix() const
{ {
if (!theTexture.IsNull()) if (myOrientationDirty)
{ {
myAspect->SetTextureMapOn(); const Standard_ShortReal aDirection[] = {
Handle(Graphic3d_TextureSet) aTextureSet = myAspect->TextureSet(); static_cast<Standard_ShortReal> (myEquation[0]),
if (aTextureSet.IsNull() || aTextureSet->Size() != 1) static_cast<Standard_ShortReal> (myEquation[1]),
static_cast<Standard_ShortReal> (myEquation[2])
};
const Standard_ShortReal aTranslate[] = {
static_cast<Standard_ShortReal> (myEquation[0] * -myEquation[3]),
static_cast<Standard_ShortReal> (myEquation[1] * -myEquation[3]),
static_cast<Standard_ShortReal> (myEquation[2] * -myEquation[3])
};
Standard_ShortReal aSide1[] = { 0.0f, 0.0f, 0.0f };
Standard_ShortReal aSide2[] = { 0.0f, 0.0f, 0.0f };
const Standard_ShortReal aMagintude = static_cast<Standard_ShortReal> (Sqrt (myEquation[0] * myEquation[0] + myEquation[2] * myEquation[2]));
if (aMagintude < ShortRealSmall())
{ {
aTextureSet = new Graphic3d_TextureSet (theTexture); aSide1[0] = 1.0f;
} }
else else
{ {
aTextureSet->SetFirst (theTexture); aSide1[0] = aDirection[2] / aMagintude;
aSide1[2] = -aDirection[0] / aMagintude;
} }
myAspect->SetTextureSet (aTextureSet);
aSide2[0] = (-aSide1[1] * aDirection[2]) - (-aSide1[2] * aDirection[1]);
aSide2[1] = (-aSide1[2] * aDirection[0]) - (-aSide1[0] * aDirection[2]);
aSide2[2] = (-aSide1[0] * aDirection[1]) - (-aSide1[1] * aDirection[0]);
myOrientationMat.SetValue (0, 0, aSide1[0]);
myOrientationMat.SetValue (1, 0, aSide1[1]);
myOrientationMat.SetValue (2, 0, aSide1[2]);
myOrientationMat.SetValue (3, 0, 0.0F);
myOrientationMat.SetValue (0, 1, aDirection[0]);
myOrientationMat.SetValue (1, 1, aDirection[1]);
myOrientationMat.SetValue (2, 1, aDirection[2]);
myOrientationMat.SetValue (3, 1, 0.0F);
myOrientationMat.SetValue (0, 2, aSide2[0]);
myOrientationMat.SetValue (1, 2, aSide2[1]);
myOrientationMat.SetValue (2, 2, aSide2[2]);
myOrientationMat.SetValue (3, 2, 0.0F);
myOrientationMat.SetValue (0, 3, aTranslate[0]);
myOrientationMat.SetValue (1, 3, aTranslate[1]);
myOrientationMat.SetValue (2, 3, aTranslate[2]);
myOrientationMat.SetValue (3, 3, 1.0F);
myOrientationDirty = Standard_False;
} }
else
return myOrientationMat;
}
// =======================================================================
// function : init
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::init (const gp_Pln& thePlane,
const Graphic3d_Vec4d& theEquationRev,
const Standard_Boolean theIsOn,
const Standard_Boolean theIsCapping,
const Standard_Boolean theOverrideStyle,
const Handle(Graphic3d_AspectFillCapping)& theStyle)
{
if (myEntityUID.IsEmpty())
{ {
myAspect->SetTextureMapOff(); myEntityUID = TCollection_AsciiString ("Graphic3d_ClipPlane_") //DynamicType()->Name()
myAspect->SetTextureSet (Handle(Graphic3d_TextureSet)()); + TCollection_AsciiString (Standard_Atomic_Increment (&THE_CLIP_PLANE_COUNTER));
} }
++myAspectMod;
}
// ======================================================================= myPrevInChain = NULL;
// function : SetCappingHatch myEquationRev = theEquationRev;
// purpose : myChainLenFwd = 1;
// ======================================================================= myPlane = thePlane;
void Graphic3d_ClipPlane::SetCappingHatch (const Aspect_HatchStyle theStyle) myPlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]);
{ myIsOn = theIsOn;
myAspect->SetHatchStyle (theStyle); myIsCapping = theIsCapping;
++myAspectMod; myOverrideObjectStyle = theOverrideStyle;
} mySectionStyle = theStyle.IsNull() ? new Graphic3d_AspectFillCapping() : theStyle;
myOrientationDirty = Standard_True;
// =======================================================================
// function : SetCappingCustomHatch
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingCustomHatch (const Handle(Graphic3d_HatchStyle)& theStyle)
{
myAspect->SetHatchStyle (theStyle);
++myAspectMod;
}
// =======================================================================
// function : SetCappingHatchOn
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingHatchOn()
{
myAspect->SetInteriorStyle (Aspect_IS_HATCH);
++myAspectMod;
}
// =======================================================================
// function : SetCappingHatchOff
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingHatchOff()
{
myAspect->SetInteriorStyle (Aspect_IS_SOLID);
++myAspectMod;
}
// =======================================================================
// function : SetCappingAspect
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect)
{
myAspect = theAspect;
++myAspectMod;
}
// =======================================================================
// function : setCappingFlag
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::setCappingFlag (bool theToUse, int theFlag)
{
if (theToUse)
{
myFlags |= theFlag;
}
else
{
myFlags &= ~(theFlag);
}
++myAspectMod;
}
// =======================================================================
// function : makeId
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::makeId()
{
myId = TCollection_AsciiString ("Graphic3d_ClipPlane_") //DynamicType()->Name()
+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_CLIP_PLANE_COUNTER));
} }
// ======================================================================= // =======================================================================
@@ -312,7 +249,7 @@ void Graphic3d_ClipPlane::updateChainLen()
// ======================================================================= // =======================================================================
void Graphic3d_ClipPlane::SetChainNextPlane (const Handle(Graphic3d_ClipPlane)& thePlane) void Graphic3d_ClipPlane::SetChainNextPlane (const Handle(Graphic3d_ClipPlane)& thePlane)
{ {
++myEquationMod; myOrientationDirty = Standard_True;
if (!myNextInChain.IsNull()) if (!myNextInChain.IsNull())
{ {
myNextInChain->myPrevInChain = NULL; myNextInChain->myPrevInChain = NULL;

View File

@@ -19,9 +19,12 @@
#include <Aspect_HatchStyle.hxx> #include <Aspect_HatchStyle.hxx>
#include <gp_Pln.hxx> #include <gp_Pln.hxx>
#include <Graphic3d_AspectFillArea3d.hxx> #include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_BndBox3d.hxx> #include <Graphic3d_BndBox3d.hxx>
#include <Graphic3d_CappingFlags.hxx> #include <Graphic3d_CappingFlags.hxx>
#include <Graphic3d_Mat4.hxx>
#include <Graphic3d_TextureMap.hxx> #include <Graphic3d_TextureMap.hxx>
#include <NCollection_Handle.hxx>
#include <NCollection_Vec4.hxx> #include <NCollection_Vec4.hxx>
#include <Standard_Macro.hxx> #include <Standard_Macro.hxx>
#include <Standard_TypeDef.hxx> #include <Standard_TypeDef.hxx>
@@ -166,44 +169,6 @@ public:
public: // @name user-defined graphical attributes public: // @name user-defined graphical attributes
//! Set material for rendering capping surface.
//! @param theMat [in] the material.
Standard_EXPORT void SetCappingMaterial (const Graphic3d_MaterialAspect& theMat);
//! @return capping material.
const Graphic3d_MaterialAspect& CappingMaterial() const { return myAspect->FrontMaterial(); }
//! Set texture to be applied on capping surface.
//! @param theTexture [in] the texture.
Standard_EXPORT void SetCappingTexture (const Handle(Graphic3d_TextureMap)& theTexture);
//! @return capping texture map.
Handle(Graphic3d_TextureMap) CappingTexture() const { return !myAspect->TextureSet().IsNull() && !myAspect->TextureSet()->IsEmpty()
? myAspect->TextureSet()->First()
: Handle(Graphic3d_TextureMap)(); }
//! Set hatch style (stipple) and turn hatching on.
//! @param theStyle [in] the hatch style.
Standard_EXPORT void SetCappingHatch (const Aspect_HatchStyle theStyle);
//! @return hatching style.
Aspect_HatchStyle CappingHatch() const { return (Aspect_HatchStyle)myAspect->HatchStyle()->HatchType(); }
//! Set custom hatch style (stipple) and turn hatching on.
//! @param theStyle [in] the hatch pattern.
Standard_EXPORT void SetCappingCustomHatch (const Handle(Graphic3d_HatchStyle)& theStyle);
//! @return hatching style.
const Handle(Graphic3d_HatchStyle)& CappingCustomHatch() const { return myAspect->HatchStyle(); }
//! Turn on hatching.
Standard_EXPORT void SetCappingHatchOn();
//! Turn off hatching.
Standard_EXPORT void SetCappingHatchOff();
//! @return True if hatching mask is turned on.
Standard_Boolean IsHatchOn() const { return myAspect->InteriorStyle() == Aspect_IS_HATCH; }
//! This ID is used for managing associated resources in graphical driver. //! This ID is used for managing associated resources in graphical driver.
//! The clip plane can be assigned within a range of IO which can be //! The clip plane can be assigned within a range of IO which can be
@@ -214,41 +179,18 @@ public: // @name user-defined graphical attributes
//! @return clip plane resource identifier string. //! @return clip plane resource identifier string.
const TCollection_AsciiString& GetId() const const TCollection_AsciiString& GetId() const
{ {
return myId; return myEntityUID;
} }
public: public:
//! Return capping aspect. //! Returns style used for drawing capping section.
//! @return capping surface rendering aspect. //! @return capping surface rendering aspect.
const Handle(Graphic3d_AspectFillArea3d)& CappingAspect() const { return myAspect; } const Handle(Graphic3d_AspectFillCapping)& CappingSectionStyle() const { return mySectionStyle; }
//! Assign capping aspect. //! Sets clipping section filling aspect.
Standard_EXPORT void SetCappingAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect); Standard_EXPORT void SetCappingSectionStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle);
//! Flag indicating whether material for capping plane should be taken from object.
//! Default value: FALSE (use dedicated capping plane material).
bool ToUseObjectMaterial() const { return (myFlags & Graphic3d_CappingFlags_ObjectMaterial) != 0; }
//! Set flag for controlling the source of capping plane material.
void SetUseObjectMaterial (bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectMaterial); }
//! Flag indicating whether texture for capping plane should be taken from object.
//! Default value: FALSE.
bool ToUseObjectTexture() const { return (myFlags & Graphic3d_CappingFlags_ObjectTexture) != 0; }
//! Set flag for controlling the source of capping plane texture.
void SetUseObjectTexture (bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectTexture); }
//! Flag indicating whether shader program for capping plane should be taken from object.
//! Default value: FALSE.
bool ToUseObjectShader() const { return (myFlags & Graphic3d_CappingFlags_ObjectShader) != 0; }
//! Set flag for controlling the source of capping plane shader program.
void SetUseObjectShader(bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectShader); }
//! Return true if some fill area aspect properties should be taken from object.
bool ToUseObjectProperties() const { return myFlags != Graphic3d_CappingFlags_None; }
public: public:
@@ -352,14 +294,25 @@ public: // @name modification counters
{ {
return myAspectMod; return myAspectMod;
} }
//! Flag indicating whether section style of the plane should overrides similar property of object presentation.
//! Default value: FALSE (use dedicated presentation aspect style).
bool ToOverrideCappingAspect() const { return myOverrideObjectStyle; }
//! Sets flag for controlling the preference of using section style between clip plane and object.
void SetToOverrideCappingAspect (const bool theToOverride) { myOverrideObjectStyle = theToOverride; }
//! Returns plane's orientation matrix.
Standard_EXPORT const Graphic3d_Mat4& OrientationMatrix() const;
private: private:
//! Generate unique object id for OpenGL graphic resource manager. //! Initializes plane and makes unique identifier (UID) to differentiate clipping plane entities.
void makeId(); void init (const gp_Pln& thePlane = gp_Pln(),
const Graphic3d_Vec4d& theEquationRev = Graphic3d_Vec4d(0.0, 0.0,-1.0, 0.0),
//! Set capping flag. const Standard_Boolean theIsOn = Standard_True,
Standard_EXPORT void setCappingFlag (bool theToUse, int theFlag); const Standard_Boolean theIsCapping = Standard_False,
const Standard_Boolean theOverrideStyle = Standard_False,
const Handle(Graphic3d_AspectFillCapping)& theStyle = Handle(Graphic3d_AspectFillCapping)());
//! Update chain length in backward direction. //! Update chain length in backward direction.
void updateChainLen(); void updateChainLen();
@@ -374,10 +327,10 @@ private:
private: private:
Handle(Graphic3d_AspectFillArea3d) myAspect; //!< fill area aspect Handle(Graphic3d_AspectFillCapping) mySectionStyle; //!< Style set for drawing capped solid section.
Handle(Graphic3d_ClipPlane) myNextInChain; //!< next plane in a chain of planes defining logical AND operation Handle(Graphic3d_ClipPlane) myNextInChain; //!< next plane in a chain of planes defining logical AND operation
Graphic3d_ClipPlane* myPrevInChain; //!< previous plane in a chain of planes defining logical AND operation Graphic3d_ClipPlane* myPrevInChain; //!< previous plane in a chain of planes defining logical AND operation
TCollection_AsciiString myId; //!< resource id TCollection_AsciiString myEntityUID; //!< Unique identifier for the plane
gp_Pln myPlane; //!< plane definition gp_Pln myPlane; //!< plane definition
Graphic3d_Vec4d myEquation; //!< plane equation vector Graphic3d_Vec4d myEquation; //!< plane equation vector
Graphic3d_Vec4d myEquationRev; //!< reversed plane equation Graphic3d_Vec4d myEquationRev; //!< reversed plane equation
@@ -387,6 +340,9 @@ private:
unsigned int myAspectMod; //!< modification counter of aspect unsigned int myAspectMod; //!< modification counter of aspect
Standard_Boolean myIsOn; //!< state of the clipping plane Standard_Boolean myIsOn; //!< state of the clipping plane
Standard_Boolean myIsCapping; //!< state of graphic driver capping Standard_Boolean myIsCapping; //!< state of graphic driver capping
Standard_Boolean myOverrideObjectStyle; //!< Flag forcing to use plane's section style rather than section style defined for object
mutable Standard_Boolean myOrientationDirty; //!< Boolean flag indicating whether orientation matrix is dirty or not.
mutable Graphic3d_Mat4 myOrientationMat; //!< Plane orientation matrix (for visualization purposes).
}; };

View File

@@ -37,6 +37,7 @@
class Graphic3d_Structure; class Graphic3d_Structure;
class Graphic3d_ArrayOfPrimitives; class Graphic3d_ArrayOfPrimitives;
class Graphic3d_AspectFillCapping;
//! This class allows the definition of groups //! This class allows the definition of groups
//! of primitives inside of graphic objects (presentations). //! of primitives inside of graphic objects (presentations).
@@ -104,6 +105,9 @@ public:
//! Modifies the current context of the group to give another aspect for all the primitives created after this call in the group. //! Modifies the current context of the group to give another aspect for all the primitives created after this call in the group.
virtual void SetPrimitivesAspect (const Handle(Graphic3d_Aspects)& theAspect) = 0; virtual void SetPrimitivesAspect (const Handle(Graphic3d_Aspects)& theAspect) = 0;
//! Returns style of filling clipping sections on closed shell primitives.
virtual Handle(Graphic3d_AspectFillCapping) FillCappingAspect() const = 0;
//! Update presentation aspects after their modification. //! Update presentation aspects after their modification.
virtual void SynchronizeAspects() = 0; virtual void SynchronizeAspects() = 0;

View File

@@ -21,13 +21,15 @@
//! - ASPECT_LINE: aspect for line primitives; //! - ASPECT_LINE: aspect for line primitives;
//! - ASPECT_TEXT: aspect for text primitives; //! - ASPECT_TEXT: aspect for text primitives;
//! - ASPECT_MARKER: aspect for marker primitives; //! - ASPECT_MARKER: aspect for marker primitives;
//! - ASPECT_FILL_AREA: aspect for face primitives. //! - ASPECT_FILL_AREA: aspect for face primitives;
//! - Graphic3d_ASPECT_FILL_CAPPING: aspect for filling clipping sections.
enum Graphic3d_GroupAspect enum Graphic3d_GroupAspect
{ {
Graphic3d_ASPECT_LINE, Graphic3d_ASPECT_LINE,
Graphic3d_ASPECT_TEXT, Graphic3d_ASPECT_TEXT,
Graphic3d_ASPECT_MARKER, Graphic3d_ASPECT_MARKER,
Graphic3d_ASPECT_FILL_AREA Graphic3d_ASPECT_FILL_AREA,
Graphic3d_ASPECT_FILL_CAPPING
}; };
#endif // _Graphic3d_GroupAspect_HeaderFile #endif // _Graphic3d_GroupAspect_HeaderFile

View File

@@ -21,11 +21,16 @@
#include <OpenGl_PrimitiveArray.hxx> #include <OpenGl_PrimitiveArray.hxx>
#include <OpenGl_CappingPlaneResource.hxx> #include <OpenGl_CappingPlaneResource.hxx>
#include <OpenGl_Vec.hxx> #include <OpenGl_Vec.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_Structure.hxx> #include <OpenGl_Structure.hxx>
#include <OpenGl_ShaderManager.hxx> #include <OpenGl_ShaderManager.hxx>
namespace namespace
{ {
static const OpenGl_CappingPlaneResource THE_DEFAULT_ASPECT = OpenGl_CappingPlaneResource (new Graphic3d_AspectFillCapping);
static const TCollection_AsciiString THE_QUAD_PARRAY = "OpenGl_CappingAlgo_Quad";
static const TCollection_AsciiString THE_PLANE_STYLE = "OpenGl_CappingAlgo_CappingStyle_";
//! Auxiliary sentry object managing stencil test. //! Auxiliary sentry object managing stencil test.
struct StencilTestSentry struct StencilTestSentry
{ {
@@ -58,21 +63,113 @@ namespace
GLint myDepthFuncPrev; GLint myDepthFuncPrev;
}; };
//! Render infinite capping plane. class OpenGl_SharedElement : public OpenGl_Resource
//! @param theWorkspace [in] the GL workspace, context state. {
//! @param thePlane [in] the graphical plane, for which the capping surface is rendered. public:
static void renderPlane (const Handle(OpenGl_Workspace)& theWorkspace, OpenGl_SharedElement (OpenGl_Element* theGlElement) : myGlElement (theGlElement) {}
const Handle(OpenGl_CappingPlaneResource)& thePlane) virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE
{
OpenGl_Element::Destroy (theGlCtx, myGlElement);
}
OpenGl_Element* GlElement() const { return myGlElement; }
//! Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
Standard_Size EstimatedDataSize() const Standard_OVERRIDE { return 0; }
private:
OpenGl_Element* myGlElement;
public:
DEFINE_STANDARD_RTTI_INLINE (OpenGl_SharedElement, OpenGl_Resource)
};
//! Iitializes and returns vertex buffer for plane section
OpenGl_PrimitiveArray* initQuad (const Handle(OpenGl_Context)& theContext)
{
Handle(OpenGl_SharedElement) aSharedResource;
if (!theContext->GetResource (THE_QUAD_PARRAY, aSharedResource))
{
aSharedResource = new OpenGl_SharedElement (OpenGl_CappingPlaneResource::BuildInfinitPlaneVertices());
theContext->ShareResource (THE_QUAD_PARRAY, aSharedResource);
}
return dynamic_cast<OpenGl_PrimitiveArray*> (aSharedResource->GlElement());
}
//! Render section plane using the given aspects.
void renderSection (const Handle(OpenGl_Workspace)& theWorkspace,
const OpenGl_PrimitiveArray* theQuad,
const OpenGl_Aspects* theCappingAspect,
const OpenGl_Aspects* theHatchAspect,
const OpenGl_Mat4& theCappingMatrix,
const Standard_ShortReal theHatchScale,
const Standard_ShortReal theHatchRotate)
{ {
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext(); const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
const bool wasCullAllowed = theWorkspace->SetAllowFaceCulling (true); const bool wasCullAllowed = theWorkspace->SetAllowFaceCulling (true);
// set identity model matrix const Standard_Boolean isTextureHatch =
theHatchAspect != NULL
&& theHatchAspect->Aspect()->TextureMapState();
aContext->ModelWorldState.Push(); aContext->ModelWorldState.Push();
aContext->ModelWorldState.SetCurrent (OpenGl_Mat4::Map (*thePlane->Orientation()->mat)); aContext->ModelWorldState.SetCurrent (theCappingMatrix);
aContext->ApplyModelViewMatrix(); aContext->ApplyModelViewMatrix();
thePlane->Primitives().Render (theWorkspace); theWorkspace->SetAspects (theCappingAspect);
theWorkspace->ApplyAspects();
theQuad->Render (theWorkspace);
if (theHatchAspect != NULL)
{
Graphic3d_Vec2 aPrevScale;
Standard_ShortReal aPrevRotate = 0.0;
if (isTextureHatch)
{
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if ((theHatchScale != 1.0 || theHatchRotate != 0.0) && !theHatchAspect->TextureSet(aContext)->IsEmpty())
{
Handle(OpenGl_Texture) aTexture = theHatchAspect->TextureSet(aContext)->First();
const Handle(Graphic3d_TextureParams)& aTexParams = aTexture->Sampler()->Parameters();
aPrevScale = aTexParams->Scale();
aPrevRotate = aTexParams->Rotation();
const Standard_Boolean isMirror = aPrevScale.x() * aPrevScale.y() < 0.0;
aTexParams->SetScale (aPrevScale * theHatchScale);
aTexParams->SetRotation (isMirror ? aPrevRotate - theHatchRotate : aPrevRotate + theHatchRotate);
}
}
theWorkspace->SetAspects (theHatchAspect);
theWorkspace->ApplyAspects();
glDepthFunc (GL_LEQUAL);
theQuad->Render (theWorkspace);
glDepthFunc (GL_LESS);
if (isTextureHatch)
{
glDisable (GL_BLEND);
if (theHatchScale != 1.0 || theHatchRotate != 0.0)
{
Handle(OpenGl_Texture) aTexture = theHatchAspect->TextureSet(aContext)->First();
const Handle(Graphic3d_TextureParams)& aTexParams = aTexture->Sampler()->Parameters();
aTexParams->SetScale (aPrevScale);
aTexParams->SetRotation (aPrevRotate);
}
}
}
aContext->ModelWorldState.Pop(); aContext->ModelWorldState.Pop();
aContext->ApplyModelViewMatrix(); aContext->ApplyModelViewMatrix();
@@ -86,13 +183,23 @@ namespace
const OpenGl_Structure& theStructure, const OpenGl_Structure& theStructure,
const Handle(Graphic3d_ClipPlane)& theClipChain, const Handle(Graphic3d_ClipPlane)& theClipChain,
const Standard_Integer theSubPlaneIndex, const Standard_Integer theSubPlaneIndex,
const Handle(OpenGl_CappingPlaneResource)& thePlane) const Handle(OpenGl_CappingPlaneResource)& thePlane,
const OpenGl_PrimitiveArray* theQuad)
{ {
const Standard_Integer aPrevFilter = theWorkspace->RenderFilter(); const Standard_Integer aPrevFilter = theWorkspace->RenderFilter();
const Standard_Integer anAnyFilter = aPrevFilter & ~(Standard_Integer )(OpenGl_RenderFilter_OpaqueOnly | OpenGl_RenderFilter_TransparentOnly); const Standard_Integer anAnyFilter = aPrevFilter & ~(Standard_Integer )(OpenGl_RenderFilter_OpaqueOnly | OpenGl_RenderFilter_TransparentOnly);
const Handle(Graphic3d_ClipPlane)& aPlane = theClipChain;
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext(); const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
const Handle(Graphic3d_ClipPlane)& aRenderPlane = thePlane->Plane(); const Handle(Graphic3d_Camera) aCamera = theWorkspace->View() != NULL
? theWorkspace->View()->Camera()
: Handle(Graphic3d_Camera)();
const OpenGl_Mat4& aPlaneMat = OpenGl_Mat4::Map (aPlane->OrientationMatrix());
Standard_ShortReal aRotateAngle = 0.0;
Standard_ShortReal aViewScale = ShortRealLast();
OpenGl_Mat4 aRotateZoomMat;
for (OpenGl_Structure::GroupIterator aGroupIter (theStructure.Groups()); aGroupIter.More(); aGroupIter.Next()) for (OpenGl_Structure::GroupIterator aGroupIter (theStructure.Groups()); aGroupIter.More(); aGroupIter.Next())
{ {
if (!aGroupIter.Value()->IsClosed()) if (!aGroupIter.Value()->IsClosed())
@@ -103,16 +210,6 @@ namespace
// clear stencil only if something has been actually drawn // clear stencil only if something has been actually drawn
theStencilSentry.Init(); theStencilSentry.Init();
// check if capping plane should be rendered within current pass (only opaque / only transparent)
const OpenGl_Aspects* anObjAspectFace = aRenderPlane->ToUseObjectProperties() ? aGroupIter.Value()->GlAspects() : NULL;
thePlane->Update (aContext, anObjAspectFace != NULL ? anObjAspectFace->Aspect() : Handle(Graphic3d_Aspects)());
theWorkspace->SetAspects (thePlane->AspectFace());
theWorkspace->SetRenderFilter (aPrevFilter);
if (!theWorkspace->ShouldRender (&thePlane->Primitives()))
{
continue;
}
// suppress only opaque/transparent filter since for filling stencil the whole geometry should be drawn // suppress only opaque/transparent filter since for filling stencil the whole geometry should be drawn
theWorkspace->SetRenderFilter (anAnyFilter); theWorkspace->SetRenderFilter (anAnyFilter);
@@ -121,7 +218,7 @@ namespace
aContext->ShaderManager()->UpdateClippingState(); aContext->ShaderManager()->UpdateClippingState();
glClear (GL_STENCIL_BUFFER_BIT); glClear (GL_STENCIL_BUFFER_BIT);
const bool aColorMaskBack = aContext->SetColorMask (false); glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
// override aspects, disable culling // override aspects, disable culling
theWorkspace->SetAspects (&theWorkspace->NoneCulling()); theWorkspace->SetAspects (&theWorkspace->NoneCulling());
@@ -140,20 +237,7 @@ namespace
glStencilOp (GL_KEEP, GL_INVERT, GL_INVERT); glStencilOp (GL_KEEP, GL_INVERT, GL_INVERT);
// render closed primitives // render closed primitives
if (aRenderPlane->ToUseObjectProperties()) aGroupIter.Value()->Render (theWorkspace);
{
aGroupIter.Value()->Render (theWorkspace);
}
else
{
for (; aGroupIter.More(); aGroupIter.Next())
{
if (aGroupIter.Value()->IsClosed())
{
aGroupIter.Value()->Render (theWorkspace);
}
}
}
// override material, cull back faces // override material, cull back faces
theWorkspace->SetAspects (&theWorkspace->FrontCulling()); theWorkspace->SetAspects (&theWorkspace->FrontCulling());
@@ -164,7 +248,7 @@ namespace
aContext->ShaderManager()->UpdateClippingState(); aContext->ShaderManager()->UpdateClippingState();
// render capping plane using the generated stencil mask // render capping plane using the generated stencil mask
aContext->SetColorMask (aColorMaskBack); glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
if (theWorkspace->UseDepthWrite()) if (theWorkspace->UseDepthWrite())
{ {
glDepthMask (GL_TRUE); glDepthMask (GL_TRUE);
@@ -176,8 +260,66 @@ namespace
glEnable (GL_DEPTH_TEST); glEnable (GL_DEPTH_TEST);
} }
theWorkspace->SetAspects (thePlane->AspectFace()); const OpenGl_Aspects* aGroupAspectFace = aGroupIter.Value()->GlAspects();
renderPlane (theWorkspace, thePlane); const OpenGl_CappingPlaneResource* aGroupAspectCapping = aGroupIter.Value()->AspectFillCapping();
const OpenGl_CappingPlaneResource* anAspectCapping =
thePlane && (!aGroupAspectCapping || aGroupAspectCapping->Aspect().IsNull() || aPlane->ToOverrideCappingAspect())
? thePlane.get()
: aGroupAspectCapping;
if (anAspectCapping == NULL)
{
anAspectCapping = &THE_DEFAULT_ASPECT;
}
const OpenGl_Aspects* anAspectFace = anAspectCapping->CappingFaceAspect (aGroupAspectFace);
const Standard_Boolean hasHatch = anAspectCapping->Aspect()->ToDrawHatch();
const OpenGl_Aspects* anAspectHatching = hasHatch ? anAspectCapping->HatchingFaceAspect() : NULL;
const Standard_Boolean hasTextureHatch = hasHatch && !anAspectCapping->Aspect()->TextureHatch().IsNull();
const Standard_Boolean isRotatePers = hasTextureHatch && !aCamera.IsNull() && anAspectCapping->Aspect()->IsHatchRotationPersistent();
const Standard_Boolean isZoomPers = hasTextureHatch && !aCamera.IsNull() && anAspectCapping->Aspect()->IsHatchZoomPersistent();
Standard_ShortReal aHatchScale = 1.0;
Standard_ShortReal aHatchAngle = 0.0;
if (isRotatePers || isZoomPers)
{
if (isRotatePers)
{
if (aRotateAngle == 0.0)
{
const gp_Dir aPlaneSide (aPlaneMat.GetValue (0, 0), aPlaneMat.GetValue (1, 0), aPlaneMat.GetValue (2, 0));
const gp_Dir aPlaneUp (aPlaneMat.GetValue (0, 2), aPlaneMat.GetValue (1, 2), aPlaneMat.GetValue (2, 2));
const gp_Dir& aCameraUp = aCamera->Up();
const gp_Vec aCameraPln = aPlaneSide.Dot (aCameraUp) * aPlaneSide + aPlaneUp.Dot (aCameraUp) * aPlaneUp;
const gp_Dir& aCameraDir = aCamera->Direction();
aRotateAngle = static_cast<Standard_ShortReal> (aCameraPln.AngleWithRef (aPlaneUp, aCameraDir) / M_PI * 180.0);
}
aHatchAngle = aRotateAngle;
}
if (isZoomPers)
{
if (aViewScale == ShortRealLast())
{
const Standard_Real aFocus = aCamera->IsOrthographic()
? aCamera->Distance()
: (aCamera->ZFocusType() == Graphic3d_Camera::FocusType_Relative
? Standard_Real(aCamera->ZFocus() * aCamera->Distance())
: Standard_Real(aCamera->ZFocus()));
const gp_XYZ aViewDim = aCamera->ViewDimensions (aFocus);
aViewScale = static_cast<Standard_ShortReal> (aViewDim.Y() / aContext->Viewport()[3]);
}
if (!anAspectHatching->TextureSet(aContext)->IsEmpty())
aHatchScale = 1.0f / (aViewScale * anAspectHatching->TextureSet(aContext)->First()->SizeY());
}
}
renderSection (theWorkspace, theQuad, anAspectFace, hasHatch ? anAspectCapping->HatchingFaceAspect() : NULL, aPlaneMat, aHatchScale, aHatchAngle);
// turn on the current plane to restore initial state // turn on the current plane to restore initial state
aContext->ChangeClipping().ResetCappingFilter(); aContext->ChangeClipping().ResetCappingFilter();
@@ -187,7 +329,7 @@ namespace
if (theStructure.InstancedStructure() != NULL) if (theStructure.InstancedStructure() != NULL)
{ {
renderCappingForStructure (theStencilSentry, theWorkspace, *theStructure.InstancedStructure(), theClipChain, theSubPlaneIndex, thePlane); renderCappingForStructure (theStencilSentry, theWorkspace, *theStructure.InstancedStructure(), theClipChain, theSubPlaneIndex, thePlane, theQuad);
} }
} }
} }
@@ -206,6 +348,12 @@ void OpenGl_CappingAlgo::RenderCapping (const Handle(OpenGl_Workspace)& theWorks
return; return;
} }
const OpenGl_PrimitiveArray* aCappingQuad = initQuad (aContext);
if (!aCappingQuad)
{
return;
}
// remember current aspect face defined in workspace // remember current aspect face defined in workspace
const OpenGl_Aspects* aFaceAsp = theWorkspace->Aspects(); const OpenGl_Aspects* aFaceAsp = theWorkspace->Aspects();
@@ -214,6 +362,16 @@ void OpenGl_CappingAlgo::RenderCapping (const Handle(OpenGl_Workspace)& theWorks
theWorkspace->SetRenderFilter (aPrevFilter | OpenGl_RenderFilter_FillModeOnly); theWorkspace->SetRenderFilter (aPrevFilter | OpenGl_RenderFilter_FillModeOnly);
StencilTestSentry aStencilSentry; StencilTestSentry aStencilSentry;
GLboolean aPrevBlend = glIsEnabled (GL_BLEND);
GLint aPrevBlendSrc = GL_ONE;
GLint aPrevBlendDst = GL_ZERO;
if (aPrevBlend == GL_TRUE)
{
glGetIntegerv (GL_BLEND_SRC_ALPHA, &aPrevBlendSrc);
glGetIntegerv (GL_BLEND_DST_ALPHA, &aPrevBlendDst);
glDisable (GL_BLEND);
}
// generate capping for every clip plane // generate capping for every clip plane
for (OpenGl_ClippingIterator aCappingIt (aContext->Clipping()); aCappingIt.More(); aCappingIt.Next()) for (OpenGl_ClippingIterator aCappingIt (aContext->Clipping()); aCappingIt.More(); aCappingIt.Next())
{ {
@@ -229,23 +387,33 @@ void OpenGl_CappingAlgo::RenderCapping (const Handle(OpenGl_Workspace)& theWorks
for (const Graphic3d_ClipPlane* aSubPlaneIter = aClipChain.get(); aSubPlaneIter != NULL; aSubPlaneIter = aSubPlaneIter->ChainNextPlane().get(), ++aSubPlaneIndex) for (const Graphic3d_ClipPlane* aSubPlaneIter = aClipChain.get(); aSubPlaneIter != NULL; aSubPlaneIter = aSubPlaneIter->ChainNextPlane().get(), ++aSubPlaneIndex)
{ {
// get resource for the plane // get resource for the plane
const TCollection_AsciiString& aResId = aSubPlaneIter->GetId(); const TCollection_AsciiString& aResId = THE_PLANE_STYLE + aSubPlaneIter->GetId();
Handle(OpenGl_CappingPlaneResource) aPlaneRes; Handle(OpenGl_CappingPlaneResource) aPlaneRes;
if (!aContext->GetResource (aResId, aPlaneRes)) if (!aContext->GetResource (aResId, aPlaneRes))
{ {
// share and register for release once the resource is no longer used // share and register for release once the resource is no longer used
aPlaneRes = new OpenGl_CappingPlaneResource (aSubPlaneIter); aPlaneRes = new OpenGl_CappingPlaneResource (aSubPlaneIter->CappingSectionStyle());
aContext->ShareResource (aResId, aPlaneRes); aContext->ShareResource (aResId, aPlaneRes);
} }
renderCappingForStructure (aStencilSentry, theWorkspace, theStructure, aClipChain, aSubPlaneIndex, aPlaneRes); renderCappingForStructure (aStencilSentry, theWorkspace, theStructure, aClipChain, aSubPlaneIndex, aPlaneRes, aCappingQuad);
// set delayed resource release // set delayed resource release
aPlaneRes.Nullify(); aPlaneRes.Nullify();
aContext->ReleaseResource (aResId, Standard_True); if (!aResId.IsEmpty())
{
// schedule release of resource if not used
aContext->ReleaseResource (aResId, Standard_True);
}
} }
} }
if (aPrevBlend == GL_TRUE)
{
glEnable (GL_BLEND);
glBlendFunc (aPrevBlendSrc, aPrevBlendDst);
}
// restore rendering aspects // restore rendering aspects
theWorkspace->SetAspects (aFaceAsp); theWorkspace->SetAspects (aFaceAsp);
theWorkspace->SetRenderFilter (aPrevFilter); theWorkspace->SetRenderFilter (aPrevFilter);

View File

@@ -56,21 +56,28 @@ namespace
{ 0.0f, 0.0f, 0.0f, 1.0f } } { 0.0f, 0.0f, 0.0f, 1.0f } }
}; };
Handle(Graphic3d_Aspects) defaultMaterial()
{
Handle(Graphic3d_AspectFillArea3d) anAspect;
const Graphic3d_MaterialAspect aMaterial (Graphic3d_NOM_DEFAULT);
anAspect = new Graphic3d_AspectFillArea3d();
anAspect->SetDistinguishOff();
anAspect->SetFrontMaterial (aMaterial);
anAspect->SetInteriorStyle (Aspect_IS_SOLID);
anAspect->SetInteriorColor (aMaterial.Color());
anAspect->SetSuppressBackFaces (false);
return anAspect;
}
} }
// ======================================================================= // =======================================================================
// function : OpenGl_CappingPlaneResource // function : BuildInfinitPlaneVertices
// purpose : // purpose :
// ======================================================================= // =======================================================================
OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d_ClipPlane)& thePlane) OpenGl_PrimitiveArray* OpenGl_CappingPlaneResource::BuildInfinitPlaneVertices()
: myPrimitives (NULL),
myOrientation (OpenGl_IdentityMatrix),
myAspect (NULL),
myPlaneRoot (thePlane),
myEquationMod ((unsigned int )-1),
myAspectMod ((unsigned int )-1)
{ {
OpenGl_PrimitiveArray* aPrimitives = NULL;
// Fill primitive array // Fill primitive array
Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16); Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16);
Handle(Graphic3d_Buffer) anAttribs = new Graphic3d_Buffer (anAlloc); Handle(Graphic3d_Buffer) anAttribs = new Graphic3d_Buffer (anAlloc);
@@ -83,8 +90,26 @@ OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d
if (anAttribs->Init (12, anAttribInfo, 3)) if (anAttribs->Init (12, anAttribInfo, 3))
{ {
memcpy (anAttribs->ChangeData(), THE_CAPPING_PLN_VERTS, sizeof(THE_CAPPING_PLN_VERTS)); memcpy (anAttribs->ChangeData(), THE_CAPPING_PLN_VERTS, sizeof(THE_CAPPING_PLN_VERTS));
myPrimitives.InitBuffers (NULL, Graphic3d_TOPA_TRIANGLES, NULL, anAttribs, NULL);
aPrimitives = new OpenGl_PrimitiveArray (NULL);
aPrimitives->InitBuffers (NULL, Graphic3d_TOPA_TRIANGLES, NULL, anAttribs, NULL);
} }
return aPrimitives;
}
// =======================================================================
// function : OpenGl_CappingPlaneResource
// purpose :
// =======================================================================
OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d_AspectFillCapping)& theAspect)
: myCappingAspect(),//defaultMaterial()),
myHatchingAspect(),//defaultMaterial()),
myHatchingState (0)
{
myCappingAspect.SetAspect (defaultMaterial());
myHatchingAspect.SetAspect (defaultMaterial());
SetAspect (theAspect);
} }
// ======================================================================= // =======================================================================
@@ -93,18 +118,83 @@ OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d
// ======================================================================= // =======================================================================
OpenGl_CappingPlaneResource::~OpenGl_CappingPlaneResource() OpenGl_CappingPlaneResource::~OpenGl_CappingPlaneResource()
{ {
Release (NULL);
} }
// ======================================================================= // =======================================================================
// function : Update // function : SetAspect
// purpose : // purpose :
// ======================================================================= // =======================================================================
void OpenGl_CappingPlaneResource::Update (const Handle(OpenGl_Context)& theCtx, void OpenGl_CappingPlaneResource::SetAspect (const Handle(Graphic3d_AspectFillCapping)& theAspect)
const Handle(Graphic3d_Aspects)& theObjAspect)
{ {
updateTransform (theCtx); myAspect = theAspect;
updateAspect (theObjAspect);
if (theAspect.IsNull())
{
return;
}
if (!theAspect->ToUseObjectMaterial()
|| !theAspect->ToUseObjectTexture()
|| !theAspect->ToUseObjectShader())
{
Handle(Graphic3d_Aspects) aFillAspect = myCappingAspect.Aspect();
if (!theAspect->ToUseObjectMaterial())
{
aFillAspect->SetFrontMaterial (theAspect->Material());
aFillAspect->SetInteriorColor (theAspect->Material().Color());
}
if (!theAspect->ToUseObjectTexture())
{
aFillAspect->SetTextureMap (theAspect->Texture());
if (!theAspect->Texture().IsNull())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
else
{
aFillAspect->SetTextureMap (Handle(Graphic3d_TextureMap)());
aFillAspect->SetTextureMapOff();
}
if (!theAspect->ToUseObjectShader())
{
aFillAspect->SetShaderProgram (theAspect->Shader());
}
myCappingAspect.SetAspect (aFillAspect);
}
if (theAspect->ToDrawHatch()
&& (theAspect->IsTextureHatch()
|| theAspect->IsStippleHatch()))
{
Handle(Graphic3d_Aspects) aFillAspect = myHatchingAspect.Aspect();
aFillAspect->SetInteriorStyle (theAspect->IsStippleHatch() ? Aspect_IS_HATCH : Aspect_IS_SOLID);
aFillAspect->SetHatchStyle (theAspect->IsStippleHatch() ? theAspect->StippleHatch() : Handle(Graphic3d_HatchStyle)());
aFillAspect->SetTextureMap (theAspect->IsTextureHatch() ? theAspect->TextureHatch() : Handle(Graphic3d_TextureMap)());
aFillAspect->SetFrontMaterial (theAspect->HatchMaterial());
aFillAspect->SetInteriorColor (theAspect->HatchMaterial().Color());
if (theAspect->IsTextureHatch())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
myHatchingAspect.SetAspect (aFillAspect);
myHatchingState = theAspect->HatchingState();
}
} }
// ======================================================================= // =======================================================================
@@ -113,123 +203,109 @@ void OpenGl_CappingPlaneResource::Update (const Handle(OpenGl_Context)& theCtx,
// ======================================================================= // =======================================================================
void OpenGl_CappingPlaneResource::Release (OpenGl_Context* theContext) void OpenGl_CappingPlaneResource::Release (OpenGl_Context* theContext)
{ {
OpenGl_Element::Destroy (theContext, myAspect); myCappingAspect .Release (theContext);
myPrimitives.Release (theContext); myHatchingAspect.Release (theContext);
myEquationMod = (unsigned int )-1;
myAspectMod = (unsigned int )-1;
} }
// ======================================================================= // =======================================================================
// function : updateAspect // function : CappingFaceAspect
// purpose : // purpose :
// ======================================================================= // =======================================================================
void OpenGl_CappingPlaneResource::updateAspect (const Handle(Graphic3d_Aspects)& theObjAspect) const OpenGl_Aspects* OpenGl_CappingPlaneResource::CappingFaceAspect (const OpenGl_Aspects* theObjectAspect) const
{ {
if (myAspect == NULL) if (myAspect.IsNull())
{ {
myAspect = new OpenGl_Aspects(); return NULL;
myAspectMod = myPlaneRoot->MCountAspect() - 1; // mark out of sync
} }
if (theObjAspect.IsNull()) Handle(Graphic3d_Aspects) aFillAspect = myCappingAspect.Aspect();
{
if (myAspectMod != myPlaneRoot->MCountAspect())
{
myAspect->SetAspect (myPlaneRoot->CappingAspect());
myAspectMod = myPlaneRoot->MCountAspect();
}
return;
}
if (myFillAreaAspect.IsNull()) if (myAspect->ToUseObjectMaterial() && theObjectAspect != NULL)
{
myFillAreaAspect = new Graphic3d_AspectFillArea3d();
}
if (myAspectMod != myPlaneRoot->MCountAspect())
{
*myFillAreaAspect = *myPlaneRoot->CappingAspect();
}
if (myPlaneRoot->ToUseObjectMaterial())
{ {
// only front material currently supported by capping rendering // only front material currently supported by capping rendering
myFillAreaAspect->SetFrontMaterial (theObjAspect->FrontMaterial()); aFillAspect->SetFrontMaterial (theObjectAspect->Aspect()->FrontMaterial());
myFillAreaAspect->SetInteriorColor (theObjAspect->InteriorColor()); aFillAspect->SetInteriorColor (theObjectAspect->Aspect()->InteriorColor());
}
if (myPlaneRoot->ToUseObjectTexture())
{
myFillAreaAspect->SetTextureSet (theObjAspect->TextureSet());
if (theObjAspect->ToMapTexture())
{
myFillAreaAspect->SetTextureMapOn();
}
else
{
myFillAreaAspect->SetTextureMapOff();
}
}
if (myPlaneRoot->ToUseObjectShader())
{
myFillAreaAspect->SetShaderProgram (theObjAspect->ShaderProgram());
}
myAspect->SetAspect (myFillAreaAspect);
}
// =======================================================================
// function : updateTransform
// purpose :
// =======================================================================
void OpenGl_CappingPlaneResource::updateTransform (const Handle(OpenGl_Context)& theCtx)
{
if (myEquationMod == myPlaneRoot->MCountEquation()
&& myLocalOrigin.IsEqual (theCtx->ShaderManager()->LocalOrigin(), gp::Resolution()))
{
return; // nothing to update
}
myEquationMod = myPlaneRoot->MCountEquation();
myLocalOrigin = theCtx->ShaderManager()->LocalOrigin();
const Graphic3d_ClipPlane::Equation& anEq = myPlaneRoot->GetEquation();
const Standard_Real anEqW = theCtx->ShaderManager()->LocalClippingPlaneW (*myPlaneRoot);
// re-evaluate infinite plane transformation matrix
const Graphic3d_Vec3 aNorm (anEq.xyz());
const Graphic3d_Vec3 T (anEq.xyz() * -anEqW);
// project plane normal onto OX to find left vector
const Standard_ShortReal aProjLen = sqrt ((Standard_ShortReal)anEq.xz().SquareModulus());
Graphic3d_Vec3 aLeft;
if (aProjLen < ShortRealSmall())
{
aLeft[0] = 1.0f;
} }
else else
{ {
aLeft[0] = aNorm[2] / aProjLen; aFillAspect->SetFrontMaterial (myAspect->Material());
aLeft[2] = -aNorm[0] / aProjLen; aFillAspect->SetInteriorColor (myAspect->Material().Color());
} }
const Graphic3d_Vec3 F = Graphic3d_Vec3::Cross (-aLeft, aNorm); if (myAspect->ToUseObjectTexture() && theObjectAspect != NULL)
{
if (theObjectAspect->Aspect()->ToMapTexture())
{
aFillAspect->SetTextureMap (theObjectAspect->Aspect()->TextureMap());
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
else
{
aFillAspect->SetTextureMap (myAspect->Texture());
if (!myAspect->Texture().IsNull())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
myOrientation.mat[0][0] = aLeft[0]; if (myAspect->ToUseObjectShader() && theObjectAspect != NULL)
myOrientation.mat[0][1] = aLeft[1]; {
myOrientation.mat[0][2] = aLeft[2]; aFillAspect->SetShaderProgram (theObjectAspect->Aspect()->ShaderProgram());
myOrientation.mat[0][3] = 0.0f; }
else
{
aFillAspect->SetShaderProgram (myAspect->Shader());
}
myOrientation.mat[1][0] = aNorm[0]; myCappingAspect.SetAspect (aFillAspect);
myOrientation.mat[1][1] = aNorm[1];
myOrientation.mat[1][2] = aNorm[2];
myOrientation.mat[1][3] = 0.0f;
myOrientation.mat[2][0] = F[0]; return &myCappingAspect;
myOrientation.mat[2][1] = F[1]; }
myOrientation.mat[2][2] = F[2];
myOrientation.mat[2][3] = 0.0f; // =======================================================================
// function : HatchingFaceAspect
myOrientation.mat[3][0] = T[0]; // purpose :
myOrientation.mat[3][1] = T[1]; // =======================================================================
myOrientation.mat[3][2] = T[2]; const OpenGl_Aspects* OpenGl_CappingPlaneResource::HatchingFaceAspect() const
myOrientation.mat[3][3] = 1.0f; {
if (myAspect.IsNull())
{
return NULL;
}
const Standard_Size aHatchingState = myAspect->HatchingState();
if (myHatchingState != aHatchingState)
{
if (myAspect->ToDrawHatch())
{
Handle(Graphic3d_Aspects) aFillAspect = myHatchingAspect.Aspect();
aFillAspect->SetInteriorStyle (myAspect->IsStippleHatch() ? Aspect_IS_HATCH : Aspect_IS_SOLID);
aFillAspect->SetHatchStyle (myAspect->IsStippleHatch() ? myAspect->StippleHatch() : Handle(Graphic3d_HatchStyle)());
aFillAspect->SetTextureMap (myAspect->IsTextureHatch() ? myAspect->TextureHatch() : Handle(Graphic3d_TextureMap)());
aFillAspect->SetFrontMaterial (myAspect->HatchMaterial());
aFillAspect->SetInteriorColor (myAspect->HatchMaterial().Color());
if (myAspect->IsTextureHatch())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
myHatchingAspect.SetAspect (aFillAspect);
myHatchingState = aHatchingState;
}
}
return &myHatchingAspect;
} }

View File

@@ -20,7 +20,7 @@
#include <OpenGl_Resource.hxx> #include <OpenGl_Resource.hxx>
#include <OpenGl_Aspects.hxx> #include <OpenGl_Aspects.hxx>
#include <OpenGl_Matrix.hxx> #include <OpenGl_Matrix.hxx>
#include <Graphic3d_ClipPlane.hxx> #include <Graphic3d_AspectFillCapping.hxx>
class OpenGl_CappingPlaneResource; class OpenGl_CappingPlaneResource;
DEFINE_STANDARD_HANDLE (OpenGl_CappingPlaneResource, OpenGl_Resource) DEFINE_STANDARD_HANDLE (OpenGl_CappingPlaneResource, OpenGl_Resource)
@@ -30,25 +30,23 @@ DEFINE_STANDARD_HANDLE (OpenGl_CappingPlaneResource, OpenGl_Resource)
//! This resource holds data necessary for OpenGl_CappingAlgo. //! This resource holds data necessary for OpenGl_CappingAlgo.
//! This object is implemented as OpenGl resource for the following reasons: //! This object is implemented as OpenGl resource for the following reasons:
//! - one instance should be shared between contexts. //! - one instance should be shared between contexts.
//! - instance associated to Graphic3d_ClipPlane data by id. //! - instance associated to Graphic3d_AspectFillCapping data.
//! - should created and released within context (owns OpenGl elements and resources). //! - should created and released within context (owns OpenGl elements and resources).
class OpenGl_CappingPlaneResource : public OpenGl_Resource class OpenGl_CappingPlaneResource : public OpenGl_Resource
{ {
public: public:
//! Constructor. //! Create and assign style.
//! Create capping plane presentation associated to clipping plane data. Standard_EXPORT OpenGl_CappingPlaneResource (const Handle(Graphic3d_AspectFillCapping)& theAspect);
//! @param thePlane [in] the plane data.
Standard_EXPORT OpenGl_CappingPlaneResource (const Handle(Graphic3d_ClipPlane)& thePlane);
//! Destroy object. //! Destroy object.
Standard_EXPORT virtual ~OpenGl_CappingPlaneResource(); Standard_EXPORT virtual ~OpenGl_CappingPlaneResource();
//! Update resource data in the passed context. //! Assign section style.
//! @param theContext [in] the context Standard_EXPORT void SetAspect (const Handle(Graphic3d_AspectFillCapping)& theAspect);
//! @param theObjAspect [in] object aspect
Standard_EXPORT void Update (const Handle(OpenGl_Context)& theContext, //! Returns section style parameters.
const Handle(Graphic3d_Aspects)& theObjAspect); const Handle(Graphic3d_AspectFillCapping)& Aspect() const { return myAspect; }
//! Release associated OpenGl resources. //! Release associated OpenGl resources.
//! @param theContext [in] the resource context. //! @param theContext [in] the resource context.
@@ -57,17 +55,23 @@ public:
//! Returns estimated GPU memory usage - not implemented. //! Returns estimated GPU memory usage - not implemented.
virtual Standard_Size EstimatedDataSize() const Standard_OVERRIDE { return 0; } virtual Standard_Size EstimatedDataSize() const Standard_OVERRIDE { return 0; }
//! Return parent clipping plane structure.
const Handle(Graphic3d_ClipPlane)& Plane() const { return myPlaneRoot; }
//! @return aspect face for rendering capping surface.
inline const OpenGl_Aspects* AspectFace() const { return myAspect; }
//! @return evaluated orientation matrix to transform infinite plane.
inline const OpenGl_Matrix* Orientation() const { return &myOrientation; }
//! @return primitive array of vertices to render infinite plane. //! @return primitive array of vertices to render infinite plane.
inline const OpenGl_PrimitiveArray& Primitives() const { return myPrimitives; } static OpenGl_PrimitiveArray* BuildInfinitPlaneVertices();
//! Returns true if capping should draw hatch layer.
Standard_Boolean ToDrawHatch() const
{
return myAspect->ToDrawHatch()
&& (myAspect->IsStippleHatch()
|| myAspect->IsTextureHatch());
}
//! Returns the shading aspect for drawing face of a clipping section itself.
//! @param theObjectAspect [in] the aspect of an object if it requires combining.
Standard_EXPORT const OpenGl_Aspects* CappingFaceAspect (const OpenGl_Aspects* theObjectAspect) const;
//! Returns the shading aspect for drawing hatch layer of a section.
Standard_EXPORT const OpenGl_Aspects* HatchingFaceAspect() const;
private: private:
@@ -79,14 +83,11 @@ private:
private: private:
OpenGl_PrimitiveArray myPrimitives; //!< vertices and texture coordinates for rendering Handle(Graphic3d_AspectFillCapping) myAspect; //!< Section style settings from application's level.
OpenGl_Matrix myOrientation; //!< plane transformation matrix. mutable OpenGl_Aspects myCappingAspect; //!< GL aspect for shading base layer of a capping section.
OpenGl_Aspects* myAspect; //!< capping face aspect. mutable OpenGl_Aspects myHatchingAspect; //!< GL aspect for shading hatching layer (additional to base) of a capping section.
Handle(Graphic3d_ClipPlane) myPlaneRoot; //!< parent clipping plane structure. mutable Standard_Size myHatchingState;
Handle(Graphic3d_Aspects) myFillAreaAspect;//!< own capping aspect gp_XYZ myLocalOrigin; //!< layer origin
gp_XYZ myLocalOrigin; //!< layer origin
unsigned int myEquationMod; //!< modification counter for plane equation.
unsigned int myAspectMod; //!< modification counter for aspect.
public: public:

View File

@@ -25,6 +25,7 @@
#include <OpenGl_Workspace.hxx> #include <OpenGl_Workspace.hxx>
#include <Graphic3d_ArrayOfPrimitives.hxx> #include <Graphic3d_ArrayOfPrimitives.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_GroupDefinitionError.hxx> #include <Graphic3d_GroupDefinitionError.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Group,Graphic3d_Group) IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Group,Graphic3d_Group)
@@ -90,6 +91,20 @@ void OpenGl_Group::SetGroupPrimitivesAspect (const Handle(Graphic3d_Aspects)& th
return; return;
} }
if (!theAspect.IsNull() && theAspect->IsKind (STANDARD_TYPE(Graphic3d_AspectFillCapping)))
{
Handle(Graphic3d_AspectFillCapping) aFillCappingAspect = Handle(Graphic3d_AspectFillCapping)::DownCast (theAspect);
if (myAspectFillCapping == NULL)
{
myAspectFillCapping = new OpenGl_CappingPlaneResource (aFillCappingAspect);
}
else
{
myAspectFillCapping->SetAspect (aFillCappingAspect);
}
return;
}
if (myAspects == NULL) if (myAspects == NULL)
{ {
myAspects = new OpenGl_Aspects (theAspect); myAspects = new OpenGl_Aspects (theAspect);

View File

@@ -21,6 +21,7 @@
#include <NCollection_List.hxx> #include <NCollection_List.hxx>
#include <OpenGl_Aspects.hxx> #include <OpenGl_Aspects.hxx>
#include <OpenGl_CappingPlaneResource.hxx>
#include <OpenGl_Element.hxx> #include <OpenGl_Element.hxx>
class OpenGl_Group; class OpenGl_Group;
@@ -117,6 +118,17 @@ public:
//! Is the group ray-tracable (contains ray-tracable elements)? //! Is the group ray-tracable (contains ray-tracable elements)?
Standard_Boolean IsRaytracable() const { return myIsRaytracable; } Standard_Boolean IsRaytracable() const { return myIsRaytracable; }
//! Returns section style aspect.
virtual Handle(Graphic3d_AspectFillCapping) FillCappingAspect() const Standard_OVERRIDE
{
return myAspectFillCapping != NULL
? myAspectFillCapping->Aspect()
: Handle(Graphic3d_AspectFillCapping)();
}
//! Returns OpenGL capping filling aspect.
const OpenGl_CappingPlaneResource* AspectFillCapping() const { return myAspectFillCapping; }
protected: protected:
Standard_EXPORT virtual ~OpenGl_Group(); Standard_EXPORT virtual ~OpenGl_Group();
@@ -124,6 +136,7 @@ protected:
protected: protected:
OpenGl_Aspects* myAspects; OpenGl_Aspects* myAspects;
OpenGl_CappingPlaneResource* myAspectFillCapping;
OpenGl_ElementNode* myFirst; OpenGl_ElementNode* myFirst;
OpenGl_ElementNode* myLast; OpenGl_ElementNode* myLast;
Standard_Boolean myIsRaytracable; Standard_Boolean myIsRaytracable;

View File

@@ -283,6 +283,7 @@ namespace
static Standard_Boolean shadeFromShape (const TopoDS_Shape& theShape, static Standard_Boolean shadeFromShape (const TopoDS_Shape& theShape,
const Handle(Prs3d_Presentation)& thePrs, const Handle(Prs3d_Presentation)& thePrs,
const Handle(Prs3d_Drawer)& theDrawer, const Handle(Prs3d_Drawer)& theDrawer,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle,
const Standard_Boolean theHasTexels, const Standard_Boolean theHasTexels,
const gp_Pnt2d& theUVOrigin, const gp_Pnt2d& theUVOrigin,
const gp_Pnt2d& theUVRepeat, const gp_Pnt2d& theUVRepeat,
@@ -298,6 +299,9 @@ namespace
Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup (thePrs); Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup (thePrs);
aGroup->SetClosed (theIsClosed); aGroup->SetClosed (theIsClosed);
aGroup->SetGroupPrimitivesAspect (theDrawer->ShadingAspect()->Aspect()); aGroup->SetGroupPrimitivesAspect (theDrawer->ShadingAspect()->Aspect());
if (!theCappingStyle.IsNull())
aGroup->SetGroupPrimitivesAspect (theCappingStyle);
aGroup->AddPrimitiveArray (aPArray); aGroup->AddPrimitiveArray (aPArray);
return Standard_True; return Standard_True;
} }
@@ -517,11 +521,12 @@ void StdPrs_ShadedShape::ExploreSolids (const TopoDS_Shape& theShape,
void StdPrs_ShadedShape::Add (const Handle(Prs3d_Presentation)& thePrs, void StdPrs_ShadedShape::Add (const Handle(Prs3d_Presentation)& thePrs,
const TopoDS_Shape& theShape, const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer, const Handle(Prs3d_Drawer)& theDrawer,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle,
const StdPrs_Volume theVolume) const StdPrs_Volume theVolume)
{ {
gp_Pnt2d aDummy; gp_Pnt2d aDummy;
StdPrs_ShadedShape::Add (thePrs, theShape, theDrawer, StdPrs_ShadedShape::Add (thePrs, theShape, theDrawer,
Standard_False, aDummy, aDummy, aDummy, theVolume); Standard_False, aDummy, aDummy, aDummy, theCappingStyle, theVolume);
} }
// ======================================================================= // =======================================================================
@@ -535,6 +540,7 @@ void StdPrs_ShadedShape::Add (const Handle (Prs3d_Presentation)& thePrs,
const gp_Pnt2d& theUVOrigin, const gp_Pnt2d& theUVOrigin,
const gp_Pnt2d& theUVRepeat, const gp_Pnt2d& theUVRepeat,
const gp_Pnt2d& theUVScale, const gp_Pnt2d& theUVScale,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle,
const StdPrs_Volume theVolume) const StdPrs_Volume theVolume)
{ {
if (theShape.IsNull()) if (theShape.IsNull())
@@ -572,20 +578,20 @@ void StdPrs_ShadedShape::Add (const Handle (Prs3d_Presentation)& thePrs,
if (aClosed.NbChildren() > 0) if (aClosed.NbChildren() > 0)
{ {
shadeFromShape (aClosed, thePrs, theDrawer, shadeFromShape (aClosed, thePrs, theDrawer, theCappingStyle,
theHasTexels, theUVOrigin, theUVRepeat, theUVScale, true); theHasTexels, theUVOrigin, theUVRepeat, theUVScale, true);
} }
if (anOpened.NbChildren() > 0) if (anOpened.NbChildren() > 0)
{ {
shadeFromShape (anOpened, thePrs, theDrawer, shadeFromShape (anOpened, thePrs, theDrawer, theCappingStyle,
theHasTexels, theUVOrigin, theUVRepeat, theUVScale, false); theHasTexels, theUVOrigin, theUVRepeat, theUVScale, false);
} }
} }
else else
{ {
// if the shape type is not compound, composolid or solid, use autodetection back-facing filled // if the shape type is not compound, composolid or solid, use autodetection back-facing filled
shadeFromShape (theShape, thePrs, theDrawer, shadeFromShape (theShape, thePrs, theDrawer, theCappingStyle,
theHasTexels, theUVOrigin, theUVRepeat, theUVScale, theHasTexels, theUVOrigin, theUVRepeat, theUVScale,
theVolume == StdPrs_Volume_Closed); theVolume == StdPrs_Volume_Closed);
} }

View File

@@ -38,13 +38,25 @@ public:
//! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face //! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face
//! culling and capping plane algorithms), as Open volumes (shells or solids with holes) //! culling and capping plane algorithms), as Open volumes (shells or solids with holes)
//! or to perform Autodetection (would split input shape into two groups) //! or to perform Autodetection (would split input shape into two groups)
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection); Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle = Handle(Graphic3d_AspectFillCapping)(),
StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
//! Shades <theShape> with texture coordinates. //! Shades <theShape> with texture coordinates.
//! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face //! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face
//! culling and capping plane algorithms), as Open volumes (shells or solids with holes) //! culling and capping plane algorithms), as Open volumes (shells or solids with holes)
//! or to perform Autodetection (would split input shape into two groups) //! or to perform Autodetection (would split input shape into two groups)
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const Standard_Boolean theHasTexels, const gp_Pnt2d& theUVOrigin, const gp_Pnt2d& theUVRepeat, const gp_Pnt2d& theUVScale, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection); Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Boolean theHasTexels,
const gp_Pnt2d& theUVOrigin,
const gp_Pnt2d& theUVRepeat,
const gp_Pnt2d& theUVScale,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle = Handle(Graphic3d_AspectFillCapping)(),
const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
//! Searches closed and unclosed subshapes in shape structure and puts them //! Searches closed and unclosed subshapes in shape structure and puts them
//! into two compounds for separate processing of closed and unclosed sub-shapes //! into two compounds for separate processing of closed and unclosed sub-shapes

View File

@@ -9309,7 +9309,7 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable)) if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{ {
aClipPlane->SetUseObjectMaterial (toEnable == Standard_True); aClipPlane->CappingSectionStyle()->SetUseObjectMaterial (toEnable == Standard_True);
anArgIter += 1; anArgIter += 1;
} }
} }
@@ -9326,7 +9326,7 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable)) if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{ {
aClipPlane->SetUseObjectTexture (toEnable == Standard_True); aClipPlane->CappingSectionStyle()->SetUseObjectTexture (toEnable == Standard_True);
anArgIter += 1; anArgIter += 1;
} }
} }
@@ -9341,7 +9341,7 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable)) if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{ {
aClipPlane->SetUseObjectShader (toEnable == Standard_True); aClipPlane->CappingSectionStyle()->SetUseObjectShader (toEnable == Standard_True);
anArgIter += 1; anArgIter += 1;
} }
} }
@@ -9358,10 +9358,10 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
return 1; return 1;
} }
Graphic3d_MaterialAspect aMat = aClipPlane->CappingMaterial(); Graphic3d_MaterialAspect aMat = aClipPlane->CappingSectionStyle()->Material();
aMat.SetAmbientColor (aColor); aMat.SetAmbientColor (aColor);
aMat.SetDiffuseColor (aColor); aMat.SetDiffuseColor (aColor);
aClipPlane->SetCappingMaterial (aMat); aClipPlane->CappingSectionStyle()->SetMaterial (aMat);
anArgIter += aNbParsed; anArgIter += aNbParsed;
} }
else if ((aChangeArg == "-transparency" else if ((aChangeArg == "-transparency"
@@ -9369,44 +9369,34 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
&& aNbChangeArgs >= 2) && aNbChangeArgs >= 2)
{ {
TCollection_AsciiString aValStr (aChangeArgs[1]); TCollection_AsciiString aValStr (aChangeArgs[1]);
Handle(Graphic3d_AspectFillArea3d) anAspect = aClipPlane->CappingAspect();
if (aValStr.IsRealValue()) if (aValStr.IsRealValue())
{ {
Graphic3d_MaterialAspect aMat = aClipPlane->CappingMaterial(); Graphic3d_MaterialAspect aMat = aClipPlane->CappingSectionStyle()->Material();
aMat.SetTransparency ((float )aValStr.RealValue()); aMat.SetTransparency ((float )aValStr.RealValue());
anAspect->SetAlphaMode (Graphic3d_AlphaMode_BlendAuto); aClipPlane->CappingSectionStyle()->SetMaterial (aMat);
aClipPlane->SetCappingMaterial (aMat);
} }
else else
{ {
aValStr.LowerCase(); std::cout << "Syntax error at '" << aValStr << "'\n";
Graphic3d_AlphaMode aMode = Graphic3d_AlphaMode_BlendAuto; return 1;
if (aValStr == "opaque")
{
aMode = Graphic3d_AlphaMode_Opaque;
}
else if (aValStr == "mask")
{
aMode = Graphic3d_AlphaMode_Mask;
}
else if (aValStr == "blend")
{
aMode = Graphic3d_AlphaMode_Blend;
}
else if (aValStr == "blendauto")
{
aMode = Graphic3d_AlphaMode_BlendAuto;
}
else
{
std::cout << "Syntax error at '" << aValStr << "'\n";
return 1;
}
anAspect->SetAlphaMode (aMode);
aClipPlane->SetCappingAspect (anAspect);
} }
anArgIter += 1; anArgIter += 1;
} }
else if (aChangeArg == "-overrideaspect"
|| aChangeArg == "overrideaspect")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->SetToOverrideCappingAspect (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (aChangeArg == "-texname" else if (aChangeArg == "-texname"
|| aChangeArg == "texname") || aChangeArg == "texname")
{ {
@@ -9420,20 +9410,22 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
Handle(Graphic3d_Texture2Dmanual) aTexture = new Graphic3d_Texture2Dmanual(aTextureName); Handle(Graphic3d_Texture2Dmanual) aTexture = new Graphic3d_Texture2Dmanual(aTextureName);
if (!aTexture->IsDone()) if (!aTexture->IsDone())
{ {
aClipPlane->SetCappingTexture (NULL); aClipPlane->CappingSectionStyle()->SetTexture (Handle(Graphic3d_TextureMap)());
} }
else else
{ {
aTexture->EnableModulate(); aTexture->EnableModulate();
aTexture->EnableRepeat(); aTexture->EnableRepeat();
aClipPlane->SetCappingTexture (aTexture); aClipPlane->CappingSectionStyle()->SetTexture (aTexture.get());
} }
anArgIter += 1; anArgIter += 1;
} }
else if (aChangeArg == "-texscale" else if (aChangeArg == "-texscale"
|| aChangeArg == "texscale") || aChangeArg == "texscale")
{ {
if (aClipPlane->CappingTexture().IsNull()) const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->Texture();
if (aHatchTexture.IsNull())
{ {
std::cout << "Error: no texture is set.\n"; std::cout << "Error: no texture is set.\n";
return 1; return 1;
@@ -9447,13 +9439,15 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
Standard_ShortReal aSx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]); Standard_ShortReal aSx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
Standard_ShortReal aSy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]); Standard_ShortReal aSy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]);
aClipPlane->CappingTexture()->GetParams()->SetScale (Graphic3d_Vec2 (aSx, aSy)); aHatchTexture->GetParams()->SetScale (Graphic3d_Vec2 (aSx, aSy));
anArgIter += 2; anArgIter += 2;
} }
else if (aChangeArg == "-texorigin" else if (aChangeArg == "-texorigin"
|| aChangeArg == "texorigin") // texture origin || aChangeArg == "texorigin") // texture origin
{ {
if (aClipPlane->CappingTexture().IsNull()) const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->Texture();
if (aHatchTexture.IsNull())
{ {
std::cout << "Error: no texture is set.\n"; std::cout << "Error: no texture is set.\n";
return 1; return 1;
@@ -9468,13 +9462,15 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
Standard_ShortReal aTx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]); Standard_ShortReal aTx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
Standard_ShortReal aTy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]); Standard_ShortReal aTy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]);
aClipPlane->CappingTexture()->GetParams()->SetTranslation (Graphic3d_Vec2 (aTx, aTy)); aHatchTexture->GetParams()->SetTranslation (Graphic3d_Vec2 (aTx, aTy));
anArgIter += 2; anArgIter += 2;
} }
else if (aChangeArg == "-texrotate" else if (aChangeArg == "-texrotate"
|| aChangeArg == "texrotate") // texture rotation || aChangeArg == "texrotate") // texture rotation
{ {
if (aClipPlane->CappingTexture().IsNull()) const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->Texture();
if (aHatchTexture.IsNull())
{ {
std::cout << "Error: no texture is set.\n"; std::cout << "Error: no texture is set.\n";
return 1; return 1;
@@ -9487,7 +9483,7 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
} }
Standard_ShortReal aRot = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]); Standard_ShortReal aRot = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
aClipPlane->CappingTexture()->GetParams()->SetRotation (aRot); aHatchTexture->GetParams()->SetRotation (aRot);
anArgIter += 1; anArgIter += 1;
} }
else if (aChangeArg == "-hatch" else if (aChangeArg == "-hatch"
@@ -9499,22 +9495,165 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
return 1; return 1;
} }
TCollection_AsciiString aHatchStr (aChangeArgs[1]); if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
aHatchStr.LowerCase();
if (aHatchStr == "on")
{ {
aClipPlane->SetCappingHatchOn(); aClipPlane->CappingSectionStyle()->SetToDrawHatch (toEnable == Standard_True);
anArgIter += 1;
} }
else if (aHatchStr == "off") }
else if (aChangeArg == "-hatchtexture"
|| aChangeArg == "hatchtexture")
{
if (aNbChangeArgs < 2)
{ {
aClipPlane->SetCappingHatchOff(); std::cout << "Syntax error: need more arguments.\n";
return 1;
}
TCollection_AsciiString aTextureName (aChangeArgs[1]);
Handle(Graphic3d_Texture2Dmanual) aTexture = new Graphic3d_Texture2Dmanual(aTextureName);
if (!aTexture->IsDone())
{
aClipPlane->CappingSectionStyle()->SetHatchStyle (Handle(Graphic3d_TextureMap)());
} }
else else
{ {
aClipPlane->SetCappingHatch ((Aspect_HatchStyle)Draw::Atoi (aChangeArgs[1])); aTexture->EnableModulate();
aTexture->EnableRepeat();
aClipPlane->CappingSectionStyle()->SetHatchStyle (aTexture.get());
aClipPlane->CappingSectionStyle()->SetToDrawHatch (true);
} }
anArgIter += 1; anArgIter += 1;
} }
else if (aChangeArg == "-hatchstipple"
|| aChangeArg == "hatchstipple")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
aClipPlane->CappingSectionStyle()->SetHatchStyle ((Aspect_HatchStyle)Draw::Atoi (aChangeArgs[1]));
aClipPlane->CappingSectionStyle()->SetToDrawHatch (true);
anArgIter += 1;
}
else if (aChangeArg == "-hatchcolor"
|| aChangeArg == "hatchcolor")
{
Quantity_Color aColor;
Standard_Integer aNbParsed = ViewerTest::ParseColor (aNbChangeArgs - 1,
aChangeArgs + 1,
aColor);
if (aNbParsed == 0)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Graphic3d_MaterialAspect aMat = aClipPlane->CappingSectionStyle()->HatchMaterial();
aMat.SetAmbientColor (aColor);
aMat.SetDiffuseColor (aColor);
aClipPlane->CappingSectionStyle()->SetHatchMaterial (aMat);
anArgIter += aNbParsed;
}
else if (aChangeArg == "-hatchscale"
|| aChangeArg == "hatchscale")
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->TextureHatch();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
}
if (aNbChangeArgs < 3)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Standard_ShortReal aSx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
Standard_ShortReal aSy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]);
aHatchTexture->GetParams()->SetScale (Graphic3d_Vec2 (aSx, aSy));
anArgIter += 2;
}
else if (aChangeArg == "-hatchorigin"
|| aChangeArg == "hatchorigin") // texture origin
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->TextureHatch();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
}
if (aNbChangeArgs < 3)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Standard_ShortReal aTx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
Standard_ShortReal aTy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]);
aHatchTexture->GetParams()->SetTranslation (Graphic3d_Vec2 (aTx, aTy));
anArgIter += 2;
}
else if (aChangeArg == "-hatchrotate"
|| aChangeArg == "hatchrotate") // texture rotation
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->TextureHatch();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
}
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Standard_ShortReal aRot = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
aHatchTexture->GetParams()->SetRotation (aRot);
anArgIter += 1;
}
else if (aChangeArg == "-hatchzoompers"
|| aChangeArg == "hatchzoompers")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->CappingSectionStyle()->SetHatchZoomPeristent (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (aChangeArg == "-hatchrotatepers"
|| aChangeArg == "hatchrotatepers")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->CappingSectionStyle()->SetHatchRotationPeristent (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (aChangeArg == "-delete" else if (aChangeArg == "-delete"
|| aChangeArg == "delete") || aChangeArg == "delete")
{ {
@@ -13624,6 +13763,16 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
"\n\t\t: [-color R G B] [-transparency Value] [-hatch {on|off|ID}]" "\n\t\t: [-color R G B] [-transparency Value] [-hatch {on|off|ID}]"
"\n\t\t: [-texName Texture] [-texScale SX SY] [-texOrigin TX TY]" "\n\t\t: [-texName Texture] [-texScale SX SY] [-texOrigin TX TY]"
"\n\t\t: [-texRotate Angle]" "\n\t\t: [-texRotate Angle]"
/*"\n\t\t: [-overrideAspect {0|1}]"
"\n\t\t: [-color R G B]"
"\n\t\t: [-texture Texture] [-texScale SX SY]"
"\n\t\t: [-texOrigin TX TY] [-texRotate Angle]"
"\n\t\t: [-hatch {on|off}] [-hatchStipple mask]"
"\n\t\t: [-hatchColor R G B] [-hatchTexture texture]"
"\n\t\t: [-hatchScale SX SY] [-hatchOrigin TX TY]"
"\n\t\t: [-hatchRotate Angle]"
"\n\t\t: [-hatchZoomPers {0|1}]"
"\n\t\t: [-hatchRotatePers {0|1}]"*/
"\n\t\t: [-useObjMaterial {0|1}] [-useObjTexture {0|1}]" "\n\t\t: [-useObjMaterial {0|1}] [-useObjTexture {0|1}]"
"\n\t\t: [-useObjShader {0|1}]" "\n\t\t: [-useObjShader {0|1}]"
"\n\t\t: Clipping planes management:" "\n\t\t: Clipping planes management:"
@@ -13636,13 +13785,22 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
"\n\t\t: -clone SourcePlane NewPlane clone the plane definition." "\n\t\t: -clone SourcePlane NewPlane clone the plane definition."
"\n\t\t: Capping options:" "\n\t\t: Capping options:"
"\n\t\t: -capping {off|on|0|1} turn capping on/off" "\n\t\t: -capping {off|on|0|1} turn capping on/off"
"\n\t\t: -overrideAspect override presentation aspect (if defined)"
"\n\t\t: -color R G B set capping color" "\n\t\t: -color R G B set capping color"
"\n\t\t: -transparency Value set capping transparency 0..1" "\n\t\t: -transparency Value set capping transparency 0..1"
"\n\t\t: -texName Texture set capping texture" "\n\t\t: -texName Texture set capping texture"
"\n\t\t: -texScale SX SY set capping tex scale" "\n\t\t: -texScale SX SY set capping tex scale"
"\n\t\t: -texOrigin TX TY set capping tex origin" "\n\t\t: -texOrigin TX TY set capping tex origin"
"\n\t\t: -texRotate Angle set capping tex rotation" "\n\t\t: -texRotate Angle set capping tex rotation"
"\n\t\t: -hatch {on|off|ID} set capping hatching mask" "\n\t\t: -hatch {on|off} turn on/off hatch style on capping"
"\n\t\t: -hatchStipple ID set stipple mask for drawing hatch"
"\n\t\t: -hatchColor R G B set color for hatch material"
"\n\t\t: -hatchTexture Texture set texture (semi-opaque) for drawing hatch"
"\n\t\t: -hatchScale SX SY set hatch texture scale"
"\n\t\t: -hatchOrigin TX TY set hatch texture origin"
"\n\t\t: -hatchRotate Angle set hatch texture rotation"
"\n\t\t: -hatchZoomPers allow hatch tetxure mapping to be constant when zooming"
"\n\t\t: -hatchRotatePers allow hatch tetxure mapping to be constant when rotating"
"\n\t\t: -useObjMaterial {off|on|0|1} use material of clipped object" "\n\t\t: -useObjMaterial {off|on|0|1} use material of clipped object"
"\n\t\t: -useObjTexture {off|on|0|1} use texture of clipped object" "\n\t\t: -useObjTexture {off|on|0|1} use texture of clipped object"
"\n\t\t: -useObjShader {off|on|0|1} use shader program of object", "\n\t\t: -useObjShader {off|on|0|1} use shader program of object",

View File

@@ -46,6 +46,7 @@ vclipplane change pln2 equation -0.707 0.707 0 -25
vclipplane change pln2 capping on vclipplane change pln2 capping on
vclipplane change pln2 capping color 0.5 0.5 0.9 vclipplane change pln2 capping color 0.5 0.5 0.9
vclipplane change pln2 capping hatch on vclipplane change pln2 capping hatch on
vclipplane change pln2 capping hatchStipple 7
vclipplane set pln2 object b3 vclipplane set pln2 object b3
checkcolor $x3_coord $y3_coord 0.5 0.5 0.9 checkcolor $x3_coord $y3_coord 0.5 0.5 0.9

View File

@@ -71,5 +71,5 @@ vdisplay pp1 pp2
vzoom 0.8 vzoom 0.8
puts "Enable capping planes" puts "Enable capping planes"
vclipplane pln1 -set -equation 0 0 -1 $aPln1Z -capping 1 -color 0.5 0.5 0.5 -texname $aHatch -texscale 0.02 -0.02 -useObjMaterial 1 vclipplane pln1 -set -equation 0 0 -1 $aPln1Z -capping 1 -color 0.5 0.5 0.5 -hatchtexture $aHatch -hatchscale 0.02 -0.02 -useObjMaterial 1
vclipplane pln2 -set -equation 0 1 0 [expr -$aPln2Y] -capping 1 -color 0.8 0.8 0.9 -texname $aHatch -texscale 0.02 -0.02 vclipplane pln2 -set -equation 0 1 0 [expr -$aPln2Y] -capping 1 -color 0.8 0.8 0.9 -hatchtexture $aHatch -hatchscale 0.02 -0.02