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2 Commits

Author SHA1 Message Date
bugmaster
1770ffba47 Update FILES file 2018-07-12 16:41:09 +03:00
bugmaster
bdab029260 Updated source files from path 2018-07-12 16:33:52 +03:00
39 changed files with 1243 additions and 1624 deletions

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@@ -105,6 +105,7 @@ n BRepIntCurveSurface
n BRepLib
n BRepMAT2d
n BRepMesh
n BRepMeshData
n BRepOffset
n BRepOffsetAPI
n BRepPrim
@@ -141,6 +142,8 @@ n HLRTopoBRep
n HLRAppli
n Hatch
n HatchGen
n IMeshData
n IMeshTools
n IntCurve
n IntCurveSurface
n IntCurvesFace

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@@ -296,13 +296,13 @@ Standard_Boolean AIS_RubberBand::fillTriangles()
Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure = new BRepMesh_DataStructureOfDelaun(anAllocator);
Standard_Integer aPtsLower = myPoints.Lower();
Standard_Integer aPtsUpper = myPoints.Upper();
BRepMesh::Array1OfInteger anIndexes (0, myPoints.Length() - 1);
IMeshData::VectorOfInteger anIndexes (myPoints.Length(), anAllocator);
for (Standard_Integer aPtIdx = aPtsLower; aPtIdx <= aPtsUpper; ++aPtIdx)
{
gp_XY aP ((Standard_Real)myPoints.Value (aPtIdx).x(),
(Standard_Real)myPoints.Value (aPtIdx).y());
BRepMesh_Vertex aVertex (aP, aPtIdx, BRepMesh_Frontier);
anIndexes.ChangeValue (aPtIdx - aPtsLower) = aMeshStructure->AddNode (aVertex);
anIndexes.Append (aMeshStructure->AddNode (aVertex));
}
Standard_Real aPtSum = 0;
@@ -325,7 +325,7 @@ Standard_Boolean AIS_RubberBand::fillTriangles()
}
BRepMesh_Delaun aTriangulation (aMeshStructure, anIndexes);
const BRepMesh::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
const IMeshData::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
if (aTriangles.Extent() < 1)
return Standard_False;
@@ -338,7 +338,7 @@ Standard_Boolean AIS_RubberBand::fillTriangles()
}
Standard_Integer aVertexIndex = 1;
BRepMesh::MapOfInteger::Iterator aTriangleIt (aTriangles);
IMeshData::IteratorOfMapOfInteger aTriangleIt (aTriangles);
for (; aTriangleIt.More(); aTriangleIt.Next())
{
const Standard_Integer aTriangleId = aTriangleIt.Key();

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@@ -16,7 +16,7 @@
#ifndef BRepMesh_CircleInspector_Header
#define BRepMesh_CircleInspector_Header
#include <BRepMesh.hxx>
#include <IMeshData_Types.hxx>
#include <BRepMesh_Circle.hxx>
#include <Precision.hxx>
#include <gp_XY.hxx>
@@ -39,7 +39,7 @@ public:
const Handle(NCollection_IncAllocator)& theAllocator)
: myTolerance(theTolerance*theTolerance),
myResIndices(theAllocator),
myCircles(theReservedSize)
myCircles(theReservedSize, theAllocator)
{
}
@@ -53,7 +53,7 @@ public:
}
//! Resutns vector of registered circles.
inline const BRepMesh::VectorOfCircle& Circles() const
inline const IMeshData::VectorOfCircle& Circles() const
{
return myCircles;
}
@@ -75,7 +75,7 @@ public:
}
//! Returns list of circles shot by the reference point.
inline BRepMesh::ListOfInteger& GetShotCircles()
inline IMeshData::ListOfInteger& GetShotCircles()
{
return myResIndices;
}
@@ -83,8 +83,23 @@ public:
//! Performs inspection of a circle with the given index.
//! @param theTargetIndex index of a circle to be checked.
//! @return status of the check.
Standard_EXPORT NCollection_CellFilter_Action Inspect(
const Standard_Integer theTargetIndex);
inline NCollection_CellFilter_Action Inspect(
const Standard_Integer theTargetIndex)
{
BRepMesh_Circle& aCircle = myCircles(theTargetIndex);
const Standard_Real& aRadius = aCircle.Radius();
if (aRadius < 0.)
return CellFilter_Purge;
gp_XY& aLoc = const_cast<gp_XY&>(aCircle.Location());
const Standard_Real aDX = myPoint.ChangeCoord(1) - aLoc.ChangeCoord(1);
const Standard_Real aDY = myPoint.ChangeCoord(2) - aLoc.ChangeCoord(2);
if ((aDX * aDX + aDY * aDY) - (aRadius * aRadius) <= myTolerance)
myResIndices.Append(theTargetIndex);
return CellFilter_Keep;
}
//! Checks indices for equlity.
static Standard_Boolean IsEqual(
@@ -95,10 +110,10 @@ public:
}
private:
Standard_Real myTolerance;
BRepMesh::ListOfInteger myResIndices;
BRepMesh::VectorOfCircle myCircles;
gp_XY myPoint;
Standard_Real myTolerance;
IMeshData::ListOfInteger myResIndices;
IMeshData::VectorOfCircle myCircles;
gp_XY myPoint;
};
#endif

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@@ -21,27 +21,6 @@
#include <BRepMesh_Circle.hxx>
#include <BRepMesh_CircleInspector.hxx>
//=======================================================================
//function : Inspect
//purpose :
//=======================================================================
NCollection_CellFilter_Action BRepMesh_CircleInspector::Inspect(
const Standard_Integer theTargetIndex)
{
const BRepMesh_Circle& aCircle = myCircles(theTargetIndex);
Standard_Real aRadius = aCircle.Radius();
if(aRadius < 0.)
return CellFilter_Purge;
const gp_XY& aLoc = aCircle.Location();
if ((myPoint - aLoc).SquareModulus() - (aRadius * aRadius) <= myTolerance)
myResIndices.Append(theTargetIndex);
return CellFilter_Keep;
}
//=======================================================================
//function : BRepMesh_CircleTool
//purpose :
@@ -117,42 +96,43 @@ Standard_Boolean BRepMesh_CircleTool::MakeCircle(const gp_XY& thePoint1,
static const Standard_Real aPrecision = Precision::PConfusion();
static const Standard_Real aSqPrecision = aPrecision * aPrecision;
if ((thePoint1 - thePoint3).SquareModulus() < aSqPrecision)
return Standard_False;
gp_XY aLink1(thePoint2 - thePoint1);
gp_XY aLink1(const_cast<gp_XY&>(thePoint3).ChangeCoord(1) - const_cast<gp_XY&>(thePoint2).ChangeCoord(1),
const_cast<gp_XY&>(thePoint2).ChangeCoord(2) - const_cast<gp_XY&>(thePoint3).ChangeCoord(2));
if (aLink1.SquareModulus() < aSqPrecision)
return Standard_False;
gp_XY aLink2(thePoint3 - thePoint2);
gp_XY aLink2(const_cast<gp_XY&>(thePoint1).ChangeCoord(1) - const_cast<gp_XY&>(thePoint3).ChangeCoord(1),
const_cast<gp_XY&>(thePoint3).ChangeCoord(2) - const_cast<gp_XY&>(thePoint1).ChangeCoord(2));
if (aLink2.SquareModulus() < aSqPrecision)
return Standard_False;
gp_XY aMidPnt1 = (thePoint1 + thePoint2) / 2.;
gp_XY aNorm1 = gp_XY(aLink1.Y(), -aLink1.X());
aNorm1.Add(aMidPnt1);
if (aLink2.SquareModulus() < aSqPrecision)
gp_XY aLink3(const_cast<gp_XY&>(thePoint2).ChangeCoord(1) - const_cast<gp_XY&>(thePoint1).ChangeCoord(1),
const_cast<gp_XY&>(thePoint1).ChangeCoord(2) - const_cast<gp_XY&>(thePoint2).ChangeCoord(2));
if (aLink3.SquareModulus() < aSqPrecision)
return Standard_False;
gp_XY aMidPnt2 = (thePoint2 + thePoint3) / 2.;
gp_XY aNorm2 = gp_XY(aLink2.Y(), -aLink2.X());
aNorm2.Add(aMidPnt2);
const Standard_Real aD = 2 * (const_cast<gp_XY&>(thePoint1).ChangeCoord(1) * aLink1.Y() +
const_cast<gp_XY&>(thePoint2).ChangeCoord(1) * aLink2.Y() +
const_cast<gp_XY&>(thePoint3).ChangeCoord(1) * aLink3.Y());
gp_XY aIntPnt;
Standard_Real aParam[2];
BRepMesh_GeomTool::IntFlag aIntFlag =
BRepMesh_GeomTool::IntLinLin(aMidPnt1, aNorm1,
aMidPnt2, aNorm2, aIntPnt, aParam);
if (aIntFlag != BRepMesh_GeomTool::Cross)
if (Abs(aD) < gp::Resolution())
return Standard_False;
theLocation = aIntPnt;
const Standard_Real aInvD = 1. / aD;
const Standard_Real aSqMod1 = thePoint1.SquareModulus();
const Standard_Real aSqMod2 = thePoint2.SquareModulus();
const Standard_Real aSqMod3 = thePoint3.SquareModulus();
theLocation.ChangeCoord(1) = (aSqMod1 * aLink1.Y() +
aSqMod2 * aLink2.Y() +
aSqMod3 * aLink3.Y()) * aInvD;
theRadius = Sqrt(Max(Max((thePoint1 - aIntPnt).SquareModulus(),
(thePoint2 - aIntPnt).SquareModulus()),
(thePoint3 - aIntPnt).SquareModulus())) + 2 * RealEpsilon();
theLocation.ChangeCoord(2) = (aSqMod1 * aLink1.X() +
aSqMod2 * aLink2.X() +
aSqMod3 * aLink3.X()) * aInvD;
theRadius = Sqrt(Max(Max((thePoint1 - theLocation).SquareModulus(),
(thePoint2 - theLocation).SquareModulus()),
(thePoint3 - theLocation).SquareModulus())) + 2 * RealEpsilon();
return Standard_True;
}
@@ -190,7 +170,7 @@ void BRepMesh_CircleTool::Delete(const Standard_Integer theIndex)
//function : Select
//purpose :
//=======================================================================
BRepMesh::ListOfInteger& BRepMesh_CircleTool::Select(const gp_XY& thePoint)
IMeshData::ListOfInteger& BRepMesh_CircleTool::Select(const gp_XY& thePoint)
{
mySelector.SetPoint(thePoint);
myCellFilter.Inspect(thePoint, mySelector);

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@@ -24,7 +24,7 @@
#include <gp_XYZ.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <BRepMesh.hxx>
#include <IMeshData_Types.hxx>
#include <NCollection_Array1.hxx>
class gp_Circ2d;
@@ -125,7 +125,7 @@ public:
//! Select the circles shot by the given point.
//! @param thePoint bullet point.
Standard_EXPORT BRepMesh::ListOfInteger& Select(const gp_XY& thePoint);
Standard_EXPORT IMeshData::ListOfInteger& Select(const gp_XY& thePoint);
private:
@@ -141,7 +141,7 @@ private:
Standard_Real myTolerance;
Handle(NCollection_IncAllocator) myAllocator;
BRepMesh::CircleCellFilter myCellFilter;
IMeshData::CircleCellFilter myCellFilter;
BRepMesh_CircleInspector mySelector;
gp_XY myFaceMax;
gp_XY myFaceMin;

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@@ -1,7 +1,6 @@
// Created on: 1997-06-26
// Created by: Laurent PAINNOT
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
// Created on: 2016-07-07
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
@@ -29,6 +28,14 @@ BRepMesh_Classifier::BRepMesh_Classifier()
{
}
//=======================================================================
//function : Destructor
//purpose :
//=======================================================================
BRepMesh_Classifier::~BRepMesh_Classifier()
{
}
//=======================================================================
//function : Perform
//purpose :
@@ -38,19 +45,23 @@ TopAbs_State BRepMesh_Classifier::Perform(const gp_Pnt2d& thePoint) const
Standard_Boolean isOut = Standard_False;
Standard_Integer aNb = myTabClass.Length();
for (Standard_Integer i = 1; i <= aNb; i++)
for (Standard_Integer i = 0; i < aNb; i++)
{
Standard_Integer aCur = ((CSLib_Class2d*)myTabClass(i))->SiDans(thePoint);
const Standard_Integer aCur = myTabClass(i)->SiDans(thePoint);
if (aCur == 0)
{
// Point is ON, but mark it as OUT
isOut = Standard_True;
}
else
{
isOut = myTabOrient(i) ? (aCur == -1) : (aCur == 1);
}
if (isOut)
{
return TopAbs_OUT;
}
}
return TopAbs_IN;
@@ -61,23 +72,23 @@ TopAbs_State BRepMesh_Classifier::Perform(const gp_Pnt2d& thePoint) const
//purpose :
//=======================================================================
void BRepMesh_Classifier::RegisterWire(
const NCollection_Sequence<gp_Pnt2d>& theWire,
const Standard_Real theTolUV,
const Standard_Real theUmin,
const Standard_Real theUmax,
const Standard_Real theVmin,
const Standard_Real theVmax)
const NCollection_Sequence<const gp_Pnt2d*>& theWire,
const std::pair<Standard_Real, Standard_Real>& theTolUV,
const std::pair<Standard_Real, Standard_Real>& theRangeU,
const std::pair<Standard_Real, Standard_Real>& theRangeV)
{
const Standard_Integer aNbPnts = theWire.Length();
if (aNbPnts < 2)
{
return;
}
// Accumulate angle
TColgp_Array1OfPnt2d aPClass(1, aNbPnts);
Standard_Real anAngle = 0.0;
gp_Pnt2d p1 = theWire(1), p2 = theWire(2), p3;
aPClass(1) = p1;
aPClass(2) = p2;
const gp_Pnt2d *p1 = theWire(1), *p2 = theWire(2), *p3;
aPClass(1) = *p1;
aPClass(2) = *p2;
const Standard_Real aAngTol = Precision::Angular();
const Standard_Real aSqConfusion =
@@ -88,15 +99,15 @@ void BRepMesh_Classifier::RegisterWire(
Standard_Integer ii = i + 2;
if (ii > aNbPnts)
{
p3 = aPClass(ii - aNbPnts);
p3 = &aPClass(ii - aNbPnts);
}
else
{
p3 = theWire.Value(ii);
aPClass(ii) = p3;
aPClass(ii) = *p3;
}
gp_Vec2d A(p1,p2), B(p2,p3);
const gp_Vec2d A(*p1,*p2), B(*p2,*p3);
if (A.SquareMagnitude() > aSqConfusion &&
B.SquareMagnitude() > aSqConfusion)
{
@@ -115,27 +126,10 @@ void BRepMesh_Classifier::RegisterWire(
if (Abs(anAngle) < aAngTol)
anAngle = 0.0;
myTabClass.Append( (void *)new CSLib_Class2d(aPClass,
theTolUV, theTolUV, theUmin, theVmin, theUmax, theVmax) );
myTabClass.Append(std::shared_ptr<CSLib_Class2d>(new CSLib_Class2d(
aPClass, theTolUV.first, theTolUV.second,
theRangeU.first, theRangeV.first,
theRangeU.second, theRangeV.second)));
myTabOrient.Append( !(anAngle < 0.0) );
}
//=======================================================================
//function : Destroy
//purpose :
//=======================================================================
void BRepMesh_Classifier::Destroy()
{
Standard_Integer aNb = myTabClass.Length();
for (Standard_Integer i = 1; i <= aNb; i++)
{
if (myTabClass(i))
{
delete ((CSLib_Class2d*)myTabClass(i));
myTabClass(i) = NULL;
}
}
myTabClass.Clear();
myTabOrient.Clear();
}

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@@ -1,7 +1,6 @@
// Created on: 2014-06-03
// Created on: 2016-07-07
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
@@ -18,38 +17,30 @@
#define _BRepMesh_Classifier_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <BRepTopAdaptor_SeqOfPtr.hxx>
#include <TColStd_SequenceOfBoolean.hxx>
#include <TopAbs_State.hxx>
#include <NCollection_Sequence.hxx>
#include <gp_Pnt2d.hxx>
#include <IMeshData_Types.hxx>
//! Auxilary class contains information about correctness of discretized
//! face and used for classification of points regarding face internals.
class BRepMesh_Classifier
#include <memory>
class gp_Pnt2d;
class CSLib_Class2d;
//! Auxilary class intended for classification of points
//! regarding internals of discrete face.
class BRepMesh_Classifier : public Standard_Transient
{
public:
DEFINE_STANDARD_ALLOC
//! Constructor.
Standard_EXPORT BRepMesh_Classifier();
//! Destructor.
Standard_EXPORT virtual ~BRepMesh_Classifier()
{
Destroy();
}
//! Method is called on destruction.
//! Clears internal data structures.
Standard_EXPORT void Destroy();
Standard_EXPORT virtual ~BRepMesh_Classifier();
//! Performs classification of the given point regarding to face internals.
//! @param thePoint Point in parametric space to be classified.
//! @return
//! @return TopAbs_IN if point lies within face boundaries and TopAbs_OUT elsewhere.
Standard_EXPORT TopAbs_State Perform(const gp_Pnt2d& thePoint) const;
//! Registers wire specified by sequence of points for
@@ -61,17 +52,17 @@ public:
//! @param theVmin Lower V boundary of the face in parametric space.
//! @param theVmax Upper V boundary of the face in parametric space.
Standard_EXPORT void RegisterWire(
const NCollection_Sequence<gp_Pnt2d>& theWire,
const Standard_Real theTolUV,
const Standard_Real theUmin,
const Standard_Real theUmax,
const Standard_Real theVmin,
const Standard_Real theVmax);
const NCollection_Sequence<const gp_Pnt2d*>& theWire,
const std::pair<Standard_Real, Standard_Real>& theTolUV,
const std::pair<Standard_Real, Standard_Real>& theRangeU,
const std::pair<Standard_Real, Standard_Real>& theRangeV);
DEFINE_STANDARD_RTTI_INLINE (BRepMesh_Classifier, Standard_Transient)
private:
BRepTopAdaptor_SeqOfPtr myTabClass;
TColStd_SequenceOfBoolean myTabOrient;
NCollection_Vector<std::shared_ptr<CSLib_Class2d> > myTabClass;
IMeshData::VectorOfBoolean myTabOrient;
};
#endif

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@@ -15,18 +15,15 @@
// commercial license or contractual agreement.
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <BRepMesh_PairOfIndex.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeVertex.hxx>
#include <BRepMesh_Edge.hxx>
#include <TopoDS_Compound.hxx>
#include <BRep_Builder.hxx>
#include <BRepTools.hxx>
#include <Standard_ErrorHandler.hxx>
IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_DataStructureOfDelaun,Standard_Transient)
//=======================================================================
//function : BRepMesh_DataStructureOfDelaun
//purpose :
@@ -39,9 +36,7 @@ BRepMesh_DataStructureOfDelaun::BRepMesh_DataStructureOfDelaun(
myNodeLinks (theReservedNodeSize * 3, myAllocator),
myLinks (theReservedNodeSize * 3, myAllocator),
myDelLinks (myAllocator),
myElements (theReservedNodeSize * 2, myAllocator),
myElementsOfDomain(theReservedNodeSize * 2, myAllocator),
myLinksOfDomain (theReservedNodeSize * 2, myAllocator)
myElements (theReservedNodeSize * 2, myAllocator)
{
}
@@ -55,7 +50,7 @@ Standard_Integer BRepMesh_DataStructureOfDelaun::AddNode(
{
const Standard_Integer aNodeId = myNodes->Add(theNode, isForceAdd);
if (!myNodeLinks.IsBound(aNodeId))
myNodeLinks.Bind(aNodeId, BRepMesh::ListOfInteger(myAllocator));
myNodeLinks.Bind(aNodeId, IMeshData::ListOfInteger(myAllocator));
return aNodeId;
}
@@ -174,8 +169,8 @@ void BRepMesh_DataStructureOfDelaun::cleanLink(
const Standard_Integer aNodeId = (i == 0) ?
theLink.FirstNode() : theLink.LastNode();
BRepMesh::ListOfInteger& aLinkList = linksConnectedTo(aNodeId);
BRepMesh::ListOfInteger::Iterator aLinkIt(aLinkList);
IMeshData::ListOfInteger& aLinkList = linksConnectedTo(aNodeId);
IMeshData::ListOfInteger::Iterator aLinkIt(aLinkList);
for(; aLinkIt.More(); aLinkIt.Next())
{
if (aLinkIt.Value() == theIndex)
@@ -194,16 +189,11 @@ void BRepMesh_DataStructureOfDelaun::cleanLink(
Standard_Integer BRepMesh_DataStructureOfDelaun::AddElement(
const BRepMesh_Triangle& theElement)
{
Standard_Integer aElementIndex = IndexOf(theElement);
if (aElementIndex > 0)
return aElementIndex;
aElementIndex = myElements.Add(theElement);
myElements.Append(theElement);
Standard_Integer aElementIndex = myElements.Size();
myElementsOfDomain.Add(aElementIndex);
Standard_Integer e[3];
Standard_Boolean o[3];
theElement.Edges(e, o);
const Standard_Integer (&e)[3] = theElement.myEdges;
for (Standard_Integer i = 0; i < 3; ++i)
myLinks(e[i]).Append(aElementIndex);
@@ -237,10 +227,7 @@ void BRepMesh_DataStructureOfDelaun::cleanElement(
if (theElement.Movability() != BRepMesh_Free)
return;
Standard_Integer e[3];
Standard_Boolean o[3];
theElement.Edges(e, o);
const Standard_Integer(&e)[3] = theElement.myEdges;
for (Standard_Integer i = 0; i < 3; ++i)
removeElementIndex(theIndex, myLinks(e[i]));
}
@@ -274,20 +261,15 @@ Standard_Boolean BRepMesh_DataStructureOfDelaun::SubstituteElement(
const BRepMesh_Triangle& aElement = GetElement(theIndex);
if (aElement.Movability() == BRepMesh_Deleted)
{
myElements.Substitute(theIndex, theNewElement);
myElements(theIndex) = theNewElement;
return Standard_True;
}
if (IndexOf(theNewElement) != 0)
return Standard_False;
cleanElement(theIndex, aElement);
// Warning: here new element and old element should have different Hash code
myElements.Substitute(theIndex, theNewElement);
myElements(theIndex) = theNewElement;
Standard_Integer e[3];
Standard_Boolean o[3];
theNewElement.Edges(e, o);
const Standard_Integer(&e)[3] = theNewElement.myEdges;
for (Standard_Integer i = 0; i < 3; ++i)
myLinks(e[i]).Append(theIndex);
@@ -302,9 +284,8 @@ void BRepMesh_DataStructureOfDelaun::ElementNodes(
const BRepMesh_Triangle& theElement,
Standard_Integer (&theNodes)[3])
{
Standard_Integer e[3];
Standard_Boolean o[3];
theElement.Edges(e, o);
const Standard_Integer(&e)[3] = theElement.myEdges;
const Standard_Boolean(&o)[3] = theElement.myOrientations;
const BRepMesh_Edge& aLink1 = GetLink(e[0]);
if (o[0])
@@ -331,16 +312,14 @@ void BRepMesh_DataStructureOfDelaun::ElementNodes(
//=======================================================================
void BRepMesh_DataStructureOfDelaun::ClearDomain()
{
BRepMesh::MapOfInteger aFreeEdges;
BRepMesh::MapOfInteger::Iterator aElementIt(myElementsOfDomain);
IMeshData::MapOfInteger aFreeEdges;
IMeshData::IteratorOfMapOfInteger aElementIt(myElementsOfDomain);
for (; aElementIt.More(); aElementIt.Next())
{
const Standard_Integer aElementId = aElementIt.Key();
BRepMesh_Triangle& aElement = (BRepMesh_Triangle&)GetElement(aElementId);
Standard_Integer e[3];
Standard_Boolean o[3];
aElement.Edges(e, o);
const Standard_Integer(&e)[3] = aElement.myEdges;
for (Standard_Integer i = 0; i < 3; ++i)
aFreeEdges.Add(e[i]);
@@ -350,7 +329,7 @@ void BRepMesh_DataStructureOfDelaun::ClearDomain()
}
myElementsOfDomain.Clear();
BRepMesh::MapOfInteger::Iterator aEdgeIt(aFreeEdges);
IMeshData::IteratorOfMapOfInteger aEdgeIt(aFreeEdges);
for (; aEdgeIt.More(); aEdgeIt.Next())
RemoveLink(aEdgeIt.Key());
}
@@ -390,7 +369,7 @@ void BRepMesh_DataStructureOfDelaun::clearDeletedLinks()
--aLastLiveItem;
const Standard_Integer aLastLiveItemId = aLastLiveItem + 1;
BRepMesh::ListOfInteger::Iterator aLinkIt;
IMeshData::ListOfInteger::Iterator aLinkIt;
// update link references
for (Standard_Integer i = 0; i < 2; ++i)
{
@@ -411,10 +390,9 @@ void BRepMesh_DataStructureOfDelaun::clearDeletedLinks()
// update elements references
for(Standard_Integer j = 1, jn = aPair.Extent(); j <= jn; ++j)
{
const BRepMesh_Triangle& aElement = GetElement(aPair.Index(j));
Standard_Integer e[3];
Standard_Boolean o[3];
const BRepMesh_Triangle& aElement = GetElement(aPair.Index(j));
aElement.Edges(e, o);
for (Standard_Integer i = 0; i < 3; ++i)
{
@@ -425,8 +403,7 @@ void BRepMesh_DataStructureOfDelaun::clearDeletedLinks()
}
}
myElements.Substitute(aLinkIt.Value(),
BRepMesh_Triangle(e, o, aElement.Movability()));
myElements(aLinkIt.Value()) = BRepMesh_Triangle(e, o, aElement.Movability());
}
}
}
@@ -437,8 +414,8 @@ void BRepMesh_DataStructureOfDelaun::clearDeletedLinks()
//=======================================================================
void BRepMesh_DataStructureOfDelaun::clearDeletedNodes()
{
BRepMesh::ListOfInteger& aDelNodes =
(BRepMesh::ListOfInteger&)myNodes->GetListOfDelNodes();
IMeshData::ListOfInteger& aDelNodes =
(IMeshData::ListOfInteger&)myNodes->GetListOfDelNodes();
Standard_Integer aLastLiveItem = NbNodes();
while (!aDelNodes.IsEmpty())
@@ -459,7 +436,7 @@ void BRepMesh_DataStructureOfDelaun::clearDeletedNodes()
continue;
BRepMesh_Vertex aNode = GetNode(aLastLiveItem);
BRepMesh::ListOfInteger& aLinkList = linksConnectedTo(aLastLiveItem);
IMeshData::ListOfInteger& aLinkList = linksConnectedTo(aLastLiveItem);
myNodes->RemoveLast();
--aLastLiveItem;
@@ -468,7 +445,7 @@ void BRepMesh_DataStructureOfDelaun::clearDeletedNodes()
myNodeLinks.ChangeFind(aDelItem) = aLinkList;
const Standard_Integer aLastLiveItemId = aLastLiveItem + 1;
BRepMesh::ListOfInteger::Iterator aLinkIt(aLinkList);
IMeshData::ListOfInteger::Iterator aLinkIt(aLinkList);
for (; aLinkIt.More(); aLinkIt.Next())
{
const Standard_Integer aLinkId = aLinkIt.Value();
@@ -502,7 +479,7 @@ void BRepMesh_DataStructureOfDelaun::Statistics(Standard_OStream& theStream) con
theStream << "\n Deleted links : " << myDelLinks.Extent() << endl;
theStream << "\n\n Map of elements : \n";
myElements.Statistics(theStream);
theStream << "\n Elements : " << myElements.Size() << endl;
}
//=======================================================================
@@ -547,10 +524,10 @@ Standard_CString BRepMesh_Dump(void* theMeshHandlePtr,
}
else
{
BRepMesh::MapOfInteger::Iterator aLinksIt(aMeshData->LinksOfDomain());
IMeshData::IteratorOfMapOfInteger aLinksIt(aMeshData->LinksOfDomain());
for (; aLinksIt.More(); aLinksIt.Next())
{
const BRepMesh_Edge& aLink = aMeshData->GetLink(aLinksIt.Value());
const BRepMesh_Edge& aLink = aMeshData->GetLink(aLinksIt.Key());
gp_Pnt aPnt[2];
for (Standard_Integer i = 0; i < 2; ++i)
{
@@ -578,3 +555,9 @@ Standard_CString BRepMesh_Dump(void* theMeshHandlePtr,
return theFileNameStr;
}
void BRepMesh_DataStructureOfDelaun::Dump(Standard_CString theFileNameStr)
{
Handle(BRepMesh_DataStructureOfDelaun) aMeshData (this);
BRepMesh_Dump((void*)&aMeshData, theFileNameStr);
}

View File

@@ -14,17 +14,14 @@
#ifndef _BRepMesh_DataStructureOfDelaun_HeaderFile
#define _BRepMesh_DataStructureOfDelaun_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <BRepMesh_VertexTool.hxx>
#include <Standard_Transient.hxx>
#include <BRepMesh_Triangle.hxx>
#include <BRepMesh_PairOfIndex.hxx>
#include <Standard_OStream.hxx>
#include <BRepMesh.hxx>
#include <IMeshData_Types.hxx>
#include <BRepMesh_VertexTool.hxx>
class BRepMesh_Vertex;
class BRepMesh_VertexTool;
class BRepMesh_Edge;
//! Describes the data structure necessary for the mesh algorithms in
@@ -108,7 +105,7 @@ public: //! @name API for accessing mesh nodes.
//! Get list of links attached to the node with the given index.
//! @param theIndex index of node whose links should be retrieved.
//! @return list of links attached to the node.
inline const BRepMesh::ListOfInteger& LinksConnectedTo(
inline const IMeshData::ListOfInteger& LinksConnectedTo(
const Standard_Integer theIndex) const
{
return linksConnectedTo(theIndex);
@@ -145,7 +142,7 @@ public: //! @name API for accessing mesh links.
}
//! Returns map of indices of links registered in mesh.
inline const BRepMesh::MapOfInteger& LinksOfDomain() const
inline const IMeshData::MapOfInteger& LinksOfDomain() const
{
return myLinksOfDomain;
}
@@ -181,7 +178,7 @@ public: //! @name API for accessing mesh elements.
//! Returns number of links.
inline Standard_Integer NbElements() const
{
return myElements.Extent();
return myElements.Size();
}
//! Adds element to the mesh if it is not already in the mesh.
@@ -189,24 +186,16 @@ public: //! @name API for accessing mesh elements.
//! @return index of the element in the structure.
Standard_EXPORT Standard_Integer AddElement(const BRepMesh_Triangle& theElement);
//! Finds the index of the given element.
//! @param theElement element to find.
//! @return index of the given element of zero if element is not in the mesh.
Standard_Integer IndexOf(const BRepMesh_Triangle& theElement) const
{
return myElements.FindIndex(theElement);
}
//! Get element by the index.
//! @param theIndex index of an element.
//! @return element with the given index.
const BRepMesh_Triangle& GetElement(const Standard_Integer theIndex)
{
return myElements.FindKey(theIndex);
return myElements.ChangeValue(theIndex - 1);
}
//! Returns map of indices of elements registered in mesh.
inline const BRepMesh::MapOfInteger& ElementsOfDomain() const
inline const IMeshData::MapOfInteger& ElementsOfDomain() const
{
return myElementsOfDomain;
}
@@ -229,6 +218,8 @@ public: //! @name API for accessing mesh elements.
const BRepMesh_Triangle& theElement,
Standard_Integer (&theNodes)[3]);
Standard_EXPORT void Dump(Standard_CString theFileNameStr);
public: //! @name Auxilary API
@@ -244,7 +235,7 @@ public: //! @name Auxilary API
}
//! Gives the data structure for initialization of cell size and tolerance.
inline BRepMesh::HVertexTool& Data()
inline const Handle(BRepMesh_VertexTool)& Data()
{
return myNodes;
}
@@ -260,17 +251,17 @@ public: //! @name Auxilary API
clearDeletedNodes();
}
DEFINE_STANDARD_RTTIEXT(BRepMesh_DataStructureOfDelaun,Standard_Transient)
DEFINE_STANDARD_RTTI_INLINE(BRepMesh_DataStructureOfDelaun, Standard_Transient)
private:
//! Get list of links attached to the node with the given index.
//! @param theIndex index of node whose links should be retrieved.
//! @return list of links attached to the node.
inline BRepMesh::ListOfInteger& linksConnectedTo(
inline IMeshData::ListOfInteger& linksConnectedTo(
const Standard_Integer theIndex) const
{
return (BRepMesh::ListOfInteger&)myNodeLinks.Find(theIndex);
return (IMeshData::ListOfInteger&)myNodeLinks.Find(theIndex);
}
//! Substitutes deleted links by the last one from corresponding map
@@ -305,15 +296,13 @@ private:
private:
Handle(NCollection_IncAllocator) myAllocator;
BRepMesh::HVertexTool myNodes;
BRepMesh::DMapOfIntegerListOfInteger myNodeLinks;
BRepMesh::IDMapOfLink myLinks;
BRepMesh::ListOfInteger myDelLinks;
BRepMesh::IMapOfElement myElements;
BRepMesh::MapOfInteger myElementsOfDomain;
BRepMesh::MapOfInteger myLinksOfDomain;
Handle(BRepMesh_VertexTool) myNodes;
IMeshData::DMapOfIntegerListOfInteger myNodeLinks;
IMeshData::IDMapOfLink myLinks;
IMeshData::ListOfInteger myDelLinks;
IMeshData::VectorOfElements myElements;
IMeshData::MapOfInteger myElementsOfDomain;
IMeshData::MapOfInteger myLinksOfDomain;
};
DEFINE_STANDARD_HANDLE(BRepMesh_DataStructureOfDelaun,Standard_Transient)
#endif

View File

@@ -82,14 +82,14 @@ namespace {
//function : BRepMesh_Delaun
//purpose : Creates the triangulation with an empty Mesh data structure
//=======================================================================
BRepMesh_Delaun::BRepMesh_Delaun(BRepMesh::Array1OfVertexOfDelaun& theVertices)
BRepMesh_Delaun::BRepMesh_Delaun(IMeshData::Array1OfVertexOfDelaun& theVertices)
: myCircles (theVertices.Length(), new NCollection_IncAllocator(
BRepMesh::MEMORY_BLOCK_SIZE_HUGE))
IMeshData::MEMORY_BLOCK_SIZE_HUGE))
{
if ( theVertices.Length() > 2 )
{
myMeshData = new BRepMesh_DataStructureOfDelaun(
new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE),
new NCollection_IncAllocator(IMeshData::MEMORY_BLOCK_SIZE_HUGE),
theVertices.Length() );
Init( theVertices );
}
@@ -100,8 +100,8 @@ BRepMesh_Delaun::BRepMesh_Delaun(BRepMesh::Array1OfVertexOfDelaun& theVertices)
//purpose : Creates the triangulation with and existent Mesh data structure
//=======================================================================
BRepMesh_Delaun::BRepMesh_Delaun(
const Handle( BRepMesh_DataStructureOfDelaun )& theOldMesh,
BRepMesh::Array1OfVertexOfDelaun& theVertices)
const Handle(BRepMesh_DataStructureOfDelaun)& theOldMesh,
IMeshData::Array1OfVertexOfDelaun& theVertices)
: myMeshData( theOldMesh ),
myCircles ( theVertices.Length(), theOldMesh->Allocator() )
{
@@ -114,8 +114,8 @@ BRepMesh_Delaun::BRepMesh_Delaun(
//purpose : Creates the triangulation with and existent Mesh data structure
//=======================================================================
BRepMesh_Delaun::BRepMesh_Delaun(
const Handle( BRepMesh_DataStructureOfDelaun )& theOldMesh,
BRepMesh::Array1OfInteger& theVertexIndices)
const Handle(BRepMesh_DataStructureOfDelaun)& theOldMesh,
IMeshData::VectorOfInteger& theVertexIndices)
: myMeshData( theOldMesh ),
myCircles ( theVertexIndices.Length(), theOldMesh->Allocator() )
{
@@ -135,18 +135,18 @@ BRepMesh_Delaun::BRepMesh_Delaun(
//function : Init
//purpose : Initializes the triangulation with an Array of Vertex
//=======================================================================
void BRepMesh_Delaun::Init(BRepMesh::Array1OfVertexOfDelaun& theVertices)
void BRepMesh_Delaun::Init(IMeshData::Array1OfVertexOfDelaun& theVertices)
{
Bnd_Box2d aBox;
Standard_Integer aLowerIdx = theVertices.Lower();
Standard_Integer anUpperIdx = theVertices.Upper();
BRepMesh::Array1OfInteger aVertexIndexes( aLowerIdx, anUpperIdx );
IMeshData::VectorOfInteger aVertexIndexes(theVertices.Size());
Standard_Integer anIndex = aLowerIdx;
for ( ; anIndex <= anUpperIdx; ++anIndex )
{
aBox.Add( gp_Pnt2d( theVertices( anIndex ).Coord() ) );
aVertexIndexes( anIndex ) = myMeshData->AddNode( theVertices( anIndex ) );
aVertexIndexes.Append(myMeshData->AddNode( theVertices( anIndex ) ));
}
perform( aBox, aVertexIndexes );
@@ -156,8 +156,8 @@ void BRepMesh_Delaun::Init(BRepMesh::Array1OfVertexOfDelaun& theVertices)
//function : perform
//purpose : Create super mesh and run triangulation procedure
//=======================================================================
void BRepMesh_Delaun::perform(Bnd_Box2d& theBndBox,
BRepMesh::Array1OfInteger& theVertexIndexes)
void BRepMesh_Delaun::perform(Bnd_Box2d& theBndBox,
IMeshData::VectorOfInteger& theVertexIndexes)
{
theBndBox.Enlarge( Precision );
superMesh( theBndBox );
@@ -226,14 +226,14 @@ void BRepMesh_Delaun::superMesh( const Bnd_Box2d& theBox )
// edges into the map.
// When an edge is suppressed more than one time it is destroyed.
//=======================================================================
void BRepMesh_Delaun::deleteTriangle(const Standard_Integer theIndex,
BRepMesh::MapOfIntegerInteger& theLoopEdges )
void BRepMesh_Delaun::deleteTriangle(const Standard_Integer theIndex,
IMeshData::MapOfIntegerInteger& theLoopEdges )
{
myCircles.Delete( theIndex );
Standard_Integer e[3];
Standard_Boolean o[3];
GetTriangle( theIndex ).Edges( e, o );
const BRepMesh_Triangle& aElement = GetTriangle(theIndex);
const Standard_Integer(&e)[3] = aElement.myEdges;
const Standard_Boolean(&o)[3] = aElement.myOrientations;
myMeshData->RemoveElement( theIndex );
@@ -252,13 +252,11 @@ void BRepMesh_Delaun::deleteTriangle(const Standard_Integer theIndex,
//purpose : Computes the triangulation and add the vertices edges and
// triangles to the Mesh data structure
//=======================================================================
void BRepMesh_Delaun::compute(BRepMesh::Array1OfInteger& theVertexIndexes)
void BRepMesh_Delaun::compute(IMeshData::VectorOfInteger& theVertexIndexes)
{
// Insertion of edges of super triangles in the list of free edges:
BRepMesh::MapOfIntegerInteger aLoopEdges(10, myMeshData->Allocator());
Standard_Integer e[3];
Standard_Boolean o[3];
mySupTrian.Edges( e, o );
IMeshData::MapOfIntegerInteger aLoopEdges(10, myMeshData->Allocator());
const Standard_Integer(&e)[3] = mySupTrian.myEdges;
aLoopEdges.Bind( e[0], Standard_True );
aLoopEdges.Bind( e[1], Standard_True );
@@ -280,13 +278,13 @@ void BRepMesh_Delaun::compute(BRepMesh::Array1OfInteger& theVertexIndexes)
aSelector.NeighboursOfNode( mySupVert[aSupVertId] );
aLoopEdges.Clear();
BRepMesh::MapOfInteger::Iterator aFreeTriangles( aSelector.Elements() );
IMeshData::IteratorOfMapOfInteger aFreeTriangles( aSelector.Elements() );
for ( ; aFreeTriangles.More(); aFreeTriangles.Next() )
deleteTriangle( aFreeTriangles.Key(), aLoopEdges );
// All edges that remain free are removed from aLoopEdges;
// only the boundary edges of the triangulation remain there
BRepMesh::MapOfIntegerInteger::Iterator aFreeEdges( aLoopEdges );
IMeshData::MapOfIntegerInteger::Iterator aFreeEdges( aLoopEdges );
for ( ; aFreeEdges.More(); aFreeEdges.Next() )
{
if ( myMeshData->ElementsConnectedTo( aFreeEdges.Key() ).IsEmpty() )
@@ -302,19 +300,19 @@ void BRepMesh_Delaun::compute(BRepMesh::Array1OfInteger& theVertexIndexes)
//function : createTriangles
//purpose : Creates the triangles beetween the node and the polyline.
//=======================================================================
void BRepMesh_Delaun::createTriangles(const Standard_Integer theVertexIndex,
BRepMesh::MapOfIntegerInteger& thePoly)
void BRepMesh_Delaun::createTriangles(const Standard_Integer theVertexIndex,
IMeshData::MapOfIntegerInteger& thePoly)
{
BRepMesh::ListOfInteger aLoopEdges, anExternalEdges;
IMeshData::ListOfInteger aLoopEdges, anExternalEdges;
const gp_XY& aVertexCoord = myMeshData->GetNode( theVertexIndex ).Coord();
BRepMesh::MapOfIntegerInteger::Iterator anEdges( thePoly );
IMeshData::MapOfIntegerInteger::Iterator anEdges( thePoly );
for ( ; anEdges.More(); anEdges.Next() )
{
Standard_Integer anEdgeId = anEdges.Key();
const BRepMesh_Edge& anEdge = GetEdge( anEdgeId );
const Standard_Boolean isPositive = thePoly (anEdgeId) != 0;
Standard_Boolean isPositive = thePoly( anEdgeId ) != 0;
Standard_Integer aNodes[3];
if ( isPositive )
@@ -424,10 +422,10 @@ void BRepMesh_Delaun::createTriangles(const Standard_Integer theVertexIn
//purpose : Creation of triangles from the new nodes
//=======================================================================
void BRepMesh_Delaun::createTrianglesOnNewVertices(
BRepMesh::Array1OfInteger& theVertexIndexes)
IMeshData::VectorOfInteger& theVertexIndexes)
{
Handle(NCollection_IncAllocator) aAllocator =
new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE);
new NCollection_IncAllocator(IMeshData::MEMORY_BLOCK_SIZE_HUGE);
Standard_Real aTolU, aTolV;
myMeshData->Data()->GetTolerance(aTolU, aTolV);
@@ -441,16 +439,16 @@ void BRepMesh_Delaun::createTrianglesOnNewVertices(
for( ; anIndex <= anUpper; ++anIndex )
{
aAllocator->Reset(Standard_False);
BRepMesh::MapOfIntegerInteger aLoopEdges(10, aAllocator);
IMeshData::MapOfIntegerInteger aLoopEdges(10, aAllocator);
Standard_Integer aVertexIdx = theVertexIndexes( anIndex );
const BRepMesh_Vertex& aVertex = GetVertex( aVertexIdx );
// Iterator in the list of indexes of circles containing the node
BRepMesh::ListOfInteger& aCirclesList = myCircles.Select( aVertex.Coord() );
IMeshData::ListOfInteger& aCirclesList = myCircles.Select( aVertex.Coord() );
Standard_Integer onEgdeId = 0, aTriangleId = 0;
BRepMesh::ListOfInteger::Iterator aCircleIt( aCirclesList );
IMeshData::ListOfInteger::Iterator aCircleIt( aCirclesList );
for ( ; aCircleIt.More(); aCircleIt.Next() )
{
// To add a node in the mesh it is necessary to check conditions:
@@ -484,12 +482,11 @@ void BRepMesh_Delaun::createTrianglesOnNewVertices(
while ( isModify && !aCirclesList.IsEmpty() )
{
isModify = Standard_False;
BRepMesh::ListOfInteger::Iterator aCircleIt1( aCirclesList );
IMeshData::ListOfInteger::Iterator aCircleIt1( aCirclesList );
for ( ; aCircleIt1.More(); aCircleIt1.Next() )
{
Standard_Integer e[3];
Standard_Boolean o[3];
GetTriangle( aCircleIt1.Value() ).Edges( e, o );
const BRepMesh_Triangle& aElement = GetTriangle(aCircleIt1.Value());
const Standard_Integer(&e)[3] = aElement.myEdges;
if ( aLoopEdges.IsBound( e[0] ) ||
aLoopEdges.IsBound( e[1] ) ||
@@ -521,13 +518,11 @@ void BRepMesh_Delaun::createTrianglesOnNewVertices(
//=======================================================================
void BRepMesh_Delaun::insertInternalEdges()
{
BRepMesh::HMapOfInteger anInternalEdges = InternalEdges();
Handle(IMeshData::MapOfInteger) anInternalEdges = InternalEdges();;
// Destruction of triancles intersecting internal edges
// and their replacement by makeshift triangles
Standard_Integer e[3];
Standard_Boolean o[3];
BRepMesh::MapOfInteger::Iterator anInernalEdgesIt( *anInternalEdges );
IMeshData::IteratorOfMapOfInteger anInernalEdgesIt( *anInternalEdges );
for ( ; anInernalEdgesIt.More(); anInernalEdgesIt.Next() )
{
const Standard_Integer aLinkIndex = anInernalEdgesIt.Key();
@@ -537,7 +532,10 @@ void BRepMesh_Delaun::insertInternalEdges()
Standard_Boolean isGo[2] = { Standard_True, Standard_True };
for (Standard_Integer aTriangleIt = 1; aTriangleIt <= aPair.Extent(); ++aTriangleIt)
{
GetTriangle(aPair.Index(aTriangleIt)).Edges(e, o);
const BRepMesh_Triangle& aElement = GetTriangle(aPair.Index(aTriangleIt));
const Standard_Integer(&e)[3] = aElement.myEdges;
const Standard_Boolean(&o)[3] = aElement.myOrientations;
for (Standard_Integer i = 0; i < 3; ++i)
{
if (e[i] == aLinkIndex)
@@ -586,9 +584,8 @@ Standard_Boolean BRepMesh_Delaun::isBoundToFrontier(
if ( aTriId < 0 || aTriId == thePrevElementId )
continue;
Standard_Integer anEdges[3];
Standard_Boolean anEdgesOri[3];
GetTriangle( aTriId ).Edges( anEdges, anEdgesOri );
const BRepMesh_Triangle& aElement = GetTriangle(aTriId);
const Standard_Integer(&anEdges)[3] = aElement.myEdges;
for ( Standard_Integer anEdgeIt = 0; anEdgeIt < 3; ++anEdgeIt )
{
@@ -623,16 +620,16 @@ Standard_Boolean BRepMesh_Delaun::isBoundToFrontier(
void BRepMesh_Delaun::cleanupMesh()
{
Handle(NCollection_IncAllocator) aAllocator =
new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE);
new NCollection_IncAllocator(IMeshData::MEMORY_BLOCK_SIZE_HUGE);
for(;;)
{
aAllocator->Reset(Standard_False);
BRepMesh::MapOfIntegerInteger aLoopEdges(10, aAllocator);
BRepMesh::MapOfInteger aDelTriangles(10, aAllocator);
IMeshData::MapOfIntegerInteger aLoopEdges(10, aAllocator);
IMeshData::MapOfInteger aDelTriangles;
BRepMesh::HMapOfInteger aFreeEdges = FreeEdges();
BRepMesh::MapOfInteger::Iterator aFreeEdgesIt( *aFreeEdges );
Handle(IMeshData::MapOfInteger) aFreeEdges = FreeEdges();
IMeshData::IteratorOfMapOfInteger aFreeEdgesIt( *aFreeEdges );
for ( ; aFreeEdgesIt.More(); aFreeEdgesIt.Next() )
{
const Standard_Integer& aFreeEdgeId = aFreeEdgesIt.Key();
@@ -651,9 +648,8 @@ void BRepMesh_Delaun::cleanupMesh()
Standard_Integer aTriId = aPair.FirstIndex();
// Check that the connected triangle is not surrounded by another triangles
Standard_Integer anEdges[3];
Standard_Boolean anEdgesOri[3];
GetTriangle( aTriId ).Edges( anEdges, anEdgesOri );
const BRepMesh_Triangle& aElement = GetTriangle(aTriId);
const Standard_Integer(&anEdges)[3] = aElement.myEdges;
Standard_Boolean isCanNotBeRemoved = Standard_True;
for ( Standard_Integer aCurEdgeIdx = 0; aCurEdgeIdx < 3; ++aCurEdgeIdx )
@@ -694,7 +690,7 @@ void BRepMesh_Delaun::cleanupMesh()
// Destruction of triangles :
Standard_Integer aDeletedTrianglesNb = 0;
BRepMesh::MapOfInteger::Iterator aDelTrianglesIt( aDelTriangles );
IMeshData::IteratorOfMapOfInteger aDelTrianglesIt( aDelTriangles );
for ( ; aDelTrianglesIt.More(); aDelTrianglesIt.Next() )
{
deleteTriangle( aDelTrianglesIt.Key(), aLoopEdges );
@@ -702,7 +698,7 @@ void BRepMesh_Delaun::cleanupMesh()
}
// Destruction of remaining hanging edges
BRepMesh::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
IMeshData::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
for ( ; aLoopEdgesIt.More(); aLoopEdgesIt.Next() )
{
if ( myMeshData->ElementsConnectedTo( aLoopEdgesIt.Key() ).IsEmpty() )
@@ -720,15 +716,14 @@ void BRepMesh_Delaun::cleanupMesh()
//=======================================================================
void BRepMesh_Delaun::frontierAdjust()
{
BRepMesh::HMapOfInteger aFrontier = Frontier();
Handle(IMeshData::MapOfInteger) aFrontier = Frontier();
Handle(NCollection_IncAllocator) aAllocator =
new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE);
new NCollection_IncAllocator(IMeshData::MEMORY_BLOCK_SIZE_HUGE);
BRepMesh::VectorOfInteger aFailedFrontiers(256, aAllocator);
BRepMesh::MapOfIntegerInteger aLoopEdges(10, aAllocator);
BRepMesh::HMapOfInteger aIntFrontierEdges =
new BRepMesh::MapOfInteger(10, aAllocator);
IMeshData::VectorOfInteger aFailedFrontiers(256, aAllocator);
IMeshData::MapOfIntegerInteger aLoopEdges(10, aAllocator);
Handle(IMeshData::MapOfInteger) aIntFrontierEdges = new IMeshData::MapOfInteger;
for ( Standard_Integer aPass = 1; aPass <= 2; ++aPass )
{
@@ -736,7 +731,7 @@ void BRepMesh_Delaun::frontierAdjust()
// 2 pass): find external triangles on boundary edges appeared
// during triangles replacement.
BRepMesh::MapOfInteger::Iterator aFrontierIt( *aFrontier );
IMeshData::IteratorOfMapOfInteger aFrontierIt( *aFrontier );
for ( ; aFrontierIt.More(); aFrontierIt.Next() )
{
Standard_Integer aFrontierId = aFrontierIt.Key();
@@ -748,9 +743,9 @@ void BRepMesh_Delaun::frontierAdjust()
if( aPriorElemId < 0 )
continue;
Standard_Integer e[3];
Standard_Boolean o[3];
GetTriangle( aPriorElemId ).Edges( e, o );
const BRepMesh_Triangle& aElement = GetTriangle(aPriorElemId);
const Standard_Integer(&e)[3] = aElement.myEdges;
const Standard_Boolean(&o)[3] = aElement.myOrientations;
Standard_Boolean isTriangleFound = Standard_False;
for ( Standard_Integer n = 0; n < 3; ++n )
@@ -770,7 +765,7 @@ void BRepMesh_Delaun::frontierAdjust()
}
// destrucrion of remaining hanging edges :
BRepMesh::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
IMeshData::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
for ( ; aLoopEdgesIt.More(); aLoopEdgesIt.Next() )
{
Standard_Integer aLoopEdgeId = aLoopEdgesIt.Key();
@@ -801,7 +796,7 @@ void BRepMesh_Delaun::frontierAdjust()
// situation when frontier edge has a triangle at a right side, but its free
// links cross another frontieres and meshLeftPolygonOf itself can't collect
// a closed polygon.
BRepMesh::VectorOfInteger::Iterator aFailedFrontiersIt( aFailedFrontiers );
IMeshData::VectorOfInteger::Iterator aFailedFrontiersIt( aFailedFrontiers );
for ( ; aFailedFrontiersIt.More(); aFailedFrontiersIt.Next() )
{
Standard_Integer aFrontierId = aFailedFrontiersIt.Value();
@@ -817,9 +812,9 @@ void BRepMesh_Delaun::frontierAdjust()
//purpose : Add boundig box for edge defined by start & end point to
// the given vector of bounding boxes for triangulation edges
//=======================================================================
void BRepMesh_Delaun::fillBndBox(BRepMesh::SequenceOfBndB2d& theBoxes,
const BRepMesh_Vertex& theV1,
const BRepMesh_Vertex& theV2)
void BRepMesh_Delaun::fillBndBox(IMeshData::SequenceOfBndB2d& theBoxes,
const BRepMesh_Vertex& theV1,
const BRepMesh_Vertex& theV2)
{
Bnd_B2d aBox;
UpdateBndBox(theV1.Coord(), theV2.Coord(), aBox);
@@ -831,16 +826,16 @@ void BRepMesh_Delaun::fillBndBox(BRepMesh::SequenceOfBndB2d& theBoxes,
//purpose : Collect the polygon at the left of the given edge (material side)
//=======================================================================
Standard_Boolean BRepMesh_Delaun::meshLeftPolygonOf(
const Standard_Integer theStartEdgeId,
const Standard_Boolean isForward,
BRepMesh::HMapOfInteger theSkipped )
const Standard_Integer theStartEdgeId,
const Standard_Boolean isForward,
Handle(IMeshData::MapOfInteger) theSkipped)
{
if ( !theSkipped.IsNull() && theSkipped->Contains( theStartEdgeId ) )
return Standard_True;
const BRepMesh_Edge& aRefEdge = GetEdge( theStartEdgeId );
BRepMesh::SequenceOfInteger aPolygon;
IMeshData::SequenceOfInteger aPolygon;
Standard_Integer aStartNode, aPivotNode;
if ( isForward )
{
@@ -868,14 +863,14 @@ Standard_Boolean BRepMesh_Delaun::meshLeftPolygonOf(
// Auxilary structures.
// Bounding boxes of polygon links to be used for preliminary
// analysis of intersections
BRepMesh::SequenceOfBndB2d aBoxes;
IMeshData::SequenceOfBndB2d aBoxes;
fillBndBox( aBoxes, aStartEdgeVertexS, aPivotVertex );
// Hanging ends
BRepMesh::MapOfInteger aDeadLinks;
IMeshData::MapOfInteger aDeadLinks;
// Links are temporarily excluded from consideration
BRepMesh::MapOfInteger aLeprousLinks;
IMeshData::MapOfInteger aLeprousLinks;
aLeprousLinks.Add( theStartEdgeId );
Standard_Boolean isSkipLeprous = Standard_True;
@@ -960,26 +955,26 @@ Standard_Boolean BRepMesh_Delaun::meshLeftPolygonOf(
// consideration next time until a hanging end is occured.
//=======================================================================
Standard_Integer BRepMesh_Delaun::findNextPolygonLink(
const Standard_Integer& theFirstNode,
const Standard_Integer& thePivotNode,
const BRepMesh_Vertex& thePivotVertex,
const gp_Vec2d& theRefLinkDir,
const BRepMesh::SequenceOfBndB2d& theBoxes,
const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::HMapOfInteger theSkipped,
const Standard_Boolean& isSkipLeprous,
BRepMesh::MapOfInteger& theLeprousLinks,
BRepMesh::MapOfInteger& theDeadLinks,
Standard_Integer& theNextPivotNode,
gp_Vec2d& theNextLinkDir,
Bnd_B2d& theNextLinkBndBox )
const Standard_Integer& theFirstNode,
const Standard_Integer& thePivotNode,
const BRepMesh_Vertex& thePivotVertex,
const gp_Vec2d& theRefLinkDir,
const IMeshData::SequenceOfBndB2d& theBoxes,
const IMeshData::SequenceOfInteger& thePolygon,
const Handle(IMeshData::MapOfInteger) theSkipped,
const Standard_Boolean& isSkipLeprous,
IMeshData::MapOfInteger& theLeprousLinks,
IMeshData::MapOfInteger& theDeadLinks,
Standard_Integer& theNextPivotNode,
gp_Vec2d& theNextLinkDir,
Bnd_B2d& theNextLinkBndBox )
{
// Find the next link having the greatest angle
// respect to a direction of a reference one
Standard_Real aMaxAngle = RealFirst();
Standard_Integer aNextLinkId = 0;
BRepMesh::ListOfInteger::Iterator aLinkIt( myMeshData->LinksConnectedTo( thePivotNode ) );
IMeshData::ListOfInteger::Iterator aLinkIt( myMeshData->LinksConnectedTo( thePivotNode ) );
for ( ; aLinkIt.More(); aLinkIt.Next() )
{
const Standard_Integer& aNeighbourLinkInfo = aLinkIt.Value();
@@ -1069,13 +1064,13 @@ Standard_Integer BRepMesh_Delaun::findNextPolygonLink(
// <theLinkBndBox> parameter.
//=======================================================================
Standard_Boolean BRepMesh_Delaun::checkIntersection(
const BRepMesh_Edge& theLink,
const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::SequenceOfBndB2d& thePolyBoxes,
const Standard_Boolean isConsiderEndPointTouch,
const Standard_Boolean isConsiderPointOnEdge,
const Standard_Boolean isSkipLastEdge,
Bnd_B2d& theLinkBndBox ) const
const BRepMesh_Edge& theLink,
const IMeshData::SequenceOfInteger& thePolygon,
const IMeshData::SequenceOfBndB2d& thePolyBoxes,
const Standard_Boolean isConsiderEndPointTouch,
const Standard_Boolean isConsiderPointOnEdge,
const Standard_Boolean isSkipLastEdge,
Bnd_B2d& theLinkBndBox ) const
{
UpdateBndBox(GetVertex(theLink.FirstNode()).Coord(),
GetVertex(theLink.LastNode()).Coord(), theLinkBndBox);
@@ -1117,17 +1112,10 @@ Standard_Boolean BRepMesh_Delaun::checkIntersection(
//function : addTriangle
//purpose : Add a triangle based on the given oriented edges into mesh
//=======================================================================
void BRepMesh_Delaun::addTriangle( const Standard_Integer (&theEdgesId)[3],
const Standard_Boolean (&theEdgesOri)[3],
const Standard_Integer (&theNodesId)[3])
inline void BRepMesh_Delaun::addTriangle( const Standard_Integer (&theEdgesId)[3],
const Standard_Boolean (&theEdgesOri)[3],
const Standard_Integer (&theNodesId)[3] )
{
for (Standard_Integer i = 0; i < 3; ++i)
{
const BRepMesh_PairOfIndex& aPair = myMeshData->ElementsConnectedTo(theEdgesId[i]);
if (aPair.Extent() == 2)
// it is forbidden to have more than two triangles connected to the same link
return;
}
Standard_Integer aNewTriangleId =
myMeshData->AddElement(BRepMesh_Triangle(theEdgesId,
theEdgesOri, BRepMesh_Free));
@@ -1146,20 +1134,20 @@ void BRepMesh_Delaun::addTriangle( const Standard_Integer (&theEdgesId)[3],
//function : cleanupPolygon
//purpose : Remove internal triangles from the given polygon
//=======================================================================
void BRepMesh_Delaun::cleanupPolygon(const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::SequenceOfBndB2d& thePolyBoxes )
void BRepMesh_Delaun::cleanupPolygon(const IMeshData::SequenceOfInteger& thePolygon,
const IMeshData::SequenceOfBndB2d& thePolyBoxes )
{
Standard_Integer aPolyLen = thePolygon.Length();
if ( aPolyLen < 3 )
return;
Handle(NCollection_IncAllocator) aAllocator =
new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE);
new NCollection_IncAllocator(IMeshData::MEMORY_BLOCK_SIZE_HUGE);
BRepMesh::MapOfIntegerInteger aLoopEdges(10, aAllocator);
BRepMesh::MapOfInteger anIgnoredEdges(10, aAllocator);
BRepMesh::MapOfInteger aPolyVerticesFindMap(10, aAllocator);
BRepMesh::VectorOfInteger aPolyVertices(256, aAllocator);
IMeshData::MapOfIntegerInteger aLoopEdges(10, aAllocator);
IMeshData::MapOfInteger anIgnoredEdges;
IMeshData::MapOfInteger aPolyVerticesFindMap;
IMeshData::VectorOfInteger aPolyVertices(256, aAllocator);
// Collect boundary vertices of the polygon
for ( Standard_Integer aPolyIt = 1; aPolyIt <= aPolyLen; ++aPolyIt )
{
@@ -1178,9 +1166,9 @@ void BRepMesh_Delaun::cleanupPolygon(const BRepMesh::SequenceOfInteger& thePolyg
if ( anElemId < 0 )
continue;
Standard_Integer anEdges[3];
Standard_Boolean anEdgesOri[3];
GetTriangle( anElemId ).Edges(anEdges, anEdgesOri);
const BRepMesh_Triangle& aElement = GetTriangle(anElemId);
const Standard_Integer(&anEdges)[3] = aElement.myEdges;
const Standard_Boolean(&anEdgesOri)[3] = aElement.myOrientations;
Standard_Integer isTriangleFound = Standard_False;
for ( Standard_Integer anEdgeIt = 0; anEdgeIt < 3; ++anEdgeIt )
@@ -1225,7 +1213,7 @@ void BRepMesh_Delaun::cleanupPolygon(const BRepMesh::SequenceOfInteger& thePolyg
if ( aPolyVertices.First() != aPolyVertices.Last() )
aPolyVertices.Append( aPolyVertices.First() );
BRepMesh::MapOfInteger aSurvivedLinks( anIgnoredEdges );
IMeshData::MapOfInteger aSurvivedLinks( anIgnoredEdges );
Standard_Integer aPolyVertIt = 0;
Standard_Integer anUniqueVerticesNum = aPolyVertices.Length() - 1;
@@ -1236,7 +1224,7 @@ void BRepMesh_Delaun::cleanupPolygon(const BRepMesh::SequenceOfInteger& thePolyg
thePolyBoxes, aSurvivedLinks, aLoopEdges );
}
BRepMesh::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
IMeshData::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
for ( ; aLoopEdgesIt.More(); aLoopEdgesIt.Next() )
{
const Standard_Integer& aLoopEdgeId = aLoopEdgesIt.Key();
@@ -1254,19 +1242,19 @@ void BRepMesh_Delaun::cleanupPolygon(const BRepMesh::SequenceOfInteger& thePolyg
// inside the polygon or crossed it.
//=======================================================================
void BRepMesh_Delaun::killTrianglesAroundVertex(
const Standard_Integer theZombieNodeId,
const BRepMesh::VectorOfInteger& thePolyVertices,
const BRepMesh::MapOfInteger& thePolyVerticesFindMap,
const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::SequenceOfBndB2d& thePolyBoxes,
BRepMesh::MapOfInteger& theSurvivedLinks,
BRepMesh::MapOfIntegerInteger& theLoopEdges )
const Standard_Integer theZombieNodeId,
const IMeshData::VectorOfInteger& thePolyVertices,
const IMeshData::MapOfInteger& thePolyVerticesFindMap,
const IMeshData::SequenceOfInteger& thePolygon,
const IMeshData::SequenceOfBndB2d& thePolyBoxes,
IMeshData::MapOfInteger& theSurvivedLinks,
IMeshData::MapOfIntegerInteger& theLoopEdges )
{
BRepMesh::ListOfInteger::Iterator aNeighborsIt =
IMeshData::ListOfInteger::Iterator aNeighborsIt =
myMeshData->LinksConnectedTo( theZombieNodeId );
// Try to infect neighbor nodes
BRepMesh::VectorOfInteger aVictimNodes;
IMeshData::VectorOfInteger aVictimNodes;
for ( ; aNeighborsIt.More(); aNeighborsIt.Next() )
{
const Standard_Integer& aNeighborLinkId = aNeighborsIt.Value();
@@ -1324,7 +1312,7 @@ void BRepMesh_Delaun::killTrianglesAroundVertex(
}
// Go and do your job!
BRepMesh::VectorOfInteger::Iterator aVictimIt( aVictimNodes );
IMeshData::VectorOfInteger::Iterator aVictimIt( aVictimNodes );
for ( ; aVictimIt.More(); aVictimIt.Next() )
{
killTrianglesAroundVertex( aVictimIt.Value(), thePolyVertices,
@@ -1338,8 +1326,8 @@ void BRepMesh_Delaun::killTrianglesAroundVertex(
//purpose : Checks is the given vertex lies inside the polygon
//=======================================================================
Standard_Boolean BRepMesh_Delaun::isVertexInsidePolygon(
const Standard_Integer& theVertexId,
const BRepMesh::VectorOfInteger& thePolygonVertices ) const
const Standard_Integer& theVertexId,
const IMeshData::VectorOfInteger& thePolygonVertices ) const
{
Standard_Integer aPolyLen = thePolygonVertices.Length();
if ( aPolyLen < 3 )
@@ -1379,13 +1367,13 @@ Standard_Boolean BRepMesh_Delaun::isVertexInsidePolygon(
// boundary intersection. Does nothing elsewhere.
//=======================================================================
void BRepMesh_Delaun::killTrianglesOnIntersectingLinks(
const Standard_Integer& theLinkToCheckId,
const BRepMesh_Edge& theLinkToCheck,
const Standard_Integer& theEndPoint,
const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::SequenceOfBndB2d& thePolyBoxes,
BRepMesh::MapOfInteger& theSurvivedLinks,
BRepMesh::MapOfIntegerInteger& theLoopEdges )
const Standard_Integer& theLinkToCheckId,
const BRepMesh_Edge& theLinkToCheck,
const Standard_Integer& theEndPoint,
const IMeshData::SequenceOfInteger& thePolygon,
const IMeshData::SequenceOfBndB2d& thePolyBoxes,
IMeshData::MapOfInteger& theSurvivedLinks,
IMeshData::MapOfIntegerInteger& theLoopEdges )
{
if ( theSurvivedLinks.Contains( theLinkToCheckId ) )
return;
@@ -1403,7 +1391,7 @@ void BRepMesh_Delaun::killTrianglesOnIntersectingLinks(
killLinkTriangles( theLinkToCheckId, theLoopEdges );
BRepMesh::ListOfInteger::Iterator aNeighborsIt(
IMeshData::ListOfInteger::Iterator aNeighborsIt(
myMeshData->LinksConnectedTo(theEndPoint));
for ( ; aNeighborsIt.More(); aNeighborsIt.Next() )
@@ -1425,8 +1413,8 @@ void BRepMesh_Delaun::killTrianglesOnIntersectingLinks(
//purpose : Kill triangles bound to the given link.
//=======================================================================
void BRepMesh_Delaun::killLinkTriangles(
const Standard_Integer& theLinkId,
BRepMesh::MapOfIntegerInteger& theLoopEdges )
const Standard_Integer& theLinkId,
IMeshData::MapOfIntegerInteger& theLoopEdges )
{
const BRepMesh_PairOfIndex& aPair =
myMeshData->ElementsConnectedTo( theLinkId );
@@ -1468,17 +1456,17 @@ void BRepMesh_Delaun::getOrientedNodes(const BRepMesh_Edge& theEdge,
//purpose : Processes loop within the given polygon formed by range of
// its links specified by start and end link indices.
//=======================================================================
void BRepMesh_Delaun::processLoop(const Standard_Integer theLinkFrom,
const Standard_Integer theLinkTo,
const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::SequenceOfBndB2d& thePolyBoxes)
void BRepMesh_Delaun::processLoop(const Standard_Integer theLinkFrom,
const Standard_Integer theLinkTo,
const IMeshData::SequenceOfInteger& thePolygon,
const IMeshData::SequenceOfBndB2d& thePolyBoxes)
{
Standard_Integer aNbOfLinksInLoop = theLinkTo - theLinkFrom - 1;
if ( aNbOfLinksInLoop < 3 )
return;
BRepMesh::SequenceOfInteger aPolygon;
BRepMesh::SequenceOfBndB2d aPolyBoxes;
IMeshData::SequenceOfInteger aPolygon;
IMeshData::SequenceOfBndB2d aPolyBoxes;
for ( ; aNbOfLinksInLoop > 0; --aNbOfLinksInLoop )
{
Standard_Integer aLoopLinkIndex = theLinkFrom + aNbOfLinksInLoop;
@@ -1496,10 +1484,10 @@ void BRepMesh_Delaun::processLoop(const Standard_Integer theLinkFrom
Standard_Integer BRepMesh_Delaun::createAndReplacePolygonLink(
const Standard_Integer *theNodes,
const gp_Pnt2d *thePnts,
const Standard_Integer theRootIndex,
const ReplaceFlag theReplaceFlag,
BRepMesh::SequenceOfInteger& thePolygon,
BRepMesh::SequenceOfBndB2d& thePolyBoxes )
const Standard_Integer theRootIndex,
const ReplaceFlag theReplaceFlag,
IMeshData::SequenceOfInteger& thePolygon,
IMeshData::SequenceOfBndB2d& thePolyBoxes )
{
Standard_Integer aNewEdgeId =
myMeshData->AddLink( BRepMesh_Edge(
@@ -1533,9 +1521,9 @@ Standard_Integer BRepMesh_Delaun::createAndReplacePolygonLink(
//function : meshPolygon
//purpose :
//=======================================================================
void BRepMesh_Delaun::meshPolygon(BRepMesh::SequenceOfInteger& thePolygon,
BRepMesh::SequenceOfBndB2d& thePolyBoxes,
BRepMesh::HMapOfInteger theSkipped )
void BRepMesh_Delaun::meshPolygon(IMeshData::SequenceOfInteger& thePolygon,
IMeshData::SequenceOfBndB2d& thePolyBoxes,
Handle(IMeshData::MapOfInteger) theSkipped)
{
// Check is the source polygon elementary
if ( meshElementaryPolygon( thePolygon ) )
@@ -1749,14 +1737,14 @@ void BRepMesh_Delaun::meshPolygon(BRepMesh::SequenceOfInteger& thePolygon,
}
}
BRepMesh::SequenceOfInteger* aPolygon1 = &thePolygon;
BRepMesh::SequenceOfBndB2d* aPolyBoxes1 = &thePolyBoxes;
IMeshData::SequenceOfInteger* aPolygon1 = &thePolygon;
IMeshData::SequenceOfBndB2d* aPolyBoxes1 = &thePolyBoxes;
BRepMesh::HSequenceOfInteger aPolygon2 = new BRepMesh::SequenceOfInteger;
BRepMesh::HSequenceOfBndB2d aPolyBoxes2 = new BRepMesh::SequenceOfBndB2d;
Handle(IMeshData::SequenceOfInteger) aPolygon2 = new IMeshData::SequenceOfInteger;
Handle(IMeshData::SequenceOfBndB2d) aPolyBoxes2 = new IMeshData::SequenceOfBndB2d;
NCollection_Sequence<BRepMesh::HSequenceOfInteger> aPolyStack;
NCollection_Sequence<BRepMesh::HSequenceOfBndB2d> aPolyBoxStack;
NCollection_Sequence<Handle(IMeshData::SequenceOfInteger)> aPolyStack;
NCollection_Sequence<Handle(IMeshData::SequenceOfBndB2d)> aPolyBoxStack;
for (;;)
{
decomposeSimplePolygon(*aPolygon1, *aPolyBoxes1, *aPolygon2, *aPolyBoxes2);
@@ -1765,8 +1753,8 @@ void BRepMesh_Delaun::meshPolygon(BRepMesh::SequenceOfInteger& thePolygon,
aPolyStack.Append(aPolygon2);
aPolyBoxStack.Append(aPolyBoxes2);
aPolygon2 = new BRepMesh::SequenceOfInteger;
aPolyBoxes2 = new BRepMesh::SequenceOfBndB2d;
aPolygon2 = new IMeshData::SequenceOfInteger;
aPolyBoxes2 = new IMeshData::SequenceOfBndB2d;
}
if (aPolygon1->IsEmpty())
@@ -1791,7 +1779,7 @@ void BRepMesh_Delaun::meshPolygon(BRepMesh::SequenceOfInteger& thePolygon,
//purpose : Triangulation of closed polygon containing only three edges.
//=======================================================================
inline Standard_Boolean BRepMesh_Delaun::meshElementaryPolygon(
const BRepMesh::SequenceOfInteger& thePolygon)
const IMeshData::SequenceOfInteger& thePolygon)
{
Standard_Integer aPolyLen = thePolygon.Length();
if ( aPolyLen < 3 )
@@ -1831,10 +1819,10 @@ inline Standard_Boolean BRepMesh_Delaun::meshElementaryPolygon(
//purpose :
//=======================================================================
void BRepMesh_Delaun::decomposeSimplePolygon(
BRepMesh::SequenceOfInteger& thePolygon,
BRepMesh::SequenceOfBndB2d& thePolyBoxes,
BRepMesh::SequenceOfInteger& thePolygonCut,
BRepMesh::SequenceOfBndB2d& thePolyBoxesCut)
IMeshData::SequenceOfInteger& thePolygon,
IMeshData::SequenceOfBndB2d& thePolyBoxes,
IMeshData::SequenceOfInteger& thePolygonCut,
IMeshData::SequenceOfBndB2d& thePolyBoxesCut)
{
// Check is the given polygon elementary
if ( meshElementaryPolygon( thePolygon ) )
@@ -2018,17 +2006,17 @@ void BRepMesh_Delaun::RemoveVertex( const BRepMesh_Vertex& theVertex )
BRepMesh_SelectorOfDataStructureOfDelaun aSelector( myMeshData );
aSelector.NeighboursOf( theVertex );
BRepMesh::MapOfIntegerInteger aLoopEdges;//( 10, myMeshData->Allocator() );
IMeshData::MapOfIntegerInteger aLoopEdges;//( 10, myMeshData->Allocator() );
// Loop on triangles to be destroyed :
BRepMesh::MapOfInteger::Iterator aTriangleIt( aSelector.Elements() );
IMeshData::IteratorOfMapOfInteger aTriangleIt( aSelector.Elements() );
for ( ; aTriangleIt.More(); aTriangleIt.Next() )
deleteTriangle( aTriangleIt.Key(), aLoopEdges );
BRepMesh::SequenceOfBndB2d aBoxes;
BRepMesh::SequenceOfInteger aPolygon;
IMeshData::SequenceOfBndB2d aBoxes;
IMeshData::SequenceOfInteger aPolygon;
Standard_Integer aLoopEdgesCount = aLoopEdges.Extent();
BRepMesh::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
IMeshData::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
if ( aLoopEdgesIt.More() )
{
@@ -2038,7 +2026,7 @@ void BRepMesh_Delaun::RemoveVertex( const BRepMesh_Vertex& theVertex )
Standard_Integer aPivotNode = anEdge.LastNode();
Standard_Integer anEdgeId = aLoopEdgesIt.Key();
Standard_Boolean isPositive = (aLoopEdges (anEdgeId) != 0);
Standard_Boolean isPositive = aLoopEdges( anEdgeId ) != 0;
if ( !isPositive )
{
Standard_Integer aTmp;
@@ -2058,7 +2046,7 @@ void BRepMesh_Delaun::RemoveVertex( const BRepMesh_Vertex& theVertex )
aLastNode = aFirstNode;
while ( aPivotNode != aLastNode )
{
BRepMesh::ListOfInteger::Iterator aLinkIt( myMeshData->LinksConnectedTo( aPivotNode ) );
IMeshData::ListOfInteger::Iterator aLinkIt( myMeshData->LinksConnectedTo( aPivotNode ) );
for ( ; aLinkIt.More(); aLinkIt.Next() )
{
if ( aLinkIt.Value() != anEdgeId &&
@@ -2099,19 +2087,13 @@ void BRepMesh_Delaun::RemoveVertex( const BRepMesh_Vertex& theVertex )
//function : AddVertices
//purpose : Adds some vertices in the triangulation.
//=======================================================================
void BRepMesh_Delaun::AddVertices(BRepMesh::Array1OfVertexOfDelaun& theVertices)
void BRepMesh_Delaun::AddVertices(IMeshData::VectorOfInteger& theVertices)
{
std::make_heap(theVertices.begin(), theVertices.end(), ComparatorOfVertexOfDelaun());
std::sort_heap(theVertices.begin(), theVertices.end(), ComparatorOfVertexOfDelaun());
ComparatorOfIndexedVertexOfDelaun aCmp(myMeshData);
std::make_heap(theVertices.begin(), theVertices.end(), aCmp);
std::sort_heap(theVertices.begin(), theVertices.end(), aCmp);
Standard_Integer aLower = theVertices.Lower();
Standard_Integer anUpper = theVertices.Upper();
BRepMesh::Array1OfInteger aVertexIndexes( aLower, anUpper );
for ( Standard_Integer i = aLower; i <= anUpper; ++i )
aVertexIndexes(i) = myMeshData->AddNode( theVertices(i) );
createTrianglesOnNewVertices( aVertexIndexes );
createTrianglesOnNewVertices(theVertices);
}
//=======================================================================
@@ -2206,12 +2188,12 @@ Standard_Boolean BRepMesh_Delaun::UseEdge( const Standard_Integer /*theIndex*/ )
//function : getEdgesByType
//purpose : Gives the list of edges with type defined by input parameter
//=======================================================================
BRepMesh::HMapOfInteger BRepMesh_Delaun::getEdgesByType(
Handle(IMeshData::MapOfInteger) BRepMesh_Delaun::getEdgesByType(
const BRepMesh_DegreeOfFreedom theEdgeType ) const
{
Handle(NCollection_IncAllocator) anAlloc = new NCollection_IncAllocator;
BRepMesh::HMapOfInteger aResult = new BRepMesh::MapOfInteger(1, anAlloc);
BRepMesh::MapOfInteger::Iterator anEdgeIt( myMeshData->LinksOfDomain() );
Handle(IMeshData::MapOfInteger) aResult = new IMeshData::MapOfInteger;
IMeshData::IteratorOfMapOfInteger anEdgeIt( myMeshData->LinksOfDomain() );
for ( ; anEdgeIt.More(); anEdgeIt.Next() )
{
@@ -2274,12 +2256,10 @@ Standard_Boolean BRepMesh_Delaun::Contains( const Standard_Integer theTriangleId
{
theEdgeOn = 0;
Standard_Integer e[3];
Standard_Boolean o[3];
Standard_Integer p[3];
const BRepMesh_Triangle& aElement = GetTriangle( theTriangleId );
aElement.Edges(e, o);
const Standard_Integer(&e)[3] = aElement.myEdges;
const BRepMesh_Edge* anEdges[3] = { &GetEdge( e[0] ),
&GetEdge( e[1] ),
@@ -2351,9 +2331,9 @@ BRepMesh_GeomTool::IntFlag BRepMesh_Delaun::intSegSeg(
//purpose : Returns area of the loop of the given polygon defined by indices
// of its start and end links.
//=============================================================================
Standard_Real BRepMesh_Delaun::polyArea(const BRepMesh::SequenceOfInteger& thePolygon,
const Standard_Integer theStartIndex,
const Standard_Integer theEndIndex) const
Standard_Real BRepMesh_Delaun::polyArea(const IMeshData::SequenceOfInteger& thePolygon,
const Standard_Integer theStartIndex,
const Standard_Integer theEndIndex) const
{
Standard_Real aArea = 0.0;
Standard_Integer aPolyLen = thePolygon.Length();
@@ -2406,7 +2386,7 @@ Standard_CString BRepMesh_DumpPoly(void* thePolygon,
return "Error: file name or polygon data is null";
}
BRepMesh::SequenceOfInteger& aPolygon = *(BRepMesh::SequenceOfInteger*)thePolygon;
IMeshData::SequenceOfInteger& aPolygon = *(IMeshData::SequenceOfInteger*)thePolygon;
Handle(BRepMesh_DataStructureOfDelaun) aMeshData =
*(Handle(BRepMesh_DataStructureOfDelaun)*)theMeshHandlePtr;
@@ -2422,7 +2402,7 @@ Standard_CString BRepMesh_DumpPoly(void* thePolygon,
{
OCC_CATCH_SIGNALS
BRepMesh::SequenceOfInteger::Iterator aLinksIt(aPolygon);
IMeshData::SequenceOfInteger::Iterator aLinksIt(aPolygon);
for (; aLinksIt.More(); aLinksIt.Next())
{
const BRepMesh_Edge& aLink = aMeshData->GetLink(Abs(aLinksIt.Value()));

View File

@@ -23,7 +23,7 @@
#include <BRepMesh_CircleTool.hxx>
#include <BRepMesh_Triangle.hxx>
#include <BRepMesh_Edge.hxx>
#include <BRepMesh.hxx>
#include <IMeshData_Types.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <BRepMesh_GeomTool.hxx>
#include <TColStd_Array1OfInteger.hxx>
@@ -42,24 +42,24 @@ public:
DEFINE_STANDARD_ALLOC
//! Creates the triangulation with an empty Mesh data structure.
Standard_EXPORT BRepMesh_Delaun (BRepMesh::Array1OfVertexOfDelaun& theVertices);
Standard_EXPORT BRepMesh_Delaun (IMeshData::Array1OfVertexOfDelaun& theVertices);
//! Creates the triangulation with an existent Mesh data structure.
Standard_EXPORT BRepMesh_Delaun (const Handle(BRepMesh_DataStructureOfDelaun)& theOldMesh,
BRepMesh::Array1OfVertexOfDelaun& theVertices);
IMeshData::Array1OfVertexOfDelaun& theVertices);
//! Creates the triangulation with an existant Mesh data structure.
Standard_EXPORT BRepMesh_Delaun (const Handle(BRepMesh_DataStructureOfDelaun)& theOldMesh,
BRepMesh::Array1OfInteger& theVertexIndices);
IMeshData::VectorOfInteger& theVertexIndices);
//! Initializes the triangulation with an array of vertices.
Standard_EXPORT void Init (BRepMesh::Array1OfVertexOfDelaun& theVertices);
Standard_EXPORT void Init (IMeshData::Array1OfVertexOfDelaun& theVertices);
//! Removes a vertex from the triangulation.
Standard_EXPORT void RemoveVertex (const BRepMesh_Vertex& theVertex);
//! Adds some vertices into the triangulation.
Standard_EXPORT void AddVertices (BRepMesh::Array1OfVertexOfDelaun& theVertices);
Standard_EXPORT void AddVertices (IMeshData::VectorOfInteger& theVerticesIndices);
//! Modify mesh to use the edge.
//! @return True if done
@@ -72,19 +72,19 @@ public:
}
//! Gives the list of frontier edges.
inline BRepMesh::HMapOfInteger Frontier() const
inline Handle(IMeshData::MapOfInteger) Frontier() const
{
return getEdgesByType (BRepMesh_Frontier);
}
//! Gives the list of internal edges.
inline BRepMesh::HMapOfInteger InternalEdges() const
inline Handle(IMeshData::MapOfInteger) InternalEdges() const
{
return getEdgesByType (BRepMesh_Fixed);
}
//! Gives the list of free edges used only one time
inline BRepMesh::HMapOfInteger FreeEdges() const
inline Handle(IMeshData::MapOfInteger) FreeEdges() const
{
return getEdgesByType (BRepMesh_Free);
}
@@ -131,74 +131,74 @@ private:
InsertBefore
};
typedef NCollection_DataMap<Standard_Integer, BRepMesh::MapOfInteger> DataMapOfMap;
typedef NCollection_DataMap<Standard_Integer, IMeshData::MapOfInteger> DataMapOfMap;
//! Add boundig box for edge defined by start & end point to
//! the given vector of bounding boxes for triangulation edges.
void fillBndBox (BRepMesh::SequenceOfBndB2d& theBoxes,
void fillBndBox (IMeshData::SequenceOfBndB2d& theBoxes,
const BRepMesh_Vertex& theV1,
const BRepMesh_Vertex& theV2);
//! Gives the list of edges with type defined by the input parameter.
//! If the given type is BRepMesh_Free returns list of edges
//! that have number of connected elements less or equal 1.
BRepMesh::HMapOfInteger getEdgesByType (const BRepMesh_DegreeOfFreedom theEdgeType) const;
Handle(IMeshData::MapOfInteger) getEdgesByType (const BRepMesh_DegreeOfFreedom theEdgeType) const;
//! Create super mesh and run triangulation procedure.
void perform (Bnd_Box2d& theBndBox,
BRepMesh::Array1OfInteger& theVertexIndices);
IMeshData::VectorOfInteger& theVertexIndices);
//! Build the super mesh.
void superMesh (const Bnd_Box2d& theBox);
//! Computes the triangulation and adds the vertices,
//! edges and triangles to the Mesh data structure.
void compute (BRepMesh::Array1OfInteger& theVertexIndices);
void compute (IMeshData::VectorOfInteger& theVertexIndices);
//! Adjust the mesh on the frontier.
void frontierAdjust();
//! Find left polygon of the given edge and call meshPolygon.
Standard_Boolean meshLeftPolygonOf(
const Standard_Integer theEdgeIndex,
const Standard_Boolean isForward,
BRepMesh::HMapOfInteger theSkipped = NULL);
const Standard_Integer theEdgeIndex,
const Standard_Boolean isForward,
Handle(IMeshData::MapOfInteger) theSkipped = NULL);
//! Find next link starting from the given node and has maximum
//! angle respect the given reference link.
//! Each time the next link is found other neighbor links at the pivot
//! node are marked as leprous and will be excluded from consideration
//! next time until a hanging end is occured.
Standard_Integer findNextPolygonLink (const Standard_Integer& theFirstNode,
const Standard_Integer& thePivotNode,
const BRepMesh_Vertex& thePivotVertex,
const gp_Vec2d& theRefLinkDir,
const BRepMesh::SequenceOfBndB2d& theBoxes,
const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::HMapOfInteger theSkipped,
const Standard_Boolean& isSkipLeprous,
BRepMesh::MapOfInteger& theLeprousLinks,
BRepMesh::MapOfInteger& theDeadLinks,
Standard_Integer& theNextPivotNode,
gp_Vec2d& theNextLinkDir,
Bnd_B2d& theNextLinkBndBox);
Standard_Integer findNextPolygonLink (const Standard_Integer& theFirstNode,
const Standard_Integer& thePivotNode,
const BRepMesh_Vertex& thePivotVertex,
const gp_Vec2d& theRefLinkDir,
const IMeshData::SequenceOfBndB2d& theBoxes,
const IMeshData::SequenceOfInteger& thePolygon,
const Handle(IMeshData::MapOfInteger) theSkipped,
const Standard_Boolean& isSkipLeprous,
IMeshData::MapOfInteger& theLeprousLinks,
IMeshData::MapOfInteger& theDeadLinks,
Standard_Integer& theNextPivotNode,
gp_Vec2d& theNextLinkDir,
Bnd_B2d& theNextLinkBndBox);
//! Check is the given link intersects the polygon boundaries.
//! Returns bounding box for the given link trough the theLinkBndBox parameter.
Standard_Boolean checkIntersection (const BRepMesh_Edge& theLink,
const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::SequenceOfBndB2d& thePolyBoxes,
const Standard_Boolean isConsiderEndPointTouch,
const Standard_Boolean isConsiderPointOnEdge,
const Standard_Boolean isSkipLastEdge,
Bnd_B2d& theLinkBndBox) const;
Standard_Boolean checkIntersection (const BRepMesh_Edge& theLink,
const IMeshData::SequenceOfInteger& thePolygon,
const IMeshData::SequenceOfBndB2d& thePolyBoxes,
const Standard_Boolean isConsiderEndPointTouch,
const Standard_Boolean isConsiderPointOnEdge,
const Standard_Boolean isSkipLastEdge,
Bnd_B2d& theLinkBndBox) const;
//! Triangulatiion of a closed polygon described by the list
//! of indexes of its edges in the structure.
//! (negative index means reversed edge)
void meshPolygon (BRepMesh::SequenceOfInteger& thePolygon,
BRepMesh::SequenceOfBndB2d& thePolyBoxes,
BRepMesh::HMapOfInteger theSkipped = NULL);
void meshPolygon (IMeshData::SequenceOfInteger& thePolygon,
IMeshData::SequenceOfBndB2d& thePolyBoxes,
Handle(IMeshData::MapOfInteger) theSkipped = NULL);
//! Decomposes the given closed simple polygon (polygon without glued edges
//! and loops) on two simpler ones by adding new link at the most thin part
@@ -210,27 +210,27 @@ private:
//! @param thePolygonCut product of decomposition of source polygon (second part of decomposition).
//! @param thePolyBoxesCut bounding boxes corresponded to resulting polygon's links.
void decomposeSimplePolygon (
BRepMesh::SequenceOfInteger& thePolygon,
BRepMesh::SequenceOfBndB2d& thePolyBoxes,
BRepMesh::SequenceOfInteger& thePolygonCut,
BRepMesh::SequenceOfBndB2d& thePolyBoxesCut);
IMeshData::SequenceOfInteger& thePolygon,
IMeshData::SequenceOfBndB2d& thePolyBoxes,
IMeshData::SequenceOfInteger& thePolygonCut,
IMeshData::SequenceOfBndB2d& thePolyBoxesCut);
//! Triangulation of closed polygon containing only three edges.
inline Standard_Boolean meshElementaryPolygon (const BRepMesh::SequenceOfInteger& thePolygon);
inline Standard_Boolean meshElementaryPolygon (const IMeshData::SequenceOfInteger& thePolygon);
//! Creates the triangles beetween the given node and the given polyline.
void createTriangles (const Standard_Integer theVertexIndex,
BRepMesh::MapOfIntegerInteger& thePoly);
IMeshData::MapOfIntegerInteger& thePoly);
//! Add a triangle based on the given oriented edges into mesh
void addTriangle (const Standard_Integer (&theEdgesId)[3],
const Standard_Boolean (&theEdgesOri)[3],
const Standard_Integer (&theNodesId)[3]);
inline void addTriangle (const Standard_Integer (&theEdgesId)[3],
const Standard_Boolean (&theEdgesOri)[3],
const Standard_Integer (&theNodesId)[3]);
//! Deletes the triangle with the given index and adds the free edges into the map.
//! When an edge is suppressed more than one time it is destroyed.
void deleteTriangle (const Standard_Integer theIndex,
BRepMesh::MapOfIntegerInteger& theLoopEdges);
IMeshData::MapOfIntegerInteger& theLoopEdges);
//! Returns start and end nodes of the given edge in respect to its orientation.
void getOrientedNodes (const BRepMesh_Edge& theEdge,
@@ -239,21 +239,21 @@ private:
//! Processes loop within the given polygon formed by range of its
//! links specified by start and end link indices.
void processLoop (const Standard_Integer theLinkFrom,
const Standard_Integer theLinkTo,
const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::SequenceOfBndB2d& thePolyBoxes);
void processLoop (const Standard_Integer theLinkFrom,
const Standard_Integer theLinkTo,
const IMeshData::SequenceOfInteger& thePolygon,
const IMeshData::SequenceOfBndB2d& thePolyBoxes);
//! Creates new link based on the given nodes and updates the given polygon.
Standard_Integer createAndReplacePolygonLink (const Standard_Integer theNodes[],
const gp_Pnt2d thePnts [],
const Standard_Integer theRootIndex,
const ReplaceFlag theReplaceFlag,
BRepMesh::SequenceOfInteger& thePolygon,
BRepMesh::SequenceOfBndB2d& thePolyBoxes);
Standard_Integer createAndReplacePolygonLink (const Standard_Integer theNodes[],
const gp_Pnt2d thePnts [],
const Standard_Integer theRootIndex,
const ReplaceFlag theReplaceFlag,
IMeshData::SequenceOfInteger& thePolygon,
IMeshData::SequenceOfBndB2d& thePolyBoxes);
//! Creates the triangles on new nodes.
void createTrianglesOnNewVertices (BRepMesh::Array1OfInteger& theVertexIndices);
void createTrianglesOnNewVertices (IMeshData::VectorOfInteger& theVertexIndices);
//! Cleanup mesh from the free triangles.
void cleanupMesh();
@@ -269,35 +269,35 @@ private:
const Standard_Integer thePrevElementId);
//! Remove internal triangles from the given polygon.
void cleanupPolygon (const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::SequenceOfBndB2d& thePolyBoxes);
void cleanupPolygon (const IMeshData::SequenceOfInteger& thePolygon,
const IMeshData::SequenceOfBndB2d& thePolyBoxes);
//! Checks is the given vertex lies inside the polygon.
Standard_Boolean isVertexInsidePolygon (const Standard_Integer& theVertexId,
const BRepMesh::VectorOfInteger& thePolygonVertices) const;
Standard_Boolean isVertexInsidePolygon (const Standard_Integer& theVertexId,
const IMeshData::VectorOfInteger& thePolygonVertices) const;
//! Remove all triangles and edges that are placed inside the polygon or crossed it.
void killTrianglesAroundVertex (const Standard_Integer theZombieNodeId,
const BRepMesh::VectorOfInteger& thePolyVertices,
const BRepMesh::MapOfInteger& thePolyVerticesFindMap,
const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::SequenceOfBndB2d& thePolyBoxes,
BRepMesh::MapOfInteger& theSurvivedLinks,
BRepMesh::MapOfIntegerInteger& theLoopEdges);
void killTrianglesAroundVertex (const Standard_Integer theZombieNodeId,
const IMeshData::VectorOfInteger& thePolyVertices,
const IMeshData::MapOfInteger& thePolyVerticesFindMap,
const IMeshData::SequenceOfInteger& thePolygon,
const IMeshData::SequenceOfBndB2d& thePolyBoxes,
IMeshData::MapOfInteger& theSurvivedLinks,
IMeshData::MapOfIntegerInteger& theLoopEdges);
//! Checks is the given link crosses the polygon boundary.
//! If yes, kills its triangles and checks neighbor links on boundary intersection. Does nothing elsewhere.
void killTrianglesOnIntersectingLinks (const Standard_Integer& theLinkToCheckId,
const BRepMesh_Edge& theLinkToCheck,
const Standard_Integer& theEndPoint,
const BRepMesh::SequenceOfInteger& thePolygon,
const BRepMesh::SequenceOfBndB2d& thePolyBoxes,
BRepMesh::MapOfInteger& theSurvivedLinks,
BRepMesh::MapOfIntegerInteger& theLoopEdges);
void killTrianglesOnIntersectingLinks (const Standard_Integer& theLinkToCheckId,
const BRepMesh_Edge& theLinkToCheck,
const Standard_Integer& theEndPoint,
const IMeshData::SequenceOfInteger& thePolygon,
const IMeshData::SequenceOfBndB2d& thePolyBoxes,
IMeshData::MapOfInteger& theSurvivedLinks,
IMeshData::MapOfIntegerInteger& theLoopEdges);
//! Kill triangles bound to the given link.
void killLinkTriangles (const Standard_Integer& theLinkId,
BRepMesh::MapOfIntegerInteger& theLoopEdges);
void killLinkTriangles (const Standard_Integer& theLinkId,
IMeshData::MapOfIntegerInteger& theLoopEdges);
//! Calculates distances between the given point and edges of triangle.
Standard_Real calculateDist (const gp_XY theVEdges[3],
@@ -316,9 +316,9 @@ private:
gp_Pnt2d& theIntPnt) const;
//! Returns area of the loop of the given polygon defined by indices of its start and end links.
Standard_Real polyArea (const BRepMesh::SequenceOfInteger& thePolygon,
const Standard_Integer theStartIndex,
const Standard_Integer theEndIndex) const;
Standard_Real polyArea (const IMeshData::SequenceOfInteger& thePolygon,
const Standard_Integer theStartIndex,
const Standard_Integer theEndIndex) const;
//! Performs insertion of internal edges into mesh.
void insertInternalEdges();

View File

@@ -76,7 +76,7 @@ public:
}
//! Alias for IsEqual.
Standard_Boolean operator ==(const BRepMesh_Edge& Other) const
inline Standard_Boolean operator ==(const BRepMesh_Edge& Other) const
{
return IsEqual(Other);
}

View File

@@ -16,44 +16,138 @@
#ifndef _BRepMesh_EdgeParameterProvider_HeaderFile
#define _BRepMesh_EdgeParameterProvider_HeaderFile
#include <IMeshData_Types.hxx>
#include <IMeshData_Edge.hxx>
#include <IMeshData_Face.hxx>
#include <TopoDS.hxx>
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Extrema_LocateExtPC.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <Adaptor3d_CurveOnSurface.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <Geom2dAdaptor_HCurve.hxx>
#include <GeomAdaptor_HSurface.hxx>
class gp_Pnt;
class TopoDS_Edge;
class TopoDS_Face;
#include <TColStd_HArray1OfReal.hxx>
//! Auxiliary class provides correct parameters
//! on curve regarding SameParameter flag.
class BRepMesh_EdgeParameterProvider
template<class ParametersCollection>
class BRepMesh_EdgeParameterProvider : public Standard_Transient
{
public:
DEFINE_STANDARD_ALLOC
//! Constructor. Initializes empty provider.
BRepMesh_EdgeParameterProvider()
{
}
//! Constructor.
//! @param theEdge edge which parameters should be processed.
//! @param theFace face the parametric values are defined for.
//! @param theParameters parameters corresponded to discretization points.
BRepMesh_EdgeParameterProvider(
const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace,
const Handle(TColStd_HArray1OfReal)& theParameters);
const IMeshData::IEdgeHandle& theEdge,
const TopAbs_Orientation theOrientation,
const IMeshData::IFaceHandle& theFace,
const ParametersCollection& theParameters)
{
Init(theEdge, theOrientation, theFace, theParameters);
}
//! Initialized provider by the given data.
void Init (
const IMeshData::IEdgeHandle& theEdge,
const TopAbs_Orientation theOrientation,
const IMeshData::IFaceHandle& theFace,
const ParametersCollection& theParameters)
{
myParameters = theParameters;
myIsSameParam = theEdge->GetSameParam();
myScale = 1.;
// Extract actual parametric values
const TopoDS_Edge aEdge = TopoDS::Edge(theEdge->GetEdge().Oriented(theOrientation));
myCurveAdaptor.Initialize(aEdge, theFace->GetFace());
if (myIsSameParam)
{
return;
}
myFirstParam = myCurveAdaptor.FirstParameter();
const Standard_Real aLastParam = myCurveAdaptor.LastParameter();
myFoundParam = myCurParam = myFirstParam;
// Extract parameters stored in polygon
myOldFirstParam = myParameters->Value(myParameters->Lower());
const Standard_Real aOldLastParam = myParameters->Value(myParameters->Upper());
// Calculate scale factor between actual and stored parameters
if ((myOldFirstParam != myFirstParam || aOldLastParam != aLastParam) &&
myOldFirstParam != aOldLastParam)
{
myScale = (aLastParam - myFirstParam) / (aOldLastParam - myOldFirstParam);
}
myProjector.Initialize(myCurveAdaptor, myCurveAdaptor.FirstParameter(),
myCurveAdaptor.LastParameter(),Precision::PConfusion());
}
//! Returns parameter according to SameParameter flag of the edge.
//! If SameParameter is TRUE returns value from parameters w/o changes,
//! elsewhere scales initial parameter and tries to determine resulting
//! value using projection of the corresponded 3D point on PCurve.
Standard_Real Parameter(const Standard_Integer theIndex,
const gp_Pnt& thePoint3d);
const gp_Pnt& thePoint3d) const
{
if (myIsSameParam)
{
return myParameters->Value(theIndex);
}
// Use scaled
const Standard_Real aParam = myParameters->Value(theIndex);
const Standard_Real aPrevParam = myCurParam;
myCurParam = myFirstParam + myScale * (aParam - myOldFirstParam);
const Standard_Real aPrevFoundParam = myFoundParam;
myFoundParam += (myCurParam - aPrevParam);
myProjector.Perform(thePoint3d, myFoundParam);
if (myProjector.IsDone())
{
const Standard_Real aFoundParam = myProjector.Point().Parameter();
if ((aPrevFoundParam < myFoundParam && aPrevFoundParam < aFoundParam) ||
(aPrevFoundParam > myFoundParam && aPrevFoundParam > aFoundParam))
{
// Rude protection against case when amplified parameter goes before
// previous one due to period or other reason occurred in projector.
// Using parameter returned by projector as is can produce self-intersections.
myFoundParam = aFoundParam;
}
}
return myFoundParam;
}
//! Returns pcurve used to compute parameters.
const Handle(Adaptor2d_HCurve2d)& GetPCurve() const
{
return myCurveAdaptor.CurveOnSurface().GetCurve();
}
private:
Handle(TColStd_HArray1OfReal) myParameters;
ParametersCollection myParameters;
Standard_Boolean myIsSameParam;
Standard_Real myFirstParam;
@@ -61,11 +155,12 @@ private:
Standard_Real myOldFirstParam;
Standard_Real myScale;
Standard_Real myCurParam;
Standard_Real myFoundParam;
mutable Standard_Real myCurParam;
mutable Standard_Real myFoundParam;
BRepAdaptor_Curve myCurveAdaptor;
Extrema_LocateExtPC myProjector;
mutable Extrema_LocateExtPC myProjector;
};
#endif

View File

@@ -1,6 +1,6 @@
// Created on: 2014-08-13
// Created on: 2016-04-19
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
@@ -14,48 +14,60 @@
// commercial license or contractual agreement.
#include <BRepMesh_EdgeTessellationExtractor.hxx>
#include <Geom2dAdaptor_HCurve.hxx>
#include <Poly_PolygonOnTriangulation.hxx>
#include <Poly_Triangulation.hxx>
#include <BRepMesh_ShapeTool.hxx>
IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_EdgeTessellationExtractor,BRepMesh_IEdgeTool)
#include <gp_Pnt.hxx>
#include <BRep_Tool.hxx>
#include <IMeshData_Face.hxx>
#include <IMeshData_Edge.hxx>
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
BRepMesh_EdgeTessellationExtractor::BRepMesh_EdgeTessellationExtractor(
const TopoDS_Edge& theEdge,
const Handle(Geom2dAdaptor_HCurve)& thePCurve,
const TopoDS_Face& theFace,
const Handle(Poly_Triangulation)& theTriangulation,
const Handle(Poly_PolygonOnTriangulation)& thePolygon,
const TopLoc_Location& theLocation)
: myProvider(theEdge, theFace, thePolygon->Parameters()),
myPCurve(thePCurve),
myNodes(theTriangulation->Nodes()),
myIndices(thePolygon->Nodes()),
myLoc(theLocation)
BRepMesh_EdgeTessellationExtractor::BRepMesh_EdgeTessellationExtractor (
const IMeshData::IEdgeHandle& theEdge,
const IMeshData::IFaceHandle& theFace)
{
Handle (Poly_Triangulation) aTriangulation =
BRep_Tool::Triangulation (theFace->GetFace(), myLoc);
Handle (Poly_PolygonOnTriangulation) aPolygon =
BRep_Tool::PolygonOnTriangulation (theEdge->GetEdge(), aTriangulation, myLoc);
myNodes = &aTriangulation->Nodes ();
myIndices = &aPolygon->Nodes ();
myProvider.Init (theEdge, TopAbs_FORWARD, theFace, aPolygon->Parameters ());
}
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
BRepMesh_EdgeTessellationExtractor::~BRepMesh_EdgeTessellationExtractor ()
{
}
//=======================================================================
//function : NbPoints
//purpose :
//=======================================================================
Standard_Integer BRepMesh_EdgeTessellationExtractor::PointsNb () const
{
return myIndices->Size ();
}
//=======================================================================
//function : Value
//purpose :
//=======================================================================
Standard_Boolean BRepMesh_EdgeTessellationExtractor::Value(
Standard_Boolean BRepMesh_EdgeTessellationExtractor::Value (
const Standard_Integer theIndex,
Standard_Real& theParameter,
gp_Pnt& thePoint,
gp_Pnt2d& theUV)
Standard_Real& theParameter) const
{
const gp_Pnt& theRefPnt = myNodes(myIndices(theIndex));
thePoint = BRepMesh_ShapeTool::UseLocation(theRefPnt, myLoc);
theParameter = myProvider.Parameter(theIndex, thePoint);
theUV = myPCurve->Value(theParameter);
const gp_Pnt& theRefPnt = (*myNodes) ((*myIndices) (theIndex));
thePoint = BRepMesh_ShapeTool::UseLocation (theRefPnt, myLoc);
theParameter = myProvider.Parameter (theIndex, thePoint);
return Standard_True;
}

View File

@@ -1,6 +1,6 @@
// Created on: 2014-08-13
// Created on: 2016-04-19
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
@@ -16,72 +16,48 @@
#ifndef _BRepMesh_EdgeTessellationExtractor_HeaderFile
#define _BRepMesh_EdgeTessellationExtractor_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <BRepMesh_IEdgeTool.hxx>
#include <IMeshTools_CurveTessellator.hxx>
#include <IMeshData_Types.hxx>
#include <BRepMesh_EdgeParameterProvider.hxx>
#include <TopLoc_Location.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColStd_Array1OfInteger.hxx>
class Poly_Triangulation;
class Poly_PolygonOnTriangulation;
class TopoDS_Edge;
class TopoDS_Face;
class Geom2dAdaptor_HCurve;
#include <TopLoc_Location.hxx>
//! Auxiliary class implements functionality retrieving tessellated
//! representation of an edge stored in polygon.
class BRepMesh_EdgeTessellationExtractor : public BRepMesh_IEdgeTool
class BRepMesh_EdgeTessellationExtractor : public IMeshTools_CurveTessellator
{
public:
//! Constructor.
//! Initializes extractor.
BRepMesh_EdgeTessellationExtractor(
const TopoDS_Edge& theEdge,
const Handle(Geom2dAdaptor_HCurve)& thePCurve,
const TopoDS_Face& theFace,
const Handle(Poly_Triangulation)& theTriangulation,
const Handle(Poly_PolygonOnTriangulation)& thePolygon,
const TopLoc_Location& theLocation);
Standard_EXPORT BRepMesh_EdgeTessellationExtractor (
const IMeshData::IEdgeHandle& theEdge,
const IMeshData::IFaceHandle& theFace);
//! Returns number of dicretization points.
virtual Standard_Integer NbPoints() const Standard_OVERRIDE
{
return myIndices.Length();
}
//! Destructor.
Standard_EXPORT virtual ~BRepMesh_EdgeTessellationExtractor ();
//! Returns number of tessellation points.
Standard_EXPORT virtual Standard_Integer PointsNb () const Standard_OVERRIDE;
//! Returns parameters of solution with the given index.
//! @param theIndex index of tessellation point.
//! @param theParameter parameters on PCurve corresponded to the solution.
//! @param thePoint tessellation point.
//! @param theUV coordinates of tessellation point in parametric space of face.
//! @return True in case of valid result, false elewhere.
virtual Standard_Boolean Value(
Standard_EXPORT virtual Standard_Boolean Value (
const Standard_Integer theIndex,
Standard_Real& theParameter,
gp_Pnt& thePoint,
gp_Pnt2d& theUV) Standard_OVERRIDE;
Standard_Real& theParameter) const Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(BRepMesh_EdgeTessellationExtractor,BRepMesh_IEdgeTool)
DEFINE_STANDARD_RTTI_INLINE(BRepMesh_EdgeTessellationExtractor, IMeshTools_CurveTessellator)
private:
//! Assignment operator.
void operator =(const BRepMesh_EdgeTessellationExtractor& /*theOther*/)
{
}
private:
BRepMesh_EdgeParameterProvider myProvider;
Handle(Geom2dAdaptor_HCurve) myPCurve;
const TColgp_Array1OfPnt& myNodes;
const TColStd_Array1OfInteger& myIndices;
const TopLoc_Location myLoc;
BRepMesh_EdgeParameterProvider<Handle(TColStd_HArray1OfReal)> myProvider;
const TColgp_Array1OfPnt* myNodes;
const TColStd_Array1OfInteger* myIndices;
TopLoc_Location myLoc;
};
DEFINE_STANDARD_HANDLE(BRepMesh_EdgeTessellationExtractor, BRepMesh_IEdgeTool)
#endif

View File

@@ -76,8 +76,10 @@ BRepMesh_GeomTool::BRepMesh_GeomTool(
//=======================================================================
Standard_Boolean BRepMesh_GeomTool::Value(
const Standard_Integer theIndex,
const Handle(BRepAdaptor_HSurface)& theSurface,
Standard_Real& theParam,
gp_Pnt& thePoint) const
gp_Pnt& thePoint,
gp_Pnt2d& theUV) const
{
if (theIndex < 1 || theIndex > NbPoints())
return Standard_False;
@@ -88,6 +90,14 @@ Standard_Boolean BRepMesh_GeomTool::Value(
thePoint = myDiscretTool.Value(theIndex);
theParam = myDiscretTool.Parameter(theIndex);
const TopoDS_Face& aFace = ((BRepAdaptor_Surface*)&(theSurface->Surface()))->Face();
Standard_Real aFirst, aLast;
Handle(Geom2d_Curve) aCurve =
BRep_Tool::CurveOnSurface(*myEdge, aFace, aFirst, aLast);
aCurve->D0(theParam, theUV);
return Standard_True;
}
@@ -95,11 +105,12 @@ Standard_Boolean BRepMesh_GeomTool::Value(
//function : Value
//purpose :
//=======================================================================
Standard_Boolean BRepMesh_GeomTool::Value(const Standard_Integer theIndex,
const Standard_Real theIsoParam,
Standard_Real& theParam,
gp_Pnt& thePoint,
gp_Pnt2d& theUV) const
Standard_Boolean BRepMesh_GeomTool::Value(
const Standard_Integer theIndex,
const Standard_Real theIsoParam,
Standard_Real& theParam,
gp_Pnt& thePoint,
gp_Pnt2d& theUV) const
{
if (theIndex < 1 || theIndex > NbPoints())
return Standard_False;
@@ -286,7 +297,7 @@ BRepMesh_GeomTool::IntFlag BRepMesh_GeomTool::IntSegSeg(
const Standard_Real aEndPrec = 1 - aPrec;
for (Standard_Integer i = 0; i < 2; ++i)
{
if( aParam[i] < aPrec || aParam[i] > aEndPrec )
if(aParam[i] < aPrec || aParam[i] > aEndPrec )
return BRepMesh_GeomTool::NoIntersection;
}

View File

@@ -60,13 +60,14 @@ public:
//! @param theLinDeflection linear deflection.
//! @param theAngDeflection angular deflection.
//! @param theMinPointsNb minimum nuber of points to be produced.
Standard_EXPORT BRepMesh_GeomTool(const BRepAdaptor_Curve& theCurve,
const Standard_Real theFirstParam,
const Standard_Real theLastParam,
const Standard_Real theLinDeflection,
const Standard_Real theAngDeflection,
const Standard_Integer theMinPointsNb = 2,
const Standard_Real theMinSize = Precision::Confusion());
Standard_EXPORT BRepMesh_GeomTool(
const BRepAdaptor_Curve& theCurve,
const Standard_Real theFirstParam,
const Standard_Real theLastParam,
const Standard_Real theLinDeflection,
const Standard_Real theAngDeflection,
const Standard_Integer theMinPointsNb = 2,
const Standard_Real theMinSize = Precision::Confusion());
//! Constructor.
//! Initiates discretization of geometric curve corresponding
@@ -79,15 +80,16 @@ public:
//! @param theLinDeflection linear deflection.
//! @param theAngDeflection angular deflection.
//! @param theMinPointsNb minimum nuber of points to be produced.
Standard_EXPORT BRepMesh_GeomTool(const Handle(BRepAdaptor_HSurface)& theSurface,
const GeomAbs_IsoType theIsoType,
const Standard_Real theParamIso,
const Standard_Real theFirstParam,
const Standard_Real theLastParam,
const Standard_Real theLinDeflection,
const Standard_Real theAngDeflection,
const Standard_Integer theMinPointsNb = 2,
const Standard_Real theMinSize = Precision::Confusion());
Standard_EXPORT BRepMesh_GeomTool(
const Handle(BRepAdaptor_HSurface)& theSurface,
const GeomAbs_IsoType theIsoType,
const Standard_Real theParamIso,
const Standard_Real theFirstParam,
const Standard_Real theLastParam,
const Standard_Real theLinDeflection,
const Standard_Real theAngDeflection,
const Standard_Integer theMinPointsNb = 2,
const Standard_Real theMinSize = Precision::Confusion());
//! Adds point to already calculated points (or replaces existing).
//! @param thePoint point to be added.
@@ -124,12 +126,16 @@ public:
//! Gets parameters of discretization point with the given index.
//! @param theIndex index of discretization point.
//! @param theSurface surface the curve is lying onto.
//! @param theParam[out] parameter of the point on the curve.
//! @param thePoint[out] discretization point.
//! @param theUV[out] discretization point in parametric space of the surface.
//! @return TRUE on success, FALSE elsewhere.
Standard_EXPORT Standard_Boolean Value(const Standard_Integer theIndex,
const Handle(BRepAdaptor_HSurface)& theSurface,
Standard_Real& theParam,
gp_Pnt& thePoint) const;
gp_Pnt& thePoint,
gp_Pnt2d& theUV) const;
public: //! @name static API
@@ -188,6 +194,22 @@ public: //! @name static API
const Standard_Boolean isConsiderPointOnSegment,
gp_Pnt2d& theIntPnt);
//! Compute deflection of the given segment.
Standard_EXPORT static Standard_Real SquareDeflectionOfSegment(
const gp_Pnt& theFirstPoint,
const gp_Pnt& theLastPoint,
const gp_Pnt& theMidPoint)
{
// 23.03.2010 skl for OCC21645 - change precision for comparison
if (theFirstPoint.SquareDistance(theLastPoint) > Precision::SquareConfusion())
{
gp_Lin aLin(theFirstPoint, gp_Dir(gp_Vec(theFirstPoint, theLastPoint)));
return aLin.SquareDistance(theMidPoint);
}
return theFirstPoint.SquareDistance(theMidPoint);
}
private:
//! Classifies the point in case of coincidence of two vectors.

View File

@@ -15,46 +15,12 @@
// commercial license or contractual agreement.
#include <BRepMesh_IncrementalMesh.hxx>
#include <OSD_Parallel.hxx>
#include <Precision.hxx>
#include <Standard_ErrorHandler.hxx>
#include <BRepMesh_ShapeTool.hxx>
#include <BRepMesh_Edge.hxx>
#include <BRepMesh_Context.hxx>
#include <BRepMesh_MeshBuilder.hxx>
#include <BRepMesh_PluginMacro.hxx>
#include <Bnd_Box.hxx>
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <BRepTools.hxx>
#include <BRepLib.hxx>
#include <BRepBndLib.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <Poly_Triangulation.hxx>
#include <Poly_Polygon3D.hxx>
#include <Poly_PolygonOnTriangulation.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shape.hxx>
#include <TopAbs.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <TColStd_MapOfTransient.hxx>
#include <TopTools_HArray1OfShape.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <GCPnts_TangentialDeflection.hxx>
IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_IncrementalMesh,BRepMesh_DiscretRoot)
#include <IMeshData_Status.hxx>
#include <IMeshData_Face.hxx>
#include <IMeshData_Wire.hxx>
namespace
{
@@ -63,15 +29,13 @@ namespace
static Standard_Boolean IS_IN_PARALLEL = Standard_False;
}
//=======================================================================
//function : Default constructor
//purpose :
//=======================================================================
BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh()
: myMaxShapeSize(0.),
myModified(Standard_False),
myStatus(0)
: myModified(Standard_False),
myStatus(IMeshData_NoError)
{
}
@@ -83,17 +47,14 @@ BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh( const TopoDS_Shape& theSh
const Standard_Real theLinDeflection,
const Standard_Boolean isRelative,
const Standard_Real theAngDeflection,
const Standard_Boolean isInParallel,
const Standard_Boolean adaptiveMin)
: myMaxShapeSize(0.),
myModified(Standard_False),
myStatus(0)
const Standard_Boolean isInParallel)
: myModified(Standard_False),
myStatus(IMeshData_NoError)
{
myParameters.Deflection = theLinDeflection;
myParameters.Relative = isRelative;
myParameters.Angle = theAngDeflection;
myParameters.InParallel = isInParallel;
myParameters.AdaptiveMin = adaptiveMin;
myShape = theShape;
Perform();
@@ -103,12 +64,12 @@ BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh( const TopoDS_Shape& theSh
//function : Constructor
//purpose :
//=======================================================================
BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh(const TopoDS_Shape& theShape,
const BRepMesh_FastDiscret::Parameters& theParameters)
BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh(
const TopoDS_Shape& theShape,
const IMeshTools_Parameters& theParameters)
: myParameters(theParameters)
{
myShape = theShape;
myShape = theShape;
Perform();
}
@@ -120,436 +81,32 @@ BRepMesh_IncrementalMesh::~BRepMesh_IncrementalMesh()
{
}
//=======================================================================
//function : clear
//purpose :
//=======================================================================
void BRepMesh_IncrementalMesh::clear()
{
// the allocator will be alive while the structures are alive
Handle(NCollection_BaseAllocator) anAlloc =
new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE);
myEdges.Clear(anAlloc);
myEdgeDeflection.Clear(anAlloc);
myFaces.Clear();
myMesh.Nullify();
}
//=======================================================================
//function : init
//purpose :
//=======================================================================
void BRepMesh_IncrementalMesh::init()
{
myStatus = 0;
myModified = Standard_False;
setDone();
clear();
collectFaces();
Bnd_Box aBox;
if ( myParameters.Relative )
{
BRepBndLib::Add(myShape, aBox, Standard_False);
if (aBox.IsVoid())
{
// Nothing to mesh.
return;
}
BRepMesh_ShapeTool::BoxMaxDimension(aBox, myMaxShapeSize);
}
myMesh = new BRepMesh_FastDiscret (aBox, myParameters);
myMesh->InitSharedFaces(myShape);
}
//=======================================================================
//function : collectFaces
//purpose :
//=======================================================================
void BRepMesh_IncrementalMesh::collectFaces()
{
Handle(NCollection_IncAllocator) anAlloc = new NCollection_IncAllocator;
TopTools_ListOfShape aFaceList(anAlloc);
BRepLib::ReverseSortFaces(myShape, aFaceList);
TColStd_MapOfTransient aTFaceMap(1, anAlloc);
// make array of faces suitable for processing (excluding faces without surface)
TopLoc_Location aDummyLoc;
TopTools_ListIteratorOfListOfShape aFaceIter(aFaceList);
for (; aFaceIter.More(); aFaceIter.Next())
{
const TopoDS_Face& aFace = TopoDS::Face(aFaceIter.Value());
const Handle(TopoDS_TShape)& aTFace = aFace.TShape();
if (!aTFaceMap.Add (aTFace))
continue; // already processed
const Handle(Geom_Surface)& aSurf = BRep_Tool::Surface(aFace, aDummyLoc);
if (aSurf.IsNull())
continue;
myFaces.Append(aFace);
}
}
//=======================================================================
//function : Perform
//purpose :
//=======================================================================
void BRepMesh_IncrementalMesh::Perform()
{
init();
Handle(BRepMesh_Context) aContext = new BRepMesh_Context;
aContext->SetShape(Shape());
aContext->ChangeParameters() = myParameters;
aContext->ChangeParameters().CleanModel = Standard_False;
if (myMesh.IsNull())
return;
BRepMesh_MeshBuilder aIncMesh(aContext);
aIncMesh.Perform();
update();
}
//=======================================================================
//function : update()
//purpose :
//=======================================================================
void BRepMesh_IncrementalMesh::update()
{
// Update edges data
TopExp_Explorer aExplorer(myShape, TopAbs_EDGE);
for (; aExplorer.More(); aExplorer.Next())
myStatus = IMeshData_NoError;
const Handle(IMeshData_Model)& aModel = aContext->GetModel();
for (Standard_Integer aFaceIt = 0; aFaceIt < aModel->FacesNb(); ++aFaceIt)
{
const TopoDS_Edge& aEdge = TopoDS::Edge(aExplorer.Current());
if(!BRep_Tool::IsGeometric(aEdge))
continue;
const IMeshData::IFaceHandle& aDFace = aModel->GetFace(aFaceIt);
myStatus |= aDFace->GetStatusMask();
update(aEdge);
}
// Update faces data
NCollection_Vector<TopoDS_Face>::Iterator aFaceIt(myFaces);
for (; aFaceIt.More(); aFaceIt.Next())
update(aFaceIt.Value());
// Mesh faces
OSD_Parallel::ForEach(myFaces.begin(), myFaces.end(), *myMesh, !myParameters.InParallel);
commit();
clear();
}
//=======================================================================
//function : discretizeFreeEdges
//purpose :
//=======================================================================
void BRepMesh_IncrementalMesh::discretizeFreeEdges()
{
TopExp_Explorer aExplorer(myShape ,TopAbs_EDGE, TopAbs_FACE);
for (; aExplorer.More(); aExplorer.Next())
{
const TopoDS_Edge& aEdge = TopoDS::Edge(aExplorer.Current());
if(!BRep_Tool::IsGeometric(aEdge))
continue;
TopLoc_Location aLoc;
Standard_Real aEdgeDeflection = edgeDeflection(aEdge);
Handle(Poly_Polygon3D) aPoly3D = BRep_Tool::Polygon3D(aEdge, aLoc);
if (!aPoly3D.IsNull() && aPoly3D->Deflection() < 1.1 * aEdgeDeflection)
continue;
BRepAdaptor_Curve aCurve(aEdge);
GCPnts_TangentialDeflection aDiscret(aCurve, aCurve.FirstParameter(),
aCurve.LastParameter(), myParameters.Angle, aEdgeDeflection, 2,
Precision::PConfusion(), myParameters.MinSize);
Standard_Integer aNodesNb = aDiscret.NbPoints();
TColgp_Array1OfPnt aNodes (1, aNodesNb);
TColStd_Array1OfReal aUVNodes(1, aNodesNb);
for (Standard_Integer i = 1; i <= aNodesNb; ++i)
for (Standard_Integer aWireIt = 0; aWireIt < aDFace->WiresNb(); ++aWireIt)
{
aNodes (i) = aDiscret.Value(i);
aUVNodes(i) = aDiscret.Parameter(i);
const IMeshData::IWireHandle& aDWire = aDFace->GetWire(aWireIt);
myStatus |= aDWire->GetStatusMask();
}
aPoly3D = new Poly_Polygon3D(aNodes, aUVNodes);
aPoly3D->Deflection(myParameters.Deflection);
BRep_Builder aBuilder;
aBuilder.UpdateEdge(aEdge, aPoly3D);
}
}
//=======================================================================
//function : edgeDeflection
//purpose :
//=======================================================================
Standard_Real BRepMesh_IncrementalMesh::edgeDeflection(
const TopoDS_Edge& theEdge)
{
const Standard_Real* pDef = myEdgeDeflection.Seek(theEdge);
if (pDef)
return *pDef;
Standard_Real aEdgeDeflection;
if ( myParameters.Relative )
{
Standard_Real aScale;
aEdgeDeflection = BRepMesh_ShapeTool::RelativeEdgeDeflection(theEdge,
myParameters.Deflection, myMaxShapeSize, aScale);
}
else
aEdgeDeflection = myParameters.Deflection;
myEdgeDeflection.Bind(theEdge, aEdgeDeflection);
return aEdgeDeflection;
}
//=======================================================================
//function : faceDeflection
//purpose :
//=======================================================================
Standard_Real BRepMesh_IncrementalMesh::faceDeflection(
const TopoDS_Face& theFace)
{
if ( !myParameters.Relative )
return myParameters.Deflection;
Standard_Integer aEdgesNb = 0;
Standard_Real aFaceDeflection = 0.;
TopExp_Explorer aEdgeIt(theFace, TopAbs_EDGE);
for (; aEdgeIt.More(); aEdgeIt.Next(), ++aEdgesNb)
{
const TopoDS_Edge& aEdge = TopoDS::Edge(aEdgeIt.Current());
aFaceDeflection += edgeDeflection(aEdge);
}
return (aEdgesNb == 0) ? myParameters.Deflection : (aFaceDeflection / aEdgesNb);
}
//=======================================================================
//function : update(edge)
//purpose :
//=======================================================================
void BRepMesh_IncrementalMesh::update(const TopoDS_Edge& theEdge)
{
if (!myEdges.IsBound(theEdge))
myEdges.Bind(theEdge, BRepMesh::DMapOfTriangulationBool(3, myEdges.Allocator()));
Standard_Real aEdgeDeflection = edgeDeflection(theEdge);
// Check that triangulation relies to face of the given shape.
const TopTools_IndexedDataMapOfShapeListOfShape& aMapOfSharedFaces =
myMesh->SharedFaces();
const TopTools_ListOfShape& aSharedFaces =
aMapOfSharedFaces.FindFromKey(theEdge);
TopTools_ListIteratorOfListOfShape aSharedFaceIt(aSharedFaces);
for (; aSharedFaceIt.More(); aSharedFaceIt.Next())
{
TopLoc_Location aLoc;
const TopoDS_Face& aFace = TopoDS::Face(aSharedFaceIt.Value());
const Handle(Poly_Triangulation)& aFaceTriangulation =
BRep_Tool::Triangulation(aFace, aLoc);
if (aFaceTriangulation.IsNull())
continue;
Standard_Boolean isConsistent = Standard_False;
const Handle(Poly_PolygonOnTriangulation)& aPolygon =
BRep_Tool::PolygonOnTriangulation(theEdge, aFaceTriangulation, aLoc);
if (!aPolygon.IsNull())
{
isConsistent = aPolygon->Deflection() < 1.1 * aEdgeDeflection &&
aPolygon->HasParameters();
if (!isConsistent)
{
myModified = Standard_True;
BRepMesh_ShapeTool::NullifyEdge(theEdge, aFaceTriangulation, aLoc);
}
}
myEdges(theEdge).Bind(aFaceTriangulation, isConsistent);
}
}
//=======================================================================
//function : isToBeMeshed
//purpose :
//=======================================================================
Standard_Boolean BRepMesh_IncrementalMesh::toBeMeshed(
const TopoDS_Face& theFace,
const Standard_Boolean isWithCheck)
{
TopLoc_Location aLoc;
const Handle(Poly_Triangulation)& aTriangulation =
BRep_Tool::Triangulation(theFace, aLoc);
if (aTriangulation.IsNull())
return Standard_True;
if (isWithCheck)
{
Standard_Real aFaceDeflection = faceDeflection(theFace);
if (aTriangulation->Deflection() < 1.1 * aFaceDeflection)
{
Standard_Boolean isEdgesConsistent = Standard_True;
TopExp_Explorer aEdgeIt(theFace, TopAbs_EDGE);
for (; aEdgeIt.More() && isEdgesConsistent; aEdgeIt.Next())
{
const TopoDS_Edge& aEdge = TopoDS::Edge(aEdgeIt.Current());
if (!myEdges.IsBound(aEdge))
continue;
BRepMesh::DMapOfTriangulationBool& aTriMap = myEdges(aEdge);
isEdgesConsistent &= aTriMap.IsBound(aTriangulation) &&
aTriMap(aTriangulation);
}
if (isEdgesConsistent)
{
// #25080: check that indices of links forming triangles are in range.
Standard_Boolean isTriangulationConsistent = Standard_True;
const Standard_Integer aNodesNb = aTriangulation->NbNodes();
const Poly_Array1OfTriangle& aTriangles = aTriangulation->Triangles();
Standard_Integer i = aTriangles.Lower();
for (; i <= aTriangles.Upper() && isTriangulationConsistent; ++i)
{
const Poly_Triangle& aTriangle = aTriangles(i);
Standard_Integer n[3];
aTriangle.Get(n[0], n[1], n[2]);
for (Standard_Integer j = 0; j < 3 && isTriangulationConsistent; ++j)
isTriangulationConsistent = (n[j] >= 1 && n[j] <= aNodesNb);
}
if (isTriangulationConsistent)
return Standard_False;
}
}
}
// Nullify edges
TopExp_Explorer aEdgeIt(theFace, TopAbs_EDGE);
for (; aEdgeIt.More(); aEdgeIt.Next())
{
const TopoDS_Edge& aEdge = TopoDS::Edge(aEdgeIt.Current());
BRepMesh_ShapeTool::NullifyEdge(aEdge, aTriangulation, aLoc);
}
BRepMesh_ShapeTool::NullifyFace(theFace);
return Standard_True;
}
//=======================================================================
//function : update(face)
//purpose :
//=======================================================================
void BRepMesh_IncrementalMesh::update(const TopoDS_Face& theFace)
{
if (!toBeMeshed(theFace, Standard_True))
return;
myModified = Standard_True;
Standard_Integer aStatus = myMesh->Add(theFace);
myStatus |= aStatus;
if (aStatus != BRepMesh_ReMesh)
return;
BRepMesh::MapOfShape aUsedFaces;
aUsedFaces.Add(theFace);
const TopTools_IndexedDataMapOfShapeListOfShape& aMapOfSharedFaces =
myMesh->SharedFaces();
TopExp_Explorer aEdgeIt(theFace, TopAbs_EDGE);
for (; aEdgeIt.More(); aEdgeIt.Next())
{
const TopoDS_Edge& aEdge = TopoDS::Edge(aEdgeIt.Current());
if (aMapOfSharedFaces.FindIndex(aEdge) == 0)
continue;
const TopTools_ListOfShape& aSharedFaces = aMapOfSharedFaces.FindFromKey(aEdge);
TopTools_ListIteratorOfListOfShape aSharedFaceIt(aSharedFaces);
for (; aSharedFaceIt.More(); aSharedFaceIt.Next())
{
const TopoDS_Face& aFace = TopoDS::Face(aSharedFaceIt.Value());
if (aUsedFaces.Contains(aFace))
continue;
aUsedFaces.Add(aFace);
toBeMeshed(aFace, Standard_False);
myStatus |= myMesh->Add(aFace);
}
}
}
//=======================================================================
//function : commit
//purpose :
//=======================================================================
void BRepMesh_IncrementalMesh::commit()
{
NCollection_Vector<TopoDS_Face>::Iterator aFaceIt(myFaces);
for (; aFaceIt.More(); aFaceIt.Next())
commitEdges(aFaceIt.Value());
discretizeFreeEdges();
}
//=======================================================================
//function : commitEdges
//purpose :
//=======================================================================
void BRepMesh_IncrementalMesh::commitEdges(const TopoDS_Face& theFace)
{
TopoDS_Face aFace = theFace;
aFace.Orientation(TopAbs_FORWARD);
Handle(BRepMesh_FaceAttribute) aFaceAttribute;
if (!myMesh->GetFaceAttribute(aFace, aFaceAttribute))
return;
if (!aFaceAttribute->IsValid())
{
myStatus |= aFaceAttribute->GetStatus();
return;
}
TopLoc_Location aLoc;
Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation(aFace, aLoc);
if (aTriangulation.IsNull())
return;
try
{
OCC_CATCH_SIGNALS
// Store discretization of edges
BRepMesh::HDMapOfShapePairOfPolygon& aInternalEdges = aFaceAttribute->ChangeInternalEdges();
BRepMesh::DMapOfShapePairOfPolygon::Iterator aEdgeIt(*aInternalEdges);
for (; aEdgeIt.More(); aEdgeIt.Next())
{
const TopoDS_Edge& aEdge = TopoDS::Edge(aEdgeIt.Key());
const BRepMesh_PairOfPolygon& aPolyPair = aEdgeIt.Value();
const Handle(Poly_PolygonOnTriangulation)& aPolygon1 = aPolyPair.First();
const Handle(Poly_PolygonOnTriangulation)& aPolygon2 = aPolyPair.Last();
if (aPolygon1 == aPolygon2)
BRepMesh_ShapeTool::UpdateEdge(aEdge, aPolygon1, aTriangulation, aLoc);
else
BRepMesh_ShapeTool::UpdateEdge(aEdge, aPolygon1, aPolygon2, aTriangulation, aLoc);
}
}
catch (Standard_Failure)
{
myStatus |= BRepMesh_Failure;
}
}
@@ -567,7 +124,7 @@ Standard_Integer BRepMesh_IncrementalMesh::Discret(
anAlgo->ChangeParameters().Deflection = theDeflection;
anAlgo->ChangeParameters().Angle = theAngle;
anAlgo->ChangeParameters().InParallel = IS_IN_PARALLEL;
anAlgo->SetShape (theShape);
anAlgo->SetShape (theShape);
theAlgo = anAlgo;
return 0; // no error
}

View File

@@ -14,21 +14,8 @@
#ifndef _BRepMesh_IncrementalMesh_HeaderFile
#define _BRepMesh_IncrementalMesh_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <BRepMesh_FastDiscret.hxx>
#include <TopTools_MapOfShape.hxx>
#include <TopTools_DataMapOfShapeReal.hxx>
#include <BRepMesh_DiscretRoot.hxx>
#include <BRepMesh.hxx>
#include <vector>
class Poly_Triangulation;
class TopoDS_Shape;
class TopoDS_Edge;
class TopoDS_Face;
#include <IMeshTools_Parameters.hxx>
//! Builds the mesh of a shape with respect of their
//! correctly triangulated parts
@@ -56,15 +43,14 @@ public: //! @name mesher API
const Standard_Real theLinDeflection,
const Standard_Boolean isRelative = Standard_False,
const Standard_Real theAngDeflection = 0.5,
const Standard_Boolean isInParallel = Standard_False,
const Standard_Boolean adaptiveMin = Standard_False);
const Standard_Boolean isInParallel = Standard_False);
//! Constructor.
//! Automatically calls method Perform.
//! @param theShape shape to be meshed.
//! @param theParameters - parameters of meshing
Standard_EXPORT BRepMesh_IncrementalMesh (const TopoDS_Shape& theShape,
const BRepMesh_FastDiscret::Parameters& theParameters);
Standard_EXPORT BRepMesh_IncrementalMesh (const TopoDS_Shape& theShape,
const IMeshTools_Parameters& theParameters);
//! Performs meshing ot the shape.
Standard_EXPORT virtual void Perform() Standard_OVERRIDE;
@@ -72,13 +58,13 @@ public: //! @name mesher API
public: //! @name accessing to parameters.
//! Returns meshing parameters
inline const BRepMesh_FastDiscret::Parameters& Parameters() const
inline const IMeshTools_Parameters& Parameters() const
{
return myParameters;
}
//! Returns modifiable meshing parameters
inline BRepMesh_FastDiscret::Parameters& ChangeParameters()
inline IMeshTools_Parameters& ChangeParameters()
{
return myParameters;
}
@@ -117,78 +103,13 @@ public: //! @name plugin API
//! Discret() static method (thus applied only to Mesh Factories).
Standard_EXPORT static void SetParallelDefault(const Standard_Boolean isInParallel);
DEFINE_STANDARD_RTTIEXT(BRepMesh_IncrementalMesh,BRepMesh_DiscretRoot)
DEFINE_STANDARD_RTTI_INLINE(BRepMesh_IncrementalMesh, BRepMesh_DiscretRoot)
protected:
Standard_EXPORT virtual void init() Standard_OVERRIDE;
private:
//! Builds the incremental mesh for the shape.
void update();
//! Checks triangulation of the given face for consistency
//! with the chosen tolerance. If some edge of face has no
//! discrete representation triangulation will be calculated.
//! @param theFace face to be checked.
void update(const TopoDS_Face& theFace);
//! Checks discretization of the given edge for consistency
//! with the chosen tolerance.
//! @param theEdge edge to be checked.
void update(const TopoDS_Edge& theEdge);
//! Collects faces suitable for meshing.
void collectFaces();
//! Discretizes edges that have no associations with faces.
void discretizeFreeEdges();
//! Returns deflection of the given edge.
//! @param theEdge edge which tolerance should be taken.
Standard_Real edgeDeflection(const TopoDS_Edge& theEdge);
//! Returns deflection of the given face.
//! If relative flag is set, calculates relative deflection of the face
//! as an average value of relative deflection regarding face's edges.
//! Returns value of deflection set by user elsewhere.
Standard_Real faceDeflection(const TopoDS_Face& theFace);
//! Prepares the given face for meshing.
//! Nullifies triangulation of face and polygons of face's edges.
//! @param theFace face to be checked.
//! @param isWithCheck if TRUE, checks parameters of triangulation
//! existing in face. If its deflection satisfies the given value and
//! each edge of face has polygon corresponded to this triangulation,
//! method return FALSE.
//! @return TRUE in case if the given face should be meshed.
Standard_Boolean toBeMeshed(const TopoDS_Face& theFace,
const Standard_Boolean isWithCheck);
//! Stores mesh to the shape.
void commit();
//! Stores mesh of internal edges to the face.
void commitEdges(const TopoDS_Face& theFace);
//! Clears internal data structures.
void clear();
protected:
BRepMesh::DMapOfEdgeListOfTriangulationBool myEdges;
Handle(BRepMesh_FastDiscret) myMesh;
TopTools_DataMapOfShapeReal myEdgeDeflection;
NCollection_Vector<TopoDS_Face> myFaces;
BRepMesh_FastDiscret::Parameters myParameters;
Standard_Real myMaxShapeSize;
Standard_Boolean myModified;
Standard_Integer myStatus;
IMeshTools_Parameters myParameters;
Standard_Boolean myModified;
Standard_Integer myStatus;
};
DEFINE_STANDARD_HANDLE(BRepMesh_IncrementalMesh,BRepMesh_DiscretRoot)
#endif

View File

@@ -35,8 +35,8 @@ public:
//! Constructs a link between two vertices.
BRepMesh_OrientedEdge(
const Standard_Integer theFirstNode,
const Standard_Integer theLastNode)
const Standard_Integer theFirstNode,
const Standard_Integer theLastNode)
: myFirstNode(theFirstNode),
myLastNode(theLastNode)
{
@@ -57,7 +57,7 @@ public:
//! Returns hash code for this edge.
//! @param theUpper upper index in the container.
//! @return hash code.
Standard_Integer HashCode(const Standard_Integer theUpper) const
inline Standard_Integer HashCode(const Standard_Integer theUpper) const
{
return ::HashCode(myFirstNode + myLastNode, theUpper);
}
@@ -71,7 +71,7 @@ public:
}
//! Alias for IsEqual.
Standard_Boolean operator ==(const BRepMesh_OrientedEdge& Other) const
inline Standard_Boolean operator ==(const BRepMesh_OrientedEdge& Other) const
{
return IsEqual(Other);
}

View File

@@ -16,17 +16,13 @@
#include <BRepMesh_SelectorOfDataStructureOfDelaun.hxx>
#include <BRepMesh_PairOfIndex.hxx>
#include <BRepMesh_Edge.hxx>
//=======================================================================
//function : Default constructor
//purpose :
//=======================================================================
BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun()
: myAllocator(new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE)),
myNodes (10, myAllocator),
myLinks (10, myAllocator),
myElements(10, myAllocator),
myFrontier(10, myAllocator)
{
}
@@ -36,12 +32,7 @@ BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDela
//=======================================================================
BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun(
const Handle(BRepMesh_DataStructureOfDelaun)& theMesh)
: myAllocator(new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE)),
myMesh (theMesh),
myNodes (10, myAllocator),
myLinks (10, myAllocator),
myElements(10, myAllocator),
myFrontier(10, myAllocator)
: myMesh(theMesh)
{
}
@@ -76,7 +67,7 @@ void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(
void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfNode(
const Standard_Integer theNodeIndex)
{
BRepMesh::ListOfInteger::Iterator aLinkIt(
IMeshData::ListOfInteger::Iterator aLinkIt(
myMesh->LinksConnectedTo(theNodeIndex));
for (; aLinkIt.More(); aLinkIt.Next())
@@ -135,10 +126,7 @@ void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfElement(
void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursByEdgeOf(
const BRepMesh_Triangle& theElement)
{
Standard_Integer e[3];
Standard_Boolean o[3];
theElement.Edges(e, o);
const Standard_Integer(&e)[3] = theElement.myEdges;
for (Standard_Integer i = 0; i < 3; ++i)
elementsOfLink(e[i]);
}

View File

@@ -14,25 +14,20 @@
#ifndef _BRepMesh_SelectorOfDataStructureOfDelaun_HeaderFile
#define _BRepMesh_SelectorOfDataStructureOfDelaun_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Transient.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <BRepMesh.hxx>
#include <Standard_Integer.hxx>
#include <BRepMesh_Triangle.hxx>
#include <IMeshData_Types.hxx>
class BRepMesh_Vertex;
class BRepMesh_Edge;
//! Describes a selector and an iterator on a
//! selector of components of a mesh.
class BRepMesh_SelectorOfDataStructureOfDelaun
class BRepMesh_SelectorOfDataStructureOfDelaun : public Standard_Transient
{
public:
DEFINE_STANDARD_ALLOC
//! Default constructor.
Standard_EXPORT BRepMesh_SelectorOfDataStructureOfDelaun();
@@ -75,41 +70,42 @@ public:
}
//! Returns selected nodes.
inline const BRepMesh::MapOfInteger& Nodes() const
inline const IMeshData::MapOfInteger& Nodes() const
{
return myNodes;
}
//! Returns selected links.
inline const BRepMesh::MapOfInteger& Links() const
inline const IMeshData::MapOfInteger& Links() const
{
return myLinks;
}
//! Returns selected elements.
inline const BRepMesh::MapOfInteger& Elements() const
inline const IMeshData::MapOfInteger& Elements() const
{
return myElements;
}
//! Gives the list of incices of frontier links.
inline const BRepMesh::MapOfInteger& FrontierLinks() const
inline const IMeshData::MapOfInteger& FrontierLinks() const
{
return myFrontier;
}
DEFINE_STANDARD_RTTI_INLINE(BRepMesh_SelectorOfDataStructureOfDelaun, Standard_Transient)
private:
//! Collects elements connected to link with the given index.
void elementsOfLink(const Standard_Integer theIndex);
private:
Handle(NCollection_IncAllocator) myAllocator;
Handle(BRepMesh_DataStructureOfDelaun) myMesh;
BRepMesh::MapOfInteger myNodes;
BRepMesh::MapOfInteger myLinks;
BRepMesh::MapOfInteger myElements;
BRepMesh::MapOfInteger myFrontier;
IMeshData::MapOfInteger myNodes;
IMeshData::MapOfInteger myLinks;
IMeshData::MapOfInteger myElements;
IMeshData::MapOfInteger myFrontier;
};
#endif

View File

@@ -1,5 +1,6 @@
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
// Created on: 2016-04-19
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
@@ -13,21 +14,20 @@
// commercial license or contractual agreement.
#include <BRepMesh_ShapeTool.hxx>
#include <Bnd_Box.hxx>
#include <TopoDS_Edge.hxx>
#include <BRepBndLib.hxx>
#include <TopoDS.hxx>
#include <BRep_Tool.hxx>
#include <TopExp_Explorer.hxx>
#include <BRepAdaptor_HSurface.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <Poly_Triangulation.hxx>
#include <BRep_Builder.hxx>
#include <IMeshData_Edge.hxx>
#include <IMeshData_PCurve.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <BRep_Tool.hxx>
#include <BRep_Builder.hxx>
#include <ShapeAnalysis_Edge.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <Precision.hxx>
#include <Bnd_Box.hxx>
namespace {
namespace
{
//! Auxilary struct to take a tolerance of edge.
struct EdgeTolerance
{
@@ -64,7 +64,7 @@ namespace {
}
//=======================================================================
//function : BoxMaxDimension
//function : MaxFaceTolerance
//purpose :
//=======================================================================
Standard_Real BRepMesh_ShapeTool::MaxFaceTolerance(const TopoDS_Face& theFace)
@@ -72,7 +72,7 @@ Standard_Real BRepMesh_ShapeTool::MaxFaceTolerance(const TopoDS_Face& theFace)
Standard_Real aMaxTolerance = BRep_Tool::Tolerance(theFace);
Standard_Real aTolerance = Max(
MaxTolerance<TopAbs_EDGE, EdgeTolerance >(theFace),
MaxTolerance<TopAbs_EDGE, EdgeTolerance >(theFace),
MaxTolerance<TopAbs_VERTEX, VertexTolerance>(theFace));
return Max(aMaxTolerance, aTolerance);
@@ -85,7 +85,7 @@ Standard_Real BRepMesh_ShapeTool::MaxFaceTolerance(const TopoDS_Face& theFace)
void BRepMesh_ShapeTool::BoxMaxDimension(const Bnd_Box& theBox,
Standard_Real& theMaxDimension)
{
if(theBox.IsVoid())
if (theBox.IsVoid())
return;
Standard_Real aMinX, aMinY, aMinZ, aMaxX, aMaxY, aMaxZ;
@@ -95,98 +95,102 @@ void BRepMesh_ShapeTool::BoxMaxDimension(const Bnd_Box& theBox,
}
//=======================================================================
//function : RelativeEdgeDeflection
//function : CheckAndUpdateFlags
//purpose :
//=======================================================================
Standard_Real BRepMesh_ShapeTool::RelativeEdgeDeflection(
const TopoDS_Edge& theEdge,
const Standard_Real theDeflection,
const Standard_Real theMaxShapeSize,
Standard_Real& theAdjustmentCoefficient)
void BRepMesh_ShapeTool::CheckAndUpdateFlags (
const IMeshData::IEdgeHandle& theEdge,
const IMeshData::IPCurveHandle& thePCurve)
{
theAdjustmentCoefficient = 1.;
Standard_Real aDefEdge = theDeflection;
if(theEdge.IsNull())
return aDefEdge;
Bnd_Box aBox;
BRepBndLib::Add(theEdge, aBox, Standard_False);
BoxMaxDimension(aBox, aDefEdge);
// Adjust resulting value in relation to the total size
theAdjustmentCoefficient = theMaxShapeSize / (2 * aDefEdge);
if (theAdjustmentCoefficient < 0.5)
theAdjustmentCoefficient = 0.5;
else if (theAdjustmentCoefficient > 2.)
theAdjustmentCoefficient = 2.;
return (theAdjustmentCoefficient * aDefEdge * theDeflection);
}
//=======================================================================
//function : FindUV
//purpose :
//=======================================================================
gp_XY BRepMesh_ShapeTool::FindUV(
const Standard_Integer theIndexOfPnt3d,
const gp_Pnt2d& thePnt2d,
const Standard_Real theMinDistance,
const Handle(BRepMesh_FaceAttribute)& theFaceAttribute)
{
const gp_XY& aPnt2d = thePnt2d.Coord();
BRepMesh::HDMapOfIntegerListOfXY& aLocation2D =
theFaceAttribute->ChangeLocation2D();
if (!aLocation2D->IsBound(theIndexOfPnt3d))
if (!theEdge->GetSameParam () &&
!theEdge->GetSameRange () &&
theEdge->GetDegenerated ())
{
BRepMesh::ListOfXY aPoints2d;
aPoints2d.Append(aPnt2d);
aLocation2D->Bind(theIndexOfPnt3d, aPoints2d);
return aPnt2d;
// Nothing to do worse.
return;
}
BRepMesh::ListOfXY& aPoints2d = aLocation2D->ChangeFind(theIndexOfPnt3d);
const TopoDS_Edge& aEdge = theEdge->GetEdge ();
const TopoDS_Face& aFace = thePCurve->GetFace ().lock ()->GetFace ();
// Find the most closest 2d point to the given one.
gp_XY aUV;
Standard_Real aMinDist = RealLast();
BRepMesh::ListOfXY::Iterator aPoint2dIt(aPoints2d);
for (; aPoint2dIt.More(); aPoint2dIt.Next())
Handle (Geom_Curve) aCurve;
Standard_Real aFirstParam, aLastParam;
Range (aEdge, aCurve, aFirstParam, aLastParam);
if (aCurve.IsNull())
{
const gp_XY& aCurPnt2d = aPoint2dIt.Value();
theEdge->SetDegenerated(Standard_True);
return;
}
Standard_Real aDist = (aPnt2d - aCurPnt2d).Modulus();
if (aDist < aMinDist)
BRepAdaptor_Curve aCurveOnSurf(aEdge, aFace);
if (theEdge->GetSameParam () || theEdge->GetSameRange ())
{
if (theEdge->GetSameRange ())
{
aUV = aCurPnt2d;
aMinDist = aDist;
const Standard_Real aDiffFirst = aCurveOnSurf.FirstParameter () - aFirstParam;
const Standard_Real aDiffLast = aCurveOnSurf.LastParameter () - aLastParam;
theEdge->SetSameRange (
Abs (aDiffFirst) < Precision::PConfusion () &&
Abs (aDiffLast ) < Precision::PConfusion ());
if (!theEdge->GetSameRange())
{
theEdge->SetSameParam(Standard_False);
}
}
}
const Standard_Real aTolerance = theMinDistance;
// Get face limits
Standard_Real aDiffU = theFaceAttribute->GetUMax() - theFaceAttribute->GetUMin();
Standard_Real aDiffV = theFaceAttribute->GetVMax() - theFaceAttribute->GetVMin();
const Standard_Real Utol2d = .5 * aDiffU;
const Standard_Real Vtol2d = .5 * aDiffV;
const Handle(BRepAdaptor_HSurface)& aSurface = theFaceAttribute->Surface();
const gp_Pnt aPnt1 = aSurface->Value(aUV.X(), aUV.Y());
const gp_Pnt aPnt2 = aSurface->Value(aPnt2d.X(), aPnt2d.Y());
//! If selected point is too far from the given one in parametric space
//! or their positions in 3d are different, add the given point as unique.
if (Abs(aUV.X() - aPnt2d.X()) > Utol2d ||
Abs(aUV.Y() - aPnt2d.Y()) > Vtol2d ||
!aPnt1.IsEqual(aPnt2, aTolerance))
if (!theEdge->GetDegenerated ()/* || theEdge->GetSameParam ()*/)
{
aUV = aPnt2d;
aPoints2d.Append(aUV);
}
TopoDS_Vertex aStartVertex, aEndVertex;
TopExp::Vertices (aEdge, aStartVertex, aEndVertex);
if (aStartVertex.IsNull() || aEndVertex.IsNull())
{
theEdge->SetDegenerated(Standard_True);
return;
}
return aUV;
if (aStartVertex.IsSame(aEndVertex))
{
const Standard_Integer aPointsNb = 20;
const Standard_Real aVertexTolerance = BRep_Tool::Tolerance (aStartVertex);
const Standard_Real aDu = (aLastParam - aFirstParam) / aPointsNb;
//const Standard_Real aEdgeTolerance = BRep_Tool::Tolerance (aEdge);
//const Standard_Real aSqEdgeTolerance = aEdgeTolerance * aEdgeTolerance;
gp_Pnt aPrevPnt;
aCurve->D0 (aFirstParam, aPrevPnt);
Standard_Real aLength = 0.0;
for (Standard_Integer i = 1; i <= aPointsNb; ++i)
{
const Standard_Real aParameter = aFirstParam + i * aDu;
// Calculation of the length of the edge in 3D
// in order to check degenerativity
gp_Pnt aPnt;
aCurve->D0 (aParameter, aPnt);
aLength += aPrevPnt.Distance (aPnt);
//if (theEdge->GetSameParam ())
//{
// // Check that points taken at the 3d and pcurve using
// // same parameter are within tolerance of an edge.
// gp_Pnt aPntOnSurf;
// aCurveOnSurf.D0 (aParameter, aPntOnSurf);
// theEdge->SetSameParam (aPnt.SquareDistance (aPntOnSurf) < aSqEdgeTolerance);
//}
if (aLength > aVertexTolerance /*&& !theEdge->GetSameParam()*/)
{
break;
}
aPrevPnt = aPnt;
}
theEdge->SetDegenerated (aLength < aVertexTolerance);
}
}
}
//=======================================================================
@@ -212,26 +216,69 @@ void BRepMesh_ShapeTool::AddInFace(
aBuilder.UpdateFace(theFace, theTriangulation);
}
//=======================================================================
//function : NullifyFace
//purpose :
//=======================================================================
void BRepMesh_ShapeTool::NullifyFace(const TopoDS_Face& theFace)
void BRepMesh_ShapeTool::NullifyFace (const TopoDS_Face& theFace)
{
BRep_Builder aBuilder;
aBuilder.UpdateFace(theFace, Handle(Poly_Triangulation)());
aBuilder.UpdateFace (theFace, Handle (Poly_Triangulation)());
}
//=======================================================================
//function : NullifyEdge
//purpose :
//=======================================================================
void BRepMesh_ShapeTool::NullifyEdge(
const TopoDS_Edge& theEdge,
const Handle(Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation)
void BRepMesh_ShapeTool::NullifyEdge (
const TopoDS_Edge& theEdge,
const Handle (Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation)
{
UpdateEdge(theEdge, Handle(Poly_PolygonOnTriangulation)(),
UpdateEdge (theEdge, Handle (Poly_PolygonOnTriangulation)(),
theTriangulation, theLocation);
}
//=======================================================================
//function : NullifyEdge
//purpose :
//=======================================================================
void BRepMesh_ShapeTool::NullifyEdge (
const TopoDS_Edge& theEdge,
const TopLoc_Location& theLocation)
{
BRep_Builder aBuilder;
aBuilder.UpdateEdge (theEdge, Handle (Poly_Polygon3D)(), theLocation);
}
//=======================================================================
//function : UpdateEdge
//purpose :
//=======================================================================
void BRepMesh_ShapeTool::UpdateEdge (
const TopoDS_Edge& theEdge,
const Handle (Poly_PolygonOnTriangulation)& thePolygon,
const Handle (Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation)
{
BRep_Builder aBuilder;
aBuilder.UpdateEdge (theEdge, thePolygon, theTriangulation, theLocation);
}
//=======================================================================
//function : UpdateEdge
//purpose :
//=======================================================================
void BRepMesh_ShapeTool::UpdateEdge (
const TopoDS_Edge& theEdge,
const Handle (Poly_PolygonOnTriangulation)& thePolygon1,
const Handle (Poly_PolygonOnTriangulation)& thePolygon2,
const Handle (Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation)
{
BRep_Builder aBuilder;
aBuilder.UpdateEdge (theEdge, thePolygon1, thePolygon2,
theTriangulation, theLocation);
}
@@ -240,89 +287,86 @@ void BRepMesh_ShapeTool::NullifyEdge(
//purpose :
//=======================================================================
void BRepMesh_ShapeTool::UpdateEdge(
const TopoDS_Edge& theEdge,
const Handle(Poly_PolygonOnTriangulation)& thePolygon,
const Handle(Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation)
const TopoDS_Edge& theEdge,
const Handle(Poly_Polygon3D)& thePolygon)
{
BRep_Builder aBuilder;
aBuilder.UpdateEdge(theEdge, thePolygon, theTriangulation, theLocation);
}
//=======================================================================
//function : UpdateEdge
//purpose :
//=======================================================================
void BRepMesh_ShapeTool::UpdateEdge(
const TopoDS_Edge& theEdge,
const Handle(Poly_PolygonOnTriangulation)& thePolygon1,
const Handle(Poly_PolygonOnTriangulation)& thePolygon2,
const Handle(Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation)
{
BRep_Builder aBuilder;
aBuilder.UpdateEdge(theEdge, thePolygon1, thePolygon2,
theTriangulation, theLocation);
aBuilder.UpdateEdge(theEdge, thePolygon);
}
//=======================================================================
//function : UseLocation
//purpose :
//=======================================================================
gp_Pnt BRepMesh_ShapeTool::UseLocation(const gp_Pnt& thePnt,
const TopLoc_Location& theLoc)
gp_Pnt BRepMesh_ShapeTool::UseLocation (
const gp_Pnt& thePnt,
const TopLoc_Location& theLoc)
{
if (theLoc.IsIdentity())
return thePnt;
return thePnt.Transformed(theLoc.Transformation());
}
//=======================================================================
//function : IsDegenerated
//purpose :
//=======================================================================
Standard_Boolean BRepMesh_ShapeTool::IsDegenerated(
const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace)
{
// Get vertices
TopoDS_Vertex pBegin, pEnd;
TopExp::Vertices(theEdge, pBegin, pEnd);
if (pBegin.IsNull() || pEnd.IsNull())
return Standard_True;
if (BRep_Tool::Degenerated(theEdge))
return Standard_True;
if (!pBegin.IsSame(pEnd))
return Standard_False;
Standard_Real wFirst, wLast;
BRep_Tool::Range(theEdge, theFace, wFirst, wLast);
// calculation of the length of the edge in 3D
Standard_Real longueur = 0.0;
Standard_Real du = (wLast - wFirst) * 0.05;
gp_Pnt P1, P2;
BRepAdaptor_Curve BC(theEdge);
BC.D0(wFirst, P1);
Standard_Real tolV = BRep_Tool::Tolerance(pBegin);
Standard_Real tolV2 = 1.2 * tolV;
for (Standard_Integer l = 1; l <= 20; ++l)
{
BC.D0(wFirst + l * du, P2);
longueur += P1.Distance(P2);
if (longueur > tolV2)
break;
P1 = P2;
return thePnt;
}
if (longueur < tolV2)
return Standard_True;
return Standard_False;
return thePnt.Transformed (theLoc.Transformation ());
}
//=======================================================================
//function : UVPoints
//purpose :
//=======================================================================
Standard_Boolean BRepMesh_ShapeTool::UVPoints (
const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace,
gp_Pnt2d& theFirstPoint2d,
gp_Pnt2d& theLastPoint2d,
const Standard_Boolean isConsiderOrientation)
{
Handle (Geom2d_Curve) aCurve2d;
Standard_Real aFirstParam, aLastParam;
if (!Range(theEdge, theFace, aCurve2d, aFirstParam, aLastParam, isConsiderOrientation))
{
return Standard_False;
}
aCurve2d->D0 (aFirstParam, theFirstPoint2d);
aCurve2d->D0 (aLastParam, theLastPoint2d);
return Standard_True;
}
//=======================================================================
//function : Range
//purpose :
//=======================================================================
Standard_Boolean BRepMesh_ShapeTool::Range (
const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace,
Handle (Geom2d_Curve)& thePCurve,
Standard_Real& theFirstParam,
Standard_Real& theLastParam,
const Standard_Boolean isConsiderOrientation)
{
ShapeAnalysis_Edge aEdge;
return aEdge.PCurve (theEdge, theFace, thePCurve,
theFirstParam, theLastParam,
isConsiderOrientation);
}
//=======================================================================
//function : Range
//purpose :
//=======================================================================
Standard_Boolean BRepMesh_ShapeTool::Range (
const TopoDS_Edge& theEdge,
Handle (Geom_Curve)& theCurve,
Standard_Real& theFirstParam,
Standard_Real& theLastParam,
const Standard_Boolean isConsiderOrientation)
{
ShapeAnalysis_Edge aEdge;
return aEdge.Curve3d (theEdge, theCurve,
theFirstParam, theLastParam,
isConsiderOrientation);
}

View File

@@ -1,4 +1,6 @@
// Copyright (c) 2013 OPEN CASCADE SAS
// Created on: 2016-04-19
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
@@ -11,31 +13,29 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_ShapeTool_HeaderFile
#define _BRepMesh_ShapeTool_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <BRepAdaptor_HSurface.hxx>
#include <BRepMesh_FaceAttribute.hxx>
#include <BRepMesh.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Type.hxx>
#include <IMeshData_Types.hxx>
#include <Poly_Triangulation.hxx>
#include <Poly_PolygonOnTriangulation.hxx>
class Poly_Triangulation;
class Geom_Curve;
class Geom2d_Curve;
class Poly_Polygon3D;
class TopoDS_Face;
class TopoDS_Edge;
class Bnd_Box;
class TopoDS_Vertex;
class gp_XY;
class gp_Pnt2d;
class BRepMesh_ShapeTool
//! Auxiliary class providing functionality to compute,
//! retrieve and store data to TopoDS and model shape.
class BRepMesh_ShapeTool : public Standard_Transient
{
public:
DEFINE_STANDARD_ALLOC
//! Returns maximum tolerance of the given face.
//! Considers tolerances of edges and vertices contained in the given face.
Standard_EXPORT static Standard_Real MaxFaceTolerance(
@@ -48,39 +48,15 @@ public:
Standard_EXPORT static void BoxMaxDimension(const Bnd_Box& theBox,
Standard_Real& theMaxDimension);
//! Returns relative deflection for edge with respect to shape size.
//! @param theEdge edge for which relative deflection should be computed.
//! @param theDeflection absolute deflection.
//! @param theMaxShapeSize maximum size of a shape.
//! @param theAdjustmentCoefficient coefficient of adjustment between maximum
//! size of shape and calculated relative deflection.
//! @return relative deflection for the edge.
Standard_EXPORT static Standard_Real RelativeEdgeDeflection(
const TopoDS_Edge& theEdge,
const Standard_Real theDeflection,
const Standard_Real theMaxShapeSize,
Standard_Real& theAdjustmentCoefficient);
//! Checks 2d representations of 3d point with the
//! given index for equality to avoid duplications.
//! @param theIndexOfPnt3d index of 3d point with which 2d
//! representation should be associated.
//! @param thePnt2d 2d representation of the point with the
//! given index.
//! @param theMinDistance minimum distance between vertices
//! regarding which they could be treated as distinct ones.
//! @param theFaceAttribute attributes contining data calculated
//! according to face geomtry and define limits of face in parametric
//! space. If defined, will be used instead of surface parameter.
//! @param theLocation2dMap map of 2d representations of 3d points.
//! @return given 2d point in case if 3d poind does not alredy have
//! the similar representation, otherwice 2d point corresponding to
//! existing representation will be returned.
Standard_EXPORT static gp_XY FindUV(
const Standard_Integer theIndexOfPnt3d,
const gp_Pnt2d& thePnt2d,
const Standard_Real theMinDistance,
const Handle(BRepMesh_FaceAttribute)& theFaceAttribute);
//! Checks same parameter, same range and degenerativity attributes
//! using geometrical data of the given edge and updates edge model
//! by computed parameters in case of worst case - it can drop flags
//! same parameter and same range to False but never to True if it is
//! already set to False. In contrary, it can also drop degenerated
//! flag to True, but never to False if it is already set to True.
Standard_EXPORT static void CheckAndUpdateFlags (
const IMeshData::IEdgeHandle& theEdge,
const IMeshData::IPCurveHandle& thePCurve);
//! Stores the given triangulation into the given face.
//! @param theFace face to be updated by triangulation.
@@ -91,27 +67,41 @@ public:
//! Nullifies triangulation stored in the face.
//! @param theFace face to be updated by null triangulation.
Standard_EXPORT static void NullifyFace(const TopoDS_Face& theFace);
Standard_EXPORT static void NullifyFace (const TopoDS_Face& theFace);
//! Nullifies polygon on triangulation stored in the edge.
//! @param theEdge edge to be updated by null polygon.
//! @param theTriangulation triangulation the given edge is associated to.
//! @param theLocation face location.
Standard_EXPORT static void NullifyEdge(
const TopoDS_Edge& theEdge,
const Handle(Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation);
Standard_EXPORT static void NullifyEdge (
const TopoDS_Edge& theEdge,
const Handle (Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation);
//! Nullifies 3d polygon stored in the edge.
//! @param theEdge edge to be updated by null polygon.
//! @param theLocation face location.
Standard_EXPORT static void NullifyEdge (
const TopoDS_Edge& theEdge,
const TopLoc_Location& theLocation);
//! Updates the given edge by the given tessellated representation.
//! @param theEdge edge to be updated.
//! @param thePolygon tessellated representation of the edge to be stored.
//! @param theTriangulation triangulation the given edge is associated to.
//! @param theLocation face location.
Standard_EXPORT static void UpdateEdge (
const TopoDS_Edge& theEdge,
const Handle (Poly_PolygonOnTriangulation)& thePolygon,
const Handle (Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation);
//! Updates the given edge by the given tessellated representation.
//! @param theEdge edge to be updated.
//! @param thePolygon tessellated representation of the edge to be stored.
Standard_EXPORT static void UpdateEdge(
const TopoDS_Edge& theEdge,
const Handle(Poly_PolygonOnTriangulation)& thePolygon,
const Handle(Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation);
const TopoDS_Edge& theEdge,
const Handle(Poly_Polygon3D)& thePolygon);
//! Updates the given seam edge by the given tessellated representations.
//! @param theEdge edge to be updated.
@@ -121,27 +111,46 @@ public:
//! reversed direction of the seam edge.
//! @param theTriangulation triangulation the given edge is associated to.
//! @param theLocation face location.
Standard_EXPORT static void UpdateEdge(
const TopoDS_Edge& theEdge,
const Handle(Poly_PolygonOnTriangulation)& thePolygon1,
const Handle(Poly_PolygonOnTriangulation)& thePolygon2,
const Handle(Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation);
Standard_EXPORT static void UpdateEdge (
const TopoDS_Edge& theEdge,
const Handle (Poly_PolygonOnTriangulation)& thePolygon1,
const Handle (Poly_PolygonOnTriangulation)& thePolygon2,
const Handle (Poly_Triangulation)& theTriangulation,
const TopLoc_Location& theLocation);
//! Applies location to the given point and return result.
//! @param thePnt point to be transformed.
//! @param theLoc location to be applied.
Standard_EXPORT static gp_Pnt UseLocation(const gp_Pnt& thePnt,
const TopLoc_Location& theLoc);
Standard_EXPORT static gp_Pnt UseLocation (
const gp_Pnt& thePnt,
const TopLoc_Location& theLoc);
//! Checks is the given edge degenerated.
//! Checks geometrical parameters in case if IsDegenerated flag is not set.
//! @param theEdge edge to be checked.
//! @param theFace face within which parametric space edge will be checked
//! for geometrical degenerativity.
Standard_EXPORT static Standard_Boolean IsDegenerated(
const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace);
//! Gets the strict UV locations of the extremities of the edge using pcurve.
Standard_EXPORT static Standard_Boolean UVPoints (
const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace,
gp_Pnt2d& theFirstPoint2d,
gp_Pnt2d& theLastPoint2d,
const Standard_Boolean isConsiderOrientation = Standard_False);
//! Gets the parametric range of the given edge on the given face.
Standard_EXPORT static Standard_Boolean Range (
const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace,
Handle (Geom2d_Curve)& thePCurve,
Standard_Real& theFirstParam,
Standard_Real& theLastParam,
const Standard_Boolean isConsiderOrientation = Standard_False);
//! Gets the 3d range of the given edge.
Standard_EXPORT static Standard_Boolean Range (
const TopoDS_Edge& theEdge,
Handle (Geom_Curve)& theCurve,
Standard_Real& theFirstParam,
Standard_Real& theLastParam,
const Standard_Boolean isConsiderOrientation = Standard_False);
DEFINE_STANDARD_RTTI_INLINE(BRepMesh_ShapeTool, Standard_Transient)
};
#endif

View File

@@ -34,14 +34,14 @@ public:
//! Default constructor.
BRepMesh_Triangle()
: myEdge1(0),
myEdge2(0),
myEdge3(0),
myOrientation1(Standard_False),
myOrientation2(Standard_False),
myOrientation3(Standard_False),
myMovability (BRepMesh_Free)
: myMovability (BRepMesh_Free)
{
myEdges[0] = 0;
myEdges[1] = 0;
myEdges[2] = 0;
myOrientations[0] = Standard_False;
myOrientations[1] = Standard_False;
myOrientations[2] = Standard_False;
}
//! Constructor.
@@ -65,12 +65,8 @@ public:
const Standard_Boolean (&theOrientations)[3],
const BRepMesh_DegreeOfFreedom theMovability)
{
myEdge1 = theEdges[0];
myEdge2 = theEdges[1];
myEdge3 = theEdges[2];
myOrientation1 = theOrientations[0];
myOrientation2 = theOrientations[1];
myOrientation3 = theOrientations[2];
memcpy(myEdges, theEdges, sizeof(theEdges));
memcpy(myOrientations, theOrientations, sizeof(theOrientations));
myMovability = theMovability;
}
@@ -80,12 +76,8 @@ public:
inline void Edges(Standard_Integer (&theEdges)[3],
Standard_Boolean (&theOrientations)[3]) const
{
theEdges[0] = myEdge1;
theEdges[1] = myEdge2;
theEdges[2] = myEdge3;
theOrientations[0] = myOrientation1;
theOrientations[1] = myOrientation2;
theOrientations[2] = myOrientation3;
memcpy(theEdges, myEdges, sizeof(myEdges));
memcpy(theOrientations, myOrientations, sizeof(myOrientations));
}
//! Returns movability of the triangle.
@@ -103,36 +95,36 @@ public:
//! Returns hash code for this triangle.
//! @param theUpper upper index in the container.
//! @return hash code.
Standard_Integer HashCode(const Standard_Integer theUpper) const
inline Standard_Integer HashCode(const Standard_Integer theUpper) const
{
return ::HashCode(myEdge1 + myEdge2 + myEdge3, theUpper);
return ::HashCode(myEdges[0] + myEdges[1] + myEdges[2], theUpper);
}
//! Checks for equality with another triangle.
//! @param theOther triangle to be checked against this one.
//! @return TRUE if equal, FALSE if not.
Standard_Boolean IsEqual(const BRepMesh_Triangle& theOther) const
inline Standard_Boolean IsEqual(const BRepMesh_Triangle& theOther) const
{
if (myMovability == BRepMesh_Deleted || theOther.myMovability == BRepMesh_Deleted)
return Standard_False;
if (myEdge1 == theOther.myEdge1 &&
myEdge2 == theOther.myEdge2 &&
myEdge3 == theOther.myEdge3)
if (myEdges[0] == theOther.myEdges[0] &&
myEdges[1] == theOther.myEdges[1] &&
myEdges[2] == theOther.myEdges[2])
{
return Standard_True;
}
if (myEdge1 == theOther.myEdge2 &&
myEdge2 == theOther.myEdge3 &&
myEdge3 == theOther.myEdge1)
if (myEdges[0] == theOther.myEdges[1] &&
myEdges[1] == theOther.myEdges[2] &&
myEdges[2] == theOther.myEdges[0])
{
return Standard_True;
}
if (myEdge1 == theOther.myEdge3 &&
myEdge2 == theOther.myEdge1 &&
myEdge3 == theOther.myEdge2)
if (myEdges[0] == theOther.myEdges[2] &&
myEdges[1] == theOther.myEdges[0] &&
myEdges[2] == theOther.myEdges[1])
{
return Standard_True;
}
@@ -141,19 +133,13 @@ public:
}
//! Alias for IsEqual.
Standard_Boolean operator ==(const BRepMesh_Triangle& theOther) const
inline Standard_Boolean operator ==(const BRepMesh_Triangle& theOther) const
{
return IsEqual(theOther);
}
private:
Standard_Integer myEdge1;
Standard_Integer myEdge2;
Standard_Integer myEdge3;
Standard_Boolean myOrientation1;
Standard_Boolean myOrientation2;
Standard_Boolean myOrientation3;
Standard_Integer myEdges[3];
Standard_Boolean myOrientations[3];
BRepMesh_DegreeOfFreedom myMovability;
};

View File

@@ -20,6 +20,7 @@
#include <Standard_Macro.hxx>
#include <gp_XY.hxx>
#include <BRepMesh_DegreeOfFreedom.hxx>
#include <Precision.hxx>
//! Light weighted structure representing vertex
//! of the mesh in parametric space. Vertex could be
@@ -106,7 +107,7 @@ public:
//! Returns hash code for this vertex.
//! @param theUpper upper index in the container.
//! @return hash code.
Standard_Integer HashCode(const Standard_Integer Upper) const
inline Standard_Integer HashCode(const Standard_Integer Upper) const
{
return ::HashCode(Floor(1e5 * myUV.X()) * Floor(1e5 * myUV.Y()), Upper);
}
@@ -114,7 +115,7 @@ public:
//! Checks for equality with another vertex.
//! @param theOther vertex to be checked against this one.
//! @return TRUE if equal, FALSE if not.
Standard_Boolean IsEqual(const BRepMesh_Vertex& theOther) const
inline Standard_Boolean IsEqual(const BRepMesh_Vertex& theOther) const
{
if (myMovability == BRepMesh_Deleted ||
theOther.myMovability == BRepMesh_Deleted)
@@ -126,7 +127,7 @@ public:
}
//! Alias for IsEqual.
Standard_Boolean operator ==(const BRepMesh_Vertex& Other) const
inline Standard_Boolean operator ==(const BRepMesh_Vertex& Other) const
{
return IsEqual(Other);
}

View File

@@ -19,7 +19,7 @@
#include <Precision.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
#include <BRepMesh.hxx>
#include <IMeshData_Types.hxx>
#include <NCollection_CellFilter.hxx>
#include <BRepMesh_Vertex.hxx>
@@ -31,13 +31,14 @@ public:
//! Constructor.
//! @param theAllocator memory allocator to be used by internal collections.
BRepMesh_VertexInspector (
BRepMesh_VertexInspector(
const Handle(NCollection_IncAllocator)& theAllocator)
: myResIndices(theAllocator),
myVertices (new BRepMesh::VectorOfVertex),
myDelNodes (theAllocator)
: myIndex(0),
myMinSqDist(RealLast()),
myVertices(new IMeshData::VectorOfVertex),
myDelNodes(theAllocator)
{
SetTolerance( Precision::Confusion() );
SetTolerance(Precision::Confusion());
}
//! Registers the given vertex.
@@ -106,35 +107,32 @@ public:
//! Set reference point to be checked.
inline void SetPoint(const gp_XY& thePoint)
{
myResIndices.Clear();
myPoint = thePoint;
myIndex = 0;
myMinSqDist = RealLast();
myPoint = thePoint;
}
//! Returns index of point coinciding with regerence one.
inline Standard_Integer GetCoincidentPoint() const
{
if ( myResIndices.Size() > 0 )
{
return myResIndices.First();
}
return 0;
return myIndex;
}
//! Returns list with indexes of vertices that have movability attribute
//! equal to BRepMesh_Deleted and can be replaced with another node.
inline const BRepMesh::ListOfInteger& GetListOfDelPoints() const
inline const IMeshData::ListOfInteger& GetListOfDelPoints() const
{
return myDelNodes;
}
//! Returns set of mesh vertices.
inline const BRepMesh::HVectorOfVertex& Vertices() const
inline const Handle(IMeshData::VectorOfVertex)& Vertices() const
{
return myVertices;
}
//! Returns set of mesh vertices for modification.
inline BRepMesh::HVectorOfVertex& ChangeVertices()
inline Handle(IMeshData::VectorOfVertex)& ChangeVertices()
{
return myVertices;
}
@@ -153,11 +151,12 @@ public:
private:
Standard_Real myTolerance[2];
BRepMesh::ListOfInteger myResIndices;
BRepMesh::HVectorOfVertex myVertices;
BRepMesh::ListOfInteger myDelNodes;
gp_XY myPoint;
Standard_Integer myIndex;
Standard_Real myMinSqDist;
Standard_Real myTolerance[2];
Handle(IMeshData::VectorOfVertex) myVertices;
IMeshData::ListOfInteger myDelNodes;
gp_XY myPoint;
};
#endif

View File

@@ -14,11 +14,7 @@
// commercial license or contractual agreement.
#include <BRepMesh_VertexTool.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
#include <Precision.hxx>
#include <BRepMesh_Vertex.hxx>
#include <BRepMesh_VertexInspector.hxx>
//=======================================================================
//function : Inspect
@@ -45,8 +41,16 @@ NCollection_CellFilter_Action BRepMesh_VertexInspector::Inspect(
inTol = ((aVec.X() * aVec.X()) < myTolerance[0]) &&
((aVec.Y() * aVec.Y()) < myTolerance[1]);
}
if (inTol)
myResIndices.Append(theTarget);
{
const Standard_Real aSqDist = aVec.SquareModulus();
if (aSqDist < myMinSqDist)
{
myMinSqDist = aSqDist;
myIndex = theTarget;
}
}
return CellFilter_Keep;
}

View File

@@ -15,26 +15,21 @@
#define _BRepMesh_VertexTool_HeaderFile
#include <NCollection_Array1.hxx>
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Transient.hxx>
#include <BRepMesh_VertexInspector.hxx>
#include <BRepMesh.hxx>
#include <Standard_OStream.hxx>
#include <gp_XYZ.hxx>
#include <gp_XY.hxx>
#include <IMeshData_Types.hxx>
class BRepMesh_Vertex;
//! Describes data structure intended to keep mesh nodes
//! defined in UV space and implements functionality
//! providing their uniqueness regarding thir position.
class BRepMesh_VertexTool
//! providing their uniqueness regarding their position.
class BRepMesh_VertexTool : public Standard_Transient
{
public:
DEFINE_STANDARD_ALLOC
//! Constructor.
//! @param theAllocator memory allocator to be used by internal collections.
Standard_EXPORT BRepMesh_VertexTool(
@@ -104,13 +99,13 @@ public:
Standard_EXPORT void Delete(const Standard_Integer theIndex);
//! Returns set of mesh vertices.
inline const BRepMesh::HVectorOfVertex& Vertices() const
inline const Handle(IMeshData::VectorOfVertex)& Vertices() const
{
return mySelector.Vertices();
}
//! Returns set of mesh vertices.
inline BRepMesh::HVectorOfVertex& ChangeVertices()
inline Handle(IMeshData::VectorOfVertex)& ChangeVertices()
{
return mySelector.ChangeVertices();
}
@@ -155,7 +150,7 @@ public:
//! Returns the list with indexes of vertices that have movability attribute
//! equal to BRepMesh_Deleted and can be replaced with another node.
inline const BRepMesh::ListOfInteger& GetListOfDelNodes() const
inline const IMeshData::ListOfInteger& GetListOfDelNodes() const
{
return mySelector.GetListOfDelPoints();
}
@@ -163,6 +158,8 @@ public:
//! Prints statistics.
Standard_EXPORT void Statistics(Standard_OStream& theStream) const;
DEFINE_STANDARD_RTTI_INLINE(BRepMesh_VertexTool, Standard_Transient)
private:
//! Expands the given point according to specified tolerance.
@@ -181,10 +178,10 @@ private:
private:
Handle(NCollection_IncAllocator) myAllocator;
BRepMesh::VertexCellFilter myCellFilter;
BRepMesh_VertexInspector mySelector;
Standard_Real myTolerance[2];
Handle(NCollection_IncAllocator) myAllocator;
IMeshData::VertexCellFilter myCellFilter;
BRepMesh_VertexInspector mySelector;
Standard_Real myTolerance[2];
};
#endif

View File

@@ -1,55 +1,98 @@
BRepMesh.hxx
BRepMesh_BaseMeshAlgo.cxx
BRepMesh_BaseMeshAlgo.hxx
BRepMesh_BoundaryParamsRangeSplitter.hxx
BRepMesh_Circle.hxx
BRepMesh_CircleInspector.hxx
BRepMesh_CircleTool.cxx
BRepMesh_CircleTool.hxx
BRepMesh_Classifier.cxx
BRepMesh_Classifier.hxx
BRepMesh_ConeRangeSplitter.hxx
BRepMesh_Context.cxx
BRepMesh_Context.hxx
BRepMesh_CurveTessellator.cxx
BRepMesh_CurveTessellator.hxx
BRepMesh_CylinderRangeSplitter.hxx
BRepMesh_DataStructureOfDelaun.cxx
BRepMesh_DataStructureOfDelaun.hxx
BRepMesh_DefaultRangeSplitter.hxx
BRepMesh_Deflection.cxx
BRepMesh_Deflection.hxx
BRepMesh_DegreeOfFreedom.hxx
BRepMesh_Delaun.cxx
BRepMesh_Delaun.hxx
BRepMesh_DiscretFactory.cxx
BRepMesh_DelaunayBaseMeshAlgo.cxx
BRepMesh_DelaunayBaseMeshAlgo.hxx
BRepMesh_DelaunayDeflectionControlMeshAlgo.hxx
BRepMesh_DelaunayNodeInsertionMeshAlgo.hxx
BRepMesh_DiscretFactory.hxx
BRepMesh_DiscretRoot.cxx
BRepMesh_DiscretFactory.cxx
BRepMesh_DiscretRoot.hxx
BRepMesh_DiscretRoot.cxx
BRepMesh_Edge.hxx
BRepMesh_EdgeParameterProvider.cxx
BRepMesh_EdgeDiscret.cxx
BRepMesh_EdgeDiscret.hxx
BRepMesh_EdgeParameterProvider.hxx
BRepMesh_EdgeTessellationExtractor.cxx
BRepMesh_EdgeTessellationExtractor.hxx
BRepMesh_EdgeTessellator.cxx
BRepMesh_EdgeTessellator.hxx
BRepMesh_FaceAttribute.cxx
BRepMesh_FaceAttribute.hxx
BRepMesh_FaceChecker.cxx
BRepMesh_FaceChecker.hxx
BRepMesh_FaceDiscret.cxx
BRepMesh_FaceDiscret.hxx
BRepMesh_FactoryError.hxx
BRepMesh_FastDiscret.cxx
BRepMesh_FastDiscret.hxx
BRepMesh_FastDiscretFace.cxx
BRepMesh_FastDiscretFace.hxx
BRepMesh_GeomTool.cxx
BRepMesh_GeomTool.hxx
BRepMesh_IEdgeTool.cxx
BRepMesh_IEdgeTool.hxx
BRepMesh_IncAllocator.hxx
BRepMesh_IncrementalMesh.cxx
BRepMesh_IncrementalMesh.hxx
BRepMesh_MeshAlgoFactory.cxx
BRepMesh_MeshAlgoFactory.hxx
BRepMesh_MeshBuilder.cxx
BRepMesh_MeshBuilder.hxx
BRepMesh_MeshTool.cxx
BRepMesh_MeshTool.hxx
BRepMesh_ModelBuilder.cxx
BRepMesh_ModelBuilder.hxx
BRepMesh_ModelHealer.cxx
BRepMesh_ModelHealer.hxx
BRepMesh_ModelPostProcessor.cxx
BRepMesh_ModelPostProcessor.hxx
BRepMesh_ModelPreProcessor.cxx
BRepMesh_ModelPreProcessor.hxx
BRepMesh_NodeInsertionMeshAlgo.hxx
BRepMesh_NURBSRangeSplitter.cxx
BRepMesh_NURBSRangeSplitter.hxx
BRepMesh_OrientedEdge.hxx
BRepMesh_PairOfIndex.hxx
BRepMesh_PairOfPolygon.hxx
BRepMesh_PluginEntryType.hxx
BRepMesh_PluginMacro.hxx
BRepMesh_SelectorOfDataStructureOfDelaun.cxx
BRepMesh_SelectorOfDataStructureOfDelaun.hxx
BRepMesh_ShapeExplorer.cxx
BRepMesh_ShapeExplorer.hxx
BRepMesh_ShapeTool.cxx
BRepMesh_ShapeTool.hxx
BRepMesh_Status.hxx
BRepMesh_Triangle.hxx
BRepMesh_ShapeVisitor.cxx
BRepMesh_ShapeVisitor.hxx
BRepMesh_SphereRangeSplitter.hxx
BRepMesh_TorusRangeSplitter.hxx
BRepMesh_UVParamRangeSplitter.hxx
BRepMesh_Vertex.hxx
BRepMesh_VertexInspector.hxx
BRepMesh_VertexTool.cxx
BRepMesh_VertexTool.hxx
BRepMesh_WireChecker.cxx
BRepMesh_WireChecker.hxx
BRepMesh_WireInterferenceChecker.cxx
BRepMesh_WireInterferenceChecker.hxx
BRepMesh_Triangle.hxx
BRepMesh.hxx
BRepMesh_EdgeParameterProvider.cxx
BRepMesh_EdgeTessellator.cxx
BRepMesh_EdgeTessellator.hxx
BRepMesh_FaceAttribute.cxx
BRepMesh_FaceAttribute.hxx
BRepMesh_FastDiscret.cxx
BRepMesh_FastDiscret.hxx
BRepMesh_FastDiscretFace.cxx
BRepMesh_FastDiscretFace.hxx
BRepMesh_IEdgeTool.cxx
BRepMesh_IEdgeTool.hxx
BRepMesh_PairOfPolygon.hxx
BRepMesh_Status.hxx

View File

@@ -840,7 +840,7 @@ void DBRep_DrawableShape::DisplayHiddenLines(Draw_Display& dis)
if (!strcmp(dout.GetType(id),"PERS")) focal = dout.Focal(id);
Standard_Real Ang,Def;
HLRBRep::PolyHLRAngleAndDeflection(myAng,Ang,Def);
BRepMesh_FastDiscret::Parameters aMeshParams;
IMeshTools_Parameters aMeshParams;
aMeshParams.Relative = Standard_True;
aMeshParams.Deflection = Def;
aMeshParams.Angle = Ang;

View File

@@ -28,8 +28,8 @@
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <BRepMesh_Delaun.hxx>
#include <BRepMesh_Edge.hxx>
#include <BRepMesh_FastDiscret.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
#include <IMeshTools_Parameters.hxx>
#include <BRepMesh_Triangle.hxx>
#include <BRepMesh_Vertex.hxx>
#include <BRepTest.hxx>
@@ -80,6 +80,8 @@
#include <TopoDS_Wire.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_MapIteratorOfMapOfShape.hxx>
#include <OSD_Timer.hxx>
#include <IMeshData_Status.hxx>
#include <stdio.h>
//epa Memory leaks test
@@ -147,7 +149,6 @@ options:\n\
Standard_Boolean isInParallel = Standard_False;
Standard_Boolean isIntVertices = Standard_True;
Standard_Boolean isControlSurDef = Standard_True;
Standard_Boolean isAdaptiveMin = Standard_False;
if (nbarg > 3)
{
@@ -167,8 +168,6 @@ options:\n\
isIntVertices = Standard_False;
else if (aOpt == "-surf_def_off")
isControlSurDef = Standard_False;
else if (aOpt == "-adaptive")
isAdaptiveMin = Standard_True;
else if (i < nbarg)
{
Standard_Real aVal = Draw::Atof(argv[i++]);
@@ -185,7 +184,7 @@ options:\n\
di << "Incremental Mesh, multi-threading "
<< (isInParallel ? "ON" : "OFF") << "\n";
BRepMesh_FastDiscret::Parameters aMeshParams;
IMeshTools_Parameters aMeshParams;
aMeshParams.Deflection = aLinDeflection;
aMeshParams.Angle = aAngDeflection;
aMeshParams.Relative = isRelative;
@@ -193,37 +192,56 @@ options:\n\
aMeshParams.MinSize = aMinSize;
aMeshParams.InternalVerticesMode = isIntVertices;
aMeshParams.ControlSurfaceDeflection = isControlSurDef;
aMeshParams.AdaptiveMin = isAdaptiveMin;
OSD_Timer aTimer;
aTimer.Start();
BRepMesh_IncrementalMesh aMesher (aShape, aMeshParams);
aTimer.Stop();
aTimer.Show();
di << "Meshing statuses: ";
Standard_Integer statusFlags = aMesher.GetStatusFlags();
if( !statusFlags )
const Standard_Integer aStatus = aMesher.GetStatusFlags();
if (!aStatus)
{
di << "NoError";
}
else
{
Standard_Integer i;
for( i = 0; i < 4; i++ )
for (i = 0; i < 8; i++)
{
if( (statusFlags >> i) & (Standard_Integer)1 )
Standard_Integer aFlag = aStatus & (1 << i);
if (aFlag)
{
switch(i+1)
switch ((IMeshData_Status) aFlag)
{
case 1:
di << "OpenWire ";
break;
case 2:
di << "SelfIntersectingWire ";
break;
case 3:
di << "Failure ";
break;
case 4:
di << "ReMesh ";
break;
case IMeshData_OpenWire:
di << "OpenWire ";
break;
case IMeshData_SelfIntersectingWire:
di << "SelfIntersectingWire ";
break;
case IMeshData_Failure:
di << "Failure ";
break;
case IMeshData_ReMesh:
di << "ReMesh ";
break;
case IMeshData_UnorientedWire:
di << "UnorientedWire ";
break;
case IMeshData_TooFewPoints:
di << "TooFewPoints ";
break;
case IMeshData_Outdated:
di << "Outdated ";
break;
case IMeshData_Reused:
di << "Reused ";
break;
case IMeshData_NoError:
default:
break;
}
}
}
@@ -415,12 +433,10 @@ static Standard_Integer fastdiscret(Draw_Interpretor& di, Standard_Integer nbarg
const Standard_Real d = Draw::Atof(argv[2]);
Bnd_Box B;
BRepBndLib::Add(S,B);
BRepMesh_FastDiscret::Parameters aParams;
IMeshTools_Parameters aParams;
aParams.Deflection = d;
aParams.Angle = 0.5;
BRepMesh_FastDiscret MESH(B,aParams);
BRepMesh_IncrementalMesh MESH(S,aParams);
//Standard_Integer NbIterations = MESH.NbIterations();
//if (nbarg > 4) NbIterations = Draw::Atoi(argv[4]);
@@ -438,7 +454,7 @@ static Standard_Integer fastdiscret(Draw_Interpretor& di, Standard_Integer nbarg
for (ex.Init(S, TopAbs_FACE); ex.More(); ex.Next())
aBuilder.UpdateFace(TopoDS::Face(ex.Current()),T);
MESH.Perform(S);
MESH.Perform();
TopoDS_Compound aCompGood, aCompFailed, aCompViolating;

View File

@@ -13,13 +13,16 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepMesh_FaceAttribute.hxx>
#include <Draw_Segment3D.hxx>
#include <DrawTrSurf_Polygon3D.hxx>
#include <Draw.hxx>
#include <TCollection_AsciiString.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <Poly_Polygon3D.hxx>
#include <BRepMesh_Edge.hxx>
#include <BRepMesh_Vertex.hxx>
#include <BRepMesh_Triangle.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>
// This file defines global functions not declared in any public header,
// intended for use from debugger prompt (Command Window in Visual Studio)
@@ -28,15 +31,14 @@
//function : MeshTest_DrawLinks
//purpose : Draw links from mesh data structure of type BRepMesh_FaceAttribute
//=======================================================================
Standard_EXPORT const char* MeshTest_DrawLinks(const char* theNameStr, void* theFaceAttr)
Standard_EXPORT const char* MeshTest_DrawLinks(const char* theNameStr, void* theDataStruct)
{
if (theNameStr == 0 || theFaceAttr == 0)
if (theNameStr == 0 || theDataStruct == 0)
{
return "Error: name or face attribute is null";
}
try {
const Handle(BRepMesh_FaceAttribute)& aFaceAttr = *(Handle(BRepMesh_FaceAttribute)*)theFaceAttr;
const Handle(BRepMesh_DataStructureOfDelaun)& aMeshData = aFaceAttr->ChangeStructure();
const Handle(BRepMesh_DataStructureOfDelaun)& aMeshData = *(Handle(BRepMesh_DataStructureOfDelaun)*)theDataStruct;
if (aMeshData.IsNull())
return "Null mesh data structure";
Standard_Integer nbLinks = aMeshData->NbLinks();
@@ -51,9 +53,9 @@ Standard_EXPORT const char* MeshTest_DrawLinks(const char* theNameStr, void* the
Standard_Integer n2 = aLink.LastNode();
const BRepMesh_Vertex& aV1 = aMeshData->GetNode(n1);
const BRepMesh_Vertex& aV2 = aMeshData->GetNode(n2);
const gp_Pnt& aP1 = aFaceAttr->GetPoint(aV1);
const gp_Pnt& aP2 = aFaceAttr->GetPoint(aV2);
Handle(Draw_Segment3D) aSeg = new Draw_Segment3D(aP1, aP2, Draw_bleu);
Handle(Draw_Segment3D) aSeg = new Draw_Segment3D(gp_Pnt(aV1.Coord().X(), aV1.Coord().Y(), 0),
gp_Pnt(aV2.Coord().X(), aV2.Coord().Y(), 0),
Draw_bleu);
Draw::Set((aName + "_" + i).ToCString(), aSeg);
}
return theNameStr;
@@ -68,16 +70,16 @@ Standard_EXPORT const char* MeshTest_DrawLinks(const char* theNameStr, void* the
//function : MeshTest_DrawTriangles
//purpose : Draw triangles from mesh data structure of type BRepMesh_FaceAttribute
//=======================================================================
Standard_EXPORT const char* MeshTest_DrawTriangles(const char* theNameStr, void* theFaceAttr)
Standard_EXPORT const char* MeshTest_DrawTriangles(const char* theNameStr, void* theDataStruct)
{
if (theNameStr == 0 || theFaceAttr == 0)
if (theNameStr == 0 || theDataStruct == 0)
{
return "Error: name or face attribute is null";
}
try {
const Handle(BRepMesh_FaceAttribute)& aFaceAttr =
*(Handle(BRepMesh_FaceAttribute)*)theFaceAttr;
const Handle(BRepMesh_DataStructureOfDelaun)& aMeshData = aFaceAttr->ChangeStructure();
const Handle(BRepMesh_DataStructureOfDelaun)& aMeshData =
*(Handle(BRepMesh_DataStructureOfDelaun)*)theDataStruct;
if (aMeshData.IsNull())
return "Null mesh data structure";
Standard_Integer nbElem = aMeshData->NbElements();
@@ -93,8 +95,10 @@ Standard_EXPORT const char* MeshTest_DrawTriangles(const char* theNameStr, void*
const BRepMesh_Vertex& aV1 = aMeshData->GetNode(n[0]);
const BRepMesh_Vertex& aV2 = aMeshData->GetNode(n[1]);
const BRepMesh_Vertex& aV3 = aMeshData->GetNode(n[2]);
gp_Pnt aP[4] = { aFaceAttr->GetPoint(aV1), aFaceAttr->GetPoint(aV2),
aFaceAttr->GetPoint(aV3), aFaceAttr->GetPoint(aV1) };
gp_Pnt aP[4] = { gp_Pnt(aV1.Coord().X(), aV1.Coord().Y(), 0),
gp_Pnt(aV2.Coord().X(), aV2.Coord().Y(), 0),
gp_Pnt(aV3.Coord().X(), aV3.Coord().Y(), 0),
gp_Pnt(aV1.Coord().X(), aV1.Coord().Y(), 0) };
TColgp_Array1OfPnt aPnts(aP[0], 1, 4);
Handle(Poly_Polygon3D) aPoly = new Poly_Polygon3D(aPnts);
Handle(DrawTrSurf_Polygon3D) aDPoly = new DrawTrSurf_Polygon3D(aPoly);

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@@ -29,7 +29,7 @@
#include <BRepMesh_Triangle.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <TopExp_Explorer.hxx>
#include <BRep_Tool.hxx>
IMPLEMENT_STANDARD_RTTIEXT(MeshTest_DrawableMesh,Draw_Drawable3D)

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@@ -1245,6 +1245,7 @@ static Standard_Integer OCC22 (Draw_Interpretor& di, Standard_Integer argc, cons
#include <TopTools_DataMapIteratorOfDataMapOfShapeShape.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
#include <IMeshTools_Parameters.hxx>
//=======================================================================
//function : OCC24
@@ -1309,7 +1310,7 @@ static Standard_Integer OCC369(Draw_Interpretor& di, Standard_Integer argc, cons
if(aShape.IsNull()) {di << "OCC369 FAULTY. Entry shape is NULL \n"; return 0;}
// 3. Build mesh
BRepMesh_FastDiscret::Parameters aMeshParams;
IMeshTools_Parameters aMeshParams;
aMeshParams.Relative = Standard_True;
aMeshParams.Deflection = 0.2;
aMeshParams.Angle = M_PI / 6;

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@@ -37,11 +37,11 @@ void SelectMgr_TriangularFrustumSet::Build (const TColgp_Array1OfPnt2d& thePoint
Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure = new BRepMesh_DataStructureOfDelaun(anAllocator);
Standard_Integer aPtsLower = thePoints.Lower();
Standard_Integer aPtsUpper = thePoints.Upper();
BRepMesh::Array1OfInteger anIndexes (0, thePoints.Length() - 1);
IMeshData::VectorOfInteger anIndexes(aPtsUpper - aPtsLower, anAllocator);
for (Standard_Integer aPtIdx = aPtsLower; aPtIdx <= aPtsUpper; ++aPtIdx)
{
BRepMesh_Vertex aVertex (thePoints.Value (aPtIdx).XY(), aPtIdx, BRepMesh_Frontier);
anIndexes.ChangeValue (aPtIdx - aPtsLower) = aMeshStructure->AddNode (aVertex);
BRepMesh_Vertex aVertex(thePoints.Value(aPtIdx).XY(), aPtIdx, BRepMesh_Frontier);
anIndexes.Append(aMeshStructure->AddNode(aVertex));
}
Standard_Real aPtSum = 0;
@@ -64,11 +64,11 @@ void SelectMgr_TriangularFrustumSet::Build (const TColgp_Array1OfPnt2d& thePoint
}
BRepMesh_Delaun aTriangulation (aMeshStructure, anIndexes);
const BRepMesh::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
const IMeshData::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
if (aTriangles.Extent() < 1)
return;
BRepMesh::MapOfInteger::Iterator aTriangleIt (aTriangles);
IMeshData::IteratorOfMapOfInteger aTriangleIt (aTriangles);
for (; aTriangleIt.More(); aTriangleIt.Next())
{
const Standard_Integer aTriangleId = aTriangleIt.Key();

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@@ -68,7 +68,7 @@ void StdPrs_HLRPolyShape::Add(const Handle (Prs3d_Presentation)& aPresentation,
{
const Standard_Boolean aRel = aDrawer->TypeOfDeflection() == Aspect_TOD_RELATIVE;
Standard_Real aDef = aRel ? aDrawer->HLRDeviationCoefficient() : aDrawer->MaximalChordialDeviation();
BRepMesh_FastDiscret::Parameters aMeshParams;
IMeshTools_Parameters aMeshParams;
aMeshParams.Relative = aRel;
aMeshParams.Angle = aDrawer->HLRAngle();
aMeshParams.Deflection = aDef;

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@@ -1,9 +1,8 @@
TKBRep
TKMath
TKernel
TKG2d
TKG3d
TKGeomBase
TKMath
TKBRep
TKTopAlgo
TKGeomAlgo
CSF_TBB
TKShHealing
TKGeomBase
TKG3d
TKG2d

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@@ -1 +1,4 @@
IMeshData
IMeshTools
BRepMeshData
BRepMesh