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duv 299e0ab98f 0026809: Visualization, TKOpenGl - handle point arrays with per-vertex color within built-in GLSL programs
Shader rendering of point sprites with per-vertex colors and shading have been fixed.

Material state was removed from OpenGl_ShaderManager.
Material properties now should be modified trough OpenGl_Context::SetShadingMaterial().
2016-04-22 15:22:03 +03:00
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