mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-21 10:13:43 +03:00
Remove extra semicolons and correct function prototypes for GCC -pedantic ISO compliance option
124 lines
4.1 KiB
C++
124 lines
4.1 KiB
C++
// Created on: 2011-07-13
|
|
// Created by: Sergey ZERCHANINOV
|
|
// Copyright (c) 2011-2014 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#include <Graphic3d_ShaderProgram.hxx>
|
|
|
|
#include <OpenGl_AspectLine.hxx>
|
|
#include <OpenGl_Context.hxx>
|
|
#include <OpenGl_ShaderManager.hxx>
|
|
#include <OpenGl_ShaderProgram.hxx>
|
|
#include <OpenGl_Workspace.hxx>
|
|
|
|
namespace
|
|
{
|
|
static const TEL_COLOUR myDefaultColor = {{ 1.0F, 1.0F, 1.0F, 1.0F }};
|
|
static const TCollection_AsciiString THE_EMPTY_KEY;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : OpenGl_AspectLine
|
|
// purpose :
|
|
// =======================================================================
|
|
OpenGl_AspectLine::OpenGl_AspectLine ()
|
|
: myColor(myDefaultColor),
|
|
myType(Aspect_TOL_SOLID),
|
|
myWidth(1.0F)
|
|
{}
|
|
|
|
// =======================================================================
|
|
// function : OpenGl_AspectLine
|
|
// purpose :
|
|
// =======================================================================
|
|
OpenGl_AspectLine::OpenGl_AspectLine (const OpenGl_AspectLine &AnOther)
|
|
: myColor(AnOther.myColor),
|
|
myType(AnOther.myType),
|
|
myWidth(AnOther.myWidth)
|
|
{}
|
|
|
|
// =======================================================================
|
|
// function : SetAspect
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_AspectLine::SetAspect (const CALL_DEF_CONTEXTLINE &theAspect)
|
|
{
|
|
myColor.rgb[0] = (float) theAspect.Color.r;
|
|
myColor.rgb[1] = (float) theAspect.Color.g;
|
|
myColor.rgb[2] = (float) theAspect.Color.b;
|
|
myColor.rgb[3] = 1.0f;
|
|
myType = (Aspect_TypeOfLine) theAspect.LineType;
|
|
myWidth = (float) theAspect.Width;
|
|
|
|
// update resource bindings
|
|
myShaderProgram = theAspect.ShaderProgram;
|
|
|
|
const TCollection_AsciiString& aShaderKey = myShaderProgram.IsNull() ? THE_EMPTY_KEY : myShaderProgram->GetId();
|
|
if (aShaderKey.IsEmpty() || myResources.ShaderProgramId != aShaderKey)
|
|
{
|
|
myResources.ResetShaderReadiness();
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Render
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_AspectLine::Render (const Handle(OpenGl_Workspace) &theWorkspace) const
|
|
{
|
|
theWorkspace->SetAspectLine (this);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Release
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_AspectLine::Release (OpenGl_Context* theContext)
|
|
{
|
|
if (!myResources.ShaderProgram.IsNull()
|
|
&& theContext)
|
|
{
|
|
theContext->ShaderManager()->Unregister (myResources.ShaderProgramId,
|
|
myResources.ShaderProgram);
|
|
}
|
|
myResources.ShaderProgramId.Clear();
|
|
myResources.ResetShaderReadiness();
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : BuildShader
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_AspectLine::Resources::BuildShader (const Handle(OpenGl_Context)& theCtx,
|
|
const Handle(Graphic3d_ShaderProgram)& theShader)
|
|
{
|
|
if (theCtx->core20fwd == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// release old shader program resources
|
|
if (!ShaderProgram.IsNull())
|
|
{
|
|
theCtx->ShaderManager()->Unregister (ShaderProgramId, ShaderProgram);
|
|
ShaderProgramId.Clear();
|
|
ShaderProgram.Nullify();
|
|
}
|
|
if (theShader.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
theCtx->ShaderManager()->Create (theShader, ShaderProgramId, ShaderProgram);
|
|
}
|