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occt/src/OpenGl/OpenGl_GlCore11.hxx

1356 lines
29 KiB
C++

// Created on: 2012-03-06
// Created by: Kirill GAVRILOV
// Copyright (c) 2012-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_GlCore11_Header
#define _OpenGl_GlCore11_Header
#include <OpenGl_GlCore11Fwd.hxx>
//! OpenGL 1.1 core.
//! Notice that all functions within this structure are actually exported by system GL library.
//! The main purpose for these hint - to control visibility of functions per GL version
//! (global functions should not be used directly to achieve this effect!).
struct OpenGl_GlCore11 : protected OpenGl_GlFunctions
{
#if !defined(GL_ES_VERSION_2_0)
inline void glRotated (GLdouble theAngleDegrees,
GLdouble theX, GLdouble theY, GLdouble theZ)
{
::glRotated (theAngleDegrees, theX, theY, theZ);
}
inline void glScaled (GLdouble theX, GLdouble theY, GLdouble theZ)
{
::glScaled (theX, theY, theZ);
}
inline void glTranslated (GLdouble theX, GLdouble theY, GLdouble theZ)
{
::glTranslated (theX, theY, theZ);
}
public: //! @name Begin/End primitive specification (removed since 3.1)
inline void glBegin (GLenum theMode)
{
::glBegin (theMode);
}
inline void glEnd()
{
::glEnd();
}
inline void glVertex2d (GLdouble theX, GLdouble theY)
{
::glVertex2d (theX, theY);
}
inline void glVertex2f (GLfloat theX, GLfloat theY)
{
::glVertex2f (theX, theY);
}
inline void glVertex2i (GLint theX, GLint theY)
{
::glVertex2i (theX, theY);
}
inline void glVertex2s (GLshort theX, GLshort theY)
{
::glVertex2s (theX, theY);
}
inline void glVertex3d (GLdouble theX, GLdouble theY, GLdouble theZ)
{
::glVertex3d (theX, theY, theZ);
}
inline void glVertex3f (GLfloat theX, GLfloat theY, GLfloat theZ)
{
::glVertex3f (theX, theY, theZ);
}
inline void glVertex3i (GLint theX, GLint theY, GLint theZ)
{
::glVertex3i (theX, theY, theZ);
}
inline void glVertex3s (GLshort theX, GLshort theY, GLshort theZ)
{
::glVertex3s (theX, theY, theZ);
}
inline void glVertex4d (GLdouble theX, GLdouble theY, GLdouble theZ, GLdouble theW)
{
::glVertex4d (theX, theY, theZ, theW);
}
inline void glVertex4f (GLfloat theX, GLfloat theY, GLfloat theZ, GLfloat theW)
{
::glVertex4f (theX, theY, theZ, theW);
}
inline void glVertex4i (GLint theX, GLint theY, GLint theZ, GLint theW)
{
::glVertex4i (theX, theY, theZ, theW);
}
inline void glVertex4s (GLshort theX, GLshort theY, GLshort theZ, GLshort theW)
{
::glVertex4s (theX, theY, theZ, theW);
}
inline void glVertex2dv (const GLdouble* theVec2)
{
::glVertex2dv (theVec2);
}
inline void glVertex2fv (const GLfloat* theVec2)
{
::glVertex2fv (theVec2);
}
inline void glVertex2iv (const GLint* theVec2)
{
::glVertex2iv (theVec2);
}
inline void glVertex2sv (const GLshort* theVec2)
{
::glVertex2sv (theVec2);
}
inline void glVertex3dv (const GLdouble* theVec3)
{
::glVertex3dv (theVec3);
}
inline void glVertex3fv (const GLfloat* theVec3)
{
::glVertex3fv (theVec3);
}
inline void glVertex3iv (const GLint* theVec3)
{
::glVertex3iv (theVec3);
}
inline void glVertex3sv (const GLshort* theVec3)
{
::glVertex3sv (theVec3);
}
inline void glVertex4dv (const GLdouble* theVec4)
{
::glVertex4dv (theVec4);
}
inline void glVertex4fv (const GLfloat* theVec4)
{
::glVertex4fv (theVec4);
}
inline void glVertex4iv (const GLint* theVec4)
{
::glVertex4iv (theVec4);
}
inline void glVertex4sv (const GLshort* theVec4)
{
::glVertex4sv (theVec4);
}
inline void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz)
{
::glNormal3b(nx, ny, nz);
}
inline void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)
{
::glNormal3d(nx, ny, nz);
}
inline void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
{
::glNormal3f(nx, ny, nz);
}
inline void glNormal3i (GLint nx, GLint ny, GLint nz)
{
::glNormal3i(nx, ny, nz);
}
inline void glNormal3s (GLshort nx, GLshort ny, GLshort nz)
{
::glNormal3s(nx, ny, nz);
}
inline void glNormal3bv (const GLbyte* theVec)
{
::glNormal3bv (theVec);
}
inline void glNormal3dv (const GLdouble* theVec)
{
::glNormal3dv (theVec);
}
inline void glNormal3fv (const GLfloat* theVec)
{
::glNormal3fv (theVec);
}
inline void glNormal3iv (const GLint* theVec)
{
::glNormal3iv (theVec);
}
inline void glNormal3sv (const GLshort* theVec)
{
::glNormal3sv (theVec);
}
inline void glIndexd (GLdouble c)
{
::glIndexd(c);
}
inline void glIndexf (GLfloat c)
{
::glIndexf(c);
}
inline void glIndexi (GLint c)
{
::glIndexi(c);
}
inline void glIndexs (GLshort c)
{
::glIndexs(c);
}
inline void glIndexub (GLubyte c)
{
::glIndexub(c);
}
inline void glIndexdv (const GLdouble* c)
{
::glIndexdv(c);
}
inline void glIndexfv (const GLfloat* c)
{
::glIndexfv(c);
}
inline void glIndexiv (const GLint* c)
{
::glIndexiv(c);
}
inline void glIndexsv (const GLshort* c)
{
::glIndexsv(c);
}
inline void glIndexubv (const GLubyte* c)
{
::glIndexubv(c);
}
inline void glColor3b (GLbyte theRed, GLbyte theGreen, GLbyte theBlue)
{
::glColor3b (theRed, theGreen, theBlue);
}
inline void glColor3d (GLdouble theRed, GLdouble theGreen, GLdouble theBlue)
{
::glColor3d (theRed, theGreen, theBlue);
}
inline void glColor3f (GLfloat theRed, GLfloat theGreen, GLfloat theBlue)
{
::glColor3f (theRed, theGreen, theBlue);
}
inline void glColor3i (GLint theRed, GLint theGreen, GLint theBlue)
{
::glColor3i (theRed, theGreen, theBlue);
}
inline void glColor3s (GLshort theRed, GLshort theGreen, GLshort theBlue)
{
::glColor3s (theRed, theGreen, theBlue);
}
inline void glColor3ub (GLubyte theRed, GLubyte theGreen, GLubyte theBlue)
{
::glColor3ub (theRed, theGreen, theBlue);
}
inline void glColor3ui (GLuint theRed, GLuint theGreen, GLuint theBlue)
{
::glColor3ui (theRed, theGreen, theBlue);
}
inline void glColor3us (GLushort theRed, GLushort theGreen, GLushort theBlue)
{
::glColor3us (theRed, theGreen, theBlue);
}
inline void glColor4b (GLbyte theRed, GLbyte theGreen, GLbyte theBlue, GLbyte theAlpha)
{
::glColor4b (theRed, theGreen, theBlue, theAlpha);
}
inline void glColor4d (GLdouble theRed, GLdouble theGreen, GLdouble theBlue, GLdouble theAlpha)
{
::glColor4d (theRed, theGreen, theBlue, theAlpha);
}
inline void glColor4f (GLfloat theRed, GLfloat theGreen, GLfloat theBlue, GLfloat theAlpha)
{
::glColor4f (theRed, theGreen, theBlue, theAlpha);
}
inline void glColor4i (GLint theRed, GLint theGreen, GLint theBlue, GLint theAlpha)
{
::glColor4i (theRed, theGreen, theBlue, theAlpha);
}
inline void glColor4s (GLshort theRed, GLshort theGreen, GLshort theBlue, GLshort theAlpha)
{
::glColor4s (theRed, theGreen, theBlue, theAlpha);
}
inline void glColor4ub (GLubyte theRed, GLubyte theGreen, GLubyte theBlue, GLubyte theAlpha)
{
::glColor4ub (theRed, theGreen, theBlue, theAlpha);
}
inline void glColor4ui (GLuint theRed, GLuint theGreen, GLuint theBlue, GLuint theAlpha)
{
::glColor4ui (theRed, theGreen, theBlue, theAlpha);
}
inline void glColor4us (GLushort theRed, GLushort theGreen, GLushort theBlue, GLushort theAlpha)
{
::glColor4us (theRed, theGreen, theBlue, theAlpha);
}
inline void glColor3bv (const GLbyte* theVec)
{
::glColor3bv (theVec);
}
inline void glColor3dv (const GLdouble* theVec)
{
::glColor3dv (theVec);
}
inline void glColor3fv (const GLfloat* theVec)
{
::glColor3fv (theVec);
}
inline void glColor3iv (const GLint* theVec)
{
::glColor3iv (theVec);
}
inline void glColor3sv (const GLshort* theVec)
{
::glColor3sv (theVec);
}
inline void glColor3ubv (const GLubyte* theVec)
{
::glColor3ubv (theVec);
}
inline void glColor3uiv (const GLuint* theVec)
{
::glColor3uiv (theVec);
}
inline void glColor3usv (const GLushort* theVec)
{
::glColor3usv (theVec);
}
inline void glColor4bv (const GLbyte* theVec)
{
::glColor4bv (theVec);
}
inline void glColor4dv (const GLdouble* theVec)
{
::glColor4dv (theVec);
}
inline void glColor4fv (const GLfloat* theVec)
{
::glColor4fv (theVec);
}
inline void glColor4iv (const GLint* theVec)
{
::glColor4iv (theVec);
}
inline void glColor4sv (const GLshort* theVec)
{
::glColor4sv (theVec);
}
inline void glColor4ubv (const GLubyte* theVec)
{
::glColor4ubv (theVec);
}
inline void glColor4uiv (const GLuint* theVec)
{
::glColor4uiv (theVec);
}
inline void glColor4usv (const GLushort* theVec)
{
::glColor4usv (theVec);
}
inline void glTexCoord1d (GLdouble s)
{
::glTexCoord1d(s);
}
inline void glTexCoord1f (GLfloat s)
{
::glTexCoord1f(s);
}
inline void glTexCoord1i (GLint s)
{
::glTexCoord1i(s);
}
inline void glTexCoord1s (GLshort s)
{
::glTexCoord1s(s);
}
inline void glTexCoord2d (GLdouble s, GLdouble t)
{
::glTexCoord2d(s, t);
}
inline void glTexCoord2f (GLfloat s, GLfloat t)
{
::glTexCoord2f(s, t);
}
inline void glTexCoord2i (GLint s, GLint t)
{
::glTexCoord2i(s, t);
}
inline void glTexCoord2s (GLshort s, GLshort t)
{
::glTexCoord2s(s, t);
}
inline void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r)
{
::glTexCoord3d(s, t, r);
}
inline void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r)
{
::glTexCoord3f(s, t, r);
}
inline void glTexCoord3i (GLint s, GLint t, GLint r)
{
::glTexCoord3i(s, t, r);
}
inline void glTexCoord3s (GLshort s, GLshort t, GLshort r)
{
::glTexCoord3s(s, t, r);
}
inline void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
::glTexCoord4d(s, t, r, q);
}
inline void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
::glTexCoord4f(s, t, r, q);
}
inline void glTexCoord4i (GLint s, GLint t, GLint r, GLint q)
{
::glTexCoord4i(s, t, r, q);
}
inline void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q)
{
::glTexCoord4s(s, t, r, q);
}
inline void glTexCoord1dv (const GLdouble* theVec1)
{
::glTexCoord1dv (theVec1);
}
inline void glTexCoord1fv (const GLfloat* theVec1)
{
::glTexCoord1fv (theVec1);
}
inline void glTexCoord1iv (const GLint* theVec1)
{
::glTexCoord1iv (theVec1);
}
inline void glTexCoord1sv (const GLshort* theVec1)
{
::glTexCoord1sv (theVec1);
}
inline void glTexCoord2dv (const GLdouble* theVec2)
{
::glTexCoord2dv (theVec2);
}
inline void glTexCoord2fv (const GLfloat* theVec2)
{
::glTexCoord2fv (theVec2);
}
inline void glTexCoord2iv (const GLint* theVec2)
{
::glTexCoord2iv (theVec2);
}
inline void glTexCoord2sv (const GLshort* theVec)
{
::glTexCoord2sv (theVec);
}
inline void glTexCoord3dv (const GLdouble* theVec3)
{
::glTexCoord3dv (theVec3);
}
inline void glTexCoord3fv (const GLfloat* theVec3)
{
::glTexCoord3fv (theVec3);
}
inline void glTexCoord3iv (const GLint* theVec3)
{
::glTexCoord3iv (theVec3);
}
inline void glTexCoord3sv (const GLshort* theVec3)
{
::glTexCoord3sv (theVec3);
}
inline void glTexCoord4dv (const GLdouble* theVec4)
{
::glTexCoord4dv (theVec4);
}
inline void glTexCoord4fv (const GLfloat* theVec4)
{
::glTexCoord4fv (theVec4);
}
inline void glTexCoord4iv (const GLint* theVec4)
{
::glTexCoord4iv (theVec4);
}
inline void glTexCoord4sv (const GLshort* theVec4)
{
::glTexCoord4sv (theVec4);
}
public: //! @name Matrix operations (removed since 3.1)
inline void glMatrixMode (GLenum theMode)
{
::glMatrixMode (theMode);
}
inline void glOrtho (GLdouble theLeft, GLdouble theRight,
GLdouble theBottom, GLdouble theTop,
GLdouble theNearVal, GLdouble theFarVal)
{
::glOrtho (theLeft, theRight, theBottom, theTop, theNearVal, theFarVal);
}
inline void glFrustum (GLdouble theLeft, GLdouble theRight,
GLdouble theBottom, GLdouble theTop,
GLdouble theNearVal, GLdouble theFarVal)
{
::glFrustum (theLeft, theRight, theBottom, theTop, theNearVal, theFarVal);
}
inline void glPushMatrix()
{
::glPushMatrix();
}
inline void glPopMatrix()
{
::glPopMatrix();
}
inline void glLoadIdentity()
{
::glLoadIdentity();
}
inline void glLoadMatrixd (const GLdouble* theMatrix)
{
::glLoadMatrixd (theMatrix);
}
inline void glLoadMatrixf (const GLfloat* theMatrix)
{
::glLoadMatrixf (theMatrix);
}
inline void glMultMatrixd (const GLdouble* theMatrix)
{
::glMultMatrixd (theMatrix);
}
inline void glMultMatrixf (const GLfloat* theMatrix)
{
::glMultMatrixf (theMatrix);
}
public: //! @name Line and Polygon stripple (removed since 3.1)
//void glLineWidth (GLfloat theWidth) { ::glLineWidth (theWidth); }
inline void glLineStipple (GLint theFactor, GLushort thePattern)
{
::glLineStipple (theFactor, thePattern);
}
inline void glPolygonStipple (const GLubyte* theMask)
{
::glPolygonStipple (theMask);
}
inline void glGetPolygonStipple (GLubyte* theMask)
{
::glGetPolygonStipple (theMask);
}
public: //! @name Attribute stacks (removed since 3.1)
inline void glPushAttrib (GLbitfield theMask)
{
::glPushAttrib (theMask);
}
inline void glPopAttrib()
{
::glPopAttrib();
}
inline void glPushClientAttrib (GLbitfield theMask)
{
::glPushClientAttrib (theMask);
}
inline void glPopClientAttrib()
{
::glPopClientAttrib();
}
public: //! @name Fixed pipeline lighting (removed since 3.1)
inline void glShadeModel (GLenum theMode)
{
::glShadeModel (theMode);
}
inline void glLightf (GLenum theLight, GLenum pname, GLfloat param)
{
::glLightf (theLight, pname, param);
}
inline void glLighti (GLenum theLight, GLenum pname, GLint param)
{
::glLighti (theLight, pname, param);
}
inline void glLightfv (GLenum theLight, GLenum pname, const GLfloat* params)
{
::glLightfv (theLight, pname, params);
}
inline void glLightiv (GLenum theLight, GLenum pname, const GLint* params)
{
::glLightiv (theLight, pname, params);
}
inline void glGetLightfv (GLenum theLight, GLenum pname, GLfloat *params)
{
::glGetLightfv (theLight, pname, params);
}
inline void glGetLightiv (GLenum theLight, GLenum pname, GLint *params)
{
::glGetLightiv (theLight, pname, params);
}
inline void glLightModelf (GLenum pname, GLfloat param)
{
::glLightModelf(pname, param);
}
inline void glLightModeli (GLenum pname, GLint param)
{
::glLightModeli(pname, param);
}
inline void glLightModelfv (GLenum pname, const GLfloat* params)
{
::glLightModelfv(pname, params);
}
inline void glLightModeliv (GLenum pname, const GLint* params)
{
::glLightModeliv(pname, params);
}
inline void glMaterialf (GLenum face, GLenum pname, GLfloat param)
{
::glMaterialf(face, pname, param);
}
inline void glMateriali (GLenum face, GLenum pname, GLint param)
{
::glMateriali(face, pname, param);
}
inline void glMaterialfv (GLenum face, GLenum pname, const GLfloat* params)
{
::glMaterialfv(face, pname, params);
}
inline void glMaterialiv (GLenum face, GLenum pname, const GLint* params)
{
::glMaterialiv(face, pname, params);
}
inline void glGetMaterialfv (GLenum face, GLenum pname, GLfloat* params)
{
::glGetMaterialfv(face, pname, params);
}
inline void glGetMaterialiv (GLenum face, GLenum pname, GLint* params)
{
::glGetMaterialiv(face, pname, params);
}
inline void glColorMaterial (GLenum face, GLenum mode)
{
::glColorMaterial(face, mode);
}
public: //! @name clipping plane (removed since 3.1)
inline void glClipPlane (GLenum thePlane, const GLdouble* theEquation)
{
::glClipPlane (thePlane, theEquation);
}
inline void glGetClipPlane (GLenum thePlane, GLdouble* theEquation)
{
::glGetClipPlane (thePlane, theEquation);
}
public: //! @name Display lists (removed since 3.1)
inline GLboolean glIsList (GLuint theList) {
return ::glIsList (theList);
}
inline void glDeleteLists (GLuint theList, GLsizei theRange)
{
::glDeleteLists (theList, theRange);
}
inline GLuint glGenLists (GLsizei theRange)
{
return ::glGenLists (theRange);
}
inline void glNewList (GLuint theList, GLenum theMode)
{
::glNewList (theList, theMode);
}
inline void glEndList()
{
::glEndList();
}
inline void glCallList (GLuint theList)
{
::glCallList (theList);
}
inline void glCallLists (GLsizei theNb, GLenum theType, const GLvoid* theLists)
{
::glCallLists (theNb, theType, theLists);
}
inline void glListBase (GLuint theBase)
{
::glListBase (theBase);
}
public: //! @name Current raster position and Rectangles (removed since 3.1)
inline void glRasterPos2d (GLdouble x, GLdouble y)
{
::glRasterPos2d (x, y);
}
inline void glRasterPos2f (GLfloat x, GLfloat y)
{
::glRasterPos2f (x, y);
}
inline void glRasterPos2i (GLint x, GLint y)
{
::glRasterPos2i (x, y);
}
inline void glRasterPos2s (GLshort x, GLshort y)
{
::glRasterPos2s (x, y);
}
inline void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)
{
::glRasterPos3d (x, y, z);
}
inline void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z)
{
::glRasterPos3f (x, y, z);
}
inline void glRasterPos3i (GLint x, GLint y, GLint z)
{
::glRasterPos3i (x, y, z);
}
inline void glRasterPos3s (GLshort x, GLshort y, GLshort z)
{
::glRasterPos3s (x, y, z);
}
inline void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
::glRasterPos4d (x, y, z, w);
}
inline void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
::glRasterPos4f (x, y, z, w);
}
inline void glRasterPos4i (GLint x, GLint y, GLint z, GLint w)
{
::glRasterPos4i (x, y, z, w);
}
inline void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w)
{
::glRasterPos4s (x, y, z, w);
}
inline void glRasterPos2dv (const GLdouble* theVec)
{
::glRasterPos2dv (theVec);
}
inline void glRasterPos2fv (const GLfloat* theVec)
{
::glRasterPos2fv (theVec);
}
inline void glRasterPos2iv (const GLint* theVec)
{
::glRasterPos2iv (theVec);
}
inline void glRasterPos2sv (const GLshort* theVec)
{
::glRasterPos2sv (theVec);
}
inline void glRasterPos3dv (const GLdouble* theVec)
{
::glRasterPos3dv (theVec);
}
inline void glRasterPos3fv (const GLfloat* theVec)
{
::glRasterPos3fv (theVec);
}
inline void glRasterPos3iv (const GLint* theVec)
{
::glRasterPos3iv (theVec);
}
inline void glRasterPos3sv (const GLshort* theVec)
{
::glRasterPos3sv (theVec);
}
inline void glRasterPos4dv (const GLdouble* theVec)
{
::glRasterPos4dv (theVec);
}
inline void glRasterPos4fv (const GLfloat* theVec)
{
::glRasterPos4fv (theVec);
}
inline void glRasterPos4iv (const GLint* theVec)
{
::glRasterPos4iv (theVec);
}
inline void glRasterPos4sv (const GLshort* theVec)
{
::glRasterPos4sv (theVec);
}
inline void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
::glRectd (x1, y1, x2, y2);
}
inline void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
::glRectf (x1, y1, x2, y2);
}
inline void glRecti (GLint x1, GLint y1, GLint x2, GLint y2)
{
::glRecti (x1, y1, x2, y2);
}
inline void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
::glRects (x1, y1, x2, y2);
}
inline void glRectdv (const GLdouble* v1, const GLdouble* v2)
{
::glRectdv (v1, v2);
}
inline void glRectfv (const GLfloat* v1, const GLfloat* v2)
{
::glRectfv (v1, v2);
}
inline void glRectiv (const GLint* v1, const GLint* v2)
{
::glRectiv (v1, v2);
}
inline void glRectsv (const GLshort* v1, const GLshort* v2)
{
::glRectsv (v1, v2);
}
public: //! @name Texture mapping (removed since 3.1)
inline void glTexGend (GLenum coord, GLenum pname, GLdouble param)
{
::glTexGend (coord, pname, param);
}
inline void glTexGenf (GLenum coord, GLenum pname, GLfloat param)
{
::glTexGenf (coord, pname, param);
}
inline void glTexGeni (GLenum coord, GLenum pname, GLint param)
{
::glTexGeni (coord, pname, param);
}
inline void glTexGendv (GLenum coord, GLenum pname, const GLdouble* params)
{
::glTexGendv (coord, pname, params);
}
inline void glTexGenfv (GLenum coord, GLenum pname, const GLfloat* params)
{
::glTexGenfv (coord, pname, params);
}
inline void glTexGeniv (GLenum coord, GLenum pname, const GLint* params)
{
::glTexGeniv (coord, pname, params);
}
inline void glGetTexGendv (GLenum coord, GLenum pname, GLdouble* params)
{
::glGetTexGendv (coord, pname, params);
}
inline void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat* params)
{
::glGetTexGenfv (coord, pname, params);
}
inline void glGetTexGeniv (GLenum coord, GLenum pname, GLint* params)
{
::glGetTexGeniv (coord, pname, params);
}
public: //! @name Resident textures and priorities (removed since 3.1)
inline void glPrioritizeTextures (GLsizei n, const GLuint* textures, const GLclampf* priorities)
{
::glPrioritizeTextures (n, textures, priorities);
}
inline GLboolean glAreTexturesResident (GLsizei n, const GLuint* textures, GLboolean* residences)
{
return ::glAreTexturesResident (n, textures, residences);
}
public: //! @name Pixel copying (removed since 3.1)
inline void glDrawPixels (GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid* pixels)
{
::glDrawPixels (width, height, format, type, pixels);
}
inline void glCopyPixels (GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type)
{
::glCopyPixels (x, y, width, height, type);
}
inline void glBitmap (GLsizei width, GLsizei height,
GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove,
const GLubyte* bitmap)
{
::glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void glPixelZoom (GLfloat xfactor, GLfloat yfactor)
{
::glPixelZoom (xfactor, yfactor);
}
public: //! @name Fog and all associated parameters (removed since 3.1)
inline void glFogf (GLenum pname, GLfloat param)
{
::glFogf (pname, param);
}
inline void glFogi (GLenum pname, GLint param)
{
::glFogi (pname, param);
}
inline void glFogfv (GLenum pname, const GLfloat* params)
{
::glFogfv (pname, params);
}
inline void glFogiv (GLenum pname, const GLint* params)
{
::glFogiv (pname, params);
}
public: //! @name Evaluators (removed since 3.1)
inline void glMap1d (GLenum target, GLdouble u1, GLdouble u2,
GLint stride,
GLint order, const GLdouble* points)
{
::glMap1d (target, u1, u2, stride, order, points);
}
inline void glMap1f (GLenum target, GLfloat u1, GLfloat u2,
GLint stride,
GLint order, const GLfloat* points)
{
::glMap1f (target, u1, u2, stride, order, points);
}
inline void glMap2d (GLenum target,
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble* points)
{
::glMap2d (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void glMap2f (GLenum target,
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat* points)
{
::glMap2f (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void glGetMapdv (GLenum target, GLenum query, GLdouble* v)
{
::glGetMapdv (target, query, v);
}
inline void glGetMapfv (GLenum target, GLenum query, GLfloat* v)
{
::glGetMapfv (target, query, v);
}
inline void glGetMapiv (GLenum target, GLenum query, GLint* v)
{
::glGetMapiv (target, query, v);
}
inline void glEvalCoord1d (GLdouble u)
{
::glEvalCoord1d (u);
}
inline void glEvalCoord1f (GLfloat u)
{
::glEvalCoord1f (u);
}
inline void glEvalCoord1dv (const GLdouble* u)
{
::glEvalCoord1dv (u);
}
inline void glEvalCoord1fv (const GLfloat* u)
{
::glEvalCoord1fv (u);
}
inline void glEvalCoord2d (GLdouble u, GLdouble v)
{
::glEvalCoord2d (u, v);
}
inline void glEvalCoord2f (GLfloat u, GLfloat v)
{
::glEvalCoord2f (u, v);
}
inline void glEvalCoord2dv (const GLdouble* u)
{
::glEvalCoord2dv (u);
}
inline void glEvalCoord2fv (const GLfloat* u)
{
::glEvalCoord2fv (u);
}
inline void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2)
{
::glMapGrid1d (un, u1, u2);
}
inline void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2)
{
::glMapGrid1f (un, u1, u2);
}
inline void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2,
GLint vn, GLdouble v1, GLdouble v2)
{
::glMapGrid2d (un, u1, u2, vn, v1, v2);
}
inline void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2,
GLint vn, GLfloat v1, GLfloat v2)
{
::glMapGrid2f (un, u1, u2, vn, v1, v2);
}
inline void glEvalPoint1 (GLint i)
{
::glEvalPoint1 (i);
}
inline void glEvalPoint2 (GLint i, GLint j)
{
::glEvalPoint2 (i, j);
}
inline void glEvalMesh1 (GLenum mode, GLint i1, GLint i2)
{
::glEvalMesh1 (mode, i1, i2);
}
inline void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
::glEvalMesh2 (mode, i1, i2, j1, j2);
}
public: //! @name Selection and feedback modes (removed since 3.1)
inline void glFeedbackBuffer (GLsizei theSize, GLenum theType, GLfloat* theBuffer)
{
::glFeedbackBuffer (theSize, theType, theBuffer);
}
inline void glPassThrough (GLfloat token)
{
::glPassThrough (token);
}
inline void glSelectBuffer (GLsizei theSize, GLuint* theBuffer)
{
::glSelectBuffer (theSize, theBuffer);
}
inline void glInitNames()
{
::glInitNames();
}
inline void glLoadName (GLuint theName)
{
::glLoadName (theName);
}
inline void glPushName (GLuint theName)
{
::glPushName (theName);
}
inline void glPopName()
{
::glPopName();
}
public: //! @name Accumulation Buffer (removed since 3.1)
inline void glClearAccum (GLfloat theRed, GLfloat theGreen, GLfloat theBlue, GLfloat theAlpha)
{
::glClearAccum (theRed, theGreen, theBlue, theAlpha);
}
inline void glAccum (GLenum theOp, GLfloat theValue)
{
::glAccum (theOp, theValue);
}
public: //! @name Edge flags and fixed-function vertex processing (removed since 3.1)
inline void glEdgeFlag (GLboolean theFlag)
{
::glEdgeFlag (theFlag);
}
inline void glEdgeFlagv (const GLboolean* theFlag)
{
::glEdgeFlagv (theFlag);
}
inline void glIndexPointer (GLenum theType, GLsizei theStride, const GLvoid* thePtr)
{
::glIndexPointer (theType, theStride, thePtr);
}
inline void glEdgeFlagPointer (GLsizei theStride, const GLvoid* thePtr)
{
::glEdgeFlagPointer (theStride, thePtr);
}
inline void glGetPointerv (GLenum pname, GLvoid** params)
{
::glGetPointerv(pname, params);
}
inline void glInterleavedArrays (GLenum theFormat, GLsizei theStride, const GLvoid* thePointer)
{
::glInterleavedArrays (theFormat, theStride, thePointer);
}
inline void glVertexPointer (GLint theSize, GLenum theType, GLsizei theStride, const GLvoid* thePtr)
{
::glVertexPointer (theSize, theType, theStride, thePtr);
}
inline void glNormalPointer (GLenum theType, GLsizei theStride, const GLvoid* thePtr)
{
::glNormalPointer (theType, theStride, thePtr);
}
inline void glColorPointer (GLint theSize, GLenum theType, GLsizei theStride, const GLvoid* thePtr)
{
::glColorPointer (theSize, theType, theStride, thePtr);
}
inline void glTexCoordPointer (GLint theSize, GLenum theType, GLsizei theStride, const GLvoid* thePtr)
{
::glTexCoordPointer (theSize, theType, theStride, thePtr);
}
inline void glEnableClientState (GLenum theCap)
{
::glEnableClientState (theCap);
}
inline void glDisableClientState (GLenum theCap)
{
::glDisableClientState (theCap);
}
#endif
};
#endif // _OpenGl_GlCore11_Header