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https://git.dev.opencascade.org/repos/occt.git
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Add handle on environment texture in OpenGl_Workspace. Add a new parameter UseEnvironmentTexture to the Graphic3d_ZLayerSettings. OSD layers don't use environment texture by default. zbuffertrihedron doesn't use environment texture. vzlayer can enable/disable environment texture mappping. Delete unnecessary files Graphic3d_TypeOfSurfaceDetail.hxx and V3d_TypeOfSurface.hxx. Delete functions SurfaceDetailType and SetSurfaceDetailType functions from Graphic3d_CView. Delete functions SurfaceDetailState and UpdateSurfaceDetailStateTo from OpenGl_ShaderManager. Delete class OpenGl_SurfaceDetailState. Delete functions SurfaceDetailType and SetSurfaceDetailType from OpenGl_View. Delete functions SetSurfaceDetail and SurfaceDetail() from V3d_View. Delete functions SetDefaultSurfaceDetail and DefaultSurfaceDetail from V3d_Viewer. Delete draw command VSetTextureMode. Add description in dox.
802 lines
27 KiB
C++
802 lines
27 KiB
C++
// Created on: 2011-10-20
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2013 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OpenGl_GraphicDriver.hxx>
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#include <OpenGl_Context.hxx>
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#include <OpenGl_Flipper.hxx>
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#include <OpenGl_GraduatedTrihedron.hxx>
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#include <OpenGl_Group.hxx>
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#include <OpenGl_View.hxx>
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#include <OpenGl_StencilTest.hxx>
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#include <OpenGl_Text.hxx>
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#include <OpenGl_Trihedron.hxx>
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#include <OpenGl_Workspace.hxx>
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#include <Aspect_GraphicDeviceDefinitionError.hxx>
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#include <Aspect_IdentDefinitionError.hxx>
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#include <Message_Messenger.hxx>
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#include <OSD_Environment.hxx>
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#include <Standard_NotImplemented.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(OpenGl_GraphicDriver,Graphic3d_GraphicDriver)
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#if defined(_WIN32)
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#include <WNT_Window.hxx>
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#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
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#include <Cocoa_Window.hxx>
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#else
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#include <Xw_Window.hxx>
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#endif
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#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
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#include <X11/Xlib.h> // XOpenDisplay()
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#endif
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#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
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#include <EGL/egl.h>
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#endif
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namespace
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{
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static const Handle(OpenGl_Context) TheNullGlCtx;
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}
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// =======================================================================
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// function : OpenGl_GraphicDriver
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// purpose :
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// =======================================================================
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OpenGl_GraphicDriver::OpenGl_GraphicDriver (const Handle(Aspect_DisplayConnection)& theDisp,
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const Standard_Boolean theToInitialize)
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: Graphic3d_GraphicDriver (theDisp),
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myIsOwnContext (Standard_False),
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#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
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myEglDisplay ((Aspect_Display )EGL_NO_DISPLAY),
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myEglContext ((Aspect_RenderingContext )EGL_NO_CONTEXT),
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myEglConfig (NULL),
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#endif
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myCaps (new OpenGl_Caps()),
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myMapOfView (1, NCollection_BaseAllocator::CommonBaseAllocator()),
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myMapOfStructure (1, NCollection_BaseAllocator::CommonBaseAllocator())
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{
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#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
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if (myDisplayConnection.IsNull())
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{
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//Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_GraphicDriver: cannot connect to X server!");
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return;
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}
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Display* aDisplay = myDisplayConnection->GetDisplay();
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Bool toSync = ::getenv ("CSF_GraphicSync") != NULL
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|| ::getenv ("CALL_SYNCHRO_X") != NULL;
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XSynchronize (aDisplay, toSync);
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#if !defined(HAVE_EGL)
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// does the server know about OpenGL & GLX?
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int aDummy;
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if (!XQueryExtension (aDisplay, "GLX", &aDummy, &aDummy, &aDummy))
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{
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::Message::DefaultMessenger()->Send ("OpenGl_GraphicDriver, this system doesn't appear to support OpenGL!", Message_Warning);
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}
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#endif
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#endif
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if (theToInitialize
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&& !InitContext())
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{
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Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_GraphicDriver: default context can not be initialized!");
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}
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// default layers are always presented in display layer sequence it can not be removed
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Graphic3d_ZLayerSettings anUnderlaySettings;
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anUnderlaySettings.Flags = 0;
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anUnderlaySettings.IsImmediate = false;
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anUnderlaySettings.UseEnvironmentTexture = false;
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myLayerIds.Add (Graphic3d_ZLayerId_BotOSD);
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myLayerSeq.Append (Graphic3d_ZLayerId_BotOSD);
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myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_BotOSD, anUnderlaySettings);
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Graphic3d_ZLayerSettings aDefSettings;
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aDefSettings.Flags = Graphic3d_ZLayerDepthTest
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| Graphic3d_ZLayerDepthWrite;
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aDefSettings.IsImmediate = false;
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myLayerIds.Add (Graphic3d_ZLayerId_Default);
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myLayerSeq.Append (Graphic3d_ZLayerId_Default);
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myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Default, aDefSettings);
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Graphic3d_ZLayerSettings aTopSettings;
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aTopSettings.Flags = Graphic3d_ZLayerDepthTest
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| Graphic3d_ZLayerDepthWrite;
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aTopSettings.IsImmediate = true;
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myLayerIds.Add (Graphic3d_ZLayerId_Top);
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myLayerSeq.Append (Graphic3d_ZLayerId_Top);
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myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Top, aTopSettings);
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Graphic3d_ZLayerSettings aTopmostSettings;
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aTopmostSettings.Flags = Graphic3d_ZLayerDepthTest
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| Graphic3d_ZLayerDepthWrite
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| Graphic3d_ZLayerDepthClear;
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aTopmostSettings.IsImmediate = true;
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myLayerIds.Add (Graphic3d_ZLayerId_Topmost);
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myLayerSeq.Append (Graphic3d_ZLayerId_Topmost);
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myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Topmost, aTopmostSettings);
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Graphic3d_ZLayerSettings anOsdSettings;
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anOsdSettings.Flags = 0;
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anOsdSettings.IsImmediate = true;
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anOsdSettings.UseEnvironmentTexture = false;
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myLayerIds.Add (Graphic3d_ZLayerId_TopOSD);
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myLayerSeq.Append (Graphic3d_ZLayerId_TopOSD);
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myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_TopOSD, anOsdSettings);
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}
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// =======================================================================
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// function : ~OpenGl_GraphicDriver
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// purpose :
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// =======================================================================
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OpenGl_GraphicDriver::~OpenGl_GraphicDriver()
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{
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ReleaseContext();
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}
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// =======================================================================
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// function : ReleaseContext
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// purpose :
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// =======================================================================
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void OpenGl_GraphicDriver::ReleaseContext()
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{
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Handle(OpenGl_Context) aCtxShared;
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for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
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aViewIter.More(); aViewIter.Next())
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{
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const Handle(OpenGl_View)& aView = aViewIter.ChangeValue();
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const Handle(OpenGl_Window)& aWindow = aView->GlWindow();
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if (aWindow.IsNull())
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{
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continue;
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}
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const Handle(OpenGl_Context)& aCtx = aWindow->GetGlContext();
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if (aCtx->MakeCurrent()
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&& aCtxShared.IsNull())
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{
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aCtxShared = aCtx;
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}
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}
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if (!aCtxShared.IsNull())
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{
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aCtxShared->MakeCurrent();
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}
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for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
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aViewIter.More(); aViewIter.Next())
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{
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const Handle(OpenGl_View)& aView = aViewIter.ChangeValue();
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aView->ReleaseGlResources (aCtxShared);
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}
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for (NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
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aStructIt.More (); aStructIt.Next())
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{
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OpenGl_Structure* aStruct = aStructIt.ChangeValue();
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aStruct->ReleaseGlResources (aCtxShared);
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}
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myDeviceLostFlag = myDeviceLostFlag || !myMapOfStructure.IsEmpty();
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for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
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aViewIter.More(); aViewIter.Next())
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{
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const Handle(OpenGl_View)& aView = aViewIter.ChangeValue();
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const Handle(OpenGl_Window)& aWindow = aView->GlWindow();
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if (aWindow.IsNull())
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{
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continue;
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}
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aWindow->GetGlContext()->forcedRelease();
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}
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#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
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if (myIsOwnContext)
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{
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if (myEglContext != (Aspect_RenderingContext )EGL_NO_CONTEXT)
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{
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if (eglMakeCurrent ((EGLDisplay )myEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) != EGL_TRUE)
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{
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::Message::DefaultMessenger()->Send ("OpenGl_GraphicDriver, FAILED to release OpenGL context!", Message_Warning);
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}
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eglDestroyContext ((EGLDisplay )myEglDisplay, (EGLContext )myEglContext);
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}
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if (myEglDisplay != (Aspect_Display )EGL_NO_DISPLAY)
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{
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if (eglTerminate ((EGLDisplay )myEglDisplay) != EGL_TRUE)
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{
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::Message::DefaultMessenger()->Send ("OpenGl_GraphicDriver, EGL, eglTerminate FAILED!", Message_Warning);
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}
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}
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}
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myEglDisplay = (Aspect_Display )EGL_NO_DISPLAY;
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myEglContext = (Aspect_RenderingContext )EGL_NO_CONTEXT;
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myEglConfig = NULL;
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#endif
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myIsOwnContext = Standard_False;
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}
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// =======================================================================
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// function : InitContext
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// purpose :
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// =======================================================================
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Standard_Boolean OpenGl_GraphicDriver::InitContext()
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{
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ReleaseContext();
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#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
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#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
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if (myDisplayConnection.IsNull())
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{
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return Standard_False;
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}
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Display* aDisplay = myDisplayConnection->GetDisplay();
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myEglDisplay = (Aspect_Display )eglGetDisplay (aDisplay);
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#else
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myEglDisplay = (Aspect_Display )eglGetDisplay (EGL_DEFAULT_DISPLAY);
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#endif
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if ((EGLDisplay )myEglDisplay == EGL_NO_DISPLAY)
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{
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::Message::DefaultMessenger()->Send ("Error: no EGL display!", Message_Fail);
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return Standard_False;
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}
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EGLint aVerMajor = 0; EGLint aVerMinor = 0;
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if (eglInitialize ((EGLDisplay )myEglDisplay, &aVerMajor, &aVerMinor) != EGL_TRUE)
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{
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::Message::DefaultMessenger()->Send ("Error: EGL display is unavailable!", Message_Fail);
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return Standard_False;
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}
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EGLint aConfigAttribs[] =
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{
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 0,
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EGL_DEPTH_SIZE, 24,
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EGL_STENCIL_SIZE, 8,
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#if defined(GL_ES_VERSION_2_0)
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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#endif
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EGL_NONE
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};
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EGLint aNbConfigs = 0;
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if (eglChooseConfig ((EGLDisplay )myEglDisplay, aConfigAttribs, &myEglConfig, 1, &aNbConfigs) != EGL_TRUE
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|| myEglConfig == NULL)
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{
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eglGetError();
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aConfigAttribs[4 * 2 + 1] = 16; // try config with smaller depth buffer
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if (eglChooseConfig ((EGLDisplay )myEglDisplay, aConfigAttribs, &myEglConfig, 1, &aNbConfigs) != EGL_TRUE
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|| myEglConfig == NULL)
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{
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::Message::DefaultMessenger()->Send ("Error: EGL does not provide compatible configurations!", Message_Fail);
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return Standard_False;
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}
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}
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#if defined(GL_ES_VERSION_2_0)
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EGLint anEglCtxAttribs[] =
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{
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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if (eglBindAPI (EGL_OPENGL_ES_API) != EGL_TRUE)
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{
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::Message::DefaultMessenger()->Send ("Error: EGL does not provide OpenGL ES client!", Message_Fail);
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return Standard_False;
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}
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#else
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EGLint* anEglCtxAttribs = NULL;
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if (eglBindAPI (EGL_OPENGL_API) != EGL_TRUE)
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{
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::Message::DefaultMessenger()->Send ("Error: EGL does not provide OpenGL client!", Message_Fail);
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return Standard_False;
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}
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#endif
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myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs);
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if ((EGLContext )myEglContext == EGL_NO_CONTEXT)
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{
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::Message::DefaultMessenger()->Send ("Error: EGL is unable to create OpenGL context!", Message_Fail);
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return Standard_False;
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}
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if (eglMakeCurrent ((EGLDisplay )myEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, (EGLContext )myEglContext) != EGL_TRUE)
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{
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::Message::DefaultMessenger()->Send ("Error: EGL is unable bind OpenGL context!", Message_Fail);
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return Standard_False;
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}
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#endif
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myIsOwnContext = Standard_True;
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return Standard_True;
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}
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#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
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// =======================================================================
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// function : InitEglContext
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// purpose :
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// =======================================================================
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Standard_Boolean OpenGl_GraphicDriver::InitEglContext (Aspect_Display theEglDisplay,
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Aspect_RenderingContext theEglContext,
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void* theEglConfig)
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{
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ReleaseContext();
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#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
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if (myDisplayConnection.IsNull())
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{
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return Standard_False;
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}
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#endif
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if ((EGLDisplay )theEglDisplay == EGL_NO_DISPLAY
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|| (EGLContext )theEglContext == EGL_NO_CONTEXT
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|| theEglConfig == NULL)
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{
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return Standard_False;
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}
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myEglDisplay = theEglDisplay;
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myEglContext = theEglContext;
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myEglConfig = theEglConfig;
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return Standard_True;
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}
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#endif
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// =======================================================================
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// function : InquireLightLimit
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// purpose :
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// =======================================================================
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Standard_Integer OpenGl_GraphicDriver::InquireLightLimit()
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{
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return OpenGLMaxLights;
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}
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// =======================================================================
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// function : InquireViewLimit
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// purpose :
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// =======================================================================
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Standard_Integer OpenGl_GraphicDriver::InquireViewLimit()
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{
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return 10000;
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}
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// =======================================================================
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// function : InquirePlaneLimit
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// purpose :
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// =======================================================================
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Standard_Integer OpenGl_GraphicDriver::InquirePlaneLimit()
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{
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// NOTE the 2 first planes are reserved for ZClipping
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const Handle(OpenGl_Context)& aCtx = GetSharedContext();
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return aCtx.IsNull() ? 0 : Max (aCtx->MaxClipPlanes() - 2, 0);
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}
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// =======================================================================
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// function : DefaultTextHeight
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// purpose :
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// =======================================================================
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Standard_ShortReal OpenGl_GraphicDriver::DefaultTextHeight() const
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{
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return 16.;
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}
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// =======================================================================
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// function : EnableVBO
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// purpose :
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// =======================================================================
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void OpenGl_GraphicDriver::EnableVBO (const Standard_Boolean theToTurnOn)
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{
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myCaps->vboDisable = !theToTurnOn;
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}
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// =======================================================================
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// function : GetSharedContext
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// purpose :
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// =======================================================================
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const Handle(OpenGl_Context)& OpenGl_GraphicDriver::GetSharedContext() const
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{
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if (myMapOfView.IsEmpty())
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{
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return TheNullGlCtx;
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}
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NCollection_Map<Handle(OpenGl_View)>::Iterator anIter (myMapOfView);
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for (; anIter.More(); anIter.Next())
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{
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Handle(OpenGl_Window) aWindow = anIter.Value()->GlWindow();
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if (aWindow.IsNull())
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{
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continue;
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}
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return aWindow->GetGlContext();
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}
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return TheNullGlCtx;
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}
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// =======================================================================
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// function : MemoryInfo
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// purpose :
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// =======================================================================
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Standard_Boolean OpenGl_GraphicDriver::MemoryInfo (Standard_Size& theFreeBytes,
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TCollection_AsciiString& theInfo) const
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{
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// this is extra work (for OpenGl_Context initialization)...
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OpenGl_Context aGlCtx;
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if (!aGlCtx.Init())
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{
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return Standard_False;
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}
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theFreeBytes = aGlCtx.AvailableMemory();
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theInfo = aGlCtx.MemoryInfo();
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return !theInfo.IsEmpty();
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}
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// =======================================================================
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// function : SetBuffersNoSwap
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// purpose :
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// =======================================================================
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void OpenGl_GraphicDriver::SetBuffersNoSwap (const Standard_Boolean theIsNoSwap)
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{
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myCaps->buffersNoSwap = theIsNoSwap;
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}
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// =======================================================================
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// function : TextSize
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// purpose :
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// =======================================================================
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void OpenGl_GraphicDriver::TextSize (const Handle(Graphic3d_CView)& theView,
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const Standard_CString theText,
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const Standard_ShortReal theHeight,
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Standard_ShortReal& theWidth,
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Standard_ShortReal& theAscent,
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Standard_ShortReal& theDescent) const
|
|
{
|
|
const Handle(OpenGl_Context)& aCtx = GetSharedContext();
|
|
if (aCtx.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const Standard_ShortReal aHeight = (theHeight < 2.0f) ? DefaultTextHeight() : theHeight;
|
|
OpenGl_TextParam aTextParam;
|
|
aTextParam.Height = (int )aHeight;
|
|
OpenGl_AspectText aTextAspect;
|
|
CALL_DEF_CONTEXTTEXT aDefaultContextText =
|
|
{
|
|
1, //IsDef
|
|
1, //IsSet
|
|
"Courier", //Font
|
|
0.3F, //Space
|
|
1.F, //Expan
|
|
{ 1.F, 1.F, 1.F }, //Color
|
|
(int)Aspect_TOST_NORMAL, //Style
|
|
(int)Aspect_TODT_NORMAL, //DisplayType
|
|
{ 1.F, 1.F, 1.F }, //ColorSubTitle
|
|
0, //TextZoomable
|
|
0.F, //TextAngle
|
|
(int)Font_FA_Regular, //TextFontAspect
|
|
0 //ShaderProgram
|
|
};
|
|
aTextAspect.SetAspect(aDefaultContextText);
|
|
TCollection_ExtendedString anExtText = theText;
|
|
NCollection_String aText = (Standard_Utf16Char* )anExtText.ToExtString();
|
|
OpenGl_Text::StringSize(aCtx, aText, aTextAspect, aTextParam, theView->RenderingParams().Resolution, theWidth, theAscent, theDescent);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : AddZLayer
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_GraphicDriver::AddZLayer (const Graphic3d_ZLayerId theLayerId)
|
|
{
|
|
if (theLayerId < 1)
|
|
{
|
|
Standard_ASSERT_RAISE (theLayerId > 0,
|
|
"OpenGl_GraphicDriver::AddZLayer, "
|
|
"negative and zero IDs are reserved");
|
|
}
|
|
|
|
myLayerIds.Add (theLayerId);
|
|
myLayerSeq.Append (theLayerId);
|
|
|
|
// Default z-layer settings
|
|
myMapOfZLayerSettings.Bind (theLayerId, Graphic3d_ZLayerSettings());
|
|
|
|
// Add layer to all views
|
|
NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
|
|
for (; aViewIt.More(); aViewIt.Next())
|
|
{
|
|
aViewIt.Value()->AddZLayer (theLayerId);
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : RemoveZLayer
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_GraphicDriver::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
|
|
{
|
|
Standard_ASSERT_RAISE (theLayerId > 0,
|
|
"OpenGl_GraphicDriver::AddZLayer, "
|
|
"negative and zero IDs are reserved"
|
|
"and can not be removed");
|
|
|
|
Standard_ASSERT_RAISE (myLayerIds.Contains (theLayerId),
|
|
"OpenGl_GraphicDriver::RemoveZLayer, "
|
|
"Layer with theLayerId does not exist");
|
|
|
|
// Remove layer from all of the views
|
|
NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
|
|
for (; aViewIt.More(); aViewIt.Next())
|
|
{
|
|
aViewIt.Value()->RemoveZLayer (theLayerId);
|
|
}
|
|
|
|
// Unset Z layer for all of the structures.
|
|
NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
|
|
for( ; aStructIt.More (); aStructIt.Next ())
|
|
{
|
|
OpenGl_Structure* aStruct = aStructIt.ChangeValue ();
|
|
if (aStruct->ZLayer() == theLayerId)
|
|
aStruct->SetZLayer (Graphic3d_ZLayerId_Default);
|
|
}
|
|
|
|
// Remove index
|
|
for (int aIdx = 1; aIdx <= myLayerSeq.Length (); aIdx++)
|
|
{
|
|
if (myLayerSeq (aIdx) == theLayerId)
|
|
{
|
|
myLayerSeq.Remove (aIdx);
|
|
break;
|
|
}
|
|
}
|
|
|
|
myMapOfZLayerSettings.UnBind (theLayerId);
|
|
myLayerIds.Remove (theLayerId);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : ZLayers
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_GraphicDriver::ZLayers (TColStd_SequenceOfInteger& theLayerSeq) const
|
|
{
|
|
theLayerSeq.Assign (myLayerSeq);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SetZLayerSettings
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_GraphicDriver::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
|
|
const Graphic3d_ZLayerSettings& theSettings)
|
|
{
|
|
// Change Z layer settings in all managed views
|
|
NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
|
|
for (; aViewIt.More(); aViewIt.Next())
|
|
{
|
|
aViewIt.Value()->SetZLayerSettings (theLayerId, theSettings);
|
|
}
|
|
|
|
if (myMapOfZLayerSettings.IsBound (theLayerId))
|
|
{
|
|
myMapOfZLayerSettings.ChangeFind (theLayerId) = theSettings;
|
|
}
|
|
else
|
|
{
|
|
myMapOfZLayerSettings.Bind (theLayerId, theSettings);
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : ZLayerSettings
|
|
//purpose :
|
|
//=======================================================================
|
|
Graphic3d_ZLayerSettings OpenGl_GraphicDriver::ZLayerSettings (const Graphic3d_ZLayerId theLayerId)
|
|
{
|
|
Standard_ASSERT_RAISE (myLayerIds.Contains (theLayerId),
|
|
"OpenGl_GraphicDriver::ZLayerSettings, "
|
|
"Layer with theLayerId does not exist");
|
|
|
|
return myMapOfZLayerSettings.Find (theLayerId);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Structure
|
|
// purpose :
|
|
// =======================================================================
|
|
Handle(Graphic3d_CStructure) OpenGl_GraphicDriver::CreateStructure (const Handle(Graphic3d_StructureManager)& theManager)
|
|
{
|
|
Handle(OpenGl_Structure) aStructure = new OpenGl_Structure (theManager);
|
|
myMapOfStructure.Bind (aStructure->Id, aStructure.operator->());
|
|
return aStructure;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Structure
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_GraphicDriver::RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure)
|
|
{
|
|
OpenGl_Structure* aStructure = NULL;
|
|
if (!myMapOfStructure.Find (theCStructure->Id, aStructure))
|
|
{
|
|
return;
|
|
}
|
|
|
|
myMapOfStructure.UnBind (theCStructure->Id);
|
|
aStructure->Release (GetSharedContext());
|
|
theCStructure.Nullify();
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : View
|
|
// purpose :
|
|
// =======================================================================
|
|
Handle(Graphic3d_CView) OpenGl_GraphicDriver::CreateView (const Handle(Graphic3d_StructureManager)& theMgr)
|
|
{
|
|
Handle(OpenGl_View) aView = new OpenGl_View (theMgr, this, myCaps, myDeviceLostFlag, &myStateCounter);
|
|
|
|
myMapOfView.Add (aView);
|
|
|
|
for (TColStd_SequenceOfInteger::Iterator aLayerIt (myLayerSeq); aLayerIt.More(); aLayerIt.Next())
|
|
{
|
|
const Graphic3d_ZLayerId aLayerID = aLayerIt.Value();
|
|
const Graphic3d_ZLayerSettings& aSettings = myMapOfZLayerSettings.Find (aLayerID);
|
|
aView->AddZLayer (aLayerID);
|
|
aView->SetZLayerSettings (aLayerID, aSettings);
|
|
}
|
|
|
|
return aView;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : RemoveView
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_GraphicDriver::RemoveView (const Handle(Graphic3d_CView)& theView)
|
|
{
|
|
Handle(OpenGl_Context) aCtx = GetSharedContext();
|
|
Handle(OpenGl_View) aView = Handle(OpenGl_View)::DownCast (theView);
|
|
if (aView.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!myMapOfView.Remove (aView))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Handle(OpenGl_Window) aWindow = aView->GlWindow();
|
|
if (!aWindow.IsNull()
|
|
&& aWindow->GetGlContext()->MakeCurrent())
|
|
{
|
|
aCtx = aWindow->GetGlContext();
|
|
}
|
|
else
|
|
{
|
|
// try to hijack another context if any
|
|
const Handle(OpenGl_Context)& anOtherCtx = GetSharedContext();
|
|
if (!anOtherCtx.IsNull()
|
|
&& anOtherCtx != aWindow->GetGlContext())
|
|
{
|
|
aCtx = anOtherCtx;
|
|
aCtx->MakeCurrent();
|
|
}
|
|
}
|
|
|
|
aView->ReleaseGlResources (aCtx);
|
|
if (myMapOfView.IsEmpty())
|
|
{
|
|
// The last view removed but some objects still present.
|
|
// Release GL resources now without object destruction.
|
|
for (NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
|
|
aStructIt.More (); aStructIt.Next())
|
|
{
|
|
OpenGl_Structure* aStruct = aStructIt.ChangeValue();
|
|
aStruct->ReleaseGlResources (aCtx);
|
|
}
|
|
myDeviceLostFlag = !myMapOfStructure.IsEmpty();
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Window
|
|
// purpose :
|
|
// =======================================================================
|
|
Handle(OpenGl_Window) OpenGl_GraphicDriver::CreateRenderWindow (const Handle(Aspect_Window)& theWindow,
|
|
const Aspect_RenderingContext theContext)
|
|
{
|
|
Handle(OpenGl_Context) aShareCtx = GetSharedContext();
|
|
Handle(OpenGl_Window) aWindow = new OpenGl_Window (this, theWindow, theContext, myCaps, aShareCtx);
|
|
return aWindow;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : ViewExists
|
|
//purpose :
|
|
//=======================================================================
|
|
Standard_Boolean OpenGl_GraphicDriver::ViewExists (const Handle(Aspect_Window)& AWindow, Handle(Graphic3d_CView)& theView)
|
|
{
|
|
Standard_Boolean isExist = Standard_False;
|
|
|
|
// Parse the list of views to find
|
|
// a view with the specified window
|
|
|
|
#if defined(_WIN32)
|
|
const Handle(WNT_Window) THEWindow = Handle(WNT_Window)::DownCast (AWindow);
|
|
Aspect_Handle TheSpecifiedWindowId = THEWindow->HWindow ();
|
|
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
|
|
const Handle(Cocoa_Window) THEWindow = Handle(Cocoa_Window)::DownCast (AWindow);
|
|
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
|
|
UIView* TheSpecifiedWindowId = THEWindow->HView();
|
|
#else
|
|
NSView* TheSpecifiedWindowId = THEWindow->HView();
|
|
#endif
|
|
#elif defined(__ANDROID__) || defined(__QNX__)
|
|
(void )AWindow;
|
|
int TheSpecifiedWindowId = -1;
|
|
#else
|
|
const Handle(Xw_Window) THEWindow = Handle(Xw_Window)::DownCast (AWindow);
|
|
int TheSpecifiedWindowId = int (THEWindow->XWindow ());
|
|
#endif
|
|
|
|
NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
|
|
for(; aViewIt.More(); aViewIt.Next())
|
|
{
|
|
const Handle(OpenGl_View)& aView = aViewIt.Value();
|
|
if (aView->IsDefined() && aView->IsActive())
|
|
{
|
|
const Handle(Aspect_Window) AspectWindow = aView->Window();
|
|
|
|
#if defined(_WIN32)
|
|
const Handle(WNT_Window) theWindow = Handle(WNT_Window)::DownCast (AspectWindow);
|
|
Aspect_Handle TheWindowIdOfView = theWindow->HWindow ();
|
|
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
|
|
const Handle(Cocoa_Window) theWindow = Handle(Cocoa_Window)::DownCast (AspectWindow);
|
|
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
|
|
UIView* TheWindowIdOfView = theWindow->HView();
|
|
#else
|
|
NSView* TheWindowIdOfView = theWindow->HView();
|
|
#endif
|
|
#elif defined(__ANDROID__) || defined(__QNX__)
|
|
int TheWindowIdOfView = 0;
|
|
#else
|
|
const Handle(Xw_Window) theWindow = Handle(Xw_Window)::DownCast (AspectWindow);
|
|
int TheWindowIdOfView = int (theWindow->XWindow ());
|
|
#endif // WNT
|
|
// Comparaison on window IDs
|
|
if (TheWindowIdOfView == TheSpecifiedWindowId)
|
|
{
|
|
isExist = Standard_True;
|
|
theView = aView;
|
|
}
|
|
}
|
|
}
|
|
|
|
return isExist;
|
|
}
|