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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-07-20 12:45:50 +03:00
kgv 8a53d1c486 0026665: Visualization, TKOpenGl - specify precision for integer uniforms explicitly within OpenGL ES
Use lowp for enumerations / Boolean uniforms.
Define default integer precision to highp in Fragment Shader when available.
2015-09-10 17:13:53 +03:00
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