Drop gluScaleImage() and gluBuild2DMipmaps().
Drop gluUnPorject() from samples.
Output message if NPOT is unsupported and texture coordinates was scaled. Texture initialization is fail in this case.
Output message if texture dimension exceed the max dimension. Texture initialization is fail in this case.
TKOpenGl does not depends on deprecated GLU anymore.
Classes Aspect_Clayer2d,OpenGl_GrahpicDriver_Layer, Visual3d_Layer, Visual3d_LayerItem, V3d_LayerMgr, V3d_LayerMgrPointer were deleted. Method OpenGl_GraphicDriver::TextSize() was moved to OpenGl_GraphicDriver.cxx.
Update V3d/FILES
Documentation updated.
Replace 64-bit handles of bindless textures by uvec2 type in GLSL code for compatibility with AMD drivers.
OpenGl_View::initProgram() - fix NULL-dereference.
- picked or selected objects are now highlighted via owners instead of interactive objects;
- support methods for owners were added to AIS_InteractiveContext;
- dynamically highlighted owners are now displayed in immediate mode;
- selection without opening of local context is enabled by default;
- added "-local" key to vselmode command to enable selection in local context;
- selection filters are now completely supported in AIS_InteractiveContext;
- the idea of differencing of selected items onto current (in interactive context) and selected (local selection) was eliminated;
- all calls to "current" were replaced by calls to "selected" in terms of future local context removal;
- AIS_InteractiveObject::mySelectionMode was removed;
- now each selectable object can define own selection mode for "global" selection of the whole object;
- whole object selection mode is 0 by default for all standard interactive objects;
- immediate structures are now added to topmost and top layer lists;
- added support of drawing immediate structures in different layers;
- unused code for immediate mode was removed;
- vfeedback and vexport commands now produce correct output for raytrace mode.
1) New Graphic3d_TransformPers structure for defining parameters and algorithm methods, featuring:
a) application of transformation to projection and world view matrices;
b) computation of model-world transformation of persistent object;
c) computation of transformed bounding box of persistent object.
2) Transform persistence algorithm does not make any changes to model-world transformation of object (deals with projection and world view matrices only), thus making possible to employ local transformation in a usual way.
3) Support of BVH selection for transform persistent objects (pan, rotate, zoom, trihedron persistence only).
4) Support efficient frustum culling for transform persistent objects (pan, rotate, zoom, trihedron persistence only).
5) Support of z-fitting algorithm for world-view space transform persistent objects (rotate, zoom persistence only).
6) Rewrite usage of transform persistence structures and utilities classes:
a) Replaced Graphic3d_CTransPers, TEL_TRANSFORM_PERSISTENCE by Graphic3d_TransformPers;
b) Move functions from OpenGl_Utils.hxx to Graphic3d_TransformUtils.hxx;
c) Extract matrix stack class from OpenGl_Utils.hxx to OpenGl_MatrixStack.hxx;
7) New class Graphic3d_WorldViewProjState to keep track of projection, world view matrices changes for a camera.
8) New test case bugs/vis/bug26344.
9) Renamed method Graphic3d_Camera::ModelViewState of to ::WorldViewState for consistency.
for usage without OpenGL.
Split OpenGl_TextFormatter into Font_TextFormatter and OpenGl_TextBuilder.
Font_TextFormatter can format a text independetly of OpenGl now.
OpenGl_TextBuilder generates primitive array required for rendering text
using OpenGl_Font instance.
OpenGl_Context::init() - fix condition on initializing alien OpenGL context within core profile.
OpenGl_Font::renderGlyph() - use GL_RED data format in core profile.
OpenGl_Text::render() - do not use GL_ALPHA_TEST in core profile.
Test-case for issue #26424
All CMake meta-projects for OCCT are put to OCCT code (including fragments previously generated by WOK).
"/bigobj" compiler flag added to TKQADraw because of the size of its object file
[GeomToStep & Graphic3d] private headers are included from current dir of including source file
Adaptations for compiling with GCC 4.7 and 4.8:
- Construction semantics is used for Handle objects being initialized by const Handle objects of derived type, to avoid overload resolution error in GCC 4.7.
- Missing includes added.
- Fixed bugs related to misuse of direct casts of handle.
- Eliminate CLang warnings on uninitialized and unused variables, functions, and expressions
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
Missing headers added; includes of headers "Handle_...hxx" removed.
Misuses of macro Handle() and its use in typedefs corrected.
Alias classes Profile and Option are removed from IFSelect; ones defined in MoniTool are used directly.
Removed header files defining only Handle classes (except Image_PixMap_Handle.hxx)
Classes SelectMgr_BaseFrustum and now inherit Standard_Transient and can be manipulated by Handle (not NCollection_Handle)
Fixed reference-type local variable pointing to temporary object
Use of handle in conditional expressions and comparisons to NULL are replaced by call to method IsNull()
Forward declaration of TCollection instances as classes are replaced by inclusion of corresponding header.
Cyclic dependencies between declaration of collection class and its item are resolved by forward declaring a class in collection header.
OpenGl_CappingAlgo - move global variables to OpenGl_Workspace class fields.
OpenGl_View::ShaderSource::Source() - drop static for local variable.
OpenGl_Window - drop redundant global constant THE_DEFAULT_BG_COLOR.
Graphic3d_StereoMode - add new enumeration for stereoscopic outputs:
- Graphic3d_StereoMode_QuadBuffer
- Graphic3d_StereoMode_Anaglyph
- Graphic3d_StereoMode_RowInterlaced
- Graphic3d_StereoMode_ColumnInterlaced
- Graphic3d_StereoMode_ChessBoard
- Graphic3d_StereoMode_SideBySide
- Graphic3d_StereoMode_OverUnder
Graphic3d_RenderingParams - add new options controlling stereo output:
- StereoMode
- ToReverseStereo
- AnaglyphFilter
OpenGl_ShaderManager - add predefined GLSL programs for new stereo outputs.
OpenGl_Workspace::Redraw() - do not implicitly disable stereo to allow stereo dump as is.
OpenGl_Caps - add flag swapInterval to control VSync.
OpenGl_Workspace::BufferDump() - handle cases with non-applicable GL_PACK_ROW_LENGTH.
CALL_DEF_WINDOW - drop unused fields; add fields "left" and "top"
to reverse stereo pair for interlaced output depending on window position.
Draw Harness, ViewerTest:
- Extend syntax of command vstereo to setup stereo.
- Extend vdump command to allow dump of stereoscopic pair in different formats.
- Extend command vcaps with option vsync.
- Use mouse scroll to zoom and adjust ZFocus in WinAPI.
- Use "/" and "*" to adjust IOD.
v3d/glsl/stereo - add test case for stereo modes.
Cocoa_LocalPool, OSD_EnvironmentIterator - fix compilation issues on OS X Snow Leopard.
OpenGl_LineAttributes - drop display lists for stipple lines.
OpenGl_Context - add methods OpenGl_Context::SetTypeOfLine() and OpenGl_Context::SetLineWidth() to setup line aspects.
OpenGl_ShaderManager::prepareStdProgramFlat() - support new bit OpenGl_PO_StippleLine.
vaspects command - add -setlinetype option.
OpenGl_Workspace::updateMaterial() - do not activate writing into Depth buffer without Graphic3d_ZLayerDepthWrite flag.
Add method OpenGl_Workspace::UseDepthWrite() to track glDepthMask() state.
Drop the following outdated API methods conflicting with Z-layers API:
- V3d_View::EnableDepthTest(), V3d_View::IsDepthTestEnabled()
- Visual3d_View::ZBufferIsActivated(), Visual3d_View::SetZBufferActivity(), Visual3d_View::EnableDepthTest(), Visual3d_View::IsDepthTestEnabled()
- Graphic3d_GraphicDriver::SetDepthTestEnabled(), Graphic3d_GraphicDriver::IsDepthTestEnabled()
Activate Z-buffer by default, and manage it state only by Z-layer flags.
This patch improves performance of OpenGl_BVHClipPrimitiveSet. In particular, on the attached test case for 90 000 spheres the results are the following:
1) Master: vdisplay - 55 sec, 5 FPS, 1.4 GB memory, vclear - 180 sec.
2) Branch: vdisplay - 1.3 sec, 5 FPS, 1.4 GB memory, vclear - 90 sec.
So, the patch improves vdisplay in ~40 times, and vclear in ~2 times without extra memory and with no impact on rendering performance. However, the vclear time is still significant. According to profile results, it is due to Graphic3d_Structure::DisconnectAll method.
Test case for issue CR26199
Fix invalid warnings in 'vdefaults' command.
OpenGl_Texture::Init() - initialize FBO textures with GL_TEXTURE_WRAP_ set to GL_CLAMP_TO_EDGE,
since some devices do not support GL_REPEAT (which is default) in such combination.
OpenGl_Font::createTexture() - define texture parameters explicitly.
OpenGl_FrameBuffer::Init() create Depth render buffer object instead of texture
on devices which do not support GL_DEPTH24_STENCIL8.
OpenGl_View::Render() - pass target FBO as parameter.
OpenGl_Context - revise Read/Write buffers management logic, taking into account FBOs.
Graphic3d_Camera::UpdateProjection() - setup LProjection and RProjection
the same as MProjection in case of Projection_MonoLeftEye/Projection_MonoRightEye
for API consistency.
Add one more pre-defined Z-layer Graphic3d_ZLayerId_BotOSD.
Define new Transformation Persistence flags Graphic3d_TMF_2d and Graphic3d_TMF_2d_IsTopDown
for displaying objects in screen coordinates.
Anchor point defines angle of the screen to display the object in similar way as for Graphic3d_TMF_TriedronPers.
Extend Draw Harness command vdisplay with new options:
-overlay as alias for -toposd.
-underlay and -botosd.
-noselect to prevent automatic selection activation.
-dispMode and -highMode to define displaying and highlighting modes.
-2d, -2dtopdown and -3d to manage displaying in screen coordinates.
-trsfPers and -trsfPersPos for Transformation Persistence options.
Drop command vsettransmode, replaced by vdisplay.
Correction of test-case bugs vis bug641