mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-07-25 12:55:50 +03:00
Missing headers added; includes of headers "Handle_...hxx" removed. Misuses of macro Handle() and its use in typedefs corrected. Alias classes Profile and Option are removed from IFSelect; ones defined in MoniTool are used directly. Removed header files defining only Handle classes (except Image_PixMap_Handle.hxx) Classes SelectMgr_BaseFrustum and now inherit Standard_Transient and can be manipulated by Handle (not NCollection_Handle) Fixed reference-type local variable pointing to temporary object Use of handle in conditional expressions and comparisons to NULL are replaced by call to method IsNull()
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
// Created on: 2011-07-13
|
|
// Created by: Sergey ZERCHANINOV
|
|
// Copyright (c) 2011-2014 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#ifndef _OpenGl_AspectLine_Header
|
|
#define _OpenGl_AspectLine_Header
|
|
|
|
#include <TCollection_AsciiString.hxx>
|
|
|
|
#include <InterfaceGraphic_Graphic3d.hxx>
|
|
#include <Aspect_TypeOfLine.hxx>
|
|
#include <Graphic3d_CAspectLine.hxx>
|
|
#include <OpenGl_Element.hxx>
|
|
|
|
class OpenGl_ShaderProgram;
|
|
|
|
class OpenGl_AspectLine : public OpenGl_Element
|
|
{
|
|
public:
|
|
|
|
Standard_EXPORT OpenGl_AspectLine();
|
|
|
|
Standard_EXPORT OpenGl_AspectLine (const OpenGl_AspectLine &AnOther);
|
|
|
|
Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTLINE& theAspect);
|
|
|
|
const TEL_COLOUR& Color() const { return myColor; }
|
|
TEL_COLOUR& ChangeColor() { return myColor; }
|
|
Aspect_TypeOfLine Type() const { return myType; }
|
|
float Width() const { return myWidth; }
|
|
|
|
//! Init and return OpenGl shader program resource.
|
|
//! @return shader program resource.
|
|
const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Context)& theCtx) const
|
|
{
|
|
if (!myResources.IsShaderReady())
|
|
{
|
|
myResources.BuildShader (theCtx, myShaderProgram);
|
|
myResources.SetShaderReady();
|
|
}
|
|
|
|
return myResources.ShaderProgram;
|
|
}
|
|
|
|
Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
|
|
Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
|
|
|
|
protected:
|
|
|
|
TEL_COLOUR myColor;
|
|
Aspect_TypeOfLine myType;
|
|
float myWidth;
|
|
Handle(Graphic3d_ShaderProgram) myShaderProgram;
|
|
|
|
protected:
|
|
|
|
//! OpenGl resources
|
|
mutable struct Resources
|
|
{
|
|
public:
|
|
Resources() : myIsShaderReady (Standard_False) {}
|
|
|
|
Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
|
|
void SetShaderReady() { myIsShaderReady = Standard_True; }
|
|
void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
|
|
|
|
Standard_EXPORT void BuildShader (const Handle(OpenGl_Context)& theCtx,
|
|
const Handle(Graphic3d_ShaderProgram)& theShader);
|
|
|
|
Handle(OpenGl_ShaderProgram) ShaderProgram;
|
|
TCollection_AsciiString ShaderProgramId;
|
|
|
|
private:
|
|
|
|
Standard_Boolean myIsShaderReady;
|
|
|
|
} myResources;
|
|
|
|
public:
|
|
DEFINE_STANDARD_ALLOC
|
|
};
|
|
|
|
#endif //_OpenGl_AspectLine_Header
|