mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-08-09 13:22:24 +03:00
Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
2c9d55a1aa | ||
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566851816b |
@@ -52,6 +52,14 @@ namespace
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return aDevicePixelRatio;
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});
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/*EM_JS(void, jsSetOcctCamera, (float theFOV, float theAspect, float theNear, float theFar), {
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setOcctCamera();
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});*/
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EM_JS(void, jsPostFrameRender, (), {
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postFrameRender();
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});
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//! Return cavas size in pixels.
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static Graphic3d_Vec2i jsCanvasSize()
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{
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@@ -336,7 +344,13 @@ void WasmOcctView::handleViewRedraw (const Handle(AIS_InteractiveContext)& theCt
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const Handle(V3d_View)& theView)
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{
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myUpdateRequests = 0;
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theView->Invalidate(); /// Three.js cannot be rendered properly without full redraw
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glEnable (GL_POLYGON_OFFSET_FILL); /// reset defaults Graphic3d_PolygonOffset after Three.js
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glPolygonOffset (1.0f, 1.0f);
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AIS_ViewController::handleViewRedraw (theCtx, theView);
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jsPostFrameRender();
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if (myToAskNextFrame)
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{
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// ask more frames
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|
@@ -16,6 +16,7 @@
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<div><label for="fileInput">Choose BREP file to upload: </label><input type="file" id="fileInput" accept=".brep"></div>
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<h4>Console output:</h4>
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<p id="output"></p>
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<script src="three.min.js"></script>
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<script>
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//! Resize canvas to fit into window.
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function updateCanvasSize()
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@@ -57,6 +58,7 @@ if (!isWasmSupported())
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{
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var anElement = document.getElementById('output');
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anElement.innerHTML += "Browser is too old - WebAssembly support is missing!<br>Please check updates or install a modern browser.<br>";
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throw new Error();
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}
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//! Define OCCT WebGL Viewer module.
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@@ -76,6 +78,44 @@ var Module =
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})()
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};
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var aCanvas = document.getElementById ('canvas');
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var aGlCtx = aCanvas.getContext ('webgl2', { alpha: false, depth: true, antialias: false, preserveDrawingBuffer: true } );
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if (aGlCtx == null)
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{
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aGlCtx = aCanvas.getContext ('webgl', { alpha: false, depth: true, antialias: false, preserveDrawingBuffer: true } );
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}
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var aScene = new THREE.Scene();
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var aCamera = new THREE.PerspectiveCamera (75, window.innerWidth / window.innerHeight);
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//var aRenderer = new THREE.WebGLRenderer ({antialias: true});
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var aRenderer = new THREE.WebGLRenderer ({antialias: false, canvas: aCanvas, context: aGlCtx});
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aRenderer.autoClear = false;
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aRenderer.autoClearColor = false;
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aRenderer.autoClearDepth = false;
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aRenderer.autoClearStencil = false;
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aRenderer.setSize (window.innerWidth,window.innerHeight);
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//document.body.appendChild (aRenderer.domElement);
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var aGeom = new THREE.BoxGeometry (1,1,1);
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var aMat = new THREE.MeshBasicMaterial ({color: 0xff0000});
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var aCube = new THREE.Mesh (aGeom, aMat);
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aScene.add (aCube);
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aCube.position.z = -5; aCube.rotation.x = 10; aCube.rotation.y = 5;
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/*aRenderer.render (aScene, aCamera);
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var anAnimate = function(){
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aCube.rotation.x += 0.01;
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aRenderer.state.reset();
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aRenderer.render (aScene, aCamera);
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requestAnimationFrame (anAnimate);
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}
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anAnimate();*/
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function postFrameRender()
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{
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//console.log("postFrameRender()"); ///
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//aCamera.
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aRenderer.state.reset();
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aRenderer.render (aScene, aCamera)
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}
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//! Handle file uploading.
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fileInput.onchange = function()
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{
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@@ -18,6 +18,7 @@
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#include <NCollection_Array1.hxx>
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//! Class holding array of textures to be mapped as a set.
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//! Textures should be defined in ascending order of texture units within the set.
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class Graphic3d_TextureSet : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureSet, Standard_Transient)
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@@ -56,6 +56,7 @@ OpenGl_TextureFormat.cxx
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OpenGl_TextureFormat.hxx
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OpenGl_TextureSet.cxx
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OpenGl_TextureSet.hxx
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OpenGl_TextureSetPairIterator.hxx
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OpenGl_Resource.hxx
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OpenGl_Resource.cxx
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OpenGl_NamedResource.hxx
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|
@@ -195,6 +195,7 @@ void OpenGl_AspectsTextureSet::build (const Handle(OpenGl_Context)& theCtx,
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Standard_Integer& aTextureSetBits = myTextures[0]->ChangeTextureSetBits();
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aTextureSetBits = Graphic3d_TextureSetBits_NONE;
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Standard_Integer aPrevTextureUnit = -1;
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if (theAspect->ToMapTexture())
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{
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Graphic3d_TextureSet::Iterator aTextureIter (aNewTextureSet);
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@@ -212,6 +213,11 @@ void OpenGl_AspectsTextureSet::build (const Handle(OpenGl_Context)& theCtx,
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if (aResource->Init(theCtx, aTexture))
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{
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aResIter0.ChangeUnit() = aResource->Sampler()->Parameters()->TextureUnit();
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if (aResIter0.Unit() < aPrevTextureUnit)
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{
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throw Standard_ProgramError("Graphic3d_TextureMap defines texture units in non-ascending order");
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}
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aPrevTextureUnit = aResIter0.Unit();
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aResource->Sampler()->SetParameters(aTexture->GetParams());
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aResource->SetRevision (aTexture->Revision());
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}
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@@ -262,6 +268,11 @@ void OpenGl_AspectsTextureSet::build (const Handle(OpenGl_Context)& theCtx,
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// update occupation of texture units
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const Graphic3d_TextureUnit aTexUnit = aResource->Sampler()->Parameters()->TextureUnit();
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aResIter0.ChangeUnit() = aTexUnit;
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if (aResIter0.Unit() < aPrevTextureUnit)
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{
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throw Standard_ProgramError("Graphic3d_TextureMap defines texture units in non-ascending order");
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}
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aPrevTextureUnit = aResIter0.Unit();
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if (aTexUnit >= Graphic3d_TextureUnit_0 && aTexUnit <= Graphic3d_TextureUnit_5)
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{
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aTextureSetBits |= (1 << int(aTexUnit));
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@@ -31,6 +31,7 @@
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#include <OpenGl_FrameStats.hxx>
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#include <OpenGl_Sampler.hxx>
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#include <OpenGl_ShaderManager.hxx>
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#include <OpenGl_TextureSetPairIterator.hxx>
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#include <OpenGl_Workspace.hxx>
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#include <OpenGl_Aspects.hxx>
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#include <Graphic3d_TransformUtils.hxx>
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@@ -3428,93 +3429,56 @@ Handle(OpenGl_TextureSet) OpenGl_Context::BindTextures (const Handle(OpenGl_Text
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if (myActiveTextures != theTextures)
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{
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Handle(OpenGl_Context) aThisCtx (this);
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OpenGl_TextureSet::Iterator aTextureIterOld (myActiveTextures), aTextureIterNew (theTextures);
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for (;;)
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for (OpenGl_TextureSetPairIterator aSlotIter (myActiveTextures, theTextures); aSlotIter.More(); aSlotIter.Next())
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{
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if (!aTextureIterNew.More())
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const Graphic3d_TextureUnit aTexUnit = aSlotIter.Unit();
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const OpenGl_Texture* aTextureOld = aSlotIter.Texture1();
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const OpenGl_Texture* aTextureNew = aSlotIter.Texture2();
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if (aTextureNew == aTextureOld)
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{
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for (; aTextureIterOld.More(); aTextureIterOld.Next())
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{
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if (const Handle(OpenGl_Texture)& aTextureOld = aTextureIterOld.Value())
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{
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aTextureOld->Unbind (aThisCtx, aTextureIterOld.Unit());
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#if !defined(GL_ES_VERSION_2_0)
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if (core11 != NULL)
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{
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OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
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}
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#endif
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}
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}
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break;
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}
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const Handle(OpenGl_Texture)& aTextureNew = aTextureIterNew.Value();
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if (aTextureIterOld.More())
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{
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const Handle(OpenGl_Texture)& aTextureOld = aTextureIterOld.Value();
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if (aTextureNew == aTextureOld
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&& aTextureIterNew.Unit() == aTextureIterOld.Unit())
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{
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aTextureIterNew.Next();
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aTextureIterOld.Next();
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continue;
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}
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else if (aTextureNew.IsNull()
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|| !aTextureNew->IsValid())
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{
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if (!aTextureOld.IsNull())
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{
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aTextureOld->Unbind (aThisCtx, aTextureIterOld.Unit());
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#if !defined(GL_ES_VERSION_2_0)
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if (core11 != NULL)
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{
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OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
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}
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#endif
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}
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aTextureIterNew.Next();
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aTextureIterOld.Next();
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continue;
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}
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aTextureIterOld.Next();
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}
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if (aTextureNew.IsNull())
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{
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aTextureIterNew.Next();
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continue;
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}
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const Graphic3d_TextureUnit aTexUnit = aTextureIterNew.Unit();
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if (aTexUnit >= myMaxTexCombined)
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if (aTextureNew != NULL
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&& aTextureNew->IsValid())
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{
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PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
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TCollection_AsciiString("Texture unit ") + aTexUnit + " for " + aTextureNew->ResourceId() + " exceeds hardware limit " + myMaxTexCombined);
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aTextureIterNew.Next();
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continue;
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}
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if (aTexUnit >= myMaxTexCombined)
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{
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PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
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TCollection_AsciiString("Texture unit ") + aTexUnit + " for " + aTextureNew->ResourceId() + " exceeds hardware limit " + myMaxTexCombined);
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continue;
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}
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aTextureNew->Bind (aThisCtx, aTexUnit);
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if (aTextureNew->Sampler()->ToUpdateParameters())
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{
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if (aTextureNew->Sampler()->IsImmutable())
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aTextureNew->Bind (aThisCtx, aTexUnit);
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if (aTextureNew->Sampler()->ToUpdateParameters())
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{
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aTextureNew->Sampler()->Init (aThisCtx, *aTextureNew);
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if (aTextureNew->Sampler()->IsImmutable())
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{
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aTextureNew->Sampler()->Init (aThisCtx, *aTextureNew);
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}
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else
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{
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OpenGl_Sampler::applySamplerParams (aThisCtx, aTextureNew->Sampler()->Parameters(), aTextureNew->Sampler().get(), aTextureNew->GetTarget(), aTextureNew->HasMipmaps());
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}
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}
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else
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#if !defined(GL_ES_VERSION_2_0)
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if (core11 != NULL)
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{
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OpenGl_Sampler::applySamplerParams (aThisCtx, aTextureNew->Sampler()->Parameters(), aTextureNew->Sampler().get(), aTextureNew->GetTarget(), aTextureNew->HasMipmaps());
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OpenGl_Sampler::applyGlobalTextureParams (aThisCtx, *aTextureNew, aTextureNew->Sampler()->Parameters());
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}
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#endif
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}
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#if !defined(GL_ES_VERSION_2_0)
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if (core11 != NULL)
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else if (aTextureOld != NULL
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&& aTextureOld->IsValid())
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{
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OpenGl_Sampler::applyGlobalTextureParams (aThisCtx, *aTextureNew, aTextureNew->Sampler()->Parameters());
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aTextureOld->Unbind (aThisCtx, aTexUnit);
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#if !defined(GL_ES_VERSION_2_0)
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if (core11 != NULL)
|
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{
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OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
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}
|
||||
#endif
|
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}
|
||||
#endif
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aTextureIterNew.Next();
|
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}
|
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myActiveTextures = theTextures;
|
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}
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|
@@ -20,6 +20,7 @@
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class OpenGl_Texture;
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//! Class holding array of textures to be mapped as a set.
|
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//! Textures should be defined in ascending order of texture units within the set.
|
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class OpenGl_TextureSet : public Standard_Transient
|
||||
{
|
||||
DEFINE_STANDARD_RTTIEXT(OpenGl_TextureSet, Standard_Transient)
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@@ -99,12 +100,18 @@ public:
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//! Return the first texture.
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Handle(OpenGl_Texture)& ChangeFirst() { return myTextures.ChangeFirst().Texture; }
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|
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//! Return the first texture unit.
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Graphic3d_TextureUnit FirstUnit() const { return myTextures.First().Unit; }
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|
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//! Return the last texture.
|
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const Handle(OpenGl_Texture)& Last() const { return myTextures.Last().Texture; }
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|
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//! Return the last texture.
|
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Handle(OpenGl_Texture)& ChangeLast() { return myTextures.ChangeLast().Texture; }
|
||||
|
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//! Return the last texture unit.
|
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Graphic3d_TextureUnit LastUnit() const { return myTextures.Last().Unit; }
|
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|
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//! Return the last texture unit.
|
||||
Graphic3d_TextureUnit& ChangeLastUnit() { return myTextures.ChangeLast().Unit; }
|
||||
|
||||
|
104
src/OpenGl/OpenGl_TextureSetPairIterator.hxx
Normal file
104
src/OpenGl/OpenGl_TextureSetPairIterator.hxx
Normal file
@@ -0,0 +1,104 @@
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// Copyright (c) 2020 OPEN CASCADE SAS
|
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//
|
||||
// This file is part of Open CASCADE Technology software library.
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under
|
||||
// the terms of the GNU Lesser General Public License version 2.1 as published
|
||||
// by the Free Software Foundation, with special exception defined in the file
|
||||
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
||||
// distribution for complete text of the license and disclaimer of any warranty.
|
||||
//
|
||||
// Alternatively, this file may be used under the terms of Open CASCADE
|
||||
// commercial license or contractual agreement.
|
||||
|
||||
#ifndef _OpenGl_TextureSetPairIterator_Header
|
||||
#define _OpenGl_TextureSetPairIterator_Header
|
||||
|
||||
#include <OpenGl_TextureSet.hxx>
|
||||
|
||||
//! Class for iterating pair of texture sets through each defined texture slot.
|
||||
//! Note that iterator considers texture slots being in ascending order within OpenGl_TextureSet.
|
||||
class OpenGl_TextureSetPairIterator
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor.
|
||||
OpenGl_TextureSetPairIterator (const Handle(OpenGl_TextureSet)& theSet1,
|
||||
const Handle(OpenGl_TextureSet)& theSet2)
|
||||
: myIter1 (theSet1),
|
||||
myIter2 (theSet2),
|
||||
myTexture1 (NULL),
|
||||
myTexture2 (NULL),
|
||||
myUnitLower (IntegerLast()),
|
||||
myUnitUpper (IntegerFirst()),
|
||||
myUnitCurrent (0)
|
||||
{
|
||||
if (!theSet1.IsNull()
|
||||
&& !theSet1->IsEmpty())
|
||||
{
|
||||
myUnitLower = Min (myUnitLower, theSet1->FirstUnit());
|
||||
myUnitUpper = Max (myUnitUpper, theSet1->LastUnit());
|
||||
}
|
||||
if (!theSet2.IsNull()
|
||||
&& !theSet2->IsEmpty())
|
||||
{
|
||||
myUnitLower = Min (myUnitLower, theSet2->FirstUnit());
|
||||
myUnitUpper = Max (myUnitUpper, theSet2->LastUnit());
|
||||
}
|
||||
myUnitCurrent = myUnitLower;
|
||||
myTexture1 = (myIter1.More() && myIter1.Unit() == myUnitCurrent)
|
||||
? myIter1.ChangeValue().get()
|
||||
: NULL;
|
||||
myTexture2 = (myIter2.More() && myIter2.Unit() == myUnitCurrent)
|
||||
? myIter2.ChangeValue().get()
|
||||
: NULL;
|
||||
}
|
||||
|
||||
//! Return TRUE if there are more texture units to pass through.
|
||||
bool More() const { return myUnitCurrent <= myUnitUpper; }
|
||||
|
||||
//! Return current texture unit.
|
||||
Graphic3d_TextureUnit Unit() const { return (Graphic3d_TextureUnit )myUnitCurrent; }
|
||||
|
||||
//! Access texture from first texture set.
|
||||
const OpenGl_Texture* Texture1() const { return myTexture1; }
|
||||
|
||||
//! Access texture from second texture set.
|
||||
const OpenGl_Texture* Texture2() const { return myTexture2; }
|
||||
|
||||
//! Move iterator position to the next pair.
|
||||
void Next()
|
||||
{
|
||||
++myUnitCurrent;
|
||||
myTexture1 = myTexture2 = NULL;
|
||||
for (; myIter1.More(); myIter1.Next())
|
||||
{
|
||||
if (myIter1.Unit() >= myUnitCurrent)
|
||||
{
|
||||
myTexture1 = myIter1.Unit() == myUnitCurrent ? myIter1.ChangeValue().get() : NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (; myIter2.More(); myIter2.Next())
|
||||
{
|
||||
if (myIter2.Unit() >= myUnitCurrent)
|
||||
{
|
||||
myTexture2 = myIter2.Unit() == myUnitCurrent ? myIter2.ChangeValue().get() : NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
OpenGl_TextureSet::Iterator myIter1;
|
||||
OpenGl_TextureSet::Iterator myIter2;
|
||||
OpenGl_Texture* myTexture1;
|
||||
OpenGl_Texture* myTexture2;
|
||||
Standard_Integer myUnitLower;
|
||||
Standard_Integer myUnitUpper;
|
||||
Standard_Integer myUnitCurrent;
|
||||
|
||||
};
|
||||
|
||||
#endif //_OpenGl_TextureSetPairIterator_Header
|
16
tests/bugs/vis/bug31315
Normal file
16
tests/bugs/vis/bug31315
Normal file
@@ -0,0 +1,16 @@
|
||||
puts "============="
|
||||
puts "0031315: Visualization - marker texture is lost after multi-textured object"
|
||||
puts "============="
|
||||
|
||||
pload MODELING VISUALIZATION
|
||||
vclear
|
||||
vinit View1
|
||||
box b 1 2 3
|
||||
vdisplay -dispMode 1 -highMode 1 b
|
||||
vtexture b -tex0 3 -tex1 4
|
||||
vfit
|
||||
vpoint p0 -1 0 0
|
||||
vaspects p0 -setMarkerSize 5
|
||||
if { [vreadpixel 15 310 -rgb -name] != "BLACK" } { puts "Error: Black color is expected" }
|
||||
|
||||
vdump ${imagedir}/${casename}.png
|
Reference in New Issue
Block a user