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Author SHA1 Message Date
ssafarov
623e17d27f 0027170: Reading STEP files produces invalid shapes
Added a new GetEdgeCurve() method that returns a 3D curve or a curve on a surface by subtracting the location of the face.
2022-02-09 11:35:21 +03:00
443 changed files with 1743 additions and 2874 deletions

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@@ -454,7 +454,6 @@ t TKRWMesh
n RWGltf
n RWMesh
n RWObj
n RWPly
n DFBrowser
n DFBrowserPane
n DFBrowserPaneXDE

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@@ -2,48 +2,60 @@
==============================================
@tableofcontents
On Windows, the easiest way to install third-party libraries is to download archive with pre-built binaries from https://dev.opencascade.org/resources/download/3rd-party-components.
On Linux and macOS, it is recommended to use the version installed in the system natively.
On Windows, the easiest way to install third-party libraries is to download archive with pre-built binaries from https://opencascade.com/content/3rd-party-components.
On Linux and OS X, it is recommended to use the version installed in the system natively.
@section dev_guides__building_3rdparty_win_1 Windows
This section presents guidelines for building third-party products used by Open CASCADE Technology (OCCT) and samples on Windows platform.
It is assumed that you are already familiar with MS Visual Studio / Visual C++.
This document presents guidelines for building third-party products used by Open CASCADE Technology (OCCT) and samples on Windows platform. It is assumed that you are already familiar with MS Visual Studio / Visual C++.
You need to use the same version of MS Visual Studio for building all third-party products and OCCT itself, in order to receive a consistent set of runtime binaries.
You need to use the same version of MS Visual Studio for building all third-party products and OCCT itself, in order to receive a consistent set of run-time binaries.
It is recommended to create a separate new folder on your workstation, where you will unpack the downloaded archives of the third-party products, and where you will build these products (for example, `c:/occ3rdparty`).
Further in this document, this folder is referred to as `3rdparty`.
The links for downloading the third-party products are available at https://opencascade.com/content/3rd-party-components.
There are two types of third-party products used by OCCT:
* Mandatory products:
* Tcl/Tk 8.5 -- 8.6;
* FreeType 2.4.10 -- 2.5.3.
* Optional products:
* TBB 3.x -- 4.x;
* FreeImage 3.14.1 -- 3.16.0;
* VTK 6.1.0.
It is recommended to create a separate new folder on your workstation, where you will unpack the downloaded archives of the third-party products, and where you will build these products (for example, *c:\\occ3rdparty*).
Further in this document, this folder is referred to as *3rdparty*.
@subsection dev_guides__building_3rdparty_win_2 Tcl/Tk
Tcl/Tk is required for DRAW test harness.
**Installation from sources: Tcl**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. In the `win` sub-directory, edit file `buildall.vc.bat`:
1. In the *win* sub-directory, edit file *buildall.vc.bat*:
* Edit the line `"call ... vcvars32.bat"` to have correct path to the version of Visual Studio to be used for building, for instance:
* Edit the line "call ... vcvars32.bat" to have correct path to the version of Visual Studio to be used for building, for instance:
call "%VS80COMNTOOLS%\vsvars32.bat"
If you are building 64-bit version, set environment accordingly, e.g.:
call "%VS80COMNTOOLS%\..\..\VC\vcvarsall.bat" amd64
* Define variable `INSTALLDIR` pointing to directory where Tcl/Tk will be installed, e.g.:
* Define variable *INSTALLDIR* pointing to directory where Tcl/Tk will be installed, e.g.:
set INSTALLDIR=D:\OCCT\3rdparty\tcltk-86-32
* Add option `install` to the first command line calling `nmake`:
* Add option *install* to the first command line calling *nmake*:
nmake -nologo -f makefile.vc release htmlhelp install %1
* Remove second call to `nmake` (building statically linked executable)
* Remove second call to *nmake* (building statically linked executable)
2. Edit file `rules.vc` replacing line
2. Edit file *rules.vc* replacing line
SUFX = tsgx
@@ -53,18 +65,21 @@ Download the necessary archive from https://www.tcl.tk/software/tcltk/download.h
This is to avoid extra prefix 't' in the library name, which is not recognized by default by OCCT build tools.
3. By default, Tcl uses dynamic version of run-time library (MSVCRT), which must be installed on the system where Tcl will be used.
You may wish to link Tcl library with static version of run-time to avoid this dependency.
For that:
* Edit file `makefile.vc` replacing strings `"crt = -MD"` by `"crt = -MT"`
* Edit file *makefile.vc* replacing strings "crt = -MD" by "crt = -MT"
* Edit source file `tclMain.c` (located in folder `generic`) commenting out forward declaration of function `isatty()`.
* Edit source file *tclMain.c* (located in folder *generic*) commenting out forward declaration of function *isatty()*.
4. In the command prompt, run `buildall.vc.bat`<br>
You might need to run this script twice to have `tclsh` executable installed; check subfolder `bin` of specified installation path to verify this.
5. For convenience of use, we recommend making a copy of `tclsh` executable created in subfolder `bin` of `INSTALLDIR` and named with Tcl version number suffix, as `tclsh.exe` (with no suffix)
4. In the command prompt, run *buildall.vc.bat*
You might need to run this script twice to have *tclsh* executable installed; check subfolder *bin* of specified installation path to verify this.
5. For convenience of use, we recommend making a copy of *tclsh* executable created in subfolder *bin* of *INSTALLDIR* and named with Tcl version number suffix, as *tclsh.exe* (with no suffix)
> cd D:\OCCT\3rdparty\tcltk-86-32\bin
> cp tclsh86.exe tclsh.exe
@@ -72,153 +87,190 @@ Download the necessary archive from https://www.tcl.tk/software/tcltk/download.h
**Installation from sources: Tk**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
Apply the same steps as described for building Tcl above, with the same `INSTALLDIR`.
Note that Tk produces its own executable, called `wish`.
You might need to edit default value of `TCLDIR` variable defined in `buildall.vc.bat` (should be not necessary if you unpack both Tcl and Tk sources in the same folder).
Apply the same steps as described for building Tcl above, with the same INSTALLDIR.
Note that Tk produces its own executable, called *wish*.
You might need to edit default value of *TCLDIR* variable defined in *buildall.vc.bat* (should be not necessary if you unpack both Tcl and Tk sources in the same folder).
@subsection dev_guides__building_3rdparty_win_2_2 FreeType
FreeType is required for text display in a 3D viewer.
You can download its sources from https://freetype.org/
FreeType is required for text display in a 3D viewer. You can download its sources from https://sourceforge.net/projects/freetype/files/
1. Unpack the downloaded archive of FreeType product into the `3rdparty` folder.
As a result, you will get a folder named, for example, `3rdparty/freetype-2.4.10`.
Further in this document, this folder is referred to as `freetype`.
### The building procedure
2. Open the solution file `freetype/builds/win32/vc20xx/freetype.sln` in Visual Studio.
Here `vc20xx` stands for your version of Visual Studio.
1. Unpack the downloaded archive of FreeType product into the *3rdparty* folder. As a result, you will get a folder named, for example, *3rdparty\\freetype-2.4.10*. Further in this document, this folder is referred to as *freetype*.
2. Open the solution file *freetype\\builds\\win32\\vc20xx\\freetype.sln* in Visual Studio. Here *vc20xx* stands for your version of Visual Studio.
3. Select the configuration to build: either `Debug` or `Release`.
3. Select the configuration to build: either Debug or Release.
4. Build the `freetype` project.<br>
As a result, you will get a `freetype` import library (`.lib`) in the `freetype/obj/win32/vc20xx` folder.
4. Build the *freetype* project.
5. If you build FreeType for a 64 bit platform, select in the main menu `Build - Configuration Manager`
and add `x64` platform to the solution configuration by copying the settings from `Win32` platform:
As a result, you will get a freetype import library (.lib) in the *freetype\\obj\\win32\\vc20xx* folder.
5. If you build FreeType for a 64 bit platform, select in the main menu **Build - Configuration Manager** and add *x64* platform to the solution configuration by copying the settings from Win32 platform:
@figure{/build/build_3rdparty/images/3rdparty_image001.png}
Update the value of the Output File for `x64` configuration:
Update the value of the Output File for x64 configuration:
@figure{/build/build_3rdparty/images/3rdparty_image003.png}
Build the `freetype` project.<br>
As a result, you will obtain a 64 bit import library (`.lib`) file in the `freetype/x64/vc20xx` folder.
To build FreeType as a dynamic library (`.dll`) follow steps 6, 7 and 8 of this procedure.
Build the *freetype* project.
6. Open menu Project-> Properties-> Configuration Properties-> General and change option `Configuration Type` to `Dynamic Library (.dll)`.
7. Edit file `freetype/include/freetype/config/ftoption.h`:<br>
in line 255, uncomment the definition of macro `FT_EXPORT` and change it as follows:
As a result, you will obtain a 64 bit import library (.lib) file in the *freetype\\x64\\vc20xx* folder.
#define FT_EXPORT(x) __declspec(dllexport) x
To build FreeType as a dynamic library (.dll) follow steps 6, 7 and 8 of this procedure.
8. Build the `freetype` project.<br>
As a result, you will obtain the files of the import library (`.lib`) and the dynamic library (`.dll`) in folders `freetype/objs/release` or `freetype/objs/debug`.
If you build for a 64 bit platform, follow step 5 of the procedure.
6. Open menu Project-> Properties-> Configuration Properties-> General and change option **Configuration Type** to *Dynamic Library (.dll)*.
7. Edit file *freetype\\include\\freetype\\config\\ftoption.h*:
in line 255, uncomment the definition of macro *FT_EXPORT* and change it as follows:
To facilitate the use of FreeType libraries in OCCT with minimal adjustment of build procedures,
it is recommended to copy the include files and libraries of FreeType into a separate folder, named according to the pattern `freetype-compiler-bitness-building mode`, where:
* `compiler` is `vc8` or `vc9` or `vc10` or `vc11`;
* `bitness` is `32` or `64`;
* `building mode` is `opt` (for `Release`) or `deb` (for `Debug`).
#define FT_EXPORT(x) __declspec(dllexport) x
8. Build the *freetype* project.
As a result, you will obtain the files of the import library (.lib) and the dynamic library (.dll) in folders <i>freetype \\objs\\release</i> or <i>\\objs\\debug </i>.
If you build for a 64 bit platform, follow step 5 of the procedure.
To facilitate the use of FreeType libraries in OCCT with minimal adjustment of build procedures, it is recommended to copy the include files and libraries of FreeType into a separate folder, named according to the pattern: *freetype-compiler-bitness-building mode*, where:
* **compiler** is *vc8* or *vc9* or *vc10* or *vc11*;
* **bitness** is *32* or *64*;
* **building mode** is *opt* (for Release) or *deb* (for Debug).
The *include* subfolder should be copied as is, while libraries should be renamed to *freetype.lib* and *freetype.dll* (suffixes removed) and placed to subdirectories *lib *and *bin*, respectively. If the Debug configuration is built, the Debug libraries should be put into subdirectories *libd* and *bind*.
The `include` subfolder should be copied as is, while libraries should be renamed to `freetype.lib` and `freetype.dll` (suffixes removed) and placed to subdirectories `lib` and `bin`, respectively.
If the `Debug` configuration is built, the Debug libraries should be put into subdirectories `libd` and `bind`.
@subsection dev_guides__building_3rdparty_win_3_1 TBB
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need (e.g. `tbb30_018oss`) and pick the archive for Windows platform.
This third-party product is installed with binaries
from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need (e.g. *tbb30_018oss*) and pick the archive for Windows platform.
Unpack the downloaded archive of TBB product into the `3rdparty` folder.
Unpack the downloaded archive of TBB product into the *3rdparty* folder.
Further in this document, this folder is referred to as `tbb`.
Further in this document, this folder is referred to as *tbb*.
@subsection dev_guides__building_3rdparty_win_3_3 FreeImage
This third-party product should be built as a dynamically loadable library (`.dll` file).
You can download its sources from
This third-party product should be built as a dynamically loadable library (.dll file).
You can download its sources from
https://sourceforge.net/projects/freeimage/files/Source%20Distribution/
1. Unpack the downloaded archive of FreeImage product into `3rdparty` folder.<br>
As a result, you should have a folder named `3rdparty/FreeImage`.
Rename it according to the rule: `freeimage-platform-compiler-building mode`, where
### The building procedure:
* `platform` is `win32` or `win64`;
* `compiler` is `vc8` or `vc9` or `vc10` or `vc11`;
* `building mode` is *opt* (for release) or `deb` (for debug)
1. Unpack the downloaded archive of FreeImage product into *3rdparty* folder.
As a result, you should have a folder named *3rdparty\\FreeImage*.
Rename it according to the rule: *freeimage-platform-compiler-building mode*, where
* **platform** is *win32* or *win64*;
* **compiler** is *vc8* or *vc9* or *vc10* or *vc11*;
* **building mode** is *opt* (for release) or *deb* (for debug)
Further in this document, this folder is referred to as `freeimage`.
Further in this document, this folder is referred to as *freeimage*.
2. Open the solution file `freeimage/FreeImage.*.sln` in your Visual Studio.<br>
If you use a Visual Studio version higher than VC++ 2008, apply conversion of the workspace.
Such conversion should be suggested automatically by Visual Studio.
2. Open the solution file *freeimage\\FreeImage.*.sln* in your Visual Studio.
If you use a Visual Studio version higher than VC++ 2008, apply conversion of the workspace.
Such conversion should be suggested automatically by Visual Studio.
3. Select a configuration to build.
3. Select a configuration to build.
- Choose `Release` if you are building Release binaries.
- Choose `Debug` if you are building Debug binaries.
- Choose **Release** if you are building Release binaries.
- Choose **Debug** if you are building Debug binaries.
*Note:*
If you want to build a debug version of FreeImage binaries then you need to rename the following files in FreeImage projects:
*Note:*
If you want to build a debug version of FreeImage binaries then you need to rename the following files in FreeImage and FreeimagePlus projects:
Project -> Properties -> Configuration Properties -> Linker -> General -> Output File
FreeImage*d*.dll to FreeImage.dll
FreeImage*d*.dll to FreeImage.dll
FreeImagePlus*d*.dll to FreeImagePlus.dll
Project -> Properties -> Configuration Properties -> Linker -> Debugging-> Generate Program Database File
FreeImage*d*.pdb to FreeImage.pdb
FreeImage*d*.pdb to FreeImage.pdb
FreeImagePlus*d*.pdb to FreeImagePlus.pdb
Project -> Properties -> Configuration Properties -> Linker -> Advanced-Import Library
FreeImage*d*.lib to FreeImage.lib
FreeImage*d*.lib to FreeImage.lib
FreeImagePlus*d*.lib to FreeImagePlus.lib
Project -> Properties -> Configuration Properties -> Build Events -> Post -> Build Event -> Command Line
Project -> Properties -> Configuration Properties -> Build Events -> Post -> Build Event -> Command Line
FreeImage*d*.dll to FreeImage.dll
FreeImage*d*.lib to FreeImage.lib
FreeImage*d*.dll to FreeImage.dll
FreeImage*d*.lib to FreeImage.lib
FreeImagePlus*d*.dll to FreeImagePlus.dll
FreeImagePlus*d*.lib to FreeImagePlus.lib
Additionally, rename in project FreeImagePlus
Additionally, rename in project FreeImagePlus
Project -> Properties -> Configuration Properties -> Linker -> Input -> Additional Dependencies
Project -> Properties -> Configuration Properties -> Linker -> Input -> Additional Dependencies
from FreeImage*d*.lib to FreeImage.lib
from FreeImage*d*.lib to FreeImage.lib
4. Select a platform to build.
4. Select a platform to build.
- Choose `Win32` if you are building for a 32 bit platform.
- Choose `x64` if you are building for a 64 bit platform.
- Choose *Win32* if you are building for a 32 bit platform.
- Choose *x64* if you are building for a 64 bit platform.
5. Start the building process.<br>
As a result, you should have the library files of FreeImage product in `freeimage/Dist` folder (`FreeImage.dll` and `FreeImage.lib`).
5. Start the building process.
As a result, you should have the library files of FreeImage product in *freeimage\\Dist* folder (*FreeImage.dll* and *FreeImage.lib*) and in *freeimage\\Wrapper\\FreeImagePlus\\dist* folder (*FreeImagePlus.dll* and *FreeImagePlus.lib*).
@subsection dev_guides__building_3rdparty_win_3_4 VTK
VTK Integration Services component provides adaptation functionality for visualization of OCCT topological shapes by means of VTK library.
VTK is an open-source, freely available software system for 3D computer graphics, image processing and visualization. VTK Integration Services component provides adaptation functionality for visualization of OCCT topological shapes by means of VTK library.
1. Download the necessary archive from https://www.vtk.org/VTK/resources/software.html and unpack it into `3rdparty` folder.<br>
As a result, you will get a folder named, for example, `3rdparty/VTK-6.1.0`.
Further in this document, this folder is referred to as `VTK`.
### The building procedure:
1. Download the necessary archive from https://www.vtk.org/VTK/resources/software.html and unpack it into *3rdparty* folder.
As a result, you will get a folder named, for example, <i>3rdparty\VTK-6.1.0.</i>
Further in this document, this folder is referred to as *VTK*.
2. Use CMake to generate VS projects for building the library:
- Start CMake-GUI and select `VTK` folder as source path, and the folder of your choice for VS project and intermediate build data.
- Start CMake-GUI and select VTK folder as source path, and the folder of your choice for VS project and intermediate build data.
- Click **Configure**.
- Select the VS version to be used from the ones you have installed (we recommend using VS 2015) and the architecture (32 or 64-bit).
- Generate VS projects with default CMake options. The open solution `VTK.sln` will be generated in the build folder.
- Generate VS projects with default CMake options. The open solution *VTK.sln* will be generated in the build folder.
3. Build project VTK in Release mode.
@section build_3rdparty_linux Linux
This section presents additional guidelines for building third-party products used by Open CASCADE Technology and samples on Linux platform.
This document presents additional guidelines for building third-party
products used by Open CASCADE Technology and samples on Linux platform.
The links for downloading the third-party products are available on the web site at
https://opencascade.com/content/3rd-party-components.
There are two types of third-party products, which are necessary to build OCCT:
* Mandatory products:
* Tcl/Tk 8.5 - 8.6;  
* FreeType 2.4.10 - 2.5.3;
* Optional products:
* TBB 3.x - 4.x;
* FreeImage 3.14.1 - 3.16.0;
* VTK 6.1.0.
@subsection dev_guides__building_3rdparty_linux_4 Installation From Official Repositories
**Debian-based distributives**
All 3rd-party products required for building of OCCT could be installed from official repositories.
You may install them from console using apt-get utility:
All 3rd-party products required for building of OCCT could be installed
from official repositories. You may install them from console using apt-get utility:
sudo apt-get install tcllib tklib tcl-dev tk-dev libfreetype-dev libx11-dev libgl1-mesa-dev libfreeimage-dev
sudo apt-get install rapidjson-dev libdraco-dev
@@ -227,148 +279,148 @@ Building is possible with C++ compliant compiler:
sudo apt-get install g++
@subsection dev_guides__building_3rdparty_linux_2_1 Tcl/Tk
@subsection dev_guides__building_3rdparty_linux_2_1 Tcl/Tk
Tcl/Tk is required for DRAW test harness.
Tcl/Tk is required for DRAW test harness.
**Installation from sources: Tcl**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `unix` sub-directory of the directory where the Tcl source files are located (`TCL_SRC_DIR`).
cd TCL_SRC_DIR/unix
2. Run the `configure` command:
configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line.
3. If the configure command has finished successfully, start the building process:
make
4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by `TCL_INSTALL_DIR`
make install
**Installation from sources: Tk**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `unix` sub-directory of the directory where the Tk source files are located (`TK_SRC_DIR`)
1. Enter the unix sub-directory of the directory where the Tcl source files are located <i>(TCL_SRC_DIR)</i>.
cd TK_SRC_DIR/unix
cd TCL_SRC_DIR/unix
2. Run the `configure` command, where `TCL_LIB_DIR` is `TCL_INSTALL_DIR/lib`.
2. Run the *configure* command:
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR
configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line.
For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the configure command has finished successfully, start the building process:
make
3. If the configure command has finished successfully, start the building process:
4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by *TCL_INSTALL_DIR*
make
make install
4. If the building has finished successfully, start the installation of Tk.
All binary and service files of the product will be copied
to the directory defined by `TK_INSTALL_DIR` (usually it is `TCL_INSTALL_DIR`)
**Installation from sources: Tk**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the unix sub-directory of the directory where the Tk source files are located <i>(TK_SRC_DIR)</i>
make install
cd TK_SRC_DIR/unix
2. Run the configure command, where <i>TCL_LIB_DIR</i> is *TCL_INSTALL_DIR/lib*.
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR
For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the configure command has finished successfully, start the building process:
make
4. If the building has finished successfully, start the installation of Tk.
All binary and service files of the product will be copied
to the directory defined by *TK_INSTALL_DIR* (usually it is *TCL_INSTALL_DIR*)
make install
@subsection dev_guides__building_3rdparty_linux_2_2 FreeType
FreeType is required for text display in the 3D viewer.
Download the necessary archive from https://freetype.org/ and unpack it.
1. Enter the directory where the source files of FreeType are located (`FREETYPE_SRC_DIR`).
FreeType is required for text display in the 3D viewer.
Download the necessary archive from https://sourceforge.net/projects/freetype/files/ and unpack it.
1. Enter the directory where the source files of FreeType are located <i>(FREETYPE_SRC_DIR)</i>.
cd FREETYPE_SRC_DIR
2. Run the `configure` command:
2. Run the *configure* command:
configure --prefix=FREETYPE_INSTALL_DIR
configure --prefix=FREETYPE_INSTALL_DIR
For a 64 bit platform also add <i>CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'</i> option to the command line.
3. If the *configure* command has finished successfully, start the building process:
For a 64 bit platform also add `CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'` option to the command line.
make
3. If the `configure` command has finished successfully, start the building process:
make
4. If the building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by `FREETYPE_INSTALL_DIR`
make install
4. If the building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by *FREETYPE_INSTALL_DIR*
make install
@subsection dev_guides__building_3rdparty_linux_3_1 TBB
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need and pick the archive for Linux platform.
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need and pick the archive for Linux platform.
To install, unpack the downloaded archive of TBB product.
@subsection dev_guides__building_3rdparty_linux_3_3 FreeImage
Download the necessary archive from https://sourceforge.net/projects/freeimage/files/Source%20Distribution/ and unpack it.
The directory with unpacked sources is further referred to as `FREEIMAGE_SRC_DIR`.
Download the necessary archive from https://sourceforge.net/projects/freeimage/files/Source%20Distribution/
and unpack it. The directory with unpacked sources is further referred to as *FREEIMAGE_SRC_DIR*.
1. Modify *FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h*:
In line 60 insert the following:
1. Modify `FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h`:<br>
In line 60 insert the following:
#include string.h
#include string.h
2. Enter the directory where the source files of FreeImage are located <i>(FREEIMAGE_SRC_DIR)</i>.
cd FREEIMAGE_SRC_DIR
2. Enter the directory where the source files of FreeImage are located (`FREEIMAGE_SRC_DIR`).
3. Run the building process
make
cd FREEIMAGE_SRC_DIR
4. Run the installation process
3. Run the building process
make
4. Run the installation process
a. If you have the permission to write into directories `/usr/include` and `/usr/lib`, run the following command:
make install
b. If you do not have this permission, you need to modify file `FREEIMAGE_SRC_DIR/Makefile.gnu`:
a. If you have the permission to write into directories <i>/usr/include</i> and <i>/usr/lib</i>, run the following command:
make install
b. If you do not have this permission, you need to modify file *FREEIMAGE_SRC_DIR/Makefile.gnu*:
Change lines 7-9 from:
DESTDIR ?= /
INCDIR ?= $(DESTDIR)/usr/include
INSTALLDIR ?= $(DESTDIR)/usr/lib
DESTDIR ?= /
INCDIR ?= $(DESTDIR)/usr/include
INSTALLDIR ?= $(DESTDIR)/usr/lib
to:
DESTDIR ?= $(DESTDIR)
INCDIR ?= $(DESTDIR)/include
INSTALLDIR ?= $(DESTDIR)/lib
Change lines 65-67 from:
install -m 644 -o root -g root $(HEADER) $(INCDIR)
install -m 644 -o root -g root $(STATICLIB) $(INSTALLDIR)
install -m 755 -o root -g root $(SHAREDLIB) $(INSTALLDIR)
to:
DESTDIR ?= $(DESTDIR)
INCDIR ?= $(DESTDIR)/include
INSTALLDIR ?= $(DESTDIR)/lib
Change lines 65-67 from:
install -m 644 -o root -g root $(HEADER) $(INCDIR)
install -m 644 -o root -g root $(STATICLIB) $(INSTALLDIR)
install -m 755 -o root -g root $(SHAREDLIB) $(INSTALLDIR)
to:
install -m 755 $(HEADER) $(INCDIR)
install -m 755 $(STATICLIB) $(INSTALLDIR)
install -m 755 $(HEADER) $(INCDIR)
install -m 755 $(STATICLIB) $(INSTALLDIR)
install -m 755 $(SHAREDLIB) $(INSTALLDIR)
Change line 70 from:
Change line 70 from: 
ldconfig
to:
\#ldconfig
\#ldconfig
Then run the installation process by the following command:
Then run the installation process by the following command:
make DESTDIR=FREEIMAGE_INSTALL_DIR install
make DESTDIR=FREEIMAGE_INSTALL_DIR install
5. Clean temporary files
@@ -376,180 +428,201 @@ The directory with unpacked sources is further referred to as `FREEIMAGE_SRC_DI
@subsection dev_guides__building_3rdparty_linux_3_4 VTK
You can download VTK sources from https://www.vtk.org/VTK/resources/software.html
### The building procedure:
Download the necessary archive from https://www.vtk.org/VTK/resources/software.html and unpack it.
1. Install or build `cmake` product from the source file.
2. Start `cmake` in GUI mode with the directory where the source files of *VTK* are located:
1. Install or build *cmake* product from the source file.
2. Start *cmake* in GUI mode with the directory where the source files of *VTK* are located:
ccmake VTK_SRC_DIR
* Press `[c]` to make the initial configuration
* Define the necessary options in `VTK_INSTALL_PREFIX`
* Press `[c]` to make the final configuration
* Press `[g]` to generate `Makefile` and exit
* Press <i>[c]</i> to make the initial configuration
* Define the necessary options in *VTK_INSTALL_PREFIX*
* Press <i>[c]</i> to make the final configuration
* Press <i>[g]</i> to generate Makefile and exit
3. Start the building of VTK:
make
4. Start the installation of VTK. Binaries will be installed according to the `VTK_INSTALL_PREFIX` option.
4. Start the installation of VTK. Binaries will be installed according to the *VTK_INSTALL_PREFIX* option.
make install
@section build_3rdparty_macos Mac OS X
This section presents additional guidelines for building third-party products
used by Open CASCADE Technology and samples on Mac OS X platform (10.6.4 and later).
This document presents additional guidelines for building third-party products
used by Open CASCADE Technology and samples on Mac OS X platform (10.6.4 and later).
@subsection dev_guides__building_3rdparty_osx_2_1 Tcl/Tk
The links for downloading the third-party products are available at https://opencascade.com/content/3rd-party-components.
Tcl/Tk is required for DRAW test harness.
There are two types of third-party products, which are necessary to build OCCT:
* Mandatory products:
* Tcl/Tk 8.5 - 8.6;
* FreeType 2.4.10 - 2.5.3.
* Optional products:
* TBB 3.x - 4.x;
* FreeImage 3.14.1 - 3.16.0
**Installation from sources: Tcl**
@subsection dev_guides__building_3rdparty_osx_2_1 Tcl/Tk 8.5
Tcl/Tk is required for DRAW test harness. Version 8.5 or 8.6 can be used with OCCT.
**Installation from sources: Tcl 8.5**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `macosx` sub-directory of the directory where the Tcl source files are located (`TCL_SRC_DIR`).
1. Enter the *macosx* sub-directory of the directory where the Tcl source files are located <i>(TCL_SRC_DIR)</i>.
cd TCL_SRC_DIR/macosx
cd TCL_SRC_DIR/macosx
2. Run the `configure` command
2. Run the *configure* command
configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line.
For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the `configure` command has finished successfully, start the building process
3. If the *configure* command has finished successfully, start the building process
make
make
4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by *TCL_INSTALL_DIR*.
4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by `TCL_INSTALL_DIR`.
make install
make install
**Installation from sources: Tk**
**Installation from sources: Tk 8.5**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `macosx` sub-directory of the directory where the source files of Tk are located (`TK_SRC_DIR`).
1. Enter the *macosx* sub-directory of the directory where the source files of Tk are located <i>(TK_SRC_DIR)</i>.
cd TK_SRC_DIR/macosx
cd TK_SRC_DIR/macosx
2. Run the `configure` command, where `TCL_LIB_DIR` is `TCL_INSTALL_DIR/lib`
2. Run the *configure* command, where TCL_LIB_DIR is TCL_INSTALL_DIR/lib
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line.
For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the `configure` command has finished successfully, start the building process:
3. If the *configure* command has finished successfully, start the building process:
make
make
4. If the building has finished successfully, start the installation of Tk.
All binary and service files of the product will be copied to the directory defined by `TK_INSTALL_DIR` (usually it is `TCL_INSTALL_DIR`).
4. If the building has finished successfully, start the installation of Tk. All binary and service files of the product will be copied to the directory defined by *TK_INSTALL_DIR* (usually it is TCL_INSTALL_DIR)
make install
make install
@subsection dev_guides__building_3rdparty_osx_2_2 FreeType
@subsection dev_guides__building_3rdparty_osx_2_2 FreeType 2.4.10
FreeType is required for text display in the 3D viewer.
FreeType is required for text display in the 3D viewer.
Download the necessary archive from https://freetype.org/ and unpack it.
Download the necessary archive from https://sourceforge.net/projects/freetype/files/ and unpack it.
1. Enter the directory where the source files of FreeType are located (`FREETYPE_SRC_DIR`).
1. Enter the directory where the source files of FreeType are located <i>(FREETYPE_SRC_DIR)</i>.
cd FREETYPE_SRC_DIR
cd FREETYPE_SRC_DIR
2. Run the `configure` command
2. Run the *configure* command
configure --prefix=FREETYPE_INSTALL_DIR
configure --prefix=FREETYPE_INSTALL_DIR
For a 64 bit platform also add <i>CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'</i> option to the command line.
For a 64 bit platform also add `CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'` option to the command line.
3. If the *configure* command has finished successfully, start the building process
3. If the `configure` command has finished successfully, start the building process
make
make
4. If building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by *FREETYPE_INSTALL_DIR*.
4. If building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by `FREETYPE_INSTALL_DIR`.
make install
@subsection dev_guides__building_3rdparty_osx_3_1 TBB 3.x or 4.x
make install
This third-party product is installed with binaries from the archive
that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need (e.g. *tbb30_018oss*)
and pick the archive for Mac OS X platform.
To install, unpack the downloaded archive of TBB 3.0 product (*tbb30_018oss_osx.tgz*).
@subsection dev_guides__building_3rdparty_osx_3_1 TBB
@subsection dev_guides__building_3rdparty_osx_3_3 FreeImage 3.14.1 or 3.15.x
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need (e.g. `tbb30_018oss`) and pick the archive for Mac OS X platform.
To install, unpack the downloaded archive of TBB product (`tbb30_018oss_osx.tgz`).
@subsection dev_guides__building_3rdparty_osx_3_3 FreeImage
Download the necessary archive from
Download the necessary archive from
https://sourceforge.net/projects/freeimage/files/Source%20Distribution/
and unpack it. The directory with unpacked sources is further referred to as `FREEIMAGE_SRC_DIR`.
and unpack it. The directory with unpacked sources is further referred to as *FREEIMAGE_SRC_DIR*.
Note that for building FreeImage on Mac OS X 10.7 you should replace `Makefile.osx`
in `FREEIMAGE_SRC_DIR` by the corrected file, which you can find in attachment to issue [`#22811`](https://tracker.dev.opencascade.org/file_download.php?file_id=6937&type=bug) in OCCT Mantis bug tracker.
Note that for building FreeImage on Mac OS X 10.7 you should replace *Makefile.osx*
in *FREEIMAGE_SRC_DIR* by the corrected file, which you can find in attachment to issue #22811 in OCCT Mantis bug tracker
(https://tracker.dev.opencascade.org/file_download.php?file_id=6937&type=bug).
1. If you build FreeImage 3.15.x you can skip this step.
1. If you build FreeImage 3.15.x you can skip this step.
Modify <i>FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h:</i>
In line 60 insert the following:
Modify `FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h:`<br>
In line 60 insert the following:
#include string.h
#include string.h
Modify <i>FREEIMAGE_SRC_DIR/Source/FreeImage/PluginTARGA.cpp:</i>
In line 320 replace:
Modify `FREEIMAGE_SRC_DIR/Source/FreeImage/PluginTARGA.cpp`:<br>
In line 320 replace:
SwapShort(value);
SwapShort(value);
with:
with:
SwapShort(&value);
SwapShort(&value);
2. Enter the directory where the source files of FreeImage are located <i>(FREEIMAGE_SRC_DIR)</i>.
2. Enter the directory where the source files of FreeImage are located (`FREEIMAGE_SRC_DIR`).
cd FREEIMAGE_SRC_DIR
cd FREEIMAGE_SRC_DIR
3. Run the building process
make
make
4. Run the installation process
4. Run the installation process
1. If you have the permission to write into <i>/usr/local/include</i> and <i>/usr/local/lib</i> directories, run the following command:
1. If you have the permission to write into `/usr/local/include` and `/usr/local/lib` directories, run the following command:
make install
make install
2. If you do not have this permission, you need to modify file *FREEIMAGE_SRC_DIR/Makefile.osx*:
2. If you do not have this permission, you need to modify file `FREEIMAGE_SRC_DIR/Makefile.osx`:<br>
Change line 49 from:
Change line 49 from:   
PREFIX ?= /usr/local
to:
PREFIX ?= $(PREFIX)
PREFIX ?= $(PREFIX)
  Change lines 65-69 from:
  Change lines 65-69 from:
install -d -m 755 -o root -g wheel $(INCDIR) $(INSTALLDIR)
install -m 644 -o root -g wheel $(HEADER) $(INCDIR)
install -m 644 -o root -g wheel $(SHAREDLIB) $(STATICLIB) $(INSTALLDIR)
ranlib -sf $(INSTALLDIR)/$(STATICLIB)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(LIBNAME)
to:
install -d -m 755 -o root -g wheel $(INCDIR) $(INSTALLDIR)
install -m 644 -o root -g wheel $(HEADER) $(INCDIR)
install -m 644 -o root -g wheel $(SHAREDLIB) $(STATICLIB) $(INSTALLDIR)
ranlib -sf $(INSTALLDIR)/$(STATICLIB)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(LIBNAME)
to:
install -d $(INCDIR) $(INSTALLDIR)
install -m 755 $(HEADER) $(INCDIR)
install -m 755 $(STATICLIB) $(INSTALLDIR)
install -m 755 $(SHAREDLIB) $(INSTALLDIR)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(VERLIBNAME)
install -d $(INCDIR) $(INSTALLDIR)
install -m 755 $(HEADER) $(INCDIR)
install -m 755 $(STATICLIB) $(INSTALLDIR)
install -m 755 $(SHAREDLIB) $(INSTALLDIR)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(VERLIBNAME)
ln -sf $(VERLIBNAME) $(INSTALLDIR)/$(LIBNAME)
Then run the installation process by the following command:
make PREFIX=FREEIMAGE_INSTALL_DIR install
5. Clean temporary files
Then run the installation process by the following command:
make PREFIX=FREEIMAGE_INSTALL_DIR install
5. Clean temporary files
make clean

View File

@@ -148,14 +148,15 @@ void BRepCheck_Edge::Minimum()
BRepCheck::Add(lst,BRepCheck_InvalidRange);
}
else {
if (myCref->IsCurve3D()) {
IsCurve3D = myCref->IsCurve3D();
if (IsCurve3D) {
// eap 6 Jun 2002 occ332
// better transform C3d instead of transforming Surf upto C3d initial location,
// on transformed BSpline surface 'same parameter' may seem wrong
TopLoc_Location L = myShape.Location() * myCref->Location();
Handle(Geom_Curve) C3d = Handle(Geom_Curve)::DownCast
(myCref->Curve3D()->Transformed
(/*myCref->Location()*/L.Transformation()));
(myCref->Curve3D()->Transformed
(/*myCref->Location()*/L.Transformation()));
Standard_Boolean IsPeriodic = C3d->IsPeriodic();
Standard_Real aPeriod = RealLast();
if(IsPeriodic)
@@ -186,9 +187,8 @@ void BRepCheck_Edge::Minimum()
}
else
{
GeomAdaptor_Curve GAC3d(C3d, C3d->TransformedParameter(First, L.Transformation()),
C3d->TransformedParameter(Last, L.Transformation()));
myHCurve = new GeomAdaptor_Curve(GAC3d);
TopoDS_Shape aShape;
myHCurve = GetEdgeCurve(aShape);
}
}
else { // curve on surface
@@ -226,11 +226,8 @@ void BRepCheck_Edge::Minimum()
}
else
{
Handle(GeomAdaptor_Surface) GAHSref = new GeomAdaptor_Surface(Sref);
Handle(Geom2dAdaptor_Curve) GHPCref =
new Geom2dAdaptor_Curve(PCref,First,Last);
Adaptor3d_CurveOnSurface ACSref(GHPCref,GAHSref);
myHCurve = new Adaptor3d_CurveOnSurface(ACSref);
TopoDS_Shape aShape;
myHCurve = GetEdgeCurve(aShape);
}
}
}
@@ -301,6 +298,7 @@ void BRepCheck_Edge::InContext(const TopoDS_Shape& S)
return;
}
// Modified by skv - Tue Apr 27 11:48:14 2004 End
myHCurve = GetEdgeCurve(S);
Standard_Real First = myHCurve->FirstParameter();
Standard_Real Last = myHCurve->LastParameter();
@@ -372,7 +370,7 @@ void BRepCheck_Edge::InContext(const TopoDS_Shape& S)
Handle(Geom_Surface) Sb = cr->Surface();
Sb = Handle(Geom_Surface)::DownCast
// (Su->Transformed(L.Transformation()));
(Su->Transformed(/*L*/(Floc * TFloc).Transformation()));
(Su->Transformed(/*L*/TFloc.Transformation()));
Handle(Geom2d_Curve) PC = cr->PCurve();
Handle(GeomAdaptor_Surface) GAHS = new GeomAdaptor_Surface(Sb);
Handle(Geom2dAdaptor_Curve) GHPC = new Geom2dAdaptor_Curve(PC,f,l);
@@ -440,7 +438,7 @@ void BRepCheck_Edge::InContext(const TopoDS_Shape& S)
// plan en position
if (myGctrl) {
P = Handle(Geom_Plane)::
DownCast(P->Transformed(/*L*/(Floc * TFloc).Transformation()));// eap occ332
DownCast(P->Transformed(/*L*/TFloc.Transformation()));// eap occ332
//on projette Cref sur ce plan
Handle(GeomAdaptor_Surface) GAHS = new GeomAdaptor_Surface(P);
@@ -548,6 +546,64 @@ Standard_Boolean BRepCheck_Edge::GeometricControls() const
return myGctrl;
}
//=======================================================================
//function : GetEdgeCurve
//purpose :
//=======================================================================
Handle(Adaptor3d_Curve) BRepCheck_Edge::GetEdgeCurve(const TopoDS_Shape& theShape)
{
Handle(Adaptor3d_Curve) aLocalCurve;
Handle(BRep_GCurve) GCref(Handle(BRep_GCurve)::DownCast(myCref));
Standard_Real First, Last;
GCref->Range(First, Last);
if (IsCurve3D)
{
TopLoc_Location L = myShape.Location() * myCref->Location();
Handle(Geom_Curve) C3d;
if (!theShape.IsNull())
{
C3d = Handle(Geom_Curve)::DownCast
(myCref->Curve3D()->Transformed
(/*myCref->Location()*/L.Predivided(theShape.Location()).Transformation()));
}
else
{
C3d = Handle(Geom_Curve)::DownCast
(myCref->Curve3D()->Transformed
(/*myCref->Location()*/L.Transformation()));
}
GeomAdaptor_Curve GAC3d(C3d, C3d->TransformedParameter(First, L.Transformation()),
C3d->TransformedParameter(Last, L.Transformation()));
aLocalCurve = new GeomAdaptor_Curve(GAC3d);
}
else
{
Handle(Geom_Surface) Sref = myCref->Surface();
if (!theShape.IsNull())
{
Sref = Handle(Geom_Surface)::DownCast
(Sref->Transformed(myCref->Location().Predivided(theShape.Location()).Transformation()));
}
else
{
Sref = Handle(Geom_Surface)::DownCast
(Sref->Transformed(myCref->Location().Transformation()));
}
const Handle(Geom2d_Curve)& PCref = myCref->PCurve();
Handle(GeomAdaptor_Surface) GAHSref = new GeomAdaptor_Surface(Sref);
Handle(Geom2dAdaptor_Curve) GHPCref =
new Geom2dAdaptor_Curve(PCref, First, Last);
Adaptor3d_CurveOnSurface ACSref(GHPCref, GAHSref);
aLocalCurve = new Adaptor3d_CurveOnSurface(ACSref);
}
return aLocalCurve;
}
//=======================================================================
//function : SetStatus
//purpose :

View File

@@ -45,6 +45,11 @@ public:
Standard_EXPORT Standard_Boolean GeometricControls() const;
//! Creates a 3d curve or surface on a curve by subtracting the location of the face
//! @param[in] theShape input shape to get the location from it
//! @return a 3d curve or curve on a surface
Standard_EXPORT Handle(Adaptor3d_Curve) GetEdgeCurve(const TopoDS_Shape& theShape);
Standard_EXPORT void GeometricControls (const Standard_Boolean B);
Standard_EXPORT Standard_Real Tolerance();
@@ -81,6 +86,7 @@ private:
Handle(Adaptor3d_Curve) myHCurve;
Standard_Boolean myGctrl;
Standard_Boolean myIsExactMethod;
Standard_Boolean IsCurve3D;
};
#endif // _BRepCheck_Edge_HeaderFile

View File

@@ -1960,12 +1960,6 @@ public:
return aDeriv.Transformed(mySurfaceTrsf);
}
gp_Dir Normal()
{
gp_Dir aNormal = mySurfaceProps.Normal();
return aNormal.Transformed(mySurfaceTrsf);
}
// Calculate principal curvatures, which consist of minimal and maximal normal curvatures and
// the directions on the tangent plane (principal direction) where the extremums are reached
void Curvature(gp_Dir& thePrincipalDir1, Standard_Real& theCurvature1,
@@ -2004,63 +1998,32 @@ private:
//purpose : check the angle at the border between two squares.
// Two shares should have a shared front edge.
//=======================================================================
GeomAbs_Shape BRepLib::ContinuityOfFaces(const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace1,
const TopoDS_Face& theFace2,
const Standard_Real theAngleTol)
static GeomAbs_Shape tgtfaces(const TopoDS_Edge& Ed,
const TopoDS_Face& F1,
const TopoDS_Face& F2,
const Standard_Real theAngleTol)
{
Standard_Boolean isSeam = theFace1.IsEqual(theFace2);
Standard_Boolean isSeam = F1.IsEqual(F2);
TopoDS_Edge anEdgeInFace1, anEdgeInFace2;
Handle(Geom2d_Curve) aCurve1, aCurve2;
Standard_Real aFirst, aLast;
if (!theFace1.IsSame (theFace2) &&
BRep_Tool::IsClosed (theEdge, theFace1) &&
BRep_Tool::IsClosed (theEdge, theFace2))
{
//Find the edge in the face 1: this edge will have correct orientation
TopoDS_Face aFace1 = theFace1;
aFace1.Orientation (TopAbs_FORWARD);
TopExp_Explorer anExplo (aFace1, TopAbs_EDGE);
for (; anExplo.More(); anExplo.Next())
{
const TopoDS_Edge& anEdge = TopoDS::Edge (anExplo.Current());
if (anEdge.IsSame (theEdge))
{
anEdgeInFace1 = anEdge;
break;
}
}
if (anEdgeInFace1.IsNull())
return GeomAbs_C0;
aCurve1 = BRep_Tool::CurveOnSurface (anEdgeInFace1, aFace1, aFirst, aLast);
TopoDS_Face aFace2 = theFace2;
aFace2.Orientation (TopAbs_FORWARD);
anEdgeInFace2 = anEdgeInFace1;
anEdgeInFace2.Reverse();
aCurve2 = BRep_Tool::CurveOnSurface (anEdgeInFace2, aFace2, aFirst, aLast);
}
else
{
// Obtaining of pcurves of edge on two faces.
anEdgeInFace1 = anEdgeInFace2 = theEdge;
aCurve1 = BRep_Tool::CurveOnSurface (anEdgeInFace1, theFace1, aFirst, aLast);
//For the case of seam edge
if (theFace1.IsSame(theFace2))
anEdgeInFace2.Reverse();
aCurve2 = BRep_Tool::CurveOnSurface (anEdgeInFace2, theFace2, aFirst, aLast);
}
TopoDS_Edge E = Ed;
if (aCurve1.IsNull() || aCurve2.IsNull())
// Check if pcurves exist on both faces of edge
Standard_Real aFirst,aLast;
E.Orientation(TopAbs_FORWARD);
Handle(Geom2d_Curve) aCurve1 = BRep_Tool::CurveOnSurface(E, F1, aFirst, aLast);
if(aCurve1.IsNull())
return GeomAbs_C0;
if (isSeam)
E.Orientation(TopAbs_REVERSED);
Handle(Geom2d_Curve) aCurve2 = BRep_Tool::CurveOnSurface(E, F2, aFirst, aLast);
if(aCurve2.IsNull())
return GeomAbs_C0;
TopLoc_Location aLoc1, aLoc2;
Handle(Geom_Surface) aSurface1 = BRep_Tool::Surface (theFace1, aLoc1);
Handle(Geom_Surface) aSurface1 = BRep_Tool::Surface(F1, aLoc1);
const gp_Trsf& aSurf1Trsf = aLoc1.Transformation();
Handle(Geom_Surface) aSurface2 = BRep_Tool::Surface (theFace2, aLoc2);
Handle(Geom_Surface) aSurface2 = BRep_Tool::Surface(F2, aLoc2);
const gp_Trsf& aSurf2Trsf = aLoc2.Transformation();
if (aSurface1->IsKind(STANDARD_TYPE(Geom_RectangularTrimmedSurface)))
@@ -2077,11 +2040,11 @@ GeomAbs_Shape BRepLib::ContinuityOfFaces(const TopoDS_Edge& theEdge,
return GeomAbs_CN;
}
SurfaceProperties aSP1(aSurface1, aSurf1Trsf, aCurve1, theFace1.Orientation() == TopAbs_REVERSED);
SurfaceProperties aSP2(aSurface2, aSurf2Trsf, aCurve2, theFace2.Orientation() == TopAbs_REVERSED);
SurfaceProperties aSP1(aSurface1, aSurf1Trsf, aCurve1, F1.Orientation() == TopAbs_REVERSED);
SurfaceProperties aSP2(aSurface2, aSurf2Trsf, aCurve2, F2.Orientation() == TopAbs_REVERSED);
Standard_Real f, l, eps;
BRep_Tool::Range (theEdge,f,l);
BRep_Tool::Range(E,f,l);
Extrema_LocateExtPC ext;
Handle(BRepAdaptor_Curve) aHC2;
@@ -2092,6 +2055,7 @@ GeomAbs_Shape BRepLib::ContinuityOfFaces(const TopoDS_Edge& theEdge,
const Standard_Real anAngleTol2 = theAngleTol * theAngleTol;
gp_Vec aDer1, aDer2;
gp_Vec aNorm1;
Standard_Real aSqLen1, aSqLen2;
gp_Dir aCrvDir1[2], aCrvDir2[2];
Standard_Real aCrvLen1[2], aCrvLen2[2];
@@ -2119,26 +2083,13 @@ GeomAbs_Shape BRepLib::ContinuityOfFaces(const TopoDS_Edge& theEdge,
aDer2 = aSP2.Derivative();
aSqLen2 = aDer2.SquareMagnitude();
Standard_Boolean isSmoothSuspect = (aDer1.CrossSquareMagnitude(aDer2) <= anAngleTol2 * aSqLen1 * aSqLen2);
if (isSmoothSuspect)
{
gp_Dir aNormal1 = aSP1.Normal();
if (theFace1.Orientation() == TopAbs_REVERSED)
aNormal1.Reverse();
gp_Dir aNormal2 = aSP2.Normal();
if (theFace2.Orientation() == TopAbs_REVERSED)
aNormal2.Reverse();
if (aNormal1 * aNormal2 < 0.)
return GeomAbs_C0;
}
if (!isSmoothSuspect)
{
// Refine by projection
if (aHC2.IsNull())
{
// adaptor for pcurve on the second surface
aHC2 = new BRepAdaptor_Curve (anEdgeInFace2, theFace2);
aHC2 = new BRepAdaptor_Curve (E, F2);
ext.Initialize(*aHC2, f, l, Precision::PConfusion());
}
ext.Perform(aSP1.Value(), u);
@@ -2334,8 +2285,9 @@ void BRepLib::EncodeRegularity(TopoDS_Edge& E,
BRep_Builder B;
if(BRep_Tool::Continuity(E,F1,F2)<=GeomAbs_C0){
try {
GeomAbs_Shape aCont = ContinuityOfFaces(E, F1, F2, TolAng);
GeomAbs_Shape aCont = tgtfaces(E, F1, F2, TolAng);
B.Continuity(E,F1,F2,aCont);
}
catch(Standard_Failure const&)
{

View File

@@ -202,14 +202,7 @@ public:
//! orientation to have matter in the solid. Returns
//! False if the solid is unOrientable (open or incoherent)
Standard_EXPORT static Standard_Boolean OrientClosedSolid (TopoDS_Solid& solid);
//! Returns the order of continuity between two faces
//! connected by an edge
Standard_EXPORT static GeomAbs_Shape ContinuityOfFaces(const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace1,
const TopoDS_Face& theFace2,
const Standard_Real theAngleTol);
//! Encodes the Regularity of edges on a Shape.
//! Warning: <TolAng> is an angular tolerance, expressed in Rad.
//! Warning: If the edges's regularity are coded before, nothing

View File

@@ -1,307 +0,0 @@
// Copyright (c) 2021 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepLib_PointCloudShape.hxx>
#include <BRep_Tool.hxx>
#include <BRepGProp.hxx>
#include <BRepLib_ToolTriangulatedShape.hxx>
#include <BRepTools.hxx>
#include <BRepTopAdaptor_FClass2d.hxx>
#include <Geom_Surface.hxx>
#include <GProp_GProps.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <Precision.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shape.hxx>
#include <random>
// =======================================================================
// function : BRepLib_PointCloudShape
// purpose :
// =======================================================================
BRepLib_PointCloudShape::BRepLib_PointCloudShape (const TopoDS_Shape& theShape,
const Standard_Real theTol)
: myShape (theShape),
myDist (0.0),
myTol (theTol),
myNbPoints (0)
{
//
}
// =======================================================================
// function : ~BRepLib_PointCloudShape
// purpose :
// =======================================================================
BRepLib_PointCloudShape::~BRepLib_PointCloudShape()
{
//
}
// =======================================================================
// function : NbPointsByDensity
// purpose :
// =======================================================================
Standard_Integer BRepLib_PointCloudShape::NbPointsByDensity (const Standard_Real theDensity)
{
clear();
Standard_Real aDensity = (theDensity < Precision::Confusion() ? computeDensity() : theDensity);
if (aDensity < Precision::Confusion())
{
return 0;
}
Standard_Integer aNbPoints = 0;
for (TopExp_Explorer aExpF(myShape, TopAbs_FACE); aExpF.More(); aExpF.Next())
{
Standard_Real anArea = faceArea(aExpF.Current());
Standard_Integer aNbPnts = Max ((Standard_Integer)std::ceil(anArea / theDensity), 1);
myFacePoints.Bind(aExpF.Current(), aNbPnts);
aNbPoints+= aNbPnts;
}
return aNbPoints;
}
// =======================================================================
// function : GeneratePointsByDensity
// purpose :
// =======================================================================
Standard_Boolean BRepLib_PointCloudShape::GeneratePointsByDensity (const Standard_Real theDensity)
{
if (myFacePoints.IsEmpty())
{
if (NbPointsByDensity (theDensity) == 0)
{
return Standard_False;
}
}
Standard_Integer aNbAdded = 0;
for (TopExp_Explorer aExpF (myShape, TopAbs_FACE); aExpF.More(); aExpF.Next())
{
if (addDensityPoints (aExpF.Current()))
{
aNbAdded++;
}
}
return (aNbAdded > 0);
}
// =======================================================================
// function : GeneratePointsByTriangulation
// purpose :
// =======================================================================
Standard_Boolean BRepLib_PointCloudShape::GeneratePointsByTriangulation()
{
clear();
Standard_Integer aNbAdded = 0;
for (TopExp_Explorer aExpF (myShape, TopAbs_FACE); aExpF.More(); aExpF.Next())
{
if (addTriangulationPoints (aExpF.Current()))
{
aNbAdded++;
}
}
return (aNbAdded > 0);
}
// =======================================================================
// function : faceArea
// purpose :
// =======================================================================
Standard_Real BRepLib_PointCloudShape::faceArea (const TopoDS_Shape& theShape)
{
Standard_Real anArea = 0.0;
if (myFaceArea.Find (theShape, anArea))
{
return anArea;
}
GProp_GProps aFaceProps;
BRepGProp::SurfaceProperties (theShape, aFaceProps);
anArea = aFaceProps.Mass();
myFaceArea.Bind (theShape, anArea);
return anArea;
}
// =======================================================================
// function : computeDensity
// purpose :
// =======================================================================
Standard_Real BRepLib_PointCloudShape::computeDensity()
{
// at first step find the face with smallest area
Standard_Real anAreaMin = Precision::Infinite();
for (TopExp_Explorer aExpF (myShape, TopAbs_FACE); aExpF.More(); aExpF.Next())
{
Standard_Real anArea = faceArea (aExpF.Current());
if (anArea < myTol * myTol)
{
continue;
}
if (anArea < anAreaMin)
{
anAreaMin = anArea;
}
}
return anAreaMin * 0.1;
}
// =======================================================================
// function : NbPointsByTriangulation
// purpose :
// =======================================================================
Standard_Integer BRepLib_PointCloudShape::NbPointsByTriangulation() const
{
// at first step find the face with smallest area
Standard_Integer aNbPoints = 0;
for (TopExp_Explorer aExpF (myShape, TopAbs_FACE); aExpF.More(); aExpF.Next())
{
TopLoc_Location aLoc;
Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation (TopoDS::Face (aExpF.Current()), aLoc);
if (aTriangulation.IsNull())
{
continue;
}
aNbPoints += aTriangulation->NbNodes();
}
return aNbPoints;
}
// =======================================================================
// function : addDensityPoints
// purpose :
// =======================================================================
Standard_Boolean BRepLib_PointCloudShape::addDensityPoints (const TopoDS_Shape& theFace)
{
//addition of the points with specified density on the face by random way
Standard_Integer aNbPnts = (myFacePoints.IsBound (theFace) ? myFacePoints.Find (theFace) : 0);
if (aNbPnts == 0)
{
return Standard_False;
}
TopoDS_Face aFace = TopoDS::Face (theFace);
Standard_Real anUMin = 0.0, anUMax = 0.0, aVMin = 0.0, aVMax = 0.0;
BRepTools::UVBounds (aFace, anUMin, anUMax, aVMin, aVMax);
BRepTopAdaptor_FClass2d aClassifier (aFace, Precision::Confusion());
TopLoc_Location aLoc = theFace.Location();
const gp_Trsf& aTrsf = aLoc.Transformation();
TopLoc_Location aLoc1;
Handle(Geom_Surface) aSurf = BRep_Tool::Surface (aFace, aLoc1);
if (aSurf.IsNull())
{
return Standard_False;
}
std::mt19937 aRandomGenerator(0);
std::uniform_real_distribution<> anUDistrib(anUMin, anUMax);
std::uniform_real_distribution<> aVDistrib (aVMin, aVMax);
for (Standard_Integer nbCurPnts = 1; nbCurPnts <= aNbPnts;)
{
const Standard_Real aU = anUDistrib(aRandomGenerator);
const Standard_Real aV = aVDistrib (aRandomGenerator);
gp_Pnt2d aUVNode (aU, aV);
const TopAbs_State aState = aClassifier.Perform (aUVNode);
if (aState == TopAbs_OUT)
{
continue;
}
nbCurPnts++;
gp_Pnt aP1;
gp_Vec dU, dV;
aSurf->D1 (aU, aV, aP1, dU, dV);
gp_Vec aNorm = dU ^ dV;
if (aFace.Orientation() == TopAbs_REVERSED)
{
aNorm.Reverse();
}
const Standard_Real aNormMod = aNorm.Magnitude();
if (aNormMod > gp::Resolution())
{
aNorm /= aNormMod;
}
if (myDist > Precision::Confusion())
{
std::uniform_real_distribution<> aDistanceDistrib (0.0, myDist);
gp_XYZ aDeflPoint = aP1.XYZ() + aNorm.XYZ() * aDistanceDistrib (aRandomGenerator);
aP1.SetXYZ (aDeflPoint);
}
aP1.Transform (aTrsf);
if (aNormMod > gp::Resolution())
{
aNorm = gp_Dir (aNorm).Transformed (aTrsf);
}
addPoint (aP1, aNorm, aUVNode, aFace);
}
return Standard_True;
}
// =======================================================================
// function : addTriangulationPoints
// purpose :
// =======================================================================
Standard_Boolean BRepLib_PointCloudShape::addTriangulationPoints (const TopoDS_Shape& theFace)
{
TopLoc_Location aLoc;
TopoDS_Face aFace = TopoDS::Face (theFace);
Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation (aFace, aLoc);
if (aTriangulation.IsNull())
{
return Standard_False;
}
TopLoc_Location aLoc1;
Handle(Geom_Surface) aSurf = BRep_Tool::Surface (aFace, aLoc1);
const gp_Trsf& aTrsf = aLoc.Transformation();
BRepLib_ToolTriangulatedShape::ComputeNormals (aFace, aTriangulation);
Standard_Boolean aHasUVNode = aTriangulation->HasUVNodes();
for (Standard_Integer aNodeIter = 1; aNodeIter <= aTriangulation->NbNodes(); ++aNodeIter)
{
gp_Pnt aP1 = aTriangulation->Node (aNodeIter);
gp_Dir aNormal = aTriangulation->Normal(aNodeIter);
if (!aLoc.IsIdentity())
{
aP1 .Transform (aTrsf);
aNormal.Transform (aTrsf);
}
const gp_Pnt2d anUVNode = aHasUVNode ? aTriangulation->UVNode (aNodeIter) : gp_Pnt2d();
addPoint (aP1, aNormal, anUVNode, aFace);
}
return Standard_True;
}
// =======================================================================
// function : clear
// purpose :
// =======================================================================
void BRepLib_PointCloudShape::clear()
{
myFaceArea.Clear();
myFacePoints.Clear();
}

View File

@@ -1,116 +0,0 @@
// Copyright (c) 2021 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepLib_PointCloudShape_HeaderFile
#define _BRepLib_PointCloudShape_HeaderFile
#include <TopTools_DataMapOfShapeInteger.hxx>
#include <TopTools_DataMapOfShapeReal.hxx>
#include <Quantity_Color.hxx>
#include <Precision.hxx>
//! This tool is intended to get points from shape with specified distance from shape along normal.
//! Can be used to simulation of points obtained in result of laser scan of shape.
//! There are 2 ways for generation points by shape:
//! 1. Generation points with specified density
//! 2. Generation points using triangulation Nodes
//! Generation of points by density using the GeneratePointsByDensity() function is not thread safe.
class BRepLib_PointCloudShape
{
public:
DEFINE_STANDARD_ALLOC
//! Constructor initialized by shape
Standard_EXPORT BRepLib_PointCloudShape (const TopoDS_Shape& theShape = TopoDS_Shape(),
const Standard_Real theTol = Precision::Confusion());
//! Virtual destructor
Standard_EXPORT virtual ~BRepLib_PointCloudShape();
//! Return loaded shape.
const TopoDS_Shape& Shape() const { return myShape; }
//! Set shape.
void SetShape (const TopoDS_Shape& theShape) { myShape = theShape; }
//! Return tolerance.
Standard_Real Tolerance() const { return myTol; }
//! Set tolerance.
void SetTolerance (Standard_Real theTol) { myTol = theTol; }
//! Returns value of the distance to define deflection of points from shape along normal to shape; 0.0 by default.
Standard_Real GetDistance() const { return myDist; }
//! Sets value of the distance to define deflection of points from shape along normal to shape.
//! Negative values of theDist parameter are ignored.
void SetDistance (const Standard_Real theDist) { myDist = theDist; }
//! Returns size of the point cloud for specified density.
Standard_EXPORT Standard_Integer NbPointsByDensity (const Standard_Real theDensity = 0.0);
//! Returns size of the point cloud for using triangulation.
Standard_EXPORT Standard_Integer NbPointsByTriangulation() const;
//! Computes points with specified density for initial shape.
//! If parameter Density is equal to 0 then density will be computed automatically by criterion:
//! - 10 points per minimal unreduced face area.
//!
//! Note: this function should not be called from concurrent threads without external lock.
Standard_EXPORT Standard_Boolean GeneratePointsByDensity (const Standard_Real theDensity = 0.0);
//! Get points from triangulation existing in the shape.
Standard_EXPORT Standard_Boolean GeneratePointsByTriangulation();
protected:
//! Compute area of the specified face.
Standard_EXPORT Standard_Real faceArea (const TopoDS_Shape& theShape);
//! Computes default density points per face.
Standard_EXPORT Standard_Real computeDensity();
//! Adds points to face in accordance with the specified density randomly in the specified range [0, Dist].
Standard_EXPORT Standard_Boolean addDensityPoints (const TopoDS_Shape& theFace);
//! Adds points to face by nodes of the existing triangulation randomly in the specified range [0, Dist].
Standard_EXPORT Standard_Boolean addTriangulationPoints (const TopoDS_Shape& theFace);
protected:
//! Method to clear maps.
Standard_EXPORT virtual void clear();
//! Method to add point, normal to surface in this point and face for which point computed.
//! @param[in] thePoint 3D point on the surface
//! @param[in] theNorm surface normal at this point
//! @param[in] theUV surface UV parameters
//! @param[in] theFace surface (face) definition
Standard_EXPORT virtual void addPoint (const gp_Pnt& thePoint,
const gp_Vec& theNorm,
const gp_Pnt2d& theUV,
const TopoDS_Shape& theFace) = 0;
protected:
TopoDS_Shape myShape;
Standard_Real myDist;
Standard_Real myTol;
TopTools_DataMapOfShapeReal myFaceArea;
TopTools_DataMapOfShapeInteger myFacePoints;
Standard_Integer myNbPoints;
};
#endif // _BRepLib_PointCloudShape_HeaderFile

View File

@@ -1,83 +0,0 @@
// Copyright (c) 2021 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepLib_ToolTriangulatedShape.hxx>
#include <BRep_Tool.hxx>
#include <GeomLib.hxx>
#include <Poly.hxx>
#include <Poly_Connect.hxx>
#include <Precision.hxx>
#include <TopLoc_Location.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
// =======================================================================
// function : ComputeNormals
// purpose :
// =======================================================================
void BRepLib_ToolTriangulatedShape::ComputeNormals (const TopoDS_Face& theFace,
const Handle(Poly_Triangulation)& theTris,
Poly_Connect& thePolyConnect)
{
if (theTris.IsNull()
|| theTris->HasNormals())
{
return;
}
// take in face the surface location
const TopoDS_Face aZeroFace = TopoDS::Face (theFace.Located (TopLoc_Location()));
Handle(Geom_Surface) aSurf = BRep_Tool::Surface (aZeroFace);
if (!theTris->HasUVNodes() || aSurf.IsNull())
{
// compute normals by averaging triangulation normals sharing the same vertex
Poly::ComputeNormals (theTris);
return;
}
const Standard_Real aTol = Precision::Confusion();
Standard_Integer aTri[3];
gp_Dir aNorm;
theTris->AddNormals();
for (Standard_Integer aNodeIter = 1; aNodeIter <= theTris->NbNodes(); ++aNodeIter)
{
// try to retrieve normal from real surface first, when UV coordinates are available
if (GeomLib::NormEstim (aSurf, theTris->UVNode (aNodeIter), aTol, aNorm) > 1)
{
if (thePolyConnect.Triangulation() != theTris)
{
thePolyConnect.Load (theTris);
}
// compute flat normals
gp_XYZ eqPlan (0.0, 0.0, 0.0);
for (thePolyConnect.Initialize (aNodeIter); thePolyConnect.More(); thePolyConnect.Next())
{
theTris->Triangle (thePolyConnect.Value()).Get (aTri[0], aTri[1], aTri[2]);
const gp_XYZ v1 (theTris->Node (aTri[1]).Coord() - theTris->Node (aTri[0]).Coord());
const gp_XYZ v2 (theTris->Node (aTri[2]).Coord() - theTris->Node (aTri[1]).Coord());
const gp_XYZ vv = v1 ^ v2;
const Standard_Real aMod = vv.Modulus();
if (aMod >= aTol)
{
eqPlan += vv / aMod;
}
}
const Standard_Real aModMax = eqPlan.Modulus();
aNorm = (aModMax > aTol) ? gp_Dir (eqPlan) : gp::DZ();
}
theTris->SetNormal (aNodeIter, aNorm);
}
}

View File

@@ -1,50 +0,0 @@
// Copyright (c) 2021 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BrepLib_ToolTriangulatedShape_HeaderFile
#define _BrepLib_ToolTriangulatedShape_HeaderFile
#include <Poly_Connect.hxx>
#include <Poly_Triangulation.hxx>
class TopoDS_Face;
class Poly_Triangulation;
//! Provides methods for calculating normals to Poly_Triangulation of TopoDS_Face.
class BRepLib_ToolTriangulatedShape
{
public:
//! Computes nodal normals for Poly_Triangulation structure using UV coordinates and surface.
//! Does nothing if triangulation already defines normals.
//! @param[in] theFace the face
//! @param[in] theTris the definition of a face triangulation
static void ComputeNormals (const TopoDS_Face& theFace,
const Handle(Poly_Triangulation)& theTris)
{
Poly_Connect aPolyConnect;
ComputeNormals (theFace, theTris, aPolyConnect);
}
//! Computes nodal normals for Poly_Triangulation structure using UV coordinates and surface.
//! Does nothing if triangulation already defines normals.
//! @param[in] theFace the face
//! @param[in] theTris the definition of a face triangulation
//! @param[in,out] thePolyConnect optional, initialized tool for exploring triangulation
Standard_EXPORT static void ComputeNormals (const TopoDS_Face& theFace,
const Handle(Poly_Triangulation)& theTris,
Poly_Connect& thePolyConnect);
};
#endif

View File

@@ -30,12 +30,8 @@ BRepLib_MakeVertex.hxx
BRepLib_MakeWire.cxx
BRepLib_MakeWire.hxx
BRepLib_MakeWire_1.cxx
BRepLib_PointCloudShape.hxx
BRepLib_PointCloudShape.cxx
BRepLib_ShapeModification.hxx
BRepLib_ShellError.hxx
BRepLib_ToolTriangulatedShape.hxx
BRepLib_ToolTriangulatedShape.cxx
BRepLib_ValidateEdge.cxx
BRepLib_ValidateEdge.hxx
BRepLib_WireError.hxx

View File

@@ -217,7 +217,7 @@ void BndLib_Add3dCurve::Add( const Adaptor3d_Curve& C,
if(Bsaux->LastParameter() < U2 ) u2 = Bsaux->LastParameter();
// modified by NIZHNY-EAP Fri Dec 3 14:29:18 1999 ___END___
}
Standard_Real aSegmentTol = 2. * Precision::PConfusion();
Standard_Real aSegmentTol = Precision::PConfusion();
if (Abs(u2 - u1) < aSegmentTol)
aSegmentTol = Abs(u2 - u1) * 0.01;
Bsaux->Segment(u1, u2, aSegmentTol);

View File

@@ -134,12 +134,12 @@ ChFiDS_TypeOfConcavity ChFi3d::DefineConnectType(const TopoDS_Edge& E,
//function : IsTangentFaces
//purpose :
//=======================================================================
Standard_Boolean ChFi3d::IsTangentFaces(const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace1,
const TopoDS_Face& theFace2,
const GeomAbs_Shape theOrder)
Standard_Boolean ChFi3d::IsTangentFaces(const TopoDS_Edge& theEdge,
const TopoDS_Face& theFace1,
const TopoDS_Face& theFace2,
const GeomAbs_Shape Order)
{
if (theOrder == GeomAbs_G1 && BRep_Tool::Continuity(theEdge, theFace1, theFace2) != GeomAbs_C0)
if (Order == GeomAbs_G1 && BRep_Tool::Continuity(theEdge, theFace1, theFace2) != GeomAbs_C0)
return Standard_True;
Standard_Real TolC0 = Max(0.001, 1.5*BRep_Tool::Tolerance(theEdge));
@@ -147,46 +147,15 @@ Standard_Boolean ChFi3d::IsTangentFaces(const TopoDS_Edge& theEdge,
Standard_Real aFirst;
Standard_Real aLast;
Handle(Geom2d_Curve) aC2d1, aC2d2;
if (!theFace1.IsSame (theFace2) &&
BRep_Tool::IsClosed (theEdge, theFace1) &&
BRep_Tool::IsClosed (theEdge, theFace2))
{
//Find the edge in the face 1: this edge will have correct orientation
TopoDS_Edge anEdgeInFace1;
TopoDS_Face aFace1 = theFace1;
aFace1.Orientation (TopAbs_FORWARD);
TopExp_Explorer anExplo (aFace1, TopAbs_EDGE);
for (; anExplo.More(); anExplo.Next())
{
const TopoDS_Edge& anEdge = TopoDS::Edge (anExplo.Current());
if (anEdge.IsSame (theEdge))
{
anEdgeInFace1 = anEdge;
break;
}
}
if (anEdgeInFace1.IsNull())
return Standard_False;
aC2d1 = BRep_Tool::CurveOnSurface (anEdgeInFace1, aFace1, aFirst, aLast);
TopoDS_Face aFace2 = theFace2;
aFace2.Orientation (TopAbs_FORWARD);
anEdgeInFace1.Reverse();
aC2d2 = BRep_Tool::CurveOnSurface (anEdgeInFace1, aFace2, aFirst, aLast);
}
else
{
// Obtaining of pcurves of edge on two faces.
aC2d1 = BRep_Tool::CurveOnSurface (theEdge, theFace1, aFirst, aLast);
//For the case of seam edge
TopoDS_Edge EE = theEdge;
if (theFace1.IsSame(theFace2))
EE.Reverse();
aC2d2 = BRep_Tool::CurveOnSurface (EE, theFace2, aFirst, aLast);
}
// Obtaining of pcurves of edge on two faces.
const Handle(Geom2d_Curve) aC2d1 = BRep_Tool::CurveOnSurface
(theEdge, theFace1, aFirst, aLast);
//For the case of seam edge
TopoDS_Edge EE = theEdge;
if (theFace1.IsSame(theFace2))
EE.Reverse();
const Handle(Geom2d_Curve) aC2d2 = BRep_Tool::CurveOnSurface
(EE, theFace2, aFirst, aLast);
if (aC2d1.IsNull() || aC2d2.IsNull())
return Standard_False;
@@ -217,19 +186,15 @@ Standard_Boolean ChFi3d::IsTangentFaces(const TopoDS_Edge& theEdge,
if (i == aNbSamples) aPar = aLast;
LocalAnalysis_SurfaceContinuity aCont(aC2d1, aC2d2, aPar,
aSurf1, aSurf2, theOrder,
aSurf1, aSurf2, Order,
0.001, TolC0, 0.1, 0.1, 0.1);
if (!aCont.IsDone())
{
if (theOrder == GeomAbs_C2 &&
aCont.StatusError() == LocalAnalysis_NullSecondDerivative)
continue;
nbNotDone++;
continue;
}
if (theOrder == GeomAbs_G1)
if (Order == GeomAbs_G1)
{
if (!aCont.IsG1())
return Standard_False;

View File

@@ -1997,7 +1997,6 @@ void ChFi3d_Builder::PerformIntersectionAtEnd(const Standard_Integer Index)
if ((possible1 && possible2) || (!possible1 && !possible2) || (nbarete > 4)) {
while (!trouve) {
nb++;
if (nb>=nn) throw Standard_Failure("IntersectionAtEnd : the max number of faces reached");
if (nb!=1) F3=Face[nb-2];
Face[nb-1]=F3;
if (CV1.Arc().IsSame(edgelibre1))

View File

@@ -18,7 +18,6 @@
#include <DrawTrSurf.hxx>
#include <Message.hxx>
#include <Message_PrinterOStream.hxx>
#include <Message_PrinterSystemLog.hxx>
#include <NCollection_IndexedMap.hxx>
#include <OSD.hxx>
#include <OSD_Thread.hxx>

View File

@@ -16,9 +16,11 @@
#include <FEmTool_Assembly.hxx>
#include <FEmTool_ListIteratorOfListOfVectors.hxx>
#include <FEmTool_ListOfVectors.hxx>
#include <FEmTool_ProfileMatrix.hxx>
#include <math_Matrix.hxx>
#include <Standard_DimensionError.hxx>
#include <Standard_DomainError.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_HArray1OfReal.hxx>

View File

@@ -23,6 +23,7 @@
#include <TColStd_Array2OfInteger.hxx>
#include <FEmTool_HAssemblyTable.hxx>
#include <Standard_Boolean.hxx>
#include <math_Vector.hxx>
#include <FEmTool_SeqOfLinConstr.hxx>
#include <TColStd_SequenceOfReal.hxx>

View File

@@ -20,8 +20,10 @@
#include <FEmTool_Curve.hxx>
#include <PLib.hxx>
#include <PLib_Base.hxx>
#include <PLib_HermitJacobi.hxx>
#include <PLib_JacobiPolynomial.hxx>
#include <Standard_DimensionError.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(FEmTool_Curve,Standard_Transient)

View File

@@ -17,6 +17,8 @@
#include <FEmTool_ElementaryCriterion.hxx>
#include <math_Matrix.hxx>
#include <Standard_DomainError.hxx>
#include <Standard_NotImplemented.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(FEmTool_ElementaryCriterion,Standard_Transient)

View File

@@ -18,6 +18,7 @@
#define _FEmTool_ElementaryCriterion_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TColStd_HArray2OfReal.hxx>
#include <Standard_Real.hxx>

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@@ -23,6 +23,7 @@
#include <Standard_Integer.hxx>
#include <math_FunctionSet.hxx>
#include <Standard_Boolean.hxx>
#include <math_Vector.hxx>
class PLib_Base;

View File

@@ -24,6 +24,7 @@
#include <math_Vector.hxx>
#include <PLib.hxx>
#include <PLib_HermitJacobi.hxx>
#include <PLib_JacobiPolynomial.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_DomainError.hxx>
#include <Standard_NotImplemented.hxx>

View File

@@ -25,6 +25,7 @@
#include <FEmTool_ElementaryCriterion.hxx>
#include <GeomAbs_Shape.hxx>
#include <TColStd_HArray2OfInteger.hxx>
#include <Standard_Real.hxx>
#include <math_Vector.hxx>

View File

@@ -24,6 +24,7 @@
#include <math_Vector.hxx>
#include <PLib.hxx>
#include <PLib_HermitJacobi.hxx>
#include <PLib_JacobiPolynomial.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_DomainError.hxx>
#include <Standard_NotImplemented.hxx>

View File

@@ -25,6 +25,7 @@
#include <FEmTool_ElementaryCriterion.hxx>
#include <GeomAbs_Shape.hxx>
#include <TColStd_HArray2OfInteger.hxx>
#include <Standard_Real.hxx>
#include <math_Vector.hxx>

View File

@@ -24,6 +24,7 @@
#include <math_Vector.hxx>
#include <PLib.hxx>
#include <PLib_HermitJacobi.hxx>
#include <PLib_JacobiPolynomial.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_DomainError.hxx>
#include <Standard_NotImplemented.hxx>

View File

@@ -25,6 +25,7 @@
#include <FEmTool_ElementaryCriterion.hxx>
#include <GeomAbs_Shape.hxx>
#include <TColStd_HArray2OfInteger.hxx>
#include <Standard_Real.hxx>
#include <math_Vector.hxx>

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@@ -18,10 +18,12 @@
#define _FEmTool_ProfileMatrix_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TColStd_Array2OfInteger.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <Standard_Boolean.hxx>
#include <FEmTool_SparseMatrix.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <Standard_Real.hxx>

View File

@@ -17,5 +17,6 @@
#include <FEmTool_SparseMatrix.hxx>
#include <Standard_Type.hxx>
#include <StdFail_NotDone.hxx>
IMPLEMENT_STANDARD_RTTIEXT(FEmTool_SparseMatrix,Standard_Transient)

View File

@@ -18,10 +18,12 @@
#define _FEmTool_SparseMatrix_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <math_Vector.hxx>

View File

@@ -23,6 +23,7 @@
#include <Storage_Error.hxx>
#include <Storage_OpenMode.hxx>
#include <Storage_Data.hxx>
#include <Standard_Boolean.hxx>
#include <Storage_Position.hxx>
#include <Standard_Integer.hxx>
#include <TColStd_SequenceOfAsciiString.hxx>

View File

@@ -15,6 +15,7 @@
#ifndef _FSD_FStream_HeaderFile
#define _FSD_FStream_HeaderFile
#include <stdio.h>
#include <Standard_Stream.hxx>
typedef std::fstream FSD_FStream;

View File

@@ -22,6 +22,7 @@
#include <BSplCLib.hxx>
#include <FairCurve_Batten.hxx>
#include <FairCurve_BattenLaw.hxx>
#include <FairCurve_EnergyOfBatten.hxx>
#include <FairCurve_Newton.hxx>
#include <Geom2d_BSplineCurve.hxx>

View File

@@ -23,6 +23,8 @@
#include <FairCurve_AnalysisCode.hxx>
#include <gp_Pnt2d.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
#include <TColStd_HArray1OfReal.hxx>

View File

@@ -23,6 +23,7 @@
#include <BSplCLib.hxx>
#include <FairCurve_BattenLaw.hxx>
#include <FairCurve_DistributionOfJerk.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_XY.hxx>

View File

@@ -26,6 +26,7 @@
#include <Standard_Integer.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
#include <Standard_Boolean.hxx>
#include <math_Vector.hxx>

View File

@@ -20,6 +20,7 @@
#include <BSplCLib.hxx>
#include <FairCurve_BattenLaw.hxx>
#include <FairCurve_DistributionOfSagging.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_XY.hxx>

View File

@@ -26,6 +26,7 @@
#include <Standard_Integer.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
#include <Standard_Boolean.hxx>
#include <math_Vector.hxx>

View File

@@ -20,6 +20,7 @@
#include <BSplCLib.hxx>
#include <FairCurve_BattenLaw.hxx>
#include <FairCurve_DistributionOfTension.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_XY.hxx>

View File

@@ -21,11 +21,13 @@
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Real.hxx>
#include <FairCurve_BattenLaw.hxx>
#include <FairCurve_DistributionOfEnergy.hxx>
#include <Standard_Integer.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
#include <Standard_Boolean.hxx>
#include <math_Vector.hxx>

View File

@@ -23,7 +23,9 @@
#include <TColgp_HArray1OfPnt2d.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <TColgp_Array1OfXY.hxx>
#include <math_Vector.hxx>
#include <math_MultipleVarFunctionWithHessian.hxx>
#include <Standard_Real.hxx>
class math_Matrix;

View File

@@ -20,6 +20,7 @@
#endif
#include <FairCurve_BattenLaw.hxx>
#include <FairCurve_EnergyOfBatten.hxx>
#include <math_GaussSetIntegration.hxx>
#include <math_IntegerVector.hxx>

View File

@@ -22,6 +22,7 @@
#include <Standard_Handle.hxx>
#include <Standard_Real.hxx>
#include <FairCurve_BattenLaw.hxx>
#include <FairCurve_DistributionOfTension.hxx>
#include <FairCurve_DistributionOfSagging.hxx>
#include <FairCurve_AnalysisCode.hxx>

View File

@@ -21,6 +21,7 @@
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Real.hxx>
#include <FairCurve_BattenLaw.hxx>
#include <FairCurve_DistributionOfTension.hxx>
#include <FairCurve_DistributionOfSagging.hxx>
@@ -30,6 +31,7 @@
#include <Standard_Integer.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
#include <Standard_Boolean.hxx>
#include <math_Vector.hxx>
// resolve name collisions with X11 headers

View File

@@ -21,6 +21,7 @@
#include <BSplCLib.hxx>
#include <FairCurve_BattenLaw.hxx>
#include <FairCurve_EnergyOfMVC.hxx>
#include <FairCurve_MinimalVariation.hxx>
#include <FairCurve_Newton.hxx>
@@ -29,6 +30,9 @@
#include <gp_Vec2d.hxx>
#include <math_Matrix.hxx>
#include <PLib.hxx>
#include <Precision.hxx>
#include <Standard_DomainError.hxx>
#include <Standard_NegativeValue.hxx>
#include <Standard_NullValue.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
#include <TColStd_HArray1OfInteger.hxx>

View File

@@ -19,9 +19,13 @@
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Real.hxx>
#include <FairCurve_Batten.hxx>
#include <Standard_Boolean.hxx>
#include <FairCurve_AnalysisCode.hxx>
#include <Standard_Integer.hxx>
#include <Standard_OStream.hxx>
class gp_Pnt2d;
class gp_Vec2d;

View File

@@ -21,7 +21,10 @@
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Real.hxx>
#include <math_NewtonMinimum.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
class math_MultipleVarFunctionWithHessian;

View File

@@ -14,6 +14,7 @@
// Modified: Portage NT 7-5-97 DPF (return)
#include <ChFi3d_FilletShape.hxx>
#include <FilletSurf_Builder.hxx>
#include <FilletSurf_ErrorTypeStatus.hxx>
#include <FilletSurf_InternalBuilder.hxx>

View File

@@ -16,6 +16,7 @@
#include <Adaptor3d_TopolTool.hxx>
#include <BRep_Tool.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Curve2d.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <BRepBlend_ConstRad.hxx>
@@ -30,12 +31,16 @@
#include <ChFiDS_FilSpine.hxx>
#include <ChFiDS_HData.hxx>
#include <ChFiDS_ElSpine.hxx>
#include <ChFiDS_ListIteratorOfListOfStripe.hxx>
#include <ChFiDS_ListOfStripe.hxx>
#include <ChFiDS_SecHArray1.hxx>
#include <ChFiDS_SequenceOfSurfData.hxx>
#include <ChFiDS_Spine.hxx>
#include <ChFiDS_Stripe.hxx>
#include <ChFiDS_SurfData.hxx>
#include <ElSLib.hxx>
#include <FilletSurf_ErrorTypeStatus.hxx>
#include <FilletSurf_StatusDone.hxx>
#include <FilletSurf_StatusType.hxx>
#include <Geom2d_Curve.hxx>
#include <Geom_Circle.hxx>
@@ -44,19 +49,22 @@
#include <Geom_Surface.hxx>
#include <Geom_TrimmedCurve.hxx>
#include <GeomAbs_Shape.hxx>
#include <GeomAdaptor_Curve.hxx>
#include <GeomAdaptor_Surface.hxx>
#include <gp_Circ.hxx>
#include <gp_Pln.hxx>
#include <IntCurveSurface_HInter.hxx>
#include <IntCurveSurface_IntersectionPoint.hxx>
#include <Precision.hxx>
#include <Standard_ConstructionError.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shape.hxx>
#include <TopOpeBRepDS_HDataStructure.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
static Standard_Boolean isinlist(const TopoDS_Shape& E,
const TopTools_ListOfShape& L){
const TopTools_ListOfShape& L){
TopTools_ListIteratorOfListOfShape It;
for (It.Initialize(L); It.More(); It.Next()){
if(E.IsSame(It.Value())) return 1;

View File

@@ -18,6 +18,8 @@
#define _FilletSurf_InternalBuilder_HeaderFile
#include <BRepAdaptor_Curve2d.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <ChFiDS_ElSpine.hxx>
#include <ChFi3d_FilBuilder.hxx>
#include <ChFi3d_FilletShape.hxx>
#include <TopTools_ListOfShape.hxx>

View File

@@ -21,6 +21,7 @@
#include <Message.hxx>
#include <Message_Messenger.hxx>
#include <NCollection_Buffer.hxx>
#include <NCollection_List.hxx>
#include <NCollection_Map.hxx>
#include <OSD_Environment.hxx>
#include <Standard_Stream.hxx>

View File

@@ -18,6 +18,8 @@
#include <Standard.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Type.hxx>
#include <Font_FontAspect.hxx>
#include <Font_NListOfSystemFont.hxx>
#include <Font_StrictLevel.hxx>
#include <Font_UnicodeSubset.hxx>

View File

@@ -18,6 +18,7 @@
#include <Font_FontAspect.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Standard_Transient.hxx>
#include <TCollection_AsciiString.hxx>

View File

@@ -19,6 +19,7 @@
#include <gce_MakeCone.hxx>
#include <Geom_ConicalSurface.hxx>
#include <gp.hxx>
#include <gp_Ax1.hxx>
#include <gp_Ax2.hxx>
#include <gp_Cone.hxx>
#include <gp_Lin.hxx>

View File

@@ -17,7 +17,11 @@
#include <GC_MakeMirror.hxx>
#include <Geom_Transformation.hxx>
#include <gp_Ax1.hxx>
#include <gp_Ax2.hxx>
#include <gp_Ax3.hxx>
#include <gp_Dir.hxx>
#include <gp_Lin.hxx>
#include <gp_Pln.hxx>
#include <gp_Pnt.hxx>
#include <StdFail_NotDone.hxx>

View File

@@ -20,6 +20,8 @@
#include <Geom_Plane.hxx>
#include <gp.hxx>
#include <gp_Ax1.hxx>
#include <gp_Ax2.hxx>
#include <gp_Ax3.hxx>
#include <gp_Dir.hxx>
#include <gp_Pln.hxx>
#include <gp_Pnt.hxx>

View File

@@ -17,6 +17,7 @@
#include <GC_MakeRotation.hxx>
#include <Geom_Transformation.hxx>
#include <gp_Ax1.hxx>
#include <gp_Dir.hxx>
#include <gp_Lin.hxx>
#include <gp_Pnt.hxx>

View File

@@ -21,6 +21,7 @@
#include <Geom_RectangularTrimmedSurface.hxx>
#include <gp_Ax1.hxx>
#include <gp_Circ.hxx>
#include <gp_Cylinder.hxx>
#include <gp_Pnt.hxx>
#include <Standard_NotImplemented.hxx>
#include <StdFail_NotDone.hxx>

View File

@@ -19,8 +19,10 @@
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <gce_ErrorType.hxx>
#include <Standard_Boolean.hxx>
// resolve name collisions with X11 headers
#ifdef Status

View File

@@ -19,8 +19,10 @@
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <gce_ErrorType.hxx>
#include <Standard_Boolean.hxx>
// resolve name collisions with X11 headers
#ifdef Status

View File

@@ -14,6 +14,7 @@
#ifndef _GCPnts_DistFunction_HeaderFile
#define _GCPnts_DistFunction_HeaderFile
#include <gp_Lin.hxx>
#include <math_Function.hxx>
#include <math_MultipleVarFunction.hxx>
#include <Adaptor3d_Curve.hxx>

View File

@@ -14,6 +14,7 @@
#ifndef _GCPnts_DistFunction2d_HeaderFile
#define _GCPnts_DistFunction2d_HeaderFile
#include <gp_Lin2d.hxx>
#include <math_Function.hxx>
#include <math_MultipleVarFunction.hxx>
#include <Adaptor2d_Curve2d.hxx>

View File

@@ -16,9 +16,11 @@
#include <GCPnts_TCurveTypes.hxx>
#include <GCPnts_UniformAbscissa.hxx>
#include <gp_Pnt.hxx>
#include <gp_Pnt2d.hxx>
#include <Standard_ConstructionError.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColgp_Array1OfPnt.hxx>
//=======================================================================
//function : GCPnts_QuasiUniformAbscissa

View File

@@ -23,10 +23,13 @@
#include <gp_Vec.hxx>
#include <gp_Vec2d.hxx>
#include <gp_XYZ.hxx>
#include <gp_Circ.hxx>
#include <gp_Circ2d.hxx>
#include <math_BrentMinimum.hxx>
#include <math_PSO.hxx>
#include <Precision.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_OutOfRange.hxx>
#include <TColStd_Array1OfReal.hxx>
namespace

View File

@@ -20,6 +20,7 @@
#include <TColgp_SequenceOfPnt.hxx>
#include <TColStd_SequenceOfReal.hxx>
#include <gp_Pnt.hxx>
#include <gp_Lin.hxx>
#include <math_Function.hxx>
#include <math_MultipleVarFunction.hxx>
#include <Adaptor3d_Curve.hxx>

View File

@@ -19,7 +19,10 @@
#include <GCPnts_TCurveTypes.hxx>
#include <gp_Pnt.hxx>
#include <gp_Pnt2d.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_DomainError.hxx>
#include <Standard_NotImplemented.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
// mask the return of a Adaptor2d_Curve2d as a gp_Pnt

View File

@@ -18,6 +18,8 @@
#include <GccAna_Circ2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BCirc.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_IType.hxx>
#include <gp_Ax2d.hxx>

View File

@@ -19,13 +19,16 @@
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <TColgp_Array1OfCirc2d.hxx>
#include <GccEnt_Array1OfPosition.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <Standard_Real.hxx>
#include <GccEnt_Position.hxx>
class GccEnt_QualifiedCirc;
class gp_Lin2d;

View File

@@ -31,6 +31,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
//=========================================================================
// Creation of a circle tangent to Circle C1 and a straight line L2. +

View File

@@ -19,7 +19,9 @@
#include <GccAna_Circ2d2TanOn.hxx>
#include <GccAna_LinPnt2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_Bisec.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_IType.hxx>
#include <gp_Ax2d.hxx>
@@ -30,6 +32,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
//=========================================================================
// Creation of a circle tangent to straight line L1 and a point Point2. +

View File

@@ -24,7 +24,10 @@
#include <ElCLib.hxx>
#include <GccAna_Circ2d2TanOn.hxx>
#include <GccAna_Lin2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
@@ -32,6 +35,8 @@
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
//=========================================================================
// Creation of a circle passing by : 2 points Point1 and Point2. +

View File

@@ -19,7 +19,9 @@
#include <GccAna_Circ2d2TanOn.hxx>
#include <GccAna_Lin2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
@@ -27,6 +29,8 @@
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
GccAna_Circ2d2TanOn::
GccAna_Circ2d2TanOn (const GccEnt_QualifiedLin& Qualified1 ,

View File

@@ -20,7 +20,10 @@
#include <GccAna_CircPnt2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BCirc.hxx>
#include <GccInt_Bisec.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_IType.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
@@ -30,6 +33,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
//=========================================================================

View File

@@ -19,8 +19,11 @@
#include <GccAna_Circ2d2TanOn.hxx>
#include <GccAna_LinPnt2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BCirc.hxx>
#include <GccInt_Bisec.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_IType.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
@@ -31,6 +34,8 @@
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Precision.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
//=========================================================================
// Creation of a circle Tangent to : 1 straight line L1. +

View File

@@ -18,6 +18,8 @@
#include <ElCLib.hxx>
#include <GccAna_Circ2d2TanOn.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
@@ -25,6 +27,8 @@
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
//=========================================================================
// Creation of a circle passing by : 2 points Point1 and Point2. +

View File

@@ -20,15 +20,20 @@
#include <GccAna_Circ2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BCirc.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_IType.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
//=========================================================================

View File

@@ -31,6 +31,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
GccAna_Circ2d2TanOn::

View File

@@ -27,16 +27,23 @@
#include <GccAna_CircPnt2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BCirc.hxx>
#include <GccInt_Bisec.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_IType.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Precision.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
GccAna_Circ2d2TanOn::

View File

@@ -19,6 +19,7 @@
#include <GccAna_Circ2d2TanOn.hxx>
#include <GccAna_Lin2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp.hxx>
#include <gp_Ax2d.hxx>
@@ -28,6 +29,8 @@
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
GccAna_Circ2d2TanOn::
GccAna_Circ2d2TanOn (const GccEnt_QualifiedLin& Qualified1 ,

View File

@@ -17,8 +17,10 @@
#include <GccAna_Circ2d2TanRad.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>

View File

@@ -19,13 +19,16 @@
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Boolean.hxx>
#include <GccEnt_Array1OfPosition.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <Standard_Integer.hxx>
#include <TColgp_Array1OfCirc2d.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <Standard_Real.hxx>
#include <GccEnt_Position.hxx>
class GccEnt_QualifiedCirc;
class GccEnt_QualifiedLin;

View File

@@ -27,6 +27,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_NegativeValue.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
// circular tangent to a circle, a line and a given radius

View File

@@ -19,6 +19,7 @@
#include <GccAna_Circ2d2TanRad.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
#include <gp_Lin2d.hxx>
@@ -26,6 +27,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_NegativeValue.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
// circulare tangent to a circle a point and a given radius
//=============================================================

View File

@@ -20,6 +20,7 @@
#include <ElCLib.hxx>
#include <GccAna_Circ2d2TanRad.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
@@ -28,6 +29,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_NegativeValue.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
// circular tangent to a line and a point and a given radius

View File

@@ -18,7 +18,9 @@
#include <ElCLib.hxx>
#include <GccAna_Circ2d2TanRad.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Lin2d.hxx>
@@ -27,6 +29,8 @@
#include <IntAna2d_IntPoint.hxx>
#include <Precision.hxx>
#include <Standard_NegativeValue.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
// circular tangent to two lines of given radius

View File

@@ -18,12 +18,17 @@
#include <ElCLib.hxx>
#include <GccAna_Circ2d2TanRad.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_NegativeValue.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
// Circle passing by two points of given radius.
// ==============================================

View File

@@ -15,12 +15,22 @@
#include <ElCLib.hxx>
#include <GccAna_Circ2d3Tan.hxx>
#include <GccAna_Circ2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BCirc.hxx>
#include <GccInt_BElips.hxx>
#include <GccInt_BHyper.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_IType.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <math_DirectPolynomialRoots.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>

View File

@@ -19,13 +19,16 @@
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <TColgp_Array1OfCirc2d.hxx>
#include <GccEnt_Array1OfPosition.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <Standard_Real.hxx>
#include <GccEnt_Position.hxx>
class GccEnt_QualifiedCirc;
class GccEnt_QualifiedLin;

View File

@@ -19,6 +19,7 @@
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_BParab.hxx>
#include <GccInt_IType.hxx>
#include <gp_Circ2d.hxx>
@@ -29,6 +30,8 @@
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Precision.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
//=========================================================================

View File

@@ -20,6 +20,7 @@
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_BParab.hxx>
#include <GccInt_IType.hxx>
#include <gp_Circ2d.hxx>
@@ -29,6 +30,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
//=========================================================================

View File

@@ -17,6 +17,7 @@
#include <GccAna_Circ2d3Tan.hxx>
#include <GccAna_Lin2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
@@ -24,6 +25,8 @@
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
//=========================================================================

View File

@@ -20,7 +20,11 @@
#include <GccAna_CircPnt2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BCirc.hxx>
#include <GccInt_BElips.hxx>
#include <GccInt_BHyper.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_IType.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
@@ -29,6 +33,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
static Standard_Integer MaxSol = 20;

View File

@@ -21,6 +21,7 @@
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_BParab.hxx>
#include <GccInt_IType.hxx>
#include <gp_Circ2d.hxx>
@@ -30,6 +31,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
//===========================================================================

View File

@@ -18,7 +18,9 @@
#include <GccAna_Lin2dBisec.hxx>
#include <GccAna_LinPnt2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_BParab.hxx>
#include <GccInt_IType.hxx>
#include <gp_Circ2d.hxx>
@@ -28,6 +30,8 @@
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
//=========================================================================
// Creation of a circle tangent to two straight lines and a point. +

View File

@@ -19,7 +19,11 @@
#include <GccAna_Pnt2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_BCirc.hxx>
#include <GccInt_BElips.hxx>
#include <GccInt_BHyper.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_IType.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
@@ -29,6 +33,8 @@
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Precision.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TColStd_Array1OfReal.hxx>
//=======================================================================

View File

@@ -15,9 +15,11 @@
#include <ElCLib.hxx>
#include <GccAna_Circ2d3Tan.hxx>
#include <GccAna_Lin2dBisec.hxx>
#include <GccAna_LinPnt2dBisec.hxx>
#include <GccAna_Pnt2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <GccInt_Bisec.hxx>
#include <GccInt_IType.hxx>
@@ -29,6 +31,8 @@
#include <IntAna2d_Conic.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Precision.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
//=========================================================================
// Creation of a circle tangent to a straight line and two points. +

View File

@@ -15,13 +15,18 @@
#include <ElCLib.hxx>
#include <GccAna_Circ2d3Tan.hxx>
#include <GccAna_Lin2dBisec.hxx>
#include <GccEnt_BadQualifier.hxx>
#include <GccEnt_QualifiedCirc.hxx>
#include <GccEnt_QualifiedLin.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pnt2d.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <IntAna2d_IntPoint.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
//=========================================================================
// Creation of a circle passing by three points. +

View File

@@ -25,11 +25,16 @@
#include <GccInt_BHyper.hxx>
#include <GccInt_Bisec.hxx>
#include <GccInt_BLine.hxx>
#include <GccInt_BParab.hxx>
#include <gp.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
#include <gp_Hypr2d.hxx>
#include <gp_Vec2d.hxx>
#include <gp_XY.hxx>
#include <IntAna2d_AnaIntersection.hxx>
#include <Precision.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>

View File

@@ -25,6 +25,7 @@
#include <gp_Dir2d.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pnt2d.hxx>
#include <Standard_NegativeValue.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>

View File

@@ -19,13 +19,16 @@
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <TColgp_Array1OfCirc2d.hxx>
#include <GccEnt_Array1OfPosition.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <Standard_Real.hxx>
#include <GccEnt_Position.hxx>
class GccEnt_QualifiedCirc;
class gp_Pnt2d;

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