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3 Commits

Author SHA1 Message Date
dpasukhi
9bddb75927 // all remarks have been done 2021-10-28 10:49:14 +03:00
dpasukhi
82ec704d4e 0026302: Data Exchange - new functionality XCAFDoc_Editor::Compact() converting the assembly to compound
Added XCAFDoc_Editor::Compact method to convert from assembly shape to compound
2021-10-28 10:27:59 +03:00
dpasukhi
0d6efcedb2 0028104: Data Exchange - Extract sub-assembly (XDE)
- Added getting and setting Material, VisMaterial and Props to XCAFDoc_Editor::Expand.
- Added XCAFDoc_Editor::Extract to transfer part to a new location
  - XCAFDoc_Editor::Extract allows to extract a part as a component or simply extract to an empty label with attached colors, layers, materials, vismaterials and props
- Added XCAFDoc_Editor::CloneMetaData to clone shape's attributes to new location
- Added XCAFDoc_Editor::CloneShapeLabel to clone shape to new document
- Added XCAFDoc_DocumentTool::Check*Tool methods to check an existing of an any tool
- Protected against creating a new label for non-existent tools via extract or expand process
2021-10-28 10:24:54 +03:00
4032 changed files with 53057 additions and 27487 deletions

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@@ -661,10 +661,8 @@ endif()
if (CAN_USE_GLES2)
if (USE_GLES2)
add_definitions (-DHAVE_GLES2_EXT)
if (NOT IOS)
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/egl")
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/gles2")
endif()
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/egl")
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/gles2")
else()
OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_EGL")
OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_GLES2")
@@ -1126,8 +1124,14 @@ if (BUILD_SAMPLES_MFC)
add_subdirectory(samples/mfc/standard/mfcsample)
add_subdirectory(samples/mfc/standard/01_Geometry)
add_subdirectory(samples/mfc/standard/02_Modeling)
add_subdirectory(samples/mfc/standard/03_ImportExport)
add_subdirectory(samples/mfc/standard/04_HLR)
add_subdirectory(samples/mfc/standard/03_Viewer2d)
add_subdirectory(samples/mfc/standard/04_Viewer3d)
add_subdirectory(samples/mfc/standard/05_ImportExport)
add_subdirectory(samples/mfc/standard/06_Ocaf)
add_subdirectory(samples/mfc/standard/07_Triangulation)
add_subdirectory(samples/mfc/standard/08_HLR)
add_subdirectory(samples/mfc/standard/09_Animation)
add_subdirectory(samples/mfc/standard/10_Convert)
message (STATUS "Info: \(${CURRENT_TIME}\) MFC Sample projects added")
endif()

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@@ -454,7 +454,6 @@ t TKRWMesh
n RWGltf
n RWMesh
n RWObj
n RWPly
n DFBrowser
n DFBrowserPane
n DFBrowserPaneXDE

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@@ -115,9 +115,6 @@ if (MSVC)
endif()
elseif (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wshorten-64-to-32")
endif()
if (BUILD_SHARED_LIBS)
if (APPLE)
set (CMAKE_SHARED_LINKER_FLAGS "-lm ${CMAKE_SHARED_LINKER_FLAGS}")

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@@ -1251,13 +1251,13 @@ proc wokdep:SearchX11 {theErrInc theErrLib32 theErrLib64 theErrBin32 theErrBin64
return "$isFound"
}
set aX11LibPath [wokdep:SearchLib "X11" "$::ARCH"]
if { "$aX11LibPath" == "" } {
set aX11LibPath [wokdep:SearchLib "X11" "$::ARCH" "/usr/X11/lib"]
if { "$aX11LibPath" != "" } {
set aXmuLibPath [wokdep:SearchLib "Xmu" "$::ARCH"]
if { "$aXmuLibPath" == "" } {
set aXmuLibPath [wokdep:SearchLib "Xmu" "$::ARCH" "/usr/X11/lib"]
if { "$aXmuLibPath" != "" } {
#lappend ::CSF_OPT_LIB$::ARCH "/usr/X11/lib"
} else {
lappend anErrLib$::ARCH "Error: '${::SYS_LIB_PREFIX}X11.${::SYS_LIB_SUFFIX}' not found (X11)"
lappend anErrLib$::ARCH "Error: '${::SYS_LIB_PREFIX}Xmu.${::SYS_LIB_SUFFIX}' not found (X11)"
set isFound "false"
}
}

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@@ -236,11 +236,9 @@ proc gendoc {args} {
return -1
}
} elseif {$arg_n == "s"} {
if { [ lsearch $args_names "pdf" ] != -1 } {
puts "Warning: search is not used with PDF and will be ignored."
if { [ lsearch $args_names "pdf" ] == -1 } {
continue
}
if {$args_values(s) != "NULL"} {
set SEARCH_MODE $args_values(s)
} else {
@@ -249,16 +247,16 @@ proc gendoc {args} {
}
} elseif {$arg_n == "mathjax"} {
if { [ lsearch $args_names "pdf" ] != -1 } {
puts "Warning: MathJax is not used with PDF and will be ignored."
}
set possible_mathjax_loc $args_values(mathjax)
if {[file exist [file join $possible_mathjax_loc $mathjax_js_name]]} {
set MATHJAX_LOCATION $args_values(mathjax)
puts "$MATHJAX_LOCATION"
set possible_mathjax_loc $args_values(mathjax)
if {[file exist [file join $possible_mathjax_loc $mathjax_js_name]]} {
set MATHJAX_LOCATION $args_values(mathjax)
puts "$MATHJAX_LOCATION"
} else {
puts "Warning: $mathjax_js_name is not found in $possible_mathjax_loc."
puts " MathJax will be used from $MATHJAX_LOCATION"
}
} else {
puts "Warning: $mathjax_js_name is not found in $possible_mathjax_loc."
puts " MathJax will be used from $MATHJAX_LOCATION"
puts "Warning: MathJax is not used with pdf and will be ignored."
}
} else {
puts "\nWrong argument: $arg_n"
@@ -835,7 +833,6 @@ proc OCCDoc_MakeDoxyfile {docType outDir tagFileDir {doxyFileName} {generatorMod
puts $doxyFile "PROJECT_NUMBER = $occt_version"
puts $doxyFile "OUTPUT_DIRECTORY = $outDir/."
puts $doxyFile "PROJECT_LOGO = [OCCDoc_GetDoxDir]/resources/occ_logo.png"
puts $doxyFile "EXAMPLE_PATH = [OCCDoc_GetSourceDir $productsPath]"
set PARAM_INPUT "INPUT ="
set PARAM_IMAGEPATH "IMAGE_PATH = [OCCDoc_GetDoxDir]/resources/ "

View File

@@ -39,10 +39,6 @@ win32 {
DEFINES += _SCL_SECURE_NO_WARNINGS
} else {
CONFIG += c++11
clang {
QMAKE_CFLAGS_WARN_ON += -Wshorten-64-to-32
QMAKE_CXXFLAGS_WARN_ON += -Wshorten-64-to-32
}
QMAKE_CFLAGS += -fexceptions
QMAKE_CXXFLAGS += -fexceptions
QMAKE_CXXFLAGS += -fvisibility=default

View File

@@ -26,7 +26,6 @@ HAVE_FFMPEG { CSF_FFmpeg = -lavcodec -lavformat -lswscale -lavutil }
HAVE_TBB { CSF_TBB = -ltbb -ltbbmalloc }
HAVE_ZLIB { CSF_ZLIB = -lzlib }
HAVE_LIBLZMA { CSF_LIBLZMA = -lliblzma }
HAVE_DRACO { CSF_Draco = -ldraco }
win32 {
CSF_kernel32 = -lkernel32
CSF_advapi32 = -ladvapi32

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@@ -20,13 +20,13 @@ export aRapidJson=
export aDraco=
# build stages to perform
export toSimulator=0
export isStatic=1
export toCMake=1
export toClean=1
export toMake=1
export toInstall=1
export toPack=0
export toPackFat=0
export toDebug=0
export BUILD_ModelingData=ON
@@ -41,25 +41,13 @@ export USE_RAPIDJSON=OFF
export USE_DRACO=OFF
export IPHONEOS_DEPLOYMENT_TARGET=8.0
#export anAbiList="iPhoneOS|arm64 iPhoneSimulator|arm64 iPhoneSimulator|x86_64"
export anAbiList="iPhoneOS|arm64"
export anAbi=arm64
#export anAbi=x86_64
if [[ -f "${aScriptDir}/ios_custom.sh" ]]; then
source "${aScriptDir}/ios_custom.sh"
fi
anOcctVerSuffix=`grep -e "#define OCC_VERSION_DEVELOPMENT" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
anOcctVersion=`grep -e "#define OCC_VERSION_COMPLETE" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
aGitBranch=`git symbolic-ref --short HEAD`
YEAR=$(date +"%Y")
MONTH=$(date +"%m")
DAY=$(date +"%d")
aRevision=-${YEAR}-${MONTH}-${DAY}
#aRevision=-${aGitBranch}
set -o pipefail
aBuildType="Release"
aBuildTypePrefix=
if [[ $toDebug == 1 ]]; then
@@ -70,52 +58,59 @@ aLibType="Shared"
if [[ $isStatic == 1 ]]; then
aLibType="Static"
fi
aPlatformAndCompiler=ios-${anAbi}${aBuildTypePrefix}-clang
aPlatformSdk="iphoneos"
aSysRoot="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
if [[ $toSimulator == 1 ]]; then
#anAbi=x86_64
aPlatformAndCompiler=ios-simulator64-${anAbi}${aBuildTypePrefix}-clang
aPlatformSdk="iphonesimulator"
aSysRoot="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk"
fi
function buildArch {
anAbi=$1
aPlatformSdk=$2
aWorkDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}-make"
aDestDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}"
aLogFile="${aCasSrc}/${aBuildRoot}/build-${aPlatformAndCompiler}.log"
aPlatformAndCompiler=${aPlatformSdk}-${anAbi}${aBuildTypePrefix}-clang
if [[ $toCMake == 1 ]] && [[ $toClean == 1 ]]; then
rm -r -f "$aWorkDir"
rm -r -f "$aDestDir"
fi
mkdir -p "$aWorkDir"
mkdir -p "$aDestDir"
rm -f "$aLogFile"
aWorkDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}-make"
aDestDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}"
aLogFile="${aCasSrc}/${aBuildRoot}/build-${aPlatformAndCompiler}.log"
anOcctVerSuffix=`grep -e "#define OCC_VERSION_DEVELOPMENT" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
anOcctVersion=`grep -e "#define OCC_VERSION_COMPLETE" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
aGitBranch=`git symbolic-ref --short HEAD`
if [[ $toCMake == 1 ]] && [[ $toClean == 1 ]]; then
rm -r -f "$aWorkDir"
rm -r -f "$aDestDir"
# include some information about OCCT into archive
echo \<pre\>> "${aWorkDir}/VERSION.html"
git status >> "${aWorkDir}/VERSION.html"
git log -n 100 >> "${aWorkDir}/VERSION.html"
echo \</pre\>>> "${aWorkDir}/VERSION.html"
pushd "$aWorkDir"
aTimeZERO=$SECONDS
set -o pipefail
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> "$aLogFile"
fi
mkdir -p "$aWorkDir"
mkdir -p "$aDestDir"
rm -f "$aLogFile"
}
# include some information about OCCT into archive
echo \<pre\>> "${aWorkDir}/VERSION.html"
git status >> "${aWorkDir}/VERSION.html"
git log -n 100 >> "${aWorkDir}/VERSION.html"
echo \</pre\>>> "${aWorkDir}/VERSION.html"
pushd "$aWorkDir"
aTimeZERO=$SECONDS
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> "$aLogFile"
fi
}
aSysRoot="/Applications/Xcode.app/Contents/Developer/Platforms/${aPlatformSdk}.platform/Developer/SDKs/${aPlatformSdk}.sdk"
# (re)generate Make files
if [[ $toCMake == 1 ]]; then
echo Configuring OCCT for iOS...
cmake -G "Unix Makefiles" \
# (re)generate Make files
if [[ $toCMake == 1 ]]; then
echo Configuring OCCT for iOS...
cmake -G "Unix Makefiles" \
-D CMAKE_SYSTEM_NAME="iOS" \
-D CMAKE_OSX_ARCHITECTURES:STRING="$anAbi" \
-D CMAKE_OSX_DEPLOYMENT_TARGET:STRING="$IPHONEOS_DEPLOYMENT_TARGET" \
-D CMAKE_OSX_SYSROOT:PATH="$aSysRoot" \
-D ENABLE_VISIBILITY:BOOL="TRUE" \
-D CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS:BOOL="OFF" \
-D CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS:BOOL="OFF" \
-D CMAKE_BUILD_TYPE:STRING="$aBuildType" \
@@ -150,118 +145,57 @@ function buildArch {
-D BUILD_MODULE_DataExchange:BOOL="${BUILD_DataExchange}" \
-D BUILD_MODULE_Draw:BOOL="OFF" \
-D BUILD_DOC_Overview:BOOL="OFF" \
"$aCasSrc" 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
# clean up from previous build
if [[ $toClean == 1 ]]; then
make clean
fi
# build the project
if [[ $toMake == 1 ]]; then
echo Building...
make -j $aNbJobs 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# install the project
if [[ $toInstall == 1 ]]; then
echo Installing OCCT into $aDestDir...
make install 2>&1 | tee -a "$aLogFile"
cp -f "$aWorkDir/VERSION.html" "$aDestDir/VERSION.html"
echo Platform: ${aPlatformSdk} ABI: ${anAbi} Build: ${aBuildType} IPHONEOS_DEPLOYMENT_TARGET: ${IPHONEOS_DEPLOYMENT_TARGET} > "$aDestDir/build_target.txt"
fi
aTimeINSTALL=$SECONDS
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# create an archive
if [[ $toPack == 1 ]]; then
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aPlatformAndCompiler}.tar.bz2
echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}...
rm ${aDestDir}/../${anArchName} &>/dev/null
pushd "$aDestDir"
tar -jcf ${aDestDir}/../${anArchName} *
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd
}
for anArchIter in $anAbiList
do
IFS="|" read -r aPlatform anArch <<< "$anArchIter"
echo Platform: ${aPlatform} ABI: ${anArch} Build: ${aBuildType}
buildArch $anArch $aPlatform
done
# create a FAT archive
if [[ $toPackFat == 1 ]]; then
for aPlatIter in iPhoneOS iPhoneSimulator
do
aSuffixFat=${aPlatIter}${aBuildTypePrefix}-clang
aFatDir="${aCasSrc}/${aBuildRoot}/${aSuffixFat}"
# merge per-arch builds into fat builds
hasPlatform=0
for anArchIter in $anAbiList
do
IFS="|" read -r aPlatform anArch <<< "$anArchIter"
if [[ $aPlatIter != ${aPlatform} ]]; then
continue
fi
aSuffixThin=${aPlatform}-${anArch}${aBuildTypePrefix}-clang
anArchDir="${aCasSrc}/${aBuildRoot}/${aSuffixThin}"
if [[ $hasPlatform == 0 ]]; then
hasPlatform=1
echo Packing FAT archive for platform: ${aPlatform}
rm -r -f "$aFatDir"
mkdir -p "$aFatDir"
rsync -r --exclude '*.a' "$anArchDir/" "$aFatDir"
rm -f "$aFatDir/build_target.txt"
for aLibIter in $anArchDir/lib/*.a; do
aLibName=`basename $aLibIter`
lipo "$anArchDir/lib/$aLibName" -output "$aFatDir/lib/$aLibName" -create
done
else
for aLibIter in $aFatDir/lib/*.a; do
aLibName=`basename $aLibIter`
lipo "$aFatDir/lib/$aLibName" "$anArchDir/lib/$aLibName" -output "$aFatDir/lib/$aLibName" -create
#lipo -info "$aFatDir/lib/$aLibName"
done
fi
cat "$anArchDir/build_target.txt" >> "$aFatDir/build_target.txt"
done
# create an archive
for anArchIter in $anAbiList
do
IFS="|" read -r aPlatform anArch <<< "$anArchIter"
if [[ $aPlatIter != ${aPlatform} ]]; then
continue
fi
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aSuffixFat}.tar.bz2
echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}...
rm ${aFatDir}/../${anArchName} &>/dev/null
pushd "$aFatDir"
tar -jcf ${aFatDir}/../${anArchName} *
popd
break
done
done
"$aCasSrc" 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
# clean up from previous build
if [[ $toClean == 1 ]]; then
make clean
fi
# build the project
if [[ $toMake == 1 ]]; then
echo Building...
make -j $aNbJobs 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# install the project
if [[ $toInstall == 1 ]]; then
echo Installing OCCT into $aDestDir...
make install 2>&1 | tee -a "$aLogFile"
cp -f "$aWorkDir/VERSION.html" "$aDestDir/VERSION.html"
fi
aTimeINSTALL=$SECONDS
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# create an archive
if [[ $toPack == 1 ]]; then
YEAR=$(date +"%Y")
MONTH=$(date +"%m")
DAY=$(date +"%d")
aRevision=-${YEAR}-${MONTH}-${DAY}
#aRevision=-${aGitBranch}
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aPlatformAndCompiler}.tar.bz2
echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}...
rm ${aDestDir}/../${anArchName} &>/dev/null
pushd "$aDestDir"
tar -jcf ${aDestDir}/../${anArchName} *
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd

View File

@@ -1,4 +1,4 @@
# environment configuration template for ios_build.sh (to be renamed as ios_custom_env.sh)
# environment configuration template for macos_build.sh (to be renamed as macos_custom_env.sh)
export PATH=/Applications/CMake.app/Contents/bin:$PATH
export aFreeType="$aSrcRoot/../3rdparty/freetype-2.10.4-ios"
export aFreeImage="$aSrcRoot/../3rdparty/freeimage-3.18-ios"
@@ -6,13 +6,13 @@ export aRapidJson="$aSrcRoot/../3rdparty/rapidjson-1.1.0"
export aDraco="$aSrcRoot/../3rdparty/draco-1.4.1-ios"
# Uncomment to customize building steps
#export toSimulator=0
#export isStatic=0
#export toCMake=1
#export toClean=1
#export toMake=1
#export toInstall=1
#export toPack=0
#export toPackFat=1
#export toDebug=0
#export BUILD_ModelingData=ON
@@ -26,5 +26,5 @@ export aDraco="$aSrcRoot/../3rdparty/draco-1.4.1-ios"
#export USE_FREEIMAGE=ON
#export IPHONEOS_DEPLOYMENT_TARGET=8.0
#export anAbiList="iPhoneOS|arm64 iPhoneSimulator|arm64 iPhoneSimulator|x86_64"
#export anAbiList="iPhoneOS|arm64"
#export anAbi=arm64
#export anAbi=x86_64

View File

@@ -20,13 +20,11 @@ export aRapidJson=
export aDraco=
# build stages to perform
export isStatic=0
export toCMake=1
export toClean=1
export toMake=1
export toInstall=1
export toPack=0
export toPackFat=0
export toDebug=0
export BUILD_ModelingData=ON
@@ -36,92 +34,72 @@ export BUILD_ApplicationFramework=ON
export BUILD_DataExchange=ON
export BUILD_Draw=ON
export USE_FREETYPE=ON
export USE_FREEIMAGE=ON
export USE_RAPIDJSON=OFF
export USE_DRACO=OFF
export MACOSX_DEPLOYMENT_TARGET=10.10
#export anAbiList="arm64 x86_64"
export anAbiList="x86_64"
aPlatform="macos"
#export anAbi=arm64
export anAbi=x86_64
if [[ -f "${aScriptDir}/macos_custom.sh" ]]; then
source "${aScriptDir}/macos_custom.sh"
fi
anOcctVerSuffix=`grep -e "#define OCC_VERSION_DEVELOPMENT" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
anOcctVersion=`grep -e "#define OCC_VERSION_COMPLETE" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
aGitBranch=`git symbolic-ref --short HEAD`
YEAR=$(date +"%Y")
MONTH=$(date +"%m")
DAY=$(date +"%d")
aRevision=-${YEAR}-${MONTH}-${DAY}
#aRevision=-${aGitBranch}
set -o pipefail
aBuildType="Release"
aBuildTypePrefix=
if [[ $toDebug == 1 ]]; then
aBuildType="Debug"
aBuildTypePrefix="-debug"
fi
aLibType="Shared"
aLibExt="dylib"
if [[ $isStatic == 1 ]]; then
aLibType="Static"
aLibExt="a"
aPlatformAndCompiler=mac-${anAbi}${aBuildTypePrefix}-clang
aWorkDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}-make"
aDestDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}"
aLogFile="${aCasSrc}/${aBuildRoot}/build-${aPlatformAndCompiler}.log"
if [[ $toCMake == 1 ]] && [[ $toClean == 1 ]]; then
rm -r -f "$aWorkDir"
rm -r -f "$aDestDir"
fi
mkdir -p "$aWorkDir"
mkdir -p "$aDestDir"
rm -f "$aLogFile"
function buildArch {
anAbi=$1
anOcctVerSuffix=`grep -e "#define OCC_VERSION_DEVELOPMENT" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
anOcctVersion=`grep -e "#define OCC_VERSION_COMPLETE" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
aGitBranch=`git symbolic-ref --short HEAD`
aPlatformAndCompiler=${aPlatform}-${anAbi}${aBuildTypePrefix}-clang
# include some information about OCCT into archive
echo \<pre\>> "${aWorkDir}/VERSION.html"
git status >> "${aWorkDir}/VERSION.html"
git log -n 100 >> "${aWorkDir}/VERSION.html"
echo \</pre\>>> "${aWorkDir}/VERSION.html"
aWorkDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}-make"
aDestDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}"
aLogFile="${aCasSrc}/${aBuildRoot}/build-${aPlatformAndCompiler}.log"
pushd "$aWorkDir"
if [[ $toCMake == 1 ]] && [[ $toClean == 1 ]]; then
rm -r -f "$aWorkDir"
rm -r -f "$aDestDir"
aTimeZERO=$SECONDS
set -o pipefail
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> "$aLogFile"
fi
mkdir -p "$aWorkDir"
mkdir -p "$aDestDir"
rm -f "$aLogFile"
}
# include some information about OCCT into archive
echo \<pre\>> "${aWorkDir}/VERSION.html"
git status >> "${aWorkDir}/VERSION.html"
git log -n 100 >> "${aWorkDir}/VERSION.html"
echo \</pre\>>> "${aWorkDir}/VERSION.html"
pushd "$aWorkDir"
aTimeZERO=$SECONDS
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> "$aLogFile"
fi
}
# (re)generate Make files
if [[ $toCMake == 1 ]]; then
echo Configuring OCCT for macOS...
cmake -G "Unix Makefiles" \
-D CMAKE_OSX_ARCHITECTURES:STRING="$anAbi" \
# (re)generate Make files
if [[ $toCMake == 1 ]]; then
echo Configuring OCCT for macOS...
cmake -G "Unix Makefiles" \
-D CMAKE_BUILD_TYPE:STRING="$aBuildType" \
-D BUILD_LIBRARY_TYPE:STRING="$aLibType" \
-D BUILD_LIBRARY_TYPE:STRING="Shared" \
-D CMAKE_OSX_ARCHITECTURES:STRING="$anAbi" \
-D INSTALL_DIR:PATH="$aDestDir" \
-D INSTALL_DIR_INCLUDE:STRING="inc" \
-D INSTALL_DIR_LIB:STRING="lib" \
-D INSTALL_DIR_RESOURCE:STRING="src" \
-D INSTALL_NAME_DIR:STRING="@executable_path/../Frameworks" \
-D USE_FREETYPE:BOOL="$USE_FREETYPE" \
-D 3RDPARTY_FREETYPE_DIR:PATH="$aFreeType" \
-D 3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2:FILEPATH="$aFreeType/include" \
-D 3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build:FILEPATH="$aFreeType/include" \
@@ -147,122 +125,57 @@ function buildArch {
-D BUILD_MODULE_DataExchange:BOOL="${BUILD_DataExchange}" \
-D BUILD_MODULE_Draw:BOOL="${BUILD_Draw}" \
-D BUILD_DOC_Overview:BOOL="OFF" \
"$aCasSrc" 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
"$aCasSrc" 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
# clean up from previous build
if [[ $toClean == 1 ]]; then
make clean
fi
# clean up from previous build
if [[ $toClean == 1 ]]; then
make clean
fi
# build the project
if [[ $toMake == 1 ]]; then
echo Building OCCT...
make -j $aNbJobs 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# build the project
if [[ $toMake == 1 ]]; then
echo Building OCCT...
make -j $aNbJobs 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# install the project
if [[ $toInstall == 1 ]]; then
echo Installing OCCT into $aDestDir...
make install 2>&1 | tee -a "$aLogFile"
cp -f "$aWorkDir/VERSION.html" "$aDestDir/VERSION.html"
echo Platform: macOS ABI: ${anAbi} Build: ${aBuildType} MACOSX_DEPLOYMENT_TARGET: ${MACOSX_DEPLOYMENT_TARGET} > "$aDestDir/build_target.txt"
fi
aTimeINSTALL=$SECONDS
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# install the project
if [[ $toInstall == 1 ]]; then
echo Installing OCCT into $aDestDir...
make install 2>&1 | tee -a "$aLogFile"
cp -f "$aWorkDir/VERSION.html" "$aDestDir/VERSION.html"
fi
aTimeINSTALL=$SECONDS
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# create an archive
if [[ $toPack == 1 ]]; then
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aPlatformAndCompiler}.tar.bz2
echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}...
rm ${aDestDir}/../${anArchName} &>/dev/null
pushd "$aDestDir"
tar -jcf ${aDestDir}/../${anArchName} *
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# create an archive
if [[ $toPack == 1 ]]; then
YEAR=$(date +"%Y")
MONTH=$(date +"%m")
DAY=$(date +"%d")
aRevision=-${YEAR}-${MONTH}-${DAY}
#aRevision=-${aGitBranch}
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd
}
for anArchIter in $anAbiList
do
echo Platform: macOS ABI: ${anArchIter} Build: ${aBuildType}
buildArch $anArchIter
done
# create a FAT archive
if [[ $toPackFat == 1 ]]; then
aSuffixFat=${aPlatform}${aBuildTypePrefix}-clang
aFatDir="${aCasSrc}/${aBuildRoot}/${aSuffixFat}"
# merge per-arch builds into fat builds
hasPlatform=0
for anArchIter in $anAbiList
do
aSuffixThin=${aPlatform}-${anArchIter}${aBuildTypePrefix}-clang
anArchDir="${aCasSrc}/${aBuildRoot}/${aSuffixThin}"
if [[ $hasPlatform == 0 ]]; then
hasPlatform=1
echo Packing FAT archive
rm -r -f "$aFatDir"
mkdir -p "$aFatDir"
if [[ $isStatic == 1 ]]; then
rsync -r -l --exclude '*.a' "$anArchDir/" "$aFatDir"
else
rsync -r -l --exclude '*.dylib' "$anArchDir/" "$aFatDir"
fi
rm -f "$aFatDir/build_target.txt"
if [[ -L "$anArchDir/bin/DRAWEXE" ]]; then
aDrawExe=$(readlink "$anArchDir/bin/DRAWEXE")
rm $aFatDir/bin/$aDrawExe
lipo "$anArchDir/bin/$aDrawExe" -output "$aFatDir/bin/$aDrawExe" -create
fi
for aLibIter in $anArchDir/lib/*.$aLibExt; do
aLibName=`basename $aLibIter`
if [[ -L "$anArchDir/lib/$aLibName" ]]; then
cp -a "$anArchDir/lib/$aLibName" "$aFatDir/lib/"
else
lipo "$anArchDir/lib/$aLibName" -output "$aFatDir/lib/$aLibName" -create
fi
done
else
if [[ -L "$anArchDir/bin/DRAWEXE" ]]; then
aDrawExe=$(readlink "$anArchDir/bin/DRAWEXE")
lipo "$aFatDir/bin/$aDrawExe" "$anArchDir/bin/$aDrawExe" -output "$aFatDir/bin/$aDrawExe" -create
fi
for aLibIter in $aFatDir/lib/*.$aLibExt; do
aLibName=`basename $aLibIter`
if [[ ! -L "$anArchDir/lib/$aLibName" ]]; then
lipo "$aFatDir/lib/$aLibName" "$anArchDir/lib/$aLibName" -output "$aFatDir/lib/$aLibName" -create
#lipo -info "$aFatDir/lib/$aLibName"
fi
done
fi
cat "$anArchDir/build_target.txt" >> "$aFatDir/build_target.txt"
done
# create an archive
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aSuffixFat}.tar.bz2
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aPlatformAndCompiler}.tar.bz2
echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}...
rm ${aFatDir}/../${anArchName} &>/dev/null
pushd "$aFatDir"
tar -jcf ${aFatDir}/../${anArchName} *
rm ${aDestDir}/../${anArchName} &>/dev/null
pushd "$aDestDir"
tar -jcf ${aDestDir}/../${anArchName} *
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd

View File

@@ -12,7 +12,6 @@ export aDraco="$aSrcRoot/../3rdparty/draco-1.4.1-macos"
#export toMake=1
#export toInstall=1
#export toPack=1
#export toPackFat=1
#export BUILD_ModelingData=ON
#export BUILD_ModelingAlgorithms=ON
@@ -26,6 +25,5 @@ export aDraco="$aSrcRoot/../3rdparty/draco-1.4.1-macos"
#export USE_FREEIMAGE=ON
#export MACOSX_DEPLOYMENT_TARGET=10.10
#export anAbiList=arm64
#export anAbiList=x86_64
#export anAbiList="arm64 x86_64"
#export anAbi=arm64
#export anAbi=x86_64

View File

@@ -131,10 +131,6 @@ if exist "%CASROOT%\custom.bat" (
call "%CASROOT%\custom.bat" %VCVER% %ARCH% %CASDEB%
)
if not ["%QTDIR%"] == [""] (
set "PATH=%QTDIR%/bin;%PATH%"
set "QT_PLUGIN_PATH=%QTDIR%/plugins"
)
if not ["%TCL_DIR%"] == [""] set "PATH=%TCL_DIR%;%PATH%"
if not ["%TK_DIR%"] == [""] set "PATH=%TK_DIR%;%PATH%"
if not ["%FREETYPE_DIR%"] == [""] set "PATH=%FREETYPE_DIR%;%PATH%"
@@ -145,6 +141,10 @@ if not ["%TBB_DIR%"] == [""] set "PATH=%TBB_DIR%;%PATH%"
if not ["%VTK_DIR%"] == [""] set "PATH=%VTK_DIR%;%PATH%"
if not ["%FFMPEG_DIR%"] == [""] set "PATH=%FFMPEG_DIR%;%PATH%"
if not ["%OPENVR_DIR%"] == [""] set "PATH=%OPENVR_DIR%;%PATH%"
if not ["%QTDIR%"] == [""] (
set "PATH=%QTDIR%/bin;%PATH%"
set "QT_PLUGIN_PATH=%QTDIR%/plugins"
)
rem ----- Set path to 3rd party and OCCT libraries -----
if not "%CSF_OCCTBinPath%" == "" (

View File

@@ -43,7 +43,6 @@ configure_file ("${OCCT_OVERVIEW_RESOURCE_DIR}/occt_ug_html.doxyfile" "${OCCT_CO
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nPROJECT_NUMBER = ${OCC_VERSION_STRING_EXT}")
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nOUTPUT_DIRECTORY = ${OCCT_GENERATED_OVERVIEW_DIR}/.")
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nPROJECT_LOGO = ${OCCT_OVERVIEW_DIR}/resources/occ_logo.png")
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nEXAMPLE_PATH = ${CMAKE_SOURCE_DIR}/src")
set (OCCT_ARTICLE_PARAM_INPUT "INPUT =")
set (OCCT_ARTICLE_PARAM_IMAGEPATH "IMAGE_PATH = ${OCCT_OVERVIEW_DIR}/resources/ ")

View File

@@ -12,19 +12,14 @@ samples/samples.md
../samples/CSharp/ReadMe.md
../samples/CSharp/ReadMe_D3D.md
../samples/qt/AndroidQt/ReadMe.md
../samples/qt/IESample/ReadMe.md
../samples/qt/OCCTOverview/ReadMe.md
../samples/qt/Tutorial/ReadMe.md
../samples/java/jniviewer/ReadMe.md
../samples/ios/UIKitSample/ReadMe.md
../samples/webgl/ReadMe.md
../samples/glfw/readme.md
samples/ocaf.md
samples/ocaf_func.md
samples/draw_scripts.md
samples/ais_object.md
samples/novice_guide.md
tutorial/tutorial.md
build/build_upgrade.md

View File

@@ -6,8 +6,6 @@
tutorial/tutorial.md
samples/novice_guide.md
upgrade/upgrade.md
user_guides/foundation_classes/foundation_classes.md

View File

@@ -2,48 +2,60 @@
==============================================
@tableofcontents
On Windows, the easiest way to install third-party libraries is to download archive with pre-built binaries from https://dev.opencascade.org/resources/download/3rd-party-components.
On Linux and macOS, it is recommended to use the version installed in the system natively.
On Windows, the easiest way to install third-party libraries is to download archive with pre-built binaries from https://opencascade.com/content/3rd-party-components.
On Linux and OS X, it is recommended to use the version installed in the system natively.
@section dev_guides__building_3rdparty_win_1 Windows
This section presents guidelines for building third-party products used by Open CASCADE Technology (OCCT) and samples on Windows platform.
It is assumed that you are already familiar with MS Visual Studio / Visual C++.
This document presents guidelines for building third-party products used by Open CASCADE Technology (OCCT) and samples on Windows platform. It is assumed that you are already familiar with MS Visual Studio / Visual C++.
You need to use the same version of MS Visual Studio for building all third-party products and OCCT itself, in order to receive a consistent set of runtime binaries.
You need to use the same version of MS Visual Studio for building all third-party products and OCCT itself, in order to receive a consistent set of run-time binaries.
It is recommended to create a separate new folder on your workstation, where you will unpack the downloaded archives of the third-party products, and where you will build these products (for example, `c:/occ3rdparty`).
Further in this document, this folder is referred to as `3rdparty`.
The links for downloading the third-party products are available at https://opencascade.com/content/3rd-party-components.
There are two types of third-party products used by OCCT:
* Mandatory products:
* Tcl/Tk 8.5 -- 8.6;
* FreeType 2.4.10 -- 2.5.3.
* Optional products:
* TBB 3.x -- 4.x;
* FreeImage 3.14.1 -- 3.16.0;
* VTK 6.1.0.
It is recommended to create a separate new folder on your workstation, where you will unpack the downloaded archives of the third-party products, and where you will build these products (for example, *c:\\occ3rdparty*).
Further in this document, this folder is referred to as *3rdparty*.
@subsection dev_guides__building_3rdparty_win_2 Tcl/Tk
Tcl/Tk is required for DRAW test harness.
**Installation from sources: Tcl**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. In the `win` sub-directory, edit file `buildall.vc.bat`:
1. In the *win* sub-directory, edit file *buildall.vc.bat*:
* Edit the line `"call ... vcvars32.bat"` to have correct path to the version of Visual Studio to be used for building, for instance:
* Edit the line "call ... vcvars32.bat" to have correct path to the version of Visual Studio to be used for building, for instance:
call "%VS80COMNTOOLS%\vsvars32.bat"
If you are building 64-bit version, set environment accordingly, e.g.:
call "%VS80COMNTOOLS%\..\..\VC\vcvarsall.bat" amd64
* Define variable `INSTALLDIR` pointing to directory where Tcl/Tk will be installed, e.g.:
* Define variable *INSTALLDIR* pointing to directory where Tcl/Tk will be installed, e.g.:
set INSTALLDIR=D:\OCCT\3rdparty\tcltk-86-32
* Add option `install` to the first command line calling `nmake`:
* Add option *install* to the first command line calling *nmake*:
nmake -nologo -f makefile.vc release htmlhelp install %1
* Remove second call to `nmake` (building statically linked executable)
* Remove second call to *nmake* (building statically linked executable)
2. Edit file `rules.vc` replacing line
2. Edit file *rules.vc* replacing line
SUFX = tsgx
@@ -53,18 +65,21 @@ Download the necessary archive from https://www.tcl.tk/software/tcltk/download.h
This is to avoid extra prefix 't' in the library name, which is not recognized by default by OCCT build tools.
3. By default, Tcl uses dynamic version of run-time library (MSVCRT), which must be installed on the system where Tcl will be used.
You may wish to link Tcl library with static version of run-time to avoid this dependency.
For that:
* Edit file `makefile.vc` replacing strings `"crt = -MD"` by `"crt = -MT"`
* Edit file *makefile.vc* replacing strings "crt = -MD" by "crt = -MT"
* Edit source file `tclMain.c` (located in folder `generic`) commenting out forward declaration of function `isatty()`.
* Edit source file *tclMain.c* (located in folder *generic*) commenting out forward declaration of function *isatty()*.
4. In the command prompt, run `buildall.vc.bat`<br>
You might need to run this script twice to have `tclsh` executable installed; check subfolder `bin` of specified installation path to verify this.
5. For convenience of use, we recommend making a copy of `tclsh` executable created in subfolder `bin` of `INSTALLDIR` and named with Tcl version number suffix, as `tclsh.exe` (with no suffix)
4. In the command prompt, run *buildall.vc.bat*
You might need to run this script twice to have *tclsh* executable installed; check subfolder *bin* of specified installation path to verify this.
5. For convenience of use, we recommend making a copy of *tclsh* executable created in subfolder *bin* of *INSTALLDIR* and named with Tcl version number suffix, as *tclsh.exe* (with no suffix)
> cd D:\OCCT\3rdparty\tcltk-86-32\bin
> cp tclsh86.exe tclsh.exe
@@ -72,303 +87,339 @@ Download the necessary archive from https://www.tcl.tk/software/tcltk/download.h
**Installation from sources: Tk**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
Apply the same steps as described for building Tcl above, with the same `INSTALLDIR`.
Note that Tk produces its own executable, called `wish`.
You might need to edit default value of `TCLDIR` variable defined in `buildall.vc.bat` (should be not necessary if you unpack both Tcl and Tk sources in the same folder).
Apply the same steps as described for building Tcl above, with the same INSTALLDIR.
Note that Tk produces its own executable, called *wish*.
You might need to edit default value of *TCLDIR* variable defined in *buildall.vc.bat* (should be not necessary if you unpack both Tcl and Tk sources in the same folder).
@subsection dev_guides__building_3rdparty_win_2_2 FreeType
FreeType is required for text display in a 3D viewer.
You can download its sources from https://freetype.org/
FreeType is required for text display in a 3D viewer. You can download its sources from https://sourceforge.net/projects/freetype/files/
1. Unpack the downloaded archive of FreeType product into the `3rdparty` folder.
As a result, you will get a folder named, for example, `3rdparty/freetype-2.4.10`.
Further in this document, this folder is referred to as `freetype`.
### The building procedure
2. Open the solution file `freetype/builds/win32/vc20xx/freetype.sln` in Visual Studio.
Here `vc20xx` stands for your version of Visual Studio.
1. Unpack the downloaded archive of FreeType product into the *3rdparty* folder. As a result, you will get a folder named, for example, *3rdparty\\freetype-2.4.10*. Further in this document, this folder is referred to as *freetype*.
2. Open the solution file *freetype\\builds\\win32\\vc20xx\\freetype.sln* in Visual Studio. Here *vc20xx* stands for your version of Visual Studio.
3. Select the configuration to build: either `Debug` or `Release`.
3. Select the configuration to build: either Debug or Release.
4. Build the `freetype` project.<br>
As a result, you will get a `freetype` import library (`.lib`) in the `freetype/obj/win32/vc20xx` folder.
4. Build the *freetype* project.
5. If you build FreeType for a 64 bit platform, select in the main menu `Build - Configuration Manager`
and add `x64` platform to the solution configuration by copying the settings from `Win32` platform:
As a result, you will get a freetype import library (.lib) in the *freetype\\obj\\win32\\vc20xx* folder.
5. If you build FreeType for a 64 bit platform, select in the main menu **Build - Configuration Manager** and add *x64* platform to the solution configuration by copying the settings from Win32 platform:
@figure{/build/build_3rdparty/images/3rdparty_image001.png}
Update the value of the Output File for `x64` configuration:
Update the value of the Output File for x64 configuration:
@figure{/build/build_3rdparty/images/3rdparty_image003.png}
Build the `freetype` project.<br>
As a result, you will obtain a 64 bit import library (`.lib`) file in the `freetype/x64/vc20xx` folder.
To build FreeType as a dynamic library (`.dll`) follow steps 6, 7 and 8 of this procedure.
Build the *freetype* project.
6. Open menu Project-> Properties-> Configuration Properties-> General and change option `Configuration Type` to `Dynamic Library (.dll)`.
7. Edit file `freetype/include/freetype/config/ftoption.h`:<br>
in line 255, uncomment the definition of macro `FT_EXPORT` and change it as follows:
As a result, you will obtain a 64 bit import library (.lib) file in the *freetype\\x64\\vc20xx* folder.
#define FT_EXPORT(x) __declspec(dllexport) x
To build FreeType as a dynamic library (.dll) follow steps 6, 7 and 8 of this procedure.
8. Build the `freetype` project.<br>
As a result, you will obtain the files of the import library (`.lib`) and the dynamic library (`.dll`) in folders `freetype/objs/release` or `freetype/objs/debug`.
If you build for a 64 bit platform, follow step 5 of the procedure.
6. Open menu Project-> Properties-> Configuration Properties-> General and change option **Configuration Type** to *Dynamic Library (.dll)*.
7. Edit file *freetype\\include\\freetype\\config\\ftoption.h*:
in line 255, uncomment the definition of macro *FT_EXPORT* and change it as follows:
To facilitate the use of FreeType libraries in OCCT with minimal adjustment of build procedures,
it is recommended to copy the include files and libraries of FreeType into a separate folder, named according to the pattern `freetype-compiler-bitness-building mode`, where:
* `compiler` is `vc8` or `vc9` or `vc10` or `vc11`;
* `bitness` is `32` or `64`;
* `building mode` is `opt` (for `Release`) or `deb` (for `Debug`).
#define FT_EXPORT(x) __declspec(dllexport) x
8. Build the *freetype* project.
As a result, you will obtain the files of the import library (.lib) and the dynamic library (.dll) in folders <i>freetype \\objs\\release</i> or <i>\\objs\\debug </i>.
If you build for a 64 bit platform, follow step 5 of the procedure.
To facilitate the use of FreeType libraries in OCCT with minimal adjustment of build procedures, it is recommended to copy the include files and libraries of FreeType into a separate folder, named according to the pattern: *freetype-compiler-bitness-building mode*, where:
* **compiler** is *vc8* or *vc9* or *vc10* or *vc11*;
* **bitness** is *32* or *64*;
* **building mode** is *opt* (for Release) or *deb* (for Debug).
The *include* subfolder should be copied as is, while libraries should be renamed to *freetype.lib* and *freetype.dll* (suffixes removed) and placed to subdirectories *lib *and *bin*, respectively. If the Debug configuration is built, the Debug libraries should be put into subdirectories *libd* and *bind*.
The `include` subfolder should be copied as is, while libraries should be renamed to `freetype.lib` and `freetype.dll` (suffixes removed) and placed to subdirectories `lib` and `bin`, respectively.
If the `Debug` configuration is built, the Debug libraries should be put into subdirectories `libd` and `bind`.
@subsection dev_guides__building_3rdparty_win_3_1 TBB
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need (e.g. `tbb30_018oss`) and pick the archive for Windows platform.
This third-party product is installed with binaries
from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need (e.g. *tbb30_018oss*) and pick the archive for Windows platform.
Unpack the downloaded archive of TBB product into the `3rdparty` folder.
Unpack the downloaded archive of TBB product into the *3rdparty* folder.
Further in this document, this folder is referred to as `tbb`.
Further in this document, this folder is referred to as *tbb*.
@subsection dev_guides__building_3rdparty_win_3_3 FreeImage
This third-party product should be built as a dynamically loadable library (`.dll` file).
You can download its sources from
This third-party product should be built as a dynamically loadable library (.dll file).
You can download its sources from
https://sourceforge.net/projects/freeimage/files/Source%20Distribution/
1. Unpack the downloaded archive of FreeImage product into `3rdparty` folder.<br>
As a result, you should have a folder named `3rdparty/FreeImage`.
Rename it according to the rule: `freeimage-platform-compiler-building mode`, where
### The building procedure:
* `platform` is `win32` or `win64`;
* `compiler` is `vc8` or `vc9` or `vc10` or `vc11`;
* `building mode` is *opt* (for release) or `deb` (for debug)
1. Unpack the downloaded archive of FreeImage product into *3rdparty* folder.
As a result, you should have a folder named *3rdparty\\FreeImage*.
Rename it according to the rule: *freeimage-platform-compiler-building mode*, where
* **platform** is *win32* or *win64*;
* **compiler** is *vc8* or *vc9* or *vc10* or *vc11*;
* **building mode** is *opt* (for release) or *deb* (for debug)
Further in this document, this folder is referred to as `freeimage`.
Further in this document, this folder is referred to as *freeimage*.
2. Open the solution file `freeimage/FreeImage.*.sln` in your Visual Studio.<br>
If you use a Visual Studio version higher than VC++ 2008, apply conversion of the workspace.
Such conversion should be suggested automatically by Visual Studio.
2. Open the solution file *freeimage\\FreeImage.*.sln* in your Visual Studio.
If you use a Visual Studio version higher than VC++ 2008, apply conversion of the workspace.
Such conversion should be suggested automatically by Visual Studio.
3. Select a configuration to build.
3. Select a configuration to build.
- Choose `Release` if you are building Release binaries.
- Choose `Debug` if you are building Debug binaries.
- Choose **Release** if you are building Release binaries.
- Choose **Debug** if you are building Debug binaries.
*Note:*
If you want to build a debug version of FreeImage binaries then you need to rename the following files in FreeImage projects:
*Note:*
If you want to build a debug version of FreeImage binaries then you need to rename the following files in FreeImage and FreeimagePlus projects:
Project -> Properties -> Configuration Properties -> Linker -> General -> Output File
FreeImage*d*.dll to FreeImage.dll
FreeImage*d*.dll to FreeImage.dll
FreeImagePlus*d*.dll to FreeImagePlus.dll
Project -> Properties -> Configuration Properties -> Linker -> Debugging-> Generate Program Database File
FreeImage*d*.pdb to FreeImage.pdb
FreeImage*d*.pdb to FreeImage.pdb
FreeImagePlus*d*.pdb to FreeImagePlus.pdb
Project -> Properties -> Configuration Properties -> Linker -> Advanced-Import Library
FreeImage*d*.lib to FreeImage.lib
FreeImage*d*.lib to FreeImage.lib
FreeImagePlus*d*.lib to FreeImagePlus.lib
Project -> Properties -> Configuration Properties -> Build Events -> Post -> Build Event -> Command Line
Project -> Properties -> Configuration Properties -> Build Events -> Post -> Build Event -> Command Line
FreeImage*d*.dll to FreeImage.dll
FreeImage*d*.lib to FreeImage.lib
FreeImage*d*.dll to FreeImage.dll
FreeImage*d*.lib to FreeImage.lib
FreeImagePlus*d*.dll to FreeImagePlus.dll
FreeImagePlus*d*.lib to FreeImagePlus.lib
Additionally, rename in project FreeImagePlus
Additionally, rename in project FreeImagePlus
Project -> Properties -> Configuration Properties -> Linker -> Input -> Additional Dependencies
Project -> Properties -> Configuration Properties -> Linker -> Input -> Additional Dependencies
from FreeImage*d*.lib to FreeImage.lib
from FreeImage*d*.lib to FreeImage.lib
4. Select a platform to build.
4. Select a platform to build.
- Choose `Win32` if you are building for a 32 bit platform.
- Choose `x64` if you are building for a 64 bit platform.
- Choose *Win32* if you are building for a 32 bit platform.
- Choose *x64* if you are building for a 64 bit platform.
5. Start the building process.<br>
As a result, you should have the library files of FreeImage product in `freeimage/Dist` folder (`FreeImage.dll` and `FreeImage.lib`).
5. Start the building process.
As a result, you should have the library files of FreeImage product in *freeimage\\Dist* folder (*FreeImage.dll* and *FreeImage.lib*) and in *freeimage\\Wrapper\\FreeImagePlus\\dist* folder (*FreeImagePlus.dll* and *FreeImagePlus.lib*).
@subsection dev_guides__building_3rdparty_win_3_4 VTK
VTK Integration Services component provides adaptation functionality for visualization of OCCT topological shapes by means of VTK library.
VTK is an open-source, freely available software system for 3D computer graphics, image processing and visualization. VTK Integration Services component provides adaptation functionality for visualization of OCCT topological shapes by means of VTK library.
1. Download the necessary archive from https://www.vtk.org/VTK/resources/software.html and unpack it into `3rdparty` folder.<br>
As a result, you will get a folder named, for example, `3rdparty/VTK-6.1.0`.
Further in this document, this folder is referred to as `VTK`.
### The building procedure:
1. Download the necessary archive from https://www.vtk.org/VTK/resources/software.html and unpack it into *3rdparty* folder.
As a result, you will get a folder named, for example, <i>3rdparty\VTK-6.1.0.</i>
Further in this document, this folder is referred to as *VTK*.
2. Use CMake to generate VS projects for building the library:
- Start CMake-GUI and select `VTK` folder as source path, and the folder of your choice for VS project and intermediate build data.
- Start CMake-GUI and select VTK folder as source path, and the folder of your choice for VS project and intermediate build data.
- Click **Configure**.
- Select the VS version to be used from the ones you have installed (we recommend using VS 2015) and the architecture (32 or 64-bit).
- Generate VS projects with default CMake options. The open solution `VTK.sln` will be generated in the build folder.
- Select the VS version to be used from the ones you have installed (we recommend using VS 2010) and the architecture (32 or 64-bit).
- Generate VS projects with default CMake options. The open solution *VTK.sln* will be generated in the build folder.
3. Build project VTK in Release mode.
@section build_3rdparty_linux Linux
This section presents additional guidelines for building third-party products used by Open CASCADE Technology and samples on Linux platform.
This document presents additional guidelines for building third-party
products used by Open CASCADE Technology and samples on Linux platform.
The links for downloading the third-party products are available on the web site at
https://opencascade.com/content/3rd-party-components.
There are two types of third-party products, which are necessary to build OCCT:
* Mandatory products:
* Tcl/Tk 8.5 - 8.6;  
* FreeType 2.4.10 - 2.5.3;
* Optional products:
* TBB 3.x - 4.x;
* FreeImage 3.14.1 - 3.16.0;
* VTK 6.1.0.
@subsection dev_guides__building_3rdparty_linux_4 Installation From Official Repositories
**Debian-based distributives**
All 3rd-party products required for building of OCCT could be installed from official repositories.
You may install them from console using apt-get utility:
All 3rd-party products required for building of OCCT could be installed
from official repositories. You may install them from console using apt-get utility:
sudo apt-get install tcllib tklib tcl-dev tk-dev libfreetype-dev libx11-dev libgl1-mesa-dev libfreeimage-dev
sudo apt-get install rapidjson-dev libdraco-dev
sudo apt-get install tcllib tklib tcl-dev tk-dev libfreetype-dev libx11-dev libgl1-mesa-dev libfreeimage-dev rapidjson-dev
Building is possible with C++ compliant compiler:
sudo apt-get install g++
@subsection dev_guides__building_3rdparty_linux_2_1 Tcl/Tk
@subsection dev_guides__building_3rdparty_linux_2_1 Tcl/Tk
Tcl/Tk is required for DRAW test harness.
Tcl/Tk is required for DRAW test harness.
**Installation from sources: Tcl**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `unix` sub-directory of the directory where the Tcl source files are located (`TCL_SRC_DIR`).
cd TCL_SRC_DIR/unix
2. Run the `configure` command:
configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line.
3. If the configure command has finished successfully, start the building process:
make
4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by `TCL_INSTALL_DIR`
make install
**Installation from sources: Tk**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `unix` sub-directory of the directory where the Tk source files are located (`TK_SRC_DIR`)
1. Enter the unix sub-directory of the directory where the Tcl source files are located <i>(TCL_SRC_DIR)</i>.
cd TK_SRC_DIR/unix
cd TCL_SRC_DIR/unix
2. Run the `configure` command, where `TCL_LIB_DIR` is `TCL_INSTALL_DIR/lib`.
2. Run the *configure* command:
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR
configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line.
For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the configure command has finished successfully, start the building process:
make
3. If the configure command has finished successfully, start the building process:
4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by *TCL_INSTALL_DIR*
make
make install
4. If the building has finished successfully, start the installation of Tk.
All binary and service files of the product will be copied
to the directory defined by `TK_INSTALL_DIR` (usually it is `TCL_INSTALL_DIR`)
**Installation from sources: Tk**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the unix sub-directory of the directory where the Tk source files are located <i>(TK_SRC_DIR)</i>
make install
cd TK_SRC_DIR/unix
2. Run the configure command, where <i>TCL_LIB_DIR</i> is *TCL_INSTALL_DIR/lib*.
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR
For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the configure command has finished successfully, start the building process:
make
4. If the building has finished successfully, start the installation of Tk.
All binary and service files of the product will be copied
to the directory defined by *TK_INSTALL_DIR* (usually it is *TCL_INSTALL_DIR*)
make install
@subsection dev_guides__building_3rdparty_linux_2_2 FreeType
FreeType is required for text display in the 3D viewer.
Download the necessary archive from https://freetype.org/ and unpack it.
1. Enter the directory where the source files of FreeType are located (`FREETYPE_SRC_DIR`).
FreeType is required for text display in the 3D viewer.
Download the necessary archive from https://sourceforge.net/projects/freetype/files/ and unpack it.
1. Enter the directory where the source files of FreeType are located <i>(FREETYPE_SRC_DIR)</i>.
cd FREETYPE_SRC_DIR
2. Run the `configure` command:
2. Run the *configure* command:
configure --prefix=FREETYPE_INSTALL_DIR
configure --prefix=FREETYPE_INSTALL_DIR
For a 64 bit platform also add <i>CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'</i> option to the command line.
3. If the *configure* command has finished successfully, start the building process:
For a 64 bit platform also add `CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'` option to the command line.
make
3. If the `configure` command has finished successfully, start the building process:
make
4. If the building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by `FREETYPE_INSTALL_DIR`
make install
4. If the building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by *FREETYPE_INSTALL_DIR*
make install
@subsection dev_guides__building_3rdparty_linux_3_1 TBB
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need and pick the archive for Linux platform.
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need and pick the archive for Linux platform.
To install, unpack the downloaded archive of TBB product.
@subsection dev_guides__building_3rdparty_linux_3_3 FreeImage
Download the necessary archive from https://sourceforge.net/projects/freeimage/files/Source%20Distribution/ and unpack it.
The directory with unpacked sources is further referred to as `FREEIMAGE_SRC_DIR`.
Download the necessary archive from https://sourceforge.net/projects/freeimage/files/Source%20Distribution/
and unpack it. The directory with unpacked sources is further referred to as *FREEIMAGE_SRC_DIR*.
1. Modify *FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h*:
In line 60 insert the following:
1. Modify `FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h`:<br>
In line 60 insert the following:
#include string.h
#include string.h
2. Enter the directory where the source files of FreeImage are located <i>(FREEIMAGE_SRC_DIR)</i>.
cd FREEIMAGE_SRC_DIR
2. Enter the directory where the source files of FreeImage are located (`FREEIMAGE_SRC_DIR`).
3. Run the building process
make
cd FREEIMAGE_SRC_DIR
4. Run the installation process
3. Run the building process
make
4. Run the installation process
a. If you have the permission to write into directories `/usr/include` and `/usr/lib`, run the following command:
make install
b. If you do not have this permission, you need to modify file `FREEIMAGE_SRC_DIR/Makefile.gnu`:
a. If you have the permission to write into directories <i>/usr/include</i> and <i>/usr/lib</i>, run the following command:
make install
b. If you do not have this permission, you need to modify file *FREEIMAGE_SRC_DIR/Makefile.gnu*:
Change lines 7-9 from:
DESTDIR ?= /
INCDIR ?= $(DESTDIR)/usr/include
INSTALLDIR ?= $(DESTDIR)/usr/lib
DESTDIR ?= /
INCDIR ?= $(DESTDIR)/usr/include
INSTALLDIR ?= $(DESTDIR)/usr/lib
to:
DESTDIR ?= $(DESTDIR)
INCDIR ?= $(DESTDIR)/include
INSTALLDIR ?= $(DESTDIR)/lib
Change lines 65-67 from:
install -m 644 -o root -g root $(HEADER) $(INCDIR)
install -m 644 -o root -g root $(STATICLIB) $(INSTALLDIR)
install -m 755 -o root -g root $(SHAREDLIB) $(INSTALLDIR)
to:
DESTDIR ?= $(DESTDIR)
INCDIR ?= $(DESTDIR)/include
INSTALLDIR ?= $(DESTDIR)/lib
Change lines 65-67 from:
install -m 644 -o root -g root $(HEADER) $(INCDIR)
install -m 644 -o root -g root $(STATICLIB) $(INSTALLDIR)
install -m 755 -o root -g root $(SHAREDLIB) $(INSTALLDIR)
to:
install -m 755 $(HEADER) $(INCDIR)
install -m 755 $(STATICLIB) $(INSTALLDIR)
install -m 755 $(HEADER) $(INCDIR)
install -m 755 $(STATICLIB) $(INSTALLDIR)
install -m 755 $(SHAREDLIB) $(INSTALLDIR)
Change line 70 from:
Change line 70 from: 
ldconfig
to:
\#ldconfig
\#ldconfig
Then run the installation process by the following command:
Then run the installation process by the following command:
make DESTDIR=FREEIMAGE_INSTALL_DIR install
make DESTDIR=FREEIMAGE_INSTALL_DIR install
5. Clean temporary files
@@ -376,180 +427,201 @@ The directory with unpacked sources is further referred to as `FREEIMAGE_SRC_DI
@subsection dev_guides__building_3rdparty_linux_3_4 VTK
You can download VTK sources from https://www.vtk.org/VTK/resources/software.html
### The building procedure:
Download the necessary archive from https://www.vtk.org/VTK/resources/software.html and unpack it.
1. Install or build `cmake` product from the source file.
2. Start `cmake` in GUI mode with the directory where the source files of *VTK* are located:
1. Install or build *cmake* product from the source file.
2. Start *cmake* in GUI mode with the directory where the source files of *VTK* are located:
ccmake VTK_SRC_DIR
* Press `[c]` to make the initial configuration
* Define the necessary options in `VTK_INSTALL_PREFIX`
* Press `[c]` to make the final configuration
* Press `[g]` to generate `Makefile` and exit
* Press <i>[c]</i> to make the initial configuration
* Define the necessary options in *VTK_INSTALL_PREFIX*
* Press <i>[c]</i> to make the final configuration
* Press <i>[g]</i> to generate Makefile and exit
3. Start the building of VTK:
make
4. Start the installation of VTK. Binaries will be installed according to the `VTK_INSTALL_PREFIX` option.
4. Start the installation of VTK. Binaries will be installed according to the *VTK_INSTALL_PREFIX* option.
make install
@section build_3rdparty_macos Mac OS X
This section presents additional guidelines for building third-party products
used by Open CASCADE Technology and samples on Mac OS X platform (10.6.4 and later).
This document presents additional guidelines for building third-party products
used by Open CASCADE Technology and samples on Mac OS X platform (10.6.4 and later).
@subsection dev_guides__building_3rdparty_osx_2_1 Tcl/Tk
The links for downloading the third-party products are available at https://opencascade.com/content/3rd-party-components.
Tcl/Tk is required for DRAW test harness.
There are two types of third-party products, which are necessary to build OCCT:
* Mandatory products:
* Tcl/Tk 8.5 - 8.6;
* FreeType 2.4.10 - 2.5.3.
* Optional products:
* TBB 3.x - 4.x;
* FreeImage 3.14.1 - 3.16.0
**Installation from sources: Tcl**
@subsection dev_guides__building_3rdparty_osx_2_1 Tcl/Tk 8.5
Tcl/Tk is required for DRAW test harness. Version 8.5 or 8.6 can be used with OCCT.
**Installation from sources: Tcl 8.5**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `macosx` sub-directory of the directory where the Tcl source files are located (`TCL_SRC_DIR`).
1. Enter the *macosx* sub-directory of the directory where the Tcl source files are located <i>(TCL_SRC_DIR)</i>.
cd TCL_SRC_DIR/macosx
cd TCL_SRC_DIR/macosx
2. Run the `configure` command
2. Run the *configure* command
configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line.
For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the `configure` command has finished successfully, start the building process
3. If the *configure* command has finished successfully, start the building process
make
make
4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by *TCL_INSTALL_DIR*.
4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by `TCL_INSTALL_DIR`.
make install
make install
**Installation from sources: Tk**
**Installation from sources: Tk 8.5**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `macosx` sub-directory of the directory where the source files of Tk are located (`TK_SRC_DIR`).
1. Enter the *macosx* sub-directory of the directory where the source files of Tk are located <i>(TK_SRC_DIR)</i>.
cd TK_SRC_DIR/macosx
cd TK_SRC_DIR/macosx
2. Run the `configure` command, where `TCL_LIB_DIR` is `TCL_INSTALL_DIR/lib`
2. Run the *configure* command, where TCL_LIB_DIR is TCL_INSTALL_DIR/lib
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line.
For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the `configure` command has finished successfully, start the building process:
3. If the *configure* command has finished successfully, start the building process:
make
make
4. If the building has finished successfully, start the installation of Tk.
All binary and service files of the product will be copied to the directory defined by `TK_INSTALL_DIR` (usually it is `TCL_INSTALL_DIR`).
4. If the building has finished successfully, start the installation of Tk. All binary and service files of the product will be copied to the directory defined by *TK_INSTALL_DIR* (usually it is TCL_INSTALL_DIR)
make install
make install
@subsection dev_guides__building_3rdparty_osx_2_2 FreeType
@subsection dev_guides__building_3rdparty_osx_2_2 FreeType 2.4.10
FreeType is required for text display in the 3D viewer.
FreeType is required for text display in the 3D viewer.
Download the necessary archive from https://freetype.org/ and unpack it.
Download the necessary archive from https://sourceforge.net/projects/freetype/files/ and unpack it.
1. Enter the directory where the source files of FreeType are located (`FREETYPE_SRC_DIR`).
1. Enter the directory where the source files of FreeType are located <i>(FREETYPE_SRC_DIR)</i>.
cd FREETYPE_SRC_DIR
cd FREETYPE_SRC_DIR
2. Run the `configure` command
2. Run the *configure* command
configure --prefix=FREETYPE_INSTALL_DIR
configure --prefix=FREETYPE_INSTALL_DIR
For a 64 bit platform also add <i>CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'</i> option to the command line.
For a 64 bit platform also add `CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'` option to the command line.
3. If the *configure* command has finished successfully, start the building process
3. If the `configure` command has finished successfully, start the building process
make
make
4. If building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by *FREETYPE_INSTALL_DIR*.
4. If building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by `FREETYPE_INSTALL_DIR`.
make install
@subsection dev_guides__building_3rdparty_osx_3_1 TBB 3.x or 4.x
make install
This third-party product is installed with binaries from the archive
that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need (e.g. *tbb30_018oss*)
and pick the archive for Mac OS X platform.
To install, unpack the downloaded archive of TBB 3.0 product (*tbb30_018oss_osx.tgz*).
@subsection dev_guides__building_3rdparty_osx_3_1 TBB
@subsection dev_guides__building_3rdparty_osx_3_3 FreeImage 3.14.1 or 3.15.x
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need (e.g. `tbb30_018oss`) and pick the archive for Mac OS X platform.
To install, unpack the downloaded archive of TBB product (`tbb30_018oss_osx.tgz`).
@subsection dev_guides__building_3rdparty_osx_3_3 FreeImage
Download the necessary archive from
Download the necessary archive from
https://sourceforge.net/projects/freeimage/files/Source%20Distribution/
and unpack it. The directory with unpacked sources is further referred to as `FREEIMAGE_SRC_DIR`.
and unpack it. The directory with unpacked sources is further referred to as *FREEIMAGE_SRC_DIR*.
Note that for building FreeImage on Mac OS X 10.7 you should replace `Makefile.osx`
in `FREEIMAGE_SRC_DIR` by the corrected file, which you can find in attachment to issue [`#22811`](https://tracker.dev.opencascade.org/file_download.php?file_id=6937&type=bug) in OCCT Mantis bug tracker.
Note that for building FreeImage on Mac OS X 10.7 you should replace *Makefile.osx*
in *FREEIMAGE_SRC_DIR* by the corrected file, which you can find in attachment to issue #22811 in OCCT Mantis bug tracker
(https://tracker.dev.opencascade.org/file_download.php?file_id=6937&type=bug).
1. If you build FreeImage 3.15.x you can skip this step.
1. If you build FreeImage 3.15.x you can skip this step.
Modify <i>FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h:</i>
In line 60 insert the following:
Modify `FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h:`<br>
In line 60 insert the following:
#include string.h
#include string.h
Modify <i>FREEIMAGE_SRC_DIR/Source/FreeImage/PluginTARGA.cpp:</i>
In line 320 replace:
Modify `FREEIMAGE_SRC_DIR/Source/FreeImage/PluginTARGA.cpp`:<br>
In line 320 replace:
SwapShort(value);
SwapShort(value);
with:
with:
SwapShort(&value);
SwapShort(&value);
2. Enter the directory where the source files of FreeImage are located <i>(FREEIMAGE_SRC_DIR)</i>.
2. Enter the directory where the source files of FreeImage are located (`FREEIMAGE_SRC_DIR`).
cd FREEIMAGE_SRC_DIR
cd FREEIMAGE_SRC_DIR
3. Run the building process
make
make
4. Run the installation process
4. Run the installation process
1. If you have the permission to write into <i>/usr/local/include</i> and <i>/usr/local/lib</i> directories, run the following command:
1. If you have the permission to write into `/usr/local/include` and `/usr/local/lib` directories, run the following command:
make install
make install
2. If you do not have this permission, you need to modify file *FREEIMAGE_SRC_DIR/Makefile.osx*:
2. If you do not have this permission, you need to modify file `FREEIMAGE_SRC_DIR/Makefile.osx`:<br>
Change line 49 from:
Change line 49 from:   
PREFIX ?= /usr/local
to:
PREFIX ?= $(PREFIX)
PREFIX ?= $(PREFIX)
  Change lines 65-69 from:
  Change lines 65-69 from:
install -d -m 755 -o root -g wheel $(INCDIR) $(INSTALLDIR)
install -m 644 -o root -g wheel $(HEADER) $(INCDIR)
install -m 644 -o root -g wheel $(SHAREDLIB) $(STATICLIB) $(INSTALLDIR)
ranlib -sf $(INSTALLDIR)/$(STATICLIB)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(LIBNAME)
to:
install -d -m 755 -o root -g wheel $(INCDIR) $(INSTALLDIR)
install -m 644 -o root -g wheel $(HEADER) $(INCDIR)
install -m 644 -o root -g wheel $(SHAREDLIB) $(STATICLIB) $(INSTALLDIR)
ranlib -sf $(INSTALLDIR)/$(STATICLIB)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(LIBNAME)
to:
install -d $(INCDIR) $(INSTALLDIR)
install -m 755 $(HEADER) $(INCDIR)
install -m 755 $(STATICLIB) $(INSTALLDIR)
install -m 755 $(SHAREDLIB) $(INSTALLDIR)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(VERLIBNAME)
install -d $(INCDIR) $(INSTALLDIR)
install -m 755 $(HEADER) $(INCDIR)
install -m 755 $(STATICLIB) $(INSTALLDIR)
install -m 755 $(SHAREDLIB) $(INSTALLDIR)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(VERLIBNAME)
ln -sf $(VERLIBNAME) $(INSTALLDIR)/$(LIBNAME)
Then run the installation process by the following command:
make PREFIX=FREEIMAGE_INSTALL_DIR install
5. Clean temporary files
Then run the installation process by the following command:
make PREFIX=FREEIMAGE_INSTALL_DIR install
5. Clean temporary files
make clean

View File

@@ -234,7 +234,7 @@ This module handles various problems of interoperability between CAD systems, ca
* @ref occt_user_guides__step "STEP" (AP203: Mechanical Design, this covers General 3D CAD; AP214: Automotive Design; AP242).
* @ref occt_iges_1 "IGES" (up to 5.3).
* **glTF** 2.0 reader and writer.
* **OBJ** mesh file reader and writer.
* **OBJ** mesh file reader.
* **VRML** converter translates Open CASCADE shapes to VRML 1.0 files (Virtual Reality Modeling Language).
* **STL** converter translates Open CASCADE shapes to STL files.
STL (STtereoLithography) format is widely used for rapid prototyping (3D printing).
@@ -341,7 +341,7 @@ The tables below describe the recommended software configurations for which OCCT
| OS | Compiler |
| --------- | ----------- |
| Windows | Microsoft Visual Studio: 2013 Update 5, 2015 Update 3, 2017 <sup>1</sup>, 2019, 2022 <br>, LLVM (ClangCL), GCC 4.3+ (Mingw-w64)|
| Windows | Microsoft Visual Studio: 2010 SP1, 2012 Update 4, 2013 Update 5, 2015 Update 3, 2017 <sup>1</sup>, 2019 <br>, LLVM (ClangCL), GCC 4.3+ (Mingw-w64)|
| Linux | GNU gcc 4.3+ <br> LLVM CLang 3.6+ |
| OS X / macOS | XCode 6 or newer |
| Android | NDK r12, GNU gcc 4.9 or newer |
@@ -352,28 +352,29 @@ The tables below describe the recommended software configurations for which OCCT
@subsection intro_req_libs Third-party libraries and tools
The following third-party libraries and tools are not included in OCCT sources but are either required or can be optionally used for the indicated components of OCCT.
They are not needed if relevant component is not needed - it is possible building core OCCT modules without additional dependencies.
They are not needed if relevant component is not needed.
Note that pre-built packages of many of the listed libraries are available at
https://dev.opencascade.org/resources/download/3rd-party-components
https://www.opencascade.com/content/3rd-party-components
| Component | Where to find | Used for | Purpose |
| Component | Where to find | Used for | Required or optional |
| --------- | ------------- | -------- | -------------------- |
| CMake 2.8+ | https://cmake.org/ | Configuration | Build from sources |
| Intel TBB 4.x or later | https://oneapi-src.github.io/oneTBB/ | All | Parallelization of algorithms (alternative to built-in thread pool) |
| OpenGL 3.3+, OpenGL ES 2.0+ | System | Visualization | Required for using 3D Viewer |
| OpenVR 1.10+ | https://github.com/ValveSoftware/openvr | Visualization | VR (Virtual Reality) support in 3D Viewer |
| FreeType 2.4+ | https://www.freetype.org/download.html | Visualization | Text rendering in 3D Viewer |
| FreeImage 3.17+ | https://sourceforge.net/projects/freeimage/files | Visualization | Reading/writing image files |
| FFmpeg 3.1+ | https://www.ffmpeg.org/download.html | Visualization | Video recording |
| VTK 6.1+ | https://www.vtk.org/download/ | IVtk | VTK integration module |
| Flex 2.6.4+ and Bison 3.7.1+ | https://sourceforge.net/projects/winflexbison/ | Data Exchange | Updating STEP and ExprIntrp parsers |
| RapidJSON 1.1+ | https://rapidjson.org/ | Data Exchange | Reading glTF files |
| Draco 1.4.1+ | https://github.com/google/draco | Data Exchange | Reading compressed glTF files |
| Tcl/Tk 8.6.3+ | https://www.tcl.tk/software/tcltk/download.html | DRAW Test Harness | Tcl interpretor in Draw module |
| Qt 5.3.2+ | https://www.qt.io/download/ | Inspector and Samples | Inspector Qt samples and |
| Doxygen 1.8.5+ | https://www.doxygen.nl/download.html | Documentation | (Re)generating documentation |
| Graphviz 2.38+ | https://graphviz.org/ | Documentation | Generating dependency graphs |
| CMake 2.8+ | https://cmake.org/ | Build from sources | Optional |
| Intel TBB 4.x or later | https://www.threadingbuildingblocks.org/ | All | Optional (advanced parallelization of algorithms) |
| OpenGL 3.3+, OpenGL ES 2.0+ | System | Visualization | Required |
| OpenVR 1.10+ | https://github.com/ValveSoftware/openvr | Visualization | Optional (VR support) |
| Direct3D 9 | Windows | Visualization | Optional (integration with GUI using Direct3D) |
| FreeType 2.4+ | https://www.freetype.org/download.html | Visualization | Optional (text rendering) |
| FreeImage 3.17+ | https://sourceforge.net/projects/freeimage/files | Visualization | Optional (support of common 2D graphic formats) |
| FFmpeg 3.1+ | https://www.ffmpeg.org/download.html | Visualization | Optional (video recording) |
| VTK 6.1+ | https://www.vtk.org/download/ | Visualization | Optional (VTK integration) |
| Flex 2.6.4+ and Bison 3.7.1+ | https://sourceforge.net/projects/winflexbison/ | Data Exchange | Optional (update of STEP and ExprIntrp parsers) |
| RapidJSON 1.1+ | https://rapidjson.org/ | Data Exchange | Optional (reading glTF files) |
| Draco 1.4.1+ | https://github.com/google/draco | Data Exchange | Optional (reading compressed glTF files) |
| Tcl/Tk 8.6.3+ <br> or ActiveTcl 8.6 | https://www.tcl.tk/software/tcltk/download.html <br> https://www.activestate.com/activetcl/downloads | DRAW Test Harness | Required |
| Qt Desktop: Qt 4.8.6+ <br> Android: Qt 5.3.2+ | https://www.qt.io/download/ | Samples and demos | Optional (Qt samples) |
| Doxygen 1.8.5+ | https://www.doxygen.nl/download.html | Documentation | Required |
| Graphviz 2.38+ | https://graphviz.org/ | Documentation | Optional (dependency graphs) |
@subsection intro_req_hw Hardware
@@ -397,7 +398,7 @@ Don't forget to report these bugs to vendors.
@section intro_install Download and Installation
OCCT can be downloaded from https://dev.opencascade.org/release
OCCT can be downloaded from https://www.opencascade.com/content/latest-release
In most cases you would want to rebuild OCCT from sources on your platform (OS, compiler) before
using it in your project, to ensure binary compatibility and appropriate configuration of the library.
@@ -431,7 +432,7 @@ The contents of the OCCT-7.4.0 directory (called further "OCCT root", or $CASROO
* **adm** This folder contains administration files, which allow rebuilding OCCT;
* **adm/cmake** This folder contains files of CMake building procedure;
* **adm/msvc** This folder contains Visual Studio projects for Visual C++ 2013, 2015, 2017, 2019 and 2022 which allow rebuilding OCCT under Windows platform in 32 and 64-bit mode;
* **adm/msvc** This folder contains Visual Studio projects for Visual C++ 2010, 2012, 2013, 2015, 2017 and 2019 which allow rebuilding OCCT under Windows platform in 32 and 64-bit mode;
* **adm/scripts** This folder contains auxiliary scripts for semi-automated building and packaging of OCCT for different platforms;
* **data** This folder contains CAD files in different formats, which can be used to test the OCCT functionality;
* **doc** This folder contains OCCT documentation in HTML and PDF format;
@@ -441,7 +442,7 @@ The contents of the OCCT-7.4.0 directory (called further "OCCT root", or $CASROO
* **src** This folder contains OCCT source files. They are organized in folders, one per development unit;
* **tests** This folder contains scripts for OCCT testing.
* **tools** This folder contains sources of Inspector tool.
* **win64/vc14** This folder contains executable and library files built in optimize mode for Windows platform by Visual C++ 2015;
* **win64/vc10** This folder contains executable and library files built in optimize mode for Windows platform by Visual C++ 2010;
@subsection intro_install_linux Linux
@@ -462,7 +463,7 @@ To run any Open CASCADE Technology application you need to set the environment v
You can define the environment variables with env.bat script located in the
$CASROOT folder. This script accepts two arguments to be used:
the version of Visual Studio (vc12 -- vc142) and the architecture (win32 or win64).
the version of Visual Studio (vc10 -- vc142) and the architecture (win32 or win64).
The additional environment settings necessary for compiling OCCT libraries and samples
by Microsoft Visual Studio can be set using script custom.bat located in the same folder.
@@ -506,7 +507,7 @@ The scripts are located in the OCCT root folder.
* **CSF_ShadersDirectory** (optional) defines the directory for GLSL programs for Ray Tracing renderer (embedded resources are used when variable is undefined);
* **CSF_SHMessage** (optional) defines the path to the messages file for *ShapeHealing*;
* **CSF_XSMessage** (optional) defines the path to the messages file for **STEP** and **IGES** translators;
* **CSF_StandardDefaults**, **CSF_StandardLiteDefaults**, **CSF_XCAFDefaults**, and **CSF_PluginDefaults** define paths to directory where configuration files for OCAF persistence are located (required for open/save operations with OCAF documents);
* **CSF_StandardDefaults**, **CSF_StandardLiteDefaults*, **CSF_XCAFDefaults**, and **CSF_PluginDefaults** define paths to directory where configuration files for OCAF persistence are located (required for open/save operations with OCAF documents);
* **CSF_IGESDefaults** and **CSF_STEPDefaults** (optional) define paths to directory where resource files of **IGES** and **STEP** translators are located;
* **CSF_XmlOcafResource** is required in order to set the path to **XSD** resources, which defines XML grammar.
* **CSF_MIGRATION_TYPES** is required in order to read documents that contain old data types, such as *TDataStd_Shape*;
@@ -531,7 +532,7 @@ At minimum the following should be considered:
the application should be provided separately in a modifiable form, with all materials needed for the user to be able to run the application with a modified version of OCCT.
If you want to use Open CASCADE Technology without being bound by LGPL requirements,
please <a href="https://dev.opencascade.org/webform/contact_us">contact Open CASCADE company</a> for a commercial license.
please <a href="https://www.opencascade.com/contact">contact Open CASCADE company</a> for a commercial license.
Note that Open CASCADE Technology is provided on an "AS IS" basis, WITHOUT
WARRANTY OF ANY KIND. The entire risk related to any use of the OCCT code and
@@ -592,10 +593,10 @@ If you need further information on VTK, refer to VTK Homepage https://www.vtk.or
**Doxygen** developed by Dimitri van Heesch is open source documentation system for
C++, C, Java, Objective-C, Python, IDL, PHP and C#. This product is used in Open CASCADE Technology
for automatic creation of Technical Documentation from C++ header files.
If you need further information on Doxygen, refer to https://www.doxygen.nl/index.html.
If you need further information on Doxygen, refer to https://www.stack.nl/~dimitri/doxygen/index.html.
**Graphviz** is open source graph visualization software developed by John Ellson, Emden Gansner, Yifan Hu and Arif Bilgin.
Graph visualization is representation of structured information as diagrams of abstract graphs and networks.
Graph visualization is representiation of structured information as diagrams of abstract graphs and networks.
This product is used together with Doxygen in Open CASCADE Technology for automatic creation of Technical Documentation
(generation of dependency graphs). Current versions of Graphviz are licensed on an open source
basis under The Eclipse Public License (EPL) (https://www.graphviz.org/license/).

View File

@@ -1,911 +0,0 @@
AIS: Custom Presentation {#tutorials__ais_object}
========
@tableofcontents
@section intro Getting Started
OCCT provides a strong set of built-in Interactive Objects for rapid application development,
but the real power and flexibility of **Application Interactive Services** (@c AIS) could be revealed by subclassing and implementing custom presentations.
In this tutorial we will focus on the development of a custom @c AIS_InteractiveObject and show the basics step by step.
Let's start from the very beginning and try subclassing @c AIS_InteractiveObject object:
~~~~{.cpp}
class MyAisObject : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTI_INLINE(MyAisObject, AIS_InteractiveObject)
public:
MyAisObject() {}
public:
virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) override {}
virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) override {}
virtual bool AcceptDisplayMode (const Standard_Integer theMode) const override
{ return true; }
};
~~~~
@c DEFINE_STANDARD_RTTI_INLINE() macro will register the new class within the OCCT Run-Time Type Information (RTTI) system.
This step is optional (you may skip it if you are not going to use methods like @c Standard_Transient::DynamicType() in application code), but it is a common practice while subclassing OCCT classes.
The @c AIS_InteractiveObject interface defines only a couple of pure virtual methods - @c @::Compute() defining an object presentation and @c @::ComputeSelection() defining a selectable (pickable) volume.
Selection and presentation are two independent mechanisms in **AIS**. Presentation rendering is done with help of OpenGL or a similar low-level graphics library, while selection doesn't depend on a graphic driver at all.
Providing an empty implementation of these two methods would be enough for adding the object to @c AIS_InteractiveContext (@c @::Display()), but obviously nothing will appear on the screen.
@section prs_builders Presentation builders
To go ahead, we need to define some presentation of our object.
OCCT provides a set of presentation building tools for common elements like arrows, shapes, boxes, etc.
These tools could be found within @c Prs3d, @c StdPrs and @c DsgPrs packages:
- **Prs3d**
provides builders for simple geometric elements.
- @c Prs3d_Arrow, @c Prs3d_BndBox, @c Prs3d_Point, @c Prs3d_Text, @c Prs3d_ToolCylinder, @c Prs3d_ToolDisk, @c Prs3d_ToolSector, @c Prs3d_ToolSphere, @c Prs3d_ToolTorus
- **StdPrs**
provides builders for analytical geometry and B-Rep shapes (@c TopoDS_Shape).
- @c StdPrs_WFShape, @c StdPrs_ShadedShape, @c StdPrs_BRepTextBuilder
- **DsgPrs**
provides builders for datums, dimensions and relations.
Presentation builders are reusable bricks for constructing @c AIS objects.
Standard OCCT interactive objects highly rely on them, so that you may easily replicate @c AIS_Shape presentation for displaying a shape with just a couple of lines calling @c StdPrs_ShadedShape:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (100.0, 100.0);
StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer);
}
...
Handle(AIS_InteractiveContext) theCtx;
Handle(MyAisObject) aPrs = new MyAisObject();
theCtx->Display (aPrs, true);
~~~~
@figure{ais_object_step1_shaded.png,"@c StdPrs_ShadedShape presentation builder.",409} height=409px
@c PrsMgr_PresentableObject::Compute() method takes three arguments:
- **Presentation Manager** (@c PrsMgr_PresentationManager).
Rarely used parameter, but might be necessary for some advanced use cases.
- **Presentation** (@c Prs3d_Presentation or @c Graphic3d_Structure).
Defines the structure to fill in with presentation elements.
- **Display Mode** (integer number).
Specifies the display mode to compute.
**0** is a default display mode, if not overridden by @c AIS_InteractiveObject::SetDisplayMode() or by @c AIS_InteractiveContext::Display().
For each supported display mode, the **Presentation Manager** creates a dedicated @c Prs3d_Presentation and stores it within the object itself as a list of presentations @c PrsMgr_PresentableObject::Presentations().
It is a good practice to reject unsupported display modes within @c @::Compute() method:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
if (theMode != 0) { return; } // reject non-zero display modes
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (100.0, 100.0);
StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer);
}
~~~~
This wouldn't, however, prevent application from displaying the object with another display mode like this:
~~~~{.cpp}
Handle(AIS_InteractiveContext) theCtx;
Handle(MyAisObject) aPrs = new MyAisObject();
theCtx->Display (aPrs, 100, -1, true);
~~~~
The code above will display @c MyAisObject with display mode equal to 100, and after @c @::Compute() modifications nothing will be displayed on the screen.
@c AIS will still create a presentation with specified display mode, but it will be empty - method @c @::AcceptDisplayMode() could be overridden to disallow even creation of an empty presentation:
~~~~{.cpp}
bool MyAisObject::AcceptDisplayMode (const Standard_Integer theMode) const
{
return theMode == 0; // reject non-zero display modes
}
~~~~
@c AIS_InteractiveContext::Display() checks if requested display mode is actually supported by the object, and uses default display mode (_**0**_) if it is not.
@c StdPrs_ShadedShape prepares a shaded (triangulated) presentation of a shape, while @c StdPrs_WFShape creates a wireframe presentation with B-Rep wire boundaries:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
if (!AcceptDisplayMode (theMode)) { return; }
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (100.0, 100.0);
StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer); // add shading
StdPrs_WFShape::Add (thePrs, aShape, myDrawer); // add wireframe
}
~~~~
@figure{ais_object_step1_shaded_wf.png,"Result of @c StdPrs_ShadedShape + @c StdPrs_WFShape presentation builders.",409} height=409px
Presentation builders take the @c Prs3d_Drawer object defining various attributes - material of shaded shape, number of isolines in wireframe mode, tessellation quality, line colors and many others.
@c PrsMgr_PresentableObject defines @c myDrawer property with default attributes.
@c StdPrs makes it easy to display topological shapes.
With the help of @c Prs3d tools we may display elements like arrows, boxes or text labels.
Let's extend our presentation with a second **display mode 1** showing a bounding box using @c Prs3d_BndBox builder:
~~~~{.cpp}
bool MyAisObject::AcceptDisplayMode (const Standard_Integer theMode) const
{
return theMode == 0 || theMode == 1;
}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (100.0, 100.0);
if (theMode == 0)
{
StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer);
StdPrs_WFShape::Add (thePrs, aShape, myDrawer); // add wireframe
}
else if (theMode == 1)
{
Bnd_Box aBox;
BRepBndLib::Add (aShape, aBox);
Prs3d_BndBox::Add (thePrs, aBox, myDrawer);
}
}
~~~~
Now, displaying an object with **display mode 1** will show a box:
~~~~{.cpp}
Handle(AIS_InteractiveContext) theCtx;
Handle(MyAisObject) aPrs = new MyAisObject();
theCtx->Display (aPrs, 1, 0, true);
~~~~
@figure{ais_object_step1_bndbox.png,"@c Prs3d_BndBox presentation builder.",409} height=409px
@c AIS disallows activating multiple display modes at the same time, so that these presentation modes should be alternatives to each other.
But @c AIS may use non-active display mode for highlighting purposes - like wireframe (@c AIS_Wireframe) presentation displayed on top of shaded (@c AIS_Shaded) presentation for selected @c AIS_Shape objects.
Let's define a dedicated enumeration for display modes supported by our interactive object and setup the 1st (@c MyDispMode_Highlight) display mode for highlighting with help of @c PrsMgr_PresentableObject::SetHilightMode():
~~~~{.cpp}
class MyAisObject : public AIS_InteractiveObject
{
public:
enum MyDispMode { MyDispMode_Main = 0, MyDispMode_Highlight = 1 };
...
MyAisObject::MyAisObject()
{
SetDisplayMode (MyDispMode_Main); // main (active) display mode
SetHilightMode (MyDispMode_Highlight); // auxiliary (highlighting) mode
}
...
Handle(AIS_InteractiveContext) theCtx;
Handle(MyAisObject) aPrs = new MyAisObject();
theCtx->Display (aPrs, MyAisObject::MyDispMode_Main, 0, false);
theCtx->HilightWithColor (aPrs, aPrs->HilightAttributes(), false);
theCtx->CurrentViewer()->Redraw();
~~~~
@figure{ais_object_step1_highlight.png,"Highlighting by color (left) and highlighting by another display mode (right).",818} height=409px
In this particular use case we've used the method @c AIS_InteractiveContext::HilightWithColor() instead of @c @::SetSelected() - just because our object is not selectable yet and @c @::SetSelected() wouldn't work.
Highlighted presentation appears on the screen with modulated color (see left screenshot above).
Using a dedicated display mode for highlighting (right screenshot above) allows customizing presentation in selected / highlighted states.
@section prim_arrays Primitive arrays
@c Prs3d_Presentation might be filled in by the following **primitives**:
- **Triangles**
- @c Graphic3d_ArrayOfTriangles
- @c Graphic3d_ArrayOfTriangleFans
- @c Graphic3d_ArrayOfTriangleStrips
- **Lines**
- @c Graphic3d_ArrayOfSegments
- @c Graphic3d_ArrayOfPolylines
- **Points** or **Markers**
- @c Graphic3d_ArrayOfPoints
This triplet of primitives is what graphics hardware is capable of rendering, so that it could be transferred directly to low-level graphics libraries in the form of *Vertex Buffer Objects* (VBO).
Each **primitive array** consists of an array of vertex attributes (_**position**, **normal**, **texture coordinates**, **vertex colors**_, etc.) and optional **array of indices**.
The latter one avoids duplicating vertices shared between connected elements (triangles, polylines) in attributes array.
@c Graphic3d_ArrayOfPrimitives and it's subclasses provide a convenient interface for filling in primitive arrays:
- Constructor takes a number of vertices, number of edges (indices) and a bitmask of optional vertex attributes.
- @c Graphic3d_ArrayOfPrimitives::AddVertex() appends a vertex with specified attributes to the end of the array (within the range specified at construction time).
- @c Graphic3d_ArrayOfPrimitives::AddEdges() appends indices, starting with 1.
Each line segment is defined by two consequential edges, each triangle is defined by three consequential edges.
Let's extend our sample and display a cylinder section contour defined by array of indexed segments (e.g. a polyline of four vertices):
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (aRadius, aHeight);
if (theMode == MyDispMode_Main)
{
StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer);
//StdPrs_WFShape::Add (thePrs, aShape, myDrawer);
Handle(Graphic3d_ArrayOfSegments) aSegs = new Graphic3d_ArrayOfSegments (4, 4 * 2, Graphic3d_ArrayFlags_None);
aSegs->AddVertex (gp_Pnt (0.0, -aRadius, 0.0));
aSegs->AddVertex (gp_Pnt (0.0, -aRadius, aHeight));
aSegs->AddVertex (gp_Pnt (0.0, aRadius, aHeight));
aSegs->AddVertex (gp_Pnt (0.0, aRadius, 0.0));
aSegs->AddEdges (1, 2);
aSegs->AddEdges (2, 3);
aSegs->AddEdges (3, 4);
aSegs->AddEdges (4, 1);
Handle(Graphic3d_Group) aGroupSegs = thePrs->NewGroup();
aGroupSegs->SetGroupPrimitivesAspect (myDrawer->WireAspect()->Aspect());
aGroupSegs->AddPrimitiveArray (aSegs);
}
else if (theMode == MyDispMode_Highlight) { ... }
}
~~~~
@figure{ais_object_step2_segments.png,"Displaying @c Graphic3d_ArrayOfSegments.",409} height=409px
The process is quite straightforward:
- Create a new @c Graphic3d_Group using @c Prs3d_Presentation::NewGroup();
- Specify presentation aspects using @c Graphic3d_Group::SetGroupPrimitivesAspect();
- Create and add an array of primitives using @c Graphic3d_Group::AddPrimitiveArray().
Standard presentation builders like @c StdPrs_ShadedShape / @c StdPrs_WFShape internally do exactly the same thing - a tessellated representation of a shape is added to presentation in form of triangles (shaded),
line segments (wireframe and free edges) and markers (free shape vertices).
A single @c Graphic3d_Group normally defines just a single primitive array, but it is technically possible adding more arrays to the same group @c Graphic3d_Group::AddPrimitiveArray()
and with different aspects @c Graphic3d_Group::SetPrimitivesAspect(), which might be considered in advanced scenarios.
Method @c Graphic3d_Group::AddText() allows adding text labels to a presentation.
Internally, text labels are rendered as an array of textured triangles using texture atlas created from a font, but this complex logic is hidden from the user.
@section prim_aspects Primitive aspects
@c Graphic3d_Aspects is a class defining **display properties** of a primitive array (@c Graphic3d_Group::SetGroupPrimitivesAspect()) -
_**material**, **shading model**, **color**, **texture maps**, **blending mode**, **line width**_ and others.
There are also subclasses @c Graphic3d_AspectFillArea3d (triangles), @c Graphic3d_AspectLine3d (lines), @c Graphic3d_AspectMarker3d (markers)
and @c Graphic3d_AspectText3d (text labels) defined as specializations for a specific primitive array type.
These subclasses exist for historical reasons and are treated by renderers in exactly the same way.
It is technically possible to create transient aspects directly within @c @::Compute() method like this:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
Handle(Graphic3d_Aspects) anAspects = new Graphic3d_Aspects();
anAspects->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
anAspects->SetColor (Quantity_NOC_RED);
Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
aGroup->SetGroupPrimitivesAspect (anAspects);
...
}
~~~~
While this code would work as expected, but prevents further dynamic updates of presentation aspects without recomputing entire presentation.
Instead, it is preferred taking attributes from @c PrsMgr_PresentableObject::myDrawer / @c @::Attributes() or storing custom attributes as class fields.
@c Prs3d_Drawer defines a set of attributes used by @c AIS presentation builders, but the same parameters might be used by a custom builder as well.
It is also preferred preallocating attributes in the class constructor.
This would allow changing attributes without recomputing the entire presentation - just by calling @c PrsMgr_PresentableObject::SynchronizeAspects() after modifications.
Our custom object uses @c myDrawer->ShadingAspect() and @c myDrawer->WireAspect() aspects, so let's initialize them explicitly - assign silver material for shading and green color to line segments:
~~~~{.cpp}
MyAisObject::MyAisObject()
{
SetHilightMode (MyDispMode_Highlight);
myDrawer->SetupOwnShadingAspect();
myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NameOfMaterial_Silver);
myDrawer->SetWireAspect (new Prs3d_LineAspect (Quantity_NOC_GREEN, Aspect_TOL_SOLID, 2.0));
}
~~~~
@section quadric_builders Quadric builders
Previously, we've used @c StdPrs_ShadedShape for displaying cylinder geometry.
The @c Prs3d package provides a simpler way for displaying geometry like cylinders, spheres and toruses - based on the @c Prs3d_ToolQuadric interface.
This interface allows bypassing creation of a complex B-Rep (@c TopoDS_Shape) definition of a simple geometry, and to avoid using general-purpose tessellators like @c BRepMesh.
> This difference could be negligible for a small number of such objects, but might become considerable for larger amounts.
> The B-Rep definition of a valid cylinder includes 2 unique @c TopoDS_Vertex, 3 @c TopoDS_Edge, 3 @c TopoDS_Wire, 3 @c TopoDS_Face, 1 @c TopoDS_Shell and 1 @c TopoDS_Solid.
> Internally each @c TopoDS_Edge also defines curves (@c Geom_Curve as well as 2D parametric @c Geom2d_Curve) and each @c TopoDS_Face defines analytical surface (@c Geom_Surface).
> Meshing such geometry with the help of @c BRepMesh is much more complicated than one may think.
> A plenty of data structures (memory!) and computations (time!) for displaying a geometry that could be triangulated by a simple for loop.
@c Prs3d_ToolQuadric solves this problem by creating a triangulation for such kinds of shapes in a straight-forward way.
Let's try using @c Prs3d_ToolCylinder in our sample:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (aRadius, aHeight);
if (theMode == MyDispMode_Main)
{
//StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer); // add shading
//StdPrs_WFShape::Add (thePrs, aShape, myDrawer); // add wireframe
Handle(Graphic3d_ArrayOfTriangles) aTris =
Prs3d_ToolCylinder::Create (aRadius, aRadius, aHeight, 10, 10, gp_Trsf());
Handle(Graphic3d_Group) aGroupTris = thePrs->NewGroup();
aGroupTris->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroupTris->AddPrimitiveArray (aTris);
...
}
...
}
~~~~
@figure{ais_object_step3_quadrics_10.png,"@c Prs3d_ToolCylinder (10 slices).",409} height=409px
Well... that looks a little bit edgy.
Quadric builder creates a triangulation taking the following parameters:
- Geometry parameters.
(in case of a cylinder - base radius, top radius and height).
- Number of subdivisions along U (slices) and V (stacks) parameters.
In some cases only one parametric scope matters.
- Transformation @c gp_Trsf to apply
(original geometry is defined within some reference coordinate system).
Let's increase number of subdivisions from _10_ to _25_:
~~~~{.cpp}
Handle(Graphic3d_ArrayOfTriangles) aTris =
Prs3d_ToolCylinder::Create (aRadius, aRadius, aHeight, 25, 25, gp_Trsf());
~~~~
@figure{ais_object_step3_quadrics_25.png,"@c Prs3d_ToolCylinder (25 slices).",409} height=409px
It looks much better now! Note that @c Prs3d_ToolCylinder could be used for building both cones and cylinders depending on top/bottom radius definition.
There is one issue though - our cylinder doesn't have top and bottom anymore!
To fix this problem we will use one more quadric builder @c Prs3d_ToolDisk:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
if (theMode == MyDispMode_Main)
{
Prs3d_ToolCylinder aCyl (aRadius, aRadius, aHeight, 25, 25);
Prs3d_ToolDisk aDisk (0.0, aRadius, 25, 1);
Handle(Graphic3d_ArrayOfTriangles) aTris =
new Graphic3d_ArrayOfTriangles (aCyl.VerticesNb() + 2 * aDisk.VerticesNb(),
3 * (aCyl.TrianglesNb() + 2 * aDisk.TrianglesNb()),
Graphic3d_ArrayFlags_VertexNormal);
aCyl .FillArray (aTris, gp_Trsf());
aDisk.FillArray (aTris, gp_Trsf());
gp_Trsf aDisk2Trsf;
aDisk2Trsf.SetTransformation (gp_Ax3 (gp_Pnt (0.0, 0.0, aHeight), -gp::DZ(), gp::DX()), gp::XOY());
aDisk.FillArray (aTris, aDisk2Trsf);
Handle(Graphic3d_Group) aGroupTris = thePrs->NewGroup();
aGroupTris->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroupTris->AddPrimitiveArray (aTris);
aGroupTris->SetClosed (true);
...
}
}
~~~~
Now our cylinder looks solid! The sample above merges two triangulations into a single one instead of appending each primitive array individually.
This looks like a minor difference, but it might have a _dramatic impact on performance_ in case of a large scene,
as each `Graphic3d_ArrayOfPrimitives` is mapped into a dedicated draw call at graphic driver (OpenGL) level.
@figure{ais_object_step3_quadrics_fin.png,"@c Prs3d_ToolCylinder + @c Prs3d_ToolDisk.",409} height=409px
As an exercise, let's try computing a triangulation for cylinder disk without help of @c Prs3d_ToolDisk builder:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
if (theMode == MyDispMode_Main)
{
const int aNbSlices = 25;
Prs3d_ToolCylinder aCyl (aRadius, aRadius, aHeight, aNbSlices, aNbSlices);
Handle(Graphic3d_ArrayOfTriangles) aTris =
new Graphic3d_ArrayOfTriangles (aCyl.VerticesNb(),
3 * (aCyl.TrianglesNb()),
Graphic3d_ArrayFlags_VertexNormal);
aCyl.FillArray (aTris, gp_Trsf());
Handle(Graphic3d_ArrayOfTriangles) aTris2 =
new Graphic3d_ArrayOfTriangles (aNbSlices + 1, aNbSlices * 3, Graphic3d_ArrayFlags_VertexNormal);
aTris2->AddVertex (gp_Pnt (0.0, 0.0, aHeight), -gp::DZ());
for (int aSliceIter = 0; aSliceIter < aNbSlices; ++aSliceIter)
{
double anAngle = M_PI * 2.0 * double(aSliceIter) / double(aNbSlices);
aTris2->AddVertex (gp_Pnt (Cos (anAngle) * aRadius, Sin (anAngle) * aRadius, aHeight), -gp::DZ());
}
for (int aSliceIter = 0; aSliceIter < aNbSlices; ++aSliceIter)
{
aTris2->AddEdges (1, aSliceIter + 2, aSliceIter + 1 < aNbSlices ? (aSliceIter + 3) : 2);
}
Handle(Graphic3d_Group) aGroupTris = thePrs->NewGroup();
aGroupTris->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroupTris->AddPrimitiveArray (aTris);
aGroupTris->AddPrimitiveArray (aTris2);
...
}
}
~~~~
@figure{ais_object_step3_quadrics_disk.png,"Manually triangulated disk.",409} height=409px
The disk is here, but it has a strange color - like it is not affected by lighting.
This happens when vertex normals are defined incorrectly.
In our case we defined disk normal as @c -DZ (see the second argument of @c Graphic3d_ArrayOfTriangles::AddVertex()),
but normal direction should be also aligned to triangulation winding rule.
Graphic driver defines the front side of triangle using clockwise order of triangle nodes, and normal should be defined for a front side of triangle - e.g. it should be @c gp::DZ() in our case.
After reversing vertex normal direction, cylinder looks exactly like when @c Prs3d_ToolDisk was used.
Front / back face orientation might be displayed using different material based on @c Graphic3d_Aspects::SetDistinguish() flag and @c @::FrontMaterial() / @c @::BackMaterial() setup.
@section ais_selection Computing selection
In the first part of the tutorial we have created a custom @c AIS object @c MyAisObject computing presentation by implementing the @c PrsMgr_PresentableObject::Compute() interface.
In this part we will extend our object with interactive capabilities and make it selectable through implementing @c SelectMgr_SelectableObject interface.
Let's do the first step and put into @c @::ComputeSelection() method some logic.
This method should fill in the @c SelectMgr_Selection argument with @c SelectMgr_SensitiveEntity entities defining selectable elements - triangulations, polylines, points and their composition.
@c Select3D_SensitiveBox is probably the simplest way to define selectable volume - by it's bounding box:
~~~~{.cpp}
void MyAisObject::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (aRadius, aHeight);
Bnd_Box aBox;
BRepBndLib::Add (aShape, aBox);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
Handle(Select3D_SensitiveBox) aSensBox = new Select3D_SensitiveBox (anOwner, aBox);
theSel->Add (aSensBox);
}
~~~~
@c SelectMgr_EntityOwner is a key object in selection logic - it serves as an identifier of a pickable object or it's part.
You may see this object in methods like @c AIS_InteractiveContext::DetectedOwner(), **Owners** are stored within the list of selection objects @c AIS_Selection
and it received by methods like @c AIS_InteractiveContext::SetSelected() and @c AIS_InteractiveContext::AddOrRemoveSelected().
From the Selector's point of view, @c AIS_InteractiveObject is just a drawer for @c SelectMgr_EntityOwner.
The _**0th selection mode**_ normally defines a single Owner of the entire object.
To make a composite object selectable as whole, we add to Selection as many SensitiveEntity as necessary referring to the same Owner.
It might look confusing from first glance, that @c SelectMgr_SensitiveEntity stores @c SelectMgr_EntityOwner as a class field, and not in the opposite way
(@c SelectMgr_EntityOwner doesn't store the list of @c SelectMgr_SensitiveEntity defining it's picking volume).
For local selection (selection of object parts) we create individual Owners for each part and add SensitiveEntity to Selection in the same way.
Owner may store an additional identifier as a class field, like @c StdSelect_BRepOwner stores @c TopoDS_Shape as an identifier of picked sub-shape with @c AIS_Shape object.
In a similar way as @c StdPrs_ShadedShape is a **presentation builder** for @c TopoDS_Shape, the @c StdSelect_BRepSelectionTool can be seen as a standard **selection builder** for shapes:
~~~~{.cpp}
void MyAisObject::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (aRadius, aHeight);
Standard_Real aDefl = StdPrs_ToolTriangulatedShape::GetDeflection (aShape, myDrawer);
StdSelect_BRepSelectionTool::Load (theSel, this, aShape, TopAbs_SHAPE, aDefl,
myDrawer->DeviationAngle(),
myDrawer->IsAutoTriangulation());
}
~~~~
Internally, @c StdSelect_BRepSelectionTool iterates over sub-shapes and appends to the Selection (@c theSel) entities like @c Select3D_SensitiveTriangulation (for faces) and @c Select3D_SensitiveCurve (for edges).
Previously, we have used @c Prs3d_ToolCylinder to triangulate a cylinder, so let's try to construct @c Select3D_SensitivePrimitiveArray from the same triangulation:
~~~~{.cpp}
void MyAisObject::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
Handle(Graphic3d_ArrayOfTriangles) aTris =
Prs3d_ToolCylinder::Create (aRadius, aRadius, aHeight, 25, 25, gp_Trsf());
Handle(Select3D_SensitivePrimitiveArray) aSensTri =
new Select3D_SensitivePrimitiveArray (anOwner);
aSensTri->InitTriangulation (aTris->Attributes(), aTris->Indices(),
TopLoc_Location());
theSel->Add (aSensTri);
}
~~~~
Selection is computed independently from presentation, so that they don't have to match each other.
But inconsistency between presentation and selection might confuse a user, when he will not be able to pick an object clearly displayed under the mouse cursor.
These issues might happen, for example, when selection uses tessellated representation of the same geometry computed with different parameters (different number of subdivisions, or different deflection parameters).
As in case of @c @::Compute(), it makes sense defining some enumeration of **selection modes** supported by specific object and reject unsupported ones to avoid unexpected behavior:
~~~~{.cpp}
void MyAisObject::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
if (theMode != 0) { return; }
...
}
~~~~
Unlike display modes, @c AIS_InteractiveContext allows activating an arbitrary combination of selection modes.
A user should be careful to activate only the modes that actually make sense and may work together.
Selection mode to activate could be specified while displaying the object (passing _**-1**_ instead of _**0**_ would display an object with deactivated selection):
~~~~{.cpp}
Handle(AIS_InteractiveContext) theCtx;
Handle(MyAisObject) aPrs = new MyAisObject();
theCtx->Display (aPrs, MyAisObject::MyDispMode_Main, 0, false);
~~~~
Later on @c AIS_InteractiveContext::SetSelectionModeActive(), or it's wrappers @c AIS_InteractiveContext::Activate() and @c AIS_InteractiveContext::Deactivate(),
could be used to enable or disable desired selection modes one by one.
@section sel_owner_highlight Highlighting selection owner
As has been mentioned in the previous section, @c SelectMgr_EntityOwner is a key object which can be used as an identifier of selectable part(s).
Naturally, you might want to subclass it to put some application-specific ids for identification of selected parts.
But there are more things you may do with the Owner class like customized highlighting.
Let's start from the beginning and define a custom Owner class:
~~~~{.cpp}
class MyAisOwner : public SelectMgr_EntityOwner
{
DEFINE_STANDARD_RTTI_INLINE(MyAisOwner, SelectMgr_EntityOwner)
public:
MyAisOwner (const Handle(MyAisObject)& theObj, int thePriority = 0)
: SelectMgr_EntityOwner (theObj, thePriority) {}
virtual void HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode) override
{ base_type::HilightWithColor (thePrsMgr, theStyle, theMode); }
virtual void Unhilight (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Standard_Integer theMode) override
{ base_type::Unhilight (thePrsMgr, theMode); }
protected:
Handle(Prs3d_Presentation) myPrs;
};
~~~~
@c SelectMgr_EntityOwner doesn't define any pure virtual methods, and can be instanced straight ahead, like it was done within @c MyAisObject::ComputeSelection() implementation above.
Let's revert usage of a dedicated display mode for highlighting (remove @c SetHilightMode() in @c MyAisObject constructor) and use our new class @c MyAisOwner within @c @::ComputeSelection():
~~~~{.cpp}
MyAisObject::MyAisObject()
{
//SetHilightMode (MyDispMode_Highlight);
myDrawer->SetupOwnShadingAspect();
...
}
void MyAisObject::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
Handle(MyAisOwner) anOwner = new MyAisOwner (this);
...
}
~~~~
The further logic creating sensitive entities and filling in Selection could be left as is.
Substitution of @c SelectMgr_EntityOwner with @c MyAisOwner currently doesn't change behavior and we see highlighting of the entire object through color modulation.
This is because default implementation of @c SelectMgr_EntityOwner for highlighting logic looks like this (simplified):
~~~~{.cpp}
void SelectMgr_EntityOwner::HilightWithColor (
const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode)
{
const Graphic3d_ZLayerId aHiLayer =
theStyle->ZLayer() != Graphic3d_ZLayerId_UNKNOWN
? theStyle->ZLayer()
: mySelectable->ZLayer();
thePrsMgr->Color (mySelectable, theStyle, theMode, NULL, aHiLayer);
}
~~~~
@figure{ais_object_step4_highlight1.png,"Default behavior of @c SelectMgr_EntityOwner::HilightWithColor().",409} height=409px
Now, let's override the @c SelectMgr_EntityOwner::HilightWithColor() method and display a bounding box presentation:
~~~~{.cpp}
void MyAisOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode)
{
if (myPrs.IsNull())
{
myPrs = new Prs3d_Presentation (thePrsMgr->StructureManager());
MyAisObject* anObj = dynamic_cast<MyAisObject*> (mySelectable);
anObj->Compute (thePrsMgr, myPrs, MyAisObject::MyDispMode_Highlight);
}
if (!thePrsMgr->IsImmediateModeOn())
{
myPrs->Display();
}
}
~~~~
@c SelectMgr_EntityOwner::HilightWithColor() doesn't receive a presentation to fill in as an argument; highlight presentation should be manually created and even explicitly displayed on the screen.
To avoid code duplication, the code above reuses @c MyAisObject::Compute() already implementing computation of highlight presentation.
@figure{ais_object_step4_highlight2.png,"Result of custom implementation @c MyAisOwner::HilightWithColor().",409} height=409px
The visual result of the selected object looks exactly the same as when we've used a dedicated highlight mode.
One thing became broken, though - highlighting remains displayed even after clearing selection.
To fix this issue, we need implementing @c SelectMgr_EntityOwner::Unhilight() and hide our custom presentation explicitly:
~~~~{.cpp}
void MyAisOwner::Unhilight (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Standard_Integer theMode)
{
if (!myPrs.IsNull()) { myPrs->Erase(); }
}
~~~~
Another problem is that the object is no longer dynamically highlighted.
To fix that we need to handle @c PrsMgr_PresentationManager::IsImmediateModeOn() specifically.
Within this mode turned ON, presentation should be displayed on the screen with help of @c PrsMgr_PresentationManager::AddToImmediateList() method
(it will be cleared from the screen automatically on the next mouse movement):
~~~~{.cpp}
void MyAisOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode)
{
if (myPrs.IsNull())
{
myPrs = new Prs3d_Presentation (thePrsMgr->StructureManager());
MyAisObject* anObj = dynamic_cast<MyAisObject*> (mySelectable);
anObj->Compute (thePrsMgr, myPrs, MyAisObject::MyDispMode_Highlight);
}
if (thePrsMgr->IsImmediateModeOn())
{
Handle(Prs3d_PresentationShadow) aShadow =
new Prs3d_PresentationShadow (thePrsMgr->StructureManager(), myPrs);
aShadow->SetZLayer (Graphic3d_ZLayerId_Top);
aShadow->Highlight (theStyle);
thePrsMgr->AddToImmediateList (aShadow);
}
else
{
myPrs->Display();
}
}
~~~~
We may create two dedicated presentations for dynamic highlighting or reuse existing one for both cases with help of a transient object @c Prs3d_PresentationShadow.
Let's go further and make dynamic highlighting a little bit more interesting - by drawing a surface normal at the point where mouse picked the object:
~~~~{.cpp}
void MyAisOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode)
{
MyAisObject* anObj = dynamic_cast<MyAisObject*> (mySelectable);
if (thePrsMgr->IsImmediateModeOn())
{
Handle(StdSelect_ViewerSelector) aSelector =
anObj->InteractiveContext()->MainSelector();
SelectMgr_SortCriterion aPickPnt;
for (int aPickIter = 1; aPickIter <= aSelector->NbPicked(); ++aPickIter)
{
if (aSelector->Picked (aPickIter) == this)
{
aPickPnt = aSelector->PickedData (aPickIter);
break;
}
}
Handle(Prs3d_Presentation) aPrs = mySelectable->GetHilightPresentation (thePrsMgr);
aPrs->SetZLayer (Graphic3d_ZLayerId_Top);
aPrs->Clear();
Handle(Graphic3d_Group) aGroup = aPrs->NewGroup();
aGroupPnt->SetGroupPrimitivesAspect (theStyle->ArrowAspect()->Aspect());
gp_Trsf aTrsfInv = mySelectable->LocalTransformation().Inverted();
gp_Dir aNorm (aPickPnt.Normal.x(), aPickPnt.Normal.y(), aPickPnt.Normal.z());
Handle(Graphic3d_ArrayOfTriangles) aTris =
Prs3d_Arrow::DrawShaded (gp_Ax1(aPickPnt.Point, aNorm).Transformed (aTrsfInv),
1.0, 15.0,
3.0, 4.0, 10);
aGroupPnt->AddPrimitiveArray (aTris);
thePrsMgr->AddToImmediateList (aPrs);
}
}
~~~~
Code above does not store our new highlight presentation as a property of @c MyAisOwner, and instead uses @c SelectMgr_SelectableObject::GetHilightPresentation() method
to create a presentation stored directly inside of our interactive object.
Next trick is passing through the last picking results in @c StdSelect_ViewerSelector.
Dynamic highlighting is expected to be called right after picking, so that highlighted Owner should be always found in picking results.
@c StdSelect_ViewerSelector::Picked() returns entities in the descending order of their distance from picking ray origin (mouse cursor);
normally our Owner should be the very first one in this list when no selection filters are assigned to @c AIS_InteractiveContext.
@c SelectMgr_SortCriterion provides us useful information like 3D point on detected object lying on the picking ray, and surface normal direction at this point (actually, it would be a normal to a picked triangle),
which we display as an arrow with help of @c Prs3d_Arrow presentation builder.
@figure{ais_object_step4_highlight3.png,"Surface normal on mouse over.",409} height=409px
Result looks pretty nice on the screenshot, but has interaction problems - once displayed, an arrow is no longer updated with further mouse movements.
But this behavior is not a bug - @c AIS calls @c MyAisOwner::HilightWithColor() only when picking Owner changes to avoid unnecessary Viewer updates.
To override this behavior, we may override @c SelectMgr_EntityOwner::IsForcedHilight() option:
~~~~{.cpp}
class MyAisOwner : public SelectMgr_EntityOwner
{
...
virtual bool IsForcedHilight() const override { return true; }
};
~~~~
This solves the problem within our specific use case.
Keep in mind that most objects don't need updating highlight presentation on every mouse move;
overriding this flag everywhere would be a waste of resources and may cause performance issues - use it sparingly.
@section highlight_apporaches Highlighting approaches
@c AIS provides one more alternative to handle presentation highlighting, which is managed by option @c SelectMgr_SelectableObject::IsAutoHilight().
By default, this option is turned ON and redirects highlighting logic to @c SelectMgr_EntityOwner::HilightWithColor() demonstrated in the previous section.
Turning this option OFF redirects highlighting logic to the interactive object itself @c SelectMgr_SelectableObject::HilightSelected().
Apart from moving the logic from Owner to Interactive Object, this approach allows handling highlighting of all selected Owners within the same Object at once and sharing a common presentation
instead of per-Owner presentation - improving performance and reducing memory utilization in case of a large number of small selectable elements, like mesh nodes in @c MeshVS_Mesh object.
The further optimization of such a scenario would be using a single Owner for the entire Object
storing the list of selected elements within the Owner itself - as utilized by @c AIS_PointCloud object for highlighting individual points.
We wouldn't describe these advanced techniques here in detail - let's just summarize main highlighting approaches available in @c AIS:
- Highlighting of a main presentation of Interactive Object (active display mode)
filled in by @c PrsMgr_PresentableObject::Compute()
and displayed with color modulation by @c AIS logic.
- Example: @c AIS_TextLabel.
- Highlighting of a secondary presentation of Interactive Object
filled in by @c PrsMgr_PresentableObject::Compute()
and displayed with color modulation by @c AIS logic.
- Example: @c AIS_Shape, displayed in @c AIS_Shaded display mode and highlighted using @c AIS_Wireframe display mode (default behavior).
See also @c PrsMgr_PresentableObject::SetHilightMode().
- Highlight presentation stored within a custom @c SelectMgr_EntityOwner
and managed by @c SelectMgr_EntityOwner::HilightWithColor().
- Example: @c StdSelect_BRepOwner for selection of sub-shapes.
- Custom highlight presentation stored within Interactive Object itself
(see @c SelectMgr_SelectableObject::GetHilightPresentation() / @c @::GetSelectPresentation() methods).
- Filled in by @c SelectMgr_EntityOwner::HilightWithColor()
with @c SelectMgr_SelectableObject::IsAutoHilight() turned ON.<br>
Example: @c AIS_PointCloud.
- Filled in by @c SelectMgr_SelectableObject::HilightSelected()
with @c SelectMgr_SelectableObject::IsAutoHilight() turned OFF.<br>
Example: @c MeshVS_Mesh.
- Main presentation of Interactive Object (active display mode)
filled in by @c PrsMgr_PresentableObject::Compute()
and manually updated (recomputed or modified aspects) on highlight events.
- Example: @c AIS_Manipulator.
The number of options looks overwhelming but in general, it is better to stick to the simplest approach working for you and consider alternatives only when you have to.
@section mouse_click Mouse click
Dynamic highlighting is only one of scenarios where @c SelectMgr_EntityOwner could be useful.
Another feature is an interface for handling a mouse click @c SelectMgr_EntityOwner @c @::HandleMouseClick().
This interface is useful for defining some user interface elements like buttons, and most likely your application will use a more comprehensive GUI framework for this purpose instead of @c AIS.
But let's have some fun and make our object to change a color on each mouse click:
~~~~{.cpp}
class MyAisOwner : public SelectMgr_EntityOwner
{
...
virtual bool HandleMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick) override;
};
bool MyAisOwner::HandleMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick)
{
static math_BullardGenerator aRandGen;
Quantity_Color aRandColor (float(aRandGen.NextInt() % 256) / 255.0f,
float(aRandGen.NextInt() % 256) / 255.0f,
float(aRandGen.NextInt() % 256) / 255.0f,
Quantity_TOC_sRGB);
mySelectable->Attributes()->ShadingAspect()->SetColor(aRandColor);
mySelectable->SynchronizeAspects();
return true;
}
~~~~
Looks pretty simple. Now let's make things more interesting and launch some simple object animation on each click.
We use a couple of global (@c static) variables in our sample for simplicity - don't do that in a real production code.
~~~~{.cpp}
class MyAisOwner : public SelectMgr_EntityOwner
{
...
void SetAnimation (const Handle(AIS_Animation)& theAnim)
{ myAnim = theAnim; }
...
Handle(AIS_Animation) myAnim;
};
bool MyAisOwner::HandleMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick)
{
static bool isFirst = true;
isFirst = !isFirst;
MyAisObject* anObj = dynamic_cast<MyAisObject*> (mySelectable);
gp_Trsf aTrsfTo;
aTrsfTo.SetRotation (gp_Ax1 (gp::Origin(), gp::DX()),
isFirst ? M_PI * 0.5 : -M_PI * 0.5);
gp_Trsf aTrsfFrom = anObj->LocalTransformation();
Handle(AIS_AnimationObject) anAnim =
new AIS_AnimationObject ("MyAnim", anObj->InteractiveContext(),
anObj, aTrsfFrom, aTrsfTo);
anAnim->SetOwnDuration (2.0);
myAnim->Clear();
myAnim->Add (anAnim);
myAnim->StartTimer (0.0, 1.0, true);
return true;
}
~~~~
Animation is a complex topic that is worth a dedicated article - let's not go too deep in detail here.
To perform animation in a non-interrupted way, it should be handled by some class like @c AIS_ViewController, which is responsible for managing user input events and for 3D viewer updates.
To utilize it, you need adding a custom object animation to @c AIS_ViewController::ObjectsAnimation() or adding custom view animation to @c AIS_ViewController::ViewAnimation().
Somewhere in application this might look like this:
~~~~{.cpp}
Handle(AIS_InteractiveContext) theCtx;
Handle(AIS_ViewController) theViewCtrl;
Handle(MyAisObject) aPrs = new MyAisObject();
aPrs->SetAnimation (theViewCtrl->ObjectsAnimation());
theCtx->Display (aPrs, MyAisObject::MyDispMode_Main, 0, false);
~~~~
@section final Final result
The final sample could be seen by calling @c QATutorialAisObject command from Draw Harness plugin @c QAcommands (@c TKQADraw toolkit):
~~~~
pload VISUALIZATION QAcommands
vinit View1
QATutorialAisObject p
vfit
~~~~
You may also take a look onto source code of this command at @c src/QADraw/QADraw_Tutorials.cxx if you have some problems following the tutorial.

View File

@@ -1,4 +1,4 @@
Draw: Demo Scripts {#samples__draw_scripts}
Draw Demo Scripts {#samples__draw_scripts}
================
All demo scripts are provided with OCCT sources and locate in <i>CASROOT/samples/tcl</i>. To play around them please

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@@ -1,115 +0,0 @@
Novice Guide {#samples__novice_guide}
=======
@tableofcontents
@section diffs Modeling with OCCT: Key differences
Open CASCADE Technology (OCCT) is an object-oriented C++ framework designed for rapid production of sophisticated CAD/CAM/CAE applications.
In other words, it provides endless possibilities for raw 2D and 3D modeling in C++ environment.
Unlike end-user software, it is used by the application developers and therefore strongly differs from the most popular CAD/CAM/CAE software packages.
OCCT provides building blocks enough for modeling, editing, visualization, and data interoperability of 2D and 3D objects.
By using OCCT, users can create the objects of their desire (or edit already existing ones) using raw code commands.
It is a more complicated process than using GUI-based software, but it provides much more flexibility than even script-based manipulations that are available within existing CAD/CAM/CAE applications.
However, to fully grasp the possibilities of OCCT it is best for the user to have previous experience in C++ at least at a basic level.
@section basics Understanding the principles
If you don't have any programming skills, grasping the full magnitude of OCCT workflow is still an option.
The documentation for OCCT contains several entry points for new users.
It will not explain all OCCT classes but will help to comprehend the workflow and help start thinking in terms of Open CASCADE Technology.
The most basic workflow is described in the @ref occt__tutorial "OCCT Tutorial" - this is an excellent starting point for new users.
In this tutorial you will create a solid model step-by-step using different classes and methods.
Each step of the tutorial contains code snippets and images.
The basics involved in the modeling process are explained.
When the basics of OCCT are clear, the next logical step is to check out @ref samples "sample applications" and examine those that suit your needs.
For these, the best starting point is **OCCTOverview** located in /samples/qt subfolder of OCCT installation.
This sample provides code examples for several actions as well as visualization of these code snippets output.
The Overview interface is dynamically changing based on selected **Category** at the menu.
Additional menu buttons will appear, providing users with subcategories and relevant commands to select one of the actions.
The result will appear in the viewer window, the code will appear at the top right, and in several cases the output will be produced at the bottom right window.
@figure{sample_overview_qt_viewers.png,"Comparison of 3D and 2D viewer windows",240} height=420px
The 3D viewer window has a row of preset interface buttons to customize the visual output.
Those buttons can be grouped into three types, left to right:
- View controls: **Fit all** and **Isometric**, will center the view and reset the camera angles respectively;
- Display mode customization: **HLR,** e.g. "Hidden line removal" (works only when shading is disabled) can be turned on and off;
solid models may be displayed either in **Shading** or **Wireframe** modes. **Transparency** level may be set for models in shading mode;
- The last four buttons in a row are beautifiers enabling Ray-tracing engine and configuring it's parameters.
At the bottom left of the screen the orientation cube (trihedron) is located.
The trihedron interactively shows the position of the camera in relation to the XYZ axis of the displayed data.
The sides of the trihedron are labeled to help with orientation.
Click on a side of the box to orient the camera view along the preferred axis.
The 2D viewer window lacks most of these elements and only have **Fit all** button.
The **Geometry** category of the Overview focuses on primitive objects like dots, lines (including vectors) or planes.
These objects will appear in the viewer after the subcategory is selected.
This section will demonstrate these entities both in 2D and 3D view mode and provide basic examples of parametric creation and data analysis.
@figure{sample_overview_qt_geometry.png,"",240} height=440px
The usage of the functions shown in the Overview is described more thoroughly at the @ref occt_user_guides__modeling_data "Modeling data" section of the documentation.
Additionally, @ref occt_user_guides__modeling_algos "Modeling Algorithms" are used in more complex cases.
The **Topology** section of the Overview demonstrates the functions used in 3D operations.
Multiple use cases are provided, including different object intersections, modifying and calculations.
Some of these use cases are described in the documentation, such as @ref occt_user_guides__inspector "Inspector" usage.
@figure{sample_overview_qt_topology.png,"",240} height=440px
The subsections are grouped as shown on the screenshot before.
Most shapes and primitive objects are introduced and then followed by a set of operations and interactions.
The **Triangulation** segment allows computing the number of triangles on a shape.
This may be inspected via [Poly_Triangulation Class Reference](https://dev.opencascade.org/doc/refman/html/class_poly___triangulation.html) -
a part of the [Reference manual](https://dev.opencascade.org/doc/refman/html/index.html),
an overall Open CASCADE code guide that may be used to inspect the key points in classes and their connections.
@figure{sample_overview_qt_triangulation.png,"",240} height=440px
The triangulation uses some of Mesh-related classes - see full description at @ref occt_user_guides__mesh "Mesh" documentation section.
The **Data exchange** section provides examples of how to export and import files of several different formats.
@figure{sample_overview_qt_xde.png,"",240} height=440px
The **OCAF** section gives an introduction for the @ref intro_overview_ocaf "Open CASCADE Application Framework" functionality.
To test these functions, create an object first (box or cylinder).
After that, the object may be modified and saved. Actions are recorded and may be undone or redone.
@figure{sample_overview_qt_ocaf.png,"",240} height=440px
**Viewers** section demonstrates examples of the 2D and 3D visualization outputs.
Check @ref occt_user_guides__visualization "Visualization" section of the documentation for a detailed description.
In addition to these two samples, there are much more that might be of use to a new user based on their particular use case.
Check Readme files in the sample directories to learn more about samples compilation.
**Note:** source code for OCCTOverview is stored at 'samples/qt/OCCTOverview/src' folder in your OCCT root,
and the source code files for examples presented in subsections are stored at 'samples/OCCTOverview/code folder'.
Several utility classes that are not presented in the example window may be found in example source code files.
The overall classes introduction may be found in the @ref occt_user_guides__foundation_classes "Foundation Classes" section of the documentation.
The "Introduction" section contains short descriptions of the most massive entries in the documentation.
@section helps Additional assistance
There are several places that may be of use for new users.
The first one is [Training & E-learning](https://dev.opencascade.org/resources/trainings) page that lists available trainings and describes their specifics.
The second one is the Overview documentation (this document is a part of it) - here you can find information that suits most of the use cases.
This may seem overwhelming at first, but if you have the clear understanding of what do you seek, you will most likely find the required information.
Aside from the Overview documentation itself, the [Reference manual](https://dev.opencascade.org/doc/refman/html/index.html) is present.
Use it to check classes descriptions, dependencies and examples.
Additionally, there is a [Forum](https://dev.opencascade.org/forums) where you can contact the OCCT community and developers.

View File

@@ -1,76 +1,82 @@
OCAF: Usage Tutorial {#samples__ocaf}
OCAF Usage {#samples__ocaf}
========
## Getting Started
At the beginning of your development, you first define an application class by inheriting from the Application abstract class.
You only have to create and determine the resources of the application for specifying the format of your documents (you generally use the standard one) and their file extension.
Then, you design the application data model by organizing attributes you choose among those provided with OCAF.
You can specialize these attributes using the User attribute. For example, if you need a reflection coefficient,
you aggregate a User attribute identified as a reflection coefficient
with a Real attribute containing the value of the coefficient (as such, you don't define a new class).
If you need application specific data not provided with OCAF, for example, to incorporate a finite element model in the data structure,
you define a new attribute class containing the mesh, and you include its persistent homologue in a new file format.
Once you have implemented the commands which create and modify the data structure according to your specification, OCAF provides you, without any additional programming:
* Persistent reference to any data, including geometric elements - several documents can be linked with such reference;
* Document-View association;
* Ready-to-use functions such as:
* Undo-redo;
* Save and open application data.
Finally, you develop the application's graphical user interface using the toolkit of your choice, for example:
* KDE Qt or GNOME GTK+ on Linux;
* Microsoft Foundation Classes (MFC) on Windows Motif on Sun;
* Other commercial products such as Ilog Views.
You can also implement the user interface in the Java language using the Swing-based Java Application Desktop component (JAD) provided with OCAF.
## Getting Started
At the beginning of your development, you first define an application class by inheriting from the Application abstract class.
You only have to create and determine the resources of the application
for specifying the format of your documents (you generally use the standard one) and their file extension.
Then, you design the application data model by organizing attributes you choose among those provided with OCAF.
You can specialize these attributes using the User attribute. For example, if you need a reflection coefficient,
you aggregate a User attribute identified as a reflection coefficient
with a Real attribute containing the value of the coefficient (as such, you don't define a new class).
If you need application specific data not provided with OCAF, for example,
to incorporate a finite element model in the data structure,
you define a new attribute class containing the mesh,
and you include its persistent homologue in a new file format.
Once you have implemented the commands which create and modify the data structure
according to your specification, OCAF provides you, without any additional programming:
* Persistent reference to any data, including geometric elements â€" several documents can be linked with such reference;
* Document-View association;
* Ready-to-use functions such as :
* Undo-redo;
* Save and open application data.
Finally, you develop the application's graphical user interface using the toolkit of your choice, for example:
* KDE Qt or GNOME GTK+ on Linux;
* Microsoft Foundation Classes (MFC) on Windows Motif on Sun;
* Other commercial products such as Ilog Views.
You can also implement the user interface in the Java language using
the Swing-based Java Application Desktop component (JAD) provided with OCAF.
## An example of OCAF usage
To create a useful OCAF-based application, it is necessary to redefine two deferred methods: <i>Formats</i> and <i>ResourcesName</i>
To create a useful OCAF-based application, it is necessary to redefine two deferred methods: <i> Formats</i> and <i> ResourcesName</i>
In the <i>Formats</i> method, add the format of the documents, which need to be read by the application and may have been built in other applications.
In the <i> Formats </i> method, add the format of the documents, which need to be read by the application and may have been built in other applications.
For example:
~~~~{.cpp}
~~~~
void myApplication::Formats(TColStd_SequenceOfExtendedString& Formats)
{
Formats.Append(TCollection_ExtendedString ("OCAF-myApplication"));
}
~~~~
In the <i>ResourcesName</i> method, you only define the name of the resource file.
This file contains several definitions for the saving and opening mechanisms associated with each format and calling of the plug-in file.
In the <i> ResourcesName</i> method, you only define the name of the resource file. This
file contains several definitions for the saving and opening mechanisms associated
with each format and calling of the plug-in file.
~~~~{.cpp}
~~~~
Standard_CString myApplication::ResourcesName()
{
return Standard_CString ("Resources");
}
~~~~
To obtain the saving and opening mechanisms, it is necessary to set two environment variables: <i>CSF_PluginDefaults</i>, which defines the path of the plug-in file,
and <i>CSF_ResourcesDefault</i>, which defines the resource file:
To obtain the saving and opening mechanisms, it is necessary to set two environment variables: <i> CSF_PluginDefaults</i>, which defines the path of the plug-in file, and <i> CSF_ResourcesDefault</i>, which defines the resource file:
~~~~{.cpp}
SetEnvironmentVariable ("CSF_ResourcesDefaults", myDirectory);
SetEnvironmentVariable ("CSF_PluginDefaults", myDirectory);
~~~~
SetEnvironmentVariable ( "CSF_ResourcesDefaults",myDirectory);
SetEnvironmentVariable ( "CSF_PluginDefaults",myDirectory);
~~~~
The plugin and the resource files of the application will be located in <i>myDirector</i>.
The plugin and the resource files of the application will be located in <i> myDirector</i>.
The name of the plugin file must be <i>Plugin</i>.
### Resource File
The resource file describes the documents (type and extension) and the type of data that the application can manipulate
The resource file describes the documents (type and extension) and
the type of data that the application can manipulate
by identifying the storage and retrieval drivers appropriate for this data.
Each driver is unique and identified by a GUID generated, for example, with the <i>uuidgen</i> tool in Windows.
Each driver is unique and identified by a GUID generated, for example, with the <i> uuidgen </i> tool in Windows.
Five drivers are required to use all standard attributes provided within OCAF:
@@ -80,7 +86,8 @@ Five drivers are required to use all standard attributes provided within OCAF:
* the attribute storage driver (47b0b826-d931-11d1-b5da-00a0c9064368)
* the attribute retrieval driver (47b0b827-d931-11d1-b5da-00a0c9064368)
These drivers are provided as plug-ins and are located in the <i>PappStdPlugin</i> library.
These drivers are provided as plug-ins and are located in the <i> PappStdPlugin</i> library.
For example, this is a resource file, which declares a new model document OCAF-MyApplication:
@@ -97,11 +104,12 @@ OCAF-MyApplication.AttributeRetrievalPlugin: 47b0b827-d931-11d1-b5da-00a0c906436
### Plugin File
The plugin file describes the list of required plug-ins to run the application and the libraries in which plug-ins are located.
The plugin file describes the list of required plug-ins to run the application and the
libraries in which plug-ins are located.
You need at least the <i>FWOSPlugin</i> and the plug-in drivers to run an OCAF application.
You need at least the <i> FWOSPlugin</i> and the plug-in drivers to run an OCAF application.
The syntax of each item is <i>Identification.Location Library_Name</i>, where:
The syntax of each item is <i> Identification.Location Library_Name, </i> where:
* Identification is GUID.
* Location defines the location of the Identification (where its definition is found).
* Library_Name is the name (and path to) the library, where the plug-in is located.
@@ -117,414 +125,412 @@ ad696002-5b34-11d1-b5ba-00a0c9064368.Location: PAppStdPlugin
47b0b826-d931-11d1-b5da-00a0c9064368.Location: PAppStdPlugin
47b0b827-d931-11d1-b5da-00a0c9064368.Location: PAppStdPlugin
~~~~
## Implementation of Attribute Transformation in a HXX file
~~~~{.cpp}
#include <TDF_Attribute.hxx>
~~~~
\#include <TDF_Attribute.hxx>
#include <gp_Ax3.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <gp_Trsf.hxx>
\#include <gp_Ax3.hxx>
\#include <gp_Pnt.hxx>
\#include <gp_Vec.hxx>
\#include <gp_Trsf.hxx>
//! This attribute implements a transformation data container
class MyPackage_Transformation : public TDF_Attribute
{
public: //!@ name Static methods
public:
//!@ name Static methods
//! The method returns a unique GUID of this attribute.
//! By means of this GUID this attribute may be identified
//! among other attributes attached to the same label.
//! The method returns a unique GUID of this attribute.
//! By means of this GUID this attribute may be identified
//! among other attributes attached to the same label.
Standard_EXPORT static const Standard_GUID& GetID ();
//! Finds or creates the attribute attached to <theLabel>.
//! The found or created attribute is returned.
//! Finds or creates the attribute attached to <theLabel>.
//! The found or created attribute is returned.
Standard_EXPORT static Handle(MyPackage_Transformation) Set (const TDF_Label theLabel);
public: //!@ name Methods for access to the attribute data
//!@ name Methods for access to the attribute data
//! The method returns the transformation.
Standard_EXPORT gp_Trsf Get () const;
//! The method returns the transformation.
Standard_EXPORT gp_Trsf Get () const;
//!@ name Methods for setting the data of transformation
public: //!@ name Methods for setting the data of transformation
//! The method defines a rotation type of transformation.
Standard_EXPORT void SetRotation (const gp_Ax1& theAxis, Standard_Real theAngle);
//! The method defines a rotation type of transformation.
Standard_EXPORT void SetRotation (const gp_Ax1& theAxis, Standard_Real theAngle);
//! The method defines a translation type of transformation.
Standard_EXPORT void SetTranslation (const gp_Vec& theVector);
//! The method defines a translation type of transformation.
Standard_EXPORT void SetTranslation (const gp_Vec& theVector);
//! The method defines a point mirror type of transformation (point symmetry).
Standard_EXPORT void SetMirror (const gp_Pnt& thePoint);
//! The method defines a point mirror type of transformation (point symmetry).
Standard_EXPORT void SetMirror (const gp_Pnt& thePoint);
//! The method defines an axis mirror type of transformation (axial symmetry).
Standard_EXPORT void SetMirror (const gp_Ax1& theAxis);
//! The method defines an axis mirror type of transformation (axial symmetry).
Standard_EXPORT void SetMirror (const gp_Ax1& theAxis);
//! The method defines a point mirror type of transformation (planar symmetry).
Standard_EXPORT void SetMirror (const gp_Ax2& thePlane);
//! The method defines a point mirror type of transformation (planar symmetry).
Standard_EXPORT void SetMirror (const gp_Ax2& thePlane);
//! The method defines a scale type of transformation.
Standard_EXPORT void SetScale (const gp_Pnt& thePoint, Standard_Real theScale);
//! The method defines a scale type of transformation.
Standard_EXPORT void SetScale (const gp_Pnt& thePoint, Standard_Real theScale);
//! The method defines a complex type of transformation from one coordinate system to another.
Standard_EXPORT void SetTransformation (const gp_Ax3& theCoordinateSystem1, const gp_Ax3& theCoordinateSystem2);
Standard_EXPORT void SetTransformation (const gp_Ax3& theCoordinateSystem1, const gp_Ax3& theCoordinateSystem2);
public: //!@ name Overridden methods from TDF_Attribute
//!@ name Overridden methods from TDF_Attribute
//! The method returns a unique GUID of the attribute.
//! By means of this GUID this attribute may be identified among other attributes attached to the same label.
Standard_EXPORT const Standard_GUID& ID () const;
//! The method returns a unique GUID of the attribute.
//! By means of this GUID this attribute may be identified among other attributes attached to the same label.
Standard_EXPORT const Standard_GUID& ID () const;
//! The method is called on Undo / Redo.
//! It copies the content of theAttribute into this attribute (copies the fields).
Standard_EXPORT void Restore (const Handle(TDF_Attribute)& theAttribute);
//! The method is called on Undo / Redo.
//! It copies the content of theAttribute into this attribute (copies the fields).
Standard_EXPORT void Restore (const Handle(TDF_Attribute)& theAttribute);
//! It creates a new instance of this attribute.
//! It is called on Copy / Paste, Undo / Redo.
//! It creates a new instance of this attribute.
//! It is called on Copy / Paste, Undo / Redo.
Standard_EXPORT Handle(TDF_Attribute) NewEmpty () const;
//! The method is called on Copy / Paste.
//! It copies the content of this attribute into theAttribute (copies the fields).
Standard_EXPORT void Paste (const Handle(TDF_Attribute)& theAttribute, const Handle(TDF_RelocationTable)& theRelocationTable);
//! The method is called on Copy / Paste.
//! It copies the content of this attribute into theAttribute (copies the fields).
Standard_EXPORT void Paste (const Handle(TDF_Attribute)& theAttribute, const Handle(TDF_RelocationTable)& theRelocationTable);
//! Prints the content of this attribute into the stream.
//! Prints the content of this attribute into the stream.
Standard_EXPORT Standard_OStream& Dump(Standard_OStream& theOS);
public: //!@ name Constructor
//!@ name Constructor
//! The C++ constructor of this attribute class.
//! Usually it is never called outside this class.
//! Usually it is never called outside this class.
Standard_EXPORT MyPackage_Transformation();
private:
gp_TrsfForm myType;
// Axes (Ax1, Ax2, Ax3)
// Axes (Ax1, Ax2, Ax3)
gp_Ax1 myAx1;
gp_Ax2 myAx2;
gp_Ax3 myFirstAx3;
gp_Ax3 mySecondAx3;
// Scalar values
// Scalar values
Standard_Real myAngle;
Standard_Real myScale;
// Points
// Points
gp_Pnt myFirstPoint;
gp_Pnt mySecondPoint;
};
};
~~~~
## Implementation of Attribute Transformation in a CPP file
~~~~{.cpp}
#include <MyPackage_Transformation.hxx>
\#include <MyPackage_Transformation.hxx>
//=======================================================================
//function : GetID
//purpose : The method returns a unique GUID of this attribute.
// By means of this GUID this attribute may be identified
// among other attributes attached to the same label.
//=======================================================================
const Standard_GUID& MyPackage_Transformation::GetID()
{
static Standard_GUID ID("4443368E-C808-4468-984D-B26906BA8573");
return ID;
}
//=======================================================================
//function : Set
//purpose : Finds or creates the attribute attached to <theLabel>.
// The found or created attribute is returned.
//=======================================================================
Handle(MyPackage_Transformation) MyPackage_Transformation::Set(const TDF_Label& theLabel)
{
Handle(MyPackage_Transformation) T;
if (!theLabel.FindAttribute(MyPackage_Transformation::GetID(), T))
{
T = new MyPackage_Transformation();
theLabel.AddAttribute(T);
}
return T;
}
//=======================================================================
//function : Get
//purpose : The method returns the transformation.
//=======================================================================
gp_Trsf MyPackage_Transformation::Get() const
{
gp_Trsf transformation;
switch (myType)
{
case gp_Identity:
{
break;
}
case gp_Rotation:
{
transformation.SetRotation(myAx1, myAngle);
break;
}
case gp_Translation:
{
transformation.SetTranslation(myFirstPoint, mySecondPoint);
break;
}
case gp_PntMirror:
{
transformation.SetMirror(myFirstPoint);
break;
}
case gp_Ax1Mirror:
{
transformation.SetMirror(myAx1);
break;
}
case gp_Ax2Mirror:
{
transformation.SetMirror(myAx2);
break;
}
case gp_Scale:
{
transformation.SetScale(myFirstPoint, myScale);
break;
}
case gp_CompoundTrsf:
{
transformation.SetTransformation(myFirstAx3, mySecondAx3);
break;
}
case gp_Other:
{
break;
}
}
return transformation;
}
//=======================================================================
//function : SetRotation
//purpose : The method defines a rotation type of transformation.
//=======================================================================
void MyPackage_Transformation::SetRotation(const gp_Ax1& theAxis, const Standard_Real theAngle)
{
Backup();
myType = gp_Rotation;
myAx1 = theAxis;
myAngle = theAngle;
}
//=======================================================================
//function : SetTranslation
//purpose : The method defines a translation type of transformation.
//=======================================================================
void MyPackage_Transformation::SetTranslation(const gp_Vec& theVector)
{
Backup();
myType = gp_Translation;
myFirstPoint.SetCoord(0, 0, 0);
mySecondPoint.SetCoord(theVector.X(), theVector.Y(), theVector.Z());
}
//=======================================================================
//function : SetMirror
//purpose : The method defines a point mirror type of transformation
// (point symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Pnt& thePoint)
{
Backup();
myType = gp_PntMirror;
myFirstPoint = thePoint;
}
//=======================================================================
//function : SetMirror
//purpose : The method defines an axis mirror type of transformation
// (axial symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Ax1& theAxis)
{
Backup();
myType = gp_Ax1Mirror;
myAx1 = theAxis;
}
//=======================================================================
//function : SetMirror
//purpose : The method defines a point mirror type of transformation
// (planar symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Ax2& thePlane)
{
Backup();
myType = gp_Ax2Mirror;
myAx2 = thePlane;
}
//=======================================================================
//function : SetScale
//purpose : The method defines a scale type of transformation.
//=======================================================================
void MyPackage_Transformation::SetScale(const gp_Pnt& thePoint, const Standard_Real theScale)
{
Backup();
myType = gp_Scale;
myFirstPoint = thePoint;
myScale = theScale;
}
//=======================================================================
//function : SetTransformation
//purpose : The method defines a complex type of transformation
// from one coordinate system to another.
//=======================================================================
void MyPackage_Transformation::SetTransformation(const gp_Ax3& theCoordinateSystem1,
const gp_Ax3& theCoordinateSystem2)
{
Backup();
myFirstAx3 = theCoordinateSystem1;
mySecondAx3 = theCoordinateSystem2;
}
//=======================================================================
//function : ID
//purpose : The method returns a unique GUID of the attribute.
// By means of this GUID this attribute may be identified
// among other attributes attached to the same label.
//=======================================================================
const Standard_GUID& MyPackage_Transformation::ID() const
{
return GetID();
}
//=======================================================================
//function : Restore
//purpose : The method is called on Undo / Redo.
// It copies the content of <theAttribute>
// into this attribute (copies the fields).
//=======================================================================
void MyPackage_Transformation::Restore(const Handle(TDF_Attribute)& theAttribute)
{
Handle(MyPackage_Transformation) theTransformation = Handle(MyPackage_Transformation)::DownCast(theAttribute);
myType = theTransformation->myType;
myAx1 = theTransformation->myAx1;
myAx2 = theTransformation->myAx2;
myFirstAx3 = theTransformation->myFirstAx3;
mySecondAx3 = theTransformation->mySecondAx3;
myAngle = theTransformation->myAngle;
myScale = theTransformation->myScale;
myFirstPoint = theTransformation->myFirstPoint;
mySecondPoint = theTransformation->mySecondPoint;
}
//=======================================================================
//function : NewEmpty
//purpose : It creates a new instance of this attribute.
// It is called on Copy / Paste, Undo / Redo.
//=======================================================================
Handle(TDF_Attribute) MyPackage_Transformation::NewEmpty() const
{
return new MyPackage_Transformation();
}
//=======================================================================
//function : Paste
//purpose : The method is called on Copy / Paste.
// It copies the content of this attribute into
// <theAttribute> (copies the fields).
//=======================================================================
void MyPackage_Transformation::Paste(const Handle(TDF_Attribute)& theAttribute,
const Handle(TDF_RelocationTable)& ) const
{
Handle(MyPackage_Transformation) theTransformation = Handle(MyPackage_Transformation)::DownCast(theAttribute);
theTransformation->myType = myType;
theTransformation->myAx1 = myAx1;
theTransformation->myAx2 = myAx2;
theTransformation->myFirstAx3 = myFirstAx3;
theTransformation->mySecondAx3 = mySecondAx3;
theTransformation->myAngle = myAngle;
theTransformation->myScale = myScale;
theTransformation->myFirstPoint = myFirstPoint;
theTransformation->mySecondPoint = mySecondPoint;
}
//=======================================================================
//function : Dump
//purpose : Prints the content of this attribute into the stream.
//=======================================================================
Standard_OStream& MyPackage_Transformation::Dump(Standard_OStream& anOS) const
{
anOS = "Transformation: ";
switch (myType)
{
case gp_Identity:
{
anOS = "gp_Identity";
break;
}
case gp_Rotation:
{
anOS = "gp_Rotation";
break;
}
case gp_Translation:
{
anOS = "gp_Translation";
break;
}
case gp_PntMirror:
{
anOS = "gp_PntMirror";
break;
}
case gp_Ax1Mirror:
{
anOS = "gp_Ax1Mirror";
break;
}
case gp_Ax2Mirror:
{
anOS = "gp_Ax2Mirror";
break;
}
case gp_Scale:
{
anOS = "gp_Scale";
break;
}
case gp_CompoundTrsf:
{
anOS = "gp_CompoundTrsf";
break;
}
case gp_Other:
{
anOS = "gp_Other";
break;
}
}
return anOS;
}
//=======================================================================
//function : GetID
//purpose : The method returns a unique GUID of this attribute.
// By means of this GUID this attribute may be identified
// among other attributes attached to the same label.
//function : MyPackage_Transformation
//purpose : A constructor.
//=======================================================================
const Standard_GUID& MyPackage_Transformation::GetID()
{
static Standard_GUID ID("4443368E-C808-4468-984D-B26906BA8573");
return ID;
}
MyPackage_Transformation::MyPackage_Transformation():myType(gp_Identity){
//=======================================================================
//function : Set
//purpose : Finds or creates the attribute attached to <theLabel>.
// The found or created attribute is returned.
//=======================================================================
Handle(MyPackage_Transformation) MyPackage_Transformation::Set(const TDF_Label& theLabel)
{
Handle(MyPackage_Transformation) T;
if (!theLabel.FindAttribute(MyPackage_Transformation::GetID(), T))
{
T = new MyPackage_Transformation();
theLabel.AddAttribute(T);
}
return T;
}
//=======================================================================
//function : Get
//purpose : The method returns the transformation.
//=======================================================================
gp_Trsf MyPackage_Transformation::Get() const
{
gp_Trsf transformation;
switch (myType)
{
case gp_Identity:
{
break;
}
case gp_Rotation:
{
transformation.SetRotation(myAx1, myAngle);
break;
}
case gp_Translation:
{
transformation.SetTranslation(myFirstPoint, mySecondPoint);
break;
}
case gp_PntMirror:
{
transformation.SetMirror(myFirstPoint);
break;
}
case gp_Ax1Mirror:
{
transformation.SetMirror(myAx1);
break;
}
case gp_Ax2Mirror:
{
transformation.SetMirror(myAx2);
break;
}
case gp_Scale:
{
transformation.SetScale(myFirstPoint, myScale);
break;
}
case gp_CompoundTrsf:
{
transformation.SetTransformation(myFirstAx3, mySecondAx3);
break;
}
case gp_Other:
{
break;
}
}
return transformation;
}
//=======================================================================
//function : SetRotation
//purpose : The method defines a rotation type of transformation.
//=======================================================================
void MyPackage_Transformation::SetRotation(const gp_Ax1& theAxis, const Standard_Real theAngle)
{
Backup();
myType = gp_Rotation;
myAx1 = theAxis;
myAngle = theAngle;
}
//=======================================================================
//function : SetTranslation
//purpose : The method defines a translation type of transformation.
//=======================================================================
void MyPackage_Transformation::SetTranslation(const gp_Vec& theVector)
{
Backup();
myType = gp_Translation;
myFirstPoint.SetCoord(0, 0, 0);
mySecondPoint.SetCoord(theVector.X(), theVector.Y(), theVector.Z());
}
//=======================================================================
//function : SetMirror
//purpose : The method defines a point mirror type of transformation
// (point symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Pnt& thePoint)
{
Backup();
myType = gp_PntMirror;
myFirstPoint = thePoint;
}
//=======================================================================
//function : SetMirror
//purpose : The method defines an axis mirror type of transformation
// (axial symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Ax1& theAxis)
{
Backup();
myType = gp_Ax1Mirror;
myAx1 = theAxis;
}
//=======================================================================
//function : SetMirror
//purpose : The method defines a point mirror type of transformation
// (planar symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Ax2& thePlane)
{
Backup();
myType = gp_Ax2Mirror;
myAx2 = thePlane;
}
//=======================================================================
//function : SetScale
//purpose : The method defines a scale type of transformation.
//=======================================================================
void MyPackage_Transformation::SetScale(const gp_Pnt& thePoint, const Standard_Real theScale)
{
Backup();
myType = gp_Scale;
myFirstPoint = thePoint;
myScale = theScale;
}
//=======================================================================
//function : SetTransformation
//purpose : The method defines a complex type of transformation
// from one coordinate system to another
//=======================================================================
void MyPackage_Transformation::SetTransformation (const gp_Ax3& theCoordinateSystem1,
const gp_Ax3& theCoordinateSystem2)
{
Backup();
myFirstAx3 = theCoordinateSystem1;
mySecondAx3 = theCoordinateSystem2;
}
//=======================================================================
//function : ID
//purpose : The method returns a unique GUID of the attribute.
// By means of this GUID this attribute may be identified
// among other attributes attached to the same label.
//=======================================================================
const Standard_GUID& MyPackage_Transformation::ID() const
{
return GetID();
}
//=======================================================================
//function : Restore
//purpose : The method is called on Undo / Redo.
// It copies the content of <theAttribute>
// into this attribute (copies the fields).
//=======================================================================
void MyPackage_Transformation::Restore(const Handle(TDF_Attribute)& theAttribute)
{
Handle(MyPackage_Transformation) theTransformation = Handle(MyPackage_Transformation)::DownCast(theAttribute);
myType = theTransformation->myType;
myAx1 = theTransformation->myAx1;
myAx2 = theTransformation->myAx2;
myFirstAx3 = theTransformation->myFirstAx3;
mySecondAx3 = theTransformation->mySecondAx3;
myAngle = theTransformation->myAngle;
myScale = theTransformation->myScale;
myFirstPoint = theTransformation->myFirstPoint;
mySecondPoint = theTransformation->mySecondPoint;
}
//=======================================================================
//function : NewEmpty
//purpose : It creates a new instance of this attribute.
// It is called on Copy / Paste, Undo / Redo.
//=======================================================================
Handle(TDF_Attribute) MyPackage_Transformation::NewEmpty() const
{
return new MyPackage_Transformation();
}
//=======================================================================
//function : Paste
//purpose : The method is called on Copy / Paste.
// It copies the content of this attribute into
// <theAttribute> (copies the fields).
//=======================================================================
void MyPackage_Transformation::Paste (const Handle(TDF_Attribute)& theAttribute,
const Handle(TDF_RelocationTable)& ) const
{
Handle(MyPackage_Transformation) theTransformation = Handle(MyPackage_Transformation)::DownCast(theAttribute);
theTransformation->myType = myType;
theTransformation->myAx1 = myAx1;
theTransformation->myAx2 = myAx2;
theTransformation->myFirstAx3 = myFirstAx3;
theTransformation->mySecondAx3 = mySecondAx3;
theTransformation->myAngle = myAngle;
theTransformation->myScale = myScale;
theTransformation->myFirstPoint = myFirstPoint;
theTransformation->mySecondPoint = mySecondPoint;
}
//=======================================================================
//function : Dump
//purpose : Prints the content of this attribute into the stream.
//=======================================================================
Standard_OStream& MyPackage_Transformation::Dump(Standard_OStream& theOS) const
{
anOS << "Transformation: ";
switch (myType)
{
case gp_Identity:
{
anOS << "gp_Identity";
break;
}
case gp_Rotation:
{
anOS << "gp_Rotation";
break;
}
case gp_Translation:
{
anOS << "gp_Translation";
break;
}
case gp_PntMirror:
{
anOS << "gp_PntMirror";
break;
}
case gp_Ax1Mirror:
{
anOS << "gp_Ax1Mirror";
break;
}
case gp_Ax2Mirror:
{
anOS << "gp_Ax2Mirror";
break;
}
case gp_Scale:
{
anOS << "gp_Scale";
break;
}
case gp_CompoundTrsf:
{
anOS << "gp_CompoundTrsf";
break;
}
case gp_Other:
{
anOS << "gp_Other";
break;
}
}
return anOS;
}
//=======================================================================
//function : MyPackage_Transformation
//purpose : A constructor.
//=======================================================================
MyPackage_Transformation::MyPackage_Transformation()
: myType (gp_Identity)
{
//
}
~~~~
## Implementation of typical actions with standard OCAF attributes.
## Implementation of typical actions with standard OCAF attributes.
There are four sample files provided in the directory 'OpenCasCade/ros/samples/ocafsamples'.
They present typical actions with OCAF services (mainly for newcomers).
There are four sample files provided in the directory 'OpenCasCade/ros/samples/ocafsamples'. They present typical actions with OCAF services (mainly for newcomers).
The method *Sample()* of each file is not dedicated for execution 'as is', it is rather a set of logical actions using some OCAF services.
### TDataStd_Sample.cxx
@@ -543,7 +549,7 @@ This sample contains templates for typical actions with the following standard O
- TDataXtd_Constraint attribute management;
- TDataStd_Directory attribute management;
- TDataStd_TreeNode attribute management.
### TDocStd_Sample.cxx
This sample contains template for the following typical actions:
- creating application;
@@ -554,7 +560,7 @@ This sample contains template for the following typical actions:
- closing a document;
- opening the document stored in the file;
- copying content of a document to another document with possibility to update the copy in the future.
### TPrsStd_Sample.cxx
This sample contains template for the following typical actions:
- starting with data framework;
@@ -571,7 +577,7 @@ This sample contains template for the following typical actions:
- updating and displaying presentation of the attribute to be displayed;
- setting a color to the displayed attribute;
- getting transparency of the displayed attribute;
- modify attribute;
- modify attribute;
- updating presentation of the attribute in viewer.
### TNaming_Sample.cxx
@@ -585,3 +591,4 @@ The following scenario is used:
- creating a Fillet (using the selected edges) and pushing the result as a modification of Box1;
- creating a Cut (Box1, Box2) as a modification of Box1 and push it in DF;
- recovering the result from DF.

View File

@@ -1,4 +1,4 @@
OCAF: Function Mechanism {#samples__ocaf_func}
Function Mechanism Usage {#samples__ocaf_func}
========================
Let us describe the usage of the "Function Mechanism" of Open CASCADE Application Framework on a simple example.

View File

@@ -1,62 +1,176 @@
Tutorials and Samples {#samples}
=====================
- @subpage samples__tutorials
* @ref samples__novice_guide
<br>A document providing an introductory information to newcomers.
* @ref samples__draw_scripts
<br>A set of demo scripts demonstrating OCCT functionality from DRAW.
These scripts can be also considered as a tutorials on **Tcl** usage within @ref occt_user_guides__test_harness "Draw Harness".
* @ref occt__tutorial
<br>A programming tutorial teaching how to use OCCT services to model a 3D object.
See also @ref samples_qt_tutorial
* @ref samples__ocaf
<br>A set of code snippets performing typical actions with @ref occt_user_guides__ocaf "OCAF" services for newcomers.
* @ref samples__ocaf_func
<br>A simple example dedicated to the usage of "Function Mechanism" of @ref occt_user_guides__ocaf "OCCT Application Framework".
* @ref tutorials__ais_object
<br>A programming tutorial teaching how to compute presentation within AIS_InteractiveObject subclass for displaying in @ref occt_user_guides__visualization "OCCT 3D Viewer".
- @subpage samples__projects
* @ref samples_qt_iesample
<br>A cross-platform multi-document 3D Viewer sample with CAD import / export functionality based on **Qt Widgets** framework.
* @ref samples_qml_android_occt
<br>A cross-platform 3D Viewer sample with CAD import based on **QtQuick** framework.
* @ref samples_qt_tutorial
<br>A cross-platform sample application based on **Qt Widgets** framework and implementing @ref occt__tutorial.
* @ref samples_qt_overview
<br>A sample application interactively demonstrating OCCT C++ usage with code snippets for newcomers.
* @ref samples_mfc_standard
<br>A set of projects for Windows platform demonstrating OCCT usage based on **Microsoft Foundation Class** (**MFC**) library.
* @ref samples_csharp_occt
<br>A Multi-document 3D Viewer sample with CAD import / export functionality based on .NET and **Windows Forms** or **WPF**.
* @ref samples_csharp_direct3d
<br>3D Viewer sample wrapped into Direct3D context based on .NET and **Windows Presentation Foundation** (**WPF**).
* @ref occt_samples_webgl
<br>3D Viewer sample based on **Emscripten SDK** representing a static HTML page to be opened in Web Browser.
* @ref samples_java_android_occt
<br>3D Viewer sample with CAD import for Android mobile platform based on Android SDK and JNI layer.
* @ref occt_samples_ios_uikit
<br>3D Viewer sample for iOS platform based on Apple **UIKit** framework.
* @ref occt_samples_glfw
<br>A cross-platform 3D Viewer sample using **GLFW** library.
Tutorial: Modelling a Bottle
----------------------------
The Qt programming tutorial teaches how to use Open CASCADE Technology services to model a 3D object.
The purpose of the tutorial is not to explain all OCCT classes but
to help start thinking in terms of the Open CASCADE Technology.
@page samples__tutorials Tutorials and Demos
- @subpage samples__novice_guide
- @subpage samples__draw_scripts
- @subpage occt__tutorial
- @subpage samples__ocaf
- @subpage samples__ocaf_func
- @subpage tutorials__ais_object
This tutorial assumes that the user has experience in using and setting up C++.
From the viewpoint of programming, Open CASCADE Technology is designed
to enhance user's C++ tools with high performance modeling classes, methods and functions.
The combination of these resources allows creating substantial applications.
@page samples__projects Sample Projects
- @subpage samples_qt_iesample
- @subpage samples_qml_android_occt
- @subpage samples_qt_tutorial
- @subpage samples_qt_overview
- @subpage samples_mfc_standard
- @subpage samples_csharp_occt
- @subpage samples_csharp_direct3d
- @subpage occt_samples_webgl
- @subpage samples_java_android_occt
- @subpage occt_samples_ios_uikit
- @subpage occt_samples_glfw
Read more about @subpage occt__tutorial
MFC
---------
Visual C++ programming samples containing 10 Visual C++ projects
illustrating how to use a particular module or functionality.
The list of MFC samples:
* Geometry
* Modeling
* Viewer2d
* Viewer3d
* ImportExport
* Ocaf
* Triangulation
* HLR
* Animation
* Convert
@figure{/samples/images/samples_mvc.png}
**Remarks:**
* MFC samples are available only on Windows platform;
* To start a sample use Open CASCADE Technology\\Samples\\Mfc\\ item of the Start\\Programs menu;
* Read carefully readme.txt to learn about launching and compilation options.
See @subpage samples_mfc_standard "Readme" for details.
Qt
---
OCCT includes several samples based on Qt application framework.
These samples are available on all supported desktop platforms.
To start a sample on Windows use Open CASCADE Technology\\Samples\\Qt\\ item of the Start\\Programs menu.
Import Export
-------------
Import Export programming sample contains 3D Viewer and Import / Export functionality.
@figure{/samples/images/samples_qt.png}
Tutorial
---------
The Qt programming tutorial teaches how to use Open CASCADE Technology services to model a 3D object.
The purpose of the tutorial is not to explain all OCCT classes but
to help start thinking in terms of the Open CASCADE Technology.
This tutorial assumes that the user has experience in using and setting up C++.
From the viewpoint of programming, Open CASCADE Technology is designed
to enhance user's C++ tools with high performance modeling classes, methods and functions.
The combination of these resources allows creating substantial applications.
**See also:** @ref occt__tutorial "OCCT Tutorial"
Overview
---------
The Qt application providing samples for basic usage of C++ API of various OCCT functionality.
The samples are organized in several categories according to relevant module of OCCT:
* Geometry
* Topology,
* Triangulation
* DataExchange
* OCAF
* Viewer 2d
* Viewer 3d
Each sample presents geometry view, C++ code fragment and sample output window.
@figure{/samples/images/sample_overview_qt.png}
See \subpage samples_qt_overview "Readme" for details.
C#
---
C# sample demonstrates integration of OCCT 3D Viewer and Import / Export functionality into .NET applications (using Windows Forms and WPF front ends).
@figure{/samples/images/samples_c__ie.png}
Import:
* BRep
* Iges
* Step
Export:
* Brep
* Iges
* Step
* Stl
* Vrml
See @subpage samples_csharp_occt "C# sample Readme" for details.
There is also another C# example with the same functionality, which demonstrates the integration of Direct3D Viewer into .NET applications using WPF front end.
See @subpage samples_csharp_direct3d "Direct3D C# sample Readme" for details.
Android
---------
There are two samples are representing usage OCCT framework on Android mobile platform. They represent an OCCT-based 3D-viewer with CAD import support in formats BREP, STEP and IGES: jniviewer (java) and AndroidQt (qt+qml)
jniviewer
@figure{/samples/images/samples_java_android_occt.jpg}
Java -- See @subpage samples_java_android_occt "Android Java sample Readme" for details.
AndroidQt
@figure{/samples/images/samples_qml_android_occt.jpg}
Qt -- See \subpage samples_qml_android_occt "Android Qt sample Readme" for details.
iOS
---
There is a sample demonstrating usage of OCCT on iOS with Apple UIKit framework.
@figure{/samples/images/sample_ios_uikit.png}
See @subpage occt_samples_ios_uikit "iOS sample Readme" for details.
Web
---------
WebGL Viewer sample demonstrating usage of OCCT 3D Viewer in Web browser with Emscripten SDK can be found in `samples/webgl`.
@figure{/samples/images/sample_webgl.png}
See @subpage occt_samples_webgl "WebGL sample Readme" for details.
OCAF Usage Sample
------------------
The provided set of samples dedicates to get initial knowledge about typical actions with OCAF services. It may be
useful for newcomers.
Read more about @subpage samples__ocaf
OCAF Function Mechanism Usage
-----------------------------
This simple example dedicates to the usage of "Function Mechanism" of OCCT Application Framework. It represents a "nail"
composed by a cone and two cylinders of different radius and height.
Read more about @subpage samples__ocaf_func
Draw Demo Scripts
------------------
A set of demo scripts demonsrates using OCCT functionality from DRAW. These scripts can be also considered as a
tutorials on tcl usage within Draw.
Read more about @subpage samples__draw_scripts

View File

@@ -1,4 +1,4 @@
Modeling: Bottle Tutorial {#occt__tutorial}
Tutorial {#occt__tutorial}
=======
@tableofcontents

View File

@@ -7,8 +7,6 @@ Upgrade from older OCCT versions {#occt__upgrade}
This document provides technical details on changes made in particular versions of OCCT. It can help to upgrade user applications based on previous versions of OCCT to newer ones.
@ref upgrade_occt770 "SEEK TO THE LAST CHAPTER (UPGRADE TO 7.7.0)"
@subsection upgrade_intro_precautions Precautions
Back-up your code before the upgrade.
@@ -26,6 +24,7 @@ The automatic upgrade tool is provided as is, without warranty of any kind, and
It is your responsibility to ensure that the changes you made in your code are correct.
When you upgrade the code by an automatic script, make sure to carefully review the introduced changes at each step before committing them.
@section upgrade_65 Upgrade to OCCT 6.5.0
Porting of user applications from an earlier OCCT version to version 6.5 requires taking into account the following major changes:
@@ -2294,42 +2293,3 @@ void Perform(const Handle(Adaptor3d_CurveOnSurface)& theCurveOnSurface,
- *BRepAlgo_Cut*
- *BRepAlgo_Section*
The corresponding classes from the *BRepAlgoAPI* package have to be used instead.
@section upgrade_occt770 Upgrade to OCCT 7.7.0
Building OCCT now requires C++11-compliant compiler, so that some legacy compilers (Visual Studio 2010 and 2012) are no more supported.
It is recommended using Visual Studio 2015 or newer for building OCCT on Windows platform.
@subsection upgrade_770_removed_features Removed features
* One of the constructors of the BRepExtrema_DistanceSS class (the one without deflection parameter) has been removed as excessive. The remaining constructor has to be used instead.
@subsection upgrade_occt770_parallel_flag_removed Removed parameter theIsParallel from Put/Compute/Perform
theIsParallel parameter has been removed from Put/Compute/Perform from the next classes:
- BRepCheck_Analyzer
- BRepCheck_Edge
- BRepLib_ValidateEdge
- GeomLib_CheckCurveOnSurface
- BRepLib_CheckCurveOnSurface
Now, to set this flag, it is necessary to use method SetParallel()
For example:
~~~~{.cpp}
BRepLib_ValidateEdge aValidateEdge(myHCurve, ACS, SameParameter);
aValidateEdge.SetParallel(toRunParallel);
aValidateEdge.Process();
~~~~
@subsection upgrade_occt770_drawer_aspects Prs3d_Drawer aspects
`Prs3d_Drawer` getters no more implicitly create "default" aspects.
If specific property has not been set before to this drawer instance nor to linked drawer instance, then NULL property will be returned.
Make sure to set property beforehand or to call `SetOwn*` / `SetupOwn*` methods to derive from defaults.
@subsection upgrade_occt770_opengl OpenGL functions
Applications extending OCCT 3D Viewer and calling OpenGL functions directly (like @c @::glEnable(), e.g. using global namespace) might be affected by changes in `OpenGl_GlFunctions.hxx`.
This header, as well as `OpenGl_GlCore20.hxx` and similar, no more include system OpenGL / OpenGL ES headers to define function table.
Application code calling OpenGL functions directly should be changed to either use `OpenGl_Context::core11fwd` (as designed)
or to include system OpenGL headers in advance (with help of `OpenGl_GlNative.hxx`).

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@@ -1837,7 +1837,7 @@ bool areEqualAngles (double theAngle1, double theAngle2)
{
return Abs(theAngle1 - theAngle2) < Precision::Angular();
}
~~~~
~~~
It is also possible to check parallelism of two vectors as follows:
~~~~{.cpp}
@@ -1845,7 +1845,7 @@ bool areParallelVectors (const gp_Vec& theVec1, const gp_Vec& theVec2)
{
return theVec1.IsParallel (theVec2, Precision::Angular());
}
~~~~
~~~
Note that *Precision::Angular()* can be used on both dot and cross products because for small angles the *Sine* and the *Angle* are equivalent.
So to test if two directions of type *gp_Dir* are perpendicular, it is legal to use the following code:
@@ -1854,7 +1854,7 @@ bool arePerpendicular (const gp_Dir& theDir1, const gp_Dir& theDir2)
{
return Abs(theDir1 * theDir2) < Precision::Angular();
}
~~~~
~~~
#### Precision::Confusion
@@ -1875,7 +1875,7 @@ bool isNullVector (const gp_Vec& theVec)
{
return theVec.Magnitude() < Precision::Confusion();
}
~~~~
~~~
#### Precision::Intersection

View File

@@ -165,9 +165,7 @@ if (!Interface_Static::SetIVal ("read.maxprecision.mode",1))
Default value is *Preferred (0)*.
<h4>read.maxprecision.val</h4>
defines the maximum allowable tolerance (in internal units, which are specified in xstep.cascade.unit) of the shape.
It should be not less than the basis value of tolerance set in processor (either Resolution from the file or *read.precision.val*).
Actually, the maximum between *read.maxprecision.val* and basis tolerance is used to define maximum allowed tolerance.
defines the maximum allowable tolerance (in mm) of the shape. It should be not less than the basis value of tolerance set in processor (either Resolution from the file or *read.precision.val*). Actually, the maximum between *read.maxprecision.val* and basis tolerance is used to define maximum allowed tolerance.
Read this parameter with:
~~~~{.cpp}
Standard_Real rp = Interface_Static::RVal("read.maxprecision.val");

File diff suppressed because it is too large Load Diff

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@@ -2,21 +2,41 @@
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="500"
height="240"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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@@ -182,9 +182,7 @@ By default this value is 0.0001.
The value given to this parameter is a basic value for ShapeHealing algorithms and the processor. It does its best to reach it. Under certain circumstances, the value you give may not be attached to all of the entities concerned at the end of processing. STEP-to-OpenCASCADE translation does not improve the quality of the geometry in the original STEP file. This means that the value you enter may be impossible to attach to all shapes with the given quality of the geometry in the STEP file.
<h4>read.maxprecision.val</h4>
Defines the maximum allowed tolerance (in internal units, which are specified in xstep.cascade.unit) of the shape.
It should be not less than the basic value of tolerance set in the processor (either the uncertainty from the file or *read.precision.val*).
Actually, the maximum between *read.maxprecision.val* and the basis tolerance is used to define the maximum allowed tolerance.
Defines the maximum allowed tolerance (in mm) of the shape. It should be not less than the basic value of tolerance set in the processor (either the uncertainty from the file or *read.precision.val*). Actually, the maximum between *read.maxprecision.val* and the basis tolerance is used to define the maximum allowed tolerance.
Read this parameter with:
~~~~{.cpp}

View File

@@ -1,9 +1,8 @@
.NET: Import/Export (C#|C++/CLI|WinForms|WPF) {#samples_csharp_occt}
OCCT CSharp sample {#samples_csharp_occt}
==================
This sample demonstrates how to use OCCT libraries in <b>.Net</b> application
written using **CSharp** and **Windows Forms** or **Windows Presentation Foundation** (WPF).
The sample could be found within OCCT repository in folder `/samples/CSharp/`.
The connection between .Net and OCCT (C++) level is provided by proxy library
**OCCProxy**, written in C++/CLI. The proxy library contains a single *ref* class
@@ -15,8 +14,6 @@ Both applications provide the same functionality as the standard OCCT Import/Exp
The first project is called *IE_WinForms* and uses Windows Forms for GUI.
The second application is called *IE_WPF_WinForms* and uses Windows Presentation Foundation.
@figure{samples_c__ie.png}
Note a few important details:
- OCCT template class *NCollection_Haft* is used to encapsulate C++ class into a field of *ref* class;

View File

@@ -1,9 +1,8 @@
.NET: D3D/OpenGL Viewer (C#|C++/CLI|WPF) {#samples_csharp_direct3d}
==================
Direct3D CSharp sample {#samples_csharp_direct3d}
==================
This sample demonstrates how to use OCCT and DirectX libraries in <b>.Net</b> application
written using **CSharp** and **Windows Presentation Foundation** (WPF).
The sample could be found within OCCT repository in folder `/samples/CSharp/`.
The connection between .Net, OCCT (C++) and DirectX level is provided by proxy libraries,
**OCCProxy** and **D3DProxy**, written in C++/CLI. The proxy library **OCCProxy** contains a single

View File

@@ -311,7 +311,7 @@ void OcafSamples::ModifyBoxOcafSample()
Handle(TFunction_Function) aFunction;
if (!aLabel.FindAttribute(TFunction_Function::GetID(), aFunction))
{
myResult << "Object cannot be modified.";
myResult << "Object cannot be modify.";
return;
}
// Get the Standard_GUID of the TFunction_FunctionDriver of the selected object TFunction_Function attribute
@@ -413,7 +413,7 @@ void OcafSamples::ModifyCylinderOcafSample()
Handle(TFunction_Function) aFunction;
if (!aLabel.FindAttribute(TFunction_Function::GetID(), aFunction))
{
myResult << "Object cannot be modified.";
myResult << "Object cannot be modify.";
return;
}
// Get the Standard_GUID of the TFunction_FunctionDriver of the selected object TFunction_Function attribute

View File

@@ -1,10 +1,4 @@
GLFW: 3D Viewer (C++|GLFW) {#occt_samples_glfw}
==================
A sample demonstrating usage of OCCT 3D Viewer within a window created using GLFW.
Use CMake to build the sample.
Platforms: Windows, macOS, Linux
Required: glfw

View File

@@ -1,15 +1,12 @@
iOS: 3D Viewer (Objective-C++|UIKit) {#occt_samples_ios_uikit}
OCCT sample for iOS {#occt_samples_ios_uikit}
==================
UIKitSample consists of the Open CASCADE 3D Viewer which provides import of STEP files and toolbar with three buttons.
The sample could be found within OCCT repository in folder `/samples/ios/UIKitSample/`.
The first and second buttons serve for import hardcoded STEP files. The third button displays "About" dialog.
The viewer supports zoom, pan and rotate actions. The viewer supports selection of solids as well.
@figure{sample_ios_uikit.png}
Installation and configuration:
1. Make sure you are running Mac OS version 10.12.1 or above and properly installed XCode version 8.1 or above.
2. Install Open CASCADE Technology (OCCT) and build static libraries for desired device or/and simulator on your workstation.

View File

@@ -1,8 +1,7 @@
Android: 3D Viewer (Java|C++|Android SDK|JNI) {#samples_java_android_occt}
OCCT JniViewer sample for Android {#samples_java_android_occt}
==================
This sample demonstrates simple way of using OCCT libraries in Android application written using Java.
The sample could be found within OCCT repository in folder `/samples/java/jniviewer/`.
The connection between Java and OCCT (C++) level is provided by proxy library, libTKJniSample.so, written in C++ with exported JNI methods of Java class OcctJniRenderer.
The proxy library contains single C++ class OcctJni_Viewer encapsulating OCCT viewer and providing functionality to manipulate this viewer
@@ -14,8 +13,6 @@ and the code can be programmed on Java level similarly to C++ one.
See description of OCCT Java Wrapper in Advanced Samples and Tools on OCCT web site at
https://www.opencascade.com/content/advanced-samples-and-tools
@figure{samples_java_android_occt.jpg}
Install Android Studio 4.0+ and install building tools (check Tools -> SDK Manager):
- Android SDK (API level 21 or higher).
- Android SDK build tools.

View File

@@ -983,7 +983,6 @@ if(NbResults>0){ \n\
Handle(ISession_Surface) aSurface = new ISession_Surface(SP);
Handle(Prs3d_Drawer) CurDrawer = aSurface->Attributes();
CurDrawer->SetOwnLineAspects();
CurDrawer->UIsoAspect()->SetNumber(10);
CurDrawer->VIsoAspect()->SetNumber(10);
aDoc->GetAISContext()->SetLocalAttributes(aSurface, CurDrawer, Standard_False);

View File

@@ -51,7 +51,7 @@ ISession_Direction::ISession_Direction (const gp_Pnt2d& aPnt2d,
myDir (gp_Dir(aDir2d.X(),aDir2d.Y(),0.0)),
myLength (aLength)
{
myArrowLength = 1.0;
myArrowLength = myDrawer->ArrowAspect()->Length();
}
ISession_Direction::ISession_Direction (const gp_Pnt2d& aPnt2d,
@@ -60,7 +60,7 @@ ISession_Direction::ISession_Direction (const gp_Pnt2d& aPnt2d,
myDir (gp_Dir(aVec2d.X(), aVec2d.Y(), 0.0))
{
myLength = aVec2d.Magnitude();
myArrowLength = 1.0;
myArrowLength = myDrawer->ArrowAspect()->Length();
}

View File

@@ -26,7 +26,6 @@ void ISession_Surface::Compute (const Handle(PrsMgr_PresentationManager)& ,
Handle(GeomAdaptor_Surface) anAdaptorHSurface = new GeomAdaptor_Surface (mySurface);
Handle(Prs3d_Drawer) aPoleDrawer = new Prs3d_Drawer();
aPoleDrawer->SetOwnLineAspects();
aPoleDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_YELLOW3, Aspect_TOL_SOLID, 1.0));
switch (theMode)
{

View File

@@ -0,0 +1,54 @@
cmake_minimum_required (VERSION 2.6)
project (Viewer2d)
add_definitions (-DWINVER=0x0501 -DUNICODE -D_UNICODE)
set (CMAKE_MFC_FLAG 2)
set (Viewer2d_SOURCE_DIR ${MFC_STANDARD_SAMPLES_DIR}/03_Viewer2d/src)
set (Viewer2d_HEADER_FILES ${Viewer2d_SOURCE_DIR}/Viewer2dApp.h
${Viewer2d_SOURCE_DIR}/Viewer2dDoc.h
${Viewer2d_SOURCE_DIR}/StdAfx.h )
set (Viewer2d_SOURCE_FILES ${Viewer2d_SOURCE_DIR}/Viewer2dApp.cpp
${Viewer2d_SOURCE_DIR}/Viewer2dDoc.cpp
${Viewer2d_SOURCE_DIR}/StdAfx.cpp )
set (Viewer2d_RESOURCE_DIR ${MFC_STANDARD_SAMPLES_DIR}/03_Viewer2d/res)
set (Viewer2d_RESOURCE_HEADER ${Viewer2d_RESOURCE_DIR}/resource.h)
set (Viewer2d_RESOURCE_FILES ${Viewer2d_RESOURCE_DIR}/Toolbar.bmp
${Viewer2d_RESOURCE_DIR}/Viewer2d.rc)
# groups in the VS solution
source_group ("Source Files" FILES ${Viewer2d_SOURCE_FILES}
${COMMON_WINMAIN_FILE})
source_group ("Header Files" FILES ${Viewer2d_HEADER_FILES}
${Viewer2d_RESOURCE_HEADER})
source_group ("Resource Files" FILES ${Viewer2d_RESOURCE_FILES})
add_executable (Viewer2d WIN32 ${Viewer2d_SOURCE_FILES}
${Viewer2d_HEADER_FILES}
${COMMON_WINMAIN_FILE}
${Viewer2d_RESOURCE_HEADER}
${Viewer2d_RESOURCE_FILES})
set_property (TARGET Viewer2d PROPERTY FOLDER "Samples/mfc")
if (SINGLE_GENERATOR)
install (TARGETS Viewer2d DESTINATION "${INSTALL_DIR_BIN}")
else()
install (TARGETS Viewer2d
CONFIGURATIONS Release RelWithDebInfo
DESTINATION "${INSTALL_DIR_BIN}")
install (TARGETS Viewer2d
CONFIGURATIONS Debug
DESTINATION "${INSTALL_DIR_BIN}d")
endif()
include_directories (${CMAKE_BINARY_DIR}/inc
${MFC_STANDARD_SAMPLES_DIR}/03_Viewer2d
${Viewer2d_SOURCE_DIR}
${MFC_STANDARD_SAMPLES_DIR}/Common)
target_link_libraries (Viewer2d mfcsample)

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@@ -0,0 +1,16 @@
Viewer2d sample demonstrates how the functionality of TKV3d package can be
used for 2D visualization. It provides samples of 2D objects visualization,
dynamic selection and highlighting.
It illustrates how to:
1) implement 2D view behavior with V3d_View class, with interactive zooming
and panning of the 2D scene;
2) draw 2D primitives like rectangles, lines, curves;
3) draw different types of markers;
4) draw text defined by its font, height, style, angle;
5) display 2D curves of a face' edges and group them using orientation
criterion;
6) display zoomable images;
6) display circular and rectangular grids .
Viewer2d support zooming ,panning of displayed objects and
circular and rectangular grids.

View File

@@ -0,0 +1,354 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6B905DC2-4E72-4EDA-99C2-7473634690FE}</ProjectGuid>
<RootNamespace>Viewer2d</RootNamespace>
<Keyword>MFCProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(VCPlatformToolSet)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(VCPlatformToolSet)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
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BUTTON ID_BUTTON_Test_Markers
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GROUPBOX "New Entry",IDC_STATIC,10,100,267,79
PUSHBUTTON "Update Current",IDC_ColorMap_BUTTON_UpdateCurrentEntry,20,145,55,15
LTEXT "Color Name :",IDC_ColorMap_STATIC_NewEntryColorNameStatic,20,120,55,10
PUSHBUTTON "Edit...",IDC_ColorMap_BUTTON_NewEntry_EditColor,204,145,55,15
LTEXT "999",IDC_ColorMap_STATIC_EntryColorRed,75,75,35,10
LTEXT "999",IDC_ColorMap_STATIC_EntryColorGreen,120,75,35,10
LTEXT "999",IDC_ColorMap_STATIC_EntryColorBlue,165,75,35,10
EDITTEXT IDC_ColorMap_EDIT_NewEntryColorRed,75,120,35,12,ES_AUTOHSCROLL
EDITTEXT IDC_ColorMap_EDIT_NewEntryColorGreen,120,120,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_ColorMap_EDIT_NewEntryColorBlue,165,120,35,12,ES_AUTOHSCROLL
COMBOBOX IDC_ColorMap_COMBO_NewEntryColorName,204,120,70,193,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "New Generic Color Map",IDC_ColorMap_BUTTON_NewGenericColorMap,179,4,95,13
LTEXT "Not available for this type of Color map",IDC_ColorMap_STATIC_NewEntryNotavailable,70,130,160,10
PUSHBUTTON "New Color Cube Color Map ",IDC_ColorMap_BUTTON_NewColorCubeColorMap,179,18,95,13
PUSHBUTTON "New Color Ramp Color Map",IDC_ColorMap_BUTTON_NewColorRampColorMap,179,31,95,13
END
IDD_DIALOG_Font DIALOGEX 0, 0, 287, 210
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Font Map"
FONT 8, "MS Sans Serif", 0, 0, 0x1
BEGIN
LTEXT "Size Of The Font Map :",IDC_STATIC,20,10,80,10
LTEXT "To be updated ...",IDC_FontMap_STATIC_Size,110,10,80,10
GROUPBOX "Entries :",IDC_STATIC,10,28,270,97,0,WS_EX_TRANSPARENT
CONTROL "Tab1",IDC_FontMap_TAB,"SysTabControl32",TCS_BUTTONS,20,40,242,15
GROUPBOX "New Entry",IDC_STATIC,10,130,270,73
PUSHBUTTON "Update Current",IDC_FontMap_BUTTON_UpdateCurrent,158,181,55,15
PUSHBUTTON "Add",IDC_FontMap_BUTTON_NewEntry,221,179,55,16
LTEXT "To be updated...",IDC_FontMap_STATIC_CurrentEntryValue,63,75,217,10
LTEXT "Type :",IDC_STATIC,21,155,23,10
LTEXT "Type :",IDC_STATIC,21,60,40,10
LTEXT "To be updated ...",IDC_FontMap_STATIC_CurrentEntryType,63,60,80,10
LTEXT "Size :",IDC_STATIC,21,174,42,10
LTEXT "Slant :",IDC_STATIC,21,189,28,10
EDITTEXT IDC_FontMap_EDIT_NewEntrySize,63,172,62,12,ES_AUTOHSCROLL | ES_WANTRETURN
EDITTEXT IDC_FontMap_EDIT_NewEntrySlant,63,187,62,12,ES_AUTOHSCROLL | ES_WANTRETURN
LTEXT "Size :",IDC_STATIC,21,90,30,10
LTEXT "Slant :",IDC_STATIC,21,106,36,10
LTEXT "Value :",IDC_STATIC,21,75,40,10
LTEXT "Type :",IDC_STATIC,21,140,42,10
COMBOBOX IDC_FontMap_COMBO_NewEntryType,63,138,113,77,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
EDITTEXT IDC_FontMap_EDIT_NewEntryValue,63,153,209,12,ES_AUTOHSCROLL | ES_READONLY
LTEXT "To be updated...",IDC_FontMap_STATIC_CurrentEntrySize,63,90,70,10
LTEXT "To be updated...",IDC_FontMap_STATIC_CurrentEntrySlant,63,106,80,10
PUSHBUTTON "Edit...",IDC_FontMap_BUTTON_NewEntry_EditFont,191,138,55,12
END
IDD_DIALOG_Width DIALOG 0, 0, 281, 167
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Width Map "
FONT 8, "MS Sans Serif"
BEGIN
LTEXT "Size Of The Width Map :",IDC_STATIC,15,10,80,10
CONTROL "Tab1",IDC_WidthMap_TAB,"SysTabControl32",TCS_BUTTONS,21,40,242,15
LTEXT "To be updated ...",IDC_WidthMap_STATIC_Size,107,10,80,10
GROUPBOX "Entries :",IDC_STATIC,10,30,264,57
LTEXT "Type :",IDC_STATIC,15,60,80,10
LTEXT "Width :",IDC_STATIC,15,75,80,10
LTEXT "Type :",IDC_STATIC,15,115,49,10
LTEXT "Width :",IDC_STATIC,15,130,49,10
COMBOBOX IDC_WidthMap_COMBO_NewEntryType,70,113,113,77,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
EDITTEXT IDC_WidthMap_EDIT_NewEntryWidth,70,128,62,12,ES_AUTOHSCROLL | ES_READONLY | ES_WANTRETURN
LTEXT "To be updated ...",IDC_WidthMap_STATIC_EntryType,107,60,80,10
LTEXT "To be updated ...",IDC_WidthMap_STATIC_EntryWidth,107,75,80,10
PUSHBUTTON "Add",IDC_WidthMap_BUTTON_AddNewEntry,200,130,55,15
GROUPBOX "New Entry",IDC_STATIC,7,101,267,51
PUSHBUTTON "Update Current",IDC_WidthMap_BUTTON_UpdateCurrentEntry,200,110,55,15
END
IDD_DIALOG_NewColorCube DIALOG 0, 0, 207, 156
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "New Color Cube"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,150,10,50,13
PUSHBUTTON "Cancel",IDCANCEL,150,30,50,14
LTEXT "base_pixel",IDC_STATIC,20,10,50,10
LTEXT "greenmax",IDC_STATIC,20,70,50,10
LTEXT "greenmult",IDC_STATIC,20,90,50,10
LTEXT "bluemax",IDC_STATIC,20,110,50,10
LTEXT "bluemult",IDC_STATIC,20,130,50,10
EDITTEXT IDC_NewColorCube_EDIT_bluemult,80,130,50,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_NewColorCube_EDIT_bluemax,80,110,50,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_NewColorCube_EDIT_grennmult,80,90,50,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_NewColorCube_EDIT_greenmax,80,70,50,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_NewColorCube_EDIT_base_pixel,80,10,50,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "redmax",IDC_STATIC,20,30,50,10
EDITTEXT IDC_NewColorCube_EDIT_redmax,80,30,50,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "redmult",IDC_STATIC,20,50,50,10
EDITTEXT IDC_NewColorCube_EDIT_redmult,80,50,50,12,ES_AUTOHSCROLL | ES_NUMBER
END
IDD_DIALOG_NewColorRamp DIALOG 0, 0, 252, 121
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "New Color ramp"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,150,10,50,13
PUSHBUTTON "Cancel",IDCANCEL,150,30,50,14
LTEXT "base_pixel",-1,20,10,49,10
EDITTEXT IDC_NewColorRamp_EDIT_base_pixel,80,10,40,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "dimension",-1,20,30,49,10
EDITTEXT IDC_NewColorramp_EDIT_dimension,80,30,40,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Color Name :",IDC_ColorMap_STATIC_NewEntryColorNameStatic,20,50,49,10
PUSHBUTTON "Edit...",IDC_NewColorMapRamp_BUTTON_EditColor,145,70,55,10
EDITTEXT IDC_NewColorMapRamp_EDIT_ColorRed,28,70,35,12,ES_AUTOHSCROLL
EDITTEXT IDC_NewColorMapRamp_EDIT_ColorGreen,65,70,35,12,ES_AUTOHSCROLL
EDITTEXT IDC_NewColorMapRamp_EDIT_ColorBlue,103,70,35,12,ES_AUTOHSCROLL
COMBOBOX IDC_NewColorMap_COMBO_NewEntryColorName,80,50,70,193,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
END
IDD_DIALOG_Type DIALOGEX 0, 0, 287, 170
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Type Map"
FONT 8, "MS Sans Serif", 0, 0, 0x1
BEGIN
LTEXT "Size Of The Type Map :",-1,20,10,80,10
LTEXT "To be updated ...",IDC_TypeMap_STATIC_Size,110,10,80,10
GROUPBOX "Entries :",-1,10,28,270,62,0,WS_EX_TRANSPARENT
CONTROL "Tab1",IDC_TypeMap_TAB,"SysTabControl32",TCS_BUTTONS,20,40,242,15
GROUPBOX "New Entry",-1,10,100,270,60
PUSHBUTTON "Update Current",IDC_FontMap_BUTTON_UpdateCurrent,160,140,55,15
PUSHBUTTON "Add",IDC_FontMap_BUTTON_NewEntry,220,140,55,15
LTEXT "To be updated...",IDC_TypeMap_STATIC_CurrentEntryValue,63,75,217,10
LTEXT "Value :",-1,21,126,42,10
LTEXT "Style :",-1,21,60,40,10
LTEXT "To be updated ...",IDC_TypeMap_STATIC_CurrentEntryStyle,63,60,80,10
LTEXT "Value :",-1,21,75,40,10
LTEXT "Style :",-1,21,111,42,10
COMBOBOX IDC_TypeMap_COMBO_NewEntryStyle,63,108,113,77,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
EDITTEXT IDC_TypeMap_EDIT_NewEntryValue,63,124,194,12,ES_AUTOHSCROLL | ES_READONLY
END
IDD_DIALOG_Mark DIALOGEX 0, 0, 287, 201
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Mark Map"
FONT 8, "MS Sans Serif", 0, 0, 0x1
BEGIN
LTEXT "Size Of The Mark Map :",AFX_ID_PREVIEW_CLOSE,20,10,80,10
LTEXT "To be updated ...",IDC_MarkMap_STATIC_Size,110,10,80,10
GROUPBOX "Entries :",-1,10,28,270,92,0,WS_EX_TRANSPARENT
CONTROL "Tab1",IDC_MarkMap_TAB,"SysTabControl32",TCS_BUTTONS,20,40,242,15
LTEXT "To be updated...",IDC_MarkMap_STATIC_CurrentEntryXValue,63,75,217,9
LTEXT "Style :",-1,21,60,40,10
LTEXT "To be updated ...",IDC_MarkMap_STATIC_CurrentEntryStyle,63,60,80,10
LTEXT "XValue :",-1,21,75,40,9
LTEXT "To be updated...",IDC_MarkMap_STATIC_CurrentEntryYValue,63,90,217,10
LTEXT "YValue :",-1,21,90,40,10
LTEXT "To be updated...",IDC_MarkMap_STATIC_CurrentEntrySValue,63,105,217,10
LTEXT "SValue :",-1,21,105,40,10
LTEXT "To be updated...",IDC_MarkMap_STATIC_CurrentEntryValue,62,90,217,10
END
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDR_MAINFRAME BITMAP "Toolbar.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_2DTYPE MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New\tCtrl+N", ID_FILE_NEW
MENUITEM "&Close", ID_FILE_CLOSE
MENUITEM SEPARATOR
MENUITEM "Export Image...", ID_FILE_EXPORT_IMAGE
MENUITEM SEPARATOR
MENUITEM "E&xit", ID_APP_EXIT
END
POPUP "&View"
BEGIN
MENUITEM "&Toolbar", ID_VIEW_TOOLBAR
MENUITEM "&Status Bar", ID_VIEW_STATUS_BAR
END
POPUP "&Window"
BEGIN
MENUITEM "&New Window", ID_WINDOW_NEW
MENUITEM "&Cascade", ID_WINDOW_CASCADE
MENUITEM "&Tile", ID_WINDOW_TILE_HORZ
MENUITEM "&Arrange Icons", ID_WINDOW_ARRANGE
END
POPUP "&Help"
BEGIN
MENUITEM "&About Viewer2d...", ID_APP_ABOUT
END
END
IDR_MAINFRAME MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New\tCtrl+N", ID_FILE_NEW
MENUITEM SEPARATOR
MENUITEM "E&xit", ID_APP_EXIT
END
POPUP "&View"
BEGIN
MENUITEM "&Toolbar", ID_VIEW_TOOLBAR
MENUITEM "&Status Bar", ID_VIEW_STATUS_BAR
END
POPUP "&Help"
BEGIN
MENUITEM "&About Viewer2d...", ID_APP_ABOUT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0"
BEGIN
VALUE "FileDescription", "SAMPLEVIEWER2D MFC Application"
VALUE "FileVersion", "1, 0, 0, 1"
VALUE "InternalName", "SAMPLEVIEWER2D"
VALUE "LegalCopyright", "Copyright <20> 1997"
VALUE "OriginalFilename", "VIEWER2D.EXE"
VALUE "ProductName", "SAMPLEVIEWER2D Application"
VALUE "ProductVersion", "1, 0, 0, 1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDR_MAINFRAME "Viewer2d"
IDR_2DTYPE "\nViewer2d\nViewer2d\n\n\nViewer2d.Document\nViewer2d Document"
END
STRINGTABLE
BEGIN
ID_BUTTON_Test_Text "Test Text\nTest Text"
ID_BUTTON_Test_Markers "Test Markers\nTest Markers"
ID_BUTTON_Test_Line "Test Lines\nTest Lines"
ID_BUTTON_Erase "Erase all\nErase"
END
STRINGTABLE
BEGIN
ID_BUTTONAxo "Face orientation\nFace orientation"
END
STRINGTABLE
BEGIN
ID_BUTTON_Test_Curve "Test Curves\nTest Curves"
END
STRINGTABLE
BEGIN
ID_BUTTON32793 "Test Image\nTest Image"
ID_BUTTON_Test_MultiImages "Test multi-images\nTest multi-images"
ID_BUTTON_Test_Rect "Test Rects\nTest Rects"
ID_BUTTON_Test_Face "Test Face\nTest Face"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@@ -0,0 +1,122 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Viewer2d.rc
//
#define ID_BUTTON_Test_Image 0
#define IDR_MAINFRAME2 130
#define IDR_2DTYPE2 131
#define ID_FILE_EXPORT_IMAGE2 133
#define ID_MENU_CASCADE_PROPERTIES 148
#define IDD_DIALOG_Font 160
#define IDD_DIALOG_Width 161
#define IDD_DIALOG_Color 162
#define IDD_DIALOG_NewColorCube 163
#define IDD_DIALOG_NewColorRamp 164
#define IDD_DIALOG_Type 165
#define IDD_DIALOG_Mark 166
#define ID_BUTTON_Test_Text 1043
#define ID_BUTTON_Test_Markers 1045
#define ID_BUTTON_Test_Line 1048
#define ID_BUTTON_Erase 1051
#define IDR_MAINFRAME1 1208
#define IDC_ColorMap_STATIC_Type 1420
#define IDC_ColorMap_STATIC_Size 1421
#define IDC_ColorMap_TAB 1422
#define IDC_ColorMap_STATIC_EntryColorGreen 1423
#define IDC_ColorMap_STATIC_EntryColorRed 1424
#define IDC_ColorMap_STATIC_EntryColorBlue 1425
#define IDC_ColorMap_STATIC_EntryColorName 1426
#define IDC_ColorMap_EDIT_NewEntryColorRed 1427
#define IDC_ColorMap_EDIT_NewEntryColorGreen 1428
#define IDC_ColorMap_EDIT_NewEntryColorBlue 1429
#define IDC_ColorMap_COMBO_NewEntryColorName 1430
#define IDC_ColorMap_BUTTON_NewEntry_EditColor 1431
#define IDC_ColorMap_BUTTON_UpdateCurrentEntry 1432
#define IDC_ColorMap_BUTTON_AddNewEntry 1433
#define IDC_ColorMap_BUTTON_NewGenericColorMap 1434
#define IDC_ColorMap_STATIC_NewEntryColorNameStatic 1435
#define IDC_ColorMap_STATIC_NewEntryNotavailable 1436
#define IDC_ColorMap_BUTTON_NewColorCubeColorMap 1437
#define IDC_ColorMap_BUTTON_NewColorRampColorMap 1438
#define IDC_NewColorMap_COMBO_NewEntryColorName 1439
#define IDC_NewColorMap_BUTTON_NewColorRampColorMap 1440
#define IDC_NewColorMapRamp_EDIT_ColorRed 1441
#define IDC_NewColorMapRamp_EDIT_ColorGreen 1442
#define IDC_NewColorMapRamp_EDIT_ColorBlue 1443
#define IDC_NewColorMapRamp_BUTTON_EditColor 1444
#define IDC_NewColorRamp_EDIT_base_pixel 1445
#define IDC_NewColorramp_EDIT_dimension 1446
#define IDC_NewColorCube_EDIT_bluemult 1447
#define IDC_NewColorCube_EDIT_base_pixel 1448
#define IDC_NewColorCube_EDIT_bluemax 1449
#define IDC_NewColorCube_EDIT_grennmult 1450
#define IDC_NewColorCube_EDIT_greenmax 1451
#define IDC_NewColorCube_EDIT_redmax 1452
#define IDC_NewColorCube_EDIT_redmult 1453
#define IDC_WidthMap_STATIC_Size 1454
#define IDC_WidthMap_TAB 1455
#define IDC_WidthMap_STATIC_EntryType 1456
#define IDC_WidthMap_STATIC_EntryWidth 1457
#define IDC_WidthMap_COMBO_NewEntryType 1458
#define IDC_WidthMap_EDIT_NewEntryWidth 1459
#define IDC_WidthMap_BUTTON_AddNewEntry 1460
#define IDC_WidthMap_BUTTON_UpdateCurrentEntry 1461
#define IDC_FontMap_STATIC_Size 1462
#define IDC_FontMap_TAB 1463
#define IDC_FontMap_STATIC_CurrentEntryValue 1464
#define IDC_FontMap_STATIC_CurrentEntryType 1465
#define IDC_FontMap_STATIC_CurrentEntrySize 1466
#define IDC_FontMap_STATIC_CurrentEntrySlant 1467
#define IDC_FontMap_BUTTON_NewEntry 1468
#define IDC_FontMap_BUTTON_UpdateCurrent 1469
#define IDC_FontMap_COMBO_NewEntryType 1470
#define IDC_FontMap_EDIT_NewEntryValue 1471
#define IDC_FontMap_EDIT_NewEntrySize 1472
#define IDC_FontMap_EDIT_NewEntrySlant 1473
#define IDC_FontMap_BUTTON_NewEntry_EditFont 1474
#define IDC_TypeMap_STATIC_Size 1475
#define IDC_TypeMap_TAB 1476
#define IDC_TypeMap_STATIC_CurrentEntryStyle 1477
#define IDC_TypeMap_STATIC_CurrentEntryValue 1478
#define IDC_TypeMap_COMBO_NewEntryStyle 1479
#define IDC_TypeMap_EDIT_NewEntryValue 1480
#define IDC_MarkMap_STATIC_Size 1481
#define IDC_MarkMap_TAB 1482
#define IDC_MarkMap_STATIC_CurrentEntryXValue 1483
#define IDC_MarkMap_STATIC_CurrentEntryStyle 1484
#define IDC_MarkMap_STATIC_CurrentEntryYValue 1485
#define IDC_MarkMap_STATIC_CurrentEntrySValue 1486
#define IDC_MarkMap_STATIC_CurrentEntryValue 1487
#define ID_BUTTON32791 32791
#define ID_BUTTON32793 32793
#define ID_BUTTON_Test_MultiImages 32794
#define ID_BUTTON_Test_Rect 32795
#define ID_BUTTON_Test_Face 32796
#define ID_BUTTON_Test_Curve 40016
#define ID_FILE_NEW2 57601
#define ID_FILE_OPEN2 57603
#define ID_FILE_CLOSE2 57604
#define ID_FILE_SAVE2 57605
#define ID_FILE_SAVE_AS2 57606
#define ID_WINDOW_NEW2 57652
#define ID_WINDOW_ARRANGE2 57653
#define ID_WINDOW_CASCADE2 57654
#define ID_WINDOW_TILE_HORZ2 57655
#define ID_WINDOW_TILE_VERT2 57656
#define ID_WINDOW_SPLIT2 57657
#define ID_APP_ABOUT2 57666
#define ID_APP_EXIT2 57667
#define ID_VIEW_TOOLBAR2 59394
#define ID_VIEW_STATUS_BAR2 59395
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 179
#define _APS_NEXT_COMMAND_VALUE 32797
#define _APS_NEXT_CONTROL_VALUE 1100
#define _APS_NEXT_SYMED_VALUE 170
#endif
#endif

View File

@@ -0,0 +1,6 @@
// stdafx.cpp : source file that includes just the standard includes
// SampleViewer2d.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"

View File

@@ -0,0 +1,158 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC OLE automation classes
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#pragma warning( disable : 4244 ) // Issue warning 4244
#include "Standard_ShortReal.hxx"
#pragma warning( default : 4244 ) // Issue warning 4244
#include <Standard.hxx>
/*
#ifndef Version15B
# ifndef Version15D
# ifndef Version20
# define Version15B
# endif // Version20
# endif // Version15D
#endif // Version15B
#pragma message ("=============================")
#ifdef Version15B
# pragma message ("Set the libs for version 1.5B")
#endif // Version15B
#ifdef Version15D
# pragma message ("Set the libs for version 1.5D")
#endif // Version15D
#ifdef Version20
# pragma message ("Set the libs for version 2.0 ")
#endif // Version20
#pragma message ("=============================")
#ifdef Version15B
# pragma comment (lib,"TKTop.lib")
# pragma comment (lib,"TShort.lib")
# pragma comment (lib,"TColQuantity.lib")
#endif
#ifdef Version15D
# pragma comment (lib,"TKTop.lib")
#endif
#ifdef Version20
# pragma comment (lib,"TKTop1.lib")
# pragma comment (lib,"TKTop2.lib")
#endif
#pragma message ("Set the specific libs for the application")
# pragma comment (lib,"TKGeom.lib")
# pragma comment (lib,"TKGlt.lib")
# pragma comment (lib,"TKGraphic.lib")
# pragma comment (lib,"TKPrsMgr.lib")
# pragma comment (lib,"TKViewers.lib")
# pragma comment (lib,"gp.lib")
# pragma comment (lib,"TKernel.lib")
*/
#include <AIS_Circle.hxx>
#include <AIS_Line.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_InteractiveObject.hxx>
#include <AIS_TextLabel.hxx>
#include <Aspect_TypeOfline.hxx>
#include <Aspect_WidthOfline.hxx>
#include <Aspect_Background.hxx>
#include <BRepPrimAPI_MakeBox.hxx>
#include <BRep_Builder.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepTools.hxx>
#include <Bnd_Box2d.hxx>
#include <BndLib_Add2dCurve.hxx>
#include <GCE2d_MakeSegment.hxx>
#include <GCPnts_TangentialDeflection.hxx>
#include <Geom2d_Curve.hxx>
#include <Geom_CartesianPoint.hxx>
#include <Geom_Circle.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Line.hxx>
#include <Geom2d_Curve.hxx>
#include <Geom2d_TrimmedCurve.hxx>
#include <Geom2dAdaptor_Curve.hxx>
#include <GeomTools_Curve2dSet.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <Graphic3d_Texture1Dsegment.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Circ.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Dir2d.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pln.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Vec2d.hxx>
#include <HLRAlgo_Projector.hxx>
#include <OSD_Environment.hxx>
#include <Precision.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_PlaneAspect.hxx>
#include <Prs3d_Presentation.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_Selection.hxx>
#include <SelectMgr_SelectableObject.hxx>
#include <SelectMgr_SelectionManager.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
#include <Standard_OStream.hxx>
#include <Standard_IStream.hxx>
#include <Standard_CString.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
#include <Standard_IStream.hxx>
#include <Standard_CString.hxx>
#include <TCollection_AsciiString.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS.hxx>
#include <V3d_View.hxx>
#include <V3d_Viewer.hxx>
#include <WNT_Window.hxx>
#include <..\res\resource.h>
class ISession2D_InteractiveObject;
class V3d_Viewer;
class SelectMgr_SelectableObject;
class TCollection_AsciiString;
class gp_Pnt2d;
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

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// Viewer2dApp.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Viewer2dApp.h"
#include "OCC_MainFrame.h"
#include "OCC_2dChildFrame.h"
#include "Viewer2dDoc.h"
#include "OCC_2dView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CViewer2dApp construction
CViewer2dApp::CViewer2dApp() : OCC_App()
{
SampleName = "Viewer2d"; //for about dialog
SetSamplePath (L"..\\..\\03_Viewer2d");
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CViewer2dApp object
CViewer2dApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CViewer2dApp initialization
BOOL CViewer2dApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_2DTYPE,
RUNTIME_CLASS(CViewer2dDoc),
RUNTIME_CLASS(OCC_2dChildFrame),
RUNTIME_CLASS(OCC_2dView));
AddDocTemplate(pDocTemplate);
// create main MDI Frame window
OCC_MainFrame* pMainFrame = new OCC_MainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}

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// Viewer2dApp.h : main header file for the VIEWER2D application
//
#if !defined(AFX_VIEWER2DAPP_H__45F76B43_423D_11D7_8612_0060B0EE281E__INCLUDED_)
#define AFX_VIEWER2DAPP_H__45F76B43_423D_11D7_8612_0060B0EE281E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <OCC_App.h>
class CViewer2dApp : public OCC_App
{
public:
CViewer2dApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CViewer2dApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
};
/////////////////////////////////////////////////////////////////////////////
#endif //(AFX_VIEWER2DAPP_H__45F76B43_423D_11D7_8612_0060B0EE281E__INCLUDED_)

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// Viewer2dDoc.cpp : implementation of the CViewer2dDoc class
//
#include "stdafx.h"
#include "Viewer2dDoc.h"
#include "OCC_App.h"
#include "Primitive\Sample2D_Markers.h"
#include "Primitive\Sample2D_Face.h"
#include "Primitive\Sample2D_Image.h"
/////////////////////////////////////////////////////////////////////////////
// CViewer2dDoc
IMPLEMENT_DYNCREATE(CViewer2dDoc, CDocument)
BEGIN_MESSAGE_MAP(CViewer2dDoc, CDocument)
//{{AFX_MSG_MAP(CViewer2dDoc)
ON_COMMAND(ID_BUTTON_Test_Text, OnBUTTONTestText)
ON_COMMAND(ID_BUTTON_Test_Markers, OnBUTTONTestMarkers)
ON_COMMAND(ID_BUTTON_Test_Line, OnBUTTONTestLine)
ON_COMMAND(ID_BUTTON_Erase, OnBUTTONErase)
ON_COMMAND(ID_BUTTON_Test_Face, OnBUTTONTestFace)
ON_COMMAND(ID_BUTTON_Test_Rect, OnBUTTONTestRect)
ON_COMMAND(ID_BUTTON_Test_Curve, OnBUTTONTestCurve)
ON_COMMAND(ID_BUTTON32793, OnBUTTONTestImage) // test image
ON_COMMAND(ID_BUTTON_Test_MultiImages, OnBUTTONMultipleImage)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CViewer2dDoc construction/destruction
CViewer2dDoc::CViewer2dDoc()
{
}
CViewer2dDoc::~CViewer2dDoc()
{
}
#ifdef _DEBUG
void CViewer2dDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CViewer2dDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CViewer2dDoc commands
void CViewer2dDoc::OnBUTTONErase()
{
myAISContext->EraseAll (Standard_True);
}
void CViewer2dDoc::OnBUTTONTestText()
{
int aColor = Quantity_NOC_MATRABLUE;
for (Standard_Real j = 15; j <= 20; j++)
{
Handle(AIS_TextLabel) aText = new AIS_TextLabel();
aText->SetText (TCollection_AsciiString ("font 0 scale ") + (j / 20.0));
aText->SetPosition (gp_Pnt (0.0, 15.0 * (j - 15.0), 0.0));
aText->SetAngle (30.0 * M_PI / 180.0);
aText->SetColor (Quantity_NameOfColor(aColor++));
aText->SetFontAspect (Font_FA_Regular);
aText->SetFont ("Courier");
aText->SetHeight (j);
aText->SetHJustification (Graphic3d_HTA_LEFT);
aText->SetVJustification (Graphic3d_VTA_BOTTOM);
aText->SetZoomable (Standard_False);
myAISContext->Display(aText, Standard_False);
}
for (Standard_Real j = 10; j <= 15; j++)
{
Handle(AIS_TextLabel) aText = new AIS_TextLabel();
aText->SetText (TCollection_AsciiString ("font 1 scale ") + (j / 10.0));
aText->SetPosition (gp_Pnt (80.0, 15.0 * (j - 10.0), 0.0));
aText->SetAngle (0.0);
aText->SetColor (Quantity_NameOfColor(aColor++));
aText->SetFontAspect (Font_FA_BoldItalic);
aText->SetFont ("Cambria");
aText->SetHeight (j * 2);
aText->SetHJustification (Graphic3d_HTA_LEFT);
aText->SetVJustification (Graphic3d_VTA_BOTTOM);
aText->SetZoomable (Standard_False);
myAISContext->Display(aText, Standard_False);
}
aColor = Quantity_NOC_MATRABLUE;
for (Standard_Real j = 5; j <= 10; j++)
{
Handle(AIS_TextLabel) aText = new AIS_TextLabel();
aText->SetText (TCollection_AsciiString ("font 2 scale ") + (j / 10.0));
aText->SetPosition (gp_Pnt (140.0, 15.0 * (j - 5.0), 0.0));
aText->SetAngle (0.0);
aText->SetColor (Quantity_NameOfColor(aColor++));
aText->SetFontAspect (Font_FA_Bold);
aText->SetFont ("Arial");
aText->SetHeight (j * 2);
aText->SetHJustification (Graphic3d_HTA_LEFT);
aText->SetVJustification (Graphic3d_VTA_BOTTOM);
aText->SetZoomable (Standard_False);
myAISContext->Display(aText, Standard_False);
}
for (Standard_Real j = 10; j <= 15; j++)
{
Handle(AIS_TextLabel) aText = new AIS_TextLabel();
aText->SetText (TCollection_AsciiString ("font 3 scale ") + (j / 10.0));
aText->SetPosition (gp_Pnt (200.0, 15.0 * (j - 10.0), 0.0));
aText->SetAngle (0.0);
aText->SetColor (Quantity_NameOfColor(aColor++));
aText->SetFontAspect (Font_FA_Italic);
aText->SetFont ("Georgia");
aText->SetHeight (j * 2);
aText->SetHJustification (Graphic3d_HTA_LEFT);
aText->SetVJustification (Graphic3d_VTA_BOTTOM);
aText->SetZoomable (Standard_False);
myAISContext->Display(aText, Standard_False);
}
FitAll2DViews(Standard_True); // Update Viewer
}
void CViewer2dDoc::OnBUTTONTestMarkers()
{
// generic Markers
Standard_Integer aColor = 20;
for (int i=1;i<=2;i++)
{
Handle (Sample2D_Markers) aMarker =
new Sample2D_Markers(10+5,5*i,Aspect_TOM_POINT,Quantity_NOC_YELLOW,2.0);
myAISContext->Display(aMarker, Standard_False);
}
for (int i=1;i<=2;i++)
{
Handle (Sample2D_Markers) aMarker =
new Sample2D_Markers(10+10,5*i,Aspect_TOM_O,(Quantity_NameOfColor)(aColor++));
myAISContext->Display(aMarker, Standard_False);
}
for (int i=1;i<=2;i++)
{
Handle (Sample2D_Markers) aMarker =
new Sample2D_Markers(10+15,5*i,Aspect_TOM_O_PLUS,(Quantity_NameOfColor)(aColor++));
myAISContext->Display(aMarker, Standard_False);
}
for (int i=1;i<=2;i++)
{
Handle (Sample2D_Markers) aMarker =
new Sample2D_Markers(10+20,5*i,Aspect_TOM_RING1,(Quantity_NameOfColor)(aColor++));
myAISContext->Display(aMarker, Standard_False);
}
for (int i=1;i<=2;i++)
{
Handle (Sample2D_Markers) aMarker =
new Sample2D_Markers(10+25,5*i,Aspect_TOM_STAR,(Quantity_NameOfColor)(aColor++));
myAISContext->Display(aMarker, Standard_False);
}
for (int i=1;i<=2;i++)
{
Handle (Sample2D_Markers) aMarker =
new Sample2D_Markers(10+30,5*i,Aspect_TOM_O_X,(Quantity_NameOfColor)(aColor++));
myAISContext->Display(aMarker, Standard_False);
}
FitAll2DViews(Standard_False); // Update Viewer
}
void CViewer2dDoc::OnBUTTONTestLine()
{
for (int i=0;i<=13;++i)
for (int j=0;j<=5;++j)
{
//set of rectangles here
TopoDS_Edge E1 = BRepBuilderAPI_MakeEdge(gp_Pnt(10*i,10*j,0.), gp_Pnt(10*i+7,10*j,0.));
TopoDS_Edge E2 = BRepBuilderAPI_MakeEdge(gp_Pnt(10*i+7,10*j,0.), gp_Pnt(10*i+7,10*j+5,0.));
TopoDS_Edge E3 = BRepBuilderAPI_MakeEdge(gp_Pnt(10*i+7,10*j+5,0.), gp_Pnt(10*i,10*j+5,0.));
TopoDS_Edge E4 = BRepBuilderAPI_MakeEdge(gp_Pnt(10*i,10*j+5,0.), gp_Pnt(10*i,10*j,0.));
TopoDS_Wire W = BRepBuilderAPI_MakeWire(E1,E2,E3,E4);
TopoDS_Face F = BRepBuilderAPI_MakeFace(W);
Handle(AIS_Shape) aRect = new AIS_Shape(F);
//set attributes of boundaries
Handle(Prs3d_Drawer) aDrawer = new Prs3d_Drawer();
Handle(Prs3d_LineAspect) aLineAttrib =
new Prs3d_LineAspect(Quantity_NOC_YELLOW,
(Aspect_TypeOfLine)(Aspect_TOL_SOLID+j),1);
aDrawer->SetFaceBoundaryAspect(aLineAttrib);
aDrawer->SetFaceBoundaryDraw(Standard_True);
aRect->SetAttributes(aDrawer);
myAISContext->SetDisplayMode (aRect, 1, Standard_False);
myAISContext->SetColor(aRect,(Quantity_NameOfColor)(Quantity_NOC_CADETBLUE+2*i),Standard_False);
myAISContext->SetMaterial(aRect,Graphic3d_NOM_PLASTIC,Standard_False);
myAISContext->Display(aRect, Standard_False);
}
this->FitAll2DViews(Standard_True);
}
#include <AIS_Trihedron.hxx>
#include <Geom_Axis2Placement.hxx>
void CViewer2dDoc::OnBUTTONTestFace()
{
//erase all
myAISContext->EraseAll (Standard_True);
CFileDialog dlg(TRUE,
NULL,
NULL,
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
L"BRep Files (*.brep)|*.brep; ||",
NULL );
CString initdir;
initdir.GetEnvironmentVariable (L"CSF_OCCTDataPath");
initdir += L"\\occ";
dlg.m_ofn.lpstrInitialDir = initdir;
if (dlg.DoModal() == IDOK)
{
SetCursor(AfxGetApp()->LoadStandardCursor(IDC_WAIT));
std::filebuf aFileBuf;
std::istream aStream (&aFileBuf);
if (!aFileBuf.open (dlg.GetPathName(), std::ios::in))
{
AfxMessageBox (L"The shape must be not a null Face");
return;
}
TopoDS_Shape aFaceShape;
BRep_Builder aBuilder;
BRepTools::Read (aFaceShape, aStream, aBuilder);
if(aFaceShape.IsNull() || aFaceShape.ShapeType() != TopAbs_FACE)
{
AfxMessageBox (L"The shape must be not a null Face");
return;
}
TopoDS_Face aFace = TopoDS::Face(aFaceShape);
Handle(Sample2D_Face) anAISFace = new Sample2D_Face(aFaceShape);
myAISContext->Display(anAISFace,Standard_True);
//activate selection mode for edges selection
myAISContext->Activate(anAISFace,2);
FitAll2DViews(Standard_False);
}
}
void CViewer2dDoc::OnBUTTONTestRect()
{
//First rectangle
TopoDS_Edge E11 = BRepBuilderAPI_MakeEdge(gp_Pnt(40.,0.,0.), gp_Pnt(82.5,25.,0.));
TopoDS_Edge E12 = BRepBuilderAPI_MakeEdge(gp_Pnt(82.5,25.,0.), gp_Pnt(42.5,93.,0.));
TopoDS_Edge E13 = BRepBuilderAPI_MakeEdge(gp_Pnt(42.5,93.,0.), gp_Pnt(0.,68.,0.));
TopoDS_Edge E14 = BRepBuilderAPI_MakeEdge(gp_Pnt(0.,68.,0.), gp_Pnt(40.,0.,0.));
TopoDS_Wire W1 = BRepBuilderAPI_MakeWire(E11,E12,E13,E14);
Handle(AIS_Shape) aRect1 = new AIS_Shape(W1);
myAISContext->Display (aRect1, Standard_False);
myAISContext->SetColor (aRect1, Quantity_NOC_YELLOW, Standard_False);
//Second rectangle
TopoDS_Edge E21 = BRepBuilderAPI_MakeEdge(gp_Pnt(110.,0.,0.), gp_Pnt(152.5,25.,0.));
TopoDS_Edge E22 = BRepBuilderAPI_MakeEdge(gp_Pnt(152.5,25.,0.), gp_Pnt(112.5,93.,0.));
TopoDS_Edge E23 = BRepBuilderAPI_MakeEdge(gp_Pnt(112.5,93.,0.), gp_Pnt(70.,68.,0.));
TopoDS_Edge E24 = BRepBuilderAPI_MakeEdge(gp_Pnt(70.,68.,0.), gp_Pnt(110.,0.,0.));
TopoDS_Wire W2 = BRepBuilderAPI_MakeWire(E21,E22,E23,E24);
Handle(AIS_Shape) aRect2 = new AIS_Shape(W2);
myAISContext->Display (aRect2, Standard_False);
myAISContext->SetColor (aRect2, Quantity_NOC_YELLOW, Standard_False);
myAISContext->Activate(aRect2,2);
FitAll2DViews(Standard_True); // Update Viewer
}
void CViewer2dDoc::OnBUTTONTestCurve()
{
for(int i=0;i<=5;++i)
for(int j=0;j<=5;++j)
{
Handle(Geom_Point) aStart = new Geom_CartesianPoint(gp_Pnt(10*i,10*j,0.));
Handle(Geom_Point) anEnd = new Geom_CartesianPoint(gp_Pnt(10*i+5,10*j+10,0.));
Handle(AIS_Line) aLine = new AIS_Line(aStart,anEnd);
Handle(Prs3d_LineAspect) aLineAttrib =
new Prs3d_LineAspect((Quantity_NameOfColor)(Quantity_NOC_CADETBLUE+2*i+2*j),
(Aspect_TypeOfLine)((Aspect_TOL_DASH+i+j)%5),2+i+j);
aLine->Attributes()->SetLineAspect(aLineAttrib);
myAISContext->Display(aLine,Standard_False);
}
FitAll2DViews(Standard_True);
}
void CViewer2dDoc::OnBUTTONTestImage()
{
CFileDialog anOpenImageDlg (TRUE,
NULL,
NULL,
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
SupportedImageFormats() + L"| all files (*.*)|*.*;||",
NULL);
CString anInitDir;
anInitDir.GetEnvironmentVariable (L"CASROOT");
anInitDir += L"\\data\\images";
anOpenImageDlg.m_ofn.lpstrInitialDir = anInitDir;
if(anOpenImageDlg.DoModal() == IDOK)
{
SetCursor(AfxGetApp()->LoadStandardCursor (IDC_WAIT));
CString aFilePath = anOpenImageDlg.GetPathName();
TCollection_AsciiString aFileName ((const wchar_t* )aFilePath);
//erase viewer
myAISContext->EraseAll (Standard_False);
Handle(Sample2D_Image) anImage = new Sample2D_Image (aFileName);
anImage->SetCoord (40,50) ;
anImage->SetScale (1.0);
myAISContext->Display (anImage, AIS_Shaded, 0, Standard_False);
FitAll2DViews (Standard_True);
}
}
void CViewer2dDoc::OnBUTTONMultipleImage()
{
CFileDialog anOpenImageDlg (TRUE,
NULL,
NULL,
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
SupportedImageFormats() + L"| all files (*.*)|*.*;||",
NULL);
CString anInitDir;
anInitDir.GetEnvironmentVariable (L"CASROOT");
anInitDir += L"\\data\\images";
anOpenImageDlg.m_ofn.lpstrInitialDir = anInitDir;
if (anOpenImageDlg.DoModal() == IDOK)
{
SetCursor(AfxGetApp()->LoadStandardCursor (IDC_WAIT));
CString aFilePath = anOpenImageDlg.GetPathName();
TCollection_AsciiString aFileName ((const wchar_t* )aFilePath);
//erase viewer
myAISContext->EraseAll (Standard_False);
//create images
{ // 1
Handle(Sample2D_Image) anImage = new Sample2D_Image (aFileName);
anImage->SetCoord (40, 50);
anImage->SetScale (0.5);
myAISContext->Display (anImage, AIS_Shaded, 0, Standard_False);
}
{ // 2
Handle(Sample2D_Image) anImage = new Sample2D_Image (aFileName);
anImage->SetCoord (100, 50);
anImage->SetScale (0.9);
myAISContext->Display (anImage, AIS_Shaded, 0, Standard_False);
}
{ // 3
Handle(Sample2D_Image) anImage = new Sample2D_Image (aFileName);
anImage->SetCoord (40, 40);
anImage->SetScale (0.3);
myAISContext->Display (anImage, AIS_Shaded, 0, Standard_False);
}
{ // 4
Handle(Sample2D_Image) anImage = new Sample2D_Image (aFileName);
anImage->SetCoord (50, 40);
myAISContext->Display (anImage, AIS_Shaded, 0, Standard_False);
}
{ // 5
Handle(Sample2D_Image) anImage = new Sample2D_Image (aFileName);
anImage->SetCoord (80, 45);
anImage->SetScale (2);
myAISContext->Display (anImage, AIS_Shaded, 0, Standard_False);
}
{ // 6
Handle(Sample2D_Image) anImage = new Sample2D_Image (aFileName);
anImage->SetCoord (20, -20);
myAISContext->Display (anImage, AIS_Shaded, 0, Standard_False);
}
{ // 7
Handle(Sample2D_Image) anImage = new Sample2D_Image (aFileName);
anImage->SetCoord (0, 0);
anImage->SetScale (0.5);
myAISContext->Display (anImage, AIS_Shaded, 0, Standard_False);
}
FitAll2DViews (Standard_True); // Update Viewer
}
}

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// Viewer2dDoc.h : interface of the CViewer2dDoc class
//
/////////////////////////////////////////////////////////////////////////////
#include <AIS_Shape.hxx>
#include <TopoDS_Face.hxx>
#include "OCC_2dDoc.h"
class CViewer2dDoc : public OCC_2dDoc
{
protected: // create from serialization only
CViewer2dDoc();
DECLARE_DYNCREATE(CViewer2dDoc)
// Implementation
public:
virtual ~CViewer2dDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CViewer2dDoc)
afx_msg void OnBUTTONTestText();
afx_msg void OnBUTTONTestMarkers();
afx_msg void OnBUTTONTestLine();
afx_msg void OnBUTTONErase();
afx_msg void OnBUTTONTestFace();
afx_msg void OnBUTTONTestRect();
afx_msg void OnBUTTONTestCurve();
afx_msg void OnBUTTONTestImage();
afx_msg void OnBUTTONMultipleImage();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

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cmake_minimum_required (VERSION 2.6)
project (Viewer3d)
add_definitions (-DWINVER=0x0501 -DUNICODE -D_UNICODE)
set (CMAKE_MFC_FLAG 2)
set (Viewer3d_SRC_DIR ${MFC_STANDARD_SAMPLES_DIR}/04_Viewer3d/src)
set (Viewer3d_RESOURCE_DIR ${MFC_STANDARD_SAMPLES_DIR}/04_Viewer3d/res)
set (Viewer3d_HEADER_FILES ${Viewer3d_SRC_DIR}/BoxRadius.h
${Viewer3d_SRC_DIR}/DlgIsos.h
${Viewer3d_SRC_DIR}/ISession_Curve.h
${Viewer3d_SRC_DIR}/ModelClippingDlg.h
${Viewer3d_SRC_DIR}/OCCDemo_Presentation.h
${Viewer3d_SRC_DIR}/OffsetDlg.h
${Viewer3d_SRC_DIR}/ScaleDlg.h
${Viewer3d_SRC_DIR}/ShadingModelDlg.h
${Viewer3d_SRC_DIR}/StdAfx.h
${Viewer3d_SRC_DIR}/TexturesExt_Presentation.h
${Viewer3d_SRC_DIR}/TrihedronDlg.h
${Viewer3d_SRC_DIR}/Viewer3dApp.h
${Viewer3d_SRC_DIR}/Viewer3dDoc.h
${Viewer3d_SRC_DIR}/Viewer3dView.h
${Viewer3d_SRC_DIR}/State.h
${Viewer3d_RESOURCE_DIR}/resource.h
${Viewer3d_RESOURCE_DIR}/resource.hm)
set (Viewer3d_SOURCE_FILES ${Viewer3d_SRC_DIR}/BoxRadius.cpp
${Viewer3d_SRC_DIR}/DlgIsos.cpp
${Viewer3d_SRC_DIR}/ISession_Curve.cpp
${Viewer3d_SRC_DIR}/ModelClippingDlg.cpp
${Viewer3d_SRC_DIR}/OCCDemo_Presentation.cpp
${Viewer3d_SRC_DIR}/OffsetDlg.cpp
${Viewer3d_SRC_DIR}/ScaleDlg.cpp
${Viewer3d_SRC_DIR}/ShadingModelDlg.cpp
${Viewer3d_SRC_DIR}/StdAfx.cpp
${Viewer3d_SRC_DIR}/TexturesExt_Presentation.cpp
${Viewer3d_SRC_DIR}/TrihedronDlg.cpp
${Viewer3d_SRC_DIR}/Viewer3dApp.cpp
${Viewer3d_SRC_DIR}/Viewer3dDoc.cpp
${Viewer3d_SRC_DIR}/Viewer3dView.cpp)
set (Viewer3d_RESOURCE_FILES ${Viewer3d_RESOURCE_DIR}/Viewer3d.rc
${Viewer3d_RESOURCE_DIR}/AISToolbar.bmp
${Viewer3d_RESOURCE_DIR}/AIS_TB.bmp
${Viewer3d_RESOURCE_DIR}/Toolbar.bmp)
# groups in the VS solution
source_group ("Source Files" FILES ${Viewer3d_SOURCE_FILES}
${COMMON_WINMAIN_FILE})
source_group ("Header Files" FILES ${Viewer3d_HEADER_FILES})
source_group ("Resource Files" FILES ${Viewer3d_RESOURCE_FILES})
add_executable (Viewer3d WIN32 ${Viewer3d_SOURCE_FILES}
${Viewer3d_HEADER_FILES}
${COMMON_WINMAIN_FILE}
${Viewer3d_RESOURCE_FILES})
set_property (TARGET Viewer3d PROPERTY FOLDER "Samples/mfc")
if (SINGLE_GENERATOR)
install (TARGETS Viewer3d DESTINATION "${INSTALL_DIR_BIN}")
else()
install (TARGETS Viewer3d
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DESTINATION "${INSTALL_DIR_BIN}")
install (TARGETS Viewer3d
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DESTINATION "${INSTALL_DIR_BIN}d")
endif()
include_directories (${CMAKE_BINARY_DIR}/inc
${Viewer3d_SRC_DIR}
${MFC_STANDARD_SAMPLES_DIR}/Common)
target_link_libraries (Viewer3d mfcsample)

View File

@@ -0,0 +1,492 @@
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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
// Generated Help ID header file
#define APSTUDIO_HIDDEN_SYMBOLS
#include "resource.hm"
#undef APSTUDIO_HIDDEN_SYMBOLS
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
#include "..\..\Common\res\OCC_Resource.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Russian resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_RUS)
#ifdef _WIN32
LANGUAGE LANG_RUSSIAN, SUBLANG_DEFAULT
#pragma code_page(1251)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_SETOFFSETS DIALOGEX 442, 45, 187, 60
STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_TOOLWINDOW
CAPTION "Set offsets"
FONT 8, "MS Sans Serif", 0, 0, 0x1
BEGIN
CONTROL "Slider2",IDC_SLIDER_OFFSETFACTOR,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,39,14,100,15
LTEXT "Factor:",IDC_STATIC,13,17,23,15
LTEXT "Units:",IDC_STATIC,13,35,19,8
CONTROL "Slider3",IDC_SLIDER_OFFSETUNITS,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,39,32,100,15
GROUPBOX "Offset parameters",IDC_STATIC,7,6,173,47
EDITTEXT IDC_EDIT_OFFSETFACTOR,148,14,22,14,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_EDIT_OFFSETUNITS,148,32,22,14,ES_AUTOHSCROLL | ES_NUMBER
END
IDD_TRIHEDRON DIALOG 0, 0, 138, 95
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Triedron settings"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,21,75,50,14
PUSHBUTTON "Cancel",IDCANCEL,73,75,50,14
COMBOBOX IDC_COMBOTRIHEDRPOS,38,8,92,60,CBS_DROPDOWN | CBS_SORT | WS_VSCROLL | WS_TABSTOP
COMBOBOX IDC_COMBOTRIHEDRCOLOR,38,29,92,78,CBS_DROPDOWN | CBS_SORT | WS_VSCROLL | WS_TABSTOP
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LTEXT "Color:",IDC_STATIC,8,31,20,8
LTEXT "Position:",IDC_STATIC,8,10,28,8
LTEXT "Scale:",IDC_STATIC,8,53,24,10
CONTROL "Spin1",IDC_SPINTRIHEDRSCALE,"msctls_updown32",UDS_AUTOBUDDY | UDS_ARROWKEYS,70,51,11,12
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_SETOFFSETS, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 180
TOPMARGIN, 6
BOTTOMMARGIN, 53
END
END
#endif // APSTUDIO_INVOKED
#endif // Russian resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_SHADINGMODEL DIALOG 0, 0, 60, 66
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "ShadingModel"
FONT 8, "MS Sans Serif"
BEGIN
PUSHBUTTON "GOURAUD",IDC_SHADINGMODEL_GOURAUD,7,7,46,16
PUSHBUTTON "PHONG", IDC_SHADINGMODEL_PHONG, 7,25,46,15
END
IDD_MODELCLIPPING DIALOG 0, 0, 180, 74
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "Model clipping"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,13,47,50,14
PUSHBUTTON "Cancel",IDCANCEL,70,47,50,14
CONTROL "Slider1",IDC_SLIDER_MODELCLIPPING_Z,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,21,6,97,15
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GROUPBOX "",-1,7,0,166,25
EDITTEXT IDC_EDIT_MODELCLIPPING_Z,118,7,34,14,ES_AUTOHSCROLL | ES_NUMBER
GROUPBOX "",-1,7,38,166,29
CONTROL "Model clipping ON/OFF",IDC_CHECK_MODELCLIPPINGONOFF,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,28,91,10
END
IDD_RADIUS DIALOGEX 0, 0, 151, 82
STYLE DS_SETFONT | DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Radius"
FONT 8, "MS Sans Serif", 0, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,7,61,50,14
PUSHBUTTON "Cancel",IDCANCEL,94,61,50,14
CONTROL "Spin1",IDC_SPIN_RADIUS,"msctls_updown32",UDS_ARROWKEYS,98,43,11,14
EDITTEXT IDC_EDIT_RADIUS,48,42,45,13,ES_AUTOHSCROLL | NOT WS_TABSTOP
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END
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Isos"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,7,44,50,14
PUSHBUTTON "Cancel",IDCANCEL,104,44,50,14
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EDITTEXT IDC_EDIT_ISOU,93,7,40,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_ISOV,93,24,40,12,ES_AUTOHSCROLL
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"#include ""..\\..\\Common\\res\\OCC_Resource.h""\0"
END
3 TEXTINCLUDE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
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END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDR_MAINFRAME BITMAP "..//res//Toolbar.bmp"
IDR_TB_AIS BITMAP "..//res//AIS_TB.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Toolbar
//
IDR_MAINFRAME TOOLBAR 20, 20
BEGIN
BUTTON ID_FILE_NEW
SEPARATOR
BUTTON ID_CIRCLE
BUTTON ID_LINE
BUTTON ID_BOX
BUTTON ID_Cylinder
BUTTON ID_SPHERE
SEPARATOR
BUTTON ID_OVERLAPPED_BOX
BUTTON ID_OVERLAPPED_CYLINDER
BUTTON ID_OVERLAPPED_SPHERE
BUTTON ID_POLYGON_OFFSETS
SEPARATOR
BUTTON ID_ERASEALL
SEPARATOR
BUTTON ID_SPOT_LIGHT
BUTTON ID_POSITIONAL_LIGHT
BUTTON ID_DIRECTIONAL_LIGHT
BUTTON ID_AMBIENT_LIGHT
BUTTON ID_CLEAR_LIGHTS
SEPARATOR
BUTTON ID_SCALE
SEPARATOR
BUTTON ID_NBISOS
BUTTON ID_SHADINGMODEL
BUTTON ID_ANTIALIASINGONOFF
SEPARATOR
BUTTON ID_MODELCLIPPING
SEPARATOR
BUTTON ID_VERTICES
BUTTON ID_EDGES
BUTTON ID_FACES
BUTTON ID_NEUTRAL
SEPARATOR
BUTTON ID_FILLET3D
SEPARATOR
BUTTON ID_TEXTURE_ON
BUTTON ID_BUTTONStart
BUTTON ID_BUTTONPrev
BUTTON ID_BUTTONRepeat
BUTTON ID_BUTTONNext
BUTTON ID_BUTTONEnd
SEPARATOR
BUTTON ID_DUMP_VIEW
SEPARATOR
BUTTON ID_APP_ABOUT
END
IDR_TB_AIS TOOLBAR 20, 20
BEGIN
BUTTON ID_OBJECT_WIREFRAME
BUTTON ID_OBJECT_SHADING
BUTTON ID_OBJECT_COLORED_MESH
SEPARATOR
BUTTON ID_OBJECT_COLOR
BUTTON ID_OBJECT_MATERIAL
BUTTON ID_OBJECT_TRANSPARENCY
SEPARATOR
BUTTON ID_OBJECT_ERASE
BUTTON ID_OBJECT_DISPLAYALL
SEPARATOR
BUTTON ID_OBJECT_REMOVE
BUTTON ID_OBJECT_DIM
END
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MAINFRAME MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New\tCtrl+N", ID_FILE_NEW
MENUITEM SEPARATOR
MENUITEM "E&xit", ID_APP_EXIT
END
POPUP "&View"
BEGIN
MENUITEM "&Toolbar", ID_VIEW_TOOLBAR
MENUITEM "&Status Bar", ID_VIEW_STATUS_BAR
END
POPUP "&Help"
BEGIN
MENUITEM "&About Viewer3d...", ID_APP_ABOUT
END
END
IDR_3DTYPE MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New\tCtrl+N", ID_FILE_NEW
MENUITEM "&Close", ID_FILE_CLOSE
MENUITEM SEPARATOR
MENUITEM "E&xit", ID_APP_EXIT
END
POPUP "&View"
BEGIN
MENUITEM "&Toolbar", ID_VIEW_TOOLBAR
MENUITEM "&Status Bar", ID_VIEW_STATUS_BAR
END
POPUP "&Options"
BEGIN
POPUP "&Trihedron"
BEGIN
MENUITEM "&Static Trihedron...", ID_OPTIONS_TRIHEDRON_STATIC_TRIHEDRON
MENUITEM "&Dynamic Trihedron", ID_OPTIONS_TRIHEDRON_DYNAMIC_TRIHEDRON
END
END
POPUP "&Window"
BEGIN
MENUITEM "&New Window", ID_WINDOW_NEW
MENUITEM "&Cascade", ID_WINDOW_CASCADE
MENUITEM "&Tile", ID_WINDOW_TILE_HORZ
MENUITEM "&Arrange Icons", ID_WINDOW_ARRANGE
END
POPUP "&Help"
BEGIN
MENUITEM "&About Viewer3d...", ID_APP_ABOUT
END
END
IDR_Popup3D MENU
BEGIN
POPUP "BackGround"
BEGIN
MENUITEM "Background Color...", ID_Modify_ChangeBackground
END
POPUP "Object(s)"
BEGIN
MENUITEM "Erase", ID_OBJECT_ERASE
MENUITEM "Shading", ID_OBJECT_SHADING
MENUITEM "Wireframe", ID_OBJECT_WIREFRAME
MENUITEM "Color...", ID_OBJECT_COLOR
MENUITEM "Material...", ID_OBJECT_MATERIAL
POPUP "Material"
BEGIN
MENUITEM "Aluminium", ID_OBJECT_MATERIAL_ALUMINIUM
MENUITEM "Brass", ID_OBJECT_MATERIAL_BRASS
MENUITEM "Bronze", ID_OBJECT_MATERIAL_BRONZE
MENUITEM "Chrome", ID_OBJECT_MATERIAL_CHROME
MENUITEM "Copper", ID_OBJECT_MATERIAL_COPPER
MENUITEM "Gold", ID_OBJECT_MATERIAL_GOLD
MENUITEM "Jade", ID_OBJECT_MATERIAL_JADE
MENUITEM "Metalized", ID_OBJECT_MATERIAL_METALIZED
MENUITEM "Neon GNC", ID_OBJECT_MATERIAL_NEON_GNC
MENUITEM "Neon PHC", ID_OBJECT_MATERIAL_NEON_PHC
MENUITEM "Obsidian", ID_OBJECT_MATERIAL_OBSIDIAN
MENUITEM "Pewter", ID_OBJECT_MATERIAL_PEWTER
MENUITEM "Plaster", ID_OBJECT_MATERIAL_PLASTER
MENUITEM "Plastic", ID_OBJECT_MATERIAL_PLASTIC
MENUITEM "Satin", ID_OBJECT_MATERIAL_SATIN
MENUITEM "Shiny plastic", ID_OBJECT_MATERIAL_SHINY_PLASTIC
MENUITEM "Silver", ID_OBJECT_MATERIAL_SILVER
MENUITEM "Steel", ID_OBJECT_MATERIAL_STEEL
MENUITEM "Stone", ID_OBJECT_MATERIAL_STONE
MENUITEM SEPARATOR
MENUITEM "Default", ID_OBJECT_MATERIAL_DEFAULT
END
MENUITEM "Transparency...", ID_OBJECT_TRANSPARENCY
END
POPUP "User cylinder"
BEGIN
MENUITEM "Change face color", ID_USERCYLINDER_CHANGEFACECOLOR
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "Viewer MFC Application"
VALUE "FileVersion", "1, 0, 0, 1"
VALUE "InternalName", "Viewer"
VALUE "LegalCopyright", "Copyright (C) 1997"
VALUE "OriginalFilename", "Viewer.EXE"
VALUE "ProductName", "SampleViewer3d Application"
VALUE "ProductVersion", "1, 0, 0, 1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDR_MAINFRAME "Viewer3d"
IDR_3DTYPE "\nViewer3d\n\n\n\n.Document\n Document"
END
STRINGTABLE
BEGIN
ID_BOX "Create and display a box\nBox"
ID_Cylinder "Create and display a cylinder\nCylinder"
ID_SPHERE "Create and display a sphere\nSphere"
ID_ERASEALL "Remove all\nRemove all"
ID_AMBIENT_LIGHT "Create an ambient light source\nAmbient light"
ID_DIRECTIONAL_LIGHT "Create an directional light source\nDirectional light"
ID_POSITIONAL_LIGHT "Create an positional light source\nPositional light"
ID_SPOT_LIGHT "Create an spot light source\nSpot light"
ID_LIGHTOFF "Delete lights\nDelete lights"
ID_SHADINGMODEL "Define shading model\nShadingModel"
ID_ANTIALIASINGONOFF "Antialiasing ON/OFF\nAntialiasing"
END
STRINGTABLE
BEGIN
ID_CLEAR_LIGHTS "Clear all the light sources\nClear lights"
ID_MODELCLIPPING "ModelClipping\nModelClipping"
ID_OVERLAPPED_BOX "Create and display two overlapped boxes\nOverlapped boxes"
ID_BUTTON819 "Create and display two overlapped spheres\nOverlapped spheres"
ID_OVERLAPPED_SPHERE "Create and display two overlapped spheres\nOverlapped spheres"
ID_BUTTON821 "Create and display two overlapped boxes\nOverlapped boxes"
ID_OVERLAPPED_CYLINDER "Create and display two overlapped cylinders\nOverlapped cylinders"
ID_POLYGON_OFFSETS "Set/unset offsets\nSet/unset offsets"
ID_OBJECT_COLORED_MESH "Puts cylinder in colored mesh\nColored mesh"
ID_SCALE "Scale\nScale"
END
STRINGTABLE
BEGIN
ID_CIRCLE "Clear all the light sources\nClear lights"
ID_LINE "Create and display a line with standard tools\nLine"
ID_VERTICES "Set the selection mode to vertices\nVertices"
ID_EDGES "Set the selection mode to edges\nEdges"
ID_FACES "Set the selection modes to faces\nFaces"
ID_NEUTRAL "Neutral point for selection\nNeutral point"
ID_FILLET3D "Make a fillet between faces\nFillet"
ID_NBISOS "Set global isos number\nIsos"
ID_BUTTONStart "Press to go to the first sample\nFirst sample (Home)"
ID_BUTTONPrev "Press to go to the previous sample\nPrevious sample (PgUp)"
ID_BUTTONRepeat "Press to repeat the current sample\nRepeat sample (Space)"
ID_BUTTONNext "Press to go to the next sample\nNext sample (PgDn)"
ID_BUTTONEnd "Press to go to the last sample\nLast sample (End)"
END
STRINGTABLE
BEGIN
ID_DUMP_VIEW "Save current frame into an image file\nExport view (F12)"
ID_TEXTURE_ON "Run texture example\nRun texture example"
END
STRINGTABLE
BEGIN
ID_OBJECT_DIMENSIONS "Add dimensions"
ID_LOCALCONTEXT_ADDDIMENSION "Add new dimension for selected objects"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_SCALE DIALOG 0, 0, 186, 103
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Heterogeneous Scale"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,13,78,50,14
PUSHBUTTON "Cancel",IDCANCEL,70,78,50,14
GROUPBOX "",IDC_STATIC,7,69,166,29
GROUPBOX "",IDC_STATIC,7,0,166,65
CONTROL "Slider1",IDC_SLIDER_SCALEX,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,34,6,97,15
LTEXT "X:",IDC_STATIC,13,9,8,8
EDITTEXT IDC_EDIT_SCALEX,131,7,34,14,ES_AUTOHSCROLL | ES_NUMBER
CONTROL "Slider2",IDC_SLIDER_SCALEY,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,34,25,97,15
LTEXT "Y:",IDC_STATIC,13,28,8,8
EDITTEXT IDC_EDIT_SCALEY,131,26,34,14,ES_AUTOHSCROLL | ES_NUMBER
CONTROL "Slider2",IDC_SLIDER_SCALEZ,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,34,45,97,15
LTEXT "Z:",IDC_STATIC,13,48,8,8
EDITTEXT IDC_EDIT_SCALEZ,131,46,34,14,ES_AUTOHSCROLL | ES_NUMBER
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_SCALE, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 179
TOPMARGIN, 7
BOTTOMMARGIN, 96
END
END
#endif // APSTUDIO_INVOKED
#endif // English (U.K.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Viewer3d.rc
//
#define IDD_SHADINGMODEL 131
#define IDD_SETOFFSETS 134
#define IDD_SCALE 139
#define IDD_RADIUS 144
#define IDD_TRIHEDRON 542
#define ID_BOX 802
#define ID_Cylinder 803
#define ID_SPHERE 804
#define ID_ERASEALL 805
#define ID_AMBIENT_LIGHT 806
#define ID_DIRECTIONAL_LIGHT 807
#define ID_POSITIONAL_LIGHT 808
#define ID_SPOT_LIGHT 809
#define ID_LIGHTOFF 810
#define ID_USERCYLINDER_CHANGEFACECOLOR 810
#define ID_SHADINGMODEL 814
#define ID_ANTIALIASINGONOFF 815
#define ID_CLEAR_LIGHTS 816
#define ID_MODELCLIPPING 817
#define ID_OVERLAPPED_BOX 818
#define ID_BUTTON819 819
#define ID_OVERLAPPED_SPHERE 820
#define ID_BUTTON821 821
#define ID_OVERLAPPED_CYLINDER 822
#define ID_POLYGON_OFFSETS 823
#define ID_OBJECT_COLORED_MESH 827
#define ID_OPTIONS_TRIHEDRON_STATIC_TRIHEDRON 829
#define ID_OPTIONS_TRIHEDRON_DYNAMIC_TRIHEDRON 830
#define ID_SCALE 831
#define ID_CIRCLE 833
#define ID_LINE 834
#define ID_VERTICES 837
#define ID_EDGES 838
#define ID_FACES 839
#define ID_NEUTRAL 840
#define ID_FILLET3D 841
#define ID_NBISOS 842
#define ID_BUTTONStart 843
#define ID_BUTTONPrev 844
#define ID_BUTTONRepeat 845
#define ID_BUTTONNext 846
#define ID_BUTTONEnd 847
#define ID_DUMP_VIEW 848
#define ID_TEXTURE_ON 849
#define IDC_SPIN_RADIUS 1000
#define IDC_EDIT_RADIUS 1001
#define IDC_SHADINGMODEL_COLOR 1002
#define IDC_EDIT_ISOU 1002
#define IDC_SHADINGMODEL_MULTICOLOR 1003
#define IDC_SLIDER_MODELCLIPPING_Z 1003
#define IDC_SHADINGMODEL_FLAT 1004
#define IDC_ISOU 1004
#define IDC_SHADINGMODEL_HIDDEN 1005
#define IDC_EDIT_MODELCLIPPING_Z 1005
#define IDC_ISOV 1005
#define IDC_SHADINGMODEL_GOURAUD 1006
#define IDC_EDIT_ISOV 1006
#define IDC_SHADINGMODEL_PHONG 1007
#define IDC_CHECK_MODELCLIPPINGONOFF 1008
#define IDC_SLIDER_OFFSETFACTOR 1010
#define IDC_SLIDER_OFFSETUNITS 1011
#define IDC_EDIT_OFFSETFACTOR 1012
#define IDC_EDIT_OFFSETUNITS 1013
#define IDC_COMBO_OFFSETTYPE 1023
#define IDC_SLIDER_SCALEX 1028
#define IDC_SLIDER_SCALEY 1029
#define IDC_EDIT_SCALEX 1030
#define IDC_EDIT_SCALEY 1031
#define IDC_RadiusFillet 1031
#define IDC_SLIDER_SCALEZ 1032
#define IDC_EDIT_SCALEZ 1033
#define IDD_RESULTMESSAGEDLG 1500
#define IDD_MODELCLIPPING 1501
#define IDD_ISOS 1502
#define IDC_EDITTRIHEDRSCALE 1686
#define IDC_SPINTRIHEDRSCALE 1737
#define IDC_COMBOTRIHEDRPOS 1739
#define IDC_COMBOTRIHEDRCOLOR 1740
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 140
#define _APS_NEXT_COMMAND_VALUE 850
#define _APS_NEXT_CONTROL_VALUE 1032
#define _APS_NEXT_SYMED_VALUE 104
#endif
#endif

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// Microsoft Visual C++ generated Help ID include file.
// Used by Viewer3d.rc
//
#define HIDC_RadiusFillet 0x808f0407 // IDD_RADIUS

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// BoxRadius.cpp : implementation file
//
#include "stdafx.h"
#include "Viewer3dApp.h"
#include "BoxRadius.h"
/////////////////////////////////////////////////////////////////////////////
BoxRadius::BoxRadius(CWnd* pParent,
double rad)
: CDialog(BoxRadius::IDD, pParent)
{
//{{AFX_DATA_INIT(BoxRadius)
m_radius = rad;
//}}AFX_DATA_INIT
}
void BoxRadius::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(BoxRadius)
DDX_Control(pDX, IDC_SPIN_RADIUS, m_spinradius);
DDX_Text(pDX, IDC_EDIT_RADIUS, m_radius);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(BoxRadius, CDialog)
//{{AFX_MSG_MAP(BoxRadius)
ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_RADIUS, OnDeltaposSpinRadius)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// BoxRadius message handlers
BOOL BoxRadius::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_spinradius.SetRange(-10000,10000);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void BoxRadius::OnDeltaposSpinRadius(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
// TODO: Add your control notification handler code here
if (pNMUpDown->iDelta == 1)
pNMUpDown->iDelta = 1;
else
pNMUpDown->iDelta = -1;
m_radius = m_radius + pNMUpDown->iDelta;
UpdateData(FALSE);
*pResult = 0;
}

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// BoxRadius.h : header file
//
#if !defined(AFX_BOXRADIUS_H__AD263FF3_54F3_11D1_8C40_00AA00D10994__INCLUDED_)
#define AFX_BOXRADIUS_H__AD263FF3_54F3_11D1_8C40_00AA00D10994__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////////////////////////////////////////////////////
// BoxRadius dialog
class BoxRadius : public CDialog
{
// Construction
public:
BoxRadius(CWnd* pParent,double rad); // standard constructor
// Dialog Data
//{{AFX_DATA(BoxRadius)
enum { IDD = IDD_RADIUS };
CSpinButtonCtrl m_spinradius;
double m_radius;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(BoxRadius)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(BoxRadius)
afx_msg void OnDeltaposSpinRadius(NMHDR* pNMHDR, LRESULT* pResult);
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BOXRADIUS_H__AD263FF3_54F3_11D1_8C40_00AA00D10994__INCLUDED_)

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#include <stdafx.h>
gp_Pnt ConvertClickToPoint(Standard_Real x, Standard_Real y, Handle(V3d_View) aView)
{
Standard_Real XEye,YEye,ZEye,XAt,YAt,ZAt;
aView->Eye(XEye,YEye,ZEye);
aView->At(XAt,YAt,ZAt);
gp_Pnt EyePoint(XEye,YEye,ZEye);
gp_Pnt AtPoint(XAt,YAt,ZAt);
gp_Vec EyeVector(EyePoint,AtPoint);
gp_Dir EyeDir(EyeVector);
gp_Pln PlaneOfTheView = gp_Pln(AtPoint,EyeDir);
Standard_Real X,Y,Z;
aView->Convert((int)x,(int)y,X,Y,Z);
gp_Pnt ConvertedPoint(X,Y,Z);
gp_Pnt2d ConvertedPointOnPlane = ProjLib::Project(PlaneOfTheView,ConvertedPoint);
gp_Pnt ResultPoint = ElSLib::Value(ConvertedPointOnPlane.X(),
ConvertedPointOnPlane.Y(),
PlaneOfTheView);
return ResultPoint;
}

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// DlgAttributes.cpp : implementation file
//
#include "stdafx.h"
#include "DlgAttributes.h"
#include "AISDisplayModeApp.h"
#include <AISDialogs.h>
#include <OCC_3dView.h>
#include <Graphic3d_MaterialAspect.hxx>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// DlgAttributes dialog
DlgAttributes::DlgAttributes(CWnd* pParent)
: CDialog(DlgAttributes::IDD, pParent)
{
//{{AFX_DATA_INIT(DlgAttributes)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void DlgAttributes::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(DlgAttributes)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(DlgAttributes, CDialog)
//{{AFX_MSG_MAP(DlgAttributes)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_ALUMINIUM, OnObjectMaterialAluminium)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_BRASS, OnObjectMaterialBrass)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_BRONZE, OnObjectMaterialBronze)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_CHROME, OnObjectMaterialChrome)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_COPPER, OnObjectMaterialCopper)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_GOLD, OnObjectMaterialGold)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_JADE, OnObjectMaterialJade)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_METALIZED, OnObjectMaterialMetalized)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_NEON_GNC, OnObjectMaterialNeonGNC)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_NEON_PHC, OnObjectMaterialNeonPHC)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_OBSIDIAN, OnObjectMaterialObsidian)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_PEWTER, OnObjectMaterialPewter)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_PLASTER, OnObjectMaterialPlaster)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_PLASTIC, OnObjectMaterialPlastic)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_SATIN, OnObjectMaterialSatin)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_SHINY_PLASTIC, OnObjectMaterialShinyPlastic)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_SILVER, OnObjectMaterialSilver)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_STEEL, OnObjectMaterialSteel)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_STONE, OnObjectMaterialStone)
ON_BN_CLICKED(ID_OBJECT_MATERIAL_DEFAULT, OnObjectMaterialDefault)
ON_BN_CLICKED(ID_OBJECT_COLOR, OnColor)
ON_BN_CLICKED(ID_OBJECT_SHADING, OnShading)
ON_BN_CLICKED(ID_OBJECT_WIREFRAME, OnWireframe)
ON_COMMAND(ID_OBJECT_TRANSPARENCY, OnTransparency)
ON_UPDATE_COMMAND_UI(ID_OBJECT_TRANSPARENCY, OnUpdateObjectTransparency)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// DlgAttributes message handlers
void DlgAttributes::OnColor()
{
Handle(AIS_InteractiveObject) Current ;
Quantity_Color CSFColor ;
COLORREF MSColor ;
myAISContext->InitCurrent();
if (myAISContext->MoreCurrent()) {
Current = myAISContext->Current() ;
if ( Current->HasColor () ) {
CSFColor = Current->Color () ;
MSColor = RGB (CSFColor.Red()*255.,
CSFColor.Green()*255.,
CSFColor.Blue()*255.);
}
else {
MSColor = RGB (255,255,255) ;
}
CColorDialog dlgColor(MSColor);
if (dlgColor.DoModal() == IDOK) {
MSColor = dlgColor.GetColor();
CSFColor = Quantity_Color (GetRValue(MSColor)/255.,
GetGValue(MSColor)/255.,
GetBValue(MSColor)/255.,Quantity_TOC_RGB);
for (myAISContext->InitCurrent();
myAISContext->MoreCurrent ();
myAISContext->NextCurrent ())
myAISContext->SetColor (myAISContext->Current(),
CSFColor.Name());
}
}
TCollection_AsciiString Message ("\
\n\
for (myAISContext->InitCurrent(); myAISContext->MoreCurrent (); \n\
myAISContext->NextCurrent ()) \n\
myAISContext->SetColor (myAISContext->Current(), CSFColor.Name()); \n\
\n");
CString text(Message.ToCString());
(*myCResultDialog).SetTitle(CString("Setting Color"));
(*myCResultDialog).SetText(text);
}
void DlgAttributes::OnWireframe()
{
for(myAISContext->InitCurrent(); myAISContext->MoreCurrent();
myAISContext->NextCurrent())
myAISContext->SetDisplayMode(myAISContext->Current(), 0);
TCollection_AsciiString Message ("\
\n\
for (myAISContext->InitCurrent(); myAISContext->MoreCurrent (); \n\
myAISContext->NextCurrent ()) \n\
myAISContext->SetDisplayMode(myAISContext->Current(), 0); \n\
\n");
CString text(Message.ToCString());
(*myCResultDialog).SetTitle(CString("Wireframe"));
(*myCResultDialog).SetText(text);
}
void DlgAttributes::Set(Handle ( AIS_InteractiveContext ) & acontext, CResultDialog& aResultDialog)
{
myAISContext = acontext;
myCResultDialog=&aResultDialog;
}
void DlgAttributes::OnTransparency()
{
/*
for (myAISContext->InitCurrent(); myAISContext->MoreCurrent ();
myAISContext->NextCurrent ()) {
int ival = (int) ((double) myAISContext->Current()->Transparency()*10.) ;
double rval = ((double) ival)/10.;
CDialogTransparency Dlg(NULL, rval);
if(Dlg.DoModal()== IDOK)
myAISContext->SetTransparency (myAISContext->Current(),Dlg.m_transvalue);
}
*/
/*
CDialogTransparency DialBox(myAISContext);
DialBox.DoModal();
CMDIFrameWnd *pFrame = (CMDIFrameWnd*)AfxGetApp()->m_pMainWnd;
CMDIChildWnd *pChild = (CMDIChildWnd *) pFrame->GetActiveFrame();
OCC_3dView *pView = (OCC_3dView *) pChild->GetActiveView();
pView->Redraw();
*/
myAISContext->InitCurrent();
if(myAISContext->NbCurrents() > 0){
CDialogTransparency DialBox(myAISContext, AfxGetMainWnd());
DialBox.DoModal();
CMDIFrameWnd *pFrame = (CMDIFrameWnd*)AfxGetApp()->m_pMainWnd;
CMDIChildWnd *pChild = (CMDIChildWnd *) pFrame->GetActiveFrame();
OCC_3dView *pView = (OCC_3dView *) pChild->GetActiveView();
pView->Redraw();
}
TCollection_AsciiString Message ("\
\n\
for (myAISContext->InitCurrent(); myAISContext->MoreCurrent (); \n\
myAISContext->NextCurrent ()) \n\
myAISContext->SetTransparency (myAISContext->Current(),Dlg.m_transvalue); \n\
\n");
CString text(Message.ToCString());
(*myCResultDialog).SetTitle(CString("Setting Transparency"));
(*myCResultDialog).SetText(text);
}
void DlgAttributes::OnObjectMaterialAluminium () { SetMaterial ( Graphic3d_NOM_ALUMINIUM ) ; }
void DlgAttributes::OnObjectMaterialBrass () { SetMaterial ( Graphic3d_NOM_BRASS ) ; }
void DlgAttributes::OnObjectMaterialBronze () { SetMaterial ( Graphic3d_NOM_BRONZE ) ; }
void DlgAttributes::OnObjectMaterialChrome () { SetMaterial ( Graphic3d_NOM_CHROME ) ; }
void DlgAttributes::OnObjectMaterialCopper () { SetMaterial ( Graphic3d_NOM_COPPER ) ; }
void DlgAttributes::OnObjectMaterialGold () { SetMaterial ( Graphic3d_NOM_GOLD ) ; }
void DlgAttributes::OnObjectMaterialJade () { SetMaterial ( Graphic3d_NOM_JADE ) ; }
void DlgAttributes::OnObjectMaterialMetalized () { SetMaterial ( Graphic3d_NOM_METALIZED ) ; }
void DlgAttributes::OnObjectMaterialNeonGNC () { SetMaterial ( Graphic3d_NOM_NEON_GNC ) ; }
void DlgAttributes::OnObjectMaterialNeonPHC () { SetMaterial ( Graphic3d_NOM_NEON_PHC ) ; }
void DlgAttributes::OnObjectMaterialObsidian () { SetMaterial ( Graphic3d_NOM_OBSIDIAN ) ; }
void DlgAttributes::OnObjectMaterialPewter () { SetMaterial ( Graphic3d_NOM_PEWTER ) ; }
void DlgAttributes::OnObjectMaterialPlaster () { SetMaterial ( Graphic3d_NOM_PLASTER ) ; }
void DlgAttributes::OnObjectMaterialPlastic () { SetMaterial ( Graphic3d_NOM_PLASTIC ) ; }
void DlgAttributes::OnObjectMaterialSatin () { SetMaterial ( Graphic3d_NOM_SATIN ) ; }
void DlgAttributes::OnObjectMaterialShinyPlastic () { SetMaterial ( Graphic3d_NOM_SHINY_PLASTIC ) ; }
void DlgAttributes::OnObjectMaterialSilver () { SetMaterial ( Graphic3d_NOM_SILVER ) ; }
void DlgAttributes::OnObjectMaterialSteel () { SetMaterial ( Graphic3d_NOM_STEEL ) ; }
void DlgAttributes::OnObjectMaterialStone () { SetMaterial ( Graphic3d_NOM_STONE ) ; }
void DlgAttributes::OnObjectMaterialDefault () { SetMaterial ( Graphic3d_NOM_DEFAULT ) ; }
void DlgAttributes::SetMaterial(Graphic3d_NameOfMaterial Material)
{
for (myAISContext->InitCurrent();myAISContext->MoreCurrent ();myAISContext->NextCurrent ())
myAISContext->SetMaterial (myAISContext->Current(),
(Graphic3d_NameOfMaterial)(Material));
TCollection_AsciiString aString;
TCollection_AsciiString Message1 ("\
\n\
for (myAISContext->InitCurrent(); myAISContext->MoreCurrent (); \n\
myAISContext->NextCurrent ()) \n\
myAISContext->SetMaterial (myAISContext->Current(), ");
TCollection_AsciiString Message2("); \n\
\n");
switch (Material){
case 0:
aString = "Graphic3d_NOM_BRASS";
break;
case 1:
aString = "Graphic3d_NOM_BRONZE";
break;
case 2:
aString = "Graphic3d_NOM_COPPER";
break;
case 3:
aString = "Graphic3d_NOM_GOLD";
break;
case 4:
aString = "Graphic3d_NOM_PEWTER";
break;
case 5:
aString = "Graphic3d_NOM_PLASTER";
break;
case 6:
aString = "Graphic3d_NOM_PLASTIC";
break;
case 7:
aString = "Graphic3d_NOM_SILVER";
break;
case 8:
aString = "Graphic3d_NOM_STEEL";
break;
case 9:
aString = "Graphic3d_NOM_STONE";
break;
case 10:
aString = "Graphic3d_NOM_SHINY_PLASTIC";
break;
case 11:
aString = "Graphic3d_NOM_SATIN";
break;
case 12:
aString = "Graphic3d_NOM_METALIZED";
break;
case 13:
aString = "Graphic3d_NOM_NEON_GNC";
break;
case 14:
aString = "Graphic3d_NOM_CHROME";
break;
case 15:
aString = "Graphic3d_NOM_ALUMINIUM";
break;
case 16:
aString = "Graphic3d_NOM_OBSIDIAN";
break;
case 17:
aString = "Graphic3d_NOM_NEON_PHC";
break;
case 18:
aString = "Graphic3d_NOM_JADE";
break;
case 19:
aString = "Graphic3d_NOM_DEFAULT";
break;
default:
break;
}
Message1 = Message1 +aString +Message2;
//Graphic3d_MaterialAspect aAspect (Material);
//Standard_CString aString = aAspect.MaterialName();
CString text(Message1.ToCString());
(*myCResultDialog).SetTitle(CString("Setting Material"));
(*myCResultDialog).SetText(text);
}
void DlgAttributes::OnUpdateObjectTransparency(CCmdUI* pCmdUI)
{
bool OneOrMoreInShading = false;
for (myAISContext->InitCurrent();myAISContext->MoreCurrent ();myAISContext->NextCurrent ())
if (myAISContext->IsDisplayed(myAISContext->Current(),1)) OneOrMoreInShading=true;
pCmdUI->Enable (OneOrMoreInShading);
}
void DlgAttributes::OnShading()
{
for(myAISContext->InitCurrent(); myAISContext->MoreCurrent();
myAISContext->NextCurrent())
myAISContext->SetDisplayMode(myAISContext->Current(), 1);
TCollection_AsciiString Message ("\
\n\
for (myAISContext->InitCurrent(); myAISContext->MoreCurrent (); \n\
myAISContext->NextCurrent ()) \n\
myAISContext->SetDisplayMode(myAISContext->Current(), 1); \n\
\n");
CString text(Message.ToCString());
(*myCResultDialog).SetTitle(CString("Shading"));
(*myCResultDialog).SetText(text);
}

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// DlgAttributes.h : header file
//
#if !defined(AFX_DLGATTRIBUTES_H__AF548353_9EF6_11D1_A47D_00C095ECDA78__INCLUDED_)
#define AFX_DLGATTRIBUTES_H__AF548353_9EF6_11D1_A47D_00C095ECDA78__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <AIS_InteractiveContext.hxx>
#include <ResultDialog.h>
/////////////////////////////////////////////////////////////////////////////
// DlgAttributes dialog
class DlgAttributes : public CDialog
{
// Construction
public:
void Set(Handle(AIS_InteractiveContext)& acontext, CResultDialog& aResultDialog);
DlgAttributes(CWnd* pParent=NULL);
// Dialog Data
//{{AFX_DATA(DlgAttributes)
enum { IDD = IDD_ATTRIBUTES };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(DlgAttributes)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(DlgAttributes)
afx_msg void OnColor();
afx_msg void OnWireframe();
afx_msg void OnTransparency() ;
afx_msg void OnShading();
afx_msg void OnObjectMaterialAluminium();
afx_msg void OnObjectMaterialBrass();
afx_msg void OnObjectMaterialBronze();
afx_msg void OnObjectMaterialChrome();
afx_msg void OnObjectMaterialCopper();
afx_msg void OnObjectMaterialGold();
afx_msg void OnObjectMaterialJade();
afx_msg void OnObjectMaterialMetalized();
afx_msg void OnObjectMaterialNeonGNC();
afx_msg void OnObjectMaterialNeonPHC();
afx_msg void OnObjectMaterialObsidian();
afx_msg void OnObjectMaterialPewter();
afx_msg void OnObjectMaterialPlastic();
afx_msg void OnObjectMaterialPlaster();
afx_msg void OnObjectMaterialSatin();
afx_msg void OnObjectMaterialShinyPlastic();
afx_msg void OnObjectMaterialSilver();
afx_msg void OnObjectMaterialSteel();
afx_msg void OnObjectMaterialStone();
afx_msg void OnObjectMaterialDefault();
afx_msg void OnUpdateObjectTransparency(CCmdUI* pCmdUI) ;
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void SetMaterial (Graphic3d_NameOfMaterial Material);
private:
Handle(AIS_InteractiveContext) myAISContext;
CResultDialog* myCResultDialog;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGATTRIBUTES_H__AF548353_9EF6_11D1_A47D_00C095ECDA78__INCLUDED_)

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@@ -0,0 +1,49 @@
// DlgIsos.cpp : implementation file
//
#include "stdafx.h"
#include "DlgIsos.h"
#include "Viewer3dApp.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// DlgIsos dialog
DlgIsos::DlgIsos(CWnd* pParent,
int nisou,
int nisov)
: CDialog(DlgIsos::IDD, pParent)
{
//{{AFX_DATA_INIT(DlgIsos)
m_isou = nisou;
m_isov = nisov;
//}}AFX_DATA_INIT
}
void DlgIsos::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(DlgIsos)
DDX_Text(pDX, IDC_EDIT_ISOU, m_isou);
DDX_Text(pDX, IDC_EDIT_ISOV, m_isov);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(DlgIsos, CDialog)
//{{AFX_MSG_MAP(DlgIsos)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// DlgIsos message handlers

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// DlgIsos.h : header file
//
#include "stdafx.h"
#if !defined(AFX_DLGISOS_H__AD159C33_9EDC_11D1_A47D_00C095ECDA78__INCLUDED_)
#define AFX_DLGISOS_H__AD159C33_9EDC_11D1_A47D_00C095ECDA78__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////////////////////////////////////////////////////
// DlgIsos dialog
class DlgIsos : public CDialog
{
// Construction
public:
DlgIsos(CWnd* pParent,
int nisou,
int nisov); // standard constructor
// Dialog Data
//{{AFX_DATA(DlgIsos)
enum { IDD = IDD_ISOS };
int m_isou;
int m_isov;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(DlgIsos)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(DlgIsos)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGISOS_H__AD159C33_9EDC_11D1_A47D_00C095ECDA78__INCLUDED_)

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// ISession_Curve.cpp: implementation of the ISession_Curve class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ISession_Curve.h"
#include <Prs3d_LineAspect.hxx>
#include <StdPrs_Curve.hxx>
#include <GeomAdaptor_Curve.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_ArrowAspect.hxx>
IMPLEMENT_STANDARD_RTTIEXT(ISession_Curve,AIS_InteractiveObject)
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
ISession_Curve::ISession_Curve(const Handle(Geom_Curve)& aCurve)
:AIS_InteractiveObject(),myCurve(aCurve)
{
}
ISession_Curve::~ISession_Curve()
{
}
void ISession_Curve::Compute(const Handle(PrsMgr_PresentationManager)& /*aPresentationManager*/,
const Handle(Prs3d_Presentation)& aPresentation,
const Standard_Integer /*aMode*/)
{
GeomAdaptor_Curve anAdaptorCurve(myCurve);
if (hasOwnColor)
myDrawer->LineAspect()->SetColor (myDrawer->Color());
myDrawer->Link()->SetDiscretisation(100);
myDrawer->Link()->SetMaximalParameterValue(500);
StdPrs_Curve::Add (aPresentation, anAdaptorCurve, myDrawer);
}
void ISession_Curve::ComputeSelection(const Handle(SelectMgr_Selection)& /*aSelection*/,
const Standard_Integer /*aMode*/)
{
}

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// ISession_Curve.h: interface for the ISession_Curve class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ISESSION_CURVE_H__F981CB93_A3CC_11D1_8DA3_0800369C8A03__INCLUDED_)
#define AFX_ISESSION_CURVE_H__F981CB93_A3CC_11D1_8DA3_0800369C8A03__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <Standard_Macro.hxx>
#include <Standard_DefineHandle.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Geom_Curve.hxx>
class ISession_Curve;
DEFINE_STANDARD_HANDLE(ISession_Curve,AIS_InteractiveObject)
class ISession_Curve : public AIS_InteractiveObject
{
public:
ISession_Curve(const Handle(Geom_Curve)& aCurve);
virtual ~ISession_Curve();
DEFINE_STANDARD_RTTIEXT(ISession_Curve,AIS_InteractiveObject)
private:
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& aPresentationManager,const Handle(Prs3d_Presentation)& aPresentation,const Standard_Integer aMode = 0) ;
void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) ;
Handle(Geom_Curve) myCurve;
};
#endif // !defined(AFX_ISESSION_CURVE_H__F981CB93_A3CC_11D1_8DA3_0800369C8A03__INCLUDED_)

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// ModelClippingDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Viewer3dApp.h"
#include "ModelClippingDlg.h"
#include "Viewer3dDoc.h"
#include "offsetdlg.h" // Added by ClassView
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define EOL "\n"
// =======================================================================
// function : CModelClippingDlg
// purpose :
// =======================================================================
CModelClippingDlg::CModelClippingDlg (Handle(V3d_View) theView,
Handle(AIS_Shape) theShape,
Handle(Graphic3d_ClipPlane) theClippingPlane,
CViewer3dDoc* theDoc,
CWnd* theParent)
: CDialog(CModelClippingDlg::IDD, theParent),
m_ModelClipping_Z (0.0),
myModelClipping_Z (0.0),
m_ModelClippingONOFF (FALSE),
myView (theView),
myShape (theShape),
myClippingPlane (theClippingPlane),
myDoc (theDoc)
{}
// =======================================================================
// function : DoDataExchange
// purpose :
// =======================================================================
void CModelClippingDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CModelClippingDlg)
DDX_Control(pDX, IDC_SLIDER_MODELCLIPPING_Z, m_ModelClippingZSlidCtrl);
DDX_Text(pDX, IDC_EDIT_MODELCLIPPING_Z, m_ModelClipping_Z);
DDX_Check(pDX, IDC_CHECK_MODELCLIPPINGONOFF, m_ModelClippingONOFF);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CModelClippingDlg, CDialog)
//{{AFX_MSG_MAP(CModelClippingDlg)
ON_WM_HSCROLL()
ON_EN_CHANGE(IDC_EDIT_MODELCLIPPING_Z, OnChangeEditModelclippingZ)
ON_BN_CLICKED(IDC_CHECK_MODELCLIPPINGONOFF, OnCheckModelclippingonoff)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// =======================================================================
// function : OnHScroll
// purpose :
// =======================================================================
void CModelClippingDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
UpdateData(TRUE);
m_ModelClipping_Z = m_ModelClippingZSlidCtrl.GetPos();
UpdateData(FALSE);
// Setting the ZClipping depth at m_ZClippingDepth value
gp_Pln aPlane (gp_Pnt (-m_ModelClipping_Z, 0.0, 0.0), gp_Dir(1.0, 0.0, 0.0));
myClippingPlane->SetEquation (aPlane);
gp_Trsf myTrsf;
myTrsf.SetTranslation (gp_Pnt (m_ModelClipping_Z, 0.0, 0.0), gp_Pnt(myModelClipping_Z, 0.0, 0.0));
// transform presentation shape
if (m_ModelClippingONOFF)
{
myDoc->GetAISContext()->SetLocation (myShape, TopLoc_Location (myTrsf));
myDoc->GetAISContext()->Redisplay (myShape, Standard_True);
myView->Update();
}
else
{
myShape->SetLocalTransformation (myTrsf);
}
TCollection_AsciiString aMessage (
EOL "gp_Pln aPlane (gp_Pnt (-m_ModelClipping_Z, 0.0, 0.0), gp_Dir(1.0, 0.0, 0.0));"
EOL
EOL "myClippingPlane->SetEquation (aPlane);\n" );
// Update The Result Message Dialog
myDoc->UpdateResultMessageDlg ("Change clipping plane", aMessage);
CDialog::OnHScroll (nSBCode, nPos, pScrollBar);
}
// =======================================================================
// function : OnInitDialog
// purpose :
// =======================================================================
BOOL CModelClippingDlg::OnInitDialog()
{
CDialog::OnInitDialog();
const Graphic3d_ClipPlane::Equation aPlaneEquation = myClippingPlane->GetEquation();
// m_ModelClipping_Z = D (plane coefficient)
m_ModelClipping_Z = aPlaneEquation[3];
m_ModelClippingZSlidCtrl.SetRange (-750, 750, TRUE);
m_ModelClippingZSlidCtrl.SetPos ((int)floor (m_ModelClipping_Z));
m_ModelClippingONOFF = myClippingPlane->IsOn();
if (m_ModelClippingONOFF)
{
// register and activate clipping plane
Standard_Boolean toAddPlane = Standard_True;
Handle(Graphic3d_SequenceOfHClipPlane) aPlanes = myView->ClipPlanes();
if (!aPlanes.IsNull())
{
for (Graphic3d_SequenceOfHClipPlane::Iterator aPlaneIt (*aPlanes); aPlaneIt.More(); aPlaneIt.Next())
{
if (aPlaneIt.Value() == myClippingPlane)
{
toAddPlane = Standard_False;
break;
}
}
}
if (toAddPlane)
{
myView->AddClipPlane (myClippingPlane);
}
myClippingPlane->SetOn (Standard_True);
myDoc->GetAISContext()->Display (myShape, Standard_True);
}
UpdateData (FALSE);
return TRUE;
}
// =======================================================================
// function : OnChangeEditModelclippingZ
// purpose :
// =======================================================================
void CModelClippingDlg::OnChangeEditModelclippingZ()
{
UpdateData (TRUE);
m_ModelClippingZSlidCtrl.SetPos ((int)floor (m_ModelClipping_Z));
// Change clipping plane
gp_Pln aPlane (gp_Pnt (-m_ModelClipping_Z, 0.0, 0.0), gp_Dir (1.0, 0.0, 0.0));
myClippingPlane->SetEquation (aPlane);
// transform presentation shape
gp_Trsf myTrsf;
myTrsf.SetTranslation ( gp_Pnt (m_ModelClipping_Z, 0.0, 0.0), gp_Pnt (myModelClipping_Z, 0.0, 0.0));
// transform presentation shape
if (m_ModelClippingONOFF)
{
myDoc->GetAISContext()->SetLocation (myShape, TopLoc_Location (myTrsf));
myDoc->GetAISContext()->Redisplay (myShape, Standard_False);
myView->Update();
}
else
{
myShape->SetLocalTransformation (myTrsf);
}
myModelClipping_Z = m_ModelClipping_Z;
TCollection_AsciiString aMessage (
EOL "gp_Pln aPlane (gp_Pnt (-m_ModelClipping_Z, 0.0, 0.0), gp_Dir(1.0, 0.0, 0.0));"
EOL
EOL "myClippingPlane->SetEquation (aPlane);\n" );
// Update The Result Message Dialog
myDoc->UpdateResultMessageDlg ("Change clipping plane", aMessage);
}
// =======================================================================
// function : OnCheckModelclippingonoff
// purpose :
// =======================================================================
void CModelClippingDlg::OnCheckModelclippingonoff()
{
UpdateData(TRUE);
if (m_ModelClippingONOFF)
{
// register and activate clipping plane
Standard_Boolean toAddPlane = Standard_True;
Handle(Graphic3d_SequenceOfHClipPlane) aPlanes = myView->ClipPlanes();
if (!aPlanes.IsNull())
{
for (Graphic3d_SequenceOfHClipPlane::Iterator aPlaneIt (*aPlanes); aPlaneIt.More(); aPlaneIt.Next())
{
if (aPlaneIt.Value() == myClippingPlane)
{
toAddPlane = Standard_False;
break;
}
}
}
if (toAddPlane)
{
myView->AddClipPlane (myClippingPlane);
}
myClippingPlane->SetOn (Standard_True);
myDoc->GetAISContext()->Display (myShape, Standard_False);
}
else
{
// deactivate clipping plane
myClippingPlane->SetOn (Standard_False);
myDoc->GetAISContext()->Remove (myShape, Standard_False);
}
myView->Update();
TCollection_AsciiString aMessage (
EOL "if (...)"
EOL "{"
EOL " // register and activate clipping plane"
EOL " if (!myView->ClipPlanes()->Contains (myClippingPlane))"
EOL " {"
EOL " myView->AddClipPlane (myClippingPlane);"
EOL " }"
EOL
EOL " myClippingPlane->SetOn (Standard_True);"
EOL "}"
EOL "else"
EOL "{"
EOL " // deactivate clipping plane"
EOL " myClippingPlane->SetOn (Standard_False);"
EOL "}" );
myDoc->UpdateResultMessageDlg ("Switch clipping on/off", aMessage);
}
// =======================================================================
// function : OnCancel
// purpose :
// =======================================================================
void CModelClippingDlg::OnCancel()
{
UpdateData(TRUE);
if (m_ModelClippingONOFF)
{
// remove and deactivate clipping plane
myView->RemoveClipPlane (myClippingPlane);
myClippingPlane->SetOn (Standard_False);
}
m_ModelClippingONOFF=FALSE;
if (!myShape.IsNull())
{
myDoc->GetAISContext()->Remove (myShape, Standard_False);
}
myView->Update();
CDialog::OnCancel();
}
// =======================================================================
// function : OnOK
// purpose :
// =======================================================================
void CModelClippingDlg::OnOK()
{
if (!myShape.IsNull())
{
myDoc->GetAISContext()->Remove (myShape, Standard_True);
}
CDialog::OnOK();
}

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#if !defined(AFX_MODELCLIPPINGDLG_H__E206D99D_646E_11D3_8D0A_00AA00D10994__INCLUDED_)
#define AFX_MODELCLIPPINGDLG_H__E206D99D_646E_11D3_8D0A_00AA00D10994__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ModelClippingDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CModelClippingDlg dialog
#include "Viewer3dDoc.h"
#include <Graphic3d_ClipPlane.hxx>
class CModelClippingDlg : public CDialog
{
public:
//! Standard constructor.
CModelClippingDlg (Handle(V3d_View) theView,
Handle(AIS_Shape) theShape,
Handle(Graphic3d_ClipPlane) theClippingPlane,
CViewer3dDoc* theDoc,
CWnd* theParent = NULL);
// Dialog Data
//{{AFX_DATA(CModelClippingDlg)
enum { IDD = IDD_MODELCLIPPING };
CSliderCtrl m_ModelClippingZSlidCtrl;
double m_ModelClipping_Z;
BOOL m_ModelClippingONOFF;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CModelClippingDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CModelClippingDlg)
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
virtual BOOL OnInitDialog();
afx_msg void OnChangeEditModelclippingZ();
afx_msg void OnCheckModelclippingonoff();
virtual void OnCancel();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
Handle(V3d_View) myView;
Handle(AIS_Shape) myShape;
Handle(Graphic3d_ClipPlane) myClippingPlane;
CViewer3dDoc* myDoc;
double myModelClipping_Z;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MODELCLIPPINGDLG_H__E206D99D_646E_11D3_8D0A_00AA00D10994__INCLUDED_)

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