OpenGl_CappingAlgo - move global variables to OpenGl_Workspace class fields.
OpenGl_View::ShaderSource::Source() - drop static for local variable.
OpenGl_Window - drop redundant global constant THE_DEFAULT_BG_COLOR.
Graphic3d_StereoMode - add new enumeration for stereoscopic outputs:
- Graphic3d_StereoMode_QuadBuffer
- Graphic3d_StereoMode_Anaglyph
- Graphic3d_StereoMode_RowInterlaced
- Graphic3d_StereoMode_ColumnInterlaced
- Graphic3d_StereoMode_ChessBoard
- Graphic3d_StereoMode_SideBySide
- Graphic3d_StereoMode_OverUnder
Graphic3d_RenderingParams - add new options controlling stereo output:
- StereoMode
- ToReverseStereo
- AnaglyphFilter
OpenGl_ShaderManager - add predefined GLSL programs for new stereo outputs.
OpenGl_Workspace::Redraw() - do not implicitly disable stereo to allow stereo dump as is.
OpenGl_Caps - add flag swapInterval to control VSync.
OpenGl_Workspace::BufferDump() - handle cases with non-applicable GL_PACK_ROW_LENGTH.
CALL_DEF_WINDOW - drop unused fields; add fields "left" and "top"
to reverse stereo pair for interlaced output depending on window position.
Draw Harness, ViewerTest:
- Extend syntax of command vstereo to setup stereo.
- Extend vdump command to allow dump of stereoscopic pair in different formats.
- Extend command vcaps with option vsync.
- Use mouse scroll to zoom and adjust ZFocus in WinAPI.
- Use "/" and "*" to adjust IOD.
v3d/glsl/stereo - add test case for stereo modes.
Cocoa_LocalPool, OSD_EnvironmentIterator - fix compilation issues on OS X Snow Leopard.
OpenGl_View::Render() - pass target FBO as parameter.
OpenGl_Context - revise Read/Write buffers management logic, taking into account FBOs.
Graphic3d_Camera::UpdateProjection() - setup LProjection and RProjection
the same as MProjection in case of Projection_MonoLeftEye/Projection_MonoRightEye
for API consistency.
OpenGl_Context::init() - detect OpenGL 2.0+ broken context by wrong GLSL version string.
Emit error messages when OpenGL context reports version higher than actually exported.
Improve logic of methods drawing Immediate presentations and swapping the Buffers.
OpenGl_Workspace::myTransientDrawToFront - repair functionality of this flag
to always render Immediate Objects into Back Buffer.
OpenGl_Workspace::myHasFboBlit - add new flag to disable FBO blitting after first failure.
This patch eliminates 3 samplers used in ray-tracing mode:
//! Texture buffer of data records of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectNodeInfoTexture;
//! Texture buffer of minimum points of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectMinPointTexture;
//! Texture buffer of maximum points of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectMaxPointTexture;
Serialized data contained in corresponding texture buffers were added to global scene buffers:
//! Texture buffer of data records of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
//! Texture buffer of minimum points of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
//! Texture buffer of maximum points of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;
This modifications leads also to small performance improvement (~2%) due to higher texture cache efficiency. Some modifications in traversal function (GLSL code) also improve performance (~3%).
Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.
Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.
OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.
Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.
GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.
OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.
OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).
OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.
OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.
OpenGl_Texture, do not use sized internal formats on OpenGL ES.
Aspect_Window - add interface methods NativeHandle() and NativeParentHandle().
OpenGl_Window - pass OpenGl_GraphicDriver instance to the constructor.
OpenGl_Caps - add option to disable buffers swap at the end of frame redraw.
0023422: Selection problems when using SetLocation.
0024756: AIS_ConnectedInteractive does not support nested AIS_ConnectedInteractive
0025103: Visualization - Regression in interactive detection
Each PrsMgr_PresentableObject has list of PrsMgr _PresentableObject called myChildren.
Transformation PrsMgr_PresentableObject applied to its children every time when its own transformation affected. This hierarchy does not propagate to Graphic3d level and below.
PrsMgr_PresentableObject send its combined (according to hierarchy) transform down to Graphic3d_Structure.
AIS_ConnectedInteractive and AIS_MultiplyConnectedInteractive are reused but behavior has been changed.
AIS_ConnectedInteractive now is an instance of object. It reuses geometry of connected object but have own transformation, material, visibility flag etc. This connection propagated down to OpenGl level to OpenGl_Structure. For this task old “connected” mechanism has been reused.
AIS_MultiplyConnectedInteractive represents assembly which doesn’t have its own presentation. Assemblies are able to participate is scene hierarchy and intended to handle a grouped set of instanced objects. It behaves as single object in terms of selection. It applies high level transform to all sub-elements since it located above in the hierarchy.
All AIS_MultiplyConnectedInteractive are able to have child assemblies. Deep copy of object instances performed when one assembly attached to another.
Correction test cases for CR24837
Test cases for issue CR23422
Test cases for issue CR24756
Test cases for issue CR25103
Viewer3d sample fixed.
OpenGl_GraphicDriver::Redraw() - do not recompute structures more than required
OpenGl_Workspace::Raytrace() - bind proper FBO before clearing it
Visual3d_View::Redraw() - perform automatic 2nd redraw on device lost
Implement SAT intersection tests and frustum culling algorithm using BVH trees.
New Draw command vfrustumculling to manage frustum culling.
Add test cases bugs/vis/bug24307_1 and bugs/vis/bug24307_2.
Remove CALL_DEF_BOUNDBOX and CALL_DEF_BOUNDS.
If specific layer setting is not enabled, default value extracted from current OpenGl state will be used.
Default value fix.
Updated test case bugs/vis/bug24867
Linux warning fixed.
Redesign Graphic3d_ArrayOfPrimitives
Store vertices data in buffer objects managed using smart-pointers
- no more low-level memory corruption by memory releasing after VBO creation.
Remove broken hasEdgeInfos.
Interleave vertex attributes (position, color, normal, uv) in single buffer.
Remove from Graphic3d_ArrayOfPrimitives methods ::Orientate().
Remove structures Graphic3d_PrimitiveArray, CALL_DEF_PARRAY.
Add support for 2D vertex arrays.
Graphic3d_Group - remove array or primitive arrays.
Introduce more universal method Graphic3d_Group::AddPrimitiveArray().
Fix warning
Remove unused flag "DoubleBuf".
Remove Visual3d_TransientManager "class" (functionality moved to PrsMgr_PresentationManager).
Remove unused "Add" immediate mode.
V3d_View class - remove methods ::TransientManagerBeginDraw(), ::TransientManagerClearDraw(), ::TransientManagerBeginAddDraw().
Add method ::RedrawImmediate() to redraw only immediate presentations.
OpenGl_GraphicDriver - add methods ::DisplayImmediateStructure(), ::EraseImmediateStructure(), ::RedrawImmediate().
OpenGl_View - manage list of immediate structures.
OpenGl_Workspace - automate rendering workflow of immediate + persistent layers.
Merge PrsMgr_PresentationManager3d class into PrsMgr_PresentationManager.
Mark PrsMgr_PresentationManager3d as alias to PrsMgr_PresentationManager to simplify porting.
Prs3d_Presentation - remove unused field myStruct.
Prs3d_PresentationShadow - shadow link to existing presentation with custom attributes.
Graphic3d_Structure::Highlight() - do not register undisplayed structure in structure manager.
AIS_InteractiveContext, AIS_LocalContext add flag to prevent view update into methods
::MoveTo(), ::HilightNextDetected(), ::HilightPreviousDetected()
to allow update of customized immediate structures before redraw but after ::MoveTo().
Remove unused method AIS_InteractiveContext::Drag().
StdSelect_ViewerSelector3d do not user immediate mode in methods
::DisplayAreas(), ::ClearAreas(), ::ClearSensitive(), ::DisplaySensitive(),
GridEcho - update value in StdSelect_ViewerSelector3d::Pick() instead of V3d_View::Compute().
Do not use global variable for GridEcho vertex.
Redraw immediate mode not within GridEcho but at AIS_InteractiveContext, AIS_LocalContext layer.
V3d_View::ToPixMap() - disable autoupdate during FitAll.
Avoid Redraw() into FBO without ImmediateModeDrawToFront flag.
PrsMgr_PresentationManager stores list of temporary immediate presentations,
automatically cleared within BeginImmediateMode() call.
Methods with ambiguous names have been renamed
(new names now consistent with pre-existed method names in AIS_LocalContext class):
- BeginDraw -> BeginImmediateDraw
- EndDraw -> EndImmediateDraw
Remove now useless Remove() method (and ImmediateRemove() in AIS).
Visual3d_View now stores map of displayed immediate presentations.
ViewerTest_EventManager - eliminate double redraw in selection methods.
Fix warning
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
StdPrs_ToolShadedShape::IsClosed():
- return true if shape is closed Solid (NOT just free closed Shell)
- accept compound of closed Solids as well
- ignore Solids with incomplete triangulation
TKOpenGl, automatically disable back face culling when:
- clipping/capping planes are in effect
- for translucent objects
Update bug23227 test case (now back faces are clipped).
OpenGl_Workspace::AspectFace() - disable culling in case of hatched style
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.
It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
Graphical clipping:
- Use "Graphic3d_ClipPlane" to defined clipping for PrsMgr_PresentableObject (local clipping), for V3d_View (global clipping).
Get rid of old implementations:
- Remove Visual3d_ClipPlane.
- Port V3d_Plane to Graphic3d_ClipPlane core.
Selection Sensitives:
- Port "Matches" method to add full set of arguments (SelectBasics_PickArgs), including min-max depth coming from selector.
- Get rid of transient data for pair Matches -> ComputeDepth.
- Extend SelectMgr_ViewerSelector::LoadResult to work with local clipping, add virtual callbacks to compute globa/local depth clipping for picking.
Capping rendering algorithm:
- Recursive rendering algorithm for OpenGl_Groups.
- Introduced Rendering filter for groups.
Clipping plane management in TKOpenGl:
- Added OpenGl_ClippingState to OpenGl_Context.
DRAWEXE commands:
- Ported "vclipplane" command for new approach.
- Added "vsettexturemode" command for changing texture details in views (enable / disable textures).
Correct DownCast syntax (compilation error)
Fix new compiler warnings
tests/bugs/vis/bug22906 migrated to the new vclipplane syntax
Added class Font_FTFont wrapper over FreeType face
Unify collections methods NCollection_Array1, NCollection_Sequence, NCollection_Vector:
declare Upper, Lower, First, Last, ChangeFirst, ChangeLast methods for all these collections.
Added method NCollection_DataMap::Find() with check key is bound + retrieve value within single call interface.
OpenGl_Context::ReleaseResource() method now supports lazy release of shared resources.
Added class OpenGl_Font which implements textured fonts support.
Added class OpenGl_TextFormatter for text formatting using OpenGl_Font.
OpenGl_Text was redesigned to use OpenGl_FontFormatter.
OpenGl_FontMgr class was removed.
All methods related to text rendered removed from OpenGl_Display class.
OpenGl_Trihedron and OpenGl_GraduatedTrihedron classes were redesigned
to use OpenGl_Text.
OpenGl_PrinterContext instance was moved to OpenGl_GraphicDriver fields
(eliminated usage of global instance).
Added test cases into 3rdparty/fonts grid to check different font styles
and perform FPS tests (no automated results - requires manual analysis
or snapshots comparisons).
Removed unused CSF_FTGL dependency.
OpenGl_Text::setupMatrix - do not apply floor for myWinZ
OpenGl immediate mode - get rid from GL display lists
Visual3d_TransientManager, Graphic3d_GraphicDriver:
removed outdated unused methods to draw primitives in immediate mode.
New Draw Harness command to swith rendering mode in immediate mode.
When set to false scene will be always redrawn in back buffer.
V3d_View::ToPixMap - temporarily switch immediate mode to draw into back buffer
Make happy immediate mode dump on OpenGL without FBO (like ms software implementation).
OpenGl_Workspace::RedrawImmediatMode - invalidate back buffer when immediate mode drawn into it
Added more detailed description for Graphic3d_GraphicDriver::SetImmediateModeDrawToFront method
Adding of test case
Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d.
Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox.
Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver.
Instead class returns image through GetImage() method.
OpenGl_AspectFace - avoid possible NULL-dereference
OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value
OpenGl_Texture - check GL_BGRA_EXT for compatibility
OpenGl_Texture - scale NPOT image when required
Added more description to Graphic3d_TextureRoot class
OpenGl_Texture - added missing break statement for ImgBGR32 case
OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable
OpenGl_Workspace::DisableTexture() - reset texture matrix
FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
A new class Image_Diff for comparison of images
and a draw-command "diffimage", which compares 2 images.
Image_PixMap redesigned to provide interface for low-level image operations.
New Image_AlienPixMap class now intended for Save/Load functionality.
Aspect_PixMap class dropped.
Xw_PixMap and WNT_PixMap classes now do not inherit from Aspect_PixMap and deprecated.
ToPixMap methods now retrieve Image_PixMap as argument.
Conflicts:
src/ViewerTest/ViewerTest.cxx
Remarks applied
Fix compilation (correct merging error)
Eliminated Aspect <-> Image cyclic dependency
Fixed GIF dump in case of BGR32 image format
OpenGl_Resource was slightly corrected and OpenGl_Element was extended
with Release method to manage GPU resources.
OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+).
Strange workarounds for feedback mode were removed.
OpenGl_Context now provides access to shared GPU resources
and manages resources queue for delayed release
(replaces functionality of removed OpenGl_ResourceCleaner).
Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions.
Global maps of views, workspaces and structures
were moved to OpenGl_GraphicDriver members.
UserDrawCallback() function moved to OpenGl_GraphicDriver methods.
Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context
instead of system-dependent pointers to GL context definition.
New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4
implements interface to low-level data (points, vertices, colors) in GLSL-style.
Removed EnableVBO argument from vdrawparray Draw Harness command
Corrected compilation errors
Fixed wrong argument in Index VBO initialization
Fixed several cases of incorrect memory management in TKV3d
Visual3d_ViewManager::Remove()
Destroy structures before last view removed for correct GPU resources management.
Graphic3d_Structure::GraphicClear()
Remove groups to avoid usage of dead OpenGl_Group pointers.
V3d_View::Remove()
Fixed mistake in #0000280 patch.
Small correction
Fixed OCC280 test command
Replace removed view within created one in ViewerTest EventManager.
ViewerTest, do not create unused 3D view
In current design NIS_View always created and used for both - NIS objects and AIS objects.
Windows: Exporting non-inline methods that provide info about the current state of OCCT renderer.
Minor tweak: fixing incomplete handle/dynamic type for OpenGl_Resource
vuserdraw command added to test UserDraw basic operation
Separate source file ViewerTest_OpenGlCommands.cxx added for commands testing low-level TKOpenGl functionality
myIsUpdated flag and Invalidate() method removed from OpenGl_Workspace class.
View redrawing is made unconditional.
V3d_View::Update() becomes deprecated and should be replaced with V3d_View::Redraw().
V3d_Viewer::Update() becomes deprecated and equivalent to Redraw()