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0024320: TKOpenGl, Ray Tracing - OpenGL resources created for OpenCL interconnection should be managed in common way
This commit is contained in:
parent
3b1817a9e2
commit
68333c8f16
@ -292,7 +292,7 @@ bool OpenGl_Texture::Init (const Handle(OpenGl_Context)& theCtx,
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// Notice that formally general NPOT textures are required by OpenGL 2.0 specifications
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// however some hardware (NV30 - GeForce FX, RadeOn 9xxx and Xxxx) supports GLSL but not NPOT!
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// Trying to create NPOT rextures on such hardware will not fail
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// Trying to create NPOT textures on such hardware will not fail
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// but driver will fall back into software rendering,
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const bool toForceP2 = !theCtx->IsGlGreaterEqual (3, 0) && !theCtx->arbNPTW;
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const GLsizei aWidthOut = toForceP2 ? OpenGl_Context::GetPowerOfTwo (aWidth, aMaxSize) : Min (aWidth, aMaxSize);
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@ -486,3 +486,84 @@ bool OpenGl_Texture::Init (const Handle(OpenGl_Context)& theCtx,
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}
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}
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}
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// =======================================================================
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// function : InitRectangle
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// purpose :
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// =======================================================================
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bool OpenGl_Texture::InitRectangle (const Handle(OpenGl_Context)& theCtx,
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const Standard_Integer theSizeX,
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const Standard_Integer theSizeY,
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const OpenGl_TextureFormat& theFormat)
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{
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if (!Create (theCtx) || !theCtx->IsGlGreaterEqual (3, 0))
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{
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return false;
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}
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myTarget = GL_TEXTURE_RECTANGLE;
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const GLsizei aSizeX = Min (theCtx->MaxTextureSize(), theSizeX);
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const GLsizei aSizeY = Min (theCtx->MaxTextureSize(), theSizeY);
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Bind (theCtx);
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if (myParams->Filter() == Graphic3d_TOTF_NEAREST)
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{
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glTexParameteri (myTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri (myTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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else
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{
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glTexParameteri (myTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (myTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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myTextFormat = theFormat.Internal();
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glTexImage2D (GL_PROXY_TEXTURE_RECTANGLE,
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0,
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myTextFormat,
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aSizeX,
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aSizeY,
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0,
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theFormat.Format(),
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GL_FLOAT,
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NULL);
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GLint aTestSizeX = 0;
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GLint aTestSizeY = 0;
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glGetTexLevelParameteriv (
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GL_PROXY_TEXTURE_RECTANGLE, 0, GL_TEXTURE_WIDTH, &aTestSizeX);
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glGetTexLevelParameteriv (
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GL_PROXY_TEXTURE_RECTANGLE, 0, GL_TEXTURE_HEIGHT, &aTestSizeY);
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if (aTestSizeX == 0 || aTestSizeY == 0)
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{
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Unbind (theCtx);
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return false;
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}
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glTexImage2D (myTarget,
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0,
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myTextFormat,
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aSizeX,
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aSizeY,
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0,
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theFormat.Format(),
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GL_FLOAT,
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NULL);
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if (glGetError() != GL_NO_ERROR)
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{
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Unbind (theCtx);
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return false;
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}
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mySizeX = aSizeX;
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mySizeY = aSizeY;
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Unbind (theCtx);
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return true;
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}
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@ -25,6 +25,133 @@ class Handle(OpenGl_Context);
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class OpenGl_Context;
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class Image_PixMap;
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//! Selects preferable texture format for specified parameters.
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template<class T>
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struct OpenGl_TextureFormatSelector
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{
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// Not implemented
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};
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template<>
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struct OpenGl_TextureFormatSelector<GLubyte>
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{
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static GLint Internal (GLuint theChannels)
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{
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switch (theChannels)
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{
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case 1:
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return GL_R8;
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case 2:
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return GL_RG8;
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case 3:
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return GL_RGB8;
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case 4:
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return GL_RGBA8;
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default:
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return GL_NONE;
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}
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}
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};
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template<>
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struct OpenGl_TextureFormatSelector<GLushort>
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{
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static GLint Internal (GLuint theChannels)
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{
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switch (theChannels)
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{
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case 1:
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return GL_R16;
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case 2:
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return GL_RG16;
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case 3:
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return GL_RGB16;
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case 4:
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return GL_RGBA16;
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default:
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return GL_NONE;
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}
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}
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};
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template<>
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struct OpenGl_TextureFormatSelector<GLfloat>
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{
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static GLint Internal (GLuint theChannels)
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{
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switch (theChannels)
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{
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case 1:
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return GL_R32F;
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case 2:
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return GL_RG32F;
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case 3:
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return GL_RGB32F;
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case 4:
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return GL_RGBA32F;
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default:
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return GL_NONE;
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}
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}
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};
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//! Stores parameters of OpenGL texture format.
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class OpenGl_TextureFormat
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{
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friend class OpenGl_Texture;
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public:
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//! Returns OpenGL format of the pixel data.
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inline GLenum Format() const
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{
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switch (myChannels)
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{
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case 1:
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return GL_RED;
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case 2:
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return GL_RG;
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case 3:
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return GL_RGB;
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case 4:
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return GL_RGBA;
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default:
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return GL_NONE;
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}
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}
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//! Returns OpenGL internal format of the pixel data.
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inline GLint Internal() const
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{
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return myInternal;
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}
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//! Returns texture format for specified type and number of channels.
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template<class T, int N>
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static OpenGl_TextureFormat Create()
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{
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return OpenGl_TextureFormat (N, OpenGl_TextureFormatSelector<T>::Internal (N));
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}
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private:
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//! Creates new texture format.
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OpenGl_TextureFormat (const GLint theChannels, const GLint theInternal)
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: myChannels (theChannels),
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myInternal (theInternal)
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{
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//
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}
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private:
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//! OpenGL internal format of the pixel data.
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GLint myInternal;
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//! Number of channels for each pixel (from 1 to 4).
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GLint myChannels;
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};
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//! Texture resource.
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class OpenGl_Texture : public OpenGl_Resource
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{
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@ -98,6 +225,13 @@ public:
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const Image_PixMap& theImage,
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const Graphic3d_TypeOfTexture theType);
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//! Allocates texture rectangle with specified format and size.
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//! \note Texture data is not initialized (will contain trash).
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Standard_EXPORT bool InitRectangle (const Handle(OpenGl_Context)& theCtx,
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const Standard_Integer theSizeX,
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const Standard_Integer theSizeY,
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const OpenGl_TextureFormat& theFormat);
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//! @return true if texture was generated within mipmaps
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Standard_EXPORT const Standard_Boolean HasMipmaps() const;
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@ -194,9 +194,6 @@ OpenGl_Workspace::OpenGl_Workspace (const Handle(OpenGl_Display)& theDisplay,
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myViewModificationStatus = 0;
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myLayersModificationStatus = 0;
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myRaytraceOutputTexture[0] = 0;
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myRaytraceOutputTexture[1] = 0;
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myIsRaytraceDataValid = Standard_False;
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myToUpdateRaytraceData = Standard_False;
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@ -333,7 +333,7 @@ protected: //! @name methods related to ray-tracing
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//! Redraws the window using OpenCL ray tracing.
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Standard_Boolean Raytrace (const Graphic3d_CView& theCView,
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const int theSizeX, int theSizeY, const Tint theToSwap);
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const int theSizeX, const int theSizeY, const Tint theToSwap);
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protected: //! @name fields related to ray-tracing
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@ -373,10 +373,12 @@ protected: //! @name fields related to ray-tracing
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//! OpenCL image to store rendering result.
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cl_mem myRaytraceOutputImage;
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//! OpenCL image to store anti-aliasing result.
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cl_mem myRaytraceOutputImageSmooth;
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cl_mem myRaytraceOutputImageAA;
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//! OpenGL output texture handle.
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GLuint myRaytraceOutputTexture[2];
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//! OpenGL texture to store rendering result.
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Handle(OpenGl_Texture) myRaytraceOutputTexture;
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//! OpenGL texture to store anti-aliasing result.
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Handle(OpenGl_Texture) myRaytraceOutputTextureAA;
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//! OpenCL buffer of vertex normals.
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cl_mem myRaytraceNormalBuffer;
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@ -87,8 +87,8 @@ Standard_Boolean OpenGl_Workspace::UpdateRaytraceEnvironmentMap()
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if (myRaytraceEnvironment != NULL)
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clReleaseMemObject (myRaytraceEnvironment);
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int aSizeX = 1;
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int aSizeY = 1;
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Standard_Integer aSizeX = 1;
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Standard_Integer aSizeY = 1;
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if (!myView->TextureEnv().IsNull() && myView->SurfaceDetail() != Visual3d_TOD_NONE)
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{
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@ -124,7 +124,7 @@ Standard_Boolean OpenGl_Workspace::UpdateRaytraceEnvironmentMap()
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}
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else
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{
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for (int aPixel = 0; aPixel < aSizeX * aSizeY * 4; ++aPixel)
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for (Standard_Integer aPixel = 0; aPixel < aSizeX * aSizeY * 4; ++aPixel)
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aPixelData[aPixel] = 0.f;
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}
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@ -195,7 +195,7 @@ Standard_Boolean OpenGl_Workspace::UpdateRaytraceGeometry (Standard_Boolean theC
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const OpenGl_ArrayOfStructure& aStructArray = aPriorityList.ArrayOfStructures();
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for (int anIndex = 0; anIndex < aStructArray.Length(); ++anIndex)
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for (Standard_Integer anIndex = 0; anIndex < aStructArray.Length(); ++anIndex)
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{
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OpenGl_SequenceOfStructure::Iterator aStructIt;
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@ -220,8 +220,8 @@ Standard_Boolean OpenGl_Workspace::UpdateRaytraceGeometry (Standard_Boolean theC
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if (aTransform == NULL)
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aTransform = new float[16];
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j)
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for (Standard_Integer i = 0; i < 4; ++i)
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for (Standard_Integer j = 0; j < 4; ++j)
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{
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aTransform[j * 4 + i] = aStructure->Transformation()->mat[i][j];
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}
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@ -385,11 +385,11 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceStructure (const OpenGl_Structure*
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}
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// Get structure material
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int aStructMatID = -1;
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Standard_Integer aStructMatID = -1;
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if (theStructure->AspectFace() != NULL)
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{
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aStructMatID = static_cast<int> (myRaytraceSceneData.Materials.size());
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aStructMatID = static_cast<Standard_Integer> (myRaytraceSceneData.Materials.size());
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OpenGl_RaytraceMaterial aStructMaterial;
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CreateMaterial (theStructure->AspectFace()->IntFront(), aStructMaterial);
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@ -402,11 +402,11 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceStructure (const OpenGl_Structure*
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while (anItg.More())
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{
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// Get group material
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int aGroupMatID = -1;
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Standard_Integer aGroupMatID = -1;
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if (anItg.Value()->AspectFace() != NULL)
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{
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aGroupMatID = static_cast<int> (myRaytraceSceneData.Materials.size());
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aGroupMatID = static_cast<Standard_Integer> (myRaytraceSceneData.Materials.size());
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OpenGl_RaytraceMaterial aGroupMaterial;
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CreateMaterial (anItg.Value()->AspectFace()->IntFront(), aGroupMaterial);
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@ -414,11 +414,11 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceStructure (const OpenGl_Structure*
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myRaytraceSceneData.Materials.push_back (aGroupMaterial);
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}
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int aMatID = aGroupMatID < 0 ? aStructMatID : aGroupMatID;
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Standard_Integer aMatID = aGroupMatID < 0 ? aStructMatID : aGroupMatID;
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if (aStructMatID < 0 && aGroupMatID < 0)
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{
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aMatID = static_cast<int> (myRaytraceSceneData.Materials.size());
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aMatID = static_cast<Standard_Integer> (myRaytraceSceneData.Materials.size());
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myRaytraceSceneData.Materials.push_back (OpenGl_RaytraceMaterial());
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}
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@ -432,7 +432,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceStructure (const OpenGl_Structure*
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if (anAspect != NULL)
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{
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aMatID = static_cast<int> (myRaytraceSceneData.Materials.size());
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aMatID = static_cast<Standard_Integer> (myRaytraceSceneData.Materials.size());
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OpenGl_RaytraceMaterial aMaterial;
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CreateMaterial (anAspect->IntFront(), aMaterial);
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@ -465,8 +465,8 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceStructure (const OpenGl_Structure*
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{
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float* aTransform = new float[16];
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j)
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for (Standard_Integer i = 0; i < 4; ++i)
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for (Standard_Integer j = 0; j < 4; ++j)
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{
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aTransform[j * 4 + i] =
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anIts.Value()->Transformation()->mat[i][j];
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@ -491,7 +491,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceStructure (const OpenGl_Structure*
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// purpose : Adds OpenGL primitive array to ray-traced scene geometry
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// =======================================================================
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Standard_Boolean OpenGl_Workspace::AddRaytracePrimitiveArray (const CALL_DEF_PARRAY* theArray,
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int theMatID,
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Standard_Integer theMatID,
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const float* theTransform)
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{
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if (theArray->type != TelPolygonsArrayType &&
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@ -530,9 +530,9 @@ Standard_Boolean OpenGl_Workspace::AddRaytracePrimitiveArray (const CALL_DEF_PAR
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myRaytraceSceneData.Vertices.reserve (
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myRaytraceSceneData.Vertices.size() + theArray->num_vertexs);
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const int aFirstVert = static_cast<int> (myRaytraceSceneData.Vertices.size());
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const Standard_Integer aFirstVert = static_cast<Standard_Integer> (myRaytraceSceneData.Vertices.size());
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for (int aVert = 0; aVert < theArray->num_vertexs; ++aVert)
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for (Standard_Integer aVert = 0; aVert < theArray->num_vertexs; ++aVert)
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{
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OpenGl_RTVec4f aVertex (theArray->vertices[aVert].xyz[0],
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theArray->vertices[aVert].xyz[1],
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@ -550,7 +550,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytracePrimitiveArray (const CALL_DEF_PAR
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myRaytraceSceneData.Normals.reserve (
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myRaytraceSceneData.Normals.size() + theArray->num_vertexs);
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for (int aNorm = 0; aNorm < theArray->num_vertexs; ++aNorm)
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for (Standard_Integer aNorm = 0; aNorm < theArray->num_vertexs; ++aNorm)
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{
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OpenGl_RTVec4f aNormal;
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@ -577,11 +577,11 @@ Standard_Boolean OpenGl_Workspace::AddRaytracePrimitiveArray (const CALL_DEF_PAR
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std::cout << "\tNumber of bounds = " << theArray->num_bounds << std::endl;
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#endif
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int aVertOffset = 0;
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Standard_Integer aVertOffset = 0;
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for (int aBound = 0; aBound < theArray->num_bounds; ++aBound)
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for (Standard_Integer aBound = 0; aBound < theArray->num_bounds; ++aBound)
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{
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const int aVertNum = theArray->bounds[aBound];
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const Standard_Integer aVertNum = theArray->bounds[aBound];
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#ifdef RAY_TRACE_PRINT_INFO
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std::cout << "\tAdd indices from bound " << aBound << ": " <<
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@ -598,7 +598,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytracePrimitiveArray (const CALL_DEF_PAR
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}
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else
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{
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const int aVertNum = theArray->num_edges > 0 ? theArray->num_edges : theArray->num_vertexs;
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const Standard_Integer aVertNum = theArray->num_edges > 0 ? theArray->num_edges : theArray->num_vertexs;
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#ifdef RAY_TRACE_PRINT_INFO
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std::cout << "\tAdd indices: " << aVertNum << std::endl;
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@ -615,10 +615,10 @@ Standard_Boolean OpenGl_Workspace::AddRaytracePrimitiveArray (const CALL_DEF_PAR
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// purpose : Adds vertex indices to ray-traced scene geometry
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// =======================================================================
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Standard_Boolean OpenGl_Workspace::AddRaytraceVertexIndices (const CALL_DEF_PARRAY* theArray,
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int theFirstVert,
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int theVertOffset,
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int theVertNum,
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int theMatID)
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Standard_Integer theFirstVert,
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Standard_Integer theVertOffset,
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Standard_Integer theVertNum,
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Standard_Integer theMatID)
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{
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myRaytraceSceneData.Triangles.reserve (myRaytraceSceneData.Triangles.size() + theVertNum);
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switch (theArray->type)
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@ -638,17 +638,17 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceVertexIndices (const CALL_DEF_PARR
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// purpose : Adds OpenGL triangle array to ray-traced scene geometry
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// =======================================================================
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Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleArray (const CALL_DEF_PARRAY* theArray,
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int theFirstVert,
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int theVertOffset,
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int theVertNum,
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int theMatID)
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Standard_Integer theFirstVert,
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Standard_Integer theVertOffset,
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Standard_Integer theVertNum,
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Standard_Integer theMatID)
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{
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if (theVertNum < 3)
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return Standard_True;
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if (theArray->num_edges > 0)
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{
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for (int aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; aVert += 3)
|
||||
for (Standard_Integer aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; aVert += 3)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (theFirstVert + theArray->edges[aVert + 0],
|
||||
theFirstVert + theArray->edges[aVert + 1],
|
||||
@ -658,7 +658,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleArray (const CALL_DEF_PARR
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; aVert += 3)
|
||||
for (Standard_Integer aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; aVert += 3)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (theFirstVert + aVert + 0,
|
||||
theFirstVert + aVert + 1,
|
||||
@ -675,17 +675,17 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleArray (const CALL_DEF_PARR
|
||||
// purpose : Adds OpenGL triangle fan array to ray-traced scene geometry
|
||||
// =======================================================================
|
||||
Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleFanArray (const CALL_DEF_PARRAY* theArray,
|
||||
int theFirstVert,
|
||||
int theVertOffset,
|
||||
int theVertNum,
|
||||
int theMatID)
|
||||
Standard_Integer theFirstVert,
|
||||
Standard_Integer theVertOffset,
|
||||
Standard_Integer theVertNum,
|
||||
Standard_Integer theMatID)
|
||||
{
|
||||
if (theVertNum < 3)
|
||||
return Standard_True;
|
||||
|
||||
if (theArray->num_edges > 0)
|
||||
{
|
||||
for (int aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; ++aVert)
|
||||
for (Standard_Integer aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; ++aVert)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (theFirstVert + theArray->edges[theVertOffset],
|
||||
theFirstVert + theArray->edges[aVert + 1],
|
||||
@ -695,7 +695,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleFanArray (const CALL_DEF_P
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; ++aVert)
|
||||
for (Standard_Integer aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; ++aVert)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (theFirstVert + theVertOffset,
|
||||
theFirstVert + aVert + 1,
|
||||
@ -712,10 +712,10 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleFanArray (const CALL_DEF_P
|
||||
// purpose : Adds OpenGL triangle strip array to ray-traced scene geometry
|
||||
// =======================================================================
|
||||
Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleStripArray (const CALL_DEF_PARRAY* theArray,
|
||||
int theFirstVert,
|
||||
int theVertOffset,
|
||||
int theVertNum,
|
||||
int theMatID)
|
||||
Standard_Integer theFirstVert,
|
||||
Standard_Integer theVertOffset,
|
||||
Standard_Integer theVertNum,
|
||||
Standard_Integer theMatID)
|
||||
{
|
||||
if (theVertNum < 3)
|
||||
return Standard_True;
|
||||
@ -728,7 +728,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleStripArray (const CALL_DEF
|
||||
theFirstVert + theArray->edges[theVertOffset + 2],
|
||||
theMatID));
|
||||
|
||||
for (int aVert = theVertOffset + 1, aTriNum = 1; aVert < theVertOffset + theVertNum - 2; ++aVert, ++aTriNum)
|
||||
for (Standard_Integer aVert = theVertOffset + 1, aTriNum = 1; aVert < theVertOffset + theVertNum - 2; ++aVert, ++aTriNum)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (
|
||||
theFirstVert + theArray->edges[aVert + (aTriNum % 2) ? 1 : 0],
|
||||
@ -744,7 +744,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleStripArray (const CALL_DEF
|
||||
theFirstVert + theVertOffset + 2,
|
||||
theMatID));
|
||||
|
||||
for (int aVert = theVertOffset + 1, aTriNum = 1; aVert < theVertOffset + theVertNum - 2; ++aVert, ++aTriNum)
|
||||
for (Standard_Integer aVert = theVertOffset + 1, aTriNum = 1; aVert < theVertOffset + theVertNum - 2; ++aVert, ++aTriNum)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (theFirstVert + aVert + ( aTriNum % 2 ) ? 1 : 0,
|
||||
theFirstVert + aVert + ( aTriNum % 2 ) ? 0 : 1,
|
||||
@ -761,17 +761,17 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleStripArray (const CALL_DEF
|
||||
// purpose : Adds OpenGL quad array to ray-traced scene geometry
|
||||
// =======================================================================
|
||||
Standard_Boolean OpenGl_Workspace::AddRaytraceQuadrangleArray (const CALL_DEF_PARRAY* theArray,
|
||||
int theFirstVert,
|
||||
int theVertOffset,
|
||||
int theVertNum,
|
||||
int theMatID)
|
||||
Standard_Integer theFirstVert,
|
||||
Standard_Integer theVertOffset,
|
||||
Standard_Integer theVertNum,
|
||||
Standard_Integer theMatID)
|
||||
{
|
||||
if (theVertNum < 4)
|
||||
return Standard_True;
|
||||
|
||||
if (theArray->num_edges > 0)
|
||||
{
|
||||
for (int aVert = theVertOffset; aVert < theVertOffset + theVertNum - 3; aVert += 4)
|
||||
for (Standard_Integer aVert = theVertOffset; aVert < theVertOffset + theVertNum - 3; aVert += 4)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (theFirstVert + theArray->edges[aVert + 0],
|
||||
theFirstVert + theArray->edges[aVert + 1],
|
||||
@ -786,7 +786,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceQuadrangleArray (const CALL_DEF_PA
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int aVert = theVertOffset; aVert < theVertOffset + theVertNum - 3; aVert += 4)
|
||||
for (Standard_Integer aVert = theVertOffset; aVert < theVertOffset + theVertNum - 3; aVert += 4)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (theFirstVert + aVert + 0,
|
||||
theFirstVert + aVert + 1,
|
||||
@ -808,10 +808,10 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceQuadrangleArray (const CALL_DEF_PA
|
||||
// purpose : Adds OpenGL quad strip array to ray-traced scene geometry
|
||||
// =======================================================================
|
||||
Standard_Boolean OpenGl_Workspace::AddRaytraceQuadrangleStripArray (const CALL_DEF_PARRAY* theArray,
|
||||
int theFirstVert,
|
||||
int theVertOffset,
|
||||
int theVertNum,
|
||||
int theMatID)
|
||||
Standard_Integer theFirstVert,
|
||||
Standard_Integer theVertOffset,
|
||||
Standard_Integer theVertNum,
|
||||
Standard_Integer theMatID)
|
||||
{
|
||||
if (theVertNum < 4)
|
||||
return Standard_True;
|
||||
@ -830,7 +830,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceQuadrangleStripArray (const CALL_D
|
||||
theFirstVert + theArray->edges[theVertOffset + 2],
|
||||
theMatID));
|
||||
|
||||
for (int aVert = theVertOffset + 2; aVert < theVertOffset + theVertNum - 3; aVert += 2)
|
||||
for (Standard_Integer aVert = theVertOffset + 2; aVert < theVertOffset + theVertNum - 3; aVert += 2)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (
|
||||
theFirstVert + theArray->edges[aVert + 0],
|
||||
@ -857,7 +857,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceQuadrangleStripArray (const CALL_D
|
||||
theFirstVert + 2,
|
||||
theMatID));
|
||||
|
||||
for (int aVert = theVertOffset + 2; aVert < theVertOffset + theVertNum - 3; aVert += 2)
|
||||
for (Standard_Integer aVert = theVertOffset + 2; aVert < theVertOffset + theVertNum - 3; aVert += 2)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (theFirstVert + aVert + 0,
|
||||
theFirstVert + aVert + 1,
|
||||
@ -879,17 +879,17 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceQuadrangleStripArray (const CALL_D
|
||||
// purpose : Adds OpenGL polygon array to ray-traced scene geometry
|
||||
// =======================================================================
|
||||
Standard_Boolean OpenGl_Workspace::AddRaytracePolygonArray (const CALL_DEF_PARRAY* theArray,
|
||||
int theFirstVert,
|
||||
int theVertOffset,
|
||||
int theVertNum,
|
||||
int theMatID)
|
||||
Standard_Integer theFirstVert,
|
||||
Standard_Integer theVertOffset,
|
||||
Standard_Integer theVertNum,
|
||||
Standard_Integer theMatID)
|
||||
{
|
||||
if (theArray->num_vertexs < 3)
|
||||
return Standard_True;
|
||||
|
||||
if (theArray->edges != NULL)
|
||||
{
|
||||
for (int aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; ++aVert)
|
||||
for (Standard_Integer aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; ++aVert)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (theFirstVert + theArray->edges[theVertOffset],
|
||||
theFirstVert + theArray->edges[aVert + 1],
|
||||
@ -899,7 +899,7 @@ Standard_Boolean OpenGl_Workspace::AddRaytracePolygonArray (const CALL_DEF_PARRA
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; ++aVert)
|
||||
for (Standard_Integer aVert = theVertOffset; aVert < theVertOffset + theVertNum - 2; ++aVert)
|
||||
{
|
||||
myRaytraceSceneData.Triangles.push_back (OpenGl_RTVec4i (theFirstVert + theVertOffset,
|
||||
theFirstVert + aVert + 1,
|
||||
@ -1298,7 +1298,7 @@ void OpenGl_Workspace::ReleaseOpenCL()
|
||||
|
||||
clReleaseMemObject (myRaytraceOutputImage);
|
||||
clReleaseMemObject (myRaytraceEnvironment);
|
||||
clReleaseMemObject (myRaytraceOutputImageSmooth);
|
||||
clReleaseMemObject (myRaytraceOutputImageAA);
|
||||
|
||||
clReleaseMemObject (myRaytraceVertexBuffer);
|
||||
clReleaseMemObject (myRaytraceNormalBuffer);
|
||||
@ -1313,8 +1313,16 @@ void OpenGl_Workspace::ReleaseOpenCL()
|
||||
|
||||
clReleaseContext (myComputeContext);
|
||||
|
||||
if (glIsTexture (*myRaytraceOutputTexture))
|
||||
glDeleteTextures (2, myRaytraceOutputTexture);
|
||||
if (!myGlContext.IsNull())
|
||||
{
|
||||
if (!myRaytraceOutputTexture.IsNull())
|
||||
myGlContext->DelayedRelease (myRaytraceOutputTexture);
|
||||
myRaytraceOutputTexture.Nullify();
|
||||
|
||||
if (!myRaytraceOutputTextureAA.IsNull())
|
||||
myGlContext->DelayedRelease (myRaytraceOutputTextureAA);
|
||||
myRaytraceOutputTextureAA.Nullify();
|
||||
}
|
||||
}
|
||||
|
||||
// =======================================================================
|
||||
@ -1329,63 +1337,46 @@ Standard_Boolean OpenGl_Workspace::ResizeRaytraceOutputBuffer (const cl_int theS
|
||||
return Standard_False;
|
||||
}
|
||||
|
||||
bool toResize = true;
|
||||
GLint aSizeX = -1;
|
||||
GLint aSizeY = -1;
|
||||
if (*myRaytraceOutputTexture != 0)
|
||||
if (!myRaytraceOutputTexture.IsNull())
|
||||
{
|
||||
if (!myGlContext->IsGlGreaterEqual (2, 1))
|
||||
Standard_Boolean toResize = myRaytraceOutputTexture->SizeX() != theSizeX ||
|
||||
myRaytraceOutputTexture->SizeY() != theSizeY;
|
||||
|
||||
if (!toResize)
|
||||
return Standard_True;
|
||||
|
||||
if (!myGlContext.IsNull())
|
||||
{
|
||||
return Standard_False;
|
||||
}
|
||||
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE, *myRaytraceOutputTexture);
|
||||
|
||||
glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_WIDTH, &aSizeX);
|
||||
glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_HEIGHT, &aSizeY);
|
||||
|
||||
toResize = (aSizeX != theSizeX) || (aSizeY != theSizeY);
|
||||
if (toResize)
|
||||
{
|
||||
glDeleteTextures (2, myRaytraceOutputTexture);
|
||||
if (!myRaytraceOutputTexture.IsNull())
|
||||
myGlContext->DelayedRelease (myRaytraceOutputTexture);
|
||||
if (!myRaytraceOutputTextureAA.IsNull())
|
||||
myGlContext->DelayedRelease (myRaytraceOutputTextureAA);
|
||||
}
|
||||
}
|
||||
if (!toResize)
|
||||
{
|
||||
return Standard_True;
|
||||
}
|
||||
|
||||
myRaytraceOutputTexture = new OpenGl_Texture();
|
||||
|
||||
myRaytraceOutputTexture->Create (myGlContext);
|
||||
myRaytraceOutputTexture->InitRectangle (myGlContext,
|
||||
theSizeX, theSizeY, OpenGl_TextureFormat::Create<GLfloat, 4>());
|
||||
|
||||
myRaytraceOutputTextureAA = new OpenGl_Texture();
|
||||
|
||||
myRaytraceOutputTextureAA->Create (myGlContext);
|
||||
myRaytraceOutputTextureAA->InitRectangle (myGlContext,
|
||||
theSizeX, theSizeY, OpenGl_TextureFormat::Create<GLfloat, 4>());
|
||||
|
||||
glGenTextures (2, myRaytraceOutputTexture);
|
||||
for (int aTexIter = 0; aTexIter < 2; ++aTexIter)
|
||||
{
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE, myRaytraceOutputTexture[aTexIter]);
|
||||
if (myRaytraceOutputImage != NULL)
|
||||
clReleaseMemObject (myRaytraceOutputImage);
|
||||
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_R, GL_CLAMP);
|
||||
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE, 0, GL_RGBA32F,
|
||||
theSizeX, theSizeY, 0,
|
||||
GL_RGBA, GL_FLOAT, NULL);
|
||||
}
|
||||
if (myRaytraceOutputImageAA != NULL)
|
||||
clReleaseMemObject (myRaytraceOutputImageAA);
|
||||
|
||||
cl_int anError = CL_SUCCESS;
|
||||
|
||||
if (myRaytraceOutputImage != NULL)
|
||||
{
|
||||
clReleaseMemObject (myRaytraceOutputImage);
|
||||
}
|
||||
if (myRaytraceOutputImageSmooth != NULL)
|
||||
{
|
||||
clReleaseMemObject (myRaytraceOutputImageSmooth);
|
||||
}
|
||||
myRaytraceOutputImage = clCreateFromGLTexture2D (myComputeContext,
|
||||
CL_MEM_READ_WRITE, GL_TEXTURE_RECTANGLE, 0, myRaytraceOutputTexture->TextureId(), &anError);
|
||||
|
||||
myRaytraceOutputImage = clCreateFromGLTexture2D (myComputeContext, CL_MEM_READ_WRITE,
|
||||
GL_TEXTURE_RECTANGLE, 0,
|
||||
myRaytraceOutputTexture[0], &anError);
|
||||
if (anError != CL_SUCCESS)
|
||||
{
|
||||
#ifdef RAY_TRACE_PRINT_INFO
|
||||
@ -1394,9 +1385,9 @@ Standard_Boolean OpenGl_Workspace::ResizeRaytraceOutputBuffer (const cl_int theS
|
||||
return Standard_False;
|
||||
}
|
||||
|
||||
myRaytraceOutputImageSmooth = clCreateFromGLTexture2D (myComputeContext, CL_MEM_READ_WRITE,
|
||||
GL_TEXTURE_RECTANGLE, 0,
|
||||
myRaytraceOutputTexture[1], &anError);
|
||||
myRaytraceOutputImageAA = clCreateFromGLTexture2D (myComputeContext,
|
||||
CL_MEM_READ_WRITE, GL_TEXTURE_RECTANGLE, 0, myRaytraceOutputTextureAA->TextureId(), &anError);
|
||||
|
||||
if (anError != CL_SUCCESS)
|
||||
{
|
||||
#ifdef RAY_TRACE_PRINT_INFO
|
||||
@ -1630,8 +1621,8 @@ Standard_Boolean OpenGl_Workspace::WriteRaytraceSceneToDevice()
|
||||
Standard_Boolean OpenGl_Workspace::RunRaytraceOpenCLKernels (const Graphic3d_CView& theCView,
|
||||
const GLfloat theOrigins[16],
|
||||
const GLfloat theDirects[16],
|
||||
const int theSizeX,
|
||||
const int theSizeY)
|
||||
const Standard_Integer theSizeX,
|
||||
const Standard_Integer theSizeY)
|
||||
{
|
||||
if (myRaytraceRenderKernel == NULL || myRaytraceQueue == NULL)
|
||||
return Standard_False;
|
||||
@ -1702,7 +1693,7 @@ Standard_Boolean OpenGl_Workspace::RunRaytraceOpenCLKernels (const Graphic3d_CVi
|
||||
anError = clSetKernelArg (myRaytraceSmoothKernel, anIndex++,
|
||||
sizeof(cl_mem), &myRaytraceOutputImage);
|
||||
anError |= clSetKernelArg (myRaytraceSmoothKernel, anIndex++,
|
||||
sizeof(cl_mem), &myRaytraceOutputImageSmooth);
|
||||
sizeof(cl_mem), &myRaytraceOutputImageAA);
|
||||
anError |= clSetKernelArg (myRaytraceSmoothKernel, anIndex++,
|
||||
sizeof(cl_mem), &myRaytraceEnvironment);
|
||||
anError |= clSetKernelArg (myRaytraceSmoothKernel, anIndex++,
|
||||
@ -1941,7 +1932,7 @@ void ComputeInverseMatrix (const T m[16], T inv[16])
|
||||
|
||||
det = T (1.0) / det;
|
||||
|
||||
for (int i = 0; i < 16; ++i)
|
||||
for (Standard_Integer i = 0; i < 16; ++i)
|
||||
inv[i] *= det;
|
||||
}
|
||||
|
||||
@ -1950,15 +1941,15 @@ void ComputeInverseMatrix (const T m[16], T inv[16])
|
||||
// purpose : Generates primary rays for corners of screen quad
|
||||
// =======================================================================
|
||||
void GenerateCornerRays (const GLdouble theInvModelProj[16],
|
||||
float theOrigins[16],
|
||||
float theDirects[16])
|
||||
cl_float theOrigins[16],
|
||||
cl_float theDirects[16])
|
||||
{
|
||||
int aOriginIndex = 0;
|
||||
int aDirectIndex = 0;
|
||||
Standard_Integer aOriginIndex = 0;
|
||||
Standard_Integer aDirectIndex = 0;
|
||||
|
||||
for (int y = -1; y <= 1; y += 2)
|
||||
for (Standard_Integer y = -1; y <= 1; y += 2)
|
||||
{
|
||||
for (int x = -1; x <= 1; x += 2)
|
||||
for (Standard_Integer x = -1; x <= 1; x += 2)
|
||||
{
|
||||
OpenGl_RTVec4f aOrigin (float(x),
|
||||
float(y),
|
||||
@ -1996,8 +1987,8 @@ void GenerateCornerRays (const GLdouble theInvModelProj[16],
|
||||
// purpose : Redraws the window using OpenCL ray tracing
|
||||
// =======================================================================
|
||||
Standard_Boolean OpenGl_Workspace::Raytrace (const Graphic3d_CView& theCView,
|
||||
const int theSizeX,
|
||||
int theSizeY,
|
||||
const Standard_Integer theSizeX,
|
||||
const Standard_Integer theSizeY,
|
||||
const Tint theToSwap)
|
||||
{
|
||||
if (!InitOpenCL())
|
||||
@ -2022,8 +2013,8 @@ Standard_Boolean OpenGl_Workspace::Raytrace (const Graphic3d_CView& theCView,
|
||||
GLdouble aViewMappingMatrix[16];
|
||||
GLdouble aOrientationInvers[16];
|
||||
|
||||
for (int j = 0; j < 4; ++j)
|
||||
for (int i = 0; i < 4; ++i)
|
||||
for (Standard_Integer j = 0; j < 4; ++j)
|
||||
for (Standard_Integer i = 0; i < 4; ++i)
|
||||
{
|
||||
aOrientationMatrix [4 * j + i] = theOrientation (i, j);
|
||||
aViewMappingMatrix [4 * j + i] = theViewMapping (i, j);
|
||||
@ -2055,7 +2046,7 @@ Standard_Boolean OpenGl_Workspace::Raytrace (const Graphic3d_CView& theCView,
|
||||
aDirects);
|
||||
|
||||
// Compute ray-traced image using OpenCL kernel
|
||||
cl_mem anImages[] = { myRaytraceOutputImage, myRaytraceOutputImageSmooth };
|
||||
cl_mem anImages[] = { myRaytraceOutputImage, myRaytraceOutputImageAA };
|
||||
cl_int anError = clEnqueueAcquireGLObjects (myRaytraceQueue,
|
||||
2, anImages,
|
||||
0, NULL, NULL);
|
||||
@ -2118,7 +2109,10 @@ Standard_Boolean OpenGl_Workspace::Raytrace (const Graphic3d_CView& theCView,
|
||||
|
||||
glColor3f (1.0f, 1.0f, 1.0f);
|
||||
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE, myRaytraceOutputTexture[theCView.IsAntialiasingEnabled ? 1 : 0]);
|
||||
if (!theCView.IsAntialiasingEnabled)
|
||||
myRaytraceOutputTexture->Bind (myGlContext);
|
||||
else
|
||||
myRaytraceOutputTextureAA->Bind (myGlContext);
|
||||
|
||||
if (myIsRaytraceDataValid)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user