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0025017: Visualization - materials in Raytracing are messed up
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parent
3c64852756
commit
8d3f219f5d
@ -335,11 +335,16 @@ private:
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public:
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//! State counter for OpenGl structures.
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OpenGl_StateCounter* GetStateCounter() const { return &myStateCounter; }
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//! Returns unique ID for primitive arrays.
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const Standard_Size GetNextPrimitiveArrayUID() const { return myUIDGenerator.Increment(); }
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private:
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mutable OpenGl_StateCounter myStateCounter;
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mutable OpenGl_StateCounter myStateCounter; //!< State counter for OpenGl structures.
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mutable OpenGl_StateCounter myUIDGenerator; //!< Unique ID counter for primitive arrays.
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};
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@ -195,7 +195,10 @@ void OpenGl_Group::AddPrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theTy
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return;
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}
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OpenGl_PrimitiveArray* anArray = new OpenGl_PrimitiveArray (theType, theIndices, theAttribs, theBounds);
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OpenGl_Structure* aStruct = GlStruct();
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const OpenGl_GraphicDriver* aDriver = aStruct->GlDriver();
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OpenGl_PrimitiveArray* anArray = new OpenGl_PrimitiveArray (aDriver, theType, theIndices, theAttribs, theBounds);
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AddElement (anArray);
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Graphic3d_Group::AddPrimitiveArray (theType, theIndices, theAttribs, theBounds, theToEvalMinMax);
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@ -707,15 +707,18 @@ void OpenGl_PrimitiveArray::DrawMarkers (const Handle(OpenGl_Workspace)& theWork
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// function : OpenGl_PrimitiveArray
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// purpose :
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// =======================================================================
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OpenGl_PrimitiveArray::OpenGl_PrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType,
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OpenGl_PrimitiveArray::OpenGl_PrimitiveArray (const OpenGl_GraphicDriver* theDriver,
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const Graphic3d_TypeOfPrimitiveArray theType,
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const Handle(Graphic3d_IndexBuffer)& theIndices,
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const Handle(Graphic3d_Buffer)& theAttribs,
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const Handle(Graphic3d_BoundBuffer)& theBounds)
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: myIndices (theIndices),
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myAttribs (theAttribs),
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myBounds (theBounds),
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myDrawMode (DRAW_MODE_NONE),
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myIsVboInit (Standard_False)
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myIsVboInit (Standard_False),
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myUID (theDriver->GetNextPrimitiveArrayUID())
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{
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if (!myIndices.IsNull()
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&& myIndices->NbElements < 1)
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@ -27,6 +27,8 @@
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#include <OpenGl_Element.hxx>
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class OpenGl_GraphicDriver;
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class OpenGl_PrimitiveArray : public OpenGl_Element
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{
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public:
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@ -39,7 +41,8 @@ public:
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};
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//! Default constructor
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OpenGl_PrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType,
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OpenGl_PrimitiveArray (const OpenGl_GraphicDriver* theDriver,
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const Graphic3d_TypeOfPrimitiveArray theType,
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const Handle(Graphic3d_IndexBuffer)& theIndices,
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const Handle(Graphic3d_Buffer)& theAttribs,
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const Handle(Graphic3d_BoundBuffer)& theBounds);
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@ -61,6 +64,9 @@ public:
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//! @return bounds array
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const Handle(Graphic3d_BoundBuffer)& Bounds() const { return myBounds; }
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//! Returns unique ID of primitive array.
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const Standard_Size GetUID() const { return myUID; }
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private:
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//! VBO initialization procedures
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@ -98,6 +104,8 @@ protected:
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GLint myDrawMode;
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mutable Standard_Boolean myIsVboInit;
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Standard_Size myUID; //!< Unique ID of primitive array.
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public:
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DEFINE_STANDARD_ALLOC
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@ -135,9 +135,9 @@ public:
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public:
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//! Creates new OpenGL element triangulation.
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OpenGl_TriangleSet (const OpenGl_PrimitiveArray* theArray = NULL)
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OpenGl_TriangleSet (const Standard_Size theArrayID)
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: BVH_Triangulation<Standard_ShortReal, 4>(),
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myArray (theArray)
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myArrayID (theArrayID)
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{
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//
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}
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@ -148,10 +148,10 @@ public:
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//
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}
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//! Returns associated OpenGl structure.
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const OpenGl_PrimitiveArray* AssociatedPArray() const
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//! Returns Id of associated primitive array.
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const Standard_Size AssociatedPArrayID() const
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{
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return myArray;
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return myArrayID;
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}
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//! Returns material index of triangle set.
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@ -192,7 +192,7 @@ public:
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private:
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const OpenGl_PrimitiveArray* myArray; //!< Reference to associated OpenGl structure.
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Standard_Size myArrayID; //!< Id of associated primitive array.
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};
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@ -629,7 +629,7 @@ protected: //! @name fields related to ray-tracing
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std::map<const OpenGl_Structure*, Standard_Size> myStructureStates;
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//! PrimitiveArray to TriangleSet map for scene partial update.
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std::map<const OpenGl_PrimitiveArray*, OpenGl_TriangleSet*> myArrayToTrianglesMap;
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std::map<Standard_Size, OpenGl_TriangleSet*> myArrayToTrianglesMap;
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//! Cached locations of frequently used uniform variables.
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Standard_Integer myUniformLocations[2][OpenGl_RT_NbVariables];
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@ -86,7 +86,7 @@ Standard_Boolean OpenGl_Workspace::UpdateRaytraceGeometry (GeomUpdateMode theMod
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std::set<const OpenGl_Structure*> anElements;
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// Set of all currently visible and "raytracable" primitive arrays.
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std::set<const OpenGl_PrimitiveArray*> anArrays;
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std::set<Standard_Size> anArrayIDs;
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const OpenGl_LayerList& aList = myView->LayerList();
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@ -132,7 +132,7 @@ Standard_Boolean OpenGl_Workspace::UpdateRaytraceGeometry (GeomUpdateMode theMod
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if (aPrimArray != NULL)
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{
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// Collect all primitive arrays in scene.
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anArrays.insert (aPrimArray);
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anArrayIDs.insert (aPrimArray->GetUID());
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}
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}
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}
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@ -176,11 +176,11 @@ Standard_Boolean OpenGl_Workspace::UpdateRaytraceGeometry (GeomUpdateMode theMod
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// If primitive array of object not in "anArrays" set then it was hided or deleted.
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// If primitive array present in "anArrays" set but we don't have associated object yet, then
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// the object is new and still has to be built.
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if ((aTriangleSet != NULL) && ((anArrays.find (aTriangleSet->AssociatedPArray())) != anArrays.end()))
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if ((aTriangleSet != NULL) && ((anArrayIDs.find (aTriangleSet->AssociatedPArrayID())) != anArrayIDs.end()))
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{
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anUnchangedObjects.Append (myRaytraceGeometry.Objects().Value (anObjectIdx));
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myArrayToTrianglesMap[aTriangleSet->AssociatedPArray()] = aTriangleSet;
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myArrayToTrianglesMap[aTriangleSet->AssociatedPArrayID()] = aTriangleSet;
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}
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}
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@ -375,10 +375,10 @@ Standard_Boolean OpenGl_Workspace::AddRaytraceStructure (const OpenGl_Structure*
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{
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OpenGl_PrimitiveArray* aPrimArray = dynamic_cast<OpenGl_PrimitiveArray*> (aNode->elem);
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std::map<const OpenGl_PrimitiveArray*, OpenGl_TriangleSet*>::iterator aSetIter = myArrayToTrianglesMap.find (aPrimArray);
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if (aPrimArray != NULL)
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{
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std::map<Standard_Size, OpenGl_TriangleSet*>::iterator aSetIter = myArrayToTrianglesMap.find (aPrimArray->GetUID());
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if (aSetIter != myArrayToTrianglesMap.end())
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{
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OpenGl_TriangleSet* aSet = aSetIter->second;
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@ -480,7 +480,7 @@ OpenGl_TriangleSet* OpenGl_Workspace::AddRaytracePrimitiveArray (const OpenGl_Pr
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}
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#endif
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OpenGl_TriangleSet* aSet = new OpenGl_TriangleSet (theArray);
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OpenGl_TriangleSet* aSet = new OpenGl_TriangleSet (theArray->GetUID());
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{
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aSet->Vertices.reserve (anAttribs->NbElements);
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aSet->Normals .reserve (anAttribs->NbElements);
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