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https://git.dev.opencascade.org/repos/occt.git
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Added class Font_FTFont wrapper over FreeType face Unify collections methods NCollection_Array1, NCollection_Sequence, NCollection_Vector: declare Upper, Lower, First, Last, ChangeFirst, ChangeLast methods for all these collections. Added method NCollection_DataMap::Find() with check key is bound + retrieve value within single call interface. OpenGl_Context::ReleaseResource() method now supports lazy release of shared resources. Added class OpenGl_Font which implements textured fonts support. Added class OpenGl_TextFormatter for text formatting using OpenGl_Font. OpenGl_Text was redesigned to use OpenGl_FontFormatter. OpenGl_FontMgr class was removed. All methods related to text rendered removed from OpenGl_Display class. OpenGl_Trihedron and OpenGl_GraduatedTrihedron classes were redesigned to use OpenGl_Text. OpenGl_PrinterContext instance was moved to OpenGl_GraphicDriver fields (eliminated usage of global instance). Added test cases into 3rdparty/fonts grid to check different font styles and perform FPS tests (no automated results - requires manual analysis or snapshots comparisons). Removed unused CSF_FTGL dependency. OpenGl_Text::setupMatrix - do not apply floor for myWinZ
236 lines
9.1 KiB
C++
236 lines
9.1 KiB
C++
// Created on: 2011-09-20
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2013 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef _OpenGl_Workspace_Header
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#define _OpenGl_Workspace_Header
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#include <Handle_OpenGl_Workspace.hxx>
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#include <OpenGl_Window.hxx>
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#include <TColStd_Array2OfReal.hxx>
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#include <Quantity_Color.hxx>
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#include <Graphic3d_CView.hxx>
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#include <Graphic3d_TypeOfComposition.hxx>
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#include <Graphic3d_TypeOfTexture.hxx>
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#include <Graphic3d_PtrFrameBuffer.hxx>
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#include <Graphic3d_BufferType.hxx>
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#include <Handle_Graphic3d_TextureParams.hxx>
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#include <Aspect_CLayer2d.hxx>
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#include <Aspect_Handle.hxx>
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#include <Aspect_PrintAlgo.hxx>
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#include <InterfaceGraphic_Graphic3d.hxx>
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#include <InterfaceGraphic_Visual3d.hxx>
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#include <NCollection_Sequence.hxx>
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#include <OpenGl_tsm.hxx>
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#include <OpenGl_AspectFace.hxx>
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#include <OpenGl_Display.hxx>
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#include <OpenGl_Matrix.hxx>
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#include <OpenGl_NamedStatus.hxx>
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#include <OpenGl_PrinterContext.hxx>
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#include <OpenGl_TextParam.hxx>
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#include <Handle_OpenGl_View.hxx>
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#include <Handle_OpenGl_Texture.hxx>
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class OpenGl_AspectLine;
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class OpenGl_AspectMarker;
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class OpenGl_AspectText;
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class OpenGl_FrameBuffer;
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class OpenGl_Structure;
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class Image_PixMap;
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//! Reprepsents window with GL context.
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//! Provides methods to render primitives and maintan GL state.
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class OpenGl_Workspace : public OpenGl_Window
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{
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public:
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//! Main constructor - prepare GL context for specified window.
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OpenGl_Workspace (const Handle(OpenGl_Display)& theDisplay,
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const CALL_DEF_WINDOW& theCWindow,
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Aspect_RenderingContext theGContext,
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const Handle(OpenGl_Context)& theShareCtx);
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//! Destructor
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virtual ~OpenGl_Workspace();
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void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; }
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const Handle(OpenGl_View)& ActiveView () const { return myView; }
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//! Redraw the window.
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void Redraw (const Graphic3d_CView& theCView,
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const Aspect_CLayer2d& theCUnderLayer,
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const Aspect_CLayer2d& theCOverLayer);
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//! Deprecated. Simply calls Redraw().
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void Update (const Graphic3d_CView& theCView,
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const Aspect_CLayer2d& theCUnderLayer,
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const Aspect_CLayer2d& theCOverLayer)
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{
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Redraw (theCView, theCUnderLayer, theCOverLayer);
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}
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//! Special method to perform printing.
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//! System-specific and currently only Win platform implemented.
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Standard_Boolean Print (const Handle(OpenGl_PrinterContext)& thePrintContext,
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const Graphic3d_CView& theCView,
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const Aspect_CLayer2d& theCUnderLayer,
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const Aspect_CLayer2d& theCOverLayer,
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const Aspect_Handle theHPrintDC,
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const Standard_Boolean theToShowBackground,
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const Standard_CString theFileName,
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const Aspect_PrintAlgo thePrintAlgorithm,
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const Standard_Real theScaleFactor);
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const Handle(OpenGl_PrinterContext)& PrinterContext() const
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{
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return myPrintContext;
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}
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void DisplayCallback (const Graphic3d_CView& theCView, int theReason);
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// szvgl: defined in OpenGl_Workspace_1.cxx
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void BeginAnimation (const Standard_Boolean theUseDegeneration,
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const Standard_Boolean theUpdateAM);
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void EndAnimation();
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void EraseAnimation();
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Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer);
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Standard_Boolean BeginAddMode();
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void EndAddMode();
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void ClearImmediatMode (const Graphic3d_CView& theCView,
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const Standard_Boolean theToFlush);
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void RedrawImmediatMode();
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Standard_Boolean BeginImmediatMode (const Graphic3d_CView& theCView,
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const Standard_Boolean theUseDepthTest,
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const Standard_Boolean theRetainMode);
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void EndImmediatMode();
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void DrawStructure (const OpenGl_Structure* theStructure);
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Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
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void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
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Standard_Boolean BufferDump (OpenGl_FrameBuffer* theFBOPtr,
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Image_PixMap& theImage,
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const Graphic3d_BufferType& theBufferType);
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void UseTransparency (const Standard_Boolean theFlag);
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Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
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Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
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Standard_Boolean& UseGLLight() { return myUseGLLight; }
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//// RELATED TO STATUS ////
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Standard_Integer NamedStatus;
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Standard_Integer DegenerateModel;
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Standard_ShortReal SkipRatio;
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const TEL_COLOUR* HighlightColor;
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const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* );
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const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix* );
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const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
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const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
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const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
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const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect);
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void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; }
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//// THESE METHODS ARE EXPORTED AS THEY PROVIDE STATE INFO TO USERDRAW
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Standard_EXPORT const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
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Standard_EXPORT const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
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Standard_EXPORT const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
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Standard_EXPORT const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
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inline const OpenGl_TextParam* AspectTextParams() const
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{
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return TextParam_applied;
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}
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//! Clear the applied aspect state.
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void ResetAppliedAspect();
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Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
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Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
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const Handle(Graphic3d_TextureParams)& theParams = NULL);
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protected:
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void CopyBuffers (const Standard_Boolean theFrontToBack);
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virtual Standard_Boolean Activate();
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// TEMPORARY!!!
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void Redraw1 (const Graphic3d_CView& theCView,
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const Aspect_CLayer2d& theCUnderLayer,
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const Aspect_CLayer2d& theCOverLayer,
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const int theToSwap);
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void UpdateMaterial (const int flag);
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void setTextureParams (Handle(OpenGl_Texture)& theTexture,
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const Handle(Graphic3d_TextureParams)& theParams);
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protected: //! @name protected fields
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Handle(OpenGl_PrinterContext) myPrintContext;
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Handle(OpenGl_View) myView; // WSViews - now just one view is supported
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Standard_Boolean myIsTransientOpen; // transientOpen
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Standard_Boolean myRetainMode;
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Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
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NCollection_Sequence<const OpenGl_Structure*> myTransientList;
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Standard_Boolean myUseTransparency;
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Standard_Boolean myUseZBuffer;
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Standard_Boolean myUseDepthTest;
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Standard_Boolean myUseGLLight;
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Standard_Boolean myBackBufferRestored;
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protected: //! @name fields related to status
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Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
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const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
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const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
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const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
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const OpenGl_AspectText *AspectText_set, *AspectText_applied;
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const OpenGl_TextParam *TextParam_set, *TextParam_applied;
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const OpenGl_Matrix* ViewMatrix_applied;
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const OpenGl_Matrix* StructureMatrix_applied;
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const TEL_POFFSET_PARAM* PolygonOffset_applied;
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OpenGl_AspectFace myAspectFaceHl; // Hiddenline aspect
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public: //! @name type definition
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DEFINE_STANDARD_RTTI(OpenGl_Workspace)
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DEFINE_STANDARD_ALLOC
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};
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#endif // _OpenGl_Workspace_Header
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