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Added class Font_FTFont wrapper over FreeType face Unify collections methods NCollection_Array1, NCollection_Sequence, NCollection_Vector: declare Upper, Lower, First, Last, ChangeFirst, ChangeLast methods for all these collections. Added method NCollection_DataMap::Find() with check key is bound + retrieve value within single call interface. OpenGl_Context::ReleaseResource() method now supports lazy release of shared resources. Added class OpenGl_Font which implements textured fonts support. Added class OpenGl_TextFormatter for text formatting using OpenGl_Font. OpenGl_Text was redesigned to use OpenGl_FontFormatter. OpenGl_FontMgr class was removed. All methods related to text rendered removed from OpenGl_Display class. OpenGl_Trihedron and OpenGl_GraduatedTrihedron classes were redesigned to use OpenGl_Text. OpenGl_PrinterContext instance was moved to OpenGl_GraphicDriver fields (eliminated usage of global instance). Added test cases into 3rdparty/fonts grid to check different font styles and perform FPS tests (no automated results - requires manual analysis or snapshots comparisons). Removed unused CSF_FTGL dependency. OpenGl_Text::setupMatrix - do not apply floor for myWinZ
Open CASCADE Technology source repository ----------------------------------------- This directory contains sources of Open CASCADE Technology (OCCT), a collection of C++ libraries providing services for 3D surface and solid modeling, CAD data exchange, and visualization. OCCT can be best applied in development of software dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or numerical simulation (CAE). The OCCT code is subject to the Open CASCADE Technology Public License Version 6.5 (the "License"). You may not use the content of the relevant files except in compliance with the License. Please see the LICENSE file or obtain a copy of the License at http://www.opencascade.org and read it completely before using this software. In order to build OCCT libraries from these sources for use in your program, you need to: 1. Download, build, and install the required third-party libraries. Follow the instructions provided in the documents titled "Building 3rd party products for OCCT" on http://dev.opencascade.org/?q=home/resources for installation and building. 2. Install and configure WOK development environment. See http://dev.opencascade.org/?q=home/resources for the latest build of the WOK and instructions of configuring it. 3. Use WOK to generate build scripts or project files for your compiler, then build the libraries. Note that you may use also the pre-processed source packages that include makefiles and projects, or binary packages, available for official releases of OCCT at http://www.opencascade.org. In this case however you will not be able to re-generate derived files after changing the CDL files (requires WOK). The current version of OCCT can be consulted in the file src/Standard/Standard_Version.hxx For more information regarding OCCT code development please consult the official OCCT Collaborative Development Portal: http://dev.opencascade.org
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