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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-01 10:26:12 +03:00

120 Commits

Author SHA1 Message Date
drochalo
48f8f1e6ea 0032173: Visualization, TKOpenGl - implement simple shadow mapping for a point light source
Modified shadowmap calculations to include multipass for point lights.
Added shader funtions to calculate point light shadows.
Added getter for default znear and zfar values in Graphic3d_Camera.
Added direction and up vector calulations on Graphic3d_CubeMap.
Added logical exception for opengles2.0 lack of support on some key features of cube shadow maps.
Added test case.
2024-03-05 16:16:19 +00:00
aml
b9280b8b27 0032969: Coding - get rid of unused headers [IMeshData to PLib]
Removed unused exception classes OSD_Exception_FLT_DIVIDE_BY_ZERO, OSD_Exception_INT_DIVIDE_BY_ZERO, OSD_Exception_FLT_DENORMAL_OPERAND, OSD_Exception_FLT_INEXACT_RESULT, OSD_Exception_FLT_INVALID_OPERATION, OSD_Exception_FLT_OVERFLOW, OSD_Exception_FLT_STACK_CHECK, OSD_Exception_FLT_UNDERFLOW.
2022-05-17 20:09:12 +03:00
kgv
2275caec09 0032780: Visualization, TKOpenGl - add smoothing to row interlaced stereoscopic output
Added new option Graphic3d_RenderingParams::ToSmoothInterlacing enabled by default.
Added -smooth   option to vstereo command.
Added -dpiAware option to vinit   command (Windows).
2022-01-17 20:04:30 +03:00
achesnok
16a263dc17 0032606: Visualization - add a shader for sky V3d_View::BackgroundSkydome()
Introduced V3d_View::SkydomeAspect() property for generating skydome cubemap environment.
Skydome features: day/night cycle, 2 types of clouds, atmosphere, water surface, stars, fog.
2021-12-30 00:14:47 +03:00
kgv
8f7159cbaa 0032713: Visualization, OpenGl_GlFunctions - unify OpenGL and OpenGL ES function lists
Including system OpenGL headers has been moved from OpenGl_GlFunctions.hxx to OpenGl_GlNative.hxx.
Added OpenGl_GlTypes.hxx providing basic OpenGL 1.1 types.
Wrappers of system OpenGL 1.1 / OpenGL ES 2.0 functions have been moved to OpenGl_GlFunctions.cxx.
Avoided usage of global OpenGL functions in OpenGl package outside of OpenGl_GlFunctions.cxx.
2021-12-09 01:26:48 +03:00
achesnok
956d91571c 0032591: Visualization, V3d_View - improve corner gradient
- Added new shader for correct Aspect_GradientFillMethod_Corner mode shading.
2021-10-08 20:22:22 +03:00
kgv
13b36bb14f 0032567: Coding Rules - rename Graphic3d_TypeOfShadingModel values to include full enumeration name 2021-09-15 20:07:06 +03:00
kgv
06d40093b7 0032121: Draw Harness, ViewerTest - implement -reset option for vlight command
vlight command has been revised to provide more friendly syntax.
Command now accepts light index or name as first argument.
Added arguments -enable/-disable for managing enabled state.
Added argument -reset to reset light parameters to default values.

V3d_Viewer::SetDefaultLights() now sets names "headlight" and "ambient" to created lights.
Graphic3d_TypeOfLightSource enumeration values have been renamed to avoid shortcuts.
Draw::Atof(), applied corrections to avoid explicit new/delete calls.
2021-07-12 20:50:25 +03:00
kgv
a2af24d1a9 0032289: Visualization - add NCollection_Mat3 for 3x3 matrix similar to NCollection_Mat4
Introduced NCollection_Mat3 class similar to NCollection_Mat4.
Added NCollection_Mat4::operator() alias to NCollection_Mat4::Value().
Added NCollection_Mat4::Negated(), ::Subtracted(), ::Added(), ::Divided() operations.
Added a note to NCollection_Mat4::GetData() that matrix values are stored in column-major order.
Removed duplicated operator== operators from NCollection_Mat4/NCollection_Vec4/NCollection_Vec3/NCollection_Vec2 classes.

Removed obsolete and no more used matrix state fields from OpenGl_Workspace.
Removed obsoiete structure OpenGl_Matrix (replaced by OpenGl_Mat4).
OpenGl_ShaderProgram - duplicated methods have been replaced by templates.
2021-04-09 18:12:05 +03:00
kgv
43eddb470f 0032217: Visualization, TKOpenGl - drop propagation of unused FFP functions
OpenGl_GlFunctions no more loads unused FFP functions.
OpenGl_GlCoreXX function tables no more defined two hierarchies with and without FFP functions,
and OpenGl_Context::coreXXback fields have been removed.
Introduced OpenGl_Context::core11ffp as more straightforward naming for obsolete FFP function set.
2021-03-17 19:53:14 +03:00
kgv
b470ebea04 0032200: Visualization, TKOpenGl - unify Phong/PBR light space calculations
Graphic3d_ShaderManager - Phong shading now uses World space calculations.
OpenGl_ShaderManager::pushLightSourceState() - fixed unnormalized direction of headlight source.
2021-03-17 19:53:13 +03:00
kgv
941f6cae55 0032201: Visualization, TKOpenGl - unify Phong/PBR material properties getters
Graphic3d_ShaderManager::stdComputeLighting() - implementation has been adjusted
for better consistency between PBR / non-PBR.

OpenGl_Material definition has been modified to join Front/Back pair into a single uniform variable.
Common material definition now occupies 4x2 vec4 instead of 5x2 vec4.

Getters of Common material properties within Declarations.glsl
have been renamed to match PBR material syntax (e.g. take IsFront flag as function argument).
Auxliary macros (like occTextureColor()) has been renamed (like occMaterialBaseColor())
and adjusted to return material property directly instead of taking it as argument.
2021-03-17 19:53:12 +03:00
kgv
4bf072e4eb 0032152: Visualization - move out GLSL program generator from OpenGl_ShaderManager to Graphic3d_ShaderManager 2021-02-25 18:55:27 +03:00
kgv
75642c1489 0032110: Visualization, TKOpenGl - allow incomplete PBR on OpenGL ES 2.0 without GL_EXT_shader_texture_lod
textureCube() is now used as fallback when textureCubeLod() is unavailable.
2021-02-03 18:38:50 +03:00
kgv
8df3104cd2 0032105: Visualization, TKOpenGl - PBR flat shading GLSL program compilation error on OpenGL ES 2.0
OpenGl_ShaderManager::defaultGlslVersion() - fixed combining two extensions in header.
2021-02-03 18:28:17 +03:00
kgv
8f8fe4a97c 0032083: Visualization, TKOpenGl - PBR rendering is unavailable on Apple A12 Bionic (iPad)
Added "#define occLight_Index(theId) 0" workaround allowing to compile
a single light source PBR shading program on OpenGL ES 2.0,
as it disallows non-constant index expressions (even trivially deducable at compile-time).

PBR lookup table is now automatically resized to RGBA format
when RG texture format is unsupported (OpenGL ES 2.0).

OpenGl_ShaderManager now allows compiling PBR shaders
using WebGL 1.0 + GL_EXT_shader_texture_lod extension.

PBR IBL baking GLSL program has been redisigned to use
if/else to avoid non-constant index expressions.
Diffuse baking implements packing float values into a temporary RGBA8 texture
as a fallback solution on WebGL 1.0 implementations supporting float textures
but not as FBO render targets.

OpenGl_PBREnvironment now uses GL_FRAMEBUFFER instead of GL_DRAW_FRAMEBUFFER
for compatibility with OpenGL ES 2.0.
2021-01-29 19:51:18 +03:00
kgv
fe2a8faab6 0032067: Visualization, TKOpenGl - shadowmap GLSL compilation error on WebGL 3.0
Shadowmap sampler is now passed as a dedicated argument
to occDirectionalLightShadow() to workaround strict GLSL syntax validator.
Fixed texture coordinates clamping range.

Shadow antialiasing is disabled on OpenGL ES 2.0.
2021-01-20 21:30:27 +03:00
kgv
78c4e836b1 0031571: Visualization, TKOpenGl - provide depth peeling OIT option
Graphic3d_RenderTransparentMethod has been extended by Graphic3d_RTM_DEPTH_PEELING_OIT,
which is handled by OpenGl_LayerList::renderTransparent().

OpenGl_FrameBuffer::Init() now does not silently ignore unknown color attachment format and return failure.
OpenGl_FrameBuffer::InitWrapper() - added constructor wrapping existing color textures.

v3d/transparency/oit: test case added
2021-01-20 21:21:59 +03:00
kgv
c0efce7c3b 0032045: Visualization, TKOpenGl - move light source functions from OpenGl_ShaderManager.cxx to Shaders 2021-01-13 17:10:27 +03:00
kgv
d84e866973 0032039: Visualization, TKOpenGl - implement simple shadow mapping for a direct light source
Graphic3d_CLight::ToCastShadows() - added new property defining if light should cast shadows (ignored by Ray-Tracing).

OpenGl_ShaderManager::stdComputeLighting() now implements shadow mapping for directional lights.
OpenGl_ShaderManager::prepareGeomMainSrc() now handles copying of arrays.
OpenGl_Context::ShadowMapTexUnit() - added property defining an offset for shadow map texture units.
OpenGl_ShadowMap - added new class storing shadow map FBO with parameters.
OpenGl_View::prepareFrameBuffers() - added resizing of shadow map FBOs.
OpenGl_View::Redraw() - added section redrawing scene into shadow map FBOs via OpenGl_View::renderShadowMap() method.

vrenderparams - added new parameters -shadowMapResolution and -shadowMapBias.
2021-01-13 17:10:26 +03:00
kgv
37f80e163c 0032042: Visualization, TKOpenGl - pre-multiply headlight flag into light source position
OpenGl_ShaderManager::pushLightSourceState() now pre-multiplies headlight transformation.
Built-in shading GLSL programs have been updated to remove special handling if headlight flag;
also removed redundant pre-normalization of light source direction
(already normalized implicitly by Graphic3d_CLight interface).

Graphic3d_CLight::SetHeadlight() now raises exception in case of ambient light type.
OpenGl_ShaderManager::SetLastView() - removed unused property.
2021-01-12 16:41:38 +03:00
kgv
4b52faa56f 0032036: Visualization, TKOpenGl - broken Cubemap background on GeForce 320M
Enable GL_DEPTH_CLAMP while rendering skybox to workaround unexpected clamping issue on some GPUs.
2021-01-12 13:51:20 +03:00
kgv
1e1158c78b 0031997: Visualization, TKOpenGl - phong shader compilation error with normal texture map enabled
OpenGl_ShaderManager::defaultGlslVersion() now defines GLSL 120 for normal map texture.
2020-12-17 21:05:06 +03:00
kgv
cdc54fb017 0031649: Visualization, TKOpenGL - broken skybox in VR output
OpenGl_ShaderManager::GetBgCubeMapProgram() and OpenGl_BackgroundArray::createCubeMapArray()
have been corrected to draw cube in straightforward way instead of a screen-quad.

Graphic3d_Camera::SetCustomStereoProjection() now recieves decomposed projection + head-to-eye matrices.
Added method Graphic3d_Camera::StereoProjection() returning projection matrix without translation part.
OpenGl_BackgroundArray::Render() now applies stereoscopic projection matrix in case of VR output,
but keeps using mono projection matrix in case of common 3D displays.
2020-07-08 15:53:32 +03:00
kgv
faff37677c 0031478: Visualization, TKOpenGl - allow uploading Cubemap in compressed DDS format when supported by GPU
Graphic3d_TextureRoot::GetCompressedImage() - added new interface for fetching compressed texture image.
Default implementation detects DDS image files using Image_DDSParser parser.

Graphic3d_TextureRoot::GetImage() has been extended with new parameter
- the list of image formats supported by OpenGL driver.
Graphic3d_TextureRoot::convertToCompatible() implicitly converts
BGRA image to RGBA on OpenGL ES, which normally does not support BGR formats.

OpenGl_Caps::isTopDownTextureUV - new property defines how application defines
UV texture coordinates in primitive arrays.
OpenGl_Context::SetTextureMatrix() compares this flag with OpenGl_Texture::IsTopDown()
and automatically flips V coordinate in case of mismatch.

OpenGl_Texture now holds exact number of mipmap levels
instead of Boolean flag indicating that they are defined.
This allows loading DDS files with incomplete mipmap level set
by setting GL_TEXTURE_MAX_LEVEL to appropriate value instead of default 1000
(causing black textures in case if mipmap levels are not defined till 1x1).

Fixed order of texture coordinates transformation within GLSL program to match FFP matrix:
Rotate -> Translate -> Scale (previously Rotation was applied afterwards).
2020-05-22 11:08:34 +03:00
kgv
b40cdc2b55 0029384: Visualization, TKOpenGl - basic integration with OpenVR
V3d_View::AutoZFit() is now called only before redraw
within methods V3d_View::Redraw() and V3d_View::Update().

Graphic3d_CView now holds Aspect_ExtendedRealitySession object.
Aspect_OpenVRSession implements new interface via optional OpenVR library.
Graphic3d_CView::ProcessInput() - added new interface method
which should be called for processing positional input (head tracking).

Graphic3d_Camera now allows setting custom stereoscopic Projection matrices.

OpenGl_Context::Camera() - context now holds Camera object
in addition to active camera matrices.

genproj.tcl has been extended to handle optional CSF_OpenVR dependency.
2020-05-06 20:45:53 +03:00
kgv
08669adf1b 0031419: Visualization, TKOpenGl - per-object Graphic3d_TOSM_FACET is ignored within obsolete FFP
OpenGl_ShaderManager::PushState() now sets GL_SHADE_MODEL within FFP.
OpenGl_Context::SetShadeModel(), added property holding cached GL_SHADE_MODEL state.
2020-03-11 18:37:12 +03:00
iko
7860770232 0031275: Visualization, TKOpenGl - handle normal-map texture with Path-Tracing
Base normal map support has been implemented in path tracing (just geometry normal replacement).
Smooth normal adaptation has been implemeneted in order to avoid black areas artefacts during path tracing.
Tangent normal space calcuation has been moved to separate unified function.
Tangent space orthogonalization algorithm has been changed in order to handle all orientations and combinations of UV coordinates.
2020-01-24 16:35:41 +03:00
iko
6558400123 0031302: Visualization, TKOpenGl - wrong tangent space calculation for normal maps
The normal after tangent space calculation has been reverted in order to be in right orientation.
The tangent space calculation has been modified in order to handle back faces with inverted normal.
2020-01-16 18:48:56 +03:00
iko
c8bead4752 0031293: Visualization, TKOpenGl - broken capping when PBR shading is ON
Division by 'w' component has been added in texture coordinates calculations in PBR functions.
2020-01-13 16:21:56 +03:00
iko
88b312d3a4 0031099: Visualization, TKOpenGl - support Point light source with artistic full cut-off distance
"Range" parameter of point light sources (positional and spot) concidering in PBR has been added.
Angular attenuation parameter of spot light in PBR has been reimplemented based on existing "concentration" parameter.
2020-01-13 16:07:19 +03:00
kgv
9504a30d15 0031253: Visualization, TKOpenGl - phong shading GLSL compilation fail on Adreno 308
Removed initialization of global Normal variable outside of main() block.
occLight_IsHeadlight() flag is now packed into occLight_Position().w
2019-12-19 16:55:21 +03:00
iko
72f6dc612c 0031096: Visualization, TKOpenGl - support metallic-roughness texture mapping
OpenGl_ShaderManager - metallic-roughness, emissive, occlusion
and normal texture maps are now supported by PBR.
Emissive, occlusion and normal texture maps are now supported by Phong shading model.
Path-Tracing now handles metallic-roughness and emissive texture maps.

Graphic3d_TextureUnit enumeration has been extended by
new values corresponding to supported texture maps.

OpenGl_TextureSet and OpenGl_ShaderProgram have been extended with
bitmask Graphic3d_TextureSetBits identifying texture slots read from GLSL Program
and slots defined within Texture Set to avoid undefined behavior by binding mock textures.

OpenGl_TextureSet now duplicates texture unit information to handle
textures shared across multiple slots (like Occlusion [R] + Metallic-Roughness [GB]).

OpenGl_Context::BindTextures() has been extended with active GLSL program paramter
to set mock textures to texture units used by program but undefined by texture set.
OpenGl_Workspace::ApplyAspects() has been extended with parameter to avoid bining texture set.
2019-11-29 20:36:23 +03:00
iko
67312b7991 0030700: Visualization, TKOpenGl - support PBR Metallic-Roughness shading model
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.

occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.

OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
2019-11-01 18:25:28 +03:00
kgv
565baee64b 0031070: Configuration - fix building issues when using Emscripten toolchain
Handled __EMSCRIPTEN__ macros to:
- Workaround atomics (__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4 is undefined, but GCC atomics are provided).
- Suppress non-standard header <sys/signal.h> warning.
- Return OSD_LinuxREDHAT.
- Avoid inclusion of XLib headers.
- Skip fontconfig library.
- Enable EGL+GLES path (translated by Emscripten into WebGL).
- Skip eglCreatePbufferSurface() not implemented by Emscripten EGL.

Fixed Graphic3d_Vec4.hxx usage within Quantity_ColorRGBA.hxx.

OpenGl_ShaderManager::defaultGlslVersion() now prefers GLSL 300 es when WebGL 2.0 is available,
as there no any OpenGL ES greater than 3.0 emulation so far.

Shaders_Declarations.glsl - added workaround for GLSL compilation on WebGL 1.0
by defining Light properties accessors as macros instead of functions
('[]' : Index expression must be constant).

OpenGl_FrameBuffer::Init() - added workaround for initialization of GL_DEPTH24_STENCIL8
depth-stencil attachment on WebGL 1.0 + GL_WEBGL_depth_texture extension.

OpenGl_Context::Vec4FromQuantityColor() now considers myIsSRgbActive flag
to handle use case, when Immediate Layer is drawn directly into window buffer,
which is not sRGB-ready.

Added new sample - OCCT WebGL viewer.
2019-10-27 00:43:07 +03:00
kgv
ba00aab7a0 0029528: Visualization, TKOpenGl - allow defining sRGB textures
OpenGL rendering is now done into sRGB framebuffer.
OpenGl_ShaderManager::prepareStdProgramFboBlit() has been extended
by programs resolving MSAA texture and applying gamma correction as fallbacks.

Quantity_Color definition has been modified to store RGB components
in linear color space within Quantity_TOC_RGB type.
Standard colors defined by Quantity_NameOfColor enumeration has been updated accordingly.
New Quantity_TOC_sRGB type has been introduced to handle RGB components in non-linear sRGB color space.

OpenGl_TextureFormat class definition has been moved to dedicated files.
New method OpenGl_TextureFormat::FindFormat() replaces OpenGl_Texture::GetDataFormat().
New method OpenGl_TextureFormat::FindSizedFormat() replaces OpenGl_FrameBuffer::getColorDataFormat()
and OpenGl_FrameBuffer::getDepthDataFormat().

Graphic3d_TextureRoot::IsColorMap() - introduced new property defining
if RGB(A)8 image formats should be loaded as sRGB(A) textures or as data RGB(A) textures.
OpenGl_Texture initialization methods have been extended with new theIsColorMap argument.

vreadpixel - added argument -sRGB printing color in sRGB color space.

Test cases have been updated to new sRGB rendered results.
2019-10-22 15:15:52 +03:00
iko
077a220c51 0030807: Visualization, TKOpenGl - supporting cubemaps
A cubemap texture initialization has been implemented.
Setting environment cubemap as interactive background is posssible now.
2019-08-23 16:56:40 +03:00
kgv
59515ca600 0030744: Visualization, TKOpenGl - stipple line does not work on OpenGL ES 2.0
OpenGl_ShaderManager now provides fallback stipple lines GLSL code for obsolete OpenGL ES 2.0 devices.
OpenGl_Caps has been extended by flags disallowing OpenGL extensions usage
and restricting upper OpenGL version to be used by OCCT for testing purposes.
2019-07-27 12:05:35 +03:00
mnv
8cf3bf84ce 0030713: Visualization, TKOpenGl - stipple line artifacts on Intel UHD Graphics 630
Added workaround for dashed line presentation on Intel UHD Graphics 630.
2019-05-20 11:19:41 +03:00
kgv
853af31fb1 0030705: Visualization, TKOpenGl - stipple line GLSL error on using OpenGL 2.1 + GL_EXT_gpu_shader4 extension on macOS
Fix compatibility with pure GL_EXT_gpu_shader4 specs by defining "uint" as "unsigned int".
2019-05-14 18:26:17 +03:00
kgv
737e9a8da4 0030571: Visualization, TKOpenGl - mapped texture is ignored while drawing points
OpenGl_AspectsTextureSet now appends Sprite texture to the end of texture set.
OpenGl_Context::init() - fixed usage of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS on too old GL context.

Default sampler names occSampler0, occActiveSampler and occSamplerBaseColor
are now excluded from header with common declarations for build-in GLSL programs.

OpenGl_ShaderObject::LoadAndCompile() and OpenGl_ShaderProgram::Link()
now includes program Id within error log.

OpenGl_ShaderManager now supports mapping texture onto point primitive within built-in programs
(texture transformation is ignored).
2019-03-16 16:48:21 +03:00
kgv
bf5f0ca20a 0029570: Visualization, Graphic3d_Aspect - merge Graphic3d_Group aspects
Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d
and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects.
The old classes are preserved as dummy sub-classes of Graphic3d_Aspects
preserving different per-aspect defaults.

Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(),
LineAspect() and MarkerAspect() have been removed from Graphic3d_Group.
Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced
for replacing existing group aspects.

AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects()
for updating computed groups with new aspects without presentation recomputation
in places where SynchronizeAspects() is not applicable.

OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker
and OpenGl_AspectText have been merged into new class OpenGl_Aspects.

ViewerTest::parseColor() - fix uninitialized alpha component.
Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle.
Remove getters Values() deprecated since OCCT 7.1.0.
2019-03-07 18:08:36 +03:00
asl
6ef0d6f156 0024437: Visualization - silhouette edges based on OpenGL
Added new flag Graphic3d_AspectFillArea3d::ToDrawSilhouette() activating silhouette (outline) rendering.

The new feature can simulate fake HLR look-n-feel,
when combined with Aspect_IS_HIDDENLINE interior style (filling object with background color),
face boundary edges (with most continuity flag set to c2 or lower).

Silhouette GLSL program is very simple - it displaces model alongside vertex normal,
so that it is applicable only to smooth surfaces and closed volumes,
and produces visual artifacts at sharp corners, especially when face boundary is disabled.

OpenGl_SetOfShaderPrograms has been modified so that to reduce
dimensions of the grid of static size based on amount of program combinations.

OpenGl_PrimitiveArray no more allocates VBO resources if primitive array
is marked to be not drawn via interior style / line type / marker type.
2019-02-28 20:25:51 +03:00
asl
d95f5ce102 0029810: Visualization - Tool for debugging shaders
A new tool for debugging shaders has been introduced.
The new method OpenGl_ShaderProgram::UpdateDebugDump() allows dynamically
dumping/restoring certain shader program (vertex and fragment shaders) to/from external file.

The file name is generated from the program's name with suffix ".vs" or ".fs" for shader type.
The environment variable CSF_ShadersDirectoryDump specifies the folder for dumps.

If the file does not exist (first frame), then it is automatically saved.
When the file date/time is changed in comparison with recent cached date,
then the file will be automatically loaded from external file,
thus this file can be modified in any editor.

OpenGl_ShaderManager now generates a human-readable resource ids for standard GLSL programs.

Draw Harness command vshader has been extended with arguments -list,-dump and -reload
for debugging shaders within OpenGl_Context.
2019-02-27 19:54:26 +03:00
mnv
2a33274558 0029076: Visualization - implement element shrinking Shader
Aspect_IS_HOLLOW now an alias to Aspect_IS_EMPTY and Aspect_IS_HIDDENLINE does not implicitly enables mesh edges,
so that Graphic3d_AspectFillArea3d::SetDrawEdges() should be set independently.

OpenGl_ShaderManager now provides built-in GLSL programs for drawing mesh edges
in single pass (and on OpenGL ES which does not provide glPolygonMode()).

Graphic3d_RenderingParams::ToEnableAlphaToCoverage is now enabled by default
and properly handled at TKOpenGl level - enables coverage for Graphic3d_AlphaMode_Mask primitives.

OpenGl_PrimitiveArray now uses GLSL programs instead of glPolygonMode() by default,
which can be managed by OpenGl_Caps::usePolygonMode flag (desktop OpenGL only).
glPolygonMode() is also used as fallback regardless OpenGl_Caps::usePolygonMode flag
when GLSL programs are not supported (Geometry Shaders are required)
or stipple line style is required (not implemented within Face GLSL).

vaspects command has been extended by -setInterior -setDrawEdges -setEdgeColor -setEdgeType -setEdgeWidth
arguments replacing vsetinteriorstyle/vsetedgetype/vunsetedgetype commands.
vaspects now accepts arguments without "set" prefix.
ViewerTest::ParseColor() now parses RGBA color.

Redundant command BUC60738 has been removed.
AIS_ColorScale - fixed usage of uninitialized FillArea aspects.
2019-02-22 16:23:35 +03:00
kgv
ea298f59e4 0030384: Visualization - Won't display line with dot and dash style on Android
Fix misprint leading to double semicolon in GLSL code.
2019-02-21 18:44:37 +03:00
mnv
3b4c69452b 0030119: Visualization, OpenGl_ShaderManager - implement mechanism generating in/out section of shader programs
Added functionality which generate in/out part of shaders source code from prepared list of variables.
2018-10-23 20:07:29 +03:00
mnv
6997ff1c88 0029020: Visualization, V3d_View - workaround image dump issue on Intel OpenGL driver
Implemented workaround for dump images with width >= 5462 pix on Intel OpenGl driver.
Changes according to OpenGl_Context::myVendor field in lowercase.
2018-10-05 15:31:38 +03:00
mnv
c39bb31bac 0030136: Visualization, TKOpenGl - Graphic3d_TOSM_FACET does not work on mobile devices
Added new type of graphic3d limit Graphic3d_TypeOfLimit_HasFlatShading.
Added workaround for unexpected behaviour of mobile devices with Adreno GPU.
Added new complex flag hasFlatShading to OpenGl_Context for indicating support of flat shading.
2018-09-20 17:08:47 +03:00
mnv
1ad3bc4c00 0030102: Visualization, TKOpenGl - Graphic3d_TOSM_FACET shading is incorrect in some casesn
gl_FrontFacing is now considered within Normal computation.
2018-09-03 15:46:20 +03:00