1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-08 18:40:55 +03:00

0024437: Visualization - silhouette edges based on OpenGL

Added new flag Graphic3d_AspectFillArea3d::ToDrawSilhouette() activating silhouette (outline) rendering.

The new feature can simulate fake HLR look-n-feel,
when combined with Aspect_IS_HIDDENLINE interior style (filling object with background color),
face boundary edges (with most continuity flag set to c2 or lower).

Silhouette GLSL program is very simple - it displaces model alongside vertex normal,
so that it is applicable only to smooth surfaces and closed volumes,
and produces visual artifacts at sharp corners, especially when face boundary is disabled.

OpenGl_SetOfShaderPrograms has been modified so that to reduce
dimensions of the grid of static size based on amount of program combinations.

OpenGl_PrimitiveArray no more allocates VBO resources if primitive array
is marked to be not drawn via interior style / line type / marker type.
This commit is contained in:
asl 2019-02-28 01:36:32 +03:00 committed by apn
parent 967d2f4f30
commit 6ef0d6f156
12 changed files with 303 additions and 109 deletions

@ -35,6 +35,7 @@ Graphic3d_AspectFillArea3d::Graphic3d_AspectFillArea3d()
myToSkipFirstEdge (false),
myToDistinguishMaterials (false),
myToDrawEdges (false),
myToDrawSilhouette (false),
myToSuppressBackFaces (true),
myToMapTexture (false)
{
@ -67,6 +68,7 @@ Graphic3d_AspectFillArea3d::Graphic3d_AspectFillArea3d (const Aspect_InteriorSty
myToSkipFirstEdge (false),
myToDistinguishMaterials (false),
myToDrawEdges (false),
myToDrawSilhouette (false),
myToSuppressBackFaces (true),
myToMapTexture (false)
{

@ -320,6 +320,12 @@ public:
//! Set skip first triangle edge flag for drawing wireframe presentation of quads array split into triangles.
void SetSkipFirstEdge (bool theToSkipFirstEdge) { myToSkipFirstEdge = theToSkipFirstEdge; }
//! Returns TRUE if silhouette (outline) should be drawn (with edge color and width); FALSE by default.
bool ToDrawSilhouette() const { return myToDrawSilhouette; }
//! Enables/disables drawing silhouette (outline).
void SetDrawSilhouette (bool theToDraw) { myToDrawSilhouette = theToDraw; }
public:
//! Returns the hatch type used when InteriorStyle is IS_HATCH
@ -395,6 +401,7 @@ protected:
bool myToSkipFirstEdge;
bool myToDistinguishMaterials;
bool myToDrawEdges;
bool myToDrawSilhouette;
bool myToSuppressBackFaces;
bool myToMapTexture;

@ -38,6 +38,7 @@ OpenGl_BackgroundArray::OpenGl_BackgroundArray (const Graphic3d_TypeOfBackground
myAttribs = new Graphic3d_Buffer (anAlloc);
myDrawMode = GL_TRIANGLE_STRIP;
myIsFillType = true;
myGradientParams.color1 = OpenGl_Vec4 (0.0f, 0.0f, 0.0f, 1.0f);
myGradientParams.color2 = OpenGl_Vec4 (0.0f, 0.0f, 0.0f, 1.0f);

@ -24,6 +24,7 @@
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_Structure.hxx>
#include <OpenGl_VertexBufferCompat.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_Workspace.hxx>
#include <Graphic3d_TextureParams.hxx>
#include <NCollection_AlignedAllocator.hxx>
@ -773,38 +774,12 @@ void OpenGl_PrimitiveArray::Render (const Handle(OpenGl_Workspace)& theWorkspace
? theWorkspace->ApplyAspectMarker()
: theWorkspace->AspectMarker();
// create VBOs on first render call
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
if (!myIsVboInit)
{
// compatibility - keep data to draw markers using display lists
Standard_Boolean toKeepData = Standard_False;
if (myDrawMode == GL_POINTS)
{
const Handle(OpenGl_TextureSet)& aSpriteNormRes = anAspectMarker->SpriteRes (aCtx);
const OpenGl_PointSprite* aSpriteNorm = !aSpriteNormRes.IsNull() ? dynamic_cast<const OpenGl_PointSprite*> (aSpriteNormRes->First().get()) : NULL;
toKeepData = aSpriteNorm != NULL
&& aSpriteNorm->IsDisplayList();
}
#if defined (GL_ES_VERSION_2_0)
processIndices (aCtx);
#endif
buildVBO (aCtx, toKeepData);
myIsVboInit = Standard_True;
}
else if ((!myAttribs.IsNull()
&& myAttribs->IsMutable())
|| (!myIndices.IsNull()
&& myIndices->IsMutable()))
{
updateVBO (aCtx);
}
// Temporarily disable environment mapping
Handle(OpenGl_TextureSet) aTextureBack;
bool toDrawArray = true;
int toDrawInteriorEdges = 0; // 0 - no edges, 1 - glsl edges, 2 - polygonMode
if (myDrawMode > GL_LINE_STRIP)
if (myIsFillType)
{
toDrawArray = anAspectFace->Aspect()->InteriorStyle() != Aspect_IS_EMPTY;
if (anAspectFace->Aspect()->ToDrawEdges())
@ -832,17 +807,51 @@ void OpenGl_PrimitiveArray::Render (const Handle(OpenGl_Workspace)& theWorkspace
#endif
}
}
else if (myDrawMode <= GL_LINE_STRIP)
else
{
aTextureBack = aCtx->BindTextures (Handle(OpenGl_TextureSet)());
if (myDrawMode == GL_POINTS)
{
toDrawArray = anAspectMarker->Aspect()->Type() != Aspect_TOM_EMPTY;
if (anAspectMarker->Aspect()->Type() == Aspect_TOM_EMPTY)
{
return;
}
}
else
{
toDrawArray = anAspectLine->Aspect()->Type() != Aspect_TOL_EMPTY;
if (anAspectLine->Aspect()->Type() == Aspect_TOL_EMPTY)
{
return;
}
}
// Temporarily disable environment mapping
aTextureBack = aCtx->BindTextures (Handle(OpenGl_TextureSet)());
}
// create VBOs on first render call
if (!myIsVboInit)
{
// compatibility - keep data to draw markers using display lists
Standard_Boolean toKeepData = Standard_False;
if (myDrawMode == GL_POINTS)
{
const Handle(OpenGl_TextureSet)& aSpriteNormRes = anAspectMarker->SpriteRes (aCtx);
const OpenGl_PointSprite* aSpriteNorm = !aSpriteNormRes.IsNull() ? dynamic_cast<const OpenGl_PointSprite*> (aSpriteNormRes->First().get()) : NULL;
toKeepData = aSpriteNorm != NULL
&& aSpriteNorm->IsDisplayList();
}
#if defined (GL_ES_VERSION_2_0)
processIndices (aCtx);
#endif
buildVBO (aCtx, toKeepData);
myIsVboInit = Standard_True;
}
else if ((!myAttribs.IsNull()
&& myAttribs->IsMutable())
|| (!myIndices.IsNull()
&& myIndices->IsMutable()))
{
updateVBO (aCtx);
}
Graphic3d_TypeOfShadingModel aShadingModel = Graphic3d_TOSM_UNLIT;
@ -932,35 +941,54 @@ void OpenGl_PrimitiveArray::Render (const Handle(OpenGl_Workspace)& theWorkspace
aCtx->SetTextureMatrix (aCtx->ActiveTextures()->First()->Sampler()->Parameters());
}
if (myDrawMode <= GL_LINE_STRIP)
{
const OpenGl_Vec4& aLineColor = myDrawMode == GL_POINTS ? theWorkspace->MarkerColor() : theWorkspace->LineColor();
aCtx->SetColor4fv (aLineColor);
}
else
{
const OpenGl_Vec4& anInteriorColor = theWorkspace->InteriorColor();
aCtx->SetColor4fv (anInteriorColor);
}
if (myDrawMode == GL_LINES
|| myDrawMode == GL_LINE_STRIP)
{
aCtx->SetTypeOfLine (anAspectLine->Aspect()->Type());
aCtx->SetLineWidth (anAspectLine->Aspect()->Width());
}
const Graphic3d_Vec4* aFaceColors = !myBounds.IsNull() && !toHilight && anAspectFace->Aspect()->InteriorStyle() != Aspect_IS_HIDDENLINE
? myBounds->Colors
: NULL;
if (!myIsFillType)
{
const OpenGl_Vec4& aLineColor = myDrawMode == GL_POINTS ? theWorkspace->MarkerColor() : theWorkspace->LineColor();
aCtx->SetColor4fv (aLineColor);
if (myDrawMode == GL_LINES
|| myDrawMode == GL_LINE_STRIP)
{
aCtx->SetTypeOfLine (anAspectLine->Aspect()->Type());
aCtx->SetLineWidth (anAspectLine->Aspect()->Width());
}
drawArray (theWorkspace, aFaceColors, hasColorAttrib);
aCtx->BindTextures (aTextureBack);
return;
}
const OpenGl_Vec4& anInteriorColor = theWorkspace->InteriorColor();
aCtx->SetColor4fv (anInteriorColor);
drawArray (theWorkspace, aFaceColors, hasColorAttrib);
// draw outline - only closed triangulation with defined vertex normals can be drawn in this way
if (anAspectFace->Aspect()->ToDrawSilhouette()
&& aCtx->ToCullBackFaces()
&& aCtx->ShaderManager()->BindOutlineProgram())
{
const Graphic3d_Vec2i aViewSize (aCtx->Viewport()[2], aCtx->Viewport()[3]);
const Standard_Integer aMin = aViewSize.minComp();
const GLfloat anEdgeWidth = (GLfloat )anAspectFace->Aspect()->EdgeWidth() * aCtx->LineWidthScale() / (GLfloat )aMin;
const GLfloat anOrthoScale = theWorkspace->View()->Camera()->IsOrthographic() ? (GLfloat )theWorkspace->View()->Camera()->Scale() : -1.0f;
const Handle(OpenGl_ShaderProgram)& anOutlineProgram = aCtx->ActiveProgram();
anOutlineProgram->SetUniform (aCtx, anOutlineProgram->GetStateLocation (OpenGl_OCCT_SILHOUETTE_THICKNESS), anEdgeWidth);
anOutlineProgram->SetUniform (aCtx, anOutlineProgram->GetStateLocation (OpenGl_OCCT_ORTHO_SCALE), anOrthoScale);
aCtx->SetColor4fv (anAspectFace->Aspect()->EdgeColorRGBA());
aCtx->core11fwd->glCullFace (GL_FRONT);
drawArray (theWorkspace, NULL, false);
aCtx->core11fwd->glCullFace (GL_BACK);
}
}
if (myDrawMode <= GL_LINE_STRIP)
{
aCtx->BindTextures (aTextureBack);
}
#if !defined(GL_ES_VERSION_2_0)
else if (toDrawInteriorEdges == 2)
// draw triangulation edges using Polygon Mode
if (toDrawInteriorEdges == 2)
{
if (anAspectFace->Aspect()->InteriorStyle() == Aspect_IS_HOLLOW
&& anAspectFace->Aspect()->EdgeLineType() == Aspect_TOL_SOLID)

@ -26,7 +26,7 @@ enum OpenGl_ProgramOptions
OpenGl_PO_Point = 0x0001, //!< point marker
OpenGl_PO_VertColor = 0x0002, //!< per-vertex color
OpenGl_PO_TextureRGB = 0x0004, //!< handle RGB texturing
OpenGl_PO_TextureA = 0x0008, //!< handle Alpha texturing
OpenGl_PO_TextureA = 0x0008, //!< handle Alpha texturing (point sprites only)
OpenGl_PO_TextureEnv = 0x0010, //!< handle environment map
OpenGl_PO_StippleLine = 0x0020, //!< stipple line
OpenGl_PO_ClipPlanes1 = 0x0040, //!< handle 1 clipping plane
@ -38,10 +38,27 @@ enum OpenGl_ProgramOptions
OpenGl_PO_WriteOit = 0x0800, //!< write coverage buffer for Blended Order-Independent Transparency
//
OpenGl_PO_NB = 0x1000, //!< overall number of combinations
OpenGl_PO_HasTextures = OpenGl_PO_TextureRGB|OpenGl_PO_TextureA,
OpenGl_PO_NeedsGeomShader = OpenGl_PO_MeshEdges,
};
//! Alias to programs array of predefined length
class OpenGl_SetOfPrograms : public Standard_Transient
{
DEFINE_STANDARD_RTTI_INLINE(OpenGl_SetOfPrograms, Standard_Transient)
public:
//! Empty constructor
OpenGl_SetOfPrograms() {}
//! Access program by index
Handle(OpenGl_ShaderProgram)& ChangeValue (Standard_Integer theProgramBits) { return myPrograms[theProgramBits]; }
protected:
Handle(OpenGl_ShaderProgram) myPrograms[OpenGl_PO_NB]; //!< programs array
};
//! Alias to 2D programs array of predefined length
class OpenGl_SetOfShaderPrograms : public Standard_Transient
{
DEFINE_STANDARD_RTTI_INLINE(OpenGl_SetOfShaderPrograms, Standard_Transient)
@ -50,19 +67,31 @@ public:
//! Empty constructor
OpenGl_SetOfShaderPrograms() {}
//! Constructor
OpenGl_SetOfShaderPrograms (const Handle(OpenGl_SetOfPrograms)& thePrograms)
{
for (Standard_Integer aSetIter = 0; aSetIter < Graphic3d_TypeOfShadingModel_NB - 1; ++aSetIter)
{
myPrograms[aSetIter] = thePrograms;
}
}
//! Access program by index
Handle(OpenGl_ShaderProgram)& ChangeValue (Graphic3d_TypeOfShadingModel theShadingModel,
Standard_Integer theProgramBits)
{
return myPrograms[theShadingModel][theProgramBits];
Handle(OpenGl_SetOfPrograms)& aSet = myPrograms[theShadingModel - 1];
if (aSet.IsNull())
{
aSet = new OpenGl_SetOfPrograms();
}
return aSet->ChangeValue (theProgramBits);
}
protected:
Handle(OpenGl_ShaderProgram) myPrograms[Graphic3d_TypeOfShadingModel_NB][OpenGl_PO_NB]; //!< programs array
Handle(OpenGl_SetOfPrograms) myPrograms[Graphic3d_TypeOfShadingModel_NB - 1]; //!< programs array, excluding Graphic3d_TOSM_UNLIT
};
DEFINE_STANDARD_HANDLE(OpenGl_SetOfShaderPrograms, Standard_Transient)
typedef NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_SetOfShaderPrograms)> OpenGl_MapOfShaderPrograms;
#endif // _OpenGl_SetOfShaderPrograms_HeaderFile

@ -108,8 +108,8 @@ const char THE_FUNC_pointLight[] =
EOL" aSpecl = pow (aNdotH, theIsFront ? occFrontMaterial_Shininess() : occBackMaterial_Shininess());"
EOL" }"
EOL
EOL"Diffuse += occLight_Diffuse (theId).rgb * aNdotL * anAtten;"
EOL"Specular += occLight_Specular (theId).rgb * aSpecl * anAtten;"
EOL" Diffuse += occLight_Diffuse (theId).rgb * aNdotL * anAtten;"
EOL" Specular += occLight_Specular (theId).rgb * aSpecl * anAtten;"
EOL"}";
//! Function computes contribution of spotlight source
@ -294,6 +294,17 @@ EOL" : mix (occWireframeColor, getColor(), aMixVal);" // interio
EOL" return aMixColor;"
EOL"}";
//! Compute gl_Position vertex shader output.
const char THE_VERT_gl_Position[] =
EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;";
//! Displace gl_Position alongside vertex normal for outline rendering.
//! This code adds silhouette only for smooth surfaces of closed primitive, and produces visual artifacts on sharp edges.
const char THE_VERT_gl_Position_OUTLINE[] =
EOL" float anOutlineDisp = occOrthoScale > 0.0 ? occOrthoScale : gl_Position.w;"
EOL" vec4 anOutlinePos = occVertex + vec4 (occNormal * (occSilhouetteThickness * anOutlineDisp), 0.0);"
EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * anOutlinePos;";
#if !defined(GL_ES_VERSION_2_0)
static const GLfloat THE_DEFAULT_AMBIENT[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
@ -397,7 +408,7 @@ EOL"}";
OpenGl_ShaderManager::OpenGl_ShaderManager (OpenGl_Context* theContext)
: myFfpProgram (new OpenGl_ShaderProgramFFP()),
myShadingModel (Graphic3d_TOSM_VERTEX),
myUnlitPrograms (new OpenGl_SetOfShaderPrograms()),
myUnlitPrograms (new OpenGl_SetOfPrograms()),
myContext (theContext),
myHasLocalOrigin (Standard_False),
myLastView (NULL)
@ -422,7 +433,8 @@ void OpenGl_ShaderManager::clear()
{
myProgramList.Clear();
myLightPrograms.Nullify();
myUnlitPrograms = new OpenGl_SetOfShaderPrograms();
myUnlitPrograms = new OpenGl_SetOfPrograms();
myOutlinePrograms.Nullify();
myMapOfLightPrograms.Clear();
myFontProgram.Nullify();
myBlitProgram.Nullify();
@ -536,7 +548,11 @@ void OpenGl_ShaderManager::switchLightPrograms()
const Handle(Graphic3d_LightSet)& aLights = myLightSourceState.LightSources();
if (aLights.IsNull())
{
myLightPrograms = myUnlitPrograms;
if (!myMapOfLightPrograms.Find ("unlit", myLightPrograms))
{
myLightPrograms = new OpenGl_SetOfShaderPrograms (myUnlitPrograms);
myMapOfLightPrograms.Bind ("unlit", myLightPrograms);
}
return;
}
@ -1288,12 +1304,12 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFont()
OpenGl_ShaderObject::ShaderVariableList aUniforms, aStageInOuts;
aStageInOuts.Append (OpenGl_ShaderObject::ShaderVariable ("vec2 TexCoord", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
TCollection_AsciiString aSrcVert =
EOL"void main()"
TCollection_AsciiString aSrcVert = TCollection_AsciiString()
+ EOL"void main()"
EOL"{"
EOL" TexCoord = occTexCoord.st;"
EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;"
EOL"}";
+ THE_VERT_gl_Position
+ EOL"}";
TCollection_AsciiString
aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occSamplerBaseColor, TexCoord.st).a; }";
@ -1499,7 +1515,7 @@ TCollection_AsciiString OpenGl_ShaderManager::pointSpriteAlphaSrc (const Standar
TCollection_AsciiString aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occSamplerBaseColor, " THE_VEC2_glPointCoord ").a; }";
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 == NULL
&& (theBits & OpenGl_PO_TextureA) != 0)
&& (theBits & OpenGl_PO_HasTextures) == OpenGl_PO_TextureA)
{
aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occSamplerBaseColor, " THE_VEC2_glPointCoord ").r; }";
}
@ -1509,20 +1525,6 @@ TCollection_AsciiString OpenGl_ShaderManager::pointSpriteAlphaSrc (const Standar
return aSrcGetAlpha;
}
namespace
{
// =======================================================================
// function : textureUsed
// purpose :
// =======================================================================
static bool textureUsed (const Standard_Integer theBits)
{
return (theBits & OpenGl_PO_TextureA) != 0 || (theBits & OpenGl_PO_TextureRGB) != 0;
}
}
// =======================================================================
// function : defaultGlslVersion
// purpose :
@ -1692,7 +1694,8 @@ TCollection_AsciiString OpenGl_ShaderManager::prepareGeomMainSrc (OpenGl_ShaderO
// purpose :
// =======================================================================
Standard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_ShaderProgram)& theProgram,
const Standard_Integer theBits)
Standard_Integer theBits,
Standard_Boolean theIsOutline)
{
Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram();
TCollection_AsciiString aSrcVert, aSrcVertExtraMain, aSrcVertExtraFunc, aSrcGetAlpha, aSrcVertEndMain;
@ -1707,14 +1710,14 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_Sha
aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;";
#endif
if ((theBits & OpenGl_PO_TextureRGB) != 0)
if ((theBits & OpenGl_PO_HasTextures) != 0)
{
aSrcFragGetColor =
EOL"vec4 getColor(void) { return occTexture2D(occSamplerBaseColor, " THE_VEC2_glPointCoord "); }";
}
if ((theBits & OpenGl_PO_HasTextures) == OpenGl_PO_TextureRGB)
{
aSrcFragGetColor =
EOL"vec4 getColor(void) { return occTexture2D(occSamplerBaseColor, " THE_VEC2_glPointCoord "); }";
}
if (textureUsed (theBits))
{
aSrcGetAlpha = pointSpriteAlphaSrc (theBits);
#if !defined(GL_ES_VERSION_2_0)
@ -1746,7 +1749,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_Sha
aStageInOuts.Append (OpenGl_ShaderObject::ShaderVariable ("vec4 TexCoord", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
}
if ((theBits & OpenGl_PO_TextureRGB) != 0)
if ((theBits & OpenGl_PO_HasTextures) == OpenGl_PO_TextureRGB)
{
aSrcVertExtraMain += THE_VARY_TexCoord_Trsf;
@ -1810,7 +1813,13 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_Sha
aProgramSrc->SetWeightOitOutput (true);
}
if ((theBits & OpenGl_PO_StippleLine) != 0)
if (theIsOutline)
{
aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("float occOrthoScale", Graphic3d_TOS_VERTEX));
aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("float occSilhouetteThickness", Graphic3d_TOS_VERTEX));
aSrcVertEndMain = THE_VERT_gl_Position_OUTLINE;
}
else if ((theBits & OpenGl_PO_StippleLine) != 0)
{
const Standard_Integer aBits = defaultGlslVersion (aProgramSrc, "unlit", theBits);
if ((aBits & OpenGl_PO_StippleLine) != 0)
@ -1840,7 +1849,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_Sha
+ EOL"void main()"
EOL"{"
+ aSrcVertExtraMain
+ EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;"
+ THE_VERT_gl_Position
+ aSrcVertEndMain
+ EOL"}";
@ -1858,7 +1867,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_Sha
+ aSrcFragMainGetColor
+ EOL"}";
defaultGlslVersion (aProgramSrc, "unlit", theBits);
defaultGlslVersion (aProgramSrc, theIsOutline ? "outline" : "unlit", theBits);
aProgramSrc->SetNbLightsMax (0);
aProgramSrc->SetNbClipPlanesMax (aNbClipPlanes);
aProgramSrc->SetAlphaTest ((theBits & OpenGl_PO_AlphaTest) != 0);
@ -1883,7 +1892,7 @@ TCollection_AsciiString OpenGl_ShaderManager::pointSpriteShadingSrc (const TColl
const Standard_Integer theBits)
{
TCollection_AsciiString aSrcFragGetColor;
if ((theBits & OpenGl_PO_TextureA) != 0)
if ((theBits & OpenGl_PO_HasTextures) == OpenGl_PO_TextureA)
{
aSrcFragGetColor = pointSpriteAlphaSrc (theBits) +
EOL"vec4 getColor(void)"
@ -1894,7 +1903,7 @@ TCollection_AsciiString OpenGl_ShaderManager::pointSpriteShadingSrc (const TColl
EOL" return aColor;"
EOL"}";
}
else if ((theBits & OpenGl_PO_TextureRGB) != 0)
else if ((theBits & OpenGl_PO_HasTextures) == OpenGl_PO_TextureRGB)
{
aSrcFragGetColor = TCollection_AsciiString() +
EOL"vec4 getColor(void)"
@ -2064,7 +2073,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;";
#endif
if (textureUsed (theBits))
if ((theBits & OpenGl_PO_HasTextures) != 0)
{
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 != NULL
@ -2079,7 +2088,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
}
else
{
if ((theBits & OpenGl_PO_TextureRGB) != 0)
if ((theBits & OpenGl_PO_HasTextures) == OpenGl_PO_TextureRGB)
{
aStageInOuts.Append (OpenGl_ShaderObject::ShaderVariable ("vec4 TexCoord", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
aSrcVertExtraMain += THE_VARY_TexCoord_Trsf;
@ -2152,8 +2161,8 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
EOL" FrontColor = computeLighting (normalize (aNormal), normalize (aView), aPosition, true);"
EOL" BackColor = computeLighting (normalize (aNormal), normalize (aView), aPosition, false);"
+ aSrcVertExtraMain
+ EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;"
EOL"}";
+ THE_VERT_gl_Position
+ EOL"}";
TCollection_AsciiString aSrcGeom = prepareGeomMainSrc (aUniforms, aStageInOuts, theBits);
aSrcFragGetColor += (theBits & OpenGl_PO_MeshEdges) != 0
@ -2225,7 +2234,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;";
#endif
if (textureUsed (theBits))
if ((theBits & OpenGl_PO_HasTextures) != 0)
{
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 != NULL
@ -2240,7 +2249,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
}
else
{
if ((theBits & OpenGl_PO_TextureRGB) != 0)
if ((theBits & OpenGl_PO_HasTextures) == OpenGl_PO_TextureRGB)
{
aStageInOuts.Append (OpenGl_ShaderObject::ShaderVariable ("vec4 TexCoord", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
aSrcVertExtraMain += THE_VARY_TexCoord_Trsf;
@ -2316,8 +2325,8 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
EOL" Position = occWorldViewMatrix * PositionWorld;"
+ EOL" View = vec3 (0.0, 0.0, 1.0);"
+ aSrcVertExtraMain
+ EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;"
EOL"}";
+ THE_VERT_gl_Position
+ EOL"}";
TCollection_AsciiString aSrcGeom = prepareGeomMainSrc (aUniforms, aStageInOuts, theBits);
aSrcFragGetColor += (theBits & OpenGl_PO_MeshEdges) != 0

@ -90,7 +90,8 @@ public:
Standard_Boolean theEnableEnvMap,
const Handle(OpenGl_ShaderProgram)& theCustomProgram)
{
return BindFaceProgram (theTextures, theShadingModel, theAlphaMode, Aspect_IS_SOLID, theHasVertColor, theEnableEnvMap, false, theCustomProgram);
return BindFaceProgram (theTextures, theShadingModel, theAlphaMode, Aspect_IS_SOLID,
theHasVertColor, theEnableEnvMap, false, theCustomProgram);
}
//! Bind program for filled primitives rendering
@ -177,6 +178,27 @@ public:
return bindProgramWithState (myFontProgram);
}
//! Bind program for outline rendering
Standard_Boolean BindOutlineProgram()
{
if (myContext->caps->ffpEnable)
{
return false;
}
const Standard_Integer aBits = getProgramBits (Handle(OpenGl_TextureSet)(), Graphic3d_AlphaMode_Opaque, Aspect_IS_SOLID, false, false, false);
if (myOutlinePrograms.IsNull())
{
myOutlinePrograms = new OpenGl_SetOfPrograms();
}
Handle(OpenGl_ShaderProgram)& aProgram = myOutlinePrograms->ChangeValue (aBits);
if (aProgram.IsNull())
{
prepareStdProgramUnlit (aProgram, aBits, true);
}
return bindProgramWithState (aProgram);
}
//! Bind program for FBO blit operation.
Standard_Boolean BindFboBlitProgram()
{
@ -518,10 +540,10 @@ protected:
{
// If environment map is enabled lighting calculations are
// not needed (in accordance with default OCCT behavior)
Handle(OpenGl_ShaderProgram)& aProgram = myUnlitPrograms->ChangeValue (Graphic3d_TOSM_UNLIT, theBits);
Handle(OpenGl_ShaderProgram)& aProgram = myUnlitPrograms->ChangeValue (theBits);
if (aProgram.IsNull())
{
prepareStdProgramUnlit (aProgram, theBits);
prepareStdProgramUnlit (aProgram, theBits, false);
}
return aProgram;
}
@ -551,7 +573,8 @@ protected:
//! Prepare standard GLSL program without lighting.
Standard_EXPORT Standard_Boolean prepareStdProgramUnlit (Handle(OpenGl_ShaderProgram)& theProgram,
const Standard_Integer theBits);
Standard_Integer theBits,
Standard_Boolean theIsOutline = false);
//! Prepare standard GLSL program with lighting.
Standard_Boolean prepareStdProgramLight (Handle(OpenGl_ShaderProgram)& theProgram,
@ -560,7 +583,7 @@ protected:
{
switch (theShadingModel)
{
case Graphic3d_TOSM_UNLIT: return prepareStdProgramUnlit (theProgram, theBits);
case Graphic3d_TOSM_UNLIT: return prepareStdProgramUnlit (theProgram, theBits, false);
case Graphic3d_TOSM_FACET: return prepareStdProgramPhong (theProgram, theBits, true);
case Graphic3d_TOSM_VERTEX: return prepareStdProgramGouraud(theProgram, theBits);
case Graphic3d_TOSM_DEFAULT:
@ -674,7 +697,8 @@ protected:
Graphic3d_TypeOfShadingModel myShadingModel; //!< lighting shading model
OpenGl_ShaderProgramList myProgramList; //!< The list of shader programs
Handle(OpenGl_SetOfShaderPrograms) myLightPrograms; //!< pointer to active lighting programs matrix
Handle(OpenGl_SetOfShaderPrograms) myUnlitPrograms; //!< programs matrix without lighting
Handle(OpenGl_SetOfPrograms) myUnlitPrograms; //!< programs matrix without lighting
Handle(OpenGl_SetOfPrograms) myOutlinePrograms; //!< programs matrix without lighting for outline presentation
Handle(OpenGl_ShaderProgram) myFontProgram; //!< standard program for textured text
Handle(OpenGl_ShaderProgram) myBlitProgram; //!< standard program for FBO blit emulation
Handle(OpenGl_ShaderProgram) myBoundBoxProgram; //!< standard program for bounding box

@ -83,6 +83,9 @@ Standard_CString OpenGl_ShaderProgram::PredefinedKeywords[] =
"occLineFeather", // OpenGl_OCCT_LINE_FEATHER
"occWireframeColor", // OpenGl_OCCT_WIREFRAME_COLOR
"occIsQuadMode", // OpenGl_OCCT_QUAD_MODE_STATE
"occOrthoScale", // OpenGl_OCCT_ORTHO_SCALE
"occSilhouetteThickness" // OpenGl_OCCT_SILHOUETTE_THICKNESS
};
namespace

@ -82,6 +82,10 @@ enum OpenGl_StateVariable
OpenGl_OCCT_WIREFRAME_COLOR,
OpenGl_OCCT_QUAD_MODE_STATE,
// Parameters of outline (silhouette) shader
OpenGl_OCCT_ORTHO_SCALE,
OpenGl_OCCT_SILHOUETTE_THICKNESS,
// DON'T MODIFY THIS ITEM (insert new items before it)
OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES
};

@ -1587,6 +1587,8 @@ struct ViewerTest_AspectsChangeSet
Standard_Integer ToSetInterior;
Aspect_InteriorStyle InteriorStyle;
Standard_Integer ToSetDrawSilhouette;
Standard_Integer ToSetDrawEdges;
Standard_Integer ToSetQuadEdges;
@ -1648,6 +1650,7 @@ struct ViewerTest_AspectsChangeSet
ShadingModel (Graphic3d_TOSM_DEFAULT),
ToSetInterior (0),
InteriorStyle (Aspect_IS_SOLID),
ToSetDrawSilhouette (0),
ToSetDrawEdges (0),
ToSetQuadEdges (0),
ToSetEdgeColor (0),
@ -1680,6 +1683,7 @@ struct ViewerTest_AspectsChangeSet
&& ToSetHatch == 0
&& ToSetShadingModel == 0
&& ToSetInterior == 0
&& ToSetDrawSilhouette == 0
&& ToSetDrawEdges == 0
&& ToSetQuadEdges == 0
&& ToSetEdgeColor == 0
@ -1955,6 +1959,15 @@ struct ViewerTest_AspectsChangeSet
}
}
}
if (ToSetDrawSilhouette != 0)
{
if (ToSetDrawSilhouette != -1
|| theDrawer->HasOwnShadingAspect())
{
toRecompute = theDrawer->SetupOwnShadingAspect (aDefDrawer) || toRecompute;
theDrawer->ShadingAspect()->Aspect()->SetDrawSilhouette (ToSetDrawSilhouette == 1);
}
}
if (ToSetDrawEdges != 0)
{
if (ToSetDrawEdges != -1
@ -2886,6 +2899,22 @@ static Standard_Integer VAspects (Draw_Interpretor& /*theDI*/,
aChangeSet->ToSetInterior = -1;
aChangeSet->InteriorStyle = Aspect_IS_SOLID;
}
else if (anArg == "-setdrawoutline"
|| anArg == "-setdrawsilhouette"
|| anArg == "-setoutline"
|| anArg == "-setsilhouette"
|| anArg == "-outline"
|| anArg == "-outlined"
|| anArg == "-silhouette")
{
bool toDrawOutline = true;
if (anArgIter + 1 < theArgNb
&& ViewerTest::ParseOnOff (theArgVec[anArgIter + 1], toDrawOutline))
{
++anArgIter;
}
aChangeSet->ToSetDrawSilhouette = toDrawOutline ? 1 : -1;
}
else if (anArg == "-setdrawedges"
|| anArg == "-setdrawedge"
|| anArg == "-drawedges"
@ -2974,6 +3003,7 @@ static Standard_Integer VAspects (Draw_Interpretor& /*theDI*/,
aChangeSet->ShadingModel = Graphic3d_TOSM_DEFAULT;
aChangeSet->ToSetInterior = -1;
aChangeSet->InteriorStyle = Aspect_IS_SOLID;
aChangeSet->ToSetDrawSilhouette = -1;
aChangeSet->ToSetDrawEdges = -1;
aChangeSet->ToSetQuadEdges = -1;
aChangeSet->ToSetEdgeColor = -1;
@ -6193,6 +6223,7 @@ void ViewerTest::Commands(Draw_Interpretor& theCommands)
"\n\t\t: [-setFaceBoundaryDraw {0|1}] [-setMostContinuity {c0|c1|c2|c3|cn}"
"\n\t\t: [-setFaceBoundaryWidth LineWidth] [-setFaceBoundaryColor R G B] [-setFaceBoundaryType LineType]"
"\n\t\t: [-setDrawEdges {0|1}] [-setEdgeType LineType] [-setEdgeColor R G B] [-setQuadEdges {0|1}]"
"\n\t\t: [-setDrawSilhouette {0|1}]"
"\n\t\t: [-setAlphaMode {opaque|mask|blend|blendauto} [alphaCutOff=0.5]]"
"\n\t\t: Manage presentation properties of all, selected or named objects."
"\n\t\t: When -subshapes is specified than following properties will be"

25
tests/v3d/glsl/outline1 Normal file

@ -0,0 +1,25 @@
puts "========"
puts "0024437: Visualization - silhouette edges based on OpenGL"
puts "Draw box and sphere primitives"
puts "========"
puts ""
pload MODELING VISUALIZATION
vclear
vinit View1
vsetcolorbg 220 220 220
#vsetgradientbg 180 200 255 180 180 180 2
vaxo
psphere s 1.0
box b 2 -2 -2 1 2 3
vdisplay -dispMode 1 b s
vfit
vaspects b s -setDrawSilhouette 1 -setEdgeColor RED -setEdgeWidth 4 -setFaceBoundaryDraw 1 -setFaceBoundaryColor BLUE1 -setFaceBoundaryWidth 1 -setInteriorStyle HIDDENLINE
vdump $::imagedir/${::casename}_0.png
vaspects b s -setDrawSilhouette 1 -setEdgeColor RED -setEdgeWidth 4 -setFaceBoundaryDraw 1 -setFaceBoundaryColor RED -setFaceBoundaryWidth 4 -setInteriorStyle HIDDENLINE
vdump $::imagedir/${::casename}_1.png

31
tests/v3d/glsl/outline2 Normal file

@ -0,0 +1,31 @@
puts "========"
puts "0024437: Visualization - silhouette edges based on OpenGL"
puts "Draw bottle sample"
puts "========"
puts ""
pload MODELING VISUALIZATION
# test for creation of bottle as in tutorial (script is in samples)
source $env(CSF_OCCTSamplesPath)/tcl/bottle.tcl
vsetcolorbg 255 255 255
vzbufftrihedron -type wireframe -colorLabels BLACK
vaspects bottle -setDrawSilhouette 1 -setEdgeColor BLACK -setFaceBoundaryDraw 1 -setMostContinuity c0 -setFaceBoundaryColor BLACK -setInteriorStyle HIDDENLINE
vrenderparams -rendScale 2
vcamera -ortho
vfit
vaspects bottle -setDrawSilhouette 0
vdump $::imagedir/${::casename}_ortho0.png
vaspects bottle -setDrawSilhouette 1
vdump $::imagedir/${::casename}_ortho1.png
vcamera -persp
vfit
vaspects bottle -setDrawSilhouette 0
vdump $::imagedir/${::casename}_persp0.png
vaspects bottle -setDrawSilhouette 1
vdump $::imagedir/${::casename}_persp1.png