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0032780: Visualization, TKOpenGl - add smoothing to row interlaced stereoscopic output
Added new option Graphic3d_RenderingParams::ToSmoothInterlacing enabled by default. Added -smooth option to vstereo command. Added -dpiAware option to vinit command (Windows).
This commit is contained in:
parent
ddb9ed4810
commit
2275caec09
src
Graphic3d
OpenGl
ViewerTest
tests/opengl/data/general
@ -146,6 +146,7 @@ public:
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HmdFov2d (30.0f),
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AnaglyphFilter (Anaglyph_RedCyan_Optimized),
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ToReverseStereo (Standard_False),
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ToSmoothInterlacing (Standard_True),
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ToMirrorComposer (Standard_True),
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//
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StatsPosition (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_UPPER, Graphic3d_Vec2i (20, 20))),
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@ -260,6 +261,7 @@ public: //! @name VR / stereoscopic parameters
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Graphic3d_Mat4 AnaglyphLeft; //!< left anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
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Graphic3d_Mat4 AnaglyphRight; //!< right anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
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Standard_Boolean ToReverseStereo; //!< flag to reverse stereo pair, FALSE by default
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Standard_Boolean ToSmoothInterlacing; //!< flag to smooth output on interlaced displays (improves text readability / reduces line aliasing), TRUE by default
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Standard_Boolean ToMirrorComposer; //!< if output device is an external composer - mirror rendering results in window in addition to sending frame to composer, TRUE by default
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public: //! @name on-screen display parameters
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@ -1800,11 +1800,14 @@ Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getStdProgramStereo (Gr
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case Graphic3d_StereoMode_RowInterlaced:
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{
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aName = "row-interlaced";
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aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("vec2 uTexOffset", Graphic3d_TOS_FRAGMENT));
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aSrcFrag =
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EOL"void main()"
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EOL"{"
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EOL" vec4 aColorL = occTexture2D (uLeftSampler, TexCoord);"
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EOL" vec4 aColorR = occTexture2D (uRightSampler, TexCoord);"
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EOL" vec2 aTexCoordL = TexCoord - uTexOffset;"
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EOL" vec2 aTexCoordR = TexCoord + uTexOffset;"
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EOL" vec4 aColorL = occTexture2D (uLeftSampler, aTexCoordL);"
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EOL" vec4 aColorR = occTexture2D (uRightSampler, aTexCoordR);"
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EOL" if (int (mod (gl_FragCoord.y - 1023.5, 2.0)) != 1)"
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EOL" {"
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EOL" occSetFragColor (aColorL);"
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@ -1819,11 +1822,14 @@ Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getStdProgramStereo (Gr
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case Graphic3d_StereoMode_ColumnInterlaced:
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{
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aName = "column-interlaced";
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aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("vec2 uTexOffset", Graphic3d_TOS_FRAGMENT));
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aSrcFrag =
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EOL"void main()"
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EOL"{"
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EOL" vec4 aColorL = occTexture2D (uLeftSampler, TexCoord);"
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EOL" vec4 aColorR = occTexture2D (uRightSampler, TexCoord);"
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EOL" vec2 aTexCoordL = TexCoord - uTexOffset;"
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EOL" vec2 aTexCoordR = TexCoord + uTexOffset;"
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EOL" vec4 aColorL = occTexture2D (uLeftSampler, aTexCoordL);"
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EOL" vec4 aColorR = occTexture2D (uRightSampler, aTexCoordR);"
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EOL" if (int (mod (gl_FragCoord.x - 1023.5, 2.0)) == 1)"
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EOL" {"
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EOL" occSetFragColor (aColorL);"
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@ -1838,11 +1844,14 @@ Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getStdProgramStereo (Gr
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case Graphic3d_StereoMode_ChessBoard:
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{
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aName = "chessboard";
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aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("vec2 uTexOffset", Graphic3d_TOS_FRAGMENT));
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aSrcFrag =
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EOL"void main()"
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EOL"{"
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EOL" vec4 aColorL = occTexture2D (uLeftSampler, TexCoord);"
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EOL" vec4 aColorR = occTexture2D (uRightSampler, TexCoord);"
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EOL" vec2 aTexCoordL = TexCoord - uTexOffset;"
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EOL" vec2 aTexCoordR = TexCoord + uTexOffset;"
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EOL" vec4 aColorL = occTexture2D (uLeftSampler, aTexCoordL);"
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EOL" vec4 aColorR = occTexture2D (uRightSampler, aTexCoordR);"
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EOL" bool isEvenX = int(mod(floor(gl_FragCoord.x - 1023.5), 2.0)) != 1;"
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EOL" bool isEvenY = int(mod(floor(gl_FragCoord.y - 1023.5), 2.0)) == 1;"
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EOL" if ((isEvenX && isEvenY) || (!isEvenX && !isEvenY))"
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@ -28,7 +28,7 @@ enum Graphic3d_StereoMode
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Graphic3d_StereoMode_OverUnder, //!< vertical pair
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Graphic3d_StereoMode_SoftPageFlip, //!< software PageFlip for shutter glasses, should NOT be used!
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Graphic3d_StereoMode_OpenVR, //!< OpenVR (HMD)
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Graphic3d_StereoMode_NB //!< the number of modes
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};
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enum { Graphic3d_StereoMode_NB = Graphic3d_StereoMode_OpenVR + 1 };
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#endif // _Graphic3d_StereoMode_HeaderFile
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@ -1249,7 +1249,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
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// =======================================================================
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Standard_Boolean OpenGl_ShaderManager::BindStereoProgram (Graphic3d_StereoMode theStereoMode)
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{
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if (theStereoMode < 0 || theStereoMode >= Graphic3d_StereoMode_NB)
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if (theStereoMode < 0 || (int )theStereoMode >= Graphic3d_StereoMode_NB)
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{
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return false;
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}
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@ -1271,6 +1271,7 @@ Standard_Boolean OpenGl_ShaderManager::BindStereoProgram (Graphic3d_StereoMode t
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myContext->BindProgram (aProgram);
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aProgram->SetSampler (myContext, "uLeftSampler", Graphic3d_TextureUnit_0);
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aProgram->SetSampler (myContext, "uRightSampler", Graphic3d_TextureUnit_1);
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aProgram->SetUniform (myContext, "uTexOffset", Graphic3d_Vec2(0.0f));
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return true;
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}
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@ -175,6 +175,8 @@ OpenGl_View::OpenGl_View (const Handle(Graphic3d_StructureManager)& theMgr,
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myRaytraceFBO2[1] = new OpenGl_FrameBuffer ("fbo1_raytrace2");
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myDepthPeelingFbos = new OpenGl_DepthPeeling();
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myShadowMaps = new OpenGl_ShadowMapArray();
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myXrSceneFbo->ColorTexture()->Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_BILINEAR);
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}
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// =======================================================================
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@ -2862,10 +2864,7 @@ void OpenGl_View::drawStereoPair (OpenGl_FrameBuffer* theDrawFbo)
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if (!myOpenGlFBO ->InitLazy (aCtx, aPair[0]->GetVPSize(), myFboColorFormat, myFboDepthFormat, 0)
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|| !myOpenGlFBO2->InitLazy (aCtx, aPair[0]->GetVPSize(), myFboColorFormat, 0, 0))
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{
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aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
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GL_DEBUG_TYPE_ERROR,
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0,
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GL_DEBUG_SEVERITY_HIGH,
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aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
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"Error! Unable to allocate FBO for blitting stereo pair");
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bindDefaultFbo (theDrawFbo);
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return;
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@ -2924,10 +2923,16 @@ void OpenGl_View::drawStereoPair (OpenGl_FrameBuffer* theDrawFbo)
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OpenGl_VertexBuffer* aVerts = initBlitQuad (myToFlipOutput);
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const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager();
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if (aVerts->IsValid()
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&& aManager->BindStereoProgram (myRenderParams.StereoMode))
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if (!aVerts->IsValid()
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|| !aManager->BindStereoProgram (myRenderParams.StereoMode))
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{
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if (myRenderParams.StereoMode == Graphic3d_StereoMode_Anaglyph)
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aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Error! Anaglyph has failed");
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return;
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}
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switch (myRenderParams.StereoMode)
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{
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case Graphic3d_StereoMode_Anaglyph:
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{
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OpenGl_Mat4 aFilterL, aFilterR;
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aFilterL.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
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@ -2988,28 +2993,55 @@ void OpenGl_View::drawStereoPair (OpenGl_FrameBuffer* theDrawFbo)
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}
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aCtx->ActiveProgram()->SetUniform (aCtx, "uMultL", aFilterL);
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aCtx->ActiveProgram()->SetUniform (aCtx, "uMultR", aFilterR);
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break;
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}
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aPair[0]->ColorTexture()->Bind (aCtx, Graphic3d_TextureUnit_0);
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aPair[1]->ColorTexture()->Bind (aCtx, Graphic3d_TextureUnit_1);
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aVerts->BindVertexAttrib (aCtx, 0);
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aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
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aVerts->UnbindVertexAttrib (aCtx, 0);
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aPair[1]->ColorTexture()->Unbind (aCtx, Graphic3d_TextureUnit_1);
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aPair[0]->ColorTexture()->Unbind (aCtx, Graphic3d_TextureUnit_0);
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case Graphic3d_StereoMode_RowInterlaced:
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{
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Graphic3d_Vec2 aTexOffset = myRenderParams.ToSmoothInterlacing
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? Graphic3d_Vec2 (0.0f, -0.5f / float(aPair[0]->GetSizeY()))
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: Graphic3d_Vec2();
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aCtx->ActiveProgram()->SetUniform (aCtx, "uTexOffset", aTexOffset);
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break;
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}
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case Graphic3d_StereoMode_ColumnInterlaced:
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{
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Graphic3d_Vec2 aTexOffset = myRenderParams.ToSmoothInterlacing
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? Graphic3d_Vec2 (0.5f / float(aPair[0]->GetSizeX()), 0.0f)
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: Graphic3d_Vec2();
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aCtx->ActiveProgram()->SetUniform (aCtx, "uTexOffset", aTexOffset);
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break;
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}
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case Graphic3d_StereoMode_ChessBoard:
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{
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Graphic3d_Vec2 aTexOffset = myRenderParams.ToSmoothInterlacing
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? Graphic3d_Vec2 (0.5f / float(aPair[0]->GetSizeX()),
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-0.5f / float(aPair[0]->GetSizeY()))
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: Graphic3d_Vec2();
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aCtx->ActiveProgram()->SetUniform (aCtx, "uTexOffset", aTexOffset);
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break;
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}
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default: break;
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}
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else
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for (int anEyeIter = 0; anEyeIter < 2; ++anEyeIter)
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{
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TCollection_ExtendedString aMsg = TCollection_ExtendedString()
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+ "Error! Anaglyph has failed";
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aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
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GL_DEBUG_TYPE_ERROR,
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0,
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GL_DEBUG_SEVERITY_HIGH,
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aMsg);
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OpenGl_FrameBuffer* anEyeFbo = aPair[anEyeIter];
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anEyeFbo->ColorTexture()->Bind (aCtx, (Graphic3d_TextureUnit )(Graphic3d_TextureUnit_0 + anEyeIter));
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if (anEyeFbo->ColorTexture()->Sampler()->Parameters()->Filter() != Graphic3d_TOTF_BILINEAR)
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{
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// force filtering
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anEyeFbo->ColorTexture()->Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_BILINEAR);
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aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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}
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aVerts->BindVertexAttrib (aCtx, 0);
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aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
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aVerts->UnbindVertexAttrib (aCtx, 0);
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aPair[1]->ColorTexture()->Unbind (aCtx, Graphic3d_TextureUnit_1);
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aPair[0]->ColorTexture()->Unbind (aCtx, Graphic3d_TextureUnit_0);
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}
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// =======================================================================
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@ -957,7 +957,7 @@ static int VInit (Draw_Interpretor& theDi, Standard_Integer theArgsNb, const cha
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Standard_Boolean isVirtual = false;
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Handle(V3d_View) aCopyFrom;
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TCollection_AsciiString aName, aValue;
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int is2dMode = -1;
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int is2dMode = -1, aDpiAware = -1;
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for (Standard_Integer anArgIt = 1; anArgIt < theArgsNb; ++anArgIt)
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{
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const TCollection_AsciiString anArg = theArgVec[anArgIt];
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@ -1039,6 +1039,10 @@ static int VInit (Draw_Interpretor& theDi, Standard_Integer theArgsNb, const cha
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{
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aDisplayName = theArgVec[++anArgIt];
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}
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else if (anArgCase == "-dpiaware")
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{
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aDpiAware = Draw::ParseOnOffIterator (theArgsNb, theArgVec, anArgIt) ? 1 : 0;
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}
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else if (!ViewerTest::CurrentView().IsNull()
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&& aCopyFrom.IsNull()
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&& (anArgCase == "-copy"
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@ -1098,12 +1102,44 @@ static int VInit (Draw_Interpretor& theDi, Standard_Integer theArgsNb, const cha
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}
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}
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#if defined(_WIN32)
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if (aDpiAware != -1)
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{
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typedef void* (WINAPI *SetThreadDpiAwarenessContext_t)(void*);
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if (HMODULE aUser32Module = GetModuleHandleW (L"User32"))
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{
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SetThreadDpiAwarenessContext_t aSetDpiAware = (SetThreadDpiAwarenessContext_t )GetProcAddress (aUser32Module, "SetThreadDpiAwarenessContext");
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if (aDpiAware == 1)
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{
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// DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
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if (aSetDpiAware ((void* )-4) == NULL)
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{
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// DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE for older systems
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if (aSetDpiAware ((void* )-3) == NULL)
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{
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Message::SendFail() << "Error: unable to enable DPI awareness";
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}
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}
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}
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else
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{
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// DPI_AWARENESS_CONTEXT_UNAWARE
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if (aSetDpiAware ((void* )-1) == NULL)
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{
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Message::SendFail() << "Error: unable to disable DPI awareness";
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}
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}
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}
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}
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#else
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(void )aDpiAware;
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#if !defined(HAVE_XLIB)
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if (!aDisplayName.IsEmpty())
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{
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aDisplayName.Clear();
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Message::SendWarning() << "Warning: display parameter will be ignored.\n";
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}
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#endif
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#endif
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ViewerTest_Names aViewNames (aViewName);
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@ -9373,15 +9409,60 @@ static int VStereo (Draw_Interpretor& theDI,
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TCollection_AsciiString aMode;
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switch (aView->RenderingParams().StereoMode)
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{
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case Graphic3d_StereoMode_QuadBuffer : aMode = "quadBuffer"; break;
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case Graphic3d_StereoMode_RowInterlaced : aMode = "rowInterlaced"; break;
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case Graphic3d_StereoMode_ColumnInterlaced : aMode = "columnInterlaced"; break;
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case Graphic3d_StereoMode_ChessBoard : aMode = "chessBoard"; break;
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case Graphic3d_StereoMode_SideBySide : aMode = "sideBySide"; break;
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case Graphic3d_StereoMode_OverUnder : aMode = "overUnder"; break;
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case Graphic3d_StereoMode_SoftPageFlip : aMode = "softpageflip"; break;
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case Graphic3d_StereoMode_OpenVR : aMode = "openVR"; break;
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case Graphic3d_StereoMode_Anaglyph :
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case Graphic3d_StereoMode_QuadBuffer:
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{
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aMode = "quadBuffer";
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break;
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}
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case Graphic3d_StereoMode_RowInterlaced:
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{
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aMode = "rowInterlaced";
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if (aView->RenderingParams().ToSmoothInterlacing)
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{
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aMode.AssignCat (" (smoothed)");
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}
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break;
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}
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case Graphic3d_StereoMode_ColumnInterlaced:
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{
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aMode = "columnInterlaced";
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if (aView->RenderingParams().ToSmoothInterlacing)
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{
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aMode.AssignCat (" (smoothed)");
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}
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break;
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}
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case Graphic3d_StereoMode_ChessBoard:
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{
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aMode = "chessBoard";
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if (aView->RenderingParams().ToSmoothInterlacing)
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{
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aMode.AssignCat (" (smoothed)");
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}
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break;
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}
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case Graphic3d_StereoMode_SideBySide:
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{
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aMode = "sideBySide";
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break;
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}
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case Graphic3d_StereoMode_OverUnder:
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{
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aMode = "overUnder";
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break;
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}
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case Graphic3d_StereoMode_SoftPageFlip:
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{
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aMode = "softPageFlip";
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break;
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}
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case Graphic3d_StereoMode_OpenVR:
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{
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aMode = "openVR";
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break;
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}
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case Graphic3d_StereoMode_Anaglyph:
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{
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aMode = "anaglyph";
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switch (aView->RenderingParams().AnaglyphFilter)
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{
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@ -9390,9 +9471,9 @@ static int VStereo (Draw_Interpretor& theDI,
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case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Simple : aMode.AssignCat (" (yellowBlueSimple)"); break;
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case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Optimized: aMode.AssignCat (" (yellowBlue)"); break;
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case Graphic3d_RenderingParams::Anaglyph_GreenMagenta_Simple : aMode.AssignCat (" (greenMagentaSimple)"); break;
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default: break;
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case Graphic3d_RenderingParams::Anaglyph_UserDefined : aMode.AssignCat (" (userDefined)"); break;
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}
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default: break;
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}
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}
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theDI << "Mode " << aMode << "\n";
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}
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@ -9441,27 +9522,12 @@ static int VStereo (Draw_Interpretor& theDI,
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}
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}
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else if (aFlag == "-reverse"
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|| aFlag == "-noreverse"
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|| aFlag == "-reversed"
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|| aFlag == "-swap")
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{
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Standard_Boolean toEnable = Standard_True;
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if (++anArgIter < theArgNb
|
||||
&& !Draw::ParseOnOff (theArgVec[anArgIter], toEnable))
|
||||
{
|
||||
--anArgIter;
|
||||
}
|
||||
aParams->ToReverseStereo = toEnable;
|
||||
}
|
||||
else if (aFlag == "-noreverse"
|
||||
|| aFlag == "-swap"
|
||||
|| aFlag == "-noswap")
|
||||
{
|
||||
Standard_Boolean toDisable = Standard_True;
|
||||
if (++anArgIter < theArgNb
|
||||
&& !Draw::ParseOnOff (theArgVec[anArgIter], toDisable))
|
||||
{
|
||||
--anArgIter;
|
||||
}
|
||||
aParams->ToReverseStereo = !toDisable;
|
||||
aParams->ToReverseStereo = Draw::ParseOnOffNoIterator (theArgNb, theArgVec, anArgIter);
|
||||
}
|
||||
else if (aFlag == "-mode"
|
||||
|| aFlag == "-stereomode")
|
||||
@ -9513,13 +9579,14 @@ static int VStereo (Draw_Interpretor& theDI,
|
||||
else if (aFlag == "-mirror"
|
||||
|| aFlag == "-mirrorcomposer")
|
||||
{
|
||||
Standard_Boolean toEnable = Standard_True;
|
||||
if (++anArgIter < theArgNb
|
||||
&& !Draw::ParseOnOff (theArgVec[anArgIter], toEnable))
|
||||
{
|
||||
--anArgIter;
|
||||
}
|
||||
aParams->ToMirrorComposer = toEnable;
|
||||
aParams->ToMirrorComposer = Draw::ParseOnOffNoIterator (theArgNb, theArgVec, anArgIter);;
|
||||
}
|
||||
else if (aFlag == "-smooth"
|
||||
|| aFlag == "-nosmooth"
|
||||
|| aFlag == "-smoothinterlacing"
|
||||
|| aFlag == "-nosmoothinterlacing")
|
||||
{
|
||||
aParams->ToSmoothInterlacing = Draw::ParseOnOffNoIterator (theArgNb, theArgVec, anArgIter);
|
||||
}
|
||||
else if (anArgIter + 1 < theArgNb
|
||||
&& (aFlag == "-unitfactor"
|
||||
@ -13735,7 +13802,7 @@ Makes specified driver active when ActiveName argument is specified.
|
||||
addCmd ("vinit", VInit, /* [vinit] */ R"(
|
||||
vinit [-name viewName] [-left leftPx] [-top topPx] [-width widthPx] [-height heightPx]
|
||||
[-exitOnClose] [-closeOnEscape] [-cloneActive] [-virtual {on|off}=off] [-2d_mode {on|off}=off]
|
||||
[-display displayName]
|
||||
[-display displayName] [-dpiAware {on|off}]
|
||||
Creates new View window with specified name viewName.
|
||||
By default the new view is created in the viewer and in graphic driver shared with active view.
|
||||
-name {driverName/viewerName/viewName | viewerName/viewName | viewName}
|
||||
@ -13751,6 +13818,7 @@ Display name will be used within creation of graphic driver, when specified.
|
||||
-closeOnEscape when specified, view will be closed on pressing Escape.
|
||||
-virtual create an offscreen window within interactive session
|
||||
-2d_mode when on, view will not react on rotate scene events
|
||||
-dpiAware override dpi aware hint (Windows platform)
|
||||
Additional commands for operations with views: vclose, vactivate, vviewlist.
|
||||
)" /* [vinit] */);
|
||||
|
||||
@ -14061,7 +14129,7 @@ vfps [framesNb=100] [-duration seconds] : estimate average frame rate for active
|
||||
addCmd ("vstereo", VStereo, /* [vstereo] */ R"(
|
||||
vstereo [0|1] [-mode Mode] [-reverse {0|1}]
|
||||
[-mirrorComposer] [-hmdfov2d AngleDegrees] [-unitFactor MetersFactor]
|
||||
[-anaglyph Filter]
|
||||
[-anaglyph Filter] [-smoothInterlacing]
|
||||
Control stereo output mode. Available modes for -mode:
|
||||
quadBuffer OpenGL QuadBuffer stereo;
|
||||
requires driver support;
|
||||
@ -14069,6 +14137,7 @@ Control stereo output mode. Available modes for -mode:
|
||||
anaglyph Anaglyph glasses, filters for -anaglyph:
|
||||
redCyan, redCyanSimple, yellowBlue, yellowBlueSimple, greenMagentaSimple.
|
||||
rowInterlaced row-interlaced display
|
||||
smooth smooth interlaced output for better text readability
|
||||
columnInterlaced column-interlaced display
|
||||
chessBoard chess-board output
|
||||
sideBySide horizontal pair
|
||||
|
@ -18,15 +18,24 @@ vstereo -mode anaglyph
|
||||
vfit
|
||||
vdump $::imagedir/${::casename}_anaglyph.png -stereo blend
|
||||
|
||||
vstereo -mode columnInterlaced
|
||||
vstereo -mode columnInterlaced -smooth 0
|
||||
vdump $::imagedir/${::casename}_col.png -stereo blend
|
||||
|
||||
vstereo -mode chessBoard
|
||||
vstereo -mode columnInterlaced -smooth 1
|
||||
vdump $::imagedir/${::casename}_col_smooth.png -stereo blend
|
||||
|
||||
vstereo -mode chessBoard -smooth 0
|
||||
vdump $::imagedir/${::casename}_chess.png -stereo blend
|
||||
|
||||
vstereo -mode rowInterlaced
|
||||
vstereo -mode chessBoard -smooth 1
|
||||
vdump $::imagedir/${::casename}_chess_smooth.png -stereo blend
|
||||
|
||||
vstereo -mode rowInterlaced -smooth 0
|
||||
vdump $::imagedir/${::casename}_row.png -stereo blend
|
||||
|
||||
vstereo -mode rowInterlaced -smooth 1
|
||||
vdump $::imagedir/${::casename}_row_smooth.png -stereo blend
|
||||
|
||||
vstereo -mode sideBySide
|
||||
vdump $::imagedir/${::casename}_sbs_anamorph.png -stereo blend
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user