Graphic3d_ShaderManager::getPBREnvBakingProgram() - fix setting Graphic3d_ShaderProgram::SetPBR()
before defining GLSL version via defaultGlslVersion() that relies on this property.
Added new option Graphic3d_RenderingParams::ToSmoothInterlacing enabled by default.
Added -smooth option to vstereo command.
Added -dpiAware option to vinit command (Windows).
vlight command has been revised to provide more friendly syntax.
Command now accepts light index or name as first argument.
Added arguments -enable/-disable for managing enabled state.
Added argument -reset to reset light parameters to default values.
V3d_Viewer::SetDefaultLights() now sets names "headlight" and "ambient" to created lights.
Graphic3d_TypeOfLightSource enumeration values have been renamed to avoid shortcuts.
Draw::Atof(), applied corrections to avoid explicit new/delete calls.
Graphic3d_ShaderManager - Phong shading now uses World space calculations.
OpenGl_ShaderManager::pushLightSourceState() - fixed unnormalized direction of headlight source.
Graphic3d_ShaderManager::stdComputeLighting() - implementation has been adjusted
for better consistency between PBR / non-PBR.
OpenGl_Material definition has been modified to join Front/Back pair into a single uniform variable.
Common material definition now occupies 4x2 vec4 instead of 5x2 vec4.
Getters of Common material properties within Declarations.glsl
have been renamed to match PBR material syntax (e.g. take IsFront flag as function argument).
Auxliary macros (like occTextureColor()) has been renamed (like occMaterialBaseColor())
and adjusted to return material property directly instead of taking it as argument.