1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00

add scale

This commit is contained in:
mzernova 2022-10-10 16:00:20 +03:00 committed by mzernova
parent d42115c0f4
commit fb9efc49b6
2 changed files with 63 additions and 4 deletions

View File

@ -2194,6 +2194,7 @@ Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getGridProgram() const
aStageInOuts.Append (Graphic3d_ShaderObject::ShaderVariable ("mat4 MVP", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("float uZNear", Graphic3d_TOS_FRAGMENT));
aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("float uZFar", Graphic3d_TOS_FRAGMENT));
aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("float uScale", Graphic3d_TOS_FRAGMENT));
aUniforms.Append (Graphic3d_ShaderObject::ShaderVariable ("bool uIsDrawAxis", Graphic3d_TOS_FRAGMENT));
TCollection_AsciiString aSrcVert = TCollection_AsciiString()
@ -2216,7 +2217,7 @@ Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getGridProgram() const
EOL"}";
TCollection_AsciiString aSrcFrag = TCollection_AsciiString()
+ EOL"vec4 grid (vec3 theFragPos3D, vec3 theColor, float theScale, bool theIsDrawAxis)"
+ EOL"vec4 grid (vec3 theFragPos3D, vec3 theColor, float theScale, bool theIsDrawAxis)"
EOL"{"
EOL" vec2 aCoord = theFragPos3D.xy * theScale;"
EOL" vec2 aDerivative = fwidth (aCoord);"
@ -2255,9 +2256,12 @@ Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getGridProgram() const
EOL" vec3 aFragPos3D = NearPoint + aParam * (FarPoint - NearPoint);"
EOL" float aLinearDepth = computeLinearDepth (aFragPos3D);"
// TODO : Compute scale
EOL" vec4 aBigGridColor = grid (aFragPos3D, vec3 (0.8), 0.01, true);"
//EOL" float aScale = 100.0 / pow (10.0, uScale);"
EOL" float aScale = 10.0 / pow (2.0, uScale);"
EOL" vec4 aBigGridColor = grid (aFragPos3D, vec3 (0.8), aScale * 0.1, true);"
//EOL" vec4 aColor = aBigGridColor;"
EOL" vec4 aColor = aBigGridColor.a == 0.0"
EOL" ? grid (aFragPos3D, vec3 (0.2), 0.1, false)"
EOL" ? grid (aFragPos3D, vec3 (0.2), aScale, false)"
EOL" : aBigGridColor;"
EOL" float aDepth = computeDepth (aFragPos3D);"
EOL" float aFar = gl_DepthRange.far;"
@ -2273,7 +2277,38 @@ Handle(Graphic3d_ShaderProgram) Graphic3d_ShaderManager::getGridProgram() const
EOL" {"
EOL" float anInterpVal = float (aLinearDepth > 0.0) - sign (aLinearDepth) * clamp (1.0 / (abs (aLinearDepth) - 1.0), 0.5, 1.0);"
EOL" aColor = mix (aColor, aBackgroundColor, anInterpVal);"
//EOL" aColor = mix (aColor, aBackgroundColor, 0.99);;"
EOL" if (gl_FragCoord.x < 200.0)"
EOL" {"
EOL" if (anInterpVal < 0.25)"
EOL" aColor = vec4 (1.0, 0.0, 0.0, 1.0);"
EOL" else if (anInterpVal < 0.5)"
EOL" aColor = vec4 (0.0, 1.0, 0.0, 1.0);"
EOL" else if (anInterpVal < 0.75)"
EOL" aColor = vec4 (0.0, 0.0, 1.0, 1.0);"
EOL" else"
EOL" aColor = vec4 (1.0, 1.0, 0.0, 1.0);"
EOL" }"
EOL" }"
/*EOL" if (aLinearDepth < -1.0)"
EOL" {"
EOL" aColor = vec4 (1.0, 0.0, 0.0, 1.0);"
EOL" }"
EOL" else if (aLinearDepth < 0.0)"
EOL" {"
EOL" aColor = vec4 (0.0, 1.0, 0.0, 1.0);"
EOL" }"
EOL" else if (aLinearDepth < 1.0)"
EOL" {"
EOL" aColor = vec4 (0.0, 0.0, 1.0, 1.0);"
EOL" }"
EOL" else"
EOL" {"
EOL" aColor = vec4 (1.0, 1.0, 0.0, 1.0);"
EOL" }"*/
EOL" gl_FragDepth = aDepth;"
EOL" occFragColor = aColor;"
EOL"}";

View File

@ -2611,11 +2611,35 @@ void OpenGl_View::renderGrid()
aContext->core11fwd->glEnable (GL_BLEND);
aContext->core11fwd->glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
aContext->core11fwd->glEnable(GL_MULTISAMPLE);
Graphic3d_Vec4 anUnprojPnt = aContext->WorldViewState.Current().Inverted() * aContext->ProjectionState.Current().Inverted() * Graphic3d_Vec4 (1.0, 1.0, 0.0, 1.0);
Graphic3d_Vec3 aVal = anUnprojPnt.xyz() / anUnprojPnt.w();
std::cout << anUnprojPnt.w() << std::endl;
std::cout << aVal.x() << " " << aVal.y() << " " << aVal.z() << std::endl;
//Standard_Integer aScale = TCollection_AsciiString(RealToInt(aContext->Camera()->Scale())).Length();
unsigned x = (unsigned) aContext->Camera()->Scale();
x = x - 1;
x = x | (x >> 1);
x = x | (x >> 2);
x = x | (x >> 4);
x = x | (x >> 8);
x = x | (x >> 16);
x = x + 1;
int k = (int)(log10 (aContext->Camera()->Scale()) / log10(2));
Standard_Integer aScale = k;
std::cout << "Scale: " << aScale << std::endl;
if (aContext->ShaderManager()->BindGridProgram())
{
const Handle(OpenGl_ShaderProgram)& aProg = aContext->ActiveProgram();
aProg->SetUniform (aContext, "uZNear", GLfloat (aContext->Camera()->ZNear()));
aProg->SetUniform (aContext, "uZFar", GLfloat (aContext->Camera()->ZFar()));
aProg->SetUniform (aContext, "uZFar", GLfloat (aContext->Camera()->ZFar()));
aProg->SetUniform (aContext, "uScale", GLfloat (aScale));
// TODO : add param to draw command
aProg->SetUniform (aContext, "uIsDrawAxis", GLboolean (true));