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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-11 10:44:53 +03:00

Coding - Apply .clang-format formatting #286

Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
This commit is contained in:
dpasukhi 2025-01-25 20:15:22 +00:00
parent dbba6f1289
commit a5a7b3185b
14005 changed files with 1273539 additions and 1195567 deletions

View File

@ -30,11 +30,12 @@ PackConstructorInitializers: Never
PointerAlignment: Left
ReferenceAlignment: Left
SeparateDefinitionBlocks: Always
SortIncludes: true
SortIncludes: false
UseTab: Never
#
# OCCT specific settings
StatementMacros:
- Standard_FALLTHROUGH
- Standard_DEPRECATED
TypenameMacros:
- Handle

View File

@ -0,0 +1,84 @@
# This workflow checks the code formatting of changed files in a pull request using clang-format.
# It is triggered on pull requests to the master branch.
# The workflow verifies that the clang-format version matches 18.1.8,
# checks formatting of modified files, and if formatting issues are found,
# creates a patch file that can be applied to fix the formatting.
name: Clang-Format Check
on:
pull_request:
branches:
- '**'
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}
cancel-in-progress: true
jobs:
format-check:
name: Check code formatting
runs-on: windows-2022
steps:
- name: Checkout repository
uses: actions/checkout@v4.1.7
with:
fetch-depth: 0
- name: Check clang-format version
run: |
$version = clang-format --version
Write-Output "Detected clang-format version: $version"
$version | Select-String "18.1.8" >$null
if ($LASTEXITCODE -ne 0) {
echo "::error::Wrong clang-format version. Expected 18.1.8"
Write-Output "Error: Version mismatch - expected 18.1.8"
exit 1
}
shell: pwsh
- name: Get changed files
id: changed-files
run: |
$changedFiles = git diff --name-only origin/${{ github.base_ref }} HEAD |
Where-Object { $_ -match '^(src|tools)/' -and $_ -match '\.(cpp|hxx|cxx|lxx|h|pxx|hpp)$' }
$changedFiles | Set-Content "changed_files.txt"
if ($changedFiles.Count -gt 0) {
echo "has_files=true" >> $env:GITHUB_OUTPUT
}
shell: pwsh
- name: Check formatting
id: check
if: steps.changed-files.outputs.has_files == 'true'
run: |
$files = Get-Content "changed_files.txt"
$files | ForEach-Object -ThrottleLimit 8 -Parallel {
clang-format -i -style=file $_
}
shell: pwsh
- name: Check git status
id: git-check
if: steps.changed-files.outputs.has_files == 'true'
run: |
git diff > format.patch
if ((Get-Item format.patch).length -gt 0) {
echo "has_changes=true" >> $env:GITHUB_OUTPUT
}
shell: pwsh
- name: Upload patch
if: steps.git-check.outputs.has_changes == 'true'
uses: actions/upload-artifact@v4
with:
name: format-patch
path: format.patch
- name: Fail with instructions
if: steps.git-check.outputs.has_changes == 'true'
run: |
echo "::error::Files need formatting. To fix: 1. Download format.patch 2. "git apply format.patch" 3. Commit and push"
exit 1
shell: pwsh

View File

@ -21,58 +21,64 @@
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
//! Application Interactive Services provide the means to create links between an application GUI viewer and
//! the packages which are used to manage selection and presentation.
//! The tools AIS defined in order to do this include different sorts of entities:
//! both the selectable viewable objects themselves and the context and attribute managers to define their selection and display.
//! To orient the user as he works in a modeling environment, views and selections must be comprehensible.
//! There must be several different sorts of selectable and viewable object defined.
//! These must also be interactive, that is, connecting graphic representation and the underlying reference geometry.
//! These entities are called Interactive Objects, and are divided into four types:
//! Application Interactive Services provide the means to create links between an application GUI
//! viewer and the packages which are used to manage selection and presentation. The tools AIS
//! defined in order to do this include different sorts of entities: both the selectable viewable
//! objects themselves and the context and attribute managers to define their selection and display.
//! To orient the user as he works in a modeling environment, views and selections must be
//! comprehensible. There must be several different sorts of selectable and viewable object defined.
//! These must also be interactive, that is, connecting graphic representation and the underlying
//! reference geometry. These entities are called Interactive Objects, and are divided into four
//! types:
//! - the Datum
//! - the Relation
//! - the Object
//! - None.
//! The Datum groups together the construction elements such as lines, circles, points, trihedra, plane trihedra, planes and axes.
//! The Relation is made up of constraints on one or more interactive shapes and the corresponding reference geometry.
//! For example, you might want to constrain two edges in a parallel relation.
//! This constraint is considered as an object in its own right, and is shown as a sensitive primitive.
//! This takes the graphic form of a perpendicular arrow marked with the || symbol and lying between the two edges.
//! The Object type includes topological shapes, and connections between shapes.
//! None, in order not to eliminate the object, tells the application to look further until it finds an object definition in its generation which is accepted.
//! Inside these categories, you have the possibility of an additional characterization by means of a signature.
//! The signature provides an index to the further characterization.
//! By default, the Interactive Object has a None type and a signature of 0 (equivalent to None.)
//! If you want to give a particular type and signature to your interactive object, you must redefine the two virtual methods: Type and Signature.
//! In the C++ inheritance structure of the package, each class representing a specific Interactive Object inherits AIS_InteractiveObject.
//! Among these inheriting classes, AIS_Relation functions as the abstract mother class for tinheriting classes defining display of specific relational constraints and types of dimension.
//! Some of these include:
//! - display of constraints based on relations of symmetry, tangency, parallelism and concentricity
//! The Datum groups together the construction elements such as lines, circles, points, trihedra,
//! plane trihedra, planes and axes. The Relation is made up of constraints on one or more
//! interactive shapes and the corresponding reference geometry. For example, you might want to
//! constrain two edges in a parallel relation. This constraint is considered as an object in its
//! own right, and is shown as a sensitive primitive. This takes the graphic form of a perpendicular
//! arrow marked with the || symbol and lying between the two edges. The Object type includes
//! topological shapes, and connections between shapes. None, in order not to eliminate the object,
//! tells the application to look further until it finds an object definition in its generation
//! which is accepted. Inside these categories, you have the possibility of an additional
//! characterization by means of a signature. The signature provides an index to the further
//! characterization. By default, the Interactive Object has a None type and a signature of 0
//! (equivalent to None.) If you want to give a particular type and signature to your interactive
//! object, you must redefine the two virtual methods: Type and Signature. In the C++ inheritance
//! structure of the package, each class representing a specific Interactive Object inherits
//! AIS_InteractiveObject. Among these inheriting classes, AIS_Relation functions as the abstract
//! mother class for tinheriting classes defining display of specific relational constraints and
//! types of dimension. Some of these include:
//! - display of constraints based on relations of symmetry, tangency, parallelism and
//! concentricity
//! - display of dimensions for angles, offsets, diameters, radii and chamfers.
//! No viewer can show everything at once with any coherence or clarity.
//! Views must be managed carefully both sequentially and at any given instant.
//! Another function of the view is that of a context to carry out design in.
//! The design changes are applied to the objects in the view and then extended to the underlying reference geometry by a solver.
//! To make sense of this complicated visual data, several display and selection tools are required.
//! To facilitate management, each object and each construction element has a selection priority.
//! There are also means to modify the default priority.
//! To define an environment of dynamic detection, you can use standard filter classes or create your own.
//! A filter questions the owner of the sensitive primitive to determine if it has the desired qualities.
//! If it answers positively, it is kept. If not, it is rejected.
//! The standard filters supplied in AIS include:
//! The design changes are applied to the objects in the view and then extended to the underlying
//! reference geometry by a solver. To make sense of this complicated visual data, several display
//! and selection tools are required. To facilitate management, each object and each construction
//! element has a selection priority. There are also means to modify the default priority. To define
//! an environment of dynamic detection, you can use standard filter classes or create your own. A
//! filter questions the owner of the sensitive primitive to determine if it has the desired
//! qualities. If it answers positively, it is kept. If not, it is rejected. The standard filters
//! supplied in AIS include:
//! - AIS_AttributeFilter
//! - AIS_SignatureFilter
//! - AIS_TypeFilter.
//! A set of functions allows you to choose the interactive objects which you want to act on, the selection modes which you want to activate.
//! An interactive object can have a certain number of graphic attributes which are specific to it, such as visualization mode, color, and material.
//! By the same token, the interactive context has a set of graphic attributes, the Drawer which is valid by default for the objects it controls.
//! When an interactive object is visualized, the required graphic attributes are first taken from the object's own Drawer if one exists, or from the context drawer for the others.
class AIS
//! A set of functions allows you to choose the interactive objects which you want to act on, the
//! selection modes which you want to activate. An interactive object can have a certain number of
//! graphic attributes which are specific to it, such as visualization mode, color, and material. By
//! the same token, the interactive context has a set of graphic attributes, the Drawer which is
//! valid by default for the objects it controls. When an interactive object is visualized, the
//! required graphic attributes are first taken from the object's own Drawer if one exists, or from
//! the context drawer for the others.
class AIS
{
public:
DEFINE_STANDARD_ALLOC
};
#endif // _AIS_HeaderFile

View File

@ -18,51 +18,44 @@
IMPLEMENT_STANDARD_RTTIEXT(AIS_Animation, Standard_Transient)
//=============================================================================
//function : Constructor
//purpose :
//=============================================================================
AIS_Animation::AIS_Animation (const TCollection_AsciiString& theAnimationName)
: myName (theAnimationName),
myState (AnimationState_Stopped),
myPtsStart (0.0),
myOwnDuration (0.0),
myChildrenDuration (0.0)
//=================================================================================================
AIS_Animation::AIS_Animation(const TCollection_AsciiString& theAnimationName)
: myName(theAnimationName),
myState(AnimationState_Stopped),
myPtsStart(0.0),
myOwnDuration(0.0),
myChildrenDuration(0.0)
{
//
}
//=============================================================================
//function : ~AIS_Animation
//purpose :
//=============================================================================
//=================================================================================================
AIS_Animation::~AIS_Animation()
{
Clear();
}
//=============================================================================
//function : Clear
//purpose :
//=============================================================================
//=================================================================================================
void AIS_Animation::Clear()
{
myAnimations.Clear();
myOwnDuration = 0.0;
}
//=============================================================================
//function : Add
//purpose :
//=============================================================================
void AIS_Animation::Add (const Handle(AIS_Animation)& theAnimation)
//=================================================================================================
void AIS_Animation::Add(const Handle(AIS_Animation)& theAnimation)
{
if (theAnimation.IsNull())
{
throw Standard_ProgramError("AIS_Animation::Add() - attempt to add a NULL animation!");
}
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter (myAnimations); anIter.More(); anIter.Next())
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter(myAnimations); anIter.More();
anIter.Next())
{
if (anIter.Value() == theAnimation)
{
@ -71,17 +64,16 @@ void AIS_Animation::Add (const Handle(AIS_Animation)& theAnimation)
}
}
myAnimations.Append (theAnimation);
myAnimations.Append(theAnimation);
UpdateTotalDuration();
}
//=============================================================================
//function : Find
//purpose :
//=============================================================================
Handle(AIS_Animation) AIS_Animation::Find (const TCollection_AsciiString& theAnimationName) const
//=================================================================================================
Handle(AIS_Animation) AIS_Animation::Find(const TCollection_AsciiString& theAnimationName) const
{
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter (myAnimations); anIter.More(); anIter.Next())
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter(myAnimations); anIter.More();
anIter.Next())
{
if (anIter.Value()->Name() == theAnimationName)
{
@ -91,17 +83,16 @@ Handle(AIS_Animation) AIS_Animation::Find (const TCollection_AsciiString& theAni
return Handle(AIS_Animation)();
}
//=============================================================================
//function : Remove
//purpose :
//=============================================================================
Standard_Boolean AIS_Animation::Remove (const Handle(AIS_Animation)& theAnimation)
//=================================================================================================
Standard_Boolean AIS_Animation::Remove(const Handle(AIS_Animation)& theAnimation)
{
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter (myAnimations); anIter.More(); anIter.Next())
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter(myAnimations); anIter.More();
anIter.Next())
{
if (anIter.Value() == theAnimation)
{
myAnimations.Remove (anIter);
myAnimations.Remove(anIter);
UpdateTotalDuration();
return Standard_True;
}
@ -109,14 +100,13 @@ Standard_Boolean AIS_Animation::Remove (const Handle(AIS_Animation)& theAnimatio
return Standard_False;
}
//=============================================================================
//function : Replace
//purpose :
//=============================================================================
Standard_Boolean AIS_Animation::Replace (const Handle(AIS_Animation)& theAnimationOld,
const Handle(AIS_Animation)& theAnimationNew)
//=================================================================================================
Standard_Boolean AIS_Animation::Replace(const Handle(AIS_Animation)& theAnimationOld,
const Handle(AIS_Animation)& theAnimationNew)
{
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter (myAnimations); anIter.More(); anIter.Next())
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter(myAnimations); anIter.More();
anIter.Next())
{
if (anIter.Value() == theAnimationOld)
{
@ -128,63 +118,59 @@ Standard_Boolean AIS_Animation::Replace (const Handle(AIS_Animation)& theAnimati
return Standard_False;
}
//=============================================================================
//function : CopyFrom
//purpose :
//=============================================================================
void AIS_Animation::CopyFrom (const Handle(AIS_Animation)& theOther)
//=================================================================================================
void AIS_Animation::CopyFrom(const Handle(AIS_Animation)& theOther)
{
myAnimations.Clear();
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter (theOther->myAnimations); anIter.More(); anIter.Next())
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter(theOther->myAnimations);
anIter.More();
anIter.Next())
{
myAnimations.Append (anIter.Value());
myAnimations.Append(anIter.Value());
}
UpdateTotalDuration();
myPtsStart = theOther->myPtsStart;
myOwnDuration = theOther->myOwnDuration;
}
//=============================================================================
//function : UpdateTotalDuration
//purpose :
//=============================================================================
//=================================================================================================
void AIS_Animation::UpdateTotalDuration()
{
myChildrenDuration = 0.0;
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter (myAnimations); anIter.More(); anIter.Next())
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter(myAnimations); anIter.More();
anIter.Next())
{
myChildrenDuration = Max (myChildrenDuration, anIter.Value()->StartPts() + anIter.Value()->Duration());
myChildrenDuration =
Max(myChildrenDuration, anIter.Value()->StartPts() + anIter.Value()->Duration());
}
}
//=============================================================================
//function : StartTimer
//purpose :
//=============================================================================
void AIS_Animation::StartTimer (const Standard_Real theStartPts,
const Standard_Real thePlaySpeed,
const Standard_Boolean theToUpdate,
const Standard_Boolean theToStopTimer)
//=================================================================================================
void AIS_Animation::StartTimer(const Standard_Real theStartPts,
const Standard_Real thePlaySpeed,
const Standard_Boolean theToUpdate,
const Standard_Boolean theToStopTimer)
{
if (myTimer.IsNull())
{
myTimer = new Media_Timer();
}
myTimer->Stop();
myTimer->Seek (theStartPts);
myTimer->SetPlaybackSpeed (thePlaySpeed);
Start (theToUpdate);
myTimer->Seek(theStartPts);
myTimer->SetPlaybackSpeed(thePlaySpeed);
Start(theToUpdate);
if (theToStopTimer)
{
myTimer->Stop();
myTimer->Seek (theStartPts);
myTimer->Seek(theStartPts);
}
}
//=============================================================================
//function : UpdateTimer
//purpose :
//=============================================================================
//=================================================================================================
Standard_Real AIS_Animation::UpdateTimer()
{
if (myTimer.IsNull())
@ -193,29 +179,26 @@ Standard_Real AIS_Animation::UpdateTimer()
}
const Standard_Real anElapsedTime = myTimer->ElapsedTime();
Update (anElapsedTime);
Update(anElapsedTime);
return anElapsedTime;
}
//=============================================================================
//function : Start
//purpose :
//=============================================================================
void AIS_Animation::Start (const Standard_Boolean theToUpdate)
//=================================================================================================
void AIS_Animation::Start(const Standard_Boolean theToUpdate)
{
UpdateTotalDuration();
myState = AnimationState_Started;
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter (myAnimations); anIter.More(); anIter.Next())
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter(myAnimations); anIter.More();
anIter.Next())
{
anIter.ChangeValue()->Start (Standard_False);
anIter.ChangeValue()->Start(Standard_False);
}
if (theToUpdate)
{
const Standard_Real anElapsedTime = !myTimer.IsNull()
? myTimer->ElapsedTime()
: 0.0;
Update (anElapsedTime);
const Standard_Real anElapsedTime = !myTimer.IsNull() ? myTimer->ElapsedTime() : 0.0;
Update(anElapsedTime);
}
if (!myTimer.IsNull())
@ -224,10 +207,8 @@ void AIS_Animation::Start (const Standard_Boolean theToUpdate)
}
}
//=============================================================================
//function : Pause
//purpose :
//=============================================================================
//=================================================================================================
void AIS_Animation::Pause()
{
myState = AnimationState_Paused;
@ -236,16 +217,15 @@ void AIS_Animation::Pause()
myTimer->Pause();
}
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter (myAnimations); anIter.More(); anIter.Next())
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter(myAnimations); anIter.More();
anIter.Next())
{
anIter.ChangeValue()->Stop();
}
}
//=============================================================================
//function : Stop
//purpose :
//=============================================================================
//=================================================================================================
void AIS_Animation::Stop()
{
myState = AnimationState_Stopped;
@ -253,56 +233,50 @@ void AIS_Animation::Stop()
{
const Standard_Real anElapsedTime = ElapsedTime();
myTimer->Stop();
myTimer->Seek (Min (Duration(), anElapsedTime));
myTimer->Seek(Min(Duration(), anElapsedTime));
}
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter (myAnimations); anIter.More(); anIter.Next())
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter(myAnimations); anIter.More();
anIter.Next())
{
anIter.ChangeValue()->Stop();
}
}
//=============================================================================
//function : Update
//purpose :
//=============================================================================
Standard_Boolean AIS_Animation::Update (const Standard_Real thePts)
//=================================================================================================
Standard_Boolean AIS_Animation::Update(const Standard_Real thePts)
{
AIS_AnimationProgress aPosition;
aPosition.Pts = thePts;
aPosition.LocalPts = thePts - myPtsStart;
aPosition.LocalNormalized = HasOwnDuration()
? (aPosition.LocalPts / myOwnDuration)
: 0.0;
aPosition.LocalNormalized = Max (0.0, aPosition.LocalNormalized);
aPosition.LocalNormalized = Min (1.0, aPosition.LocalNormalized);
updateWithChildren (aPosition);
aPosition.LocalNormalized = HasOwnDuration() ? (aPosition.LocalPts / myOwnDuration) : 0.0;
aPosition.LocalNormalized = Max(0.0, aPosition.LocalNormalized);
aPosition.LocalNormalized = Min(1.0, aPosition.LocalNormalized);
updateWithChildren(aPosition);
return thePts < myPtsStart + Duration();
}
//=============================================================================
//function : updateWithChildren
//purpose :
//=============================================================================
void AIS_Animation::updateWithChildren (const AIS_AnimationProgress& thePosition)
//=================================================================================================
void AIS_Animation::updateWithChildren(const AIS_AnimationProgress& thePosition)
{
if (thePosition.LocalPts < 0.0
|| IsStopped())
if (thePosition.LocalPts < 0.0 || IsStopped())
{
return;
}
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter (myAnimations); anIter.More(); anIter.Next())
for (NCollection_Sequence<Handle(AIS_Animation)>::Iterator anIter(myAnimations); anIter.More();
anIter.Next())
{
const Handle(AIS_Animation)& anAnim = anIter.Value();
AIS_AnimationProgress aPosition = thePosition;
aPosition.LocalPts = aPosition.LocalPts - anAnim->StartPts();
aPosition.LocalNormalized = anAnim->HasOwnDuration()
? (aPosition.LocalPts / anAnim->OwnDuration())
: 0.0;
aPosition.LocalNormalized = Max (0.0, aPosition.LocalNormalized);
aPosition.LocalNormalized = Min (1.0, aPosition.LocalNormalized);
anAnim->updateWithChildren (aPosition);
const Handle(AIS_Animation)& anAnim = anIter.Value();
AIS_AnimationProgress aPosition = thePosition;
aPosition.LocalPts = aPosition.LocalPts - anAnim->StartPts();
aPosition.LocalNormalized =
anAnim->HasOwnDuration() ? (aPosition.LocalPts / anAnim->OwnDuration()) : 0.0;
aPosition.LocalNormalized = Max(0.0, aPosition.LocalNormalized);
aPosition.LocalNormalized = Min(1.0, aPosition.LocalNormalized);
anAnim->updateWithChildren(aPosition);
}
if (thePosition.LocalPts >= Duration())
@ -310,5 +284,5 @@ void AIS_Animation::updateWithChildren (const AIS_AnimationProgress& thePosition
Stop();
}
update (thePosition);
update(thePosition);
}

View File

@ -22,13 +22,18 @@
//! Structure defining current animation progress.
struct AIS_AnimationProgress
{
Standard_Real Pts; //!< global presentation timestamp
Standard_Real LocalPts; //!< presentation within current animation
// clang-format off
Standard_Real Pts; //!< global presentation timestamp
Standard_Real LocalPts; //!< presentation within current animation
// clang-format off
Standard_Real LocalNormalized; //!< normalized position within current animation within 0..1 range
// clang-format on
// clang-format on
AIS_AnimationProgress() : Pts (-1.0), LocalPts (-1.0), LocalNormalized (-1.0) {}
AIS_AnimationProgress()
: Pts(-1.0),
LocalPts(-1.0),
LocalNormalized(-1.0)
{
}
};
DEFINE_STANDARD_HANDLE(AIS_Animation, Standard_Transient)
@ -38,38 +43,43 @@ DEFINE_STANDARD_HANDLE(AIS_Animation, Standard_Transient)
//!
//! - Animation Implementor
//! Sub-classes should override method AIS_Animation::update() to perform specific animation.
//! AIS package provides limited number of such animation atoms - classes AIS_AnimationObject and AIS_AnimationCamera, which could be enough for defining a simple animation.
//! In general case, application is expected defining own AIS_Animation sub-classes implementing application-specific animation logic
//! (e.g. another interpolation or another kind of transformations - like color transition and others).
//! The basic conception of AIS_Animation::update() is defining an exact scene state for the current presentation timestamp,
//! providing a smooth and continuous animation well defined at any time step and in any direction.
//! So that a time difference between two sequential drawn Viewer frames can vary from frame to frame without visual artifacts,
//! increasing rendering framerate would not lead to animation being executed too fast
//! and low framerate (on slow hardware) would not lead to animation played longer than defined duration.
//! Hence, implementation should avoid usage of incremental step logic or should apply it very carefully.
//! AIS package provides limited number of such animation atoms - classes AIS_AnimationObject and
//! AIS_AnimationCamera, which could be enough for defining a simple animation. In general case,
//! application is expected defining own AIS_Animation sub-classes implementing
//! application-specific animation logic (e.g. another interpolation or another kind of
//! transformations - like color transition and others). The basic conception of
//! AIS_Animation::update() is defining an exact scene state for the current presentation
//! timestamp, providing a smooth and continuous animation well defined at any time step and in
//! any direction. So that a time difference between two sequential drawn Viewer frames can vary
//! from frame to frame without visual artifacts, increasing rendering framerate would not lead to
//! animation being executed too fast and low framerate (on slow hardware) would not lead to
//! animation played longer than defined duration. Hence, implementation should avoid usage of
//! incremental step logic or should apply it very carefully.
//!
//! - Animation Container
//! AIS_Animation (no sub-classing) can be used to aggregate a sequence of Animation items (children).
//! Each children should be defined with its own duration and start time (presentation timestamp).
//! It is possible defining collection of nested AIS_Animation items, so that within each container level
//! children define start playback time relative to its holder.
//! AIS_Animation (no sub-classing) can be used to aggregate a sequence of Animation items
//! (children). Each children should be defined with its own duration and start time (presentation
//! timestamp). It is possible defining collection of nested AIS_Animation items, so that within
//! each container level children define start playback time relative to its holder.
//!
//! - Animation playback Controller
//! It is suggested that application would define a single AIS_Animation instance (optional sub-classing) for controlling animation playback as whole.
//! Such controller should be filled in by other AIS_Animation as children objects,
//! and will be managed by application by calling StartTimer(), UpdateTimer() and IsStopped() methods.
//! It is suggested that application would define a single AIS_Animation instance (optional
//! sub-classing) for controlling animation playback as whole. Such controller should be filled in
//! by other AIS_Animation as children objects, and will be managed by application by calling
//! StartTimer(), UpdateTimer() and IsStopped() methods.
//!
//! Note, that AIS_Animation::StartTimer() defines a timer calculating an elapsed time, not a multimedia timer executing Viewer updates at specific intervals!
//! Application should avoid using implicit and immediate Viewer updates to ensure that AIS_Animation::UpdateTimer() is called before each redrawing of a Viewer content.
//! Redrawing logic should be also managed at application level for managing a smooth animation
//! (by defining a multimedia timer provided by used GUI framework executing updates at desired framerate, or as continuous redraws in loop).
//! Note, that AIS_Animation::StartTimer() defines a timer calculating an elapsed time, not a
//! multimedia timer executing Viewer updates at specific intervals! Application should avoid using
//! implicit and immediate Viewer updates to ensure that AIS_Animation::UpdateTimer() is called
//! before each redrawing of a Viewer content. Redrawing logic should be also managed at application
//! level for managing a smooth animation (by defining a multimedia timer provided by used GUI
//! framework executing updates at desired framerate, or as continuous redraws in loop).
class AIS_Animation : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(AIS_Animation, Standard_Transient)
public:
//! Creates empty animation.
Standard_EXPORT AIS_Animation (const TCollection_AsciiString& theAnimationName);
Standard_EXPORT AIS_Animation(const TCollection_AsciiString& theAnimationName);
//! Destruct object, clear arguments
Standard_EXPORT virtual ~AIS_Animation();
@ -78,15 +88,14 @@ public:
const TCollection_AsciiString& Name() const { return myName; }
public:
//! @return start time of the animation in the timeline
Standard_Real StartPts() const { return myPtsStart; }
//! Sets time limits for animation in the animation timeline
void SetStartPts (const Standard_Real thePtsStart) { myPtsStart = thePtsStart; }
void SetStartPts(const Standard_Real thePtsStart) { myPtsStart = thePtsStart; }
//! @return duration of the animation in the timeline
Standard_Real Duration() const { return Max (myOwnDuration, myChildrenDuration); }
Standard_Real Duration() const { return Max(myOwnDuration, myChildrenDuration); }
//! Update total duration considering all animations on timeline.
Standard_EXPORT void UpdateTotalDuration();
@ -98,49 +107,50 @@ public:
Standard_Real OwnDuration() const { return myOwnDuration; }
//! Defines duration of the animation.
void SetOwnDuration (const Standard_Real theDuration) { myOwnDuration = theDuration; }
void SetOwnDuration(const Standard_Real theDuration) { myOwnDuration = theDuration; }
//! Add single animation to the timeline.
//! @param theAnimation input animation
Standard_EXPORT void Add (const Handle(AIS_Animation)& theAnimation);
Standard_EXPORT void Add(const Handle(AIS_Animation)& theAnimation);
//! Clear animation timeline - remove all animations from it.
Standard_EXPORT void Clear();
//! Return the child animation with the given name.
Standard_EXPORT Handle(AIS_Animation) Find (const TCollection_AsciiString& theAnimationName) const;
Standard_EXPORT Handle(AIS_Animation) Find(const TCollection_AsciiString& theAnimationName) const;
//! Remove the child animation.
Standard_EXPORT Standard_Boolean Remove (const Handle(AIS_Animation)& theAnimation);
Standard_EXPORT Standard_Boolean Remove(const Handle(AIS_Animation)& theAnimation);
//! Replace the child animation.
Standard_EXPORT Standard_Boolean Replace (const Handle(AIS_Animation)& theAnimationOld,
const Handle(AIS_Animation)& theAnimationNew);
Standard_EXPORT Standard_Boolean Replace(const Handle(AIS_Animation)& theAnimationOld,
const Handle(AIS_Animation)& theAnimationNew);
//! Clears own children and then copy child animations from another object.
//! Copy also Start Time and Duration values.
Standard_EXPORT void CopyFrom (const Handle(AIS_Animation)& theOther);
Standard_EXPORT void CopyFrom(const Handle(AIS_Animation)& theOther);
//! Return sequence of child animations.
const NCollection_Sequence<Handle(AIS_Animation)>& Children() const { return myAnimations; }
public:
//! Start animation with internally defined timer instance.
//! Calls ::Start() internally.
//!
//! Note, that this method initializes a timer calculating an elapsed time (presentation timestamps within AIS_Animation::UpdateTimer()),
//! not a multimedia timer executing Viewer updates at specific intervals!
//! Viewer redrawing should be managed at application level, so that AIS_Animation::UpdateTimer() is called once right before each redrawing of a Viewer content.
//! Note, that this method initializes a timer calculating an elapsed time (presentation
//! timestamps within AIS_Animation::UpdateTimer()), not a multimedia timer executing Viewer
//! updates at specific intervals! Viewer redrawing should be managed at application level, so
//! that AIS_Animation::UpdateTimer() is called once right before each redrawing of a Viewer
//! content.
//!
//! @param theStartPts starting timer position (presentation timestamp)
//! @param thePlaySpeed playback speed (1.0 means normal speed)
//! @param theToUpdate flag to update defined animations to specified start position
//! @param theToStopTimer flag to pause timer at the starting position
Standard_EXPORT virtual void StartTimer (const Standard_Real theStartPts,
const Standard_Real thePlaySpeed,
const Standard_Boolean theToUpdate,
const Standard_Boolean theToStopTimer = Standard_False);
Standard_EXPORT virtual void StartTimer(const Standard_Real theStartPts,
const Standard_Real thePlaySpeed,
const Standard_Boolean theToUpdate,
const Standard_Boolean theToStopTimer = Standard_False);
//! Update single frame of animation, update timer state
//! @return current time of timeline progress.
@ -153,14 +163,13 @@ public:
const Handle(Media_Timer)& Timer() const { return myTimer; }
//! Set playback timer.
void SetTimer (const Handle(Media_Timer)& theTimer) { myTimer = theTimer; }
void SetTimer(const Handle(Media_Timer)& theTimer) { myTimer = theTimer; }
public:
//! Start animation. This method changes status of the animation to Started.
//! This status defines whether animation is to be performed in the timeline or not.
//! @param theToUpdate call Update() method
Standard_EXPORT virtual void Start (const Standard_Boolean theToUpdate);
Standard_EXPORT virtual void Start(const Standard_Boolean theToUpdate);
//! Pause the process timeline.
Standard_EXPORT virtual void Pause();
@ -176,19 +185,17 @@ public:
//! Update single frame of animation, update timer state
//! @param[in] thePts the time moment within [0; Duration()]
//! @return True if timeline is in progress
Standard_EXPORT virtual Standard_Boolean Update (const Standard_Real thePts);
Standard_EXPORT virtual Standard_Boolean Update(const Standard_Real thePts);
protected:
//! Process one step of the animation according to the input time progress, including all children.
//! Calls also ::update() to update own animation.
Standard_EXPORT virtual void updateWithChildren (const AIS_AnimationProgress& thePosition);
//! Process one step of the animation according to the input time progress, including all
//! children. Calls also ::update() to update own animation.
Standard_EXPORT virtual void updateWithChildren(const AIS_AnimationProgress& thePosition);
//! Update the own animation to specified position - should be overridden by sub-class.
virtual void update (const AIS_AnimationProgress& theProgress) { (void )theProgress; }
virtual void update(const AIS_AnimationProgress& theProgress) { (void)theProgress; }
protected:
//! Defines animation state.
enum AnimationState
{
@ -198,18 +205,15 @@ protected:
};
protected:
Handle(Media_Timer) myTimer;
TCollection_AsciiString myName; //!< animation name
NCollection_Sequence<Handle(AIS_Animation)>
myAnimations; //!< sequence of child animations
AnimationState myState; //!< animation state - started, stopped of paused
Standard_Real myPtsStart; //!< time of start in the timeline
Standard_Real myOwnDuration; //!< duration of animation excluding children
Standard_Real myChildrenDuration; //!< duration of animation including children
TCollection_AsciiString myName; //!< animation name
NCollection_Sequence<Handle(AIS_Animation)> myAnimations; //!< sequence of child animations
AnimationState myState; //!< animation state - started, stopped of paused
Standard_Real myPtsStart; //!< time of start in the timeline
Standard_Real myOwnDuration; //!< duration of animation excluding children
Standard_Real myChildrenDuration; //!< duration of animation including children
};
#endif // _AIS_Animation_HeaderFile

View File

@ -15,37 +15,35 @@
IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationAxisRotation, AIS_BaseAnimationObject)
//=============================================================================
//function : Constructor
//purpose :
//=============================================================================
AIS_AnimationAxisRotation::AIS_AnimationAxisRotation (const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject,
const gp_Ax1& theAxis,
const Standard_Real theAngleStart,
const Standard_Real theAngleEnd)
: AIS_BaseAnimationObject (theAnimationName, theContext, theObject),
myRotAxis (theAxis),
myAngleStart (theAngleStart),
myAngleEnd (theAngleEnd)
//=================================================================================================
AIS_AnimationAxisRotation::AIS_AnimationAxisRotation(
const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject,
const gp_Ax1& theAxis,
const Standard_Real theAngleStart,
const Standard_Real theAngleEnd)
: AIS_BaseAnimationObject(theAnimationName, theContext, theObject),
myRotAxis(theAxis),
myAngleStart(theAngleStart),
myAngleEnd(theAngleEnd)
{
//
}
//=============================================================================
//function : update
//purpose :
//=============================================================================
void AIS_AnimationAxisRotation::update (const AIS_AnimationProgress& theProgress)
//=================================================================================================
void AIS_AnimationAxisRotation::update(const AIS_AnimationProgress& theProgress)
{
if (myObject.IsNull())
{
return;
}
gp_Trsf aTrsf;
Standard_Real aCurrentAngle = (1.0 - theProgress.LocalNormalized) * myAngleStart + theProgress.LocalNormalized * myAngleEnd;
aTrsf.SetRotation (myRotAxis, aCurrentAngle);
updateTrsf (aTrsf);
gp_Trsf aTrsf;
Standard_Real aCurrentAngle =
(1.0 - theProgress.LocalNormalized) * myAngleStart + theProgress.LocalNormalized * myAngleEnd;
aTrsf.SetRotation(myRotAxis, aCurrentAngle);
updateTrsf(aTrsf);
}

View File

@ -22,7 +22,6 @@ class AIS_AnimationAxisRotation : public AIS_BaseAnimationObject
{
DEFINE_STANDARD_RTTIEXT(AIS_AnimationAxisRotation, AIS_BaseAnimationObject)
public:
//! Constructor with initialization.
//! @param[in] theAnimationName animation identifier
//! @param[in] theContext interactive context where object have been displayed
@ -30,24 +29,21 @@ public:
//! @param[in] theAxis rotation axis
//! @param[in] theAngleStart rotation angle at the start of animation
//! @param[in] theAngleEnd rotation angle at the end of animation
Standard_EXPORT AIS_AnimationAxisRotation (const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject,
const gp_Ax1& theAxis,
const Standard_Real theAngleStart,
const Standard_Real theAngleEnd);
Standard_EXPORT AIS_AnimationAxisRotation(const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject,
const gp_Ax1& theAxis,
const Standard_Real theAngleStart,
const Standard_Real theAngleEnd);
protected:
//! Update the progress.
Standard_EXPORT virtual void update (const AIS_AnimationProgress& theProgress) Standard_OVERRIDE;
Standard_EXPORT virtual void update(const AIS_AnimationProgress& theProgress) Standard_OVERRIDE;
private:
gp_Ax1 myRotAxis; //!< rotation axis
Standard_Real myAngleStart; //!< start angle for rotation
Standard_Real myAngleEnd; //!< end angle for rotation
gp_Ax1 myRotAxis; //!< rotation axis
Standard_Real myAngleStart; //!< start angle for rotation
Standard_Real myAngleEnd; //!< end angle for rotation
};
#endif // _AIS_AnimationAxisRotation_HeaderFile

View File

@ -18,38 +18,32 @@
IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationCamera, AIS_Animation)
//=============================================================================
//function : AIS_AnimationCamera
//purpose :
//=============================================================================
AIS_AnimationCamera::AIS_AnimationCamera (const TCollection_AsciiString& theAnimationName,
const Handle(V3d_View)& theView)
: AIS_Animation (theAnimationName),
myView (theView)
//=================================================================================================
AIS_AnimationCamera::AIS_AnimationCamera(const TCollection_AsciiString& theAnimationName,
const Handle(V3d_View)& theView)
: AIS_Animation(theAnimationName),
myView(theView)
{
//
}
//=============================================================================
//function : update
//purpose :
//=============================================================================
void AIS_AnimationCamera::update (const AIS_AnimationProgress& theProgress)
//=================================================================================================
void AIS_AnimationCamera::update(const AIS_AnimationProgress& theProgress)
{
if (myView.IsNull()
|| myCamStart.IsNull()
|| myCamEnd.IsNull())
if (myView.IsNull() || myCamStart.IsNull() || myCamEnd.IsNull())
{
return;
}
Handle(Graphic3d_Camera) aCamera = myView->Camera();
Graphic3d_CameraLerp aCamLerp (myCamStart, myCamEnd);
aCamLerp.Interpolate (HasOwnDuration() ? theProgress.LocalNormalized : 1.0, aCamera);
Graphic3d_CameraLerp aCamLerp(myCamStart, myCamEnd);
aCamLerp.Interpolate(HasOwnDuration() ? theProgress.LocalNormalized : 1.0, aCamera);
const Standard_Boolean aPrevImmUpdate = myView->SetImmediateUpdate (Standard_False);
myView->SetCamera (aCamera);
myView->SetImmediateUpdate (aPrevImmUpdate);
const Standard_Boolean aPrevImmUpdate = myView->SetImmediateUpdate(Standard_False);
myView->SetCamera(aCamera);
myView->SetImmediateUpdate(aPrevImmUpdate);
myView->Invalidate();
}

View File

@ -25,40 +25,39 @@ class AIS_AnimationCamera : public AIS_Animation
{
DEFINE_STANDARD_RTTIEXT(AIS_AnimationCamera, AIS_Animation)
public:
//! Main constructor.
Standard_EXPORT AIS_AnimationCamera (const TCollection_AsciiString& theAnimationName,
const Handle(V3d_View)& theView);
Standard_EXPORT AIS_AnimationCamera(const TCollection_AsciiString& theAnimationName,
const Handle(V3d_View)& theView);
//! Return the target view.
const Handle(V3d_View)& View() const { return myView; }
//! Set target view.
void SetView (const Handle(V3d_View)& theView) { myView = theView; }
void SetView(const Handle(V3d_View)& theView) { myView = theView; }
//! Return camera start position.
const Handle(Graphic3d_Camera)& CameraStart() const { return myCamStart; }
//! Define camera start position.
void SetCameraStart (const Handle(Graphic3d_Camera)& theCameraStart) { myCamStart = theCameraStart; }
void SetCameraStart(const Handle(Graphic3d_Camera)& theCameraStart)
{
myCamStart = theCameraStart;
}
//! Return camera end position.
const Handle(Graphic3d_Camera)& CameraEnd() const { return myCamEnd; }
//! Define camera end position.
void SetCameraEnd (const Handle(Graphic3d_Camera)& theCameraEnd) { myCamEnd = theCameraEnd; }
void SetCameraEnd(const Handle(Graphic3d_Camera)& theCameraEnd) { myCamEnd = theCameraEnd; }
protected:
//! Update the progress.
Standard_EXPORT virtual void update (const AIS_AnimationProgress& theProgress) Standard_OVERRIDE;
Standard_EXPORT virtual void update(const AIS_AnimationProgress& theProgress) Standard_OVERRIDE;
protected:
Handle(V3d_View) myView; //!< view to setup camera
Handle(Graphic3d_Camera) myCamStart; //!< starting camera position
Handle(Graphic3d_Camera) myCamEnd; //!< end camera position
Handle(V3d_View) myView; //!< view to setup camera
Handle(Graphic3d_Camera) myCamStart; //!< starting camera position
Handle(Graphic3d_Camera) myCamEnd; //!< end camera position
};
DEFINE_STANDARD_HANDLE(AIS_AnimationCamera, AIS_Animation)

View File

@ -16,26 +16,22 @@
IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationObject, AIS_BaseAnimationObject)
//=============================================================================
//function : Constructor
//purpose :
//=============================================================================
AIS_AnimationObject::AIS_AnimationObject (const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject,
const gp_Trsf& theTrsfStart,
const gp_Trsf& theTrsfEnd)
: AIS_BaseAnimationObject (theAnimationName, theContext, theObject),
myTrsfLerp (theTrsfStart, theTrsfEnd)
//=================================================================================================
AIS_AnimationObject::AIS_AnimationObject(const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject,
const gp_Trsf& theTrsfStart,
const gp_Trsf& theTrsfEnd)
: AIS_BaseAnimationObject(theAnimationName, theContext, theObject),
myTrsfLerp(theTrsfStart, theTrsfEnd)
{
//
}
//=============================================================================
//function : update
//purpose :
//=============================================================================
void AIS_AnimationObject::update (const AIS_AnimationProgress& theProgress)
//=================================================================================================
void AIS_AnimationObject::update(const AIS_AnimationProgress& theProgress)
{
if (myObject.IsNull())
{
@ -43,6 +39,6 @@ void AIS_AnimationObject::update (const AIS_AnimationProgress& theProgress)
}
gp_Trsf aTrsf;
myTrsfLerp.Interpolate (theProgress.LocalNormalized, aTrsf);
updateTrsf (aTrsf);
myTrsfLerp.Interpolate(theProgress.LocalNormalized, aTrsf);
updateTrsf(aTrsf);
}

View File

@ -23,30 +23,27 @@ class AIS_AnimationObject : public AIS_BaseAnimationObject
{
DEFINE_STANDARD_RTTIEXT(AIS_AnimationObject, AIS_BaseAnimationObject)
public:
//! Constructor with initialization.
//! Note that start/end transformations specify exactly local transformation of the object,
//! not the transformation to be applied to existing local transformation.
//! @param[in] theAnimationName animation identifier
//! @param[in] theContext interactive context where object have been displayed
//! @param[in] theObject object to apply local transformation
//! @param[in] theTrsfStart local transformation at the start of animation (e.g. theObject->LocalTransformation())
//! @param[in] theTrsfStart local transformation at the start of animation (e.g.
//! theObject->LocalTransformation())
//! @param[in] theTrsfEnd local transformation at the end of animation
Standard_EXPORT AIS_AnimationObject (const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject,
const gp_Trsf& theTrsfStart,
const gp_Trsf& theTrsfEnd);
Standard_EXPORT AIS_AnimationObject(const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject,
const gp_Trsf& theTrsfStart,
const gp_Trsf& theTrsfEnd);
protected:
//! Update the progress.
Standard_EXPORT virtual void update (const AIS_AnimationProgress& theProgress) Standard_OVERRIDE;
Standard_EXPORT virtual void update(const AIS_AnimationProgress& theProgress) Standard_OVERRIDE;
private:
gp_TrsfNLerp myTrsfLerp; //!< interpolation tool
gp_TrsfNLerp myTrsfLerp; //!< interpolation tool
};
#endif // _AIS_AnimationObject_HeaderFile

View File

@ -14,46 +14,49 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_AttributeFilter.hxx>
#include <AIS_InteractiveObject.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_AttributeFilter,SelectMgr_Filter)
IMPLEMENT_STANDARD_RTTIEXT(AIS_AttributeFilter, SelectMgr_Filter)
AIS_AttributeFilter::AIS_AttributeFilter():
hasC(Standard_False),
hasW(Standard_False){}
AIS_AttributeFilter::AIS_AttributeFilter(const Quantity_NameOfColor aCol):
myCol(aCol),
hasC(Standard_True),
hasW(Standard_False){}
AIS_AttributeFilter::AIS_AttributeFilter(const Standard_Real aWid):
myWid(aWid),
hasC(Standard_False),
hasW(Standard_True){}
Standard_Boolean AIS_AttributeFilter::IsOk(const Handle(SelectMgr_EntityOwner)& anObj) const
AIS_AttributeFilter::AIS_AttributeFilter()
: hasC(Standard_False),
hasW(Standard_False)
{
Handle(AIS_InteractiveObject) aSelectable (Handle(AIS_InteractiveObject)::DownCast (anObj->Selectable()));
}
AIS_AttributeFilter::AIS_AttributeFilter(const Quantity_NameOfColor aCol)
: myCol(aCol),
hasC(Standard_True),
hasW(Standard_False)
{
}
AIS_AttributeFilter::AIS_AttributeFilter(const Standard_Real aWid)
: myWid(aWid),
hasC(Standard_False),
hasW(Standard_True)
{
}
Standard_Boolean AIS_AttributeFilter::IsOk(const Handle(SelectMgr_EntityOwner)& anObj) const
{
Handle(AIS_InteractiveObject) aSelectable(
Handle(AIS_InteractiveObject)::DownCast(anObj->Selectable()));
if (aSelectable.IsNull())
return Standard_False;
Standard_Boolean okstat = Standard_True;
if( hasC && aSelectable->HasColor() )
if (hasC && aSelectable->HasColor())
{
Quantity_Color aColor;
aSelectable->Color (aColor);
aSelectable->Color(aColor);
okstat = (myCol == aColor.Name());
}
if( hasW && aSelectable->HasWidth() )
if (hasW && aSelectable->HasWidth())
okstat = (myWid == aSelectable->Width()) && okstat;
return okstat;

View File

@ -25,7 +25,6 @@
#include <SelectMgr_Filter.hxx>
class SelectMgr_EntityOwner;
class AIS_AttributeFilter;
DEFINE_STANDARD_HANDLE(AIS_AttributeFilter, SelectMgr_Filter)
@ -42,22 +41,18 @@ DEFINE_STANDARD_HANDLE(AIS_AttributeFilter, SelectMgr_Filter)
class AIS_AttributeFilter : public SelectMgr_Filter
{
public:
//! Constructs an empty attribute filter object.
//! This filter object determines whether selectable
//! interactive objects have a non-null owner.
Standard_EXPORT AIS_AttributeFilter();
//! Constructs an attribute filter object defined by the
//! color attribute aCol.
Standard_EXPORT AIS_AttributeFilter(const Quantity_NameOfColor aCol);
//! Constructs an attribute filter object defined by the line
//! width attribute aWidth.
Standard_EXPORT AIS_AttributeFilter(const Standard_Real aWidth);
//! Indicates that the Interactive Object has the color
//! setting specified by the argument aCol at construction time.
@ -69,17 +64,17 @@ public:
Standard_Boolean HasWidth() const { return hasW; }
//! Sets the color.
void SetColor (const Quantity_NameOfColor theCol)
void SetColor(const Quantity_NameOfColor theCol)
{
myCol = theCol;
hasC = Standard_True;
hasC = Standard_True;
}
//! Sets the line width.
void SetWidth (const Standard_Real theWidth)
void SetWidth(const Standard_Real theWidth)
{
myWid = theWidth;
hasW = Standard_True;
hasW = Standard_True;
}
//! Removes the setting for color from the filter.
@ -96,17 +91,16 @@ public:
//! If the Interactive Object returns Standard_True
//! when detected by the Local Context selector through
//! the mouse, the object is kept; if not, it is rejected.
Standard_EXPORT virtual Standard_Boolean IsOk (const Handle(SelectMgr_EntityOwner)& anObj) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean IsOk(const Handle(SelectMgr_EntityOwner)& anObj) const
Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_AttributeFilter,SelectMgr_Filter)
DEFINE_STANDARD_RTTIEXT(AIS_AttributeFilter, SelectMgr_Filter)
private:
Quantity_NameOfColor myCol;
Standard_Real myWid;
Standard_Boolean hasC;
Standard_Boolean hasW;
Standard_Real myWid;
Standard_Boolean hasC;
Standard_Boolean hasW;
};
#endif // _AIS_AttributeFilter_HeaderFile

View File

@ -38,192 +38,172 @@
#include <StdPrs_Curve.hxx>
#include <UnitsAPI.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_Axis,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_Axis, AIS_InteractiveObject)
//=======================================================================
//function : AIS_Axis
//purpose :
//=======================================================================
AIS_Axis::AIS_Axis(const Handle(Geom_Line)& aComponent):
myComponent(aComponent),
myTypeOfAxis(AIS_TOAX_Unknown),
myIsXYZAxis(Standard_False)
//=================================================================================================
AIS_Axis::AIS_Axis(const Handle(Geom_Line)& aComponent)
: myComponent(aComponent),
myTypeOfAxis(AIS_TOAX_Unknown),
myIsXYZAxis(Standard_False)
{
myDrawer->SetLineAspect(new Prs3d_LineAspect
(Quantity_NOC_RED,Aspect_TOL_DOTDASH,1.));
myDrawer->SetLineAspect(new Prs3d_LineAspect(Quantity_NOC_RED, Aspect_TOL_DOTDASH, 1.));
SetInfiniteState();
gp_Dir thedir = myComponent->Position().Direction();
gp_Pnt loc = myComponent->Position().Location();
gp_Dir thedir = myComponent->Position().Direction();
gp_Pnt loc = myComponent->Position().Location();
Standard_Real aLength = UnitsAPI::AnyToLS(250000., "mm");
myPfirst = loc.XYZ() + aLength*thedir.XYZ();
myPlast = loc.XYZ() - aLength*thedir.XYZ();
myPfirst = loc.XYZ() + aLength * thedir.XYZ();
myPlast = loc.XYZ() - aLength * thedir.XYZ();
}
//=======================================================================
//function : AIS_Axis
//purpose : Xaxis, YAxis, ZAxis
// function : AIS_Axis
// purpose : Xaxis, YAxis, ZAxis
//=======================================================================
AIS_Axis::AIS_Axis(const Handle(Geom_Axis2Placement)& aComponent,
const AIS_TypeOfAxis anAxisType):
myAx2(aComponent),
myTypeOfAxis(anAxisType),
myIsXYZAxis(Standard_True)
AIS_Axis::AIS_Axis(const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType)
: myAx2(aComponent),
myTypeOfAxis(anAxisType),
myIsXYZAxis(Standard_True)
{
Handle (Prs3d_DatumAspect) DA = new Prs3d_DatumAspect();
Standard_Real aLength;
try {
aLength = UnitsAPI::AnyToLS(100. ,"mm");
} catch (Standard_Failure const&) {
Handle(Prs3d_DatumAspect) DA = new Prs3d_DatumAspect();
Standard_Real aLength;
try
{
aLength = UnitsAPI::AnyToLS(100., "mm");
}
catch (Standard_Failure const&)
{
aLength = 0.1;
}
DA->SetAxisLength(aLength,aLength,aLength);
Quantity_Color col (Quantity_NOC_TURQUOISE);
DA->SetAxisLength(aLength, aLength, aLength);
Quantity_Color col(Quantity_NOC_TURQUOISE);
DA->LineAspect(Prs3d_DatumParts_XAxis)->SetColor(col);
DA->LineAspect(Prs3d_DatumParts_YAxis)->SetColor(col);
DA->LineAspect(Prs3d_DatumParts_ZAxis)->SetColor(col);
myDrawer->SetDatumAspect(DA);
myDrawer->SetDatumAspect(DA);
ComputeFields();
}
//=======================================================================
//function : AIS_Axis
//purpose :
//=======================================================================
//=================================================================================================
AIS_Axis::AIS_Axis(const Handle(Geom_Axis1Placement)& anAxis)
:myComponent(new Geom_Line(anAxis->Ax1())),
myTypeOfAxis(AIS_TOAX_Unknown),
myIsXYZAxis(Standard_False)
: myComponent(new Geom_Line(anAxis->Ax1())),
myTypeOfAxis(AIS_TOAX_Unknown),
myIsXYZAxis(Standard_False)
{
myDrawer->SetLineAspect(new Prs3d_LineAspect(Quantity_NOC_RED,Aspect_TOL_DOTDASH,1.));
myDrawer->SetLineAspect(new Prs3d_LineAspect(Quantity_NOC_RED, Aspect_TOL_DOTDASH, 1.));
SetInfiniteState();
gp_Dir thedir = myComponent->Position().Direction();
gp_Pnt loc = myComponent->Position().Location();
Standard_Real aLength = UnitsAPI::AnyToLS(250000. ,"mm");
myPfirst = loc.XYZ() + aLength*thedir.XYZ();
myPlast = loc.XYZ() - aLength*thedir.XYZ();
gp_Dir thedir = myComponent->Position().Direction();
gp_Pnt loc = myComponent->Position().Location();
Standard_Real aLength = UnitsAPI::AnyToLS(250000., "mm");
myPfirst = loc.XYZ() + aLength * thedir.XYZ();
myPlast = loc.XYZ() - aLength * thedir.XYZ();
}
//=======================================================================
//function : AIS_Axis
//purpose :
//=======================================================================
AIS_Axis::AIS_Axis (const gp_Ax1& theAxis, const Standard_Real theLength)
: myComponent (new Geom_Line (theAxis)),
myTypeOfAxis (AIS_TOAX_ZAxis),
myIsXYZAxis (Standard_True)
//=================================================================================================
AIS_Axis::AIS_Axis(const gp_Ax1& theAxis, const Standard_Real theLength)
: myComponent(new Geom_Line(theAxis)),
myTypeOfAxis(AIS_TOAX_ZAxis),
myIsXYZAxis(Standard_True)
{
myDir = theAxis.Direction();
myDir = theAxis.Direction();
myPfirst = theAxis.Location();
if (theLength <= 0 && theLength != -1)
{
throw Standard_NumericError ("AIS_Axis::AIS_Axis : invalid value for theLength parameter");
throw Standard_NumericError("AIS_Axis::AIS_Axis : invalid value for theLength parameter");
}
myVal = (theLength == -1) ? UnitsAPI::AnyToLS (250000., "mm") : theLength;
myVal = (theLength == -1) ? UnitsAPI::AnyToLS(250000., "mm") : theLength;
myPlast = myPfirst.XYZ() + myVal * myDir.XYZ();
SetInfiniteState();
Handle(Prs3d_DatumAspect) aDatumAspect = new Prs3d_DatumAspect();
aDatumAspect->SetDrawLabels (Standard_False);
myDrawer->SetDatumAspect (aDatumAspect);
Handle(Prs3d_LineAspect) aDefaultLineAspect = new Prs3d_LineAspect (Quantity_NOC_RED, Aspect_TOL_SOLID, 1.0);
myDrawer->SetLineAspect (aDefaultLineAspect);
aDatumAspect->SetDrawLabels(Standard_False);
myDrawer->SetDatumAspect(aDatumAspect);
Handle(Prs3d_LineAspect) aDefaultLineAspect =
new Prs3d_LineAspect(Quantity_NOC_RED, Aspect_TOL_SOLID, 1.0);
myDrawer->SetLineAspect(aDefaultLineAspect);
myLineAspect = myDrawer->LineAspect();
}
//=======================================================================
//function : SetComponent
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Axis::SetComponent(const Handle(Geom_Line)& aComponent)
{
myComponent = aComponent;
myComponent = aComponent;
myTypeOfAxis = AIS_TOAX_Unknown;
myIsXYZAxis = Standard_False;
myIsXYZAxis = Standard_False;
SetInfiniteState();
gp_Dir thedir = myComponent->Position().Direction();
gp_Pnt loc = myComponent->Position().Location();
Standard_Real aLength = UnitsAPI::AnyToLS(250000. ,"mm");
myPfirst = loc.XYZ() + aLength*thedir.XYZ();
myPlast = loc.XYZ() - aLength*thedir.XYZ();
gp_Dir thedir = myComponent->Position().Direction();
gp_Pnt loc = myComponent->Position().Location();
Standard_Real aLength = UnitsAPI::AnyToLS(250000., "mm");
myPfirst = loc.XYZ() + aLength * thedir.XYZ();
myPlast = loc.XYZ() - aLength * thedir.XYZ();
}
//=======================================================================
//function : SetAxis2Placement
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Axis::SetAxis2Placement(const Handle(Geom_Axis2Placement)& aComponent,
const AIS_TypeOfAxis anAxisType)
const AIS_TypeOfAxis anAxisType)
{
myAx2 = aComponent;
myAx2 = aComponent;
myTypeOfAxis = anAxisType;
myIsXYZAxis = Standard_True;
myIsXYZAxis = Standard_True;
ComputeFields();
}
//=======================================================================
//function : SetAxis1Placement
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Axis::SetAxis1Placement(const Handle(Geom_Axis1Placement)& anAxis)
{
SetComponent(new Geom_Line(anAxis->Ax1()));
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_Axis::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer )
//=================================================================================================
void AIS_Axis::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer)
{
thePrs->SetInfiniteState (myInfiniteState);
thePrs->SetInfiniteState(myInfiniteState);
if (!myIsXYZAxis)
{
GeomAdaptor_Curve curv (myComponent);
StdPrs_Curve::Add (thePrs, curv, myDrawer);
GeomAdaptor_Curve curv(myComponent);
StdPrs_Curve::Add(thePrs, curv, myDrawer);
}
else
{
DsgPrs_XYZAxisPresentation::Add (thePrs, myLineAspect, myDir, myVal,
myDrawer->DatumAspect()->ToDrawLabels() ? myText : "",
myPfirst, myPlast);
DsgPrs_XYZAxisPresentation::Add(thePrs,
myLineAspect,
myDir,
myVal,
myDrawer->DatumAspect()->ToDrawLabels() ? myText : "",
myPfirst,
myPlast);
}
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Axis::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer)
const Standard_Integer)
{
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner (this, 3);
Handle(Select3D_SensitiveSegment) seg = new Select3D_SensitiveSegment(eown,
myPfirst,
myPlast);
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this, 3);
Handle(Select3D_SensitiveSegment) seg = new Select3D_SensitiveSegment(eown, myPfirst, myPlast);
aSelection->Add(seg);
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_Axis::SetColor(const Quantity_Color &aCol)
//=================================================================================================
void AIS_Axis::SetColor(const Quantity_Color& aCol)
{
hasOwnColor=Standard_True;
myDrawer->SetColor (aCol);
hasOwnColor = Standard_True;
myDrawer->SetColor(aCol);
myDrawer->LineAspect()->SetColor(aCol);
const Handle(Prs3d_DatumAspect)& DA = myDrawer->DatumAspect();
DA->LineAspect(Prs3d_DatumParts_XAxis)->SetColor(aCol);
DA->LineAspect(Prs3d_DatumParts_YAxis)->SetColor(aCol);
@ -231,17 +211,17 @@ void AIS_Axis::SetColor(const Quantity_Color &aCol)
SynchronizeAspects();
}
//=======================================================================
//function : SetWidth
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Axis::SetWidth(const Standard_Real aValue)
{
if(aValue<0.0) return;
if(aValue==0) UnsetWidth();
if (aValue < 0.0)
return;
if (aValue == 0)
UnsetWidth();
myDrawer->LineAspect()->SetWidth(aValue);
const Handle(Prs3d_DatumAspect)& DA = myDrawer->DatumAspect();
DA->LineAspect(Prs3d_DatumParts_XAxis)->SetWidth(aValue);
DA->LineAspect(Prs3d_DatumParts_YAxis)->SetWidth(aValue);
@ -249,87 +229,80 @@ void AIS_Axis::SetWidth(const Standard_Real aValue)
SynchronizeAspects();
}
//=======================================================================
//function : SetDisplayAspect
//purpose :
//=======================================================================
void AIS_Axis::SetDisplayAspect (const Handle(Prs3d_LineAspect)& theNewLineAspect)
//=================================================================================================
void AIS_Axis::SetDisplayAspect(const Handle(Prs3d_LineAspect)& theNewLineAspect)
{
myDrawer->SetLineAspect (theNewLineAspect);
myDrawer->SetLineAspect(theNewLineAspect);
myLineAspect = myDrawer->LineAspect();
SetColor (theNewLineAspect->Aspect()->Color());
SetColor(theNewLineAspect->Aspect()->Color());
}
//=======================================================================
//function : ComputeFields
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Axis::ComputeFields()
{
if (myIsXYZAxis){
if (myIsXYZAxis)
{
// calcul de myPFirst,myPlast
Handle(Prs3d_DatumAspect) DA = myDrawer->DatumAspect();
gp_Ax2 anAxis = myAx2->Ax2();
const gp_Pnt& Orig = anAxis.Location();
const gp_Dir& oX = anAxis.XDirection();
const gp_Dir& oY = anAxis.YDirection();
const gp_Dir& oZ = anAxis.Direction();
Standard_Real xo,yo,zo,x = 0.,y = 0.,z = 0.;
Orig.Coord(xo,yo,zo);
myPfirst.SetCoord(xo,yo,zo);
switch (myTypeOfAxis) {
case AIS_TOAX_XAxis:
{
oX.Coord(x,y,z);
myVal = DA->AxisLength(Prs3d_DatumParts_XAxis);
myDir = oX;
myLineAspect = DA->LineAspect(Prs3d_DatumParts_XAxis);
myText = Standard_CString ("X");
break;
Handle(Prs3d_DatumAspect) DA = myDrawer->DatumAspect();
gp_Ax2 anAxis = myAx2->Ax2();
const gp_Pnt& Orig = anAxis.Location();
const gp_Dir& oX = anAxis.XDirection();
const gp_Dir& oY = anAxis.YDirection();
const gp_Dir& oZ = anAxis.Direction();
Standard_Real xo, yo, zo, x = 0., y = 0., z = 0.;
Orig.Coord(xo, yo, zo);
myPfirst.SetCoord(xo, yo, zo);
switch (myTypeOfAxis)
{
case AIS_TOAX_XAxis: {
oX.Coord(x, y, z);
myVal = DA->AxisLength(Prs3d_DatumParts_XAxis);
myDir = oX;
myLineAspect = DA->LineAspect(Prs3d_DatumParts_XAxis);
myText = Standard_CString("X");
break;
}
case AIS_TOAX_YAxis:
{
oY.Coord(x,y,z);
myVal = DA->AxisLength(Prs3d_DatumParts_YAxis);
myDir = oY;
myLineAspect = DA->LineAspect(Prs3d_DatumParts_YAxis);
myText = Standard_CString ("Y");
break;
case AIS_TOAX_YAxis: {
oY.Coord(x, y, z);
myVal = DA->AxisLength(Prs3d_DatumParts_YAxis);
myDir = oY;
myLineAspect = DA->LineAspect(Prs3d_DatumParts_YAxis);
myText = Standard_CString("Y");
break;
}
case AIS_TOAX_ZAxis:
{
oZ.Coord(x,y,z);
myVal = DA->AxisLength(Prs3d_DatumParts_ZAxis);
myDir = oZ;
myLineAspect = DA->LineAspect(Prs3d_DatumParts_ZAxis);
myText = Standard_CString ("Z");
break;
case AIS_TOAX_ZAxis: {
oZ.Coord(x, y, z);
myVal = DA->AxisLength(Prs3d_DatumParts_ZAxis);
myDir = oZ;
myLineAspect = DA->LineAspect(Prs3d_DatumParts_ZAxis);
myText = Standard_CString("Z");
break;
}
default:
break;
default:
break;
}
myComponent = new Geom_Line(Orig,myDir);
x = xo + x*myVal; y = yo + y*myVal; z = zo + z*myVal;
myPlast.SetCoord(x,y,z);
myComponent = new Geom_Line(Orig, myDir);
x = xo + x * myVal;
y = yo + y * myVal;
z = zo + z * myVal;
myPlast.SetCoord(x, y, z);
SetInfiniteState();
}
}
//=======================================================================
//function : AcceptDisplayMode
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_Axis::
AcceptDisplayMode(const Standard_Integer aMode) const
{return aMode == 0;}
Standard_Boolean AIS_Axis::AcceptDisplayMode(const Standard_Integer aMode) const
{
return aMode == 0;
}
//=================================================================================================
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
void AIS_Axis::UnsetColor()
{
myDrawer->LineAspect()->SetColor(Quantity_NOC_RED);
@ -340,10 +313,8 @@ void AIS_Axis::UnsetColor()
myDrawer->DatumAspect()->LineAspect(Prs3d_DatumParts_ZAxis)->SetColor(Quantity_NOC_TURQUOISE);
SynchronizeAspects();
}
//=======================================================================
//function : UnsetWidth
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Axis::UnsetWidth()
{

View File

@ -38,13 +38,13 @@ class AIS_Axis : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_Axis, AIS_InteractiveObject)
public:
//! Initializes the line aComponent
Standard_EXPORT AIS_Axis(const Handle(Geom_Line)& aComponent);
//! initializes the axis2 position
//! aComponent. The coordinate system used is right-handed.
Standard_EXPORT AIS_Axis(const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType);
Standard_EXPORT AIS_Axis(const Handle(Geom_Axis2Placement)& aComponent,
const AIS_TypeOfAxis anAxisType);
//! Initializes the axis1 position anAxis.
Standard_EXPORT AIS_Axis(const Handle(Geom_Axis1Placement)& anAxis);
@ -52,14 +52,14 @@ public:
//! Initializes the ray as axis with start point and direction
//! @param[in] theAxis Start point and direction of the ray
//! @param[in] theLength Optional length of the ray (ray is infinite by default).
Standard_EXPORT AIS_Axis (const gp_Ax1& theAxis, const Standard_Real theLength = -1);
Standard_EXPORT AIS_Axis(const gp_Ax1& theAxis, const Standard_Real theLength = -1);
//! Returns the axis entity aComponent and identifies it
//! as a component of a shape.
const Handle(Geom_Line)& Component() const { return myComponent; }
//! Sets the coordinates of the lin aComponent.
Standard_EXPORT void SetComponent (const Handle(Geom_Line)& aComponent);
Standard_EXPORT void SetComponent(const Handle(Geom_Line)& aComponent);
//! Returns the position of axis2 and positions it by
//! identifying it as the x, y, or z axis and giving its
@ -69,17 +69,18 @@ public:
//! Allows you to provide settings for aComponent:the
//! position and direction of an axis in 3D space. The
//! coordinate system used is right-handed.
Standard_EXPORT void SetAxis2Placement (const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType);
Standard_EXPORT void SetAxis2Placement(const Handle(Geom_Axis2Placement)& aComponent,
const AIS_TypeOfAxis anAxisType);
//! Constructs a new line to serve as the axis anAxis in 3D space.
Standard_EXPORT void SetAxis1Placement (const Handle(Geom_Axis1Placement)& anAxis);
Standard_EXPORT void SetAxis1Placement(const Handle(Geom_Axis1Placement)& anAxis);
//! Returns the type of axis.
AIS_TypeOfAxis TypeOfAxis() const { return myTypeOfAxis; }
//! Constructs the entity theTypeAxis to stock information
//! concerning type of axis.
void SetTypeOfAxis (const AIS_TypeOfAxis theTypeAxis) { myTypeOfAxis = theTypeAxis; }
void SetTypeOfAxis(const AIS_TypeOfAxis theTypeAxis) { myTypeOfAxis = theTypeAxis; }
//! Returns a signature of 2 for axis datums. When you
//! activate mode 2 by a signature, you pick AIS objects
@ -87,47 +88,48 @@ public:
Standard_Boolean IsXYZAxis() const { return myIsXYZAxis; }
//! Returns true if the interactive object accepts the display mode aMode.
Standard_EXPORT Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const Standard_OVERRIDE;
Standard_EXPORT Standard_Boolean
AcceptDisplayMode(const Standard_Integer aMode) const Standard_OVERRIDE;
virtual Standard_Integer Signature() const Standard_OVERRIDE { return 2; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Datum; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_Datum;
}
Standard_EXPORT void SetColor (const Quantity_Color& aColor) Standard_OVERRIDE;
Standard_EXPORT void SetColor(const Quantity_Color& aColor) Standard_OVERRIDE;
Standard_EXPORT void SetWidth (const Standard_Real aValue) Standard_OVERRIDE;
Standard_EXPORT void SetWidth(const Standard_Real aValue) Standard_OVERRIDE;
//! Set required visualization parameters.
Standard_EXPORT void SetDisplayAspect (const Handle(Prs3d_LineAspect)& theNewDatumAspect);
Standard_EXPORT void SetDisplayAspect(const Handle(Prs3d_LineAspect)& theNewDatumAspect);
Standard_EXPORT void UnsetColor() Standard_OVERRIDE;
Standard_EXPORT void UnsetWidth() Standard_OVERRIDE;
private:
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT void ComputeFields();
private:
Handle(Geom_Line) myComponent;
Handle(Geom_Line) myComponent;
Handle(Geom_Axis2Placement) myAx2;
gp_Pnt myPfirst;
gp_Pnt myPlast;
AIS_TypeOfAxis myTypeOfAxis;
Standard_Boolean myIsXYZAxis;
gp_Dir myDir;
Standard_Real myVal;
Standard_CString myText;
Handle(Prs3d_LineAspect) myLineAspect;
gp_Pnt myPfirst;
gp_Pnt myPlast;
AIS_TypeOfAxis myTypeOfAxis;
Standard_Boolean myIsXYZAxis;
gp_Dir myDir;
Standard_Real myVal;
Standard_CString myText;
Handle(Prs3d_LineAspect) myLineAspect;
};
DEFINE_STANDARD_HANDLE(AIS_Axis, AIS_InteractiveObject)

View File

@ -22,85 +22,71 @@
#include <TopoDS_Edge.hxx>
#include <TopTools_ListOfShape.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_BadEdgeFilter,SelectMgr_Filter)
IMPLEMENT_STANDARD_RTTIEXT(AIS_BadEdgeFilter, SelectMgr_Filter)
//=================================================================================================
//=======================================================================
//function : AIS_BadEdgeFilter
//purpose :
//=======================================================================
AIS_BadEdgeFilter::AIS_BadEdgeFilter()
{
myContour=0;
myContour = 0;
}
//=======================================================================
//function : ActsOn
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_BadEdgeFilter::ActsOn(const TopAbs_ShapeEnum aType) const
{
return (aType == TopAbs_EDGE);
}
//=======================================================================
//function : IsOk
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_BadEdgeFilter::IsOk(const Handle(SelectMgr_EntityOwner)& EO) const
{
if (myContour==0)
if (myContour == 0)
return Standard_True;
Handle(StdSelect_BRepOwner) aBO (Handle(StdSelect_BRepOwner)::DownCast(EO));
Handle(StdSelect_BRepOwner) aBO(Handle(StdSelect_BRepOwner)::DownCast(EO));
if (aBO.IsNull())
return Standard_True;
const TopoDS_Shape& aShape = aBO->Shape();
if (myBadEdges.IsBound(myContour)) {
if (myBadEdges.IsBound(myContour))
{
TopTools_ListIteratorOfListOfShape it(myBadEdges.Find(myContour));
for (; it.More(); it.Next()) {
for (; it.More(); it.Next())
{
if (it.Value().IsSame(aShape))
return Standard_False;
return Standard_False;
}
}
return Standard_True;
}
//=======================================================================
//function : AddEdge
//purpose :
//=======================================================================
//=================================================================================================
void AIS_BadEdgeFilter::AddEdge(const TopoDS_Edge& anEdge,
const Standard_Integer Index)
void AIS_BadEdgeFilter::AddEdge(const TopoDS_Edge& anEdge, const Standard_Integer Index)
{
if (myBadEdges.IsBound(Index)) {
myBadEdges.ChangeFind(Index).Append(anEdge);
if (myBadEdges.IsBound(Index))
{
myBadEdges.ChangeFind(Index).Append(anEdge);
}
else {
else
{
TopTools_ListOfShape LS;
LS.Append(anEdge);
myBadEdges.Bind(Index,LS);
myBadEdges.Bind(Index, LS);
}
}
//=======================================================================
//function : RemoveEdges
//purpose :
//=======================================================================
//=================================================================================================
void AIS_BadEdgeFilter::RemoveEdges(const Standard_Integer Index)
{
myBadEdges.UnBind(Index);
}
//=======================================================================
//function : RemoveEdges
//purpose :
//=======================================================================
//=================================================================================================
void AIS_BadEdgeFilter::SetContour(const Standard_Integer Index)
{

View File

@ -26,7 +26,6 @@
class SelectMgr_EntityOwner;
class TopoDS_Edge;
class AIS_BadEdgeFilter;
DEFINE_STANDARD_HANDLE(AIS_BadEdgeFilter, SelectMgr_Filter)
@ -35,50 +34,33 @@ class AIS_BadEdgeFilter : public SelectMgr_Filter
{
public:
//! Constructs an empty filter object for bad edges.
Standard_EXPORT AIS_BadEdgeFilter();
Standard_EXPORT virtual Standard_Boolean ActsOn (const TopAbs_ShapeEnum aType) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean IsOk (const Handle(SelectMgr_EntityOwner)& EO) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean ActsOn(const TopAbs_ShapeEnum aType) const
Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean IsOk(const Handle(SelectMgr_EntityOwner)& EO) const
Standard_OVERRIDE;
//! sets <myContour> with current contour. used by
//! IsOk.
Standard_EXPORT void SetContour (const Standard_Integer Index);
Standard_EXPORT void SetContour(const Standard_Integer Index);
//! Adds an edge to the list of non-selectionnable
//! edges.
Standard_EXPORT void AddEdge (const TopoDS_Edge& anEdge, const Standard_Integer Index);
Standard_EXPORT void AddEdge(const TopoDS_Edge& anEdge, const Standard_Integer Index);
//! removes from the list of non-selectionnable edges
//! all edges in the contour <Index>.
Standard_EXPORT void RemoveEdges (const Standard_Integer Index);
Standard_EXPORT void RemoveEdges(const Standard_Integer Index);
DEFINE_STANDARD_RTTIEXT(AIS_BadEdgeFilter,SelectMgr_Filter)
DEFINE_STANDARD_RTTIEXT(AIS_BadEdgeFilter, SelectMgr_Filter)
protected:
private:
TopTools_DataMapOfIntegerListOfShape myBadEdges;
Standard_Integer myContour;
Standard_Integer myContour;
};
#endif // _AIS_BadEdgeFilter_HeaderFile

View File

@ -17,41 +17,35 @@
IMPLEMENT_STANDARD_RTTIEXT(AIS_BaseAnimationObject, AIS_Animation)
//=============================================================================
//function : Constructor
//purpose :
//=============================================================================
AIS_BaseAnimationObject::AIS_BaseAnimationObject (const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject)
: AIS_Animation (theAnimationName),
myContext (theContext),
myObject (theObject)
//=================================================================================================
AIS_BaseAnimationObject::AIS_BaseAnimationObject(const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject)
: AIS_Animation(theAnimationName),
myContext(theContext),
myObject(theObject)
{
//
}
//=============================================================================
//function : updateTrsf
//purpose :
//=============================================================================
void AIS_BaseAnimationObject::updateTrsf (const gp_Trsf& theTrsf)
//=================================================================================================
void AIS_BaseAnimationObject::updateTrsf(const gp_Trsf& theTrsf)
{
if (!myContext.IsNull())
{
myContext->SetLocation (myObject, theTrsf);
myContext->SetLocation(myObject, theTrsf);
invalidateViewer();
}
else
{
myObject->SetLocalTransformation (theTrsf);
myObject->SetLocalTransformation(theTrsf);
}
}
//=============================================================================
//function : invalidateViewer
//purpose :
//=============================================================================
//=================================================================================================
void AIS_BaseAnimationObject::invalidateViewer()
{
if (myContext.IsNull())
@ -59,7 +53,8 @@ void AIS_BaseAnimationObject::invalidateViewer()
return;
}
const Standard_Boolean isImmediate = myContext->CurrentViewer()->ZLayerSettings (myObject->ZLayer()).IsImmediate();
const Standard_Boolean isImmediate =
myContext->CurrentViewer()->ZLayerSettings(myObject->ZLayer()).IsImmediate();
if (!isImmediate)
{
myContext->CurrentViewer()->Invalidate();
@ -67,19 +62,24 @@ void AIS_BaseAnimationObject::invalidateViewer()
}
// Invalidate immediate view only if it is going out of z-fit range.
// This might be sub-optimal performing this for each animated objects in case of many animated objects.
// This might be sub-optimal performing this for each animated objects in case of many animated
// objects.
for (V3d_ListOfView::Iterator aDefViewIter = myContext->CurrentViewer()->DefinedViewIterator();
aDefViewIter.More(); aDefViewIter.Next())
aDefViewIter.More();
aDefViewIter.Next())
{
const Handle(V3d_View)& aView = aDefViewIter.Value();
const Bnd_Box aMinMaxBox = aView->View()->MinMaxValues (Standard_False);
const Bnd_Box aGraphicBox = aView->View()->MinMaxValues (Standard_True);
Standard_Real aZNear = 0.0;
Standard_Real aZFar = 0.0;
if (aView->Camera()->ZFitAll (aDefViewIter.Value()->AutoZFitScaleFactor(), aMinMaxBox, aGraphicBox, aZNear, aZFar))
const Handle(V3d_View)& aView = aDefViewIter.Value();
const Bnd_Box aMinMaxBox = aView->View()->MinMaxValues(Standard_False);
const Bnd_Box aGraphicBox = aView->View()->MinMaxValues(Standard_True);
Standard_Real aZNear = 0.0;
Standard_Real aZFar = 0.0;
if (aView->Camera()->ZFitAll(aDefViewIter.Value()->AutoZFitScaleFactor(),
aMinMaxBox,
aGraphicBox,
aZNear,
aZFar))
{
if (aZNear < aView->Camera()->ZNear()
|| aZFar > aView->Camera()->ZFar())
if (aZNear < aView->Camera()->ZNear() || aZFar > aView->Camera()->ZFar())
{
aDefViewIter.Value()->Invalidate();
}

View File

@ -22,28 +22,24 @@ class AIS_BaseAnimationObject : public AIS_Animation
{
DEFINE_STANDARD_RTTIEXT(AIS_BaseAnimationObject, AIS_Animation)
protected:
//! Constructor with initialization.
//! @param[in] theAnimationName animation identifier
//! @param[in] theContext interactive context where object have been displayed
//! @param[in] theObject object to apply local transformation
Standard_EXPORT AIS_BaseAnimationObject (const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject);
Standard_EXPORT AIS_BaseAnimationObject(const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject);
//! Update the transformation.
Standard_EXPORT void updateTrsf (const gp_Trsf& theTrsf);
Standard_EXPORT void updateTrsf(const gp_Trsf& theTrsf);
private:
//! Invalidate the viewer for proper update.
Standard_EXPORT void invalidateViewer();
protected:
Handle(AIS_InteractiveContext) myContext; //!< context where object is displayed
Handle(AIS_InteractiveObject) myObject; //!< presentation object to set location
Handle(AIS_InteractiveContext) myContext; //!< context where object is displayed
Handle(AIS_InteractiveObject) myObject; //!< presentation object to set location
};
#endif // _AIS_BaseAnimationObject_HeaderFile

View File

@ -14,7 +14,6 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_C0RegularityFilter.hxx>
#include <BRep_Tool.hxx>
#include <GeomAbs_Shape.hxx>
@ -27,65 +26,62 @@
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_C0RegularityFilter,SelectMgr_Filter)
IMPLEMENT_STANDARD_RTTIEXT(AIS_C0RegularityFilter, SelectMgr_Filter)
//=================================================================================================
//=======================================================================
//function : AIS_C0RegularityFilter
//purpose :
//=======================================================================
AIS_C0RegularityFilter::AIS_C0RegularityFilter(const TopoDS_Shape& aShape)
{
TopTools_IndexedDataMapOfShapeListOfShape SubShapes;
TopExp::MapShapesAndAncestors(aShape,TopAbs_EDGE,TopAbs_FACE,SubShapes);
TopExp::MapShapesAndAncestors(aShape, TopAbs_EDGE, TopAbs_FACE, SubShapes);
Standard_Boolean Ok;
for (Standard_Integer i = 1; i <= SubShapes.Extent(); i++) {
for (Standard_Integer i = 1; i <= SubShapes.Extent(); i++)
{
Ok = Standard_False;
TopTools_ListIteratorOfListOfShape it(SubShapes(i));
TopoDS_Face Face1, Face2;
if (it.More()) {
TopoDS_Face Face1, Face2;
if (it.More())
{
Face1 = TopoDS::Face(it.Value());
it.Next();
if (it.More()) {
Face2 = TopoDS::Face(it.Value());
it.Next();
if (!it.More()) {
GeomAbs_Shape ShapeContinuity =
BRep_Tool::Continuity(TopoDS::Edge(SubShapes.FindKey(i)),Face1,Face2);
Ok = (ShapeContinuity == GeomAbs_C0);
}
if (it.More())
{
Face2 = TopoDS::Face(it.Value());
it.Next();
if (!it.More())
{
GeomAbs_Shape ShapeContinuity =
BRep_Tool::Continuity(TopoDS::Edge(SubShapes.FindKey(i)), Face1, Face2);
Ok = (ShapeContinuity == GeomAbs_C0);
}
}
}
if (Ok) {
const TopoDS_Shape& curEdge = SubShapes.FindKey( i );
if (Ok)
{
const TopoDS_Shape& curEdge = SubShapes.FindKey(i);
myMapOfEdges.Add(curEdge);
}
}
}
//=======================================================================
//function : ActsOn
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_C0RegularityFilter::ActsOn(const TopAbs_ShapeEnum aType) const
{
return (aType == TopAbs_EDGE);
}
//=======================================================================
//function : IsOk
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_C0RegularityFilter::IsOk(const Handle(SelectMgr_EntityOwner)& EO) const
{
Handle(StdSelect_BRepOwner) aBO (Handle(StdSelect_BRepOwner)::DownCast(EO));
Handle(StdSelect_BRepOwner) aBO(Handle(StdSelect_BRepOwner)::DownCast(EO));
if (aBO.IsNull())
return Standard_False;
const TopoDS_Shape& aShape = aBO->Shape();
if(aShape.ShapeType()!= TopAbs_EDGE)
if (aShape.ShapeType() != TopAbs_EDGE)
return Standard_False;
return (myMapOfEdges.Contains(aShape));

View File

@ -25,45 +25,26 @@
class TopoDS_Shape;
class SelectMgr_EntityOwner;
class AIS_C0RegularityFilter;
DEFINE_STANDARD_HANDLE(AIS_C0RegularityFilter, SelectMgr_Filter)
class AIS_C0RegularityFilter : public SelectMgr_Filter
{
public:
Standard_EXPORT AIS_C0RegularityFilter(const TopoDS_Shape& aShape);
Standard_EXPORT virtual Standard_Boolean ActsOn (const TopAbs_ShapeEnum aType) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean IsOk (const Handle(SelectMgr_EntityOwner)& EO) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean ActsOn(const TopAbs_ShapeEnum aType) const
Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean IsOk(const Handle(SelectMgr_EntityOwner)& EO) const
Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_C0RegularityFilter,SelectMgr_Filter)
DEFINE_STANDARD_RTTIEXT(AIS_C0RegularityFilter, SelectMgr_Filter)
protected:
private:
TopTools_MapOfShape myMapOfEdges;
};
#endif // _AIS_C0RegularityFilter_HeaderFile

View File

@ -29,51 +29,45 @@ IMPLEMENT_STANDARD_RTTIEXT(AIS_CameraFrustum, AIS_InteractiveObject)
namespace
{
static const Standard_ShortReal THE_DEFAULT_TRANSPARENCY = 0.7f;
static const Quantity_Color THE_DEFAULT_COLOR = Quantity_NOC_WHITE;
}
static const Standard_ShortReal THE_DEFAULT_TRANSPARENCY = 0.7f;
static const Quantity_Color THE_DEFAULT_COLOR = Quantity_NOC_WHITE;
} // namespace
//=================================================================================================
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
AIS_CameraFrustum::AIS_CameraFrustum()
: myPoints (0, Graphic3d_Camera::FrustumVerticesNB)
: myPoints(0, Graphic3d_Camera::FrustumVerticesNB)
{
myDrawer->SetLineAspect (new Prs3d_LineAspect (THE_DEFAULT_COLOR, Aspect_TOL_SOLID, 1.0));
myDrawer->SetLineAspect(new Prs3d_LineAspect(THE_DEFAULT_COLOR, Aspect_TOL_SOLID, 1.0));
Handle(Prs3d_ShadingAspect) aShadingAspect = new Prs3d_ShadingAspect();
aShadingAspect->SetMaterial (Graphic3d_NameOfMaterial_Plastified);
aShadingAspect->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
aShadingAspect->SetTransparency (THE_DEFAULT_TRANSPARENCY);
aShadingAspect->SetColor (THE_DEFAULT_COLOR);
myDrawer->SetShadingAspect (aShadingAspect);
aShadingAspect->SetMaterial(Graphic3d_NameOfMaterial_Plastified);
aShadingAspect->Aspect()->SetAlphaMode(Graphic3d_AlphaMode_Blend);
aShadingAspect->SetTransparency(THE_DEFAULT_TRANSPARENCY);
aShadingAspect->SetColor(THE_DEFAULT_COLOR);
myDrawer->SetShadingAspect(aShadingAspect);
myDrawer->SetTransparency (THE_DEFAULT_TRANSPARENCY);
SetDisplayMode (AIS_Shaded);
myDrawer->SetTransparency(THE_DEFAULT_TRANSPARENCY);
SetDisplayMode(AIS_Shaded);
}
//=======================================================================
//function : AcceptDisplayMode
//purpose :
//=======================================================================
Standard_Boolean AIS_CameraFrustum::AcceptDisplayMode (const Standard_Integer theMode) const
//=================================================================================================
Standard_Boolean AIS_CameraFrustum::AcceptDisplayMode(const Standard_Integer theMode) const
{
return theMode == AIS_Shaded || theMode == AIS_WireFrame;
}
//=======================================================================
//function : SetCameraFrustum
//purpose :
//=======================================================================
void AIS_CameraFrustum::SetCameraFrustum (const Handle(Graphic3d_Camera)& theCamera)
//=================================================================================================
void AIS_CameraFrustum::SetCameraFrustum(const Handle(Graphic3d_Camera)& theCamera)
{
if (theCamera.IsNull())
{
return;
}
theCamera->FrustumPoints (myPoints);
theCamera->FrustumPoints(myPoints);
fillTriangles();
fillBorders();
@ -81,22 +75,18 @@ void AIS_CameraFrustum::SetCameraFrustum (const Handle(Graphic3d_Camera)& theCam
SetToUpdate();
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_CameraFrustum::SetColor (const Quantity_Color& theColor)
//=================================================================================================
void AIS_CameraFrustum::SetColor(const Quantity_Color& theColor)
{
AIS_InteractiveObject::SetColor (theColor);
myDrawer->ShadingAspect()->SetColor (theColor);
myDrawer->LineAspect()->SetColor (theColor);
AIS_InteractiveObject::SetColor(theColor);
myDrawer->ShadingAspect()->SetColor(theColor);
myDrawer->LineAspect()->SetColor(theColor);
SynchronizeAspects();
}
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
//=================================================================================================
void AIS_CameraFrustum::UnsetColor()
{
if (!HasColor())
@ -106,26 +96,22 @@ void AIS_CameraFrustum::UnsetColor()
AIS_InteractiveObject::UnsetColor();
myDrawer->ShadingAspect()->SetColor (THE_DEFAULT_COLOR);
myDrawer->LineAspect()->SetColor (THE_DEFAULT_COLOR);
myDrawer->ShadingAspect()->SetColor(THE_DEFAULT_COLOR);
myDrawer->LineAspect()->SetColor(THE_DEFAULT_COLOR);
SynchronizeAspects();
}
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
//=================================================================================================
void AIS_CameraFrustum::UnsetTransparency()
{
myDrawer->ShadingAspect()->SetTransparency (0.0f);
myDrawer->SetTransparency (0.0f);
myDrawer->ShadingAspect()->SetTransparency(0.0f);
myDrawer->SetTransparency(0.0f);
SynchronizeAspects();
}
//=======================================================================
//function : fillTriangles
//purpose :
//=======================================================================
//=================================================================================================
void AIS_CameraFrustum::fillTriangles()
{
if (myTriangles.IsNull())
@ -133,18 +119,19 @@ void AIS_CameraFrustum::fillTriangles()
const Standard_Integer aPlaneTriangleVertsNb = 2 * 3;
const Standard_Integer aPlanesNb = 3 * 2;
myTriangles = new Graphic3d_ArrayOfTriangles (Graphic3d_Camera::FrustumVerticesNB, aPlaneTriangleVertsNb * aPlanesNb);
myTriangles->SetVertice (Graphic3d_Camera::FrustumVerticesNB, gp_Pnt (0.0, 0.0, 0.0));
myTriangles = new Graphic3d_ArrayOfTriangles(Graphic3d_Camera::FrustumVerticesNB,
aPlaneTriangleVertsNb * aPlanesNb);
myTriangles->SetVertice(Graphic3d_Camera::FrustumVerticesNB, gp_Pnt(0.0, 0.0, 0.0));
// Triangles go in order (clockwise vertices traversing for correct normal):
// (0, 2, 1), (3, 1, 2)
const Standard_Integer aLookup1_clockwise[] = { 0, 1, 0, 1, 0, 1 };
const Standard_Integer aLookup2_clockwise[] = { 0, 0, 1, 1, 1, 0 };
const Standard_Integer aLookup1_clockwise[] = {0, 1, 0, 1, 0, 1};
const Standard_Integer aLookup2_clockwise[] = {0, 0, 1, 1, 1, 0};
// Triangles go in order (counterclockwise vertices traversing for correct normal):
// (1, 2, 0), (2, 1, 3)
const Standard_Integer aLookup1_anticlockwise[] = { 0, 1, 0, 1, 0, 1 };
const Standard_Integer aLookup2_anticlockwise[] = { 1, 0, 0, 0, 1, 1 };
Standard_Integer aShifts[] = { 0, 0, 0 };
const Standard_Integer aLookup1_anticlockwise[] = {0, 1, 0, 1, 0, 1};
const Standard_Integer aLookup2_anticlockwise[] = {1, 0, 0, 0, 1, 1};
Standard_Integer aShifts[] = {0, 0, 0};
// Planes go in order:
// LEFT, RIGHT, BOTTOM, TOP, NEAR, FAR
@ -167,37 +154,37 @@ void AIS_CameraFrustum::fillTriangles()
}
Standard_Integer anIndex = aShifts[0] * 2 * 2 + aShifts[1] * 2 + aShifts[2];
myTriangles->AddEdge (anIndex + 1);
myTriangles->AddEdge(anIndex + 1);
}
}
}
}
for (Standard_Integer aPointIter = 0; aPointIter < Graphic3d_Camera::FrustumVerticesNB; ++aPointIter)
for (Standard_Integer aPointIter = 0; aPointIter < Graphic3d_Camera::FrustumVerticesNB;
++aPointIter)
{
const Graphic3d_Vec3d aPnt = myPoints[aPointIter];
myTriangles->SetVertice (aPointIter + 1, gp_Pnt (aPnt.x(), aPnt.y(), aPnt.z()));
myTriangles->SetVertice(aPointIter + 1, gp_Pnt(aPnt.x(), aPnt.y(), aPnt.z()));
}
}
//=======================================================================
//function : fillBorders
//purpose :
//=======================================================================
//=================================================================================================
void AIS_CameraFrustum::fillBorders()
{
if (myBorders.IsNull())
{
const Standard_Integer aPlaneSegmVertsNb = 2 * 4;
const Standard_Integer aPlanesNb = 3 * 2;
myBorders = new Graphic3d_ArrayOfSegments (Graphic3d_Camera::FrustumVerticesNB, aPlaneSegmVertsNb * aPlanesNb);
myBorders->SetVertice (Graphic3d_Camera::FrustumVerticesNB, gp_Pnt (0.0, 0.0, 0.0));
myBorders = new Graphic3d_ArrayOfSegments(Graphic3d_Camera::FrustumVerticesNB,
aPlaneSegmVertsNb * aPlanesNb);
myBorders->SetVertice(Graphic3d_Camera::FrustumVerticesNB, gp_Pnt(0.0, 0.0, 0.0));
// Segments go in order:
// (0, 2), (2, 3), (3, 1), (1, 0)
const Standard_Integer aLookup1[] = { 0, 1, 1, 1, 1, 0, 0, 0 };
const Standard_Integer aLookup2[] = { 0, 0, 0, 1, 1, 1, 1, 0 };
Standard_Integer aShifts[] = { 0, 0, 0 };
const Standard_Integer aLookup1[] = {0, 1, 1, 1, 1, 0, 0, 0};
const Standard_Integer aLookup2[] = {0, 0, 0, 1, 1, 1, 1, 0};
Standard_Integer aShifts[] = {0, 0, 0};
// Planes go in order:
// LEFT, RIGHT, BOTTOM, TOP, NEAR, FAR
@ -207,33 +194,32 @@ void AIS_CameraFrustum::fillBorders()
{
for (Standard_Integer aSegmVertIter = 0; aSegmVertIter < aPlaneSegmVertsNb; ++aSegmVertIter)
{
aShifts[aFaceIdx] = i;
aShifts[aFaceIdx] = i;
aShifts[(aFaceIdx + 1) % 3] = aLookup1[aSegmVertIter];
aShifts[(aFaceIdx + 2) % 3] = aLookup2[aSegmVertIter];
Standard_Integer anIndex = aShifts[0] * 2 * 2 + aShifts[1] * 2 + aShifts[2];
myBorders->AddEdge (anIndex + 1);
myBorders->AddEdge(anIndex + 1);
}
}
}
}
for (Standard_Integer aPointIter = 0; aPointIter < Graphic3d_Camera::FrustumVerticesNB; ++aPointIter)
for (Standard_Integer aPointIter = 0; aPointIter < Graphic3d_Camera::FrustumVerticesNB;
++aPointIter)
{
const Graphic3d_Vec3d aPnt = myPoints[aPointIter];
myBorders->SetVertice (aPointIter + 1, gp_Pnt (aPnt.x(), aPnt.y(), aPnt.z()));
myBorders->SetVertice(aPointIter + 1, gp_Pnt(aPnt.x(), aPnt.y(), aPnt.z()));
}
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_CameraFrustum::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
//=================================================================================================
void AIS_CameraFrustum::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
thePrs->SetInfiniteState (true);
thePrs->SetInfiniteState(true);
if (myTriangles.IsNull())
{
return;
@ -241,48 +227,48 @@ void AIS_CameraFrustum::Compute (const Handle(PrsMgr_PresentationManager)& ,
switch (theMode)
{
case AIS_Shaded:
{
case AIS_Shaded: {
Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
aGroup->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroup->AddPrimitiveArray (myTriangles);
aGroup->SetGroupPrimitivesAspect(myDrawer->ShadingAspect()->Aspect());
aGroup->AddPrimitiveArray(myTriangles);
}
Standard_FALLTHROUGH
case AIS_WireFrame:
{
Standard_FALLTHROUGH
case AIS_WireFrame: {
Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
aGroup->SetGroupPrimitivesAspect (myDrawer->LineAspect()->Aspect());
aGroup->AddPrimitiveArray (myBorders);
aGroup->SetGroupPrimitivesAspect(myDrawer->LineAspect()->Aspect());
aGroup->AddPrimitiveArray(myBorders);
break;
}
}
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_CameraFrustum::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
//=================================================================================================
void AIS_CameraFrustum::ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
{
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner(this);
switch (theMode)
{
case SelectionMode_Edges:
{
Handle(Select3D_SensitiveGroup) aSensitiveEntity = new Select3D_SensitiveGroup (anOwner);
case SelectionMode_Edges: {
Handle(Select3D_SensitiveGroup) aSensitiveEntity = new Select3D_SensitiveGroup(anOwner);
for (Standard_Integer anIter = 1; anIter <= myBorders->EdgeNumber(); anIter += 2)
{
aSensitiveEntity->Add (new Select3D_SensitiveSegment (anOwner, myBorders->Vertice (myBorders->Edge (anIter)), myBorders->Vertice(myBorders->Edge (anIter + 1))));
aSensitiveEntity->Add(
new Select3D_SensitiveSegment(anOwner,
myBorders->Vertice(myBorders->Edge(anIter)),
myBorders->Vertice(myBorders->Edge(anIter + 1))));
}
theSelection->Add (aSensitiveEntity);
theSelection->Add(aSensitiveEntity);
break;
}
case SelectionMode_Volume:
{
Handle(Select3D_SensitivePrimitiveArray) aSelArray = new Select3D_SensitivePrimitiveArray (anOwner);
aSelArray->InitTriangulation (myTriangles->Attributes(), myTriangles->Indices(), TopLoc_Location());
theSelection->Add (aSelArray);
case SelectionMode_Volume: {
Handle(Select3D_SensitivePrimitiveArray) aSelArray =
new Select3D_SensitivePrimitiveArray(anOwner);
aSelArray->InitTriangulation(myTriangles->Attributes(),
myTriangles->Indices(),
TopLoc_Location());
theSelection->Add(aSelArray);
break;
}
}

View File

@ -27,7 +27,6 @@ class AIS_CameraFrustum : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_CameraFrustum, AIS_InteractiveObject)
public:
//! Selection modes supported by this object
enum SelectionMode
{
@ -36,15 +35,14 @@ public:
};
public:
//! Constructs camera frustum with default configuration.
Standard_EXPORT AIS_CameraFrustum();
//! Sets camera frustum.
Standard_EXPORT void SetCameraFrustum (const Handle(Graphic3d_Camera)& theCamera);
Standard_EXPORT void SetCameraFrustum(const Handle(Graphic3d_Camera)& theCamera);
//! Setup custom color.
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
Standard_EXPORT virtual void SetColor(const Quantity_Color& theColor) Standard_OVERRIDE;
//! Restore default color.
Standard_EXPORT virtual void UnsetColor() Standard_OVERRIDE;
@ -53,21 +51,20 @@ public:
Standard_EXPORT virtual void UnsetTransparency() Standard_OVERRIDE;
//! Return true if specified display mode is supported.
Standard_EXPORT virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer theMode) const
Standard_OVERRIDE;
protected:
//! Computes presentation of camera frustum.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Compute selection.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
private:
//! Fills triangles primitive array for camera frustum filling.
void fillTriangles();
@ -75,11 +72,9 @@ private:
void fillBorders();
protected:
NCollection_Array1<Graphic3d_Vec3d> myPoints; //!< Array of points
Handle(Graphic3d_ArrayOfTriangles) myTriangles; //!< Triangles for camera frustum filling
Handle(Graphic3d_ArrayOfSegments) myBorders; //!< Segments for camera frustum borders
};
#endif // _AIS_CameraFrustum_HeaderFile

View File

@ -33,105 +33,99 @@
#include <Standard_Type.hxx>
#include <StdPrs_DeflectionCurve.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_Circle,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_Circle, AIS_InteractiveObject)
//=======================================================================
//function : AIS_Circle
//purpose :
//=======================================================================
AIS_Circle::AIS_Circle(const Handle(Geom_Circle)& aComponent):
AIS_InteractiveObject(PrsMgr_TOP_AllView),
myComponent(aComponent),
myUStart (0.0),
myUEnd (2.0 * M_PI),
myCircleIsArc (Standard_False),
myIsFilledCircleSens (Standard_False)
//=================================================================================================
AIS_Circle::AIS_Circle(const Handle(Geom_Circle)& aComponent)
: AIS_InteractiveObject(PrsMgr_TOP_AllView),
myComponent(aComponent),
myUStart(0.0),
myUEnd(2.0 * M_PI),
myCircleIsArc(Standard_False),
myIsFilledCircleSens(Standard_False)
{
}
//=======================================================================
//function : AIS_Circle
//purpose :
//=======================================================================
//=================================================================================================
AIS_Circle::AIS_Circle(const Handle(Geom_Circle)& theComponent,
const Standard_Real theUStart,
const Standard_Real theUEnd,
const Standard_Boolean theIsFilledCircleSens)
: AIS_InteractiveObject(PrsMgr_TOP_AllView),
myComponent (theComponent),
myUStart (theUStart),
myUEnd (theUEnd),
myCircleIsArc (Abs (Abs (theUEnd - theUStart) - 2.0 * M_PI) > gp::Resolution()),
myIsFilledCircleSens (theIsFilledCircleSens)
const Standard_Real theUStart,
const Standard_Real theUEnd,
const Standard_Boolean theIsFilledCircleSens)
: AIS_InteractiveObject(PrsMgr_TOP_AllView),
myComponent(theComponent),
myUStart(theUStart),
myUEnd(theUEnd),
myCircleIsArc(Abs(Abs(theUEnd - theUStart) - 2.0 * M_PI) > gp::Resolution()),
myIsFilledCircleSens(theIsFilledCircleSens)
{
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_Circle::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer )
//=================================================================================================
void AIS_Circle::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer)
{
if (myCircleIsArc) { ComputeArc (thePrs); }
else { ComputeCircle (thePrs); }
if (myCircleIsArc)
{
ComputeArc(thePrs);
}
else
{
ComputeCircle(thePrs);
}
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Circle::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer /*aMode*/)
{
if (myCircleIsArc) ComputeArcSelection(aSelection);
else ComputeCircleSelection(aSelection);
if (myCircleIsArc)
ComputeArcSelection(aSelection);
else
ComputeCircleSelection(aSelection);
}
//=======================================================================
//function : replaceWithNewLineAspect
//purpose :
//=======================================================================
void AIS_Circle::replaceWithNewLineAspect (const Handle(Prs3d_LineAspect)& theAspect)
//=================================================================================================
void AIS_Circle::replaceWithNewLineAspect(const Handle(Prs3d_LineAspect)& theAspect)
{
if (!myDrawer->HasLink())
{
myDrawer->SetLineAspect (theAspect);
myDrawer->SetLineAspect(theAspect);
return;
}
const Handle(Graphic3d_AspectLine3d) anAspectOld = myDrawer->LineAspect()->Aspect();
const Handle(Graphic3d_AspectLine3d) anAspectNew = !theAspect.IsNull() ? theAspect->Aspect() : myDrawer->Link()->LineAspect()->Aspect();
const Handle(Graphic3d_AspectLine3d) anAspectNew =
!theAspect.IsNull() ? theAspect->Aspect() : myDrawer->Link()->LineAspect()->Aspect();
if (anAspectNew != anAspectOld)
{
myDrawer->SetLineAspect (theAspect);
myDrawer->SetLineAspect(theAspect);
Graphic3d_MapOfAspectsToAspects aReplaceMap;
aReplaceMap.Bind (anAspectOld, anAspectNew);
replaceAspects (aReplaceMap);
aReplaceMap.Bind(anAspectOld, anAspectNew);
replaceAspects(aReplaceMap);
}
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Circle::SetColor(const Quantity_Color &aCol)
void AIS_Circle::SetColor(const Quantity_Color& aCol)
{
hasOwnColor=Standard_True;
myDrawer->SetColor (aCol);
hasOwnColor = Standard_True;
myDrawer->SetColor(aCol);
if (!myDrawer->HasOwnLineAspect())
{
Standard_Real WW = HasWidth() ? myOwnWidth :
myDrawer->HasLink() ?
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Line) :
1.;
replaceWithNewLineAspect (new Prs3d_LineAspect (aCol, Aspect_TOL_SOLID, WW));
Standard_Real WW = HasWidth() ? myOwnWidth
: myDrawer->HasLink()
? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Line)
: 1.;
replaceWithNewLineAspect(new Prs3d_LineAspect(aCol, Aspect_TOL_SOLID, WW));
}
else
{
@ -140,20 +134,20 @@ void AIS_Circle::SetColor(const Quantity_Color &aCol)
}
}
//=======================================================================
//function : SetWidth
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Circle::SetWidth(const Standard_Real aValue)
{
myOwnWidth = (Standard_ShortReal )aValue;
myOwnWidth = (Standard_ShortReal)aValue;
if (!myDrawer->HasOwnLineAspect())
{
Quantity_Color CC = Quantity_NOC_YELLOW;
if( HasColor() ) CC = myDrawer->Color();
else if(myDrawer->HasLink()) AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Line, CC);
replaceWithNewLineAspect (new Prs3d_LineAspect (CC, Aspect_TOL_SOLID, aValue));
if (HasColor())
CC = myDrawer->Color();
else if (myDrawer->HasLink())
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Line, CC);
replaceWithNewLineAspect(new Prs3d_LineAspect(CC, Aspect_TOL_SOLID, aValue));
}
else
{
@ -162,101 +156,90 @@ void AIS_Circle::SetWidth(const Standard_Real aValue)
}
}
//=================================================================================================
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
void AIS_Circle::UnsetColor()
{
hasOwnColor = Standard_False;
if (!HasWidth())
{
replaceWithNewLineAspect (Handle(Prs3d_LineAspect)());
replaceWithNewLineAspect(Handle(Prs3d_LineAspect)());
}
else
{
Quantity_Color CC = Quantity_NOC_YELLOW;
if( HasColor() ) CC = myDrawer->Color();
else if (myDrawer->HasLink()) AIS_GraphicTool::GetLineColor(myDrawer->Link(),AIS_TOA_Line,CC);
if (HasColor())
CC = myDrawer->Color();
else if (myDrawer->HasLink())
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Line, CC);
myDrawer->LineAspect()->SetColor(CC);
myDrawer->SetColor (CC);
myDrawer->SetColor(CC);
SynchronizeAspects();
}
}
//=======================================================================
//function : UnsetWidth
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Circle::UnsetWidth()
{
if (!HasColor())
{
replaceWithNewLineAspect (Handle(Prs3d_LineAspect)());
replaceWithNewLineAspect(Handle(Prs3d_LineAspect)());
}
else
{
Standard_ShortReal WW = myDrawer->HasLink() ? (Standard_ShortReal )AIS_GraphicTool::GetLineWidth(myDrawer->Link(),AIS_TOA_Line) : 1.0f;
myDrawer->LineAspect()->SetWidth(WW);
myOwnWidth = WW;
Standard_ShortReal WW =
myDrawer->HasLink()
? (Standard_ShortReal)AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Line)
: 1.0f;
myDrawer->LineAspect()->SetWidth(WW);
myOwnWidth = WW;
}
}
//=======================================================================
//function : ComputeCircle
//purpose :
//=======================================================================
void AIS_Circle::ComputeCircle (const Handle(Prs3d_Presentation)& thePresentation)
//=================================================================================================
void AIS_Circle::ComputeCircle(const Handle(Prs3d_Presentation)& thePresentation)
{
GeomAdaptor_Curve curv(myComponent);
Standard_Real prevdev = myDrawer->DeviationCoefficient();
myDrawer->SetDeviationCoefficient (1.e-5);
StdPrs_DeflectionCurve::Add (thePresentation, curv, myDrawer);
myDrawer->SetDeviationCoefficient (prevdev);
Standard_Real prevdev = myDrawer->DeviationCoefficient();
myDrawer->SetDeviationCoefficient(1.e-5);
StdPrs_DeflectionCurve::Add(thePresentation, curv, myDrawer);
myDrawer->SetDeviationCoefficient(prevdev);
}
//=======================================================================
//function : ComputeArc
//=================================================================================================
//purpose :
//=======================================================================
void AIS_Circle::ComputeArc (const Handle(Prs3d_Presentation)& thePresentation)
void AIS_Circle::ComputeArc(const Handle(Prs3d_Presentation)& thePresentation)
{
GeomAdaptor_Curve curv(myComponent, myUStart, myUEnd);
Standard_Real prevdev = myDrawer->DeviationCoefficient();
myDrawer->SetDeviationCoefficient (1.e-5);
StdPrs_DeflectionCurve::Add (thePresentation, curv, myDrawer);
myDrawer->SetDeviationCoefficient (prevdev);
Standard_Real prevdev = myDrawer->DeviationCoefficient();
myDrawer->SetDeviationCoefficient(1.e-5);
StdPrs_DeflectionCurve::Add(thePresentation, curv, myDrawer);
myDrawer->SetDeviationCoefficient(prevdev);
}
//=======================================================================
//function : ComputeCircleSelection
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Circle::ComputeCircleSelection (const Handle(SelectMgr_Selection)& theSelection)
void AIS_Circle::ComputeCircleSelection(const Handle(SelectMgr_Selection)& theSelection)
{
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner(this);
Handle(Select3D_SensitiveCircle) aCirc = new Select3D_SensitiveCircle (anOwner,
myComponent->Circ(),
myIsFilledCircleSens);
theSelection->Add (aCirc);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner(this);
Handle(Select3D_SensitiveCircle) aCirc =
new Select3D_SensitiveCircle(anOwner, myComponent->Circ(), myIsFilledCircleSens);
theSelection->Add(aCirc);
}
//=======================================================================
//function : ComputeArcSelection
//purpose :
//=======================================================================
void AIS_Circle::ComputeArcSelection (const Handle(SelectMgr_Selection)& theSelection)
//=================================================================================================
void AIS_Circle::ComputeArcSelection(const Handle(SelectMgr_Selection)& theSelection)
{
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner(this);
Handle(Select3D_SensitivePoly) aSeg = new Select3D_SensitivePoly (anOwner,
myComponent->Circ(),
myUStart, myUEnd,
myIsFilledCircleSens);
theSelection->Add (aSeg);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner(this);
Handle(Select3D_SensitivePoly) aSeg = new Select3D_SensitivePoly(anOwner,
myComponent->Circ(),
myUStart,
myUEnd,
myIsFilledCircleSens);
theSelection->Add(aSeg);
}

View File

@ -27,97 +27,102 @@ class AIS_Circle : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_Circle, AIS_InteractiveObject)
public:
//! Initializes this algorithm for constructing AIS circle
//! datums initializes the circle aCircle
Standard_EXPORT AIS_Circle(const Handle(Geom_Circle)& aCircle);
//! Initializes this algorithm for constructing AIS circle datums.
//! Initializes the circle theCircle, the arc
//! starting point theUStart, the arc ending point theUEnd,
//! and the type of sensitivity theIsFilledCircleSens.
Standard_EXPORT AIS_Circle(const Handle(Geom_Circle)& theCircle, const Standard_Real theUStart, const Standard_Real theUEnd, const Standard_Boolean theIsFilledCircleSens = Standard_False);
Standard_EXPORT AIS_Circle(const Handle(Geom_Circle)& theCircle,
const Standard_Real theUStart,
const Standard_Real theUEnd,
const Standard_Boolean theIsFilledCircleSens = Standard_False);
//! Returns index 6 by default.
virtual Standard_Integer Signature() const Standard_OVERRIDE { return 6; }
//! Indicates that the type of Interactive Object is a datum.
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Datum; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_Datum;
}
//! Returns the circle component defined in SetCircle.
const Handle(Geom_Circle)& Circle() const { return myComponent; }
//! Constructs instances of the starting point and the end
//! point parameters, theU1 and theU2.
void Parameters (Standard_Real& theU1, Standard_Real& theU2) const
void Parameters(Standard_Real& theU1, Standard_Real& theU2) const
{
theU1 = myUStart;
theU2 = myUEnd;
}
//! Allows you to provide settings for the circle datum aCircle.
void SetCircle (const Handle(Geom_Circle)& theCircle) { myComponent = theCircle; }
void SetCircle(const Handle(Geom_Circle)& theCircle) { myComponent = theCircle; }
//! Allows you to set the parameter theU for the starting point of an arc.
void SetFirstParam (const Standard_Real theU)
void SetFirstParam(const Standard_Real theU)
{
myUStart = theU;
myUStart = theU;
myCircleIsArc = Standard_True;
}
//! Allows you to provide the parameter theU for the end point of an arc.
void SetLastParam (const Standard_Real theU)
void SetLastParam(const Standard_Real theU)
{
myUEnd = theU;
myUEnd = theU;
myCircleIsArc = Standard_True;
}
Standard_EXPORT void SetColor (const Quantity_Color& aColor) Standard_OVERRIDE;
Standard_EXPORT void SetColor(const Quantity_Color& aColor) Standard_OVERRIDE;
//! Assigns the width aValue to the solid line boundary of the circle datum.
Standard_EXPORT void SetWidth (const Standard_Real aValue) Standard_OVERRIDE;
Standard_EXPORT void SetWidth(const Standard_Real aValue) Standard_OVERRIDE;
//! Removes color from the solid line boundary of the circle datum.
Standard_EXPORT void UnsetColor() Standard_OVERRIDE;
//! Removes width settings from the solid line boundary of the circle datum.
Standard_EXPORT void UnsetWidth() Standard_OVERRIDE;
//! Returns the type of sensitivity for the circle;
Standard_Boolean IsFilledCircleSens() const { return myIsFilledCircleSens; }
//! Sets the type of sensitivity for the circle. If theIsFilledCircleSens set to Standard_True
//! then the whole circle will be detectable, otherwise only the boundary of the circle.
void SetFilledCircleSens (const Standard_Boolean theIsFilledCircleSens) { myIsFilledCircleSens = theIsFilledCircleSens; }
void SetFilledCircleSens(const Standard_Boolean theIsFilledCircleSens)
{
myIsFilledCircleSens = theIsFilledCircleSens;
}
private:
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& theprs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& theprs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT void ComputeCircle(const Handle(Prs3d_Presentation)& aPresentation);
Standard_EXPORT void ComputeCircle (const Handle(Prs3d_Presentation)& aPresentation);
Standard_EXPORT void ComputeArc(const Handle(Prs3d_Presentation)& aPresentation);
Standard_EXPORT void ComputeArc (const Handle(Prs3d_Presentation)& aPresentation);
Standard_EXPORT void ComputeCircleSelection(const Handle(SelectMgr_Selection)& aSelection);
Standard_EXPORT void ComputeCircleSelection (const Handle(SelectMgr_Selection)& aSelection);
Standard_EXPORT void ComputeArcSelection (const Handle(SelectMgr_Selection)& aSelection);
Standard_EXPORT void ComputeArcSelection(const Handle(SelectMgr_Selection)& aSelection);
//! Replace aspects of already computed groups with the new value.
void replaceWithNewLineAspect (const Handle(Prs3d_LineAspect)& theAspect);
void replaceWithNewLineAspect(const Handle(Prs3d_LineAspect)& theAspect);
private:
Handle(Geom_Circle) myComponent;
Standard_Real myUStart;
Standard_Real myUEnd;
Standard_Boolean myCircleIsArc;
Standard_Boolean myIsFilledCircleSens;
Standard_Real myUStart;
Standard_Real myUEnd;
Standard_Boolean myCircleIsArc;
Standard_Boolean myIsFilledCircleSens;
};
DEFINE_STANDARD_HANDLE(AIS_Circle, AIS_InteractiveObject)

File diff suppressed because it is too large Load Diff

View File

@ -26,6 +26,7 @@
class AIS_ColorScale;
DEFINE_STANDARD_HANDLE(AIS_ColorScale, AIS_InteractiveObject)
//! Class for drawing a custom color scale.
//!
//! The color scale consists of rectangular color bar (composed of fixed
@ -39,71 +40,81 @@ class AIS_ColorScale : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_ColorScale, AIS_InteractiveObject)
public:
//! Calculate color according passed value; returns true if value is in range or false, if isn't
Standard_EXPORT static Standard_Boolean FindColor(const Standard_Real theValue,
const Standard_Real theMin,
const Standard_Real theMax,
const Standard_Integer theColorsCount,
const Graphic3d_Vec3d& theColorHlsMin,
const Graphic3d_Vec3d& theColorHlsMax,
Quantity_Color& theColor);
//! Calculate color according passed value; returns true if value is in range or false, if isn't
Standard_EXPORT static Standard_Boolean FindColor (const Standard_Real theValue,
const Standard_Real theMin,
const Standard_Real theMax,
const Standard_Integer theColorsCount,
const Graphic3d_Vec3d& theColorHlsMin,
const Graphic3d_Vec3d& theColorHlsMax,
Quantity_Color& theColor);
//! Calculate color according passed value; returns true if value is in range or false, if isn't
static Standard_Boolean FindColor (const Standard_Real theValue,
const Standard_Real theMin,
const Standard_Real theMax,
const Standard_Integer theColorsCount,
Quantity_Color& theColor)
static Standard_Boolean FindColor(const Standard_Real theValue,
const Standard_Real theMin,
const Standard_Real theMax,
const Standard_Integer theColorsCount,
Quantity_Color& theColor)
{
return FindColor (theValue, theMin, theMax, theColorsCount,
Graphic3d_Vec3d (230.0, 1.0, 1.0),
Graphic3d_Vec3d (0.0, 1.0, 1.0),
theColor);
return FindColor(theValue,
theMin,
theMax,
theColorsCount,
Graphic3d_Vec3d(230.0, 1.0, 1.0),
Graphic3d_Vec3d(0.0, 1.0, 1.0),
theColor);
}
//! Shift hue into valid range.
//! Lightness and Saturation should be specified in valid range [0.0, 1.0],
//! however Hue might be given out of Quantity_Color range to specify desired range for interpolation.
static Standard_Real hueToValidRange (const Standard_Real theHue)
//! however Hue might be given out of Quantity_Color range to specify desired range for
//! interpolation.
static Standard_Real hueToValidRange(const Standard_Real theHue)
{
Standard_Real aHue = theHue;
while (aHue < 0.0) { aHue += 360.0; }
while (aHue > 360.0) { aHue -= 360.0; }
while (aHue < 0.0)
{
aHue += 360.0;
}
while (aHue > 360.0)
{
aHue -= 360.0;
}
return aHue;
}
public:
//! Default constructor.
Standard_EXPORT AIS_ColorScale();
//! Calculate color according passed value; returns true if value is in range or false, if isn't
Standard_EXPORT Standard_Boolean FindColor (const Standard_Real theValue, Quantity_Color& theColor) const;
Standard_EXPORT Standard_Boolean FindColor(const Standard_Real theValue,
Quantity_Color& theColor) const;
//! Returns minimal value of color scale, 0.0 by default.
Standard_Real GetMin() const { return myMin; }
//! Sets the minimal value of color scale.
void SetMin (const Standard_Real theMin) { SetRange (theMin, GetMax()); }
void SetMin(const Standard_Real theMin) { SetRange(theMin, GetMax()); }
//! Returns maximal value of color scale, 1.0 by default.
Standard_Real GetMax() const { return myMax; }
//! Sets the maximal value of color scale.
void SetMax (const Standard_Real theMax) { SetRange (GetMin(), theMax); }
void SetMax(const Standard_Real theMax) { SetRange(GetMin(), theMax); }
//! Returns minimal and maximal values of color scale, 0.0 to 1.0 by default.
void GetRange (Standard_Real& theMin, Standard_Real& theMax) const
void GetRange(Standard_Real& theMin, Standard_Real& theMax) const
{
theMin = myMin;
theMax = myMax;
}
//! Sets the minimal and maximal value of color scale.
//! Note that values order will be ignored - the minimum and maximum values will be swapped if needed.
//! Note that values order will be ignored - the minimum and maximum values will be swapped if
//! needed.
//! ::SetReversed() should be called to swap displaying order.
Standard_EXPORT void SetRange (const Standard_Real theMin, const Standard_Real theMax);
Standard_EXPORT void SetRange(const Standard_Real theMin, const Standard_Real theMax);
//! Returns the hue angle corresponding to minimum value, 230 by default (blue).
Standard_Real HueMin() const { return myColorHlsMin[0]; }
@ -111,9 +122,9 @@ public:
//! Returns the hue angle corresponding to maximum value, 0 by default (red).
Standard_Real HueMax() const { return myColorHlsMax[0]; }
//! Returns the hue angle range corresponding to minimum and maximum values, 230 to 0 by default (blue to red).
void HueRange (Standard_Real& theMinAngle,
Standard_Real& theMaxAngle) const
//! Returns the hue angle range corresponding to minimum and maximum values, 230 to 0 by default
//! (blue to red).
void HueRange(Standard_Real& theMinAngle, Standard_Real& theMaxAngle) const
{
theMinAngle = myColorHlsMin[0];
theMaxAngle = myColorHlsMax[0];
@ -121,27 +132,30 @@ public:
//! Sets hue angle range corresponding to minimum and maximum values.
//! The valid angle range is [0, 360], see Quantity_Color and Quantity_TOC_HLS for more details.
void SetHueRange (const Standard_Real theMinAngle,
const Standard_Real theMaxAngle)
void SetHueRange(const Standard_Real theMinAngle, const Standard_Real theMaxAngle)
{
myColorHlsMin[0] = theMinAngle;
myColorHlsMax[0] = theMaxAngle;
}
//! Returns color range corresponding to minimum and maximum values, blue to red by default.
void ColorRange (Quantity_Color& theMinColor,
Quantity_Color& theMaxColor) const
void ColorRange(Quantity_Color& theMinColor, Quantity_Color& theMaxColor) const
{
theMinColor.SetValues (hueToValidRange (myColorHlsMin[0]), myColorHlsMin[1], myColorHlsMin[2], Quantity_TOC_HLS);
theMaxColor.SetValues (hueToValidRange (myColorHlsMax[0]), myColorHlsMax[1], myColorHlsMax[2], Quantity_TOC_HLS);
theMinColor.SetValues(hueToValidRange(myColorHlsMin[0]),
myColorHlsMin[1],
myColorHlsMin[2],
Quantity_TOC_HLS);
theMaxColor.SetValues(hueToValidRange(myColorHlsMax[0]),
myColorHlsMax[1],
myColorHlsMax[2],
Quantity_TOC_HLS);
}
//! Sets color range corresponding to minimum and maximum values.
void SetColorRange (const Quantity_Color& theMinColor,
const Quantity_Color& theMaxColor)
void SetColorRange(const Quantity_Color& theMinColor, const Quantity_Color& theMaxColor)
{
theMinColor.Values (myColorHlsMin[0], myColorHlsMin[1], myColorHlsMin[2], Quantity_TOC_HLS);
theMaxColor.Values (myColorHlsMax[0], myColorHlsMax[1], myColorHlsMax[2], Quantity_TOC_HLS);
theMinColor.Values(myColorHlsMin[0], myColorHlsMin[1], myColorHlsMin[2], Quantity_TOC_HLS);
theMaxColor.Values(myColorHlsMax[0], myColorHlsMax[1], myColorHlsMax[2], Quantity_TOC_HLS);
}
//! Returns the type of labels, Aspect_TOCSD_AUTO by default.
@ -152,7 +166,7 @@ public:
//! Sets the type of labels.
//! Aspect_TOCSD_AUTO - labels as boundary values for intervals
//! Aspect_TOCSD_USER - user specified label is used
void SetLabelType (const Aspect_TypeOfColorScaleData theType) { myLabelType = theType; }
void SetLabelType(const Aspect_TypeOfColorScaleData theType) { myLabelType = theType; }
//! Returns the type of colors, Aspect_TOCSD_AUTO by default.
//! Aspect_TOCSD_AUTO - value between Red and Blue
@ -162,19 +176,19 @@ public:
//! Sets the type of colors.
//! Aspect_TOCSD_AUTO - value between Red and Blue
//! Aspect_TOCSD_USER - user specified color from color map
void SetColorType (const Aspect_TypeOfColorScaleData theType) { myColorType = theType; }
void SetColorType(const Aspect_TypeOfColorScaleData theType) { myColorType = theType; }
//! Returns the number of color scale intervals, 10 by default.
Standard_Integer GetNumberOfIntervals() const { return myNbIntervals; }
//! Sets the number of color scale intervals.
Standard_EXPORT void SetNumberOfIntervals (const Standard_Integer theNum);
Standard_EXPORT void SetNumberOfIntervals(const Standard_Integer theNum);
//! Returns the color scale title string, empty string by default.
const TCollection_ExtendedString& GetTitle() const { return myTitle; }
//! Sets the color scale title string.
void SetTitle (const TCollection_ExtendedString& theTitle) { myTitle = theTitle; }
void SetTitle(const TCollection_ExtendedString& theTitle) { myTitle = theTitle; }
//! Returns the format for numbers, "%.4g" by default.
//! The same like format for function printf().
@ -185,58 +199,60 @@ public:
const TCollection_AsciiString& Format() const { return myFormat; }
//! Sets the color scale auto label format specification.
void SetFormat (const TCollection_AsciiString& theFormat) { myFormat = theFormat; }
void SetFormat(const TCollection_AsciiString& theFormat) { myFormat = theFormat; }
//! Returns the user specified label with index theIndex.
//! Index is in range from 1 to GetNumberOfIntervals() or to
//! GetNumberOfIntervals() + 1 if IsLabelAtBorder() is true.
//! Returns empty string if label not defined.
Standard_EXPORT TCollection_ExtendedString GetLabel (const Standard_Integer theIndex) const;
Standard_EXPORT TCollection_ExtendedString GetLabel(const Standard_Integer theIndex) const;
//! Returns the user specified color from color map with index (starts at 1).
//! Returns default color if index is out of range in color map.
Standard_EXPORT Quantity_Color GetIntervalColor (const Standard_Integer theIndex) const;
Standard_EXPORT Quantity_Color GetIntervalColor(const Standard_Integer theIndex) const;
//! Sets the color of the specified interval.
//! Sets the color of the specified interval.
//! Note that list is automatically resized to include specified index.
//! @param theColor color value to set
//! @param theIndex index in range [1, GetNumberOfIntervals()];
//! appended to the end of list if -1 is specified
Standard_EXPORT void SetIntervalColor (const Quantity_Color& theColor, const Standard_Integer theIndex);
Standard_EXPORT void SetIntervalColor(const Quantity_Color& theColor,
const Standard_Integer theIndex);
//! Returns the user specified labels.
Standard_EXPORT void GetLabels (TColStd_SequenceOfExtendedString& theLabels) const;
Standard_EXPORT void GetLabels(TColStd_SequenceOfExtendedString& theLabels) const;
//! Returns the user specified labels.
const TColStd_SequenceOfExtendedString& Labels() const { return myLabels; }
//! Sets the color scale labels.
//! The length of the sequence should be equal to GetNumberOfIntervals() or to GetNumberOfIntervals() + 1 if IsLabelAtBorder() is true.
//! If length of the sequence does not much the number of intervals,
//! then these labels will be considered as "free" and will be located
//! at the virtual intervals corresponding to the number of labels
//! (with flag IsLabelAtBorder() having the same effect as in normal case).
Standard_EXPORT void SetLabels (const TColStd_SequenceOfExtendedString& theSeq);
//! The length of the sequence should be equal to GetNumberOfIntervals() or to
//! GetNumberOfIntervals() + 1 if IsLabelAtBorder() is true. If length of the sequence does not
//! much the number of intervals, then these labels will be considered as "free" and will be
//! located at the virtual intervals corresponding to the number of labels (with flag
//! IsLabelAtBorder() having the same effect as in normal case).
Standard_EXPORT void SetLabels(const TColStd_SequenceOfExtendedString& theSeq);
//! Returns the user specified colors.
Standard_EXPORT void GetColors (Aspect_SequenceOfColor& theColors) const;
Standard_EXPORT void GetColors(Aspect_SequenceOfColor& theColors) const;
//! Returns the user specified colors.
const Aspect_SequenceOfColor& GetColors() const { return myColors; }
//! Sets the color scale colors.
//! The length of the sequence should be equal to GetNumberOfIntervals().
Standard_EXPORT void SetColors (const Aspect_SequenceOfColor& theSeq);
Standard_EXPORT void SetColors(const Aspect_SequenceOfColor& theSeq);
//! Populates colors scale by colors of the same lightness value in CIE Lch
//! color space, distributed by hue, with perceptually uniform differences
//! between consequent colors.
//! See MakeUniformColors() for description of parameters.
void SetUniformColors (Standard_Real theLightness,
Standard_Real theHueFrom, Standard_Real theHueTo)
void SetUniformColors(Standard_Real theLightness,
Standard_Real theHueFrom,
Standard_Real theHueTo)
{
SetColors (MakeUniformColors (myNbIntervals, theLightness, theHueFrom, theHueTo));
SetColorType (Aspect_TOCSD_USER);
SetColors(MakeUniformColors(myNbIntervals, theLightness, theHueFrom, theHueTo));
SetColorType(Aspect_TOCSD_USER);
}
//! Generates sequence of colors of the same lightness value in CIE Lch
@ -250,26 +266,29 @@ public:
//! lightness of pure blue)
//! @param theHueFrom - hue value at the start of the scale
//! @param theHueTo - hue value defining the end of the scale
//!
//!
//! Hue value can be out of the range [0, 360], interpreted as modulo 360.
//! The colors of the scale will be in the order of increasing hue if
//! theHueTo > theHueFrom, and decreasing otherwise.
Standard_EXPORT static Aspect_SequenceOfColor
MakeUniformColors (Standard_Integer theNbColors, Standard_Real theLightness,
Standard_Real theHueFrom, Standard_Real theHueTo);
Standard_EXPORT static Aspect_SequenceOfColor MakeUniformColors(Standard_Integer theNbColors,
Standard_Real theLightness,
Standard_Real theHueFrom,
Standard_Real theHueTo);
//! Returns the position of labels concerning color filled rectangles, Aspect_TOCSP_RIGHT by default.
//! Returns the position of labels concerning color filled rectangles, Aspect_TOCSP_RIGHT by
//! default.
Aspect_TypeOfColorScalePosition GetLabelPosition() const { return myLabelPos; }
//! Sets the color scale labels position relative to color bar.
void SetLabelPosition (const Aspect_TypeOfColorScalePosition thePos) { myLabelPos = thePos; }
void SetLabelPosition(const Aspect_TypeOfColorScalePosition thePos) { myLabelPos = thePos; }
//! Returns the position of color scale title, Aspect_TOCSP_LEFT by default.
Aspect_TypeOfColorScalePosition GetTitlePosition() const { return myTitlePos; }
//! Sets the color scale title position.
Standard_DEPRECATED("AIS_ColorScale::SetTitlePosition() has no effect!")
void SetTitlePosition (const Aspect_TypeOfColorScalePosition thePos) { myTitlePos = thePos; }
void SetTitlePosition(const Aspect_TypeOfColorScalePosition thePos) { myTitlePos = thePos; }
//! Returns TRUE if the labels and colors used in reversed order, FALSE by default.
//! - Normal, bottom-up order with Minimal value on the Bottom and Maximum value on Top.
@ -277,14 +296,14 @@ public:
Standard_Boolean IsReversed() const { return myIsReversed; }
//! Sets true if the labels and colors used in reversed order.
void SetReversed (const Standard_Boolean theReverse) { myIsReversed = theReverse; }
void SetReversed(const Standard_Boolean theReverse) { myIsReversed = theReverse; }
//! Return TRUE if color transition between neighbor intervals
//! should be linearly interpolated, FALSE by default.
Standard_Boolean IsSmoothTransition() const { return myIsSmooth; }
//! Setup smooth color transition.
void SetSmoothTransition (const Standard_Boolean theIsSmooth) { myIsSmooth = theIsSmooth; }
void SetSmoothTransition(const Standard_Boolean theIsSmooth) { myIsSmooth = theIsSmooth; }
//! Returns TRUE if the labels are placed at border of color intervals, TRUE by default.
//! The automatically generated label will show value exactly on the current position:
@ -294,31 +313,33 @@ public:
//! Sets true if the labels are placed at border of color intervals (TRUE by default).
//! If set to False, labels will be drawn at color intervals rather than at borders.
void SetLabelAtBorder (const Standard_Boolean theOn) { myIsLabelAtBorder = theOn; }
void SetLabelAtBorder(const Standard_Boolean theOn) { myIsLabelAtBorder = theOn; }
//! Returns TRUE if the color scale has logarithmic intervals, FALSE by default.
Standard_Boolean IsLogarithmic() const { return myIsLogarithmic; }
//! Sets true if the color scale has logarithmic intervals.
void SetLogarithmic (const Standard_Boolean isLogarithmic) { myIsLogarithmic = isLogarithmic; }
void SetLogarithmic(const Standard_Boolean isLogarithmic) { myIsLogarithmic = isLogarithmic; }
//! Sets the color scale label at index.
//! Note that list is automatically resized to include specified index.
//! @param theLabel new label text
//! @param theIndex index in range [1, GetNumberOfIntervals()] or [1, GetNumberOfIntervals() + 1] if IsLabelAtBorder() is true;
//! @param theIndex index in range [1, GetNumberOfIntervals()] or [1, GetNumberOfIntervals() + 1]
//! if IsLabelAtBorder() is true;
//! label is appended to the end of list if negative index is specified
Standard_EXPORT void SetLabel (const TCollection_ExtendedString& theLabel, const Standard_Integer theIndex);
Standard_EXPORT void SetLabel(const TCollection_ExtendedString& theLabel,
const Standard_Integer theIndex);
//! Returns the size of color bar, 0 and 0 by default
//! (e.g. should be set by user explicitly before displaying).
void GetSize (Standard_Integer& theBreadth, Standard_Integer& theHeight) const
void GetSize(Standard_Integer& theBreadth, Standard_Integer& theHeight) const
{
theBreadth = myBreadth;
theHeight = myHeight;
}
//! Sets the size of color bar.
void SetSize (const Standard_Integer theBreadth, const Standard_Integer theHeight)
void SetSize(const Standard_Integer theBreadth, const Standard_Integer theHeight)
{
myBreadth = theBreadth;
myHeight = theHeight;
@ -329,24 +350,24 @@ public:
Standard_Integer GetBreadth() const { return myBreadth; }
//! Sets the width of color bar.
void SetBreadth (const Standard_Integer theBreadth) { myBreadth = theBreadth; }
void SetBreadth(const Standard_Integer theBreadth) { myBreadth = theBreadth; }
//! Returns the height of color bar, 0 by default
//! (e.g. should be set by user explicitly before displaying).
Standard_Integer GetHeight() const { return myHeight; }
//! Sets the height of color bar.
void SetHeight (const Standard_Integer theHeight) { myHeight = theHeight; }
void SetHeight(const Standard_Integer theHeight) { myHeight = theHeight; }
//! Returns the bottom-left position of color scale, 0x0 by default.
void GetPosition (Standard_Real& theX, Standard_Real& theY) const
void GetPosition(Standard_Real& theX, Standard_Real& theY) const
{
theX = myXPos;
theY = myYPos;
}
//! Sets the position of color scale.
void SetPosition (const Standard_Integer theX, const Standard_Integer theY)
void SetPosition(const Standard_Integer theX, const Standard_Integer theY)
{
myXPos = theX;
myYPos = theY;
@ -356,67 +377,69 @@ public:
Standard_Integer GetXPosition() const { return myXPos; }
//! Sets the left position of color scale.
void SetXPosition (const Standard_Integer theX) { myXPos = theX; }
void SetXPosition(const Standard_Integer theX) { myXPos = theX; }
//! Returns the bottom position of color scale, 0 by default.
Standard_Integer GetYPosition() const { return myYPos; }
//! Sets the bottom position of color scale.
void SetYPosition (const Standard_Integer theY) { myYPos = theY; }
void SetYPosition(const Standard_Integer theY) { myYPos = theY; }
//! Returns the font height of text labels, 20 by default.
Standard_Integer GetTextHeight() const { return myTextHeight; }
//! Sets the height of text of color scale.
void SetTextHeight (const Standard_Integer theHeight) { myTextHeight = theHeight; }
void SetTextHeight(const Standard_Integer theHeight) { myTextHeight = theHeight; }
public:
//! Returns the width of text.
//! @param[in] theText the text of which to calculate width.
Standard_EXPORT Standard_Integer TextWidth (const TCollection_ExtendedString& theText) const;
Standard_EXPORT Standard_Integer TextWidth(const TCollection_ExtendedString& theText) const;
//! Returns the height of text.
//! @param[in] theText the text of which to calculate height.
Standard_EXPORT Standard_Integer TextHeight (const TCollection_ExtendedString& theText) const;
Standard_EXPORT Standard_Integer TextHeight(const TCollection_ExtendedString& theText) const;
Standard_EXPORT void TextSize (const TCollection_ExtendedString& theText,
const Standard_Integer theHeight,
Standard_Integer& theWidth,
Standard_Integer& theAscent,
Standard_Integer& theDescent) const;
Standard_EXPORT void TextSize(const TCollection_ExtendedString& theText,
const Standard_Integer theHeight,
Standard_Integer& theWidth,
Standard_Integer& theAscent,
Standard_Integer& theDescent) const;
public:
//! Return true if specified display mode is supported.
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE { return theMode == 0; }
virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer theMode) const Standard_OVERRIDE
{
return theMode == 0;
}
//! Compute presentation.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePresentation,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePresentation,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Compute selection - not implemented for color scale.
virtual void ComputeSelection (const Handle(SelectMgr_Selection)& /*aSelection*/,
const Standard_Integer /*aMode*/) Standard_OVERRIDE {}
virtual void ComputeSelection(const Handle(SelectMgr_Selection)& /*aSelection*/,
const Standard_Integer /*aMode*/) Standard_OVERRIDE
{
}
private:
//! Returns the size of color scale.
//! @param[out] theWidth the width of color scale.
//! @param[out] theHeight the height of color scale.
void SizeHint (Standard_Integer& theWidth, Standard_Integer& theHeight) const;
void SizeHint(Standard_Integer& theWidth, Standard_Integer& theHeight) const;
//! Returns the upper value of given interval, or minimum for theIndex = 0.
Standard_Real GetIntervalValue (const Standard_Integer theIndex) const;
Standard_Real GetIntervalValue(const Standard_Integer theIndex) const;
//! Returns the color for the given value in the given interval.
//! @param[in] theValue the current value of interval
//! @param[in] theMin the min value of interval
//! @param[in] theMax the max value of interval
Quantity_Color colorFromValue (const Standard_Real theValue,
const Standard_Real theMin,
const Standard_Real theMax) const;
Quantity_Color colorFromValue(const Standard_Real theValue,
const Standard_Real theMin,
const Standard_Real theMax) const;
//! Initialize text aspect for drawing the labels.
void updateTextAspect();
@ -427,28 +450,29 @@ private:
//! @param[in] theX X coordinate of text position
//! @param[in] theY Y coordinate of text position
//! @param[in] theVertAlignment text vertical alignment
void drawText (const Handle(Graphic3d_Group)& theGroup,
const TCollection_ExtendedString& theText,
const Standard_Integer theX, const Standard_Integer theY,
const Graphic3d_VerticalTextAlignment theVertAlignment);
void drawText(const Handle(Graphic3d_Group)& theGroup,
const TCollection_ExtendedString& theText,
const Standard_Integer theX,
const Standard_Integer theY,
const Graphic3d_VerticalTextAlignment theVertAlignment);
//! Determine the maximum text label width in pixels.
Standard_Integer computeMaxLabelWidth (const TColStd_SequenceOfExtendedString& theLabels) const;
Standard_Integer computeMaxLabelWidth(const TColStd_SequenceOfExtendedString& theLabels) const;
//! Draw labels.
void drawLabels (const Handle(Graphic3d_Group)& theGroup,
const TColStd_SequenceOfExtendedString& theLabels,
const Standard_Integer theBarBottom,
const Standard_Integer theBarHeight,
const Standard_Integer theMaxLabelWidth,
const Standard_Integer theColorBreadth);
void drawLabels(const Handle(Graphic3d_Group)& theGroup,
const TColStd_SequenceOfExtendedString& theLabels,
const Standard_Integer theBarBottom,
const Standard_Integer theBarHeight,
const Standard_Integer theMaxLabelWidth,
const Standard_Integer theColorBreadth);
//! Draw a color bar.
void drawColorBar (const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theBarBottom,
const Standard_Integer theBarHeight,
const Standard_Integer theMaxLabelWidth,
const Standard_Integer theColorBreadth);
void drawColorBar(const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theBarBottom,
const Standard_Integer theBarHeight,
const Standard_Integer theMaxLabelWidth,
const Standard_Integer theColorBreadth);
//! Draw a frame.
//! @param[in] theX the X coordinate of frame position.
@ -456,16 +480,17 @@ private:
//! @param[in] theWidth the width of frame.
//! @param[in] theHeight the height of frame.
//! @param[in] theColor the color of frame.
void drawFrame (const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theX, const Standard_Integer theY,
const Standard_Integer theWidth, const Standard_Integer theHeight,
const Quantity_Color& theColor);
void drawFrame(const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theX,
const Standard_Integer theY,
const Standard_Integer theWidth,
const Standard_Integer theHeight,
const Quantity_Color& theColor);
private:
Standard_Real myMin; //!< values range - minimal value
Standard_Real myMax; //!< values range - maximal value
// clang-format off
Standard_Real myMin; //!< values range - minimal value
Standard_Real myMax; //!< values range - maximal value
// clang-format off
Graphic3d_Vec3d myColorHlsMin; //!< HLS color corresponding to minimum value
Graphic3d_Vec3d myColorHlsMax; //!< HLS color corresponding to maximum value
TCollection_ExtendedString myTitle; //!< optional title string
@ -480,15 +505,14 @@ private:
Aspect_SequenceOfColor myColors; //!< sequence of custom colors
TColStd_SequenceOfExtendedString myLabels; //!< sequence of custom text labels
Aspect_TypeOfColorScalePosition myLabelPos; //!< label position relative to the color scale
// clang-format on
Aspect_TypeOfColorScalePosition myTitlePos; //!< title position
Standard_Integer myXPos; //!< left position
Standard_Integer myYPos; //!< bottom position
Standard_Integer myBreadth; //!< color scale breadth
Standard_Integer myHeight; //!< height of the color scale
Standard_Integer mySpacing; //!< extra spacing between element
Standard_Integer myTextHeight; //!< label font height
// clang-format on
Aspect_TypeOfColorScalePosition myTitlePos; //!< title position
Standard_Integer myXPos; //!< left position
Standard_Integer myYPos; //!< bottom position
Standard_Integer myBreadth; //!< color scale breadth
Standard_Integer myHeight; //!< height of the color scale
Standard_Integer mySpacing; //!< extra spacing between element
Standard_Integer myTextHeight; //!< label font height
};
#endif

View File

@ -22,45 +22,51 @@ class AIS_ColoredDrawer : public Prs3d_Drawer
{
DEFINE_STANDARD_RTTIEXT(AIS_ColoredDrawer, Prs3d_Drawer)
public:
//! Default constructor.
AIS_ColoredDrawer (const Handle(Prs3d_Drawer)& theLink)
: myIsHidden (false),
myHasOwnMaterial(false),
myHasOwnColor (false),
myHasOwnTransp(false),
myHasOwnWidth (false)
AIS_ColoredDrawer(const Handle(Prs3d_Drawer)& theLink)
: myIsHidden(false),
myHasOwnMaterial(false),
myHasOwnColor(false),
myHasOwnTransp(false),
myHasOwnWidth(false)
{
Link (theLink);
Link(theLink);
}
bool IsHidden() const { return myIsHidden; }
void SetHidden (const bool theToHide) { myIsHidden = theToHide;}
bool IsHidden() const { return myIsHidden; }
bool HasOwnMaterial() const { return myHasOwnMaterial; }
void UnsetOwnMaterial() { myHasOwnMaterial = false; }
void SetOwnMaterial() { myHasOwnMaterial = true; }
void SetHidden(const bool theToHide) { myIsHidden = theToHide; }
bool HasOwnColor() const { return myHasOwnColor; }
void UnsetOwnColor() { myHasOwnColor = false; }
void SetOwnColor (const Quantity_Color& /*theColor*/) { myHasOwnColor = true; }
bool HasOwnMaterial() const { return myHasOwnMaterial; }
bool HasOwnTransparency() const { return myHasOwnTransp; }
void UnsetOwnTransparency() { myHasOwnTransp = false; }
void SetOwnTransparency (Standard_Real /*theTransp*/) { myHasOwnTransp = true; }
void UnsetOwnMaterial() { myHasOwnMaterial = false; }
bool HasOwnWidth() const { return myHasOwnWidth; }
void UnsetOwnWidth() { myHasOwnWidth = false; }
void SetOwnWidth (const Standard_Real /*theWidth*/) { myHasOwnWidth = true; }
void SetOwnMaterial() { myHasOwnMaterial = true; }
public: //! @name list of overridden properties
bool HasOwnColor() const { return myHasOwnColor; }
void UnsetOwnColor() { myHasOwnColor = false; }
void SetOwnColor(const Quantity_Color& /*theColor*/) { myHasOwnColor = true; }
bool HasOwnTransparency() const { return myHasOwnTransp; }
void UnsetOwnTransparency() { myHasOwnTransp = false; }
void SetOwnTransparency(Standard_Real /*theTransp*/) { myHasOwnTransp = true; }
bool HasOwnWidth() const { return myHasOwnWidth; }
void UnsetOwnWidth() { myHasOwnWidth = false; }
void SetOwnWidth(const Standard_Real /*theWidth*/) { myHasOwnWidth = true; }
public: //! @name list of overridden properties
bool myIsHidden;
bool myHasOwnMaterial;
bool myHasOwnColor;
bool myHasOwnTransp;
bool myHasOwnWidth;
};
DEFINE_STANDARD_HANDLE(AIS_ColoredDrawer, Prs3d_Drawer)

File diff suppressed because it is too large Load Diff

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@ -28,39 +28,36 @@ class StdSelect_BRepOwner;
class AIS_ColoredShape : public AIS_Shape
{
public:
//! Default constructor
Standard_EXPORT AIS_ColoredShape (const TopoDS_Shape& theShape);
Standard_EXPORT AIS_ColoredShape(const TopoDS_Shape& theShape);
//! Copy constructor
Standard_EXPORT AIS_ColoredShape (const Handle(AIS_Shape)& theShape);
Standard_EXPORT AIS_ColoredShape(const Handle(AIS_Shape)& theShape);
public: //! @name sub-shape aspects
//! Customize properties of specified sub-shape.
//! The shape will be stored in the map but ignored, if it is not sub-shape of main Shape!
//! This method can be used to mark sub-shapes with customizable properties.
Standard_EXPORT virtual Handle(AIS_ColoredDrawer) CustomAspects (const TopoDS_Shape& theShape);
Standard_EXPORT virtual Handle(AIS_ColoredDrawer) CustomAspects(const TopoDS_Shape& theShape);
//! Reset the map of custom sub-shape aspects.
Standard_EXPORT virtual void ClearCustomAspects();
//! Reset custom properties of specified sub-shape.
//! @param theToUnregister unregister or not sub-shape from the map
Standard_EXPORT void UnsetCustomAspects (const TopoDS_Shape& theShape,
const Standard_Boolean theToUnregister = Standard_False);
Standard_EXPORT void UnsetCustomAspects(const TopoDS_Shape& theShape,
const Standard_Boolean theToUnregister = Standard_False);
//! Customize color of specified sub-shape
Standard_EXPORT void SetCustomColor (const TopoDS_Shape& theShape,
const Quantity_Color& theColor);
Standard_EXPORT void SetCustomColor(const TopoDS_Shape& theShape, const Quantity_Color& theColor);
//! Customize transparency of specified sub-shape
Standard_EXPORT void SetCustomTransparency (const TopoDS_Shape& theShape,
Standard_Real theTransparency);
Standard_EXPORT void SetCustomTransparency(const TopoDS_Shape& theShape,
Standard_Real theTransparency);
//! Customize line width of specified sub-shape
Standard_EXPORT void SetCustomWidth (const TopoDS_Shape& theShape,
const Standard_Real theLineWidth);
Standard_EXPORT void SetCustomWidth(const TopoDS_Shape& theShape,
const Standard_Real theLineWidth);
//! Return the map of custom aspects.
const AIS_DataMapOfShapeDrawer& CustomAspectsMap() const { return myShapeColors; }
@ -69,21 +66,20 @@ public: //! @name sub-shape aspects
AIS_DataMapOfShapeDrawer& ChangeCustomAspectsMap() { return myShapeColors; }
public: //! @name global aspects
//! Setup color of entire shape.
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
Standard_EXPORT virtual void SetColor(const Quantity_Color& theColor) Standard_OVERRIDE;
//! Setup line width of entire shape.
Standard_EXPORT virtual void SetWidth (const Standard_Real theLineWidth) Standard_OVERRIDE;
Standard_EXPORT virtual void SetWidth(const Standard_Real theLineWidth) Standard_OVERRIDE;
//! Sets transparency value.
Standard_EXPORT virtual void SetTransparency (const Standard_Real theValue) Standard_OVERRIDE;
Standard_EXPORT virtual void SetTransparency(const Standard_Real theValue) Standard_OVERRIDE;
//! Sets the material aspect.
Standard_EXPORT virtual void SetMaterial (const Graphic3d_MaterialAspect& theAspect) Standard_OVERRIDE;
Standard_EXPORT virtual void SetMaterial(const Graphic3d_MaterialAspect& theAspect)
Standard_OVERRIDE;
public:
//! Removes the setting for transparency in the reconstructed compound shape.
Standard_EXPORT virtual void UnsetTransparency() Standard_OVERRIDE;
@ -91,22 +87,20 @@ public:
Standard_EXPORT virtual void UnsetWidth() Standard_OVERRIDE;
protected: //! @name override presentation computation
//! Compute presentation considering sub-shape color map.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Compute selection considering sub-shape hidden state.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
protected:
typedef NCollection_IndexedDataMap<Handle(AIS_ColoredDrawer), TopoDS_Compound> DataMapOfDrawerCompd;
typedef NCollection_IndexedDataMap<Handle(AIS_ColoredDrawer), TopoDS_Compound>
DataMapOfDrawerCompd;
protected:
//! Recursive function to map shapes.
//! @param theParentDrawer the drawer to be used for undetailed shapes (default colors)
//! @param theShapeToParse the subshape to be recursively parsed
@ -115,41 +109,45 @@ protected:
//! @param theIsParentClosed flag indicating that specified shape is part of closed Solid
//! @param theDrawerOpenedShapePerType the array of shape types to fill
//! @param theDrawerClosedFaces the map for closed faces
Standard_EXPORT static Standard_Boolean dispatchColors (const Handle(AIS_ColoredDrawer)& theParentDrawer,
const TopoDS_Shape& theShapeToParse,
const AIS_DataMapOfShapeDrawer& theShapeDrawerMap,
const TopAbs_ShapeEnum theParentType,
const Standard_Boolean theIsParentClosed,
DataMapOfDrawerCompd* theDrawerOpenedShapePerType,
DataMapOfDrawerCompd& theDrawerClosedFaces);
protected:
Standard_EXPORT static Standard_Boolean dispatchColors(
const Handle(AIS_ColoredDrawer)& theParentDrawer,
const TopoDS_Shape& theShapeToParse,
const AIS_DataMapOfShapeDrawer& theShapeDrawerMap,
const TopAbs_ShapeEnum theParentType,
const Standard_Boolean theIsParentClosed,
DataMapOfDrawerCompd* theDrawerOpenedShapePerType,
DataMapOfDrawerCompd& theDrawerClosedFaces);
protected:
//! Extract myShapeColors map (KeyshapeColored -> Color) to subshapes map (Subshape -> Color).
//! This needed when colored shape is not part of BaseShape (but subshapes are) and actually container for subshapes.
Standard_EXPORT void fillSubshapeDrawerMap (AIS_DataMapOfShapeDrawer& theSubshapeDrawerMap) const;
//! This needed when colored shape is not part of BaseShape (but subshapes are) and actually
//! container for subshapes.
Standard_EXPORT void fillSubshapeDrawerMap(AIS_DataMapOfShapeDrawer& theSubshapeDrawerMap) const;
//! Add shape to presentation
//! @param thePrs the presentation
//! @param theDrawerOpenedShapePerType the shapes map with unique attributes
//! @param theDrawerClosedFaces the map of attributes for closed faces
//! @param theMode display mode
Standard_EXPORT void addShapesWithCustomProps (const Handle(Prs3d_Presentation)& thePrs,
const DataMapOfDrawerCompd* theDrawerOpenedShapePerType,
const DataMapOfDrawerCompd& theDrawerClosedFaces,
const Standard_Integer theMode);
Standard_EXPORT void addShapesWithCustomProps(
const Handle(Prs3d_Presentation)& thePrs,
const DataMapOfDrawerCompd* theDrawerOpenedShapePerType,
const DataMapOfDrawerCompd& theDrawerClosedFaces,
const Standard_Integer theMode);
//! Check all shapes from myShapeColorsfor visibility
Standard_EXPORT Standard_Boolean isShapeEntirelyVisible() const;
//! Resolve (parse) theKeyShape into subshapes, search in they for theBaseShape,
//! bind all resolved subshapes with theOriginKeyShape and store all binds in theShapeDrawerMap
//! @param theShapeDrawerMap shapes map: resolved and found theBaseShape subshape -> theOriginKeyShape
//! @param theShapeDrawerMap shapes map: resolved and found theBaseShape subshape ->
//! theOriginKeyShape
//! @param theKeyShape a shape to be resolved (parse) into smaller (in topological sense)
//! subshapes for new bind cycle
//! @param theDrawer assigned drawer
Standard_EXPORT void bindSubShapes (AIS_DataMapOfShapeDrawer& theShapeDrawerMap,
const TopoDS_Shape& theKeyShape,
const Handle(AIS_ColoredDrawer)& theDrawer) const;
Standard_EXPORT void bindSubShapes(AIS_DataMapOfShapeDrawer& theShapeDrawerMap,
const TopoDS_Shape& theKeyShape,
const Handle(AIS_ColoredDrawer)& theDrawer) const;
//! Add sub-shape to selection considering hidden state (recursively).
//! @param theParentDrawer drawer of parent shape
@ -160,24 +158,21 @@ protected:
//! @param theTypOfSel type of selection
//! @param theDeflection linear deflection
//! @param theDeflAngle angular deflection
Standard_EXPORT void computeSubshapeSelection (const Handle(AIS_ColoredDrawer)& theParentDrawer,
const AIS_DataMapOfShapeDrawer& theShapeDrawerMap,
const TopoDS_Shape& theShape,
const Handle(StdSelect_BRepOwner)& theOwner,
const Handle(SelectMgr_Selection)& theSelection,
const TopAbs_ShapeEnum theTypOfSel,
const Standard_Integer thePriority,
const Standard_Real theDeflection,
const Standard_Real theDeflAngle);
Standard_EXPORT void computeSubshapeSelection(const Handle(AIS_ColoredDrawer)& theParentDrawer,
const AIS_DataMapOfShapeDrawer& theShapeDrawerMap,
const TopoDS_Shape& theShape,
const Handle(StdSelect_BRepOwner)& theOwner,
const Handle(SelectMgr_Selection)& theSelection,
const TopAbs_ShapeEnum theTypOfSel,
const Standard_Integer thePriority,
const Standard_Real theDeflection,
const Standard_Real theDeflAngle);
protected:
AIS_DataMapOfShapeDrawer myShapeColors;
public:
DEFINE_STANDARD_RTTIEXT(AIS_ColoredShape,AIS_Shape)
DEFINE_STANDARD_RTTIEXT(AIS_ColoredShape, AIS_Shape)
};
DEFINE_STANDARD_HANDLE(AIS_ColoredShape, AIS_Shape)

View File

@ -31,32 +31,30 @@
#include <StdSelect_BRepOwner.hxx>
#include <TopoDS_Shape.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_ConnectedInteractive,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_ConnectedInteractive, AIS_InteractiveObject)
//=======================================================================
//function : AIS_ConnectedInteractive
//purpose :
//=======================================================================
AIS_ConnectedInteractive::AIS_ConnectedInteractive(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d):
AIS_InteractiveObject(aTypeOfPresentation3d)
//=================================================================================================
AIS_ConnectedInteractive::AIS_ConnectedInteractive(
const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d)
: AIS_InteractiveObject(aTypeOfPresentation3d)
{
//
}
//=======================================================================
//function : connect
//purpose :
//=======================================================================
void AIS_ConnectedInteractive::connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(TopLoc_Datum3D)& theLocation)
//=================================================================================================
void AIS_ConnectedInteractive::connect(const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(TopLoc_Datum3D)& theLocation)
{
if (myReference == theAnotherObj)
{
setLocalTransformation (theLocation);
setLocalTransformation(theLocation);
return;
}
Handle(AIS_ConnectedInteractive) aConnected = Handle(AIS_ConnectedInteractive)::DownCast (theAnotherObj);
Handle(AIS_ConnectedInteractive) aConnected =
Handle(AIS_ConnectedInteractive)::DownCast(theAnotherObj);
if (!aConnected.IsNull())
{
myReference = aConnected->myReference;
@ -67,59 +65,57 @@ void AIS_ConnectedInteractive::connect (const Handle(AIS_InteractiveObject)& the
}
else
{
throw Standard_ProgramError("AIS_ConnectedInteractive::Connect() - object without own presentation can not be connected");
throw Standard_ProgramError(
"AIS_ConnectedInteractive::Connect() - object without own presentation can not be connected");
}
if (!myReference.IsNull())
{
if (myReference->HasInteractiveContext()
&& myReference->GetContext()->DisplayStatus (myReference) != AIS_DS_None)
&& myReference->GetContext()->DisplayStatus(myReference) != AIS_DS_None)
{
myReference.Nullify();
throw Standard_ProgramError("AIS_ConnectedInteractive::Connect() - connected object should NOT be displayed in context");
throw Standard_ProgramError("AIS_ConnectedInteractive::Connect() - connected object should "
"NOT be displayed in context");
}
myTypeOfPresentation3d = myReference->TypeOfPresentation3d();
}
setLocalTransformation (theLocation);
setLocalTransformation(theLocation);
}
//=======================================================================
//function : Disconnect
//purpose :
//=======================================================================
//=================================================================================================
void AIS_ConnectedInteractive::Disconnect()
{
for (PrsMgr_Presentations::Iterator aPrsIter (myPresentations); aPrsIter.More(); aPrsIter.Next())
for (PrsMgr_Presentations::Iterator aPrsIter(myPresentations); aPrsIter.More(); aPrsIter.Next())
{
const Handle(PrsMgr_Presentation)& aPrs = aPrsIter.Value();
if (!aPrs.IsNull())
{
aPrs->DisconnectAll (Graphic3d_TOC_DESCENDANT);
aPrs->DisconnectAll(Graphic3d_TOC_DESCENDANT);
}
}
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_ConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
//=================================================================================================
void AIS_ConnectedInteractive::Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
if (HasConnection())
{
thePrs->Clear (Standard_False);
thePrs->DisconnectAll (Graphic3d_TOC_DESCENDANT);
thePrs->Clear(Standard_False);
thePrs->DisconnectAll(Graphic3d_TOC_DESCENDANT);
if (!myReference->HasInteractiveContext())
{
myReference->SetContext (GetContext());
myReference->SetContext(GetContext());
}
thePrsMgr->Connect (this, myReference, theMode, theMode);
if (thePrsMgr->Presentation (myReference, theMode)->MustBeUpdated())
thePrsMgr->Connect(this, myReference, theMode, theMode);
if (thePrsMgr->Presentation(myReference, theMode)->MustBeUpdated())
{
thePrsMgr->Update (myReference, theMode);
thePrsMgr->Update(myReference, theMode);
}
}
@ -129,17 +125,14 @@ void AIS_ConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager)
}
}
//=======================================================================
//function : computeHLR
//purpose :
//=======================================================================
void AIS_ConnectedInteractive::computeHLR (const Handle(Graphic3d_Camera)& theProjector,
const Handle(TopLoc_Datum3D)& theTransformation,
const Handle(Prs3d_Presentation)& thePresentation)
//=================================================================================================
void AIS_ConnectedInteractive::computeHLR(const Handle(Graphic3d_Camera)& theProjector,
const Handle(TopLoc_Datum3D)& theTransformation,
const Handle(Prs3d_Presentation)& thePresentation)
{
const bool hasTrsf = !theTransformation.IsNull()
&& theTransformation->Form() != gp_Identity;
updateShape (!hasTrsf);
const bool hasTrsf = !theTransformation.IsNull() && theTransformation->Form() != gp_Identity;
updateShape(!hasTrsf);
if (myShape.IsNull())
{
return;
@ -147,49 +140,45 @@ void AIS_ConnectedInteractive::computeHLR (const Handle(Graphic3d_Camera)& thePr
if (hasTrsf)
{
const TopLoc_Location& aLocation = myShape.Location();
TopoDS_Shape aShape = myShape.Located (TopLoc_Location (theTransformation->Trsf()) * aLocation);
AIS_Shape::computeHlrPresentation (theProjector, thePresentation, aShape, myDrawer);
TopoDS_Shape aShape = myShape.Located(TopLoc_Location(theTransformation->Trsf()) * aLocation);
AIS_Shape::computeHlrPresentation(theProjector, thePresentation, aShape, myDrawer);
}
else
{
AIS_Shape::computeHlrPresentation (theProjector, thePresentation, myShape, myDrawer);
AIS_Shape::computeHlrPresentation(theProjector, thePresentation, myShape, myDrawer);
}
}
//=======================================================================
//function : updateShape
//purpose :
//=======================================================================
void AIS_ConnectedInteractive::updateShape (const Standard_Boolean isWithLocation)
//=================================================================================================
void AIS_ConnectedInteractive::updateShape(const Standard_Boolean isWithLocation)
{
Handle(AIS_Shape) anAisShape = Handle(AIS_Shape)::DownCast (myReference);
Handle(AIS_Shape) anAisShape = Handle(AIS_Shape)::DownCast(myReference);
if (anAisShape.IsNull())
{
return;
}
TopoDS_Shape aShape = anAisShape->Shape();
if (aShape.IsNull())
{
return;
}
if(!isWithLocation)
if (!isWithLocation)
{
myShape = aShape;
}
else
{
myShape = aShape.Moved (TopLoc_Location (Transformation()));
myShape = aShape.Moved(TopLoc_Location(Transformation()));
}
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_ConnectedInteractive::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
//=================================================================================================
void AIS_ConnectedInteractive::ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
{
if (!HasConnection())
{
@ -198,27 +187,30 @@ void AIS_ConnectedInteractive::ComputeSelection (const Handle(SelectMgr_Selectio
if (theMode != 0 && myReference->AcceptShapeDecomposition())
{
computeSubShapeSelection (theSelection, theMode);
computeSubShapeSelection(theSelection, theMode);
return;
}
if (!myReference->HasSelection (theMode))
if (!myReference->HasSelection(theMode))
{
myReference->RecomputePrimitives (theMode);
myReference->RecomputePrimitives(theMode);
}
const Handle(SelectMgr_Selection)& TheRefSel = myReference->Selection (theMode);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
const Handle(SelectMgr_Selection)& TheRefSel = myReference->Selection(theMode);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner(this);
TopLoc_Location aLocation (Transformation());
anOwner->SetLocation (aLocation);
TopLoc_Location aLocation(Transformation());
anOwner->SetLocation(aLocation);
if (TheRefSel->IsEmpty())
{
myReference->RecomputePrimitives (theMode);
myReference->RecomputePrimitives(theMode);
}
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (TheRefSel->Entities()); aSelEntIter.More(); aSelEntIter.Next())
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter(
TheRefSel->Entities());
aSelEntIter.More();
aSelEntIter.Next())
{
if (const Handle(Select3D_SensitiveEntity)& aSensitive = aSelEntIter.Value()->BaseSensitive())
{
@ -226,67 +218,73 @@ void AIS_ConnectedInteractive::ComputeSelection (const Handle(SelectMgr_Selectio
if (Handle(Select3D_SensitiveEntity) aNewSensitive = aSensitive->GetConnected())
{
aNewSensitive->Set(anOwner);
theSelection->Add (aNewSensitive);
theSelection->Add(aNewSensitive);
}
}
}
}
//=======================================================================
//function : ComputeSubShapeSelection
//purpose :
//=======================================================================
void AIS_ConnectedInteractive::computeSubShapeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
//=================================================================================================
void AIS_ConnectedInteractive::computeSubShapeSelection(
const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
{
typedef NCollection_List<Handle(Select3D_SensitiveEntity)> SensitiveList;
typedef NCollection_DataMap<TopoDS_Shape, SensitiveList>
Shapes2EntitiesMap;
typedef NCollection_DataMap<TopoDS_Shape, SensitiveList> Shapes2EntitiesMap;
if (!myReference->HasSelection (theMode))
if (!myReference->HasSelection(theMode))
{
myReference->RecomputePrimitives (theMode);
myReference->RecomputePrimitives(theMode);
}
const Handle(SelectMgr_Selection)& aRefSel = myReference->Selection (theMode);
const Handle(SelectMgr_Selection)& aRefSel = myReference->Selection(theMode);
if (aRefSel->IsEmpty() || aRefSel->UpdateStatus() == SelectMgr_TOU_Full)
{
myReference->RecomputePrimitives (theMode);
myReference->RecomputePrimitives(theMode);
}
// Fill in the map of subshapes and corresponding sensitive entities associated with aMode
Shapes2EntitiesMap aShapes2EntitiesMap;
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (aRefSel->Entities()); aSelEntIter.More(); aSelEntIter.Next())
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter(
aRefSel->Entities());
aSelEntIter.More();
aSelEntIter.Next())
{
if (const Handle(Select3D_SensitiveEntity)& aSE = aSelEntIter.Value()->BaseSensitive())
{
if (Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast (aSE->OwnerId()))
if (Handle(StdSelect_BRepOwner) anOwner =
Handle(StdSelect_BRepOwner)::DownCast(aSE->OwnerId()))
{
const TopoDS_Shape& aSubShape = anOwner->Shape();
if(!aShapes2EntitiesMap.IsBound (aSubShape))
if (!aShapes2EntitiesMap.IsBound(aSubShape))
{
aShapes2EntitiesMap.Bind (aSubShape, SensitiveList());
aShapes2EntitiesMap.Bind(aSubShape, SensitiveList());
}
aShapes2EntitiesMap (aSubShape).Append (aSE);
aShapes2EntitiesMap(aSubShape).Append(aSE);
}
}
}
// Fill in selection from aShapes2EntitiesMap
for (Shapes2EntitiesMap::Iterator aMapIt (aShapes2EntitiesMap); aMapIt.More(); aMapIt.Next())
for (Shapes2EntitiesMap::Iterator aMapIt(aShapes2EntitiesMap); aMapIt.More(); aMapIt.Next())
{
const SensitiveList& aSEList = aMapIt.Value();
Handle(StdSelect_BRepOwner) anOwner = new StdSelect_BRepOwner (aMapIt.Key(), this, aSEList.First()->OwnerId()->Priority(), Standard_True);
anOwner->SetLocation (Transformation());
for (SensitiveList::Iterator aListIt (aSEList); aListIt.More(); aListIt.Next())
const SensitiveList& aSEList = aMapIt.Value();
Handle(StdSelect_BRepOwner) anOwner =
new StdSelect_BRepOwner(aMapIt.Key(),
this,
aSEList.First()->OwnerId()->Priority(),
Standard_True);
anOwner->SetLocation(Transformation());
for (SensitiveList::Iterator aListIt(aSEList); aListIt.More(); aListIt.Next())
{
if (Handle(Select3D_SensitiveEntity) aNewSE = aListIt.Value()->GetConnected())
{
aNewSE->Set (anOwner);
theSelection->Add (aNewSE);
aNewSE->Set(anOwner);
theSelection->Add(aNewSE);
}
}
}
StdSelect::SetDrawerForBRepOwner (theSelection, myDrawer);
StdSelect::SetDrawerForBRepOwner(theSelection, myDrawer);
}

View File

@ -37,34 +37,45 @@ class AIS_ConnectedInteractive : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_ConnectedInteractive, AIS_InteractiveObject)
public:
//! Disconnects the previous view and sets highlight
//! mode to 0. This highlights the wireframe presentation
//! aTypeOfPresentation3d.
//! Top_AllView deactivates hidden line removal.
Standard_EXPORT AIS_ConnectedInteractive(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
Standard_EXPORT AIS_ConnectedInteractive(
const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
//! Returns KOI_Object
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Object; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_Object;
}
//! Returns 0
virtual Standard_Integer Signature() const Standard_OVERRIDE { return 0; }
//! Establishes the connection between the Connected
//! Interactive Object, anotherIobj, and its reference.
void Connect (const Handle(AIS_InteractiveObject)& theAnotherObj) { connect (theAnotherObj, Handle(TopLoc_Datum3D)()); }
void Connect(const Handle(AIS_InteractiveObject)& theAnotherObj)
{
connect(theAnotherObj, Handle(TopLoc_Datum3D)());
}
//! Establishes the connection between the Connected
//! Interactive Object, anotherIobj, and its reference.
//! Locates instance in aLocation.
void Connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
const gp_Trsf& theLocation) { connect (theAnotherObj, new TopLoc_Datum3D (theLocation)); }
void Connect(const Handle(AIS_InteractiveObject)& theAnotherObj, const gp_Trsf& theLocation)
{
connect(theAnotherObj, new TopLoc_Datum3D(theLocation));
}
//! Establishes the connection between the Connected
//! Interactive Object, anotherIobj, and its reference.
//! Locates instance in aLocation.
void Connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(TopLoc_Datum3D)& theLocation) { connect (theAnotherObj, theLocation); }
void Connect(const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(TopLoc_Datum3D)& theLocation)
{
connect(theAnotherObj, theLocation);
}
//! Returns true if there is a connection established
//! between the presentation and its source reference.
@ -86,14 +97,12 @@ public:
}
//! Return true if reference presentation accepts specified display mode.
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE
virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer theMode) const Standard_OVERRIDE
{
return myReference.IsNull()
|| myReference->AcceptDisplayMode (theMode);
return myReference.IsNull() || myReference->AcceptDisplayMode(theMode);
}
protected:
//! Calculates the view aPresentation and its updates.
//! The latter are managed by aPresentationManager.
//! The display mode aMode is 0 by default.
@ -103,35 +112,36 @@ protected:
//! compute anything, but just uses the
//! presentation of this last object, with
//! a transformation if there's one stored.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& theprs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& theprs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Computes the presentation according to a point of view.
Standard_EXPORT virtual void computeHLR (const Handle(Graphic3d_Camera)& theProjector,
const Handle(TopLoc_Datum3D)& theTrsf,
const Handle(Prs3d_Presentation)& thePrs) Standard_OVERRIDE;
Standard_EXPORT virtual void computeHLR(const Handle(Graphic3d_Camera)& theProjector,
const Handle(TopLoc_Datum3D)& theTrsf,
const Handle(Prs3d_Presentation)& thePrs)
Standard_OVERRIDE;
//! Generates sensitive entities by copying
//! them from myReference selection, creates and sets an entity
//! owner for this entities and adds them to theSelection
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection, const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Generates sensitive entities by copying
//! them from myReference sub shapes selection, creates and sets an entity
//! owner for this entities and adds them to theSelection
Standard_EXPORT void computeSubShapeSelection (const Handle(SelectMgr_Selection)& theSelection, const Standard_Integer theMode);
Standard_EXPORT void computeSubShapeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode);
Standard_EXPORT void updateShape (const Standard_Boolean WithLocation = Standard_True);
Standard_EXPORT void updateShape(const Standard_Boolean WithLocation = Standard_True);
Standard_EXPORT void connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(TopLoc_Datum3D)& theLocation);
Standard_EXPORT void connect(const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(TopLoc_Datum3D)& theLocation);
protected:
Handle(AIS_InteractiveObject) myReference;
TopoDS_Shape myShape;
TopoDS_Shape myShape;
};
DEFINE_STANDARD_HANDLE(AIS_ConnectedInteractive, AIS_InteractiveObject)

View File

@ -11,7 +11,6 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef AIS_DataMapIteratorOfDataMapOfIOStatus_HeaderFile
#define AIS_DataMapIteratorOfDataMapOfIOStatus_HeaderFile

View File

@ -21,8 +21,9 @@
#include <AIS_GlobalStatus.hxx>
#include <NCollection_DataMap.hxx>
typedef NCollection_DataMap<Handle(AIS_InteractiveObject),Handle(AIS_GlobalStatus)> AIS_DataMapOfIOStatus;
typedef NCollection_DataMap<Handle(AIS_InteractiveObject),Handle(AIS_GlobalStatus)>::Iterator AIS_DataMapIteratorOfDataMapOfIOStatus;
typedef NCollection_DataMap<Handle(AIS_InteractiveObject), Handle(AIS_GlobalStatus)>
AIS_DataMapOfIOStatus;
typedef NCollection_DataMap<Handle(AIS_InteractiveObject), Handle(AIS_GlobalStatus)>::Iterator
AIS_DataMapIteratorOfDataMapOfIOStatus;
#endif

View File

@ -18,6 +18,7 @@
#include <NCollection_DataMap.hxx>
#include <TopTools_ShapeMapHasher.hxx>
typedef NCollection_DataMap<TopoDS_Shape, Handle(AIS_ColoredDrawer), TopTools_ShapeMapHasher> AIS_DataMapOfShapeDrawer;
typedef NCollection_DataMap<TopoDS_Shape, Handle(AIS_ColoredDrawer), TopTools_ShapeMapHasher>
AIS_DataMapOfShapeDrawer;
#endif // _AIS_DataMapOfShapeDrawer_HeaderFile

View File

@ -17,15 +17,14 @@
#ifndef _AIS_DisplayMode_HeaderFile
#define _AIS_DisplayMode_HeaderFile
//! Sets display modes other than neutral point ones,
//! for interactive objects. The possibilities include:
//! - wireframe,
//! - shaded,
enum AIS_DisplayMode
{
AIS_WireFrame,
AIS_Shaded
AIS_WireFrame,
AIS_Shaded
};
#endif // _AIS_DisplayMode_HeaderFile

View File

@ -14,7 +14,6 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_ExclusionFilter.hxx>
#include <AIS_InteractiveObject.hxx>
#include <SelectMgr_EntityOwner.hxx>
@ -22,55 +21,52 @@
#include <TColStd_DataMapIteratorOfDataMapOfIntegerListOfInteger.hxx>
#include <TColStd_ListOfInteger.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_ExclusionFilter,SelectMgr_Filter)
IMPLEMENT_STANDARD_RTTIEXT(AIS_ExclusionFilter, SelectMgr_Filter)
//=======================================================================
//function : AIS_ExclusionFilter
//purpose : Constructors
//=======================================================================
AIS_ExclusionFilter::AIS_ExclusionFilter(const Standard_Boolean ExclusionFlagOn):
myIsExclusionFlagOn(ExclusionFlagOn)
//=================================================================================================
AIS_ExclusionFilter::AIS_ExclusionFilter(const Standard_Boolean ExclusionFlagOn)
: myIsExclusionFlagOn(ExclusionFlagOn)
{
}
AIS_ExclusionFilter::AIS_ExclusionFilter(const AIS_KindOfInteractive TypeToExclude,
const Standard_Boolean ExclusionFlagOn):
myIsExclusionFlagOn(ExclusionFlagOn)
const Standard_Boolean ExclusionFlagOn)
: myIsExclusionFlagOn(ExclusionFlagOn)
{
TColStd_ListOfInteger L;
myStoredTypes.Bind((Standard_Integer)TypeToExclude,L);
myStoredTypes.Bind((Standard_Integer)TypeToExclude, L);
}
AIS_ExclusionFilter::AIS_ExclusionFilter(const AIS_KindOfInteractive TypeToExclude,
const Standard_Integer SignatureInType,
const Standard_Boolean ExclusionFlagOn):
myIsExclusionFlagOn(ExclusionFlagOn)
const Standard_Integer SignatureInType,
const Standard_Boolean ExclusionFlagOn)
: myIsExclusionFlagOn(ExclusionFlagOn)
{
TColStd_ListOfInteger L;
L.Append(SignatureInType);
myStoredTypes.Bind((Standard_Integer)TypeToExclude,L);
myStoredTypes.Bind((Standard_Integer)TypeToExclude, L);
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
Standard_Boolean AIS_ExclusionFilter::Add(const AIS_KindOfInteractive TypeToExclude)
//=================================================================================================
Standard_Boolean AIS_ExclusionFilter::Add(const AIS_KindOfInteractive TypeToExclude)
{
if(IsStored(TypeToExclude))
if (IsStored(TypeToExclude))
return Standard_False;
TColStd_ListOfInteger L;
myStoredTypes.Bind((Standard_Integer)TypeToExclude,L);
myStoredTypes.Bind((Standard_Integer)TypeToExclude, L);
return Standard_True;
}
Standard_Boolean AIS_ExclusionFilter::Add(const AIS_KindOfInteractive TypeToExclude,
const Standard_Integer SignatureInType)
const Standard_Integer SignatureInType)
{
if(!IsStored(TypeToExclude)){
if (!IsStored(TypeToExclude))
{
TColStd_ListOfInteger L;
L.Append(SignatureInType);
myStoredTypes.Bind((Standard_Integer)TypeToExclude,L);
myStoredTypes.Bind((Standard_Integer)TypeToExclude, L);
return Standard_True;
}
@ -78,26 +74,27 @@ Standard_Boolean AIS_ExclusionFilter::Add(const AIS_KindOfInteractive TypeToExcl
return Standard_True;
}
//=======================================================================
//function : Remove
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_ExclusionFilter::Remove(const AIS_KindOfInteractive TypeToExclude)
Standard_Boolean AIS_ExclusionFilter::Remove(const AIS_KindOfInteractive TypeToExclude)
{
if(!IsStored(TypeToExclude)) return Standard_False;
if (!IsStored(TypeToExclude))
return Standard_False;
myStoredTypes((Standard_Integer)TypeToExclude).Clear();
myStoredTypes.UnBind((Standard_Integer)TypeToExclude);
return Standard_True;
}
Standard_Boolean AIS_ExclusionFilter::Remove(const AIS_KindOfInteractive TypeToExclude,
const Standard_Integer SignatureInType)
const Standard_Integer SignatureInType)
{
if(!IsStored(TypeToExclude)) return Standard_False;
if (!IsStored(TypeToExclude))
return Standard_False;
TColStd_ListOfInteger& LL = myStoredTypes.ChangeFind((Standard_Integer)TypeToExclude);
for(TColStd_ListIteratorOfListOfInteger it(LL);it.More();it.Next()){
if(it.Value()==SignatureInType){
for (TColStd_ListIteratorOfListOfInteger it(LL); it.More(); it.Next())
{
if (it.Value() == SignatureInType)
{
LL.Remove(it);
return Standard_True;
}
@ -105,105 +102,82 @@ Standard_Boolean AIS_ExclusionFilter::Remove(const AIS_KindOfInteractive TypeToE
return Standard_False;
}
//=================================================================================================
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void AIS_ExclusionFilter::Clear()
void AIS_ExclusionFilter::Clear()
{
TColStd_DataMapIteratorOfDataMapOfIntegerListOfInteger Mit(myStoredTypes);
for(;Mit.More();Mit.Next())
for (; Mit.More(); Mit.Next())
myStoredTypes.ChangeFind(Mit.Key()).Clear();
myStoredTypes.Clear();
}
//=======================================================================
//function : IsStored
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_ExclusionFilter::IsStored(const AIS_KindOfInteractive aType) const
{
return myStoredTypes.IsBound(Standard_Integer(aType));
}
//=======================================================================
//function : IsSignatureIn
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_ExclusionFilter::IsSignatureIn(const AIS_KindOfInteractive aType,
const Standard_Integer SignatureInType) const
const Standard_Integer SignatureInType) const
{
if(!myStoredTypes.IsBound(aType)) return Standard_False;
for(TColStd_ListIteratorOfListOfInteger Lit(myStoredTypes((Standard_Integer)aType));
Lit.More();
Lit.Next()){
if(Lit.Value()==SignatureInType)
if (!myStoredTypes.IsBound(aType))
return Standard_False;
for (TColStd_ListIteratorOfListOfInteger Lit(myStoredTypes((Standard_Integer)aType)); Lit.More();
Lit.Next())
{
if (Lit.Value() == SignatureInType)
return Standard_True;
}
return Standard_False;
}
//=======================================================================
//function : ListOfStoredTypes
//purpose :
//=======================================================================
//=================================================================================================
void AIS_ExclusionFilter::ListOfStoredTypes(TColStd_ListOfInteger& TheList) const
{
TheList.Clear();
TColStd_DataMapIteratorOfDataMapOfIntegerListOfInteger MIT(myStoredTypes);
for(;MIT.More();MIT.Next())
for (; MIT.More(); MIT.Next())
TheList.Append(MIT.Key());
}
//=======================================================================
//function : ListOfSignature
//purpose :
//=======================================================================
//=================================================================================================
void AIS_ExclusionFilter::ListOfSignature(const AIS_KindOfInteractive aType,TColStd_ListOfInteger& TheStoredList) const
void AIS_ExclusionFilter::ListOfSignature(const AIS_KindOfInteractive aType,
TColStd_ListOfInteger& TheStoredList) const
{
TheStoredList.Clear();
if(IsStored(aType))
for(TColStd_ListIteratorOfListOfInteger it(myStoredTypes(aType));it.More();it.Next())
if (IsStored(aType))
for (TColStd_ListIteratorOfListOfInteger it(myStoredTypes(aType)); it.More(); it.Next())
TheStoredList.Append(it.Value());
}
//=======================================================================
//function : IsOk
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_ExclusionFilter::IsOk(const Handle(SelectMgr_EntityOwner)& EO) const
{
if(myStoredTypes.IsEmpty())
if (myStoredTypes.IsEmpty())
return myIsExclusionFlagOn;
if(EO.IsNull())
if (EO.IsNull())
return Standard_False;
Handle(AIS_InteractiveObject) IO = Handle(AIS_InteractiveObject)::DownCast(EO->Selectable());
if(IO.IsNull())
if (IO.IsNull())
return Standard_False;
// type of AIS is not in the map...
if(!myStoredTypes.IsBound(IO->Type()))
return myIsExclusionFlagOn ;
if (!myStoredTypes.IsBound(IO->Type()))
return myIsExclusionFlagOn;
// type of AIS is not in the map and there is no signature indicated
if(myStoredTypes(IO->Type()).IsEmpty())
return !myIsExclusionFlagOn ;
// one or several signatures are indicated...
if(IsSignatureIn(IO->Type(),IO->Signature()))
if (myStoredTypes(IO->Type()).IsEmpty())
return !myIsExclusionFlagOn;
// one or several signatures are indicated...
if (IsSignatureIn(IO->Type(), IO->Signature()))
return !myIsExclusionFlagOn;
return myIsExclusionFlagOn;
}

View File

@ -48,55 +48,59 @@ class AIS_ExclusionFilter : public SelectMgr_Filter
{
public:
//! Constructs an empty exclusion filter object defined by
//! the flag setting ExclusionFlagOn.
//! By default, the flag is set to true.
Standard_EXPORT AIS_ExclusionFilter(const Standard_Boolean ExclusionFlagOn = Standard_True);
//! All the AIS objects of <TypeToExclude>
//! Will be rejected by the IsOk Method.
Standard_EXPORT AIS_ExclusionFilter(const AIS_KindOfInteractive TypeToExclude, const Standard_Boolean ExclusionFlagOn = Standard_True);
Standard_EXPORT AIS_ExclusionFilter(const AIS_KindOfInteractive TypeToExclude,
const Standard_Boolean ExclusionFlagOn = Standard_True);
//! Constructs an exclusion filter object defined by the
//! enumeration value TypeToExclude, the signature
//! SignatureInType, and the flag setting ExclusionFlagOn.
//! By default, the flag is set to true.
Standard_EXPORT AIS_ExclusionFilter(const AIS_KindOfInteractive TypeToExclude, const Standard_Integer SignatureInType, const Standard_Boolean ExclusionFlagOn = Standard_True);
Standard_EXPORT virtual Standard_Boolean IsOk (const Handle(SelectMgr_EntityOwner)& anObj) const Standard_OVERRIDE;
Standard_EXPORT AIS_ExclusionFilter(const AIS_KindOfInteractive TypeToExclude,
const Standard_Integer SignatureInType,
const Standard_Boolean ExclusionFlagOn = Standard_True);
Standard_EXPORT virtual Standard_Boolean IsOk(const Handle(SelectMgr_EntityOwner)& anObj) const
Standard_OVERRIDE;
//! Adds the type TypeToExclude to the list of types.
Standard_EXPORT Standard_Boolean Add (const AIS_KindOfInteractive TypeToExclude);
Standard_EXPORT Standard_Boolean Add (const AIS_KindOfInteractive TypeToExclude, const Standard_Integer SignatureInType);
Standard_EXPORT Standard_Boolean Remove (const AIS_KindOfInteractive TypeToExclude);
Standard_EXPORT Standard_Boolean Remove (const AIS_KindOfInteractive TypeToExclude, const Standard_Integer SignatureInType);
Standard_EXPORT Standard_Boolean Add(const AIS_KindOfInteractive TypeToExclude);
Standard_EXPORT Standard_Boolean Add(const AIS_KindOfInteractive TypeToExclude,
const Standard_Integer SignatureInType);
Standard_EXPORT Standard_Boolean Remove(const AIS_KindOfInteractive TypeToExclude);
Standard_EXPORT Standard_Boolean Remove(const AIS_KindOfInteractive TypeToExclude,
const Standard_Integer SignatureInType);
Standard_EXPORT void Clear();
Standard_Boolean IsExclusionFlagOn() const { return myIsExclusionFlagOn; }
void SetExclusionFlag (const Standard_Boolean theStatus) { myIsExclusionFlagOn = theStatus; }
void SetExclusionFlag(const Standard_Boolean theStatus) { myIsExclusionFlagOn = theStatus; }
Standard_EXPORT Standard_Boolean IsStored (const AIS_KindOfInteractive aType) const;
Standard_EXPORT void ListOfStoredTypes (TColStd_ListOfInteger& TheList) const;
Standard_EXPORT void ListOfSignature (const AIS_KindOfInteractive aType, TColStd_ListOfInteger& TheStoredList) const;
Standard_EXPORT Standard_Boolean IsStored(const AIS_KindOfInteractive aType) const;
DEFINE_STANDARD_RTTIEXT(AIS_ExclusionFilter,SelectMgr_Filter)
Standard_EXPORT void ListOfStoredTypes(TColStd_ListOfInteger& TheList) const;
Standard_EXPORT void ListOfSignature(const AIS_KindOfInteractive aType,
TColStd_ListOfInteger& TheStoredList) const;
DEFINE_STANDARD_RTTIEXT(AIS_ExclusionFilter, SelectMgr_Filter)
private:
Standard_EXPORT Standard_Boolean IsSignatureIn(const AIS_KindOfInteractive aType,
const Standard_Integer aSignature) const;
Standard_EXPORT Standard_Boolean IsSignatureIn (const AIS_KindOfInteractive aType, const Standard_Integer aSignature) const;
Standard_Boolean myIsExclusionFlagOn;
Standard_Boolean myIsExclusionFlagOn;
TColStd_DataMapOfIntegerListOfInteger myStoredTypes;
};
#endif // _AIS_ExclusionFilter_HeaderFile

View File

@ -23,8 +23,8 @@ IMPLEMENT_STANDARD_RTTIEXT(AIS_GlobalStatus, Standard_Transient)
// purpose :
// =======================================================================
AIS_GlobalStatus::AIS_GlobalStatus()
: myDispMode (0),
myIsHilit(Standard_False),
mySubInt (Standard_False)
{
: myDispMode(0),
myIsHilit(Standard_False),
mySubInt(Standard_False)
{
}

View File

@ -31,7 +31,6 @@ class AIS_GlobalStatus : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(AIS_GlobalStatus, Standard_Transient)
public:
//! Default constructor.
Standard_EXPORT AIS_GlobalStatus();
@ -39,16 +38,16 @@ public:
Standard_Integer DisplayMode() const { return myDispMode; }
//! Sets display mode.
void SetDisplayMode (const Standard_Integer theMode) { myDispMode = theMode; }
void SetDisplayMode(const Standard_Integer theMode) { myDispMode = theMode; }
//! Returns TRUE if object is highlighted
Standard_Boolean IsHilighted() const { return myIsHilit; }
//! Sets highlighted state.
void SetHilightStatus (const Standard_Boolean theStatus) { myIsHilit = theStatus; }
void SetHilightStatus(const Standard_Boolean theStatus) { myIsHilit = theStatus; }
//! Changes applied highlight style for a particular object
void SetHilightStyle (const Handle(Prs3d_Drawer)& theStyle) { myHiStyle = theStyle; }
void SetHilightStyle(const Handle(Prs3d_Drawer)& theStyle) { myHiStyle = theStyle; }
//! Returns applied highlight style for a particular object
const Handle(Prs3d_Drawer)& HilightStyle() const { return myHiStyle; }
@ -57,46 +56,41 @@ public:
const TColStd_ListOfInteger& SelectionModes() const { return mySelModes; }
//! Return TRUE if selection mode was registered.
Standard_Boolean IsSModeIn (Standard_Integer theMode) const
Standard_Boolean IsSModeIn(Standard_Integer theMode) const
{
return mySelModes.Contains (theMode);
return mySelModes.Contains(theMode);
}
//! Add selection mode.
Standard_Boolean AddSelectionMode (const Standard_Integer theMode)
Standard_Boolean AddSelectionMode(const Standard_Integer theMode)
{
if (!mySelModes.Contains (theMode))
if (!mySelModes.Contains(theMode))
{
mySelModes.Append (theMode);
mySelModes.Append(theMode);
return Standard_True;
}
return Standard_False;
}
//! Remove selection mode.
Standard_Boolean RemoveSelectionMode (const Standard_Integer theMode)
Standard_Boolean RemoveSelectionMode(const Standard_Integer theMode)
{
return mySelModes.Remove (theMode);
return mySelModes.Remove(theMode);
}
//! Remove all selection modes.
void ClearSelectionModes()
{
mySelModes.Clear();
}
void ClearSelectionModes() { mySelModes.Clear(); }
Standard_Boolean IsSubIntensityOn() const { return mySubInt; }
void SetSubIntensity (Standard_Boolean theIsOn) { mySubInt = theIsOn; }
void SetSubIntensity(Standard_Boolean theIsOn) { mySubInt = theIsOn; }
private:
TColStd_ListOfInteger mySelModes;
Handle(Prs3d_Drawer) myHiStyle;
Standard_Integer myDispMode;
Standard_Boolean myIsHilit;
Standard_Boolean mySubInt;
Handle(Prs3d_Drawer) myHiStyle;
Standard_Integer myDispMode;
Standard_Boolean myIsHilit;
Standard_Boolean mySubInt;
};
#endif // _AIS_GlobalStatus_HeaderFile

View File

@ -14,7 +14,6 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_GraphicTool.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_MaterialAspect.hxx>
@ -27,96 +26,99 @@
#include <Quantity_Color.hxx>
static Handle(Prs3d_LineAspect) GetLineAspect(const Handle(Prs3d_Drawer)& Dr,
const AIS_TypeOfAttribute Att)
const AIS_TypeOfAttribute Att)
{
switch(Att)
switch (Att)
{
case AIS_TOA_Line:
return Dr->LineAspect();
case AIS_TOA_Dimension:
return Dr->DimensionAspect()->LineAspect();
case AIS_TOA_Wire:
return Dr->WireAspect();
case AIS_TOA_Plane:
return Dr->PlaneAspect()->EdgesAspect();
case AIS_TOA_Vector:
return Dr->VectorAspect();
case AIS_TOA_UIso:
return Handle(Prs3d_LineAspect) (Dr->UIsoAspect());
case AIS_TOA_VIso:
return Handle(Prs3d_LineAspect) (Dr->VIsoAspect());
case AIS_TOA_Free:
return Dr->FreeBoundaryAspect();
case AIS_TOA_UnFree:
return Dr->UnFreeBoundaryAspect();
case AIS_TOA_Section:
return Dr->SectionAspect();
case AIS_TOA_Hidden:
return Dr->HiddenLineAspect();
case AIS_TOA_Seen:
return Dr->SeenLineAspect();
case AIS_TOA_FaceBoundary:
return Dr->FaceBoundaryAspect();
case AIS_TOA_FirstAxis:
return Dr->DatumAspect()->LineAspect(Prs3d_DatumParts_XAxis);
case AIS_TOA_SecondAxis:
return Dr->DatumAspect()->LineAspect(Prs3d_DatumParts_YAxis);
case AIS_TOA_ThirdAxis:
return Dr->DatumAspect()->LineAspect(Prs3d_DatumParts_ZAxis);
case AIS_TOA_Line:
return Dr->LineAspect();
case AIS_TOA_Dimension:
return Dr->DimensionAspect()->LineAspect();
case AIS_TOA_Wire:
return Dr->WireAspect();
case AIS_TOA_Plane:
return Dr->PlaneAspect()->EdgesAspect();
case AIS_TOA_Vector:
return Dr->VectorAspect();
case AIS_TOA_UIso:
return Handle(Prs3d_LineAspect)(Dr->UIsoAspect());
case AIS_TOA_VIso:
return Handle(Prs3d_LineAspect)(Dr->VIsoAspect());
case AIS_TOA_Free:
return Dr->FreeBoundaryAspect();
case AIS_TOA_UnFree:
return Dr->UnFreeBoundaryAspect();
case AIS_TOA_Section:
return Dr->SectionAspect();
case AIS_TOA_Hidden:
return Dr->HiddenLineAspect();
case AIS_TOA_Seen:
return Dr->SeenLineAspect();
case AIS_TOA_FaceBoundary:
return Dr->FaceBoundaryAspect();
case AIS_TOA_FirstAxis:
return Dr->DatumAspect()->LineAspect(Prs3d_DatumParts_XAxis);
case AIS_TOA_SecondAxis:
return Dr->DatumAspect()->LineAspect(Prs3d_DatumParts_YAxis);
case AIS_TOA_ThirdAxis:
return Dr->DatumAspect()->LineAspect(Prs3d_DatumParts_ZAxis);
}
Handle(Prs3d_LineAspect) bid;
return bid;
}
Quantity_NameOfColor AIS_GraphicTool::GetLineColor (const Handle(Prs3d_Drawer)& Dr, const AIS_TypeOfAttribute Att)
Quantity_NameOfColor AIS_GraphicTool::GetLineColor(const Handle(Prs3d_Drawer)& Dr,
const AIS_TypeOfAttribute Att)
{
Quantity_Color color;
GetLineColor(Dr,Att,color);
return color.Name();
GetLineColor(Dr, Att, color);
return color.Name();
}
void AIS_GraphicTool::GetLineColor (const Handle(Prs3d_Drawer)& Dr, const AIS_TypeOfAttribute Att, Quantity_Color &aColor)
void AIS_GraphicTool::GetLineColor(const Handle(Prs3d_Drawer)& Dr,
const AIS_TypeOfAttribute Att,
Quantity_Color& aColor)
{
aColor = GetLineAspect(Dr,Att)->Aspect()->Color();
aColor = GetLineAspect(Dr, Att)->Aspect()->Color();
}
Standard_Real AIS_GraphicTool::GetLineWidth (const Handle(Prs3d_Drawer)& Dr,
const AIS_TypeOfAttribute Att)
Standard_Real AIS_GraphicTool::GetLineWidth(const Handle(Prs3d_Drawer)& Dr,
const AIS_TypeOfAttribute Att)
{
Handle(Prs3d_LineAspect) LA = GetLineAspect(Dr,Att);
Handle(Prs3d_LineAspect) LA = GetLineAspect(Dr, Att);
return LA->Aspect()->Width();
}
Aspect_TypeOfLine AIS_GraphicTool::GetLineType (const Handle(Prs3d_Drawer)& Dr,
const AIS_TypeOfAttribute Att)
Aspect_TypeOfLine AIS_GraphicTool::GetLineType(const Handle(Prs3d_Drawer)& Dr,
const AIS_TypeOfAttribute Att)
{
Handle(Prs3d_LineAspect) LA = GetLineAspect(Dr,Att);
Handle(Prs3d_LineAspect) LA = GetLineAspect(Dr, Att);
return LA->Aspect()->Type();
}
void AIS_GraphicTool::GetLineAtt(const Handle(Prs3d_Drawer)& Dr,
const AIS_TypeOfAttribute Att,
Quantity_NameOfColor& Col,
Standard_Real& W,
Aspect_TypeOfLine& TYP)
const AIS_TypeOfAttribute Att,
Quantity_NameOfColor& Col,
Standard_Real& W,
Aspect_TypeOfLine& TYP)
{
Handle(Prs3d_LineAspect) LA = GetLineAspect(Dr,Att);
Col = LA->Aspect()->Color().Name();
W = LA->Aspect()->Width();
TYP = LA->Aspect()->Type();
Handle(Prs3d_LineAspect) LA = GetLineAspect(Dr, Att);
Col = LA->Aspect()->Color().Name();
W = LA->Aspect()->Width();
TYP = LA->Aspect()->Type();
}
Quantity_NameOfColor AIS_GraphicTool::GetInteriorColor(const Handle(Prs3d_Drawer)& Dr)
{
Quantity_Color color;
GetInteriorColor(Dr,color);
GetInteriorColor(Dr, color);
return color.Name();
}
void AIS_GraphicTool::GetInteriorColor(const Handle(Prs3d_Drawer)& Dr, Quantity_Color &aColor)
void AIS_GraphicTool::GetInteriorColor(const Handle(Prs3d_Drawer)& Dr, Quantity_Color& aColor)
{
Handle(Graphic3d_AspectFillArea3d) AFA = Dr->ShadingAspect()->Aspect();
aColor = AFA->InteriorColor();
aColor = AFA->InteriorColor();
}
Graphic3d_MaterialAspect AIS_GraphicTool::GetMaterial(const Handle(Prs3d_Drawer)& Dr)

View File

@ -28,52 +28,41 @@
class Quantity_Color;
class Graphic3d_MaterialAspect;
class AIS_GraphicTool
class AIS_GraphicTool
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT static Quantity_NameOfColor GetLineColor (const Handle(Prs3d_Drawer)& aDrawer, const AIS_TypeOfAttribute TheTypeOfAttributes);
Standard_EXPORT static void GetLineColor (const Handle(Prs3d_Drawer)& aDrawer, const AIS_TypeOfAttribute TheTypeOfAttributes, Quantity_Color& TheLineColor);
Standard_EXPORT static Standard_Real GetLineWidth (const Handle(Prs3d_Drawer)& aDrawer, const AIS_TypeOfAttribute TheTypeOfAttributes);
Standard_EXPORT static Aspect_TypeOfLine GetLineType (const Handle(Prs3d_Drawer)& aDrawer, const AIS_TypeOfAttribute TheTypeOfAttributes);
Standard_EXPORT static void GetLineAtt (const Handle(Prs3d_Drawer)& aDrawer, const AIS_TypeOfAttribute TheTypeOfAttributes, Quantity_NameOfColor& aCol, Standard_Real& aWidth, Aspect_TypeOfLine& aTyp);
Standard_EXPORT static Quantity_NameOfColor GetInteriorColor (const Handle(Prs3d_Drawer)& aDrawer);
Standard_EXPORT static void GetInteriorColor (const Handle(Prs3d_Drawer)& aDrawer, Quantity_Color& aColor);
Standard_EXPORT static Graphic3d_MaterialAspect GetMaterial (const Handle(Prs3d_Drawer)& aDrawer);
Standard_EXPORT static Quantity_NameOfColor GetLineColor(
const Handle(Prs3d_Drawer)& aDrawer,
const AIS_TypeOfAttribute TheTypeOfAttributes);
Standard_EXPORT static void GetLineColor(const Handle(Prs3d_Drawer)& aDrawer,
const AIS_TypeOfAttribute TheTypeOfAttributes,
Quantity_Color& TheLineColor);
Standard_EXPORT static Standard_Real GetLineWidth(const Handle(Prs3d_Drawer)& aDrawer,
const AIS_TypeOfAttribute TheTypeOfAttributes);
Standard_EXPORT static Aspect_TypeOfLine GetLineType(
const Handle(Prs3d_Drawer)& aDrawer,
const AIS_TypeOfAttribute TheTypeOfAttributes);
Standard_EXPORT static void GetLineAtt(const Handle(Prs3d_Drawer)& aDrawer,
const AIS_TypeOfAttribute TheTypeOfAttributes,
Quantity_NameOfColor& aCol,
Standard_Real& aWidth,
Aspect_TypeOfLine& aTyp);
Standard_EXPORT static Quantity_NameOfColor GetInteriorColor(const Handle(Prs3d_Drawer)& aDrawer);
Standard_EXPORT static void GetInteriorColor(const Handle(Prs3d_Drawer)& aDrawer,
Quantity_Color& aColor);
Standard_EXPORT static Graphic3d_MaterialAspect GetMaterial(const Handle(Prs3d_Drawer)& aDrawer);
protected:
private:
};
#endif // _AIS_GraphicTool_HeaderFile

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -27,59 +27,50 @@
#include <Prs3d_TextAspect.hxx>
#include <PrsMgr_PresentationManager.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_InteractiveObject,SelectMgr_SelectableObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_InteractiveObject, SelectMgr_SelectableObject)
//=======================================================================
//function : AIS_InteractiveObject
//purpose :
//=======================================================================
AIS_InteractiveObject::AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d)
: SelectMgr_SelectableObject (aTypeOfPresentation3d),
myCTXPtr (NULL)
//=================================================================================================
AIS_InteractiveObject::AIS_InteractiveObject(
const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d)
: SelectMgr_SelectableObject(aTypeOfPresentation3d),
myCTXPtr(NULL)
{
//
}
//=======================================================================
//function : Redisplay
//purpose :
//=======================================================================
void AIS_InteractiveObject::Redisplay (const Standard_Boolean AllModes)
//=================================================================================================
void AIS_InteractiveObject::Redisplay(const Standard_Boolean AllModes)
{
if (myCTXPtr == NULL)
return;
myCTXPtr->Redisplay (this, Standard_False, AllModes);
myCTXPtr->Redisplay(this, Standard_False, AllModes);
}
//=======================================================================
//function : ProcessDragging
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveObject::ProcessDragging (const Handle(AIS_InteractiveContext)&,
const Handle(V3d_View)&,
const Handle(SelectMgr_EntityOwner)&,
const Graphic3d_Vec2i&,
const Graphic3d_Vec2i&,
const AIS_DragAction)
//=================================================================================================
Standard_Boolean AIS_InteractiveObject::ProcessDragging(const Handle(AIS_InteractiveContext)&,
const Handle(V3d_View)&,
const Handle(SelectMgr_EntityOwner)&,
const Graphic3d_Vec2i&,
const Graphic3d_Vec2i&,
const AIS_DragAction)
{
return Standard_False;
}
//=======================================================================
//function :
//purpose :
//=======================================================================
Handle(AIS_InteractiveContext) AIS_InteractiveObject::GetContext() const
//=================================================================================================
Handle(AIS_InteractiveContext) AIS_InteractiveObject::GetContext() const
{
return myCTXPtr;
}
//=======================================================================
//function : SetContext
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetContext (const Handle(AIS_InteractiveContext)& theCtx)
//=================================================================================================
void AIS_InteractiveObject::SetContext(const Handle(AIS_InteractiveContext)& theCtx)
{
if (myCTXPtr == theCtx.get())
{
@ -89,33 +80,27 @@ void AIS_InteractiveObject::SetContext (const Handle(AIS_InteractiveContext)& th
myCTXPtr = theCtx.get();
if (!theCtx.IsNull())
{
myDrawer->Link (theCtx->DefaultDrawer());
myDrawer->Link(theCtx->DefaultDrawer());
}
}
//=======================================================================
//function : SetDisplayStatus
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetDisplayStatus (PrsMgr_DisplayStatus theStatus)
//=================================================================================================
void AIS_InteractiveObject::SetDisplayStatus(PrsMgr_DisplayStatus theStatus)
{
myDisplayStatus = theStatus;
}
//=======================================================================
//function : HasPresentation
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_InteractiveObject::HasPresentation() const
{
return HasInteractiveContext()
&& myCTXPtr->MainPrsMgr()->HasPresentation (this, myDrawer->DisplayMode());
&& myCTXPtr->MainPrsMgr()->HasPresentation(this, myDrawer->DisplayMode());
}
//=======================================================================
//function : Presentation
//purpose :
//=======================================================================
//=================================================================================================
Handle(Prs3d_Presentation) AIS_InteractiveObject::Presentation() const
{
if (!HasInteractiveContext())
@ -123,14 +108,13 @@ Handle(Prs3d_Presentation) AIS_InteractiveObject::Presentation() const
return Handle(Prs3d_Presentation)();
}
Handle(PrsMgr_Presentation) aPrs = myCTXPtr->MainPrsMgr()->Presentation (this, myDrawer->DisplayMode(), false);
Handle(PrsMgr_Presentation) aPrs =
myCTXPtr->MainPrsMgr()->Presentation(this, myDrawer->DisplayMode(), false);
return aPrs;
}
//=======================================================================
//function : SetAspect
//purpose :
//=======================================================================
//=================================================================================================
void AIS_InteractiveObject::SetAspect(const Handle(Prs3d_BasicAspect)& theAspect)
{
@ -147,31 +131,29 @@ void AIS_InteractiveObject::SetAspect(const Handle(Prs3d_BasicAspect)& theAspect
const Handle(Graphic3d_Group)& aGroup = aPrs->Groups().Last();
if (Handle(Prs3d_ShadingAspect) aShadingAspect = Handle(Prs3d_ShadingAspect)::DownCast(theAspect))
{
aGroup->SetGroupPrimitivesAspect (aShadingAspect->Aspect());
aGroup->SetGroupPrimitivesAspect(aShadingAspect->Aspect());
}
else if (Handle(Prs3d_LineAspect) aLineAspect = Handle(Prs3d_LineAspect)::DownCast(theAspect))
{
aGroup->SetGroupPrimitivesAspect (aLineAspect->Aspect());
aGroup->SetGroupPrimitivesAspect(aLineAspect->Aspect());
}
else if (Handle(Prs3d_PointAspect) aPointAspect = Handle(Prs3d_PointAspect)::DownCast(theAspect))
{
aGroup->SetGroupPrimitivesAspect (aPointAspect->Aspect());
aGroup->SetGroupPrimitivesAspect(aPointAspect->Aspect());
}
else if (Handle(Prs3d_TextAspect) aTextAspect = Handle(Prs3d_TextAspect)::DownCast(theAspect))
{
aGroup->SetGroupPrimitivesAspect (aTextAspect->Aspect());
aGroup->SetGroupPrimitivesAspect(aTextAspect->Aspect());
}
}
//=======================================================================
//function : DumpJson
//purpose :
//=======================================================================
void AIS_InteractiveObject::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
{
OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream)
//=================================================================================================
OCCT_DUMP_BASE_CLASS (theOStream, theDepth, SelectMgr_SelectableObject)
OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myCTXPtr)
OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myOwner)
void AIS_InteractiveObject::DumpJson(Standard_OStream& theOStream, Standard_Integer theDepth) const
{
OCCT_DUMP_TRANSIENT_CLASS_BEGIN(theOStream)
OCCT_DUMP_BASE_CLASS(theOStream, theDepth, SelectMgr_SelectableObject)
OCCT_DUMP_FIELD_VALUE_POINTER(theOStream, myCTXPtr)
OCCT_DUMP_FIELD_VALUE_POINTER(theOStream, myOwner)
}

View File

@ -27,24 +27,26 @@ class V3d_View;
//! Defines a class of objects with display and selection services.
//! Entities which are visualized and selected are Interactive Objects.
//! Specific attributes of entities such as arrow aspect for dimensions must be loaded in a Prs3d_Drawer.
//! Specific attributes of entities such as arrow aspect for dimensions must be loaded in a
//! Prs3d_Drawer.
//!
//! You can make use of classes of standard Interactive Objects for which all necessary methods have already been programmed,
//! or you can implement your own classes of Interactive Objects.
//! Key interface methods to be implemented by every Interactive Object:
//! You can make use of classes of standard Interactive Objects for which all necessary methods have
//! already been programmed, or you can implement your own classes of Interactive Objects. Key
//! interface methods to be implemented by every Interactive Object:
//! * Presentable Object (PrsMgr_PresentableObject)
//! Consider defining an enumeration of supported Display Mode indexes for particular Interactive Object or class of Interactive Objects.
//! Consider defining an enumeration of supported Display Mode indexes for particular Interactive
//! Object or class of Interactive Objects.
//! - AcceptDisplayMode() accepting display modes implemented by this object;
//! - Compute() computing presentation for the given display mode index;
//! * Selectable Object (SelectMgr_SelectableObject)
//! Consider defining an enumeration of supported Selection Mode indexes for particular Interactive Object or class of Interactive Objects.
//! Consider defining an enumeration of supported Selection Mode indexes for particular
//! Interactive Object or class of Interactive Objects.
//! - ComputeSelection() computing selectable entities for the given selection mode index.
class AIS_InteractiveObject : public SelectMgr_SelectableObject
{
friend class AIS_InteractiveContext;
DEFINE_STANDARD_RTTIEXT(AIS_InteractiveObject, SelectMgr_SelectableObject)
public:
//! Returns the kind of Interactive Object; AIS_KindOfInteractive_None by default.
virtual AIS_KindOfInteractive Type() const { return AIS_KindOfInteractive_None; }
@ -59,29 +61,30 @@ public:
//! - Circle signature 6
//! - Plane signature 7.
virtual Standard_Integer Signature() const { return -1; }
//! Updates the active presentation; if <AllModes> = Standard_True
//! all the presentations inside are recomputed.
//! IMPORTANT: It is preferable to call Redisplay method of
//! corresponding AIS_InteractiveContext instance for cases when it
//! is accessible. This method just redirects call to myCTXPtr,
//! so this class field must be up to date for proper result.
Standard_EXPORT void Redisplay (const Standard_Boolean AllModes = Standard_False);
Standard_EXPORT void Redisplay(const Standard_Boolean AllModes = Standard_False);
//! Indicates whether the Interactive Object has a pointer to an interactive context.
Standard_Boolean HasInteractiveContext() const { return myCTXPtr != NULL; }
//! Returns the context pointer to the interactive context.
AIS_InteractiveContext* InteractiveContext() const { return myCTXPtr; }
//! Sets the interactive context aCtx and provides a link
//! to the default drawing tool or "Drawer" if there is none.
Standard_EXPORT virtual void SetContext (const Handle(AIS_InteractiveContext)& aCtx);
Standard_EXPORT virtual void SetContext(const Handle(AIS_InteractiveContext)& aCtx);
//! Returns true if the object has an owner attributed to it.
//! The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient.
//! The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is
//! composed of, and takes the form of a transient.
Standard_Boolean HasOwner() const { return !myOwner.IsNull(); }
//! Returns the owner of the Interactive Object.
//! The owner can be a shape for a set of sub-shapes or
//! a sub-shape for sub-shapes which it is composed of,
@ -97,10 +100,13 @@ public:
//! an Interactive Object. This can be a shape for a set of
//! sub-shapes or a sub-shape for sub-shapes which it
//! is composed of. The owner takes the form of a transient.
void SetOwner (const Handle(Standard_Transient)& theApplicativeEntity) { myOwner = theApplicativeEntity; }
void SetOwner(const Handle(Standard_Transient)& theApplicativeEntity)
{
myOwner = theApplicativeEntity;
}
//! Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient.
//! This method removes the owner from the graphic entity.
//! Each Interactive Object has methods which allow us to attribute an Owner to it in the form of
//! a Transient. This method removes the owner from the graphic entity.
void ClearOwner() { myOwner.Nullify(); }
//! Drag object in the viewer.
@ -111,15 +117,15 @@ public:
//! @param[in] theDragTo drag end point
//! @param[in] theAction drag action
//! @return FALSE if object rejects dragging action (e.g. AIS_DragAction_Start)
Standard_EXPORT virtual Standard_Boolean ProcessDragging (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
const Handle(SelectMgr_EntityOwner)& theOwner,
const Graphic3d_Vec2i& theDragFrom,
const Graphic3d_Vec2i& theDragTo,
const AIS_DragAction theAction);
Standard_EXPORT virtual Standard_Boolean ProcessDragging(
const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
const Handle(SelectMgr_EntityOwner)& theOwner,
const Graphic3d_Vec2i& theDragFrom,
const Graphic3d_Vec2i& theDragTo,
const AIS_DragAction theAction);
public:
//! Returns the context pointer to the interactive context.
Standard_EXPORT Handle(AIS_InteractiveContext) GetContext() const;
@ -131,26 +137,26 @@ public:
//! Sets the graphic basic aspect to the current presentation.
Standard_DEPRECATED("Deprecated method, results might be undefined")
Standard_EXPORT void SetAspect (const Handle(Prs3d_BasicAspect)& anAspect);
Standard_EXPORT void SetAspect(const Handle(Prs3d_BasicAspect)& anAspect);
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;
protected:
Standard_EXPORT virtual void DumpJson(Standard_OStream& theOStream,
Standard_Integer theDepth = -1) const Standard_OVERRIDE;
protected:
//! The TypeOfPresention3d means that the interactive object
//! may have a presentation dependent on the view of Display.
Standard_EXPORT AIS_InteractiveObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
Standard_EXPORT AIS_InteractiveObject(
const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
//! Set presentation display status.
Standard_EXPORT void SetDisplayStatus (PrsMgr_DisplayStatus theStatus);
Standard_EXPORT void SetDisplayStatus(PrsMgr_DisplayStatus theStatus);
protected:
// clang-format off
// clang-format off
AIS_InteractiveContext* myCTXPtr; //!< pointer to Interactive Context, where object is currently displayed; @sa SetContext()
// clang-format on
Handle(Standard_Transient) myOwner; //!< application-specific owner object
// clang-format on
Handle(Standard_Transient) myOwner; //!< application-specific owner object
};
DEFINE_STANDARD_HANDLE(AIS_InteractiveObject, SelectMgr_SelectableObject)

View File

@ -27,15 +27,16 @@ enum AIS_KindOfInteractive
AIS_KindOfInteractive_Shape, //!< presentation of topological shape
AIS_KindOfInteractive_Object, //!< presentation of group of topological shapes
AIS_KindOfInteractive_Relation, //!< presentation of relation (dimensions and constraints)
AIS_KindOfInteractive_Dimension, //!< presentation of dimension (length, radius, diameter and angle)
AIS_KindOfInteractive_Dimension, //!< presentation of dimension (length, radius, diameter and
//!< angle)
AIS_KindOfInteractive_LightSource, //!< presentation of light source
// old aliases
AIS_KOI_None = AIS_KindOfInteractive_None,
AIS_KOI_Datum = AIS_KindOfInteractive_Datum,
AIS_KOI_Shape = AIS_KindOfInteractive_Shape,
AIS_KOI_Object = AIS_KindOfInteractive_Object,
AIS_KOI_Relation = AIS_KindOfInteractive_Relation,
AIS_KOI_None = AIS_KindOfInteractive_None,
AIS_KOI_Datum = AIS_KindOfInteractive_Datum,
AIS_KOI_Shape = AIS_KindOfInteractive_Shape,
AIS_KOI_Object = AIS_KindOfInteractive_Object,
AIS_KOI_Relation = AIS_KindOfInteractive_Relation,
AIS_KOI_Dimension = AIS_KindOfInteractive_Dimension
};

File diff suppressed because it is too large Load Diff

View File

@ -29,28 +29,27 @@ class Select3D_SensitiveSphere;
//! - Positional light is represented by a sphere or marker;
//! - Spot light is represented by a cone;
//! - Directional light is represented by a set of arrows at the corner of view.
//! In addition, light source name could be displayed, and clicking on presentation will enable/disable light.
//! In addition, light source name could be displayed, and clicking on presentation will
//! enable/disable light.
class AIS_LightSource : public AIS_InteractiveObject
{
friend class AIS_LightSourceOwner;
DEFINE_STANDARD_RTTIEXT(AIS_LightSource, AIS_InteractiveObject)
public:
//! Initializes the light source by copying Graphic3d_CLight settings.
Standard_EXPORT AIS_LightSource (const Handle(Graphic3d_CLight)& theLightSource);
Standard_EXPORT AIS_LightSource(const Handle(Graphic3d_CLight)& theLightSource);
//! Returns the light.
const Handle(Graphic3d_CLight)& Light() const { return myLightSource; }
//! Set the light.
void SetLight (const Handle(Graphic3d_CLight)& theLight)
void SetLight(const Handle(Graphic3d_CLight)& theLight)
{
myLightSource = theLight;
SetToUpdate();
}
public: //! @name Light properties
//! Returns TRUE if the light source name should be displayed; TRUE by default.
Standard_Boolean ToDisplayName() const { return myToDisplayName; }
@ -64,12 +63,12 @@ public: //! @name Light properties
}
}
//! Returns TRUE to display light source range as sphere (positional light) or cone (spot light); TRUE by default.
//! Has no effect for non-zoomable presentation.
//! Returns TRUE to display light source range as sphere (positional light) or cone (spot light);
//! TRUE by default. Has no effect for non-zoomable presentation.
Standard_Boolean ToDisplayRange() const { return myToDisplayRange; }
//! Show/hide light source range shaded presentation.
void SetDisplayRange (Standard_Boolean theToDisplay)
void SetDisplayRange(Standard_Boolean theToDisplay)
{
if (myToDisplayRange != theToDisplay)
{
@ -82,7 +81,7 @@ public: //! @name Light properties
Standard_Real Size() const { return mySize; }
//! Sets the size of presentation.
void SetSize (Standard_Real theSize)
void SetSize(Standard_Real theSize)
{
if (mySize != theSize)
{
@ -95,7 +94,7 @@ public: //! @name Light properties
Standard_Integer ArcSize() const { return mySensSphereArcSize; }
//! Sets the size of sensitive sphere arc.
void SetArcSize (Standard_Integer theSize)
void SetArcSize(Standard_Integer theSize)
{
if (mySensSphereArcSize != theSize)
{
@ -110,7 +109,7 @@ public: //! @name Light properties
bool IsZoomable() const { return myIsZoomable; }
//! Sets if transform-persistence is allowed.
void SetZoomable (bool theIsZoomable)
void SetZoomable(bool theIsZoomable)
{
if (myIsZoomable != theIsZoomable)
{
@ -120,7 +119,7 @@ public: //! @name Light properties
}
//! Sets if dragging is allowed.
void SetDraggable (bool theIsDraggable)
void SetDraggable(bool theIsDraggable)
{
if (myIsDraggable != theIsDraggable)
{
@ -132,13 +131,13 @@ public: //! @name Light properties
bool ToSwitchOnClick() const { return myToSwitchOnClick; }
//! Sets if mouse click should turn light on/off.
void SetSwitchOnClick (bool theToHandle) { myToSwitchOnClick = theToHandle; }
void SetSwitchOnClick(bool theToHandle) { myToSwitchOnClick = theToHandle; }
//! Returns a number of directional light arrows to display; 5 by default.
Standard_Integer NbArrows() const { return myNbArrows; }
//! Returns a number of directional light arrows to display (supported values: 1, 3, 5, 9).
void SetNbArrows (Standard_Integer theNbArrows)
void SetNbArrows(Standard_Integer theNbArrows)
{
if (myNbArrows != theNbArrows)
{
@ -149,25 +148,29 @@ public: //! @name Light properties
//! Returns light source icon.
//! @param[in] theIsEnabled marker index for enabled/disabled light source states
const Handle(Graphic3d_MarkerImage)& MarkerImage (bool theIsEnabled) const { return myMarkerImages[theIsEnabled ? 1 : 0]; }
const Handle(Graphic3d_MarkerImage)& MarkerImage(bool theIsEnabled) const
{
return myMarkerImages[theIsEnabled ? 1 : 0];
}
//! Returns light source icon.
//! @param[in] theIsEnabled marker index for enabled/disabled light source states
Aspect_TypeOfMarker MarkerType (bool theIsEnabled) const { return myMarkerTypes[theIsEnabled ? 1 : 0]; }
Aspect_TypeOfMarker MarkerType(bool theIsEnabled) const
{
return myMarkerTypes[theIsEnabled ? 1 : 0];
}
//! Sets custom icon to light source.
void SetMarkerImage (const Handle(Graphic3d_MarkerImage)& theImage,
bool theIsEnabled)
void SetMarkerImage(const Handle(Graphic3d_MarkerImage)& theImage, bool theIsEnabled)
{
myMarkerImages[theIsEnabled ? 1 : 0] = theImage;
myMarkerTypes [theIsEnabled ? 1 : 0] = !theImage.IsNull()
? Aspect_TOM_USERDEFINED
: (theIsEnabled ? Aspect_TOM_O_POINT : Aspect_TOM_O_X);
myMarkerTypes[theIsEnabled ? 1 : 0] = !theImage.IsNull()
? Aspect_TOM_USERDEFINED
: (theIsEnabled ? Aspect_TOM_O_POINT : Aspect_TOM_O_X);
}
//! Sets standard icon to light source.
void SetMarkerType (Aspect_TypeOfMarker theType,
bool theIsEnabled)
void SetMarkerType(Aspect_TypeOfMarker theType, bool theIsEnabled)
{
myMarkerTypes[theIsEnabled ? 1 : 0] = theType;
}
@ -176,34 +179,36 @@ public: //! @name Light properties
Standard_Integer NbSplitsQuadric() const { return myNbSplitsQuadric; }
//! Sets tessellation level for quadric surfaces.
void SetNbSplitsQuadric (Standard_Integer theNbSplits) { myNbSplitsQuadric = theNbSplits; }
void SetNbSplitsQuadric(Standard_Integer theNbSplits) { myNbSplitsQuadric = theNbSplits; }
//! Returns tessellation level for arrows; 20 by default.
Standard_Integer NbSplitsArrow() const { return myNbSplitsArrow; }
//! Sets tessellation level for arrows.
void SetNbSplitsArrow (Standard_Integer theNbSplits) { myNbSplitsArrow = theNbSplits; }
void SetNbSplitsArrow(Standard_Integer theNbSplits) { myNbSplitsArrow = theNbSplits; }
//! Returns kind of the object.
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_LightSource; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_LightSource;
}
protected:
//! Return true if specified display mode is supported: 0 for main presentation and 1 for highlight.
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE
//! Return true if specified display mode is supported: 0 for main presentation and 1 for
//! highlight.
virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer theMode) const Standard_OVERRIDE
{
return theMode == 0
|| theMode == 1;
return theMode == 0 || theMode == 1;
}
//! Computes selection sensitive zones(triangulation) for light source presentation.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Fills presentation.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Drag object in the viewer.
//! @param[in] theCtx interactive context
@ -213,15 +218,17 @@ protected:
//! @param[in] theDragTo drag end point
//! @param[in] theAction drag action
//! @return FALSE if object rejects dragging action (e.g. AIS_DragAction_Start)
Standard_EXPORT virtual Standard_Boolean ProcessDragging (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
const Handle(SelectMgr_EntityOwner)& theOwner,
const Graphic3d_Vec2i& theDragFrom,
const Graphic3d_Vec2i& theDragTo,
const AIS_DragAction theAction) Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean ProcessDragging(
const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
const Handle(SelectMgr_EntityOwner)& theOwner,
const Graphic3d_Vec2i& theDragFrom,
const Graphic3d_Vec2i& theDragTo,
const AIS_DragAction theAction) Standard_OVERRIDE;
//! Sets new local transformation, which is propagated to Graphic3d_CLight instance.
Standard_EXPORT virtual void setLocalTransformation (const Handle(TopLoc_Datum3D)& theTrsf) Standard_OVERRIDE;
Standard_EXPORT virtual void setLocalTransformation(const Handle(TopLoc_Datum3D)& theTrsf)
Standard_OVERRIDE;
//! Updates local transformation basing on a type of light source.
Standard_EXPORT virtual void updateLightLocalTransformation();
@ -233,26 +240,26 @@ protected:
Standard_EXPORT virtual void updateLightAspects();
//! Compute ambient light source presentation as a sphere at view corner.
Standard_EXPORT virtual void computeAmbient (const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode);
Standard_EXPORT virtual void computeAmbient(const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode);
//! Compute directional light source presentation as a set of arrows at view corner.
Standard_EXPORT virtual void computeDirectional (const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode);
Standard_EXPORT virtual void computeDirectional(const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode);
//! Compute positional light source presentation as a sphere of either fixed size (no range) or of size representing a maximum range.
Standard_EXPORT virtual void computePositional (const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode);
//! Compute positional light source presentation as a sphere of either fixed size (no range) or of
//! size representing a maximum range.
Standard_EXPORT virtual void computePositional(const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode);
//! Compute spot light source presentation as a cone.
Standard_EXPORT virtual void computeSpot (const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode);
Standard_EXPORT virtual void computeSpot(const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode);
protected:
Handle(Graphic3d_CLight) myLightSource; //!< displayed light source
Handle(Graphic3d_CLight) myLightSource; //!< displayed light source
// clang-format off
// clang-format off
Handle(Graphic3d_AspectMarker3d) myDisabledMarkerAspect; //!< disabled light source marker style
Handle(Graphic3d_AspectLine3d) myArrowLineAspectShadow; //!< arrow shadow style
Handle(Graphic3d_MarkerImage) myMarkerImages[2]; //!< icon of disabled (0) and enabled (1) light
@ -269,11 +276,10 @@ protected:
Standard_Integer mySensSphereArcSize; //! sensitive sphere arc size in pixels
Standard_Boolean myIsZoomable; //!< flag to allow/disallow transform-persistence when possible
Standard_Boolean myIsDraggable; //!< flag to allow/disallow rotate directional light source by dragging
// clang-format on
Standard_Boolean myToDisplayName; //!< flag to show/hide name
Standard_Boolean myToDisplayRange; //!< flag to show/hide range of positional/spot light
Standard_Boolean myToSwitchOnClick; //!< flag to handle mouse click to turn light on/off
// clang-format on
Standard_Boolean myToDisplayName; //!< flag to show/hide name
Standard_Boolean myToDisplayRange; //!< flag to show/hide range of positional/spot light
Standard_Boolean myToSwitchOnClick; //!< flag to handle mouse click to turn light on/off
};
//! Owner of AIS_LightSource presentation.
@ -281,27 +287,27 @@ class AIS_LightSourceOwner : public SelectMgr_EntityOwner
{
DEFINE_STANDARD_RTTIEXT(AIS_LightSourceOwner, SelectMgr_EntityOwner)
public:
//! Main constructor.
Standard_EXPORT AIS_LightSourceOwner (const Handle(AIS_LightSource)& theObject,
Standard_Integer thePriority = 5);
Standard_EXPORT AIS_LightSourceOwner(const Handle(AIS_LightSource)& theObject,
Standard_Integer thePriority = 5);
//! Handle mouse button click event.
Standard_EXPORT virtual Standard_Boolean HandleMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick) Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean HandleMouseClick(const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick)
Standard_OVERRIDE;
//! Highlights selectable object's presentation with display mode in presentation manager with given highlight style.
//! Also a check for auto-highlight is performed - if selectable object manages highlighting on its own,
//! execution will be passed to SelectMgr_SelectableObject::HilightOwnerWithColor method.
Standard_EXPORT virtual void HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Highlights selectable object's presentation with display mode in presentation manager with
//! given highlight style. Also a check for auto-highlight is performed - if selectable object
//! manages highlighting on its own, execution will be passed to
//! SelectMgr_SelectableObject::HilightOwnerWithColor method.
Standard_EXPORT virtual void HilightWithColor(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Always update dynamic highlighting.
Standard_EXPORT virtual Standard_Boolean IsForcedHilight() const Standard_OVERRIDE;
};
#endif // _AIS_LightSource_HeaderFile

View File

@ -34,46 +34,43 @@
#include <StdPrs_Curve.hxx>
#include <UnitsAPI.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_Line,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_Line, AIS_InteractiveObject)
//=======================================================================
//function : AIS_Line
//purpose :
//=======================================================================
AIS_Line::AIS_Line(const Handle(Geom_Line)& aComponent):
myComponent (aComponent),
myLineIsSegment(Standard_False)
//=================================================================================================
AIS_Line::AIS_Line(const Handle(Geom_Line)& aComponent)
: myComponent(aComponent),
myLineIsSegment(Standard_False)
{
SetInfiniteState();
}
//=======================================================================
//function : AIS_Line
//purpose :
//=======================================================================
AIS_Line::AIS_Line(const Handle(Geom_Point)& aStartPoint,
const Handle(Geom_Point)& aEndPoint):
myStartPoint(aStartPoint),
myEndPoint(aEndPoint),
myLineIsSegment(Standard_True)
{}
//=================================================================================================
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_Line::Compute (const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer )
AIS_Line::AIS_Line(const Handle(Geom_Point)& aStartPoint, const Handle(Geom_Point)& aEndPoint)
: myStartPoint(aStartPoint),
myEndPoint(aEndPoint),
myLineIsSegment(Standard_True)
{
if (!myLineIsSegment) { ComputeInfiniteLine (thePrs); }
else { ComputeSegmentLine (thePrs); }
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Line::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer)
{
if (!myLineIsSegment)
{
ComputeInfiniteLine(thePrs);
}
else
{
ComputeSegmentLine(thePrs);
}
}
//=================================================================================================
void AIS_Line::ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
@ -92,186 +89,171 @@ void AIS_Line::ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
}
}
//=======================================================================
//function : replaceWithNewLineAspect
//purpose :
//=======================================================================
void AIS_Line::replaceWithNewLineAspect (const Handle(Prs3d_LineAspect)& theAspect)
//=================================================================================================
void AIS_Line::replaceWithNewLineAspect(const Handle(Prs3d_LineAspect)& theAspect)
{
if (!myDrawer->HasLink())
{
myDrawer->SetLineAspect (theAspect);
myDrawer->SetLineAspect(theAspect);
return;
}
const Handle(Graphic3d_Aspects)& anAspectOld = myDrawer->LineAspect()->Aspect();
const Handle(Graphic3d_Aspects)& anAspectNew = !theAspect.IsNull() ? theAspect->Aspect() : myDrawer->Link()->LineAspect()->Aspect();
const Handle(Graphic3d_Aspects)& anAspectNew =
!theAspect.IsNull() ? theAspect->Aspect() : myDrawer->Link()->LineAspect()->Aspect();
if (anAspectNew != anAspectOld)
{
myDrawer->SetLineAspect (theAspect);
myDrawer->SetLineAspect(theAspect);
Graphic3d_MapOfAspectsToAspects aReplaceMap;
aReplaceMap.Bind (anAspectOld, anAspectNew);
replaceAspects (aReplaceMap);
aReplaceMap.Bind(anAspectOld, anAspectNew);
replaceAspects(aReplaceMap);
}
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_Line::SetColor(const Quantity_Color &aCol)
{
hasOwnColor=Standard_True;
myDrawer->SetColor (aCol);
//=================================================================================================
Standard_Real WW = HasWidth()? myOwnWidth:
myDrawer->HasLink() ?
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Line) : 1.;
void AIS_Line::SetColor(const Quantity_Color& aCol)
{
hasOwnColor = Standard_True;
myDrawer->SetColor(aCol);
Standard_Real WW = HasWidth() ? myOwnWidth
: myDrawer->HasLink()
? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Line)
: 1.;
if (!myDrawer->HasOwnLineAspect())
{
replaceWithNewLineAspect (new Prs3d_LineAspect (aCol, Aspect_TOL_SOLID, WW));
replaceWithNewLineAspect(new Prs3d_LineAspect(aCol, Aspect_TOL_SOLID, WW));
}
else
{
myDrawer->LineAspect()->SetColor (aCol);
myDrawer->LineAspect()->SetColor(aCol);
SynchronizeAspects();
}
}
//=================================================================================================
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
void AIS_Line::UnsetColor()
{
hasOwnColor = Standard_False;
if (!HasWidth())
{
replaceWithNewLineAspect (Handle(Prs3d_LineAspect)());
replaceWithNewLineAspect(Handle(Prs3d_LineAspect)());
}
else
{
Quantity_Color CC = Quantity_NOC_YELLOW;
if( HasColor() ) CC = myDrawer->Color();
else if (myDrawer->HasLink()) AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Line, CC);
if (HasColor())
CC = myDrawer->Color();
else if (myDrawer->HasLink())
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Line, CC);
myDrawer->LineAspect()->SetColor(CC);
myDrawer->SetColor (CC);
myDrawer->SetColor(CC);
SynchronizeAspects();
}
}
//=======================================================================
//function : SetWidth
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Line::SetWidth(const Standard_Real aValue)
{
myOwnWidth = (Standard_ShortReal )aValue;
myOwnWidth = (Standard_ShortReal)aValue;
if (!myDrawer->HasOwnLineAspect())
{
Quantity_Color CC = Quantity_NOC_YELLOW;
if( HasColor() ) CC = myDrawer->Color();
else if(myDrawer->HasLink()) AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Line, CC);
replaceWithNewLineAspect (new Prs3d_LineAspect (CC, Aspect_TOL_SOLID, aValue));
if (HasColor())
CC = myDrawer->Color();
else if (myDrawer->HasLink())
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Line, CC);
replaceWithNewLineAspect(new Prs3d_LineAspect(CC, Aspect_TOL_SOLID, aValue));
}
else
{
myDrawer->LineAspect()->SetWidth (aValue);
myDrawer->LineAspect()->SetWidth(aValue);
SynchronizeAspects();
}
}
//=================================================================================================
//=======================================================================
//function : UnsetWidth
//purpose :
//=======================================================================
void AIS_Line::UnsetWidth()
{
if (!HasColor())
{
replaceWithNewLineAspect (Handle(Prs3d_LineAspect)());
replaceWithNewLineAspect(Handle(Prs3d_LineAspect)());
}
else
{
Standard_ShortReal WW = myDrawer->HasLink() ? (Standard_ShortReal )AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Line) : 1.0f;
myDrawer->LineAspect()->SetWidth (WW);
myOwnWidth = WW;
SynchronizeAspects();
Standard_ShortReal WW =
myDrawer->HasLink()
? (Standard_ShortReal)AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Line)
: 1.0f;
myDrawer->LineAspect()->SetWidth(WW);
myOwnWidth = WW;
SynchronizeAspects();
}
}
//=======================================================================
//function : ComputeInfiniteLine
//purpose :
//=======================================================================
void AIS_Line::ComputeInfiniteLine( const Handle(Prs3d_Presentation)& aPresentation)
//=================================================================================================
void AIS_Line::ComputeInfiniteLine(const Handle(Prs3d_Presentation)& aPresentation)
{
GeomAdaptor_Curve curv(myComponent);
StdPrs_Curve::Add(aPresentation,curv,myDrawer);
StdPrs_Curve::Add(aPresentation, curv, myDrawer);
//pas de prise en compte lors du FITALL
aPresentation->SetInfiniteState (Standard_True);
// pas de prise en compte lors du FITALL
aPresentation->SetInfiniteState(Standard_True);
}
//=======================================================================
//function : ComputeSegmentLine
//purpose :
//=======================================================================
void AIS_Line::ComputeSegmentLine( const Handle(Prs3d_Presentation)& aPresentation)
//=================================================================================================
void AIS_Line::ComputeSegmentLine(const Handle(Prs3d_Presentation)& aPresentation)
{
gp_Pnt P1 = myStartPoint->Pnt();
gp_Pnt P2 = myEndPoint->Pnt();
myComponent = new Geom_Line(P1,gp_Dir(P2.XYZ()-P1.XYZ()));
Standard_Real dist = P1.Distance(P2);
GeomAdaptor_Curve curv(myComponent,0.,dist);
StdPrs_Curve::Add(aPresentation,curv,myDrawer);
myComponent = new Geom_Line(P1, gp_Dir(P2.XYZ() - P1.XYZ()));
Standard_Real dist = P1.Distance(P2);
GeomAdaptor_Curve curv(myComponent, 0., dist);
StdPrs_Curve::Add(aPresentation, curv, myDrawer);
}
//=======================================================================
//function : ComputeInfiniteLineSelection
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Line::ComputeInfiniteLineSelection(const Handle(SelectMgr_Selection)& aSelection)
{
/* // on calcule les points min max a partir desquels on cree un segment sensible...
GeomAdaptor_Curve curv(myComponent);
gp_Pnt P1,P2;
FindLimits(curv,myDrawer->MaximalParameterValue(),P1,P2);
*/
const gp_Dir& thedir = myComponent->Position().Direction();
const gp_Pnt& loc = myComponent->Position().Location();
/* // on calcule les points min max a partir desquels on cree un segment sensible...
GeomAdaptor_Curve curv(myComponent);
gp_Pnt P1,P2;
FindLimits(curv,myDrawer->MaximalParameterValue(),P1,P2);
*/
const gp_Dir& thedir = myComponent->Position().Direction();
const gp_Pnt& loc = myComponent->Position().Location();
const gp_XYZ& dir_xyz = thedir.XYZ();
const gp_XYZ& loc_xyz = loc.XYZ();
//POP Standard_Real aLength = UnitsAPI::CurrentToLS (250000. ,"LENGTH");
Standard_Real aLength = UnitsAPI::AnyToLS (250000. ,"mm");
gp_Pnt P1 = loc_xyz + aLength*dir_xyz;
gp_Pnt P2 = loc_xyz - aLength*dir_xyz;
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this,5);
Handle(Select3D_SensitiveSegment) seg = new Select3D_SensitiveSegment(eown,P1,P2);
// POP Standard_Real aLength = UnitsAPI::CurrentToLS (250000. ,"LENGTH");
Standard_Real aLength = UnitsAPI::AnyToLS(250000., "mm");
gp_Pnt P1 = loc_xyz + aLength * dir_xyz;
gp_Pnt P2 = loc_xyz - aLength * dir_xyz;
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this, 5);
Handle(Select3D_SensitiveSegment) seg = new Select3D_SensitiveSegment(eown, P1, P2);
aSelection->Add(seg);
}
//=======================================================================
//function : ComputeSegmentLineSelection
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Line::ComputeSegmentLineSelection(const Handle(SelectMgr_Selection)& aSelection)
{
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this,5);
Handle(Select3D_SensitiveSegment) seg = new Select3D_SensitiveSegment(eown,
myStartPoint->Pnt(),
myEndPoint->Pnt());
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this, 5);
Handle(Select3D_SensitiveSegment) seg =
new Select3D_SensitiveSegment(eown, myStartPoint->Pnt(), myEndPoint->Pnt());
aSelection->Add(seg);
}

View File

@ -29,40 +29,43 @@ class AIS_Line : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_Line, AIS_InteractiveObject)
public:
//! Initializes the line aLine.
Standard_EXPORT AIS_Line(const Handle(Geom_Line)& aLine);
//! Initializes a starting point aStartPoint
//! and a finishing point aEndPoint for the line.
Standard_EXPORT AIS_Line(const Handle(Geom_Point)& aStartPoint, const Handle(Geom_Point)& aEndPoint);
Standard_EXPORT AIS_Line(const Handle(Geom_Point)& aStartPoint,
const Handle(Geom_Point)& aEndPoint);
//! Returns the signature 5.
virtual Standard_Integer Signature() const Standard_OVERRIDE { return 5; }
//! Returns the type Datum.
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Datum; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_Datum;
}
//! Constructs an infinite line.
const Handle(Geom_Line)& Line() const { return myComponent; }
//! Returns the starting point thePStart and the end point thePEnd of the line set by SetPoints.
void Points (Handle(Geom_Point)& thePStart, Handle(Geom_Point)& thePEnd) const
void Points(Handle(Geom_Point)& thePStart, Handle(Geom_Point)& thePEnd) const
{
thePStart = myStartPoint;
thePEnd = myEndPoint;
}
//! instantiates an infinite line.
void SetLine (const Handle(Geom_Line)& theLine)
void SetLine(const Handle(Geom_Line)& theLine)
{
myComponent = theLine;
myComponent = theLine;
myLineIsSegment = Standard_False;
}
//! Sets the starting point thePStart and ending point thePEnd of the
//! infinite line to create a finite line segment.
void SetPoints (const Handle(Geom_Point)& thePStart, const Handle(Geom_Point)& thePEnd)
void SetPoints(const Handle(Geom_Point)& thePStart, const Handle(Geom_Point)& thePEnd)
{
myStartPoint = thePStart;
myEndPoint = thePEnd;
@ -70,11 +73,11 @@ public:
}
//! Provides a new color setting aColor for the line in the drawing tool, or "Drawer".
Standard_EXPORT void SetColor (const Quantity_Color& aColor) Standard_OVERRIDE;
Standard_EXPORT void SetColor(const Quantity_Color& aColor) Standard_OVERRIDE;
//! Provides the new width setting aValue for the line in
//! the drawing tool, or "Drawer".
Standard_EXPORT void SetWidth (const Standard_Real aValue) Standard_OVERRIDE;
Standard_EXPORT void SetWidth(const Standard_Real aValue) Standard_OVERRIDE;
//! Removes the color setting and returns the original color.
Standard_EXPORT void UnsetColor() Standard_OVERRIDE;
@ -83,31 +86,28 @@ public:
Standard_EXPORT void UnsetWidth() Standard_OVERRIDE;
private:
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT void ComputeInfiniteLine(const Handle(Prs3d_Presentation)& aPresentation);
Standard_EXPORT void ComputeInfiniteLine (const Handle(Prs3d_Presentation)& aPresentation);
Standard_EXPORT void ComputeSegmentLine(const Handle(Prs3d_Presentation)& aPresentation);
Standard_EXPORT void ComputeSegmentLine (const Handle(Prs3d_Presentation)& aPresentation);
Standard_EXPORT void ComputeInfiniteLineSelection(const Handle(SelectMgr_Selection)& aSelection);
Standard_EXPORT void ComputeInfiniteLineSelection (const Handle(SelectMgr_Selection)& aSelection);
Standard_EXPORT void ComputeSegmentLineSelection (const Handle(SelectMgr_Selection)& aSelection);
Standard_EXPORT void ComputeSegmentLineSelection(const Handle(SelectMgr_Selection)& aSelection);
//! Replace aspects of already computed groups with the new value.
void replaceWithNewLineAspect (const Handle(Prs3d_LineAspect)& theAspect);
void replaceWithNewLineAspect(const Handle(Prs3d_LineAspect)& theAspect);
private:
Handle(Geom_Line) myComponent;
Handle(Geom_Line) myComponent;
Handle(Geom_Point) myStartPoint;
Handle(Geom_Point) myEndPoint;
Standard_Boolean myLineIsSegment;
Standard_Boolean myLineIsSegment;
};
DEFINE_STANDARD_HANDLE(AIS_Line, AIS_InteractiveObject)

View File

@ -11,7 +11,6 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef AIS_ListIteratorOfListOfInteractive_HeaderFile
#define AIS_ListIteratorOfListOfInteractive_HeaderFile

View File

@ -21,7 +21,7 @@
#include <NCollection_List.hxx>
typedef NCollection_List<Handle(AIS_InteractiveObject)> AIS_ListOfInteractive;
typedef NCollection_List<Handle(AIS_InteractiveObject)>::Iterator AIS_ListIteratorOfListOfInteractive;
typedef NCollection_List<Handle(AIS_InteractiveObject)>::Iterator
AIS_ListIteratorOfListOfInteractive;
#endif

File diff suppressed because it is too large Load Diff

View File

@ -30,7 +30,7 @@
NCOLLECTION_HSEQUENCE(AIS_ManipulatorObjectSequence, Handle(AIS_InteractiveObject))
DEFINE_STANDARD_HANDLE (AIS_Manipulator, AIS_InteractiveObject)
DEFINE_STANDARD_HANDLE(AIS_Manipulator, AIS_InteractiveObject)
//! Interactive object class to manipulate local transformation of another interactive
//! object or a group of objects via mouse.
@ -93,34 +93,60 @@ DEFINE_STANDARD_HANDLE (AIS_Manipulator, AIS_InteractiveObject)
class AIS_Manipulator : public AIS_InteractiveObject
{
public:
//! Constructs a manipulator object with default placement and all parts to be displayed.
Standard_EXPORT AIS_Manipulator();
//! Constructs a manipulator object with input location and positions of axes and all parts to be displayed.
Standard_EXPORT AIS_Manipulator (const gp_Ax2& thePosition);
//! Constructs a manipulator object with input location and positions of axes and all parts to be
//! displayed.
Standard_EXPORT AIS_Manipulator(const gp_Ax2& thePosition);
//! Disable or enable visual parts for translation, rotation or scaling for some axis.
//! By default all parts are enabled (will be displayed).
//! @warning Enabling or disabling of visual parts of manipulator does not manage the manipulation (selection) mode.
//! @warning Enabling or disabling of visual parts of manipulator does not manage the manipulation
//! (selection) mode.
//! @warning Raises program error if axis index is < 0 or > 2.
Standard_EXPORT void SetPart (const Standard_Integer theAxisIndex, const AIS_ManipulatorMode theMode, const Standard_Boolean theIsEnabled);
Standard_EXPORT void SetPart(const Standard_Integer theAxisIndex,
const AIS_ManipulatorMode theMode,
const Standard_Boolean theIsEnabled);
//! Disable or enable visual parts for translation, rotation or scaling for ALL axes.
//! By default all parts are enabled (will be displayed).
//! @warning Enabling or disabling of visual parts of manipulator does not manage the manipulation (selection) mode.
//! @warning Enabling or disabling of visual parts of manipulator does not manage the manipulation
//! (selection) mode.
//! @warning Raises program error if axis index is < 0 or > 2.
Standard_EXPORT void SetPart (const AIS_ManipulatorMode theMode, const Standard_Boolean theIsEnabled);
Standard_EXPORT void SetPart(const AIS_ManipulatorMode theMode,
const Standard_Boolean theIsEnabled);
//! Behavior settings to be applied when performing transformation:
//! - FollowTranslation - whether the manipulator will be moved together with an object.
//! - FollowRotation - whether the manipulator will be rotated together with an object.
struct OptionsForAttach {
struct OptionsForAttach
{
OptionsForAttach() : AdjustPosition (Standard_True), AdjustSize (Standard_False), EnableModes (Standard_True) {}
OptionsForAttach& SetAdjustPosition (const Standard_Boolean theApply) { AdjustPosition = theApply; return *this; }
OptionsForAttach& SetAdjustSize (const Standard_Boolean theApply) { AdjustSize = theApply; return *this; }
OptionsForAttach& SetEnableModes (const Standard_Boolean theApply) { EnableModes = theApply; return *this; }
OptionsForAttach()
: AdjustPosition(Standard_True),
AdjustSize(Standard_False),
EnableModes(Standard_True)
{
}
OptionsForAttach& SetAdjustPosition(const Standard_Boolean theApply)
{
AdjustPosition = theApply;
return *this;
}
OptionsForAttach& SetAdjustSize(const Standard_Boolean theApply)
{
AdjustSize = theApply;
return *this;
}
OptionsForAttach& SetEnableModes(const Standard_Boolean theApply)
{
EnableModes = theApply;
return *this;
}
Standard_Boolean AdjustPosition;
Standard_Boolean AdjustSize;
@ -128,32 +154,33 @@ public:
};
//! Attaches himself to the input interactive object and become displayed in the same context.
//! It is placed in the center of object bounding box, and its size is adjusted to the object bounding box.
Standard_EXPORT void Attach (const Handle(AIS_InteractiveObject)& theObject, const OptionsForAttach& theOptions = OptionsForAttach());
//! It is placed in the center of object bounding box, and its size is adjusted to the object
//! bounding box.
Standard_EXPORT void Attach(const Handle(AIS_InteractiveObject)& theObject,
const OptionsForAttach& theOptions = OptionsForAttach());
//! Attaches himself to the input interactive object group and become displayed in the same context.
//! It become attached to the first object, baut manage manipulation of the whole group.
//! It is placed in the center of object bounding box, and its size is adjusted to the object bounding box.
Standard_EXPORT void Attach (const Handle(AIS_ManipulatorObjectSequence)& theObject, const OptionsForAttach& theOptions = OptionsForAttach());
//! Attaches himself to the input interactive object group and become displayed in the same
//! context. It become attached to the first object, baut manage manipulation of the whole group.
//! It is placed in the center of object bounding box, and its size is adjusted to the object
//! bounding box.
Standard_EXPORT void Attach(const Handle(AIS_ManipulatorObjectSequence)& theObject,
const OptionsForAttach& theOptions = OptionsForAttach());
//! Enable manipualtion mode.
//! @warning It activates selection mode in the current context.
//! If manipulator is not displayed, no mode will be activated.
Standard_EXPORT void EnableMode (const AIS_ManipulatorMode theMode);
Standard_EXPORT void EnableMode(const AIS_ManipulatorMode theMode);
//! Enables mode activation on detection (highlighting).
//! By default, mode is activated on selection of manipulator part.
//! @warning If this mode is enabled, selection of parts does nothing.
void SetModeActivationOnDetection (const Standard_Boolean theToEnable)
void SetModeActivationOnDetection(const Standard_Boolean theToEnable)
{
myIsActivationOnDetection = theToEnable;
}
//! @return true if manual mode activation is enabled.
Standard_Boolean IsModeActivationOnDetection() const
{
return myIsActivationOnDetection;
}
Standard_Boolean IsModeActivationOnDetection() const { return myIsActivationOnDetection; }
public:
//! Drag object in the viewer.
@ -164,18 +191,22 @@ public:
//! @param[in] theDragTo drag end point
//! @param[in] theAction drag action
//! @return FALSE if object rejects dragging action (e.g. AIS_DragAction_Start)
Standard_EXPORT virtual Standard_Boolean ProcessDragging (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
const Handle(SelectMgr_EntityOwner)& theOwner,
const Graphic3d_Vec2i& theDragFrom,
const Graphic3d_Vec2i& theDragTo,
const AIS_DragAction theAction) Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean ProcessDragging(
const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
const Handle(SelectMgr_EntityOwner)& theOwner,
const Graphic3d_Vec2i& theDragFrom,
const Graphic3d_Vec2i& theDragTo,
const AIS_DragAction theAction) Standard_OVERRIDE;
//! Init start (reference) transformation.
//! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
//! and is used only for custom transform set. If Transform(const Standard_Integer, const Standard_Integer) is used,
//! initial data is set automatically, and it is reset on DeactivateCurrentMode call if it is not reset yet.
Standard_EXPORT void StartTransform (const Standard_Integer theX, const Standard_Integer theY, const Handle(V3d_View)& theView);
//! and is used only for custom transform set. If Transform(const Standard_Integer, const
//! Standard_Integer) is used, initial data is set automatically, and it is reset on
//! DeactivateCurrentMode call if it is not reset yet.
Standard_EXPORT void StartTransform(const Standard_Integer theX,
const Standard_Integer theY,
const Handle(V3d_View)& theView);
//! Apply to the owning objects the input transformation.
//! @remark The transformation is set using SetLocalTransformation for owning objects.
@ -184,29 +215,32 @@ public:
//! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
//! and is used only for custom transform set.
//! @warning It will does nothing if transformation is not initiated (with StartTransform() call).
Standard_EXPORT void Transform (const gp_Trsf& aTrsf);
Standard_EXPORT void Transform(const gp_Trsf& aTrsf);
//! Reset start (reference) transformation.
//! @param[in] theToApply option to apply or to cancel the started transformation.
//! @warning It is used in chain with StartTransform-Transform(gp_Trsf)-StopTransform
//! and is used only for custom transform set.
Standard_EXPORT void StopTransform (const Standard_Boolean theToApply = Standard_True);
Standard_EXPORT void StopTransform(const Standard_Boolean theToApply = Standard_True);
//! Apply transformation made from mouse moving from start position
//! (save on the first Transform() call and reset on DeactivateCurrentMode() call.)
//! to the in/out mouse position (theX, theY)
Standard_EXPORT gp_Trsf Transform (const Standard_Integer theX, const Standard_Integer theY,
const Handle(V3d_View)& theView);
Standard_EXPORT gp_Trsf Transform(const Standard_Integer theX,
const Standard_Integer theY,
const Handle(V3d_View)& theView);
//! Computes transformation of parent object according to the active mode and input motion vector.
//! You can use this method to get object transformation according to current mode or use own algorithm
//! to implement any other transformation for modes.
//! You can use this method to get object transformation according to current mode or use own
//! algorithm to implement any other transformation for modes.
//! @return transformation of parent object.
Standard_EXPORT Standard_Boolean ObjectTransformation (const Standard_Integer theX, const Standard_Integer theY,
const Handle(V3d_View)& theView, gp_Trsf& theTrsf);
Standard_EXPORT Standard_Boolean ObjectTransformation(const Standard_Integer theX,
const Standard_Integer theY,
const Handle(V3d_View)& theView,
gp_Trsf& theTrsf);
//! Make inactive the current selected manipulator part and reset current axis index and current mode.
//! After its call HasActiveMode() returns false.
//! Make inactive the current selected manipulator part and reset current axis index and current
//! mode. After its call HasActiveMode() returns false.
//! @sa HasActiveMode()
Standard_EXPORT void DeactivateCurrentMode();
@ -221,50 +255,55 @@ public:
//! @return one of the owning objects.
//! @warning raises program error if theIndex is more than owning objects count or less than 1.
Standard_EXPORT Handle(AIS_InteractiveObject) Object (const Standard_Integer theIndex) const;
Standard_EXPORT Handle(AIS_InteractiveObject) Object(const Standard_Integer theIndex) const;
//! @return true if manipulator is attached to some interactive object (has owning object).
Standard_Boolean IsAttached() const { return HasOwner(); }
//! @return true if some part of manipulator is selected (transformation mode is active, and owning object can be transformed).
//! @return true if some part of manipulator is selected (transformation mode is active, and
//! owning object can be transformed).
Standard_Boolean HasActiveMode() const { return IsAttached() && myCurrentMode != AIS_MM_None; }
Standard_Boolean HasActiveTransformation() { return myHasStartedTransformation; }
gp_Trsf StartTransformation() const { return !myStartTrsfs.IsEmpty() ? myStartTrsfs.First() : gp_Trsf(); }
gp_Trsf StartTransformation (Standard_Integer theIndex) const
gp_Trsf StartTransformation() const
{
Standard_ProgramError_Raise_if (theIndex < 1 || theIndex > Objects()->Upper(),
return !myStartTrsfs.IsEmpty() ? myStartTrsfs.First() : gp_Trsf();
}
gp_Trsf StartTransformation(Standard_Integer theIndex) const
{
Standard_ProgramError_Raise_if(
theIndex < 1 || theIndex > Objects()->Upper(),
"AIS_Manipulator::StartTransformation(): theIndex is out of bounds");
return !myStartTrsfs.IsEmpty() ? myStartTrsfs (theIndex) : gp_Trsf();
return !myStartTrsfs.IsEmpty() ? myStartTrsfs(theIndex) : gp_Trsf();
}
public: //! @name Configuration of graphical transformations
//! Enable or disable zoom persistence mode for the manipulator. With
//! this mode turned on the presentation will keep fixed screen size.
//! @warning when turned on this option overrides transform persistence
//! properties and local transformation to achieve necessary visual effect.
//! @warning revise use of AdjustSize argument of of \sa AttachToObjects method
//! when enabling zoom persistence.
Standard_EXPORT void SetZoomPersistence (const Standard_Boolean theToEnable);
Standard_EXPORT void SetZoomPersistence(const Standard_Boolean theToEnable);
//! Returns state of zoom persistence mode, whether it turned on or off.
Standard_Boolean ZoomPersistence() const { return myIsZoomPersistentMode; }
//! Redefines transform persistence management to setup transformation for sub-presentation of axes.
//! Redefines transform persistence management to setup transformation for sub-presentation of
//! axes.
//! @warning this interactive object does not support custom transformation persistence when
//! using \sa ZoomPersistence mode. In this mode the transformation persistence flags for
//! presentations are overridden by this class.
//! @warning Invokes debug assertion to catch incompatible usage of the method with \sa ZoomPersistence mode,
//! silently does nothing in release mode.
//! @warning Invokes debug assertion to catch incompatible usage of the method with \sa
//! ZoomPersistence mode, silently does nothing in release mode.
//! @warning revise use of AdjustSize argument of of \sa AttachToObjects method
//! when enabling zoom persistence.
Standard_EXPORT virtual void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers) Standard_OVERRIDE;
Standard_EXPORT virtual void SetTransformPersistence(
const Handle(Graphic3d_TransformPers)& theTrsfPers) Standard_OVERRIDE;
public: //! @name Setters for parameters
AIS_ManipulatorMode ActiveMode() const { return myCurrentMode; }
Standard_Integer ActiveAxisIndex() const { return myCurrentIndex; }
@ -273,27 +312,47 @@ public: //! @name Setters for parameters
const gp_Ax2& Position() const { return myPosition; }
//! Sets position of the manipulator object.
Standard_EXPORT void SetPosition (const gp_Ax2& thePosition);
Standard_EXPORT void SetPosition(const gp_Ax2& thePosition);
Standard_ShortReal Size() const { return myAxes[0].Size(); }
//! Sets size (length of side of the manipulator cubic bounding box.
Standard_EXPORT void SetSize (const Standard_ShortReal theSideLength);
Standard_EXPORT void SetSize(const Standard_ShortReal theSideLength);
//! Sets gaps between translator, scaler and rotator sub-presentations.
Standard_EXPORT void SetGap (const Standard_ShortReal theValue);
Standard_EXPORT void SetGap(const Standard_ShortReal theValue);
public:
//! Behavior settings to be applied when performing transformation:
//! - FollowTranslation - whether the manipulator will be moved together with an object.
//! - FollowRotation - whether the manipulator will be rotated together with an object.
struct BehaviorOnTransform {
struct BehaviorOnTransform
{
BehaviorOnTransform() : FollowTranslation (Standard_True), FollowRotation (Standard_True), FollowDragging (Standard_True) {}
BehaviorOnTransform& SetFollowTranslation (const Standard_Boolean theApply) { FollowTranslation = theApply; return *this; }
BehaviorOnTransform& SetFollowRotation (const Standard_Boolean theApply) { FollowRotation = theApply; return *this; }
BehaviorOnTransform& SetFollowDragging (const Standard_Boolean theApply) { FollowDragging = theApply; return *this; }
BehaviorOnTransform()
: FollowTranslation(Standard_True),
FollowRotation(Standard_True),
FollowDragging(Standard_True)
{
}
BehaviorOnTransform& SetFollowTranslation(const Standard_Boolean theApply)
{
FollowTranslation = theApply;
return *this;
}
BehaviorOnTransform& SetFollowRotation(const Standard_Boolean theApply)
{
FollowRotation = theApply;
return *this;
}
BehaviorOnTransform& SetFollowDragging(const Standard_Boolean theApply)
{
FollowDragging = theApply;
return *this;
}
Standard_Boolean FollowTranslation;
Standard_Boolean FollowRotation;
@ -302,7 +361,10 @@ public:
//! Sets behavior settings for transformation action carried on the manipulator,
//! whether it translates, rotates together with the transformed object or not.
void SetTransformBehavior (const BehaviorOnTransform& theSettings) { myBehaviorOnTransform = theSettings; }
void SetTransformBehavior(const BehaviorOnTransform& theSettings)
{
myBehaviorOnTransform = theSettings;
}
//! @return behavior settings for transformation action of the manipulator.
BehaviorOnTransform& ChangeTransformBehavior() { return myBehaviorOnTransform; }
@ -311,52 +373,54 @@ public:
const BehaviorOnTransform& TransformBehavior() const { return myBehaviorOnTransform; }
public: //! @name Presentation computation
//! Fills presentation.
//! @note Manipulator presentation does not use display mode and for all modes has the same presentation.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode = 0) Standard_OVERRIDE;
//! @note Manipulator presentation does not use display mode and for all modes has the same
//! presentation.
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode = 0) Standard_OVERRIDE;
//! Computes selection sensitive zones (triangulation) for manipulator.
//! @param[in] theNode Selection mode that is treated as transformation mode.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Disables auto highlighting to use HilightSelected() and HilightOwnerWithColor() overridden methods.
virtual Standard_Boolean IsAutoHilight() const Standard_OVERRIDE
{
return Standard_False;
}
//! Disables auto highlighting to use HilightSelected() and HilightOwnerWithColor() overridden
//! methods.
virtual Standard_Boolean IsAutoHilight() const Standard_OVERRIDE { return Standard_False; }
//! Method which clear all selected owners belonging
//! to this selectable object ( for fast presentation draw ).
Standard_EXPORT virtual void ClearSelected() Standard_OVERRIDE;
//! Method which draws selected owners ( for fast presentation draw ).
Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager)& thePM, const SelectMgr_SequenceOfOwner& theSeq) Standard_OVERRIDE;
Standard_EXPORT virtual void HilightSelected(const Handle(PrsMgr_PresentationManager)& thePM,
const SelectMgr_SequenceOfOwner& theSeq)
Standard_OVERRIDE;
//! Method which hilight an owner belonging to
//! this selectable object ( for fast presentation draw ).
Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE;
Standard_EXPORT virtual void HilightOwnerWithColor(
const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE;
protected:
Standard_EXPORT void init();
Standard_EXPORT void updateTransformation();
Standard_EXPORT Handle(Prs3d_Presentation) getHighlightPresentation (const Handle(SelectMgr_EntityOwner)& theOwner) const;
Standard_EXPORT Handle(Prs3d_Presentation) getHighlightPresentation(
const Handle(SelectMgr_EntityOwner)& theOwner) const;
Standard_EXPORT Handle(Graphic3d_Group) getGroup (const Standard_Integer theIndex, const AIS_ManipulatorMode theMode) const;
Standard_EXPORT Handle(Graphic3d_Group) getGroup(const Standard_Integer theIndex,
const AIS_ManipulatorMode theMode) const;
Standard_EXPORT void attachToBox (const Bnd_Box& theBox);
Standard_EXPORT void attachToBox(const Bnd_Box& theBox);
Standard_EXPORT void adjustSize (const Bnd_Box& theBox);
Standard_EXPORT void adjustSize(const Bnd_Box& theBox);
Standard_EXPORT void setTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers);
Standard_EXPORT void setTransformPersistence(const Handle(Graphic3d_TransformPers)& theTrsfPers);
//! Redefines local transformation management method to inform user of improper use.
//! @warning this interactive object does not support setting custom local transformation,
@ -364,52 +428,48 @@ protected:
//! without need for recomputing presentation.
//! @warning Invokes debug assertion in debug to catch incompatible usage of the
//! method, silently does nothing in release mode.
Standard_EXPORT virtual void setLocalTransformation (const Handle(TopLoc_Datum3D)& theTrsf) Standard_OVERRIDE;
Standard_EXPORT virtual void setLocalTransformation(const Handle(TopLoc_Datum3D)& theTrsf)
Standard_OVERRIDE;
using AIS_InteractiveObject::SetLocalTransformation; // hide visibility
protected: //! @name Auxiliary classes to fill presentation with proper primitives
class Quadric
{
public:
virtual ~Quadric()
{
myTriangulation.Nullify();
myArray.Nullify();
}
const Handle(Poly_Triangulation)& Triangulation() const { return myTriangulation; }
const Handle(Graphic3d_ArrayOfTriangles)& Array() const { return myArray; }
protected:
Handle(Poly_Triangulation) myTriangulation;
Handle(Poly_Triangulation) myTriangulation;
Handle(Graphic3d_ArrayOfTriangles) myArray;
};
class Disk : public Quadric
{
public:
Disk()
: Quadric(),
myInnerRad(0.0f),
myOuterRad(1.0f)
{ }
: Quadric(),
myInnerRad(0.0f),
myOuterRad(1.0f)
{
}
~Disk() { }
~Disk() {}
void Init (const Standard_ShortReal theInnerRadius,
const Standard_ShortReal theOuterRadius,
const gp_Ax1& thePosition,
const Standard_Integer theSlicesNb = 20,
const Standard_Integer theStacksNb = 20);
void Init(const Standard_ShortReal theInnerRadius,
const Standard_ShortReal theOuterRadius,
const gp_Ax1& thePosition,
const Standard_Integer theSlicesNb = 20,
const Standard_Integer theStacksNb = 20);
protected:
gp_Ax1 myPosition;
Standard_ShortReal myInnerRad;
Standard_ShortReal myOuterRad;
@ -419,55 +479,56 @@ protected: //! @name Auxiliary classes to fill presentation with proper primitiv
{
public:
Sphere()
: Quadric(),
myRadius(1.0f)
{}
: Quadric(),
myRadius(1.0f)
{
}
void Init (const Standard_ShortReal theRadius,
const gp_Pnt& thePosition,
const Standard_Integer theSlicesNb = 20,
const Standard_Integer theStacksNb = 20);
void Init(const Standard_ShortReal theRadius,
const gp_Pnt& thePosition,
const Standard_Integer theSlicesNb = 20,
const Standard_Integer theStacksNb = 20);
protected:
gp_Pnt myPosition;
gp_Pnt myPosition;
Standard_ShortReal myRadius;
};
class Cube
{
public:
Cube() {}
Cube() { }
~Cube() { }
~Cube() {}
void Init (const gp_Ax1& thePosition, const Standard_ShortReal myBoxSize);
void Init(const gp_Ax1& thePosition, const Standard_ShortReal myBoxSize);
const Handle(Poly_Triangulation)& Triangulation() const { return myTriangulation; }
const Handle(Graphic3d_ArrayOfTriangles)& Array() const { return myArray; }
private:
void addTriangle (const Standard_Integer theIndex, const gp_Pnt& theP1, const gp_Pnt& theP2, const gp_Pnt& theP3,
const gp_Dir& theNormal);
void addTriangle(const Standard_Integer theIndex,
const gp_Pnt& theP1,
const gp_Pnt& theP2,
const gp_Pnt& theP3,
const gp_Dir& theNormal);
protected:
Handle(Poly_Triangulation) myTriangulation;
Handle(Poly_Triangulation) myTriangulation;
Handle(Graphic3d_ArrayOfTriangles) myArray;
};
class Sector : public Quadric
{
public:
Sector()
: Quadric(),
myRadius(0.0f)
{ }
: Quadric(),
myRadius(0.0f)
{
}
~Sector() { }
~Sector() {}
void Init(const Standard_ShortReal theRadius,
const gp_Ax1& thePosition,
@ -476,7 +537,6 @@ protected: //! @name Auxiliary classes to fill presentation with proper primitiv
const Standard_Integer theStacksNb = 5);
protected:
gp_Ax1 myPosition;
Standard_ShortReal myRadius;
};
@ -489,36 +549,35 @@ protected: //! @name Auxiliary classes to fill presentation with proper primitiv
class Axis
{
public:
Axis(const gp_Ax1& theAxis = gp_Ax1(),
const Quantity_Color& theColor = Quantity_Color(),
const Standard_ShortReal theLength = 10.0f);
Axis (const gp_Ax1& theAxis = gp_Ax1(),
const Quantity_Color& theColor = Quantity_Color(),
const Standard_ShortReal theLength = 10.0f);
void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Handle(Prs3d_ShadingAspect)& theAspect);
void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Handle(Prs3d_ShadingAspect)& theAspect);
const gp_Ax1& ReferenceAxis() const { return myReferenceAxis; }
void SetPosition (const gp_Ax1& thePosition) { myPosition = thePosition; }
void SetPosition(const gp_Ax1& thePosition) { myPosition = thePosition; }
const gp_Ax1& Position() const { return myPosition; }
void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers)
void SetTransformPersistence(const Handle(Graphic3d_TransformPers)& theTrsfPers)
{
if (!myHighlightTranslator.IsNull())
{
myHighlightTranslator->SetTransformPersistence (theTrsfPers);
myHighlightTranslator->SetTransformPersistence(theTrsfPers);
}
if (!myHighlightScaler.IsNull())
{
myHighlightScaler->SetTransformPersistence (theTrsfPers);
myHighlightScaler->SetTransformPersistence(theTrsfPers);
}
if (!myHighlightRotator.IsNull())
{
myHighlightRotator->SetTransformPersistence (theTrsfPers);
myHighlightRotator->SetTransformPersistence(theTrsfPers);
}
if (!myHighlightDragger.IsNull())
@ -527,21 +586,21 @@ protected: //! @name Auxiliary classes to fill presentation with proper primitiv
}
}
void Transform (const Handle(TopLoc_Datum3D)& theTransformation)
void Transform(const Handle(TopLoc_Datum3D)& theTransformation)
{
if (!myHighlightTranslator.IsNull())
{
myHighlightTranslator->SetTransformation (theTransformation);
myHighlightTranslator->SetTransformation(theTransformation);
}
if (!myHighlightScaler.IsNull())
{
myHighlightScaler->SetTransformation (theTransformation);
myHighlightScaler->SetTransformation(theTransformation);
}
if (!myHighlightRotator.IsNull())
{
myHighlightRotator->SetTransformation (theTransformation);
myHighlightRotator->SetTransformation(theTransformation);
}
if (!myHighlightDragger.IsNull())
@ -558,11 +617,11 @@ protected: //! @name Auxiliary classes to fill presentation with proper primitiv
Standard_Boolean HasDragging() const { return myHasDragging; }
void SetTranslation (const Standard_Boolean theIsEnabled) { myHasTranslation = theIsEnabled; }
void SetTranslation(const Standard_Boolean theIsEnabled) { myHasTranslation = theIsEnabled; }
void SetRotation (const Standard_Boolean theIsEnabled) { myHasRotation = theIsEnabled; }
void SetRotation(const Standard_Boolean theIsEnabled) { myHasRotation = theIsEnabled; }
void SetScaling (const Standard_Boolean theIsEnabled) { myHasScaling = theIsEnabled; }
void SetScaling(const Standard_Boolean theIsEnabled) { myHasScaling = theIsEnabled; }
void SetDragging(const Standard_Boolean theIsEnabled) { myHasDragging = theIsEnabled; }
@ -572,9 +631,12 @@ protected: //! @name Auxiliary classes to fill presentation with proper primitiv
Standard_ShortReal AxisRadius() const { return myAxisRadius; }
void SetAxisRadius (const Standard_ShortReal theValue) { myAxisRadius = theValue; }
void SetAxisRadius(const Standard_ShortReal theValue) { myAxisRadius = theValue; }
const Handle(Prs3d_Presentation)& TranslatorHighlightPrs() const { return myHighlightTranslator; }
const Handle(Prs3d_Presentation)& TranslatorHighlightPrs() const
{
return myHighlightTranslator;
}
const Handle(Prs3d_Presentation)& RotatorHighlightPrs() const { return myHighlightRotator; }
@ -592,57 +654,67 @@ protected: //! @name Auxiliary classes to fill presentation with proper primitiv
const Handle(Graphic3d_ArrayOfTriangles)& TriangleArray() const { return myTriangleArray; }
void SetIndent (const Standard_ShortReal theValue) { myIndent = theValue; }
void SetIndent(const Standard_ShortReal theValue) { myIndent = theValue; }
Standard_ShortReal Size() const { return myLength + myBoxSize + myDiskThickness + myIndent * 2.0f; }
Standard_ShortReal Size() const
{
return myLength + myBoxSize + myDiskThickness + myIndent * 2.0f;
}
gp_Pnt ScalerCenter (const gp_Pnt& theLocation) const { return theLocation.XYZ() + myPosition.Direction().XYZ() * (myLength + myIndent + myBoxSize * 0.5f); }
gp_Pnt ScalerCenter(const gp_Pnt& theLocation) const
{
return theLocation.XYZ()
+ myPosition.Direction().XYZ() * (myLength + myIndent + myBoxSize * 0.5f);
}
void SetSize (const Standard_ShortReal theValue)
void SetSize(const Standard_ShortReal theValue)
{
if (myIndent > theValue * 0.1f)
{
myLength = theValue * 0.7f;
myBoxSize = theValue * 0.15f;
myLength = theValue * 0.7f;
myBoxSize = theValue * 0.15f;
myDiskThickness = theValue * 0.05f;
myIndent = theValue * 0.05f;
myIndent = theValue * 0.05f;
}
else // use pre-set value of predent
{
Standard_ShortReal aLength = theValue - 2 * myIndent;
myLength = aLength * 0.8f;
myBoxSize = aLength * 0.15f;
myDiskThickness = aLength * 0.05f;
myLength = aLength * 0.8f;
myBoxSize = aLength * 0.15f;
myDiskThickness = aLength * 0.05f;
}
myInnerRadius = myIndent * 2 + myBoxSize + myLength;
myAxisRadius = myBoxSize / 4.0f;
myAxisRadius = myBoxSize / 4.0f;
}
Standard_Integer FacettesNumber() const { return myFacettesNumber; }
public:
const gp_Pnt& TranslatorTipPosition() const { return myArrowTipPos; }
const Sector& DraggerSector() const { return mySector; }
const Disk& RotatorDisk() const { return myCircle; }
float RotatorDiskRadius() const { return myCircleRadius; }
const Cube& ScalerCube() const { return myCube; }
const gp_Pnt& ScalerCubePosition() const { return myCubePos; }
protected:
gp_Ax1 myReferenceAxis; //!< Returns reference axis assignment.
gp_Ax1 myPosition; //!< Position of the axis including local transformation.
gp_Ax1 myReferenceAxis; //!< Returns reference axis assignment.
gp_Ax1 myPosition; //!< Position of the axis including local transformation.
Quantity_Color myColor;
Standard_Boolean myHasTranslation;
Standard_Boolean myHasTranslation;
Standard_ShortReal myLength; //!< Length of translation axis.
Standard_ShortReal myAxisRadius;
Standard_Boolean myHasScaling;
Standard_Boolean myHasScaling;
Standard_ShortReal myBoxSize; //!< Size of scaling cube.
Standard_Boolean myHasRotation;
Standard_Boolean myHasRotation;
Standard_ShortReal myInnerRadius; //!< Radius of rotation circle.
Standard_ShortReal myDiskThickness;
Standard_ShortReal myIndent; //!< Gap between visual part of the manipulator.
@ -650,15 +722,14 @@ protected: //! @name Auxiliary classes to fill presentation with proper primitiv
Standard_Boolean myHasDragging;
protected:
Standard_Integer myFacettesNumber;
gp_Pnt myArrowTipPos;
Sector mySector;
Disk myCircle;
float myCircleRadius;
Cube myCube;
gp_Pnt myCubePos;
gp_Pnt myArrowTipPos;
Sector mySector;
Disk myCircle;
float myCircleRadius;
Cube myCube;
gp_Pnt myCubePos;
Handle(Graphic3d_Group) myTranslatorGroup;
Handle(Graphic3d_Group) myScalerGroup;
@ -671,14 +742,12 @@ protected: //! @name Auxiliary classes to fill presentation with proper primitiv
Handle(Prs3d_Presentation) myHighlightDragger;
Handle(Graphic3d_ArrayOfTriangles) myTriangleArray;
};
protected:
Axis myAxes[3]; //!< Tree axes of the manipulator.
Sphere myCenter; //!< Visual part displaying the center sphere of the manipulator.
// clang-format off
Axis myAxes[3]; //!< Tree axes of the manipulator.
Sphere myCenter; //!< Visual part displaying the center sphere of the manipulator.
// clang-format off
gp_Ax2 myPosition; //!< Position of the manipulator object. it displays its location and position of its axes.
Standard_Integer myCurrentIndex; //!< Index of active axis.
@ -692,18 +761,18 @@ protected: //! @name Fields for interactive transformation. Fields only for inte
NCollection_Sequence<gp_Trsf> myStartTrsfs; //!< Owning object transformation for start. It is used internally.
Standard_Boolean myHasStartedTransformation; //!< Shows if transformation is processed (sequential calls of Transform()).
// clang-format on
gp_Ax2 myStartPosition; //! Start position of manipulator.
gp_Pnt myStartPick; //! 3d point corresponding to start mouse pick.
Standard_Real myPrevState; //! Previous value of angle during rotation.
// clang-format on
gp_Ax2 myStartPosition; //! Start position of manipulator.
gp_Pnt myStartPick; //! 3d point corresponding to start mouse pick.
Standard_Real myPrevState; //! Previous value of angle during rotation.
//! Aspect used to color current detected part and current selected part.
Handle(Prs3d_ShadingAspect) myHighlightAspect;
//! Aspect used to color sector part when it's selected.
Handle(Prs3d_ShadingAspect) myDraggerHighlight;
public:
public:
DEFINE_STANDARD_RTTIEXT(AIS_Manipulator, AIS_InteractiveObject)
};
#endif // _AIS_Manipulator_HeaderFile

View File

@ -19,7 +19,7 @@
//! Mode to make definite kind of transformations with AIS_Manipulator object.
enum AIS_ManipulatorMode
{
AIS_MM_None = 0,
AIS_MM_None = 0,
AIS_MM_Translation = 1,
AIS_MM_Rotation,
AIS_MM_Scaling,

View File

@ -15,65 +15,58 @@
#include <AIS_ManipulatorOwner.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_ManipulatorOwner,SelectMgr_EntityOwner)
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
AIS_ManipulatorOwner::AIS_ManipulatorOwner (const Handle(SelectMgr_SelectableObject)& theSelObject,
const Standard_Integer theIndex,
const AIS_ManipulatorMode theMode,
const Standard_Integer thePriority)
: SelectMgr_EntityOwner(theSelObject, thePriority),
myIndex (theIndex),
myMode (theMode)
IMPLEMENT_STANDARD_RTTIEXT(AIS_ManipulatorOwner, SelectMgr_EntityOwner)
//=================================================================================================
AIS_ManipulatorOwner::AIS_ManipulatorOwner(const Handle(SelectMgr_SelectableObject)& theSelObject,
const Standard_Integer theIndex,
const AIS_ManipulatorMode theMode,
const Standard_Integer thePriority)
: SelectMgr_EntityOwner(theSelObject, thePriority),
myIndex(theIndex),
myMode(theMode)
{
//
}
//=======================================================================
//function : HilightWithColor
//purpose :
//=======================================================================
void AIS_ManipulatorOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode)
//=================================================================================================
void AIS_ManipulatorOwner::HilightWithColor(const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode)
{
if (theMode == 0)
{
SelectMgr_EntityOwner::HilightWithColor (thePM, theStyle, theMode);
SelectMgr_EntityOwner::HilightWithColor(thePM, theStyle, theMode);
return;
}
Selectable()->HilightOwnerWithColor (thePM, theStyle, this);
Selectable()->HilightOwnerWithColor(thePM, theStyle, this);
}
//=======================================================================
//function : IsHilighted
//purpose :
//=======================================================================
Standard_Boolean AIS_ManipulatorOwner::IsHilighted (const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer /*theMode*/) const
//=================================================================================================
Standard_Boolean AIS_ManipulatorOwner::IsHilighted(const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer /*theMode*/) const
{
if (!HasSelectable())
{
return Standard_False;
}
return thePM->IsHighlighted (Selectable(), myMode);
return thePM->IsHighlighted(Selectable(), myMode);
}
//=======================================================================
//function : Unhilight
//purpose :
//=======================================================================
void AIS_ManipulatorOwner::Unhilight (const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer /*theMode*/)
//=================================================================================================
void AIS_ManipulatorOwner::Unhilight(const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer /*theMode*/)
{
if (!HasSelectable())
{
return;
}
thePM->Unhighlight (Selectable());
thePM->Unhighlight(Selectable());
}

View File

@ -27,22 +27,23 @@ DEFINE_STANDARD_HANDLE(AIS_ManipulatorOwner, SelectMgr_EntityOwner)
class AIS_ManipulatorOwner : public SelectMgr_EntityOwner
{
public:
DEFINE_STANDARD_RTTIEXT(AIS_ManipulatorOwner, SelectMgr_EntityOwner)
Standard_EXPORT AIS_ManipulatorOwner (const Handle(SelectMgr_SelectableObject)& theSelObject,
const Standard_Integer theIndex,
const AIS_ManipulatorMode theMode,
const Standard_Integer thePriority = 0);
Standard_EXPORT AIS_ManipulatorOwner(const Handle(SelectMgr_SelectableObject)& theSelObject,
const Standard_Integer theIndex,
const AIS_ManipulatorMode theMode,
const Standard_Integer thePriority = 0);
Standard_EXPORT virtual void HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void HilightWithColor(const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT Standard_Boolean IsHilighted (const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode) const Standard_OVERRIDE;
Standard_EXPORT Standard_Boolean
IsHilighted(const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode) const Standard_OVERRIDE;
Standard_EXPORT virtual void Unhilight (const Handle(PrsMgr_PresentationManager)& thePM, const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Unhilight(const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode) Standard_OVERRIDE;
AIS_ManipulatorMode Mode() const { return myMode; }
@ -50,9 +51,8 @@ public:
Standard_Integer Index() const { return myIndex; }
protected:
Standard_Integer myIndex; //!< index of manipulator axis.
AIS_ManipulatorMode myMode;//!< manipulation (highlight) mode.
Standard_Integer myIndex; //!< index of manipulator axis.
AIS_ManipulatorMode myMode; //!< manipulation (highlight) mode.
};
#endif // _AIS_ManipulatorOwner_HeaderFile

View File

@ -25,44 +25,46 @@
IMPLEMENT_STANDARD_RTTIEXT(AIS_MediaPlayer, AIS_InteractiveObject)
//! Create an array of triangles defining a rectangle.
static Handle(Graphic3d_ArrayOfTriangles) createRectangleArray (const Graphic3d_Vec2i& theLower,
const Graphic3d_Vec2i& theUpper,
Graphic3d_ArrayFlags theFlags)
static Handle(Graphic3d_ArrayOfTriangles) createRectangleArray(const Graphic3d_Vec2i& theLower,
const Graphic3d_Vec2i& theUpper,
Graphic3d_ArrayFlags theFlags)
{
Handle(Graphic3d_ArrayOfTriangles) aRectTris = new Graphic3d_ArrayOfTriangles (4, 6, theFlags);
aRectTris->AddVertex (gp_Pnt (theLower.x(), theLower.y(), 0.0), gp_Pnt2d (0.0, 1.0));
aRectTris->AddVertex (gp_Pnt (theLower.x(), theUpper.y(), 0.0), gp_Pnt2d (0.0, 0.0));
aRectTris->AddVertex (gp_Pnt (theUpper.x(), theUpper.y(), 0.0), gp_Pnt2d (1.0, 0.0));
aRectTris->AddVertex (gp_Pnt (theUpper.x(), theLower.y(), 0.0), gp_Pnt2d (1.0, 1.0));
aRectTris->AddEdges (1, 2, 3);
aRectTris->AddEdges (1, 3, 4);
Handle(Graphic3d_ArrayOfTriangles) aRectTris = new Graphic3d_ArrayOfTriangles(4, 6, theFlags);
aRectTris->AddVertex(gp_Pnt(theLower.x(), theLower.y(), 0.0), gp_Pnt2d(0.0, 1.0));
aRectTris->AddVertex(gp_Pnt(theLower.x(), theUpper.y(), 0.0), gp_Pnt2d(0.0, 0.0));
aRectTris->AddVertex(gp_Pnt(theUpper.x(), theUpper.y(), 0.0), gp_Pnt2d(1.0, 0.0));
aRectTris->AddVertex(gp_Pnt(theUpper.x(), theLower.y(), 0.0), gp_Pnt2d(1.0, 1.0));
aRectTris->AddEdges(1, 2, 3);
aRectTris->AddEdges(1, 3, 4);
return aRectTris;
}
//================================================================
// Function : AIS_MediaPlayer
// Purpose :
//================================================================
//=================================================================================================
AIS_MediaPlayer::AIS_MediaPlayer()
: myFramePair (new Graphic3d_MediaTextureSet()),
myFrameSize (1, 1),
myToClosePlayer (false)
: myFramePair(new Graphic3d_MediaTextureSet()),
myFrameSize(1, 1),
myToClosePlayer(false)
{
SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
SetZLayer (Graphic3d_ZLayerId_TopOSD);
SetInfiniteState (true);
SetTransformPersistence(new Graphic3d_TransformPers(Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
SetZLayer(Graphic3d_ZLayerId_TopOSD);
SetInfiniteState(true);
Graphic3d_MaterialAspect aMat;
myFrameAspect = new Graphic3d_AspectFillArea3d (Aspect_IS_SOLID, Quantity_NOC_WHITE, Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0f, aMat, aMat);
myFrameAspect->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
myFrameAspect->SetTextureMapOn (true);
myFrameAspect->SetTextureSet (myFramePair);
myFrameAspect = new Graphic3d_AspectFillArea3d(Aspect_IS_SOLID,
Quantity_NOC_WHITE,
Quantity_NOC_BLACK,
Aspect_TOL_SOLID,
1.0f,
aMat,
aMat);
myFrameAspect->SetShadingModel(Graphic3d_TypeOfShadingModel_Unlit);
myFrameAspect->SetTextureMapOn(true);
myFrameAspect->SetTextureSet(myFramePair);
}
//================================================================
// Function : ~AIS_MediaPlayer
// Purpose :
//================================================================
//=================================================================================================
AIS_MediaPlayer::~AIS_MediaPlayer()
{
// stop threads
@ -73,16 +75,14 @@ AIS_MediaPlayer::~AIS_MediaPlayer()
// function : OpenInput
// purpose :
// =======================================================================
void AIS_MediaPlayer::OpenInput (const TCollection_AsciiString& thePath,
Standard_Boolean theToWait)
void AIS_MediaPlayer::OpenInput(const TCollection_AsciiString& thePath, Standard_Boolean theToWait)
{
if (myFramePair->PlayerContext().IsNull()
&& thePath.IsEmpty())
if (myFramePair->PlayerContext().IsNull() && thePath.IsEmpty())
{
return;
}
myFramePair->OpenInput (thePath, theToWait);
myFramePair->OpenInput(thePath, theToWait);
SynchronizeAspects();
}
@ -90,8 +90,8 @@ void AIS_MediaPlayer::OpenInput (const TCollection_AsciiString& thePath,
// function : PresentFrame
// purpose :
// =======================================================================
bool AIS_MediaPlayer::PresentFrame (const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize)
bool AIS_MediaPlayer::PresentFrame(const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize)
{
if (myToClosePlayer)
{
@ -106,9 +106,9 @@ bool AIS_MediaPlayer::PresentFrame (const Graphic3d_Vec2i& theLeftCorner,
myFramePair->PlayerContext()->Pause();
}
Handle(AIS_InteractiveContext) aCtx = GetContext();
Handle(AIS_InteractiveObject) aThis = this;
aCtx->Remove (aThis, false);
Handle(AIS_InteractiveContext) aCtx = GetContext();
Handle(AIS_InteractiveObject) aThis = this;
aCtx->Remove(aThis, false);
aCtx->CurrentViewer()->Invalidate();
return true;
}
@ -119,10 +119,10 @@ bool AIS_MediaPlayer::PresentFrame (const Graphic3d_Vec2i& theLeftCorner,
}
bool toRedraw = myFramePair->SwapFrames();
toRedraw = updateSize (theLeftCorner, theMaxSize) || toRedraw;
toRedraw = updateSize(theLeftCorner, theMaxSize) || toRedraw;
if (toRedraw)
{
myFrameAspect->SetShaderProgram (myFramePair->ShaderProgram());
myFrameAspect->SetShaderProgram(myFramePair->ShaderProgram());
SynchronizeAspects();
}
return toRedraw;
@ -132,18 +132,17 @@ bool AIS_MediaPlayer::PresentFrame (const Graphic3d_Vec2i& theLeftCorner,
// function : updateSize
// purpose :
// =======================================================================
bool AIS_MediaPlayer::updateSize (const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize)
bool AIS_MediaPlayer::updateSize(const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize)
{
const Graphic3d_Vec2i aFrameSize = myFramePair->FrameSize();
Graphic3d_Vec2i aNewPos = theLeftCorner;
Graphic3d_Vec2i aNewSize = myFrameSize;
if (aFrameSize.x() > 0
&& aFrameSize.y() > 0)
Graphic3d_Vec2i aNewPos = theLeftCorner;
Graphic3d_Vec2i aNewSize = myFrameSize;
if (aFrameSize.x() > 0 && aFrameSize.y() > 0)
{
const double anAspect = double(theMaxSize.x()) / double(theMaxSize.y());
const double aFitAspect = double(aFrameSize.x()) / double(aFrameSize.y());
aNewSize = aFrameSize;
aNewSize = aFrameSize;
if (aFitAspect >= anAspect)
{
aNewSize.y() = int(double(aFrameSize.x()) / aFitAspect);
@ -158,31 +157,29 @@ bool AIS_MediaPlayer::updateSize (const Graphic3d_Vec2i& theLeftCorner,
if (aNewSize[aCoord] > theMaxSize[aCoord])
{
const double aScale = double(theMaxSize[aCoord]) / double(aNewSize[aCoord]);
aNewSize.x() = int(double(aNewSize.x()) * aScale);
aNewSize.y() = int(double(aNewSize.y()) * aScale);
aNewSize.x() = int(double(aNewSize.x()) * aScale);
aNewSize.y() = int(double(aNewSize.y()) * aScale);
}
}
aNewPos = theLeftCorner + theMaxSize / 2 - aNewSize / 2;
}
else if (myFrameSize.x() < 2
|| myFrameSize.y() < 2)
else if (myFrameSize.x() < 2 || myFrameSize.y() < 2)
{
aNewSize = theMaxSize;
}
if (myFrameSize == aNewSize
&& myFrameBottomLeft == aNewPos)
if (myFrameSize == aNewSize && myFrameBottomLeft == aNewPos)
{
return false;
}
myFrameSize = aNewSize;
myFrameSize = aNewSize;
myFrameBottomLeft = aNewPos;
if (HasInteractiveContext())
{
SetToUpdate();
GetContext()->Redisplay (this, false);
GetContext()->Redisplay(this, false);
GetContext()->CurrentViewer()->Invalidate();
}
return true;
@ -200,19 +197,19 @@ void AIS_MediaPlayer::PlayPause()
}
Standard_Real aProgress = 0.0, aDuration = 0.0;
bool isPaused = false;
myFramePair->PlayerContext()->PlayPause (isPaused, aProgress, aDuration);
bool isPaused = false;
myFramePair->PlayerContext()->PlayPause(isPaused, aProgress, aDuration);
}
// =======================================================================
// function : Compute
// purpose :
// =======================================================================
void AIS_MediaPlayer::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
void AIS_MediaPlayer::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
thePrs->SetInfiniteState (IsInfinite());
thePrs->SetInfiniteState(IsInfinite());
if (theMode != 0)
{
return;
@ -220,10 +217,13 @@ void AIS_MediaPlayer::Compute (const Handle(PrsMgr_PresentationManager)& ,
// main frame
{
Handle(Graphic3d_ArrayOfTriangles) aTris = createRectangleArray (myFrameBottomLeft, myFrameBottomLeft + myFrameSize, Graphic3d_ArrayFlags_VertexTexel);
Handle(Graphic3d_ArrayOfTriangles) aTris =
createRectangleArray(myFrameBottomLeft,
myFrameBottomLeft + myFrameSize,
Graphic3d_ArrayFlags_VertexTexel);
Handle(Graphic3d_Group) aMainGroup = thePrs->NewGroup();
aMainGroup->SetGroupPrimitivesAspect (myFrameAspect);
aMainGroup->AddPrimitiveArray (aTris);
aMainGroup->SetGroupPrimitivesAspect(myFrameAspect);
aMainGroup->AddPrimitiveArray(aTris);
}
}
@ -231,18 +231,20 @@ void AIS_MediaPlayer::Compute (const Handle(PrsMgr_PresentationManager)& ,
// function : ComputeSelection
// purpose :
// =======================================================================
void AIS_MediaPlayer::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
void AIS_MediaPlayer::ComputeSelection(const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
if (theMode != 0)
{
return;
}
Handle(Graphic3d_ArrayOfTriangles) aTris = createRectangleArray (myFrameBottomLeft, myFrameBottomLeft + myFrameSize, Graphic3d_ArrayFlags_None);
Handle(Graphic3d_ArrayOfTriangles) aTris = createRectangleArray(myFrameBottomLeft,
myFrameBottomLeft + myFrameSize,
Graphic3d_ArrayFlags_None);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this, 5);
Handle(Select3D_SensitivePrimitiveArray) aSens = new Select3D_SensitivePrimitiveArray (anOwner);
aSens->InitTriangulation (aTris->Attributes(), aTris->Indices(), TopLoc_Location());
theSel->Add (aSens);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner(this, 5);
Handle(Select3D_SensitivePrimitiveArray) aSens = new Select3D_SensitivePrimitiveArray(anOwner);
aSens->InitTriangulation(aTris->Attributes(), aTris->Indices(), TopLoc_Location());
theSel->Add(aSens);
}

View File

@ -25,7 +25,6 @@ class AIS_MediaPlayer : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_MediaPlayer, AIS_InteractiveObject)
public:
//! Empty constructor.
Standard_EXPORT AIS_MediaPlayer();
@ -33,18 +32,19 @@ public:
Standard_EXPORT virtual ~AIS_MediaPlayer();
//! Setup callback to be called on queue progress (e.g. when new frame should be displayed).
void SetCallback (Graphic3d_MediaTextureSet::CallbackOnUpdate_t theCallbackFunction, void* theCallbackUserPtr)
void SetCallback(Graphic3d_MediaTextureSet::CallbackOnUpdate_t theCallbackFunction,
void* theCallbackUserPtr)
{
myFramePair->SetCallback (theCallbackFunction, theCallbackUserPtr);
myFramePair->SetCallback(theCallbackFunction, theCallbackUserPtr);
}
//! Open specified file.
Standard_EXPORT void OpenInput (const TCollection_AsciiString& thePath,
Standard_Boolean theToWait);
Standard_EXPORT void OpenInput(const TCollection_AsciiString& thePath,
Standard_Boolean theToWait);
//! Display new frame.
Standard_EXPORT bool PresentFrame (const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize);
Standard_EXPORT bool PresentFrame(const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize);
//! Return player context.
const Handle(Media_PlayerContext)& PlayerContext() const { return myFramePair->PlayerContext(); }
@ -62,35 +62,34 @@ public:
//! Return duration.
double Duration() const { return myFramePair->Duration(); }
//! @name AIS_InteractiveObject interface
//! @name AIS_InteractiveObject interface
protected:
//! Accept only display mode 0.
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE { return theMode == 0; }
virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer theMode) const Standard_OVERRIDE
{
return theMode == 0;
}
//! Compute presentation.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Compute selection
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
protected:
//! Update frame size.
Standard_EXPORT bool updateSize (const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize);
Standard_EXPORT bool updateSize(const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize);
protected:
Handle(Graphic3d_MediaTextureSet) myFramePair;
Handle(Graphic3d_AspectFillArea3d) myFrameAspect;
Graphic3d_Vec2i myFrameBottomLeft;
Graphic3d_Vec2i myFrameSize;
bool myToClosePlayer;
Graphic3d_Vec2i myFrameBottomLeft;
Graphic3d_Vec2i myFrameSize;
bool myToClosePlayer;
};
#endif // _AIS_MediaPlayer_HeaderFile

View File

@ -20,28 +20,32 @@
//! Mouse gesture - only one can be active at one moment.
enum AIS_MouseGesture
{
AIS_MouseGesture_NONE, //!< no active gesture
AIS_MouseGesture_NONE, //!< no active gesture
//
AIS_MouseGesture_SelectRectangle, //!< rectangular selection;
//! press button to start, move mouse to define rectangle, release to finish
//! press button to start, move mouse to define rectangle,
//! release to finish
AIS_MouseGesture_SelectLasso, //!< polygonal selection;
//! press button to start, move mouse to define polygonal path, release to finish
//! press button to start, move mouse to define polygonal path,
//! release to finish
//
AIS_MouseGesture_Zoom, //!< view zoom gesture;
//! move mouse left to zoom-out, and to the right to zoom-in
AIS_MouseGesture_ZoomVertical, //!< view zoom gesture;
//! move mouse up to zoom-out, and to the down to zoom-in
AIS_MouseGesture_ZoomWindow, //!< view zoom by window gesture;
//! press button to start, move mouse to define rectangle, release to finish
AIS_MouseGesture_Pan, //!< view panning gesture
AIS_MouseGesture_RotateOrbit, //!< orbit rotation gesture
AIS_MouseGesture_RotateView, //!< view rotation gesture
AIS_MouseGesture_Drag, //!< object dragging;
//! press button to start, move mouse to define rectangle, release to finish
AIS_MouseGesture_Zoom, //!< view zoom gesture;
//! move mouse left to zoom-out, and to the right to zoom-in
AIS_MouseGesture_ZoomVertical, //!< view zoom gesture;
//! move mouse up to zoom-out, and to the down to zoom-in
AIS_MouseGesture_ZoomWindow, //!< view zoom by window gesture;
//! press button to start, move mouse to define rectangle, release
//! to finish
AIS_MouseGesture_Pan, //!< view panning gesture
AIS_MouseGesture_RotateOrbit, //!< orbit rotation gesture
AIS_MouseGesture_RotateView, //!< view rotation gesture
AIS_MouseGesture_Drag, //!< object dragging;
//! press button to start, move mouse to define rectangle, release to
//! finish
};
//! Map defining mouse gestures.
typedef NCollection_DataMap<unsigned int, AIS_MouseGesture> AIS_MouseGestureMap;
typedef NCollection_DataMap<unsigned int, AIS_MouseGesture> AIS_MouseGestureMap;
typedef NCollection_DataMap<unsigned int, AIS_SelectionScheme> AIS_MouseSelectionSchemeMap;
#endif // _AIS_MouseGesture_HeaderFile

View File

@ -21,49 +21,49 @@
#include <AIS_InteractiveObject.hxx>
#include <SelectMgr_EntityOwner.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive, AIS_InteractiveObject)
//=======================================================================
//function : AIS_MultipleConnectedInteractive
//purpose :
//=======================================================================
//=================================================================================================
AIS_MultipleConnectedInteractive::AIS_MultipleConnectedInteractive()
: AIS_InteractiveObject (PrsMgr_TOP_AllView)
: AIS_InteractiveObject(PrsMgr_TOP_AllView)
{
myHasOwnPresentations = Standard_False;
}
//=======================================================================
//function : connect
//purpose :
//=======================================================================
Handle(AIS_InteractiveObject) AIS_MultipleConnectedInteractive::connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(TopLoc_Datum3D)& theTrsf,
const Handle(Graphic3d_TransformPers)& theTrsfPers)
//=================================================================================================
Handle(AIS_InteractiveObject) AIS_MultipleConnectedInteractive::connect(
const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(TopLoc_Datum3D)& theTrsf,
const Handle(Graphic3d_TransformPers)& theTrsfPers)
{
if (myAssemblyOwner.IsNull())
myAssemblyOwner = new SelectMgr_EntityOwner (this);
myAssemblyOwner = new SelectMgr_EntityOwner(this);
Handle(AIS_InteractiveObject) anObjectToAdd;
Handle(AIS_MultipleConnectedInteractive) aMultiConnected = Handle(AIS_MultipleConnectedInteractive)::DownCast (theAnotherObj);
Handle(AIS_MultipleConnectedInteractive) aMultiConnected =
Handle(AIS_MultipleConnectedInteractive)::DownCast(theAnotherObj);
if (!aMultiConnected.IsNull())
{
Handle(AIS_MultipleConnectedInteractive) aNewMultiConnected = new AIS_MultipleConnectedInteractive();
{
Handle(AIS_MultipleConnectedInteractive) aNewMultiConnected =
new AIS_MultipleConnectedInteractive();
aNewMultiConnected->myAssemblyOwner = myAssemblyOwner;
aNewMultiConnected->SetLocalTransformation (aMultiConnected->LocalTransformationGeom());
aNewMultiConnected->SetLocalTransformation(aMultiConnected->LocalTransformationGeom());
// Perform deep copy of instance tree
for (PrsMgr_ListOfPresentableObjectsIter anIter (aMultiConnected->Children()); anIter.More(); anIter.Next())
for (PrsMgr_ListOfPresentableObjectsIter anIter(aMultiConnected->Children()); anIter.More();
anIter.Next())
{
Handle(AIS_InteractiveObject) anInteractive = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
Handle(AIS_InteractiveObject) anInteractive =
Handle(AIS_InteractiveObject)::DownCast(anIter.Value());
if (anInteractive.IsNull())
{
continue;
}
aNewMultiConnected->Connect (anInteractive);
aNewMultiConnected->Connect(anInteractive);
}
anObjectToAdd = aNewMultiConnected;
@ -71,81 +71,69 @@ Handle(AIS_InteractiveObject) AIS_MultipleConnectedInteractive::connect (const H
else
{
Handle(AIS_ConnectedInteractive) aNewConnected = new AIS_ConnectedInteractive();
aNewConnected->Connect (theAnotherObj, theAnotherObj->LocalTransformationGeom());
aNewConnected->Connect(theAnotherObj, theAnotherObj->LocalTransformationGeom());
anObjectToAdd = aNewConnected;
}
anObjectToAdd->SetLocalTransformation (theTrsf);
anObjectToAdd->SetLocalTransformation(theTrsf);
if (!theTrsfPers.IsNull())
{
anObjectToAdd->SetTransformPersistence (theTrsfPers);
anObjectToAdd->SetTransformPersistence(theTrsfPers);
}
AddChild (anObjectToAdd);
AddChild(anObjectToAdd);
return anObjectToAdd;
}
//=======================================================================
//function : HasConnection
//purpose :
//=======================================================================
Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection() const
//=================================================================================================
Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection() const
{
return (Children().Size() != 0);
}
//=======================================================================
//function : Disconnect
//purpose :
//=======================================================================
//=================================================================================================
void AIS_MultipleConnectedInteractive::Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj)
{
RemoveChild (anotherIObj);
RemoveChild(anotherIObj);
}
//=======================================================================
//function : DisconnectAll
//purpose :
//=======================================================================
//=================================================================================================
void AIS_MultipleConnectedInteractive::DisconnectAll()
{
Standard_Integer aNbItemsToRemove = Children().Size();
for (Standard_Integer anIter = 0; anIter < aNbItemsToRemove; ++anIter)
{
RemoveChild (Children().First());
RemoveChild(Children().First());
}
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& ,
const Standard_Integer )
//=================================================================================================
void AIS_MultipleConnectedInteractive::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)&,
const Standard_Integer)
{
Handle(AIS_InteractiveContext) aCtx = GetContext();
for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
for (PrsMgr_ListOfPresentableObjectsIter anIter(Children()); anIter.More(); anIter.Next())
{
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast(anIter.Value());
if (!aChild.IsNull())
{
aChild->SetContext (aCtx);
aChild->SetContext(aCtx);
}
}
}
//=======================================================================
//function : AcceptShapeDecomposition
//purpose :
//=======================================================================
Standard_Boolean AIS_MultipleConnectedInteractive::AcceptShapeDecomposition() const
//=================================================================================================
Standard_Boolean AIS_MultipleConnectedInteractive::AcceptShapeDecomposition() const
{
for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
for (PrsMgr_ListOfPresentableObjectsIter anIter(Children()); anIter.More(); anIter.Next())
{
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast(anIter.Value());
if (aChild.IsNull())
{
continue;
@ -159,49 +147,46 @@ Standard_Boolean AIS_MultipleConnectedInteractive::AcceptShapeDecomposition() co
return Standard_False;
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::ComputeSelection (const Handle(SelectMgr_Selection)& /*theSelection*/,
const Standard_Integer theMode)
//=================================================================================================
void AIS_MultipleConnectedInteractive::ComputeSelection(
const Handle(SelectMgr_Selection)& /*theSelection*/,
const Standard_Integer theMode)
{
if (theMode == 0)
{
return;
}
for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
for (PrsMgr_ListOfPresentableObjectsIter anIter(Children()); anIter.More(); anIter.Next())
{
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast(anIter.Value());
if (aChild.IsNull())
{
continue;
}
if (!aChild->HasSelection (theMode))
if (!aChild->HasSelection(theMode))
{
aChild->RecomputePrimitives (theMode);
aChild->RecomputePrimitives(theMode);
}
Handle(SelectMgr_Selection) aSelection = new SelectMgr_Selection (theMode);
aChild->ComputeSelection (aSelection, theMode);
Handle(SelectMgr_Selection) aSelection = new SelectMgr_Selection(theMode);
aChild->ComputeSelection(aSelection, theMode);
}
}
//=======================================================================
//function : SetContext
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::SetContext (const Handle(AIS_InteractiveContext)& theCtx)
//=================================================================================================
void AIS_MultipleConnectedInteractive::SetContext(const Handle(AIS_InteractiveContext)& theCtx)
{
AIS_InteractiveObject::SetContext (theCtx);
for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
AIS_InteractiveObject::SetContext(theCtx);
for (PrsMgr_ListOfPresentableObjectsIter anIter(Children()); anIter.More(); anIter.Next())
{
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast(anIter.Value());
if (!aChild.IsNull())
{
aChild->SetContext (theCtx);
aChild->SetContext(theCtx);
}
}
}

View File

@ -29,104 +29,119 @@ class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive, AIS_InteractiveObject)
public:
//! Initializes the Interactive Object with multiple
//! connections to AIS_Interactive objects.
Standard_EXPORT AIS_MultipleConnectedInteractive();
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
//! Locates instance in theLocation and applies specified transformation persistence mode.
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its
//! reference. Locates instance in theLocation and applies specified transformation persistence
//! mode.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(TopLoc_Datum3D)& theLocation,
const Handle(Graphic3d_TransformPers)& theTrsfPers)
Handle(AIS_InteractiveObject) Connect(const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(TopLoc_Datum3D)& theLocation,
const Handle(Graphic3d_TransformPers)& theTrsfPers)
{
return connect (theAnotherObj, theLocation, theTrsfPers);
return connect(theAnotherObj, theLocation, theTrsfPers);
}
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Object; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_Object;
}
virtual Standard_Integer Signature() const Standard_OVERRIDE { return 1; }
//! Returns true if the object is connected to others.
Standard_EXPORT Standard_Boolean HasConnection() const;
//! Removes the connection with theInteractive.
Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theInteractive);
Standard_EXPORT void Disconnect(const Handle(AIS_InteractiveObject)& theInteractive);
//! Clears all the connections to objects.
Standard_EXPORT void DisconnectAll();
//! Informs the graphic context that the interactive Object
//! may be decomposed into sub-shapes for dynamic selection.
Standard_EXPORT virtual Standard_Boolean AcceptShapeDecomposition() const Standard_OVERRIDE;
//! Returns common entity owner if the object is an assembly
virtual const Handle(SelectMgr_EntityOwner)& GetAssemblyOwner() const Standard_OVERRIDE { return myAssemblyOwner; }
virtual const Handle(SelectMgr_EntityOwner)& GetAssemblyOwner() const Standard_OVERRIDE
{
return myAssemblyOwner;
}
//! Returns the owner of mode for selection of object as a whole
virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const Standard_OVERRIDE { return myAssemblyOwner; }
virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const Standard_OVERRIDE
{
return myAssemblyOwner;
}
//! Assigns interactive context.
Standard_EXPORT virtual void SetContext (const Handle(AIS_InteractiveContext)& theCtx) Standard_OVERRIDE;
Standard_EXPORT virtual void SetContext(const Handle(AIS_InteractiveContext)& theCtx)
Standard_OVERRIDE;
public: // short aliases to Connect() method
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
//! Copies local transformation and transformation persistence mode from theInteractive.
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its
//! reference. Copies local transformation and transformation persistence mode from
//! theInteractive.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj)
Handle(AIS_InteractiveObject) Connect(const Handle(AIS_InteractiveObject)& theAnotherObj)
{
return connect (theAnotherObj, theAnotherObj->LocalTransformationGeom(), theAnotherObj->TransformPersistence());
return connect(theAnotherObj,
theAnotherObj->LocalTransformationGeom(),
theAnotherObj->TransformPersistence());
}
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
//! Locates instance in theLocation and copies transformation persistence mode from theInteractive.
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its
//! reference. Locates instance in theLocation and copies transformation persistence mode from
//! theInteractive.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
const gp_Trsf& theLocation)
Handle(AIS_InteractiveObject) Connect(const Handle(AIS_InteractiveObject)& theAnotherObj,
const gp_Trsf& theLocation)
{
return connect (theAnotherObj, new TopLoc_Datum3D (theLocation), theAnotherObj->TransformPersistence());
return connect(theAnotherObj,
new TopLoc_Datum3D(theLocation),
theAnotherObj->TransformPersistence());
}
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
//! Locates instance in theLocation and applies specified transformation persistence mode.
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its
//! reference. Locates instance in theLocation and applies specified transformation persistence
//! mode.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
const gp_Trsf& theLocation,
const Handle(Graphic3d_TransformPers)& theTrsfPers)
Handle(AIS_InteractiveObject) Connect(const Handle(AIS_InteractiveObject)& theAnotherObj,
const gp_Trsf& theLocation,
const Handle(Graphic3d_TransformPers)& theTrsfPers)
{
return connect (theAnotherObj, new TopLoc_Datum3D (theLocation), theTrsfPers);
return connect(theAnotherObj, new TopLoc_Datum3D(theLocation), theTrsfPers);
}
protected:
//! this method is redefined virtual;
//! when the instance is connected to another
//! InteractiveObject,this method doesn't
//! compute anything, but just uses the
//! presentation of this last object, with
//! a transformation if there's one stored.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
//! Locates instance in theLocation and applies specified transformation persistence mode.
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its
//! reference. Locates instance in theLocation and applies specified transformation persistence
//! mode.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
Standard_EXPORT virtual Handle(AIS_InteractiveObject) connect (const Handle(AIS_InteractiveObject)& theInteractive,
const Handle(TopLoc_Datum3D)& theLocation,
const Handle(Graphic3d_TransformPers)& theTrsfPers);
Standard_EXPORT virtual Handle(AIS_InteractiveObject) connect(
const Handle(AIS_InteractiveObject)& theInteractive,
const Handle(TopLoc_Datum3D)& theLocation,
const Handle(Graphic3d_TransformPers)& theTrsfPers);
private:
//! Computes the selection for whole subtree in scene hierarchy.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer aMode) Standard_OVERRIDE;
protected:
Handle(SelectMgr_EntityOwner) myAssemblyOwner;
};
DEFINE_STANDARD_HANDLE(AIS_MultipleConnectedInteractive, AIS_InteractiveObject)

View File

@ -46,375 +46,348 @@
#include <StdPrs_Plane.hxx>
#include <TColgp_Array1OfPnt.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_Plane,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_Plane, AIS_InteractiveObject)
//=======================================================================
//function : AIS_Plane
//purpose :
//=======================================================================
AIS_Plane::AIS_Plane(const Handle(Geom_Plane)& aComponent,
const Standard_Boolean aCurrentMode):
myComponent(aComponent),
myCenter(gp_Pnt(0.,0.,0.)),
myCurrentMode(aCurrentMode),
myAutomaticPosition(Standard_True),
myTypeOfPlane(AIS_TOPL_Unknown),
myIsXYZPlane(Standard_False),
myTypeOfSensitivity (Select3D_TOS_BOUNDARY)
//=================================================================================================
AIS_Plane::AIS_Plane(const Handle(Geom_Plane)& aComponent, const Standard_Boolean aCurrentMode)
: myComponent(aComponent),
myCenter(gp_Pnt(0., 0., 0.)),
myCurrentMode(aCurrentMode),
myAutomaticPosition(Standard_True),
myTypeOfPlane(AIS_TOPL_Unknown),
myIsXYZPlane(Standard_False),
myTypeOfSensitivity(Select3D_TOS_BOUNDARY)
{
InitDrawerAttributes();
}
//=======================================================================
//function : AIS_Plane
//purpose : avec une position
// function : AIS_Plane
// purpose : avec une position
//=======================================================================
AIS_Plane::AIS_Plane(const Handle(Geom_Plane)& aComponent,
const gp_Pnt& aCenter,
const Standard_Boolean aCurrentMode):
myComponent(aComponent),
myCenter(aCenter),
myCurrentMode(aCurrentMode),
myAutomaticPosition(Standard_True),
myTypeOfPlane(AIS_TOPL_Unknown),
myIsXYZPlane(Standard_False),
myTypeOfSensitivity (Select3D_TOS_BOUNDARY)
const gp_Pnt& aCenter,
const Standard_Boolean aCurrentMode)
: myComponent(aComponent),
myCenter(aCenter),
myCurrentMode(aCurrentMode),
myAutomaticPosition(Standard_True),
myTypeOfPlane(AIS_TOPL_Unknown),
myIsXYZPlane(Standard_False),
myTypeOfSensitivity(Select3D_TOS_BOUNDARY)
{
InitDrawerAttributes();
}
//=================================================================================================
AIS_Plane::AIS_Plane(const Handle(Geom_Plane)& aComponent,
const gp_Pnt& aCenter,
const gp_Pnt& aPmin,
const gp_Pnt& aPmax,
const Standard_Boolean aCurrentMode)
: myComponent(aComponent),
myCenter(aCenter),
myPmin(aPmin),
myPmax(aPmax),
myCurrentMode(aCurrentMode),
myAutomaticPosition(Standard_False),
myTypeOfPlane(AIS_TOPL_Unknown),
myIsXYZPlane(Standard_False),
myTypeOfSensitivity(Select3D_TOS_BOUNDARY)
{
InitDrawerAttributes();
}
//=======================================================================
//function : AIS_Plane
//purpose :
//=======================================================================
AIS_Plane::AIS_Plane(const Handle(Geom_Plane)& aComponent,
const gp_Pnt& aCenter,
const gp_Pnt& aPmin,
const gp_Pnt& aPmax,
const Standard_Boolean aCurrentMode):
myComponent(aComponent),
myCenter(aCenter),
myPmin(aPmin),
myPmax(aPmax),
myCurrentMode(aCurrentMode),
myAutomaticPosition(Standard_False),
myTypeOfPlane(AIS_TOPL_Unknown),
myIsXYZPlane(Standard_False),
myTypeOfSensitivity (Select3D_TOS_BOUNDARY)
{
InitDrawerAttributes();
}
//=======================================================================
//function : AIS_Plane
//purpose : XYPlane, XZPlane, YZPlane
// function : AIS_Plane
// purpose : XYPlane, XZPlane, YZPlane
//=======================================================================
AIS_Plane::AIS_Plane(const Handle(Geom_Axis2Placement)& aComponent,
const AIS_TypeOfPlane aPlaneType,
const Standard_Boolean aCurrentMode):
myAx2(aComponent),
myCurrentMode(aCurrentMode),
myAutomaticPosition(Standard_True),
myTypeOfPlane(aPlaneType),
myIsXYZPlane(Standard_True),
myTypeOfSensitivity (Select3D_TOS_BOUNDARY)
const AIS_TypeOfPlane aPlaneType,
const Standard_Boolean aCurrentMode)
: myAx2(aComponent),
myCurrentMode(aCurrentMode),
myAutomaticPosition(Standard_True),
myTypeOfPlane(aPlaneType),
myIsXYZPlane(Standard_True),
myTypeOfSensitivity(Select3D_TOS_BOUNDARY)
{
InitDrawerAttributes();
ComputeFields();
}
//=======================================================================
//function : SetComponent
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Plane::SetComponent(const Handle(Geom_Plane)& aComponent)
{
myComponent = aComponent;
myComponent = aComponent;
myTypeOfPlane = AIS_TOPL_Unknown;
myIsXYZPlane = Standard_False;
//myCenter = gp_Pnt(0.,0.,0.);
myIsXYZPlane = Standard_False;
// myCenter = gp_Pnt(0.,0.,0.);
myAutomaticPosition = Standard_True;
}
//=======================================================================
//function : Axis2Placement
//purpose :
//=======================================================================
//=================================================================================================
Handle(Geom_Axis2Placement) AIS_Plane::Axis2Placement()
{
Handle(Geom_Axis2Placement) Bid;
return IsXYZPlane() ? myAx2:Bid;
return IsXYZPlane() ? myAx2 : Bid;
}
//=======================================================================
//function : SetAxis2Placement
//purpose :
//=======================================================================
void AIS_Plane::SetAxis2Placement(const Handle(Geom_Axis2Placement)& aComponent,
const AIS_TypeOfPlane aPlaneType)
//=================================================================================================
void AIS_Plane::SetAxis2Placement(const Handle(Geom_Axis2Placement)& aComponent,
const AIS_TypeOfPlane aPlaneType)
{
myTypeOfPlane = aPlaneType;
myIsXYZPlane = Standard_True;
myAx2= aComponent;
myTypeOfPlane = aPlaneType;
myIsXYZPlane = Standard_True;
myAx2 = aComponent;
myAutomaticPosition = Standard_True;
ComputeFields();
}
//=======================================================================
//function : PlaneAttributes
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_Plane::PlaneAttributes(Handle(Geom_Plane)& aComponent,
gp_Pnt& aCenter,
gp_Pnt& aPmin,
gp_Pnt& aPmax)
gp_Pnt& aCenter,
gp_Pnt& aPmin,
gp_Pnt& aPmax)
{
Standard_Boolean aStatus (Standard_False);
if (!myAutomaticPosition){
Standard_Boolean aStatus(Standard_False);
if (!myAutomaticPosition)
{
aComponent = myComponent;
aCenter = myCenter;
aPmin = myPmin;
aPmax = myPmax;
aStatus = Standard_True;
aCenter = myCenter;
aPmin = myPmin;
aPmax = myPmax;
aStatus = Standard_True;
}
return aStatus;
}
//=======================================================================
//function : SetPlaneAttributes
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Plane::SetPlaneAttributes(const Handle(Geom_Plane)& aComponent,
const gp_Pnt& aCenter,
const gp_Pnt& aPmin,
const gp_Pnt& aPmax)
const gp_Pnt& aCenter,
const gp_Pnt& aPmin,
const gp_Pnt& aPmax)
{
myAutomaticPosition = Standard_False;
myComponent = aComponent;
myCenter = aCenter;
myPmin = aPmin;
myPmax = aPmax;
myTypeOfPlane = AIS_TOPL_Unknown;
myIsXYZPlane = Standard_False;
myComponent = aComponent;
myCenter = aCenter;
myPmin = aPmin;
myPmax = aPmax;
myTypeOfPlane = AIS_TOPL_Unknown;
myIsXYZPlane = Standard_False;
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_Plane::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
//=================================================================================================
void AIS_Plane::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
ComputeFields();
thePrs->SetInfiniteState (myInfiniteState);
myDrawer->PlaneAspect()->EdgesAspect()->SetWidth(myCurrentMode == 0? 1 : 3);
thePrs->SetInfiniteState(myInfiniteState);
myDrawer->PlaneAspect()->EdgesAspect()->SetWidth(myCurrentMode == 0 ? 1 : 3);
switch (theMode)
{
case 0:
{
case 0: {
if (!myIsXYZPlane)
{
ComputeFrame();
const Handle(Geom_Plane)& pl = myComponent;
Handle(Geom_Plane) thegoodpl (Handle(Geom_Plane)::DownCast(pl->Translated(pl->Location(),myCenter)));
Handle(Geom_Plane) thegoodpl(
Handle(Geom_Plane)::DownCast(pl->Translated(pl->Location(), myCenter)));
GeomAdaptor_Surface surf(thegoodpl);
StdPrs_Plane::Add (thePrs, surf, myDrawer);
StdPrs_Plane::Add(thePrs, surf, myDrawer);
}
else
{
DsgPrs_XYZPlanePresentation::Add (thePrs, myDrawer, myCenter, myPmin, myPmax);
DsgPrs_XYZPlanePresentation::Add(thePrs, myDrawer, myCenter, myPmin, myPmax);
}
break;
}
case 1:
{
case 1: {
if (!myIsXYZPlane)
{
ComputeFrame();
Handle(Prs3d_PlaneAspect) anAspect = myDrawer->PlaneAspect();
Handle(Graphic3d_Group) aGroup = thePrs->CurrentGroup();
aGroup->SetPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
gp_Pnt p1;
const Standard_Real Xmax = 0.5*Standard_Real(anAspect->PlaneXLength());
const Standard_Real Ymax = 0.5*Standard_Real(anAspect->PlaneYLength());
Handle(Graphic3d_Group) aGroup = thePrs->CurrentGroup();
aGroup->SetPrimitivesAspect(myDrawer->ShadingAspect()->Aspect());
gp_Pnt p1;
const Standard_Real Xmax = 0.5 * Standard_Real(anAspect->PlaneXLength());
const Standard_Real Ymax = 0.5 * Standard_Real(anAspect->PlaneYLength());
Handle(Graphic3d_ArrayOfQuadrangles) aQuads = new Graphic3d_ArrayOfQuadrangles(4);
myComponent->D0(-Xmax,Ymax,p1);
myComponent->D0(-Xmax, Ymax, p1);
aQuads->AddVertex(p1);
myComponent->D0(Xmax,Ymax,p1);
myComponent->D0(Xmax, Ymax, p1);
aQuads->AddVertex(p1);
myComponent->D0(Xmax,-Ymax,p1);
myComponent->D0(Xmax, -Ymax, p1);
aQuads->AddVertex(p1);
myComponent->D0(-Xmax,-Ymax,p1);
myComponent->D0(-Xmax, -Ymax, p1);
aQuads->AddVertex(p1);
aGroup->AddPrimitiveArray (aQuads);
aGroup->AddPrimitiveArray(aQuads);
}
else
{
DsgPrs_ShadedPlanePresentation::Add (thePrs, myDrawer, myCenter, myPmin, myPmax);
DsgPrs_ShadedPlanePresentation::Add(thePrs, myDrawer, myCenter, myPmin, myPmax);
}
break;
}
}
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_Plane::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection, const Standard_Integer /*theMode*/)
//=================================================================================================
void AIS_Plane::ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer /*theMode*/)
{
theSelection->Clear();
Handle(SelectMgr_EntityOwner) aSensitiveOwner = new SelectMgr_EntityOwner (this, 10);
Handle(Poly_Triangulation) aSensitivePoly;
Handle(SelectMgr_EntityOwner) aSensitiveOwner = new SelectMgr_EntityOwner(this, 10);
Handle(Poly_Triangulation) aSensitivePoly;
if (!myIsXYZPlane)
{
// plane representing rectangle
Standard_Real aLengthX = myDrawer->PlaneAspect()->PlaneXLength() / 2.0;
Standard_Real aLengthY = myDrawer->PlaneAspect()->PlaneYLength() / 2.0;
Handle(Geom_Plane) aPlane =
Handle(Geom_Plane)::DownCast (myComponent->Translated (myComponent->Location(), myCenter));
Standard_Real aLengthX = myDrawer->PlaneAspect()->PlaneXLength() / 2.0;
Standard_Real aLengthY = myDrawer->PlaneAspect()->PlaneYLength() / 2.0;
Handle(Geom_Plane) aPlane =
Handle(Geom_Plane)::DownCast(myComponent->Translated(myComponent->Location(), myCenter));
TColgp_Array1OfPnt aRectanglePoints (1, 4);
aPlane->D0 ( aLengthX, aLengthY, aRectanglePoints.ChangeValue (1));
aPlane->D0 ( aLengthX, -aLengthY, aRectanglePoints.ChangeValue (2));
aPlane->D0 (-aLengthX, -aLengthY, aRectanglePoints.ChangeValue (3));
aPlane->D0 (-aLengthX, aLengthY, aRectanglePoints.ChangeValue (4));
TColgp_Array1OfPnt aRectanglePoints(1, 4);
aPlane->D0(aLengthX, aLengthY, aRectanglePoints.ChangeValue(1));
aPlane->D0(aLengthX, -aLengthY, aRectanglePoints.ChangeValue(2));
aPlane->D0(-aLengthX, -aLengthY, aRectanglePoints.ChangeValue(3));
aPlane->D0(-aLengthX, aLengthY, aRectanglePoints.ChangeValue(4));
Poly_Array1OfTriangle aTriangles (1, 2);
aTriangles.ChangeValue (1) = Poly_Triangle (1, 2, 3);
aTriangles.ChangeValue (2) = Poly_Triangle (1, 3, 4);
Poly_Array1OfTriangle aTriangles(1, 2);
aTriangles.ChangeValue(1) = Poly_Triangle(1, 2, 3);
aTriangles.ChangeValue(2) = Poly_Triangle(1, 3, 4);
aSensitivePoly = new Poly_Triangulation (aRectanglePoints, aTriangles);
aSensitivePoly = new Poly_Triangulation(aRectanglePoints, aTriangles);
}
else
{
// plane representing triangle
TColgp_Array1OfPnt aTrianglePoints (1, 3);
aTrianglePoints.ChangeValue (1) = myCenter;
aTrianglePoints.ChangeValue (2) = myPmin;
aTrianglePoints.ChangeValue (3) = myPmax;
TColgp_Array1OfPnt aTrianglePoints(1, 3);
aTrianglePoints.ChangeValue(1) = myCenter;
aTrianglePoints.ChangeValue(2) = myPmin;
aTrianglePoints.ChangeValue(3) = myPmax;
Poly_Array1OfTriangle aTriangles (1, 1);
aTriangles.ChangeValue (1) = Poly_Triangle(1, 2, 3);
Poly_Array1OfTriangle aTriangles(1, 1);
aTriangles.ChangeValue(1) = Poly_Triangle(1, 2, 3);
aSensitivePoly = new Poly_Triangulation (aTrianglePoints, aTriangles);
aSensitivePoly = new Poly_Triangulation(aTrianglePoints, aTriangles);
}
Standard_Boolean isSensitiveInterior = myTypeOfSensitivity == Select3D_TOS_INTERIOR;
Handle(Select3D_SensitiveTriangulation) aSensitive =
new Select3D_SensitiveTriangulation (aSensitiveOwner,
aSensitivePoly,
TopLoc_Location(),
isSensitiveInterior);
new Select3D_SensitiveTriangulation(aSensitiveOwner,
aSensitivePoly,
TopLoc_Location(),
isSensitiveInterior);
theSelection->Add(aSensitive);
}
//=======================================================================
//function : SetSize
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Plane::SetSize(const Standard_Real aLength)
{
SetSize(aLength,aLength);
SetSize(aLength, aLength);
}
void AIS_Plane::SetSize(const Standard_Real aXLength,
const Standard_Real aYLength)
void AIS_Plane::SetSize(const Standard_Real aXLength, const Standard_Real aYLength)
{
//if the plane already has a proper color or size,
//there is already a specific PlaneAspect and DatumAspect
Handle(Prs3d_PlaneAspect) PA;
// if the plane already has a proper color or size,
// there is already a specific PlaneAspect and DatumAspect
Handle(Prs3d_PlaneAspect) PA;
Handle(Prs3d_DatumAspect) DA;
PA = myDrawer->PlaneAspect();
DA = myDrawer->DatumAspect();
Standard_Boolean yenavaitPA(Standard_True),yenavaitDA(Standard_True);
if(myDrawer->HasLink() && myDrawer->Link()->PlaneAspect() == PA){
Standard_Boolean yenavaitPA(Standard_True), yenavaitDA(Standard_True);
if (myDrawer->HasLink() && myDrawer->Link()->PlaneAspect() == PA)
{
yenavaitPA = Standard_False;
PA = new Prs3d_PlaneAspect();}
if(myDrawer->HasLink() && myDrawer->Link()->DatumAspect() == DA){
yenavaitDA = Standard_False;
DA = new Prs3d_DatumAspect();
PA = new Prs3d_PlaneAspect();
}
PA->SetPlaneLength(aXLength,aYLength);
DA->SetAxisLength(aXLength,aYLength,aXLength);
if(!yenavaitPA)
if (myDrawer->HasLink() && myDrawer->Link()->DatumAspect() == DA)
{
yenavaitDA = Standard_False;
DA = new Prs3d_DatumAspect();
}
PA->SetPlaneLength(aXLength, aYLength);
DA->SetAxisLength(aXLength, aYLength, aXLength);
if (!yenavaitPA)
myDrawer->SetPlaneAspect(PA);
if(!yenavaitDA)
if (!yenavaitDA)
myDrawer->SetDatumAspect(DA);
myHasOwnSize = Standard_True;
SetToUpdate();
UpdatePresentations();
UpdateSelection();
}
//=======================================================================
//function : UnsetSize
//purpose : If there is a color, the size is restaured from the drawer of the context...
// function : UnsetSize
// purpose : If there is a color, the size is restaured from the drawer of the context...
//=======================================================================
void AIS_Plane::UnsetSize()
{
if(!myHasOwnSize) return;
if(!hasOwnColor)
{
myDrawer->SetPlaneAspect (Handle(Prs3d_PlaneAspect)());
myDrawer->SetDatumAspect (Handle(Prs3d_DatumAspect)());
}
else{
const Handle(Prs3d_PlaneAspect) PA = myDrawer->HasLink() ? myDrawer->Link()->PlaneAspect() :
new Prs3d_PlaneAspect();
const Handle(Prs3d_DatumAspect) DA = myDrawer->HasLink() ? myDrawer->Link()->DatumAspect() :
new Prs3d_DatumAspect();
myDrawer->PlaneAspect()->SetPlaneLength(PA->PlaneXLength(),PA->PlaneYLength());
myDrawer->DatumAspect()->SetAxisLength(DA->AxisLength(Prs3d_DatumParts_XAxis),
DA->AxisLength(Prs3d_DatumParts_YAxis),
DA->AxisLength(Prs3d_DatumParts_ZAxis));
if (!myHasOwnSize)
return;
if (!hasOwnColor)
{
myDrawer->SetPlaneAspect(Handle(Prs3d_PlaneAspect)());
myDrawer->SetDatumAspect(Handle(Prs3d_DatumAspect)());
}
else
{
const Handle(Prs3d_PlaneAspect) PA =
myDrawer->HasLink() ? myDrawer->Link()->PlaneAspect() : new Prs3d_PlaneAspect();
const Handle(Prs3d_DatumAspect) DA =
myDrawer->HasLink() ? myDrawer->Link()->DatumAspect() : new Prs3d_DatumAspect();
myDrawer->PlaneAspect()->SetPlaneLength(PA->PlaneXLength(), PA->PlaneYLength());
myDrawer->DatumAspect()->SetAxisLength(DA->AxisLength(Prs3d_DatumParts_XAxis),
DA->AxisLength(Prs3d_DatumParts_YAxis),
DA->AxisLength(Prs3d_DatumParts_ZAxis));
}
myHasOwnSize = Standard_False;
SetToUpdate();
UpdatePresentations();
UpdateSelection();
}
//=======================================================================
//function : Size
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_Plane::Size(Standard_Real& X,Standard_Real& Y) const
Standard_Boolean AIS_Plane::Size(Standard_Real& X, Standard_Real& Y) const
{
X = myDrawer->PlaneAspect()->PlaneXLength();
Y = myDrawer->PlaneAspect()->PlaneYLength();
return Abs(X-Y)<=Precision::Confusion();
return Abs(X - Y) <= Precision::Confusion();
}
//=======================================================================
//function : SetMinimumSize
//purpose :
//=======================================================================
void AIS_Plane::SetMinimumSize (const Standard_Real theValue)
//=================================================================================================
void AIS_Plane::SetMinimumSize(const Standard_Real theValue)
{
if (theValue <= 0)
{
@ -422,183 +395,189 @@ void AIS_Plane::SetMinimumSize (const Standard_Real theValue)
return;
}
Standard_Real aX, anY;
Size (aX, anY);
SetTransformPersistence (new Graphic3d_TransformPersScaledAbove (Min (aX, anY) / theValue, myCenter));
Size(aX, anY);
SetTransformPersistence(
new Graphic3d_TransformPersScaledAbove(Min(aX, anY) / theValue, myCenter));
}
//=======================================================================
//function : UnsetMinimumSize
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Plane::UnsetMinimumSize()
{
SetTransformPersistence (NULL);
SetTransformPersistence(NULL);
}
//=======================================================================
//function : HasMinimumSize
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_Plane::HasMinimumSize() const
{
return !Handle(Graphic3d_TransformPersScaledAbove)::DownCast (TransformPersistence()).IsNull();
return !Handle(Graphic3d_TransformPersScaledAbove)::DownCast(TransformPersistence()).IsNull();
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_Plane::SetColor(const Quantity_Color &aCol)
//=================================================================================================
void AIS_Plane::SetColor(const Quantity_Color& aCol)
{
// if the plane already has its proper size, there is an already created planeaspect
// Standard_Boolean yenadeja = hasOwnColor || myHasOwnSize;
Handle(Prs3d_PlaneAspect) PA;
// if the plane already has its proper size, there is an already created planeaspect
// Standard_Boolean yenadeja = hasOwnColor || myHasOwnSize;
Handle(Prs3d_PlaneAspect) PA;
Handle(Prs3d_DatumAspect) DA;
PA = myDrawer->PlaneAspect();
DA = myDrawer->DatumAspect();
Standard_Boolean yenavaitPA(Standard_True),yenavaitDA(Standard_True);
if(myDrawer->HasLink() && myDrawer->Link()->PlaneAspect() == PA){
Standard_Boolean yenavaitPA(Standard_True), yenavaitDA(Standard_True);
if (myDrawer->HasLink() && myDrawer->Link()->PlaneAspect() == PA)
{
yenavaitPA = Standard_False;
PA = new Prs3d_PlaneAspect();}
if(myDrawer->HasLink() && myDrawer->Link()->DatumAspect() == DA){
yenavaitDA = Standard_False;
DA = new Prs3d_DatumAspect();
PA = new Prs3d_PlaneAspect();
}
if (myDrawer->HasLink() && myDrawer->Link()->DatumAspect() == DA)
{
yenavaitDA = Standard_False;
DA = new Prs3d_DatumAspect();
}
PA->EdgesAspect()->SetColor(aCol);
DA->LineAspect(Prs3d_DatumParts_XAxis)->SetColor(aCol);
DA->LineAspect(Prs3d_DatumParts_YAxis)->SetColor(aCol);
DA->LineAspect(Prs3d_DatumParts_ZAxis)->SetColor(aCol);
if(!yenavaitPA)
if (!yenavaitPA)
myDrawer->SetPlaneAspect(PA);
if(!yenavaitDA)
if (!yenavaitDA)
myDrawer->SetDatumAspect(DA);
myDrawer->ShadingAspect()->SetColor(aCol);
hasOwnColor=Standard_True;
myDrawer->SetColor (aCol);
hasOwnColor = Standard_True;
myDrawer->SetColor(aCol);
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Plane::UnsetColor()
{
if(!hasOwnColor) return;
if(!myHasOwnSize)
if (!hasOwnColor)
return;
if (!myHasOwnSize)
{
myDrawer->SetPlaneAspect (Handle(Prs3d_PlaneAspect)());
myDrawer->SetDatumAspect (Handle(Prs3d_DatumAspect)());
myDrawer->SetPlaneAspect(Handle(Prs3d_PlaneAspect)());
myDrawer->SetDatumAspect(Handle(Prs3d_DatumAspect)());
}
else{
const Handle(Prs3d_PlaneAspect) PA = myDrawer->HasLink() ? myDrawer->Link()->PlaneAspect() :
new Prs3d_PlaneAspect();
else
{
const Handle(Prs3d_PlaneAspect) PA =
myDrawer->HasLink() ? myDrawer->Link()->PlaneAspect() : new Prs3d_PlaneAspect();
Quantity_Color Col = PA->EdgesAspect()->Aspect()->Color();
myDrawer->PlaneAspect()->EdgesAspect()->SetColor(Col);
myDrawer->DatumAspect()->LineAspect(Prs3d_DatumParts_XAxis)->SetColor(Col);
myDrawer->DatumAspect()->LineAspect(Prs3d_DatumParts_YAxis)->SetColor(Col);
myDrawer->DatumAspect()->LineAspect(Prs3d_DatumParts_ZAxis)->SetColor(Col);
}
hasOwnColor=Standard_False;
hasOwnColor = Standard_False;
}
//=======================================================================
//function : ComputeFrame
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Plane::ComputeFrame()
{
const Handle(Geom_Plane)& pl = myComponent;
Standard_Real U,V;
Standard_Real U, V;
if (myAutomaticPosition) {
ElSLib::Parameters(pl->Pln(),myCenter,U,V);
pl->D0 (U, V, myCenter);
if (myAutomaticPosition)
{
ElSLib::Parameters(pl->Pln(), myCenter, U, V);
pl->D0(U, V, myCenter);
}
else {
Handle(Geom_Plane) thegoodpl (Handle(Geom_Plane)::DownCast(pl->Translated(pl->Location(),myCenter)));
ElSLib::Parameters(thegoodpl->Pln(),myPmin,U,V);
U = 2.4*Abs(U);
V = 2.4*Abs(V);
if (U < 10*Precision::Confusion()) U=0.1;
if (V < 10*Precision::Confusion()) V=0.1;
SetSize(U,V);
myDrawer->PlaneAspect()->SetPlaneLength(U,V);
else
{
Handle(Geom_Plane) thegoodpl(
Handle(Geom_Plane)::DownCast(pl->Translated(pl->Location(), myCenter)));
ElSLib::Parameters(thegoodpl->Pln(), myPmin, U, V);
U = 2.4 * Abs(U);
V = 2.4 * Abs(V);
if (U < 10 * Precision::Confusion())
U = 0.1;
if (V < 10 * Precision::Confusion())
V = 0.1;
SetSize(U, V);
myDrawer->PlaneAspect()->SetPlaneLength(U, V);
}
}
//=======================================================================
//function : ComputeFields
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Plane::ComputeFields()
{
if (myIsXYZPlane){
Handle (Prs3d_DatumAspect) DA = myDrawer->DatumAspect();
if (myIsXYZPlane)
{
Handle(Prs3d_DatumAspect) DA = myDrawer->DatumAspect();
gp_Pnt Orig = myAx2->Ax2().Location();
gp_Dir oX = myAx2->Ax2().XDirection();
gp_Dir oY = myAx2->Ax2().YDirection();
gp_Dir oZ = myAx2->Ax2().Direction();
myCenter = Orig;
Standard_Real xo,yo,zo,x1,y1,z1,x2,y2,z2,x3,y3,z3,x4=0,y4=0,z4=0;
Standard_Real x5=0,y5=0,z5=0;
Orig.Coord(xo,yo,zo);
oX.Coord(x1,y1,z1);
oY.Coord(x2,y2,z2);
oZ.Coord(x3,y3,z3);
gp_Dir oX = myAx2->Ax2().XDirection();
gp_Dir oY = myAx2->Ax2().YDirection();
gp_Dir oZ = myAx2->Ax2().Direction();
myCenter = Orig;
Standard_Real xo, yo, zo, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4 = 0, y4 = 0, z4 = 0;
Standard_Real x5 = 0, y5 = 0, z5 = 0;
Orig.Coord(xo, yo, zo);
oX.Coord(x1, y1, z1);
oY.Coord(x2, y2, z2);
oZ.Coord(x3, y3, z3);
Standard_Real DS1 = DA->AxisLength(Prs3d_DatumParts_XAxis);
Standard_Real DS2 = DA->AxisLength(Prs3d_DatumParts_YAxis);
Standard_Real DS3 = DA->AxisLength(Prs3d_DatumParts_ZAxis);
// gp_Pnt aPt2,aPt3;
// gp_Pnt aPt2,aPt3;
switch (myTypeOfPlane) {
case AIS_TOPL_XYPlane:
{
gp_Pln XYP(0,0,1,0);
myComponent = new Geom_Plane(XYP);
x4=xo+x1*DS1; y4=yo+y1*DS1; z4=zo+z1*DS1;
x5=xo+x2*DS2; y5=yo+y2*DS2; z5=zo+z2*DS2;
break;
switch (myTypeOfPlane)
{
case AIS_TOPL_XYPlane: {
gp_Pln XYP(0, 0, 1, 0);
myComponent = new Geom_Plane(XYP);
x4 = xo + x1 * DS1;
y4 = yo + y1 * DS1;
z4 = zo + z1 * DS1;
x5 = xo + x2 * DS2;
y5 = yo + y2 * DS2;
z5 = zo + z2 * DS2;
break;
}
case AIS_TOPL_XZPlane:
{
gp_Pln XZP(0,1,0,0);
myComponent = new Geom_Plane(XZP);
x4=xo+x1*DS1; y4=yo+y1*DS1; z4=zo+z1*DS1;
x5=xo+x3*DS3; y5=yo+y3*DS3; z5=zo+z3*DS3;
break;
case AIS_TOPL_XZPlane: {
gp_Pln XZP(0, 1, 0, 0);
myComponent = new Geom_Plane(XZP);
x4 = xo + x1 * DS1;
y4 = yo + y1 * DS1;
z4 = zo + z1 * DS1;
x5 = xo + x3 * DS3;
y5 = yo + y3 * DS3;
z5 = zo + z3 * DS3;
break;
}
case AIS_TOPL_YZPlane:
{
gp_Pln XZP(1,0,0,0);
myComponent = new Geom_Plane(XZP);
x4=xo+x2*DS2; y4=yo+y2*DS2; z4=zo+z2*DS2;
x5=xo+x3*DS3; y5=yo+y3*DS3; z5=zo+z3*DS3;
break;
case AIS_TOPL_YZPlane: {
gp_Pln XZP(1, 0, 0, 0);
myComponent = new Geom_Plane(XZP);
x4 = xo + x2 * DS2;
y4 = yo + y2 * DS2;
z4 = zo + z2 * DS2;
x5 = xo + x3 * DS3;
y5 = yo + y3 * DS3;
z5 = zo + z3 * DS3;
break;
}
default:
break;
default:
break;
}
myPmin.SetCoord(x4,y4,z4);
myPmax.SetCoord(x5,y5,z5);
myPmin.SetCoord(x4, y4, z4);
myPmax.SetCoord(x5, y5, z5);
}
}
//=======================================================================
//function : InitDrawerAttributes
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Plane::InitDrawerAttributes()
{
@ -607,30 +586,23 @@ void AIS_Plane::InitDrawerAttributes()
shasp->SetColor(Quantity_NOC_GRAY40);
myDrawer->SetShadingAspect(shasp);
Handle(Graphic3d_AspectFillArea3d) asf = shasp->Aspect();
Graphic3d_MaterialAspect asp = asf->FrontMaterial();
asp.SetTransparency (0.8f);
Graphic3d_MaterialAspect asp = asf->FrontMaterial();
asp.SetTransparency(0.8f);
asf->SetFrontMaterial(asp);
asf->SetBackMaterial(asp);
}
//=======================================================================
//function : AcceptDisplayMode
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_Plane::
AcceptDisplayMode(const Standard_Integer aMode) const
{return aMode == 0;}
Standard_Boolean AIS_Plane::AcceptDisplayMode(const Standard_Integer aMode) const
{
return aMode == 0;
}
//=======================================================================
//function : SetContext
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Plane::SetContext(const Handle(AIS_InteractiveContext)& Ctx)
{
AIS_InteractiveObject::SetContext(Ctx);
ComputeFields();
}

View File

@ -31,42 +31,50 @@ class AIS_Plane : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_Plane, AIS_InteractiveObject)
public:
//! initializes the plane aComponent. If
//! the mode aCurrentMode equals true, the drawing
//! tool, "Drawer" is not initialized.
Standard_EXPORT AIS_Plane(const Handle(Geom_Plane)& aComponent, const Standard_Boolean aCurrentMode = Standard_False);
Standard_EXPORT AIS_Plane(const Handle(Geom_Plane)& aComponent,
const Standard_Boolean aCurrentMode = Standard_False);
//! initializes the plane aComponent and
//! the point aCenter. If the mode aCurrentMode
//! equals true, the drawing tool, "Drawer" is not
//! initialized. aCurrentMode equals true, the drawing
//! tool, "Drawer" is not initialized.
Standard_EXPORT AIS_Plane(const Handle(Geom_Plane)& aComponent, const gp_Pnt& aCenter, const Standard_Boolean aCurrentMode = Standard_False);
Standard_EXPORT AIS_Plane(const Handle(Geom_Plane)& aComponent,
const gp_Pnt& aCenter,
const Standard_Boolean aCurrentMode = Standard_False);
//! initializes the plane aComponent, the
//! point aCenter, and the minimum and maximum
//! points, aPmin and aPmax. If the mode
//! aCurrentMode equals true, the drawing tool, "Drawer" is not initialized.
Standard_EXPORT AIS_Plane(const Handle(Geom_Plane)& aComponent, const gp_Pnt& aCenter, const gp_Pnt& aPmin, const gp_Pnt& aPmax, const Standard_Boolean aCurrentMode = Standard_False);
Standard_EXPORT AIS_Plane(const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfPlane aPlaneType, const Standard_Boolean aCurrentMode = Standard_False);
Standard_EXPORT AIS_Plane(const Handle(Geom_Plane)& aComponent,
const gp_Pnt& aCenter,
const gp_Pnt& aPmin,
const gp_Pnt& aPmax,
const Standard_Boolean aCurrentMode = Standard_False);
Standard_EXPORT AIS_Plane(const Handle(Geom_Axis2Placement)& aComponent,
const AIS_TypeOfPlane aPlaneType,
const Standard_Boolean aCurrentMode = Standard_False);
//! Same value for x and y directions
Standard_EXPORT void SetSize (const Standard_Real aValue);
Standard_EXPORT void SetSize(const Standard_Real aValue);
//! Sets the size defined by the length along the X axis
//! XVal and the length along the Y axis YVal.
Standard_EXPORT void SetSize (const Standard_Real Xval, const Standard_Real YVal);
Standard_EXPORT void SetSize(const Standard_Real Xval, const Standard_Real YVal);
Standard_EXPORT void UnsetSize();
Standard_EXPORT Standard_Boolean Size (Standard_Real& X, Standard_Real& Y) const;
Standard_EXPORT Standard_Boolean Size(Standard_Real& X, Standard_Real& Y) const;
Standard_Boolean HasOwnSize() const { return myHasOwnSize; }
//! Sets transform persistence for zoom with value of minimum size
Standard_EXPORT void SetMinimumSize (const Standard_Real theValue);
Standard_EXPORT void SetMinimumSize(const Standard_Real theValue);
//! Unsets transform persistence zoom
Standard_EXPORT void UnsetMinimumSize();
@ -76,29 +84,38 @@ public:
virtual Standard_Integer Signature() const Standard_OVERRIDE { return 7; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Datum; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_Datum;
}
//! Returns the component specified in SetComponent.
const Handle(Geom_Plane)& Component() { return myComponent; }
//! Creates an instance of the plane aComponent.
Standard_EXPORT void SetComponent (const Handle(Geom_Plane)& aComponent);
Standard_EXPORT void SetComponent(const Handle(Geom_Plane)& aComponent);
//! Returns the settings for the selected plane
//! aComponent, provided in SetPlaneAttributes.
//! These include the points aCenter, aPmin, and aPmax
Standard_EXPORT Standard_Boolean PlaneAttributes (Handle(Geom_Plane)& aComponent, gp_Pnt& aCenter, gp_Pnt& aPmin, gp_Pnt& aPmax);
Standard_EXPORT Standard_Boolean PlaneAttributes(Handle(Geom_Plane)& aComponent,
gp_Pnt& aCenter,
gp_Pnt& aPmin,
gp_Pnt& aPmax);
//! Allows you to provide settings other than default ones
//! for the selected plane. These include: center point
//! aCenter, maximum aPmax and minimum aPmin.
Standard_EXPORT void SetPlaneAttributes (const Handle(Geom_Plane)& aComponent, const gp_Pnt& aCenter, const gp_Pnt& aPmin, const gp_Pnt& aPmax);
Standard_EXPORT void SetPlaneAttributes(const Handle(Geom_Plane)& aComponent,
const gp_Pnt& aCenter,
const gp_Pnt& aPmin,
const gp_Pnt& aPmax);
//! Returns the coordinates of the center point.
const gp_Pnt& Center() const { return myCenter; }
//! Provides settings for the center theCenter other than (0, 0, 0).
void SetCenter (const gp_Pnt& theCenter) { myCenter = theCenter; }
void SetCenter(const gp_Pnt& theCenter) { myCenter = theCenter; }
//! Allows you to provide settings for the position and
//! direction of one of the plane's axes, aComponent, in
@ -108,13 +125,14 @@ public:
//! - AIS_ TOPL_XYPlane
//! - AIS_ TOPL_XZPlane
//! - AIS_ TOPL_YZPlane}.
Standard_EXPORT void SetAxis2Placement (const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfPlane aPlaneType);
Standard_EXPORT void SetAxis2Placement(const Handle(Geom_Axis2Placement)& aComponent,
const AIS_TypeOfPlane aPlaneType);
//! Returns the position of the plane's axis2 system
//! identifying the x, y, or z axis and giving the plane a
//! direction in 3D space. An axis2 system is a right-handed coordinate system.
Standard_EXPORT Handle(Geom_Axis2Placement) Axis2Placement();
//! Returns the type of plane - xy, yz, xz or unknown.
AIS_TypeOfPlane TypeOfPlane() { return myTypeOfPlane; }
@ -126,31 +144,36 @@ public:
//! Allows you to provide settings for a non-default
//! current display mode.
void SetCurrentMode (const Standard_Boolean theCurrentMode) { myCurrentMode = theCurrentMode; }
void SetCurrentMode(const Standard_Boolean theCurrentMode) { myCurrentMode = theCurrentMode; }
//! Returns true if the display mode selected, aMode, is valid for planes.
Standard_EXPORT virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer aMode) const
Standard_OVERRIDE;
//! connection to <aCtx> default drawer implies a recomputation of Frame values.
Standard_EXPORT virtual void SetContext (const Handle(AIS_InteractiveContext)& aCtx) Standard_OVERRIDE;
Standard_EXPORT virtual void SetContext(const Handle(AIS_InteractiveContext)& aCtx)
Standard_OVERRIDE;
//! Returns the type of sensitivity for the plane;
Select3D_TypeOfSensitivity TypeOfSensitivity() const { return myTypeOfSensitivity; }
//! Sets the type of sensitivity for the plane.
void SetTypeOfSensitivity (Select3D_TypeOfSensitivity theTypeOfSensitivity) { myTypeOfSensitivity = theTypeOfSensitivity; }
void SetTypeOfSensitivity(Select3D_TypeOfSensitivity theTypeOfSensitivity)
{
myTypeOfSensitivity = theTypeOfSensitivity;
}
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection, const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT void SetColor (const Quantity_Color& aColor) Standard_OVERRIDE;
Standard_EXPORT void SetColor(const Quantity_Color& aColor) Standard_OVERRIDE;
Standard_EXPORT void UnsetColor() Standard_OVERRIDE;
private:
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT void ComputeFrame();
@ -159,19 +182,17 @@ private:
Standard_EXPORT void InitDrawerAttributes();
private:
Handle(Geom_Plane) myComponent;
Handle(Geom_Plane) myComponent;
Handle(Geom_Axis2Placement) myAx2;
gp_Pnt myCenter;
gp_Pnt myPmin;
gp_Pnt myPmax;
Standard_Boolean myCurrentMode;
Standard_Boolean myAutomaticPosition;
AIS_TypeOfPlane myTypeOfPlane;
Standard_Boolean myIsXYZPlane;
Standard_Boolean myHasOwnSize;
Select3D_TypeOfSensitivity myTypeOfSensitivity;
gp_Pnt myCenter;
gp_Pnt myPmin;
gp_Pnt myPmax;
Standard_Boolean myCurrentMode;
Standard_Boolean myAutomaticPosition;
AIS_TypeOfPlane myTypeOfPlane;
Standard_Boolean myIsXYZPlane;
Standard_Boolean myHasOwnSize;
Select3D_TypeOfSensitivity myTypeOfSensitivity;
};
DEFINE_STANDARD_HANDLE(AIS_Plane, AIS_InteractiveObject)

View File

@ -15,7 +15,7 @@
// commercial license or contractual agreement.
// + X/YAxis() returns AIS_Line instead of AIS_Axis
// + (-1) selection mode token into account
// + (-1) selection mode token into account
// (SAMTECH specific)
#include <AIS_Line.hxx>
@ -45,22 +45,22 @@
#include <TCollection_AsciiString.hxx>
#include <UnitsAPI.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_PlaneTrihedron,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_PlaneTrihedron, AIS_InteractiveObject)
void ExtremityPoints(TColgp_Array1OfPnt& PP,const Handle(Geom_Plane)& myPlane,const Handle(Prs3d_Drawer)& myDrawer);
void ExtremityPoints(TColgp_Array1OfPnt& PP,
const Handle(Geom_Plane)& myPlane,
const Handle(Prs3d_Drawer)& myDrawer);
//=================================================================================================
//=======================================================================
//function : AIS_PlaneTrihedron
//purpose :
//=======================================================================
AIS_PlaneTrihedron::AIS_PlaneTrihedron(const Handle(Geom_Plane)& aPlane)
:myPlane(aPlane)
: myPlane(aPlane)
{
Handle (Prs3d_DatumAspect) DA = new Prs3d_DatumAspect();
//POP Standard_Real aLength = UnitsAPI::CurrentFromLS (100. ,"LENGTH");
Standard_Real aLength = UnitsAPI::AnyToLS (100. ,"mm");
DA->SetAxisLength(aLength,aLength,aLength);
Quantity_Color col (Quantity_NOC_ROYALBLUE1);
Handle(Prs3d_DatumAspect) DA = new Prs3d_DatumAspect();
// POP Standard_Real aLength = UnitsAPI::CurrentFromLS (100. ,"LENGTH");
Standard_Real aLength = UnitsAPI::AnyToLS(100., "mm");
DA->SetAxisLength(aLength, aLength, aLength);
Quantity_Color col(Quantity_NOC_ROYALBLUE1);
DA->LineAspect(Prs3d_DatumParts_XAxis)->SetColor(col);
DA->LineAspect(Prs3d_DatumParts_YAxis)->SetColor(col);
DA->SetDrawDatumAxes(Prs3d_DatumAxes_XYAxes);
@ -69,165 +69,154 @@ AIS_PlaneTrihedron::AIS_PlaneTrihedron(const Handle(Geom_Plane)& aPlane)
myShapes[1] = XAxis();
myShapes[2] = YAxis();
myXLabel = TCollection_AsciiString( "X" );
myYLabel = TCollection_AsciiString( "Y" );
myXLabel = TCollection_AsciiString("X");
myYLabel = TCollection_AsciiString("Y");
}
//=======================================================================
//function : Component
//purpose :
//=======================================================================
//=================================================================================================
Handle(Geom_Plane) AIS_PlaneTrihedron::Component()
Handle(Geom_Plane) AIS_PlaneTrihedron::Component()
{
return myPlane;
}
//=================================================================================================
//=======================================================================
//function : SetComponent
//purpose :
//=======================================================================
void AIS_PlaneTrihedron::SetComponent(const Handle(Geom_Plane)& aPlane)
void AIS_PlaneTrihedron::SetComponent(const Handle(Geom_Plane)& aPlane)
{
myPlane = aPlane;
}
//=======================================================================
//function : XAxis
//purpose :
//=======================================================================
Handle(AIS_Line) AIS_PlaneTrihedron::XAxis() const
//=================================================================================================
Handle(AIS_Line) AIS_PlaneTrihedron::XAxis() const
{
Handle(Geom_Line) aGLine = new Geom_Line(myPlane->Pln().XAxis());
Handle(AIS_Line) aLine = new AIS_Line (aGLine);
Handle(AIS_Line) aLine = new AIS_Line(aGLine);
aLine->SetColor(Quantity_NOC_ROYALBLUE1);
return aLine;
}
//=======================================================================
//function : YAxis
//purpose :
//=======================================================================
Handle(AIS_Line) AIS_PlaneTrihedron::YAxis() const
//=================================================================================================
Handle(AIS_Line) AIS_PlaneTrihedron::YAxis() const
{
Handle(Geom_Line) aGLine = new Geom_Line(myPlane->Pln().YAxis());
Handle(AIS_Line) aLine = new AIS_Line (aGLine);
Handle(AIS_Line) aLine = new AIS_Line(aGLine);
aLine->SetColor(Quantity_NOC_ROYALBLUE1);
return aLine;
}
//=======================================================================
//function : Position
//purpose :
//=======================================================================
Handle(AIS_Point) AIS_PlaneTrihedron::Position() const
//=================================================================================================
Handle(AIS_Point) AIS_PlaneTrihedron::Position() const
{
gp_Pnt aPnt = myPlane->Pln().Location();
gp_Pnt aPnt = myPlane->Pln().Location();
Handle(Geom_Point) aPoint = new Geom_CartesianPoint(aPnt);
Handle(AIS_Point) aPt = new AIS_Point (aPoint);
Handle(AIS_Point) aPt = new AIS_Point(aPoint);
return aPt;
}
void AIS_PlaneTrihedron::SetLength(const Standard_Real theLength) {
void AIS_PlaneTrihedron::SetLength(const Standard_Real theLength)
{
myDrawer->DatumAspect()->SetAxisLength(theLength, theLength, theLength);
SetToUpdate();
}
Standard_Real AIS_PlaneTrihedron::GetLength() const {
Standard_Real AIS_PlaneTrihedron::GetLength() const
{
return myDrawer->DatumAspect()->AxisLength(Prs3d_DatumParts_XAxis);
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_PlaneTrihedron::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer )
//=================================================================================================
void AIS_PlaneTrihedron::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer)
{
// drawing axis in X direction
gp_Pnt first, last;
gp_Pnt first, last;
Standard_Real value = myDrawer->DatumAspect()->AxisLength(Prs3d_DatumParts_XAxis);
gp_Dir xDir = myPlane->Position().Ax2().XDirection();
gp_Dir xDir = myPlane->Position().Ax2().XDirection();
gp_Pnt orig = myPlane->Position().Ax2().Location();
Standard_Real xo, yo, zo, x, y, z;
orig.Coord(xo, yo, zo);
xDir.Coord(x, y, z);
first.SetCoord(xo, yo, zo);
last.SetCoord(xo + x * value, yo + y * value, zo + z * value);
DsgPrs_XYZAxisPresentation::Add(thePrs,
myDrawer->DatumAspect()->LineAspect(Prs3d_DatumParts_XAxis),
myDrawer->ArrowAspect(),
myDrawer->TextAspect(),
xDir,
value,
myXLabel.ToCString(),
first,
last);
gp_Pnt orig = myPlane->Position().Ax2().Location();
Standard_Real xo,yo,zo,x,y,z;
orig.Coord( xo, yo, zo );
xDir.Coord( x, y, z );
first.SetCoord( xo, yo, zo );
last.SetCoord( xo + x * value, yo + y * value, zo + z * value );
DsgPrs_XYZAxisPresentation::Add (thePrs,
myDrawer->DatumAspect()->LineAspect(Prs3d_DatumParts_XAxis),
myDrawer->ArrowAspect(),
myDrawer->TextAspect(),
xDir, value, myXLabel.ToCString(), first, last);
// drawing axis in Y direction
value = myDrawer->DatumAspect()->AxisLength(Prs3d_DatumParts_YAxis);
value = myDrawer->DatumAspect()->AxisLength(Prs3d_DatumParts_YAxis);
gp_Dir yDir = myPlane->Position().Ax2().YDirection();
yDir.Coord( x, y, z );
last.SetCoord( xo + x * value, yo + y * value, zo + z * value );
DsgPrs_XYZAxisPresentation::Add (thePrs,
myDrawer->DatumAspect()->LineAspect(Prs3d_DatumParts_XAxis),
myDrawer->ArrowAspect(),
myDrawer->TextAspect(),
yDir, value, myYLabel.ToCString(), first, last);
yDir.Coord(x, y, z);
last.SetCoord(xo + x * value, yo + y * value, zo + z * value);
DsgPrs_XYZAxisPresentation::Add(thePrs,
myDrawer->DatumAspect()->LineAspect(Prs3d_DatumParts_XAxis),
myDrawer->ArrowAspect(),
myDrawer->TextAspect(),
yDir,
value,
myYLabel.ToCString(),
first,
last);
thePrs->SetInfiniteState (Standard_True);
thePrs->SetInfiniteState(Standard_True);
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
//=================================================================================================
void AIS_PlaneTrihedron::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer aMode)
const Standard_Integer aMode)
{
Standard_Integer Prior;
Standard_Integer Prior;
Handle(SelectMgr_EntityOwner) eown;
TColgp_Array1OfPnt PP(1,4),PO(1,4);
// ExtremityPoints(PP);
ExtremityPoints(PP,myPlane,myDrawer);
switch (aMode) {
case 0:
{ // triedre complet
TColgp_Array1OfPnt PP(1, 4), PO(1, 4);
// ExtremityPoints(PP);
ExtremityPoints(PP, myPlane, myDrawer);
switch (aMode)
{
case 0: { // triedre complet
Prior = 5;
// gp_Ax2 theax = gp_Ax2(myPlane->Position().Ax2());
// gp_Pnt p1 = theax.Location();
eown = new SelectMgr_EntityOwner(this,Prior);
for (Standard_Integer i=1; i<=2;i++)
aSelection->Add(new Select3D_SensitiveSegment(eown,PP(1),PP(i+1)));
// gp_Ax2 theax = gp_Ax2(myPlane->Position().Ax2());
// gp_Pnt p1 = theax.Location();
eown = new SelectMgr_EntityOwner(this, Prior);
for (Standard_Integer i = 1; i <= 2; i++)
aSelection->Add(new Select3D_SensitiveSegment(eown, PP(1), PP(i + 1)));
break;
}
case 1:
{ //origine
Prior = 8;
case 1: { // origine
Prior = 8;
const Handle(SelectMgr_SelectableObject)& anObj = myShapes[0]; // to avoid ambiguity
eown= new SelectMgr_EntityOwner(anObj,Prior);
aSelection->Add(new Select3D_SensitivePoint(eown,myPlane->Location()));
eown = new SelectMgr_EntityOwner(anObj, Prior);
aSelection->Add(new Select3D_SensitivePoint(eown, myPlane->Location()));
break;
}
case 2:
{ //axes ... priorite 7
case 2: { // axes ... priorite 7
Prior = 7;
for (Standard_Integer i=1; i<=2;i++){
for (Standard_Integer i = 1; i <= 2; i++)
{
const Handle(SelectMgr_SelectableObject)& anObj = myShapes[i]; // to avoid ambiguity
eown= new SelectMgr_EntityOwner(anObj,Prior);
aSelection->Add(new Select3D_SensitiveSegment(eown,PP(1),PP(i+1)));
eown = new SelectMgr_EntityOwner(anObj, Prior);
aSelection->Add(new Select3D_SensitiveSegment(eown, PP(1), PP(i + 1)));
}
break;
}
case -1:
{
case -1: {
Prior = 5;
aSelection->Clear();
break;
@ -235,42 +224,42 @@ void AIS_PlaneTrihedron::ComputeSelection(const Handle(SelectMgr_Selection)& aSe
}
}
void AIS_PlaneTrihedron::SetColor(const Quantity_Color &aCol)
void AIS_PlaneTrihedron::SetColor(const Quantity_Color& aCol)
{
hasOwnColor=Standard_True;
myDrawer->SetColor (aCol);
hasOwnColor = Standard_True;
myDrawer->SetColor(aCol);
myDrawer->DatumAspect()->LineAspect(Prs3d_DatumParts_XAxis)->SetColor(aCol);
myDrawer->DatumAspect()->LineAspect(Prs3d_DatumParts_YAxis)->SetColor(aCol);
SynchronizeAspects();
}
//=======================================================================
//function : ExtremityPoints
//purpose : to avoid warning
// function : ExtremityPoints
// purpose : to avoid warning
//=======================================================================
//void AIS_Trihedron::ExtremityPoints(TColgp_Array1OfPnt& PP) const
void ExtremityPoints(TColgp_Array1OfPnt& PP,const Handle(Geom_Plane)& myPlane,const Handle(Prs3d_Drawer)& myDrawer )
// void AIS_Trihedron::ExtremityPoints(TColgp_Array1OfPnt& PP) const
void ExtremityPoints(TColgp_Array1OfPnt& PP,
const Handle(Geom_Plane)& myPlane,
const Handle(Prs3d_Drawer)& myDrawer)
{
// gp_Ax2 theax(myPlane->Ax2());
// gp_Ax2 theax(myPlane->Ax2());
gp_Ax2 theax(myPlane->Position().Ax2());
PP(1) = theax.Location();
Standard_Real len = myDrawer->DatumAspect()->AxisLength(Prs3d_DatumParts_XAxis);
gp_Vec vec = theax.XDirection();
gp_Vec vec = theax.XDirection();
vec *= len;
PP(2) = PP(1).Translated(vec);
len = myDrawer->DatumAspect()->AxisLength(Prs3d_DatumParts_YAxis);
vec = theax.YDirection();
vec *= len;
PP(3) = PP(1).Translated(vec);
}
//=======================================================================
//function : AcceptDisplayMode
//purpose :
//=======================================================================
Standard_Boolean AIS_PlaneTrihedron::AcceptDisplayMode(const Standard_Integer aMode) const
{return aMode == 0;}
//=================================================================================================
Standard_Boolean AIS_PlaneTrihedron::AcceptDisplayMode(const Standard_Integer aMode) const
{
return aMode == 0;
}

View File

@ -45,65 +45,64 @@ class AIS_PlaneTrihedron : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_PlaneTrihedron, AIS_InteractiveObject)
public:
//! Initializes the plane aPlane. The plane trihedron is
//! constructed from this and an axis.
Standard_EXPORT AIS_PlaneTrihedron(const Handle(Geom_Plane)& aPlane);
//! Returns the component specified in SetComponent.
Standard_EXPORT Handle(Geom_Plane) Component();
//! Creates an instance of the component object aPlane.
Standard_EXPORT void SetComponent (const Handle(Geom_Plane)& aPlane);
Standard_EXPORT void SetComponent(const Handle(Geom_Plane)& aPlane);
//! Returns the "XAxis".
Standard_EXPORT Handle(AIS_Line) XAxis() const;
//! Returns the "YAxis".
Standard_EXPORT Handle(AIS_Line) YAxis() const;
//! Returns the point of origin of the plane trihedron.
Standard_EXPORT Handle(AIS_Point) Position() const;
//! Sets the length of the X and Y axes.
Standard_EXPORT void SetLength (const Standard_Real theLength);
Standard_EXPORT void SetLength(const Standard_Real theLength);
//! Returns the length of X and Y axes.
Standard_EXPORT Standard_Real GetLength() const;
//! Returns true if the display mode selected, aMode, is valid.
Standard_EXPORT Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const Standard_OVERRIDE;
Standard_EXPORT Standard_Boolean
AcceptDisplayMode(const Standard_Integer aMode) const Standard_OVERRIDE;
virtual Standard_Integer Signature() const Standard_OVERRIDE { return 4; }
//! Returns datum as the type of Interactive Object.
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Datum; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_Datum;
}
//! Allows you to provide settings for the color aColor.
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
Standard_EXPORT virtual void SetColor(const Quantity_Color& theColor) Standard_OVERRIDE;
void SetXLabel (const TCollection_AsciiString& theLabel) { myXLabel = theLabel; }
void SetXLabel(const TCollection_AsciiString& theLabel) { myXLabel = theLabel; }
void SetYLabel (const TCollection_AsciiString& theLabel) { myYLabel = theLabel; }
void SetYLabel(const TCollection_AsciiString& theLabel) { myYLabel = theLabel; }
protected:
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& theprsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& theprsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
private:
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
private:
Handle(Geom_Plane) myPlane;
Handle(Geom_Plane) myPlane;
Handle(AIS_InteractiveObject) myShapes[3];
TCollection_AsciiString myXLabel;
TCollection_AsciiString myYLabel;
TCollection_AsciiString myXLabel;
TCollection_AsciiString myYLabel;
};
DEFINE_STANDARD_HANDLE(AIS_PlaneTrihedron, AIS_InteractiveObject)

View File

@ -30,190 +30,156 @@
#include <StdPrs_Point.hxx>
#include <TopoDS_Vertex.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_Point,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_Point, AIS_InteractiveObject)
//=======================================================================
//function : AIS_Point
//purpose :
//=======================================================================
AIS_Point::AIS_Point(const Handle(Geom_Point)& aComponent):
myComponent(aComponent),
myHasTOM(Standard_False),
myTOM(Aspect_TOM_PLUS)
//=================================================================================================
AIS_Point::AIS_Point(const Handle(Geom_Point)& aComponent)
: myComponent(aComponent),
myHasTOM(Standard_False),
myTOM(Aspect_TOM_PLUS)
{
myHilightDrawer = new Prs3d_Drawer();
myHilightDrawer->SetDisplayMode (-99);
myHilightDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_PLUS, Quantity_NOC_GRAY80, 3.0));
myHilightDrawer->SetColor (Quantity_NOC_GRAY80);
myHilightDrawer->SetZLayer (Graphic3d_ZLayerId_UNKNOWN);
myHilightDrawer->SetDisplayMode(-99);
myHilightDrawer->SetPointAspect(new Prs3d_PointAspect(Aspect_TOM_PLUS, Quantity_NOC_GRAY80, 3.0));
myHilightDrawer->SetColor(Quantity_NOC_GRAY80);
myHilightDrawer->SetZLayer(Graphic3d_ZLayerId_UNKNOWN);
myDynHilightDrawer = new Prs3d_Drawer();
myDynHilightDrawer->SetDisplayMode (-99);
myDynHilightDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_PLUS, Quantity_NOC_CYAN1, 3.0));
myDynHilightDrawer->SetColor (Quantity_NOC_CYAN1);
myDynHilightDrawer->SetZLayer (Graphic3d_ZLayerId_Top);
myDynHilightDrawer->SetDisplayMode(-99);
myDynHilightDrawer->SetPointAspect(
new Prs3d_PointAspect(Aspect_TOM_PLUS, Quantity_NOC_CYAN1, 3.0));
myDynHilightDrawer->SetColor(Quantity_NOC_CYAN1);
myDynHilightDrawer->SetZLayer(Graphic3d_ZLayerId_Top);
}
//=======================================================================
//function : Component
//purpose :
//=======================================================================
//=================================================================================================
Handle(Geom_Point) AIS_Point::Component()
{
return myComponent;
}
//=======================================================================
//function : SetComponent
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Point::SetComponent(const Handle(Geom_Point)& aComponent)
void AIS_Point::SetComponent(const Handle(Geom_Point)& aComponent)
{
myComponent = aComponent;
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_Point::Compute(const Handle(PrsMgr_PresentationManager)& ,
//=================================================================================================
void AIS_Point::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
const Standard_Integer theMode)
{
thePrs->SetInfiniteState (myInfiniteState);
thePrs->SetInfiniteState(myInfiniteState);
if (theMode == 0)
{
StdPrs_Point::Add (thePrs, myComponent, myDrawer);
StdPrs_Point::Add(thePrs, myComponent, myDrawer);
}
else if (theMode == -99)
{
Handle(Graphic3d_Group) aGroup = thePrs->CurrentGroup();
aGroup->SetPrimitivesAspect (myHilightDrawer->PointAspect()->Aspect());
Handle(Graphic3d_ArrayOfPoints) aPoint = new Graphic3d_ArrayOfPoints (1);
aPoint->AddVertex (myComponent->X(), myComponent->Y(), myComponent->Z());
aGroup->AddPrimitiveArray (aPoint);
aGroup->SetPrimitivesAspect(myHilightDrawer->PointAspect()->Aspect());
Handle(Graphic3d_ArrayOfPoints) aPoint = new Graphic3d_ArrayOfPoints(1);
aPoint->AddVertex(myComponent->X(), myComponent->Y(), myComponent->Z());
aGroup->AddPrimitiveArray(aPoint);
}
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Point::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer /*aMode*/)
{
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this,10);
Handle(Select3D_SensitivePoint) sp = new Select3D_SensitivePoint(eown,
myComponent->Pnt());
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this, 10);
Handle(Select3D_SensitivePoint) sp = new Select3D_SensitivePoint(eown, myComponent->Pnt());
aSelection->Add(sp);
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_Point::SetColor (const Quantity_Color& theCol)
//=================================================================================================
void AIS_Point::SetColor(const Quantity_Color& theCol)
{
hasOwnColor=Standard_True;
myDrawer->SetColor (theCol);
hasOwnColor = Standard_True;
myDrawer->SetColor(theCol);
UpdatePointValues();
}
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Point::UnsetColor()
{
hasOwnColor=Standard_False;
hasOwnColor = Standard_False;
UpdatePointValues();
}
//=================================================================================================
//=======================================================================
//function : Vertex
//purpose :
//=======================================================================
TopoDS_Vertex AIS_Point::Vertex() const
{
gp_Pnt P = myComponent->Pnt();
return BRepBuilderAPI_MakeVertex(P);
}
//=======================================================================
//function : SetMarker
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Point::SetMarker(const Aspect_TypeOfMarker aTOM)
{
myTOM = aTOM;
myTOM = aTOM;
myHasTOM = Standard_True;
UpdatePointValues();
}
//=======================================================================
//function : UnsetMarker
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Point::UnsetMarker()
{
myHasTOM = Standard_False;
UpdatePointValues();
}
//=======================================================================
//function : AcceptDisplayMode
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_Point::AcceptDisplayMode (const Standard_Integer theMode) const
Standard_Boolean AIS_Point::AcceptDisplayMode(const Standard_Integer theMode) const
{
return theMode == 0
|| theMode == -99;
return theMode == 0 || theMode == -99;
}
//=======================================================================
//function : replaceWithNewPointAspect
//purpose :
//=======================================================================
void AIS_Point::replaceWithNewPointAspect (const Handle(Prs3d_PointAspect)& theAspect)
//=================================================================================================
void AIS_Point::replaceWithNewPointAspect(const Handle(Prs3d_PointAspect)& theAspect)
{
if (!myDrawer->HasLink())
{
myDrawer->SetPointAspect (theAspect);
myDrawer->SetPointAspect(theAspect);
return;
}
const Handle(Graphic3d_AspectMarker3d) anAspectOld = myDrawer->PointAspect()->Aspect();
const Handle(Graphic3d_AspectMarker3d) anAspectNew = !theAspect.IsNull() ? theAspect->Aspect() : myDrawer->Link()->PointAspect()->Aspect();
const Handle(Graphic3d_AspectMarker3d) anAspectNew =
!theAspect.IsNull() ? theAspect->Aspect() : myDrawer->Link()->PointAspect()->Aspect();
if (anAspectNew != anAspectOld)
{
myDrawer->SetPointAspect (theAspect);
myDrawer->SetPointAspect(theAspect);
Graphic3d_MapOfAspectsToAspects aReplaceMap;
aReplaceMap.Bind (anAspectOld, anAspectNew);
replaceAspects (aReplaceMap);
aReplaceMap.Bind(anAspectOld, anAspectNew);
replaceAspects(aReplaceMap);
}
}
//=======================================================================
//function : UpdatePointValues
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Point::UpdatePointValues()
{
if (!hasOwnColor
&& myOwnWidth == 0.0f
&& !myHasTOM)
if (!hasOwnColor && myOwnWidth == 0.0f && !myHasTOM)
{
replaceWithNewPointAspect (Handle(Prs3d_PointAspect)());
replaceWithNewPointAspect(Handle(Prs3d_PointAspect)());
return;
}
Quantity_Color aCol (Quantity_NOC_YELLOW);
Aspect_TypeOfMarker aTOM = Aspect_TOM_PLUS;
Quantity_Color aCol(Quantity_NOC_YELLOW);
Aspect_TypeOfMarker aTOM = Aspect_TOM_PLUS;
Standard_Real aScale = 1.0;
if (myDrawer->HasLink())
{
@ -222,13 +188,16 @@ void AIS_Point::UpdatePointValues()
aScale = myDrawer->Link()->PointAspect()->Aspect()->Scale();
}
if(hasOwnColor) aCol = myDrawer->Color();
if(myOwnWidth != 0.0f) aScale = myOwnWidth;
if(myHasTOM) aTOM = myTOM;
if (hasOwnColor)
aCol = myDrawer->Color();
if (myOwnWidth != 0.0f)
aScale = myOwnWidth;
if (myHasTOM)
aTOM = myTOM;
if(myDrawer->HasOwnPointAspect())
if (myDrawer->HasOwnPointAspect())
{
Handle(Prs3d_PointAspect) PA = myDrawer->PointAspect();
Handle(Prs3d_PointAspect) PA = myDrawer->PointAspect();
PA->SetColor(aCol);
PA->SetTypeOfMarker(aTOM);
PA->SetScale(aScale);
@ -236,7 +205,6 @@ void AIS_Point::UpdatePointValues()
}
else
{
replaceWithNewPointAspect (new Prs3d_PointAspect (aTOM, aCol, aScale));
replaceWithNewPointAspect(new Prs3d_PointAspect(aTOM, aCol, aScale));
}
}

View File

@ -28,41 +28,44 @@ class AIS_Point : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_Point, AIS_InteractiveObject)
public:
//! Initializes the point aComponent from which the point
//! datum will be built.
Standard_EXPORT AIS_Point(const Handle(Geom_Point)& aComponent);
//! Returns index 1, the default index for a point.
virtual Standard_Integer Signature() const Standard_OVERRIDE { return 1; }
//! Indicates that a point is a datum.
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Datum; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_Datum;
}
//! Returns the component specified in SetComponent.
Standard_EXPORT Handle(Geom_Point) Component();
//! Constructs an instance of the point aComponent.
Standard_EXPORT void SetComponent (const Handle(Geom_Point)& aComponent);
Standard_EXPORT void SetComponent(const Handle(Geom_Point)& aComponent);
//! Returns true if the display mode selected is valid for point datums.
Standard_EXPORT Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const Standard_OVERRIDE;
Standard_EXPORT Standard_Boolean
AcceptDisplayMode(const Standard_Integer aMode) const Standard_OVERRIDE;
//! Allows you to provide settings for the Color.
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
Standard_EXPORT virtual void SetColor(const Quantity_Color& theColor) Standard_OVERRIDE;
//! Allows you to remove color settings.
Standard_EXPORT virtual void UnsetColor() Standard_OVERRIDE;
//! Allows you to provide settings for a marker. These include
//! - type of marker,
//! - marker color,
//! - scale factor.
Standard_EXPORT void SetMarker (const Aspect_TypeOfMarker aType);
Standard_EXPORT void SetMarker(const Aspect_TypeOfMarker aType);
//! Removes the marker settings.
Standard_EXPORT void UnsetMarker();
//! Returns true if the point datum has a marker.
Standard_Boolean HasMarker() const { return myHasTOM; }
@ -70,26 +73,23 @@ public:
Standard_EXPORT TopoDS_Vertex Vertex() const;
protected:
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
private:
Standard_EXPORT void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE;
Standard_EXPORT void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer aMode) Standard_OVERRIDE;
Standard_EXPORT void UpdatePointValues();
//! Replace aspects of already computed groups with the new value.
void replaceWithNewPointAspect (const Handle(Prs3d_PointAspect)& theAspect);
void replaceWithNewPointAspect(const Handle(Prs3d_PointAspect)& theAspect);
private:
Handle(Geom_Point) myComponent;
Standard_Boolean myHasTOM;
Handle(Geom_Point) myComponent;
Standard_Boolean myHasTOM;
Aspect_TypeOfMarker myTOM;
};
DEFINE_STANDARD_HANDLE(AIS_Point, AIS_InteractiveObject)

View File

@ -31,74 +31,71 @@
IMPLEMENT_STANDARD_RTTIEXT(AIS_PointCloudOwner, SelectMgr_EntityOwner)
IMPLEMENT_STANDARD_RTTIEXT(AIS_PointCloud, AIS_InteractiveObject)
//=======================================================================
//function : AIS_PointCloudOwner
//purpose :
//=======================================================================
AIS_PointCloudOwner::AIS_PointCloudOwner (const Handle(AIS_PointCloud)& theOrigin)
: SelectMgr_EntityOwner ((const Handle(SelectMgr_SelectableObject)& )theOrigin, 5),
myDetPoints (new TColStd_HPackedMapOfInteger()),
mySelPoints (new TColStd_HPackedMapOfInteger())
//=================================================================================================
AIS_PointCloudOwner::AIS_PointCloudOwner(const Handle(AIS_PointCloud)& theOrigin)
: SelectMgr_EntityOwner((const Handle(SelectMgr_SelectableObject)&)theOrigin, 5),
myDetPoints(new TColStd_HPackedMapOfInteger()),
mySelPoints(new TColStd_HPackedMapOfInteger())
{
//
}
//=======================================================================
//function : ~AIS_PointCloudOwner
//purpose :
//=======================================================================
//=================================================================================================
AIS_PointCloudOwner::~AIS_PointCloudOwner()
{
//
}
//=======================================================================
//function : HilightWithColor
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_PointCloudOwner::IsForcedHilight() const
{
return true;
}
//=======================================================================
//function : HilightWithColor
//purpose :
//=======================================================================
void AIS_PointCloudOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer )
//=================================================================================================
void AIS_PointCloudOwner::HilightWithColor(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer)
{
Handle(AIS_PointCloud) anObj = Handle(AIS_PointCloud)::DownCast (Selectable());
Handle(AIS_PointCloud) anObj = Handle(AIS_PointCloud)::DownCast(Selectable());
if (anObj.IsNull())
{
throw Standard_ProgramError ("Internal Error within AIS_PointCloud::PointsOwner!");
throw Standard_ProgramError("Internal Error within AIS_PointCloud::PointsOwner!");
}
const Handle(TColStd_HPackedMapOfInteger)& aMap = thePrsMgr->IsImmediateModeOn()
? myDetPoints
: mySelPoints;
const Handle(TColStd_HPackedMapOfInteger)& aMap =
thePrsMgr->IsImmediateModeOn() ? myDetPoints : mySelPoints;
Handle(Prs3d_Presentation) aPrs = thePrsMgr->IsImmediateModeOn()
? anObj->GetHilightPresentation(thePrsMgr)
: anObj->GetSelectPresentation (thePrsMgr);
const Graphic3d_ZLayerId aZLayer = theStyle->ZLayer() != -1
? theStyle->ZLayer()
: (thePrsMgr->IsImmediateModeOn() ? Graphic3d_ZLayerId_Top : anObj->ZLayer());
? anObj->GetHilightPresentation(thePrsMgr)
: anObj->GetSelectPresentation(thePrsMgr);
const Graphic3d_ZLayerId aZLayer =
theStyle->ZLayer() != -1
? theStyle->ZLayer()
: (thePrsMgr->IsImmediateModeOn() ? Graphic3d_ZLayerId_Top : anObj->ZLayer());
aMap->ChangeMap().Clear();
for (SelectMgr_SequenceOfSelection::Iterator aSelIter (anObj->Selections()); aSelIter.More(); aSelIter.Next())
for (SelectMgr_SequenceOfSelection::Iterator aSelIter(anObj->Selections()); aSelIter.More();
aSelIter.Next())
{
const Handle(SelectMgr_Selection)& aSel = aSelIter.Value();
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (aSel->Entities()); aSelEntIter.More(); aSelEntIter.Next())
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter(
aSel->Entities());
aSelEntIter.More();
aSelEntIter.Next())
{
const Handle(SelectMgr_SensitiveEntity)& aSelEnt = aSelEntIter.Value();
if (aSelEnt->BaseSensitive()->OwnerId() == this)
{
if (Handle(Select3D_SensitivePrimitiveArray) aSensitive = Handle(Select3D_SensitivePrimitiveArray)::DownCast (aSelEnt->BaseSensitive()))
if (Handle(Select3D_SensitivePrimitiveArray) aSensitive =
Handle(Select3D_SensitivePrimitiveArray)::DownCast(aSelEnt->BaseSensitive()))
{
aMap->ChangeMap() = aSensitive->LastDetectedElementMap()->Map();
if (aSensitive->LastDetectedElement() != -1)
{
aMap->ChangeMap().Add (aSensitive->LastDetectedElement());
aMap->ChangeMap().Add(aSensitive->LastDetectedElement());
}
break;
}
@ -109,7 +106,7 @@ void AIS_PointCloudOwner::HilightWithColor (const Handle(PrsMgr_PresentationMana
aPrs->Clear();
if (aPrs->GetZLayer() != aZLayer)
{
aPrs->SetZLayer (aZLayer);
aPrs->SetZLayer(aZLayer);
}
if (aMap->Map().IsEmpty())
{
@ -122,19 +119,19 @@ void AIS_PointCloudOwner::HilightWithColor (const Handle(PrsMgr_PresentationMana
return;
}
Handle(Graphic3d_ArrayOfPoints) aPoints = new Graphic3d_ArrayOfPoints (aMap->Map().Extent());
for (TColStd_PackedMapOfInteger::Iterator aPntIter (aMap->Map()); aPntIter.More(); aPntIter.Next())
Handle(Graphic3d_ArrayOfPoints) aPoints = new Graphic3d_ArrayOfPoints(aMap->Map().Extent());
for (TColStd_PackedMapOfInteger::Iterator aPntIter(aMap->Map()); aPntIter.More(); aPntIter.Next())
{
const gp_Pnt aPnt = anAllPoints->Vertice (aPntIter.Key() + 1);
aPoints->AddVertex (aPnt);
const gp_Pnt aPnt = anAllPoints->Vertice(aPntIter.Key() + 1);
aPoints->AddVertex(aPnt);
}
Handle(Graphic3d_Group) aGroup = aPrs->NewGroup();
aGroup->SetGroupPrimitivesAspect (theStyle->PointAspect()->Aspect());
aGroup->AddPrimitiveArray (aPoints);
aGroup->SetGroupPrimitivesAspect(theStyle->PointAspect()->Aspect());
aGroup->AddPrimitiveArray(aPoints);
if (thePrsMgr->IsImmediateModeOn())
{
thePrsMgr->AddToImmediateList (aPrs);
thePrsMgr->AddToImmediateList(aPrs);
}
else
{
@ -142,62 +139,56 @@ void AIS_PointCloudOwner::HilightWithColor (const Handle(PrsMgr_PresentationMana
}
}
//=======================================================================
//function : Unhilight
//purpose :
//=======================================================================
void AIS_PointCloudOwner::Unhilight (const Handle(PrsMgr_PresentationManager)& , const Standard_Integer )
//=================================================================================================
void AIS_PointCloudOwner::Unhilight(const Handle(PrsMgr_PresentationManager)&,
const Standard_Integer)
{
if (Handle(Prs3d_Presentation) aPrs = Selectable()->GetSelectPresentation (Handle(PrsMgr_PresentationManager)()))
if (Handle(Prs3d_Presentation) aPrs =
Selectable()->GetSelectPresentation(Handle(PrsMgr_PresentationManager)()))
{
aPrs->Erase();
}
}
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void AIS_PointCloudOwner::Clear (const Handle(PrsMgr_PresentationManager)& thePrsMgr, const Standard_Integer theMode)
//=================================================================================================
void AIS_PointCloudOwner::Clear(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Standard_Integer theMode)
{
SelectMgr_EntityOwner::Clear (thePrsMgr, theMode);
SelectMgr_EntityOwner::Clear(thePrsMgr, theMode);
}
//==================================================
// Function: AIS_PointCloud
// Purpose : Constructor
//==================================================
//=================================================================================================
AIS_PointCloud::AIS_PointCloud()
{
myDrawer->SetupOwnShadingAspect();
myDrawer->ShadingAspect()->Aspect()->SetMarkerType (Aspect_TOM_POINT);
myDrawer->ShadingAspect()->Aspect()->SetMarkerType(Aspect_TOM_POINT);
SetDisplayMode (AIS_PointCloud::DM_Points);
SetHilightMode (AIS_PointCloud::DM_BndBox);
SetDisplayMode(AIS_PointCloud::DM_Points);
SetHilightMode(AIS_PointCloud::DM_BndBox);
myDynHilightDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_PLUS, Quantity_NOC_CYAN1, 1.0));
myDynHilightDrawer->SetPointAspect(
new Prs3d_PointAspect(Aspect_TOM_PLUS, Quantity_NOC_CYAN1, 1.0));
}
//=======================================================================
//function : GetPoints
//purpose :
//=======================================================================
//=================================================================================================
const Handle(Graphic3d_ArrayOfPoints) AIS_PointCloud::GetPoints() const
{
return myPoints;
}
//=======================================================================
//function : GetBoundingBox
//purpose :
//=======================================================================
//=================================================================================================
Bnd_Box AIS_PointCloud::GetBoundingBox() const
{
return myBndBox;
}
//! Auxiliary method
static inline Bnd_Box getBoundingBox (const Handle(Graphic3d_ArrayOfPoints)& thePoints)
static inline Bnd_Box getBoundingBox(const Handle(Graphic3d_ArrayOfPoints)& thePoints)
{
Bnd_Box aBndBox;
if (thePoints.IsNull())
@ -208,28 +199,24 @@ static inline Bnd_Box getBoundingBox (const Handle(Graphic3d_ArrayOfPoints)& the
const Standard_Integer aNbVertices = thePoints->VertexNumber();
for (Standard_Integer aVertIter = 1; aVertIter <= aNbVertices; ++aVertIter)
{
aBndBox.Add (thePoints->Vertice (aVertIter));
aBndBox.Add(thePoints->Vertice(aVertIter));
}
return aBndBox;
}
//=======================================================================
//function : SetPoints
//purpose :
//=======================================================================
void AIS_PointCloud::SetPoints (const Handle(Graphic3d_ArrayOfPoints)& thePoints)
//=================================================================================================
void AIS_PointCloud::SetPoints(const Handle(Graphic3d_ArrayOfPoints)& thePoints)
{
myPoints = thePoints;
myBndBox = getBoundingBox (thePoints);
myBndBox = getBoundingBox(thePoints);
}
//=======================================================================
//function : SetPoints
//purpose :
//=======================================================================
void AIS_PointCloud::SetPoints (const Handle(TColgp_HArray1OfPnt)& theCoords,
const Handle(Quantity_HArray1OfColor)& theColors,
const Handle(TColgp_HArray1OfDir)& theNormals)
//=================================================================================================
void AIS_PointCloud::SetPoints(const Handle(TColgp_HArray1OfPnt)& theCoords,
const Handle(Quantity_HArray1OfColor)& theColors,
const Handle(TColgp_HArray1OfDir)& theNormals)
{
myPoints.Nullify();
myBndBox.SetVoid();
@ -240,52 +227,47 @@ void AIS_PointCloud::SetPoints (const Handle(TColgp_HArray1OfPnt)& theCoords
const Standard_Integer aNbPoints = theCoords->Length();
if ((!theNormals.IsNull() && theNormals->Length() != aNbPoints)
|| (!theColors.IsNull() && theColors->Length() != aNbPoints))
|| (!theColors.IsNull() && theColors->Length() != aNbPoints))
{
// invalid input
return;
}
const Standard_Boolean hasColors = !theColors.IsNull() && theColors->Length() == aNbPoints;
const Standard_Boolean hasColors = !theColors.IsNull() && theColors->Length() == aNbPoints;
const Standard_Boolean hasNormals = !theNormals.IsNull() && theNormals->Length() == aNbPoints;
const Standard_Integer aDiffColors = hasColors ? (theColors->Lower() - theCoords->Lower()) : 0;
const Standard_Integer aDiffColors = hasColors ? (theColors->Lower() - theCoords->Lower()) : 0;
const Standard_Integer aDiffNormals = hasNormals ? (theNormals->Lower() - theCoords->Lower()) : 0;
myPoints = new Graphic3d_ArrayOfPoints (aNbPoints, hasColors, hasNormals);
myPoints = new Graphic3d_ArrayOfPoints(aNbPoints, hasColors, hasNormals);
for (Standard_Integer aPntIter = theCoords->Lower(); aPntIter <= theCoords->Upper(); ++aPntIter)
{
myPoints->AddVertex (theCoords->Value (aPntIter));
myPoints->AddVertex(theCoords->Value(aPntIter));
if (hasColors)
{
myPoints->SetVertexColor (myPoints->VertexNumber(),
theColors->Value (aPntIter + aDiffColors));
myPoints->SetVertexColor(myPoints->VertexNumber(), theColors->Value(aPntIter + aDiffColors));
}
if (hasNormals)
{
myPoints->SetVertexNormal (myPoints->VertexNumber(),
theNormals->Value (aPntIter + aDiffNormals));
myPoints->SetVertexNormal(myPoints->VertexNumber(),
theNormals->Value(aPntIter + aDiffNormals));
}
}
myBndBox = getBoundingBox (myPoints);
myBndBox = getBoundingBox(myPoints);
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_PointCloud::SetColor (const Quantity_Color& theColor)
//=================================================================================================
void AIS_PointCloud::SetColor(const Quantity_Color& theColor)
{
AIS_InteractiveObject::SetColor(theColor);
myDrawer->ShadingAspect()->SetColor (theColor);
myDrawer->ShadingAspect()->SetColor(theColor);
SynchronizeAspects();
}
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
//=================================================================================================
void AIS_PointCloud::UnsetColor()
{
if (!HasColor())
@ -295,54 +277,50 @@ void AIS_PointCloud::UnsetColor()
AIS_InteractiveObject::UnsetColor();
{
Graphic3d_MaterialAspect aDefaultMat (Graphic3d_NameOfMaterial_Brass);
Graphic3d_MaterialAspect aMat = aDefaultMat;
Quantity_Color aColor = aDefaultMat.Color();
Graphic3d_MaterialAspect aDefaultMat(Graphic3d_NameOfMaterial_Brass);
Graphic3d_MaterialAspect aMat = aDefaultMat;
Quantity_Color aColor = aDefaultMat.Color();
if (myDrawer->HasLink())
{
aColor = myDrawer->Link()->ShadingAspect()->Color (myCurrentFacingModel);
aColor = myDrawer->Link()->ShadingAspect()->Color(myCurrentFacingModel);
}
if (HasMaterial() || myDrawer->HasLink())
{
aMat = AIS_GraphicTool::GetMaterial (HasMaterial() ? myDrawer : myDrawer->Link());
aMat = AIS_GraphicTool::GetMaterial(HasMaterial() ? myDrawer : myDrawer->Link());
}
if (HasMaterial())
{
aMat.SetColor (aColor);
aMat.SetColor(aColor);
}
if (IsTransparent())
{
Standard_Real aTransp = myDrawer->ShadingAspect()->Transparency (myCurrentFacingModel);
aMat.SetTransparency (Standard_ShortReal(aTransp));
Standard_Real aTransp = myDrawer->ShadingAspect()->Transparency(myCurrentFacingModel);
aMat.SetTransparency(Standard_ShortReal(aTransp));
}
myDrawer->ShadingAspect()->SetMaterial (aMat, myCurrentFacingModel);
myDrawer->ShadingAspect()->Aspect()->SetInteriorColor (aColor);
myDrawer->ShadingAspect()->SetMaterial(aMat, myCurrentFacingModel);
myDrawer->ShadingAspect()->Aspect()->SetInteriorColor(aColor);
}
SynchronizeAspects();
}
//=======================================================================
//function : SetMaterial
//purpose :
//=======================================================================
void AIS_PointCloud::SetMaterial (const Graphic3d_MaterialAspect& theMat)
//=================================================================================================
void AIS_PointCloud::SetMaterial(const Graphic3d_MaterialAspect& theMat)
{
hasOwnMaterial = Standard_True;
myDrawer->ShadingAspect()->SetMaterial (theMat, myCurrentFacingModel);
myDrawer->ShadingAspect()->SetMaterial(theMat, myCurrentFacingModel);
if (HasColor())
{
myDrawer->ShadingAspect()->SetColor (myDrawer->Color(), myCurrentFacingModel);
myDrawer->ShadingAspect()->SetColor(myDrawer->Color(), myCurrentFacingModel);
}
myDrawer->ShadingAspect()->SetTransparency (myDrawer->Transparency(), myCurrentFacingModel);
myDrawer->ShadingAspect()->SetTransparency(myDrawer->Transparency(), myCurrentFacingModel);
SynchronizeAspects();
}
//=======================================================================
//function : UnsetMaterial
//purpose :
//=======================================================================
//=================================================================================================
void AIS_PointCloud::UnsetMaterial()
{
if (!HasMaterial())
@ -351,33 +329,30 @@ void AIS_PointCloud::UnsetMaterial()
}
{
Graphic3d_MaterialAspect aDefaultMat (Graphic3d_NameOfMaterial_Brass);
myDrawer->ShadingAspect()->SetMaterial (myDrawer->HasLink() ?
myDrawer->Link()->ShadingAspect()->Material (myCurrentFacingModel) :
aDefaultMat,
myCurrentFacingModel);
Graphic3d_MaterialAspect aDefaultMat(Graphic3d_NameOfMaterial_Brass);
myDrawer->ShadingAspect()->SetMaterial(
myDrawer->HasLink() ? myDrawer->Link()->ShadingAspect()->Material(myCurrentFacingModel)
: aDefaultMat,
myCurrentFacingModel);
if (HasColor())
{
myDrawer->ShadingAspect()->SetColor (myDrawer->Color(), myCurrentFacingModel);
myDrawer->ShadingAspect()->SetTransparency (myDrawer->Transparency(), myCurrentFacingModel);
myDrawer->ShadingAspect()->SetColor(myDrawer->Color(), myCurrentFacingModel);
myDrawer->ShadingAspect()->SetTransparency(myDrawer->Transparency(), myCurrentFacingModel);
}
}
hasOwnMaterial = Standard_False;
SynchronizeAspects();
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_PointCloud::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
//=================================================================================================
void AIS_PointCloud::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
switch (theMode)
{
case AIS_PointCloud::DM_Points:
{
case AIS_PointCloud::DM_Points: {
const Handle(Graphic3d_ArrayOfPoints) aPoints = GetPoints();
if (aPoints.IsNull())
{
@ -385,65 +360,63 @@ void AIS_PointCloud::Compute (const Handle(PrsMgr_PresentationManager)& ,
}
Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
aGroup->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroup->AddPrimitiveArray (aPoints);
aGroup->SetGroupPrimitivesAspect(myDrawer->ShadingAspect()->Aspect());
aGroup->AddPrimitiveArray(aPoints);
break;
}
case AIS_PointCloud::DM_BndBox:
{
case AIS_PointCloud::DM_BndBox: {
Bnd_Box aBndBox = GetBoundingBox();
if (aBndBox.IsVoid())
{
return;
}
Prs3d_BndBox::Add (thePrs, aBndBox, myDrawer);
Prs3d_BndBox::Add(thePrs, aBndBox, myDrawer);
break;
}
}
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_PointCloud::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
//=================================================================================================
void AIS_PointCloud::ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
{
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner(this);
switch (theMode)
{
case SM_Points:
case SM_SubsetOfPoints:
{
case SM_SubsetOfPoints: {
const Handle(Graphic3d_ArrayOfPoints) aPoints = GetPoints();
if (!aPoints.IsNull()
&& !aPoints->Attributes().IsNull())
if (!aPoints.IsNull() && !aPoints->Attributes().IsNull())
{
if (theMode == SM_SubsetOfPoints)
{
anOwner = new AIS_PointCloudOwner (this);
anOwner = new AIS_PointCloudOwner(this);
}
// split large point clouds into several groups
const Standard_Integer aNbGroups = aPoints->Attributes()->NbElements > 500000 ? 8 : 1;
Handle(Select3D_SensitivePrimitiveArray) aSensitive = new Select3D_SensitivePrimitiveArray (anOwner);
aSensitive->SetDetectElements (true);
aSensitive->SetDetectElementMap (theMode == SM_SubsetOfPoints);
aSensitive->SetSensitivityFactor (8);
aSensitive->InitPoints (aPoints->Attributes(), aPoints->Indices(), TopLoc_Location(), true, aNbGroups);
Handle(Select3D_SensitivePrimitiveArray) aSensitive =
new Select3D_SensitivePrimitiveArray(anOwner);
aSensitive->SetDetectElements(true);
aSensitive->SetDetectElementMap(theMode == SM_SubsetOfPoints);
aSensitive->SetSensitivityFactor(8);
aSensitive->InitPoints(aPoints->Attributes(),
aPoints->Indices(),
TopLoc_Location(),
true,
aNbGroups);
aSensitive->BVH();
theSelection->Add (aSensitive);
theSelection->Add(aSensitive);
return;
}
break;
}
case SM_BndBox:
{
case SM_BndBox: {
break;
}
default:
{
default: {
return;
}
}
@ -453,6 +426,6 @@ void AIS_PointCloud::ComputeSelection (const Handle(SelectMgr_Selection)& theSel
{
return;
}
Handle(Select3D_SensitiveBox) aSensBox = new Select3D_SensitiveBox (anOwner, aBndBox);
theSelection->Add (aSensBox);
Handle(Select3D_SensitiveBox) aSensBox = new Select3D_SensitiveBox(anOwner, aBndBox);
theSelection->Add(aSensBox);
}

View File

@ -42,7 +42,6 @@ class AIS_PointCloud : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_PointCloud, AIS_InteractiveObject)
public:
//! Display modes supported by this Point Cloud object
enum DisplayMode
{
@ -59,14 +58,13 @@ public:
};
public:
//! Constructor.
Standard_EXPORT AIS_PointCloud();
//! Sets the points from array of points.
//! Method will not copy the input data - array will be stored as handle.
//! @param[in] thePoints the array of points
Standard_EXPORT virtual void SetPoints (const Handle(Graphic3d_ArrayOfPoints)& thePoints);
Standard_EXPORT virtual void SetPoints(const Handle(Graphic3d_ArrayOfPoints)& thePoints);
//! Sets the points with optional colors.
//! The input data will be copied into internal buffer.
@ -75,14 +73,14 @@ public:
//! @param[in] theCoords the array of coordinates
//! @param[in] theColors optional array of colors
//! @param[in] theNormals optional array of normals
Standard_EXPORT virtual void SetPoints (const Handle(TColgp_HArray1OfPnt)& theCoords,
const Handle(Quantity_HArray1OfColor)& theColors = NULL,
const Handle(TColgp_HArray1OfDir)& theNormals = NULL);
Standard_EXPORT virtual void SetPoints(const Handle(TColgp_HArray1OfPnt)& theCoords,
const Handle(Quantity_HArray1OfColor)& theColors = NULL,
const Handle(TColgp_HArray1OfDir)& theNormals = NULL);
public:
//! Get the points array.
//! Method might be overridden to fill in points array dynamically from application data structures.
//! Method might be overridden to fill in points array dynamically from application data
//! structures.
//! @return the array of points
Standard_EXPORT virtual const Handle(Graphic3d_ArrayOfPoints) GetPoints() const;
@ -90,35 +88,33 @@ public:
Standard_EXPORT virtual Bnd_Box GetBoundingBox() const;
public:
//! Setup custom color. Affects presentation only when no per-point color attribute has been assigned.
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
//! Setup custom color. Affects presentation only when no per-point color attribute has been
//! assigned.
Standard_EXPORT virtual void SetColor(const Quantity_Color& theColor) Standard_OVERRIDE;
//! Restore default color.
Standard_EXPORT virtual void UnsetColor() Standard_OVERRIDE;
//! Setup custom material. Affects presentation only when normals are defined.
Standard_EXPORT virtual void SetMaterial (const Graphic3d_MaterialAspect& theMat) Standard_OVERRIDE;
Standard_EXPORT virtual void SetMaterial(const Graphic3d_MaterialAspect& theMat)
Standard_OVERRIDE;
//! Restore default material.
Standard_EXPORT virtual void UnsetMaterial() Standard_OVERRIDE;
protected:
//! Prepare presentation for this object.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Prepare selection for this object.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
private:
Handle(Graphic3d_ArrayOfPoints) myPoints; //!< points array for presentation
Bnd_Box myBndBox; //!< bounding box for presentation
Handle(Graphic3d_ArrayOfPoints) myPoints; //!< points array for presentation
Bnd_Box myBndBox; //!< bounding box for presentation
};
DEFINE_STANDARD_HANDLE(AIS_PointCloud, AIS_InteractiveObject)
@ -129,32 +125,37 @@ class AIS_PointCloudOwner : public SelectMgr_EntityOwner
DEFINE_STANDARD_RTTIEXT(AIS_PointCloudOwner, SelectMgr_EntityOwner)
public:
//! Main constructor.
Standard_EXPORT AIS_PointCloudOwner (const Handle(AIS_PointCloud)& theOrigin);
Standard_EXPORT AIS_PointCloudOwner(const Handle(AIS_PointCloud)& theOrigin);
//! Destructor.
Standard_EXPORT virtual ~AIS_PointCloudOwner();
//! Return selected points.
//! WARNING! Indexation starts with 0 (shifted by -1 comparing to Graphic3d_ArrayOfPoints::Vertice()).
//! WARNING! Indexation starts with 0 (shifted by -1 comparing to
//! Graphic3d_ArrayOfPoints::Vertice()).
const Handle(TColStd_HPackedMapOfInteger)& SelectedPoints() const { return mySelPoints; }
//! Return last detected points.
//! WARNING! Indexation starts with 0 (shifted by -1 comparing to Graphic3d_ArrayOfPoints::Vertice()).
//! WARNING! Indexation starts with 0 (shifted by -1 comparing to
//! Graphic3d_ArrayOfPoints::Vertice()).
const Handle(TColStd_HPackedMapOfInteger)& DetectedPoints() const { return myDetPoints; }
//! Always update dynamic highlighting.
Standard_EXPORT virtual Standard_Boolean IsForcedHilight() const Standard_OVERRIDE;
//! Handle dynamic highlighting.
Standard_EXPORT virtual void HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void HilightWithColor(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Removes highlighting.
Standard_EXPORT virtual void Unhilight (const Handle(PrsMgr_PresentationManager)& thePrsMgr, const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Unhilight(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Clears presentation.
Standard_EXPORT virtual void Clear (const Handle(PrsMgr_PresentationManager)& thePrsMgr, const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Clear(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Standard_Integer theMode) Standard_OVERRIDE;
protected:
Handle(TColStd_HPackedMapOfInteger) myDetPoints; //!< last detected points
Handle(TColStd_HPackedMapOfInteger) mySelPoints; //!< selected points

View File

@ -26,82 +26,74 @@
#include <SelectMgr_EntityOwner.hxx>
#include <V3d_View.hxx>
#define MEMORY_BLOCK_SIZE 512 * 7
IMPLEMENT_STANDARD_RTTIEXT(AIS_RubberBand, AIS_InteractiveObject)
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
//=================================================================================================
AIS_RubberBand::AIS_RubberBand()
: myIsPolygonClosed(Standard_True)
: myIsPolygonClosed(Standard_True)
{
myDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_WHITE, Aspect_TOL_SOLID, 1.0));
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NameOfMaterial_Plastified);
myDrawer->ShadingAspect()->Aspect()->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_EMPTY);
myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
myDrawer->ShadingAspect()->SetTransparency (1.0);
myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE);
myDrawer->SetLineAspect(new Prs3d_LineAspect(Quantity_NOC_WHITE, Aspect_TOL_SOLID, 1.0));
myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
myDrawer->ShadingAspect()->SetMaterial(Graphic3d_NameOfMaterial_Plastified);
myDrawer->ShadingAspect()->Aspect()->SetShadingModel(Graphic3d_TypeOfShadingModel_Unlit);
myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle(Aspect_IS_EMPTY);
myDrawer->ShadingAspect()->Aspect()->SetAlphaMode(Graphic3d_AlphaMode_Blend);
myDrawer->ShadingAspect()->SetTransparency(1.0);
myDrawer->ShadingAspect()->SetColor(Quantity_NOC_WHITE);
SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
SetZLayer (Graphic3d_ZLayerId_TopOSD);
SetTransformPersistence(new Graphic3d_TransformPers(Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
SetZLayer(Graphic3d_ZLayerId_TopOSD);
}
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
AIS_RubberBand::AIS_RubberBand (const Quantity_Color& theLineColor,
const Aspect_TypeOfLine theLineType,
const Standard_Real theWidth,
const Standard_Boolean theIsPolygonClosed)
: myIsPolygonClosed(theIsPolygonClosed)
{
myDrawer->SetLineAspect (new Prs3d_LineAspect (theLineColor, theLineType, theWidth));
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NameOfMaterial_Plastified);
myDrawer->ShadingAspect()->Aspect()->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_EMPTY);
myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
myDrawer->ShadingAspect()->SetTransparency (1.0);
myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE);
//=================================================================================================
SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
SetZLayer (Graphic3d_ZLayerId_TopOSD);
AIS_RubberBand::AIS_RubberBand(const Quantity_Color& theLineColor,
const Aspect_TypeOfLine theLineType,
const Standard_Real theWidth,
const Standard_Boolean theIsPolygonClosed)
: myIsPolygonClosed(theIsPolygonClosed)
{
myDrawer->SetLineAspect(new Prs3d_LineAspect(theLineColor, theLineType, theWidth));
myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
myDrawer->ShadingAspect()->SetMaterial(Graphic3d_NameOfMaterial_Plastified);
myDrawer->ShadingAspect()->Aspect()->SetShadingModel(Graphic3d_TypeOfShadingModel_Unlit);
myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle(Aspect_IS_EMPTY);
myDrawer->ShadingAspect()->Aspect()->SetAlphaMode(Graphic3d_AlphaMode_Blend);
myDrawer->ShadingAspect()->SetTransparency(1.0);
myDrawer->ShadingAspect()->SetColor(Quantity_NOC_WHITE);
SetTransformPersistence(new Graphic3d_TransformPers(Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
SetZLayer(Graphic3d_ZLayerId_TopOSD);
}
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
AIS_RubberBand::AIS_RubberBand (const Quantity_Color& theLineColor,
const Aspect_TypeOfLine theLineType,
const Quantity_Color theFillColor,
const Standard_Real theTransparency,
const Standard_Real theLineWidth,
const Standard_Boolean theIsPolygonClosed)
: myIsPolygonClosed (theIsPolygonClosed)
{
myDrawer->SetLineAspect (new Prs3d_LineAspect (theLineColor, theLineType, theLineWidth));
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NameOfMaterial_Plastified);
myDrawer->ShadingAspect()->SetColor (theFillColor);
myDrawer->ShadingAspect()->Aspect()->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_SOLID);
myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
myDrawer->ShadingAspect()->SetTransparency (theTransparency);
//=================================================================================================
SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
SetZLayer (Graphic3d_ZLayerId_TopOSD);
AIS_RubberBand::AIS_RubberBand(const Quantity_Color& theLineColor,
const Aspect_TypeOfLine theLineType,
const Quantity_Color theFillColor,
const Standard_Real theTransparency,
const Standard_Real theLineWidth,
const Standard_Boolean theIsPolygonClosed)
: myIsPolygonClosed(theIsPolygonClosed)
{
myDrawer->SetLineAspect(new Prs3d_LineAspect(theLineColor, theLineType, theLineWidth));
myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
myDrawer->ShadingAspect()->SetMaterial(Graphic3d_NameOfMaterial_Plastified);
myDrawer->ShadingAspect()->SetColor(theFillColor);
myDrawer->ShadingAspect()->Aspect()->SetShadingModel(Graphic3d_TypeOfShadingModel_Unlit);
myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle(Aspect_IS_SOLID);
myDrawer->ShadingAspect()->Aspect()->SetAlphaMode(Graphic3d_AlphaMode_Blend);
myDrawer->ShadingAspect()->SetTransparency(theTransparency);
SetTransformPersistence(new Graphic3d_TransformPers(Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
SetZLayer(Graphic3d_ZLayerId_TopOSD);
}
//=======================================================================
//function : Destructor
//purpose :
//=======================================================================
//=================================================================================================
AIS_RubberBand::~AIS_RubberBand()
{
myPoints.Clear();
@ -109,254 +101,214 @@ AIS_RubberBand::~AIS_RubberBand()
myBorders.Nullify();
}
//=======================================================================
//function : SetRectangle
//purpose :
//=======================================================================
void AIS_RubberBand::SetRectangle (const Standard_Integer theMinX, const Standard_Integer theMinY,
const Standard_Integer theMaxX, const Standard_Integer theMaxY)
//=================================================================================================
void AIS_RubberBand::SetRectangle(const Standard_Integer theMinX,
const Standard_Integer theMinY,
const Standard_Integer theMaxX,
const Standard_Integer theMaxY)
{
myPoints.Clear();
myPoints.Append (Graphic3d_Vec2i (theMinX, theMinY));
myPoints.Append (Graphic3d_Vec2i (theMinX, theMaxY));
myPoints.Append (Graphic3d_Vec2i (theMaxX, theMaxY));
myPoints.Append (Graphic3d_Vec2i (theMaxX, theMinY));
myPoints.Append(Graphic3d_Vec2i(theMinX, theMinY));
myPoints.Append(Graphic3d_Vec2i(theMinX, theMaxY));
myPoints.Append(Graphic3d_Vec2i(theMaxX, theMaxY));
myPoints.Append(Graphic3d_Vec2i(theMaxX, theMinY));
}
//=======================================================================
//function : AddPoint
//purpose :
//=======================================================================
void AIS_RubberBand::AddPoint (const Graphic3d_Vec2i& thePoint)
//=================================================================================================
void AIS_RubberBand::AddPoint(const Graphic3d_Vec2i& thePoint)
{
myPoints.Append (thePoint);
myPoints.Append(thePoint);
}
//=======================================================================
//function : AddPoint
//purpose :
//=======================================================================
//=================================================================================================
void AIS_RubberBand::RemoveLastPoint()
{
myPoints.Remove (myPoints.Length());
myPoints.Remove(myPoints.Length());
}
//=======================================================================
//function : GetPoints
//purpose :
//=======================================================================
//=================================================================================================
const NCollection_Sequence<Graphic3d_Vec2i>& AIS_RubberBand::Points() const
{
return myPoints;
}
//=======================================================================
//function : LineColor
//purpose :
//=======================================================================
//=================================================================================================
Quantity_Color AIS_RubberBand::LineColor() const
{
return myDrawer->LineAspect()->Aspect()->Color();
}
//=======================================================================
//function : SetLineColor
//purpose :
//=======================================================================
void AIS_RubberBand::SetLineColor (const Quantity_Color& theColor)
//=================================================================================================
void AIS_RubberBand::SetLineColor(const Quantity_Color& theColor)
{
myDrawer->LineAspect()->SetColor (theColor);
myDrawer->LineAspect()->SetColor(theColor);
}
//=======================================================================
//function : FillColor
//purpose :
//=======================================================================
//=================================================================================================
Quantity_Color AIS_RubberBand::FillColor() const
{
return myDrawer->ShadingAspect()->Color();
}
//=======================================================================
//function : SetFillColor
//purpose :
//=======================================================================
void AIS_RubberBand::SetFillColor (const Quantity_Color& theColor)
//=================================================================================================
void AIS_RubberBand::SetFillColor(const Quantity_Color& theColor)
{
myDrawer->ShadingAspect()->SetColor (theColor);
myDrawer->ShadingAspect()->SetColor(theColor);
}
//=======================================================================
//function : SetLineWidth
//purpose :
//=======================================================================
void AIS_RubberBand::SetLineWidth (const Standard_Real theWidth) const
//=================================================================================================
void AIS_RubberBand::SetLineWidth(const Standard_Real theWidth) const
{
myDrawer->LineAspect()->SetWidth (theWidth);
myDrawer->LineAspect()->SetWidth(theWidth);
}
//=======================================================================
//function : SetLineWidth
//purpose :
//=======================================================================
//=================================================================================================
Standard_Real AIS_RubberBand::LineWidth() const
{
return myDrawer->LineAspect()->Aspect()->Width();
}
//=======================================================================
//function : SetLineType
//purpose :
//=======================================================================
void AIS_RubberBand::SetLineType (const Aspect_TypeOfLine theType)
//=================================================================================================
void AIS_RubberBand::SetLineType(const Aspect_TypeOfLine theType)
{
myDrawer->LineAspect()->SetTypeOfLine (theType);
myDrawer->LineAspect()->SetTypeOfLine(theType);
}
//=======================================================================
//function : LineType
//purpose :
//=======================================================================
//=================================================================================================
Aspect_TypeOfLine AIS_RubberBand::LineType() const
{
return myDrawer->LineAspect()->Aspect()->Type();
}
//=======================================================================
//function : SetFillTransparency
//purpose :
//=======================================================================
void AIS_RubberBand::SetFillTransparency (const Standard_Real theValue) const
//=================================================================================================
void AIS_RubberBand::SetFillTransparency(const Standard_Real theValue) const
{
myDrawer->ShadingAspect()->SetTransparency (theValue);
myDrawer->ShadingAspect()->SetTransparency(theValue);
}
//=======================================================================
//function : SetFillTransparency
//purpose :
//=======================================================================
//=================================================================================================
Standard_Real AIS_RubberBand::FillTransparency() const
{
return myDrawer->ShadingAspect()->Transparency();
}
//=======================================================================
//function : SetFilling
//purpose :
//=======================================================================
void AIS_RubberBand::SetFilling (const Standard_Boolean theIsFilling)
//=================================================================================================
void AIS_RubberBand::SetFilling(const Standard_Boolean theIsFilling)
{
myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (theIsFilling ? Aspect_IS_SOLID : Aspect_IS_EMPTY);
myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle(theIsFilling ? Aspect_IS_SOLID
: Aspect_IS_EMPTY);
}
//=======================================================================
//function : SetFilling
//purpose :
//=======================================================================
void AIS_RubberBand::SetFilling (const Quantity_Color theColor, const Standard_Real theTransparency)
//=================================================================================================
void AIS_RubberBand::SetFilling(const Quantity_Color theColor, const Standard_Real theTransparency)
{
SetFilling (Standard_True);
SetFillTransparency (theTransparency);
SetFillColor (theColor);
SetFilling(Standard_True);
SetFillTransparency(theTransparency);
SetFillColor(theColor);
}
//=======================================================================
//function : IsFilling
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_RubberBand::IsFilling() const
{
Aspect_InteriorStyle aStyle = myDrawer->ShadingAspect()->Aspect()->InteriorStyle();
return aStyle != Aspect_IS_EMPTY;
}
//=======================================================================
//function : IsPolygonClosed
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_RubberBand::IsPolygonClosed() const
{
return myIsPolygonClosed;
}
//=======================================================================
//function : SetPolygonClosed
//purpose :
//=======================================================================
//=================================================================================================
void AIS_RubberBand::SetPolygonClosed(Standard_Boolean theIsPolygonClosed)
{
myIsPolygonClosed = theIsPolygonClosed;
}
//=======================================================================
//function : fillTriangles
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_RubberBand::fillTriangles()
{
Handle(NCollection_IncAllocator) anAllocator = new NCollection_IncAllocator (MEMORY_BLOCK_SIZE);
Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure = new BRepMesh_DataStructureOfDelaun(anAllocator);
Standard_Integer aPtsLower = myPoints.Lower();
Standard_Integer aPtsUpper = myPoints.Upper();
IMeshData::VectorOfInteger anIndexes (myPoints.Length(), anAllocator);
Handle(NCollection_IncAllocator) anAllocator = new NCollection_IncAllocator(MEMORY_BLOCK_SIZE);
Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure =
new BRepMesh_DataStructureOfDelaun(anAllocator);
Standard_Integer aPtsLower = myPoints.Lower();
Standard_Integer aPtsUpper = myPoints.Upper();
IMeshData::VectorOfInteger anIndexes(myPoints.Length(), anAllocator);
for (Standard_Integer aPtIdx = aPtsLower; aPtIdx <= aPtsUpper; ++aPtIdx)
{
gp_XY aP ((Standard_Real)myPoints.Value (aPtIdx).x(),
(Standard_Real)myPoints.Value (aPtIdx).y());
BRepMesh_Vertex aVertex (aP, aPtIdx, BRepMesh_Frontier);
anIndexes.Append (aMeshStructure->AddNode (aVertex));
gp_XY aP((Standard_Real)myPoints.Value(aPtIdx).x(), (Standard_Real)myPoints.Value(aPtIdx).y());
BRepMesh_Vertex aVertex(aP, aPtIdx, BRepMesh_Frontier);
anIndexes.Append(aMeshStructure->AddNode(aVertex));
}
Standard_Real aPtSum = 0;
for (Standard_Integer aIdx = aPtsLower; aIdx <= aPtsUpper; ++aIdx)
{
Standard_Integer aNextIdx = (aIdx % myPoints.Length()) + 1;
aPtSum += (Standard_Real)(myPoints.Value (aNextIdx).x() - myPoints.Value (aIdx).x())
* (Standard_Real)(myPoints.Value (aNextIdx).y() + myPoints.Value (aIdx).y());
aPtSum += (Standard_Real)(myPoints.Value(aNextIdx).x() - myPoints.Value(aIdx).x())
* (Standard_Real)(myPoints.Value(aNextIdx).y() + myPoints.Value(aIdx).y());
}
Standard_Boolean isClockwiseOrdered = aPtSum < 0;
for (Standard_Integer aIdx = 0; aIdx < anIndexes.Length(); ++aIdx)
{
Standard_Integer aPtIdx = isClockwiseOrdered ? aIdx : (aIdx + 1) % anIndexes.Length();
Standard_Integer aPtIdx = isClockwiseOrdered ? aIdx : (aIdx + 1) % anIndexes.Length();
Standard_Integer aNextPtIdx = isClockwiseOrdered ? (aIdx + 1) % anIndexes.Length() : aIdx;
BRepMesh_Edge anEdge (anIndexes.Value (aPtIdx),
anIndexes.Value (aNextPtIdx),
BRepMesh_Frontier);
aMeshStructure->AddLink (anEdge);
BRepMesh_Edge anEdge(anIndexes.Value(aPtIdx), anIndexes.Value(aNextPtIdx), BRepMesh_Frontier);
aMeshStructure->AddLink(anEdge);
}
BRepMesh_Delaun aTriangulation (aMeshStructure, anIndexes);
BRepMesh_Delaun aTriangulation(aMeshStructure, anIndexes);
const IMeshData::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
if (aTriangles.Extent() < 1)
return Standard_False;
Standard_Boolean toFill = Standard_False;
if (myTriangles.IsNull() || myTriangles->VertexNumber() != aTriangles.Extent() * 3)
{
toFill = Standard_True;
myTriangles = new Graphic3d_ArrayOfTriangles (aTriangles.Extent() * 3, 0, Standard_True);
toFill = Standard_True;
myTriangles = new Graphic3d_ArrayOfTriangles(aTriangles.Extent() * 3, 0, Standard_True);
}
Standard_Integer aVertexIndex = 1;
IMeshData::IteratorOfMapOfInteger aTriangleIt (aTriangles);
Standard_Integer aVertexIndex = 1;
IMeshData::IteratorOfMapOfInteger aTriangleIt(aTriangles);
for (; aTriangleIt.More(); aTriangleIt.Next())
{
const Standard_Integer aTriangleId = aTriangleIt.Key();
const BRepMesh_Triangle& aCurrentTriangle = aMeshStructure->GetElement (aTriangleId);
const Standard_Integer aTriangleId = aTriangleIt.Key();
const BRepMesh_Triangle& aCurrentTriangle = aMeshStructure->GetElement(aTriangleId);
if (aCurrentTriangle.Movability() == BRepMesh_Deleted)
continue;
Standard_Integer aTriangleVerts[3];
aMeshStructure->ElementNodes (aCurrentTriangle, aTriangleVerts);
aMeshStructure->ElementNodes(aCurrentTriangle, aTriangleVerts);
gp_Pnt2d aPts[3];
for (Standard_Integer aVertIdx = 0; aVertIdx < 3; ++aVertIdx)
{
const BRepMesh_Vertex& aVertex = aMeshStructure->GetNode (aTriangleVerts[aVertIdx]);
aPts[aVertIdx] = aVertex.Coord();
const BRepMesh_Vertex& aVertex = aMeshStructure->GetNode(aTriangleVerts[aVertIdx]);
aPts[aVertIdx] = aVertex.Coord();
}
if (toFill)
@ -364,15 +316,18 @@ Standard_Boolean AIS_RubberBand::fillTriangles()
gp_Dir aNorm = gp::DZ();
for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
{
myTriangles->AddVertex (aPts[anIt].X(), aPts[anIt].Y(), 0.0,
aNorm.X(), aNorm.Y(), aNorm.Z());
myTriangles
->AddVertex(aPts[anIt].X(), aPts[anIt].Y(), 0.0, aNorm.X(), aNorm.Y(), aNorm.Z());
}
}
else
{
for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
{
myTriangles->SetVertice (aVertexIndex++, (Standard_ShortReal)aPts[anIt].X(), (Standard_ShortReal)aPts[anIt].Y(), 0.0f);
myTriangles->SetVertice(aVertexIndex++,
(Standard_ShortReal)aPts[anIt].X(),
(Standard_ShortReal)aPts[anIt].Y(),
0.0f);
}
}
}
@ -383,13 +338,11 @@ Standard_Boolean AIS_RubberBand::fillTriangles()
return Standard_True;
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_RubberBand::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePresentation,
const Standard_Integer theMode)
//=================================================================================================
void AIS_RubberBand::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePresentation,
const Standard_Integer theMode)
{
if (theMode != 0)
{
@ -400,43 +353,49 @@ void AIS_RubberBand::Compute (const Handle(PrsMgr_PresentationManager)& ,
if (IsFilling() && fillTriangles())
{
Handle(Graphic3d_Group) aGroup1 = thePresentation->NewGroup();
aGroup1->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroup1->AddPrimitiveArray (myTriangles);
aGroup1->SetGroupPrimitivesAspect(myDrawer->ShadingAspect()->Aspect());
aGroup1->AddPrimitiveArray(myTriangles);
}
// Draw frame
if (myBorders.IsNull() || myBorders->VertexNumber() != myPoints.Length() + (myIsPolygonClosed ? 1 : 0))
if (myBorders.IsNull()
|| myBorders->VertexNumber() != myPoints.Length() + (myIsPolygonClosed ? 1 : 0))
{
myBorders = new Graphic3d_ArrayOfPolylines(myPoints.Length() + (myIsPolygonClosed ? 1 : 0));
for (Standard_Integer anIt = 1; anIt <= myPoints.Length(); anIt++)
{
myBorders->AddVertex ((Standard_Real)myPoints.Value (anIt).x(),
(Standard_Real)myPoints.Value (anIt).y(), 0.0);
}
if (myIsPolygonClosed)
{
myBorders->AddVertex((Standard_Real)myPoints.Value(1).x(),
(Standard_Real)myPoints.Value(1).y(), 0.0);
}
for (Standard_Integer anIt = 1; anIt <= myPoints.Length(); anIt++)
{
myBorders->AddVertex((Standard_Real)myPoints.Value(anIt).x(),
(Standard_Real)myPoints.Value(anIt).y(),
0.0);
}
if (myIsPolygonClosed)
{
myBorders->AddVertex((Standard_Real)myPoints.Value(1).x(),
(Standard_Real)myPoints.Value(1).y(),
0.0);
}
}
else
{
for (Standard_Integer anIt = 1; anIt <= myPoints.Length(); anIt++)
{
myBorders->SetVertice (anIt, (Standard_ShortReal)myPoints.Value (anIt).x(),
(Standard_ShortReal)myPoints.Value (anIt).y(), 0.0f);
myBorders->SetVertice(anIt,
(Standard_ShortReal)myPoints.Value(anIt).x(),
(Standard_ShortReal)myPoints.Value(anIt).y(),
0.0f);
}
if (myIsPolygonClosed)
{
myBorders->SetVertice(myPoints.Length() + 1, (Standard_ShortReal)myPoints.Value(1).x(),
(Standard_ShortReal)myPoints.Value(1).y(), 0.0f);
myBorders->SetVertice(myPoints.Length() + 1,
(Standard_ShortReal)myPoints.Value(1).x(),
(Standard_ShortReal)myPoints.Value(1).y(),
0.0f);
}
}
Handle(Graphic3d_Group) aGroup = thePresentation->NewGroup();
aGroup->SetGroupPrimitivesAspect (myDrawer->LineAspect()->Aspect());
aGroup->AddPrimitiveArray (myBorders);
aGroup->SetGroupPrimitivesAspect(myDrawer->LineAspect()->Aspect());
aGroup->AddPrimitiveArray(myBorders);
}

View File

@ -33,7 +33,6 @@ DEFINE_STANDARD_HANDLE(AIS_RubberBand, AIS_InteractiveObject)
class AIS_RubberBand : public AIS_InteractiveObject
{
public:
DEFINE_STANDARD_RTTIEXT(AIS_RubberBand, AIS_InteractiveObject)
//! Constructs rubber band with default configuration: empty filling and white solid lines.
@ -45,34 +44,37 @@ public:
//! @param[in] theType type of rubber band lines
//! @param[in] theLineWidth width of rubber band line. By default it is 1.
//! @warning It binds this object with Graphic3d_ZLayerId_TopOSD layer.
Standard_EXPORT AIS_RubberBand (const Quantity_Color& theLineColor,
const Aspect_TypeOfLine theType,
const Standard_Real theLineWidth = 1.0,
const Standard_Boolean theIsPolygonClosed = Standard_True);
Standard_EXPORT AIS_RubberBand(const Quantity_Color& theLineColor,
const Aspect_TypeOfLine theType,
const Standard_Real theLineWidth = 1.0,
const Standard_Boolean theIsPolygonClosed = Standard_True);
//! Constructs the rubber band with defined filling and line parameters.
//! @param[in] theLineColor color of rubber band lines
//! @param[in] theType type of rubber band lines
//! @param[in] theFillColor color of rubber band filling
//! @param[in] theTransparency transparency of the filling. 0 is for opaque filling. By default it is transparent.
//! @param[in] theTransparency transparency of the filling. 0 is for opaque filling. By default
//! it is transparent.
//! @param[in] theLineWidth width of rubber band line. By default it is 1.
//! @warning It binds this object with Graphic3d_ZLayerId_TopOSD layer.
Standard_EXPORT AIS_RubberBand (const Quantity_Color& theLineColor,
const Aspect_TypeOfLine theType,
const Quantity_Color theFillColor,
const Standard_Real theTransparency = 1.0,
const Standard_Real theLineWidth = 1.0,
const Standard_Boolean theIsPolygonClosed = Standard_True);
Standard_EXPORT AIS_RubberBand(const Quantity_Color& theLineColor,
const Aspect_TypeOfLine theType,
const Quantity_Color theFillColor,
const Standard_Real theTransparency = 1.0,
const Standard_Real theLineWidth = 1.0,
const Standard_Boolean theIsPolygonClosed = Standard_True);
Standard_EXPORT virtual ~AIS_RubberBand();
//! Sets rectangle bounds.
Standard_EXPORT void SetRectangle (const Standard_Integer theMinX, const Standard_Integer theMinY,
const Standard_Integer theMaxX, const Standard_Integer theMaxY);
Standard_EXPORT void SetRectangle(const Standard_Integer theMinX,
const Standard_Integer theMinY,
const Standard_Integer theMaxX,
const Standard_Integer theMaxY);
//! Adds last point to the list of points. They are used to build polygon for rubber band.
//! @sa RemoveLastPoint(), GetPoints()
Standard_EXPORT void AddPoint (const Graphic3d_Vec2i& thePoint);
Standard_EXPORT void AddPoint(const Graphic3d_Vec2i& thePoint);
//! Remove last point from the list of points for the rubber band polygon.
//! @sa AddPoint(), GetPoints()
@ -88,40 +90,41 @@ public:
Standard_EXPORT Quantity_Color LineColor() const;
//! Sets color of lines for rubber band presentation.
Standard_EXPORT void SetLineColor (const Quantity_Color& theColor);
Standard_EXPORT void SetLineColor(const Quantity_Color& theColor);
//! @return the color of rubber band filling.
Standard_EXPORT Quantity_Color FillColor() const;
//! Sets color of rubber band filling.
Standard_EXPORT void SetFillColor (const Quantity_Color& theColor);
Standard_EXPORT void SetFillColor(const Quantity_Color& theColor);
//! Sets width of line for rubber band presentation.
Standard_EXPORT void SetLineWidth (const Standard_Real theWidth) const;
Standard_EXPORT void SetLineWidth(const Standard_Real theWidth) const;
//! @return width of lines.
Standard_EXPORT Standard_Real LineWidth() const;
//! Sets type of line for rubber band presentation.
Standard_EXPORT void SetLineType (const Aspect_TypeOfLine theType);
Standard_EXPORT void SetLineType(const Aspect_TypeOfLine theType);
//! @return type of lines.
Standard_EXPORT Aspect_TypeOfLine LineType() const;
//! Sets fill transparency.
//! @param[in] theValue the transparency value. 1.0 is for transparent background
Standard_EXPORT void SetFillTransparency (const Standard_Real theValue) const;
Standard_EXPORT void SetFillTransparency(const Standard_Real theValue) const;
//! @return fill transparency.
Standard_EXPORT Standard_Real FillTransparency() const;
//! Enable or disable filling of rubber band.
Standard_EXPORT void SetFilling (const Standard_Boolean theIsFilling);
Standard_EXPORT void SetFilling(const Standard_Boolean theIsFilling);
//! Enable filling of rubber band with defined parameters.
//! @param[in] theColor color of filling
//! @param[in] theTransparency transparency of the filling. 0 is for opaque filling.
Standard_EXPORT void SetFilling (const Quantity_Color theColor, const Standard_Real theTransparency);
Standard_EXPORT void SetFilling(const Quantity_Color theColor,
const Standard_Real theTransparency);
//! @return true if filling of rubber band is enabled.
Standard_EXPORT Standard_Boolean IsFilling() const;
@ -129,26 +132,25 @@ public:
//! @return true if automatic closing of rubber band is enabled.
Standard_EXPORT Standard_Boolean IsPolygonClosed() const;
//! Automatically create an additional line connecting the first and
//! Automatically create an additional line connecting the first and
//! the last screen points to close the boundary polyline
Standard_EXPORT void SetPolygonClosed(Standard_Boolean theIsPolygonClosed);
protected:
//! Returns true if the interactive object accepts the display mode.
Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE
Standard_Boolean AcceptDisplayMode(const Standard_Integer theMode) const Standard_OVERRIDE
{
return theMode == 0;
}
//! Computes presentation of rubber band.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Does not fill selection primitives for rubber band.
virtual void ComputeSelection (const Handle(SelectMgr_Selection)& /*aSelection*/,
const Standard_Integer /*aMode*/) Standard_OVERRIDE { };
virtual void ComputeSelection(const Handle(SelectMgr_Selection)& /*aSelection*/,
const Standard_Integer /*aMode*/) Standard_OVERRIDE {};
//! Fills triangles primitive array for rubber band filling.
//! It uses Delaunay triangulation.
@ -156,12 +158,11 @@ protected:
Standard_EXPORT Standard_Boolean fillTriangles();
protected:
NCollection_Sequence<Graphic3d_Vec2i> myPoints; //!< Array of screen points
Handle(Graphic3d_ArrayOfTriangles) myTriangles; //!< Triangles for rubber band filling
Handle(Graphic3d_ArrayOfPolylines) myBorders; //!< Polylines for rubber band borders
Handle(Graphic3d_ArrayOfPolylines) myBorders; //!< Polylines for rubber band borders
Standard_Boolean myIsPolygonClosed; //!< automatic closing of rubber-band flag
Standard_Boolean myIsPolygonClosed; //!< automatic closing of rubber-band flag
};
#endif

View File

@ -17,12 +17,11 @@
#ifndef _AIS_SelectStatus_HeaderFile
#define _AIS_SelectStatus_HeaderFile
enum AIS_SelectStatus
{
AIS_SS_Added,
AIS_SS_Removed,
AIS_SS_NotDone
AIS_SS_Added,
AIS_SS_Removed,
AIS_SS_NotDone
};
#endif // _AIS_SelectStatus_HeaderFile

View File

@ -22,62 +22,55 @@ IMPLEMENT_STANDARD_RTTIEXT(AIS_Selection, Standard_Transient)
namespace
{
static const Standard_Integer THE_MaxSizeOfResult = 100000;
static const Standard_Integer THE_MaxSizeOfResult = 100000;
}
//=======================================================================
//function : AIS_Selection
//purpose :
//=======================================================================
//=================================================================================================
AIS_Selection::AIS_Selection()
{
// for maximum performance on medium selections (< 100000 objects)
myResultMap.ReSize (THE_MaxSizeOfResult);
myResultMap.ReSize(THE_MaxSizeOfResult);
}
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Selection::Clear()
{
for (AIS_NListOfEntityOwner::Iterator aSelIter (Objects()); aSelIter.More(); aSelIter.Next())
for (AIS_NListOfEntityOwner::Iterator aSelIter(Objects()); aSelIter.More(); aSelIter.Next())
{
const Handle(SelectMgr_EntityOwner) anObject = aSelIter.Value();
anObject->SetSelected (Standard_False);
anObject->SetSelected(Standard_False);
}
myresult.Clear();
myResultMap.Clear();
myIterator = AIS_NListOfEntityOwner::Iterator();
}
//=======================================================================
//function : Select
//purpose :
//=======================================================================
AIS_SelectStatus AIS_Selection::Select (const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(SelectMgr_Filter)& theFilter,
const AIS_SelectionScheme theSelScheme,
const Standard_Boolean theIsDetected)
//=================================================================================================
AIS_SelectStatus AIS_Selection::Select(const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(SelectMgr_Filter)& theFilter,
const AIS_SelectionScheme theSelScheme,
const Standard_Boolean theIsDetected)
{
if (theOwner.IsNull()
|| !theOwner->HasSelectable())
if (theOwner.IsNull() || !theOwner->HasSelectable())
{
return AIS_SS_NotDone;
}
const Standard_Boolean isDetected = theIsDetected
&& (theFilter.IsNull() || theFilter->IsOk (theOwner));
const Standard_Boolean isDetected =
theIsDetected && (theFilter.IsNull() || theFilter->IsOk(theOwner));
const Standard_Boolean wasSelected = theOwner->IsSelected();
const Standard_Boolean toSelect = theOwner->Select (theSelScheme, isDetected);
const Standard_Boolean toSelect = theOwner->Select(theSelScheme, isDetected);
if (toSelect && !wasSelected)
{
AIS_NListOfEntityOwner::Iterator aListIter;
myresult.Append (theOwner, aListIter);
myResultMap.Bind (theOwner, aListIter);
theOwner->SetSelected (Standard_True);
myresult.Append(theOwner, aListIter);
myResultMap.Bind(theOwner, aListIter);
theOwner->SetSelected(Standard_True);
return AIS_SS_Added;
}
@ -86,7 +79,7 @@ AIS_SelectStatus AIS_Selection::Select (const Handle(SelectMgr_EntityOwner)& the
return AIS_SS_NotDone;
}
AIS_NListOfEntityOwner::Iterator aListIter = myResultMap.Find (theOwner);
AIS_NListOfEntityOwner::Iterator aListIter = myResultMap.Find(theOwner);
if (myIterator == aListIter)
{
if (myIterator.More())
@ -101,71 +94,66 @@ AIS_SelectStatus AIS_Selection::Select (const Handle(SelectMgr_EntityOwner)& the
// In the mode of advanced mesh selection only one owner is created for all selection modes.
// It is necessary to check the current detected entity
// and remove the owner from map only if the detected entity is the same as previous selected (IsForcedHilight call)
// and remove the owner from map only if the detected entity is the same as previous selected
// (IsForcedHilight call)
if (theOwner->IsForcedHilight())
{
return AIS_SS_Added;
}
myresult.Remove (aListIter);
myResultMap.UnBind (theOwner);
theOwner->SetSelected (Standard_False);
myresult.Remove(aListIter);
myResultMap.UnBind(theOwner);
theOwner->SetSelected(Standard_False);
// update list iterator for next object in <myresult> list if any
if (aListIter.More())
{
const Handle(SelectMgr_EntityOwner)& aNextObject = aListIter.Value();
if (myResultMap.IsBound (aNextObject))
if (myResultMap.IsBound(aNextObject))
{
myResultMap (aNextObject) = aListIter;
myResultMap(aNextObject) = aListIter;
}
else
{
myResultMap.Bind (aNextObject, aListIter);
myResultMap.Bind(aNextObject, aListIter);
}
}
return AIS_SS_Removed;
}
//=======================================================================
//function : AddSelect
//purpose :
//=======================================================================
AIS_SelectStatus AIS_Selection::AddSelect (const Handle(SelectMgr_EntityOwner)& theObject)
//=================================================================================================
AIS_SelectStatus AIS_Selection::AddSelect(const Handle(SelectMgr_EntityOwner)& theObject)
{
if (theObject.IsNull()
|| !theObject->HasSelectable()
|| myResultMap.IsBound (theObject))
if (theObject.IsNull() || !theObject->HasSelectable() || myResultMap.IsBound(theObject))
{
return AIS_SS_NotDone;
}
AIS_NListOfEntityOwner::Iterator aListIter;
myresult.Append (theObject, aListIter);
myResultMap.Bind (theObject, aListIter);
theObject->SetSelected (Standard_True);
myresult.Append(theObject, aListIter);
myResultMap.Bind(theObject, aListIter);
theObject->SetSelected(Standard_True);
return AIS_SS_Added;
}
//=======================================================================
//function : SelectOwners
//purpose :
//=======================================================================
void AIS_Selection::SelectOwners (const AIS_NArray1OfEntityOwner& thePickedOwners,
const AIS_SelectionScheme theSelScheme,
const Standard_Boolean theToAllowSelOverlap,
const Handle(SelectMgr_Filter)& theFilter)
//=================================================================================================
void AIS_Selection::SelectOwners(const AIS_NArray1OfEntityOwner& thePickedOwners,
const AIS_SelectionScheme theSelScheme,
const Standard_Boolean theToAllowSelOverlap,
const Handle(SelectMgr_Filter)& theFilter)
{
(void)theToAllowSelOverlap;
if (theSelScheme == AIS_SelectionScheme_ReplaceExtra
&& thePickedOwners.Size() == myresult.Size())
if (theSelScheme == AIS_SelectionScheme_ReplaceExtra && thePickedOwners.Size() == myresult.Size())
{
// If picked owners is equivalent to the selected then just clear selected.
Standard_Boolean isTheSame = Standard_True;
for (AIS_NArray1OfEntityOwner::Iterator aPickedIter (thePickedOwners); aPickedIter.More(); aPickedIter.Next())
for (AIS_NArray1OfEntityOwner::Iterator aPickedIter(thePickedOwners); aPickedIter.More();
aPickedIter.Next())
{
if (!myResultMap.IsBound (aPickedIter.Value()))
if (!myResultMap.IsBound(aPickedIter.Value()))
{
isTheSame = Standard_False;
break;
@ -173,38 +161,35 @@ void AIS_Selection::SelectOwners (const AIS_NArray1OfEntityOwner& thePickedOwner
}
if (isTheSame)
{
Clear();
return;
Clear();
return;
}
}
if (theSelScheme == AIS_SelectionScheme_Replace
|| theSelScheme == AIS_SelectionScheme_ReplaceExtra
|| theSelScheme == AIS_SelectionScheme_Clear)
|| theSelScheme == AIS_SelectionScheme_ReplaceExtra
|| theSelScheme == AIS_SelectionScheme_Clear)
{
Clear();
}
for (AIS_NArray1OfEntityOwner::Iterator aPickedIter (thePickedOwners); aPickedIter.More(); aPickedIter.Next())
for (AIS_NArray1OfEntityOwner::Iterator aPickedIter(thePickedOwners); aPickedIter.More();
aPickedIter.Next())
{
const Handle(SelectMgr_EntityOwner)& anOwner = aPickedIter.Value();
Select (anOwner, theFilter, theSelScheme, true);
Select(anOwner, theFilter, theSelScheme, true);
}
}
//=======================================================================
//function : appendOwner
//purpose :
//=======================================================================
AIS_SelectStatus AIS_Selection::appendOwner (const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(SelectMgr_Filter)& theFilter)
//=================================================================================================
AIS_SelectStatus AIS_Selection::appendOwner(const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(SelectMgr_Filter)& theFilter)
{
if (theOwner.IsNull()
|| !theOwner->HasSelectable()
|| !theFilter->IsOk (theOwner))
if (theOwner.IsNull() || !theOwner->HasSelectable() || !theFilter->IsOk(theOwner))
{
return AIS_SS_NotDone;
}
return AddSelect (theOwner);
return AddSelect(theOwner);
}

View File

@ -31,7 +31,6 @@ class AIS_Selection : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(AIS_Selection, Standard_Transient)
public:
//! creates a new selection.
Standard_EXPORT AIS_Selection();
@ -45,29 +44,33 @@ public:
//! @param[in] theSelScheme selection scheme
//! @param[in] theIsDetected flag of object detection
//! @return result of selection
Standard_EXPORT virtual AIS_SelectStatus Select (const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(SelectMgr_Filter)& theFilter,
const AIS_SelectionScheme theSelScheme,
const Standard_Boolean theIsDetected);
Standard_EXPORT virtual AIS_SelectStatus Select(const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(SelectMgr_Filter)& theFilter,
const AIS_SelectionScheme theSelScheme,
const Standard_Boolean theIsDetected);
//! the object is always add int the selection.
//! faster when the number of objects selected is great.
Standard_EXPORT virtual AIS_SelectStatus AddSelect (const Handle(SelectMgr_EntityOwner)& theObject);
Standard_EXPORT virtual AIS_SelectStatus AddSelect(
const Handle(SelectMgr_EntityOwner)& theObject);
//! clears the selection and adds the object in the selection.
//! @param[in] theObject element to change selection state
//! @param[in] theFilter context filter
//! @param[in] theIsDetected flag of object detection
virtual void ClearAndSelect (const Handle(SelectMgr_EntityOwner)& theObject,
const Handle(SelectMgr_Filter)& theFilter,
const Standard_Boolean theIsDetected)
virtual void ClearAndSelect(const Handle(SelectMgr_EntityOwner)& theObject,
const Handle(SelectMgr_Filter)& theFilter,
const Standard_Boolean theIsDetected)
{
Clear();
Select (theObject, theFilter, AIS_SelectionScheme_Add, theIsDetected);
Select(theObject, theFilter, AIS_SelectionScheme_Add, theIsDetected);
}
//! checks if the object is in the selection.
Standard_Boolean IsSelected (const Handle(SelectMgr_EntityOwner)& theObject) const { return myResultMap.IsBound (theObject); }
Standard_Boolean IsSelected(const Handle(SelectMgr_EntityOwner)& theObject) const
{
return myResultMap.IsBound(theObject);
}
//! Return the list of selected objects.
const AIS_NListOfEntityOwner& Objects() const { return myresult; }
@ -79,7 +82,6 @@ public:
Standard_Boolean IsEmpty() const { return myresult.IsEmpty(); }
public:
//! Start iteration through selected objects.
void Init() { myIterator = AIS_NListOfEntityOwner::Iterator(myresult); }
@ -97,26 +99,24 @@ public:
//! @param[in] theSelScheme selection scheme, defines how owner is selected
//! @param[in] theToAllowSelOverlap selection flag, if true - overlapped entities are allowed
//! @param[in] theFilter context filter to skip not acceptable owners
Standard_EXPORT virtual void SelectOwners (const AIS_NArray1OfEntityOwner& thePickedOwners,
const AIS_SelectionScheme theSelScheme,
const Standard_Boolean theToAllowSelOverlap,
const Handle(SelectMgr_Filter)& theFilter);
Standard_EXPORT virtual void SelectOwners(const AIS_NArray1OfEntityOwner& thePickedOwners,
const AIS_SelectionScheme theSelScheme,
const Standard_Boolean theToAllowSelOverlap,
const Handle(SelectMgr_Filter)& theFilter);
protected:
//! Append the owner into the current selection if filter is Ok.
//! @param[in] theOwner element to change selection state
//! @param[in] theFilter context filter to skip not acceptable owners
//! @return result of selection
Standard_EXPORT virtual AIS_SelectStatus appendOwner (const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(SelectMgr_Filter)& theFilter);
Standard_EXPORT virtual AIS_SelectStatus appendOwner(
const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(SelectMgr_Filter)& theFilter);
protected:
AIS_NListOfEntityOwner myresult;
AIS_NListOfEntityOwner::Iterator myIterator;
AIS_NListOfEntityOwner myresult;
AIS_NListOfEntityOwner::Iterator myIterator;
NCollection_DataMap<Handle(SelectMgr_EntityOwner), AIS_NListOfEntityOwner::Iterator> myResultMap;
};
DEFINE_STANDARD_HANDLE(AIS_Selection, Standard_Transient)

View File

@ -14,12 +14,17 @@
#ifndef _AIS_SelectionModesConcurrency_HeaderFile
#define _AIS_SelectionModesConcurrency_HeaderFile
//! The mode specifying how multiple active Selection Modes should be treated during activation of new one.
//! The mode specifying how multiple active Selection Modes should be treated during activation of
//! new one.
enum AIS_SelectionModesConcurrency
{
AIS_SelectionModesConcurrency_Single, //!< only one selection mode can be activated at the same moment - previously activated should be deactivated
AIS_SelectionModesConcurrency_GlobalOrLocal, //!< either Global (AIS_InteractiveObject::GlobalSelectionMode() or Local (multiple) selection modes can be active at the same moment
AIS_SelectionModesConcurrency_Multiple, //!< any combination of selection modes can be activated
AIS_SelectionModesConcurrency_Single, //!< only one selection mode can be activated at the same
//!< moment - previously activated should be deactivated
AIS_SelectionModesConcurrency_GlobalOrLocal, //!< either Global
//!< (AIS_InteractiveObject::GlobalSelectionMode() or
//!< Local (multiple) selection modes can be active
//!< at the same moment
AIS_SelectionModesConcurrency_Multiple, //!< any combination of selection modes can be activated
};
#endif // _AIS_SelectionModesConcurrency_HeaderFile

View File

@ -21,10 +21,11 @@ enum AIS_SelectionScheme
AIS_SelectionScheme_Replace = 0, //!< clears current selection and select detected objects
AIS_SelectionScheme_Add, //!< adds detected object to current selection
AIS_SelectionScheme_Remove, //!< removes detected object from the current selection
AIS_SelectionScheme_XOR, //!< performs XOR for detected objects, other selected not touched
AIS_SelectionScheme_Clear, //!< clears current selection
AIS_SelectionScheme_ReplaceExtra, //!< replace with one difference: if result of replace is an empty,
//!< and current selection contains detected element, it will be selected
AIS_SelectionScheme_XOR, //!< performs XOR for detected objects, other selected not touched
AIS_SelectionScheme_Clear, //!< clears current selection
AIS_SelectionScheme_ReplaceExtra, //!< replace with one difference: if result of replace is an
//!< empty, and current selection contains detected element, it
//!< will be selected
};
#endif // _AIS_SelectionScheme_HeaderFile

File diff suppressed because it is too large Load Diff

View File

@ -47,21 +47,22 @@
//! true indicating that there is a local setting available
//! for the specific object.
//!
//! This class allows to map textures on shapes using native UV parametric space of underlying surface of each Face
//! (this means that texture will be visually duplicated on all Faces).
//! To generate texture coordinates, appropriate shading attribute should be set before computing presentation in AIS_Shaded display mode:
//! This class allows to map textures on shapes using native UV parametric space of underlying
//! surface of each Face (this means that texture will be visually duplicated on all Faces). To
//! generate texture coordinates, appropriate shading attribute should be set before computing
//! presentation in AIS_Shaded display mode:
//! @code
//! Handle(AIS_Shape) aPrs = new AIS_Shape();
//! aPrs->Attributes()->SetupOwnShadingAspect();
//! aPrs->Attributes()->ShadingAspect()->Aspect()->SetTextureMapOn();
//! aPrs->Attributes()->ShadingAspect()->Aspect()->SetTextureMap (new Graphic3d_Texture2Dmanual (Graphic3d_NOT_2D_ALUMINUM));
//! aPrs->Attributes()->ShadingAspect()->Aspect()->SetTextureMap (new Graphic3d_Texture2Dmanual
//! (Graphic3d_NOT_2D_ALUMINUM));
//! @endcode
//! The texture itself is parametrized in (0,1)x(0,1).
class AIS_Shape : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_Shape, AIS_InteractiveObject)
public:
//! Initializes construction of the shape shap from wires,
//! edges and vertices.
Standard_EXPORT AIS_Shape(const TopoDS_Shape& shap);
@ -70,59 +71,70 @@ public:
virtual Standard_Integer Signature() const Standard_OVERRIDE { return 0; }
//! Returns Object as the type of Interactive Object.
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Shape; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_Shape;
}
//! Returns true if the Interactive Object accepts shape decomposition.
virtual Standard_Boolean AcceptShapeDecomposition() const Standard_OVERRIDE { return Standard_True; }
virtual Standard_Boolean AcceptShapeDecomposition() const Standard_OVERRIDE
{
return Standard_True;
}
//! Return true if specified display mode is supported.
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE { return theMode >= 0 && theMode <= 2; }
virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer theMode) const Standard_OVERRIDE
{
return theMode >= 0 && theMode <= 2;
}
//! Returns this shape object.
const TopoDS_Shape& Shape() const { return myshape; }
//! Constructs an instance of the shape object theShape.
void SetShape (const TopoDS_Shape& theShape)
void SetShape(const TopoDS_Shape& theShape)
{
myshape = theShape;
myCompBB = Standard_True;
}
//! Alias for ::SetShape().
void Set (const TopoDS_Shape& theShape) { SetShape (theShape); }
void Set(const TopoDS_Shape& theShape) { SetShape(theShape); }
//! Sets a local value for deviation coefficient for this specific shape.
Standard_EXPORT Standard_Boolean SetOwnDeviationCoefficient();
//! Sets a local value for deviation angle for this specific shape.
Standard_EXPORT Standard_Boolean SetOwnDeviationAngle();
//! Sets a local value for deviation coefficient for this specific shape.
Standard_EXPORT void SetOwnDeviationCoefficient (const Standard_Real aCoefficient);
Standard_EXPORT void SetOwnDeviationCoefficient(const Standard_Real aCoefficient);
//! this compute a new angle and Deviation from the value anAngle
//! and set the values stored in myDrawer with these that become local to the shape
Standard_EXPORT void SetAngleAndDeviation (const Standard_Real anAngle);
Standard_EXPORT void SetAngleAndDeviation(const Standard_Real anAngle);
//! gives back the angle initial value put by the User.
Standard_EXPORT Standard_Real UserAngle() const;
//! sets myOwnDeviationAngle field in Prs3d_Drawer & recomputes presentation
Standard_EXPORT void SetOwnDeviationAngle (const Standard_Real anAngle);
Standard_EXPORT void SetOwnDeviationAngle(const Standard_Real anAngle);
//! Returns true and the values of the deviation
//! coefficient aCoefficient and the previous deviation
//! coefficient aPreviousCoefficient. If these values are
//! not already set, false is returned.
Standard_EXPORT Standard_Boolean OwnDeviationCoefficient (Standard_Real& aCoefficient, Standard_Real& aPreviousCoefficient) const;
Standard_EXPORT Standard_Boolean
OwnDeviationCoefficient(Standard_Real& aCoefficient, Standard_Real& aPreviousCoefficient) const;
//! Returns true and the values of the deviation angle
//! anAngle and the previous deviation angle aPreviousAngle.
//! If these values are not already set, false is returned.
Standard_EXPORT Standard_Boolean OwnDeviationAngle (Standard_Real& anAngle, Standard_Real& aPreviousAngle) const;
Standard_EXPORT Standard_Boolean OwnDeviationAngle(Standard_Real& anAngle,
Standard_Real& aPreviousAngle) const;
//! Sets the type of HLR algorithm used by the shape
void SetTypeOfHLR (const Prs3d_TypeOfHLR theTypeOfHLR) { myDrawer->SetTypeOfHLR (theTypeOfHLR); }
void SetTypeOfHLR(const Prs3d_TypeOfHLR theTypeOfHLR) { myDrawer->SetTypeOfHLR(theTypeOfHLR); }
//! Gets the type of HLR algorithm
Prs3d_TypeOfHLR TypeOfHLR() const { return myDrawer->TypeOfHLR(); }
@ -140,102 +152,120 @@ public:
//! Prs3d_Drawer_SeenLineAspect
//! - hidden line color in hidden line mode:
//! Prs3d_Drawer_HiddenLineAspect.
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
Standard_EXPORT virtual void SetColor(const Quantity_Color& theColor) Standard_OVERRIDE;
//! Removes settings for color in the reconstructed compound shape.
Standard_EXPORT virtual void UnsetColor() Standard_OVERRIDE;
//! Sets the value aValue for line width in the reconstructed compound shape.
//! Changes line aspects for lines presentation.
Standard_EXPORT virtual void SetWidth (const Standard_Real aValue) Standard_OVERRIDE;
Standard_EXPORT virtual void SetWidth(const Standard_Real aValue) Standard_OVERRIDE;
//! Removes the setting for line width in the reconstructed compound shape.
Standard_EXPORT virtual void UnsetWidth() Standard_OVERRIDE;
//! Allows you to provide settings for the material aName
//! in the reconstructed compound shape.
Standard_EXPORT virtual void SetMaterial (const Graphic3d_MaterialAspect& aName) Standard_OVERRIDE;
Standard_EXPORT virtual void SetMaterial(const Graphic3d_MaterialAspect& aName) Standard_OVERRIDE;
//! Removes settings for material in the reconstructed compound shape.
Standard_EXPORT virtual void UnsetMaterial() Standard_OVERRIDE;
//! Sets the value aValue for transparency in the reconstructed compound shape.
Standard_EXPORT virtual void SetTransparency (const Standard_Real aValue = 0.6) Standard_OVERRIDE;
Standard_EXPORT virtual void SetTransparency(const Standard_Real aValue = 0.6) Standard_OVERRIDE;
//! Removes the setting for transparency in the reconstructed compound shape.
Standard_EXPORT virtual void UnsetTransparency() Standard_OVERRIDE;
//! Constructs a bounding box with which to reconstruct
//! compound topological shapes for presentation.
Standard_EXPORT virtual const Bnd_Box& BoundingBox();
//! AIS_InteractiveObject defines another virtual method BoundingBox,
//! which is not the same as above; keep it visible.
using AIS_InteractiveObject::BoundingBox;
//! Returns the Color attributes of the shape accordingly to
//! the current facing model;
Standard_EXPORT virtual void Color (Quantity_Color& aColor) const Standard_OVERRIDE;
Standard_EXPORT virtual void Color(Quantity_Color& aColor) const Standard_OVERRIDE;
//! Returns the NameOfMaterial attributes of the shape accordingly to
//! the current facing model;
Standard_EXPORT virtual Graphic3d_NameOfMaterial Material() const Standard_OVERRIDE;
//! Returns the transparency attributes of the shape accordingly to
//! the current facing model;
Standard_EXPORT virtual Standard_Real Transparency() const Standard_OVERRIDE;
//! Return shape type for specified selection mode.
static TopAbs_ShapeEnum SelectionType (const Standard_Integer theSelMode)
static TopAbs_ShapeEnum SelectionType(const Standard_Integer theSelMode)
{
switch (theSelMode)
{
case 1: return TopAbs_VERTEX;
case 2: return TopAbs_EDGE;
case 3: return TopAbs_WIRE;
case 4: return TopAbs_FACE;
case 5: return TopAbs_SHELL;
case 6: return TopAbs_SOLID;
case 7: return TopAbs_COMPSOLID;
case 8: return TopAbs_COMPOUND;
case 0: return TopAbs_SHAPE;
case 1:
return TopAbs_VERTEX;
case 2:
return TopAbs_EDGE;
case 3:
return TopAbs_WIRE;
case 4:
return TopAbs_FACE;
case 5:
return TopAbs_SHELL;
case 6:
return TopAbs_SOLID;
case 7:
return TopAbs_COMPSOLID;
case 8:
return TopAbs_COMPOUND;
case 0:
return TopAbs_SHAPE;
}
return TopAbs_SHAPE;
}
//! Return selection mode for specified shape type.
static Standard_Integer SelectionMode (const TopAbs_ShapeEnum theShapeType)
static Standard_Integer SelectionMode(const TopAbs_ShapeEnum theShapeType)
{
switch (theShapeType)
{
case TopAbs_VERTEX: return 1;
case TopAbs_EDGE: return 2;
case TopAbs_WIRE: return 3;
case TopAbs_FACE: return 4;
case TopAbs_SHELL: return 5;
case TopAbs_SOLID: return 6;
case TopAbs_COMPSOLID: return 7;
case TopAbs_COMPOUND: return 8;
case TopAbs_SHAPE: return 0;
case TopAbs_VERTEX:
return 1;
case TopAbs_EDGE:
return 2;
case TopAbs_WIRE:
return 3;
case TopAbs_FACE:
return 4;
case TopAbs_SHELL:
return 5;
case TopAbs_SOLID:
return 6;
case TopAbs_COMPSOLID:
return 7;
case TopAbs_COMPOUND:
return 8;
case TopAbs_SHAPE:
return 0;
}
return 0;
}
public: //! @name methods to alter texture mapping properties
//! Return texture repeat UV values; (1, 1) by default.
const gp_Pnt2d& TextureRepeatUV() const { return myUVRepeat; }
//! Sets the number of occurrences of the texture on each face. The texture itself is parameterized in (0,1) by (0,1).
//! Each face of the shape to be textured is parameterized in UV space (Umin,Umax) by (Vmin,Vmax).
void SetTextureRepeatUV (const gp_Pnt2d& theRepeatUV) { myUVRepeat = theRepeatUV; }
//! Sets the number of occurrences of the texture on each face. The texture itself is
//! parameterized in (0,1) by (0,1). Each face of the shape to be textured is parameterized in UV
//! space (Umin,Umax) by (Vmin,Vmax).
void SetTextureRepeatUV(const gp_Pnt2d& theRepeatUV) { myUVRepeat = theRepeatUV; }
//! Return texture origin UV position; (0, 0) by default.
const gp_Pnt2d& TextureOriginUV() const { return myUVOrigin; }
//! Use this method to change the origin of the texture.
//! The texel (0,0) will be mapped to the surface (myUVOrigin.X(), myUVOrigin.Y()).
void SetTextureOriginUV (const gp_Pnt2d& theOriginUV) { myUVOrigin = theOriginUV; }
void SetTextureOriginUV(const gp_Pnt2d& theOriginUV) { myUVOrigin = theOriginUV; }
//! Return scale factor for UV coordinates; (1, 1) by default.
const gp_Pnt2d& TextureScaleUV() const { return myUVScale; }
@ -244,73 +274,75 @@ public: //! @name methods to alter texture mapping properties
//! You can specify a scale factor for both U and V.
//! Example: if you set ScaleU and ScaleV to 0.5 and you enable texture repeat,
//! the texture will appear twice on the face in each direction.
void SetTextureScaleUV (const gp_Pnt2d& theScaleUV) { myUVScale = theScaleUV; }
void SetTextureScaleUV(const gp_Pnt2d& theScaleUV) { myUVScale = theScaleUV; }
protected:
//! Compute normal presentation.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Compute projected presentation.
virtual void computeHLR (const Handle(Graphic3d_Camera)& theProjector,
const Handle(TopLoc_Datum3D)& theTrsf,
const Handle(Prs3d_Presentation)& thePrs) Standard_OVERRIDE
virtual void computeHLR(const Handle(Graphic3d_Camera)& theProjector,
const Handle(TopLoc_Datum3D)& theTrsf,
const Handle(Prs3d_Presentation)& thePrs) Standard_OVERRIDE
{
if (!theTrsf.IsNull()
&& theTrsf->Form() != gp_Identity)
if (!theTrsf.IsNull() && theTrsf->Form() != gp_Identity)
{
const TopLoc_Location& aLoc = myshape.Location();
const TopoDS_Shape aShape = myshape.Located (TopLoc_Location (theTrsf->Trsf()) * aLoc);
computeHlrPresentation (theProjector, thePrs, aShape, myDrawer);
const TopLoc_Location& aLoc = myshape.Location();
const TopoDS_Shape aShape = myshape.Located(TopLoc_Location(theTrsf->Trsf()) * aLoc);
computeHlrPresentation(theProjector, thePrs, aShape, myDrawer);
}
else
{
computeHlrPresentation (theProjector, thePrs, myshape, myDrawer);
computeHlrPresentation(theProjector, thePrs, myshape, myDrawer);
}
}
//! Compute selection.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Create own aspects (if they do not exist) and set color to them.
//! @return TRUE if new aspects have been created
Standard_EXPORT bool setColor (const Handle(Prs3d_Drawer)& theDrawer, const Quantity_Color& theColor) const;
Standard_EXPORT bool setColor(const Handle(Prs3d_Drawer)& theDrawer,
const Quantity_Color& theColor) const;
//! Create own aspects (if they do not exist) and set width to them.
//! @return TRUE if new aspects have been created
Standard_EXPORT bool setWidth (const Handle(Prs3d_Drawer)& theDrawer, const Standard_Real theWidth) const;
Standard_EXPORT void setTransparency (const Handle(Prs3d_Drawer)& theDrawer, const Standard_Real theValue) const;
Standard_EXPORT void setMaterial (const Handle(Prs3d_Drawer)& theDrawer, const Graphic3d_MaterialAspect& theMaterial, const Standard_Boolean theToKeepColor, const Standard_Boolean theToKeepTransp) const;
Standard_EXPORT bool setWidth(const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theWidth) const;
Standard_EXPORT void setTransparency(const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theValue) const;
Standard_EXPORT void setMaterial(const Handle(Prs3d_Drawer)& theDrawer,
const Graphic3d_MaterialAspect& theMaterial,
const Standard_Boolean theToKeepColor,
const Standard_Boolean theToKeepTransp) const;
//! Replace aspects of already computed groups from drawer link by the new own value.
Standard_EXPORT void replaceWithNewOwnAspects();
public:
//! Compute HLR presentation for specified shape.
Standard_EXPORT static void computeHlrPresentation (const Handle(Graphic3d_Camera)& theProjector,
const Handle(Prs3d_Presentation)& thePrs,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer);
Standard_EXPORT static void computeHlrPresentation(const Handle(Graphic3d_Camera)& theProjector,
const Handle(Prs3d_Presentation)& thePrs,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer);
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;
Standard_EXPORT virtual void DumpJson(Standard_OStream& theOStream,
Standard_Integer theDepth = -1) const Standard_OVERRIDE;
protected:
TopoDS_Shape myshape; //!< shape to display
Bnd_Box myBB; //!< cached bounding box of the shape
gp_Pnt2d myUVOrigin; //!< UV origin vector for generating texture coordinates
gp_Pnt2d myUVRepeat; //!< UV repeat vector for generating texture coordinates
gp_Pnt2d myUVScale; //!< UV scale vector for generating texture coordinates
Standard_Real myInitAng;
Standard_Boolean myCompBB; //!< if TRUE, then bounding box should be recomputed
Standard_Boolean myCompBB; //!< if TRUE, then bounding box should be recomputed
};
DEFINE_STANDARD_HANDLE(AIS_Shape, AIS_InteractiveObject)

View File

@ -14,26 +14,25 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_InteractiveObject.hxx>
#include <AIS_SignatureFilter.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_SignatureFilter,AIS_TypeFilter)
IMPLEMENT_STANDARD_RTTIEXT(AIS_SignatureFilter, AIS_TypeFilter)
AIS_SignatureFilter::AIS_SignatureFilter(const AIS_KindOfInteractive TheKind,
const Standard_Integer TheSignature):
AIS_TypeFilter(TheKind),
mySig(TheSignature){}
const Standard_Integer TheSignature)
: AIS_TypeFilter(TheKind),
mySig(TheSignature)
{
}
Standard_Boolean AIS_SignatureFilter::IsOk(const Handle(SelectMgr_EntityOwner)& anObj) const
Standard_Boolean AIS_SignatureFilter::IsOk(const Handle(SelectMgr_EntityOwner)& anObj) const
{
Handle(AIS_InteractiveObject) IO = Handle(AIS_InteractiveObject)::DownCast(anObj->Selectable());
if(IO.IsNull())
if (IO.IsNull())
return Standard_False;
return
(IO->Signature()==mySig &&
IO->Type()==myKind);
return (IO->Signature() == mySig && IO->Type() == myKind);
}

View File

@ -25,7 +25,6 @@
#include <AIS_KindOfInteractive.hxx>
class SelectMgr_EntityOwner;
class AIS_SignatureFilter;
DEFINE_STANDARD_HANDLE(AIS_SignatureFilter, AIS_TypeFilter)
@ -60,40 +59,23 @@ class AIS_SignatureFilter : public AIS_TypeFilter
{
public:
//! Initializes the signature filter, adding the signature
//! specification, aGivenSignature, to that for type,
//! aGivenKind, in AIS_TypeFilter.
Standard_EXPORT AIS_SignatureFilter(const AIS_KindOfInteractive aGivenKind, const Standard_Integer aGivenSignature);
Standard_EXPORT AIS_SignatureFilter(const AIS_KindOfInteractive aGivenKind,
const Standard_Integer aGivenSignature);
//! Returns False if the transient is not an AIS_InteractiveObject.
//! Returns False if the signature of InteractiveObject
//! is not the same as the stored one in the filter...
Standard_EXPORT Standard_Boolean IsOk (const Handle(SelectMgr_EntityOwner)& anobj) const Standard_OVERRIDE;
Standard_EXPORT Standard_Boolean
IsOk(const Handle(SelectMgr_EntityOwner)& anobj) const Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_SignatureFilter,AIS_TypeFilter)
DEFINE_STANDARD_RTTIEXT(AIS_SignatureFilter, AIS_TypeFilter)
protected:
private:
Standard_Integer mySig;
};
#endif // _AIS_SignatureFilter_HeaderFile

View File

@ -17,16 +17,15 @@
#ifndef _AIS_StatusOfDetection_HeaderFile
#define _AIS_StatusOfDetection_HeaderFile
enum AIS_StatusOfDetection
{
AIS_SOD_Error,
AIS_SOD_Nothing,
AIS_SOD_AllBad,
AIS_SOD_Selected,
AIS_SOD_OnlyOneDetected,
AIS_SOD_OnlyOneGood,
AIS_SOD_SeveralGood
AIS_SOD_Error,
AIS_SOD_Nothing,
AIS_SOD_AllBad,
AIS_SOD_Selected,
AIS_SOD_OnlyOneDetected,
AIS_SOD_OnlyOneGood,
AIS_SOD_SeveralGood
};
#endif // _AIS_StatusOfDetection_HeaderFile

View File

@ -17,14 +17,13 @@
#ifndef _AIS_StatusOfPick_HeaderFile
#define _AIS_StatusOfPick_HeaderFile
enum AIS_StatusOfPick
{
AIS_SOP_Error,
AIS_SOP_NothingSelected,
AIS_SOP_Removed,
AIS_SOP_OneSelected,
AIS_SOP_SeveralSelected
AIS_SOP_Error,
AIS_SOP_NothingSelected,
AIS_SOP_Removed,
AIS_SOP_OneSelected,
AIS_SOP_SeveralSelected
};
#endif // _AIS_StatusOfPick_HeaderFile

View File

@ -32,310 +32,265 @@
#include <V3d_Viewer.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_TextLabel,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_TextLabel, AIS_InteractiveObject)
//=================================================================================================
//=======================================================================
//function : AIS_TextLabel
//purpose :
//=======================================================================
AIS_TextLabel::AIS_TextLabel()
: myText ("?"),
myHasOrientation3D (Standard_False),
myHasOwnAnchorPoint (Standard_True),
myHasFlipping (Standard_False)
: myText("?"),
myHasOrientation3D(Standard_False),
myHasOwnAnchorPoint(Standard_True),
myHasFlipping(Standard_False)
{
myDrawer->SetTextAspect (new Prs3d_TextAspect());
myDrawer->SetDisplayMode (0);
myDrawer->SetTextAspect(new Prs3d_TextAspect());
myDrawer->SetDisplayMode(0);
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_TextLabel::SetColor (const Quantity_Color& theColor)
//=================================================================================================
void AIS_TextLabel::SetColor(const Quantity_Color& theColor)
{
hasOwnColor = Standard_True;
myDrawer->SetColor (theColor);
myDrawer->TextAspect()->SetColor (theColor);
myDrawer->SetColor(theColor);
myDrawer->TextAspect()->SetColor(theColor);
SynchronizeAspects();
}
//=======================================================================
//function : SetTransparency
//purpose :
//=======================================================================
void AIS_TextLabel::SetTransparency (const Standard_Real theValue)
//=================================================================================================
void AIS_TextLabel::SetTransparency(const Standard_Real theValue)
{
Quantity_ColorRGBA aTextColor (myDrawer->TextAspect()->Aspect()->Color());
aTextColor.SetAlpha (Standard_ShortReal(1.0 - theValue));
Quantity_ColorRGBA aTextColor(myDrawer->TextAspect()->Aspect()->Color());
aTextColor.SetAlpha(Standard_ShortReal(1.0 - theValue));
Quantity_ColorRGBA aSubColor (myDrawer->TextAspect()->Aspect()->ColorSubTitle());
aSubColor.SetAlpha (aTextColor.Alpha());
Quantity_ColorRGBA aSubColor(myDrawer->TextAspect()->Aspect()->ColorSubTitle());
aSubColor.SetAlpha(aTextColor.Alpha());
myDrawer->TextAspect()->Aspect()->SetColor (aTextColor);
myDrawer->TextAspect()->Aspect()->SetColorSubTitle (aSubColor);
myDrawer->SetTransparency (Standard_ShortReal(theValue));
myDrawer->TextAspect()->Aspect()->SetColor(aTextColor);
myDrawer->TextAspect()->Aspect()->SetColorSubTitle(aSubColor);
myDrawer->SetTransparency(Standard_ShortReal(theValue));
SynchronizeAspects();
}
//=======================================================================
//function : SetText
//purpose :
//=======================================================================
void AIS_TextLabel::SetText (const TCollection_ExtendedString& theText)
//=================================================================================================
void AIS_TextLabel::SetText(const TCollection_ExtendedString& theText)
{
myText = theText;
}
//=======================================================================
//function : SetPosition
//purpose :
//=======================================================================
void AIS_TextLabel::SetPosition (const gp_Pnt& thePosition)
//=================================================================================================
void AIS_TextLabel::SetPosition(const gp_Pnt& thePosition)
{
myOrientation3D.SetLocation (thePosition);
myOrientation3D.SetLocation(thePosition);
}
//=================================================================================================
void AIS_TextLabel::SetHJustification(const Graphic3d_HorizontalTextAlignment theHJust)
{
myDrawer->TextAspect()->SetHorizontalJustification(theHJust);
}
//=======================================================================
//function : SetHJustification
//purpose :
// function : SetVJustification
// purpose : Setup vertical justification.
//=======================================================================
void AIS_TextLabel::SetHJustification (const Graphic3d_HorizontalTextAlignment theHJust)
void AIS_TextLabel::SetVJustification(const Graphic3d_VerticalTextAlignment theVJust)
{
myDrawer->TextAspect()->SetHorizontalJustification (theHJust);
myDrawer->TextAspect()->SetVerticalJustification(theVJust);
}
//=======================================================================
//function : SetVJustification
//purpose : Setup vertical justification.
//=======================================================================
void AIS_TextLabel::SetVJustification (const Graphic3d_VerticalTextAlignment theVJust)
//=================================================================================================
void AIS_TextLabel::SetAngle(const Standard_Real theAngle)
{
myDrawer->TextAspect()->SetVerticalJustification (theVJust);
myDrawer->TextAspect()->Aspect()->SetTextAngle(theAngle * 180.0 / M_PI);
}
//=======================================================================
//function : SetAngle
//purpose :
//=======================================================================
void AIS_TextLabel::SetAngle (const Standard_Real theAngle)
//=================================================================================================
void AIS_TextLabel::SetZoomable(const Standard_Boolean theIsZoomable)
{
myDrawer->TextAspect()->Aspect()->SetTextAngle (theAngle * 180.0 / M_PI);
myDrawer->TextAspect()->Aspect()->SetTextZoomable(theIsZoomable == Standard_True);
}
//=======================================================================
//function : SetZoom
//purpose :
//=======================================================================
void AIS_TextLabel::SetZoomable (const Standard_Boolean theIsZoomable)
//=================================================================================================
void AIS_TextLabel::SetHeight(const Standard_Real theHeight)
{
myDrawer->TextAspect()->Aspect()->SetTextZoomable (theIsZoomable == Standard_True);
myDrawer->TextAspect()->SetHeight(theHeight);
}
//=======================================================================
//function : SetHeight
//purpose :
//=======================================================================
void AIS_TextLabel::SetHeight (const Standard_Real theHeight)
//=================================================================================================
void AIS_TextLabel::SetFontAspect(const Font_FontAspect theFontAspect)
{
myDrawer->TextAspect()->SetHeight (theHeight);
myDrawer->TextAspect()->Aspect()->SetTextFontAspect(theFontAspect);
}
//=======================================================================
//function : SetAngle
//purpose :
//=======================================================================
void AIS_TextLabel::SetFontAspect (const Font_FontAspect theFontAspect)
//=================================================================================================
void AIS_TextLabel::SetFont(Standard_CString theFont)
{
myDrawer->TextAspect()->Aspect()->SetTextFontAspect (theFontAspect);
myDrawer->TextAspect()->SetFont(theFont);
}
//=======================================================================
//function : SetFont
//purpose :
//=======================================================================
void AIS_TextLabel::SetFont (Standard_CString theFont)
{
myDrawer->TextAspect()->SetFont (theFont);
}
//=================================================================================================
//=======================================================================
//function : SetOrientation3D
//purpose :
//=======================================================================
void AIS_TextLabel::SetOrientation3D (const gp_Ax2& theOrientation)
void AIS_TextLabel::SetOrientation3D(const gp_Ax2& theOrientation)
{
myHasOrientation3D = Standard_True;
myOrientation3D = theOrientation;
}
//=======================================================================
//function : UnsetOrientation3D
//purpose :
//=======================================================================
void AIS_TextLabel::UnsetOrientation3D ()
//=================================================================================================
void AIS_TextLabel::UnsetOrientation3D()
{
myHasOrientation3D = Standard_False;
}
//=======================================================================
//function : Position
//purpose :
//=======================================================================
//=================================================================================================
const gp_Pnt& AIS_TextLabel::Position() const
{
return myOrientation3D.Location();
}
//=======================================================================
//function : FontName
//purpose :
//=======================================================================
//=================================================================================================
const TCollection_AsciiString& AIS_TextLabel::FontName() const
{
return myDrawer->TextAspect()->Aspect()->Font();
}
//=======================================================================
//function : FontAspect
//purpose :
//=======================================================================
//=================================================================================================
Font_FontAspect AIS_TextLabel::FontAspect() const
{
return myDrawer->TextAspect()->Aspect()->GetTextFontAspect();
}
//=======================================================================
//function : Orientation3D
//purpose :
//=======================================================================
//=================================================================================================
const gp_Ax2& AIS_TextLabel::Orientation3D() const
{
return myOrientation3D;
}
//=======================================================================
//function : HasOrientation3D
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_TextLabel::HasOrientation3D() const
{
return myHasOrientation3D;
}
//=======================================================================
//function : SetFlipping
//purpose :
//=======================================================================
void AIS_TextLabel::SetFlipping (const Standard_Boolean theIsFlipping)
//=================================================================================================
void AIS_TextLabel::SetFlipping(const Standard_Boolean theIsFlipping)
{
myHasFlipping = theIsFlipping;
}
//=======================================================================
//function : HasFlipping
//purpose :
//=======================================================================
//=================================================================================================
Standard_Boolean AIS_TextLabel::HasFlipping() const
{
return myHasFlipping;
}
//=======================================================================
//function : SetDisplayType
//purpose :
//=======================================================================
void AIS_TextLabel::SetDisplayType (const Aspect_TypeOfDisplayText theDisplayType)
//=================================================================================================
void AIS_TextLabel::SetDisplayType(const Aspect_TypeOfDisplayText theDisplayType)
{
myDrawer->TextAspect()->Aspect()->SetDisplayType(theDisplayType);
}
//=======================================================================
//function : SetColorSubTitle
//purpose :
//=======================================================================
void AIS_TextLabel::SetColorSubTitle (const Quantity_Color& theColor)
//=================================================================================================
void AIS_TextLabel::SetColorSubTitle(const Quantity_Color& theColor)
{
myDrawer->TextAspect()->Aspect()->SetColorSubTitle(theColor);
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_TextLabel::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
//=================================================================================================
void AIS_TextLabel::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
switch (theMode)
{
case 0:
{
Handle(Prs3d_TextAspect) anAsp = myDrawer->TextAspect();
gp_Pnt aPosition = Position();
case 0: {
Handle(Prs3d_TextAspect) anAsp = myDrawer->TextAspect();
gp_Pnt aPosition = Position();
const Standard_Boolean isTextZoomable = anAsp->Aspect()->GetTextZoomable();
if (myHasOrientation3D)
{
anAsp->Aspect()->SetTextZoomable (myHasFlipping ? Standard_True : Standard_False);
SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_ZoomPers, aPosition));
anAsp->Aspect()->SetTextZoomable(myHasFlipping ? Standard_True : Standard_False);
SetTransformPersistence(new Graphic3d_TransformPers(Graphic3d_TMF_ZoomPers, aPosition));
aPosition = gp::Origin();
}
else if (isTextZoomable
|| TransformPersistence().IsNull()
|| TransformPersistence()->Mode() != Graphic3d_TMF_2d)
else if (isTextZoomable || TransformPersistence().IsNull()
|| TransformPersistence()->Mode() != Graphic3d_TMF_2d)
{
Handle(Graphic3d_TransformPers) aTrsfPers =
new Graphic3d_TransformPers (isTextZoomable ? Graphic3d_TMF_RotatePers : Graphic3d_TMF_ZoomRotatePers, aPosition);
SetTransformPersistence (aTrsfPers);
Handle(Graphic3d_TransformPers) aTrsfPers = new Graphic3d_TransformPers(
isTextZoomable ? Graphic3d_TMF_RotatePers : Graphic3d_TMF_ZoomRotatePers,
aPosition);
SetTransformPersistence(aTrsfPers);
aPosition = gp::Origin();
}
gp_Pnt aCenterOfLabel;
gp_Pnt aCenterOfLabel;
Standard_Real aWidth, aHeight;
Standard_Boolean isInit = calculateLabelParams (aPosition, aCenterOfLabel, aWidth, aHeight);
Standard_Boolean isInit = calculateLabelParams(aPosition, aCenterOfLabel, aWidth, aHeight);
if (myHasOrientation3D)
{
if (myHasFlipping)
{
gp_Ax2 aFlippingAxes (aCenterOfLabel, myOrientation3D.Direction(), myOrientation3D.XDirection());
thePrs->CurrentGroup()->SetFlippingOptions (Standard_True, aFlippingAxes);
gp_Ax2 aFlippingAxes(aCenterOfLabel,
myOrientation3D.Direction(),
myOrientation3D.XDirection());
thePrs->CurrentGroup()->SetFlippingOptions(Standard_True, aFlippingAxes);
}
gp_Ax2 anOrientation = myOrientation3D;
anOrientation.SetLocation (aPosition);
anOrientation.SetLocation(aPosition);
Standard_Boolean aHasOwnAnchor = HasOwnAnchorPoint();
if (myHasFlipping)
{
aHasOwnAnchor = Standard_False; // always not using own anchor if flipping
}
Handle(Graphic3d_Text) aText =
Prs3d_Text::Draw (thePrs->CurrentGroup(), anAsp, myText, anOrientation, aHasOwnAnchor);
aText->SetTextFormatter (myFormatter);
Handle(Graphic3d_Text) aText =
Prs3d_Text::Draw(thePrs->CurrentGroup(), anAsp, myText, anOrientation, aHasOwnAnchor);
aText->SetTextFormatter(myFormatter);
if (myHasFlipping && isInit)
{
thePrs->CurrentGroup()->SetFlippingOptions (Standard_False, gp_Ax2());
thePrs->CurrentGroup()->SetFlippingOptions(Standard_False, gp_Ax2());
}
}
else
{
Handle(Graphic3d_Text) aText =
Prs3d_Text::Draw (thePrs->CurrentGroup(), anAsp, myText, aPosition);
aText->SetTextFormatter (myFormatter);
Prs3d_Text::Draw(thePrs->CurrentGroup(), anAsp, myText, aPosition);
aText->SetTextFormatter(myFormatter);
}
if (isInit)
{
const Standard_Real aDx = aWidth * 0.5;
const Standard_Real aDy = aHeight * 0.5;
gp_Trsf aLabelPlane = calculateLabelTrsf (aPosition, aCenterOfLabel);
const Standard_Real aDx = aWidth * 0.5;
const Standard_Real aDy = aHeight * 0.5;
gp_Trsf aLabelPlane = calculateLabelTrsf(aPosition, aCenterOfLabel);
gp_Pnt aMinPnt = gp_Pnt (-aDx, -aDy, 0.0).Transformed (aLabelPlane);
gp_Pnt aMaxPnt = gp_Pnt ( aDx, aDy, 0.0).Transformed (aLabelPlane);
gp_Pnt aMinPnt = gp_Pnt(-aDx, -aDy, 0.0).Transformed(aLabelPlane);
gp_Pnt aMaxPnt = gp_Pnt(aDx, aDy, 0.0).Transformed(aLabelPlane);
Graphic3d_BndBox4f& aBox = thePrs->CurrentGroup()->ChangeBoundingBox();
aBox.Add (Graphic3d_Vec4 ((float) aMinPnt.X(), (float) aMinPnt.Y(), (float) aMinPnt.Z(), 1.0));
aBox.Add (Graphic3d_Vec4 ((float) aMaxPnt.X(), (float) aMaxPnt.Y(), (float) aMaxPnt.Z(), 1.0));
aBox.Add(Graphic3d_Vec4((float)aMinPnt.X(), (float)aMinPnt.Y(), (float)aMinPnt.Z(), 1.0));
aBox.Add(Graphic3d_Vec4((float)aMaxPnt.X(), (float)aMaxPnt.Y(), (float)aMaxPnt.Z(), 1.0));
}
break;
@ -343,18 +298,15 @@ void AIS_TextLabel::Compute (const Handle(PrsMgr_PresentationManager)& ,
}
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_TextLabel::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
//=================================================================================================
void AIS_TextLabel::ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
{
switch (theMode)
{
case 0:
{
Handle(SelectMgr_EntityOwner) anEntityOwner = new SelectMgr_EntityOwner (this, 10);
case 0: {
Handle(SelectMgr_EntityOwner) anEntityOwner = new SelectMgr_EntityOwner(this, 10);
gp_Pnt aPosition = Position();
if (!TransformPersistence().IsNull() && TransformPersistence()->Mode() != Graphic3d_TMF_2d)
@ -362,66 +314,67 @@ void AIS_TextLabel::ComputeSelection (const Handle(SelectMgr_Selection)& theSele
aPosition = gp::Origin();
}
gp_Pnt aCenterOfLabel;
gp_Pnt aCenterOfLabel;
Standard_Real aWidth, aHeight;
if (!calculateLabelParams (aPosition, aCenterOfLabel, aWidth, aHeight))
if (!calculateLabelParams(aPosition, aCenterOfLabel, aWidth, aHeight))
{
Handle(Select3D_SensitivePoint) aTextSensitive = new Select3D_SensitivePoint (anEntityOwner, aPosition);
theSelection->Add (aTextSensitive);
Handle(Select3D_SensitivePoint) aTextSensitive =
new Select3D_SensitivePoint(anEntityOwner, aPosition);
theSelection->Add(aTextSensitive);
break;
}
const Standard_Real aDx = aWidth * 0.5;
const Standard_Real aDy = aHeight * 0.5;
gp_Trsf aLabelPlane = calculateLabelTrsf (aPosition, aCenterOfLabel);
const Standard_Real aDx = aWidth * 0.5;
const Standard_Real aDy = aHeight * 0.5;
gp_Trsf aLabelPlane = calculateLabelTrsf(aPosition, aCenterOfLabel);
// sensitive planar rectangle for text
TColgp_Array1OfPnt aRectanglePoints (1, 5);
aRectanglePoints.ChangeValue (1) = gp_Pnt (-aDx, -aDy, 0.0).Transformed (aLabelPlane);
aRectanglePoints.ChangeValue (2) = gp_Pnt (-aDx, aDy, 0.0).Transformed (aLabelPlane);
aRectanglePoints.ChangeValue (3) = gp_Pnt ( aDx, aDy, 0.0).Transformed (aLabelPlane);
aRectanglePoints.ChangeValue (4) = gp_Pnt ( aDx, -aDy, 0.0).Transformed (aLabelPlane);
aRectanglePoints.ChangeValue (5) = aRectanglePoints.Value (1);
TColgp_Array1OfPnt aRectanglePoints(1, 5);
aRectanglePoints.ChangeValue(1) = gp_Pnt(-aDx, -aDy, 0.0).Transformed(aLabelPlane);
aRectanglePoints.ChangeValue(2) = gp_Pnt(-aDx, aDy, 0.0).Transformed(aLabelPlane);
aRectanglePoints.ChangeValue(3) = gp_Pnt(aDx, aDy, 0.0).Transformed(aLabelPlane);
aRectanglePoints.ChangeValue(4) = gp_Pnt(aDx, -aDy, 0.0).Transformed(aLabelPlane);
aRectanglePoints.ChangeValue(5) = aRectanglePoints.Value(1);
Handle(Select3D_SensitiveFace) aTextSensitive =
new Select3D_SensitiveFace (anEntityOwner, aRectanglePoints, Select3D_TOS_INTERIOR);
theSelection->Add (aTextSensitive);
new Select3D_SensitiveFace(anEntityOwner, aRectanglePoints, Select3D_TOS_INTERIOR);
theSelection->Add(aTextSensitive);
break;
}
}
}
//=======================================================================
//function : calculateLabelParams
//purpose :
//=======================================================================
Standard_Boolean AIS_TextLabel::calculateLabelParams (const gp_Pnt& thePosition,
gp_Pnt& theCenterOfLabel,
Standard_Real& theWidth,
Standard_Real& theHeight) const
//=================================================================================================
Standard_Boolean AIS_TextLabel::calculateLabelParams(const gp_Pnt& thePosition,
gp_Pnt& theCenterOfLabel,
Standard_Real& theWidth,
Standard_Real& theHeight) const
{
// Get width and height of text
Handle(Prs3d_TextAspect) anAsp = myDrawer->TextAspect();
const Graphic3d_RenderingParams& aRendParams = GetContext()->CurrentViewer()->DefaultRenderingParams();
Handle(Prs3d_TextAspect) anAsp = myDrawer->TextAspect();
const Graphic3d_RenderingParams& aRendParams =
GetContext()->CurrentViewer()->DefaultRenderingParams();
Font_FTFontParams aFontParams;
aFontParams.PointSize = (unsigned int) anAsp->Height();
aFontParams.Resolution = aRendParams.Resolution;
aFontParams.PointSize = (unsigned int)anAsp->Height();
aFontParams.Resolution = aRendParams.Resolution;
aFontParams.FontHinting = aRendParams.FontHinting;
Handle(Font_FTFont) aFont = Font_FTFont::FindAndCreate (anAsp->Aspect()->Font(),
anAsp->Aspect()->GetTextFontAspect(),
aFontParams);
Handle(Font_FTFont) aFont = Font_FTFont::FindAndCreate(anAsp->Aspect()->Font(),
anAsp->Aspect()->GetTextFontAspect(),
aFontParams);
if (aFont.IsNull())
{
{
return Standard_False;
}
const NCollection_String aText (myText.ToExtString());
Font_Rect aBndBox = aFont->BoundingBox (aText, anAsp->HorizontalJustification(), anAsp->VerticalJustification());
theWidth = Abs (aBndBox.Width());
theHeight = Abs (aBndBox.Height());
const NCollection_String aText(myText.ToExtString());
Font_Rect aBndBox =
aFont->BoundingBox(aText, anAsp->HorizontalJustification(), anAsp->VerticalJustification());
theWidth = Abs(aBndBox.Width());
theHeight = Abs(aBndBox.Height());
theCenterOfLabel = thePosition;
if (anAsp->VerticalJustification() == Graphic3d_VTA_BOTTOM)
@ -444,22 +397,20 @@ Standard_Boolean AIS_TextLabel::calculateLabelParams (const gp_Pnt& thePosition,
return Standard_True;
}
//=======================================================================
//function : calculateLabelTrsf
//purpose :
//=======================================================================
gp_Trsf AIS_TextLabel::calculateLabelTrsf (const gp_Pnt& thePosition, gp_Pnt& theCenterOfLabel) const
//=================================================================================================
gp_Trsf AIS_TextLabel::calculateLabelTrsf(const gp_Pnt& thePosition, gp_Pnt& theCenterOfLabel) const
{
const Standard_Real anAngle = myDrawer->TextAspect()->Aspect()->TextAngle() * M_PI / 180.0;
const gp_Ax1 aRotAxis (thePosition, gp_Dir (0.0, 0.0, 1.0));
const gp_Ax1 aRotAxis(thePosition, gp_Dir(0.0, 0.0, 1.0));
gp_Ax2 anOrientation = myOrientation3D;
anOrientation.Rotate (aRotAxis, anAngle);
theCenterOfLabel.Rotate (aRotAxis, anAngle);
anOrientation.Rotate(aRotAxis, anAngle);
theCenterOfLabel.Rotate(aRotAxis, anAngle);
gp_Trsf aLabelPlane;
aLabelPlane.SetTransformation (anOrientation, gp::XOY());
aLabelPlane.SetTranslationPart (theCenterOfLabel.XYZ());
aLabelPlane.SetTransformation(anOrientation, gp::XOY());
aLabelPlane.SetTranslationPart(theCenterOfLabel.XYZ());
return aLabelPlane;
}

View File

@ -30,57 +30,59 @@ class Font_TextFormatter;
class AIS_TextLabel : public AIS_InteractiveObject
{
public:
//! Default constructor
Standard_EXPORT AIS_TextLabel();
//! Return TRUE for supported display mode.
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE { return theMode == 0; }
virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer theMode) const Standard_OVERRIDE
{
return theMode == 0;
}
//! Setup color of entire text.
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
Standard_EXPORT virtual void SetColor(const Quantity_Color& theColor) Standard_OVERRIDE;
//! Setup transparency within [0, 1] range.
Standard_EXPORT virtual void SetTransparency (const Standard_Real theValue) Standard_OVERRIDE;
Standard_EXPORT virtual void SetTransparency(const Standard_Real theValue) Standard_OVERRIDE;
//! Removes the transparency setting.
virtual void UnsetTransparency() Standard_OVERRIDE { SetTransparency (0.0); }
virtual void UnsetTransparency() Standard_OVERRIDE { SetTransparency(0.0); }
//! Material has no effect for text label.
virtual void SetMaterial (const Graphic3d_MaterialAspect& ) Standard_OVERRIDE {}
virtual void SetMaterial(const Graphic3d_MaterialAspect&) Standard_OVERRIDE {}
//! Setup text.
Standard_EXPORT void SetText (const TCollection_ExtendedString& theText);
Standard_EXPORT void SetText(const TCollection_ExtendedString& theText);
//! Setup position.
Standard_EXPORT void SetPosition (const gp_Pnt& thePosition);
Standard_EXPORT void SetPosition(const gp_Pnt& thePosition);
//! Setup horizontal justification.
Standard_EXPORT void SetHJustification (const Graphic3d_HorizontalTextAlignment theHJust);
Standard_EXPORT void SetHJustification(const Graphic3d_HorizontalTextAlignment theHJust);
//! Setup vertical justification.
Standard_EXPORT void SetVJustification (const Graphic3d_VerticalTextAlignment theVJust);
Standard_EXPORT void SetVJustification(const Graphic3d_VerticalTextAlignment theVJust);
//! Setup angle.
Standard_EXPORT void SetAngle (const Standard_Real theAngle);
Standard_EXPORT void SetAngle(const Standard_Real theAngle);
//! Setup zoomable property.
Standard_EXPORT void SetZoomable (const Standard_Boolean theIsZoomable);
Standard_EXPORT void SetZoomable(const Standard_Boolean theIsZoomable);
//! Setup height.
Standard_EXPORT void SetHeight (const Standard_Real theHeight);
Standard_EXPORT void SetHeight(const Standard_Real theHeight);
//! Setup font aspect.
Standard_EXPORT void SetFontAspect (const Font_FontAspect theFontAspect);
Standard_EXPORT void SetFontAspect(const Font_FontAspect theFontAspect);
//! Setup font.
Standard_EXPORT void SetFont (Standard_CString theFont);
Standard_EXPORT void SetFont(Standard_CString theFont);
//! Setup label orientation in the model 3D space.
Standard_EXPORT void SetOrientation3D (const gp_Ax2& theOrientation);
Standard_EXPORT void SetOrientation3D(const gp_Ax2& theOrientation);
//! Reset label orientation in the model 3D space.
Standard_EXPORT void UnsetOrientation3D ();
Standard_EXPORT void UnsetOrientation3D();
//! Returns position.
Standard_EXPORT const gp_Pnt& Position() const;
@ -100,7 +102,7 @@ public:
//! Returns true if the current text placement mode uses text orientation in the model 3D space.
Standard_EXPORT Standard_Boolean HasOrientation3D() const;
Standard_EXPORT void SetFlipping (const Standard_Boolean theIsFlipping);
Standard_EXPORT void SetFlipping(const Standard_Boolean theIsFlipping);
Standard_EXPORT Standard_Boolean HasFlipping() const;
@ -108,7 +110,10 @@ public:
Standard_Boolean HasOwnAnchorPoint() const { return myHasOwnAnchorPoint; }
//! Set flag if text uses position as point of attach
void SetOwnAnchorPoint (const Standard_Boolean theOwnAnchorPoint) { myHasOwnAnchorPoint = theOwnAnchorPoint; }
void SetOwnAnchorPoint(const Standard_Boolean theOwnAnchorPoint)
{
myHasOwnAnchorPoint = theOwnAnchorPoint;
}
//! Define the display type of the text.
//!
@ -117,41 +122,43 @@ public:
//! TODT_DEKALE The text is displayed with a 3D style.
//! TODT_BLEND The text is displayed in XOR.
//! TODT_DIMENSION Dimension line under text will be invisible.
Standard_EXPORT void SetDisplayType (const Aspect_TypeOfDisplayText theDisplayType);
Standard_EXPORT void SetDisplayType(const Aspect_TypeOfDisplayText theDisplayType);
//! Modifies the colour of the subtitle for the TODT_SUBTITLE TextDisplayType
//! and the colour of backgroubd for the TODT_DEKALE TextDisplayType.
Standard_EXPORT void SetColorSubTitle (const Quantity_Color& theColor);
Standard_EXPORT void SetColorSubTitle(const Quantity_Color& theColor);
//! Returns text presentation formatter; NULL by default, which means standard text formatter will be used.
//! Returns text presentation formatter; NULL by default, which means standard text formatter will
//! be used.
const Handle(Font_TextFormatter)& TextFormatter() const { return myFormatter; }
//! Setup text formatter for presentation. It's empty by default.
void SetTextFormatter (const Handle(Font_TextFormatter)& theFormatter) { myFormatter = theFormatter; }
void SetTextFormatter(const Handle(Font_TextFormatter)& theFormatter)
{
myFormatter = theFormatter;
}
protected:
//! Compute
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& theprsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& theprsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Compute selection
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Calculate label center, width and height
Standard_EXPORT Standard_Boolean calculateLabelParams (const gp_Pnt& thePosition,
gp_Pnt& theCenterOfLabel,
Standard_Real& theWidth,
Standard_Real& theHeight) const;
Standard_EXPORT Standard_Boolean calculateLabelParams(const gp_Pnt& thePosition,
gp_Pnt& theCenterOfLabel,
Standard_Real& theWidth,
Standard_Real& theHeight) const;
//! Calculate label transformation
Standard_EXPORT gp_Trsf calculateLabelTrsf (const gp_Pnt& thePosition,
gp_Pnt& theCenterOfLabel) const;
Standard_EXPORT gp_Trsf calculateLabelTrsf(const gp_Pnt& thePosition,
gp_Pnt& theCenterOfLabel) const;
protected:
Handle(Font_TextFormatter) myFormatter;
TCollection_ExtendedString myText;
@ -161,10 +168,8 @@ protected:
Standard_Boolean myHasFlipping;
public:
//! CASCADE RTTI
DEFINE_STANDARD_RTTIEXT(AIS_TextLabel,AIS_InteractiveObject)
DEFINE_STANDARD_RTTIEXT(AIS_TextLabel, AIS_InteractiveObject)
};
DEFINE_STANDARD_HANDLE(AIS_TextLabel, AIS_InteractiveObject)

View File

@ -35,46 +35,40 @@
#include <StdPrs_ToolTriangulatedShape.hxx>
#include <StdPrs_WFShape.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_TexturedShape, AIS_Shape)
IMPLEMENT_STANDARD_RTTIEXT(AIS_TexturedShape,AIS_Shape)
//=================================================================================================
//=======================================================================
//function : AIS_TexturedShape
//purpose :
//=======================================================================
AIS_TexturedShape::AIS_TexturedShape (const TopoDS_Shape& theShape)
: AIS_Shape (theShape),
myPredefTexture (Graphic3d_NameOfTexture2D(0)),
myToMapTexture (Standard_True),
myModulate (Standard_True),
myIsCustomOrigin (Standard_True),
myToRepeat (Standard_True),
myToScale (Standard_True),
myToShowTriangles (Standard_False)
AIS_TexturedShape::AIS_TexturedShape(const TopoDS_Shape& theShape)
: AIS_Shape(theShape),
myPredefTexture(Graphic3d_NameOfTexture2D(0)),
myToMapTexture(Standard_True),
myModulate(Standard_True),
myIsCustomOrigin(Standard_True),
myToRepeat(Standard_True),
myToScale(Standard_True),
myToShowTriangles(Standard_False)
{
}
//=======================================================================
//function : SetTextureFileName
//purpose :
//=======================================================================
void AIS_TexturedShape::SetTextureFileName (const TCollection_AsciiString& theTextureFileName)
//=================================================================================================
void AIS_TexturedShape::SetTextureFileName(const TCollection_AsciiString& theTextureFileName)
{
myTexturePixMap.Nullify();
if (theTextureFileName.IsIntegerValue())
{
const Standard_Integer aValue = theTextureFileName.IntegerValue();
if (aValue < Graphic3d_Texture2D::NumberOfTextures()
&& aValue >= 0)
if (aValue < Graphic3d_Texture2D::NumberOfTextures() && aValue >= 0)
{
myPredefTexture = Graphic3d_NameOfTexture2D (aValue);
myPredefTexture = Graphic3d_NameOfTexture2D(aValue);
}
else
{
Message::SendFail (TCollection_AsciiString ("Error: texture with ID ") + theTextureFileName
+ " is undefined. Texture 0 will be used instead.");
myPredefTexture = Graphic3d_NameOfTexture2D (0);
Message::SendFail(TCollection_AsciiString("Error: texture with ID ") + theTextureFileName
+ " is undefined. Texture 0 will be used instead.");
myPredefTexture = Graphic3d_NameOfTexture2D(0);
}
myTextureFile = "";
}
@ -85,191 +79,148 @@ void AIS_TexturedShape::SetTextureFileName (const TCollection_AsciiString& theTe
}
}
//=======================================================================
//function : SetTexturePixMap
//purpose :
//=======================================================================
void AIS_TexturedShape::SetTexturePixMap (const Handle(Image_PixMap)& theTexturePixMap)
//=================================================================================================
void AIS_TexturedShape::SetTexturePixMap(const Handle(Image_PixMap)& theTexturePixMap)
{
myTextureFile = "";
myTextureFile = "";
myPredefTexture = Graphic3d_NOT_2D_UNKNOWN;
myTexturePixMap = theTexturePixMap;
}
//=======================================================================
//function : SetTextureRepeat
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::SetTextureRepeat (const Standard_Boolean theToRepeat,
const Standard_Real theURepeat,
const Standard_Real theVRepeat)
void AIS_TexturedShape::SetTextureRepeat(const Standard_Boolean theToRepeat,
const Standard_Real theURepeat,
const Standard_Real theVRepeat)
{
myToRepeat = theToRepeat;
myUVRepeat.SetCoord (theURepeat, theVRepeat);
myUVRepeat.SetCoord(theURepeat, theVRepeat);
}
//=======================================================================
//function : SetTextureMapOn
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::SetTextureMapOn()
{
myToMapTexture = Standard_True;
}
//=======================================================================
//function : SetTextureMapOff
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::SetTextureMapOff()
{
myToMapTexture = Standard_False;
}
//=======================================================================
//function : SetTextureOrigin
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::SetTextureOrigin (const Standard_Boolean theToSetTextureOrigin,
const Standard_Real theUOrigin,
const Standard_Real theVOrigin)
void AIS_TexturedShape::SetTextureOrigin(const Standard_Boolean theToSetTextureOrigin,
const Standard_Real theUOrigin,
const Standard_Real theVOrigin)
{
myIsCustomOrigin = theToSetTextureOrigin;
myUVOrigin.SetCoord (theUOrigin, theVOrigin);
myUVOrigin.SetCoord(theUOrigin, theVOrigin);
}
//=======================================================================
//function : SetTextureScale
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::SetTextureScale (const Standard_Boolean theToSetTextureScale,
const Standard_Real theScaleU,
const Standard_Real theScaleV)
void AIS_TexturedShape::SetTextureScale(const Standard_Boolean theToSetTextureScale,
const Standard_Real theScaleU,
const Standard_Real theScaleV)
{
myToScale = theToSetTextureScale;
myUVScale.SetCoord (theScaleU, theScaleV);
myUVScale.SetCoord(theScaleU, theScaleV);
}
//=======================================================================
//function : ShowTriangles
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::ShowTriangles (const Standard_Boolean theToShowTriangles)
void AIS_TexturedShape::ShowTriangles(const Standard_Boolean theToShowTriangles)
{
myToShowTriangles = theToShowTriangles;
}
//=======================================================================
//function : EnableTextureModulate
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::EnableTextureModulate()
{
myModulate = Standard_True;
}
//=======================================================================
//function : DisableTextureModulate
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::DisableTextureModulate()
{
myModulate = Standard_False;
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::SetColor (const Quantity_Color& theColor)
void AIS_TexturedShape::SetColor(const Quantity_Color& theColor)
{
AIS_Shape::SetColor (theColor);
AIS_Shape::SetColor(theColor);
for (PrsMgr_Presentations::Iterator aPrsIter (Presentations()); aPrsIter.More(); aPrsIter.Next())
for (PrsMgr_Presentations::Iterator aPrsIter(Presentations()); aPrsIter.More(); aPrsIter.Next())
{
if (aPrsIter.Value()->Mode() == 3)
{
updateAttributes (aPrsIter.Value());
updateAttributes(aPrsIter.Value());
}
}
}
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::UnsetColor()
{
AIS_Shape::UnsetColor();
}
//=======================================================================
//function : SetMaterial
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::SetMaterial (const Graphic3d_MaterialAspect& theMat)
void AIS_TexturedShape::SetMaterial(const Graphic3d_MaterialAspect& theMat)
{
AIS_Shape::SetMaterial (theMat);
for (PrsMgr_Presentations::Iterator aPrsIter (Presentations()); aPrsIter.More(); aPrsIter.Next())
AIS_Shape::SetMaterial(theMat);
for (PrsMgr_Presentations::Iterator aPrsIter(Presentations()); aPrsIter.More(); aPrsIter.Next())
{
if (aPrsIter.Value()->Mode() == 3)
{
updateAttributes (aPrsIter.Value());
updateAttributes(aPrsIter.Value());
}
}
}
//=======================================================================
//function : UnsetMaterial
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::UnsetMaterial()
{
AIS_Shape::UnsetMaterial();
for (PrsMgr_Presentations::Iterator aPrsIter (Presentations()); aPrsIter.More(); aPrsIter.Next())
for (PrsMgr_Presentations::Iterator aPrsIter(Presentations()); aPrsIter.More(); aPrsIter.Next())
{
if (aPrsIter.Value()->Mode() == 3)
{
updateAttributes (aPrsIter.Value());
updateAttributes(aPrsIter.Value());
}
}
}
//=======================================================================
//function : UpdateAttributes
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::UpdateAttributes()
{
updateAttributes (Presentation());
updateAttributes(Presentation());
}
//=======================================================================
//function : updateAttributes
//purpose :
//=======================================================================
//=================================================================================================
void AIS_TexturedShape::updateAttributes (const Handle(Prs3d_Presentation)& thePrs)
void AIS_TexturedShape::updateAttributes(const Handle(Prs3d_Presentation)& thePrs)
{
myAspect = new Graphic3d_AspectFillArea3d (*myDrawer->ShadingAspect()->Aspect());
myAspect = new Graphic3d_AspectFillArea3d(*myDrawer->ShadingAspect()->Aspect());
if (HasPolygonOffsets())
{
Standard_Integer aMode;
Standard_Integer aMode;
Standard_ShortReal aFactor, aUnits;
PolygonOffsets (aMode, aFactor, aUnits);
myAspect->SetPolygonOffsets (aMode, aFactor, aUnits);
PolygonOffsets(aMode, aFactor, aUnits);
myAspect->SetPolygonOffsets(aMode, aFactor, aUnits);
}
Standard_Boolean hasTexture = Standard_False;
@ -278,17 +229,17 @@ void AIS_TexturedShape::updateAttributes (const Handle(Prs3d_Presentation)& theP
TCollection_AsciiString aTextureDesc;
if (!myTexturePixMap.IsNull())
{
myTexture = new Graphic3d_Texture2D (myTexturePixMap);
myTexture = new Graphic3d_Texture2D(myTexturePixMap);
aTextureDesc = " (custom image)";
}
else if (myPredefTexture != Graphic3d_NOT_2D_UNKNOWN)
{
myTexture = new Graphic3d_Texture2D (myPredefTexture);
myTexture = new Graphic3d_Texture2D(myPredefTexture);
aTextureDesc = TCollection_AsciiString(" (predefined texture ") + myTexture->GetId() + ")";
}
else
{
myTexture = new Graphic3d_Texture2D (myTextureFile.ToCString());
myTexture = new Graphic3d_Texture2D(myTextureFile.ToCString());
aTextureDesc = TCollection_AsciiString(" (") + myTextureFile + ")";
}
@ -307,11 +258,12 @@ void AIS_TexturedShape::updateAttributes (const Handle(Prs3d_Presentation)& theP
}
else
{
Message::SendFail (TCollection_AsciiString ("Error: texture can not be loaded ") + aTextureDesc);
Message::SendFail(TCollection_AsciiString("Error: texture can not be loaded ")
+ aTextureDesc);
}
}
myAspect->SetTextureMap (myTexture);
myAspect->SetTextureMap(myTexture);
if (hasTexture)
{
myAspect->SetTextureMapOn();
@ -331,63 +283,59 @@ void AIS_TexturedShape::updateAttributes (const Handle(Prs3d_Presentation)& theP
}
// Go through all groups to change fill aspect for all primitives
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (thePrs->Groups()); aGroupIt.More(); aGroupIt.Next())
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt(thePrs->Groups()); aGroupIt.More();
aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
aGroup->SetGroupPrimitivesAspect (myAspect);
aGroup->SetGroupPrimitivesAspect(myAspect);
}
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
//=================================================================================================
void AIS_TexturedShape::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
if (myshape.IsNull()
|| (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0))
if (myshape.IsNull() || (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0))
{
return;
}
if (myshape.ShapeType() >= TopAbs_WIRE
&& myshape.ShapeType() <= TopAbs_VERTEX)
if (myshape.ShapeType() >= TopAbs_WIRE && myshape.ShapeType() <= TopAbs_VERTEX)
{
// TopAbs_WIRE -> 7, TopAbs_EDGE -> 8, TopAbs_VERTEX -> 9 (Graphic3d_DisplayPriority_Highlight)
const Standard_Integer aPrior = (Standard_Integer )Graphic3d_DisplayPriority_Above1
+ (Standard_Integer )myshape.ShapeType() - TopAbs_WIRE;
thePrs->SetVisual (Graphic3d_TOS_ALL);
thePrs->SetDisplayPriority ((Graphic3d_DisplayPriority )aPrior);
const Standard_Integer aPrior = (Standard_Integer)Graphic3d_DisplayPriority_Above1
+ (Standard_Integer)myshape.ShapeType() - TopAbs_WIRE;
thePrs->SetVisual(Graphic3d_TOS_ALL);
thePrs->SetDisplayPriority((Graphic3d_DisplayPriority)aPrior);
}
if (IsInfinite())
{
thePrs->SetInfiniteState (Standard_True);
thePrs->SetInfiniteState(Standard_True);
}
switch (theMode)
{
case AIS_WireFrame:
{
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (myshape, myDrawer, Standard_True);
StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
case AIS_WireFrame: {
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange(myshape, myDrawer, Standard_True);
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
break;
}
case AIS_Shaded:
case 3: // texture mapping on triangulation
{
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (myshape, myDrawer, Standard_True);
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange(myshape, myDrawer, Standard_True);
if (myshape.ShapeType() > TopAbs_FACE)
{
StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
break;
}
if (IsInfinite())
{
StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
break;
}
try
@ -395,16 +343,18 @@ void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager)& ,
OCC_CATCH_SIGNALS
if (theMode == AIS_Shaded)
{
StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer);
StdPrs_ShadedShape::Add(thePrs, myshape, myDrawer);
}
else
{
StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer,
Standard_True,
myIsCustomOrigin ? myUVOrigin : gp_Pnt2d (0.0, 0.0),
myUVRepeat,
myToScale ? myUVScale : gp_Pnt2d (1.0, 1.0));
updateAttributes (thePrs);
StdPrs_ShadedShape::Add(thePrs,
myshape,
myDrawer,
Standard_True,
myIsCustomOrigin ? myUVOrigin : gp_Pnt2d(0.0, 0.0),
myUVRepeat,
myToScale ? myUVScale : gp_Pnt2d(1.0, 1.0));
updateAttributes(thePrs);
}
}
catch (Standard_Failure const&)
@ -412,7 +362,7 @@ void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager)& ,
#ifdef OCCT_DEBUG
std::cout << "AIS_TexturedShape::Compute() in ShadingMode failed \n";
#endif
StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
}
break;
}
@ -420,11 +370,11 @@ void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager)& ,
{
if (IsInfinite())
{
StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
}
else
{
Prs3d_BndBox::Add (thePrs, BoundingBox(), myDrawer);
Prs3d_BndBox::Add(thePrs, BoundingBox(), myDrawer);
}
break;
}

View File

@ -30,8 +30,8 @@ class Graphic3d_AspectFillArea3d;
class Graphic3d_Texture2D;
//! This class allows to map textures on shapes.
//! Presentations modes AIS_WireFrame (0) and AIS_Shaded (1) behave in the same manner as in AIS_Shape,
//! whilst new modes 2 (bounding box) and 3 (texture mapping) extends it functionality.
//! Presentations modes AIS_WireFrame (0) and AIS_Shaded (1) behave in the same manner as in
//! AIS_Shape, whilst new modes 2 (bounding box) and 3 (texture mapping) extends it functionality.
//!
//! The texture itself is parametrized in (0,1)x(0,1).
//! Each face of a shape located in UV space is provided with these parameters:
@ -49,20 +49,22 @@ class AIS_TexturedShape : public AIS_Shape
{
public: //! @name main methods
//! Initializes the textured shape.
Standard_EXPORT AIS_TexturedShape (const TopoDS_Shape& theShape);
Standard_EXPORT AIS_TexturedShape(const TopoDS_Shape& theShape);
//! Sets the texture source. <theTextureFileName> can specify path to texture image or one of the standard predefined textures.
//! The accepted file types are those used in Image_AlienPixMap with extensions such as rgb, png, jpg and more.
//! To specify the standard predefined texture, the <theTextureFileName> should contain integer - the Graphic3d_NameOfTexture2D enumeration index.
//! Sets the texture source. <theTextureFileName> can specify path to texture image or one of the
//! standard predefined textures. The accepted file types are those used in Image_AlienPixMap with
//! extensions such as rgb, png, jpg and more. To specify the standard predefined texture, the
//! <theTextureFileName> should contain integer - the Graphic3d_NameOfTexture2D enumeration index.
//! Setting texture source using this method resets the source pixmap (if was set previously).
Standard_EXPORT virtual void SetTextureFileName (const TCollection_AsciiString& theTextureFileName);
Standard_EXPORT virtual void SetTextureFileName(
const TCollection_AsciiString& theTextureFileName);
//! Sets the texture source. <theTexturePixMap> specifies image data.
//! Please note that the data should be in Bottom-Up order, the flag of Image_PixMap::IsTopDown() will be ignored by graphic driver.
//! Setting texture source using this method resets the source by filename (if was set previously).
Standard_EXPORT virtual void SetTexturePixMap (const Handle(Image_PixMap)& theTexturePixMap);
//! Please note that the data should be in Bottom-Up order, the flag of Image_PixMap::IsTopDown()
//! will be ignored by graphic driver. Setting texture source using this method resets the source
//! by filename (if was set previously).
Standard_EXPORT virtual void SetTexturePixMap(const Handle(Image_PixMap)& theTexturePixMap);
//! @return flag to control texture mapping (for presentation mode 3)
Standard_Boolean TextureMapState() const { return myToMapTexture; }
@ -80,10 +82,10 @@ public: //! @name main methods
const Handle(Image_PixMap)& TexturePixMap() const { return myTexturePixMap; }
public: //! @name methods to alter texture mapping properties
//! Use this method to display the textured shape without recomputing the whole presentation.
//! Use this method when ONLY the texture content has been changed.
//! If other parameters (ie: scale factors, texture origin, texture repeat...) have changed, the whole presentation has to be recomputed:
//! If other parameters (ie: scale factors, texture origin, texture repeat...) have changed, the
//! whole presentation has to be recomputed:
//! @code
//! if (myShape->DisplayMode() == 3)
//! {
@ -98,13 +100,14 @@ public: //! @name methods to alter texture mapping properties
Standard_EXPORT void UpdateAttributes();
//! Sets the color.
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
Standard_EXPORT virtual void SetColor(const Quantity_Color& theColor) Standard_OVERRIDE;
//! Removes settings for the color.
Standard_EXPORT virtual void UnsetColor() Standard_OVERRIDE;
//! Sets the material aspect.
Standard_EXPORT virtual void SetMaterial (const Graphic3d_MaterialAspect& theAspect) Standard_OVERRIDE;
Standard_EXPORT virtual void SetMaterial(const Graphic3d_MaterialAspect& theAspect)
Standard_OVERRIDE;
//! Removes settings for material aspect.
Standard_EXPORT virtual void UnsetMaterial() Standard_OVERRIDE;
@ -124,12 +127,13 @@ public: //! @name methods to alter texture mapping properties
//! @return texture repeat V value
Standard_Real VRepeat() const { return myUVRepeat.Y(); }
//! Sets the number of occurrences of the texture on each face. The texture itself is parameterized in (0,1) by (0,1).
//! Each face of the shape to be textured is parameterized in UV space (Umin,Umax) by (Vmin,Vmax).
//! If RepeatYN is set to false, texture coordinates are clamped in the range (0,1)x(0,1) of the face.
Standard_EXPORT void SetTextureRepeat (const Standard_Boolean theToRepeat,
const Standard_Real theURepeat = 1.0,
const Standard_Real theVRepeat = 1.0);
//! Sets the number of occurrences of the texture on each face. The texture itself is
//! parameterized in (0,1) by (0,1). Each face of the shape to be textured is parameterized in UV
//! space (Umin,Umax) by (Vmin,Vmax). If RepeatYN is set to false, texture coordinates are clamped
//! in the range (0,1)x(0,1) of the face.
Standard_EXPORT void SetTextureRepeat(const Standard_Boolean theToRepeat,
const Standard_Real theURepeat = 1.0,
const Standard_Real theVRepeat = 1.0);
//! @return true if texture UV origin has been modified
Standard_Boolean TextureOrigin() const { return myIsCustomOrigin; }
@ -140,10 +144,11 @@ public: //! @name methods to alter texture mapping properties
//! @return texture origin V position (0.0 by default)
Standard_Real TextureVOrigin() const { return myUVOrigin.Y(); }
//! Use this method to change the origin of the texture. The texel (0,0) will be mapped to the surface (UOrigin,VOrigin)
Standard_EXPORT void SetTextureOrigin (const Standard_Boolean theToSetTextureOrigin,
const Standard_Real theUOrigin = 0.0,
const Standard_Real theVOrigin = 0.0);
//! Use this method to change the origin of the texture. The texel (0,0) will be mapped to the
//! surface (UOrigin,VOrigin)
Standard_EXPORT void SetTextureOrigin(const Standard_Boolean theToSetTextureOrigin,
const Standard_Real theUOrigin = 0.0,
const Standard_Real theVOrigin = 0.0);
//! @return true if scale factor should be applied to texture mapping
Standard_Boolean TextureScale() const { return myToScale; }
@ -158,57 +163,54 @@ public: //! @name methods to alter texture mapping properties
//! You can specify a scale factor for both U and V.
//! Example: if you set ScaleU and ScaleV to 0.5 and you enable texture repeat,
//! the texture will appear twice on the face in each direction.
Standard_EXPORT void SetTextureScale (const Standard_Boolean theToSetTextureScale,
const Standard_Real theScaleU = 1.0,
const Standard_Real theScaleV = 1.0);
Standard_EXPORT void SetTextureScale(const Standard_Boolean theToSetTextureScale,
const Standard_Real theScaleU = 1.0,
const Standard_Real theScaleV = 1.0);
//! @return true if displaying of triangles is requested
Standard_Boolean ShowTriangles() const { return myToShowTriangles; }
//! Use this method to show the triangulation of the shape (for debugging etc.).
Standard_EXPORT void ShowTriangles (const Standard_Boolean theToShowTriangles);
Standard_EXPORT void ShowTriangles(const Standard_Boolean theToShowTriangles);
//! @return true if texture color modulation is turned on
Standard_Boolean TextureModulate() const { return myModulate; }
//! Return true if specified display mode is supported (extends AIS_Shape with Display Mode 3).
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE { return theMode >= 0 && theMode <= 3; }
virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer theMode) const Standard_OVERRIDE
{
return theMode >= 0 && theMode <= 3;
}
protected: //! @name overridden methods
//! Compute presentation with texture mapping support.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT void updateAttributes (const Handle(Prs3d_Presentation)& thePrs);
Standard_EXPORT void updateAttributes(const Handle(Prs3d_Presentation)& thePrs);
protected: //! @name presentation fields
Handle(Graphic3d_Texture2D) myTexture;
Handle(Graphic3d_AspectFillArea3d) myAspect;
protected: //! @name texture source fields
Handle(Image_PixMap) myTexturePixMap;
TCollection_AsciiString myTextureFile;
Graphic3d_NameOfTexture2D myPredefTexture;
Handle(Image_PixMap) myTexturePixMap;
TCollection_AsciiString myTextureFile;
Graphic3d_NameOfTexture2D myPredefTexture;
protected: //! @name texture mapping properties
Standard_Boolean myToMapTexture;
Standard_Boolean myModulate;
Standard_Boolean myIsCustomOrigin;
Standard_Boolean myToRepeat;
Standard_Boolean myToScale;
Standard_Boolean myToShowTriangles;
Standard_Boolean myToMapTexture;
Standard_Boolean myModulate;
Standard_Boolean myIsCustomOrigin;
Standard_Boolean myToRepeat;
Standard_Boolean myToScale;
Standard_Boolean myToShowTriangles;
public:
DEFINE_STANDARD_RTTIEXT(AIS_TexturedShape,AIS_Shape)
DEFINE_STANDARD_RTTIEXT(AIS_TexturedShape, AIS_Shape)
};
DEFINE_STANDARD_HANDLE (AIS_TexturedShape, AIS_Shape)
DEFINE_STANDARD_HANDLE(AIS_TexturedShape, AIS_Shape)
#endif // _AIS_TexturedShape_HeaderFile

View File

@ -24,8 +24,7 @@
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_Triangulation,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_Triangulation, AIS_InteractiveObject)
AIS_Triangulation::AIS_Triangulation(const Handle(Poly_Triangulation)& Triangulation)
{
@ -35,15 +34,13 @@ AIS_Triangulation::AIS_Triangulation(const Handle(Poly_Triangulation)& Triangula
myFlagColor = 0;
}
//=======================================================================
//function : SetTransparency
//purpose :
//=======================================================================
void AIS_Triangulation::SetTransparency (const Standard_Real theValue)
//=================================================================================================
void AIS_Triangulation::SetTransparency(const Standard_Real theValue)
{
if (!myDrawer->HasOwnShadingAspect())
{
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
if (myDrawer->HasLink())
{
*myDrawer->ShadingAspect()->Aspect() = *myDrawer->Link()->ShadingAspect()->Aspect();
@ -51,47 +48,43 @@ void AIS_Triangulation::SetTransparency (const Standard_Real theValue)
}
// override transparency
myDrawer->ShadingAspect()->SetTransparency (theValue, myCurrentFacingModel);
myDrawer->SetTransparency ((Standard_ShortReal )theValue);
myDrawer->ShadingAspect()->SetTransparency(theValue, myCurrentFacingModel);
myDrawer->SetTransparency((Standard_ShortReal)theValue);
updatePresentation();
}
//=======================================================================
//function : UnsetTransparency
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Triangulation::UnsetTransparency()
{
myDrawer->SetTransparency (0.0f);
myDrawer->SetTransparency(0.0f);
if (!myDrawer->HasOwnShadingAspect())
{
return;
}
else if (HasColor() || HasMaterial())
{
myDrawer->ShadingAspect()->SetTransparency (0.0, myCurrentFacingModel);
myDrawer->ShadingAspect()->SetTransparency(0.0, myCurrentFacingModel);
}
updatePresentation();
}
//=======================================================================
//function : updatePresentation
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Triangulation::updatePresentation()
{
if (HasVertexColors())
{
SetToUpdate (AIS_WireFrame);
SetToUpdate(AIS_WireFrame);
}
else
{
// modify shading presentation without re-computation
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->ShadingAspect()->Aspect();
for (PrsMgr_Presentations::Iterator aPrsIter (aPrsList); aPrsIter.More(); aPrsIter.Next())
for (PrsMgr_Presentations::Iterator aPrsIter(aPrsList); aPrsIter.More(); aPrsIter.Next())
{
if (aPrsIter.Value()->Mode() != AIS_WireFrame)
{
@ -99,22 +92,21 @@ void AIS_Triangulation::updatePresentation()
}
const Handle(Prs3d_Presentation)& aPrs = aPrsIter.Value();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt(aPrs->Groups()); aGroupIt.More();
aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
aGroup->SetGroupPrimitivesAspect (anAreaAsp);
aGroup->SetGroupPrimitivesAspect(anAreaAsp);
}
}
}
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_Triangulation::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
//=================================================================================================
void AIS_Triangulation::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
if (theMode != 0)
{
@ -124,9 +116,12 @@ void AIS_Triangulation::Compute (const Handle(PrsMgr_PresentationManager)& ,
Standard_Boolean hasVNormals = myTriangulation->HasNormals();
Standard_Boolean hasVColors = HasVertexColors();
Handle(Graphic3d_ArrayOfTriangles) anArray = new Graphic3d_ArrayOfTriangles (myNbNodes, myNbTriangles * 3,
hasVNormals, hasVColors, Standard_False);
Handle(Graphic3d_Group) aGroup = thePrs->CurrentGroup();
Handle(Graphic3d_ArrayOfTriangles) anArray = new Graphic3d_ArrayOfTriangles(myNbNodes,
myNbTriangles * 3,
hasVNormals,
hasVColors,
Standard_False);
Handle(Graphic3d_Group) aGroup = thePrs->CurrentGroup();
Handle(Graphic3d_AspectFillArea3d) anAspect = myDrawer->ShadingAspect()->Aspect();
const Standard_Real anAmbient = 1.0;
@ -138,17 +133,18 @@ void AIS_Triangulation::Compute (const Handle(PrsMgr_PresentationManager)& ,
const TColStd_Array1OfInteger& colors = myColor->Array1();
for (Standard_Integer aNodeIter = 1; aNodeIter <= myTriangulation->NbNodes(); ++aNodeIter)
{
anArray->AddVertex (myTriangulation->Node (aNodeIter), attenuateColor (colors[aNodeIter], anAmbient));
myTriangulation->Normal (aNodeIter, aNormal);
anArray->SetVertexNormal (aNodeIter, aNormal.x(), aNormal.y(), aNormal.z());
anArray->AddVertex(myTriangulation->Node(aNodeIter),
attenuateColor(colors[aNodeIter], anAmbient));
myTriangulation->Normal(aNodeIter, aNormal);
anArray->SetVertexNormal(aNodeIter, aNormal.x(), aNormal.y(), aNormal.z());
}
}
else // !hasVColors
{
for (Standard_Integer aNodeIter = 1; aNodeIter <= myTriangulation->NbNodes(); ++aNodeIter)
{
anArray->AddVertex (myTriangulation->Node (aNodeIter));
myTriangulation->Normal (aNodeIter, aNormal);
anArray->AddVertex(myTriangulation->Node(aNodeIter));
myTriangulation->Normal(aNodeIter, aNormal);
anArray->SetVertexNormal(aNodeIter, aNormal.x(), aNormal.y(), aNormal.z());
}
}
@ -160,55 +156,53 @@ void AIS_Triangulation::Compute (const Handle(PrsMgr_PresentationManager)& ,
const TColStd_Array1OfInteger& colors = myColor->Array1();
for (Standard_Integer aNodeIter = 1; aNodeIter <= myTriangulation->NbNodes(); ++aNodeIter)
{
anArray->AddVertex (myTriangulation->Node (aNodeIter), attenuateColor (colors[aNodeIter], anAmbient));
anArray->AddVertex(myTriangulation->Node(aNodeIter),
attenuateColor(colors[aNodeIter], anAmbient));
}
}
else // !hasVColors
{
for (Standard_Integer aNodeIter = 1; aNodeIter <= myTriangulation->NbNodes(); ++aNodeIter)
{
anArray->AddVertex (myTriangulation->Node (aNodeIter));
anArray->AddVertex(myTriangulation->Node(aNodeIter));
}
}
}
Standard_Integer aTriIndices[3] = {0,0,0};
Standard_Integer aTriIndices[3] = {0, 0, 0};
for (Standard_Integer aTriIter = 1; aTriIter <= myTriangulation->NbTriangles(); ++aTriIter)
{
myTriangulation->Triangle (aTriIter).Get (aTriIndices[0], aTriIndices[1], aTriIndices[2]);
anArray->AddEdge (aTriIndices[0]);
anArray->AddEdge (aTriIndices[1]);
anArray->AddEdge (aTriIndices[2]);
myTriangulation->Triangle(aTriIter).Get(aTriIndices[0], aTriIndices[1], aTriIndices[2]);
anArray->AddEdge(aTriIndices[0]);
anArray->AddEdge(aTriIndices[1]);
anArray->AddEdge(aTriIndices[2]);
}
aGroup->SetPrimitivesAspect (anAspect);
aGroup->AddPrimitiveArray (anArray);
aGroup->SetPrimitivesAspect(anAspect);
aGroup->AddPrimitiveArray(anArray);
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
//=================================================================================================
void AIS_Triangulation::ComputeSelection(const Handle(SelectMgr_Selection)& /*aSelection*/,
const Standard_Integer /*aMode*/)
{
}
//=======================================================================
//function : SetColor
//purpose : Set the color for each node.
// function : SetColor
// purpose : Set the color for each node.
// Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
// Order of color components is essential for further usage by OpenGL
//=======================================================================
void AIS_Triangulation::SetColors(const Handle(TColStd_HArray1OfInteger)& aColor)
{
myFlagColor = 1;
myColor = aColor;
myColor = aColor;
}
//=======================================================================
//function : GetColor
//purpose : Get the color for each node.
// function : GetColor
// purpose : Get the color for each node.
// Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
// Order of color components is essential for further usage by OpenGL
//=======================================================================
@ -218,39 +212,36 @@ Handle(TColStd_HArray1OfInteger) AIS_Triangulation::GetColors() const
return myColor;
}
//=================================================================================================
//=======================================================================
//function : SetTriangulation
//purpose :
//=======================================================================
void AIS_Triangulation::SetTriangulation(const Handle(Poly_Triangulation)& aTriangulation)
{
myTriangulation = aTriangulation;
}
//=======================================================================
//function : GetTriangulation
//purpose :
//=======================================================================
Handle(Poly_Triangulation) AIS_Triangulation::GetTriangulation() const{
//=================================================================================================
Handle(Poly_Triangulation) AIS_Triangulation::GetTriangulation() const
{
return myTriangulation;
}
//=======================================================================
//function : AttenuateColor
//purpose :
//=======================================================================
Graphic3d_Vec4ub AIS_Triangulation::attenuateColor (const Standard_Integer theColor,
const Standard_Real theComposition)
//=================================================================================================
Graphic3d_Vec4ub AIS_Triangulation::attenuateColor(const Standard_Integer theColor,
const Standard_Real theComposition)
{
const Standard_Byte* anRgbx = reinterpret_cast<const Standard_Byte*> (&theColor);
const Standard_Byte* anRgbx = reinterpret_cast<const Standard_Byte*>(&theColor);
// If IsTranparent() is false alpha value will be ignored anyway.
Standard_Byte anAlpha = IsTransparent() ? static_cast<Standard_Byte> (255.0 - myDrawer->ShadingAspect()->Aspect()->FrontMaterial().Transparency() * 255.0)
: 255;
Standard_Byte anAlpha =
IsTransparent()
? static_cast<Standard_Byte>(
255.0 - myDrawer->ShadingAspect()->Aspect()->FrontMaterial().Transparency() * 255.0)
: 255;
return Graphic3d_Vec4ub ((Standard_Byte)(theComposition * anRgbx[0]),
(Standard_Byte)(theComposition * anRgbx[1]),
(Standard_Byte)(theComposition * anRgbx[2]),
anAlpha);
return Graphic3d_Vec4ub((Standard_Byte)(theComposition * anRgbx[0]),
(Standard_Byte)(theComposition * anRgbx[1]),
(Standard_Byte)(theComposition * anRgbx[2]),
anAlpha);
}

View File

@ -31,64 +31,57 @@ class AIS_Triangulation : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_Triangulation, AIS_InteractiveObject)
public:
//! Constructs the Triangulation display object
Standard_EXPORT AIS_Triangulation(const Handle(Poly_Triangulation)& aTriangulation);
//! Set the color for each node.
//! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
//! Order of color components is essential for further usage by OpenGL
Standard_EXPORT void SetColors (const Handle(TColStd_HArray1OfInteger)& aColor);
Standard_EXPORT void SetColors(const Handle(TColStd_HArray1OfInteger)& aColor);
//! Get the color for each node.
//! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
Standard_EXPORT Handle(TColStd_HArray1OfInteger) GetColors() const;
//! Returns true if triangulation has vertex colors.
Standard_Boolean HasVertexColors() const
{
return (myFlagColor == 1);
}
Standard_EXPORT void SetTriangulation (const Handle(Poly_Triangulation)& aTriangulation);
Standard_Boolean HasVertexColors() const { return (myFlagColor == 1); }
Standard_EXPORT void SetTriangulation(const Handle(Poly_Triangulation)& aTriangulation);
//! Returns Poly_Triangulation .
Standard_EXPORT Handle(Poly_Triangulation) GetTriangulation() const;
//! Sets the value aValue for transparency in the reconstructed compound shape.
Standard_EXPORT virtual void SetTransparency (const Standard_Real aValue = 0.6) Standard_OVERRIDE;
Standard_EXPORT virtual void SetTransparency(const Standard_Real aValue = 0.6) Standard_OVERRIDE;
//! Removes the setting for transparency in the reconstructed compound shape.
Standard_EXPORT virtual void UnsetTransparency() Standard_OVERRIDE;
protected:
Standard_EXPORT void updatePresentation();
private:
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Attenuates 32-bit color by a given attenuation factor (0...1):
//! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
//! All color components are multiplied by aComponent, the result is then packed again as 32-bit integer.
//! Color attenuation is applied to the vertex colors in order to have correct visual result
//! after glColorMaterial(GL_AMBIENT_AND_DIFFUSE). Without it, colors look unnatural and flat.
Standard_EXPORT Graphic3d_Vec4ub attenuateColor (const Standard_Integer theColor, const Standard_Real theComponent);
//! All color components are multiplied by aComponent, the result is then packed again as 32-bit
//! integer. Color attenuation is applied to the vertex colors in order to have correct visual
//! result after glColorMaterial(GL_AMBIENT_AND_DIFFUSE). Without it, colors look unnatural and
//! flat.
Standard_EXPORT Graphic3d_Vec4ub attenuateColor(const Standard_Integer theColor,
const Standard_Real theComponent);
Handle(Poly_Triangulation) myTriangulation;
Handle(Poly_Triangulation) myTriangulation;
Handle(TColStd_HArray1OfInteger) myColor;
Standard_Integer myFlagColor;
Standard_Integer myNbNodes;
Standard_Integer myNbTriangles;
Standard_Integer myFlagColor;
Standard_Integer myNbNodes;
Standard_Integer myNbTriangles;
};
#endif // _AIS_Triangulation_HeaderFile

File diff suppressed because it is too large Load Diff

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@ -52,21 +52,20 @@ class AIS_Trihedron : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_Trihedron, AIS_InteractiveObject)
public:
//! Initializes a trihedron entity.
Standard_EXPORT AIS_Trihedron (const Handle(Geom_Axis2Placement)& theComponent);
Standard_EXPORT AIS_Trihedron(const Handle(Geom_Axis2Placement)& theComponent);
//! Returns datum display mode.
Prs3d_DatumMode DatumDisplayMode() const { return myTrihDispMode; }
//! Sets Shading or Wireframe display mode, triangle or segment graphic group is used relatively.
void SetDatumDisplayMode (Prs3d_DatumMode theMode) { myTrihDispMode = theMode; }
void SetDatumDisplayMode(Prs3d_DatumMode theMode) { myTrihDispMode = theMode; }
//! Returns the right-handed coordinate system set in SetComponent.
const Handle(Geom_Axis2Placement)& Component() const { return myComponent; }
//! Constructs the right-handed coordinate system aComponent.
Standard_EXPORT void SetComponent (const Handle(Geom_Axis2Placement)& theComponent);
Standard_EXPORT void SetComponent(const Handle(Geom_Axis2Placement)& theComponent);
//! Returns true if the trihedron object has a size other
//! than the default size of 100 mm. along each axis.
@ -76,7 +75,7 @@ public:
Standard_EXPORT Standard_Real Size() const;
//! Sets the size of trihedron object.
Standard_EXPORT void SetSize (const Standard_Real theValue);
Standard_EXPORT void SetSize(const Standard_Real theValue);
//! Removes any non-default settings for size of this trihedron object.
//! If the object has 1 color, the default size of the
@ -90,11 +89,10 @@ public:
Standard_EXPORT Quantity_Color TextColor() const;
//! Sets color of label of trihedron axes.
Standard_EXPORT void SetTextColor (const Quantity_Color& theColor);
Standard_EXPORT void SetTextColor(const Quantity_Color& theColor);
//! Sets color of label of trihedron axis.
Standard_EXPORT void SetTextColor (const Prs3d_DatumParts thePart,
const Quantity_Color& theColor);
Standard_EXPORT void SetTextColor(const Prs3d_DatumParts thePart, const Quantity_Color& theColor);
//! Returns true if trihedron has own arrow color
Standard_Boolean HasArrowColor() const { return myHasOwnArrowColor; }
@ -103,68 +101,68 @@ public:
Standard_EXPORT Quantity_Color ArrowColor() const;
//! Sets color of arrow of trihedron axes.
Standard_EXPORT void SetArrowColor (const Quantity_Color& theColor);
Standard_EXPORT void SetArrowColor(const Quantity_Color& theColor);
//! Sets color of arrow of trihedron axes.
Standard_EXPORT void SetArrowColor (const Prs3d_DatumParts thePart,
const Quantity_Color& theColor);
Standard_EXPORT void SetArrowColor(const Prs3d_DatumParts thePart,
const Quantity_Color& theColor);
//! Returns color of datum part: origin or some of trihedron axes.
Standard_EXPORT Quantity_Color DatumPartColor (Prs3d_DatumParts thePart);
Standard_EXPORT Quantity_Color DatumPartColor(Prs3d_DatumParts thePart);
//! Sets color of datum part: origin or some of trihedron axes.
//! If presentation is shading mode, this color is set for both sides of facing model
Standard_EXPORT void SetDatumPartColor (const Prs3d_DatumParts thePart,
const Quantity_Color& theColor);
Standard_EXPORT void SetDatumPartColor(const Prs3d_DatumParts thePart,
const Quantity_Color& theColor);
//! Sets color of origin.
//! Standard_DEPRECATED("This method is deprecated - SetColor() should be called instead")
Standard_EXPORT void SetOriginColor (const Quantity_Color& theColor);
Standard_EXPORT void SetOriginColor(const Quantity_Color& theColor);
//! Sets color of x-axis.
//! Standard_DEPRECATED("This method is deprecated - SetColor() should be called instead")
Standard_EXPORT void SetXAxisColor (const Quantity_Color& theColor);
Standard_EXPORT void SetXAxisColor(const Quantity_Color& theColor);
//! Sets color of y-axis.
//! Standard_DEPRECATED("This method is deprecated - SetColor() should be called instead")
Standard_EXPORT void SetYAxisColor (const Quantity_Color& theColor);
Standard_EXPORT void SetYAxisColor(const Quantity_Color& theColor);
//! Sets color of z-axis.
//! Standard_DEPRECATED("This method is deprecated - SetColor() should be called instead")
Standard_EXPORT void SetAxisColor (const Quantity_Color& theColor);
Standard_EXPORT void SetAxisColor(const Quantity_Color& theColor);
//! Returns true if arrows are to be drawn
Standard_EXPORT Standard_Boolean ToDrawArrows() const;
//! Sets whether to draw the arrows in visualization
Standard_EXPORT void SetDrawArrows (const Standard_Boolean theToDraw);
Standard_EXPORT void SetDrawArrows(const Standard_Boolean theToDraw);
//! Returns priority of selection for owner of the given type
Standard_Integer SelectionPriority (Prs3d_DatumParts thePart) { return mySelectionPriority[thePart]; }
Standard_Integer SelectionPriority(Prs3d_DatumParts thePart)
{
return mySelectionPriority[thePart];
}
//! Sets priority of selection for owner of the given type
void SetSelectionPriority (Prs3d_DatumParts thePart,
Standard_Integer thePriority)
void SetSelectionPriority(Prs3d_DatumParts thePart, Standard_Integer thePriority)
{
mySelectionPriority[thePart] = thePriority;
}
//! Returns text of axis. Parameter thePart should be XAxis, YAxis or ZAxis
const TCollection_ExtendedString& Label (Prs3d_DatumParts thePart) { return myLabels[thePart]; }
const TCollection_ExtendedString& Label(Prs3d_DatumParts thePart) { return myLabels[thePart]; }
//! Sets text label for trihedron axis. Parameter thePart should be XAxis, YAxis or ZAxis
void SetLabel (const Prs3d_DatumParts thePart,
const TCollection_ExtendedString& theName)
void SetLabel(const Prs3d_DatumParts thePart, const TCollection_ExtendedString& theName)
{
myLabels[thePart] = theName;
}
public:
//! Sets the color theColor for this trihedron object, it changes color of axes.
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
Standard_EXPORT virtual void SetColor(const Quantity_Color& theColor) Standard_OVERRIDE;
//! Returns true if the display mode selected, aMode, is valid for trihedron datums.
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE
virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer theMode) const Standard_OVERRIDE
{
return theMode == 0;
}
@ -173,79 +171,86 @@ public:
virtual Standard_Integer Signature() const Standard_OVERRIDE { return 3; }
//! Indicates that the type of Interactive Object is datum.
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Datum; }
virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE
{
return AIS_KindOfInteractive_Datum;
}
//! Removes the settings for color.
Standard_EXPORT virtual void UnsetColor() Standard_OVERRIDE;
public:
//! Method which clear all selected owners belonging
//! to this selectable object ( for fast presentation draw ).
Standard_EXPORT virtual void ClearSelected() Standard_OVERRIDE;
//! Method which draws selected owners ( for fast presentation draw ).
Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager)& thePM,
const SelectMgr_SequenceOfOwner& theOwners) Standard_OVERRIDE;
Standard_EXPORT virtual void HilightSelected(const Handle(PrsMgr_PresentationManager)& thePM,
const SelectMgr_SequenceOfOwner& theOwners)
Standard_OVERRIDE;
//! Method which hilight an owner belonging to
//! this selectable object ( for fast presentation draw ).
Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE;
Standard_EXPORT virtual void HilightOwnerWithColor(
const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE;
protected:
//! Compute trihedron presentation.
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT void Compute(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Compute selection.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;
Standard_EXPORT virtual void DumpJson(Standard_OStream& theOStream,
Standard_Integer theDepth = -1) const Standard_OVERRIDE;
protected:
//! Creates a sensitive entity for the datum part that will be used in selection owner creation.
Standard_EXPORT Handle(Select3D_SensitiveEntity) createSensitiveEntity (const Prs3d_DatumParts thePart,
const Handle(SelectMgr_EntityOwner)& theOwner) const;
Standard_EXPORT Handle(Select3D_SensitiveEntity) createSensitiveEntity(
const Prs3d_DatumParts thePart,
const Handle(SelectMgr_EntityOwner)& theOwner) const;
//! Computes presentation for display mode equal 1.
Standard_EXPORT void computePresentation (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs);
Standard_EXPORT void computePresentation(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs);
//! Returns own datum aspect of trihedron, create this aspect if it was not created yet.
Standard_EXPORT void setOwnDatumAspect();
//! Returns primitives.
const Handle(Graphic3d_ArrayOfPrimitives)& arrayOfPrimitives (Prs3d_DatumParts thePart) const { return myPrimitives[thePart]; }
const Handle(Graphic3d_ArrayOfPrimitives)& arrayOfPrimitives(Prs3d_DatumParts thePart) const
{
return myPrimitives[thePart];
}
//! Updates graphic groups for the current datum mode
//! Parameters of datum position and orientation
Standard_EXPORT void updatePrimitives (const Handle(Prs3d_DatumAspect)& theAspect,
Prs3d_DatumMode theMode,
const gp_Pnt& theOrigin,
const gp_Dir& theXDir,
const gp_Dir& theYDir,
const gp_Dir& theZDir);
Standard_EXPORT void updatePrimitives(const Handle(Prs3d_DatumAspect)& theAspect,
Prs3d_DatumMode theMode,
const gp_Pnt& theOrigin,
const gp_Dir& theXDir,
const gp_Dir& theYDir,
const gp_Dir& theZDir);
protected:
Handle(Geom_Axis2Placement) myComponent;
Prs3d_DatumMode myTrihDispMode;
Standard_Boolean myHasOwnSize;
Standard_Boolean myHasOwnTextColor;
Standard_Boolean myHasOwnArrowColor;
Prs3d_DatumMode myTrihDispMode;
Standard_Boolean myHasOwnSize;
Standard_Boolean myHasOwnTextColor;
Standard_Boolean myHasOwnArrowColor;
TCollection_ExtendedString myLabels[Prs3d_DatumParts_NB];
Standard_Integer mySelectionPriority[Prs3d_DatumParts_NB];
Standard_Integer mySelectionPriority[Prs3d_DatumParts_NB];
Handle(Graphic3d_Group) myPartToGroup[Prs3d_DatumParts_NB];
Handle(Graphic3d_Group) myPartToGroup[Prs3d_DatumParts_NB];
NCollection_List<Prs3d_DatumParts> mySelectedParts;
Handle(Graphic3d_AspectLine3d) myHiddenLineAspect;
Handle(Graphic3d_AspectLine3d) myHiddenLineAspect;
Handle(Graphic3d_ArrayOfPrimitives) myPrimitives[Prs3d_DatumParts_NB];
};

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@ -14,17 +14,17 @@
#include <AIS_TrihedronOwner.hxx>
IMPLEMENT_STANDARD_RTTIEXT (AIS_TrihedronOwner, SelectMgr_EntityOwner)
IMPLEMENT_STANDARD_RTTIEXT(AIS_TrihedronOwner, SelectMgr_EntityOwner)
// =======================================================================
// function : AIS_TrihedronOwner
// purpose :
// =======================================================================
AIS_TrihedronOwner::AIS_TrihedronOwner (const Handle(SelectMgr_SelectableObject)& theSelObject,
const Prs3d_DatumParts thePart,
const Standard_Integer thePriority)
: SelectMgr_EntityOwner (theSelObject, thePriority),
myDatumPart (thePart)
AIS_TrihedronOwner::AIS_TrihedronOwner(const Handle(SelectMgr_SelectableObject)& theSelObject,
const Prs3d_DatumParts thePart,
const Standard_Integer thePriority)
: SelectMgr_EntityOwner(theSelObject, thePriority),
myDatumPart(thePart)
{
}
@ -32,40 +32,40 @@ AIS_TrihedronOwner::AIS_TrihedronOwner (const Handle(SelectMgr_SelectableObject)
// function : HilightWithColor
// purpose :
// =======================================================================
void AIS_TrihedronOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer /*theMode*/)
void AIS_TrihedronOwner::HilightWithColor(const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer /*theMode*/)
{
Selectable()->HilightOwnerWithColor (thePM, theStyle, this);
Selectable()->HilightOwnerWithColor(thePM, theStyle, this);
}
// =======================================================================
// function : IsHilighted
// purpose :
// =======================================================================
Standard_Boolean AIS_TrihedronOwner::IsHilighted (const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode) const
Standard_Boolean AIS_TrihedronOwner::IsHilighted(const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode) const
{
if (!HasSelectable())
{
return Standard_False;
}
return thePM->IsHighlighted (Selectable(), theMode);
return thePM->IsHighlighted(Selectable(), theMode);
}
// =======================================================================
// function : Unhilight
// purpose :
// =======================================================================
void AIS_TrihedronOwner::Unhilight (const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode)
void AIS_TrihedronOwner::Unhilight(const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode)
{
(void )theMode;
(void)theMode;
if (!HasSelectable())
{
return;
}
thePM->Unhighlight (Selectable());
thePM->Unhighlight(Selectable());
}

View File

@ -24,34 +24,34 @@ class AIS_TrihedronOwner : public SelectMgr_EntityOwner
{
DEFINE_STANDARD_RTTIEXT(AIS_TrihedronOwner, SelectMgr_EntityOwner)
public:
//! Creates an owner of AIS_Trihedron object.
Standard_EXPORT AIS_TrihedronOwner (const Handle(SelectMgr_SelectableObject)& theSelObject,
const Prs3d_DatumParts theDatumPart,
const Standard_Integer thePriority);
Standard_EXPORT AIS_TrihedronOwner(const Handle(SelectMgr_SelectableObject)& theSelObject,
const Prs3d_DatumParts theDatumPart,
const Standard_Integer thePriority);
//! Returns the datum part identifier.
Prs3d_DatumParts DatumPart() const { return myDatumPart; }
//! Highlights selectable object's presentation.
Standard_EXPORT virtual void HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void HilightWithColor(const Handle(PrsMgr_PresentationManager)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Returns true if the presentation manager thePM
//! highlights selections corresponding to the selection mode aMode.
Standard_EXPORT Standard_Boolean IsHilighted (const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode) const Standard_OVERRIDE;
Standard_EXPORT Standard_Boolean
IsHilighted(const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode) const Standard_OVERRIDE;
//! Removes highlighting from the owner of a detected
//! selectable object in the presentation manager thePM.
Standard_EXPORT virtual void Unhilight (const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode) Standard_OVERRIDE;
Standard_EXPORT virtual void Unhilight(const Handle(PrsMgr_PresentationManager)& thePM,
const Standard_Integer theMode) Standard_OVERRIDE;
protected:
Prs3d_DatumParts myDatumPart; //!< part of datum selected
};
DEFINE_STANDARD_HANDLE (AIS_TrihedronOwner, SelectMgr_EntityOwner)
DEFINE_STANDARD_HANDLE(AIS_TrihedronOwner, SelectMgr_EntityOwner)
#endif // _AIS_TrihedronOwner_HeaderFile

View File

@ -14,20 +14,21 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_InteractiveObject.hxx>
#include <AIS_TypeFilter.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_TypeFilter,SelectMgr_Filter)
IMPLEMENT_STANDARD_RTTIEXT(AIS_TypeFilter, SelectMgr_Filter)
AIS_TypeFilter::AIS_TypeFilter(const AIS_KindOfInteractive TheKind):
myKind(TheKind){}
Standard_Boolean AIS_TypeFilter::IsOk(const Handle(SelectMgr_EntityOwner)& anObj) const
AIS_TypeFilter::AIS_TypeFilter(const AIS_KindOfInteractive TheKind)
: myKind(TheKind)
{
Handle(AIS_InteractiveObject) anObject =
Handle(AIS_InteractiveObject)::DownCast (anObj->Selectable());
return ! anObject.IsNull() && anObject->Type()== myKind;
}
Standard_Boolean AIS_TypeFilter::IsOk(const Handle(SelectMgr_EntityOwner)& anObj) const
{
Handle(AIS_InteractiveObject) anObject =
Handle(AIS_InteractiveObject)::DownCast(anObj->Selectable());
return !anObject.IsNull() && anObject->Type() == myKind;
}

View File

@ -24,7 +24,6 @@
#include <SelectMgr_Filter.hxx>
class SelectMgr_EntityOwner;
class AIS_TypeFilter;
DEFINE_STANDARD_HANDLE(AIS_TypeFilter, SelectMgr_Filter)
@ -55,38 +54,21 @@ class AIS_TypeFilter : public SelectMgr_Filter
{
public:
//! Initializes filter for type, aGivenKind.
Standard_EXPORT AIS_TypeFilter(const AIS_KindOfInteractive aGivenKind);
//! Returns False if the transient is not an Interactive
//! Object, or if the type of the Interactive Object is not
//! the same as that stored in the filter.
Standard_EXPORT virtual Standard_Boolean IsOk (const Handle(SelectMgr_EntityOwner)& anobj) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean IsOk(const Handle(SelectMgr_EntityOwner)& anobj) const
Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_TypeFilter,SelectMgr_Filter)
DEFINE_STANDARD_RTTIEXT(AIS_TypeFilter, SelectMgr_Filter)
protected:
AIS_KindOfInteractive myKind;
private:
};
#endif // _AIS_TypeFilter_HeaderFile

View File

@ -17,25 +17,24 @@
#ifndef _AIS_TypeOfAttribute_HeaderFile
#define _AIS_TypeOfAttribute_HeaderFile
enum AIS_TypeOfAttribute
{
AIS_TOA_Line,
AIS_TOA_Dimension,
AIS_TOA_Wire,
AIS_TOA_Plane,
AIS_TOA_Vector,
AIS_TOA_UIso,
AIS_TOA_VIso,
AIS_TOA_Free,
AIS_TOA_UnFree,
AIS_TOA_Section,
AIS_TOA_Hidden,
AIS_TOA_Seen,
AIS_TOA_FaceBoundary,
AIS_TOA_FirstAxis,
AIS_TOA_SecondAxis,
AIS_TOA_ThirdAxis
AIS_TOA_Line,
AIS_TOA_Dimension,
AIS_TOA_Wire,
AIS_TOA_Plane,
AIS_TOA_Vector,
AIS_TOA_UIso,
AIS_TOA_VIso,
AIS_TOA_Free,
AIS_TOA_UnFree,
AIS_TOA_Section,
AIS_TOA_Hidden,
AIS_TOA_Seen,
AIS_TOA_FaceBoundary,
AIS_TOA_FirstAxis,
AIS_TOA_SecondAxis,
AIS_TOA_ThirdAxis
};
#endif // _AIS_TypeOfAttribute_HeaderFile

View File

@ -20,10 +20,10 @@
//! Declares the type of axis.
enum AIS_TypeOfAxis
{
AIS_TOAX_Unknown,
AIS_TOAX_XAxis,
AIS_TOAX_YAxis,
AIS_TOAX_ZAxis
AIS_TOAX_Unknown,
AIS_TOAX_XAxis,
AIS_TOAX_YAxis,
AIS_TOAX_ZAxis
};
#endif // _AIS_TypeOfAxis_HeaderFile

View File

@ -20,9 +20,9 @@
//! Declares the type of isoparameter displayed.
enum AIS_TypeOfIso
{
AIS_TOI_IsoU,
AIS_TOI_IsoV,
AIS_TOI_Both
AIS_TOI_IsoU,
AIS_TOI_IsoV,
AIS_TOI_Both
};
#endif // _AIS_TypeOfIso_HeaderFile

View File

@ -20,10 +20,10 @@
//! Declares the type of plane.
enum AIS_TypeOfPlane
{
AIS_TOPL_Unknown,
AIS_TOPL_XYPlane,
AIS_TOPL_XZPlane,
AIS_TOPL_YZPlane
AIS_TOPL_Unknown,
AIS_TOPL_XYPlane,
AIS_TOPL_XZPlane,
AIS_TOPL_YZPlane
};
#endif // _AIS_TypeOfPlane_HeaderFile

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