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occt/src/AIS/AIS_AnimationAxisRotation.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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1.8 KiB
C++

// Copyright (c) 2023 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_AnimationAxisRotation.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationAxisRotation, AIS_BaseAnimationObject)
//=================================================================================================
AIS_AnimationAxisRotation::AIS_AnimationAxisRotation(
const TCollection_AsciiString& theAnimationName,
const Handle(AIS_InteractiveContext)& theContext,
const Handle(AIS_InteractiveObject)& theObject,
const gp_Ax1& theAxis,
const Standard_Real theAngleStart,
const Standard_Real theAngleEnd)
: AIS_BaseAnimationObject(theAnimationName, theContext, theObject),
myRotAxis(theAxis),
myAngleStart(theAngleStart),
myAngleEnd(theAngleEnd)
{
//
}
//=================================================================================================
void AIS_AnimationAxisRotation::update(const AIS_AnimationProgress& theProgress)
{
if (myObject.IsNull())
{
return;
}
gp_Trsf aTrsf;
Standard_Real aCurrentAngle =
(1.0 - theProgress.LocalNormalized) * myAngleStart + theProgress.LocalNormalized * myAngleEnd;
aTrsf.SetRotation(myRotAxis, aCurrentAngle);
updateTrsf(aTrsf);
}