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occt/src/AIS/AIS_Shape.cxx
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// Created on: 1996-12-20
// Created by: Robert COUBLANC
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_Shape.hxx>
#include <AIS_GraphicTool.hxx>
#include <AIS_InteractiveContext.hxx>
#include <BRepBndLib.hxx>
#include <BRepTools.hxx>
#include <BRepTools_ShapeSet.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_Structure.hxx>
#include <Message.hxx>
#include <Message_Messenger.hxx>
#include <HLRBRep.hxx>
#include <OSD_Timer.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_BndBox.hxx>
#include <StdPrs_ToolTriangulatedShape.hxx>
#include <Quantity_Color.hxx>
#include <Select3D_SensitiveBox.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Standard_Failure.hxx>
#include <Standard_Type.hxx>
#include <StdPrs_HLRPolyShape.hxx>
#include <StdPrs_HLRShape.hxx>
#include <StdPrs_ShadedShape.hxx>
#include <StdPrs_WFShape.hxx>
#include <StdSelect.hxx>
#include <StdSelect_BRepSelectionTool.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_Shape, AIS_InteractiveObject)
// Auxiliary macros
#define replaceAspectWithDef(theMap, theAspect) \
if (myDrawer->Link()->theAspect()->Aspect() != myDrawer->theAspect()->Aspect()) \
{ \
theMap.Bind(myDrawer->theAspect()->Aspect(), myDrawer->Link()->theAspect()->Aspect()); \
}
// Auxiliary macros for replaceWithNewOwnAspects()
#define replaceAspectWithOwn(theMap, theAspect) \
if (myDrawer->Link()->theAspect()->Aspect() != myDrawer->theAspect()->Aspect()) \
{ \
theMap.Bind(myDrawer->Link()->theAspect()->Aspect(), myDrawer->theAspect()->Aspect()); \
}
//=================================================================================================
void AIS_Shape::replaceWithNewOwnAspects()
{
Graphic3d_MapOfAspectsToAspects aReplaceMap;
replaceAspectWithOwn(aReplaceMap, ShadingAspect);
replaceAspectWithOwn(aReplaceMap, LineAspect);
replaceAspectWithOwn(aReplaceMap, WireAspect);
replaceAspectWithOwn(aReplaceMap, FreeBoundaryAspect);
replaceAspectWithOwn(aReplaceMap, UnFreeBoundaryAspect);
replaceAspectWithOwn(aReplaceMap, SeenLineAspect);
replaceAspectWithOwn(aReplaceMap, FaceBoundaryAspect);
replaceAspectWithOwn(aReplaceMap, PointAspect);
replaceAspects(aReplaceMap);
}
//=================================================================================================
AIS_Shape::AIS_Shape(const TopoDS_Shape& theShape)
: AIS_InteractiveObject(PrsMgr_TOP_ProjectorDependent),
myshape(theShape),
myUVOrigin(0.0, 0.0),
myUVRepeat(1.0, 1.0),
myUVScale(1.0, 1.0),
myInitAng(0.0),
myCompBB(Standard_True)
{
//
}
//=================================================================================================
void AIS_Shape::Compute(const Handle(PrsMgr_PresentationManager)&,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
if (myshape.IsNull() || (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0))
{
return;
}
// wire,edge,vertex -> pas de HLR + priorite display superieure
if (myshape.ShapeType() >= TopAbs_WIRE && myshape.ShapeType() <= TopAbs_VERTEX)
{
// TopAbs_WIRE -> 7, TopAbs_EDGE -> 8, TopAbs_VERTEX -> 9 (Graphic3d_DisplayPriority_Highlight)
const Standard_Integer aPrior = (Standard_Integer)Graphic3d_DisplayPriority_Above1
+ (Standard_Integer)myshape.ShapeType() - TopAbs_WIRE;
thePrs->SetVisual(Graphic3d_TOS_ALL);
thePrs->SetDisplayPriority((Graphic3d_DisplayPriority)aPrior);
}
if (IsInfinite())
{
thePrs->SetInfiniteState(Standard_True); // not taken in account during FITALL
}
switch (theMode)
{
case AIS_WireFrame: {
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange(myshape, myDrawer, Standard_True);
try
{
OCC_CATCH_SIGNALS
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
}
catch (Standard_Failure const& anException)
{
Message::SendFail(
TCollection_AsciiString(
"Error: AIS_Shape::Compute() wireframe presentation builder has failed (")
+ anException.GetMessageString() + ")");
}
break;
}
case AIS_Shaded: {
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange(myshape, myDrawer, Standard_True);
if ((Standard_Integer)myshape.ShapeType() > 4)
{
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
}
else
{
if (IsInfinite())
{
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
}
else
{
try
{
OCC_CATCH_SIGNALS
StdPrs_ShadedShape::Add(
thePrs,
myshape,
myDrawer,
myDrawer->ShadingAspect()->Aspect()->ToMapTexture()
&& !myDrawer->ShadingAspect()->Aspect()->TextureMap().IsNull(),
myUVOrigin,
myUVRepeat,
myUVScale);
}
catch (Standard_Failure const& anException)
{
Message::SendFail(
TCollection_AsciiString(
"Error: AIS_Shape::Compute() shaded presentation builder has failed (")
+ anException.GetMessageString() + ")");
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
}
}
}
Standard_Real aTransparency = Transparency();
if (aTransparency > 0.0)
{
SetTransparency(aTransparency);
}
break;
}
// Bounding box.
case 2: {
if (IsInfinite())
{
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
}
else
{
Prs3d_BndBox::Add(thePrs, BoundingBox(), myDrawer);
}
}
}
// Recompute hidden line presentation (if necessary).
thePrs->ReCompute();
}
//=================================================================================================
void AIS_Shape::computeHlrPresentation(const Handle(Graphic3d_Camera)& theProjector,
const Handle(Prs3d_Presentation)& thePrs,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer)
{
if (theShape.IsNull())
{
return;
}
switch (theShape.ShapeType())
{
case TopAbs_VERTEX:
case TopAbs_EDGE:
case TopAbs_WIRE: {
thePrs->SetDisplayPriority(Graphic3d_DisplayPriority_Below);
StdPrs_WFShape::Add(thePrs, theShape, theDrawer);
return;
}
case TopAbs_COMPOUND: {
if (theShape.NbChildren() == 0)
{
return;
}
break;
}
default: {
break;
}
}
const Handle(Prs3d_Drawer)& aDefDrawer = theDrawer->Link();
if (aDefDrawer->DrawHiddenLine())
{
theDrawer->EnableDrawHiddenLine();
}
else
{
theDrawer->DisableDrawHiddenLine();
}
const Aspect_TypeOfDeflection aPrevDef = aDefDrawer->TypeOfDeflection();
aDefDrawer->SetTypeOfDeflection(Aspect_TOD_RELATIVE);
if (theDrawer->IsAutoTriangulation())
{
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange(theShape, theDrawer, Standard_True);
}
{
try
{
OCC_CATCH_SIGNALS
switch (theDrawer->TypeOfHLR())
{
case Prs3d_TOH_Algo: {
StdPrs_HLRShape aBuilder;
aBuilder.ComputeHLR(thePrs, theShape, theDrawer, theProjector);
break;
}
case Prs3d_TOH_PolyAlgo:
case Prs3d_TOH_NotSet: {
StdPrs_HLRPolyShape aBuilder;
aBuilder.ComputeHLR(thePrs, theShape, theDrawer, theProjector);
break;
}
}
}
catch (Standard_Failure const& anException)
{
Message::SendFail(
TCollection_AsciiString("Error: AIS_Shape::Compute() HLR Algorithm has failed (")
+ anException.GetMessageString() + ")");
StdPrs_WFShape::Add(thePrs, theShape, theDrawer);
}
}
aDefDrawer->SetTypeOfDeflection(aPrevDef);
}
//=================================================================================================
void AIS_Shape::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer aMode)
{
if (myshape.IsNull())
return;
if (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0)
{
// empty Shape -> empty Assembly.
return;
}
TopAbs_ShapeEnum TypOfSel = AIS_Shape::SelectionType(aMode);
TopoDS_Shape shape = myshape;
// POP protection against crash in low layers
Standard_Real aDeflection = StdPrs_ToolTriangulatedShape::GetDeflection(shape, myDrawer);
try
{
OCC_CATCH_SIGNALS
StdSelect_BRepSelectionTool::Load(aSelection,
this,
shape,
TypOfSel,
aDeflection,
myDrawer->DeviationAngle(),
myDrawer->IsAutoTriangulation());
}
catch (Standard_Failure const& anException)
{
Message::SendFail(TCollection_AsciiString("Error: AIS_Shape::ComputeSelection(") + aMode
+ ") has failed (" + anException.GetMessageString() + ")");
if (aMode == 0)
{
aSelection->Clear();
Bnd_Box B = BoundingBox();
Handle(StdSelect_BRepOwner) aOwner = new StdSelect_BRepOwner(shape, this);
Handle(Select3D_SensitiveBox) aSensitiveBox = new Select3D_SensitiveBox(aOwner, B);
aSelection->Add(aSensitiveBox);
}
}
// insert the drawer in the BrepOwners for hilight...
StdSelect::SetDrawerForBRepOwner(aSelection, myDrawer);
}
void AIS_Shape::Color(Quantity_Color& theColor) const
{
if (const Handle(Prs3d_ShadingAspect)& aShading = myDrawer->ShadingAspect())
{
theColor = aShading->Color(myCurrentFacingModel);
}
}
Graphic3d_NameOfMaterial AIS_Shape::Material() const
{
const Handle(Prs3d_ShadingAspect)& aShading = myDrawer->ShadingAspect();
return !aShading.IsNull() ? aShading->Material(myCurrentFacingModel).Name()
: Graphic3d_NameOfMaterial_DEFAULT;
}
Standard_Real AIS_Shape::Transparency() const
{
const Handle(Prs3d_ShadingAspect)& aShading = myDrawer->ShadingAspect();
return !aShading.IsNull() ? aShading->Transparency(myCurrentFacingModel) : 0.0;
}
//=================================================================================================
bool AIS_Shape::setColor(const Handle(Prs3d_Drawer)& theDrawer,
const Quantity_Color& theColor) const
{
bool toRecompute = false;
toRecompute = theDrawer->SetupOwnShadingAspect() || toRecompute;
toRecompute = theDrawer->SetOwnLineAspects() || toRecompute;
toRecompute = theDrawer->SetupOwnPointAspect() || toRecompute;
// override color
theDrawer->ShadingAspect()->SetColor(theColor, myCurrentFacingModel);
theDrawer->LineAspect()->SetColor(theColor);
theDrawer->WireAspect()->SetColor(theColor);
theDrawer->PointAspect()->SetColor(theColor);
theDrawer->FreeBoundaryAspect()->SetColor(theColor);
theDrawer->UnFreeBoundaryAspect()->SetColor(theColor);
theDrawer->SeenLineAspect()->SetColor(theColor);
theDrawer->FaceBoundaryAspect()->SetColor(theColor);
return toRecompute;
}
//=================================================================================================
void AIS_Shape::SetColor(const Quantity_Color& theColor)
{
const bool toRecompute = setColor(myDrawer, theColor);
myDrawer->SetColor(theColor);
hasOwnColor = Standard_True;
if (!toRecompute || !myDrawer->HasLink())
{
SynchronizeAspects();
}
else
{
replaceWithNewOwnAspects();
}
recomputeComputed();
}
//=================================================================================================
void AIS_Shape::UnsetColor()
{
if (!HasColor())
{
return;
}
hasOwnColor = Standard_False;
myDrawer->SetColor(myDrawer->HasLink() ? myDrawer->Link()->Color()
: Quantity_Color(Quantity_NOC_WHITE));
Graphic3d_MapOfAspectsToAspects aReplaceMap;
if (!HasWidth())
{
replaceAspectWithDef(aReplaceMap, LineAspect);
replaceAspectWithDef(aReplaceMap, WireAspect);
replaceAspectWithDef(aReplaceMap, FreeBoundaryAspect);
replaceAspectWithDef(aReplaceMap, UnFreeBoundaryAspect);
replaceAspectWithDef(aReplaceMap, SeenLineAspect);
replaceAspectWithDef(aReplaceMap, FaceBoundaryAspect);
myDrawer->SetLineAspect(Handle(Prs3d_LineAspect)());
myDrawer->SetWireAspect(Handle(Prs3d_LineAspect)());
myDrawer->SetFreeBoundaryAspect(Handle(Prs3d_LineAspect)());
myDrawer->SetUnFreeBoundaryAspect(Handle(Prs3d_LineAspect)());
myDrawer->SetSeenLineAspect(Handle(Prs3d_LineAspect)());
myDrawer->SetFaceBoundaryAspect(Handle(Prs3d_LineAspect)());
}
else
{
Quantity_Color aColor = Quantity_NOC_YELLOW;
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Line, aColor);
}
myDrawer->LineAspect()->SetColor(aColor);
aColor = Quantity_NOC_RED;
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Wire, aColor);
}
myDrawer->WireAspect()->SetColor(aColor);
aColor = Quantity_NOC_GREEN;
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Free, aColor);
}
myDrawer->FreeBoundaryAspect()->SetColor(aColor);
aColor = Quantity_NOC_YELLOW;
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_UnFree, aColor);
}
myDrawer->UnFreeBoundaryAspect()->SetColor(aColor);
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Seen, aColor);
}
myDrawer->SeenLineAspect()->SetColor(aColor);
aColor = Quantity_NOC_BLACK;
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_FaceBoundary, aColor);
}
myDrawer->FaceBoundaryAspect()->SetColor(aColor);
}
if (!myDrawer->HasOwnShadingAspect())
{
//
}
else if (HasMaterial() || IsTransparent() || myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
{
const Graphic3d_MaterialAspect aDefaultMat(Graphic3d_NameOfMaterial_Brass);
Graphic3d_MaterialAspect mat = aDefaultMat;
Quantity_Color anInteriorColors[2] = {Quantity_NOC_CYAN1, Quantity_NOC_CYAN1};
if (myDrawer->HasLink())
{
anInteriorColors[0] = myDrawer->Link()->ShadingAspect()->Aspect()->InteriorColor();
anInteriorColors[1] = myDrawer->Link()->ShadingAspect()->Aspect()->BackInteriorColor();
}
if (HasMaterial() || myDrawer->HasLink())
{
const Handle(Graphic3d_AspectFillArea3d)& aSrcAspect =
(HasMaterial() ? myDrawer : myDrawer->Link())->ShadingAspect()->Aspect();
mat = myCurrentFacingModel != Aspect_TOFM_BACK_SIDE ? aSrcAspect->FrontMaterial()
: aSrcAspect->BackMaterial();
}
if (HasMaterial())
{
const Quantity_Color aColor =
myDrawer->HasLink() ? myDrawer->Link()->ShadingAspect()->Color(myCurrentFacingModel)
: aDefaultMat.AmbientColor();
mat.SetColor(aColor);
}
if (IsTransparent())
{
Standard_Real aTransp = myDrawer->ShadingAspect()->Transparency(myCurrentFacingModel);
mat.SetTransparency(Standard_ShortReal(aTransp));
}
myDrawer->ShadingAspect()->SetMaterial(mat, myCurrentFacingModel);
myDrawer->ShadingAspect()->Aspect()->SetInteriorColor(anInteriorColors[0]);
myDrawer->ShadingAspect()->Aspect()->SetBackInteriorColor(anInteriorColors[1]);
}
else
{
replaceAspectWithDef(aReplaceMap, ShadingAspect);
myDrawer->SetShadingAspect(Handle(Prs3d_ShadingAspect)());
}
if (myDrawer->HasOwnPointAspect())
{
replaceAspectWithDef(aReplaceMap, PointAspect);
myDrawer->SetPointAspect(Handle(Prs3d_PointAspect)());
}
replaceAspects(aReplaceMap);
SynchronizeAspects();
recomputeComputed();
}
//=================================================================================================
bool AIS_Shape::setWidth(const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theLineWidth) const
{
bool toRecompute = theDrawer->SetOwnLineAspects();
// override width
theDrawer->LineAspect()->SetWidth(theLineWidth);
theDrawer->WireAspect()->SetWidth(theLineWidth);
theDrawer->FreeBoundaryAspect()->SetWidth(theLineWidth);
theDrawer->UnFreeBoundaryAspect()->SetWidth(theLineWidth);
theDrawer->SeenLineAspect()->SetWidth(theLineWidth);
theDrawer->FaceBoundaryAspect()->SetWidth(theLineWidth);
return toRecompute;
}
//=================================================================================================
void AIS_Shape::SetWidth(const Standard_Real theLineWidth)
{
myOwnWidth = (Standard_ShortReal)theLineWidth;
if (!setWidth(myDrawer, theLineWidth) || !myDrawer->HasLink())
{
SynchronizeAspects();
}
else
{
replaceWithNewOwnAspects();
}
recomputeComputed();
}
//=================================================================================================
void AIS_Shape::UnsetWidth()
{
if (myOwnWidth == 0.0f)
{
return;
}
myOwnWidth = 0.0f;
if (!HasColor())
{
Graphic3d_MapOfAspectsToAspects aReplaceMap;
replaceAspectWithDef(aReplaceMap, LineAspect);
replaceAspectWithDef(aReplaceMap, WireAspect);
replaceAspectWithDef(aReplaceMap, FreeBoundaryAspect);
replaceAspectWithDef(aReplaceMap, UnFreeBoundaryAspect);
replaceAspectWithDef(aReplaceMap, SeenLineAspect);
replaceAspectWithDef(aReplaceMap, FaceBoundaryAspect);
myDrawer->SetLineAspect(Handle(Prs3d_LineAspect)());
myDrawer->SetWireAspect(Handle(Prs3d_LineAspect)());
myDrawer->SetFreeBoundaryAspect(Handle(Prs3d_LineAspect)());
myDrawer->SetUnFreeBoundaryAspect(Handle(Prs3d_LineAspect)());
myDrawer->SetSeenLineAspect(Handle(Prs3d_LineAspect)());
myDrawer->SetFaceBoundaryAspect(Handle(Prs3d_LineAspect)());
replaceAspects(aReplaceMap);
}
else
{
myDrawer->LineAspect()->SetWidth(
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Line) : 1.);
myDrawer->WireAspect()->SetWidth(
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Wire) : 1.);
myDrawer->FreeBoundaryAspect()->SetWidth(
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Free) : 1.);
myDrawer->UnFreeBoundaryAspect()->SetWidth(
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_UnFree) : 1.);
myDrawer->SeenLineAspect()->SetWidth(
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Seen) : 1.);
myDrawer->FaceBoundaryAspect()->SetWidth(
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_FaceBoundary)
: 1.);
SynchronizeAspects();
}
recomputeComputed();
}
//=================================================================================================
void AIS_Shape::setMaterial(const Handle(Prs3d_Drawer)& theDrawer,
const Graphic3d_MaterialAspect& theMaterial,
const Standard_Boolean theToKeepColor,
const Standard_Boolean theToKeepTransp) const
{
theDrawer->SetupOwnShadingAspect();
const Quantity_Color aColor = theDrawer->ShadingAspect()->Color(myCurrentFacingModel);
const Standard_Real aTransp = theDrawer->ShadingAspect()->Transparency(myCurrentFacingModel);
theDrawer->ShadingAspect()->SetMaterial(theMaterial, myCurrentFacingModel);
if (theToKeepColor)
{
theDrawer->ShadingAspect()->SetColor(aColor, myCurrentFacingModel);
}
if (theToKeepTransp)
{
theDrawer->ShadingAspect()->SetTransparency(aTransp, myCurrentFacingModel);
}
}
//=================================================================================================
void AIS_Shape::SetMaterial(const Graphic3d_MaterialAspect& theMat)
{
const bool toRecompute = !myDrawer->HasOwnShadingAspect();
setMaterial(myDrawer, theMat, HasColor(), IsTransparent());
hasOwnMaterial = Standard_True;
if (!toRecompute || !myDrawer->HasLink())
{
SynchronizeAspects();
}
else
{
replaceWithNewOwnAspects();
}
}
//=================================================================================================
void AIS_Shape::UnsetMaterial()
{
if (!HasMaterial())
{
return;
}
if (!myDrawer->HasOwnShadingAspect())
{
//
}
else if (HasColor() || IsTransparent() || myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
{
if (myDrawer->HasLink())
{
myDrawer->ShadingAspect()->SetMaterial(
myDrawer->Link()->ShadingAspect()->Material(myCurrentFacingModel),
myCurrentFacingModel);
}
if (HasColor())
{
myDrawer->ShadingAspect()->SetColor(myDrawer->Color(), myCurrentFacingModel);
myDrawer->ShadingAspect()->SetTransparency(myDrawer->Transparency(), myCurrentFacingModel);
}
SynchronizeAspects();
}
else
{
Graphic3d_MapOfAspectsToAspects aReplaceMap;
replaceAspectWithDef(aReplaceMap, ShadingAspect);
myDrawer->SetShadingAspect(Handle(Prs3d_ShadingAspect)());
replaceAspects(aReplaceMap);
}
}
//=================================================================================================
void AIS_Shape::setTransparency(const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theValue) const
{
theDrawer->SetupOwnShadingAspect();
// override transparency
theDrawer->ShadingAspect()->SetTransparency(theValue, myCurrentFacingModel);
}
//=================================================================================================
void AIS_Shape::SetTransparency(const Standard_Real theValue)
{
const bool toRecompute = !myDrawer->HasOwnShadingAspect();
setTransparency(myDrawer, theValue);
myDrawer->SetTransparency((Standard_ShortReal)theValue);
if (!toRecompute || !myDrawer->HasLink())
{
SynchronizeAspects();
}
else
{
replaceWithNewOwnAspects();
}
}
//=================================================================================================
void AIS_Shape::UnsetTransparency()
{
myDrawer->SetTransparency(0.0f);
if (!myDrawer->HasOwnShadingAspect())
{
return;
}
else if (HasColor() || HasMaterial() || myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
{
myDrawer->ShadingAspect()->SetTransparency(0.0, myCurrentFacingModel);
SynchronizeAspects();
}
else
{
Graphic3d_MapOfAspectsToAspects aReplaceMap;
replaceAspectWithDef(aReplaceMap, ShadingAspect);
myDrawer->SetShadingAspect(Handle(Prs3d_ShadingAspect)());
replaceAspects(aReplaceMap);
}
}
//=================================================================================================
const Bnd_Box& AIS_Shape::BoundingBox()
{
if (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0)
{
// empty Shape -> empty Assembly.
myBB.SetVoid();
return myBB;
}
if (myCompBB)
{
BRepBndLib::Add(myshape, myBB, false);
myCompBB = Standard_False;
}
return myBB;
}
//*****
//***** Reset
//=======================================================================
// function : SetOwnDeviationCoefficient
// purpose : resets myhasOwnDeviationCoefficient to Standard_False and
// returns Standard_True if it change
//=======================================================================
Standard_Boolean AIS_Shape::SetOwnDeviationCoefficient()
{
Standard_Boolean itSet = myDrawer->HasOwnDeviationCoefficient();
if (itSet)
myDrawer->SetDeviationCoefficient();
return itSet;
}
//=======================================================================
// function : SetOwnDeviationAngle
// purpose : resets myhasOwnDeviationAngle to Standard_False and
// returns Standard_True if it change
//=======================================================================
Standard_Boolean AIS_Shape::SetOwnDeviationAngle()
{
Standard_Boolean itSet = myDrawer->HasOwnDeviationAngle();
if (itSet)
myDrawer->SetDeviationAngle();
return itSet;
}
//=================================================================================================
void AIS_Shape::SetOwnDeviationCoefficient(const Standard_Real aCoefficient)
{
myDrawer->SetDeviationCoefficient(aCoefficient);
SetToUpdate();
}
//=================================================================================================
void AIS_Shape::SetOwnDeviationAngle(const Standard_Real theAngle)
{
myDrawer->SetDeviationAngle(theAngle);
SetToUpdate(AIS_WireFrame);
}
//=================================================================================================
void AIS_Shape::SetAngleAndDeviation(const Standard_Real anAngle)
{
Standard_Real OutAngl, OutDefl;
HLRBRep::PolyHLRAngleAndDeflection(anAngle, OutAngl, OutDefl);
SetOwnDeviationAngle(anAngle);
SetOwnDeviationCoefficient(OutDefl);
myInitAng = anAngle;
SetToUpdate();
}
//=================================================================================================
Standard_Real AIS_Shape::UserAngle() const
{
return myInitAng == 0. ? GetContext()->DeviationAngle() : myInitAng;
}
//=================================================================================================
Standard_Boolean AIS_Shape::OwnDeviationCoefficient(Standard_Real& aCoefficient,
Standard_Real& aPreviousCoefficient) const
{
aCoefficient = myDrawer->DeviationCoefficient();
aPreviousCoefficient = myDrawer->PreviousDeviationCoefficient();
return myDrawer->HasOwnDeviationCoefficient();
}
//=================================================================================================
Standard_Boolean AIS_Shape::OwnDeviationAngle(Standard_Real& anAngle,
Standard_Real& aPreviousAngle) const
{
anAngle = myDrawer->DeviationAngle();
aPreviousAngle = myDrawer->PreviousDeviationAngle();
return myDrawer->HasOwnDeviationAngle();
}
//=================================================================================================
void AIS_Shape::DumpJson(Standard_OStream& theOStream, Standard_Integer theDepth) const
{
OCCT_DUMP_TRANSIENT_CLASS_BEGIN(theOStream)
OCCT_DUMP_BASE_CLASS(theOStream, theDepth, AIS_InteractiveObject)
OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, &myshape)
OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, &myBB)
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myInitAng)
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myCompBB)
}