mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-05-11 10:44:53 +03:00
Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
842 lines
28 KiB
C++
842 lines
28 KiB
C++
// Created on: 1996-12-20
|
|
// Created by: Robert COUBLANC
|
|
// Copyright (c) 1996-1999 Matra Datavision
|
|
// Copyright (c) 1999-2014 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#include <AIS_Shape.hxx>
|
|
|
|
#include <AIS_GraphicTool.hxx>
|
|
#include <AIS_InteractiveContext.hxx>
|
|
#include <BRepBndLib.hxx>
|
|
#include <BRepTools.hxx>
|
|
#include <BRepTools_ShapeSet.hxx>
|
|
#include <Graphic3d_AspectFillArea3d.hxx>
|
|
#include <Graphic3d_AspectLine3d.hxx>
|
|
#include <Graphic3d_Group.hxx>
|
|
#include <Graphic3d_MaterialAspect.hxx>
|
|
#include <Graphic3d_Structure.hxx>
|
|
#include <Message.hxx>
|
|
#include <Message_Messenger.hxx>
|
|
#include <HLRBRep.hxx>
|
|
#include <OSD_Timer.hxx>
|
|
#include <Prs3d_Drawer.hxx>
|
|
#include <Prs3d_Presentation.hxx>
|
|
#include <Prs3d_ShadingAspect.hxx>
|
|
#include <Prs3d_BndBox.hxx>
|
|
#include <StdPrs_ToolTriangulatedShape.hxx>
|
|
#include <Quantity_Color.hxx>
|
|
#include <Select3D_SensitiveBox.hxx>
|
|
#include <Standard_ErrorHandler.hxx>
|
|
#include <Standard_Failure.hxx>
|
|
#include <Standard_Type.hxx>
|
|
#include <StdPrs_HLRPolyShape.hxx>
|
|
#include <StdPrs_HLRShape.hxx>
|
|
#include <StdPrs_ShadedShape.hxx>
|
|
#include <StdPrs_WFShape.hxx>
|
|
#include <StdSelect.hxx>
|
|
#include <StdSelect_BRepSelectionTool.hxx>
|
|
|
|
IMPLEMENT_STANDARD_RTTIEXT(AIS_Shape, AIS_InteractiveObject)
|
|
|
|
// Auxiliary macros
|
|
#define replaceAspectWithDef(theMap, theAspect) \
|
|
if (myDrawer->Link()->theAspect()->Aspect() != myDrawer->theAspect()->Aspect()) \
|
|
{ \
|
|
theMap.Bind(myDrawer->theAspect()->Aspect(), myDrawer->Link()->theAspect()->Aspect()); \
|
|
}
|
|
|
|
// Auxiliary macros for replaceWithNewOwnAspects()
|
|
#define replaceAspectWithOwn(theMap, theAspect) \
|
|
if (myDrawer->Link()->theAspect()->Aspect() != myDrawer->theAspect()->Aspect()) \
|
|
{ \
|
|
theMap.Bind(myDrawer->Link()->theAspect()->Aspect(), myDrawer->theAspect()->Aspect()); \
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::replaceWithNewOwnAspects()
|
|
{
|
|
Graphic3d_MapOfAspectsToAspects aReplaceMap;
|
|
|
|
replaceAspectWithOwn(aReplaceMap, ShadingAspect);
|
|
replaceAspectWithOwn(aReplaceMap, LineAspect);
|
|
replaceAspectWithOwn(aReplaceMap, WireAspect);
|
|
replaceAspectWithOwn(aReplaceMap, FreeBoundaryAspect);
|
|
replaceAspectWithOwn(aReplaceMap, UnFreeBoundaryAspect);
|
|
replaceAspectWithOwn(aReplaceMap, SeenLineAspect);
|
|
replaceAspectWithOwn(aReplaceMap, FaceBoundaryAspect);
|
|
replaceAspectWithOwn(aReplaceMap, PointAspect);
|
|
|
|
replaceAspects(aReplaceMap);
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
AIS_Shape::AIS_Shape(const TopoDS_Shape& theShape)
|
|
: AIS_InteractiveObject(PrsMgr_TOP_ProjectorDependent),
|
|
myshape(theShape),
|
|
myUVOrigin(0.0, 0.0),
|
|
myUVRepeat(1.0, 1.0),
|
|
myUVScale(1.0, 1.0),
|
|
myInitAng(0.0),
|
|
myCompBB(Standard_True)
|
|
{
|
|
//
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::Compute(const Handle(PrsMgr_PresentationManager)&,
|
|
const Handle(Prs3d_Presentation)& thePrs,
|
|
const Standard_Integer theMode)
|
|
{
|
|
if (myshape.IsNull() || (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// wire,edge,vertex -> pas de HLR + priorite display superieure
|
|
if (myshape.ShapeType() >= TopAbs_WIRE && myshape.ShapeType() <= TopAbs_VERTEX)
|
|
{
|
|
// TopAbs_WIRE -> 7, TopAbs_EDGE -> 8, TopAbs_VERTEX -> 9 (Graphic3d_DisplayPriority_Highlight)
|
|
const Standard_Integer aPrior = (Standard_Integer)Graphic3d_DisplayPriority_Above1
|
|
+ (Standard_Integer)myshape.ShapeType() - TopAbs_WIRE;
|
|
thePrs->SetVisual(Graphic3d_TOS_ALL);
|
|
thePrs->SetDisplayPriority((Graphic3d_DisplayPriority)aPrior);
|
|
}
|
|
|
|
if (IsInfinite())
|
|
{
|
|
thePrs->SetInfiniteState(Standard_True); // not taken in account during FITALL
|
|
}
|
|
|
|
switch (theMode)
|
|
{
|
|
case AIS_WireFrame: {
|
|
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange(myshape, myDrawer, Standard_True);
|
|
try
|
|
{
|
|
OCC_CATCH_SIGNALS
|
|
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
|
|
}
|
|
catch (Standard_Failure const& anException)
|
|
{
|
|
Message::SendFail(
|
|
TCollection_AsciiString(
|
|
"Error: AIS_Shape::Compute() wireframe presentation builder has failed (")
|
|
+ anException.GetMessageString() + ")");
|
|
}
|
|
break;
|
|
}
|
|
case AIS_Shaded: {
|
|
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange(myshape, myDrawer, Standard_True);
|
|
if ((Standard_Integer)myshape.ShapeType() > 4)
|
|
{
|
|
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
|
|
}
|
|
else
|
|
{
|
|
if (IsInfinite())
|
|
{
|
|
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
OCC_CATCH_SIGNALS
|
|
StdPrs_ShadedShape::Add(
|
|
thePrs,
|
|
myshape,
|
|
myDrawer,
|
|
myDrawer->ShadingAspect()->Aspect()->ToMapTexture()
|
|
&& !myDrawer->ShadingAspect()->Aspect()->TextureMap().IsNull(),
|
|
myUVOrigin,
|
|
myUVRepeat,
|
|
myUVScale);
|
|
}
|
|
catch (Standard_Failure const& anException)
|
|
{
|
|
Message::SendFail(
|
|
TCollection_AsciiString(
|
|
"Error: AIS_Shape::Compute() shaded presentation builder has failed (")
|
|
+ anException.GetMessageString() + ")");
|
|
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
|
|
}
|
|
}
|
|
}
|
|
Standard_Real aTransparency = Transparency();
|
|
if (aTransparency > 0.0)
|
|
{
|
|
SetTransparency(aTransparency);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Bounding box.
|
|
case 2: {
|
|
if (IsInfinite())
|
|
{
|
|
StdPrs_WFShape::Add(thePrs, myshape, myDrawer);
|
|
}
|
|
else
|
|
{
|
|
Prs3d_BndBox::Add(thePrs, BoundingBox(), myDrawer);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Recompute hidden line presentation (if necessary).
|
|
thePrs->ReCompute();
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::computeHlrPresentation(const Handle(Graphic3d_Camera)& theProjector,
|
|
const Handle(Prs3d_Presentation)& thePrs,
|
|
const TopoDS_Shape& theShape,
|
|
const Handle(Prs3d_Drawer)& theDrawer)
|
|
{
|
|
if (theShape.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (theShape.ShapeType())
|
|
{
|
|
case TopAbs_VERTEX:
|
|
case TopAbs_EDGE:
|
|
case TopAbs_WIRE: {
|
|
thePrs->SetDisplayPriority(Graphic3d_DisplayPriority_Below);
|
|
StdPrs_WFShape::Add(thePrs, theShape, theDrawer);
|
|
return;
|
|
}
|
|
case TopAbs_COMPOUND: {
|
|
if (theShape.NbChildren() == 0)
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
|
|
const Handle(Prs3d_Drawer)& aDefDrawer = theDrawer->Link();
|
|
if (aDefDrawer->DrawHiddenLine())
|
|
{
|
|
theDrawer->EnableDrawHiddenLine();
|
|
}
|
|
else
|
|
{
|
|
theDrawer->DisableDrawHiddenLine();
|
|
}
|
|
|
|
const Aspect_TypeOfDeflection aPrevDef = aDefDrawer->TypeOfDeflection();
|
|
aDefDrawer->SetTypeOfDeflection(Aspect_TOD_RELATIVE);
|
|
if (theDrawer->IsAutoTriangulation())
|
|
{
|
|
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange(theShape, theDrawer, Standard_True);
|
|
}
|
|
|
|
{
|
|
try
|
|
{
|
|
OCC_CATCH_SIGNALS
|
|
switch (theDrawer->TypeOfHLR())
|
|
{
|
|
case Prs3d_TOH_Algo: {
|
|
StdPrs_HLRShape aBuilder;
|
|
aBuilder.ComputeHLR(thePrs, theShape, theDrawer, theProjector);
|
|
break;
|
|
}
|
|
case Prs3d_TOH_PolyAlgo:
|
|
case Prs3d_TOH_NotSet: {
|
|
StdPrs_HLRPolyShape aBuilder;
|
|
aBuilder.ComputeHLR(thePrs, theShape, theDrawer, theProjector);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
catch (Standard_Failure const& anException)
|
|
{
|
|
Message::SendFail(
|
|
TCollection_AsciiString("Error: AIS_Shape::Compute() HLR Algorithm has failed (")
|
|
+ anException.GetMessageString() + ")");
|
|
StdPrs_WFShape::Add(thePrs, theShape, theDrawer);
|
|
}
|
|
}
|
|
|
|
aDefDrawer->SetTypeOfDeflection(aPrevDef);
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
|
|
const Standard_Integer aMode)
|
|
{
|
|
if (myshape.IsNull())
|
|
return;
|
|
if (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0)
|
|
{
|
|
// empty Shape -> empty Assembly.
|
|
return;
|
|
}
|
|
|
|
TopAbs_ShapeEnum TypOfSel = AIS_Shape::SelectionType(aMode);
|
|
TopoDS_Shape shape = myshape;
|
|
|
|
// POP protection against crash in low layers
|
|
|
|
Standard_Real aDeflection = StdPrs_ToolTriangulatedShape::GetDeflection(shape, myDrawer);
|
|
try
|
|
{
|
|
OCC_CATCH_SIGNALS
|
|
StdSelect_BRepSelectionTool::Load(aSelection,
|
|
this,
|
|
shape,
|
|
TypOfSel,
|
|
aDeflection,
|
|
myDrawer->DeviationAngle(),
|
|
myDrawer->IsAutoTriangulation());
|
|
}
|
|
catch (Standard_Failure const& anException)
|
|
{
|
|
Message::SendFail(TCollection_AsciiString("Error: AIS_Shape::ComputeSelection(") + aMode
|
|
+ ") has failed (" + anException.GetMessageString() + ")");
|
|
if (aMode == 0)
|
|
{
|
|
aSelection->Clear();
|
|
Bnd_Box B = BoundingBox();
|
|
Handle(StdSelect_BRepOwner) aOwner = new StdSelect_BRepOwner(shape, this);
|
|
Handle(Select3D_SensitiveBox) aSensitiveBox = new Select3D_SensitiveBox(aOwner, B);
|
|
aSelection->Add(aSensitiveBox);
|
|
}
|
|
}
|
|
|
|
// insert the drawer in the BrepOwners for hilight...
|
|
StdSelect::SetDrawerForBRepOwner(aSelection, myDrawer);
|
|
}
|
|
|
|
void AIS_Shape::Color(Quantity_Color& theColor) const
|
|
{
|
|
if (const Handle(Prs3d_ShadingAspect)& aShading = myDrawer->ShadingAspect())
|
|
{
|
|
theColor = aShading->Color(myCurrentFacingModel);
|
|
}
|
|
}
|
|
|
|
Graphic3d_NameOfMaterial AIS_Shape::Material() const
|
|
{
|
|
const Handle(Prs3d_ShadingAspect)& aShading = myDrawer->ShadingAspect();
|
|
return !aShading.IsNull() ? aShading->Material(myCurrentFacingModel).Name()
|
|
: Graphic3d_NameOfMaterial_DEFAULT;
|
|
}
|
|
|
|
Standard_Real AIS_Shape::Transparency() const
|
|
{
|
|
const Handle(Prs3d_ShadingAspect)& aShading = myDrawer->ShadingAspect();
|
|
return !aShading.IsNull() ? aShading->Transparency(myCurrentFacingModel) : 0.0;
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
bool AIS_Shape::setColor(const Handle(Prs3d_Drawer)& theDrawer,
|
|
const Quantity_Color& theColor) const
|
|
{
|
|
bool toRecompute = false;
|
|
toRecompute = theDrawer->SetupOwnShadingAspect() || toRecompute;
|
|
toRecompute = theDrawer->SetOwnLineAspects() || toRecompute;
|
|
toRecompute = theDrawer->SetupOwnPointAspect() || toRecompute;
|
|
|
|
// override color
|
|
theDrawer->ShadingAspect()->SetColor(theColor, myCurrentFacingModel);
|
|
theDrawer->LineAspect()->SetColor(theColor);
|
|
theDrawer->WireAspect()->SetColor(theColor);
|
|
theDrawer->PointAspect()->SetColor(theColor);
|
|
theDrawer->FreeBoundaryAspect()->SetColor(theColor);
|
|
theDrawer->UnFreeBoundaryAspect()->SetColor(theColor);
|
|
theDrawer->SeenLineAspect()->SetColor(theColor);
|
|
theDrawer->FaceBoundaryAspect()->SetColor(theColor);
|
|
return toRecompute;
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::SetColor(const Quantity_Color& theColor)
|
|
{
|
|
const bool toRecompute = setColor(myDrawer, theColor);
|
|
myDrawer->SetColor(theColor);
|
|
hasOwnColor = Standard_True;
|
|
|
|
if (!toRecompute || !myDrawer->HasLink())
|
|
{
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
replaceWithNewOwnAspects();
|
|
}
|
|
recomputeComputed();
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::UnsetColor()
|
|
{
|
|
if (!HasColor())
|
|
{
|
|
return;
|
|
}
|
|
|
|
hasOwnColor = Standard_False;
|
|
myDrawer->SetColor(myDrawer->HasLink() ? myDrawer->Link()->Color()
|
|
: Quantity_Color(Quantity_NOC_WHITE));
|
|
|
|
Graphic3d_MapOfAspectsToAspects aReplaceMap;
|
|
if (!HasWidth())
|
|
{
|
|
replaceAspectWithDef(aReplaceMap, LineAspect);
|
|
replaceAspectWithDef(aReplaceMap, WireAspect);
|
|
replaceAspectWithDef(aReplaceMap, FreeBoundaryAspect);
|
|
replaceAspectWithDef(aReplaceMap, UnFreeBoundaryAspect);
|
|
replaceAspectWithDef(aReplaceMap, SeenLineAspect);
|
|
replaceAspectWithDef(aReplaceMap, FaceBoundaryAspect);
|
|
myDrawer->SetLineAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetWireAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetFreeBoundaryAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetUnFreeBoundaryAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetSeenLineAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetFaceBoundaryAspect(Handle(Prs3d_LineAspect)());
|
|
}
|
|
else
|
|
{
|
|
Quantity_Color aColor = Quantity_NOC_YELLOW;
|
|
if (myDrawer->HasLink())
|
|
{
|
|
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Line, aColor);
|
|
}
|
|
myDrawer->LineAspect()->SetColor(aColor);
|
|
aColor = Quantity_NOC_RED;
|
|
if (myDrawer->HasLink())
|
|
{
|
|
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Wire, aColor);
|
|
}
|
|
myDrawer->WireAspect()->SetColor(aColor);
|
|
aColor = Quantity_NOC_GREEN;
|
|
if (myDrawer->HasLink())
|
|
{
|
|
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Free, aColor);
|
|
}
|
|
myDrawer->FreeBoundaryAspect()->SetColor(aColor);
|
|
aColor = Quantity_NOC_YELLOW;
|
|
if (myDrawer->HasLink())
|
|
{
|
|
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_UnFree, aColor);
|
|
}
|
|
myDrawer->UnFreeBoundaryAspect()->SetColor(aColor);
|
|
if (myDrawer->HasLink())
|
|
{
|
|
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_Seen, aColor);
|
|
}
|
|
myDrawer->SeenLineAspect()->SetColor(aColor);
|
|
aColor = Quantity_NOC_BLACK;
|
|
if (myDrawer->HasLink())
|
|
{
|
|
AIS_GraphicTool::GetLineColor(myDrawer->Link(), AIS_TOA_FaceBoundary, aColor);
|
|
}
|
|
myDrawer->FaceBoundaryAspect()->SetColor(aColor);
|
|
}
|
|
|
|
if (!myDrawer->HasOwnShadingAspect())
|
|
{
|
|
//
|
|
}
|
|
else if (HasMaterial() || IsTransparent() || myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
|
|
{
|
|
const Graphic3d_MaterialAspect aDefaultMat(Graphic3d_NameOfMaterial_Brass);
|
|
Graphic3d_MaterialAspect mat = aDefaultMat;
|
|
Quantity_Color anInteriorColors[2] = {Quantity_NOC_CYAN1, Quantity_NOC_CYAN1};
|
|
if (myDrawer->HasLink())
|
|
{
|
|
anInteriorColors[0] = myDrawer->Link()->ShadingAspect()->Aspect()->InteriorColor();
|
|
anInteriorColors[1] = myDrawer->Link()->ShadingAspect()->Aspect()->BackInteriorColor();
|
|
}
|
|
if (HasMaterial() || myDrawer->HasLink())
|
|
{
|
|
const Handle(Graphic3d_AspectFillArea3d)& aSrcAspect =
|
|
(HasMaterial() ? myDrawer : myDrawer->Link())->ShadingAspect()->Aspect();
|
|
mat = myCurrentFacingModel != Aspect_TOFM_BACK_SIDE ? aSrcAspect->FrontMaterial()
|
|
: aSrcAspect->BackMaterial();
|
|
}
|
|
if (HasMaterial())
|
|
{
|
|
const Quantity_Color aColor =
|
|
myDrawer->HasLink() ? myDrawer->Link()->ShadingAspect()->Color(myCurrentFacingModel)
|
|
: aDefaultMat.AmbientColor();
|
|
mat.SetColor(aColor);
|
|
}
|
|
if (IsTransparent())
|
|
{
|
|
Standard_Real aTransp = myDrawer->ShadingAspect()->Transparency(myCurrentFacingModel);
|
|
mat.SetTransparency(Standard_ShortReal(aTransp));
|
|
}
|
|
myDrawer->ShadingAspect()->SetMaterial(mat, myCurrentFacingModel);
|
|
myDrawer->ShadingAspect()->Aspect()->SetInteriorColor(anInteriorColors[0]);
|
|
myDrawer->ShadingAspect()->Aspect()->SetBackInteriorColor(anInteriorColors[1]);
|
|
}
|
|
else
|
|
{
|
|
replaceAspectWithDef(aReplaceMap, ShadingAspect);
|
|
myDrawer->SetShadingAspect(Handle(Prs3d_ShadingAspect)());
|
|
}
|
|
if (myDrawer->HasOwnPointAspect())
|
|
{
|
|
replaceAspectWithDef(aReplaceMap, PointAspect);
|
|
myDrawer->SetPointAspect(Handle(Prs3d_PointAspect)());
|
|
}
|
|
replaceAspects(aReplaceMap);
|
|
SynchronizeAspects();
|
|
recomputeComputed();
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
bool AIS_Shape::setWidth(const Handle(Prs3d_Drawer)& theDrawer,
|
|
const Standard_Real theLineWidth) const
|
|
{
|
|
bool toRecompute = theDrawer->SetOwnLineAspects();
|
|
|
|
// override width
|
|
theDrawer->LineAspect()->SetWidth(theLineWidth);
|
|
theDrawer->WireAspect()->SetWidth(theLineWidth);
|
|
theDrawer->FreeBoundaryAspect()->SetWidth(theLineWidth);
|
|
theDrawer->UnFreeBoundaryAspect()->SetWidth(theLineWidth);
|
|
theDrawer->SeenLineAspect()->SetWidth(theLineWidth);
|
|
theDrawer->FaceBoundaryAspect()->SetWidth(theLineWidth);
|
|
return toRecompute;
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::SetWidth(const Standard_Real theLineWidth)
|
|
{
|
|
myOwnWidth = (Standard_ShortReal)theLineWidth;
|
|
|
|
if (!setWidth(myDrawer, theLineWidth) || !myDrawer->HasLink())
|
|
{
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
replaceWithNewOwnAspects();
|
|
}
|
|
recomputeComputed();
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::UnsetWidth()
|
|
{
|
|
if (myOwnWidth == 0.0f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
myOwnWidth = 0.0f;
|
|
if (!HasColor())
|
|
{
|
|
Graphic3d_MapOfAspectsToAspects aReplaceMap;
|
|
replaceAspectWithDef(aReplaceMap, LineAspect);
|
|
replaceAspectWithDef(aReplaceMap, WireAspect);
|
|
replaceAspectWithDef(aReplaceMap, FreeBoundaryAspect);
|
|
replaceAspectWithDef(aReplaceMap, UnFreeBoundaryAspect);
|
|
replaceAspectWithDef(aReplaceMap, SeenLineAspect);
|
|
replaceAspectWithDef(aReplaceMap, FaceBoundaryAspect);
|
|
myDrawer->SetLineAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetWireAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetFreeBoundaryAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetUnFreeBoundaryAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetSeenLineAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetFaceBoundaryAspect(Handle(Prs3d_LineAspect)());
|
|
replaceAspects(aReplaceMap);
|
|
}
|
|
else
|
|
{
|
|
myDrawer->LineAspect()->SetWidth(
|
|
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Line) : 1.);
|
|
myDrawer->WireAspect()->SetWidth(
|
|
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Wire) : 1.);
|
|
myDrawer->FreeBoundaryAspect()->SetWidth(
|
|
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Free) : 1.);
|
|
myDrawer->UnFreeBoundaryAspect()->SetWidth(
|
|
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_UnFree) : 1.);
|
|
myDrawer->SeenLineAspect()->SetWidth(
|
|
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_Seen) : 1.);
|
|
myDrawer->FaceBoundaryAspect()->SetWidth(
|
|
myDrawer->HasLink() ? AIS_GraphicTool::GetLineWidth(myDrawer->Link(), AIS_TOA_FaceBoundary)
|
|
: 1.);
|
|
SynchronizeAspects();
|
|
}
|
|
recomputeComputed();
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::setMaterial(const Handle(Prs3d_Drawer)& theDrawer,
|
|
const Graphic3d_MaterialAspect& theMaterial,
|
|
const Standard_Boolean theToKeepColor,
|
|
const Standard_Boolean theToKeepTransp) const
|
|
{
|
|
theDrawer->SetupOwnShadingAspect();
|
|
|
|
const Quantity_Color aColor = theDrawer->ShadingAspect()->Color(myCurrentFacingModel);
|
|
const Standard_Real aTransp = theDrawer->ShadingAspect()->Transparency(myCurrentFacingModel);
|
|
theDrawer->ShadingAspect()->SetMaterial(theMaterial, myCurrentFacingModel);
|
|
|
|
if (theToKeepColor)
|
|
{
|
|
theDrawer->ShadingAspect()->SetColor(aColor, myCurrentFacingModel);
|
|
}
|
|
if (theToKeepTransp)
|
|
{
|
|
theDrawer->ShadingAspect()->SetTransparency(aTransp, myCurrentFacingModel);
|
|
}
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::SetMaterial(const Graphic3d_MaterialAspect& theMat)
|
|
{
|
|
const bool toRecompute = !myDrawer->HasOwnShadingAspect();
|
|
setMaterial(myDrawer, theMat, HasColor(), IsTransparent());
|
|
hasOwnMaterial = Standard_True;
|
|
|
|
if (!toRecompute || !myDrawer->HasLink())
|
|
{
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
replaceWithNewOwnAspects();
|
|
}
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::UnsetMaterial()
|
|
{
|
|
if (!HasMaterial())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!myDrawer->HasOwnShadingAspect())
|
|
{
|
|
//
|
|
}
|
|
else if (HasColor() || IsTransparent() || myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
|
|
{
|
|
if (myDrawer->HasLink())
|
|
{
|
|
myDrawer->ShadingAspect()->SetMaterial(
|
|
myDrawer->Link()->ShadingAspect()->Material(myCurrentFacingModel),
|
|
myCurrentFacingModel);
|
|
}
|
|
if (HasColor())
|
|
{
|
|
myDrawer->ShadingAspect()->SetColor(myDrawer->Color(), myCurrentFacingModel);
|
|
myDrawer->ShadingAspect()->SetTransparency(myDrawer->Transparency(), myCurrentFacingModel);
|
|
}
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
Graphic3d_MapOfAspectsToAspects aReplaceMap;
|
|
replaceAspectWithDef(aReplaceMap, ShadingAspect);
|
|
myDrawer->SetShadingAspect(Handle(Prs3d_ShadingAspect)());
|
|
replaceAspects(aReplaceMap);
|
|
}
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::setTransparency(const Handle(Prs3d_Drawer)& theDrawer,
|
|
const Standard_Real theValue) const
|
|
{
|
|
theDrawer->SetupOwnShadingAspect();
|
|
// override transparency
|
|
theDrawer->ShadingAspect()->SetTransparency(theValue, myCurrentFacingModel);
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::SetTransparency(const Standard_Real theValue)
|
|
{
|
|
const bool toRecompute = !myDrawer->HasOwnShadingAspect();
|
|
setTransparency(myDrawer, theValue);
|
|
myDrawer->SetTransparency((Standard_ShortReal)theValue);
|
|
|
|
if (!toRecompute || !myDrawer->HasLink())
|
|
{
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
replaceWithNewOwnAspects();
|
|
}
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::UnsetTransparency()
|
|
{
|
|
myDrawer->SetTransparency(0.0f);
|
|
if (!myDrawer->HasOwnShadingAspect())
|
|
{
|
|
return;
|
|
}
|
|
else if (HasColor() || HasMaterial() || myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
|
|
{
|
|
myDrawer->ShadingAspect()->SetTransparency(0.0, myCurrentFacingModel);
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
Graphic3d_MapOfAspectsToAspects aReplaceMap;
|
|
replaceAspectWithDef(aReplaceMap, ShadingAspect);
|
|
myDrawer->SetShadingAspect(Handle(Prs3d_ShadingAspect)());
|
|
replaceAspects(aReplaceMap);
|
|
}
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
const Bnd_Box& AIS_Shape::BoundingBox()
|
|
{
|
|
if (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0)
|
|
{
|
|
// empty Shape -> empty Assembly.
|
|
myBB.SetVoid();
|
|
return myBB;
|
|
}
|
|
|
|
if (myCompBB)
|
|
{
|
|
BRepBndLib::Add(myshape, myBB, false);
|
|
myCompBB = Standard_False;
|
|
}
|
|
return myBB;
|
|
}
|
|
|
|
//*****
|
|
//***** Reset
|
|
//=======================================================================
|
|
// function : SetOwnDeviationCoefficient
|
|
// purpose : resets myhasOwnDeviationCoefficient to Standard_False and
|
|
// returns Standard_True if it change
|
|
//=======================================================================
|
|
|
|
Standard_Boolean AIS_Shape::SetOwnDeviationCoefficient()
|
|
{
|
|
Standard_Boolean itSet = myDrawer->HasOwnDeviationCoefficient();
|
|
if (itSet)
|
|
myDrawer->SetDeviationCoefficient();
|
|
return itSet;
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : SetOwnDeviationAngle
|
|
// purpose : resets myhasOwnDeviationAngle to Standard_False and
|
|
// returns Standard_True if it change
|
|
//=======================================================================
|
|
|
|
Standard_Boolean AIS_Shape::SetOwnDeviationAngle()
|
|
{
|
|
Standard_Boolean itSet = myDrawer->HasOwnDeviationAngle();
|
|
if (itSet)
|
|
myDrawer->SetDeviationAngle();
|
|
return itSet;
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::SetOwnDeviationCoefficient(const Standard_Real aCoefficient)
|
|
{
|
|
myDrawer->SetDeviationCoefficient(aCoefficient);
|
|
SetToUpdate();
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::SetOwnDeviationAngle(const Standard_Real theAngle)
|
|
{
|
|
myDrawer->SetDeviationAngle(theAngle);
|
|
SetToUpdate(AIS_WireFrame);
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::SetAngleAndDeviation(const Standard_Real anAngle)
|
|
{
|
|
Standard_Real OutAngl, OutDefl;
|
|
HLRBRep::PolyHLRAngleAndDeflection(anAngle, OutAngl, OutDefl);
|
|
SetOwnDeviationAngle(anAngle);
|
|
SetOwnDeviationCoefficient(OutDefl);
|
|
myInitAng = anAngle;
|
|
SetToUpdate();
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
Standard_Real AIS_Shape::UserAngle() const
|
|
{
|
|
return myInitAng == 0. ? GetContext()->DeviationAngle() : myInitAng;
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
Standard_Boolean AIS_Shape::OwnDeviationCoefficient(Standard_Real& aCoefficient,
|
|
Standard_Real& aPreviousCoefficient) const
|
|
{
|
|
aCoefficient = myDrawer->DeviationCoefficient();
|
|
aPreviousCoefficient = myDrawer->PreviousDeviationCoefficient();
|
|
return myDrawer->HasOwnDeviationCoefficient();
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
Standard_Boolean AIS_Shape::OwnDeviationAngle(Standard_Real& anAngle,
|
|
Standard_Real& aPreviousAngle) const
|
|
{
|
|
anAngle = myDrawer->DeviationAngle();
|
|
aPreviousAngle = myDrawer->PreviousDeviationAngle();
|
|
return myDrawer->HasOwnDeviationAngle();
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_Shape::DumpJson(Standard_OStream& theOStream, Standard_Integer theDepth) const
|
|
{
|
|
OCCT_DUMP_TRANSIENT_CLASS_BEGIN(theOStream)
|
|
OCCT_DUMP_BASE_CLASS(theOStream, theDepth, AIS_InteractiveObject)
|
|
|
|
OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, &myshape)
|
|
OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, &myBB)
|
|
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myInitAng)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myCompBB)
|
|
}
|