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occt/src/gp/gp_Ax2.hxx

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// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Ax2_HeaderFile
#define _gp_Ax2_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <gp_Ax1.hxx>
#include <gp_Dir.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
class Standard_ConstructionError;
class gp_Pnt;
class gp_Dir;
class gp_Ax1;
class gp_Trsf;
class gp_Vec;
//! Describes a right-handed coordinate system in 3D space.
//! A coordinate system is defined by:
//! - its origin (also referred to as its "Location point"), and
//! - three orthogonal unit vectors, termed respectively the
//! "X Direction", the "Y Direction" and the "Direction" (also
//! referred to as the "main Direction").
//! The "Direction" of the coordinate system is called its
//! "main Direction" because whenever this unit vector is
//! modified, the "X Direction" and the "Y Direction" are
//! recomputed. However, when we modify either the "X
//! Direction" or the "Y Direction", "Direction" is not modified.
//! The "main Direction" is also the "Z Direction".
//! Since an Ax2 coordinate system is right-handed, its
//! "main Direction" is always equal to the cross product of
//! its "X Direction" and "Y Direction". (To define a
//! left-handed coordinate system, use gp_Ax3.)
//! A coordinate system is used:
//! - to describe geometric entities, in particular to position
//! them. The local coordinate system of a geometric
//! entity serves the same purpose as the STEP function
//! "axis placement two axes", or
//! - to define geometric transformations.
//! Note: we refer to the "X Axis", "Y Axis" and "Z Axis",
//! respectively, as to axes having:
//! - the origin of the coordinate system as their origin, and
//! - the unit vectors "X Direction", "Y Direction" and "main
//! Direction", respectively, as their unit vectors.
//! The "Z Axis" is also the "main Axis".
class gp_Ax2
{
public:
DEFINE_STANDARD_ALLOC
//! Creates an object corresponding to the reference
//! coordinate system (OXYZ).
gp_Ax2();
//! Creates an axis placement with an origin P such that:
//! - N is the Direction, and
//! - the "X Direction" is normal to N, in the plane
//! defined by the vectors (N, Vx): "X
//! Direction" = (N ^ Vx) ^ N,
//! Exception: raises ConstructionError if N and Vx are parallel (same or opposite orientation).
gp_Ax2(const gp_Pnt& P, const gp_Dir& N, const gp_Dir& Vx);
//! Creates - a coordinate system with an origin P, where V
//! gives the "main Direction" (here, "X Direction" and "Y
//! Direction" are defined automatically).
Standard_EXPORT gp_Ax2(const gp_Pnt& P, const gp_Dir& V);
//! Assigns the origin and "main Direction" of the axis A1 to
//! this coordinate system, then recomputes its "X Direction" and "Y Direction".
//! Note: The new "X Direction" is computed as follows:
//! new "X Direction" = V1 ^(previous "X Direction" ^ V)
//! where V is the "Direction" of A1.
//! Exceptions
//! Standard_ConstructionError if A1 is parallel to the "X
//! Direction" of this coordinate system.
void SetAxis (const gp_Ax1& A1);
//! Changes the "main Direction" of this coordinate system,
//! then recomputes its "X Direction" and "Y Direction".
//! Note: the new "X Direction" is computed as follows:
//! new "X Direction" = V ^ (previous "X Direction" ^ V)
//! Exceptions
//! Standard_ConstructionError if V is parallel to the "X
//! Direction" of this coordinate system.
void SetDirection (const gp_Dir& V);
//! Changes the "Location" point (origin) of <me>.
void SetLocation (const gp_Pnt& P);
//! Changes the "Xdirection" of <me>. The main direction
//! "Direction" is not modified, the "Ydirection" is modified.
//! If <Vx> is not normal to the main direction then <XDirection>
//! is computed as follows XDirection = Direction ^ (Vx ^ Direction).
//! Exceptions
//! Standard_ConstructionError if Vx or Vy is parallel to
//! the "main Direction" of this coordinate system.
void SetXDirection (const gp_Dir& Vx);
//! Changes the "Ydirection" of <me>. The main direction is not
//! modified but the "Xdirection" is changed.
//! If <Vy> is not normal to the main direction then "YDirection"
//! is computed as follows
//! YDirection = Direction ^ (<Vy> ^ Direction).
//! Exceptions
//! Standard_ConstructionError if Vx or Vy is parallel to
//! the "main Direction" of this coordinate system.
void SetYDirection (const gp_Dir& Vy);
//! Computes the angular value, in radians, between the main direction of
//! <me> and the main direction of <Other>. Returns the angle
//! between 0 and PI in radians.
Standard_Real Angle (const gp_Ax2& Other) const;
//! Returns the main axis of <me>. It is the "Location" point
//! and the main "Direction".
const gp_Ax1& Axis() const;
//! Returns the main direction of <me>.
const gp_Dir& Direction() const;
//! Returns the "Location" point (origin) of <me>.
const gp_Pnt& Location() const;
//! Returns the "XDirection" of <me>.
const gp_Dir& XDirection() const;
//! Returns the "YDirection" of <me>.
const gp_Dir& YDirection() const;
Standard_Boolean IsCoplanar (const gp_Ax2& Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const;
//! Returns True if
//! . the distance between <me> and the "Location" point of A1
//! is lower of equal to LinearTolerance and
//! . the main direction of <me> and the direction of A1 are normal.
//! Note: the tolerance criterion for angular equality is given by AngularTolerance.
Standard_Boolean IsCoplanar (const gp_Ax1& A1, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const;
//! Performs a symmetrical transformation of this coordinate
//! system with respect to:
//! - the point P, and assigns the result to this coordinate system.
//! Warning
//! This transformation is always performed on the origin.
//! In case of a reflection with respect to a point:
//! - the main direction of the coordinate system is not changed, and
//! - the "X Direction" and the "Y Direction" are simply reversed
//! In case of a reflection with respect to an axis or a plane:
//! - the transformation is applied to the "X Direction"
//! and the "Y Direction", then
//! - the "main Direction" is recomputed as the cross
//! product "X Direction" ^ "Y Direction".
//! This maintains the right-handed property of the
//! coordinate system.
Standard_EXPORT void Mirror (const gp_Pnt& P);
//! Performs a symmetrical transformation of this coordinate
//! system with respect to:
//! - the point P, and creates a new one.
//! Warning
//! This transformation is always performed on the origin.
//! In case of a reflection with respect to a point:
//! - the main direction of the coordinate system is not changed, and
//! - the "X Direction" and the "Y Direction" are simply reversed
//! In case of a reflection with respect to an axis or a plane:
//! - the transformation is applied to the "X Direction"
//! and the "Y Direction", then
//! - the "main Direction" is recomputed as the cross
//! product "X Direction" ^ "Y Direction".
//! This maintains the right-handed property of the
//! coordinate system.
Standard_EXPORT gp_Ax2 Mirrored (const gp_Pnt& P) const;
//! Performs a symmetrical transformation of this coordinate
//! system with respect to:
//! - the axis A1, and assigns the result to this coordinate systeme.
//! Warning
//! This transformation is always performed on the origin.
//! In case of a reflection with respect to a point:
//! - the main direction of the coordinate system is not changed, and
//! - the "X Direction" and the "Y Direction" are simply reversed
//! In case of a reflection with respect to an axis or a plane:
//! - the transformation is applied to the "X Direction"
//! and the "Y Direction", then
//! - the "main Direction" is recomputed as the cross
//! product "X Direction" ^ "Y Direction".
//! This maintains the right-handed property of the
//! coordinate system.
Standard_EXPORT void Mirror (const gp_Ax1& A1);
//! Performs a symmetrical transformation of this coordinate
//! system with respect to:
//! - the axis A1, and creates a new one.
//! Warning
//! This transformation is always performed on the origin.
//! In case of a reflection with respect to a point:
//! - the main direction of the coordinate system is not changed, and
//! - the "X Direction" and the "Y Direction" are simply reversed
//! In case of a reflection with respect to an axis or a plane:
//! - the transformation is applied to the "X Direction"
//! and the "Y Direction", then
//! - the "main Direction" is recomputed as the cross
//! product "X Direction" ^ "Y Direction".
//! This maintains the right-handed property of the
//! coordinate system.
Standard_EXPORT gp_Ax2 Mirrored (const gp_Ax1& A1) const;
//! Performs a symmetrical transformation of this coordinate
//! system with respect to:
//! - the plane defined by the origin, "X Direction" and "Y
//! Direction" of coordinate system A2 and assigns the result to this coordinate systeme.
//! Warning
//! This transformation is always performed on the origin.
//! In case of a reflection with respect to a point:
//! - the main direction of the coordinate system is not changed, and
//! - the "X Direction" and the "Y Direction" are simply reversed
//! In case of a reflection with respect to an axis or a plane:
//! - the transformation is applied to the "X Direction"
//! and the "Y Direction", then
//! - the "main Direction" is recomputed as the cross
//! product "X Direction" ^ "Y Direction".
//! This maintains the right-handed property of the
//! coordinate system.
Standard_EXPORT void Mirror (const gp_Ax2& A2);
//! Performs a symmetrical transformation of this coordinate
//! system with respect to:
//! - the plane defined by the origin, "X Direction" and "Y
//! Direction" of coordinate system A2 and creates a new one.
//! Warning
//! This transformation is always performed on the origin.
//! In case of a reflection with respect to a point:
//! - the main direction of the coordinate system is not changed, and
//! - the "X Direction" and the "Y Direction" are simply reversed
//! In case of a reflection with respect to an axis or a plane:
//! - the transformation is applied to the "X Direction"
//! and the "Y Direction", then
//! - the "main Direction" is recomputed as the cross
//! product "X Direction" ^ "Y Direction".
//! This maintains the right-handed property of the
//! coordinate system.
Standard_EXPORT gp_Ax2 Mirrored (const gp_Ax2& A2) const;
void Rotate (const gp_Ax1& A1, const Standard_Real Ang);
//! Rotates an axis placement. <A1> is the axis of the
//! rotation . Ang is the angular value of the rotation
//! in radians.
gp_Ax2 Rotated (const gp_Ax1& A1, const Standard_Real Ang) const;
void Scale (const gp_Pnt& P, const Standard_Real S);
//! Applies a scaling transformation on the axis placement.
//! The "Location" point of the axisplacement is modified.
//! Warnings :
//! If the scale <S> is negative :
//! . the main direction of the axis placement is not changed.
//! . The "XDirection" and the "YDirection" are reversed.
//! So the axis placement stay right handed.
gp_Ax2 Scaled (const gp_Pnt& P, const Standard_Real S) const;
void Transform (const gp_Trsf& T);
//! Transforms an axis placement with a Trsf.
//! The "Location" point, the "XDirection" and the
//! "YDirection" are transformed with T. The resulting
//! main "Direction" of <me> is the cross product between
//! the "XDirection" and the "YDirection" after transformation.
gp_Ax2 Transformed (const gp_Trsf& T) const;
void Translate (const gp_Vec& V);
//! Translates an axis plaxement in the direction of the vector
//! <V>. The magnitude of the translation is the vector's magnitude.
gp_Ax2 Translated (const gp_Vec& V) const;
void Translate (const gp_Pnt& P1, const gp_Pnt& P2);
//! Translates an axis placement from the point <P1> to the
//! point <P2>.
gp_Ax2 Translated (const gp_Pnt& P1, const gp_Pnt& P2) const;
protected:
private:
gp_Ax1 axis;
gp_Dir vydir;
gp_Dir vxdir;
};
#include <gp_Ax2.lxx>
#endif // _gp_Ax2_HeaderFile