// Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _gp_Ax2_HeaderFile #define _gp_Ax2_HeaderFile #include #include #include #include #include #include #include class Standard_ConstructionError; class gp_Pnt; class gp_Dir; class gp_Ax1; class gp_Trsf; class gp_Vec; //! Describes a right-handed coordinate system in 3D space. //! A coordinate system is defined by: //! - its origin (also referred to as its "Location point"), and //! - three orthogonal unit vectors, termed respectively the //! "X Direction", the "Y Direction" and the "Direction" (also //! referred to as the "main Direction"). //! The "Direction" of the coordinate system is called its //! "main Direction" because whenever this unit vector is //! modified, the "X Direction" and the "Y Direction" are //! recomputed. However, when we modify either the "X //! Direction" or the "Y Direction", "Direction" is not modified. //! The "main Direction" is also the "Z Direction". //! Since an Ax2 coordinate system is right-handed, its //! "main Direction" is always equal to the cross product of //! its "X Direction" and "Y Direction". (To define a //! left-handed coordinate system, use gp_Ax3.) //! A coordinate system is used: //! - to describe geometric entities, in particular to position //! them. The local coordinate system of a geometric //! entity serves the same purpose as the STEP function //! "axis placement two axes", or //! - to define geometric transformations. //! Note: we refer to the "X Axis", "Y Axis" and "Z Axis", //! respectively, as to axes having: //! - the origin of the coordinate system as their origin, and //! - the unit vectors "X Direction", "Y Direction" and "main //! Direction", respectively, as their unit vectors. //! The "Z Axis" is also the "main Axis". class gp_Ax2 { public: DEFINE_STANDARD_ALLOC //! Creates an object corresponding to the reference //! coordinate system (OXYZ). gp_Ax2(); //! Creates an axis placement with an origin P such that: //! - N is the Direction, and //! - the "X Direction" is normal to N, in the plane //! defined by the vectors (N, Vx): "X //! Direction" = (N ^ Vx) ^ N, //! Exception: raises ConstructionError if N and Vx are parallel (same or opposite orientation). gp_Ax2(const gp_Pnt& P, const gp_Dir& N, const gp_Dir& Vx); //! Creates - a coordinate system with an origin P, where V //! gives the "main Direction" (here, "X Direction" and "Y //! Direction" are defined automatically). Standard_EXPORT gp_Ax2(const gp_Pnt& P, const gp_Dir& V); //! Assigns the origin and "main Direction" of the axis A1 to //! this coordinate system, then recomputes its "X Direction" and "Y Direction". //! Note: The new "X Direction" is computed as follows: //! new "X Direction" = V1 ^(previous "X Direction" ^ V) //! where V is the "Direction" of A1. //! Exceptions //! Standard_ConstructionError if A1 is parallel to the "X //! Direction" of this coordinate system. void SetAxis (const gp_Ax1& A1); //! Changes the "main Direction" of this coordinate system, //! then recomputes its "X Direction" and "Y Direction". //! Note: the new "X Direction" is computed as follows: //! new "X Direction" = V ^ (previous "X Direction" ^ V) //! Exceptions //! Standard_ConstructionError if V is parallel to the "X //! Direction" of this coordinate system. void SetDirection (const gp_Dir& V); //! Changes the "Location" point (origin) of . void SetLocation (const gp_Pnt& P); //! Changes the "Xdirection" of . The main direction //! "Direction" is not modified, the "Ydirection" is modified. //! If is not normal to the main direction then //! is computed as follows XDirection = Direction ^ (Vx ^ Direction). //! Exceptions //! Standard_ConstructionError if Vx or Vy is parallel to //! the "main Direction" of this coordinate system. void SetXDirection (const gp_Dir& Vx); //! Changes the "Ydirection" of . The main direction is not //! modified but the "Xdirection" is changed. //! If is not normal to the main direction then "YDirection" //! is computed as follows //! YDirection = Direction ^ ( ^ Direction). //! Exceptions //! Standard_ConstructionError if Vx or Vy is parallel to //! the "main Direction" of this coordinate system. void SetYDirection (const gp_Dir& Vy); //! Computes the angular value, in radians, between the main direction of //! and the main direction of . Returns the angle //! between 0 and PI in radians. Standard_Real Angle (const gp_Ax2& Other) const; //! Returns the main axis of . It is the "Location" point //! and the main "Direction". const gp_Ax1& Axis() const; //! Returns the main direction of . const gp_Dir& Direction() const; //! Returns the "Location" point (origin) of . const gp_Pnt& Location() const; //! Returns the "XDirection" of . const gp_Dir& XDirection() const; //! Returns the "YDirection" of . const gp_Dir& YDirection() const; Standard_Boolean IsCoplanar (const gp_Ax2& Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const; //! Returns True if //! . the distance between and the "Location" point of A1 //! is lower of equal to LinearTolerance and //! . the main direction of and the direction of A1 are normal. //! Note: the tolerance criterion for angular equality is given by AngularTolerance. Standard_Boolean IsCoplanar (const gp_Ax1& A1, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const; //! Performs a symmetrical transformation of this coordinate //! system with respect to: //! - the point P, and assigns the result to this coordinate system. //! Warning //! This transformation is always performed on the origin. //! In case of a reflection with respect to a point: //! - the main direction of the coordinate system is not changed, and //! - the "X Direction" and the "Y Direction" are simply reversed //! In case of a reflection with respect to an axis or a plane: //! - the transformation is applied to the "X Direction" //! and the "Y Direction", then //! - the "main Direction" is recomputed as the cross //! product "X Direction" ^ "Y Direction". //! This maintains the right-handed property of the //! coordinate system. Standard_EXPORT void Mirror (const gp_Pnt& P); //! Performs a symmetrical transformation of this coordinate //! system with respect to: //! - the point P, and creates a new one. //! Warning //! This transformation is always performed on the origin. //! In case of a reflection with respect to a point: //! - the main direction of the coordinate system is not changed, and //! - the "X Direction" and the "Y Direction" are simply reversed //! In case of a reflection with respect to an axis or a plane: //! - the transformation is applied to the "X Direction" //! and the "Y Direction", then //! - the "main Direction" is recomputed as the cross //! product "X Direction" ^ "Y Direction". //! This maintains the right-handed property of the //! coordinate system. Standard_EXPORT gp_Ax2 Mirrored (const gp_Pnt& P) const; //! Performs a symmetrical transformation of this coordinate //! system with respect to: //! - the axis A1, and assigns the result to this coordinate systeme. //! Warning //! This transformation is always performed on the origin. //! In case of a reflection with respect to a point: //! - the main direction of the coordinate system is not changed, and //! - the "X Direction" and the "Y Direction" are simply reversed //! In case of a reflection with respect to an axis or a plane: //! - the transformation is applied to the "X Direction" //! and the "Y Direction", then //! - the "main Direction" is recomputed as the cross //! product "X Direction" ^ "Y Direction". //! This maintains the right-handed property of the //! coordinate system. Standard_EXPORT void Mirror (const gp_Ax1& A1); //! Performs a symmetrical transformation of this coordinate //! system with respect to: //! - the axis A1, and creates a new one. //! Warning //! This transformation is always performed on the origin. //! In case of a reflection with respect to a point: //! - the main direction of the coordinate system is not changed, and //! - the "X Direction" and the "Y Direction" are simply reversed //! In case of a reflection with respect to an axis or a plane: //! - the transformation is applied to the "X Direction" //! and the "Y Direction", then //! - the "main Direction" is recomputed as the cross //! product "X Direction" ^ "Y Direction". //! This maintains the right-handed property of the //! coordinate system. Standard_EXPORT gp_Ax2 Mirrored (const gp_Ax1& A1) const; //! Performs a symmetrical transformation of this coordinate //! system with respect to: //! - the plane defined by the origin, "X Direction" and "Y //! Direction" of coordinate system A2 and assigns the result to this coordinate systeme. //! Warning //! This transformation is always performed on the origin. //! In case of a reflection with respect to a point: //! - the main direction of the coordinate system is not changed, and //! - the "X Direction" and the "Y Direction" are simply reversed //! In case of a reflection with respect to an axis or a plane: //! - the transformation is applied to the "X Direction" //! and the "Y Direction", then //! - the "main Direction" is recomputed as the cross //! product "X Direction" ^ "Y Direction". //! This maintains the right-handed property of the //! coordinate system. Standard_EXPORT void Mirror (const gp_Ax2& A2); //! Performs a symmetrical transformation of this coordinate //! system with respect to: //! - the plane defined by the origin, "X Direction" and "Y //! Direction" of coordinate system A2 and creates a new one. //! Warning //! This transformation is always performed on the origin. //! In case of a reflection with respect to a point: //! - the main direction of the coordinate system is not changed, and //! - the "X Direction" and the "Y Direction" are simply reversed //! In case of a reflection with respect to an axis or a plane: //! - the transformation is applied to the "X Direction" //! and the "Y Direction", then //! - the "main Direction" is recomputed as the cross //! product "X Direction" ^ "Y Direction". //! This maintains the right-handed property of the //! coordinate system. Standard_EXPORT gp_Ax2 Mirrored (const gp_Ax2& A2) const; void Rotate (const gp_Ax1& A1, const Standard_Real Ang); //! Rotates an axis placement. is the axis of the //! rotation . Ang is the angular value of the rotation //! in radians. gp_Ax2 Rotated (const gp_Ax1& A1, const Standard_Real Ang) const; void Scale (const gp_Pnt& P, const Standard_Real S); //! Applies a scaling transformation on the axis placement. //! The "Location" point of the axisplacement is modified. //! Warnings : //! If the scale is negative : //! . the main direction of the axis placement is not changed. //! . The "XDirection" and the "YDirection" are reversed. //! So the axis placement stay right handed. gp_Ax2 Scaled (const gp_Pnt& P, const Standard_Real S) const; void Transform (const gp_Trsf& T); //! Transforms an axis placement with a Trsf. //! The "Location" point, the "XDirection" and the //! "YDirection" are transformed with T. The resulting //! main "Direction" of is the cross product between //! the "XDirection" and the "YDirection" after transformation. gp_Ax2 Transformed (const gp_Trsf& T) const; void Translate (const gp_Vec& V); //! Translates an axis plaxement in the direction of the vector //! . The magnitude of the translation is the vector's magnitude. gp_Ax2 Translated (const gp_Vec& V) const; void Translate (const gp_Pnt& P1, const gp_Pnt& P2); //! Translates an axis placement from the point to the //! point . gp_Ax2 Translated (const gp_Pnt& P1, const gp_Pnt& P2) const; protected: private: gp_Ax1 axis; gp_Dir vydir; gp_Dir vxdir; }; #include #endif // _gp_Ax2_HeaderFile