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54 lines
1.4 KiB
C++
Executable File
54 lines
1.4 KiB
C++
Executable File
// ShadingModelDlg.h : header file
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//
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#if !defined(AFX_SHADINGMODELDLG_H__4DEFD9F9_61FC_11D3_8D0A_00AA00D10994__INCLUDED_)
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#define AFX_SHADINGMODELDLG_H__4DEFD9F9_61FC_11D3_8D0A_00AA00D10994__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include "..\res\resource.h"
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/////////////////////////////////////////////////////////////////////////////
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// CShadingModelDlg dialog
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class CShadingModelDlg : public CDialog
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{
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// Construction
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public:
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CShadingModelDlg(Handle(V3d_View) Current_V3d_View, CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CShadingModelDlg)
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enum { IDD = IDD_SHADINGMODEL };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CShadingModelDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CShadingModelDlg)
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afx_msg void OnShadingmodelColor();
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afx_msg void OnShadingmodelFlat();
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afx_msg void OnShadingmodelGouraud();
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afx_msg void OnShadingmodelPhong();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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Handle(V3d_View) myCurrent_V3d_View;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SHADINGMODELDLG_H__4DEFD9F9_61FC_11D3_8D0A_00AA00D10994__INCLUDED_)
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