// ShadingModelDlg.h : header file // #if !defined(AFX_SHADINGMODELDLG_H__4DEFD9F9_61FC_11D3_8D0A_00AA00D10994__INCLUDED_) #define AFX_SHADINGMODELDLG_H__4DEFD9F9_61FC_11D3_8D0A_00AA00D10994__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "..\res\resource.h" ///////////////////////////////////////////////////////////////////////////// // CShadingModelDlg dialog class CShadingModelDlg : public CDialog { // Construction public: CShadingModelDlg(Handle(V3d_View) Current_V3d_View, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CShadingModelDlg) enum { IDD = IDD_SHADINGMODEL }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CShadingModelDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CShadingModelDlg) afx_msg void OnShadingmodelColor(); afx_msg void OnShadingmodelFlat(); afx_msg void OnShadingmodelGouraud(); afx_msg void OnShadingmodelPhong(); //}}AFX_MSG DECLARE_MESSAGE_MAP() Handle(V3d_View) myCurrent_V3d_View; }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SHADINGMODELDLG_H__4DEFD9F9_61FC_11D3_8D0A_00AA00D10994__INCLUDED_)