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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-01 10:26:12 +03:00

4 Commits

Author SHA1 Message Date
abv
92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00
aba
4716247158 0025284: Problems with standard MFC samples
- OCAF sample Save Document option: corrected conversion from LPCTSTR to Standard_CString
 - HLR sample: corrected mouse move event handling for HLR 2D view; Corrected CSelectionDialog view displaying and updating
 - Geometry sample: CGeometryDoc correction to avoid code duplication
 - OCC_3dBaseDoc: corrected DragEvent() handler for proper emulation of rectangle selection.
 - Viewer3d sample: moved resource files (resource.h; resource.hm; AISToolbar.bmp) from /src to /res

Code style changes

Fixed "About" dialog error in release.

Corrected dimension dialogs

Workaround for dimensions sample: AIS_LocalContext::SelectedShape() doesn't take into account TopoDS shape local transformation, and operates with selected interactive transformation.
2014-10-09 16:02:12 +04:00
kgv
8625ef7e94 0025282: Visualization, OpenGl_PrimitiveArray - provide built-in GLSL programs as alternative to FFP
Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.

Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.

OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.

Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.

GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.

OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.

OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).

OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.

OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.

OpenGl_Texture, do not use sized internal formats on OpenGL ES.
2014-10-02 14:29:19 +04:00
bugmaster
7fd59977df Integration of OCCT 6.5.0 from SVN 2012-03-05 19:23:40 +04:00