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occt/src/InterfaceGraphic/InterfaceGraphic_Visual3d.hxx
kgv 1238134135 0024310: TKOpenGl - GLSL compatibility issues
Lights defintion clean up:
- remove duplicated enumeration TLightType (equals to Visual3d_TypeOfLightSource)
- remove unused fields from Graphic3d_CLight
- OpenGl_Light, reuse Graphic3d_CLight definition

Phong GLSL program:
- move out cumulative ambient light intencity from limited list of lights
- compatibility issues, replace array of structures (light sources, materials, clipping planes) with arrays of primitive types

New Draw Harness command vlight to alter light sources definition.

OpenGl_ShaderProgram::Initialize() - add missing Linker log
2013-11-05 10:19:58 +04:00

105 lines
2.3 KiB
C++
Executable File

// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef InterfaceGraphic_Visual3dHeader
#define InterfaceGraphic_Visual3dHeader
#include <InterfaceGraphic_Aspect.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <Aspect_RenderingContext.hxx>
#include <Aspect_GraphicCallbackProc.hxx>
#include <Standard_Transient.hxx>
typedef float CALL_DEF_MATRIX4X4[4][4];
/* SOMMET */
typedef struct {
float x, y, z;
} CALL_DEF_VERTEX;
/* ORIENTATION */
typedef struct {
CALL_DEF_VERTEX ViewReferencePoint;
CALL_DEF_VERTEX ViewReferencePlane;
CALL_DEF_VERTEX ViewReferenceUp;
float ViewScaleX;
float ViewScaleY;
float ViewScaleZ;
float ModelViewMatrix[4][4];
unsigned IsCustomMatrix;
} CALL_DEF_VIEWORIENTATION;
/* MAPPING */
typedef struct {
int Projection;
CALL_DEF_VERTEX ProjectionReferencePoint;
float ViewPlaneDistance;
float BackPlaneDistance;
float FrontPlaneDistance;
struct {
float um, vm, uM, vM;
} WindowLimit;
float ProjectionMatrix[4][4];
unsigned IsCustomMatrix;
} CALL_DEF_VIEWMAPPING;
/* REPERAGE */
typedef struct {
int WsId;
int ViewId;
int x, y;
CALL_DEF_WINDOW DefWindow;
struct {
float aperture;
int order;
int depth;
} Context;
struct {
int depth;
int *listid;
int *listpickid;
int *listelem;
} Pick;
} CALL_DEF_PICK;
#endif /* InterfaceGraphic_Visual3dHeader */