// Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef InterfaceGraphic_Visual3dHeader #define InterfaceGraphic_Visual3dHeader #include #include #include #include #include typedef float CALL_DEF_MATRIX4X4[4][4]; /* SOMMET */ typedef struct { float x, y, z; } CALL_DEF_VERTEX; /* ORIENTATION */ typedef struct { CALL_DEF_VERTEX ViewReferencePoint; CALL_DEF_VERTEX ViewReferencePlane; CALL_DEF_VERTEX ViewReferenceUp; float ViewScaleX; float ViewScaleY; float ViewScaleZ; float ModelViewMatrix[4][4]; unsigned IsCustomMatrix; } CALL_DEF_VIEWORIENTATION; /* MAPPING */ typedef struct { int Projection; CALL_DEF_VERTEX ProjectionReferencePoint; float ViewPlaneDistance; float BackPlaneDistance; float FrontPlaneDistance; struct { float um, vm, uM, vM; } WindowLimit; float ProjectionMatrix[4][4]; unsigned IsCustomMatrix; } CALL_DEF_VIEWMAPPING; /* REPERAGE */ typedef struct { int WsId; int ViewId; int x, y; CALL_DEF_WINDOW DefWindow; struct { float aperture; int order; int depth; } Context; struct { int depth; int *listid; int *listpickid; int *listelem; } Pick; } CALL_DEF_PICK; #endif /* InterfaceGraphic_Visual3dHeader */