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Author SHA1 Message Date
nds
c7492cd31f 0030791: Visualization - possibility to display materials by different hatching style for clipping
(cherry picked from commit fafcc26452)
2019-07-18 11:42:54 +03:00
96 changed files with 1863 additions and 4004 deletions

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@@ -48,7 +48,7 @@ void AIS_AnimationCamera::update (const AIS_AnimationProgress& theProgress)
Handle(Graphic3d_Camera) aCamera = myView->Camera();
Graphic3d_CameraLerp aCamLerp (myCamStart, myCamEnd);
aCamLerp.Interpolate (HasOwnDuration() ? theProgress.LocalNormalized : 1.0, aCamera);
aCamLerp.Interpolate (theProgress.LocalNormalized, aCamera);
const Standard_Boolean aPrevImmUpdate = myView->SetImmediateUpdate (Standard_False);
myView->SetCamera (aCamera);

View File

@@ -33,9 +33,6 @@ public:
//! Return the target view.
const Handle(V3d_View)& View() const { return myView; }
//! Set target view.
void SetView (const Handle(V3d_View)& theView) { myView = theView; }
//! Return camera start position.
const Handle(Graphic3d_Camera)& CameraStart() const { return myCamStart; }

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@@ -633,6 +633,9 @@ void AIS_ColoredShape::addShapesWithCustomProps (const Handle(Prs3d_Presentation
{
aShadedGroup = thePrs->NewGroup();
aShadedGroup->SetClosed (isClosed);
if (isClosed
&& !myCappingStyle.IsNull())
aShadedGroup->SetGroupPrimitivesAspect (myCappingStyle);
}
aShadedGroup->SetPrimitivesAspect (aDrawer->ShadingAspect()->Aspect());
aShadedGroup->AddPrimitiveArray (aTriangles);

View File

@@ -187,29 +187,6 @@ AIS_InteractiveContext::~AIS_InteractiveContext()
}
}
//=======================================================================
//function : LastActiveView
//purpose :
//=======================================================================
Handle(V3d_View) AIS_InteractiveContext::LastActiveView() const
{
if (myLastActiveView == NULL
|| myMainVwr.IsNull())
{
return Handle(V3d_View)();
}
// as a precaution - check that myLastActiveView pointer is a valid active View
for (V3d_ListOfViewIterator aViewIter = myMainVwr->ActiveViewIterator(); aViewIter.More(); aViewIter.Next())
{
if (aViewIter.Value() == myLastActiveView)
{
return aViewIter.Value();
}
}
return Handle(V3d_View)();
}
//=======================================================================
//function : UpdateCurrentViewer
//purpose :
@@ -2470,10 +2447,12 @@ void AIS_InteractiveContext::FitSelected (const Handle(V3d_View)& theView)
}
//=======================================================================
//function : BoundingBoxOfSelection
//purpose :
//function : FitSelected
//purpose : Fits the view corresponding to the bounds of selected objects
//=======================================================================
Bnd_Box AIS_InteractiveContext::BoundingBoxOfSelection() const
void AIS_InteractiveContext::FitSelected (const Handle(V3d_View)& theView,
const Standard_Real theMargin,
const Standard_Boolean theToUpdate)
{
Bnd_Box aBndSelected;
AIS_MapOfObjectOwners anObjectOwnerMap;
@@ -2512,22 +2491,12 @@ Bnd_Box AIS_InteractiveContext::BoundingBoxOfSelection() const
aBndSelected.Add (aTmpBox);
}
return aBndSelected;
}
anObjectOwnerMap.Clear();
//=======================================================================
//function : FitSelected
//purpose : Fits the view corresponding to the bounds of selected objects
//=======================================================================
void AIS_InteractiveContext::FitSelected (const Handle(V3d_View)& theView,
const Standard_Real theMargin,
const Standard_Boolean theToUpdate)
{
Bnd_Box aBndSelected = BoundingBoxOfSelection();
if (!aBndSelected.IsVoid())
{
theView->FitAll (aBndSelected, theMargin, theToUpdate);
}
if (aBndSelected.IsVoid())
return;
theView->FitAll (aBndSelected, theMargin, theToUpdate);
}
//=======================================================================

View File

@@ -370,9 +370,6 @@ public: //! @name mouse picking logic (detection and dynamic highlighting of ent
const Standard_Integer theMode,
const Standard_Integer theNewSensitivity);
//! Returns last active View (argument of MoveTo()/Select() methods).
Standard_EXPORT Handle(V3d_View) LastActiveView() const;
//! Relays mouse position in pixels theXPix and theYPix to the interactive context selectors.
//! This is done by the view theView passing this position to the main viewer and updating it.
//! If theToRedrawOnUpdate is set to false, callee should call RedrawImmediate() to highlight detected object.
@@ -508,9 +505,6 @@ public: //! @name Selection management
const Handle(V3d_View)& theView,
const Standard_Boolean theToUpdateViewer);
//! Returns bounding box of selected objects.
Standard_EXPORT Bnd_Box BoundingBoxOfSelection() const;
//! Fits the view correspondingly to the bounds of selected objects.
//! Infinite objects are ignored if infinite state of AIS_InteractiveObject is set to true.
Standard_EXPORT void FitSelected (const Handle(V3d_View)& theView,
@@ -1385,7 +1379,6 @@ protected: //! @name internal fields
Handle(PrsMgr_PresentationManager3d) myMainPM;
Handle(V3d_Viewer) myMainVwr;
Handle(StdSelect_ViewerSelector3d) myMainSel;
V3d_View* myLastActiveView;
Handle(SelectMgr_EntityOwner) myLastPicked;
Standard_Boolean myToHilightSelected;
Handle(AIS_Selection) mySelection;

View File

@@ -325,7 +325,6 @@ AIS_StatusOfDetection AIS_InteractiveContext::MoveTo (const Standard_Integer th
myCurDetected = 0;
myCurHighlighted = 0;
myDetectedSeq.Clear();
myLastActiveView = theView.get();
// preliminaires
AIS_StatusOfDetection aStatus = AIS_SOD_Nothing;
@@ -496,7 +495,6 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMi
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
ClearSelected (Standard_False);
myLastActiveView = theView.get();
myMainSel->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
@@ -536,7 +534,6 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& the
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
ClearSelected (Standard_False);
myLastActiveView = theView.get();
myMainSel->Pick (thePolyline, theView);
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
@@ -568,17 +565,6 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean toUpdate
{
if (!myLastPicked.IsNull())
{
Graphic3d_Vec2i aMousePos (-1, -1);
if (myMainSel->GetManager().GetActiveSelectionType() == SelectBasics_SelectingVolumeManager::Point)
{
aMousePos.SetValues ((Standard_Integer )myMainSel->GetManager().GetMousePosition().X(),
(Standard_Integer )myMainSel->GetManager().GetMousePosition().Y());
}
if (myLastPicked->HandleMouseClick (aMousePos, Aspect_VKeyMouse_LeftButton, Aspect_VKeyFlags_NONE, false))
{
return AIS_SOP_NothingSelected;
}
if (myAutoHilight)
{
clearDynamicHighlight();
@@ -644,7 +630,6 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Integer the
throw Standard_ProgramError ("AIS_InteractiveContext::ShiftSelect() - invalid argument");
}
myLastActiveView = theView.get();
if (myAutoHilight)
{
UnhilightSelected (Standard_False);
@@ -685,7 +670,6 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const TColgp_Array1OfPnt2d
throw Standard_ProgramError ("AIS_InteractiveContext::ShiftSelect() - invalid argument");
}
myLastActiveView = theView.get();
if (myAutoHilight)
{
UnhilightSelected (Standard_False);

View File

@@ -18,6 +18,7 @@
#include <AIS_InteractiveContext.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
@@ -83,6 +84,37 @@ void AIS_InteractiveObject::SetContext (const Handle(AIS_InteractiveContext)& th
}
}
//=======================================================================
//function : SetCappingStyle
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetCappingStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle)
{
myCappingStyle = theStyle;
// Modify existing presentations
for (Standard_Integer aPrsIter = 1, n = myPresentations.Length(); aPrsIter <= n; ++aPrsIter)
{
const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations (aPrsIter);
if (!aPrs3d.IsNull())
{
const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
if (!aStruct.IsNull())
{
const Graphic3d_SequenceOfGroup& aGroups = aStruct->Groups();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
{
Handle(Graphic3d_Group)& aGrp = aGroupIter.ChangeValue();
if (aGrp.IsNull())
continue;
aGrp->SetGroupPrimitivesAspect (theStyle);
}
}
}
}
}
//=======================================================================
//function : HasPresentation
//purpose :

View File

@@ -104,6 +104,12 @@ public:
void ClearOwner() { myOwner.Nullify(); }
public:
//! Set style of filling capping section created by clipping planes.
Standard_EXPORT virtual void SetCappingStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle);
//! Returns style for filling capping section created by clipping planes.
const Handle(Graphic3d_AspectFillCapping)& CappingStyle() const { return myCappingStyle; }
//! Returns the context pointer to the interactive context.
Standard_EXPORT Handle(AIS_InteractiveContext) GetContext() const;
@@ -128,6 +134,7 @@ protected:
AIS_InteractiveContext* myCTXPtr; //!< pointer to Interactive Context, where object is currently displayed; @sa SetContext()
Handle(Standard_Transient) myOwner; //!< application-specific owner object
Handle(Graphic3d_AspectFillCapping) myCappingStyle;
};

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@@ -180,10 +180,7 @@ void AIS_Shape::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentat
try
{
OCC_CATCH_SIGNALS
StdPrs_ShadedShape::Add (aPrs, myshape, myDrawer,
myDrawer->ShadingAspect()->Aspect()->ToMapTexture()
&& !myDrawer->ShadingAspect()->Aspect()->TextureMap().IsNull(),
myUVOrigin, myUVRepeat, myUVScale);
StdPrs_ShadedShape::Add (aPrs, myshape, myDrawer, myCappingStyle);
}
catch (Standard_Failure const& anException)
{

View File

@@ -13,7 +13,6 @@
#include "AIS_ViewController.hxx"
#include <AIS_AnimationCamera.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_Manipulator.hxx>
#include <AIS_Point.hxx>
@@ -48,15 +47,12 @@ AIS_ViewController::AIS_ViewController()
myToAllowZFocus (true),
myToAllowHighlight (true),
myToAllowDragging (true),
myToStickToRayOnZoom (true),
myToStickToRayOnRotation (true),
//
myWalkSpeedAbsolute (1.5f),
myWalkSpeedRelative (0.1f),
myThrustSpeed (0.0f),
myHasThrust (false),
//
myViewAnimation (new AIS_AnimationCamera ("AIS_ViewController_ViewAnimation", Handle(V3d_View)())),
myPrevMoveTo (-1, -1),
myHasHlrOnBeforeRotation (false),
//
@@ -1228,20 +1224,6 @@ AIS_WalkDelta AIS_ViewController::FetchNavigationKeys (Standard_Real theCrouchRa
return aWalk;
}
// =======================================================================
// function : AbortViewAnimation
// purpose :
// =======================================================================
void AIS_ViewController::AbortViewAnimation()
{
if (!myViewAnimation.IsNull()
&& !myViewAnimation->IsStopped())
{
myViewAnimation->Stop();
myViewAnimation->SetView (Handle(V3d_View)());
}
}
// =======================================================================
// function : handlePanning
// purpose :
@@ -1254,8 +1236,6 @@ void AIS_ViewController::handlePanning (const Handle(V3d_View)& theView)
return;
}
AbortViewAnimation();
const Handle(Graphic3d_Camera)& aCam = theView->Camera();
if (aCam->IsOrthographic()
|| !hasPanningAnchorPoint())
@@ -1296,8 +1276,6 @@ void AIS_ViewController::handleZRotate (const Handle(V3d_View)& theView)
return;
}
AbortViewAnimation();
Graphic3d_Vec2i aViewPort;
theView->Window()->Size (aViewPort.x(), aViewPort.y());
Graphic3d_Vec2d aRotPnt (0.99 * aViewPort.x(),
@@ -1321,8 +1299,6 @@ void AIS_ViewController::handleZoom (const Handle(V3d_View)& theView,
return;
}
AbortViewAnimation();
const Handle(Graphic3d_Camera)& aCam = theView->Camera();
if (thePnt != NULL)
{
@@ -1395,9 +1371,9 @@ void AIS_ViewController::handleZoom (const Handle(V3d_View)& theView,
Graphic3d_Vec2i aWinSize;
theView->Window()->Size (aWinSize.x(), aWinSize.y());
const Graphic3d_Vec2d aPanFromCenterPx (double(theParams.Point.x()) - 0.5 * double(aWinSize.x()),
double(aWinSize.y() - theParams.Point.y() - 1) - 0.5 * double(aWinSize.y()));
double(theParams.Point.y()) - 0.5 * double(aWinSize.y()));
aDxy.x() += -aViewDims1.X() * aPanFromCenterPx.x() / double(aWinSize.x());
aDxy.y() += -aViewDims1.Y() * aPanFromCenterPx.y() / double(aWinSize.y());
aDxy.y() += aViewDims1.X() * aPanFromCenterPx.y() / double(aWinSize.x());
}
//theView->Translate (aCam, aDxy.x(), aDxy.y());
@@ -1474,7 +1450,6 @@ void AIS_ViewController::handleOrbitRotation (const Handle(V3d_View)& theView,
return;
}
AbortViewAnimation();
if (theToLockZUp)
{
// amend camera to exclude roll angle (put camera Up vector to plane containing global Z and view direction)
@@ -1586,8 +1561,6 @@ void AIS_ViewController::handleViewRotation (const Handle(V3d_View)& theView,
return;
}
AbortViewAnimation();
Graphic3d_Vec2i aWinXY;
theView->Window()->Size (aWinXY.x(), aWinXY.y());
double aYawAngleDelta = ((myGL.ViewRotation.PointStart.x() - myGL.ViewRotation.PointTo.x()) / double (aWinXY.x())) * (M_PI * 0.5);
@@ -1663,7 +1636,7 @@ gp_Pnt AIS_ViewController::GravityPoint (const Handle(AIS_InteractiveContext)& t
}
gp_Pnt aPnt;
if (PickPoint (aPnt, theCtx, theView, aCursor, myToStickToRayOnRotation))
if (PickPoint (aPnt, theCtx, theView, aCursor, false))
{
return aPnt;
}
@@ -1884,9 +1857,12 @@ void AIS_ViewController::handleCameraActions (const Handle(AIS_InteractiveContex
if (!theView->Camera()->IsOrthographic())
{
// what is more natural to user - point on ray or point exactly on geometry in corner cases?
const bool toStickToRay = false; // true;
gp_Pnt aPnt;
if (aZoomParams.HasPoint()
&& PickPoint (aPnt, theCtx, theView, aZoomParams.Point, myToStickToRayOnZoom))
&& PickPoint (aPnt, theCtx, theView, aZoomParams.Point, toStickToRay))
{
handleZoom (theView, aZoomParams, &aPnt);
continue;
@@ -1894,7 +1870,7 @@ void AIS_ViewController::handleCameraActions (const Handle(AIS_InteractiveContex
Graphic3d_Vec2i aWinSize;
theView->Window()->Size (aWinSize.x(), aWinSize.y());
if (PickPoint (aPnt, theCtx, theView, aWinSize / 2, myToStickToRayOnZoom))
if (PickPoint (aPnt, theCtx, theView, aWinSize / 2, toStickToRay))
{
aZoomParams.ResetPoint(); // do not pretend to zoom at 'nothing'
handleZoom (theView, aZoomParams, &aPnt);
@@ -2059,6 +2035,11 @@ void AIS_ViewController::handleSelectionPick (const Handle(AIS_InteractiveContex
{
for (NCollection_Sequence<Graphic3d_Vec2i>::Iterator aPntIter (myGL.Selection.Points); aPntIter.More(); aPntIter.Next())
{
if (!myGL.Selection.IsXOR)
{
theCtx->ClearSelected (false);
}
const bool hadPrevMoveTo = HasPreviousMoveTo();
contextLazyMoveTo (theCtx, theView, aPntIter.Value());
if (!hadPrevMoveTo)
@@ -2293,15 +2274,6 @@ void AIS_ViewController::handleMoveTo (const Handle(AIS_InteractiveContext)& the
void AIS_ViewController::handleViewRedraw (const Handle(AIS_InteractiveContext)& ,
const Handle(V3d_View)& theView)
{
// manage animation state
if (!myViewAnimation.IsNull()
&& !myViewAnimation->IsStopped())
{
myViewAnimation->UpdateTimer();
ResetPreviousMoveTo();
setAskNextFrame();
}
for (V3d_ListOfViewIterator aViewIter (theView->Viewer()->ActiveViewIterator()); aViewIter.More(); aViewIter.Next())
{
const Handle(V3d_View)& aView = aViewIter.Value();

View File

@@ -30,7 +30,6 @@
#include <Precision.hxx>
#include <Standard_Mutex.hxx>
class AIS_AnimationCamera;
class AIS_InteractiveObject;
class AIS_InteractiveContext;
class AIS_Point;
@@ -57,15 +56,6 @@ public:
//! Return input buffer.
AIS_ViewInputBuffer& ChangeInputBuffer (AIS_ViewInputBufferType theType) { return theType == AIS_ViewInputBufferType_UI ? myUI : myGL; }
//! Return view animation; empty (but not NULL) animation by default.
const Handle(AIS_AnimationCamera)& ViewAnimation() const { return myViewAnimation; }
//! Set view animation to be handled within handleViewRedraw().
void SetViewAnimation (const Handle(AIS_AnimationCamera)& theAnimation) { myViewAnimation = theAnimation; }
//! Interrupt active view animation.
Standard_EXPORT void AbortViewAnimation();
public: //! @name global parameters
//! Return camera rotation mode, AIS_RotationMode_BndBoxActive by default.
@@ -152,18 +142,6 @@ public: //! @name global parameters
//! Set if dynamic highlight on mouse move is allowed.
void SetAllowDragging (bool theToEnable) { myToAllowDragging = theToEnable; }
//! Return TRUE if picked point should be projected to picking ray on zooming at point; TRUE by default.
bool ToStickToRayOnZoom() const { return myToStickToRayOnZoom; }
//! Set if picked point should be projected to picking ray on zooming at point.
void SetStickToRayOnZoom (bool theToEnable) { myToStickToRayOnZoom = theToEnable; }
//! Return TRUE if picked point should be projected to picking ray on rotating around point; TRUE by default.
bool ToStickToRayOnRotation() const { return myToStickToRayOnRotation; }
//! Set if picked point should be projected to picking ray on rotating around point.
void SetStickToRayOnRotation (bool theToEnable) { myToStickToRayOnRotation = theToEnable; }
//! Return TRUE if pitch direction should be inverted while processing Aspect_VKey_NavLookUp/Aspect_VKey_NavLookDown; FALSE by default.
bool ToInvertPitch() const { return myToInvertPitch; }
@@ -612,15 +590,12 @@ protected:
Standard_Boolean myToAllowZFocus; //!< enable ZFocus change; TRUE by default
Standard_Boolean myToAllowHighlight; //!< enable dynamic highlight on mouse move; TRUE by default
Standard_Boolean myToAllowDragging; //!< enable dragging object; TRUE by default
Standard_Boolean myToStickToRayOnZoom; //!< project picked point to ray while zooming at point, TRUE by default
Standard_Boolean myToStickToRayOnRotation; //!< project picked point to ray while rotating around point; TRUE by default
Standard_ShortReal myWalkSpeedAbsolute; //!< normal walking speed, in m/s; 1.5 by default
Standard_ShortReal myWalkSpeedRelative; //!< walking speed relative to scene bounding box; 0.1 by default
Standard_ShortReal myThrustSpeed; //!< active thrust value
Standard_Boolean myHasThrust; //!< flag indicating active thrust
Handle(AIS_AnimationCamera) myViewAnimation; //!< view animation
Handle(AIS_RubberBand) myRubberBand; //!< Rubber-band presentation
Handle(AIS_InteractiveObject) myDragObject; //!< currently dragged object
Graphic3d_Vec2i myPrevMoveTo; //!< previous position of MoveTo event in 3D viewer

View File

@@ -1,891 +0,0 @@
// Created on: 2017-07-25
// Created by: Anastasia BOBYLEVA
// Copyright (c) 2017-2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_ViewCube.hxx>
#include <AIS_AnimationCamera.hxx>
#include <AIS_InteractiveContext.hxx>
#include <gp_Ax2.hxx>
#include <Graphic3d_ViewAffinity.hxx>
#include <NCollection_Lerp.hxx>
#include <Prs3d.hxx>
#include <Prs3d_Arrow.hxx>
#include <Prs3d_DatumAspect.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_Text.hxx>
#include <Prs3d_ToolDisk.hxx>
#include <Prs3d_ToolSphere.hxx>
#include <Select3D_SensitivePrimitiveArray.hxx>
#include <SelectMgr_SequenceOfOwner.hxx>
#include <V3d.hxx>
#include <V3d_View.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_ViewCube, AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_ViewCubeOwner, SelectMgr_EntityOwner)
namespace
{
static const Standard_Integer THE_NB_ROUND_SPLITS = 8;
static const Standard_Integer THE_NB_DISK_SLICES = 20;
static const Standard_Integer THE_NB_ARROW_FACETTES = 20;
//! Return the number of non-zero components.
static Standard_Integer nbDirectionComponents (const gp_Dir& theDir)
{
Standard_Integer aNbComps = 0;
for (Standard_Integer aCompIter = 1; aCompIter <= 3; ++aCompIter)
{
if (Abs (theDir.Coord (aCompIter)) > gp::Resolution())
{
++aNbComps;
}
}
return aNbComps;
}
}
//! Simple sensitive element for picking by point only.
class AIS_ViewCubeSensitive : public Select3D_SensitivePrimitiveArray
{
DEFINE_STANDARD_RTTI_INLINE(AIS_ViewCubeSensitive, Select3D_SensitivePrimitiveArray)
public:
//! Constructor.
AIS_ViewCubeSensitive (const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(Graphic3d_ArrayOfTriangles)& theTris)
: Select3D_SensitivePrimitiveArray (theOwner)
{
InitTriangulation (theTris->Attributes(), theTris->Indices(), TopLoc_Location());
}
//! Checks whether element overlaps current selecting volume.
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult) Standard_OVERRIDE
{
return isValidRay (theMgr)
&& Select3D_SensitivePrimitiveArray::Matches (theMgr, thePickResult);
}
//! Checks if picking ray can be used for detection.
bool isValidRay (const SelectBasics_SelectingVolumeManager& theMgr) const
{
if (theMgr.GetActiveSelectionType() != SelectBasics_SelectingVolumeManager::Point)
{
// disallow rectangular selection
return false;
}
if (AIS_ViewCubeOwner* anOwner = dynamic_cast<AIS_ViewCubeOwner* >(myOwnerId.get()))
{
const Standard_Real anAngleToler = 10.0 * M_PI / 180.0;
const gp_Vec aRay (theMgr.GetNearPickedPnt(), theMgr.GetFarPickedPnt());
const gp_Dir aDir = V3d::GetProjAxis (anOwner->MainOrientation());
return !aRay.IsNormal (aDir, anAngleToler);
}
return true;
}
};
//=======================================================================
//function : IsBoxSide
//purpose :
//=======================================================================
bool AIS_ViewCube::IsBoxSide (V3d_TypeOfOrientation theOrient)
{
return nbDirectionComponents (V3d::GetProjAxis (theOrient)) == 1;
}
//=======================================================================
//function : IsBoxEdge
//purpose :
//=======================================================================
bool AIS_ViewCube::IsBoxEdge (V3d_TypeOfOrientation theOrient)
{
return nbDirectionComponents (V3d::GetProjAxis (theOrient)) == 2;
}
//=======================================================================
//function : IsBoxCorner
//purpose :
//=======================================================================
bool AIS_ViewCube::IsBoxCorner (V3d_TypeOfOrientation theOrient)
{
return nbDirectionComponents (V3d::GetProjAxis (theOrient)) == 3;
}
//=======================================================================
//function : AIS_ViewCube
//purpose :
//=======================================================================
AIS_ViewCube::AIS_ViewCube()
: myBoxEdgeAspect (new Prs3d_ShadingAspect()),
myBoxCornerAspect (new Prs3d_ShadingAspect()),
mySize (1.0),
myBoxEdgeMinSize (2.0),
myBoxEdgeGap (0.0),
myBoxFacetExtension (1.0),
myAxesPadding (1.0),
myCornerMinSize (2.0),
myRoundRadius (0.0),
myToDisplayAxes (true),
myToDisplayEdges (true),
myToDisplayVertices (true),
myIsYup (false),
myViewAnimation (new AIS_AnimationCamera ("AIS_ViewCube", Handle(V3d_View)())),
myStartState(new Graphic3d_Camera()),
myEndState (new Graphic3d_Camera()),
myDuration (0.5),
myToAutoStartAnim (true),
myIsFixedAnimation (true),
myToFitSelected (true),
myToResetCameraUp (false)
{
myInfiniteState = true;
myIsMutable = true;
myDrawer->SetZLayer (Graphic3d_ZLayerId_Topmost);
myTransformPersistence = new Graphic3d_TransformPers (Graphic3d_TMF_TriedronPers, Aspect_TOTP_LEFT_LOWER, Graphic3d_Vec2i (100, 100));
myDrawer->SetTextAspect (new Prs3d_TextAspect());
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
myDynHilightDrawer = new Prs3d_Drawer();
myDynHilightDrawer->SetLink (myDrawer);
myDynHilightDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
setDefaultAttributes();
setDefaultHighlightAttributes();
// setup default labels
myBoxSideLabels.Bind (V3d_TypeOfOrientation_Zup_Front, "FRONT");
myBoxSideLabels.Bind (V3d_TypeOfOrientation_Zup_Back, "BACK");
myBoxSideLabels.Bind (V3d_TypeOfOrientation_Zup_Top, "TOP");
myBoxSideLabels.Bind (V3d_TypeOfOrientation_Zup_Bottom, "BOTTOM");
myBoxSideLabels.Bind (V3d_TypeOfOrientation_Zup_Left, "LEFT");
myBoxSideLabels.Bind (V3d_TypeOfOrientation_Zup_Right, "RIGHT");
myAxesLabels.Bind (Prs3d_DP_XAxis, "X");
myAxesLabels.Bind (Prs3d_DP_YAxis, "Y");
myAxesLabels.Bind (Prs3d_DP_ZAxis, "Z");
// define default size
SetSize (70.0);
}
//=======================================================================
//function : setDefaultAttributes
//purpose :
//=======================================================================
void AIS_ViewCube::setDefaultAttributes()
{
myDrawer->TextAspect()->SetHorizontalJustification(Graphic3d_HTA_CENTER);
myDrawer->TextAspect()->SetVerticalJustification (Graphic3d_VTA_CENTER);
myDrawer->TextAspect()->SetColor (Quantity_NOC_BLACK);
myDrawer->TextAspect()->SetFont (Font_NOF_SANS_SERIF);
myDrawer->TextAspect()->SetHeight (16.0);
// this should be forced back-face culling regardless Closed flag
myDrawer->TextAspect()->Aspect()->SetSuppressBackFaces (true);
Graphic3d_MaterialAspect aMat (Graphic3d_NOM_UserDefined);
aMat.SetColor (Quantity_NOC_WHITE);
aMat.SetAmbientColor (Quantity_NOC_GRAY60);
const Handle(Graphic3d_AspectFillArea3d)& aShading = myDrawer->ShadingAspect()->Aspect();
aShading->SetInteriorStyle (Aspect_IS_SOLID);
// this should be forced back-face culling regardless Closed flag
aShading->SetSuppressBackFaces (true);
aShading->SetInteriorColor (aMat.Color());
aShading->SetFrontMaterial (aMat);
myDrawer->SetFaceBoundaryDraw (false);
*myBoxEdgeAspect ->Aspect() = *aShading;
myBoxEdgeAspect->SetColor (Quantity_NOC_GRAY30);
*myBoxCornerAspect->Aspect() = *aShading;
myBoxCornerAspect->SetColor (Quantity_NOC_GRAY30);
}
//=======================================================================
//function : setDefaultHighlightAttributes
//purpose :
//=======================================================================
void AIS_ViewCube::setDefaultHighlightAttributes()
{
Graphic3d_MaterialAspect aHighlightMaterial;
aHighlightMaterial.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
aHighlightMaterial.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
aHighlightMaterial.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
aHighlightMaterial.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
aHighlightMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT);
myDynHilightDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
myDynHilightDrawer->ShadingAspect()->SetMaterial (aHighlightMaterial);
myDynHilightDrawer->ShadingAspect()->SetColor (Quantity_NOC_CYAN1);
myDynHilightDrawer->SetZLayer (Graphic3d_ZLayerId_Topmost);
myDynHilightDrawer->SetColor (Quantity_NOC_CYAN1);
}
//=======================================================================
//function : SetYup
//purpose :
//=======================================================================
void AIS_ViewCube::SetYup (Standard_Boolean theIsYup,
Standard_Boolean theToUpdateLabels)
{
if (myIsYup == theIsYup)
{
return;
}
myIsYup = theIsYup;
static const V3d_TypeOfOrientation THE_ZUP_ORI_LIST[6] =
{
V3d_TypeOfOrientation_Zup_Front, V3d_TypeOfOrientation_Zup_Back,
V3d_TypeOfOrientation_Zup_Top, V3d_TypeOfOrientation_Zup_Bottom,
V3d_TypeOfOrientation_Zup_Left, V3d_TypeOfOrientation_Zup_Right
};
static const V3d_TypeOfOrientation THE_YUP_ORI_LIST[6] =
{
V3d_TypeOfOrientation_Yup_Front, V3d_TypeOfOrientation_Yup_Back,
V3d_TypeOfOrientation_Yup_Top, V3d_TypeOfOrientation_Yup_Bottom,
V3d_TypeOfOrientation_Yup_Left, V3d_TypeOfOrientation_Yup_Right
};
if (theToUpdateLabels)
{
NCollection_Array1<TCollection_AsciiString> aLabels (0, 5);
for (Standard_Integer aLabelIter = 0; aLabelIter < 6; ++aLabelIter)
{
myBoxSideLabels.Find (!myIsYup ? THE_YUP_ORI_LIST[aLabelIter] : THE_ZUP_ORI_LIST[aLabelIter],
aLabels.ChangeValue (aLabelIter));
}
for (Standard_Integer aLabelIter = 0; aLabelIter < 6; ++aLabelIter)
{
myBoxSideLabels.Bind (myIsYup ? THE_YUP_ORI_LIST[aLabelIter] : THE_ZUP_ORI_LIST[aLabelIter],
aLabels.Value (aLabelIter));
}
}
SetToUpdate();
}
//=======================================================================
//function : ResetStyles
//purpose :
//=======================================================================
void AIS_ViewCube::ResetStyles()
{
UnsetAttributes();
UnsetHilightAttributes();
myBoxEdgeMinSize = 2.0;
myCornerMinSize = 2.0;
myBoxEdgeGap = 0.0;
myRoundRadius = 0.0;
myToDisplayAxes = true;
myToDisplayEdges = true;
myToDisplayVertices = true;
myBoxFacetExtension = 1.0;
myAxesPadding = 1.0;
SetSize (70.0);
}
//=======================================================================
//function : SetSize
//purpose :
//=======================================================================
void AIS_ViewCube::SetSize (Standard_Real theValue,
Standard_Boolean theToAdaptAnother)
{
const bool isNewSize = Abs (mySize - theValue) > Precision::Confusion();
mySize = theValue;
if (theToAdaptAnother)
{
if (myBoxFacetExtension > 0.0)
{
SetBoxFacetExtension (mySize * 0.15);
}
if (myAxesPadding > 0.0)
{
SetAxesPadding (mySize * 0.1);
}
SetFontHeight (mySize * 0.16);
}
if (isNewSize)
{
SetToUpdate();
}
}
//=======================================================================
//function : SetRoundRadius
//purpose :
//=======================================================================
void AIS_ViewCube::SetRoundRadius (const Standard_Real theValue)
{
Standard_OutOfRange_Raise_if (theValue < 0.0 || theValue > 0.5,
"AIS_ViewCube::SetRoundRadius(): theValue should be in [0; 0.5]");
if (Abs (myRoundRadius - theValue) > Precision::Confusion())
{
myRoundRadius = theValue;
SetToUpdate();
}
}
//=======================================================================
//function : createRoundRectangleTriangles
//purpose :
//=======================================================================
Handle(Graphic3d_ArrayOfTriangles) AIS_ViewCube::createRoundRectangleTriangles (const gp_XY& theSize,
Standard_Real theRadius,
const gp_Trsf& theTrsf)
{
const Standard_Real aRadius = Min (theRadius, Min (theSize.X(), theSize.Y()) * 0.5);
const gp_XY aHSize (theSize.X() * 0.5 - aRadius, theSize.Y() * 0.5 - aRadius);
const gp_Dir aNorm = gp::DZ().Transformed (theTrsf);
Handle(Graphic3d_ArrayOfTriangles) aTris;
if (aRadius > 0.0)
{
const Standard_Integer aNbNodes = (THE_NB_ROUND_SPLITS + 1) * 4 + 1;
aTris = new Graphic3d_ArrayOfTriangles (aNbNodes, aNbNodes * 3, Graphic3d_ArrayFlags_VertexNormal);
aTris->AddVertex (gp_Pnt (0.0, 0.0, 0.0).Transformed (theTrsf));
for (Standard_Integer aNodeIter = 0; aNodeIter <= THE_NB_ROUND_SPLITS; ++aNodeIter)
{
const Standard_Real anAngle = NCollection_Lerp<Standard_Real>::Interpolate (M_PI * 0.5, 0.0, Standard_Real(aNodeIter) / Standard_Real(THE_NB_ROUND_SPLITS));
aTris->AddVertex (gp_Pnt (aHSize.X() + aRadius * Cos (anAngle), aHSize.Y() + aRadius * Sin (anAngle), 0.0).Transformed (theTrsf));
}
for (Standard_Integer aNodeIter = 0; aNodeIter <= THE_NB_ROUND_SPLITS; ++aNodeIter)
{
const Standard_Real anAngle = NCollection_Lerp<Standard_Real>::Interpolate (0.0, -M_PI * 0.5, Standard_Real(aNodeIter) / Standard_Real(THE_NB_ROUND_SPLITS));
aTris->AddVertex (gp_Pnt (aHSize.X() + aRadius * Cos (anAngle), -aHSize.Y() + aRadius * Sin (anAngle), 0.0).Transformed (theTrsf));
}
for (Standard_Integer aNodeIter = 0; aNodeIter <= THE_NB_ROUND_SPLITS; ++aNodeIter)
{
const Standard_Real anAngle = NCollection_Lerp<Standard_Real>::Interpolate (-M_PI * 0.5, -M_PI, Standard_Real(aNodeIter) / Standard_Real(THE_NB_ROUND_SPLITS));
aTris->AddVertex (gp_Pnt (-aHSize.X() + aRadius * Cos (anAngle), -aHSize.Y() + aRadius * Sin (anAngle), 0.0).Transformed (theTrsf));
}
for (Standard_Integer aNodeIter = 0; aNodeIter <= THE_NB_ROUND_SPLITS; ++aNodeIter)
{
const Standard_Real anAngle = NCollection_Lerp<Standard_Real>::Interpolate (-M_PI, -M_PI * 1.5, Standard_Real(aNodeIter) / Standard_Real(THE_NB_ROUND_SPLITS));
aTris->AddVertex (gp_Pnt (-aHSize.X() + aRadius * Cos (anAngle), aHSize.Y() + aRadius * Sin (anAngle), 0.0).Transformed (theTrsf));
}
// split triangle fan
for (Standard_Integer aNodeIter = 2; aNodeIter <= aTris->VertexNumber(); ++aNodeIter)
{
aTris->AddEdge (1);
aTris->AddEdge (aNodeIter - 1);
aTris->AddEdge (aNodeIter);
}
aTris->AddEdge (1);
aTris->AddEdge (aTris->VertexNumber());
aTris->AddEdge (2);
}
else
{
aTris = new Graphic3d_ArrayOfTriangles (4, 6, Graphic3d_ArrayFlags_VertexNormal);
aTris->AddVertex (gp_Pnt (-aHSize.X(), -aHSize.Y(), 0.0).Transformed (theTrsf));
aTris->AddVertex (gp_Pnt (-aHSize.X(), aHSize.Y(), 0.0).Transformed (theTrsf));
aTris->AddVertex (gp_Pnt ( aHSize.X(), aHSize.Y(), 0.0).Transformed (theTrsf));
aTris->AddVertex (gp_Pnt ( aHSize.X(), -aHSize.Y(), 0.0).Transformed (theTrsf));
aTris->AddEdges (3, 1, 2);
aTris->AddEdges (1, 3, 4);
}
for (Standard_Integer aVertIter = 1; aVertIter <= aTris->VertexNumber(); ++aVertIter)
{
aTris->SetVertexNormal (aVertIter, -aNorm);
}
return aTris;
}
//=======================================================================
//function : createBoxPartTriangles
//purpose :
//=======================================================================
Handle(Graphic3d_ArrayOfTriangles) AIS_ViewCube::createBoxPartTriangles (V3d_TypeOfOrientation theDir) const
{
if (IsBoxSide (theDir))
{
return createBoxSideTriangles (theDir);
}
else if (IsBoxEdge (theDir)
&& myToDisplayEdges)
{
return createBoxEdgeTriangles (theDir);
}
else if (IsBoxCorner (theDir)
&& myToDisplayVertices)
{
return createBoxCornerTriangles (theDir);
}
return Handle(Graphic3d_ArrayOfTriangles)();
}
//=======================================================================
//function : createBoxSideTriangles
//purpose :
//=======================================================================
Handle(Graphic3d_ArrayOfTriangles) AIS_ViewCube::createBoxSideTriangles (V3d_TypeOfOrientation theDirection) const
{
const gp_Dir aDir = V3d::GetProjAxis (theDirection);
const gp_Pnt aPos = aDir.XYZ() * (mySize * 0.5 + myBoxFacetExtension);
const gp_Ax2 aPosition (aPos, aDir.Reversed());
gp_Ax3 aSystem (aPosition);
gp_Trsf aTrsf;
aTrsf.SetTransformation (aSystem, gp_Ax3());
return createRoundRectangleTriangles (gp_XY (mySize, mySize), myRoundRadius * mySize, aTrsf);
}
//=======================================================================
//function : createBoxEdgeTriangles
//purpose :
//=======================================================================
Handle(Graphic3d_ArrayOfTriangles) AIS_ViewCube::createBoxEdgeTriangles (V3d_TypeOfOrientation theDirection) const
{
const Standard_Real aThickness = Max (myBoxFacetExtension * gp_XY (1.0, 1.0).Modulus() - myBoxEdgeGap, myBoxEdgeMinSize);
const gp_Dir aDir = V3d::GetProjAxis (theDirection);
const gp_Pnt aPos = aDir.XYZ() * (mySize * 0.5 * gp_XY (1.0, 1.0).Modulus() + myBoxFacetExtension * Cos (M_PI_4));
const gp_Ax2 aPosition (aPos, aDir.Reversed());
gp_Ax3 aSystem (aPosition);
gp_Trsf aTrsf;
aTrsf.SetTransformation (aSystem, gp_Ax3());
return createRoundRectangleTriangles (gp_XY (aThickness, mySize), myRoundRadius * mySize, aTrsf);
}
//=======================================================================
//function : createBoxCornerTriangles
//purpose :
//=======================================================================
Handle(Graphic3d_ArrayOfTriangles) AIS_ViewCube::createBoxCornerTriangles (V3d_TypeOfOrientation theDir) const
{
const Standard_Real aHSize = mySize * 0.5;
const gp_Dir aDir = V3d::GetProjAxis (theDir);
const gp_XYZ aHSizeDir = aDir.XYZ() * (aHSize * gp_Vec (1.0, 1.0, 1.0).Magnitude());
if (myRoundRadius > 0.0)
{
const Standard_Real anEdgeHWidth = myBoxFacetExtension * gp_XY (1.0, 1.0).Modulus() * 0.5;
const Standard_Real aHeight = anEdgeHWidth * Sqrt (2.0 / 3.0); // tetrahedron height
const gp_Pnt aPos = aDir.XYZ() * (aHSize * gp_Vec (1.0, 1.0, 1.0).Magnitude() + aHeight);
const gp_Ax2 aPosition (aPos, aDir.Reversed());
gp_Ax3 aSystem (aPosition);
gp_Trsf aTrsf;
aTrsf.SetTransformation (aSystem, gp_Ax3());
const Standard_Real aRadius = Max (myBoxFacetExtension * 0.5 / Cos (M_PI_4), myCornerMinSize);
return Prs3d_ToolDisk::Create (0.0, aRadius, THE_NB_DISK_SLICES, 1, aTrsf);
}
Handle(Graphic3d_ArrayOfTriangles) aTris = new Graphic3d_ArrayOfTriangles (3, 3, Graphic3d_ArrayFlags_VertexNormal);
aTris->AddVertex (aHSizeDir + myBoxFacetExtension * gp_Dir (aDir.X(), 0.0, 0.0).XYZ());
aTris->AddVertex (aHSizeDir + myBoxFacetExtension * gp_Dir (0.0, aDir.Y(), 0.0).XYZ());
aTris->AddVertex (aHSizeDir + myBoxFacetExtension * gp_Dir (0.0, 0.0, aDir.Z()).XYZ());
const gp_XYZ aNode1 = aTris->Vertice (1).XYZ();
const gp_XYZ aNode2 = aTris->Vertice (2).XYZ();
const gp_XYZ aNode3 = aTris->Vertice (3).XYZ();
const gp_XYZ aNormTri = ((aNode2 - aNode1).Crossed (aNode3 - aNode1));
if (aNormTri.Dot (aDir.XYZ()) < 0.0)
{
aTris->AddEdges (1, 3, 2);
}
else
{
aTris->AddEdges (1, 2, 3);
}
for (Standard_Integer aVertIter = 1; aVertIter <= aTris->VertexNumber(); ++aVertIter)
{
aTris->SetVertexNormal (aVertIter, aDir);
}
return aTris;
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_ViewCube::Compute (const Handle(PrsMgr_PresentationManager3d)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
thePrs->SetInfiniteState (true);
if (theMode != 0)
{
return;
}
const gp_Pnt aLocation = (mySize * 0.5 + myBoxFacetExtension + myAxesPadding) * gp_XYZ (-1.0, -1.0, -1.0);
// Display axes
if (myToDisplayAxes)
{
const Standard_Real anAxisSize = mySize + 2.0 * myBoxFacetExtension + myAxesPadding;
const Handle(Prs3d_DatumAspect)& aDatumAspect = myDrawer->DatumAspect();
for (Standard_Integer anAxisIter = Prs3d_DP_XAxis; anAxisIter <= Prs3d_DP_ZAxis; ++anAxisIter)
{
const Prs3d_DatumParts aPart = (Prs3d_DatumParts )anAxisIter;
if (!aDatumAspect->DrawDatumPart (aPart))
{
continue;
}
gp_Ax1 anAx1;
switch (aPart)
{
case Prs3d_DP_XAxis: anAx1 = gp_Ax1 (aLocation, gp::DX()); break;
case Prs3d_DP_YAxis: anAx1 = gp_Ax1 (aLocation, gp::DY()); break;
case Prs3d_DP_ZAxis: anAx1 = gp_Ax1 (aLocation, gp::DZ()); break;
default: break;
}
Handle(Graphic3d_Group) anAxisGroup = thePrs->NewGroup();
anAxisGroup->SetGroupPrimitivesAspect (aDatumAspect->ShadingAspect (aPart)->Aspect());
const Standard_Real anArrowLength = 0.2 * anAxisSize;
Handle(Graphic3d_ArrayOfTriangles) aTriangleArray = Prs3d_Arrow::DrawShaded (anAx1, 1.0, anAxisSize, 3.0, anArrowLength, THE_NB_ARROW_FACETTES);
anAxisGroup->AddPrimitiveArray (aTriangleArray);
TCollection_AsciiString anAxisLabel;
if (aDatumAspect->ToDrawLabels()
&& myAxesLabels.Find (aPart, anAxisLabel)
&& !anAxisLabel.IsEmpty())
{
Handle(Graphic3d_Group) anAxisLabelGroup = thePrs->NewGroup();
gp_Pnt aTextOrigin = anAx1.Location().Translated (gp_Vec (anAx1.Direction().X() * (anAxisSize + anArrowLength),
anAx1.Direction().Y() * (anAxisSize + anArrowLength),
anAx1.Direction().Z() * (anAxisSize + anArrowLength)));
Prs3d_Text::Draw (anAxisLabelGroup, aDatumAspect->TextAspect(), TCollection_ExtendedString (anAxisLabel), aTextOrigin);
}
}
// Display center
{
Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
Handle(Prs3d_ShadingAspect) anAspectCen = new Prs3d_ShadingAspect();
anAspectCen->SetColor (Quantity_NOC_WHITE);
aGroup->SetGroupPrimitivesAspect (anAspectCen->Aspect());
Prs3d_ToolSphere aTool (4.0, THE_NB_DISK_SLICES, THE_NB_DISK_SLICES);
gp_Trsf aTrsf;
aTrsf.SetTranslation (gp_Vec (gp::Origin(), aLocation));
Handle(Graphic3d_ArrayOfTriangles) aCenterArray;
aTool.FillArray (aCenterArray, aTrsf);
aGroup->AddPrimitiveArray (aCenterArray);
}
}
// Display box
{
Handle(Graphic3d_Group) aGroupSides = thePrs->NewGroup(), aGroupEdges = thePrs->NewGroup(), aGroupCorners = thePrs->NewGroup();
aGroupSides->SetClosed (true); // should be replaced by forced back-face culling aspect
aGroupSides->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroupEdges->SetClosed (true);
aGroupEdges->SetGroupPrimitivesAspect (myBoxEdgeAspect->Aspect());
aGroupCorners->SetClosed (true);
aGroupCorners->SetGroupPrimitivesAspect (myBoxCornerAspect->Aspect());
Handle(Graphic3d_Group) aTextGroup = thePrs->NewGroup();
//aTextGroup->SetClosed (true);
aTextGroup->SetGroupPrimitivesAspect (myDrawer->TextAspect()->Aspect());
for (Standard_Integer aPartIter = 0; aPartIter <= Standard_Integer(V3d_XnegYnegZneg); ++aPartIter)
{
const V3d_TypeOfOrientation anOrient = (V3d_TypeOfOrientation )aPartIter;
if (Handle(Graphic3d_ArrayOfTriangles) aTris = createBoxPartTriangles (anOrient))
{
if (IsBoxSide (anOrient))
{
aGroupSides->AddPrimitiveArray (aTris);
TCollection_AsciiString aLabel;
if (!myBoxSideLabels.Find (anOrient, aLabel)
|| aLabel.IsEmpty())
{
continue;
}
const gp_Dir aDir = V3d::GetProjAxis (anOrient);
gp_Dir anUp = myIsYup ? gp::DY() : gp::DZ();
if (myIsYup)
{
if (anOrient == V3d_Ypos
|| anOrient == V3d_Yneg)
{
anUp = -gp::DZ();
}
}
else
{
if (anOrient == V3d_Zpos)
{
anUp = gp::DY();
}
else if (anOrient == V3d_Zneg)
{
anUp = -gp::DY();
}
}
const Standard_Real anOffset = 2.0; // extra offset to avoid overlapping with triangulation
const gp_Pnt aPos = aDir.XYZ() * (mySize * 0.5 + myBoxFacetExtension + anOffset);
const gp_Ax2 aPosition (aPos, aDir, anUp.Crossed (aDir));
Prs3d_Text::Draw (aTextGroup, myDrawer->TextAspect(), aLabel, aPosition);
}
else if (IsBoxEdge (anOrient))
{
aGroupEdges->AddPrimitiveArray (aTris);
}
else if (IsBoxCorner (anOrient))
{
aGroupCorners->AddPrimitiveArray (aTris);
}
}
}
}
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_ViewCube::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode)
{
if (theMode != 0)
{
return;
}
for (Standard_Integer aPartIter = 0; aPartIter <= Standard_Integer(V3d_XnegYnegZneg); ++aPartIter)
{
const V3d_TypeOfOrientation anOri = (V3d_TypeOfOrientation )aPartIter;
if (Handle(Graphic3d_ArrayOfTriangles) aTris = createBoxPartTriangles (anOri))
{
Standard_Integer aSensitivity = 2;
if (IsBoxCorner (anOri))
{
aSensitivity = 8;
}
else if (IsBoxEdge (anOri))
{
aSensitivity = 4;
}
Handle(AIS_ViewCubeOwner) anOwner = new AIS_ViewCubeOwner (this, anOri);
Handle(AIS_ViewCubeSensitive) aTriSens = new AIS_ViewCubeSensitive (anOwner, aTris);
aTriSens->SetSensitivityFactor (aSensitivity);
theSelection->Add (aTriSens);
}
}
}
//=======================================================================
//function : HasAnimation
//purpose :
//=======================================================================
Standard_Boolean AIS_ViewCube::HasAnimation() const
{
return !myViewAnimation->IsStopped();
}
//=======================================================================
//function : StartAnimation
//purpose :
//=======================================================================
void AIS_ViewCube::StartAnimation (const Handle(AIS_ViewCubeOwner)& theOwner)
{
Handle(V3d_View) aView = GetContext()->LastActiveView();
if (theOwner.IsNull()
|| aView.IsNull())
{
return;
}
myStartState->Copy (aView->Camera());
myEndState ->Copy (aView->Camera());
{
Handle(Graphic3d_Camera) aBackupCamera = new Graphic3d_Camera (aView->Camera());
const bool wasImmediateUpdate = aView->SetImmediateUpdate (false);
aView->SetCamera (myEndState);
aView->SetProj (theOwner->MainOrientation(), myIsYup);
const gp_Dir aNewDir = aView->Camera()->Direction();
if (!myToResetCameraUp
&& !aNewDir.IsEqual (aBackupCamera->Direction(), Precision::Angular()))
{
// find the Up direction closest to current instead of default one
const gp_Ax1 aNewDirAx1 (gp::Origin(), aNewDir);
const gp_Dir anOldUp = aBackupCamera->Up();
const gp_Dir anUpList[4] =
{
aView->Camera()->Up(),
aView->Camera()->Up().Rotated (aNewDirAx1, M_PI_2),
aView->Camera()->Up().Rotated (aNewDirAx1, M_PI),
aView->Camera()->Up().Rotated (aNewDirAx1, M_PI * 1.5),
};
Standard_Real aBestAngle = Precision::Infinite();
gp_Dir anUpBest;
for (Standard_Integer anUpIter = 0; anUpIter < 4; ++anUpIter)
{
Standard_Real anAngle = anUpList[anUpIter].Angle (anOldUp);
if (aBestAngle > anAngle)
{
aBestAngle = anAngle;
anUpBest = anUpList[anUpIter];
}
}
aView->Camera()->SetUp (anUpBest);
}
const Bnd_Box aBndSelected = myToFitSelected ? GetContext()->BoundingBoxOfSelection() : Bnd_Box();
if (!aBndSelected.IsVoid())
{
aView->FitAll (aBndSelected, 0.01, false);
}
else
{
aView->FitAll (0.01, false);
}
aView->SetCamera (aBackupCamera);
aView->SetImmediateUpdate (wasImmediateUpdate);
}
myViewAnimation->SetView (aView);
myViewAnimation->SetCameraStart (myStartState);
myViewAnimation->SetCameraEnd (myEndState);
myViewAnimation->SetOwnDuration (myDuration);
myViewAnimation->StartTimer (0.0, 1.0, true, false);
}
//=======================================================================
//function : updateAnimation
//purpose :
//=======================================================================
Standard_Boolean AIS_ViewCube::updateAnimation()
{
const Standard_Real aPts = myViewAnimation->UpdateTimer();
if (aPts >= myDuration)
{
myViewAnimation->Stop();
onAnimationFinished();
myViewAnimation->SetView (Handle(V3d_View)());
return Standard_False;
}
return Standard_True;
}
//=======================================================================
//function : UpdateAnimation
//purpose :
//=======================================================================
Standard_Boolean AIS_ViewCube::UpdateAnimation (const Standard_Boolean theToUpdate)
{
Handle(V3d_View) aView = myViewAnimation->View();
if (!HasAnimation()
|| !updateAnimation())
{
return Standard_False;
}
if (theToUpdate
&& !aView.IsNull())
{
aView->IsInvalidated() ? aView->Redraw() : aView->RedrawImmediate();
}
onAfterAnimation();
return Standard_True;
}
//=======================================================================
//function : HandleClick
//purpose :
//=======================================================================
void AIS_ViewCube::HandleClick (const Handle(AIS_ViewCubeOwner)& theOwner)
{
if (!myToAutoStartAnim)
{
return;
}
StartAnimation (theOwner);
if (!myIsFixedAnimation)
{
return;
}
for (; HasAnimation(); )
{
UpdateAnimation (true);
}
}
//=======================================================================
//function : HilightOwnerWithColor
//purpose :
//=======================================================================
void AIS_ViewCube::HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Handle(SelectMgr_EntityOwner)& theOwner)
{
if (theOwner.IsNull()
|| !thePrsMgr->IsImmediateModeOn())
{
return;
}
const Graphic3d_ZLayerId aLayer = theStyle->ZLayer() != Graphic3d_ZLayerId_UNKNOWN ? theStyle->ZLayer() : myDrawer->ZLayer();
const AIS_ViewCubeOwner* aCubeOwner = dynamic_cast<AIS_ViewCubeOwner* >(theOwner.get());
Handle(Prs3d_Presentation) aHiPrs = GetHilightPresentation (thePrsMgr);
aHiPrs->Clear();
aHiPrs->CStructure()->ViewAffinity = thePrsMgr->StructureManager()->ObjectAffinity (Handle(Standard_Transient)(this));
aHiPrs->SetTransformPersistence (TransformPersistence());
aHiPrs->SetZLayer (aLayer);
{
Handle(Graphic3d_Group) aGroup = aHiPrs->NewGroup();
aGroup->SetGroupPrimitivesAspect (theStyle->ShadingAspect()->Aspect());
if (Handle(Graphic3d_ArrayOfTriangles) aTris = createBoxPartTriangles (aCubeOwner->MainOrientation()))
{
aGroup->AddPrimitiveArray (aTris);
}
}
if (thePrsMgr->IsImmediateModeOn())
{
thePrsMgr->AddToImmediateList (aHiPrs);
}
}
//=======================================================================
//function : HilightSelected
//purpose :
//=======================================================================
void AIS_ViewCube::HilightSelected (const Handle(PrsMgr_PresentationManager3d)& ,
const SelectMgr_SequenceOfOwner& theSeq)
{
// this method should never be called since AIS_InteractiveObject::HandleClick() has been overridden
if (theSeq.Size() == 1)
{
//HandleClick (Handle(AIS_ViewCubeOwner)::DownCast (theSeq.First()));
}
}

View File

@@ -1,645 +0,0 @@
// Created on: 2017-07-25
// Created by: Anastasia BOBYLEVA
// Copyright (c) 2017-2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_ViewCube_HeaderFile
#define _AIS_ViewCube_HeaderFile
#include <AIS_InteractiveObject.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_Vec2.hxx>
#include <Prs3d_DatumParts.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_TextAspect.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <V3d_TypeOfOrientation.hxx>
class AIS_AnimationCamera;
class AIS_ViewCubeOwner;
class Graphic3d_ArrayOfTriangles;
//! Interactive object for displaying the view manipulation cube.
//!
//! View cube consists of several parts that are responsible for different camera manipulations:
//! @li Cube sides represent main views: top, bottom, left, right, front and back.
//! @li Edges represent rotation of one of main views on 45 degrees.
//! @li Vertices represent rotation of one of man views in two directions.
//!
//! The object is expected to behave like a trihedron in the view corner,
//! therefore its position should be defined using transformation persistence flags:
//! @code SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_TriedronPers, Aspect_TOTP_LEFT_LOWER, Graphic3d_Vec2i (100, 100)); @endcode
//!
//! View Cube parts are sensitive to detection, or dynamic highlighting (but not selection),
//! and every its owner AIS_ViewCubeOwner corresponds to camera transformation.
//! @code
//! for (aViewCube->StartAnimation (aDetectedOwner); aViewCube->HasAnimation(); )
//! {
//! aViewCube->UpdateAnimation();
//! ... // updating of application window
//! }
//! @endcode
//! or
//! @code aViewCube->HandleClick (aDetectedOwner); @endcode
//! that includes transformation loop.
//! This loop allows external actions like application updating. For this purpose AIS_ViewCube has virtual interface onAfterAnimation(),
//! that is to be redefined on application level.
class AIS_ViewCube : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_ViewCube, AIS_InteractiveObject)
public:
//! Return TRUE if specified orientation belongs to box side.
Standard_EXPORT static bool IsBoxSide (V3d_TypeOfOrientation theOrient);
//! Return TRUE if specified orientation belongs to box edge.
Standard_EXPORT static bool IsBoxEdge (V3d_TypeOfOrientation theOrient);
//! Return TRUE if specified orientation belongs to box corner (vertex).
Standard_EXPORT static bool IsBoxCorner (V3d_TypeOfOrientation theOrient);
public:
//! Empty constructor.
Standard_EXPORT AIS_ViewCube();
//! Return view animation.
const Handle(AIS_AnimationCamera)& ViewAnimation() const { return myViewAnimation; }
//! Set view animation.
void SetViewAnimation (const Handle(AIS_AnimationCamera)& theAnimation) { myViewAnimation = theAnimation; }
//! Return TRUE if automatic camera transformation on selection (highlighting) is enabled; TRUE by default.
Standard_Boolean ToAutoStartAnimation() const { return myToAutoStartAnim; }
//! Enable/disable automatic camera transformation on selection (highlighting).
//! The automatic logic can be disabled if application wants performing action manually
//! basing on picking results (AIS_ViewCubeOwner).
void SetAutoStartAnimation (bool theToEnable) { myToAutoStartAnim = theToEnable; }
//! Return TRUE if camera animation should be done in uninterruptible loop; TRUE by default.
Standard_Boolean IsFixedAnimationLoop() const { return myIsFixedAnimation; }
//! Set if camera animation should be done in uninterruptible loop.
void SetFixedAnimationLoop (bool theToEnable) { myIsFixedAnimation = theToEnable; }
//! Reset all size and style parameters to default.
//! @warning It doesn't reset position of View Cube
Standard_EXPORT void ResetStyles();
protected:
//! Set default visual attributes
Standard_EXPORT void setDefaultAttributes();
//! Set default dynamic highlight properties
Standard_EXPORT void setDefaultHighlightAttributes();
public: //! @name Geometry management API
//! @return size (width and height) of View cube sides; 100 by default.
Standard_Real Size() const { return mySize; }
//! Sets size (width and height) of View cube sides.
//! @param theToAdaptAnother if TRUE, then other parameters will be adapted to specified size
Standard_EXPORT void SetSize (Standard_Real theValue,
Standard_Boolean theToAdaptAnother = true);
//! Return box facet extension to edge/corner facet split; 10 by default.
Standard_Real BoxFacetExtension() const { return myBoxFacetExtension; }
//! Set new value of box facet extension.
void SetBoxFacetExtension (Standard_Real theValue)
{
if (Abs (myBoxFacetExtension - theValue) > Precision::Confusion())
{
myBoxFacetExtension = theValue;
SetToUpdate();
}
}
//! Return padding between axes and 3D part (box); 10 by default.
Standard_Real AxesPadding() const { return myAxesPadding; }
//! Set new value of padding between axes and 3D part (box).
void SetAxesPadding (Standard_Real theValue)
{
if (Abs (myAxesPadding - theValue) > Precision::Confusion())
{
myAxesPadding = theValue;
SetToUpdate();
}
}
//! Return gap between box edges and box sides; 0 by default.
Standard_Real BoxEdgeGap() const { return myBoxEdgeGap; }
//! Set new value of box edges gap.
void SetBoxEdgeGap (Standard_Real theValue)
{
if (Abs (myBoxEdgeGap - theValue) > Precision::Confusion())
{
myBoxEdgeGap = theValue;
SetToUpdate();
}
}
//! Return minimal size of box edge; 2 by default.
Standard_Real BoxEdgeMinSize() const { return myBoxEdgeMinSize; }
//! Set new value of box edge minimal size.
void SetBoxEdgeMinSize (Standard_Real theValue)
{
if (Abs (myBoxEdgeMinSize - theValue) > Precision::Confusion())
{
myBoxEdgeMinSize = theValue;
SetToUpdate();
}
}
//! Return minimal size of box corner; 2 by default.
Standard_Real BoxCornerMinSize() const { return myCornerMinSize; }
//! Set new value of box corner minimal size.
void SetBoxCornerMinSize (Standard_Real theValue)
{
if (Abs (myCornerMinSize - theValue) > Precision::Confusion())
{
myCornerMinSize = theValue;
SetToUpdate();
}
}
//! Return relative radius of side corners (round rectangle); 0.0 by default.
//! The value in within [0, 0.5] range meaning absolute radius = RoundRadius() / Size().
Standard_Real RoundRadius() const { return myRoundRadius; }
//! Set relative radius of View Cube sides corners (round rectangle).
//! The value should be within [0, 0.5] range.
Standard_EXPORT void SetRoundRadius (const Standard_Real theValue);
//! @return TRUE if trihedron is drawn; TRUE by default.
Standard_Boolean ToDrawAxes() const { return myToDisplayAxes; }
//! Enable/disable drawing of trihedron.
void SetDrawAxes (Standard_Boolean theValue)
{
if (myToDisplayAxes != theValue)
{
myToDisplayAxes = theValue;
SetToUpdate();
}
}
//! @return TRUE if edges of View Cube is drawn; TRUE by default.
Standard_Boolean ToDrawEdges() const { return myToDisplayEdges; }
//! Enable/disable drawing of edges of View Cube.
void SetDrawEdges (Standard_Boolean theValue)
{
if (myToDisplayEdges != theValue)
{
myToDisplayEdges = theValue;
SetToUpdate();
}
}
//! Return TRUE if vertices (vertex) of View Cube is drawn; TRUE by default.
Standard_Boolean ToDrawVertices() const { return myToDisplayVertices; }
//! Enable/disable drawing of vertices (corners) of View Cube.
void SetDrawVertices (Standard_Boolean theValue)
{
if (myToDisplayVertices != theValue)
{
myToDisplayVertices = theValue;
SetToUpdate();
}
}
//! Return TRUE if application expects Y-up viewer orientation instead of Z-up; FALSE by default.
Standard_Boolean IsYup() const { return myIsYup; }
//! Set if application expects Y-up viewer orientation instead of Z-up.
Standard_EXPORT void SetYup (Standard_Boolean theIsYup,
Standard_Boolean theToUpdateLabels = Standard_True);
public: //! @name Style management API
//! Return shading style of box sides.
const Handle(Prs3d_ShadingAspect)& BoxSideStyle() const { return myDrawer->ShadingAspect(); }
//! Return shading style of box edges.
const Handle(Prs3d_ShadingAspect)& BoxEdgeStyle() const { return myBoxEdgeAspect; }
//! Return shading style of box corners.
const Handle(Prs3d_ShadingAspect)& BoxCornerStyle() const { return myBoxCornerAspect; }
//! Return value of front color for the 3D part of object.
const Quantity_Color& BoxColor() const { return myDrawer->ShadingAspect()->Color(); }
//! Set new value of front color for the 3D part of object.
//! @param theColor [in] input color value.
void SetBoxColor (const Quantity_Color& theColor)
{
if (!myDrawer->ShadingAspect()->Color().IsEqual (theColor)
|| !myBoxEdgeAspect ->Color().IsEqual (theColor)
|| !myBoxCornerAspect->Color().IsEqual (theColor))
{
myDrawer->ShadingAspect()->SetColor (theColor);
myBoxEdgeAspect->SetColor (theColor);
myBoxCornerAspect->SetColor (theColor);
SynchronizeAspects();
}
}
//! Return transparency for 3D part of object.
Standard_Real BoxTransparency() const { return myDrawer->ShadingAspect()->Transparency(); }
//! Set new value of transparency for 3D part of object.
//! @param theValue [in] input transparency value
void SetBoxTransparency (Standard_Real theValue)
{
if (Abs (myDrawer->ShadingAspect()->Transparency() - theValue) > Precision::Confusion()
|| Abs (myBoxEdgeAspect ->Transparency() - theValue) > Precision::Confusion()
|| Abs (myBoxCornerAspect->Transparency() - theValue) > Precision::Confusion())
{
myDrawer->ShadingAspect()->SetTransparency (theValue);
myBoxEdgeAspect->SetTransparency (theValue);
myBoxCornerAspect->SetTransparency (theValue);
SynchronizeAspects();
}
}
//! Return color of sides back material.
const Quantity_Color& InnerColor() const { return myDrawer->ShadingAspect()->Color (Aspect_TOFM_BACK_SIDE); }
//! Set color of sides back material. Alias for:
//! @code Attributes()->ShadingAspect()->Aspect()->ChangeBackMaterial().SetColor() @endcode
void SetInnerColor (const Quantity_Color& theColor)
{
myDrawer->ShadingAspect()->SetColor (theColor, Aspect_TOFM_BACK_SIDE);
SynchronizeAspects();
}
//! Return box side label or empty string if undefined.
//! Default labels: FRONT, BACK, LEFT, RIGHT, TOP, BOTTOM.
TCollection_AsciiString BoxSideLabel (V3d_TypeOfOrientation theSide) const
{
const TCollection_AsciiString* aLabel = myBoxSideLabels.Seek (theSide);
return aLabel != NULL ? *aLabel : TCollection_AsciiString();
}
//! Set box side label.
void SetBoxSideLabel (const V3d_TypeOfOrientation theSide,
const TCollection_AsciiString& theLabel)
{
if (!IsBoxSide (theSide))
{
throw Standard_ProgramError ("AIS_ViewCube::SetBoxSideLabel(), invalid enumeration value");
}
myBoxSideLabels.Bind (theSide, theLabel);
SetToUpdate();
}
//! Return text color of labels of box sides; BLACK by default.
const Quantity_Color& TextColor() const { return myDrawer->TextAspect()->Aspect()->Color(); }
//! Set color of text labels on box sides. Alias for:
//! @code Attributes()->TextAspect()->SetColor() @endcode
void SetTextColor (const Quantity_Color& theColor)
{
myDrawer->TextAspect()->SetColor (theColor);
SynchronizeAspects();
}
//! Return font name that is used for displaying of sides and axes text. Alias for:
//! @code Attributes()->TextAspect()->Aspect()->SetFont() @endcode
const TCollection_AsciiString& Font() const { return myDrawer->TextAspect()->Aspect()->Font(); }
//! Set font name that is used for displaying of sides and axes text. Alias for:
//! @code Attributes()->TextAspect()->SetFont() @endcode
void SetFont (const TCollection_AsciiString& theFont)
{
myDrawer->TextAspect()->Aspect()->SetFont (theFont);
SynchronizeAspects();
}
//! Return height of font
Standard_Real FontHeight() const { return myDrawer->TextAspect()->Height(); }
//! Change font height. Alias for:
//! @code Attributes()->TextAspect()->SetHeight() @endcode
void SetFontHeight (Standard_Real theValue)
{
if (Abs (myDrawer->TextAspect()->Height() - theValue) > Precision::Confusion())
{
myDrawer->TextAspect()->SetHeight (theValue);
SetToUpdate();
}
}
//! Return axes labels or empty string if undefined.
//! Default labels: X, Y, Z.
TCollection_AsciiString AxisLabel (Prs3d_DatumParts theAxis) const
{
const TCollection_AsciiString* aLabel = myAxesLabels.Seek (theAxis);
return aLabel != NULL ? *aLabel : TCollection_AsciiString();
}
//! Set axes labels.
void SetAxesLabels (const TCollection_AsciiString& theX,
const TCollection_AsciiString& theY,
const TCollection_AsciiString& theZ)
{
myAxesLabels.Bind (Prs3d_DP_XAxis, theX);
myAxesLabels.Bind (Prs3d_DP_YAxis, theY);
myAxesLabels.Bind (Prs3d_DP_ZAxis, theZ);
SetToUpdate();
}
public:
//! Set new value of color for the whole object.
//! @param theColor [in] input color value.
virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE
{
SetBoxColor (theColor);
}
//! Reset color for the whole object.
virtual void UnsetColor() Standard_OVERRIDE
{
myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE);
myBoxEdgeAspect ->SetColor (Quantity_NOC_GRAY30);
myBoxCornerAspect->SetColor (Quantity_NOC_GRAY30);
SynchronizeAspects();
}
//! Set new value of transparency for the whole object.
//! @param theValue [in] input transparency value.
virtual void SetTransparency (const Standard_Real theValue) Standard_OVERRIDE
{
SetBoxTransparency (theValue);
}
//! Reset transparency for the whole object.
virtual void UnsetTransparency() Standard_OVERRIDE
{
SetBoxTransparency (0.0f);
}
//! Sets the material for the interactive object.
virtual void SetMaterial (const Graphic3d_MaterialAspect& theMat) Standard_OVERRIDE
{
myDrawer->ShadingAspect()->SetMaterial (theMat);
myBoxEdgeAspect ->SetMaterial (theMat);
myBoxCornerAspect->SetMaterial (theMat);
SynchronizeAspects();
}
//! Sets the material for the interactive object.
virtual void UnsetMaterial() Standard_OVERRIDE
{
Graphic3d_MaterialAspect aMat (Graphic3d_NOM_UserDefined);
aMat.SetColor (Quantity_NOC_WHITE);
aMat.SetAmbientColor (Quantity_NOC_GRAY60);
myDrawer->ShadingAspect()->SetMaterial (aMat);
myBoxEdgeAspect ->SetMaterial (aMat);
myBoxEdgeAspect ->SetColor (Quantity_NOC_GRAY30);
myBoxCornerAspect->SetMaterial (aMat);
myBoxCornerAspect->SetColor (Quantity_NOC_GRAY30);
SynchronizeAspects();
}
public: //! @name animation methods
//! Return duration of animation in seconds; 0.5 sec by default
Standard_Real Duration() const { return myDuration; }
//! Set duration of animation.
//! @param theValue [in] input value of duration in seconds
void SetDuration (Standard_Real theValue) { myDuration = theValue; }
//! Return TRUE if new camera Up direction should be always set to default value for a new camera Direction; FALSE by default.
//! When this flag is FALSE, the new camera Up will be set as current Up orthogonalized to the new camera Direction,
//! and will set to default Up on second click.
Standard_Boolean ToResetCameraUp() const { return myToResetCameraUp; }
//! Set if new camera Up direction should be always set to default value for a new camera Direction.
void SetResetCamera (Standard_Boolean theToReset) { myToResetCameraUp = theToReset; }
//! Return TRUE if animation should fit selected objects and FALSE to fit entire scene; TRUE by default.
Standard_Boolean ToFitSelected() const { return myToFitSelected; }
//! Set if animation should fit selected objects or to fit entire scene.
void SetFitSelected (Standard_Boolean theToFitSelected) { myToFitSelected = theToFitSelected; }
//! @return TRUE if View Cube has unfinished animation of view camera.
Standard_EXPORT Standard_Boolean HasAnimation() const;
//! Start camera transformation corresponding to the input detected owner.
//! @param theOwner [in] detected owner.
Standard_EXPORT virtual void StartAnimation (const Handle(AIS_ViewCubeOwner)& theOwner);
//! Perform one step of current camera transformation.
//! theToUpdate [in] enable/disable update of view.
//! @return TRUE if animation is not stopped.
Standard_EXPORT virtual Standard_Boolean UpdateAnimation (const Standard_Boolean theToUpdate);
//! Perform camera transformation corresponding to the input detected owner.
Standard_EXPORT virtual void HandleClick (const Handle(AIS_ViewCubeOwner)& theOwner);
protected:
//! Perform internal single step of animation.
//! @return FALSE if animation has been finished
Standard_EXPORT Standard_Boolean updateAnimation();
protected: //! @name protected virtual API
//! Method that is called after one step of transformation.
virtual void onAfterAnimation() {}
//! Method that is called after transformation finish.
virtual void onAnimationFinished() {}
public: //! @name Presentation computation
//! Return TRUE for supported display mode.
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE { return theMode == 0; }
//! Global selection has no meaning for this class.
virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const Standard_OVERRIDE { return Handle(SelectMgr_EntityOwner)(); }
//! Compute 3D part of View Cube.
//! @param thePrsMgr [in] presentation manager.
//! @param thePrs [in] input presentation that is to be filled with flat presentation primitives.
//! @param theMode [in] display mode.
//! @warning this object accept only 0 display mode.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode = 0) Standard_OVERRIDE;
//! Redefine computing of sensitive entities for View Cube.
//! @param theSelection [in] input selection object that is to be filled with sensitive entities.
//! @param theMode [in] selection mode.
//! @warning object accepts only 0 selection mode.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Disables auto highlighting to use HilightSelected() and HilightOwnerWithColor() overridden methods.
virtual Standard_Boolean IsAutoHilight() const Standard_OVERRIDE { return Standard_False; }
//! Method which clear all selected owners belonging to this selectable object.
//! @warning this object does not support selection.
virtual void ClearSelected() Standard_OVERRIDE {}
//! Method which highlights input owner belonging to this selectable object.
//! @param thePM [in] presentation manager
//! @param theStyle [in] style for dynamic highlighting.
//! @param theOwner [in] input entity owner.
Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM,
const Handle(Prs3d_Drawer)& theStyle,
const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE;
//! Method which draws selected owners.
Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& thePM,
const SelectMgr_SequenceOfOwner& theSeq) Standard_OVERRIDE;
//! Set default parameters for visual attributes
//! @sa Attributes()
virtual void UnsetAttributes() Standard_OVERRIDE
{
setDefaultAttributes();
SetToUpdate();
}
//! Set default parameters for dynamic highlighting attributes, reset highlight attributes
virtual void UnsetHilightAttributes() Standard_OVERRIDE
{
myHilightDrawer.Nullify();
setDefaultHighlightAttributes();
SetToUpdate();
}
protected: //! @name Auxiliary classes to fill presentation with proper primitives
//! Create triangulation for a box part - for presentation and selection purposes.
Standard_EXPORT virtual Handle(Graphic3d_ArrayOfTriangles) createBoxPartTriangles (V3d_TypeOfOrientation theDir) const;
//! Create triangulation for a box side.
Standard_EXPORT virtual Handle(Graphic3d_ArrayOfTriangles) createBoxSideTriangles (V3d_TypeOfOrientation theDir) const;
//! Create triangulation for a box edge.
Standard_EXPORT virtual Handle(Graphic3d_ArrayOfTriangles) createBoxEdgeTriangles (V3d_TypeOfOrientation theDir) const;
//! Create triangulation for a box corner (vertex).
Standard_EXPORT virtual Handle(Graphic3d_ArrayOfTriangles) createBoxCornerTriangles (V3d_TypeOfOrientation theDir) const;
protected:
//! Create triangulation for a rectangle with round corners.
//! @param theSize rectangle dimensions
//! @param theRadius radius at corners
//! @param theTrsf transformation
Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) createRoundRectangleTriangles (const gp_XY& theSize,
Standard_Real theRadius,
const gp_Trsf& theTrsf);
protected:
//! Trivial hasher to avoid ambiguity with enumeration type.
struct IntegerHasher
{
static Standard_Integer HashCode (Standard_Integer theValue, Standard_Integer theUpper) { return ::HashCode (theValue, theUpper); }
static Standard_Boolean IsEqual (Standard_Integer theA, Standard_Integer theB) { return theA == theB; }
};
protected:
NCollection_DataMap<V3d_TypeOfOrientation, TCollection_AsciiString, IntegerHasher>
myBoxSideLabels; //!< map with box side labels
NCollection_DataMap<Prs3d_DatumParts, TCollection_AsciiString, IntegerHasher>
myAxesLabels; //!< map with axes labels
Handle(Prs3d_ShadingAspect) myBoxEdgeAspect; //!< style for box edges
Handle(Prs3d_ShadingAspect) myBoxCornerAspect; //!< style for box corner
Standard_Real mySize; //!< size of box side, length of one axis
Standard_Real myBoxEdgeMinSize; //!< minimal size of box edge
Standard_Real myBoxEdgeGap; //!< gap between box side and box edge
Standard_Real myBoxFacetExtension; //!< box facet extension
Standard_Real myAxesPadding; //!< Padding between box and axes
Standard_Real myCornerMinSize; //!< minimal size of box corner
Standard_Real myRoundRadius; //!< relative round radius within [0; 0.5] range
Standard_Boolean myToDisplayAxes; //!< trihedron visibility
Standard_Boolean myToDisplayEdges; //!< box edges visibility
Standard_Boolean myToDisplayVertices; //!< box corners (vertices) visibility
Standard_Boolean myIsYup; //!< flag indicating that application expects Y-up viewer orientation instead of Z-up
protected: //! @name Animation options
Handle(AIS_AnimationCamera) myViewAnimation; //!< Camera animation object
Handle(Graphic3d_Camera) myStartState; //!< Start state of view camera
Handle(Graphic3d_Camera) myEndState; //!< End state of view camera
Standard_Real myDuration; //!< Duration of animation. By default it is half a second
Standard_Boolean myToAutoStartAnim; //!< start animation automatically on click
Standard_Boolean myIsFixedAnimation; //!< fixed-loop animation
Standard_Boolean myToFitSelected; //!< fit selected or fit entire scene
Standard_Boolean myToResetCameraUp; //!< always reset camera up direction to default
};
//! Redefined entity owner that is highlighted when owner is detected,
//! even if Interactive Context highlighted on last detection procedure.
class AIS_ViewCubeOwner : public SelectMgr_EntityOwner
{
DEFINE_STANDARD_RTTIEXT(AIS_ViewCubeOwner, SelectMgr_EntityOwner)
public:
//! Main constructor.
AIS_ViewCubeOwner (const Handle(AIS_ViewCube)& theObject,
V3d_TypeOfOrientation theOrient,
Standard_Integer thePriority = 5)
: SelectMgr_EntityOwner ((const Handle(SelectMgr_SelectableObject)& )theObject, thePriority),
myMainOrient (theOrient)
{
myFromDecomposition = true;
}
//! @return TRUE. This owner will always call method
//! Hilight for its Selectable Object when the owner is detected.
virtual Standard_Boolean IsForcedHilight() const Standard_OVERRIDE { return Standard_True; }
//! Return new orientation to set.
V3d_TypeOfOrientation MainOrientation() const { return myMainOrient; }
//! Handle mouse button click event.
virtual Standard_Boolean HandleMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick) Standard_OVERRIDE
{
(void )thePoint; (void )theButton; (void )theModifiers; (void )theIsDoubleClick;
AIS_ViewCube* aCubePrs = dynamic_cast<AIS_ViewCube* >(mySelectable);
aCubePrs->HandleClick (this);
return Standard_True;
}
protected:
V3d_TypeOfOrientation myMainOrient; //!< new orientation to set
};
#endif // _AIS_ViewCube_HeaderFile

View File

@@ -182,6 +182,4 @@ AIS_TypeOfPlane.hxx
AIS_ViewController.cxx
AIS_ViewController.hxx
AIS_ViewInputBuffer.hxx
AIS_ViewCube.cxx
AIS_ViewCube.hxx
AIS_WalkDelta.hxx

View File

@@ -48,6 +48,25 @@ Aspect_GenId::Aspect_GenId (const Standard_Integer theLow,
}
}
// =======================================================================
// function : HasFree
// purpose :
// =======================================================================
Standard_Boolean Aspect_GenId::HasFree() const
{
return myFreeCount > 0
|| myFreeIds.Extent() > 0;
}
// =======================================================================
// function : Available
// purpose :
// =======================================================================
Standard_Integer Aspect_GenId::Available() const
{
return myFreeCount + myFreeIds.Extent();
}
// =======================================================================
// function : Free
// purpose :
@@ -79,38 +98,42 @@ void Aspect_GenId::Free (const Standard_Integer theId)
}
}
// =======================================================================
// function : Lower
// purpose :
// =======================================================================
Standard_Integer Aspect_GenId::Lower() const
{
return myLowerBound;
}
// =======================================================================
// function : Next
// purpose :
// =======================================================================
Standard_Integer Aspect_GenId::Next()
{
Standard_Integer aNewId = 0;
if (!Next (aNewId))
{
throw Aspect_IdentDefinitionError("Aspect_GenId::Next(), Error: Available == 0");
}
return aNewId;
}
// =======================================================================
// function : Next
// purpose :
// =======================================================================
Standard_Boolean Aspect_GenId::Next (Standard_Integer& theId)
{
if (!myFreeIds.IsEmpty())
{
theId = myFreeIds.First();
const Standard_Integer anId = myFreeIds.First();
myFreeIds.RemoveFirst();
return Standard_True;
return anId;
}
else if (myFreeCount < 1)
{
return Standard_False;
throw Aspect_IdentDefinitionError("GenId Next Error: Available == 0");
}
--myFreeCount;
theId = myLowerBound + myLength - myFreeCount - 1;
return Standard_True;
const Standard_Integer anId = myLowerBound + myLength - myFreeCount - 1;
return anId;
}
// =======================================================================
// function : Upper
// purpose :
// =======================================================================
Standard_Integer Aspect_GenId::Upper() const
{
return myUpperBound;
}

View File

@@ -49,38 +49,47 @@ public:
Standard_EXPORT void Free (const Standard_Integer theId);
//! Returns true if there are available identifiers in range.
Standard_Boolean HasFree() const
{
return myFreeCount > 0
|| myFreeIds.Extent() > 0;
}
Standard_EXPORT Standard_Boolean HasFree() const;
//! Returns the number of available identifiers.
Standard_Integer Available() const { return myFreeCount + myFreeIds.Extent(); }
Standard_EXPORT Standard_Integer Available() const;
//! Returns the lower identifier in range.
Standard_Integer Lower() const { return myLowerBound; }
Standard_EXPORT Standard_Integer Lower() const;
//! Returns the next available identifier.
//! Warning: Raises IdentDefinitionError if all identifiers are busy.
Standard_EXPORT Standard_Integer Next();
//! Generates the next available identifier.
//! @param theId [out] generated identifier
//! @return FALSE if all identifiers are busy.
Standard_EXPORT Standard_Boolean Next (Standard_Integer& theId);
//! Returns the upper identifier in range.
Standard_Integer Upper() const { return myUpperBound; }
Standard_EXPORT Standard_Integer Upper() const;
protected:
private:
Standard_Integer myFreeCount;
Standard_Integer myLength;
Standard_Integer myLowerBound;
Standard_Integer myUpperBound;
TColStd_ListOfInteger myFreeIds;
};
#endif // _Aspect_GenId_HeaderFile

View File

@@ -16,8 +16,10 @@
#include <BRepExtrema_TriangleSet.hxx>
#include <BRep_Tool.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <BVH_LinearBuilder.hxx>
#include <Poly_Triangulation.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
IMPLEMENT_STANDARD_RTTIEXT(BRepExtrema_TriangleSet, BVH_PrimitiveSet3d)
@@ -150,6 +152,9 @@ void BRepExtrema_TriangleSet::Clear()
BVH_Array4i anEmptyTriangles;
myTriangles.swap (anEmptyTriangles);
BVH_Array2d anEmptyVertUVArray;
myVertUVArray.swap (anEmptyVertUVArray);
BVH_Array3d anEmptyVertexArray;
myVertexArray.swap (anEmptyVertexArray);
}
@@ -174,6 +179,8 @@ Standard_Boolean BRepExtrema_TriangleSet::Init (const BRepExtrema_ShapeList& the
return Standard_False;
}
BRepAdaptor_Surface aFaceAdaptor (theFaces (aFaceIdx), Standard_False);
const Standard_Integer aVertOffset =
static_cast<Standard_Integer> (myVertexArray.size()) - 1;
@@ -186,6 +193,11 @@ Standard_Boolean BRepExtrema_TriangleSet::Init (const BRepExtrema_ShapeList& the
myVertexArray.push_back (BVH_Vec3d (aVertex.X(),
aVertex.Y(),
aVertex.Z()));
const Standard_Real aU = aTriangulation->UVNodes().Value (aVertIdx).X();
const Standard_Real aV = aTriangulation->UVNodes().Value (aVertIdx).Y();
myVertUVArray.push_back (BVH_Vec2d (aU, aV));
}
for (Standard_Integer aTriIdx = 1; aTriIdx <= aTriangulation->NbTriangles(); ++aTriIdx)

View File

@@ -75,6 +75,9 @@ protected:
//! Array of vertex indices.
BVH_Array4i myTriangles;
//! Array of vertex UV params.
BVH_Array2d myVertUVArray;
//! Array of vertex coordinates.
BVH_Array3d myVertexArray;

View File

@@ -845,6 +845,7 @@ Handle(IGESData_IGESEntity) BRepToIGESBRep_Entity::TransferCompound (const TopoD
// take all isolated Wires
for (Ex.Init(start, TopAbs_WIRE, TopAbs_FACE); Ex.More(); Ex.Next()) {
TopoDS_Wire S = TopoDS::Wire(Ex.Current());
AddWarning(S," a Wire alone is not an IGESBRep entity : no Transfer");
BRepToIGES_BRWire BW(*this);
BW.SetModel(GetModel());
@@ -856,6 +857,7 @@ Handle(IGESData_IGESEntity) BRepToIGESBRep_Entity::TransferCompound (const TopoD
// take all isolated Edges
for (Ex.Init(start, TopAbs_EDGE, TopAbs_WIRE); Ex.More(); Ex.Next()) {
TopoDS_Edge S = TopoDS::Edge(Ex.Current());
AddWarning(S," a Edge alone is not an IGESBRep entity : no Transfer");
BRepToIGES_BRWire BW(*this);
BW.SetModel(GetModel());
@@ -867,6 +869,7 @@ Handle(IGESData_IGESEntity) BRepToIGESBRep_Entity::TransferCompound (const TopoD
// take all isolated Vertices
for (Ex.Init(start, TopAbs_VERTEX, TopAbs_EDGE); Ex.More(); Ex.Next()) {
TopoDS_Vertex S = TopoDS::Vertex(Ex.Current());
AddWarning(S," a Vertex alone is not an IGESBRep entity : no Transfer");
BRepToIGES_BRWire BW(*this);
BW.SetModel(GetModel());

View File

@@ -44,17 +44,22 @@ D3DHost_GraphicDriver::~D3DHost_GraphicDriver()
}
// =======================================================================
// function : CreateView
// function : View
// purpose :
// =======================================================================
Handle(Graphic3d_CView) D3DHost_GraphicDriver::CreateView (const Handle(Graphic3d_StructureManager)& theMgr)
{
Handle(D3DHost_View) aView = new D3DHost_View (theMgr, this, myCaps, &myStateCounter);
myMapOfView.Add (aView);
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
for (TColStd_SequenceOfInteger::Iterator aLayerIt (myLayerSeq); aLayerIt.More(); aLayerIt.Next())
{
const Handle(Graphic3d_Layer)& aLayer = aLayerIter.Value();
aView->InsertLayerAfter (aLayer->LayerId(), aLayer->LayerSettings(), Graphic3d_ZLayerId_UNKNOWN);
const Graphic3d_ZLayerId aLayerID = aLayerIt.Value();
const Graphic3d_ZLayerSettings& aSettings = myMapOfZLayerSettings.Find (aLayerID);
aView->AddZLayer (aLayerID);
aView->SetZLayerSettings (aLayerID, aSettings);
}
return aView;
}

View File

@@ -15,6 +15,8 @@ Graphic3d_Aspects.cxx
Graphic3d_Aspects.hxx
Graphic3d_AspectFillArea3d.cxx
Graphic3d_AspectFillArea3d.hxx
Graphic3d_AspectFillCapping.cxx
Graphic3d_AspectFillCapping.hxx
Graphic3d_AspectLine3d.cxx
Graphic3d_AspectLine3d.hxx
Graphic3d_AspectMarker3d.cxx

View File

@@ -0,0 +1,110 @@
// Created on: 2017-04-14
// Created by: Anton POLETAEV
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_AspectFillCapping.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectFillCapping, Standard_Transient)
// =======================================================================
// function : Graphic3d_AspectFillCapping
// purpose :
// =======================================================================
Graphic3d_AspectFillCapping::Graphic3d_AspectFillCapping()
: myFlags (Flags_None),
myHatchingState (0)
{
Graphic3d_MaterialAspect aMaterial;
aMaterial.SetColor (Quantity_NOC_BLACK);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
aMaterial.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
aMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT);
SetHatchStyle (Aspect_HS_HORIZONTAL);
SetHatchMaterial (aMaterial);
}
// =======================================================================
// function : SetHatchStyle
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchStyle (const Aspect_HatchStyle theStyle)
{
myStippleHatch = new Graphic3d_HatchStyle (theStyle);
myTextureHatch.Nullify();
myHatchingState++;
}
// =======================================================================
// function : SetHatchStyle
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle)
{
myStippleHatch = theStyle;
myTextureHatch.Nullify();
myHatchingState++;
}
// =======================================================================
// function : SetHatchStyle
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchStyle (const Handle(Graphic3d_TextureMap)& theTexture)
{
myStippleHatch.Nullify();
myTextureHatch = theTexture;
myHatchingState++;
}
// =======================================================================
// function : SetHatchMaterial
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchMaterial (const Graphic3d_MaterialAspect& theMaterial)
{
myHatchMaterial = theMaterial;
myHatchingState++;
}
// =======================================================================
// function : SetToDrawHatch
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetToDrawHatch (const Standard_Boolean theToDraw)
{
setFlag (theToDraw, Flags_DrawHatching);
myHatchingState++;
}
// =======================================================================
// function : SetHatchZoomPeristent
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchZoomPeristent (const Standard_Boolean theToSet)
{
setFlag (theToSet, Flags_HatchZoomPersistent);
myHatchingState++;
}
// =======================================================================
// function : SetHatchRotationPeristent
// purpose :
// =======================================================================
void Graphic3d_AspectFillCapping::SetHatchRotationPeristent (const Standard_Boolean theToSet)
{
setFlag (theToSet, Flags_HatchRotationPersistent);
myHatchingState++;
}

View File

@@ -0,0 +1,164 @@
// Created on: 2017-04-14
// Created by: Anton POLETAEV
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_AspectFillCapping_HeaderFile
#define _Graphic3d_AspectFillCapping_HeaderFile
#include <Aspect_HatchStyle.hxx>
#include <Graphic3d_Aspects.hxx>
#include <Graphic3d_HatchStyle.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_ShaderProgram.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <Standard_Transient.hxx>
//! Defines graphical attributes for drawing section planes on solids resulted from clipping (cutting) planes.
class Graphic3d_AspectFillCapping : public Graphic3d_Aspects
{
public:
//! Default constructor.
Standard_EXPORT Graphic3d_AspectFillCapping();
public:
//! Sets material for filling section created by clipping.
void SetMaterial (const Graphic3d_MaterialAspect& theMaterial) { myMaterial = theMaterial; }
//! Returns material for filling section created by clipping.
const Graphic3d_MaterialAspect& Material() const { return myMaterial; }
//! Sets flag indicating whether object's material (instead of defined by this aspect) should be used for filling section.
void SetUseObjectMaterial (const Standard_Boolean theToUse) { setFlag (theToUse, Flags_UseObjectMaterial); }
//! Returns flag indicating whether object's material (instead of defined by this aspect) should be used for filling section.
Standard_Boolean ToUseObjectMaterial() const { return (myFlags & Flags_UseObjectMaterial) != 0; }
//! Sets texture for filling section created by clipping.
void SetTexture (const Handle(Graphic3d_TextureMap)& theTexture) { myTexture = theTexture; }
//! Returns texture for filling section created by clipping.
const Handle(Graphic3d_TextureMap)& Texture() const { return myTexture; }
//! Sets flag indicating whether object's texture (instead of defined by this aspect) should be used for filling section.
void SetUseObjectTexture (const Standard_Boolean theToUse) { setFlag (theToUse, Flags_UseObjectTexture); }
//! Returns flag indicating whether object's texture (instead of defined by this aspect) should be used for filling section.
Standard_Boolean ToUseObjectTexture() const { return (myFlags & Flags_UseObjectTexture) != 0; }
//! Sets OpenGL/GLSL shader program.
void SetShader (const Handle(Graphic3d_ShaderProgram)& theShader) { myShader = theShader; }
//! Returns OpenGL/GLSL shader program.
const Handle(Graphic3d_ShaderProgram)& Shader() const { return myShader; }
//! Sets flag indicating whether object's shader (instead of defined by this aspect) should be used for filling section.
void SetUseObjectShader (const Standard_Boolean theToUse) { setFlag (theToUse, Flags_UseObjectShader); }
//! Returns flag indicating whether object's shader (instead of defined by this aspect) should be used for filling section.
Standard_Boolean ToUseObjectShader() const { return (myFlags & Flags_UseObjectShader) != 0; }
public:
//! Sets style of hatch defined by predefined stipple mask.
Standard_EXPORT void SetHatchStyle (const Aspect_HatchStyle theStyle);
//! Sets style of hatch defined by custom stipple mask.
Standard_EXPORT void SetHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle);
//! Sets style of hatch defined by texture map (decal texture with alpha channel should be used).
Standard_EXPORT void SetHatchStyle (const Handle(Graphic3d_TextureMap)& theTexture);
//! Sets material style for hatch lines (texture).
Standard_EXPORT void SetHatchMaterial (const Graphic3d_MaterialAspect& theMaterial);
//! Returns material style for hatch lines (texture).
const Graphic3d_MaterialAspect& HatchMaterial() const { return myHatchMaterial; }
//! Sets boolean flag indicating whether the hatch layer should be drawn or not.
Standard_EXPORT void SetToDrawHatch (const Standard_Boolean theToDraw);
//! Returns boolean flag indicating whether the hatch layer should be drawn or not.
Standard_Boolean ToDrawHatch() const { return (myFlags & Flags_DrawHatching) != 0; }
//! Sets flag controlling behavior of hatch texture mapping on zooming.
//! @param theToSet [in] if passed TRUE the texture will keep constant screen-scale independent of zooming.
Standard_EXPORT void SetHatchZoomPeristent (const Standard_Boolean theToSet);
//! Returns value of flag controlling behavior of hatch texture mapping on zooming.
Standard_Boolean IsHatchZoomPersistent() { return (myFlags & Flags_HatchZoomPersistent) != 0; }
//! Sets flag controlling behavior of hatch texture mapping on camera rotation around heading vector.
Standard_EXPORT void SetHatchRotationPeristent (const Standard_Boolean theToSet);
//! Returns value of flag controlling behavior of hatch texture mapping on camera rotation around heading vector.
Standard_Boolean IsHatchRotationPersistent() { return (myFlags & Flags_HatchRotationPersistent) != 0; }
//! Returns true if hatch is defined by texture.
Standard_Boolean IsTextureHatch() const { return !myTextureHatch.IsNull(); }
//! Returns texture map defining the hatch.
const Handle(Graphic3d_TextureMap)& TextureHatch() const { return myTextureHatch; }
//! Returns true if hatch is defined by stipple mask.
Standard_Boolean IsStippleHatch() const { return !myStippleHatch.IsNull(); }
//! Returns the stipple mask.
const Handle(Graphic3d_HatchStyle)& StippleHatch() const { return myStippleHatch; }
//! Returns modification counter for hatching state.
Standard_Size HatchingState() const { return myHatchingState; }
private:
enum Flags
{
Flags_None = 0x00, //!< no flags
Flags_UseObjectMaterial = 0x01, //!< use object material
Flags_UseObjectTexture = 0x02, //!< use object texture
Flags_UseObjectShader = 0x04, //!< use object GLSL program
Flags_HatchZoomPersistent = 0x08, //!< zoom-persistent texturing
Flags_HatchRotationPersistent = 0x10, //!< rotation-persistent texturing
Flags_DrawHatching = 0x20, //!< draw hatching
Flags_UseObjectProperties = //!< use entire fill area aspect from object
Flags_UseObjectMaterial
| Flags_UseObjectTexture
| Flags_UseObjectShader
};
void setFlag (const Standard_Boolean theToUse, const unsigned int theFlag)
{
myFlags = theToUse ? myFlags | theFlag : myFlags & ~theFlag;
}
private:
Graphic3d_MaterialAspect myMaterial;
Handle(Graphic3d_TextureMap) myTexture;
Handle(Graphic3d_ShaderProgram) myShader;
Handle(Graphic3d_HatchStyle) myStippleHatch;
Handle(Graphic3d_TextureMap) myTextureHatch;
Graphic3d_MaterialAspect myHatchMaterial;
unsigned int myFlags;
Standard_Size myHatchingState;
public:
DEFINE_STANDARD_RTTIEXT(Graphic3d_AspectFillCapping, Graphic3d_Aspects)
};
DEFINE_STANDARD_HANDLE (Graphic3d_AspectFillCapping, Graphic3d_Aspects)
#endif // _Graphic3d_AspectFillCapping_HeaderFile

View File

@@ -12,13 +12,22 @@
// commercial license or contractual agreement.
#include <Graphic3d_CView.hxx>
#include <Graphic3d_Layer.hxx>
#include <Graphic3d_MapIteratorOfMapOfStructure.hxx>
#include <Graphic3d_StructureManager.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_CView,Graphic3d_DataStructureManager)
namespace
{
static const int THE_DEFAULT_LAYERS[] = { Graphic3d_ZLayerId_Top,
Graphic3d_ZLayerId_Topmost,
Graphic3d_ZLayerId_BotOSD,
Graphic3d_ZLayerId_TopOSD };
static const int THE_NB_DEFAULT_LAYERS = sizeof(THE_DEFAULT_LAYERS) / sizeof(*THE_DEFAULT_LAYERS);
}
//=======================================================================
//function : Constructor
//purpose :
@@ -348,28 +357,6 @@ void Graphic3d_CView::Update (const Graphic3d_ZLayerId theLayerId)
InvalidateZLayerBoundingBox (theLayerId);
}
// =======================================================================
// function : InvalidateZLayerBoundingBox
// purpose :
// =======================================================================
void Graphic3d_CView::InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId)
{
if (Handle(Graphic3d_Layer) aLayer = Layer (theLayerId))
{
aLayer->InvalidateBoundingBox();
return;
}
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (Layers()); aLayerIter.More(); aLayerIter.Next())
{
const Handle(Graphic3d_Layer)& aLayer = aLayerIter.Value();
if (aLayer->NbOfTransformPersistenceObjects() > 0)
{
aLayer->InvalidateBoundingBox();
}
}
}
// =======================================================================
// function : ContainsFacet
// purpose :
@@ -420,25 +407,40 @@ void Graphic3d_CView::DisplayedStructures (Graphic3d_MapOfStructure& theStructur
// =======================================================================
Bnd_Box Graphic3d_CView::MinMaxValues (const Standard_Boolean theToIncludeAuxiliary) const
{
Bnd_Box aResult;
if (!IsDefined())
{
return Bnd_Box();
return aResult;
}
const Handle(Graphic3d_Camera)& aCamera = Camera();
Graphic3d_Vec2i aWinSize;
Window()->Size (aWinSize.x(), aWinSize.y());
Handle(Graphic3d_Camera) aCamera = Camera();
Standard_Integer aWinWidth = 0;
Standard_Integer aWinHeight = 0;
Bnd_Box aResult;
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (Layers()); aLayerIter.More(); aLayerIter.Next())
Window()->Size (aWinWidth, aWinHeight);
for (Standard_Integer aLayer = 0; aLayer < THE_NB_DEFAULT_LAYERS; ++aLayer)
{
const Handle(Graphic3d_Layer)& aLayer = aLayerIter.Value();
Bnd_Box aBox = aLayer->BoundingBox (Identification(),
aCamera,
aWinSize.x(), aWinSize.y(),
theToIncludeAuxiliary);
Bnd_Box aBox = ZLayerBoundingBox (THE_DEFAULT_LAYERS[aLayer],
aCamera,
aWinWidth,
aWinHeight,
theToIncludeAuxiliary);
aResult.Add (aBox);
}
Standard_Integer aMaxZLayer = ZLayerMax();
for (Standard_Integer aLayerId = Graphic3d_ZLayerId_Default; aLayerId <= aMaxZLayer; ++aLayerId)
{
Bnd_Box aBox = ZLayerBoundingBox (aLayerId,
aCamera,
aWinWidth,
aWinHeight,
theToIncludeAuxiliary);
aResult.Add(aBox);
}
return aResult;
}
@@ -453,15 +455,21 @@ Standard_Real Graphic3d_CView::ConsiderZoomPersistenceObjects()
return 1.0;
}
const Handle(Graphic3d_Camera)& aCamera = Camera();
Graphic3d_Vec2i aWinSize;
Window()->Size (aWinSize.x(), aWinSize.y());
Handle(Graphic3d_Camera) aCamera = Camera();
Standard_Integer aWinWidth = 0;
Standard_Integer aWinHeight = 0;
Window()->Size (aWinWidth, aWinHeight);
Standard_Real aMaxCoef = 1.0;
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (Layers()); aLayerIter.More(); aLayerIter.Next())
for (Standard_Integer aLayer = 0; aLayer < THE_NB_DEFAULT_LAYERS; ++aLayer)
{
const Handle(Graphic3d_Layer)& aLayer = aLayerIter.Value();
aMaxCoef = Max (aMaxCoef, aLayer->considerZoomPersistenceObjects (Identification(), aCamera, aWinSize.x(), aWinSize.y()));
aMaxCoef = Max (aMaxCoef, considerZoomPersistenceObjects (THE_DEFAULT_LAYERS[aLayer], aCamera, aWinWidth, aWinHeight));
}
for (Standard_Integer aLayer = Graphic3d_ZLayerId_Default; aLayer <= ZLayerMax(); ++aLayer)
{
aMaxCoef = Max (aMaxCoef, considerZoomPersistenceObjects (aLayer, aCamera, aWinWidth, aWinHeight));
}
return aMaxCoef;

View File

@@ -46,7 +46,6 @@
class Graphic3d_CView;
class Graphic3d_GraphicDriver;
class Graphic3d_Layer;
class Graphic3d_StructureManager;
DEFINE_STANDARD_HANDLE (Graphic3d_CView, Graphic3d_DataStructureManager)
@@ -268,34 +267,32 @@ public:
//! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
virtual void InvalidateBVHData (const Graphic3d_ZLayerId theLayerId) = 0;
//! Add a layer to the view.
//! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers).
//! @param theSettings [in] new layer settings
//! @param theLayerAfter [in] id of layer to append new layer before
virtual void InsertLayerBefore (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter) = 0;
//! Add a layer to the view.
//! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers).
//! @param theSettings [in] new layer settings
//! @param theLayerBefore [in] id of layer to append new layer after
virtual void InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore) = 0;
//! Add a new top-level z layer with ID <theLayerId> for
//! the view. Z layers allow drawing structures in higher layers
//! in foreground of structures in lower layers. To add a structure
//! to desired layer on display it is necessary to set the layer
//! ID for the structure.
virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
//! Returns the maximum Z layer ID.
//! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
virtual Standard_Integer ZLayerMax() const = 0;
//! Returns the list of layers.
virtual const NCollection_List<Handle(Graphic3d_Layer)>& Layers() const = 0;
//! Returns layer with given ID or NULL if undefined.
virtual Handle(Graphic3d_Layer) Layer (const Graphic3d_ZLayerId theLayerId) const = 0;
//! Returns the bounding box of all structures displayed in the Z layer.
virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const = 0;
//! Returns the bounding box of all structures displayed in the Z layer.
Standard_EXPORT virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId);
//! @param theLayerId layer identifier
//! @param theCamera camera definition
//! @param theWindowWidth viewport width (for applying transformation-persistence)
//! @param theWindowHeight viewport height (for applying transformation-persistence)
//! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence)
//! @return computed bounding box
virtual Bnd_Box ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId,
const Handle(Graphic3d_Camera)& theCamera,
const Standard_Integer theWindowWidth,
const Standard_Integer theWindowHeight,
const Standard_Boolean theToIncludeAuxiliary) const = 0;
//! Remove Z layer from the specified view. All structures
//! displayed at the moment in layer will be displayed in default layer
@@ -450,6 +447,12 @@ private:
virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure,
const Standard_Integer theNewPriority) = 0;
//! Returns zoom-scale factor.
virtual Standard_Real considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId,
const Handle(Graphic3d_Camera)& theCamera,
const Standard_Integer theWindowWidth,
const Standard_Integer theWindowHeight) const = 0;
protected:
Standard_Integer myId;

View File

@@ -24,19 +24,6 @@ IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_ClipPlane,Standard_Transient)
namespace
{
static volatile Standard_Integer THE_CLIP_PLANE_COUNTER = 0;
static Handle(Graphic3d_AspectFillArea3d) defaultAspect()
{
const Graphic3d_MaterialAspect aMaterial (Graphic3d_NOM_DEFAULT);
Handle(Graphic3d_AspectFillArea3d) anAspect = new Graphic3d_AspectFillArea3d();
anAspect->SetDistinguishOff();
anAspect->SetFrontMaterial (aMaterial);
anAspect->SetHatchStyle (Aspect_HS_HORIZONTAL);
anAspect->SetInteriorStyle (Aspect_IS_SOLID);
anAspect->SetInteriorColor (aMaterial.Color());
anAspect->SetSuppressBackFaces (false);
return anAspect;
}
}
// =======================================================================
@@ -44,19 +31,8 @@ namespace
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane()
: myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (0.0, 0.0, 1.0, 0.0),
myEquation (0.0, 0.0, 1.0, 0.0),
myEquationRev(0.0, 0.0,-1.0, 0.0),
myChainLenFwd(1),
myFlags (Graphic3d_CappingFlags_None),
myEquationMod(0),
myAspectMod (0),
myIsOn (Standard_True),
myIsCapping (Standard_False)
{
makeId();
init();
}
// =======================================================================
@@ -64,19 +40,8 @@ Graphic3d_ClipPlane::Graphic3d_ClipPlane()
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_Vec4d& theEquation)
: myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.w()),
myEquation (theEquation),
myEquationRev(0.0, 0.0,-1.0, 0.0),
myChainLenFwd(1),
myFlags (Graphic3d_CappingFlags_None),
myEquationMod(0),
myAspectMod (0),
myIsOn (Standard_True),
myIsCapping (Standard_False)
{
makeId();
init (gp_Pln (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.a()));
updateInversedPlane();
}
@@ -84,42 +49,27 @@ Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_Vec4d& theEquation)
// function : Graphic3d_ClipPlane
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane(const Graphic3d_ClipPlane& theOther)
: Standard_Transient(theOther),
myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (theOther.myPlane),
myEquation (theOther.myEquation),
myEquationRev(theOther.myEquationRev),
myChainLenFwd(1),
myFlags (theOther.myFlags),
myEquationMod(0),
myAspectMod (0),
myIsOn (theOther.myIsOn),
myIsCapping (theOther.myIsCapping)
Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_ClipPlane& theOther)
: Standard_Transient (theOther)
{
makeId();
*myAspect = *theOther.CappingAspect();
*mySectionStyle = *theOther.CappingSectionStyle();
init (theOther.myPlane,
theOther.myEquationRev,
theOther.myIsOn,
theOther.myIsCapping,
theOther.ToOverrideCappingAspect(),
theOther.CappingSectionStyle());
updateInversedPlane();
}
// =======================================================================
// function : Graphic3d_ClipPlane
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane(const gp_Pln& thePlane)
: myAspect (defaultAspect()),
myPrevInChain(NULL),
myPlane (thePlane),
myChainLenFwd(1),
myFlags (Graphic3d_CappingFlags_None),
myEquationMod(0),
myAspectMod (0),
myIsOn (Standard_True),
myIsCapping (Standard_False)
Graphic3d_ClipPlane::Graphic3d_ClipPlane (const gp_Pln& thePlane)
{
thePlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]);
init (thePlane);
updateInversedPlane();
makeId();
}
// =======================================================================
@@ -131,7 +81,7 @@ void Graphic3d_ClipPlane::SetEquation (const Graphic3d_Vec4d& theEquation)
myPlane = gp_Pln (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.w());
myEquation = theEquation;
updateInversedPlane();
myEquationMod++;
myOrientationDirty = Standard_True;
}
// =======================================================================
@@ -143,7 +93,7 @@ void Graphic3d_ClipPlane::SetEquation (const gp_Pln& thePlane)
myPlane = thePlane;
thePlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]);
updateInversedPlane();
myEquationMod++;
myOrientationDirty = Standard_True;
}
// =======================================================================
@@ -178,119 +128,106 @@ Handle(Graphic3d_ClipPlane) Graphic3d_ClipPlane::Clone() const
}
// =======================================================================
// function : SetCappingMaterial
// function : SetCappingSectionStyle
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingMaterial (const Graphic3d_MaterialAspect& theMat)
void Graphic3d_ClipPlane::SetCappingSectionStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle)
{
myAspect->SetFrontMaterial (theMat);
myAspect->SetInteriorColor (theMat.Color());
++myAspectMod;
mySectionStyle = theStyle;
}
// =======================================================================
// function : SetCappingTexture
// function : OrientationMatrix
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingTexture (const Handle(Graphic3d_TextureMap)& theTexture)
const Graphic3d_Mat4& Graphic3d_ClipPlane::OrientationMatrix() const
{
if (!theTexture.IsNull())
if (myOrientationDirty)
{
myAspect->SetTextureMapOn();
Handle(Graphic3d_TextureSet) aTextureSet = myAspect->TextureSet();
if (aTextureSet.IsNull() || aTextureSet->Size() != 1)
const Standard_ShortReal aDirection[] = {
static_cast<Standard_ShortReal> (myEquation[0]),
static_cast<Standard_ShortReal> (myEquation[1]),
static_cast<Standard_ShortReal> (myEquation[2])
};
const Standard_ShortReal aTranslate[] = {
static_cast<Standard_ShortReal> (myEquation[0] * -myEquation[3]),
static_cast<Standard_ShortReal> (myEquation[1] * -myEquation[3]),
static_cast<Standard_ShortReal> (myEquation[2] * -myEquation[3])
};
Standard_ShortReal aSide1[] = { 0.0f, 0.0f, 0.0f };
Standard_ShortReal aSide2[] = { 0.0f, 0.0f, 0.0f };
const Standard_ShortReal aMagintude = static_cast<Standard_ShortReal> (Sqrt (myEquation[0] * myEquation[0] + myEquation[2] * myEquation[2]));
if (aMagintude < ShortRealSmall())
{
aTextureSet = new Graphic3d_TextureSet (theTexture);
aSide1[0] = 1.0f;
}
else
{
aTextureSet->SetFirst (theTexture);
aSide1[0] = aDirection[2] / aMagintude;
aSide1[2] = -aDirection[0] / aMagintude;
}
myAspect->SetTextureSet (aTextureSet);
aSide2[0] = (-aSide1[1] * aDirection[2]) - (-aSide1[2] * aDirection[1]);
aSide2[1] = (-aSide1[2] * aDirection[0]) - (-aSide1[0] * aDirection[2]);
aSide2[2] = (-aSide1[0] * aDirection[1]) - (-aSide1[1] * aDirection[0]);
myOrientationMat.SetValue (0, 0, aSide1[0]);
myOrientationMat.SetValue (1, 0, aSide1[1]);
myOrientationMat.SetValue (2, 0, aSide1[2]);
myOrientationMat.SetValue (3, 0, 0.0F);
myOrientationMat.SetValue (0, 1, aDirection[0]);
myOrientationMat.SetValue (1, 1, aDirection[1]);
myOrientationMat.SetValue (2, 1, aDirection[2]);
myOrientationMat.SetValue (3, 1, 0.0F);
myOrientationMat.SetValue (0, 2, aSide2[0]);
myOrientationMat.SetValue (1, 2, aSide2[1]);
myOrientationMat.SetValue (2, 2, aSide2[2]);
myOrientationMat.SetValue (3, 2, 0.0F);
myOrientationMat.SetValue (0, 3, aTranslate[0]);
myOrientationMat.SetValue (1, 3, aTranslate[1]);
myOrientationMat.SetValue (2, 3, aTranslate[2]);
myOrientationMat.SetValue (3, 3, 1.0F);
myOrientationDirty = Standard_False;
}
else
return myOrientationMat;
}
// =======================================================================
// function : init
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::init (const gp_Pln& thePlane,
const Graphic3d_Vec4d& theEquationRev,
const Standard_Boolean theIsOn,
const Standard_Boolean theIsCapping,
const Standard_Boolean theOverrideStyle,
const Handle(Graphic3d_AspectFillCapping)& theStyle)
{
if (myEntityUID.IsEmpty())
{
myAspect->SetTextureMapOff();
myAspect->SetTextureSet (Handle(Graphic3d_TextureSet)());
myEntityUID = TCollection_AsciiString ("Graphic3d_ClipPlane_") //DynamicType()->Name()
+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_CLIP_PLANE_COUNTER));
}
++myAspectMod;
}
// =======================================================================
// function : SetCappingHatch
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingHatch (const Aspect_HatchStyle theStyle)
{
myAspect->SetHatchStyle (theStyle);
++myAspectMod;
}
// =======================================================================
// function : SetCappingCustomHatch
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingCustomHatch (const Handle(Graphic3d_HatchStyle)& theStyle)
{
myAspect->SetHatchStyle (theStyle);
++myAspectMod;
}
// =======================================================================
// function : SetCappingHatchOn
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingHatchOn()
{
myAspect->SetInteriorStyle (Aspect_IS_HATCH);
++myAspectMod;
}
// =======================================================================
// function : SetCappingHatchOff
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingHatchOff()
{
myAspect->SetInteriorStyle (Aspect_IS_SOLID);
++myAspectMod;
}
// =======================================================================
// function : SetCappingAspect
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect)
{
myAspect = theAspect;
++myAspectMod;
}
// =======================================================================
// function : setCappingFlag
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::setCappingFlag (bool theToUse, int theFlag)
{
if (theToUse)
{
myFlags |= theFlag;
}
else
{
myFlags &= ~(theFlag);
}
++myAspectMod;
}
// =======================================================================
// function : makeId
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::makeId()
{
myId = TCollection_AsciiString ("Graphic3d_ClipPlane_") //DynamicType()->Name()
+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_CLIP_PLANE_COUNTER));
myPrevInChain = NULL;
myEquationRev = theEquationRev;
myChainLenFwd = 1;
myPlane = thePlane;
myPlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]);
myIsOn = theIsOn;
myIsCapping = theIsCapping;
myOverrideObjectStyle = theOverrideStyle;
mySectionStyle = theStyle.IsNull() ? new Graphic3d_AspectFillCapping() : theStyle;
myOrientationDirty = Standard_True;
}
// =======================================================================
@@ -312,7 +249,7 @@ void Graphic3d_ClipPlane::updateChainLen()
// =======================================================================
void Graphic3d_ClipPlane::SetChainNextPlane (const Handle(Graphic3d_ClipPlane)& thePlane)
{
++myEquationMod;
myOrientationDirty = Standard_True;
if (!myNextInChain.IsNull())
{
myNextInChain->myPrevInChain = NULL;

View File

@@ -19,9 +19,12 @@
#include <Aspect_HatchStyle.hxx>
#include <gp_Pln.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_BndBox3d.hxx>
#include <Graphic3d_CappingFlags.hxx>
#include <Graphic3d_Mat4.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <NCollection_Handle.hxx>
#include <NCollection_Vec4.hxx>
#include <Standard_Macro.hxx>
#include <Standard_TypeDef.hxx>
@@ -166,44 +169,6 @@ public:
public: // @name user-defined graphical attributes
//! Set material for rendering capping surface.
//! @param theMat [in] the material.
Standard_EXPORT void SetCappingMaterial (const Graphic3d_MaterialAspect& theMat);
//! @return capping material.
const Graphic3d_MaterialAspect& CappingMaterial() const { return myAspect->FrontMaterial(); }
//! Set texture to be applied on capping surface.
//! @param theTexture [in] the texture.
Standard_EXPORT void SetCappingTexture (const Handle(Graphic3d_TextureMap)& theTexture);
//! @return capping texture map.
Handle(Graphic3d_TextureMap) CappingTexture() const { return !myAspect->TextureSet().IsNull() && !myAspect->TextureSet()->IsEmpty()
? myAspect->TextureSet()->First()
: Handle(Graphic3d_TextureMap)(); }
//! Set hatch style (stipple) and turn hatching on.
//! @param theStyle [in] the hatch style.
Standard_EXPORT void SetCappingHatch (const Aspect_HatchStyle theStyle);
//! @return hatching style.
Aspect_HatchStyle CappingHatch() const { return (Aspect_HatchStyle)myAspect->HatchStyle()->HatchType(); }
//! Set custom hatch style (stipple) and turn hatching on.
//! @param theStyle [in] the hatch pattern.
Standard_EXPORT void SetCappingCustomHatch (const Handle(Graphic3d_HatchStyle)& theStyle);
//! @return hatching style.
const Handle(Graphic3d_HatchStyle)& CappingCustomHatch() const { return myAspect->HatchStyle(); }
//! Turn on hatching.
Standard_EXPORT void SetCappingHatchOn();
//! Turn off hatching.
Standard_EXPORT void SetCappingHatchOff();
//! @return True if hatching mask is turned on.
Standard_Boolean IsHatchOn() const { return myAspect->InteriorStyle() == Aspect_IS_HATCH; }
//! This ID is used for managing associated resources in graphical driver.
//! The clip plane can be assigned within a range of IO which can be
@@ -214,41 +179,18 @@ public: // @name user-defined graphical attributes
//! @return clip plane resource identifier string.
const TCollection_AsciiString& GetId() const
{
return myId;
return myEntityUID;
}
public:
//! Return capping aspect.
//! Returns style used for drawing capping section.
//! @return capping surface rendering aspect.
const Handle(Graphic3d_AspectFillArea3d)& CappingAspect() const { return myAspect; }
const Handle(Graphic3d_AspectFillCapping)& CappingSectionStyle() const { return mySectionStyle; }
//! Assign capping aspect.
Standard_EXPORT void SetCappingAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect);
//! Sets clipping section filling aspect.
Standard_EXPORT void SetCappingSectionStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle);
//! Flag indicating whether material for capping plane should be taken from object.
//! Default value: FALSE (use dedicated capping plane material).
bool ToUseObjectMaterial() const { return (myFlags & Graphic3d_CappingFlags_ObjectMaterial) != 0; }
//! Set flag for controlling the source of capping plane material.
void SetUseObjectMaterial (bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectMaterial); }
//! Flag indicating whether texture for capping plane should be taken from object.
//! Default value: FALSE.
bool ToUseObjectTexture() const { return (myFlags & Graphic3d_CappingFlags_ObjectTexture) != 0; }
//! Set flag for controlling the source of capping plane texture.
void SetUseObjectTexture (bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectTexture); }
//! Flag indicating whether shader program for capping plane should be taken from object.
//! Default value: FALSE.
bool ToUseObjectShader() const { return (myFlags & Graphic3d_CappingFlags_ObjectShader) != 0; }
//! Set flag for controlling the source of capping plane shader program.
void SetUseObjectShader(bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectShader); }
//! Return true if some fill area aspect properties should be taken from object.
bool ToUseObjectProperties() const { return myFlags != Graphic3d_CappingFlags_None; }
public:
@@ -352,14 +294,25 @@ public: // @name modification counters
{
return myAspectMod;
}
//! Flag indicating whether section style of the plane should overrides similar property of object presentation.
//! Default value: FALSE (use dedicated presentation aspect style).
bool ToOverrideCappingAspect() const { return myOverrideObjectStyle; }
//! Sets flag for controlling the preference of using section style between clip plane and object.
void SetToOverrideCappingAspect (const bool theToOverride) { myOverrideObjectStyle = theToOverride; }
//! Returns plane's orientation matrix.
Standard_EXPORT const Graphic3d_Mat4& OrientationMatrix() const;
private:
//! Generate unique object id for OpenGL graphic resource manager.
void makeId();
//! Set capping flag.
Standard_EXPORT void setCappingFlag (bool theToUse, int theFlag);
//! Initializes plane and makes unique identifier (UID) to differentiate clipping plane entities.
void init (const gp_Pln& thePlane = gp_Pln(),
const Graphic3d_Vec4d& theEquationRev = Graphic3d_Vec4d(0.0, 0.0,-1.0, 0.0),
const Standard_Boolean theIsOn = Standard_True,
const Standard_Boolean theIsCapping = Standard_False,
const Standard_Boolean theOverrideStyle = Standard_False,
const Handle(Graphic3d_AspectFillCapping)& theStyle = Handle(Graphic3d_AspectFillCapping)());
//! Update chain length in backward direction.
void updateChainLen();
@@ -374,10 +327,10 @@ private:
private:
Handle(Graphic3d_AspectFillArea3d) myAspect; //!< fill area aspect
Handle(Graphic3d_AspectFillCapping) mySectionStyle; //!< Style set for drawing capped solid section.
Handle(Graphic3d_ClipPlane) myNextInChain; //!< next plane in a chain of planes defining logical AND operation
Graphic3d_ClipPlane* myPrevInChain; //!< previous plane in a chain of planes defining logical AND operation
TCollection_AsciiString myId; //!< resource id
TCollection_AsciiString myEntityUID; //!< Unique identifier for the plane
gp_Pln myPlane; //!< plane definition
Graphic3d_Vec4d myEquation; //!< plane equation vector
Graphic3d_Vec4d myEquationRev; //!< reversed plane equation
@@ -387,6 +340,9 @@ private:
unsigned int myAspectMod; //!< modification counter of aspect
Standard_Boolean myIsOn; //!< state of the clipping plane
Standard_Boolean myIsCapping; //!< state of graphic driver capping
Standard_Boolean myOverrideObjectStyle; //!< Flag forcing to use plane's section style rather than section style defined for object
mutable Standard_Boolean myOrientationDirty; //!< Boolean flag indicating whether orientation matrix is dirty or not.
mutable Graphic3d_Mat4 myOrientationMat; //!< Plane orientation matrix (for visualization purposes).
};

View File

@@ -16,8 +16,6 @@
#include <Graphic3d_GraphicDriver.hxx>
#include <Graphic3d_Layer.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_GraphicDriver,Standard_Transient)
// =======================================================================
@@ -27,85 +25,70 @@ IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_GraphicDriver,Standard_Transient)
Graphic3d_GraphicDriver::Graphic3d_GraphicDriver (const Handle(Aspect_DisplayConnection)& theDisp)
: myDisplayConnection (theDisp)
{
// default layers are always presented in display layer sequence and cannot be removed
// default layers are always presented in display layer sequence it can not be removed
{
Graphic3d_ZLayerSettings aSettings;
aSettings.SetName ("UNDERLAY");
aSettings.SetImmediate (Standard_False);
aSettings.SetRaytracable (Standard_False);
aSettings.SetEnvironmentTexture (Standard_False);
aSettings.SetEnableDepthTest (Standard_False);
aSettings.SetEnableDepthWrite (Standard_False);
aSettings.SetClearDepth (Standard_False);
aSettings.SetPolygonOffset (Graphic3d_PolygonOffset());
Handle(Graphic3d_Layer) aLayer = new Graphic3d_Layer (Graphic3d_ZLayerId_BotOSD, 1, Handle(Select3D_BVHBuilder3d)());
aLayer->SetLayerSettings (aSettings);
myLayers.Append (aLayer);
myLayerIds.Bind (aLayer->LayerId(), aLayer);
myLayerIds.Add (Graphic3d_ZLayerId_BotOSD);
myLayerSeq.Append (Graphic3d_ZLayerId_BotOSD);
myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_BotOSD, aSettings);
}
{
Graphic3d_ZLayerSettings aSettings;
aSettings.SetName ("DEFAULT");
aSettings.SetImmediate (Standard_False);
aSettings.SetRaytracable (Standard_True);
aSettings.SetEnvironmentTexture (Standard_True);
aSettings.SetEnableDepthTest (Standard_True);
aSettings.SetEnableDepthWrite (Standard_True);
aSettings.SetClearDepth (Standard_False);
aSettings.SetPolygonOffset (Graphic3d_PolygonOffset());
Handle(Graphic3d_Layer) aLayer = new Graphic3d_Layer (Graphic3d_ZLayerId_Default, 1, Handle(Select3D_BVHBuilder3d)());
aLayer->SetLayerSettings (aSettings);
myLayers.Append (aLayer);
myLayerIds.Bind (aLayer->LayerId(), aLayer);
myLayerIds.Add (Graphic3d_ZLayerId_Default);
myLayerSeq.Append (Graphic3d_ZLayerId_Default);
myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Default, aSettings);
}
{
Graphic3d_ZLayerSettings aSettings;
aSettings.SetName ("TOP");
aSettings.SetImmediate (Standard_True);
aSettings.SetRaytracable (Standard_False);
aSettings.SetEnvironmentTexture (Standard_True);
aSettings.SetEnableDepthTest (Standard_True);
aSettings.SetEnableDepthWrite (Standard_True);
aSettings.SetClearDepth (Standard_False);
aSettings.SetPolygonOffset (Graphic3d_PolygonOffset());
Handle(Graphic3d_Layer) aLayer = new Graphic3d_Layer (Graphic3d_ZLayerId_Top, 1, Handle(Select3D_BVHBuilder3d)());
aLayer->SetLayerSettings (aSettings);
myLayers.Append (aLayer);
myLayerIds.Bind (aLayer->LayerId(), aLayer);
myLayerIds.Add (Graphic3d_ZLayerId_Top);
myLayerSeq.Append (Graphic3d_ZLayerId_Top);
myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Top, aSettings);
}
{
Graphic3d_ZLayerSettings aSettings;
aSettings.SetName ("TOPMOST");
aSettings.SetImmediate (Standard_True);
aSettings.SetRaytracable (Standard_False);
aSettings.SetEnvironmentTexture (Standard_True);
aSettings.SetEnableDepthTest (Standard_True);
aSettings.SetEnableDepthWrite (Standard_True);
aSettings.SetClearDepth (Standard_True);
aSettings.SetPolygonOffset (Graphic3d_PolygonOffset());
Handle(Graphic3d_Layer) aLayer = new Graphic3d_Layer (Graphic3d_ZLayerId_Topmost, 1, Handle(Select3D_BVHBuilder3d)());
aLayer->SetLayerSettings (aSettings);
myLayers.Append (aLayer);
myLayerIds.Bind (aLayer->LayerId(), aLayer);
myLayerIds.Add (Graphic3d_ZLayerId_Topmost);
myLayerSeq.Append (Graphic3d_ZLayerId_Topmost);
myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Topmost, aSettings);
}
{
Graphic3d_ZLayerSettings aSettings;
aSettings.SetName ("OVERLAY");
aSettings.SetImmediate (Standard_True);
aSettings.SetRaytracable (Standard_False);
aSettings.SetEnvironmentTexture (Standard_False);
aSettings.SetEnableDepthTest (Standard_False);
aSettings.SetEnableDepthWrite (Standard_False);
aSettings.SetClearDepth (Standard_False);
aSettings.SetPolygonOffset (Graphic3d_PolygonOffset());
Handle(Graphic3d_Layer) aLayer = new Graphic3d_Layer (Graphic3d_ZLayerId_TopOSD, 1, Handle(Select3D_BVHBuilder3d)());
aLayer->SetLayerSettings (aSettings);
myLayers.Append (aLayer);
myLayerIds.Bind (aLayer->LayerId(), aLayer);
myLayerIds.Add (Graphic3d_ZLayerId_TopOSD);
myLayerSeq.Append (Graphic3d_ZLayerId_TopOSD);
myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_TopOSD, aSettings);
}
}
@@ -142,130 +125,52 @@ void Graphic3d_GraphicDriver::RemoveIdentification(const Standard_Integer theId)
//=======================================================================
const Graphic3d_ZLayerSettings& Graphic3d_GraphicDriver::ZLayerSettings (const Graphic3d_ZLayerId theLayerId) const
{
const Handle(Graphic3d_Layer)* aLayer = myLayerIds.Seek (theLayerId);
if (aLayer == NULL)
{
throw Standard_OutOfRange ("Graphic3d_GraphicDriver::ZLayerSettings, Layer with theLayerId does not exist");
}
return (*aLayer)->LayerSettings();
Standard_ASSERT_RAISE (myLayerIds.Contains (theLayerId), "Graphic3d_GraphicDriver::ZLayerSettings, Layer with theLayerId does not exist");
return myMapOfZLayerSettings.Find (theLayerId);
}
//=======================================================================
//function : ZLayers
//function : addZLayerIndex
//purpose :
//=======================================================================
void Graphic3d_GraphicDriver::ZLayers (TColStd_SequenceOfInteger& theLayerSeq) const
void Graphic3d_GraphicDriver::addZLayerIndex (const Graphic3d_ZLayerId theLayerId)
{
theLayerSeq.Clear();
// append normal layers
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
// remove index
for (TColStd_SequenceOfInteger::Iterator aLayerIt (myLayerSeq); aLayerIt.More(); aLayerIt.Next())
{
const Handle(Graphic3d_Layer)& aLayer = aLayerIter.Value();
if (!aLayer->IsImmediate())
if (aLayerIt.Value() == theLayerId)
{
theLayerSeq.Append (aLayer->LayerId());
myLayerSeq.Remove (aLayerIt);
break;
}
}
// append immediate layers
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
if (myMapOfZLayerSettings.Find (theLayerId).IsImmediate())
{
const Handle(Graphic3d_Layer)& aLayer = aLayerIter.Value();
if (aLayer->IsImmediate())
{
theLayerSeq.Append (aLayer->LayerId());
}
myLayerSeq.Append (theLayerId);
return;
}
}
//=======================================================================
//function : InsertLayerBefore
//purpose :
//=======================================================================
void Graphic3d_GraphicDriver::InsertLayerBefore (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter)
{
Standard_ASSERT_RAISE (theNewLayerId > 0,
"Graphic3d_GraphicDriver::InsertLayerBefore, negative and zero IDs are reserved");
Standard_ASSERT_RAISE (!myLayerIds.IsBound (theNewLayerId),
"Graphic3d_GraphicDriver::InsertLayerBefore, Layer with theLayerId already exists");
Handle(Graphic3d_Layer) aNewLayer = new Graphic3d_Layer (theNewLayerId, 1, Handle(Select3D_BVHBuilder3d)());
aNewLayer->SetLayerSettings (theSettings);
Handle(Graphic3d_Layer) anOtherLayer;
if (theLayerAfter != Graphic3d_ZLayerId_UNKNOWN
&& myLayerIds.Find (theLayerAfter, anOtherLayer))
for (TColStd_SequenceOfInteger::Iterator aLayerIt (myLayerSeq); aLayerIt.More(); aLayerIt.Next())
{
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
const Graphic3d_ZLayerSettings& aSettings = myMapOfZLayerSettings.Find (aLayerIt.Value());
if (aSettings.IsImmediate())
{
if (aLayerIter.Value() == anOtherLayer)
aLayerIt.Previous();
if (aLayerIt.More())
{
myLayers.InsertBefore (aNewLayer, aLayerIter);
break;
myLayerSeq.InsertAfter (aLayerIt, theLayerId);
return;
}
// first non-immediate layer
myLayerSeq.Prepend (theLayerId);
return;
}
}
else
{
myLayers.Prepend (aNewLayer);
}
myLayerIds.Bind (theNewLayerId, aNewLayer);
}
//=======================================================================
//function : InsertLayerAfter
//purpose :
//=======================================================================
void Graphic3d_GraphicDriver::InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore)
{
Standard_ASSERT_RAISE (theNewLayerId > 0,
"Graphic3d_GraphicDriver::InsertLayerAfter, negative and zero IDs are reserved");
Standard_ASSERT_RAISE (!myLayerIds.IsBound (theNewLayerId),
"Graphic3d_GraphicDriver::InsertLayerAfter, Layer with theLayerId already exists");
Handle(Graphic3d_Layer) aNewLayer = new Graphic3d_Layer (theNewLayerId, 1, Handle(Select3D_BVHBuilder3d)());
aNewLayer->SetLayerSettings (theSettings);
Handle(Graphic3d_Layer) anOtherLayer;
if (theLayerBefore != Graphic3d_ZLayerId_UNKNOWN
&& myLayerIds.Find (theLayerBefore, anOtherLayer))
{
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
{
if (aLayerIter.Value() == anOtherLayer)
{
myLayers.InsertAfter (aNewLayer, aLayerIter);
break;
}
}
}
else
{
myLayers.Append (aNewLayer);
}
myLayerIds.Bind (theNewLayerId, aNewLayer);
}
//=======================================================================
//function : RemoveZLayer
//purpose :
//=======================================================================
void Graphic3d_GraphicDriver::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
{
Standard_ASSERT_RAISE (theLayerId > 0,
"Graphic3d_GraphicDriver::RemoveZLayer, negative and zero IDs are reserved and cannot be removed");
Handle(Graphic3d_Layer) aLayerDef;
myLayerIds.Find (theLayerId, aLayerDef);
Standard_ASSERT_RAISE (!aLayerDef.IsNull(),
"Graphic3d_GraphicDriver::RemoveZLayer, Layer with theLayerId does not exist");
myLayers.Remove (aLayerDef);
myLayerIds.UnBind (theLayerId);
// no immediate layers
myLayerSeq.Append (theLayerId);
}
//=======================================================================
@@ -275,9 +180,20 @@ void Graphic3d_GraphicDriver::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
void Graphic3d_GraphicDriver::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings)
{
Handle(Graphic3d_Layer) aLayerDef;
myLayerIds.Find (theLayerId, aLayerDef);
Standard_ASSERT_RAISE (!aLayerDef.IsNull(),
"Graphic3d_GraphicDriver::SetZLayerSettings, Layer with theLayerId does not exist");
aLayerDef->SetLayerSettings (theSettings);
Graphic3d_ZLayerSettings* aSettings = myMapOfZLayerSettings.ChangeSeek (theLayerId);
if (aSettings != NULL)
{
const bool isChanged = (aSettings->IsImmediate() != theSettings.IsImmediate());
*aSettings = theSettings;
if (isChanged)
{
addZLayerIndex (theLayerId);
}
}
else
{
// abnormal case
myMapOfZLayerSettings.Bind (theLayerId, theSettings);
addZLayerIndex (theLayerId);
}
}

View File

@@ -52,7 +52,6 @@
class Aspect_DisplayConnection;
class Graphic3d_CView;
class Graphic3d_GraphicDriver;
class Graphic3d_Layer;
class Graphic3d_TransformError;
class Graphic3d_Structure;
class Graphic3d_StructureManager;
@@ -66,7 +65,7 @@ DEFINE_STANDARD_HANDLE(Graphic3d_GraphicDriver, Standard_Transient)
//! for 3d interface (currently only OpenGl driver is used).
class Graphic3d_GraphicDriver : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(Graphic3d_GraphicDriver, Standard_Transient)
public:
//! Request limit of graphic resource of specific type.
@@ -111,31 +110,24 @@ public:
Standard_ShortReal& theAscent,
Standard_ShortReal& theDescent) const = 0;
//! Adds a layer to all views.
//! To add a structure to desired layer on display it is necessary to set the layer ID for the structure.
//! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers).
//! @param theSettings [in] new layer settings
//! @param theLayerAfter [in] id of layer to append new layer before
Standard_EXPORT virtual void InsertLayerBefore (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter) = 0;
//! Adds a layer to all views.
//! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers).
//! @param theSettings [in] new layer settings
//! @param theLayerBefore [in] id of layer to append new layer after
Standard_EXPORT virtual void InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore) = 0;
//! Add a new top-level z layer with ID <theLayerId> for
//! the view. Z layers allow drawing structures in higher layers
//! in foreground of structures in lower layers. To add a structure
//! to desired layer on display it is necessary to set the layer
//! ID for the structure.
virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
//! Removes Z layer. All structures displayed at the moment in layer will be displayed in
//! default layer (the bottom-level z layer). By default, there are always default
//! bottom-level layer that can't be removed. The passed theLayerId should be not less than 0
//! (reserved for default layers that can not be removed).
Standard_EXPORT virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
//! Returns list of Z layers defined for the graphical driver.
Standard_EXPORT virtual void ZLayers (TColStd_SequenceOfInteger& theLayerSeq) const;
virtual void ZLayers (TColStd_SequenceOfInteger& theLayerSeq) const
{
theLayerSeq.Assign (myLayerSeq);
}
//! Sets the settings for a single Z layer.
Standard_EXPORT virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings) = 0;
@@ -156,17 +148,23 @@ public:
//! Frees the identifier of a structure.
Standard_EXPORT void RemoveIdentification(const Standard_Integer theId);
DEFINE_STANDARD_RTTIEXT(Graphic3d_GraphicDriver,Standard_Transient)
protected:
//! Initializes the Driver
Standard_EXPORT Graphic3d_GraphicDriver(const Handle(Aspect_DisplayConnection)& theDisp);
//! Insert index layer at proper position.
Standard_EXPORT void addZLayerIndex (const Graphic3d_ZLayerId theLayerId);
protected:
Handle(Aspect_DisplayConnection) myDisplayConnection;
Aspect_GenId myStructGenId;
NCollection_List<Handle(Graphic3d_Layer)> myLayers;
NCollection_DataMap<Graphic3d_ZLayerId, Handle(Graphic3d_Layer)> myLayerIds;
TColStd_MapOfInteger myLayerIds;
TColStd_SequenceOfInteger myLayerSeq;
Graphic3d_MapOfZLayerSettings myMapOfZLayerSettings;
};

View File

@@ -37,6 +37,7 @@
class Graphic3d_Structure;
class Graphic3d_ArrayOfPrimitives;
class Graphic3d_AspectFillCapping;
//! This class allows the definition of groups
//! of primitives inside of graphic objects (presentations).
@@ -104,6 +105,9 @@ public:
//! Modifies the current context of the group to give another aspect for all the primitives created after this call in the group.
virtual void SetPrimitivesAspect (const Handle(Graphic3d_Aspects)& theAspect) = 0;
//! Returns style of filling clipping sections on closed shell primitives.
virtual Handle(Graphic3d_AspectFillCapping) FillCappingAspect() const = 0;
//! Update presentation aspects after their modification.
virtual void SynchronizeAspects() = 0;

View File

@@ -21,13 +21,15 @@
//! - ASPECT_LINE: aspect for line primitives;
//! - ASPECT_TEXT: aspect for text primitives;
//! - ASPECT_MARKER: aspect for marker primitives;
//! - ASPECT_FILL_AREA: aspect for face primitives.
//! - ASPECT_FILL_AREA: aspect for face primitives;
//! - Graphic3d_ASPECT_FILL_CAPPING: aspect for filling clipping sections.
enum Graphic3d_GroupAspect
{
Graphic3d_ASPECT_LINE,
Graphic3d_ASPECT_TEXT,
Graphic3d_ASPECT_MARKER,
Graphic3d_ASPECT_FILL_AREA
Graphic3d_ASPECT_FILL_AREA,
Graphic3d_ASPECT_FILL_CAPPING
};
#endif // _Graphic3d_GroupAspect_HeaderFile

View File

@@ -22,13 +22,11 @@ IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Layer, Standard_Transient)
// function : Graphic3d_Layer
// purpose :
// =======================================================================
Graphic3d_Layer::Graphic3d_Layer (Graphic3d_ZLayerId theId,
Standard_Integer theNbPriorities,
Graphic3d_Layer::Graphic3d_Layer (Standard_Integer theNbPriorities,
const Handle(Select3D_BVHBuilder3d)& theBuilder)
: myArray (0, theNbPriorities - 1),
myNbStructures (0),
myNbStructuresNotCulled (0),
myLayerId (theId),
myBVHPrimitivesTrsfPers (theBuilder),
myBVHIsLeftChildQueuedFirst (Standard_True),
myIsBVHPrimitivesNeedsReset (Standard_False)

View File

@@ -17,7 +17,6 @@
#include <Graphic3d_BvhCStructureSet.hxx>
#include <Graphic3d_BvhCStructureSetTrsfPers.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Graphic3d_RenderingParams.hxx>
#include <NCollection_Array1.hxx>
@@ -39,16 +38,12 @@ class Graphic3d_Layer : public Standard_Transient
public:
//! Initializes associated priority list and layer properties
Standard_EXPORT Graphic3d_Layer (Graphic3d_ZLayerId theId,
Standard_Integer theNbPriorities,
Standard_EXPORT Graphic3d_Layer (Standard_Integer theNbPriorities,
const Handle(Select3D_BVHBuilder3d)& theBuilder);
//! Destructor.
Standard_EXPORT virtual ~Graphic3d_Layer();
//! Return layer id.
Graphic3d_ZLayerId LayerId() const { return myLayerId; }
//! Returns BVH tree builder for frustom culling.
const Handle(Select3D_BVHBuilder3d)& FrustumCullingBVHBuilder() const { return myBVHPrimitivesTrsfPers.Builder(); }
@@ -163,9 +158,6 @@ private:
//! Layer setting flags.
Graphic3d_ZLayerSettings myLayerSettings;
//! Layer id.
Graphic3d_ZLayerId myLayerId;
//! Set of Graphic3d_CStructures structures for building BVH tree.
mutable Graphic3d_BvhCStructureSet myBVHPrimitives;

View File

@@ -462,15 +462,6 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f, 0.970f, 0.970f));
break;
case Graphic3d_NOM_UserDefined:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
ColorCoef[Graphic3d_TOR_EMISSION] = 1.00f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.1f, 0.1f, 0.1f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.8f, 0.8f, 0.8f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.2f, 0.2f, 0.2f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f, 0.0f, 0.0f));
break;
case Graphic3d_NOM_DEFAULT:
break;

View File

@@ -38,7 +38,6 @@ struct Graphic3d_ZLayerSettings
: myCullingDistance (Precision::Infinite()),
myCullingSize (Precision::Infinite()),
myIsImmediate (Standard_False),
myToRaytrace (Standard_True),
myUseEnvironmentTexture (Standard_True),
myToEnableDepthTest (Standard_True),
myToEnableDepthWrite(Standard_True),
@@ -106,13 +105,6 @@ struct Graphic3d_ZLayerSettings
//! Set the flag indicating the immediate layer, which should be drawn after all normal (non-immediate) layers.
void SetImmediate (const Standard_Boolean theValue) { myIsImmediate = theValue; }
//! Returns TRUE if layer should be processed by ray-tracing renderer; TRUE by default.
//! Note that this flag is IGNORED for layers with IsImmediate() flag.
Standard_Boolean IsRaytracable() const { return myToRaytrace; }
//! Sets if layer should be processed by ray-tracing renderer.
void SetRaytracable (Standard_Boolean theToRaytrace) { myToRaytrace = theToRaytrace; }
//! Return flag to allow/prevent environment texture mapping usage for specific layer.
Standard_Boolean UseEnvironmentTexture() const { return myUseEnvironmentTexture; }
@@ -218,7 +210,6 @@ protected:
Standard_Real myCullingSize; //!< size to discard objects
Graphic3d_PolygonOffset myPolygonOffset; //!< glPolygonOffset() arguments
Standard_Boolean myIsImmediate; //!< immediate layer will be drawn after all normal layers
Standard_Boolean myToRaytrace; //!< option to render layer within ray-tracing engine
Standard_Boolean myUseEnvironmentTexture; //!< flag to allow/prevent environment texture mapping usage for specific layer
Standard_Boolean myToEnableDepthTest; //!< option to enable depth test
Standard_Boolean myToEnableDepthWrite; //!< option to enable write depth values

View File

@@ -132,7 +132,6 @@ IntCurvesFace_Intersector::IntCurvesFace_Intersector(const TopoDS_Face& Face,
:
Tol(aTol),
done(Standard_False),
myReady(Standard_False),
nbpnt(0),
PtrOnPolyhedron(NULL),
PtrOnBndBounding(NULL),
@@ -176,7 +175,7 @@ IntCurvesFace_Intersector::IntCurvesFace_Intersector(const TopoDS_Face& Face,
if (nbsu > aMaxSamples) nbsu = aMaxSamples;
if (nbsv > aMaxSamples) nbsv = aMaxSamples;
if (dU > Precision::Confusion() && dV > Precision::Confusion()) {
if (dU > gp::Resolution() && dV > gp::Resolution()) {
if (Max(dU, dV) > Min(dU, dV) * aTresh)
{
aMinSamples = 10;
@@ -191,7 +190,12 @@ IntCurvesFace_Intersector::IntCurvesFace_Intersector(const TopoDS_Face& Face,
}
}
else {
return; // surface has no extension along one of directions
if (dU < gp::Resolution()) {
nbsu = 1;
}
if (dV < gp::Resolution()) {
nbsv = 1;
}
}
Standard_Integer NbUOnS = Hsurface->NbUIntervals(GeomAbs_C2);
@@ -211,7 +215,6 @@ IntCurvesFace_Intersector::IntCurvesFace_Intersector(const TopoDS_Face& Face,
new IntCurveSurface_ThePolyhedronOfHInter(Hsurface,nbsu,nbsv,U0,V0,U1,V1);
}
}
myReady = Standard_True;
}
//=======================================================================
//function : InternalCall
@@ -347,11 +350,6 @@ void IntCurvesFace_Intersector::Perform(const gp_Lin& L,
const Standard_Real ParMin,
const Standard_Real ParMax)
{
done = Standard_False;
if (!myReady)
{
return;
}
done = Standard_True;
SeqPnt.Clear();
mySeqState.Clear();
@@ -430,11 +428,6 @@ void IntCurvesFace_Intersector::Perform(const Handle(Adaptor3d_HCurve)& HCu,
const Standard_Real ParMin,
const Standard_Real ParMax)
{
done = Standard_False;
if (!myReady)
{
return;
}
done = Standard_True;
SeqPnt.Clear();
// Modified by skv - Wed Sep 3 16:14:10 2003 OCC578 Begin

View File

@@ -160,7 +160,6 @@ private:
IntCurveSurface_SequenceOfPnt SeqPnt;
TColStd_SequenceOfInteger mySeqState;
Standard_Boolean done;
Standard_Boolean myReady;
Standard_Integer nbpnt;
TopoDS_Face face;
Standard_Address PtrOnPolyhedron;

View File

@@ -34,12 +34,14 @@ static int OSD_OpenFile_iosMode2FileFlags (::std::ios_base::openmode theMode)
{
aFlags |= O_WRONLY;
aFlags |= O_CREAT;
aFlags |= O_TRUNC;
if (theMode & ::std::ios_base::app)
{
aFlags |= O_APPEND;
}
if (theMode & ::std::ios_base::trunc)
{
aFlags |= O_TRUNC;
}
}
#ifdef _WIN32
if (theMode & ::std::ios_base::binary)

View File

@@ -21,11 +21,16 @@
#include <OpenGl_PrimitiveArray.hxx>
#include <OpenGl_CappingPlaneResource.hxx>
#include <OpenGl_Vec.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_Structure.hxx>
#include <OpenGl_ShaderManager.hxx>
namespace
{
static const OpenGl_CappingPlaneResource THE_DEFAULT_ASPECT = OpenGl_CappingPlaneResource (new Graphic3d_AspectFillCapping);
static const TCollection_AsciiString THE_QUAD_PARRAY = "OpenGl_CappingAlgo_Quad";
static const TCollection_AsciiString THE_PLANE_STYLE = "OpenGl_CappingAlgo_CappingStyle_";
//! Auxiliary sentry object managing stencil test.
struct StencilTestSentry
{
@@ -58,21 +63,113 @@ namespace
GLint myDepthFuncPrev;
};
//! Render infinite capping plane.
//! @param theWorkspace [in] the GL workspace, context state.
//! @param thePlane [in] the graphical plane, for which the capping surface is rendered.
static void renderPlane (const Handle(OpenGl_Workspace)& theWorkspace,
const Handle(OpenGl_CappingPlaneResource)& thePlane)
class OpenGl_SharedElement : public OpenGl_Resource
{
public:
OpenGl_SharedElement (OpenGl_Element* theGlElement) : myGlElement (theGlElement) {}
virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE
{
OpenGl_Element::Destroy (theGlCtx, myGlElement);
}
OpenGl_Element* GlElement() const { return myGlElement; }
//! Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
Standard_Size EstimatedDataSize() const Standard_OVERRIDE { return 0; }
private:
OpenGl_Element* myGlElement;
public:
DEFINE_STANDARD_RTTI_INLINE (OpenGl_SharedElement, OpenGl_Resource)
};
//! Iitializes and returns vertex buffer for plane section
OpenGl_PrimitiveArray* initQuad (const Handle(OpenGl_Context)& theContext)
{
Handle(OpenGl_SharedElement) aSharedResource;
if (!theContext->GetResource (THE_QUAD_PARRAY, aSharedResource))
{
aSharedResource = new OpenGl_SharedElement (OpenGl_CappingPlaneResource::BuildInfinitPlaneVertices());
theContext->ShareResource (THE_QUAD_PARRAY, aSharedResource);
}
return dynamic_cast<OpenGl_PrimitiveArray*> (aSharedResource->GlElement());
}
//! Render section plane using the given aspects.
void renderSection (const Handle(OpenGl_Workspace)& theWorkspace,
const OpenGl_PrimitiveArray* theQuad,
const OpenGl_Aspects* theCappingAspect,
const OpenGl_Aspects* theHatchAspect,
const OpenGl_Mat4& theCappingMatrix,
const Standard_ShortReal theHatchScale,
const Standard_ShortReal theHatchRotate)
{
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
const bool wasCullAllowed = theWorkspace->SetAllowFaceCulling (true);
// set identity model matrix
const Standard_Boolean isTextureHatch =
theHatchAspect != NULL
&& theHatchAspect->Aspect()->TextureMapState();
aContext->ModelWorldState.Push();
aContext->ModelWorldState.SetCurrent (OpenGl_Mat4::Map (*thePlane->Orientation()->mat));
aContext->ModelWorldState.SetCurrent (theCappingMatrix);
aContext->ApplyModelViewMatrix();
thePlane->Primitives().Render (theWorkspace);
theWorkspace->SetAspects (theCappingAspect);
theWorkspace->ApplyAspects();
theQuad->Render (theWorkspace);
if (theHatchAspect != NULL)
{
Graphic3d_Vec2 aPrevScale;
Standard_ShortReal aPrevRotate = 0.0;
if (isTextureHatch)
{
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if ((theHatchScale != 1.0 || theHatchRotate != 0.0) && !theHatchAspect->TextureSet(aContext)->IsEmpty())
{
Handle(OpenGl_Texture) aTexture = theHatchAspect->TextureSet(aContext)->First();
const Handle(Graphic3d_TextureParams)& aTexParams = aTexture->Sampler()->Parameters();
aPrevScale = aTexParams->Scale();
aPrevRotate = aTexParams->Rotation();
const Standard_Boolean isMirror = aPrevScale.x() * aPrevScale.y() < 0.0;
aTexParams->SetScale (aPrevScale * theHatchScale);
aTexParams->SetRotation (isMirror ? aPrevRotate - theHatchRotate : aPrevRotate + theHatchRotate);
}
}
theWorkspace->SetAspects (theHatchAspect);
theWorkspace->ApplyAspects();
glDepthFunc (GL_LEQUAL);
theQuad->Render (theWorkspace);
glDepthFunc (GL_LESS);
if (isTextureHatch)
{
glDisable (GL_BLEND);
if (theHatchScale != 1.0 || theHatchRotate != 0.0)
{
Handle(OpenGl_Texture) aTexture = theHatchAspect->TextureSet(aContext)->First();
const Handle(Graphic3d_TextureParams)& aTexParams = aTexture->Sampler()->Parameters();
aTexParams->SetScale (aPrevScale);
aTexParams->SetRotation (aPrevRotate);
}
}
}
aContext->ModelWorldState.Pop();
aContext->ApplyModelViewMatrix();
@@ -86,13 +183,23 @@ namespace
const OpenGl_Structure& theStructure,
const Handle(Graphic3d_ClipPlane)& theClipChain,
const Standard_Integer theSubPlaneIndex,
const Handle(OpenGl_CappingPlaneResource)& thePlane)
const Handle(OpenGl_CappingPlaneResource)& thePlane,
const OpenGl_PrimitiveArray* theQuad)
{
const Standard_Integer aPrevFilter = theWorkspace->RenderFilter();
const Standard_Integer anAnyFilter = aPrevFilter & ~(Standard_Integer )(OpenGl_RenderFilter_OpaqueOnly | OpenGl_RenderFilter_TransparentOnly);
const Handle(Graphic3d_ClipPlane)& aPlane = theClipChain;
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
const Handle(Graphic3d_ClipPlane)& aRenderPlane = thePlane->Plane();
const Handle(Graphic3d_Camera) aCamera = theWorkspace->View() != NULL
? theWorkspace->View()->Camera()
: Handle(Graphic3d_Camera)();
const OpenGl_Mat4& aPlaneMat = OpenGl_Mat4::Map (aPlane->OrientationMatrix());
Standard_ShortReal aRotateAngle = 0.0;
Standard_ShortReal aViewScale = ShortRealLast();
OpenGl_Mat4 aRotateZoomMat;
for (OpenGl_Structure::GroupIterator aGroupIter (theStructure.Groups()); aGroupIter.More(); aGroupIter.Next())
{
if (!aGroupIter.Value()->IsClosed())
@@ -103,16 +210,6 @@ namespace
// clear stencil only if something has been actually drawn
theStencilSentry.Init();
// check if capping plane should be rendered within current pass (only opaque / only transparent)
const OpenGl_Aspects* anObjAspectFace = aRenderPlane->ToUseObjectProperties() ? aGroupIter.Value()->GlAspects() : NULL;
thePlane->Update (aContext, anObjAspectFace != NULL ? anObjAspectFace->Aspect() : Handle(Graphic3d_Aspects)());
theWorkspace->SetAspects (thePlane->AspectFace());
theWorkspace->SetRenderFilter (aPrevFilter);
if (!theWorkspace->ShouldRender (&thePlane->Primitives()))
{
continue;
}
// suppress only opaque/transparent filter since for filling stencil the whole geometry should be drawn
theWorkspace->SetRenderFilter (anAnyFilter);
@@ -121,7 +218,7 @@ namespace
aContext->ShaderManager()->UpdateClippingState();
glClear (GL_STENCIL_BUFFER_BIT);
const bool aColorMaskBack = aContext->SetColorMask (false);
glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
// override aspects, disable culling
theWorkspace->SetAspects (&theWorkspace->NoneCulling());
@@ -140,20 +237,7 @@ namespace
glStencilOp (GL_KEEP, GL_INVERT, GL_INVERT);
// render closed primitives
if (aRenderPlane->ToUseObjectProperties())
{
aGroupIter.Value()->Render (theWorkspace);
}
else
{
for (; aGroupIter.More(); aGroupIter.Next())
{
if (aGroupIter.Value()->IsClosed())
{
aGroupIter.Value()->Render (theWorkspace);
}
}
}
aGroupIter.Value()->Render (theWorkspace);
// override material, cull back faces
theWorkspace->SetAspects (&theWorkspace->FrontCulling());
@@ -164,7 +248,7 @@ namespace
aContext->ShaderManager()->UpdateClippingState();
// render capping plane using the generated stencil mask
aContext->SetColorMask (aColorMaskBack);
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
if (theWorkspace->UseDepthWrite())
{
glDepthMask (GL_TRUE);
@@ -176,8 +260,66 @@ namespace
glEnable (GL_DEPTH_TEST);
}
theWorkspace->SetAspects (thePlane->AspectFace());
renderPlane (theWorkspace, thePlane);
const OpenGl_Aspects* aGroupAspectFace = aGroupIter.Value()->GlAspects();
const OpenGl_CappingPlaneResource* aGroupAspectCapping = aGroupIter.Value()->AspectFillCapping();
const OpenGl_CappingPlaneResource* anAspectCapping =
thePlane && (!aGroupAspectCapping || aGroupAspectCapping->Aspect().IsNull() || aPlane->ToOverrideCappingAspect())
? thePlane.get()
: aGroupAspectCapping;
if (anAspectCapping == NULL)
{
anAspectCapping = &THE_DEFAULT_ASPECT;
}
const OpenGl_Aspects* anAspectFace = anAspectCapping->CappingFaceAspect (aGroupAspectFace);
const Standard_Boolean hasHatch = anAspectCapping->Aspect()->ToDrawHatch();
const OpenGl_Aspects* anAspectHatching = hasHatch ? anAspectCapping->HatchingFaceAspect() : NULL;
const Standard_Boolean hasTextureHatch = hasHatch && !anAspectCapping->Aspect()->TextureHatch().IsNull();
const Standard_Boolean isRotatePers = hasTextureHatch && !aCamera.IsNull() && anAspectCapping->Aspect()->IsHatchRotationPersistent();
const Standard_Boolean isZoomPers = hasTextureHatch && !aCamera.IsNull() && anAspectCapping->Aspect()->IsHatchZoomPersistent();
Standard_ShortReal aHatchScale = 1.0;
Standard_ShortReal aHatchAngle = 0.0;
if (isRotatePers || isZoomPers)
{
if (isRotatePers)
{
if (aRotateAngle == 0.0)
{
const gp_Dir aPlaneSide (aPlaneMat.GetValue (0, 0), aPlaneMat.GetValue (1, 0), aPlaneMat.GetValue (2, 0));
const gp_Dir aPlaneUp (aPlaneMat.GetValue (0, 2), aPlaneMat.GetValue (1, 2), aPlaneMat.GetValue (2, 2));
const gp_Dir& aCameraUp = aCamera->Up();
const gp_Vec aCameraPln = aPlaneSide.Dot (aCameraUp) * aPlaneSide + aPlaneUp.Dot (aCameraUp) * aPlaneUp;
const gp_Dir& aCameraDir = aCamera->Direction();
aRotateAngle = static_cast<Standard_ShortReal> (aCameraPln.AngleWithRef (aPlaneUp, aCameraDir) / M_PI * 180.0);
}
aHatchAngle = aRotateAngle;
}
if (isZoomPers)
{
if (aViewScale == ShortRealLast())
{
const Standard_Real aFocus = aCamera->IsOrthographic()
? aCamera->Distance()
: (aCamera->ZFocusType() == Graphic3d_Camera::FocusType_Relative
? Standard_Real(aCamera->ZFocus() * aCamera->Distance())
: Standard_Real(aCamera->ZFocus()));
const gp_XYZ aViewDim = aCamera->ViewDimensions (aFocus);
aViewScale = static_cast<Standard_ShortReal> (aViewDim.Y() / aContext->Viewport()[3]);
}
if (!anAspectHatching->TextureSet(aContext)->IsEmpty())
aHatchScale = 1.0f / (aViewScale * anAspectHatching->TextureSet(aContext)->First()->SizeY());
}
}
renderSection (theWorkspace, theQuad, anAspectFace, hasHatch ? anAspectCapping->HatchingFaceAspect() : NULL, aPlaneMat, aHatchScale, aHatchAngle);
// turn on the current plane to restore initial state
aContext->ChangeClipping().ResetCappingFilter();
@@ -187,7 +329,7 @@ namespace
if (theStructure.InstancedStructure() != NULL)
{
renderCappingForStructure (theStencilSentry, theWorkspace, *theStructure.InstancedStructure(), theClipChain, theSubPlaneIndex, thePlane);
renderCappingForStructure (theStencilSentry, theWorkspace, *theStructure.InstancedStructure(), theClipChain, theSubPlaneIndex, thePlane, theQuad);
}
}
}
@@ -206,6 +348,12 @@ void OpenGl_CappingAlgo::RenderCapping (const Handle(OpenGl_Workspace)& theWorks
return;
}
const OpenGl_PrimitiveArray* aCappingQuad = initQuad (aContext);
if (!aCappingQuad)
{
return;
}
// remember current aspect face defined in workspace
const OpenGl_Aspects* aFaceAsp = theWorkspace->Aspects();
@@ -214,6 +362,16 @@ void OpenGl_CappingAlgo::RenderCapping (const Handle(OpenGl_Workspace)& theWorks
theWorkspace->SetRenderFilter (aPrevFilter | OpenGl_RenderFilter_FillModeOnly);
StencilTestSentry aStencilSentry;
GLboolean aPrevBlend = glIsEnabled (GL_BLEND);
GLint aPrevBlendSrc = GL_ONE;
GLint aPrevBlendDst = GL_ZERO;
if (aPrevBlend == GL_TRUE)
{
glGetIntegerv (GL_BLEND_SRC_ALPHA, &aPrevBlendSrc);
glGetIntegerv (GL_BLEND_DST_ALPHA, &aPrevBlendDst);
glDisable (GL_BLEND);
}
// generate capping for every clip plane
for (OpenGl_ClippingIterator aCappingIt (aContext->Clipping()); aCappingIt.More(); aCappingIt.Next())
{
@@ -229,23 +387,33 @@ void OpenGl_CappingAlgo::RenderCapping (const Handle(OpenGl_Workspace)& theWorks
for (const Graphic3d_ClipPlane* aSubPlaneIter = aClipChain.get(); aSubPlaneIter != NULL; aSubPlaneIter = aSubPlaneIter->ChainNextPlane().get(), ++aSubPlaneIndex)
{
// get resource for the plane
const TCollection_AsciiString& aResId = aSubPlaneIter->GetId();
const TCollection_AsciiString& aResId = THE_PLANE_STYLE + aSubPlaneIter->GetId();
Handle(OpenGl_CappingPlaneResource) aPlaneRes;
if (!aContext->GetResource (aResId, aPlaneRes))
{
// share and register for release once the resource is no longer used
aPlaneRes = new OpenGl_CappingPlaneResource (aSubPlaneIter);
aPlaneRes = new OpenGl_CappingPlaneResource (aSubPlaneIter->CappingSectionStyle());
aContext->ShareResource (aResId, aPlaneRes);
}
renderCappingForStructure (aStencilSentry, theWorkspace, theStructure, aClipChain, aSubPlaneIndex, aPlaneRes);
renderCappingForStructure (aStencilSentry, theWorkspace, theStructure, aClipChain, aSubPlaneIndex, aPlaneRes, aCappingQuad);
// set delayed resource release
aPlaneRes.Nullify();
aContext->ReleaseResource (aResId, Standard_True);
if (!aResId.IsEmpty())
{
// schedule release of resource if not used
aContext->ReleaseResource (aResId, Standard_True);
}
}
}
if (aPrevBlend == GL_TRUE)
{
glEnable (GL_BLEND);
glBlendFunc (aPrevBlendSrc, aPrevBlendDst);
}
// restore rendering aspects
theWorkspace->SetAspects (aFaceAsp);
theWorkspace->SetRenderFilter (aPrevFilter);

View File

@@ -56,21 +56,28 @@ namespace
{ 0.0f, 0.0f, 0.0f, 1.0f } }
};
Handle(Graphic3d_Aspects) defaultMaterial()
{
Handle(Graphic3d_AspectFillArea3d) anAspect;
const Graphic3d_MaterialAspect aMaterial (Graphic3d_NOM_DEFAULT);
anAspect = new Graphic3d_AspectFillArea3d();
anAspect->SetDistinguishOff();
anAspect->SetFrontMaterial (aMaterial);
anAspect->SetInteriorStyle (Aspect_IS_SOLID);
anAspect->SetInteriorColor (aMaterial.Color());
anAspect->SetSuppressBackFaces (false);
return anAspect;
}
}
// =======================================================================
// function : OpenGl_CappingPlaneResource
// function : BuildInfinitPlaneVertices
// purpose :
// =======================================================================
OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d_ClipPlane)& thePlane)
: myPrimitives (NULL),
myOrientation (OpenGl_IdentityMatrix),
myAspect (NULL),
myPlaneRoot (thePlane),
myEquationMod ((unsigned int )-1),
myAspectMod ((unsigned int )-1)
OpenGl_PrimitiveArray* OpenGl_CappingPlaneResource::BuildInfinitPlaneVertices()
{
OpenGl_PrimitiveArray* aPrimitives = NULL;
// Fill primitive array
Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16);
Handle(Graphic3d_Buffer) anAttribs = new Graphic3d_Buffer (anAlloc);
@@ -83,8 +90,26 @@ OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d
if (anAttribs->Init (12, anAttribInfo, 3))
{
memcpy (anAttribs->ChangeData(), THE_CAPPING_PLN_VERTS, sizeof(THE_CAPPING_PLN_VERTS));
myPrimitives.InitBuffers (NULL, Graphic3d_TOPA_TRIANGLES, NULL, anAttribs, NULL);
aPrimitives = new OpenGl_PrimitiveArray (NULL);
aPrimitives->InitBuffers (NULL, Graphic3d_TOPA_TRIANGLES, NULL, anAttribs, NULL);
}
return aPrimitives;
}
// =======================================================================
// function : OpenGl_CappingPlaneResource
// purpose :
// =======================================================================
OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d_AspectFillCapping)& theAspect)
: myCappingAspect(),//defaultMaterial()),
myHatchingAspect(),//defaultMaterial()),
myHatchingState (0)
{
myCappingAspect.SetAspect (defaultMaterial());
myHatchingAspect.SetAspect (defaultMaterial());
SetAspect (theAspect);
}
// =======================================================================
@@ -93,18 +118,83 @@ OpenGl_CappingPlaneResource::OpenGl_CappingPlaneResource (const Handle(Graphic3d
// =======================================================================
OpenGl_CappingPlaneResource::~OpenGl_CappingPlaneResource()
{
Release (NULL);
}
// =======================================================================
// function : Update
// function : SetAspect
// purpose :
// =======================================================================
void OpenGl_CappingPlaneResource::Update (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_Aspects)& theObjAspect)
void OpenGl_CappingPlaneResource::SetAspect (const Handle(Graphic3d_AspectFillCapping)& theAspect)
{
updateTransform (theCtx);
updateAspect (theObjAspect);
myAspect = theAspect;
if (theAspect.IsNull())
{
return;
}
if (!theAspect->ToUseObjectMaterial()
|| !theAspect->ToUseObjectTexture()
|| !theAspect->ToUseObjectShader())
{
Handle(Graphic3d_Aspects) aFillAspect = myCappingAspect.Aspect();
if (!theAspect->ToUseObjectMaterial())
{
aFillAspect->SetFrontMaterial (theAspect->Material());
aFillAspect->SetInteriorColor (theAspect->Material().Color());
}
if (!theAspect->ToUseObjectTexture())
{
aFillAspect->SetTextureMap (theAspect->Texture());
if (!theAspect->Texture().IsNull())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
else
{
aFillAspect->SetTextureMap (Handle(Graphic3d_TextureMap)());
aFillAspect->SetTextureMapOff();
}
if (!theAspect->ToUseObjectShader())
{
aFillAspect->SetShaderProgram (theAspect->Shader());
}
myCappingAspect.SetAspect (aFillAspect);
}
if (theAspect->ToDrawHatch()
&& (theAspect->IsTextureHatch()
|| theAspect->IsStippleHatch()))
{
Handle(Graphic3d_Aspects) aFillAspect = myHatchingAspect.Aspect();
aFillAspect->SetInteriorStyle (theAspect->IsStippleHatch() ? Aspect_IS_HATCH : Aspect_IS_SOLID);
aFillAspect->SetHatchStyle (theAspect->IsStippleHatch() ? theAspect->StippleHatch() : Handle(Graphic3d_HatchStyle)());
aFillAspect->SetTextureMap (theAspect->IsTextureHatch() ? theAspect->TextureHatch() : Handle(Graphic3d_TextureMap)());
aFillAspect->SetFrontMaterial (theAspect->HatchMaterial());
aFillAspect->SetInteriorColor (theAspect->HatchMaterial().Color());
if (theAspect->IsTextureHatch())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
myHatchingAspect.SetAspect (aFillAspect);
myHatchingState = theAspect->HatchingState();
}
}
// =======================================================================
@@ -113,123 +203,109 @@ void OpenGl_CappingPlaneResource::Update (const Handle(OpenGl_Context)& theCtx,
// =======================================================================
void OpenGl_CappingPlaneResource::Release (OpenGl_Context* theContext)
{
OpenGl_Element::Destroy (theContext, myAspect);
myPrimitives.Release (theContext);
myEquationMod = (unsigned int )-1;
myAspectMod = (unsigned int )-1;
myCappingAspect .Release (theContext);
myHatchingAspect.Release (theContext);
}
// =======================================================================
// function : updateAspect
// function : CappingFaceAspect
// purpose :
// =======================================================================
void OpenGl_CappingPlaneResource::updateAspect (const Handle(Graphic3d_Aspects)& theObjAspect)
const OpenGl_Aspects* OpenGl_CappingPlaneResource::CappingFaceAspect (const OpenGl_Aspects* theObjectAspect) const
{
if (myAspect == NULL)
if (myAspect.IsNull())
{
myAspect = new OpenGl_Aspects();
myAspectMod = myPlaneRoot->MCountAspect() - 1; // mark out of sync
return NULL;
}
if (theObjAspect.IsNull())
{
if (myAspectMod != myPlaneRoot->MCountAspect())
{
myAspect->SetAspect (myPlaneRoot->CappingAspect());
myAspectMod = myPlaneRoot->MCountAspect();
}
return;
}
Handle(Graphic3d_Aspects) aFillAspect = myCappingAspect.Aspect();
if (myFillAreaAspect.IsNull())
{
myFillAreaAspect = new Graphic3d_AspectFillArea3d();
}
if (myAspectMod != myPlaneRoot->MCountAspect())
{
*myFillAreaAspect = *myPlaneRoot->CappingAspect();
}
if (myPlaneRoot->ToUseObjectMaterial())
if (myAspect->ToUseObjectMaterial() && theObjectAspect != NULL)
{
// only front material currently supported by capping rendering
myFillAreaAspect->SetFrontMaterial (theObjAspect->FrontMaterial());
myFillAreaAspect->SetInteriorColor (theObjAspect->InteriorColor());
}
if (myPlaneRoot->ToUseObjectTexture())
{
myFillAreaAspect->SetTextureSet (theObjAspect->TextureSet());
if (theObjAspect->ToMapTexture())
{
myFillAreaAspect->SetTextureMapOn();
}
else
{
myFillAreaAspect->SetTextureMapOff();
}
}
if (myPlaneRoot->ToUseObjectShader())
{
myFillAreaAspect->SetShaderProgram (theObjAspect->ShaderProgram());
}
myAspect->SetAspect (myFillAreaAspect);
}
// =======================================================================
// function : updateTransform
// purpose :
// =======================================================================
void OpenGl_CappingPlaneResource::updateTransform (const Handle(OpenGl_Context)& theCtx)
{
if (myEquationMod == myPlaneRoot->MCountEquation()
&& myLocalOrigin.IsEqual (theCtx->ShaderManager()->LocalOrigin(), gp::Resolution()))
{
return; // nothing to update
}
myEquationMod = myPlaneRoot->MCountEquation();
myLocalOrigin = theCtx->ShaderManager()->LocalOrigin();
const Graphic3d_ClipPlane::Equation& anEq = myPlaneRoot->GetEquation();
const Standard_Real anEqW = theCtx->ShaderManager()->LocalClippingPlaneW (*myPlaneRoot);
// re-evaluate infinite plane transformation matrix
const Graphic3d_Vec3 aNorm (anEq.xyz());
const Graphic3d_Vec3 T (anEq.xyz() * -anEqW);
// project plane normal onto OX to find left vector
const Standard_ShortReal aProjLen = sqrt ((Standard_ShortReal)anEq.xz().SquareModulus());
Graphic3d_Vec3 aLeft;
if (aProjLen < ShortRealSmall())
{
aLeft[0] = 1.0f;
aFillAspect->SetFrontMaterial (theObjectAspect->Aspect()->FrontMaterial());
aFillAspect->SetInteriorColor (theObjectAspect->Aspect()->InteriorColor());
}
else
{
aLeft[0] = aNorm[2] / aProjLen;
aLeft[2] = -aNorm[0] / aProjLen;
aFillAspect->SetFrontMaterial (myAspect->Material());
aFillAspect->SetInteriorColor (myAspect->Material().Color());
}
const Graphic3d_Vec3 F = Graphic3d_Vec3::Cross (-aLeft, aNorm);
if (myAspect->ToUseObjectTexture() && theObjectAspect != NULL)
{
if (theObjectAspect->Aspect()->ToMapTexture())
{
aFillAspect->SetTextureMap (theObjectAspect->Aspect()->TextureMap());
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
else
{
aFillAspect->SetTextureMap (myAspect->Texture());
if (!myAspect->Texture().IsNull())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
myOrientation.mat[0][0] = aLeft[0];
myOrientation.mat[0][1] = aLeft[1];
myOrientation.mat[0][2] = aLeft[2];
myOrientation.mat[0][3] = 0.0f;
if (myAspect->ToUseObjectShader() && theObjectAspect != NULL)
{
aFillAspect->SetShaderProgram (theObjectAspect->Aspect()->ShaderProgram());
}
else
{
aFillAspect->SetShaderProgram (myAspect->Shader());
}
myOrientation.mat[1][0] = aNorm[0];
myOrientation.mat[1][1] = aNorm[1];
myOrientation.mat[1][2] = aNorm[2];
myOrientation.mat[1][3] = 0.0f;
myCappingAspect.SetAspect (aFillAspect);
myOrientation.mat[2][0] = F[0];
myOrientation.mat[2][1] = F[1];
myOrientation.mat[2][2] = F[2];
myOrientation.mat[2][3] = 0.0f;
myOrientation.mat[3][0] = T[0];
myOrientation.mat[3][1] = T[1];
myOrientation.mat[3][2] = T[2];
myOrientation.mat[3][3] = 1.0f;
return &myCappingAspect;
}
// =======================================================================
// function : HatchingFaceAspect
// purpose :
// =======================================================================
const OpenGl_Aspects* OpenGl_CappingPlaneResource::HatchingFaceAspect() const
{
if (myAspect.IsNull())
{
return NULL;
}
const Standard_Size aHatchingState = myAspect->HatchingState();
if (myHatchingState != aHatchingState)
{
if (myAspect->ToDrawHatch())
{
Handle(Graphic3d_Aspects) aFillAspect = myHatchingAspect.Aspect();
aFillAspect->SetInteriorStyle (myAspect->IsStippleHatch() ? Aspect_IS_HATCH : Aspect_IS_SOLID);
aFillAspect->SetHatchStyle (myAspect->IsStippleHatch() ? myAspect->StippleHatch() : Handle(Graphic3d_HatchStyle)());
aFillAspect->SetTextureMap (myAspect->IsTextureHatch() ? myAspect->TextureHatch() : Handle(Graphic3d_TextureMap)());
aFillAspect->SetFrontMaterial (myAspect->HatchMaterial());
aFillAspect->SetInteriorColor (myAspect->HatchMaterial().Color());
if (myAspect->IsTextureHatch())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
myHatchingAspect.SetAspect (aFillAspect);
myHatchingState = aHatchingState;
}
}
return &myHatchingAspect;
}

View File

@@ -20,7 +20,7 @@
#include <OpenGl_Resource.hxx>
#include <OpenGl_Aspects.hxx>
#include <OpenGl_Matrix.hxx>
#include <Graphic3d_ClipPlane.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
class OpenGl_CappingPlaneResource;
DEFINE_STANDARD_HANDLE (OpenGl_CappingPlaneResource, OpenGl_Resource)
@@ -30,25 +30,23 @@ DEFINE_STANDARD_HANDLE (OpenGl_CappingPlaneResource, OpenGl_Resource)
//! This resource holds data necessary for OpenGl_CappingAlgo.
//! This object is implemented as OpenGl resource for the following reasons:
//! - one instance should be shared between contexts.
//! - instance associated to Graphic3d_ClipPlane data by id.
//! - instance associated to Graphic3d_AspectFillCapping data.
//! - should created and released within context (owns OpenGl elements and resources).
class OpenGl_CappingPlaneResource : public OpenGl_Resource
{
public:
//! Constructor.
//! Create capping plane presentation associated to clipping plane data.
//! @param thePlane [in] the plane data.
Standard_EXPORT OpenGl_CappingPlaneResource (const Handle(Graphic3d_ClipPlane)& thePlane);
//! Create and assign style.
Standard_EXPORT OpenGl_CappingPlaneResource (const Handle(Graphic3d_AspectFillCapping)& theAspect);
//! Destroy object.
Standard_EXPORT virtual ~OpenGl_CappingPlaneResource();
//! Update resource data in the passed context.
//! @param theContext [in] the context
//! @param theObjAspect [in] object aspect
Standard_EXPORT void Update (const Handle(OpenGl_Context)& theContext,
const Handle(Graphic3d_Aspects)& theObjAspect);
//! Assign section style.
Standard_EXPORT void SetAspect (const Handle(Graphic3d_AspectFillCapping)& theAspect);
//! Returns section style parameters.
const Handle(Graphic3d_AspectFillCapping)& Aspect() const { return myAspect; }
//! Release associated OpenGl resources.
//! @param theContext [in] the resource context.
@@ -57,17 +55,23 @@ public:
//! Returns estimated GPU memory usage - not implemented.
virtual Standard_Size EstimatedDataSize() const Standard_OVERRIDE { return 0; }
//! Return parent clipping plane structure.
const Handle(Graphic3d_ClipPlane)& Plane() const { return myPlaneRoot; }
//! @return aspect face for rendering capping surface.
inline const OpenGl_Aspects* AspectFace() const { return myAspect; }
//! @return evaluated orientation matrix to transform infinite plane.
inline const OpenGl_Matrix* Orientation() const { return &myOrientation; }
//! @return primitive array of vertices to render infinite plane.
inline const OpenGl_PrimitiveArray& Primitives() const { return myPrimitives; }
static OpenGl_PrimitiveArray* BuildInfinitPlaneVertices();
//! Returns true if capping should draw hatch layer.
Standard_Boolean ToDrawHatch() const
{
return myAspect->ToDrawHatch()
&& (myAspect->IsStippleHatch()
|| myAspect->IsTextureHatch());
}
//! Returns the shading aspect for drawing face of a clipping section itself.
//! @param theObjectAspect [in] the aspect of an object if it requires combining.
Standard_EXPORT const OpenGl_Aspects* CappingFaceAspect (const OpenGl_Aspects* theObjectAspect) const;
//! Returns the shading aspect for drawing hatch layer of a section.
Standard_EXPORT const OpenGl_Aspects* HatchingFaceAspect() const;
private:
@@ -79,14 +83,11 @@ private:
private:
OpenGl_PrimitiveArray myPrimitives; //!< vertices and texture coordinates for rendering
OpenGl_Matrix myOrientation; //!< plane transformation matrix.
OpenGl_Aspects* myAspect; //!< capping face aspect.
Handle(Graphic3d_ClipPlane) myPlaneRoot; //!< parent clipping plane structure.
Handle(Graphic3d_Aspects) myFillAreaAspect;//!< own capping aspect
gp_XYZ myLocalOrigin; //!< layer origin
unsigned int myEquationMod; //!< modification counter for plane equation.
unsigned int myAspectMod; //!< modification counter for aspect.
Handle(Graphic3d_AspectFillCapping) myAspect; //!< Section style settings from application's level.
mutable OpenGl_Aspects myCappingAspect; //!< GL aspect for shading base layer of a capping section.
mutable OpenGl_Aspects myHatchingAspect; //!< GL aspect for shading hatching layer (additional to base) of a capping section.
mutable Standard_Size myHatchingState;
gp_XYZ myLocalOrigin; //!< layer origin
public:

View File

@@ -51,9 +51,6 @@ OpenGl_Caps::OpenGl_Caps()
#else
contextCompatible (Standard_False),
#endif
contextNoExtensions (Standard_False),
contextMajorVersionUpper (-1),
contextMinorVersionUpper (-1),
glslWarnings (Standard_False),
suppressExtraMsg (Standard_True),
glslDumpLevel (OpenGl_ShaderProgramDumpLevel_Off)
@@ -79,9 +76,6 @@ OpenGl_Caps& OpenGl_Caps::operator= (const OpenGl_Caps& theCopy)
contextSyncDebug = theCopy.contextSyncDebug;
contextNoAccel = theCopy.contextNoAccel;
contextCompatible = theCopy.contextCompatible;
contextNoExtensions = theCopy.contextNoExtensions;
contextMajorVersionUpper = theCopy.contextMajorVersionUpper;
contextMinorVersionUpper = theCopy.contextMinorVersionUpper;
glslWarnings = theCopy.glslWarnings;
suppressExtraMsg = theCopy.suppressExtraMsg;
glslDumpLevel = theCopy.glslDumpLevel;

View File

@@ -107,23 +107,6 @@ public: //! @name context creation parameters
*/
Standard_Boolean contextCompatible;
/**
* Disallow using OpenGL extensions.
* Should be used for debugging purposes only!
*
* OFF by default.
*/
Standard_Boolean contextNoExtensions;
/**
* Synthetically restrict upper version of OpenGL functionality to be used.
* Should be used for debugging purposes only!
*
* (-1, -1) by default, which means no restriction.
*/
Standard_Integer contextMajorVersionUpper;
Standard_Integer contextMinorVersionUpper;
public: //! @name flags to activate verbose output
//! Print GLSL program compilation/linkage warnings, if any. OFF by default.

View File

@@ -123,7 +123,6 @@ OpenGl_Context::OpenGl_Context (const Handle(OpenGl_Caps)& theCaps)
hasTexRGBA8(Standard_True),
hasFlatShading (OpenGl_FeatureInCore),
#endif
hasGlslBitwiseOps (OpenGl_FeatureNotAvailable),
hasDrawBuffers (OpenGl_FeatureNotAvailable),
hasFloatBuffer (OpenGl_FeatureNotAvailable),
hasHalfFloatBuffer (OpenGl_FeatureNotAvailable),
@@ -750,10 +749,6 @@ Standard_Boolean OpenGl_Context::CheckExtension (const char* theExtName) const
#endif
return Standard_False;
}
else if (caps->contextNoExtensions)
{
return Standard_False;
}
#if !defined(GL_ES_VERSION_2_0)
// available since OpenGL 3.0
@@ -1222,44 +1217,6 @@ void OpenGl_Context::init (const Standard_Boolean theIsCoreProfile)
ReadGlVersion (myGlVerMajor, myGlVerMinor);
myVendor = (const char* )::glGetString (GL_VENDOR);
myVendor.LowerCase();
if (caps->contextMajorVersionUpper != -1)
{
// synthetically restrict OpenGL version for testing
Standard_Integer aCtxVer[2] = { myGlVerMajor, myGlVerMinor };
bool isLowered = false;
if (myGlVerMajor > caps->contextMajorVersionUpper)
{
isLowered = true;
myGlVerMajor = caps->contextMajorVersionUpper;
#if defined(GL_ES_VERSION_2_0)
switch (myGlVerMajor)
{
case 2: myGlVerMinor = 0; break;
}
#else
switch (myGlVerMajor)
{
case 1: myGlVerMinor = 5; break;
case 2: myGlVerMinor = 1; break;
case 3: myGlVerMinor = 3; break;
}
#endif
}
if (caps->contextMinorVersionUpper != -1
&& myGlVerMinor > caps->contextMinorVersionUpper)
{
isLowered = true;
myGlVerMinor = caps->contextMinorVersionUpper;
}
if (isLowered)
{
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_MEDIUM,
TCollection_AsciiString ("OpenGL version ") + aCtxVer[0] + "." + aCtxVer[1]
+ " has been lowered to " + myGlVerMajor + "." + myGlVerMinor);
}
}
if (!caps->ffpEnable
&& !IsGlGreaterEqual (2, 0))
{
@@ -1479,9 +1436,6 @@ void OpenGl_Context::init (const Standard_Boolean theIsCoreProfile)
hasSampleVariables = IsGlGreaterEqual (3, 2) ? OpenGl_FeatureInCore :
oesSampleVariables ? OpenGl_FeatureInExtensions
: OpenGl_FeatureNotAvailable;
hasGlslBitwiseOps = IsGlGreaterEqual (3, 0)
? OpenGl_FeatureInCore
: OpenGl_FeatureNotAvailable;
// without hasHighp, dFdx/dFdy precision is considered too low for flat shading (visual artifacts)
hasFlatShading = IsGlGreaterEqual (3, 0)
? OpenGl_FeatureInCore
@@ -1520,12 +1474,6 @@ void OpenGl_Context::init (const Standard_Boolean theIsCoreProfile)
arbDrawBuffers ? OpenGl_FeatureInExtensions
: OpenGl_FeatureNotAvailable;
hasGlslBitwiseOps = IsGlGreaterEqual (3, 0)
? OpenGl_FeatureInCore
: CheckExtension ("GL_EXT_gpu_shader4")
? OpenGl_FeatureInExtensions
: OpenGl_FeatureNotAvailable;
hasFloatBuffer = hasHalfFloatBuffer = IsGlGreaterEqual (3, 0) ? OpenGl_FeatureInCore :
CheckExtension ("GL_ARB_color_buffer_float") ? OpenGl_FeatureInExtensions
: OpenGl_FeatureNotAvailable;
@@ -3041,16 +2989,9 @@ void OpenGl_Context::DiagnosticInformation (TColStd_IndexedDataMapOfStringString
if ((theFlags & Graphic3d_DiagnosticInfo_Device) != 0)
{
Standard_Integer aDriverVer[2] = {};
ReadGlVersion (aDriverVer[0], aDriverVer[1]);
addInfo (theDict, "GLvendor", (const char*)::glGetString (GL_VENDOR));
addInfo (theDict, "GLdevice", (const char*)::glGetString (GL_RENDERER));
addInfo (theDict, "GLversion", (const char*)::glGetString (GL_VERSION));
if (myGlVerMajor != aDriverVer[0]
|| myGlVerMinor != aDriverVer[1])
{
addInfo (theDict, "GLversionOcct", TCollection_AsciiString (myGlVerMajor) + "." + TCollection_AsciiString (myGlVerMinor));
}
if (IsGlGreaterEqual (2, 0))
{
addInfo (theDict, "GLSLversion", (const char*)::glGetString (GL_SHADING_LANGUAGE_VERSION));
@@ -3555,23 +3496,8 @@ void OpenGl_Context::SetTypeOfLine (const Aspect_TypeOfLine theType,
if (!myActiveProgram.IsNull())
{
if (const OpenGl_ShaderUniformLocation aPatternLoc = myActiveProgram->GetStateLocation (OpenGl_OCCT_LINE_STIPPLE_PATTERN))
{
if (hasGlslBitwiseOps != OpenGl_FeatureNotAvailable)
{
myActiveProgram->SetUniform (this, aPatternLoc, aPattern);
}
else
{
Standard_Integer aPatArr[16] = {};
for (unsigned int aBit = 0; aBit < 16; ++aBit)
{
aPatArr[aBit] = ((unsigned int)(aPattern) & (1U << aBit)) != 0 ? 1 : 0;
}
myActiveProgram->SetUniform (this, aPatternLoc, 16, aPatArr);
}
myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_LINE_STIPPLE_FACTOR), theFactor);
}
myActiveProgram->SetUniform (this, "uPattern", aPattern);
myActiveProgram->SetUniform (this, "uFactor", theFactor);
return;
}

View File

@@ -889,7 +889,6 @@ public: //! @name extensions
Standard_Boolean hasUintIndex; //!< GLuint for index buffer is supported (always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_element_index_uint)
Standard_Boolean hasTexRGBA8; //!< always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_rgb8_rgba8
OpenGl_FeatureFlag hasFlatShading; //!< Complex flag indicating support of Flat shading (Graphic3d_TOSM_FACET) (always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_standard_derivatives)
OpenGl_FeatureFlag hasGlslBitwiseOps; //!< GLSL supports bitwise operations; OpenGL 3.0 / OpenGL ES 3.0 (GLSL 130 / GLSL ES 300) or OpenGL 2.1 + GL_EXT_gpu_shader4
OpenGl_FeatureFlag hasDrawBuffers; //!< Complex flag indicating support of multiple draw buffers (desktop OpenGL 2.0, OpenGL ES 3.0, GL_ARB_draw_buffers, GL_EXT_draw_buffers)
OpenGl_FeatureFlag hasFloatBuffer; //!< Complex flag indicating support of float color buffer format (desktop OpenGL 3.0, GL_ARB_color_buffer_float, GL_EXT_color_buffer_float)
OpenGl_FeatureFlag hasHalfFloatBuffer; //!< Complex flag indicating support of half-float color buffer format (desktop OpenGL 3.0, GL_ARB_color_buffer_float, GL_EXT_color_buffer_half_float)

View File

@@ -103,7 +103,7 @@ void OpenGl_FrameStats::updateStatistics (const Handle(Graphic3d_CView)& theView
|| (aBits & Graphic3d_RenderingParams::PerfCounters_Layers) != 0)
{
const Standard_Integer aViewId = aView->Identification();
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (aView->LayerList().Layers()); aLayerIter.More(); aLayerIter.Next())
for (OpenGl_SequenceOfLayers::Iterator aLayerIter (aView->LayerList().Layers()); aLayerIter.More(); aLayerIter.Next())
{
const Handle(OpenGl_Layer)& aLayer = aLayerIter.Value();
myCountersTmp[Graphic3d_FrameStatsCounter_NbStructs] += aLayer->NbStructures();

View File

@@ -303,10 +303,7 @@ Standard_Boolean OpenGl_GraphicDriver::InitContext()
::Message::DefaultMessenger()->Send ("Error: EGL does not provide OpenGL ES client!", Message_Fail);
return Standard_False;
}
if (myCaps->contextMajorVersionUpper != 2)
{
myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs3);
}
myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs3);
if ((EGLContext )myEglContext == EGL_NO_CONTEXT)
{
myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs2);
@@ -529,36 +526,29 @@ void OpenGl_GraphicDriver::TextSize (const Handle(Graphic3d_CView)& theView,
}
//=======================================================================
//function : InsertLayerBefore
//function : AddZLayer
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::InsertLayerBefore (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter)
void OpenGl_GraphicDriver::AddZLayer (const Graphic3d_ZLayerId theLayerId)
{
base_type::InsertLayerBefore (theLayerId, theSettings, theLayerAfter);
// Add layer to all views
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView); aViewIt.More(); aViewIt.Next())
if (theLayerId < 1)
{
aViewIt.Value()->InsertLayerBefore (theLayerId, theSettings, theLayerAfter);
Standard_ASSERT_RAISE (theLayerId > 0,
"OpenGl_GraphicDriver::AddZLayer, "
"negative and zero IDs are reserved");
}
}
//=======================================================================
//function : InsertLayerAfter
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore)
{
base_type::InsertLayerAfter (theNewLayerId, theSettings, theLayerBefore);
myLayerIds.Add (theLayerId);
// Default z-layer settings
myMapOfZLayerSettings.Bind (theLayerId, Graphic3d_ZLayerSettings());
addZLayerIndex (theLayerId);
// Add layer to all views
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView); aViewIt.More(); aViewIt.Next())
NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
for (; aViewIt.More(); aViewIt.Next())
{
aViewIt.Value()->InsertLayerAfter (theNewLayerId, theSettings, theLayerBefore);
aViewIt.Value()->AddZLayer (theLayerId);
}
}
@@ -568,21 +558,43 @@ void OpenGl_GraphicDriver::InsertLayerAfter (const Graphic3d_ZLayerId theNewLaye
//=======================================================================
void OpenGl_GraphicDriver::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
{
base_type::RemoveZLayer (theLayerId);
Standard_ASSERT_RAISE (theLayerId > 0,
"OpenGl_GraphicDriver::AddZLayer, "
"negative and zero IDs are reserved"
"and can not be removed");
Standard_ASSERT_RAISE (myLayerIds.Contains (theLayerId),
"OpenGl_GraphicDriver::RemoveZLayer, "
"Layer with theLayerId does not exist");
// Remove layer from all of the views
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView); aViewIt.More(); aViewIt.Next())
NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
for (; aViewIt.More(); aViewIt.Next())
{
aViewIt.Value()->RemoveZLayer (theLayerId);
}
// Unset Z layer for all of the structures.
for (NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure); aStructIt.More(); aStructIt.Next())
NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
for( ; aStructIt.More (); aStructIt.Next ())
{
OpenGl_Structure* aStruct = aStructIt.ChangeValue ();
if (aStruct->ZLayer() == theLayerId)
aStruct->SetZLayer (Graphic3d_ZLayerId_Default);
}
// Remove index
for (TColStd_SequenceOfInteger::Iterator aLayerIt (myLayerSeq); aLayerIt.More(); aLayerIt.Next())
{
if (aLayerIt.Value() == theLayerId)
{
myLayerSeq.Remove (aLayerIt);
break;
}
}
myMapOfZLayerSettings.UnBind (theLayerId);
myLayerIds.Remove (theLayerId);
}
//=======================================================================
@@ -630,18 +642,23 @@ void OpenGl_GraphicDriver::RemoveStructure (Handle(Graphic3d_CStructure)& theCSt
}
// =======================================================================
// function : CreateView
// function : View
// purpose :
// =======================================================================
Handle(Graphic3d_CView) OpenGl_GraphicDriver::CreateView (const Handle(Graphic3d_StructureManager)& theMgr)
{
Handle(OpenGl_View) aView = new OpenGl_View (theMgr, this, myCaps, &myStateCounter);
myMapOfView.Add (aView);
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
for (TColStd_SequenceOfInteger::Iterator aLayerIt (myLayerSeq); aLayerIt.More(); aLayerIt.Next())
{
const Handle(Graphic3d_Layer)& aLayer = aLayerIter.Value();
aView->InsertLayerAfter (aLayer->LayerId(), aLayer->LayerSettings(), Graphic3d_ZLayerId_UNKNOWN);
const Graphic3d_ZLayerId aLayerID = aLayerIt.Value();
const Graphic3d_ZLayerSettings& aSettings = myMapOfZLayerSettings.Find (aLayerID);
aView->AddZLayer (aLayerID);
aView->SetZLayerSettings (aLayerID, aSettings);
}
return aView;
}

View File

@@ -108,21 +108,10 @@ public:
public:
//! Adds a layer to all views.
//! @param theLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers).
//! @param theSettings [in] new layer settings
//! @param theLayerAfter [in] id of layer to append new layer before
Standard_EXPORT virtual void InsertLayerBefore (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter) Standard_OVERRIDE;
//! Adds a layer to all views.
//! @param theLayerId [in] id of created layer
//! @param theSettings [in] new layer settings
//! @param theLayerBefore [in] id of layer to append new layer after
Standard_EXPORT virtual void InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore) Standard_OVERRIDE;
//! Adds a new top-level z layer with ID theLayerId for all views. Z layers allow drawing structures in higher layers
//! in foreground of structures in lower layers. To add a structure to desired layer on display it is necessary to
//! set the layer index for the structure. The passed theLayerId should be not less than 0 (reserved for default layers).
Standard_EXPORT void AddZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
//! Removes Z layer. All structures displayed at the moment in layer will be displayed in
//! default layer (the bottom-level z layer). By default, there are always default

View File

@@ -25,6 +25,7 @@
#include <OpenGl_Workspace.hxx>
#include <Graphic3d_ArrayOfPrimitives.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_GroupDefinitionError.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Group,Graphic3d_Group)
@@ -90,6 +91,20 @@ void OpenGl_Group::SetGroupPrimitivesAspect (const Handle(Graphic3d_Aspects)& th
return;
}
if (!theAspect.IsNull() && theAspect->IsKind (STANDARD_TYPE(Graphic3d_AspectFillCapping)))
{
Handle(Graphic3d_AspectFillCapping) aFillCappingAspect = Handle(Graphic3d_AspectFillCapping)::DownCast (theAspect);
if (myAspectFillCapping == NULL)
{
myAspectFillCapping = new OpenGl_CappingPlaneResource (aFillCappingAspect);
}
else
{
myAspectFillCapping->SetAspect (aFillCappingAspect);
}
return;
}
if (myAspects == NULL)
{
myAspects = new OpenGl_Aspects (theAspect);

View File

@@ -21,6 +21,7 @@
#include <NCollection_List.hxx>
#include <OpenGl_Aspects.hxx>
#include <OpenGl_CappingPlaneResource.hxx>
#include <OpenGl_Element.hxx>
class OpenGl_Group;
@@ -117,6 +118,17 @@ public:
//! Is the group ray-tracable (contains ray-tracable elements)?
Standard_Boolean IsRaytracable() const { return myIsRaytracable; }
//! Returns section style aspect.
virtual Handle(Graphic3d_AspectFillCapping) FillCappingAspect() const Standard_OVERRIDE
{
return myAspectFillCapping != NULL
? myAspectFillCapping->Aspect()
: Handle(Graphic3d_AspectFillCapping)();
}
//! Returns OpenGL capping filling aspect.
const OpenGl_CappingPlaneResource* AspectFillCapping() const { return myAspectFillCapping; }
protected:
Standard_EXPORT virtual ~OpenGl_Group();
@@ -124,6 +136,7 @@ protected:
protected:
OpenGl_Aspects* myAspects;
OpenGl_CappingPlaneResource* myAspectFillCapping;
OpenGl_ElementNode* myFirst;
OpenGl_ElementNode* myLast;
Standard_Boolean myIsRaytracable;

View File

@@ -16,14 +16,13 @@
#ifndef _OpenGl_LayerFilter_H__
#define _OpenGl_LayerFilter_H__
//! Tool object to specify processed OpenGL layers
//! for intermixed rendering of raytracable and non-raytracable layers.
//! Tool object to specify processed OpenGL layers.
enum OpenGl_LayerFilter
{
OpenGl_LF_All, //!< process all layers
OpenGl_LF_Upper, //!< process only top non-raytracable layers
OpenGl_LF_Bottom, //!< process only Graphic3d_ZLayerId_BotOSD
OpenGl_LF_RayTracable //!< process only normal raytracable layers (save the bottom layer)
OpenGl_LF_All, //!< process all layers
OpenGl_LF_Upper, //!< process only top layers
OpenGl_LF_Bottom, //!< process only bottom layer
OpenGl_LF_Default //!< process only default layer
};
#endif //_OpenGl_LayerFilter_H__

View File

@@ -29,13 +29,13 @@
namespace
{
//! Auxiliary class extending sequence iterator with index.
class OpenGl_IndexedLayerIterator : public NCollection_List<Handle(Graphic3d_Layer)>::Iterator
class OpenGl_IndexedLayerIterator : public OpenGl_SequenceOfLayers::Iterator
{
public:
//! Main constructor.
OpenGl_IndexedLayerIterator (const NCollection_List<Handle(Graphic3d_Layer)>& theSeq)
: NCollection_List<Handle(Graphic3d_Layer)>::Iterator (theSeq),
myIndex (1) {}
OpenGl_IndexedLayerIterator (const OpenGl_SequenceOfLayers& theSeq)
: OpenGl_SequenceOfLayers::Iterator (theSeq),
myIndex (theSeq.Lower()) {}
//! Return index of current position.
Standard_Integer Index() const { return myIndex; }
@@ -43,7 +43,7 @@ namespace
//! Move to the next position.
void Next()
{
NCollection_List<Handle(Graphic3d_Layer)>::Iterator::Next();
OpenGl_SequenceOfLayers::Iterator::Next();
++myIndex;
}
@@ -56,10 +56,12 @@ namespace
{
public:
//! Main constructor.
OpenGl_FilteredIndexedLayerIterator (const NCollection_List<Handle(Graphic3d_Layer)>& theSeq,
OpenGl_FilteredIndexedLayerIterator (const OpenGl_SequenceOfLayers& theSeq,
Standard_Integer theDefaultLayerIndex,
Standard_Boolean theToDrawImmediate,
OpenGl_LayerFilter theLayersToProcess)
: myIter (theSeq),
myDefaultLayerIndex (theDefaultLayerIndex),
myLayersToProcess (theLayersToProcess),
myToDrawImmediate (theToDrawImmediate)
{
@@ -88,8 +90,7 @@ namespace
{
for (; myIter.More(); myIter.Next())
{
const Handle(Graphic3d_Layer)& aLayer = myIter.Value();
if (aLayer->IsImmediate() != myToDrawImmediate)
if (myIter.Value()->IsImmediate() != myToDrawImmediate)
{
continue;
}
@@ -98,41 +99,39 @@ namespace
{
case OpenGl_LF_All:
{
return;
break;
}
case OpenGl_LF_Upper:
{
if (aLayer->LayerId() != Graphic3d_ZLayerId_BotOSD
&& (!aLayer->LayerSettings().IsRaytracable()
|| aLayer->IsImmediate()))
if (myIter.Index() <= myDefaultLayerIndex)
{
return;
continue;
}
break;
}
case OpenGl_LF_Bottom:
{
if (aLayer->LayerId() == Graphic3d_ZLayerId_BotOSD
&& !aLayer->LayerSettings().IsRaytracable())
if (myIter.Index() >= myDefaultLayerIndex)
{
return;
continue;
}
break;
}
case OpenGl_LF_RayTracable:
case OpenGl_LF_Default:
{
if (aLayer->LayerSettings().IsRaytracable()
&& !aLayer->IsImmediate())
if (myIter.Index() != myDefaultLayerIndex)
{
return;
continue;
}
break;
}
}
return;
}
}
private:
OpenGl_IndexedLayerIterator myIter;
Standard_Integer myDefaultLayerIndex;
OpenGl_LayerFilter myLayersToProcess;
Standard_Boolean myToDrawImmediate;
};
@@ -151,12 +150,31 @@ struct OpenGl_GlobalLayerSettings
OpenGl_LayerList::OpenGl_LayerList (const Standard_Integer theNbPriorities)
: myBVHBuilder (new BVH_LinearBuilder<Standard_Real, 3> (BVH_Constants_LeafNodeSizeSingle, BVH_Constants_MaxTreeDepth)),
myDefaultLayerIndex (0),
myNbPriorities (theNbPriorities),
myNbStructures (0),
myImmediateNbStructures (0),
myModifStateOfRaytraceable (0)
{
//
// insert default priority layers
myLayers.Append (new OpenGl_Layer (myNbPriorities, myBVHBuilder));
myLayerIds.Bind (Graphic3d_ZLayerId_BotOSD, myLayers.Upper());
myLayers.Append (new OpenGl_Layer (myNbPriorities, myBVHBuilder));
myLayerIds.Bind (Graphic3d_ZLayerId_Default, myLayers.Upper());
myLayers.Append (new OpenGl_Layer (myNbPriorities, myBVHBuilder));
myLayerIds.Bind (Graphic3d_ZLayerId_Top, myLayers.Upper());
myLayers.Append (new OpenGl_Layer (myNbPriorities, myBVHBuilder));
myLayerIds.Bind (Graphic3d_ZLayerId_Topmost, myLayers.Upper());
myLayers.Append (new OpenGl_Layer (myNbPriorities, myBVHBuilder));
myLayerIds.Bind (Graphic3d_ZLayerId_TopOSD, myLayers.Upper());
myDefaultLayerIndex = myLayerIds.Find (Graphic3d_ZLayerId_Default);
myTransparentToProcess.Allocate (myLayers.Length());
}
//=======================================================================
@@ -175,109 +193,85 @@ OpenGl_LayerList::~OpenGl_LayerList()
void OpenGl_LayerList::SetFrustumCullingBVHBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder)
{
myBVHBuilder = theBuilder;
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
for (OpenGl_SequenceOfLayers::Iterator anIts (myLayers); anIts.More(); anIts.Next())
{
aLayerIter.ChangeValue()->SetFrustumCullingBVHBuilder (theBuilder);
anIts.ChangeValue()->SetFrustumCullingBVHBuilder (theBuilder);
}
}
//=======================================================================
//function : InsertLayerBefore
//purpose :
//function : AddLayer
//purpose :
//=======================================================================
void OpenGl_LayerList::InsertLayerBefore (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter)
void OpenGl_LayerList::AddLayer (const Graphic3d_ZLayerId theLayerId)
{
if (myLayerIds.IsBound (theNewLayerId))
if (myLayerIds.IsBound (theLayerId))
{
return;
}
Handle(Graphic3d_Layer) aNewLayer = new Graphic3d_Layer (theNewLayerId, myNbPriorities, myBVHBuilder);
aNewLayer->SetLayerSettings (theSettings);
// add the new layer
myLayers.Append (new OpenGl_Layer (myNbPriorities, myBVHBuilder));
myLayerIds.Bind (theLayerId, myLayers.Length());
Handle(Graphic3d_Layer) anOtherLayer;
if (theLayerAfter != Graphic3d_ZLayerId_UNKNOWN
&& myLayerIds.Find (theLayerAfter, anOtherLayer))
{
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
{
if (aLayerIter.Value() == anOtherLayer)
{
myLayers.InsertBefore (aNewLayer, aLayerIter);
break;
}
}
}
else
{
myLayers.Prepend (aNewLayer);
}
myLayerIds.Bind (theNewLayerId, aNewLayer);
myTransparentToProcess.Allocate (myLayers.Size());
myTransparentToProcess.Allocate (myLayers.Length());
}
//=======================================================================
//function : InsertLayerAfter
//purpose :
//function : Layer
//purpose :
//=======================================================================
void OpenGl_LayerList::InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore)
OpenGl_Layer& OpenGl_LayerList::Layer (const Graphic3d_ZLayerId theLayerId)
{
if (myLayerIds.IsBound (theNewLayerId))
{
return;
}
return *myLayers.ChangeValue (myLayerIds.Find (theLayerId));
}
Handle(Graphic3d_Layer) aNewLayer = new Graphic3d_Layer (theNewLayerId, myNbPriorities, myBVHBuilder);
aNewLayer->SetLayerSettings (theSettings);
Handle(Graphic3d_Layer) anOtherLayer;
if (theLayerBefore != Graphic3d_ZLayerId_UNKNOWN
&& myLayerIds.Find (theLayerBefore, anOtherLayer))
{
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
{
if (aLayerIter.Value() == anOtherLayer)
{
myLayers.InsertAfter (aNewLayer, aLayerIter);
break;
}
}
}
else
{
myLayers.Append (aNewLayer);
}
myLayerIds.Bind (theNewLayerId, aNewLayer);
myTransparentToProcess.Allocate (myLayers.Size());
//=======================================================================
//function : Layer
//purpose :
//=======================================================================
const OpenGl_Layer& OpenGl_LayerList::Layer (const Graphic3d_ZLayerId theLayerId) const
{
return *myLayers.Value (myLayerIds.Find (theLayerId));
}
//=======================================================================
//function : RemoveLayer
//purpose :
//=======================================================================
void OpenGl_LayerList::RemoveLayer (const Graphic3d_ZLayerId theLayerId)
{
Handle(Graphic3d_Layer) aLayerToRemove;
if (theLayerId <= 0
|| !myLayerIds.Find (theLayerId, aLayerToRemove))
if (!myLayerIds.IsBound (theLayerId)
|| theLayerId <= 0)
{
return;
}
const Standard_Integer aRemovePos = myLayerIds.Find (theLayerId);
// move all displayed structures to first layer
myLayerIds.Find (Graphic3d_ZLayerId_Default)->Append (*aLayerToRemove);
{
const OpenGl_Layer& aLayerToMove = *myLayers.Value (aRemovePos);
myLayers.ChangeFirst()->Append (aLayerToMove);
}
// remove layer
myLayers.Remove (aLayerToRemove);
myLayers.Remove (aRemovePos);
myLayerIds.UnBind (theLayerId);
myTransparentToProcess.Allocate (myLayers.Size());
// updated sequence indexes in map
for (OpenGl_LayerSeqIds::Iterator aMapIt (myLayerIds); aMapIt.More(); aMapIt.Next())
{
Standard_Integer& aSeqIdx = aMapIt.ChangeValue();
if (aSeqIdx > aRemovePos)
aSeqIdx--;
}
myDefaultLayerIndex = myLayerIds.Find (Graphic3d_ZLayerId_Default);
myTransparentToProcess.Allocate (myLayers.Length());
}
//=======================================================================
@@ -292,11 +286,13 @@ void OpenGl_LayerList::AddStructure (const OpenGl_Structure* theStruct,
{
// add structure to associated layer,
// if layer doesn't exists, display structure in default layer
const Handle(Graphic3d_Layer)* aLayerPtr = myLayerIds.Seek (theLayerId);
const Handle(Graphic3d_Layer)& aLayer = aLayerPtr != NULL ? *aLayerPtr : myLayerIds.Find (Graphic3d_ZLayerId_Default);
aLayer->Add (theStruct, thePriority, isForChangePriority);
Standard_Integer aSeqPos = myLayers.Lower();
myLayerIds.Find (theLayerId, aSeqPos);
OpenGl_Layer& aLayer = *myLayers.ChangeValue (aSeqPos);
aLayer.Add (theStruct, thePriority, isForChangePriority);
++myNbStructures;
if (aLayer->IsImmediate())
if (aLayer.IsImmediate())
{
++myImmediateNbStructures;
}
@@ -314,23 +310,25 @@ void OpenGl_LayerList::AddStructure (const OpenGl_Structure* theStruct,
void OpenGl_LayerList::RemoveStructure (const OpenGl_Structure* theStructure)
{
const Graphic3d_ZLayerId aLayerId = theStructure->ZLayer();
const Handle(Graphic3d_Layer)* aLayerPtr = myLayerIds.Seek (aLayerId);
const Handle(Graphic3d_Layer)& aLayer = aLayerPtr != NULL ? *aLayerPtr : myLayerIds.Find (Graphic3d_ZLayerId_Default);
Standard_Integer aSeqPos = myLayers.Lower();
myLayerIds.Find (aLayerId, aSeqPos);
OpenGl_Layer& aLayer = *myLayers.ChangeValue (aSeqPos);
Standard_Integer aPriority = -1;
// remove structure from associated list
// if the structure is not found there,
// scan through layers and remove it
if (aLayer->Remove (theStructure, aPriority))
if (aLayer.Remove (theStructure, aPriority))
{
--myNbStructures;
if (aLayer->IsImmediate())
if (aLayer.IsImmediate())
{
--myImmediateNbStructures;
}
if (aLayer->LayerSettings().IsRaytracable()
if (aLayerId == Graphic3d_ZLayerId_Default
&& theStructure->IsRaytracable())
{
++myModifStateOfRaytraceable;
@@ -340,23 +338,23 @@ void OpenGl_LayerList::RemoveStructure (const OpenGl_Structure* theStructure)
}
// scan through layers and remove it
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
for (OpenGl_IndexedLayerIterator anIts (myLayers); anIts.More(); anIts.Next())
{
const Handle(Graphic3d_Layer)& aLayerEx = aLayerIter.ChangeValue();
if (aLayerEx == aLayer)
OpenGl_Layer& aLayerEx = *anIts.ChangeValue();
if (aSeqPos == anIts.Index())
{
continue;
}
if (aLayerEx->Remove (theStructure, aPriority))
if (aLayerEx.Remove (theStructure, aPriority))
{
--myNbStructures;
if (aLayerEx->IsImmediate())
if (aLayerEx.IsImmediate())
{
--myImmediateNbStructures;
}
if (aLayerEx->LayerSettings().IsRaytracable()
if (anIts.Index() == myDefaultLayerIndex
&& theStructure->IsRaytracable())
{
++myModifStateOfRaytraceable;
@@ -372,9 +370,10 @@ void OpenGl_LayerList::RemoveStructure (const OpenGl_Structure* theStructure)
//=======================================================================
void OpenGl_LayerList::InvalidateBVHData (const Graphic3d_ZLayerId theLayerId)
{
const Handle(Graphic3d_Layer)* aLayerPtr = myLayerIds.Seek (theLayerId);
const Handle(Graphic3d_Layer)& aLayer = aLayerPtr != NULL ? *aLayerPtr : myLayerIds.Find (Graphic3d_ZLayerId_Default);
aLayer->InvalidateBVHData();
Standard_Integer aSeqPos = myLayers.Lower();
myLayerIds.Find (theLayerId, aSeqPos);
OpenGl_Layer& aLayer = *myLayers.ChangeValue (aSeqPos);
aLayer.InvalidateBVHData();
}
//=======================================================================
@@ -386,24 +385,23 @@ void OpenGl_LayerList::ChangeLayer (const OpenGl_Structure* theStructure,
const Graphic3d_ZLayerId theOldLayerId,
const Graphic3d_ZLayerId theNewLayerId)
{
const Handle(Graphic3d_Layer)* aLayerPtr = myLayerIds.Seek (theOldLayerId);
const Handle(Graphic3d_Layer)& aLayer = aLayerPtr != NULL ? *aLayerPtr : myLayerIds.Find (Graphic3d_ZLayerId_Default);
Standard_Integer aSeqPos = myLayers.Lower();
myLayerIds.Find (theOldLayerId, aSeqPos);
OpenGl_Layer& aLayer = *myLayers.ChangeValue (aSeqPos);
Standard_Integer aPriority = -1;
// take priority and remove structure from list found by <theOldLayerId>
// if the structure is not found there, scan through all other layers
if (aLayer->Remove (theStructure, aPriority, Standard_False))
if (aLayer.Remove (theStructure, aPriority, Standard_False))
{
if (aLayer->LayerSettings().IsRaytracable()
&& !aLayer->LayerSettings().IsImmediate()
&& theStructure->IsRaytracable())
if (theOldLayerId == Graphic3d_ZLayerId_Default
&& theStructure->IsRaytracable())
{
++myModifStateOfRaytraceable;
}
--myNbStructures;
if (aLayer->IsImmediate())
if (aLayer.IsImmediate())
{
--myImmediateNbStructures;
}
@@ -415,26 +413,25 @@ void OpenGl_LayerList::ChangeLayer (const OpenGl_Structure* theStructure,
}
// scan through layers and remove it
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
for (OpenGl_IndexedLayerIterator anIts (myLayers); anIts.More(); anIts.Next())
{
const Handle(OpenGl_Layer)& aLayerEx = aLayerIter.ChangeValue();
if (aLayerEx == aLayer)
if (aSeqPos == anIts.Index())
{
continue;
}
// try to remove structure and get priority value from this layer
if (aLayerEx->Remove (theStructure, aPriority, Standard_True))
OpenGl_Layer& aLayerEx = *anIts.ChangeValue();
if (aLayerEx.Remove (theStructure, aPriority, Standard_True))
{
if (aLayerEx->LayerSettings().IsRaytracable()
&& !aLayerEx->LayerSettings().IsImmediate()
&& theStructure->IsRaytracable())
if (anIts.Index() == myDefaultLayerIndex
&& theStructure->IsRaytracable())
{
++myModifStateOfRaytraceable;
}
--myNbStructures;
if (aLayerEx->IsImmediate())
if (aLayerEx.IsImmediate())
{
--myImmediateNbStructures;
}
@@ -455,15 +452,15 @@ void OpenGl_LayerList::ChangePriority (const OpenGl_Structure* theStructure,
const Graphic3d_ZLayerId theLayerId,
const Standard_Integer theNewPriority)
{
const Handle(Graphic3d_Layer)* aLayerPtr = myLayerIds.Seek (theLayerId);
const Handle(Graphic3d_Layer)& aLayer = aLayerPtr != NULL ? *aLayerPtr : myLayerIds.Find (Graphic3d_ZLayerId_Default);
Standard_Integer aSeqPos = myLayers.Lower();
myLayerIds.Find (theLayerId, aSeqPos);
OpenGl_Layer& aLayer = *myLayers.ChangeValue (aSeqPos);
Standard_Integer anOldPriority = -1;
if (aLayer->Remove (theStructure, anOldPriority, Standard_True))
if (aLayer.Remove (theStructure, anOldPriority, Standard_True))
{
--myNbStructures;
if (aLayer->IsImmediate())
if (aLayer.IsImmediate())
{
--myImmediateNbStructures;
}
@@ -472,18 +469,18 @@ void OpenGl_LayerList::ChangePriority (const OpenGl_Structure* theStructure,
return;
}
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
for (OpenGl_IndexedLayerIterator anIts (myLayers); anIts.More(); anIts.Next())
{
const Handle(OpenGl_Layer)& aLayerEx = aLayerIter.ChangeValue();
if (aLayerEx == aLayer)
if (aSeqPos == anIts.Index())
{
continue;
}
if (aLayerEx->Remove (theStructure, anOldPriority, Standard_True))
OpenGl_Layer& aLayerEx = *anIts.ChangeValue();
if (aLayerEx.Remove (theStructure, anOldPriority, Standard_True))
{
--myNbStructures;
if (aLayerEx->IsImmediate())
if (aLayerEx.IsImmediate())
{
--myImmediateNbStructures;
}
@@ -501,12 +498,7 @@ void OpenGl_LayerList::ChangePriority (const OpenGl_Structure* theStructure,
void OpenGl_LayerList::SetLayerSettings (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings)
{
Graphic3d_Layer& aLayer = Layer (theLayerId);
if (aLayer.LayerSettings().IsRaytracable() != theSettings.IsRaytracable()
&& aLayer.NbStructures() != 0)
{
++myModifStateOfRaytraceable;
}
OpenGl_Layer& aLayer = Layer (theLayerId);
if (aLayer.LayerSettings().IsImmediate() != theSettings.IsImmediate())
{
if (theSettings.IsImmediate())
@@ -534,15 +526,15 @@ void OpenGl_LayerList::UpdateCulling (const Handle(OpenGl_Workspace)& theWorkspa
const Standard_Integer aViewId = theWorkspace->View()->Identification();
const Graphic3d_CullingTool& aSelector = theWorkspace->View()->BVHTreeSelector();
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myLayers); aLayerIter.More(); aLayerIter.Next())
for (OpenGl_IndexedLayerIterator anIts (myLayers); anIts.More(); anIts.Next())
{
const Handle(Graphic3d_Layer)& aLayer = aLayerIter.ChangeValue();
if (aLayer->IsImmediate() != theToDrawImmediate)
OpenGl_Layer& aLayer = *anIts.ChangeValue();
if (aLayer.IsImmediate() != theToDrawImmediate)
{
continue;
}
aLayer->UpdateCulling (aViewId, aSelector, theWorkspace->View()->RenderingParams().FrustumCullingState);
aLayer.UpdateCulling (aViewId, aSelector, theWorkspace->View()->RenderingParams().FrustumCullingState);
}
aTimer.Stop();
@@ -724,7 +716,7 @@ void OpenGl_LayerList::Render (const Handle(OpenGl_Workspace)& theWorkspace,
const bool toPerformDepthPrepass = theWorkspace->View()->RenderingParams().ToEnableDepthPrepass
&& aPrevSettings.DepthMask == GL_TRUE;
const Handle(Graphic3d_LightSet) aLightsBack = aCtx->ShaderManager()->LightSourceState().LightSources();
for (OpenGl_FilteredIndexedLayerIterator aLayerIterStart (myLayers, theToDrawImmediate, theLayersToProcess); aLayerIterStart.More();)
for (OpenGl_FilteredIndexedLayerIterator aLayerIterStart (myLayers, myDefaultLayerIndex, theToDrawImmediate, theLayersToProcess); aLayerIterStart.More();)
{
bool hasSkippedDepthLayers = false;
for (int aPassIter = toPerformDepthPrepass ? 0 : 2; aPassIter < 3; ++aPassIter)

View File

@@ -29,6 +29,9 @@ class OpenGl_Structure;
class OpenGl_Workspace;
struct OpenGl_GlobalLayerSettings;
typedef NCollection_Sequence<Handle(OpenGl_Layer)> OpenGl_SequenceOfLayers;
typedef NCollection_DataMap<int, int> OpenGl_LayerSeqIds;
//! Class defining the list of layers.
class OpenGl_LayerList
{
@@ -50,14 +53,7 @@ public:
Standard_Integer NbImmediateStructures() const { return myImmediateNbStructures; }
//! Insert a new layer with id.
void InsertLayerBefore (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter);
//! Insert a new layer with id.
void InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore);
void AddLayer (const Graphic3d_ZLayerId theLayerId);
//! Remove layer by its id.
void RemoveLayer (const Graphic3d_ZLayerId theLayerId);
@@ -86,10 +82,10 @@ public:
const Standard_Integer theNewPriority);
//! Returns reference to the layer with given ID.
OpenGl_Layer& Layer (const Graphic3d_ZLayerId theLayerId) { return *myLayerIds.Find (theLayerId); }
OpenGl_Layer& Layer (const Graphic3d_ZLayerId theLayerId);
//! Returns reference to the layer with given ID.
const OpenGl_Layer& Layer (const Graphic3d_ZLayerId theLayerId) const { return *myLayerIds.Find (theLayerId); }
const OpenGl_Layer& Layer (const Graphic3d_ZLayerId theLayerId) const;
//! Assign new settings to the layer.
void SetLayerSettings (const Graphic3d_ZLayerId theLayerId,
@@ -107,10 +103,10 @@ public:
OpenGl_FrameBuffer* theOitAccumFbo) const;
//! Returns the set of OpenGL Z-layers.
const NCollection_List<Handle(Graphic3d_Layer)>& Layers() const { return myLayers; }
const OpenGl_SequenceOfLayers& Layers() const { return myLayers; }
//! Returns the map of Z-layer IDs to indexes.
const NCollection_DataMap<Graphic3d_ZLayerId, Handle(Graphic3d_Layer)>& LayerIDs() const { return myLayerIds; }
const OpenGl_LayerSeqIds& LayerIDs() const { return myLayerIds; }
//! Marks BVH tree for given priority list as dirty and
//! marks primitive set for rebuild.
@@ -138,14 +134,13 @@ protected:
{
if (theSize > 0)
{
myStackSpace.Resize (1, theSize, false);
myStackSpace.Init (NULL);
myBackPtr = myStackSpace.begin();
myStackSpace = new NCollection_Array1<const Graphic3d_Layer*> (1, theSize);
myStackSpace->Init (NULL);
myBackPtr = myStackSpace->begin();
}
else
{
NCollection_Array1<const Graphic3d_Layer*> aDummy;
myStackSpace.Move (aDummy);
myStackSpace.Nullify();
myBackPtr = iterator();
}
}
@@ -153,15 +148,18 @@ protected:
//! Clear stack.
void Clear()
{
myStackSpace.Init (NULL);
myBackPtr = myStackSpace.begin();
if (!myStackSpace.IsNull())
{
myStackSpace->Init (NULL);
myBackPtr = myStackSpace->begin();
}
}
//! Push a new layer reference to the stack.
void Push (const OpenGl_Layer* theLayer) { (*myBackPtr++) = theLayer; }
//! Returns iterator to the origin of the stack.
iterator Origin() const { return myStackSpace.IsEmpty() ? iterator() : myStackSpace.begin(); }
iterator Origin() const { return myStackSpace.IsNull() ? iterator() : myStackSpace->begin(); }
//! Returns iterator to the back of the stack (after last item added).
iterator Back() const { return myBackPtr; }
@@ -171,8 +169,8 @@ protected:
private:
NCollection_Array1<const OpenGl_Layer*> myStackSpace;
iterator myBackPtr;
NCollection_Handle<NCollection_Array1<const OpenGl_Layer*> > myStackSpace;
iterator myBackPtr;
};
//! Render transparent objects using blending operator.
@@ -197,9 +195,11 @@ protected:
protected:
NCollection_List<Handle(Graphic3d_Layer)> myLayers;
NCollection_DataMap<Graphic3d_ZLayerId, Handle(Graphic3d_Layer)> myLayerIds;
// number of structures temporary put to default layer
OpenGl_SequenceOfLayers myLayers;
OpenGl_LayerSeqIds myLayerIds;
Handle(Select3D_BVHBuilder3d) myBVHBuilder; //!< BVH tree builder for frustom culling
Standard_Integer myDefaultLayerIndex; //!< index of Graphic3d_ZLayerId_Default layer in myLayers sequence
Standard_Integer myNbPriorities;
Standard_Integer myNbStructures;

View File

@@ -1505,8 +1505,6 @@ int OpenGl_ShaderManager::defaultGlslVersion (const Handle(Graphic3d_ShaderProgr
bool theUsesDerivates) const
{
int aBits = theBits;
const bool toUseDerivates = theUsesDerivates
|| (theBits & OpenGl_PO_StippleLine) != 0;
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core32 != NULL)
{
@@ -1520,15 +1518,19 @@ int OpenGl_ShaderManager::defaultGlslVersion (const Handle(Graphic3d_ShaderProgr
{
theProgram->SetHeader ("#version 130");
}
else if (myContext->CheckExtension ("GL_EXT_gpu_shader4")) // myContext->hasGlslBitwiseOps == OpenGl_FeatureInExtensions
else if (myContext->CheckExtension ("GL_EXT_gpu_shader4"))
{
// GL_EXT_gpu_shader4 defines GLSL type "unsigned int", while core GLSL specs define type "uint"
theProgram->SetHeader ("#extension GL_EXT_gpu_shader4 : enable\n"
"#define uint unsigned int");
}
else
{
aBits = aBits & ~OpenGl_PO_StippleLine;
}
}
}
(void )toUseDerivates;
(void )theUsesDerivates;
#else
// prefer "100 es" on OpenGL ES 3.0- devices (save the features unavailable before "300 es")
// and "300 es" on OpenGL ES 3.1+ devices
@@ -1555,13 +1557,10 @@ int OpenGl_ShaderManager::defaultGlslVersion (const Handle(Graphic3d_ShaderProgr
else
{
aBits = aBits & ~OpenGl_PO_WriteOit;
if (!myContext->oesStdDerivatives)
{
aBits = aBits & ~OpenGl_PO_StippleLine;
}
aBits = aBits & ~OpenGl_PO_StippleLine;
}
}
if (toUseDerivates)
if (theUsesDerivates)
{
if (myContext->IsGlGreaterEqual (3, 0))
{
@@ -1820,34 +1819,28 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_Sha
const Standard_Integer aBits = defaultGlslVersion (aProgramSrc, "unlit", theBits);
if ((aBits & OpenGl_PO_StippleLine) != 0)
{
if (myContext->hasGlslBitwiseOps != OpenGl_FeatureNotAvailable)
{
aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("int occStipplePattern", Graphic3d_TOS_FRAGMENT));
}
else
{
aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("bool occStipplePattern[16]", Graphic3d_TOS_FRAGMENT));
}
aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("float occStippleFactor", Graphic3d_TOS_FRAGMENT));
aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("int uPattern", Graphic3d_TOS_FRAGMENT));
aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("float uFactor", Graphic3d_TOS_FRAGMENT));
aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("vec4 occViewport", Graphic3d_TOS_VERTEX));
aStageInOuts.Append (OpenGl_ShaderObject::ShaderVariable ("vec2 ScreenSpaceCoord", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
aSrcVertEndMain =
EOL" vec2 aPosition = gl_Position.xy / gl_Position.w;"
EOL" aPosition = aPosition * 0.5 + 0.5;"
EOL" ScreenSpaceCoord = aPosition.xy * occViewport.zw + occViewport.xy;";
aSrcFragMainGetColor = TCollection_AsciiString()
+ EOL" vec2 anAxis = vec2 (0.0, 1.0);"
aSrcFragMainGetColor =
EOL" vec2 anAxis = vec2 (0.0);"
EOL" if (abs (dFdx (ScreenSpaceCoord.x)) - abs (dFdy (ScreenSpaceCoord.y)) > 0.001)"
EOL" {"
EOL" anAxis = vec2 (1.0, 0.0);"
EOL" }"
EOL" else"
EOL" {"
EOL" anAxis = vec2 (0.0, 1.0);"
EOL" }"
EOL" float aRotatePoint = dot (gl_FragCoord.xy, anAxis);"
+ (myContext->hasGlslBitwiseOps != OpenGl_FeatureNotAvailable
? EOL" uint aBit = uint (floor (aRotatePoint / occStippleFactor + 0.5)) & 15U;"
EOL" if ((uint (occStipplePattern) & (1U << aBit)) == 0U) discard;"
: EOL" int aBit = int (mod (floor (aRotatePoint / occStippleFactor + 0.5), 16.0));"
EOL" if (!occStipplePattern[aBit]) discard;")
+ EOL" vec4 aColor = getFinalColor();"
EOL" uint aBit = uint (floor (aRotatePoint / uFactor + 0.5)) & 15U;"
EOL" if ((uint (uPattern) & (1U << aBit)) == 0U) discard;"
EOL" vec4 aColor = getFinalColor();"
EOL" if (aColor.a <= 0.1) discard;"
EOL" occSetFragColor (aColor);";
}

View File

@@ -81,8 +81,6 @@ Standard_CString OpenGl_ShaderProgram::PredefinedKeywords[] =
"occViewport", // OpenGl_OCCT_VIEWPORT
"occLineWidth", // OpenGl_OCCT_LINE_WIDTH
"occLineFeather", // OpenGl_OCCT_LINE_FEATHER
"occStipplePattern", // OpenGl_OCCT_LINE_STIPPLE_PATTERN
"occStippleFactor", // OpenGl_OCCT_LINE_STIPPLE_FACTOR
"occWireframeColor", // OpenGl_OCCT_WIREFRAME_COLOR
"occIsQuadMode", // OpenGl_OCCT_QUAD_MODE_STATE

View File

@@ -79,8 +79,6 @@ enum OpenGl_StateVariable
OpenGl_OCCT_VIEWPORT,
OpenGl_OCCT_LINE_WIDTH,
OpenGl_OCCT_LINE_FEATHER,
OpenGl_OCCT_LINE_STIPPLE_PATTERN, // occStipplePattern
OpenGl_OCCT_LINE_STIPPLE_FACTOR, // occStippleFactor
OpenGl_OCCT_WIREFRAME_COLOR,
OpenGl_OCCT_QUAD_MODE_STATE,

View File

@@ -31,7 +31,13 @@
namespace
{
static const OpenGl_Mat4d THE_IDENTITY_MATRIX;
static const GLdouble THE_IDENTITY_MATRIX[16] =
{
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
};
static const TCollection_AsciiString THE_DEFAULT_FONT (Font_NOF_ASCII_MONO);
@@ -74,7 +80,10 @@ namespace
// purpose :
// =======================================================================
OpenGl_Text::OpenGl_Text()
: myScaleHeight (1.0f),
: myWinX (0.0f),
myWinY (0.0f),
myWinZ (0.0f),
myScaleHeight (1.0f),
myPoint (0.0f, 0.0f, 0.0f),
myIs2d (false),
myHasPlane (false),
@@ -92,7 +101,10 @@ OpenGl_Text::OpenGl_Text()
OpenGl_Text::OpenGl_Text (const Standard_Utf8Char* theText,
const OpenGl_Vec3& thePoint,
const OpenGl_TextParam& theParams)
: myScaleHeight (1.0f),
: myWinX (0.0f),
myWinY (0.0f),
myWinZ (0.0f),
myScaleHeight (1.0f),
myExportHeight (1.0f),
myParams (theParams),
myString (theText),
@@ -112,7 +124,10 @@ OpenGl_Text::OpenGl_Text (const Standard_Utf8Char* theText,
const gp_Ax2& theOrientation,
const OpenGl_TextParam& theParams,
const bool theHasOwnAnchor)
: myScaleHeight (1.0),
: myWinX (0.0),
myWinY (0.0),
myWinZ (0.0),
myScaleHeight (1.0),
myExportHeight (1.0),
myParams (theParams),
myString (theText),
@@ -347,15 +362,7 @@ void OpenGl_Text::Render (const Handle(OpenGl_Workspace)& theWorkspace) const
// Bind custom shader program or generate default version
aCtx->ShaderManager()->BindFontProgram (aTextAspect->ShaderProgramRes (aCtx));
if (myHasPlane && myHasAnchorPoint)
{
myOrientationMatrix = theWorkspace->View()->Camera()->OrientationMatrix();
// reset translation part
myOrientationMatrix.ChangeValue (0, 3) = 0.0;
myOrientationMatrix.ChangeValue (1, 3) = 0.0;
myOrientationMatrix.ChangeValue (2, 3) = 0.0;
}
myOrientationMatrix = theWorkspace->View()->Camera()->OrientationMatrix();
myProjMatrix.Convert (aCtx->ProjectionState.Current());
// use highlight color or colors from aspect
@@ -410,7 +417,8 @@ void OpenGl_Text::setupMatrix (const Handle(OpenGl_Context)& theCtx,
const OpenGl_Aspects& theTextAspect,
const OpenGl_Vec3& theDVec) const
{
OpenGl_Mat4d aModViewMat, aProjectMat;
OpenGl_Mat4d aModViewMat;
OpenGl_Mat4d aProjectMat;
if (myHasPlane && myHasAnchorPoint)
{
aProjectMat = myProjMatrix * myOrientationMatrix;
@@ -428,20 +436,18 @@ void OpenGl_Text::setupMatrix (const Handle(OpenGl_Context)& theCtx,
}
else
{
OpenGl_Vec3d anObjXYZ;
OpenGl_Vec3d aWinXYZ = myWinXYZ + OpenGl_Vec3d (theDVec);
if (!myHasPlane && !theTextAspect.Aspect()->IsTextZoomable())
{
// Align coordinates to the nearest integer to avoid extra interpolation issues.
// Note that for better readability we could also try aligning freely rotated in 3D text (myHasPlane),
// when camera orientation co-aligned with horizontal text orientation,
// but this might look awkward while rotating camera.
aWinXYZ.x() = Floor (aWinXYZ.x());
aWinXYZ.y() = Floor (aWinXYZ.y());
}
Graphic3d_TransformUtils::UnProject<Standard_Real> (aWinXYZ.x(), aWinXYZ.y(), aWinXYZ.z(),
THE_IDENTITY_MATRIX, aProjectMat, theCtx->Viewport(),
anObjXYZ.x(), anObjXYZ.y(), anObjXYZ.z());
// align coordinates to the nearest integer
// to avoid extra interpolation issues
GLdouble anObjX, anObjY, anObjZ;
Graphic3d_TransformUtils::UnProject<Standard_Real> (std::floor (myWinX + theDVec.x()),
std::floor (myWinY + theDVec.y()),
myWinZ + theDVec.z(),
OpenGl_Mat4d::Map (THE_IDENTITY_MATRIX),
OpenGl_Mat4d::Map (aProjectMat),
theCtx->Viewport(),
anObjX,
anObjY,
anObjZ);
if (myHasPlane)
{
@@ -462,12 +468,12 @@ void OpenGl_Text::setupMatrix (const Handle(OpenGl_Context)& theCtx,
}
else
{
aModViewMat.SetColumn (3, anObjXYZ);
aModViewMat.SetColumn (3, OpenGl_Vec3d (anObjX, anObjY, anObjZ));
}
}
else
{
Graphic3d_TransformUtils::Translate<GLdouble> (aModViewMat, anObjXYZ.x(), anObjXYZ.y(), anObjXYZ.z());
Graphic3d_TransformUtils::Translate<GLdouble> (aModViewMat, anObjX, anObjY, anObjZ);
Graphic3d_TransformUtils::Rotate<GLdouble> (aModViewMat, theTextAspect.Aspect()->TextAngle(), 0.0, 0.0, 1.0);
}
@@ -731,7 +737,7 @@ void OpenGl_Text::render (const Handle(OpenGl_Context)& theCtx,
{
Graphic3d_TransformUtils::Project<Standard_Real> (myPoint.x(), myPoint.y(), myPoint.z(),
myModelMatrix, myProjMatrix, theCtx->Viewport(),
myWinXYZ.x(), myWinXYZ.y(), myWinXYZ.z());
myWinX, myWinY, myWinZ);
// compute scale factor for constant text height
if (theTextAspect.Aspect()->IsTextZoomable())
@@ -741,11 +747,11 @@ void OpenGl_Text::render (const Handle(OpenGl_Context)& theCtx,
else
{
Graphic3d_Vec3d aPnt1, aPnt2;
Graphic3d_TransformUtils::UnProject<Standard_Real> (myWinXYZ.x(), myWinXYZ.y(), myWinXYZ.z(),
THE_IDENTITY_MATRIX, myProjMatrix, theCtx->Viewport(),
Graphic3d_TransformUtils::UnProject<Standard_Real> (myWinX, myWinY, myWinZ,
OpenGl_Mat4d::Map (THE_IDENTITY_MATRIX), myProjMatrix, theCtx->Viewport(),
aPnt1.x(), aPnt1.y(), aPnt1.z());
Graphic3d_TransformUtils::UnProject<Standard_Real> (myWinXYZ.x(), myWinXYZ.y() + aPointSize, myWinXYZ.z(),
THE_IDENTITY_MATRIX, myProjMatrix, theCtx->Viewport(),
Graphic3d_TransformUtils::UnProject<Standard_Real> (myWinX, myWinY + aPointSize, myWinZ,
OpenGl_Mat4d::Map (THE_IDENTITY_MATRIX), myProjMatrix, theCtx->Viewport(),
aPnt2.x(), aPnt2.y(), aPnt2.z());
myScaleHeight = (aPnt2.y() - aPnt1.y()) / aPointSize;
}

View File

@@ -160,7 +160,9 @@ protected:
mutable OpenGl_Mat4d myProjMatrix;
mutable OpenGl_Mat4d myModelMatrix;
mutable OpenGl_Mat4d myOrientationMatrix;
mutable OpenGl_Vec3d myWinXYZ;
mutable GLdouble myWinX;
mutable GLdouble myWinY;
mutable GLdouble myWinZ;
mutable GLdouble myScaleHeight;
mutable GLdouble myExportHeight;

View File

@@ -488,25 +488,12 @@ void OpenGl_View::SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle)
}
//=======================================================================
//function : InsertLayerBefore
//function : AddZLayer
//purpose :
//=======================================================================
void OpenGl_View::InsertLayerBefore (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter)
void OpenGl_View::AddZLayer (const Graphic3d_ZLayerId theLayerId)
{
myZLayers.InsertLayerBefore (theLayerId, theSettings, theLayerAfter);
}
//=======================================================================
//function : InsertLayerAfter
//purpose :
//=======================================================================
void OpenGl_View::InsertLayerAfter (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore)
{
myZLayers.InsertLayerAfter (theLayerId, theSettings, theLayerBefore);
myZLayers.AddLayer (theLayerId);
}
//=======================================================================
@@ -535,74 +522,83 @@ void OpenGl_View::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
Standard_Integer OpenGl_View::ZLayerMax() const
{
Standard_Integer aLayerMax = Graphic3d_ZLayerId_Default;
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myZLayers.Layers()); aLayerIter.More(); aLayerIter.Next())
for (OpenGl_LayerSeqIds::Iterator aMapIt(myZLayers.LayerIDs()); aMapIt.More(); aMapIt.Next())
{
aLayerMax = Max (aLayerMax, aLayerIter.Value()->LayerId());
aLayerMax = Max (aLayerMax, aMapIt.Value());
}
return aLayerMax;
}
//=======================================================================
//function : Layers
//function : InvalidateZLayerBoundingBox
//purpose :
//=======================================================================
const NCollection_List<Handle(Graphic3d_Layer)>& OpenGl_View::Layers() const
void OpenGl_View::InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const
{
return myZLayers.Layers();
if (myZLayers.LayerIDs().IsBound (theLayerId))
{
myZLayers.Layer (theLayerId).InvalidateBoundingBox();
}
else
{
const Standard_Integer aLayerMax = ZLayerMax();
for (Standard_Integer aLayerId = Graphic3d_ZLayerId_Default; aLayerId < aLayerMax; ++aLayerId)
{
if (myZLayers.LayerIDs().IsBound (aLayerId))
{
const OpenGl_Layer& aLayer = myZLayers.Layer (aLayerId);
if (aLayer.NbOfTransformPersistenceObjects() > 0)
{
aLayer.InvalidateBoundingBox();
}
}
}
}
}
//=======================================================================
//function : Layer
//function : ZLayerBoundingBox
//purpose :
//=======================================================================
Handle(Graphic3d_Layer) OpenGl_View::Layer (const Graphic3d_ZLayerId theLayerId) const
Bnd_Box OpenGl_View::ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId,
const Handle(Graphic3d_Camera)& theCamera,
const Standard_Integer theWindowWidth,
const Standard_Integer theWindowHeight,
const Standard_Boolean theToIncludeAuxiliary) const
{
Handle(Graphic3d_Layer) aLayer;
if (theLayerId != Graphic3d_ZLayerId_UNKNOWN)
Bnd_Box aBox;
if (myZLayers.LayerIDs().IsBound (theLayerId))
{
myZLayers.LayerIDs().Find (theLayerId, aLayer);
aBox = myZLayers.Layer (theLayerId).BoundingBox (Identification(),
theCamera,
theWindowWidth,
theWindowHeight,
theToIncludeAuxiliary);
}
return aLayer;
}
//=======================================================================
//function : MinMaxValues
//purpose :
//=======================================================================
Bnd_Box OpenGl_View::MinMaxValues (const Standard_Boolean theToIncludeAuxiliary) const
{
if (!IsDefined())
{
return Bnd_Box();
}
Bnd_Box aBox = base_type::MinMaxValues (theToIncludeAuxiliary);
// add bounding box of gradient/texture background for proper Z-fit
if (theToIncludeAuxiliary
&& theLayerId == Graphic3d_ZLayerId_BotOSD
&& (myBgTextureArray->IsDefined()
|| myBgGradientArray->IsDefined()))
{
const Handle(Graphic3d_Camera)& aCamera = Camera();
Graphic3d_Vec2i aWinSize;
Window()->Size (aWinSize.x(), aWinSize.y());
// Background is drawn using 2D transformation persistence
// (e.g. it is actually placed in 3D coordinates within active camera position).
// We add here full-screen plane with 2D transformation persistence
// for simplicity (myBgTextureArray might define a little bit different options
// but it is updated within ::Render())
const Graphic3d_Mat4d& aProjectionMat = aCamera->ProjectionMatrix();
const Graphic3d_Mat4d& aWorldViewMat = aCamera->OrientationMatrix();
const Graphic3d_Mat4d& aProjectionMat = theCamera->ProjectionMatrix();
const Graphic3d_Mat4d& aWorldViewMat = theCamera->OrientationMatrix();
Graphic3d_BndBox3d aBox2d (Graphic3d_Vec3d (0.0, 0.0, 0.0),
Graphic3d_Vec3d (double(aWinSize.x()), double(aWinSize.y()), 0.0));
Graphic3d_Vec3d (double(theWindowWidth), double(theWindowHeight), 0.0));
Graphic3d_TransformPers aTrsfPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER);
aTrsfPers.Apply (aCamera,
aTrsfPers.Apply (theCamera,
aProjectionMat,
aWorldViewMat,
aWinSize.x(),
aWinSize.y(),
theWindowWidth,
theWindowHeight,
aBox2d);
aBox.Add (gp_Pnt (aBox2d.CornerMin().x(), aBox2d.CornerMin().y(), aBox2d.CornerMin().z()));
aBox.Add (gp_Pnt (aBox2d.CornerMax().x(), aBox2d.CornerMax().y(), aBox2d.CornerMax().z()));
@@ -611,6 +607,26 @@ Bnd_Box OpenGl_View::MinMaxValues (const Standard_Boolean theToIncludeAuxiliary)
return aBox;
}
//=======================================================================
//function : considerZoomPersistenceObjects
//purpose :
//=======================================================================
Standard_Real OpenGl_View::considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId,
const Handle(Graphic3d_Camera)& theCamera,
const Standard_Integer theWindowWidth,
const Standard_Integer theWindowHeight) const
{
if (myZLayers.LayerIDs().IsBound (theLayerId))
{
return myZLayers.Layer (theLayerId).considerZoomPersistenceObjects (Identification(),
theCamera,
theWindowWidth,
theWindowHeight);
}
return 1.0;
}
//=======================================================================
//function : FBO
//purpose :

View File

@@ -136,21 +136,8 @@ public:
//! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
Standard_EXPORT virtual void InvalidateBVHData (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
//! Add a layer to the view.
//! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers).
//! @param theSettings [in] new layer settings
//! @param theLayerAfter [in] id of layer to append new layer before
Standard_EXPORT virtual void InsertLayerBefore (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter) Standard_OVERRIDE;
//! Add a layer to the view.
//! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers).
//! @param theSettings [in] new layer settings
//! @param theLayerBefore [in] id of layer to append new layer after
Standard_EXPORT virtual void InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore) Standard_OVERRIDE;
//! Insert a new top-level z layer with the given ID.
Standard_EXPORT virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
//! Remove a z layer with the given ID.
Standard_EXPORT virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
@@ -163,18 +150,23 @@ public:
//! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
Standard_EXPORT virtual Standard_Integer ZLayerMax() const Standard_OVERRIDE;
//! Returns the list of layers.
Standard_EXPORT virtual const NCollection_List<Handle(Graphic3d_Layer)>& Layers() const Standard_OVERRIDE;
//! Returns the bounding box of all structures displayed in the Z layer.
//! Never fails. If Z layer does not exist nothing happens.
Standard_EXPORT virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const Standard_OVERRIDE;
//! Returns layer with given ID or NULL if undefined.
Standard_EXPORT virtual Handle(Graphic3d_Layer) Layer (const Graphic3d_ZLayerId theLayerId) const Standard_OVERRIDE;
//! Returns the bounding box of all structures displayed in the view.
//! If theToIncludeAuxiliary is TRUE, then the boundary box also includes minimum and maximum limits
//! of graphical elements forming parts of infinite and other auxiliary structures.
//! Returns the bounding box of all structures displayed in the Z layer.
//! If Z layer does not exist the empty box is returned.
//! @param theLayerId layer identifier
//! @param theCamera camera definition
//! @param theWindowWidth viewport width (for applying transformation-persistence)
//! @param theWindowHeight viewport height (for applying transformation-persistence)
//! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence)
//! @return computed bounding box
Standard_EXPORT virtual Bnd_Box MinMaxValues (const Standard_Boolean theToIncludeAuxiliary) const Standard_OVERRIDE;
Standard_EXPORT virtual Bnd_Box ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId,
const Handle(Graphic3d_Camera)& theCamera,
const Standard_Integer theWindowWidth,
const Standard_Integer theWindowHeight,
const Standard_Boolean theToIncludeAuxiliary) const Standard_OVERRIDE;
//! Returns pointer to an assigned framebuffer object.
Standard_EXPORT virtual Handle(Standard_Transient) FBO() const Standard_OVERRIDE;
@@ -417,6 +409,12 @@ private:
Standard_EXPORT virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure,
const Standard_Integer theNewPriority) Standard_OVERRIDE;
//! Returns zoom-scale factor.
Standard_EXPORT virtual Standard_Real considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId,
const Handle(Graphic3d_Camera)& theCamera,
const Standard_Integer theWindowWidth,
const Standard_Integer theWindowHeight) const Standard_OVERRIDE;
private:
//! Copy content of Back buffer to the Front buffer.

View File

@@ -107,17 +107,12 @@ Standard_Boolean OpenGl_View::updateRaytraceGeometry (const RaytraceUpdateMode
// of changes in OpenGL scene (only for path tracing)
std::set<Standard_Integer> aNonRaytraceIDs;
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myZLayers.Layers()); aLayerIter.More(); aLayerIter.Next())
{
const Handle(OpenGl_Layer)& aLayer = aLayerIter.Value();
if (aLayer->NbStructures() == 0
|| !aLayer->LayerSettings().IsRaytracable()
|| aLayer->LayerSettings().IsImmediate())
{
continue;
}
const OpenGl_Layer& aLayer = myZLayers.Layer (Graphic3d_ZLayerId_Default);
if (aLayer.NbStructures() != 0)
{
const Graphic3d_ArrayOfIndexedMapOfStructure& aStructArray = aLayer.ArrayOfStructures();
const Graphic3d_ArrayOfIndexedMapOfStructure& aStructArray = aLayer->ArrayOfStructures();
for (Standard_Integer anIndex = 0; anIndex < aStructArray.Length(); ++anIndex)
{
for (OpenGl_Structure::StructIterator aStructIt (aStructArray.Value (anIndex)); aStructIt.More(); aStructIt.Next())

View File

@@ -1129,7 +1129,7 @@ void OpenGl_View::renderStructs (Graphic3d_Camera::Projection theProjection,
}
// Render non-polygonal elements in default layer
myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_RayTracable, theReadDrawFbo, theOitAccumFbo);
myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Default, theReadDrawFbo, theOitAccumFbo);
}
myWorkspace->SetRenderFilter (aPrevFilter);
}

View File

@@ -43,24 +43,15 @@ public:
//! Returns the right-handed coordinate system set in SetComponent.
Standard_EXPORT Handle(Prs3d_ShadingAspect) ShadingAspect (Prs3d_DatumParts thePart) const;
//! Returns the text attributes for rendering labels.
//! Returns the right-handed coordinate system set in SetComponent.
const Handle(Prs3d_TextAspect)& TextAspect() const { return myTextAspect; }
//! Sets text attributes for rendering labels.
void SetTextAspect (const Handle(Prs3d_TextAspect)& theTextAspect) { myTextAspect = theTextAspect; }
//! Returns the point aspect of origin wireframe presentation
const Handle(Prs3d_PointAspect)& PointAspect() const { return myPointAspect; }
//! Returns the point aspect of origin wireframe presentation
void SetPointAspect (const Handle(Prs3d_PointAspect)& theAspect) { myPointAspect = theAspect; }
//! Returns the arrow aspect of presentation
const Handle(Prs3d_ArrowAspect)& ArrowAspect() const { return myArrowAspect; }
//! Sets the arrow aspect of presentation
void SetArrowAspect (const Handle(Prs3d_ArrowAspect)& theAspect) { myArrowAspect = theAspect; }
//! Returns the attributes for display of the first axis.
Standard_DEPRECATED("This method is deprecated - LineAspect() should be called instead")
const Handle(Prs3d_LineAspect)& FirstAxisAspect() const { return myLineAspects.Find (Prs3d_DP_XAxis); }

View File

@@ -28,9 +28,7 @@ Prs3d_ToolDisk::Prs3d_ToolDisk (const Standard_Real theInnerRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks)
: myInnerRadius (theInnerRadius),
myOuterRadius (theOuterRadius),
myStartAngle (0.0),
myEndAngle (M_PI * 2.0)
myOuterRadius (theOuterRadius)
{
mySlicesNb = theNbSlices;
myStacksNb = theNbStacks;
@@ -42,13 +40,22 @@ Prs3d_ToolDisk::Prs3d_ToolDisk (const Standard_Real theInnerRadius,
//=======================================================================
gp_Pnt Prs3d_ToolDisk::Vertex (const Standard_Real theU, const Standard_Real theV)
{
const Standard_Real aU = myStartAngle + theU * (myEndAngle - myStartAngle);
const Standard_Real aU = theU * M_PI * 2.0;
const Standard_Real aRadius = myInnerRadius + (myOuterRadius - myInnerRadius) * theV;
return gp_Pnt (Cos (aU) * aRadius,
Sin (aU) * aRadius,
0.0);
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
gp_Dir Prs3d_ToolDisk::Normal (const Standard_Real /*theU*/, const Standard_Real /*theV*/)
{
return gp_Dir (0.0, 0.0, -1.0);
}
//=======================================================================
//function : Perform
//purpose :

View File

@@ -37,31 +37,18 @@ public:
const Standard_Real theOuterRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks);
//! Set angle range in radians [0, 2*PI] by default.
//! @param theStartAngle [in] Start angle in counter clockwise order
//! @param theEndAngle [in] End angle in counter clockwise order
void SetAngleRange (Standard_Real theStartAngle,
Standard_Real theEndAngle)
{
myStartAngle = theStartAngle;
myEndAngle = theEndAngle;
}
protected:
//! Computes vertex at given parameter location of the surface.
Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) Standard_OVERRIDE;
//! Computes normal at given parameter location of the surface.
virtual gp_Dir Normal (const Standard_Real , const Standard_Real ) Standard_OVERRIDE { return gp_Dir (0.0, 0.0, -1.0); }
Standard_EXPORT virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) Standard_OVERRIDE;
protected:
Standard_Real myInnerRadius;
Standard_Real myOuterRadius;
Standard_Real myStartAngle; //!< Start angle in counter clockwise order
Standard_Real myEndAngle; //!< End angle in counter clockwise order
};

View File

@@ -37,17 +37,15 @@ void RWHeaderSection_RWFileDescription::ReadStep
Handle(Interface_HArray1OfHAsciiString) aDescription;
Handle(TCollection_HAsciiString) aDescriptionItem;
Standard_Integer nsub1 = data->SubListNumber(num, 1, Standard_False);
Standard_Integer nsub1;
nsub1 = data->SubListNumber(num, 1, Standard_False);
if (nsub1 !=0) {
Standard_Integer nb1 = data->NbParams(nsub1);
if (nb1 > 0)
{
aDescription = new Interface_HArray1OfHAsciiString (1, nb1);
for (Standard_Integer i1 = 1; i1 <= nb1; i1 ++) {
Standard_Boolean stat1 = data->ReadString
(nsub1,i1,"description",ach,aDescriptionItem);
if (stat1) aDescription->SetValue(i1,aDescriptionItem);
}
aDescription = new Interface_HArray1OfHAsciiString (1, nb1);
for (Standard_Integer i1 = 1; i1 <= nb1; i1 ++) {
Standard_Boolean stat1 = data->ReadString
(nsub1,i1,"description",ach,aDescriptionItem);
if (stat1) aDescription->SetValue(i1,aDescriptionItem);
}
}
else {

View File

@@ -17,7 +17,6 @@
#ifndef _SelectMgr_EntityOwner_HeaderFile
#define _SelectMgr_EntityOwner_HeaderFile
#include <Aspect_VKey.hxx>
#include <PrsMgr_PresentationManager.hxx>
#include <SelectMgr_SelectableObject.hxx>
#include <TopLoc_Location.hxx>
@@ -61,22 +60,6 @@ public:
//! Sets the selectable object.
virtual void SetSelectable (const Handle(SelectMgr_SelectableObject)& theSelObj) { mySelectable = theSelObj.get(); }
//! Handle mouse button click event.
//! Does nothing by default and returns FALSE.
//! @param thePoint mouse cursor position
//! @param theButton clicked button
//! @param theModifiers key modifiers
//! @param theIsDoubleClick flag indicating double mouse click
//! @return TRUE if object handled click
virtual Standard_Boolean HandleMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick)
{
(void )thePoint; (void )theButton; (void )theModifiers; (void )theIsDoubleClick;
return Standard_False;
}
//! Returns true if the presentation manager highlights selections corresponding to the selection mode.
virtual Standard_Boolean IsHilighted (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Standard_Integer theMode = 0) const

View File

@@ -1707,11 +1707,6 @@ Standard_Boolean ShapeFix_Face::FixMissingSeam()
else if ( wire.IsSame ( w2 ) ) wire = w21;
else
{
Handle(ShapeAnalysis_Wire) anAnalyzer = new ShapeAnalysis_Wire(wire, myFace, Precision());
//To avoid addition of holes with null area (OCCT issue 0030250)
if (anAnalyzer->CheckSmallArea(wire))
continue;
// other wires (not boundary) are considered as holes; make sure to have them oriented accordingly
TopoDS_Shape curface = tmpF.EmptyCopied();
B.Add(curface,wire);

View File

@@ -77,7 +77,6 @@ Standard_PrimitiveTypes.hxx
Standard_ProgramError.hxx
Standard_RangeError.hxx
Standard_ReadBuffer.hxx
Standard_ReadLineBuffer.hxx
Standard_Real.cxx
Standard_Real.hxx
Standard_ShortReal.cxx

View File

@@ -1,198 +0,0 @@
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Standard_ReadLineBuffer_HeaderFile
#define _Standard_ReadLineBuffer_HeaderFile
#include <iostream>
#include <vector>
//! Auxiliary tool for buffered reading of lines from input stream.
class Standard_ReadLineBuffer
{
public:
//! Constructor with initialization.
//! @param theMaxBufferSizeBytes the length of buffer to read (in bytes)
Standard_ReadLineBuffer (size_t theMaxBufferSizeBytes)
: myUseReadBufferLastStr(false),
myBufferPos (0),
myBytesLastRead (0)
{
// allocate read buffer
myReadBuffer.resize (theMaxBufferSizeBytes);
}
//! Destructor.
virtual ~Standard_ReadLineBuffer() {}
//! Clear buffer and cached values.
void Clear()
{
myReadBufferLastStr.clear();
myUseReadBufferLastStr = false;
myBufferPos = 0;
myBytesLastRead = 0;
}
//! Read next line from the stream.
//! @return pointer to the line or NULL on error / end of reading buffer
//! (in case of NULL result theStream should be checked externally to identify the presence of errors).
//! Empty lines will be returned also with zero length.
//! @param theLineLength [out] - output parameter defined length of returned line.
template<typename Stream_T>
const char* ReadLine (Stream_T& theStream,
size_t& theLineLength)
{
int64_t aReadData = 0;
return ReadLine (theStream, theLineLength, aReadData);
}
//! Read next line from the stream.
//! @return pointer to the line or NULL on error / end of reading buffer
//! (in case of NULL result theStream should be checked externally to identify the presence of errors).
//! Empty lines will be returned also with zero length.
//! @param theLineLength [out] - output parameter defined length of returned line.
//! @param theReadData [out] - output parameter defined the number of elements successfully read from the stream during this call,
//! it can be zero if no data was read and the line is taken from the buffer.
template<typename Stream_T>
const char* ReadLine (Stream_T& theStream,
size_t& theLineLength,
int64_t& theReadData)
{
char* aResultLine = NULL;
theLineLength = 0;
theReadData = 0;
while (aResultLine == NULL)
{
if (myBufferPos == 0 || myBufferPos >= (myBytesLastRead))
{
// read new chunk from the stream
if (!readStream (theStream, myReadBuffer.size(), myBytesLastRead))
{
// error during file reading
break;
}
theReadData = myBytesLastRead;
if (myBytesLastRead > 0)
{
myBufferPos = 0;
}
else
{
// end of the stream
if (myUseReadBufferLastStr)
{
theLineLength = myReadBufferLastStr.size();
aResultLine = myReadBufferLastStr.data();
myUseReadBufferLastStr = false;
}
break;
}
}
size_t aStartLinePos = myBufferPos;
bool isEndLineFound = false;
// read next line from myReadBuffer
while (myBufferPos < myBytesLastRead)
{
if (myReadBuffer[myBufferPos] == '\n')
{
isEndLineFound = true;
}
++myBufferPos;
if (isEndLineFound) break;
}
if (isEndLineFound)
{
if (myUseReadBufferLastStr)
{
// append current string to the last "unfinished" string of the previous chunk
myReadBufferLastStr.insert (myReadBufferLastStr.end(), myReadBuffer.begin() + aStartLinePos, myReadBuffer.begin() + myBufferPos);
myUseReadBufferLastStr = false;
theLineLength = myReadBufferLastStr.size();
aResultLine = myReadBufferLastStr.data();
}
else
{
if (myReadBufferLastStr.size() > 0)
{
myReadBufferLastStr.clear();
}
theLineLength = myBufferPos - aStartLinePos;
aResultLine = myReadBuffer.data() + aStartLinePos;
}
// make string null terminated by replacing '\n' or '\r' (before '\n') symbol to null character.
if (theLineLength > 1 && aResultLine[theLineLength - 2] == '\r')
{
aResultLine[theLineLength - 2] = '\0';
theLineLength -= 2;
}
else
{
aResultLine[theLineLength - 1] = '\0';
theLineLength -= 1;
}
}
else
{
// save "unfinished" part of string to additional buffer
if (aStartLinePos != myBufferPos)
{
myReadBufferLastStr = std::vector<char>(myReadBuffer.begin() + aStartLinePos, myReadBuffer.begin() + myBufferPos);
myUseReadBufferLastStr = true;
}
}
}
return aResultLine;
}
protected:
//! Read from stl stream.
//! @return true if reading was finished without errors.
bool readStream (std::istream& theStream,
size_t theLen,
size_t& theReadLen)
{
theReadLen = theStream.read (myReadBuffer.data(), theLen).gcount();
return !theStream.bad();
}
//! Read from FILE stream.
//! @return true if reading was finished without errors.
bool readStream (FILE* theStream,
size_t theLen,
size_t& theReadLen)
{
theReadLen = ::fread (myReadBuffer.data(), 1, theLen, theStream);
return ::ferror (theStream) == 0;
}
protected:
std::vector<char> myReadBuffer; //!< Temp read buffer
std::vector<char> myReadBufferLastStr; //!< Part of last string of myReadBuffer
bool myUseReadBufferLastStr; //!< Flag to use myReadBufferLastStr during next line reading
size_t myBufferPos; //!< Current position in myReadBuffer
size_t myBytesLastRead; //!< The number of characters that were read last time from myReadBuffer.
};
#endif // _Standard_ReadLineBuffer_HeaderFile

View File

@@ -208,7 +208,7 @@ namespace
aPoint = aNodes (aNodeIter);
const Standard_Integer anId = 3 * (aNodeIter - aNodes.Lower());
gp_Dir aNorm (aNormArr[anId + 0], aNormArr[anId + 1], aNormArr[anId + 2]);
if ((aFace.Orientation() == TopAbs_REVERSED) ^ isMirrored)
if (aFace.Orientation() == TopAbs_REVERSED)
{
aNorm.Reverse();
}
@@ -237,7 +237,7 @@ namespace
Standard_Integer anIndex[3];
for (Standard_Integer aTriIter = 1; aTriIter <= aT->NbTriangles(); ++aTriIter)
{
if ((aFace.Orientation() == TopAbs_REVERSED))
if ((aFace.Orientation() == TopAbs_REVERSED) ^ isMirrored)
{
aTriangles (aTriIter).Get (anIndex[0], anIndex[2], anIndex[1]);
}
@@ -283,6 +283,7 @@ namespace
static Standard_Boolean shadeFromShape (const TopoDS_Shape& theShape,
const Handle(Prs3d_Presentation)& thePrs,
const Handle(Prs3d_Drawer)& theDrawer,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle,
const Standard_Boolean theHasTexels,
const gp_Pnt2d& theUVOrigin,
const gp_Pnt2d& theUVRepeat,
@@ -298,6 +299,9 @@ namespace
Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup (thePrs);
aGroup->SetClosed (theIsClosed);
aGroup->SetGroupPrimitivesAspect (theDrawer->ShadingAspect()->Aspect());
if (!theCappingStyle.IsNull())
aGroup->SetGroupPrimitivesAspect (theCappingStyle);
aGroup->AddPrimitiveArray (aPArray);
return Standard_True;
}
@@ -517,11 +521,12 @@ void StdPrs_ShadedShape::ExploreSolids (const TopoDS_Shape& theShape,
void StdPrs_ShadedShape::Add (const Handle(Prs3d_Presentation)& thePrs,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle,
const StdPrs_Volume theVolume)
{
gp_Pnt2d aDummy;
StdPrs_ShadedShape::Add (thePrs, theShape, theDrawer,
Standard_False, aDummy, aDummy, aDummy, theVolume);
Standard_False, aDummy, aDummy, aDummy, theCappingStyle, theVolume);
}
// =======================================================================
@@ -535,6 +540,7 @@ void StdPrs_ShadedShape::Add (const Handle (Prs3d_Presentation)& thePrs,
const gp_Pnt2d& theUVOrigin,
const gp_Pnt2d& theUVRepeat,
const gp_Pnt2d& theUVScale,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle,
const StdPrs_Volume theVolume)
{
if (theShape.IsNull())
@@ -572,20 +578,20 @@ void StdPrs_ShadedShape::Add (const Handle (Prs3d_Presentation)& thePrs,
if (aClosed.NbChildren() > 0)
{
shadeFromShape (aClosed, thePrs, theDrawer,
shadeFromShape (aClosed, thePrs, theDrawer, theCappingStyle,
theHasTexels, theUVOrigin, theUVRepeat, theUVScale, true);
}
if (anOpened.NbChildren() > 0)
{
shadeFromShape (anOpened, thePrs, theDrawer,
shadeFromShape (anOpened, thePrs, theDrawer, theCappingStyle,
theHasTexels, theUVOrigin, theUVRepeat, theUVScale, false);
}
}
else
{
// if the shape type is not compound, composolid or solid, use autodetection back-facing filled
shadeFromShape (theShape, thePrs, theDrawer,
shadeFromShape (theShape, thePrs, theDrawer, theCappingStyle,
theHasTexels, theUVOrigin, theUVRepeat, theUVScale,
theVolume == StdPrs_Volume_Closed);
}

View File

@@ -38,13 +38,25 @@ public:
//! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face
//! culling and capping plane algorithms), as Open volumes (shells or solids with holes)
//! or to perform Autodetection (would split input shape into two groups)
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle = Handle(Graphic3d_AspectFillCapping)(),
StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
//! Shades <theShape> with texture coordinates.
//! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face
//! culling and capping plane algorithms), as Open volumes (shells or solids with holes)
//! or to perform Autodetection (would split input shape into two groups)
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const Standard_Boolean theHasTexels, const gp_Pnt2d& theUVOrigin, const gp_Pnt2d& theUVRepeat, const gp_Pnt2d& theUVScale, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Boolean theHasTexels,
const gp_Pnt2d& theUVOrigin,
const gp_Pnt2d& theUVRepeat,
const gp_Pnt2d& theUVScale,
const Handle(Graphic3d_AspectFillCapping)& theCappingStyle = Handle(Graphic3d_AspectFillCapping)(),
const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
//! Searches closed and unclosed subshapes in shape structure and puts them
//! into two compounds for separate processing of closed and unclosed sub-shapes

View File

@@ -275,37 +275,26 @@ void V3d_Viewer::DelView (const Handle(V3d_View)& theView)
}
//=======================================================================
//function : InsertLayerBefore
//function : AddZLayer
//purpose :
//=======================================================================
Standard_Boolean V3d_Viewer::InsertLayerBefore (Graphic3d_ZLayerId& theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter)
Standard_Boolean V3d_Viewer::AddZLayer (Graphic3d_ZLayerId& theLayerId)
{
if (myZLayerGenId.Next (theNewLayerId))
try
{
myLayerIds.Add (theNewLayerId);
myDriver->InsertLayerBefore (theNewLayerId, theSettings, theLayerAfter);
return Standard_True;
OCC_CATCH_SIGNALS
theLayerId = myZLayerGenId.Next();
}
catch (Aspect_IdentDefinitionError const&)
{
// new index can't be generated
return Standard_False;
}
return Standard_False;
}
//=======================================================================
//function : InsertLayerAfter
//purpose :
//=======================================================================
Standard_Boolean V3d_Viewer::InsertLayerAfter (Graphic3d_ZLayerId& theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore)
{
if (myZLayerGenId.Next (theNewLayerId))
{
myLayerIds.Add (theNewLayerId);
myDriver->InsertLayerAfter (theNewLayerId, theSettings, theLayerBefore);
return Standard_True;
}
return Standard_False;
myLayerIds.Add (theLayerId);
myDriver->AddZLayer (theLayerId);
return Standard_True;
}
//=======================================================================
@@ -350,7 +339,7 @@ void V3d_Viewer::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const G
//function : ZLayerSettings
//purpose :
//=======================================================================
const Graphic3d_ZLayerSettings& V3d_Viewer::ZLayerSettings (const Graphic3d_ZLayerId theLayerId) const
Graphic3d_ZLayerSettings V3d_Viewer::ZLayerSettings (const Graphic3d_ZLayerId theLayerId)
{
return myDriver->ZLayerSettings (theLayerId);
}

View File

@@ -190,39 +190,9 @@ public:
//! Add a new top-level Z layer to all managed views and get its ID as <theLayerId> value.
//! The Z layers are controlled entirely by viewer, it is not possible to add a layer to a particular view.
//! Custom layers will be inserted before Graphic3d_ZLayerId_Top (e.g. between Graphic3d_ZLayerId_Default and before Graphic3d_ZLayerId_Top).
//! @param theLayerId [out] id of created layer
//! @param theSettings [in] new layer settings
//! @return FALSE if the layer can not be created
Standard_Boolean AddZLayer (Graphic3d_ZLayerId& theLayerId,
const Graphic3d_ZLayerSettings& theSettings = Graphic3d_ZLayerSettings())
{
return InsertLayerBefore (theLayerId, theSettings, Graphic3d_ZLayerId_Top);
}
//! Add a new top-level Z layer to all managed views and get its ID as <theLayerId> value.
//! The Z layers are controlled entirely by viewer, it is not possible to add a layer to a particular view.
//! Layer rendering order is defined by its position in list (altered by theLayerAfter)
//! and IsImmediate() flag (all layers with IsImmediate() flag are drawn afterwards);
//! @param theNewLayerId [out] id of created layer; layer id is arbitrary and does not depend on layer position in the list
//! @param theSettings [in] new layer settings
//! @param theLayerAfter [in] id of layer to append new layer before
//! @return FALSE if the layer can not be created
Standard_EXPORT Standard_Boolean InsertLayerBefore (Graphic3d_ZLayerId& theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerAfter);
//! Add a new top-level Z layer to all managed views and get its ID as <theLayerId> value.
//! The Z layers are controlled entirely by viewer, it is not possible to add a layer to a particular view.
//! Layer rendering order is defined by its position in list (altered by theLayerAfter)
//! and IsImmediate() flag (all layers with IsImmediate() flag are drawn afterwards);
//! @param theNewLayerId [out] id of created layer; layer id is arbitrary and does not depend on layer position in the list
//! @param theSettings [in] new layer settings
//! @param theLayerBefore [in] id of layer to append new layer after
//! @return FALSE if the layer can not be created
Standard_EXPORT Standard_Boolean InsertLayerAfter (Graphic3d_ZLayerId& theNewLayerId,
const Graphic3d_ZLayerSettings& theSettings,
const Graphic3d_ZLayerId theLayerBefore);
//! The method returns Standard_False if the layer can not be created.
//! The layer mechanism allows to display structures in higher layers in overlay of structures in lower layers.
Standard_EXPORT Standard_Boolean AddZLayer (Graphic3d_ZLayerId& theLayerId);
//! Remove Z layer with ID <theLayerId>.
//! Method returns Standard_False if the layer can not be removed or doesn't exists.
@@ -230,7 +200,7 @@ public:
Standard_EXPORT Standard_Boolean RemoveZLayer (const Graphic3d_ZLayerId theLayerId);
//! Returns the settings of a single Z layer.
Standard_EXPORT const Graphic3d_ZLayerSettings& ZLayerSettings (const Graphic3d_ZLayerId theLayerId) const;
Standard_EXPORT Graphic3d_ZLayerSettings ZLayerSettings (const Graphic3d_ZLayerId theLayerId);
//! Sets the settings for a single Z layer.
Standard_EXPORT void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings);

View File

@@ -1762,8 +1762,6 @@ struct ViewerTest_AspectsChangeSet
Standard_Integer ToSetColor;
Quantity_Color Color;
Standard_Integer ToSetBackFaceColor;
Quantity_Color BackFaceColor;
Standard_Integer ToSetLineWidth;
Standard_Real LineWidth;
@@ -1850,8 +1848,6 @@ struct ViewerTest_AspectsChangeSet
Visibility (1),
ToSetColor (0),
Color (DEFAULT_COLOR),
ToSetBackFaceColor(0),
BackFaceColor (DEFAULT_COLOR),
ToSetLineWidth (0),
LineWidth (1.0),
ToSetTypeOfLine (0),
@@ -1913,7 +1909,6 @@ struct ViewerTest_AspectsChangeSet
&& ToSetTransparency == 0
&& ToSetAlphaMode == 0
&& ToSetColor == 0
&& ToSetBackFaceColor == 0
&& ToSetMaterial == 0
&& ToSetShowFreeBoundary == 0
&& ToSetFreeBoundaryColor == 0
@@ -2148,15 +2143,6 @@ struct ViewerTest_AspectsChangeSet
theDrawer->ShadingAspect()->Aspect()->SetShadingModel (ShadingModel);
}
}
if (ToSetBackFaceColor != 0)
{
if (ToSetBackFaceColor != -1
|| theDrawer->HasOwnShadingAspect())
{
toRecompute = theDrawer->SetupOwnShadingAspect (aDefDrawer) || toRecompute;
theDrawer->ShadingAspect()->SetColor (BackFaceColor, Aspect_TOFM_BACK_SIDE);
}
}
if (ToSetAlphaMode != 0)
{
if (ToSetAlphaMode != -1
@@ -2689,10 +2675,6 @@ static Standard_Integer VAspects (Draw_Interpretor& /*theDI*/,
}
else if (anArg == "-setcolor"
|| anArg == "-color"
|| anArg == "-setbackfacecolor"
|| anArg == "-backfacecolor"
|| anArg == "-setbackcolor"
|| anArg == "-backcolor"
|| anArg == "-setfaceboundarycolor"
|| anArg == "-setboundarycolor"
|| anArg == "-faceboundarycolor"
@@ -2722,14 +2704,6 @@ static Standard_Integer VAspects (Draw_Interpretor& /*theDI*/,
aChangeSet->ToSetFaceBoundaryColor = 1;
aChangeSet->FaceBoundaryColor = aColor;
}
else if (anArg == "-setbackfacecolor"
|| anArg == "-backfacecolor"
|| anArg == "-setbackcolor"
|| anArg == "-backcolor")
{
aChangeSet->ToSetBackFaceColor = 1;
aChangeSet->BackFaceColor = aColor;
}
else
{
aChangeSet->ToSetColor = 1;
@@ -3244,8 +3218,6 @@ static Standard_Integer VAspects (Draw_Interpretor& /*theDI*/,
aChangeSet->AlphaCutoff = 0.5f;
aChangeSet->ToSetColor = -1;
aChangeSet->Color = DEFAULT_COLOR;
//aChangeSet->ToSetBackFaceColor = -1; // should be reset by ToSetColor
//aChangeSet->BackFaceColor = DEFAULT_COLOR;
aChangeSet->ToSetMaterial = -1;
aChangeSet->Material = Graphic3d_NOM_DEFAULT;
aChangeSet->ToSetShowFreeBoundary = -1;
@@ -6593,7 +6565,6 @@ void ViewerTest::Commands(Draw_Interpretor& theCommands)
"vaspects [-noupdate|-update] [name1 [name2 [...]] | -defaults]"
"\n\t\t: [-setVisibility 0|1]"
"\n\t\t: [-setColor ColorName] [-setcolor R G B] [-unsetColor]"
"\n\t\t: [-setBackFaceColor Color]"
"\n\t\t: [-setMaterial MatName] [-unsetMaterial]"
"\n\t\t: [-setTransparency Transp] [-unsetTransparency]"
"\n\t\t: [-setWidth LineWidth] [-unsetWidth]"

View File

@@ -16,7 +16,6 @@
#include <ViewerTest_EventManager.hxx>
#include <AIS_AnimationCamera.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_Shape.hxx>
#include <Aspect_Grid.hxx>
@@ -27,16 +26,6 @@ Standard_IMPORT Standard_Boolean Draw_Interprete (const char* theCommand);
IMPLEMENT_STANDARD_RTTIEXT(ViewerTest_EventManager,Standard_Transient)
//=======================================================================
//function : GlobalViewAnimation
//purpose :
//=======================================================================
const Handle(AIS_AnimationCamera)& ViewerTest_EventManager::GlobalViewAnimation()
{
static Handle(AIS_AnimationCamera) THE_CAMERA_ANIM = new AIS_AnimationCamera ("ViewerTest_EventManager_ViewAnimation", Handle(V3d_View)());
return THE_CAMERA_ANIM;
}
//=======================================================================
//function : ViewerTest_EventManager
//purpose :
@@ -46,23 +35,7 @@ ViewerTest_EventManager::ViewerTest_EventManager (const Handle(V3d_View)&
: myCtx (theCtx),
myView (theView),
myToPickPnt (Standard_False)
{
myViewAnimation = GlobalViewAnimation();
}
//=======================================================================
//function : ~ViewerTest_EventManager
//purpose :
//=======================================================================
ViewerTest_EventManager::~ViewerTest_EventManager()
{
if (!myViewAnimation.IsNull()
&& myViewAnimation->View() == myView)
{
myViewAnimation->Stop();
myViewAnimation->SetView (Handle(V3d_View)());
}
}
{}
//=======================================================================
//function : UpdateMouseButtons

View File

@@ -47,17 +47,11 @@ public:
return Draw_ToExitOnCloseView;
}
//! Use global camera animation object shared across all Views in ViewerTest.
Standard_EXPORT static const Handle(AIS_AnimationCamera)& GlobalViewAnimation();
public:
//! Main constructor.
Standard_EXPORT ViewerTest_EventManager(const Handle(V3d_View)& aView, const Handle(AIS_InteractiveContext)& aCtx);
//! Destructor.
Standard_EXPORT virtual ~ViewerTest_EventManager();
//! Return interactive context.
const Handle(AIS_InteractiveContext)& Context() const { return myCtx; }

View File

@@ -606,20 +606,13 @@ static Standard_Integer VShaderProg (Draw_Interpretor& theDI,
TCollection_AsciiString anArg (theArgVec[anArgIter]);
anArg.LowerCase();
Graphic3d_TypeOfShaderObject aShaderTypeArg = Graphic3d_TypeOfShaderObject(-1);
if (!aProgram.IsNull()
&& anArg == "-uniform"
&& anArgIter + 2 < theArgNb)
{
TCollection_AsciiString aName = theArgVec[++anArgIter];
aProgram->PushVariableFloat (aName, float (Draw::Atof (theArgVec[++anArgIter])));
}
else if (anArg == "-list"
|| ((anArg == "-update"
|| anArg == "-dump"
|| anArg == "-debug"
|| anArg == "-reload"
|| anArg == "-load")
&& anArgIter + 1 < theArgNb))
if (anArg == "-list"
|| ((anArg == "-update"
|| anArg == "-dump"
|| anArg == "-debug"
|| anArg == "-reload"
|| anArg == "-load")
&& anArgIter + 1 < theArgNb))
{
Handle(OpenGl_Context) aGlCtx;
if (Handle(OpenGl_GraphicDriver) aDriver = Handle(OpenGl_GraphicDriver)::DownCast (aCtx->CurrentViewer()->Driver()))
@@ -902,7 +895,6 @@ void ViewerTest::OpenGlCommands(Draw_Interpretor& theCommands)
"\n\t\t: [-off] [-phong] [-aspect {shading|line|point|text}=shading]"
"\n\t\t: [-header VersionHeader]"
"\n\t\t: [-tessControl TessControlShader -tesseval TessEvaluationShader]"
"\n\t\t: [-uniform Name FloatValue]"
"\n\t\t: Assign custom GLSL program to presentation aspects."
"\nvshader [-list] [-dump] [-reload] ShaderId"
"\n\t\t: -list prints the list of registered GLSL programs"

View File

@@ -25,7 +25,6 @@
#include <AIS_ListOfInteractive.hxx>
#include <AIS_ListIteratorOfListOfInteractive.hxx>
#include <AIS_Manipulator.hxx>
#include <AIS_ViewCube.hxx>
#include <AIS_Shape.hxx>
#include <Aspect_DisplayConnection.hxx>
#include <Aspect_Grid.hxx>
@@ -1658,9 +1657,8 @@ TCollection_AsciiString ViewerTest::ViewerInit (const Standard_Integer thePxLeft
// alternatively we can disable buffer swap at all, but this might be inappropriate for testing
//ViewerTest_myDefaultCaps.buffersNoSwap = true;
}
aGraphicDriver = new OpenGl_GraphicDriver (GetDisplayConnection(), false);
aGraphicDriver = new OpenGl_GraphicDriver (GetDisplayConnection());
aGraphicDriver->ChangeOptions() = ViewerTest_myDefaultCaps;
aGraphicDriver->InitContext();
ViewerTest_myDrivers.Bind (aViewNames.GetDriverName(), aGraphicDriver);
toCreateViewer = Standard_True;
@@ -5324,7 +5322,6 @@ static int VZLayer (Draw_Interpretor& theDI,
}
}
Graphic3d_ZLayerId anOtherLayerId = Graphic3d_ZLayerId_UNKNOWN;
for (; anArgIter < theArgNb; ++anArgIter)
{
// perform operation
@@ -5346,34 +5343,6 @@ static int VZLayer (Draw_Interpretor& theDI,
theDI << aLayerId;
}
else if (anArg == "-insertbefore"
&& anArgIter + 1 < theArgNb
&& ViewerTest::ParseZLayer (theArgVec[anArgIter + 1], anOtherLayerId))
{
++anArgIter;
aLayerId = Graphic3d_ZLayerId_UNKNOWN;
if (!aViewer->InsertLayerBefore (aLayerId, Graphic3d_ZLayerSettings(), anOtherLayerId))
{
std::cout << "Error: can not add a new z layer!\n";
return 0;
}
theDI << aLayerId;
}
else if (anArg == "-insertafter"
&& anArgIter + 1 < theArgNb
&& ViewerTest::ParseZLayer (theArgVec[anArgIter + 1], anOtherLayerId))
{
++anArgIter;
aLayerId = Graphic3d_ZLayerId_UNKNOWN;
if (!aViewer->InsertLayerAfter (aLayerId, Graphic3d_ZLayerSettings(), anOtherLayerId))
{
std::cout << "Error: can not add a new z layer!\n";
return 0;
}
theDI << aLayerId;
}
else if (anArg == "-del"
|| anArg == "-delete"
|| anArg == "del")
@@ -5615,10 +5584,6 @@ static int VZLayer (Draw_Interpretor& theDI,
{
aSettings.SetEnvironmentTexture (toEnable);
}
else if (aSubOp == "raytracing")
{
aSettings.SetRaytracable (toEnable);
}
aViewer->SetZLayerSettings (aLayerId, aSettings);
}
@@ -6627,8 +6592,6 @@ static int VCaps (Draw_Interpretor& theDI,
theDI << "Compatible:" << (aCaps->contextCompatible ? "1" : "0") << "\n";
theDI << "Stereo: " << (aCaps->contextStereo ? "1" : "0") << "\n";
theDI << "WinBuffer: " << (aCaps->useSystemBuffer ? "1" : "0") << "\n";
theDI << "NoExt:" << (aCaps->contextNoExtensions ? "1" : "0") << "\n";
theDI << "MaxVersion:" << aCaps->contextMajorVersionUpper << "." << aCaps->contextMinorVersionUpper << "\n";
return 0;
}
@@ -6772,44 +6735,6 @@ static int VCaps (Draw_Interpretor& theDI,
}
aCaps->contextStereo = toEnable;
}
else if (anArgCase == "-noext"
|| anArgCase == "-noextensions"
|| anArgCase == "-noextension")
{
Standard_Boolean toDisable = Standard_True;
if (++anArgIter < theArgNb
&& !ViewerTest::ParseOnOff (theArgVec[anArgIter], toDisable))
{
--anArgIter;
}
aCaps->contextNoExtensions = toDisable;
}
else if (anArgCase == "-maxversion"
|| anArgCase == "-upperversion"
|| anArgCase == "-limitversion")
{
Standard_Integer aVer[2] = { -2, -1 };
for (Standard_Integer aValIter = 0; aValIter < 2; ++aValIter)
{
if (anArgIter + 1 < theArgNb)
{
const TCollection_AsciiString aStr (theArgVec[anArgIter + 1]);
if (aStr.IsIntegerValue())
{
aVer[aValIter] = aStr.IntegerValue();
++anArgIter;
}
}
}
if (aVer[0] < -1
|| aVer[1] < -1)
{
std::cout << "Syntax error at '" << anArgCase << "'\n";
return 1;
}
aCaps->contextMajorVersionUpper = aVer[0];
aCaps->contextMinorVersionUpper = aVer[1];
}
else
{
std::cout << "Error: unknown argument '" << anArg << "'\n";
@@ -9384,7 +9309,7 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->SetUseObjectMaterial (toEnable == Standard_True);
aClipPlane->CappingSectionStyle()->SetUseObjectMaterial (toEnable == Standard_True);
anArgIter += 1;
}
}
@@ -9401,7 +9326,7 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->SetUseObjectTexture (toEnable == Standard_True);
aClipPlane->CappingSectionStyle()->SetUseObjectTexture (toEnable == Standard_True);
anArgIter += 1;
}
}
@@ -9416,7 +9341,7 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->SetUseObjectShader (toEnable == Standard_True);
aClipPlane->CappingSectionStyle()->SetUseObjectShader (toEnable == Standard_True);
anArgIter += 1;
}
}
@@ -9433,10 +9358,10 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
return 1;
}
Graphic3d_MaterialAspect aMat = aClipPlane->CappingMaterial();
Graphic3d_MaterialAspect aMat = aClipPlane->CappingSectionStyle()->Material();
aMat.SetAmbientColor (aColor);
aMat.SetDiffuseColor (aColor);
aClipPlane->SetCappingMaterial (aMat);
aClipPlane->CappingSectionStyle()->SetMaterial (aMat);
anArgIter += aNbParsed;
}
else if ((aChangeArg == "-transparency"
@@ -9444,44 +9369,34 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
&& aNbChangeArgs >= 2)
{
TCollection_AsciiString aValStr (aChangeArgs[1]);
Handle(Graphic3d_AspectFillArea3d) anAspect = aClipPlane->CappingAspect();
if (aValStr.IsRealValue())
{
Graphic3d_MaterialAspect aMat = aClipPlane->CappingMaterial();
Graphic3d_MaterialAspect aMat = aClipPlane->CappingSectionStyle()->Material();
aMat.SetTransparency ((float )aValStr.RealValue());
anAspect->SetAlphaMode (Graphic3d_AlphaMode_BlendAuto);
aClipPlane->SetCappingMaterial (aMat);
aClipPlane->CappingSectionStyle()->SetMaterial (aMat);
}
else
{
aValStr.LowerCase();
Graphic3d_AlphaMode aMode = Graphic3d_AlphaMode_BlendAuto;
if (aValStr == "opaque")
{
aMode = Graphic3d_AlphaMode_Opaque;
}
else if (aValStr == "mask")
{
aMode = Graphic3d_AlphaMode_Mask;
}
else if (aValStr == "blend")
{
aMode = Graphic3d_AlphaMode_Blend;
}
else if (aValStr == "blendauto")
{
aMode = Graphic3d_AlphaMode_BlendAuto;
}
else
{
std::cout << "Syntax error at '" << aValStr << "'\n";
return 1;
}
anAspect->SetAlphaMode (aMode);
aClipPlane->SetCappingAspect (anAspect);
std::cout << "Syntax error at '" << aValStr << "'\n";
return 1;
}
anArgIter += 1;
}
else if (aChangeArg == "-overrideaspect"
|| aChangeArg == "overrideaspect")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->SetToOverrideCappingAspect (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (aChangeArg == "-texname"
|| aChangeArg == "texname")
{
@@ -9495,20 +9410,22 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
Handle(Graphic3d_Texture2Dmanual) aTexture = new Graphic3d_Texture2Dmanual(aTextureName);
if (!aTexture->IsDone())
{
aClipPlane->SetCappingTexture (NULL);
aClipPlane->CappingSectionStyle()->SetTexture (Handle(Graphic3d_TextureMap)());
}
else
{
aTexture->EnableModulate();
aTexture->EnableRepeat();
aClipPlane->SetCappingTexture (aTexture);
aClipPlane->CappingSectionStyle()->SetTexture (aTexture.get());
}
anArgIter += 1;
}
else if (aChangeArg == "-texscale"
|| aChangeArg == "texscale")
{
if (aClipPlane->CappingTexture().IsNull())
const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->Texture();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
@@ -9522,13 +9439,15 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
Standard_ShortReal aSx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
Standard_ShortReal aSy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]);
aClipPlane->CappingTexture()->GetParams()->SetScale (Graphic3d_Vec2 (aSx, aSy));
aHatchTexture->GetParams()->SetScale (Graphic3d_Vec2 (aSx, aSy));
anArgIter += 2;
}
else if (aChangeArg == "-texorigin"
|| aChangeArg == "texorigin") // texture origin
{
if (aClipPlane->CappingTexture().IsNull())
const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->Texture();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
@@ -9543,13 +9462,15 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
Standard_ShortReal aTx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
Standard_ShortReal aTy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]);
aClipPlane->CappingTexture()->GetParams()->SetTranslation (Graphic3d_Vec2 (aTx, aTy));
aHatchTexture->GetParams()->SetTranslation (Graphic3d_Vec2 (aTx, aTy));
anArgIter += 2;
}
else if (aChangeArg == "-texrotate"
|| aChangeArg == "texrotate") // texture rotation
{
if (aClipPlane->CappingTexture().IsNull())
const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->Texture();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
@@ -9562,7 +9483,7 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
}
Standard_ShortReal aRot = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
aClipPlane->CappingTexture()->GetParams()->SetRotation (aRot);
aHatchTexture->GetParams()->SetRotation (aRot);
anArgIter += 1;
}
else if (aChangeArg == "-hatch"
@@ -9574,22 +9495,165 @@ static int VClipPlane (Draw_Interpretor& theDi, Standard_Integer theArgsNb, cons
return 1;
}
TCollection_AsciiString aHatchStr (aChangeArgs[1]);
aHatchStr.LowerCase();
if (aHatchStr == "on")
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->SetCappingHatchOn();
aClipPlane->CappingSectionStyle()->SetToDrawHatch (toEnable == Standard_True);
anArgIter += 1;
}
else if (aHatchStr == "off")
}
else if (aChangeArg == "-hatchtexture"
|| aChangeArg == "hatchtexture")
{
if (aNbChangeArgs < 2)
{
aClipPlane->SetCappingHatchOff();
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
TCollection_AsciiString aTextureName (aChangeArgs[1]);
Handle(Graphic3d_Texture2Dmanual) aTexture = new Graphic3d_Texture2Dmanual(aTextureName);
if (!aTexture->IsDone())
{
aClipPlane->CappingSectionStyle()->SetHatchStyle (Handle(Graphic3d_TextureMap)());
}
else
{
aClipPlane->SetCappingHatch ((Aspect_HatchStyle)Draw::Atoi (aChangeArgs[1]));
aTexture->EnableModulate();
aTexture->EnableRepeat();
aClipPlane->CappingSectionStyle()->SetHatchStyle (aTexture.get());
aClipPlane->CappingSectionStyle()->SetToDrawHatch (true);
}
anArgIter += 1;
}
else if (aChangeArg == "-hatchstipple"
|| aChangeArg == "hatchstipple")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
aClipPlane->CappingSectionStyle()->SetHatchStyle ((Aspect_HatchStyle)Draw::Atoi (aChangeArgs[1]));
aClipPlane->CappingSectionStyle()->SetToDrawHatch (true);
anArgIter += 1;
}
else if (aChangeArg == "-hatchcolor"
|| aChangeArg == "hatchcolor")
{
Quantity_Color aColor;
Standard_Integer aNbParsed = ViewerTest::ParseColor (aNbChangeArgs - 1,
aChangeArgs + 1,
aColor);
if (aNbParsed == 0)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Graphic3d_MaterialAspect aMat = aClipPlane->CappingSectionStyle()->HatchMaterial();
aMat.SetAmbientColor (aColor);
aMat.SetDiffuseColor (aColor);
aClipPlane->CappingSectionStyle()->SetHatchMaterial (aMat);
anArgIter += aNbParsed;
}
else if (aChangeArg == "-hatchscale"
|| aChangeArg == "hatchscale")
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->TextureHatch();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
}
if (aNbChangeArgs < 3)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Standard_ShortReal aSx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
Standard_ShortReal aSy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]);
aHatchTexture->GetParams()->SetScale (Graphic3d_Vec2 (aSx, aSy));
anArgIter += 2;
}
else if (aChangeArg == "-hatchorigin"
|| aChangeArg == "hatchorigin") // texture origin
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->TextureHatch();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
}
if (aNbChangeArgs < 3)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Standard_ShortReal aTx = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
Standard_ShortReal aTy = (Standard_ShortReal)Draw::Atof (aChangeArgs[2]);
aHatchTexture->GetParams()->SetTranslation (Graphic3d_Vec2 (aTx, aTy));
anArgIter += 2;
}
else if (aChangeArg == "-hatchrotate"
|| aChangeArg == "hatchrotate") // texture rotation
{
const Handle(Graphic3d_TextureMap)& aHatchTexture = aClipPlane->CappingSectionStyle()->TextureHatch();
if (aHatchTexture.IsNull())
{
std::cout << "Error: no texture is set.\n";
return 1;
}
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
Standard_ShortReal aRot = (Standard_ShortReal)Draw::Atof (aChangeArgs[1]);
aHatchTexture->GetParams()->SetRotation (aRot);
anArgIter += 1;
}
else if (aChangeArg == "-hatchzoompers"
|| aChangeArg == "hatchzoompers")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->CappingSectionStyle()->SetHatchZoomPeristent (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (aChangeArg == "-hatchrotatepers"
|| aChangeArg == "hatchrotatepers")
{
if (aNbChangeArgs < 2)
{
std::cout << "Syntax error: need more arguments.\n";
return 1;
}
if (ViewerTest::ParseOnOff (aChangeArgs[1], toEnable))
{
aClipPlane->CappingSectionStyle()->SetHatchRotationPeristent (toEnable == Standard_True);
anArgIter += 1;
}
}
else if (aChangeArg == "-delete"
|| aChangeArg == "delete")
{
@@ -13126,258 +13190,6 @@ static int VDumpSelectionImage (Draw_Interpretor& /*theDi*/,
return 0;
}
//===============================================================================================
//function : VViewCube
//purpose :
//===============================================================================================
static int VViewCube (Draw_Interpretor& ,
Standard_Integer theNbArgs,
const char** theArgVec)
{
const Handle(AIS_InteractiveContext)& aContext = ViewerTest::GetAISContext();
const Handle(V3d_View)& aView = ViewerTest::CurrentView();
if (aContext.IsNull() || aView.IsNull())
{
std::cout << "Error: no active view.\n";
return 1;
}
else if (theNbArgs < 2)
{
std::cout << "Syntax error: wrong number arguments\n";
return 1;
}
Handle(AIS_ViewCube) aViewCube;
ViewerTest_AutoUpdater anUpdateTool (aContext, aView);
Quantity_Color aColorRgb;
TCollection_AsciiString aName;
for (Standard_Integer anArgIter = 1; anArgIter < theNbArgs; ++anArgIter)
{
TCollection_AsciiString anArg (theArgVec[anArgIter]);
anArg.LowerCase();
if (anUpdateTool.parseRedrawMode (anArg))
{
//
}
else if (aViewCube.IsNull())
{
aName = theArgVec[anArgIter];
if (aName.StartsWith ("-"))
{
std::cout << "Syntax error: object name should be specified.\n";
return 1;
}
Handle(AIS_InteractiveObject) aPrs;
GetMapOfAIS().Find2 (aName, aPrs);
aViewCube = Handle(AIS_ViewCube)::DownCast (aPrs);
if (aViewCube.IsNull())
{
aViewCube = new AIS_ViewCube();
aViewCube->SetBoxColor (Quantity_NOC_GRAY50);
aViewCube->SetViewAnimation (ViewerTest::CurrentEventManager()->ViewAnimation());
aViewCube->SetFixedAnimationLoop (false);
}
}
else if (anArg == "-reset")
{
aViewCube->ResetStyles();
}
else if (anArg == "-color"
|| anArg == "-boxcolor"
|| anArg == "-boxsidecolor"
|| anArg == "-sidecolor"
|| anArg == "-boxedgecolor"
|| anArg == "-edgecolor"
|| anArg == "-boxcornercolor"
|| anArg == "-cornercolor"
|| anArg == "-innercolor"
|| anArg == "-textcolor")
{
Standard_Integer aNbParsed = ViewerTest::ParseColor (theNbArgs - anArgIter - 1,
theArgVec + anArgIter + 1,
aColorRgb);
if (aNbParsed == 0)
{
std::cerr << "Error: wrong syntax at '" << anArg << "'\n";
return 1;
}
anArgIter += aNbParsed;
if (anArg == "-boxcolor")
{
aViewCube->SetBoxColor (aColorRgb);
}
else if (anArg == "-boxsidecolor"
|| anArg == "-sidecolor")
{
aViewCube->BoxSideStyle()->SetColor (aColorRgb);
aViewCube->SynchronizeAspects();
}
else if (anArg == "-boxedgecolor"
|| anArg == "-edgecolor")
{
aViewCube->BoxEdgeStyle()->SetColor (aColorRgb);
aViewCube->SynchronizeAspects();
}
else if (anArg == "-boxcornercolor"
|| anArg == "-cornercolor")
{
aViewCube->BoxCornerStyle()->SetColor (aColorRgb);
aViewCube->SynchronizeAspects();
}
else if (anArg == "-innercolor")
{
aViewCube->SetInnerColor (aColorRgb);
}
else if (anArg == "-textcolor")
{
aViewCube->SetTextColor (aColorRgb);
}
else
{
aViewCube->SetColor (aColorRgb);
}
}
else if (anArgIter + 1 < theNbArgs
&& (anArg == "-transparency"
|| anArg == "-boxtransparency"))
{
const Standard_Real aValue = Draw::Atof (theArgVec[++anArgIter]);
if (aValue < 0.0 || aValue > 1.0)
{
std::cout << "Syntax error: invalid transparency value " << theArgVec[anArgIter] << "\n";
return 1;
}
if (anArg == "-boxtransparency")
{
aViewCube->SetBoxTransparency (aValue);
}
else
{
aViewCube->SetTransparency (aValue);
}
}
else if (anArg == "-axes"
|| anArg == "-edges"
|| anArg == "-vertices"
|| anArg == "-vertexes"
|| anArg == "-fixedanimation")
{
bool toShow = true;
if (anArgIter + 1 < theNbArgs
&& ViewerTest::ParseOnOff (theArgVec[anArgIter + 1], toShow))
{
++anArgIter;
}
if (anArg == "-fixedanimation")
{
aViewCube->SetFixedAnimationLoop (toShow);
}
else if (anArg == "-axes")
{
aViewCube->SetDrawAxes (toShow);
}
else if (anArg == "-edges")
{
aViewCube->SetDrawEdges (toShow);
}
else
{
aViewCube->SetDrawVertices (toShow);
}
}
else if (anArg == "-yup"
|| anArg == "-zup")
{
bool isOn = true;
if (anArgIter + 1 < theNbArgs
&& ViewerTest::ParseOnOff (theArgVec[anArgIter + 1], isOn))
{
++anArgIter;
}
if (anArg == "-yup")
{
aViewCube->SetYup (isOn);
}
else
{
aViewCube->SetYup (!isOn);
}
}
else if (anArgIter + 1 < theNbArgs
&& anArg == "-font")
{
aViewCube->SetFont (theArgVec[++anArgIter]);
}
else if (anArgIter + 1 < theNbArgs
&& anArg == "-fontheight")
{
aViewCube->SetFontHeight (Draw::Atof (theArgVec[++anArgIter]));
}
else if (anArgIter + 1 < theNbArgs
&& (anArg == "-size"
|| anArg == "-boxsize"))
{
aViewCube->SetSize (Draw::Atof (theArgVec[++anArgIter]),
anArg != "-boxsize");
}
else if (anArgIter + 1 < theNbArgs
&& (anArg == "-boxfacet"
|| anArg == "-boxfacetextension"
|| anArg == "-facetextension"
|| anArg == "-extension"))
{
aViewCube->SetBoxFacetExtension (Draw::Atof (theArgVec[++anArgIter]));
}
else if (anArgIter + 1 < theNbArgs
&& (anArg == "-boxedgegap"
|| anArg == "-edgegap"))
{
aViewCube->SetBoxEdgeGap (Draw::Atof (theArgVec[++anArgIter]));
}
else if (anArgIter + 1 < theNbArgs
&& (anArg == "-boxedgeminsize"
|| anArg == "-edgeminsize"))
{
aViewCube->SetBoxEdgeMinSize (Draw::Atof (theArgVec[++anArgIter]));
}
else if (anArgIter + 1 < theNbArgs
&& (anArg == "-boxcornerminsize"
|| anArg == "-cornerminsize"))
{
aViewCube->SetBoxCornerMinSize (Draw::Atof (theArgVec[++anArgIter]));
}
else if (anArgIter + 1 < theNbArgs
&& anArg == "-axespadding")
{
aViewCube->SetAxesPadding (Draw::Atof (theArgVec[++anArgIter]));
}
else if (anArgIter + 1 < theNbArgs
&& anArg == "-roundradius")
{
aViewCube->SetRoundRadius (Draw::Atof (theArgVec[++anArgIter]));
}
else if (anArgIter + 1 < theNbArgs
&& anArg == "-duration")
{
aViewCube->SetDuration (Draw::Atof (theArgVec[++anArgIter]));
}
else
{
std::cout << "Syntax error: unknown argument '" << anArg << "'\n";
return 1;
}
}
if (aViewCube.IsNull())
{
std::cout << "Syntax error: wrong number of arguments\n";
return 1;
}
ViewerTest::Display (aName, aViewCube, false);
return 0;
}
//=======================================================================
//function : ViewerCommands
//purpose :
@@ -13663,14 +13475,12 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
__FILE__, VTile, group);
theCommands.Add("vzlayer",
"vzlayer [layerId]"
"\n\t\t: [-add|-delete|-get|-settings] [-insertBefore AnotherLayer] [-insertAfter AnotherLayer]"
"\n\t\t: [-add|-delete|-get|-settings]"
"\n\t\t: [-origin X Y Z] [-cullDist Distance] [-cullSize Size]"
"\n\t\t: [-enable|-disable {depthTest|depthWrite|depthClear|depthoffset}]"
"\n\t\t: [-enable|-disable {positiveOffset|negativeOffset|textureenv|rayTracing}]"
"\n\t\t: [-enable|-disable {positiveOffset|negativeOffset|textureenv}]"
"\n\t\t: ZLayer list management:"
"\n\t\t: -add add new z layer to viewer and print its id"
"\n\t\t: -insertBefore add new z layer and insert it before existing one"
"\n\t\t: -insertAfter add new z layer and insert it after existing one"
"\n\t\t: -delete delete z layer"
"\n\t\t: -get print sequence of z layers"
"\n\t\t: -settings print status of z layer settings"
@@ -13754,7 +13564,6 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
"\n\t\t: [-vsync {0|1}] [-useWinBuffer {0|1}]"
"\n\t\t: [-quadBuffer {0|1}] [-stereo {0|1}]"
"\n\t\t: [-softMode {0|1}] [-noupdate|-update]"
"\n\t\t: [-noExtensions {0|1}] [-maxVersion Major Minor]"
"\n\t\t: Modify particular graphic driver options:"
"\n\t\t: FFP - use fixed-function pipeline instead of"
"\n\t\t: built-in GLSL programs"
@@ -13769,8 +13578,6 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
"\n\t\t: softMode - software OpenGL implementation"
"\n\t\t: compatibleProfile - backward-compatible profile"
"\n\t\t: quadbuffer - QuadBuffer"
"\n\t\t: noExtensions - disallow usage of extensions"
"\n\t\t: maxVersion - force upper OpenGL version to be used"
"\n\t\t: Unlike vrenderparams, these parameters control alternative"
"\n\t\t: rendering paths producing the same visual result when"
"\n\t\t: possible."
@@ -13993,6 +13800,16 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
"\n\t\t: [-color R G B] [-transparency Value] [-hatch {on|off|ID}]"
"\n\t\t: [-texName Texture] [-texScale SX SY] [-texOrigin TX TY]"
"\n\t\t: [-texRotate Angle]"
/*"\n\t\t: [-overrideAspect {0|1}]"
"\n\t\t: [-color R G B]"
"\n\t\t: [-texture Texture] [-texScale SX SY]"
"\n\t\t: [-texOrigin TX TY] [-texRotate Angle]"
"\n\t\t: [-hatch {on|off}] [-hatchStipple mask]"
"\n\t\t: [-hatchColor R G B] [-hatchTexture texture]"
"\n\t\t: [-hatchScale SX SY] [-hatchOrigin TX TY]"
"\n\t\t: [-hatchRotate Angle]"
"\n\t\t: [-hatchZoomPers {0|1}]"
"\n\t\t: [-hatchRotatePers {0|1}]"*/
"\n\t\t: [-useObjMaterial {0|1}] [-useObjTexture {0|1}]"
"\n\t\t: [-useObjShader {0|1}]"
"\n\t\t: Clipping planes management:"
@@ -14005,13 +13822,22 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
"\n\t\t: -clone SourcePlane NewPlane clone the plane definition."
"\n\t\t: Capping options:"
"\n\t\t: -capping {off|on|0|1} turn capping on/off"
"\n\t\t: -overrideAspect override presentation aspect (if defined)"
"\n\t\t: -color R G B set capping color"
"\n\t\t: -transparency Value set capping transparency 0..1"
"\n\t\t: -texName Texture set capping texture"
"\n\t\t: -texScale SX SY set capping tex scale"
"\n\t\t: -texOrigin TX TY set capping tex origin"
"\n\t\t: -texRotate Angle set capping tex rotation"
"\n\t\t: -hatch {on|off|ID} set capping hatching mask"
"\n\t\t: -hatch {on|off} turn on/off hatch style on capping"
"\n\t\t: -hatchStipple ID set stipple mask for drawing hatch"
"\n\t\t: -hatchColor R G B set color for hatch material"
"\n\t\t: -hatchTexture Texture set texture (semi-opaque) for drawing hatch"
"\n\t\t: -hatchScale SX SY set hatch texture scale"
"\n\t\t: -hatchOrigin TX TY set hatch texture origin"
"\n\t\t: -hatchRotate Angle set hatch texture rotation"
"\n\t\t: -hatchZoomPers allow hatch tetxure mapping to be constant when zooming"
"\n\t\t: -hatchRotatePers allow hatch tetxure mapping to be constant when rotating"
"\n\t\t: -useObjMaterial {off|on|0|1} use material of clipped object"
"\n\t\t: -useObjTexture {off|on|0|1} use texture of clipped object"
"\n\t\t: -useObjShader {off|on|0|1} use shader program of object",
@@ -14177,37 +14003,5 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
"\n\t\t: selMode color of selection mode"
"\n\t\t: entity color of etected entity",
__FILE__, VDumpSelectionImage, group);
theCommands.Add ("vviewcube",
"vviewcube name"
"\n\t\t: Displays interactive view manipualtion object."
"\n\t\t: Options: "
"\n\t\t: -reset reset geomertical and visual attributes'"
"\n\t\t: -size Size adapted size of View Cube"
"\n\t\t: -boxSize Size box size"
"\n\t\t: -axes {0|1 } show/hide axes (trihedron)"
"\n\t\t: -edges {0|1} show/hide edges of View Cube"
"\n\t\t: -vertices {0|1} show/hide vertices of View Cube"
"\n\t\t: -Yup {0|1} -Zup {0|1} set Y-up or Z-up view orientation"
"\n\t\t: -color Color color of View Cube"
"\n\t\t: -boxColor Color box color"
"\n\t\t: -boxSideColor Color box sides color"
"\n\t\t: -boxEdgeColor Color box edges color"
"\n\t\t: -boxCornerColor Color box corner color"
"\n\t\t: -textColor Color color of side text of view cube"
"\n\t\t: -innerColor Color inner box color"
"\n\t\t: -transparency Value transparency of object within [0, 1] range"
"\n\t\t: -boxTransparency Value transparency of box within [0, 1] range"
"\n\t\t: -font Name font name"
"\n\t\t: -fontHeight Value font height"
"\n\t\t: -boxFacetExtension Value box facet extension"
"\n\t\t: -boxEdgeGap Value gap between box edges and box sides"
"\n\t\t: -boxEdgeMinSize Value minimal box edge size"
"\n\t\t: -boxCornerMinSize Value minimal box corner size"
"\n\t\t: -axesPadding Value padding between box and arrows"
"\n\t\t: -roundRadius Value relative radius of corners of sides within [0.0, 0.5] range"
"\n\t\t: -fixedanimation {0|1} uninterruptible animation loop"
"\n\t\t: -duration Seconds animation duration in seconds",
__FILE__, VViewCube, group);
}

View File

@@ -26,5 +26,5 @@ for {set i 1} {${i} <= ${NCycles}} {incr i } {
bop b1 b2
bopcut r
lappend listmem [meminfo h]
checktrend $listmem 0 100 "Memory leak detected"
}
checktrend $listmem 0 100 "Memory leak detected"

View File

@@ -1,20 +0,0 @@
puts "========"
puts "0030829: BRepExtrema_ShapeProximity crashes with shape from STL/WRL"
puts "========"
puts ""
pload XSDRAW
box b 10 10 10
pcylinder c 5 10
incmesh b 0.1
incmesh c 0.1
writestl b ${imagedir}/${test_image}_b.stl
writestl c ${imagedir}/${test_image}_c.stl
readstl b ${imagedir}/${test_image}_b.stl
readstl c ${imagedir}/${test_image}_c.stl
file delete ${imagedir}/${test_image}_b.stl
file delete ${imagedir}/${test_image}_c.stl
proximity b c

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@@ -1,12 +0,0 @@
puts "# ====================================================================="
puts "# 0030628: Data Exchange - Crash on importing STEP file"
puts "# ====================================================================="
puts ""
vclear
vinit View1
vaxo
ReadStep D [locate_data_file bug30628_319892-GSE306L520-HOG-s5.stp]
XDisplay D -dispMode 1
vfit
vdump ${imagedir}/${casename}.png

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@@ -1,13 +0,0 @@
puts "========================"
puts "0030790: Crash when loading specific step file"
puts "========================"
puts "TODO 30790 ALL: Faulty shapes in variables faulty_1 to"
stepread [locate_data_file bug30790.step] a *
tpcompound result
checkshape result
checkview -display result -2d -path ${imagedir}/${test_image}.png

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@@ -46,6 +46,7 @@ vclipplane change pln2 equation -0.707 0.707 0 -25
vclipplane change pln2 capping on
vclipplane change pln2 capping color 0.5 0.5 0.9
vclipplane change pln2 capping hatch on
vclipplane change pln2 capping hatchStipple 7
vclipplane set pln2 object b3
checkcolor $x3_coord $y3_coord 0.5 0.5 0.9

View File

@@ -71,5 +71,5 @@ vdisplay pp1 pp2
vzoom 0.8
puts "Enable capping planes"
vclipplane pln1 -set -equation 0 0 -1 $aPln1Z -capping 1 -color 0.5 0.5 0.5 -texname $aHatch -texscale 0.02 -0.02 -useObjMaterial 1
vclipplane pln2 -set -equation 0 1 0 [expr -$aPln2Y] -capping 1 -color 0.8 0.8 0.9 -texname $aHatch -texscale 0.02 -0.02
vclipplane pln1 -set -equation 0 0 -1 $aPln1Z -capping 1 -color 0.5 0.5 0.5 -hatchtexture $aHatch -hatchscale 0.02 -0.02 -useObjMaterial 1
vclipplane pln2 -set -equation 0 1 0 [expr -$aPln2Y] -capping 1 -color 0.8 0.8 0.9 -hatchtexture $aHatch -hatchscale 0.02 -0.02

View File

@@ -1,48 +0,0 @@
puts "=================================================================================="
puts "0030630: Visualization - wrong visualization of shape with mirrored transformation"
puts "Check that displaying of non-solid shapes (shells) is not affected by mirror transformation"
puts "=================================================================================="
pload MODELING VISUALIZATION
vclear
vinit View1
vaxo
vrotate 3 0 0
vcamera -persp
# Simple box
box b 1 1 1
explode b sh
renamevar b_1 b
vdisplay -dispMode 1 b
vaspects b -setBackFaceColor RED
vfit
vdump $imagedir/${casename}_simple.png
verase b
# Box with mirror transformation
box a 1 1 1
bmirror a 0 0 0 1 0 0
explode a sh
renamevar a_1 a
vdisplay -dispMode 1 a
vaspects a -setBackFaceColor RED
vfit
box aa -0.5 0.5 0.5 0.1 0.1 0.1
vdisplay -dispMode 1 aa
vsetcolor aa BLUE1
vdump $imagedir/${casename}_mirror.png
if { [vreadpixel 300 200 rgb name] != "RED2" } { puts "Error: shell of mirrored box should show back faces" }
verase a
# Box with mirror transformation and reversed face
box c 1 1 1
bmirror c 0 0 0 1 0 0
orientation c R
explode c sh
renamevar c_1 c
vdisplay -dispMode 1 c
vaspects c -setBackFaceColor RED
vfit
vdump $imagedir/${casename}_mirrev.png
if { [vreadpixel 300 200 rgb name] == "RED2" } { puts "Error: shell of reversed mirrored box should show front faces" }

View File

@@ -1,40 +0,0 @@
puts "=================================================================================="
puts "0030630: Visualization - wrong visualization of shape with mirrored transformation"
puts "Check that local transformation of visualizated object"
puts "affects only position, not material place"
puts "=================================================================================="
pload MODELING VISUALIZATION
vclear
vinit View1
vaxo
vrotate 3 0 0
vcamera -persp
# Simple box
box b 1 1 1
bmirror b 0 0 0 0 0 1
vdisplay -dispMode 1 b
vaspects b -setBackFaceColor RED
box bb 0.5 0.5 -0.5 0.1 0.1 0.1
vdisplay -dispMode 1 bb
vsetcolor bb BLUE1
vfit
vdump $imagedir/${casename}_simple.png
if { [vreadpixel 195 220 rgb name] != "BLUE2" } { puts "Error: mirrored box should look inside out" }
# Box with rotation transformation
vlocation b -rotate 0 0 0 1 0 0 90
vlocation bb -rotate 0 0 0 1 0 0 90
vfit
vdump $imagedir/${casename}_rotate.png
if { [vreadpixel 215 230 rgb name] != "BLUE2" } { puts "Error: rotated mirrored box should look inside out" }
# Box with mirror transformation
vlocation b -reset
vlocation b -mirror 0 -0.5 0 0 1 0
vlocation bb -reset
vlocation bb -mirror 0 -0.5 0 0 1 0
vfit
vdump $imagedir/${casename}_mirror.png
if { [vreadpixel 215 230 rgb name] != "BLUE2" } { puts "Error: mirrored mirrored box should look inside out" }

View File

@@ -1,42 +0,0 @@
puts "=================================================================================="
puts "0030630: Visualization - wrong visualization of shape with mirrored transformation"
puts "Check that solid with mirrored transformation is displayed as turned out"
puts "=================================================================================="
pload MODELING VISUALIZATION
vclear
vinit View1
vaxo
vrotate 3 0 0
vcamera -persp
# Simple box
box b 1 1 1
vdisplay -dispMode 1 b
vaspects b -setBackFaceColor RED
vfit
vdump $imagedir/${casename}_simple.png
verase b
# Box with mirror transformation
box a 1 1 1
bmirror a 0 0 0 1 0 0
vdisplay -dispMode 1 a
vaspects a -setBackFaceColor RED
vfit
box aa -0.5 0.5 0.5 0.1 0.1 0.1
vdisplay -dispMode 1 aa
vsetcolor aa BLUE1
vdump $imagedir/${casename}_mirror.png
if { [vreadpixel 195 220 rgb name] != "BLUE2" } { puts "Error: mirrored box should look inside out" }
verase a
# Box with mirror transformation and reversed face
box c 1 1 1
bmirror c 0 0 0 1 0 0
orientation c R
vdisplay -dispMode 1 c
vaspects c -setBackFaceColor RED
vfit
vdump $imagedir/${casename}_mirrev.png
if { [vreadpixel 195 220 rgb name] == "BLUE2" } { puts "Error: revered mirrored box should NOT look inside out" }

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@@ -1,7 +1,7 @@
# !!!! This file is generated automatically, do not edit manually! See end script
puts "TODO CR23096 ALL: Update of 3D-Parameters has failed"
puts "TODO CR23096 ALL: CHECKSHAPE : Faulty"
puts "TODO CR23096 ALL: Error : 2 differences with reference data found"
set filename 53921163S0.stp

View File

@@ -28,7 +28,7 @@ vzbufftrihedron
catch { vzlayer del 1 }
set aLayerId [vzlayer add]
vzlayer $aLayerId -enable depthClear -disable rayTracing
vzlayer $aLayerId -enable depthClear
vtrihedron trh
vdisplay -noupdate trh -layer $aLayerId -trihedron topRight 100 100

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@@ -19,4 +19,3 @@
020 anim
021 dimensions
022 transparency
023 viewcube

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@@ -1,36 +0,0 @@
puts "=================================="
puts "0028954: Visualization - implement interactive object AIS_ViewCube for camera manipulations"
puts "Display and erase with default settings"
puts "=================================="
vclear
vinit View1
box b 15 20 70
vdisplay -dispMode 1 b
vaxo
vfit
vviewcube vc -fixedAnimation 1 -duration 0
vmoveto 70 340
if {[vreadpixel 70 340 name rgb] != "CYAN1"} { puts "Error: Highlighting of view cube Side is wrong." }
vmoveto 0 0
vdump $imagedir/${casename}_axo.png
# check FRONT side
vselect 70 340
if {[vreadpixel 255 300 name rgb] != "BLACK"} { puts "Error: Position of FRONT camera is wrong." }
vdump $imagedir/${casename}_side.png
# check FRONT/TOP edge
vselect 100 270
if {[vreadpixel 100 300 name rgb] != "GRAY51"} { puts "Error: Position of FRONT-TOP camera is wrong." }
if {[vreadpixel 100 310 name rgb] != "CYAN1"} { puts "Error: Position of FRONT-TOP camera is wrong." }
vdump $imagedir/${casename}_edge.png
# Check vertex
vselect 140 310
if {[vreadpixel 100 290 name rgb] != "GRAY42"} { puts "Error: Position of TOP-FRONT-RIGHT camera is wrong." }
if {[vreadpixel 100 310 name rgb] != "CYAN1"} { puts "Error: Position of TOP-FRONT-RIGHT camera is wrong." }
if {[vreadpixel 100 320 name rgb] != "MATRAGRAY"} { puts "Error: Position of TOP-FRONT-RIGHT camera is wrong." }
vdump $imagedir/${casename}_corner.png

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@@ -1,17 +0,0 @@
puts "=================================="
puts "0030850: Visualization, OpenGl_Text - text within trihedron persistence jitters when camera is far from origin"
puts "=================================="
pload MODELING VISUALIZATION
box b 0.001 0.001 0.001
vclear
vinit View1
vaxo
vdisplay -dispMode 1 b
vlocation b -setLocation 1000000 0 0
vfit
vzlayer DEFAULT -origin 1000000 0 0
vviewcube vc
vdump $imagedir/${casename}.png

View File

@@ -1,44 +0,0 @@
puts "=================================="
puts "0028954: Visualization - implement interactive object AIS_ViewCube for camera manipulations"
puts "Display custom styled View Cube"
puts "=================================="
vclear
vinit View1
vviewcube vc -edges 0
if {[vreadpixel 70 295 name rgb] != "BLACK"} { puts "Error: Invalid display of View Cube without edges." }
vdump $imagedir/${casename}_noedges.png
vviewcube vc -edges 1 -vertices 0
if {[vreadpixel 100 308 name rgb] != "BLACK"} { puts "Error: Invalid display of View Cube without vertices." }
vdump $imagedir/${casename}_noverts.png
vviewcube vc -edges 0 -vertices 0
if {[vreadpixel 70 295 name rgb] != "BLACK" || [vreadpixel 100 308 name rgb] != "BLACK"} {
puts "Error: Invalid display of View Cube without edges & vertices."
}
vdump $imagedir/${casename}_noedgeandvert.png
vclear
# Color
vviewcube vc1 -boxColor 0.69 0.88 1 -textColor 0 0.4 0.54
vdisplay vc1 -trihedron bottomLeft 100 100
# Transparency
vviewcube vc2 -transparency 0.5
vdisplay vc2 -trihedron topLeft 100 100
# Font
vviewcube vc3 -reset -boxSideColor WHITE -font "monospace" -fontHeight 16
vdisplay vc3 -trihedron bottomRight 100 100
# Corner radius
vviewcube vc4 -reset -boxSideColor WHITE -roundRadius 0.2 -boxEdgeGap 2
vdisplay vc4 -trihedron topRight 100 100
# Padding
vviewcube vc5 -reset -boxFacetExtension 0 -axesPadding 0
vdisplay vc5 -trihedron center
vdump $imagedir/${casename}_styles.png

View File

@@ -1,22 +0,0 @@
puts "=================================="
puts "0028954: Visualization - implement interactive object AIS_ViewCube for camera manipulations"
puts "Check view affinity"
puts "=================================="
vclear
vclose ALL
vinit View1
vinit View2
vviewcube vc
verase vc -view
if {[vreadpixel 100 350 name rgb] != "BLACK"} { puts "Error: hiding Cube in View2 fails." }
vdump $imagedir/${casename}_v2.png
vactivate View1
if {[vreadpixel 100 350 name rgb] == "BLACK"} { puts "Error: showing Cube in View1 fails." }
vdump $imagedir/${casename}_v1.png
vactivate View2