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2 Commits

Author SHA1 Message Date
gka
c30097d4ce Additional fix for 29713 2018-04-25 19:42:27 +03:00
gka
871a52cf1b 0029713: Test Harness command "fixshape" can not fix attached face
Fix to reverse invalid oriented pcurves was made
2018-04-23 16:41:44 +03:00
4284 changed files with 74154 additions and 140921 deletions

4
.gitignore vendored
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@@ -1,10 +1,14 @@
# standard directories for derived files in CASROOT
/.adm
/sun
/lin
/mac
/ao1
/sil
/wnt
/doc
/drv
/inc
/work

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@@ -63,7 +63,7 @@ set (BUILD_RESOURCES OFF CACHE BOOL "${BUILD_RESOURCES_DESCR}")
# single-configuration generator
set (SINGLE_GENERATOR OFF)
if (DEFINED CMAKE_BUILD_TYPE)
if (CMAKE_BUILD_TYPE)
set (SINGLE_GENERATOR ON)
endif()
@@ -86,11 +86,6 @@ if (BUILD_WITH_DEBUG)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS $<$<CONFIG:DEBUG>:OCCT_DEBUG>)
endif()
# option disabling OCCT exceptions in Release builds (No_Exception)
if (NOT DEFINED BUILD_RELEASE_DISABLE_EXCEPTIONS)
set (BUILD_RELEASE_DISABLE_EXCEPTIONS ON CACHE BOOL "${BUILD_RELEASE_DISABLE_EXCEPTIONS_DESCR}")
endif()
# option to enable or disable use of precompiled headers
if (NOT DEFINED BUILD_USE_PCH)
set (BUILD_USE_PCH OFF CACHE BOOL "${BUILD_USE_PCH_DESCR}")
@@ -486,6 +481,7 @@ OCCT_IS_PRODUCT_REQUIRED (CSF_FreeImagePlus CAN_USE_FREEIMAGE)
OCCT_IS_PRODUCT_REQUIRED (CSF_TclLibs USE_TCL)
OCCT_IS_PRODUCT_REQUIRED (CSF_FREETYPE USE_FREETYPE)
OCCT_IS_PRODUCT_REQUIRED (CSF_OpenGlLibs CAN_USE_GLES2)
OCCT_IS_PRODUCT_REQUIRED (CSF_GL2PS CAN_USE_GL2PS)
OCCT_IS_PRODUCT_REQUIRED (CSF_TBB CAN_USE_TBB)
OCCT_IS_PRODUCT_REQUIRED (CSF_EIGEN CAN_USE_EIGEN)
@@ -613,6 +609,24 @@ else()
OCCT_CHECK_AND_UNSET ("INSTALL_GLES2")
endif()
# GL2PS
if (NOT DEFINED ANDROID AND CAN_USE_GL2PS)
set (USE_GL2PS OFF CACHE BOOL "${USE_GL2PS_DESCR}")
if (USE_GL2PS)
add_definitions (-DHAVE_GL2PS)
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/gl2ps")
else()
OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_GL2PS")
OCCT_CHECK_AND_UNSET ("INSTALL_GL2PS")
endif()
else()
OCCT_CHECK_AND_UNSET ("USE_GL2PS")
OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_GL2PS")
OCCT_CHECK_AND_UNSET ("INSTALL_GL2PS")
endif()
# TBB
if (NOT DEFINED ANDROID AND CAN_USE_TBB)
set (USE_TBB OFF CACHE BOOL "${USE_TBB_DESCR}")
@@ -633,26 +647,6 @@ else()
OCCT_CHECK_AND_UNSET ("INSTALL_TBB")
endif()
# RapidJSON
# search for CSF_RapidJSON variable in EXTERNLIB of each being used toolkit
OCCT_IS_PRODUCT_REQUIRED (CSF_RapidJSON CAN_USE_RAPIDJSON)
if (CAN_USE_RAPIDJSON)
set (USE_RAPIDJSON OFF CACHE BOOL "${USE_RAPIDJSON_DESCR}")
if (USE_RAPIDJSON)
add_definitions (-DHAVE_RAPIDJSON)
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/rapidjson")
else()
OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_RAPIDJSON")
OCCT_CHECK_AND_UNSET ("INSTALL_RAPIDJSON")
endif()
else()
OCCT_CHECK_AND_UNSET ("USE_RAPIDJSON")
OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_RAPIDJSON")
OCCT_CHECK_AND_UNSET ("INSTALL_RAPIDJSON")
endif()
# EIGEN
if (CAN_USE_EIGEN)
set (USE_EIGEN OFF CACHE BOOL "${USE_EIGEN_DESCR}")
@@ -924,19 +918,11 @@ if (BUILD_SAMPLES_MFC OR BUILD_SAMPLES_QT)
OCCT_COPY_FILE_OR_DIR ("adm/templates/sample.${SCRIPT_EXT}" "${CMAKE_BINARY_DIR}")
endif()
if (WIN32)
# env script for draw in building environment
OCCT_CONFIGURE ("adm/templates/env.${SCRIPT_EXT}.in" "env.${SCRIPT_EXT}")
# install env script
install (FILES "${CMAKE_BINARY_DIR}/env.${SCRIPT_EXT}" DESTINATION "${INSTALL_DIR_SCRIPT}")
else()
set (SUB_ENV_NAME "env.${SCRIPT_EXT}")
set (SUB_ENV_BUILD_NAME "env.install.${SCRIPT_EXT}")
# install env script
OCCT_CONFIGURE_AND_INSTALL ("adm/templates/env.install.${SCRIPT_EXT}.in" "${SUB_ENV_BUILD_NAME}" "${SUB_ENV_NAME}" "${INSTALL_DIR_SCRIPT}")
# env script for draw in building environment
OCCT_CONFIGURE ("adm/templates/env.build.${SCRIPT_EXT}.in" "env.${SCRIPT_EXT}")
endif()
# env script for draw in building environment
OCCT_CONFIGURE ("adm/templates/env.${SCRIPT_EXT}.in" "env.${SCRIPT_EXT}")
# install env script
install (FILES "${CMAKE_BINARY_DIR}/env.${SCRIPT_EXT}" DESTINATION "${INSTALL_DIR_SCRIPT}")
# copy DrawAppliInit from OCCT source to build directory
if (NOT EXISTS "${CMAKE_BINARY_DIR}/DrawAppliInit")

1
adm/.gitignore vendored
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@@ -1 +0,0 @@
/build-*

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@@ -1,17 +1,17 @@
wnt WOKSteps_exec_link DRAWEXE #WOKStep_EXELink(exec.tks)
lin WOKSteps_exec_link DRAWEXE #WOKStep_EXELink(exec.tks)
wnt cmplrs_cxx f -D_CRT_SECURE_NO_DEPRECATE -DHAVE_FREEIMAGE -DHAVE_TBB -DHAVE_OPENCL
wnt cmplrs_cxx b -D_CRT_SECURE_NO_DEPRECATE -DHAVE_FREEIMAGE -DHAVE_TBB -DHAVE_OPENCL
wnt cmplrs_cxx f -D_CRT_SECURE_NO_DEPRECATE -DHAVE_FREEIMAGE -DHAVE_GL2PS -DHAVE_TBB -DHAVE_OPENCL
wnt cmplrs_cxx b -D_CRT_SECURE_NO_DEPRECATE -DHAVE_FREEIMAGE -DHAVE_GL2PS -DHAVE_TBB -DHAVE_OPENCL
wnt cmplrs_cxx Aspect (wnt cmplrs_cxx b) -D_AFXDLL
wnt cmplrs_cxx (wnt cmplrs_cxx b) -D_AFXDLL -D_AFXDLL
wnt cmplrs_c f -D_CRT_SECURE_NO_DEPRECATE -DHAVE_FREEIMAGE -DHAVE_TBB -DHAVE_OPENCL
wnt cmplrs_c b -D_CRT_SECURE_NO_DEPRECATE -DHAVE_FREEIMAGE -DHAVE_TBB -DHAVE_OPENCL
wnt cmplrs_c f -D_CRT_SECURE_NO_DEPRECATE -DHAVE_FREEIMAGE -DHAVE_GL2PS -DHAVE_TBB -DHAVE_OPENCL
wnt cmplrs_c b -D_CRT_SECURE_NO_DEPRECATE -DHAVE_FREEIMAGE -DHAVE_GL2PS -DHAVE_TBB -DHAVE_OPENCL
wnt cmplrs_c NIS (wnt cmplrs_c b) -DSILGL -DSILGL_VRS=50
lin cmplrs_cxx f -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DHAVE_FREEIMAGE -DHAVE_TBB -DHAVE_OPENCL
lin cmplrs_cxx b -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DHAVE_FREEIMAGE -DHAVE_TBB -DHAVE_OPENCL
lin cmplrs_cxx f -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DHAVE_FREEIMAGE -DHAVE_GL2PS -DHAVE_TBB -DHAVE_OPENCL
lin cmplrs_cxx b -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DHAVE_FREEIMAGE -DHAVE_GL2PS -DHAVE_TBB -DHAVE_OPENCL
lin cmplrs_c f -D_GNU_SOURCE=1 -fexceptions
lin cmplrs_c b -D_GNU_SOURCE=1 -fexceptions

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@@ -3,5 +3,5 @@ ModelingData TKG2d TKG3d TKGeomBase TKBRep
ModelingAlgorithms TKGeomAlgo TKTopAlgo TKPrim TKBO TKBool TKHLR TKFillet TKOffset TKFeat TKMesh TKXMesh TKShHealing
Visualization TKService TKV3d TKOpenGl TKMeshVS TKIVtk TKD3DHost
ApplicationFramework TKCDF TKLCAF TKCAF TKBinL TKXmlL TKBin TKXml TKStdL TKStd TKTObj TKBinTObj TKXmlTObj TKVCAF
DataExchange TKXSBase TKSTEPBase TKSTEPAttr TKSTEP209 TKSTEP TKIGES TKXCAF TKXDEIGES TKXDESTEP TKSTL TKVRML TKXmlXCAF TKBinXCAF TKRWMesh
DataExchange TKXSBase TKSTEPBase TKSTEPAttr TKSTEP209 TKSTEP TKIGES TKXCAF TKXDEIGES TKXDESTEP TKSTL TKVRML TKXmlXCAF TKBinXCAF
Draw TKDraw TKTopTest TKViewerTest TKXSDRAW TKDCAF TKXDEDRAW TKTObjDRAW TKQADraw TKIVtkDraw DRAWEXE

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@@ -105,7 +105,6 @@ n BRepIntCurveSurface
n BRepLib
n BRepMAT2d
n BRepMesh
n BRepMeshData
n BRepOffset
n BRepOffsetAPI
n BRepPrim
@@ -142,8 +141,6 @@ n HLRTopoBRep
n HLRAppli
n Hatch
n HatchGen
n IMeshData
n IMeshTools
n IntCurve
n IntCurveSurface
n IntCurvesFace
@@ -203,7 +200,6 @@ n Aspect
n DsgPrs
n Graphic3d
n Image
n Media
n MeshVS
n OpenGl
n D3DHost
@@ -437,9 +433,4 @@ n IVtkDraw
t TKIVtkDraw
n Geom2dEvaluator
t TKVCAF
n XCAFView
n XCAFNoteObjects
t TKRWMesh
n RWGltf
n RWMesh
n RWObj
n XCAFView

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@@ -133,7 +133,7 @@ macro (THIRDPARTY_PRODUCT PRODUCT_NAME HEADER_NAME LIBRARY_CSF_NAME LIBRARY_NAME
# set 3RDPARTY_${PRODUCT_NAME}_LIBRARY as notfound, otherwise find_library can't assign a new value to 3RDPARTY_${PRODUCT_NAME}_LIBRARY
set (3RDPARTY_${PRODUCT_NAME}_LIBRARY_${LIBRARY_NAME_SUFFIX} "3RDPARTY_${PRODUCT_NAME}_LIBRARY_${LIBRARY_NAME_SUFFIX}-NOTFOUND" CACHE FILEPATH "The path to ${PRODUCT_NAME} library \"${LIBRARY_NAME}\"" FORCE)
if ((3RDPARTY_${PRODUCT_NAME}_DIR AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_DIR}") OR (3RDPARTY_${PRODUCT_NAME}_LIBRARY_DIR_${LIBRARY_NAME} AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_LIBRARY_DIR_${LIBRARY_NAME}}"))
if (3RDPARTY_${PRODUCT_NAME}_DIR AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_DIR}")
find_library (3RDPARTY_${PRODUCT_NAME}_LIBRARY_${LIBRARY_NAME_SUFFIX} NAMES ${LIBRARY_NAME}
PATHS "${3RDPARTY_${PRODUCT_NAME}_LIBRARY_DIR_${LIBRARY_NAME}}" "${3RDPARTY_${PRODUCT_NAME}_DIR}"
PATH_SUFFIXES ${${PRODUCT_NAME}_PATH_SUFFIXES}
@@ -181,9 +181,9 @@ macro (THIRDPARTY_PRODUCT PRODUCT_NAME HEADER_NAME LIBRARY_CSF_NAME LIBRARY_NAME
# set 3RDPARTY_${PRODUCT_NAME}_DLL as notfound, otherwise find_library can't assign a new value to 3RDPARTY_${PRODUCT_NAME}_DLL
set (3RDPARTY_${PRODUCT_NAME}_DLL_${LIBRARY_NAME_SUFFIX} "3RDPARTY_${PRODUCT_NAME}_DLL_${LIBRARY_NAME_SUFFIX}-NOTFOUND" CACHE FILEPATH "The path to ${PRODUCT_NAME} shared library \"${LIBRARY_NAME}\"" FORCE)
if ((3RDPARTY_${PRODUCT_NAME}_DIR AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_DIR}") OR (3RDPARTY_${PRODUCT_NAME}_DLL_DIR_${LIBRARY_NAME} AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_DLL_DIR_${LIBRARY_NAME}}"))
if (3RDPARTY_${PRODUCT_NAME}_DIR AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_DIR}")
find_library (3RDPARTY_${PRODUCT_NAME}_DLL_${LIBRARY_NAME_SUFFIX} NAMES ${LIBRARY_NAME}
PATHS "${3RDPARTY_${PRODUCT_NAME}_DLL_DIR_${LIBRARY_NAME}}" "${3RDPARTY_${PRODUCT_NAME}_DIR}"
PATHS "${3RDPARTY_${PRODUCT_NAME}_DIR}"
PATH_SUFFIXES bin win${COMPILER_BITNESS}/${COMPILER}/bin
NO_DEFAULT_PATH)
if (3RDPARTY_${PRODUCT_NAME}_DLL_${LIBRARY_NAME_SUFFIX} STREQUAL "3RDPARTY_${PRODUCT_NAME}_DLL_${LIBRARY_NAME_SUFFIX}-NOTFOUND")
@@ -277,6 +277,26 @@ macro (THIRDPARTY_PRODUCT PRODUCT_NAME HEADER_NAME LIBRARY_CSF_NAME LIBRARY_NAME
endif()
endif()
if("${PRODUCT_NAME}" STREQUAL "GL2PS")
get_filename_component(GL2PSLIB ${3RDPARTY_${PRODUCT_NAME}_LIBRARY_${LIBRARY_NAME_SUFFIX}} NAME)
if (SINGLE_GENERATOR)
install (FILES "${ABS_PATH}" DESTINATION "${INSTALL_DIR_LIB}" RENAME ${GL2PSLIB}.1)
else()
install (FILES "${ABS_PATH}"
CONFIGURATIONS Release
DESTINATION "${INSTALL_DIR_LIB}"
RENAME ${GL2PSLIB}.1)
install (FILES "${ABS_PATH}"
CONFIGURATIONS RelWithDebInfo
DESTINATION "${INSTALL_DIR_LIB}i"
RENAME ${GL2PSLIB}.1)
install (FILES "${ABS_PATH}"
CONFIGURATIONS Debug
DESTINATION "${INSTALL_DIR_LIB}d"
RENAME ${GL2PSLIB}.1)
endif()
endif()
endif()
else()
# the library directory for using by the executable

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@@ -37,10 +37,6 @@ foreach (LIBRARY_NAME ${CSF_FFmpeg})
set (3RDPARTY_FFMPEG_LIBRARY_DIR_${LIBRARY_NAME} "" CACHE PATH "The directory containing FFmpeg framework (${LIBRARY_NAME})")
endif()
if (NOT DEFINED 3RDPARTY_FFMPEG_LIBRARY_DIR)
set (3RDPARTY_FFMPEG_LIBRARY_DIR "" CACHE PATH "The directory containing FFmpeg libraries")
endif()
if (WIN32)
if (NOT DEFINED 3RDPARTY_FFMPEG_DLL_${LIBRARY_NAME} OR NOT 3RDPARTY_FFMPEG_DLL_DIR_${LIBRARY_NAME} OR NOT EXISTS "${3RDPARTY_FFMPEG_DLL_DIR_${LIBRARY_NAME}}")
set (3RDPARTY_FFMPEG_DLL_${LIBRARY_NAME} "" CACHE FILEPATH "FFmpeg shared libraries (${LIBRARY_NAME})" FORCE)
@@ -51,9 +47,6 @@ foreach (LIBRARY_NAME ${CSF_FFmpeg})
if (NOT DEFINED 3RDPARTY_FFMPEG_DLL_DIR_${LIBRARY_NAME})
set (3RDPARTY_FFMPEG_DLL_DIR_${LIBRARY_NAME} "" CACHE PATH "The directory containing FFmpeg shared libraries (${LIBRARY_NAME})")
endif()
if (NOT DEFINED 3RDPARTY_FFMPEG_DLL_DIR)
set (3RDPARTY_FFMPEG_DLL_DIR "" CACHE PATH "The directory containing FFmpeg shared libraries")
endif()
endif()
# check 3RDPARTY_${PRODUCT_NAME}_ paths for consistency with specified 3RDPARTY_${PRODUCT_NAME}_DIR
@@ -63,7 +56,6 @@ foreach (LIBRARY_NAME ${CSF_FFmpeg})
if (3RDPARTY_FFMPEG_LIBRARY_${LIBRARY_NAME} AND EXISTS "${3RDPARTY_FFMPEG_LIBRARY_${LIBRARY_NAME}}")
get_filename_component (3RDPARTY_FFMPEG_LIBRARY_DIR_${LIBRARY_NAME} "${3RDPARTY_FFMPEG_LIBRARY_${LIBRARY_NAME}}" PATH)
set (3RDPARTY_FFMPEG_LIBRARY_DIR "${3RDPARTY_FFMPEG_LIBRARY_DIR_${LIBRARY_NAME}}" CACHE PATH "The directory containing FFmpeg libraries" FORCE)
set (3RDPARTY_FFMPEG_LIBRARY_DIR_${LIBRARY_NAME} "${3RDPARTY_FFMPEG_LIBRARY_DIR_${LIBRARY_NAME}}" CACHE PATH "The directory containing FFmpeg library (${LIBRARY_NAME})" FORCE)
else()
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FFMPEG_DIR 3RDPARTY_FFMPEG_LIBRARY_DIR_${LIBRARY_NAME} PATH "The directory containing FFmpeg library (${LIBRARY_NAME})")
@@ -74,7 +66,6 @@ foreach (LIBRARY_NAME ${CSF_FFmpeg})
if (3RDPARTY_FFMPEG_DLL_${LIBRARY_NAME} AND EXISTS "${3RDPARTY_FFMPEG_DLL_${LIBRARY_NAME}}")
get_filename_component (3RDPARTY_FFMPEG_DLL_DIR_${LIBRARY_NAME} "${3RDPARTY_FFMPEG_DLL_${LIBRARY_NAME}}" PATH)
set (3RDPARTY_FFMPEG_DLL_DIR "${3RDPARTY_FFMPEG_DLL_DIR_${LIBRARY_NAME}}" CACHE PATH "The directory containing FFmpeg shared libraries" FORCE)
set (3RDPARTY_FFMPEG_DLL_DIR_${LIBRARY_NAME} "${3RDPARTY_FFMPEG_DLL_DIR_${LIBRARY_NAME}}" CACHE PATH "The directory containing FFmpeg shared library (${LIBRARY_NAME})" FORCE)
else()
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FFMPEG_DIR 3RDPARTY_FFMPEG_DLL_DIR_${LIBRARY_NAME} PATH "The directory containing FFmpeg shared library (${LIBRARY_NAME})")

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@@ -61,8 +61,8 @@ endif()
# check 3RDPARTY_FREETYPE_ paths for consistency with specified 3RDPARTY_FREETYPE_DIR
if (3RDPARTY_FREETYPE_DIR AND EXISTS "${3RDPARTY_FREETYPE_DIR}")
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR 3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build FILEPATH "The directory containing ft2build.h header")
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR 3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 FILEPATH "The directory containing ftheader.h header")
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR 3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build FILEPATH "the path to ft2build.h")
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR 3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 FILEPATH "the path to ftheader.h")
if (BUILD_SHARED_LIBS)
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR 3RDPARTY_FREETYPE_LIBRARY FILEPATH "the path to freetype library")
@@ -119,8 +119,8 @@ if (IS_BUILTIN_SEARCH_REQUIRED)
# check the found paths for consistency with specified 3RDPARTY_FREETYPE_DIR
if (3RDPARTY_FREETYPE_DIR AND EXISTS "${3RDPARTY_FREETYPE_DIR}")
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_INCLUDE_DIR_ft2build FILEPATH "The directory containing ft2build.h header")
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_INCLUDE_DIR_freetype2 FILEPATH "The directory containing ftheader.h header")
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_INCLUDE_DIR_ft2build FILEPATH "the path to ft2build.h")
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_INCLUDE_DIR_freetype2 FILEPATH "the path to ftheader.h")
if (BUILD_SHARED_LIBS)
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_LIBRARY FILEPATH "freetype library")
endif()
@@ -129,13 +129,13 @@ if (IS_BUILTIN_SEARCH_REQUIRED)
# assign the found paths to corresponding 3RDPARTY_FREETYPE_ variables
if (NOT 3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build OR NOT EXISTS "${3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build}")
if (FREETYPE_INCLUDE_DIR_ft2build AND EXISTS "${FREETYPE_INCLUDE_DIR_ft2build}")
set (3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build "${FREETYPE_INCLUDE_DIR_ft2build}" CACHE FILEPATH "The directory containing ft2build.h header" FORCE)
set (3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build "${FREETYPE_INCLUDE_DIR_ft2build}" CACHE FILEPATH "the path to ft2build.h" FORCE)
endif()
endif()
if (NOT 3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 OR NOT EXISTS "${3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2}")
if (FREETYPE_INCLUDE_DIR_freetype2 AND EXISTS "${FREETYPE_INCLUDE_DIR_freetype2}")
set (3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 "${FREETYPE_INCLUDE_DIR_freetype2}" CACHE FILEPATH "The directory containing ftheader.h header" FORCE)
set (3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 "${FREETYPE_INCLUDE_DIR_freetype2}" CACHE FILEPATH "the path to ftheader.h" FORCE)
endif()
endif()
@@ -162,7 +162,7 @@ if (NOT 3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build OR NOT EXISTS "${3RDPARTY_FREETYP
set (FT2BUILD_NAMES ft2build.h config/ft2build.h freetype/config/ft2build.h)
# set 3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build as notfound, otherwise find_library can't assign a new value to 3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build
set (3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build "3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build-NOTFOUND" CACHE FILEPATH "The directory containing ft2build.h header" FORCE)
set (3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build "3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build-NOTFOUND" CACHE FILEPATH "the path to ft2build.h" FORCE)
# cmake (version < 3.0) doesn't find ft2build.h of freetype (version is >= 2.5.1)
# do search taking into account freetype structure of 2.5.1 version
@@ -185,7 +185,7 @@ if (3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build AND EXISTS "${3RDPARTY_FREETYPE_INCLU
else()
list (APPEND 3RDPARTY_NOT_INCLUDED 3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build)
set (3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build "" CACHE FILEPATH "The directory containing ft2build.h header" FORCE)
set (3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build "" CACHE FILEPATH "the path to ft2build.h" FORCE)
endif()
# ftheader.h
@@ -193,7 +193,7 @@ if (NOT 3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 OR NOT EXISTS "${3RDPARTY_FREETY
set (FTHEADER_NAMES ftheader.h config/ftheader.h freetype/config/ftheader.h)
# set 3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 as notfound, otherwise find_library can't assign a new value to 3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2
set (3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 "3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2-NOTFOUND" CACHE FILEPATH "The directory containing ftheader.h header" FORCE)
set (3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 "3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2-NOTFOUND" CACHE FILEPATH "the path to ftheader.h" FORCE)
if (3RDPARTY_FREETYPE_DIR AND EXISTS "${3RDPARTY_FREETYPE_DIR}")
find_path (3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 NAMES ${FTHEADER_NAMES}
@@ -214,7 +214,7 @@ if (3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 AND EXISTS "${3RDPARTY_FREETYPE_INCL
else()
list (APPEND 3RDPARTY_NOT_INCLUDED 3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2)
set (3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 "" CACHE FILEPATH "The directory containing ftheader.h header" FORCE)
set (3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2 "" CACHE FILEPATH "the path to ftheader.h" FORCE)
endif()
# freetype library

3
adm/cmake/gl2ps.cmake Normal file
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@@ -0,0 +1,3 @@
#GL2PS
THIRDPARTY_PRODUCT("GL2PS" "gl2ps.h" "CSF_GL2PS" "d")

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@@ -58,14 +58,21 @@ if (USE_TCL)
endif()
endif()
# GL2PS
if (NOT DEFINED ANDROID)
if (USE_GL2PS)
set (CSF_GL2PS "gl2ps")
else()
set (CSF_GL2PS)
endif()
endif()
if (WIN32)
set (CSF_advapi32 "advapi32.lib")
set (CSF_gdi32 "gdi32.lib")
set (CSF_user32 "user32.lib")
set (CSF_shell32 "shell32.lib")
set (CSF_wsock32 "wsock32.lib")
set (CSF_psapi "psapi.lib")
set (CSF_winmm "winmm.lib")
set (CSF_psapi "Psapi.lib")
set (CSF_d3d9 "D3D9.lib")
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsStore" OR USE_GLES2)
set (CSF_OpenGlLibs "libEGL libGLESv2")
@@ -73,35 +80,28 @@ if (WIN32)
set (CSF_OpenGlLibs "opengl32.lib")
endif()
else()
else()
if (APPLE)
set (CSF_objc "objc")
# frameworks
if (IOS)
find_library (Appkit_LIB NAMES UIKit)
set (CSF_Appkit ${Appkit_LIB})
else()
find_library (Appkit_LIB NAMES AppKit)
set (CSF_Appkit ${Appkit_LIB})
endif()
OCCT_CHECK_AND_UNSET (Appkit_LIB)
find_library (Appkit_LIB NAMES AppKit)
set (CSF_Appkit ${Appkit_LIB})
find_library (IOKit_LIB NAMES IOKit)
set (CSF_IOKit ${IOKit_LIB})
OCCT_CHECK_AND_UNSET (Appkit_LIB)
OCCT_CHECK_AND_UNSET (IOKit_LIB)
if (IOS)
find_library (OpenGlLibs_LIB NAMES OpenGLES)
set (CSF_OpenGlLibs ${OpenGlLibs_LIB})
OCCT_CHECK_AND_UNSET (OpenGlLibs_LIB)
elseif (USE_GLX)
if (USE_GLX)
set (CSF_OpenGlLibs GL)
set (CSF_XwLibs "X11 Xext Xmu Xi")
else()
find_library (OpenGlLibs_LIB NAMES OpenGL)
set (CSF_OpenGlLibs ${OpenGlLibs_LIB})
OCCT_CHECK_AND_UNSET (OpenGlLibs_LIB)
endif()
@@ -117,6 +117,5 @@ else()
endif()
set (CSF_XwLibs "X11 Xext Xmu Xi")
set (CSF_dl "dl")
set (CSF_fontconfig "fontconfig")
endif()
endif()

View File

@@ -86,13 +86,8 @@ if (MSVC AND (MSVC_VERSION GREATER 1400))
endif()
# generate a single response file which enlist all of the object files
if (NOT DEFINED CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS)
SET(CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS 1)
endif()
if (NOT DEFINED CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS)
SET(CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS 1)
endif()
SET(CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS 1)
SET(CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS 1)
# increase compiler warnings level (-W4 for MSVC, -Wextra for GCC)
if (MSVC)
if (CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
@@ -143,7 +138,5 @@ if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX OR MINGW)
set (CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -s")
endif()
if (BUILD_RELEASE_DISABLE_EXCEPTIONS)
set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNo_Exception")
set (CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNo_Exception")
endif()
set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNo_Exception")
set (CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNo_Exception")

View File

@@ -163,18 +163,13 @@ function (FIND_PRODUCT_DIR ROOT_DIR PRODUCT_NAME RESULT)
OCCT_MAKE_COMPILER_BITNESS()
string (TOLOWER "${PRODUCT_NAME}" lower_PRODUCT_NAME)
if ("${lower_PRODUCT_NAME}" STREQUAL "egl")
string (SUBSTRING "${lower_PRODUCT_NAME}" 1 -1 lower_PRODUCT_NAME)
list (APPEND SEARCH_TEMPLATES "[^gl]+${lower_PRODUCT_NAME}.*")
else()
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[a-zA-Z]*[0-9]*-${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*")
endif()
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*")
SUBDIRECTORY_NAMES ("${ROOT_DIR}" SUBDIR_NAME_LIST)
@@ -590,7 +585,7 @@ endmacro()
# prior to version 3.3 not supporting per-configuration install paths
# for install target files (see https://cmake.org/Bug/view.php?id=14317)
macro (OCCT_UPDATE_TARGET_FILE)
if (MSVC)
if (WIN32)
OCCT_INSERT_CODE_FOR_TARGET ()
endif()

View File

@@ -191,7 +191,7 @@ foreach (OCCT_MODULE ${OCC_MODULES_LIST})
endif()
endforeach()
if (MSVC)
if (WIN32)
OCCT_INSERT_CODE_FOR_TARGET ()
endif()

View File

@@ -1,86 +0,0 @@
# RapidJSON
if (NOT DEFINED INSTALL_RAPIDJSON)
set (INSTALL_RAPIDJSON OFF CACHE BOOL "${INSTALL_RAPIDJSON_DESCR}")
endif()
# RapidJSON directory
if (NOT DEFINED 3RDPARTY_RAPIDJSON_DIR)
set (3RDPARTY_RAPIDJSON_DIR "" CACHE PATH "The directory containing RapidJSON")
endif()
# search for RapidJSON in user defined directory
if (3RDPARTY_DIR AND EXISTS "${3RDPARTY_DIR}")
if (NOT 3RDPARTY_RAPIDJSON_DIR OR NOT EXISTS "${3RDPARTY_RAPIDJSON_DIR}")
FIND_PRODUCT_DIR("${3RDPARTY_DIR}" RapidJSON RAPIDJSON_DIR_NAME)
if (RAPIDJSON_DIR_NAME)
set (3RDPARTY_RAPIDJSON_DIR "${3RDPARTY_DIR}/${RAPIDJSON_DIR_NAME}" CACHE PATH "The directory containing RapidJSON" FORCE)
endif()
endif()
endif()
if (NOT DEFINED 3RDPARTY_RAPIDJSON_INCLUDE_DIR)
set (3RDPARTY_RAPIDJSON_INCLUDE_DIR "" CACHE FILEPATH "The directory containing headers of the RAPIDJSON")
endif()
if (NOT 3RDPARTY_RAPIDJSON_INCLUDE_DIR OR NOT EXISTS "${3RDPARTY_RAPIDJSON_INCLUDE_DIR}")
set (HEADER_NAMES rapidjson/rapidjson.h)
set (3RDPARTY_RAPIDJSON_INCLUDE_DIR "3RDPARTY_RAPIDJSON_INCLUDE_DIR-NOTFOUND" CACHE PATH "the path to RapidJSON header file" FORCE)
if (3RDPARTY_RAPIDJSON_DIR AND EXISTS "${3RDPARTY_RAPIDJSON_DIR}")
find_path (3RDPARTY_RAPIDJSON_INCLUDE_DIR NAMES ${HEADER_NAMES}
PATHS ${3RDPARTY_RAPIDJSON_DIR}
PATH_SUFFIXES include rapidjson
CMAKE_FIND_ROOT_PATH_BOTH
NO_DEFAULT_PATH)
else()
find_path (3RDPARTY_RAPIDJSON_INCLUDE_DIR NAMES ${HEADER_NAMES}
PATH_SUFFIXES include rapidjson
CMAKE_FIND_ROOT_PATH_BOTH)
endif()
# use default (CMake) RapidJSON search
if (NOT 3RDPARTY_RAPIDJSON_INCLUDE_DIR OR NOT EXISTS "${3RDPARTY_RAPIDJSON_INCLUDE_DIR}")
if (3RDPARTY_RAPIDJSON_DIR AND EXISTS "${3RDPARTY_RAPIDJSON_DIR}")
set (CACHED_RAPIDJSON_DIR $ENV{RapidJSON_DIR})
set (ENV{RapidJSON_DIR} "${3RDPARTY_RAPIDJSON_DIR}")
endif()
find_package(RapidJSON QUIET)
# restore ENV{RapidJSON_DIR}
if (3RDPARTY_RAPIDJSON_DIR AND EXISTS "${3RDPARTY_RAPIDJSON_DIR}")
set (ENV{RapidJSON_DIR} ${CACHED_RAPIDJSON_DIR})
endif()
if (${RAPIDJSON_FOUND})
set (3RDPARTY_RAPIDJSON_INCLUDE_DIR "${RAPIDJSON_INCLUDE_DIR}" CACHE PATH "the path to RapidJSON header file" FORCE)
set (3RDPARTY_RAPIDJSON_DIR "${RAPIDJSON_ROOT_DIR}" CACHE PATH "The directory containing RapidJSON" FORCE)
endif()
endif()
endif()
if (3RDPARTY_RAPIDJSON_INCLUDE_DIR AND EXISTS "${3RDPARTY_RAPIDJSON_INCLUDE_DIR}")
list (APPEND 3RDPARTY_INCLUDE_DIRS "${3RDPARTY_RAPIDJSON_INCLUDE_DIR}")
# Install header files
if (INSTALL_RAPIDJSON)
file(GLOB RAPIDJSON_SUBDIRS "${3RDPARTY_RAPIDJSON_INCLUDE_DIR}/*")
foreach(SUBDIR ${RAPIDJSON_SUBDIRS})
if(IS_DIRECTORY "${SUBDIR}")
install (DIRECTORY "${SUBDIR}" DESTINATION "${INSTALL_DIR_INCLUDE}")
else()
install (FILES "${SUBDIR}" DESTINATION "${INSTALL_DIR_INCLUDE}")
endif()
endforeach()
endif()
else()
list (APPEND 3RDPARTY_NOT_INCLUDED 3RDPARTY_RAPIDJSON_INCLUDE_DIR)
set (3RDPARTY_RAPIDJSON_INCLUDE_DIR "" CACHE PATH "the path to RapidJSON header file" FORCE)
endif()
# unset all redundant variables
OCCT_CHECK_AND_UNSET(RapidJSON_DIR)

View File

@@ -28,11 +28,6 @@ Applies only for Debug configuration.")
set (BUILD_SHARED_LIBRARY_NAME_POSTFIX_DESCR
"Append the postfix to names of output libraries")
set (BUILD_RELEASE_DISABLE_EXCEPTIONS_DESCR
"Disables exceptions like Standard_OutOfRange in Release builds.
Defines No_Exception macros for Release builds when enabled (default).
These exceptions are always enabled in Debug builds, but disable in Release for better performance")
set (BUILD_ENABLE_FPE_SIGNAL_HANDLER_DESCR
"Enable/Disable the floating point exceptions (FPE) during DRAW execution only.
Corresponding environment variable (CSF_FPE) can be changed manually
@@ -45,7 +40,7 @@ Precompiled headers are generated automatically by Cotire tool.")
# install variables
set (INSTALL_DIR_DESCR
"The place where built OCCT libraries, headers, test cases (INSTALL_TEST_CASES variable),
samples (INSTALL_SAMPLES_DESCR variable) and certain 3rdparties (INSTALL_TBB and
samples (INSTALL_SAMPLES_DESCR variable) and certain 3rdparties (INSTALL_GL2PS, INSTALL_TBB and
other similar variables) will be placed during the installation process (building INSTALL project)")
set (INSTALL_DIR_WITH_VERSION_DESCR
@@ -93,8 +88,8 @@ INSTALL_MESSAGE (INSTALL_EIGEN "EIGEN header files")
INSTALL_MESSAGE (INSTALL_EGL "EGL binaries")
INSTALL_MESSAGE (INSTALL_GLES2 "OpenGL ES 2.0 binaries")
INSTALL_MESSAGE (INSTALL_FREETYPE "FreeType binaries")
INSTALL_MESSAGE (INSTALL_GL2PS "GL2PS binaries")
INSTALL_MESSAGE (INSTALL_TBB "TBB binaries")
INSTALL_MESSAGE (INSTALL_RAPIDJSON "RapidJSON header files")
INSTALL_MESSAGE (INSTALL_TCL "TCL binaries")
INSTALL_MESSAGE (INSTALL_TK "TK binaries")
INSTALL_MESSAGE (INSTALL_VTK "VTK binaries ")
@@ -162,10 +157,6 @@ set (USE_FREEIMAGE_DESCR
"Indicates whether Freeimage product should be used in OCCT visualization
module for support of popular graphics image formats (PNG, BMP etc)")
set (USE_RAPIDJSON_DESCR
"Indicates whether RapidJSON product should be used in OCCT DataExchange
module for support of JSON-based formats like glTF")
set (USE_EGL_DESCR
"Indicates whether EGL should be used in OCCT visualization
module instead of conventional OpenGL context creation APIs")
@@ -174,6 +165,10 @@ set (USE_GLES2_DESCR
"Indicates whether OpenGL ES 2.0 should be used in OCCT visualization
module instead of desktop OpenGL")
set (USE_GL2PS_DESCR
"Indicates whether GL2PS product should be used in OCCT visualization
module for support of vector image formats (PS, EPS etc)")
set (USE_TBB_DESCR
"Indicates whether TBB is used or not. TBB stands for Threading Building Blocks,
the technology of Intel Corp, which comes with different mechanisms and patterns for

View File

@@ -30,30 +30,10 @@ set aRowIter 0
set aCheckRowIter 0
frame .myFrame -padx 5 -pady 5
pack .myFrame -fill both -expand 1
frame .myFrame.myPrjFrame
frame .myFrame.myVsFrame
frame .myFrame.myHxxChecks
frame .myFrame.myChecks
# project file format
set SYS_PRJFMT_LIST {}
set SYS_PRJNAME_LIST {}
if { "$::tcl_platform(platform)" == "windows" } {
lappend ::SYS_PRJFMT_LIST "vcxproj"
lappend ::SYS_PRJNAME_LIST "Visual Studio (.vcxproj)"
}
if { "$tcl_platform(os)" == "Darwin" } {
lappend ::SYS_PRJFMT_LIST "xcd"
lappend ::SYS_PRJNAME_LIST "XCode (.xcd)"
}
lappend ::SYS_PRJFMT_LIST "cbp"
lappend ::SYS_PRJNAME_LIST "Code Blocks (.cbp)"
lappend ::SYS_PRJFMT_LIST "pro"
lappend ::SYS_PRJNAME_LIST "Qt Creator (.pro)"
set aPrjIndex [lsearch $::SYS_PRJFMT_LIST $::PRJFMT]
set ::PRJNAME [lindex $::SYS_PRJNAME_LIST $aPrjIndex]
set SYS_VS_LIST {}
set SYS_VC_LIST {}
set SYS_VCVARS_LIST {}
@@ -121,7 +101,6 @@ proc wokdep:gui:Close {} {
}
proc wokdep:gui:SwitchConfig {} {
set ::PRJFMT [lindex $::SYS_PRJFMT_LIST [.myFrame.myPrjFrame.myPrjCombo current]]
set ::VCVER [lindex $::SYS_VC_LIST [.myFrame.myVsFrame.myVsCombo current]]
set ::VCVARS [lindex $::SYS_VCVARS_LIST [.myFrame.myVsFrame.myVsCombo current]]
@@ -160,6 +139,9 @@ proc wokdep:gui:UpdateList {} {
wokdep:SearchFreeType anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs
wokdep:SearchX11 anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs
if { "$::HAVE_GLES2" == "true" } {
if { "$::HAVE_GL2PS" == "true" } {
lappend anIncErrs "Error: gl2ps can not be used with OpenGL ES"
}
wokdep:SearchEGL anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs
wokdep:SearchGLES anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs
}
@@ -169,6 +151,9 @@ proc wokdep:gui:UpdateList {} {
if { "$::HAVE_FFMPEG" == "true" } {
wokdep:SearchFFmpeg anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs
}
if { "$::HAVE_GL2PS" == "true" } {
wokdep:SearchStandardLibrary anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs "gl2ps" "gl2ps.h" "gl2ps" {"gl2ps"}
}
if { "$::HAVE_TBB" == "true" } {
wokdep:SearchTBB anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs
}
@@ -189,9 +174,6 @@ proc wokdep:gui:UpdateList {} {
}
wokdep:SearchStandardLibrary anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs "liblzma" "lzma.h" "$aCheckLib" {"lzma" "xz"}
}
if { "$::HAVE_RAPIDJSON" == "true" } {
wokdep:SearchRapidJson anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs
}
if { "$::CHECK_QT4" == "true" } {
wokdep:SearchQt4 anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs
@@ -414,8 +396,6 @@ proc wokdep:gui:Show64Bitness { theRowIter } {
}
# Header
ttk::label .myFrame.myPrjFrame.myPrjLbl -text "Project format:" -padding {5 5 20 5}
ttk::combobox .myFrame.myPrjFrame.myPrjCombo -values $SYS_PRJNAME_LIST -state readonly -textvariable PRJNAME -width 40
ttk::label .myFrame.myVsFrame.myVsLbl -text "Visual Studio configuration:" -padding {5 5 20 5}
ttk::combobox .myFrame.myVsFrame.myVsCombo -values $SYS_VS_LIST -state readonly -textvariable VSVER -width 40
ttk::combobox .myFrame.myVsFrame.myArchCombo -values { {32} {64} } -textvariable ARCH -state readonly -width 6
@@ -435,6 +415,8 @@ entry .myFrame.mySrchEntry -textvariable PRODUCTS_PATH -width 80
ttk::button .myFrame.mySrchBrowseBtn -text "Browse" -command wokdep:gui:BrowsePartiesRoot
checkbutton .myFrame.myChecks.myFImageCheck -offvalue "false" -onvalue "true" -variable HAVE_FREEIMAGE -command wokdep:gui:UpdateList
ttk::label .myFrame.myChecks.myFImageLbl -text "Use FreeImage"
checkbutton .myFrame.myChecks.myGl2psCheck -offvalue "false" -onvalue "true" -variable HAVE_GL2PS -command wokdep:gui:UpdateList
ttk::label .myFrame.myChecks.myGl2psLbl -text "Use GL2PS"
checkbutton .myFrame.myChecks.myTbbCheck -offvalue "false" -onvalue "true" -variable HAVE_TBB -command wokdep:gui:UpdateList
ttk::label .myFrame.myChecks.myTbbLbl -text "Use Intel TBB"
if { "$::tcl_platform(os)" != "Darwin" } {
@@ -459,9 +441,6 @@ ttk::label .myFrame.myChecks.myZLibLbl -text "Use zlib"
checkbutton .myFrame.myChecks.myLzmaCheck -offvalue "false" -onvalue "true" -variable HAVE_LIBLZMA -command wokdep:gui:UpdateList
ttk::label .myFrame.myChecks.myLzmaLbl -text "Use liblzma"
checkbutton .myFrame.myChecks.myRapidJsonCheck -offvalue "false" -onvalue "true" -variable HAVE_RAPIDJSON -command wokdep:gui:UpdateList
ttk::label .myFrame.myChecks.myRapidJsonLbl -text "Use RapidJSON"
checkbutton .myFrame.myChecks.myQt4Check -offvalue "false" -onvalue "true" -variable CHECK_QT4 -command wokdep:gui:UpdateList
ttk::label .myFrame.myChecks.myQt4Lbl -text "Search Qt4"
checkbutton .myFrame.myChecks.myJDKCheck -offvalue "false" -onvalue "true" -variable CHECK_JDK -command wokdep:gui:UpdateList
@@ -523,10 +502,6 @@ ttk::button .myFrame.myClose -text "Close" -command wokdep:gui:Close
# Create grid
# Header
grid .myFrame.myPrjFrame -row $aRowIter -column 0 -columnspan 10 -sticky w
grid .myFrame.myPrjFrame.myPrjLbl -row 0 -column 0
grid .myFrame.myPrjFrame.myPrjCombo -row 0 -column 1
incr aRowIter
if { "$tcl_platform(platform)" == "windows" } {
grid .myFrame.myVsFrame -row $aRowIter -column 0 -columnspan 10 -sticky w
grid .myFrame.myVsFrame.myVsLbl -row 0 -column 0
@@ -570,8 +545,11 @@ if { "$::tcl_platform(os)" != "Darwin" } {
grid .myFrame.myChecks.myZLibCheck -row $aCheckRowIter -column 6 -sticky e
grid .myFrame.myChecks.myZLibLbl -row $aCheckRowIter -column 7 -sticky w
grid .myFrame.myChecks.myQt4Check -row $aCheckRowIter -column 12 -sticky e
grid .myFrame.myChecks.myQt4Lbl -row $aCheckRowIter -column 13 -sticky w
grid .myFrame.myChecks.myGl2psCheck -row $aCheckRowIter -column 8 -sticky e
grid .myFrame.myChecks.myGl2psLbl -row $aCheckRowIter -column 9 -sticky w
grid .myFrame.myChecks.myQt4Check -row $aCheckRowIter -column 10 -sticky e
grid .myFrame.myChecks.myQt4Lbl -row $aCheckRowIter -column 11 -sticky w
incr aCheckRowIter
grid .myFrame.myChecks.myFFmpegCheck -row $aCheckRowIter -column 0 -sticky e
@@ -584,8 +562,8 @@ if { "$::tcl_platform(platform)" == "windows" } {
}
grid .myFrame.myChecks.myLzmaCheck -row $aCheckRowIter -column 6 -sticky e
grid .myFrame.myChecks.myLzmaLbl -row $aCheckRowIter -column 7 -sticky w
grid .myFrame.myChecks.myJDKCheck -row $aCheckRowIter -column 12 -sticky e
grid .myFrame.myChecks.myJDKLbl -row $aCheckRowIter -column 13 -sticky w
grid .myFrame.myChecks.myJDKCheck -row $aCheckRowIter -column 10 -sticky e
grid .myFrame.myChecks.myJDKLbl -row $aCheckRowIter -column 11 -sticky w
incr aCheckRowIter
if { "$::tcl_platform(os)" == "Darwin" } {
@@ -594,10 +572,6 @@ if { "$::tcl_platform(os)" == "Darwin" } {
incr aCheckRowIter
}
grid .myFrame.myChecks.myRapidJsonCheck -row $aCheckRowIter -column 6 -sticky e
grid .myFrame.myChecks.myRapidJsonLbl -row $aCheckRowIter -column 7 -sticky w
incr aCheckRowIter
# Additional headers search paths
grid .myFrame.myIncLbl -row $aRowIter -column 0 -columnspan 10 -sticky w
incr aRowIter
@@ -629,9 +603,6 @@ grid .myFrame.mySave -row $aRowIter -column 4 -columnspan 2
grid .myFrame.myClose -row $aRowIter -column 6 -columnspan 2
# Bind events
bind .myFrame.myPrjFrame.myPrjCombo <<ComboboxSelected>> {
wokdep:gui:SwitchConfig
}
bind .myFrame.myVsFrame.myVsCombo <<ComboboxSelected>> {
wokdep:gui:SwitchConfig
}

View File

@@ -27,10 +27,8 @@ if { "$tcl_platform(platform)" == "unix" } {
set SYS_EXE_SUFFIX ""
if { "$tcl_platform(os)" == "Darwin" } {
set SYS_LIB_SUFFIX "dylib"
set PRJFMT "xcd"
} else {
set SYS_LIB_SUFFIX "so"
set PRJFMT "cbp"
}
set VCVER "gcc"
set VCVARS ""
@@ -41,7 +39,6 @@ if { "$tcl_platform(platform)" == "unix" } {
set SYS_EXE_SUFFIX ".exe"
set VCVER "vc10"
set VCVARS ""
set PRJFMT "vcxproj"
}
set SHORTCUT_HEADERS "ShortCut"
@@ -68,7 +65,7 @@ if { [info exists ::env(SHORTCUT_HEADERS)] } {
}
# fetch environment variables (e.g. set by custom.sh or custom.bat) and set them as tcl variables with the same name
set THE_ENV_VARIABLES {HAVE_FREEIMAGE HAVE_FFMPEG HAVE_TBB HAVE_GLES2 HAVE_D3D HAVE_VTK HAVE_ZLIB HAVE_LIBLZMA HAVE_RAPIDJSON HAVE_OPENCL CHECK_QT4 CHECK_JDK MACOSX_USE_GLX HAVE_RelWithDebInfo}
set THE_ENV_VARIABLES {HAVE_FREEIMAGE HAVE_FFMPEG HAVE_TBB HAVE_GLES2 HAVE_D3D HAVE_VTK HAVE_GL2PS HAVE_ZLIB HAVE_LIBLZMA HAVE_OPENCL CHECK_QT4 CHECK_JDK MACOSX_USE_GLX HAVE_RelWithDebInfo}
foreach anEnvIter $THE_ENV_VARIABLES {
set ${anEnvIter} "false"
if { [info exists ::env(${anEnvIter})] } {
@@ -85,7 +82,7 @@ if { "$tcl_platform(platform)" != "windows" } {
set HAVE_D3D ""
set HAVE_RelWithDebInfo ""
}
foreach anEnvIter {ARCH VCVER VCVARS PRJFMT PRODUCTS_PATH} {
foreach anEnvIter {ARCH VCVER VCVARS PRODUCTS_PATH} {
if { [info exists ::env(${anEnvIter})] } {
set ${anEnvIter} "$::env(${anEnvIter})"
}
@@ -858,25 +855,6 @@ proc wokdep:SearchGLES {theErrInc theErrLib32 theErrLib64 theErrBin32 theErrBin6
return "$isFound"
}
# Search RapidJSON headers
proc wokdep:SearchRapidJson {theErrInc theErrLib32 theErrLib64 theErrBin32 theErrBin64} {
upvar $theErrInc anErrInc
set isFound "true"
set aRJHPath [wokdep:SearchHeader "rapidjson/rapidjson.h"]
if { "$aRJHPath" == "" } {
set aPath [wokdep:Preferred [glob -nocomplain -directory "$::PRODUCTS_PATH" -type d *{rapidjson}*] "$::VCVER" "$::ARCH" ]
if { "$aPath" != "" && [file exists "$aPath/include/rapidjson/rapidjson.h"] } {
lappend ::CSF_OPT_INC "$aPath/include"
} else {
lappend anErrInc "Error: 'rapidjson/rapidjson.h' not found (RapidJSON)"
set isFound "false"
}
}
return "$isFound"
}
# Auxiliary function, gets VTK version to set default search directory
proc wokdep:VtkVersion { thePath } {
set aResult "6.1"
@@ -1140,33 +1118,15 @@ proc wokdep:SearchX11 {theErrInc theErrLib32 theErrLib64 theErrBin32 theErrBin64
return "$isFound"
}
# Returns OCCT version string from file Standard_Version.hxx (if available)
proc wokdep:DetectCasVersion {} {
set occt_ver 7.0.0
set aCasRoot [file normalize [file dirname [info script]]]
set filename "${aCasRoot}/src/Standard/Standard_Version.hxx"
if { [file exists $filename] } {
set fh [open $filename "r"]
set fh_loaded [read $fh]
close $fh
regexp {[^/]\s*#\s*define\s+OCC_VERSION_COMPLETE\s+\"([^\s]*)\"} $fh_loaded dummy occt_ver
} else {
puts "Error: file '$filename' not found"
}
return $occt_ver
}
# Generate (override) custom environment file
proc wokdep:SaveCustom {} {
set aGenInfo "This environment file was generated by genconf.tcl script at [clock format [clock seconds] -format "%Y.%m.%d %H:%M"]"
if { "$::tcl_platform(platform)" == "windows" } {
set aCustomFilePath "./custom.bat"
set aFile [open $aCustomFilePath "w"]
puts $aFile "@echo off"
puts $aFile "rem $aGenInfo"
puts $aFile "rem This environment file was generated by wok_depsgui.tcl script at [clock format [clock seconds] -format "%Y.%m.%d %H:%M"]"
puts $aFile ""
puts $aFile "set PRJFMT=$::PRJFMT"
puts $aFile "set VCVER=$::VCVER"
puts $aFile "set ARCH=$::ARCH"
puts $aFile "set VCVARS=$::VCVARS"
@@ -1186,41 +1146,26 @@ proc wokdep:SaveCustom {} {
}
set aStringInc [join $::CSF_OPT_INC $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringInc [regsub -all "$::PRODUCTS_PATH" $aStringInc "%PRODUCTS_PATH%"]
}
puts $aFile ""
puts $aFile "rem Additional headers search paths"
puts $aFile "set \"CSF_OPT_INC=$aStringInc\""
set aStringLib32 [join $::CSF_OPT_LIB32 $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringLib32 [regsub -all "$::PRODUCTS_PATH" $aStringLib32 "%PRODUCTS_PATH%"]
}
puts $aFile ""
puts $aFile "rem Additional libraries (32-bit) search paths"
puts $aFile "set \"CSF_OPT_LIB32=$aStringLib32\""
set aStringLib64 [join $::CSF_OPT_LIB64 $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringLib64 [regsub -all "$::PRODUCTS_PATH" $aStringLib64 "%PRODUCTS_PATH%"]
}
puts $aFile ""
puts $aFile "rem Additional libraries (64-bit) search paths"
puts $aFile "set \"CSF_OPT_LIB64=$aStringLib64\""
set aStringBin32 [join $::CSF_OPT_BIN32 $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringBin32 [regsub -all "$::PRODUCTS_PATH" $aStringBin32 "%PRODUCTS_PATH%"]
}
puts $aFile ""
puts $aFile "rem Additional (32-bit) search paths"
puts $aFile "set \"CSF_OPT_BIN32=$aStringBin32\""
set aStringBin64 [join $::CSF_OPT_BIN64 $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringBin64 [regsub -all "$::PRODUCTS_PATH" $aStringBin64 "%PRODUCTS_PATH%"]
}
puts $aFile ""
puts $aFile "rem Additional (64-bit) search paths"
puts $aFile "set \"CSF_OPT_BIN64=$aStringBin64\""
@@ -1230,10 +1175,9 @@ proc wokdep:SaveCustom {} {
set aCustomFilePath "./custom.sh"
set aFile [open $aCustomFilePath "w"]
puts $aFile "#!/bin/bash"
puts $aFile "# $aGenInfo"
puts $aFile "# This environment file was generated by wok_depsgui.tcl script at [clock format [clock seconds] -format "%Y.%m.%d %H:%M"]"
puts $aFile ""
puts $aFile "export PRJFMT=$::PRJFMT"
puts $aFile "export ARCH=$::ARCH"
puts $aFile "export SHORTCUT_HEADERS=$::SHORTCUT_HEADERS"
@@ -1251,88 +1195,22 @@ proc wokdep:SaveCustom {} {
}
set aStringInc [join $::CSF_OPT_INC $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringInc [regsub -all "$::PRODUCTS_PATH" $aStringInc "\${PRODUCTS_PATH}"]
}
puts $aFile ""
puts $aFile "# Additional headers search paths"
puts $aFile "export CSF_OPT_INC=\"$aStringInc\""
set aStringLib [join [set ::CSF_OPT_LIB$::ARCH] $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringLib [regsub -all "$::PRODUCTS_PATH" $aStringLib "\${PRODUCTS_PATH}"]
}
set aStringLib$::ARCH [join [set ::CSF_OPT_LIB$::ARCH] $::SYS_PATH_SPLITTER]
puts $aFile ""
puts $aFile "# Additional libraries ($::ARCH-bit) search paths"
puts $aFile "export CSF_OPT_LIB$::ARCH=\"[set aStringLib]\""
puts $aFile "export CSF_OPT_LIB$::ARCH=\"[set aStringLib$::ARCH]\""
set aStringBin [join [set ::CSF_OPT_BIN$::ARCH] $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringBin [regsub -all "$::PRODUCTS_PATH" $aStringBin "\${PRODUCTS_PATH}"]
}
set aStringBin$::ARCH [join [set ::CSF_OPT_BIN$::ARCH] $::SYS_PATH_SPLITTER]
puts $aFile ""
puts $aFile "# Additional ($::ARCH-bit) search paths"
puts $aFile "export CSF_OPT_BIN$::ARCH=\"[set aStringBin]\""
puts $aFile "export CSF_OPT_BIN$::ARCH=\"[set aStringBin$::ARCH]\""
close $aFile
}
puts "Configuration saved to file '$aCustomFilePath'"
# generate custom.auto.pri
set toExportCustomPri 1
if { $toExportCustomPri == 1 } {
set aCasVer [wokdep:DetectCasVersion]
set aCustomFilePath "./adm/qmake/custom.auto.pri"
set aFile [open $aCustomFilePath "w"]
puts $aFile "# $aGenInfo"
puts $aFile ""
puts $aFile "VERSION=$aCasVer"
puts $aFile "PRODUCTS_PATH=\"$::PRODUCTS_PATH\""
puts $aFile ""
puts $aFile "# Optional 3rd-parties switches"
foreach anEnvIter $::THE_ENV_VARIABLES {
set aName ${anEnvIter}
set aValue [set ::${anEnvIter}]
if { "$aValue" == "true" } {
puts $aFile "CONFIG += ${aName}"
} else {
#puts $aFile "CONFIG -= ${aName}"
}
}
puts $aFile ""
puts $aFile "# Additional headers search paths"
foreach anIncPath $::CSF_OPT_INC {
if { "$::PRODUCTS_PATH" != "" } {
set anIncPath [regsub -all "$::PRODUCTS_PATH" $anIncPath "\$\$\{PRODUCTS_PATH\}"]
}
puts $aFile "INCLUDEPATH += \"${anIncPath}\""
}
puts $aFile ""
puts $aFile "# Additional libraries search paths"
foreach aLibPath [set ::CSF_OPT_LIB$::ARCH] {
if { "$::PRODUCTS_PATH" != "" } {
set aLibPath [regsub -all "$::PRODUCTS_PATH" $aLibPath "\$\$\{PRODUCTS_PATH\}"]
}
puts $aFile "LIBS += -L\"${aLibPath}\""
}
if { "$::tcl_platform(platform)" == "windows" } {
puts $aFile ""
puts $aFile "# Additional DLLs search paths"
foreach aDllPath [set ::CSF_OPT_BIN$::ARCH] {
if { "$::PRODUCTS_PATH" != "" } {
set aDllPath [regsub -all "$::PRODUCTS_PATH" $aDllPath "\$\$\{PRODUCTS_PATH\}"]
}
puts $aFile "LIBS += -L\"${aDllPath}\""
}
}
puts $aFile ""
close $aFile
puts "Configuration saved to file '$aCustomFilePath'"
}
}

View File

@@ -256,7 +256,7 @@ proc genAllResources {} {
# Wrapper-function to generate VS project files
proc genproj {theFormat args} {
set aSupportedFormats { "vc7" "vc8" "vc9" "vc10" "vc11" "vc12" "vc14" "vc141" "cbp" "xcd" "pro"}
set aSupportedFormats { "vc7" "vc8" "vc9" "vc10" "vc11" "vc12" "vc14" "vc141" "cbp" "xcd"}
set aSupportedPlatforms { "wnt" "uwp" "lin" "mac" "ios" "qnx" }
set isHelpRequire false
@@ -314,7 +314,6 @@ proc genproj {theFormat args} {
vc141 - Visual Studio 2017
cbp - CodeBlocks
xcd - XCode
pro - Qt Creator
Platform (optional):
wnt - Windows Desktop
@@ -396,14 +395,9 @@ proc genprojbat {theFormat thePlatform} {
"cbp" {
file copy -force -- "$::THE_CASROOT/adm/templates/codeblocks.sh" "$::path/codeblocks.sh"
file copy -force -- "$::THE_CASROOT/adm/templates/codeblocks.bat" "$::path/codeblocks.bat"
# Code::Blocks 16.01 does not create directory for import libs, help him
set aPlatformAndCompiler "${thePlatform}/gcc"
if { "$thePlatform" == "mac" || "$thePlatform" == "ios" } {
set aPlatformAndCompiler "${thePlatform}/clang"
}
file mkdir "$::path/${aPlatformAndCompiler}/lib"
file mkdir "$::path/${aPlatformAndCompiler}/libd"
file mkdir "$::path/$thePlatform/cbp/lib"
file mkdir "$::path/$thePlatform/cbp/libd"
}
"xcd" { file copy -force -- "$::THE_CASROOT/adm/templates/xcode.sh" "$::path/xcode.sh" }
}
@@ -478,6 +472,15 @@ proc OS:MKPRC { theOutDir theFormat theLibType thePlatform theCmpl } {
}
}
# generate one solution for all projects if complete OS or VAS is processed
set anAllSolution "OCCT"
wokUtils:FILES:mkdir $anOutDir
if { ![file exists $anOutDir] } {
puts stderr "Error: Could not create output directory \"$anOutDir\""
return
}
# create the out dir if it does not exist
if (![file isdirectory $path/inc]) {
puts "$path/inc folder does not exists and will be created"
@@ -488,19 +491,6 @@ proc OS:MKPRC { theOutDir theFormat theLibType thePlatform theCmpl } {
puts "Collecting required header files into $path/inc ..."
osutils:collectinc $aModules $path/inc
if { "$theFormat" == "pro" } {
return
}
# generate one solution for all projects if complete OS or VAS is processed
set anAllSolution "OCCT"
wokUtils:FILES:mkdir $anOutDir
if { ![file exists $anOutDir] } {
puts stderr "Error: Could not create output directory \"$anOutDir\""
return
}
# Generating project files for the selected format
switch -exact -- "$theFormat" {
"vc7" -
@@ -1273,16 +1263,12 @@ proc wokUtils:FILES:FileToString { fin } {
# List extensions of compilable files in OCCT
proc osutils:compilable {thePlatform} {
if { "$thePlatform" == "mac" || "$thePlatform" == "ios" } { return [list .c .cxx .cpp .mm] }
if { "$thePlatform" == "mac" || "$thePlatform" == "ios" } {
return [list .c .cxx .cpp .mm]
}
return [list .c .cxx .cpp]
}
# List extensions of header file in OCCT
proc osutils:fileExtensionsHeaders {thePlatform} {
if { "$thePlatform" == "mac" || "$thePlatform" == "ios" } { return [list .h .hxx .hpp .lxx .pxx .gxx ] }
return [list .h .hxx .hpp .lxx .pxx .gxx .mm ]
}
proc osutils:commonUsedTK { theToolKit } {
set anUsedToolKits [list]
set aDepToolkits [LibToLink $theToolKit]
@@ -1332,6 +1318,9 @@ proc osutils:csfList { theOS theCsfLibsMap theCsfFrmsMap } {
if { "$::HAVE_FFMPEG" == "true" } {
set aLibsMap(CSF_FFmpeg) "avcodec avformat swscale avutil"
}
if { "$::HAVE_GL2PS" == "true" } {
set aLibsMap(CSF_GL2PS) "gl2ps"
}
if { "$::HAVE_TBB" == "true" } {
set aLibsMap(CSF_TBB) "tbb tbbmalloc"
}
@@ -1355,11 +1344,9 @@ proc osutils:csfList { theOS theCsfLibsMap theCsfFrmsMap } {
set aLibsMap(CSF_advapi32) "advapi32"
set aLibsMap(CSF_gdi32) "gdi32"
set aLibsMap(CSF_user32) "user32 comdlg32"
set aLibsMap(CSF_shell32) "shell32"
set aLibsMap(CSF_opengl32) "opengl32"
set aLibsMap(CSF_wsock32) "wsock32"
set aLibsMap(CSF_netapi32) "netapi32"
set aLibsMap(CSF_winmm) "winmm"
set aLibsMap(CSF_OpenGlLibs) "opengl32"
if { "$::HAVE_GLES2" == "true" } {
set aLibsMap(CSF_OpenGlLibs) "libEGL libGLESv2"
@@ -1377,23 +1364,17 @@ proc osutils:csfList { theOS theCsfLibsMap theCsfFrmsMap } {
set aLibsMap(CSF_TBB) ""
} else {
set aLibsMap(CSF_dl) "dl"
if { "$theOS" == "mac" || "$theOS" == "ios" } {
if { "$theOS" == "mac" } {
set aLibsMap(CSF_objc) "objc"
if { "$theOS" == "ios" } {
set aFrmsMap(CSF_Appkit) "UIKit"
set aFrmsMap(CSF_OpenGlLibs) "OpenGLES"
} else {
set aFrmsMap(CSF_Appkit) "AppKit"
set aFrmsMap(CSF_OpenGlLibs) "OpenGL"
}
set aFrmsMap(CSF_Appkit) "AppKit"
set aFrmsMap(CSF_IOKit) "IOKit"
set aFrmsMap(CSF_OpenGlLibs) "OpenGL"
set aFrmsMap(CSF_TclLibs) "Tcl"
set aLibsMap(CSF_TclLibs) ""
set aFrmsMap(CSF_TclTkLibs) "Tk"
set aLibsMap(CSF_TclTkLibs) ""
set aLibsMap(CSF_QT) "QtCore QtGui"
} else {
set aLibsMap(CSF_fontconfig) "fontconfig"
if { "$theOS" == "qnx" } {
# CSF_ThreadLibs - pthread API is part of libc on QNX
set aLibsMap(CSF_OpenGlLibs) "EGL GLESv2"
@@ -1487,7 +1468,8 @@ proc osutils:tk:units { tkloc } {
}
proc osutils:justwnt { listloc } {
set goaway [list Xw]
# ImageUtility is required for support for old (<6.5.4) versions of OCCT
set goaway [list Xdps Xw ImageUtility WOKUnix]
return [osutils:juststation $goaway $listloc]
}
@@ -1577,28 +1559,31 @@ proc wokUtils:FILES:wtail { f n } {
}
# Generate entry for one source file in Visual Studio 10 project file
proc osutils:vcxproj:cxxfile { theFile theParams } {
if { $theParams == "" } {
return " <ClCompile Include=\"..\\..\\..\\[wokUtils:EASY:bs1 [wokUtils:FILES:wtail $theFile 3]]\" />\n"
proc osutils:vcxproj:file { file params } {
append text " <ClCompile Include=\"..\\..\\..\\[wokUtils:EASY:bs1 [wokUtils:FILES:wtail $file 3]]\">\n"
if { $params != "" } {
append text " <AdditionalOptions Condition=\"\'\$(Configuration)|\$(Platform)\'==\'Debug|Win32\'\">[string trim ${params}] %(AdditionalOptions)</AdditionalOptions>\n"
}
if { $params != "" } {
append text " <AdditionalOptions Condition=\"\'\$(Configuration)|\$(Platform)\'==\'Release|Win32\'\">[string trim ${params}] %(AdditionalOptions)</AdditionalOptions>\n"
}
if { $params != "" } {
append text " <AdditionalOptions Condition=\"\'\$(Configuration)|\$(Platform)\'==\'Debug|x64\'\">[string trim ${params}] %(AdditionalOptions)</AdditionalOptions>\n"
}
if { $params != "" } {
append text " <AdditionalOptions Condition=\"\'\$(Configuration)|\$(Platform)\'==\'Release|x64\'\">[string trim ${params}] %(AdditionalOptions)</AdditionalOptions>\n"
}
set aParams [string trim ${theParams}]
append text " <ClCompile Include=\"..\\..\\..\\[wokUtils:EASY:bs1 [wokUtils:FILES:wtail $theFile 3]]\">\n"
append text " <AdditionalOptions Condition=\"\'\$(Configuration)|\$(Platform)\'==\'Debug|Win32\'\">${aParams} %(AdditionalOptions)</AdditionalOptions>\n"
append text " <AdditionalOptions Condition=\"\'\$(Configuration)|\$(Platform)\'==\'Release|Win32\'\">${aParams} %(AdditionalOptions)</AdditionalOptions>\n"
append text " <AdditionalOptions Condition=\"\'\$(Configuration)|\$(Platform)\'==\'Debug|x64\'\">${aParams} %(AdditionalOptions)</AdditionalOptions>\n"
append text " <AdditionalOptions Condition=\"\'\$(Configuration)|\$(Platform)\'==\'Release|x64\'\">${aParams} %(AdditionalOptions)</AdditionalOptions>\n"
append text " </ClCompile>\n"
return $text
}
# Generate entry for one header file in Visual Studio 10 project file
proc osutils:vcxproj:hxxfile { theFile } { return " <ClInclude Include=\"..\\..\\..\\[wokUtils:EASY:bs1 [wokUtils:FILES:wtail $theFile 3]]\" />\n" }
# Generate Visual Studio 2010 project filters file
proc osutils:vcxproj:filters { dir proj theCxxFilesMap theHxxFilesMap } {
upvar $theCxxFilesMap aCxxFilesMap
upvar $theHxxFilesMap aHxxFilesMap
proc osutils:vcxproj:filters { dir proj theFilesMap } {
upvar $theFilesMap aFilesMap
# header
append text "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
@@ -1609,25 +1594,17 @@ proc osutils:vcxproj:filters { dir proj theCxxFilesMap theHxxFilesMap } {
append text " <Filter Include=\"Source files\">\n"
append text " <UniqueIdentifier>[OS:genGUID]</UniqueIdentifier>\n"
append text " </Filter>\n"
append text " <Filter Include=\"Header files\">\n"
append text " <UniqueIdentifier>[OS:genGUID]</UniqueIdentifier>\n"
append text " </Filter>\n"
foreach unit $aCxxFilesMap(units) {
foreach unit $aFilesMap(units) {
append text " <Filter Include=\"Source files\\${unit}\">\n"
append text " <UniqueIdentifier>[OS:genGUID]</UniqueIdentifier>\n"
append text " </Filter>\n"
}
foreach unit $aHxxFilesMap(units) {
append text " <Filter Include=\"Header files\\${unit}\">\n"
append text " <UniqueIdentifier>[OS:genGUID]</UniqueIdentifier>\n"
append text " </Filter>\n"
}
append text " </ItemGroup>\n"
# list of cxx files
# list of files
append text " <ItemGroup>\n"
foreach unit $aCxxFilesMap(units) {
foreach file $aCxxFilesMap($unit) {
foreach unit $aFilesMap(units) {
foreach file $aFilesMap($unit) {
append text " <ClCompile Include=\"..\\..\\..\\[wokUtils:EASY:bs1 [wokUtils:FILES:wtail $file 3]]\">\n"
append text " <Filter>Source files\\${unit}</Filter>\n"
append text " </ClCompile>\n"
@@ -1635,19 +1612,51 @@ proc osutils:vcxproj:filters { dir proj theCxxFilesMap theHxxFilesMap } {
}
append text " </ItemGroup>\n"
# list of hxx files
# end
append text "</Project>"
# write file
set fp [open [set fvcproj [file join $dir ${proj}.vcxproj.filters]] w]
fconfigure $fp -translation crlf
puts $fp $text
close $fp
return ${proj}.vcxproj.filters
}
# Generate Visual Studio 2011 project filters file
proc osutils:vcx1proj:filters { dir proj theFilesMap } {
upvar $theFilesMap aFilesMap
# header
append text "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
append text "<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n"
# list of "filters" (units)
append text " <ItemGroup>\n"
foreach unit $aHxxFilesMap(units) {
foreach file $aHxxFilesMap($unit) {
append text " <ClInclude Include=\"..\\..\\..\\[wokUtils:EASY:bs1 [wokUtils:FILES:wtail $file 3]]\">\n"
append text " <Filter>Header files\\${unit}</Filter>\n"
append text " </ClInclude>\n"
append text " <Filter Include=\"Source files\">\n"
append text " <UniqueIdentifier>[OS:genGUID]</UniqueIdentifier>\n"
append text " </Filter>\n"
foreach unit $aFilesMap(units) {
append text " <Filter Include=\"Source files\\${unit}\">\n"
append text " <UniqueIdentifier>[OS:genGUID]</UniqueIdentifier>\n"
append text " </Filter>\n"
}
append text " </ItemGroup>\n"
# list of files
append text " <ItemGroup>\n"
foreach unit $aFilesMap(units) {
foreach file $aFilesMap($unit) {
append text " <ClCompile Include=\"..\\..\\..\\[wokUtils:EASY:bs1 [wokUtils:FILES:wtail $file 3]]\">\n"
append text " <Filter>Source files\\${unit}</Filter>\n"
append text " </ClCompile>\n"
}
}
append text " </ItemGroup>\n"
append text " <ItemGroup>\n"
append text " <ResourceCompile Include=\"${proj}.rc\" />\n"
append text " <ResourceCompile Include=\"${proj}.rc\" />"
append text " </ItemGroup>\n"
# end
@@ -1720,9 +1729,9 @@ proc osutils:vcproj { theVcVer isUWP theOutDir theToolKit theGuidsMap } {
set anIncPaths "..\\..\\..\\inc"
# set aTKDefines ""
set aFilesSection ""
set aVcFilesCxx(units) ""
set aVcFilesHxx(units) ""
set aVcFilesX(units) ""
set listloc [osutils:tk:units $theToolKit]
set resultloc [osutils:justwnt $listloc]
if [array exists written] { unset written }
#puts "\t1 [wokparam -v %CMPLRS_CXX_Options [w_info -f]] father"
#puts "\t2 [wokparam -v %CMPLRS_CXX_Options] branch"
@@ -1731,10 +1740,9 @@ proc osutils:vcproj { theVcVer isUWP theOutDir theToolKit theGuidsMap } {
set fxloparamfcxx [lindex [osutils:intersect3 [_get_options wnt cmplrs_cxx f] [_get_options wnt cmplrs_cxx b]] 2]
set fxloparamfc [lindex [osutils:intersect3 [_get_options wnt cmplrs_c f] [_get_options wnt cmplrs_c b]] 2]
set fxloparam ""
foreach fxlo $listloc {
foreach fxlo $resultloc {
set xlo $fxlo
set aSrcFiles [osutils:tk:cxxfiles $xlo wnt]
set aHxxFiles [osutils:tk:hxxfiles $xlo wnt]
set aSrcFiles [osutils:tk:files $xlo wnt]
set fxlo_cmplrs_options_cxx [_get_options wnt cmplrs_cxx $fxlo]
if {$fxlo_cmplrs_options_cxx == ""} {
set fxlo_cmplrs_options_cxx [_get_options wnt cmplrs_cxx b]
@@ -1763,22 +1771,12 @@ proc osutils:vcproj { theVcVer isUWP theOutDir theToolKit theGuidsMap } {
foreach aSrcFile [lsort $aSrcFiles] {
if { ![info exists written([file tail $aSrcFile])] } {
set written([file tail $aSrcFile]) 1
append aFilesSection [osutils:vcxproj:cxxfile $aSrcFile $needparam]
append aFilesSection [osutils:vcxproj:file $aSrcFile $needparam]
} else {
puts "Warning : in vcproj more than one occurences for [file tail $aSrcFile]"
}
if { ! [info exists aVcFilesCxx($xlo)] } { lappend aVcFilesCxx(units) $xlo }
lappend aVcFilesCxx($xlo) $aSrcFile
}
foreach aHxxFile [lsort $aHxxFiles] {
if { ![info exists written([file tail $aHxxFile])] } {
set written([file tail $aHxxFile]) 1
append aFilesSection [osutils:vcxproj:hxxfile $aHxxFile]
} else {
puts "Warning : in vcproj more than one occurences for [file tail $aHxxFile]"
}
if { ! [info exists aVcFilesHxx($xlo)] } { lappend aVcFilesHxx(units) $xlo }
lappend aVcFilesHxx($xlo) $aHxxFile
if { ! [info exists aVcFilesX($xlo)] } { lappend aVcFilesX(units) $xlo }
lappend aVcFilesX($xlo) $aSrcFile
}
} else {
append aFilesSection "\t\t\t<Filter\n"
@@ -1794,9 +1792,15 @@ proc osutils:vcproj { theVcVer isUWP theOutDir theToolKit theGuidsMap } {
}
append aFilesSection "\t\t\t</Filter>\n"
}
# macros
# append aTKDefines ";__${xlo}_DLL"
# common includes
# append anIncPaths ";..\\..\\..\\src\\${xlo}"
}
regsub -all -- {__TKINC__} $theProjTmpl $anIncPaths theProjTmpl
# regsub -all -- {__TKDEFS__} $theProjTmpl $aTKDefines theProjTmpl
regsub -all -- {__FILES__} $theProjTmpl $aFilesSection theProjTmpl
# write file
@@ -1806,8 +1810,12 @@ proc osutils:vcproj { theVcVer isUWP theOutDir theToolKit theGuidsMap } {
close $aFile
# write filters file for vc10+
if { "$theVcVer" != "vc7" && "$theVcVer" != "vc8" && "$theVcVer" != "vc9" } {
lappend aVcFiles [osutils:vcxproj:filters $theOutDir $theToolKit aVcFilesCxx aVcFilesHxx]
if { "$theVcVer" == "vc7" || "$theVcVer" == "vc8" || "$theVcVer" == "vc9" } {
# nothing
} elseif { "$theVcVer" == "vc10" } {
lappend aVcFiles [osutils:vcxproj:filters $theOutDir $theToolKit aVcFilesX]
} else {
lappend aVcFiles [osutils:vcx1proj:filters $theOutDir $theToolKit aVcFilesX]
}
# write resource file
@@ -1839,14 +1847,16 @@ proc osutils:tk:loadunit { loc map } {
return
}
# Returns the list of all files name in a toolkit within specified list of file extensions.
proc osutils:tk:files { tkloc theExtensions } {
# Returns the list of all compilable files name in a toolkit, or devunit of any type
# Tfiles lists for each unit the type of file that can be compiled.
proc osutils:tk:files { tkloc thePlatform } {
set Tfiles(source,nocdlpack) {source pubinclude}
set Tfiles(source,toolkit) {}
set Tfiles(source,executable) {source pubinclude}
set listloc [concat [osutils:tk:units $tkloc] $tkloc]
#puts " listloc = $listloc"
set l_comp [osutils:compilable $thePlatform]
set resultloc $listloc
set lret {}
foreach loc $resultloc {
@@ -1856,7 +1866,6 @@ proc osutils:tk:files { tkloc theExtensions } {
"t" { set utyp "toolkit" }
"n" { set utyp "nocdlpack" }
"x" { set utyp "executable" }
default { error "Error: Cannot determine type of unit $loc, check adm/UDLIST!" }
}
if [array exists map] { unset map }
osutils:tk:loadunit $loc map
@@ -1871,7 +1880,7 @@ proc osutils:tk:files { tkloc theExtensions } {
#puts $type
foreach f $map($type) {
#puts $f
if { [lsearch $theExtensions [file extension $f]] != -1 } {
if { [lsearch $l_comp [file extension $f]] != -1 } {
lappend lret $f
}
}
@@ -1880,16 +1889,10 @@ proc osutils:tk:files { tkloc theExtensions } {
return $lret
}
# Returns the list of all compilable files name in a toolkit.
proc osutils:tk:cxxfiles { tkloc thePlatform } { return [osutils:tk:files $tkloc [osutils:compilable $thePlatform]] }
# Returns the list of all header files name in a toolkit.
proc osutils:tk:hxxfiles { tkloc thePlatform } { return [osutils:tk:files $tkloc [osutils:fileExtensionsHeaders $thePlatform]] }
# Generate Visual Studio project file for executable
proc osutils:vcprojx { theVcVer isUWP theOutDir theToolKit theGuidsMap } {
set aVcFiles {}
foreach f [osutils:tk:cxxfiles $theToolKit wnt] {
foreach f [osutils:tk:files $theToolKit wnt] {
set aProjTmpl [osutils:vcproj:readtemplate $theVcVer $isUWP 1]
set aProjName [file rootname [file tail $f]]
@@ -1924,16 +1927,15 @@ proc osutils:vcprojx { theVcVer isUWP theOutDir theToolKit theGuidsMap } {
regsub -all -- {__TKDEP__} $aProjTmpl $aUsedLibs aProjTmpl
set aFilesSection ""
set aVcFilesCxx(units) ""
set aVcFilesHxx(units) ""
set aVcFilesX(units) ""
if { ![info exists written([file tail $f])] } {
set written([file tail $f]) 1
if { "$theVcVer" != "vc7" && "$theVcVer" != "vc8" && "$theVcVer" != "vc9" } {
append aFilesSection [osutils:vcxproj:cxxfile $f ""]
if { ! [info exists aVcFilesCxx($theToolKit)] } { lappend aVcFilesCxx(units) $theToolKit }
lappend aVcFilesCxx($theToolKit) $f
append aFilesSection [osutils:vcxproj:file $f ""]
if { ! [info exists aVcFilesX($theToolKit)] } { lappend aVcFilesX(units) $theToolKit }
lappend aVcFilesX($theToolKit) $f
} else {
append aFilesSection "\t\t\t<Filter\n"
append aFilesSection "\t\t\t\tName=\"$theToolKit\"\n"
@@ -1945,8 +1947,10 @@ proc osutils:vcprojx { theVcVer isUWP theOutDir theToolKit theGuidsMap } {
puts "Warning : in vcproj there are than one occurences for [file tail $f]"
}
#puts "$aProjTmpl $aFilesSection"
# set aTKDefines ";__${theToolKit}_DLL"
set anIncPaths "..\\..\\..\\inc"
regsub -all -- {__TKINC__} $aProjTmpl $anIncPaths aProjTmpl
# regsub -all -- {__TKDEFS__} $aProjTmpl $aTKDefines aProjTmpl
regsub -all -- {__FILES__} $aProjTmpl $aFilesSection aProjTmpl
regsub -all -- {__CONF__} $aProjTmpl Application aProjTmpl
@@ -1962,12 +1966,9 @@ proc osutils:vcprojx { theVcVer isUWP theOutDir theToolKit theGuidsMap } {
# write filters file for vc10
if { "$theVcVer" != "vc7" && "$theVcVer" != "vc8" && "$theVcVer" != "vc9" } {
lappend aVcFiles [osutils:vcxproj:filters $theOutDir $aProjName aVcFilesCxx aVcFilesHxx]
lappend aVcFiles [osutils:vcxproj:filters $theOutDir $aProjName aVcFilesX]
}
# write resource file
lappend aVcFiles [osutils:readtemplate:rc $theOutDir $aProjName]
set aCommonSettingsFileTmpl ""
if { "$theVcVer" == "vc7" || "$theVcVer" == "vc8" } {
# nothing
@@ -2150,7 +2151,7 @@ proc osutils:cbptk { theCmpl theOutDir theToolKit thePlatform} {
if [array exists written] { unset written }
foreach fxlo $resultloc {
set xlo $fxlo
set aSrcFiles [osutils:tk:cxxfiles $xlo $thePlatform]
set aSrcFiles [osutils:tk:files $xlo $thePlatform]
foreach aSrcFile [lsort $aSrcFiles] {
if { ![info exists written([file tail $aSrcFile])] } {
set written([file tail $aSrcFile]) 1
@@ -2244,7 +2245,7 @@ proc osutils:cbpx { theCmpl theOutDir theToolKit thePlatform } {
set aWokArch "$::env(ARCH)"
set aCbpFiles {}
foreach aSrcFile [osutils:tk:cxxfiles $theToolKit $thePlatform] {
foreach aSrcFile [osutils:tk:files $theToolKit $thePlatform] {
# collect list of referred libraries to link with
set aUsedLibs [list]
set aFrameworks [list]
@@ -2312,10 +2313,6 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
set aCmplFlagsDebug [list]
set toPassArgsByFile 0
set aLibPrefix "lib"
set aPlatformAndCompiler "${thePlatform}/gcc"
if { "$thePlatform" == "mac" || "$thePlatform" == "ios" } {
set aPlatformAndCompiler "${thePlatform}/clang"
}
if { "$thePlatform" == "wnt" || "$thePlatform" == "uwp" || "$thePlatform" == "qnx" } {
set toPassArgsByFile 1
}
@@ -2372,17 +2369,17 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
# Release target configuration
puts $aFile "\t\t\t<Target title=\"Release\">"
if { "$theIsExe" == "true" } {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/bin/${theProjName}\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/bin/${theProjName}\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option type=\"1\" />"
} else {
if { "$thePlatform" == "wnt" || "$thePlatform" == "uwp" } {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/bin/${aLibPrefix}${theProjName}\" imp_lib=\"../../../${aPlatformAndCompiler}/lib/\$(TARGET_OUTPUT_BASENAME)\" prefix_auto=\"1\" extension_auto=\"1\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/bin/${aLibPrefix}${theProjName}\" imp_lib=\"../../../${thePlatform}/cbp/lib/\$(TARGET_OUTPUT_BASENAME)\" prefix_auto=\"1\" extension_auto=\"1\" />"
} else {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/lib/lib${theProjName}.so\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/lib/lib${theProjName}.so\" prefix_auto=\"0\" extension_auto=\"0\" />"
}
puts $aFile "\t\t\t\t<Option type=\"3\" />"
}
puts $aFile "\t\t\t\t<Option object_output=\"../../../${aPlatformAndCompiler}/obj\" />"
puts $aFile "\t\t\t\t<Option object_output=\"../../../${thePlatform}/cbp/obj\" />"
puts $aFile "\t\t\t\t<Option compiler=\"$aCmplCbp\" />"
puts $aFile "\t\t\t\t<Option createDefFile=\"0\" />"
if { "$thePlatform" == "wnt" || "$thePlatform" == "uwp" } {
@@ -2405,7 +2402,7 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
if { $toPassArgsByFile == 1 } {
puts $aFile "\t\t\t\t\t<Add option=\"\@$aLnkFileName\" />"
}
puts $aFile "\t\t\t\t\t<Add directory=\"../../../${aPlatformAndCompiler}/lib\" />"
puts $aFile "\t\t\t\t\t<Add directory=\"../../../${thePlatform}/cbp/lib\" />"
if { "$thePlatform" == "mac" } {
if { [ lsearch $theLibsList X11 ] >= 0} {
puts $aFile "\t\t\t\t\t<Add directory=\"/usr/X11/lib\" />"
@@ -2413,7 +2410,7 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
}
puts $aFile "\t\t\t\t\t<Add option=\"\$(CSF_OPT_LNK${aWokArch})\" />"
if { "$thePlatform" == "lin" } {
puts $aFile "\t\t\t\t\t<Add option=\"-Wl,-rpath-link=../../../${aPlatformAndCompiler}/lib\" />"
puts $aFile "\t\t\t\t\t<Add option=\"-Wl,-rpath-link=../../../${thePlatform}/cbp/lib\" />"
}
puts $aFile "\t\t\t\t</Linker>"
@@ -2422,17 +2419,17 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
# Debug target configuration
puts $aFile "\t\t\t<Target title=\"Debug\">"
if { "$theIsExe" == "true" } {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/bind/${theProjName}\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/bind/${theProjName}\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option type=\"1\" />"
} else {
if { "$thePlatform" == "wnt" || "$thePlatform" == "uwp" } {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/bind/${aLibPrefix}${theProjName}\" imp_lib=\"../../../${aPlatformAndCompiler}/libd/\$(TARGET_OUTPUT_BASENAME)\" prefix_auto=\"1\" extension_auto=\"1\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/bind/${aLibPrefix}${theProjName}\" imp_lib=\"../../../${thePlatform}/cbp/libd/\$(TARGET_OUTPUT_BASENAME)\" prefix_auto=\"1\" extension_auto=\"1\" />"
} else {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/libd/lib${theProjName}.so\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/libd/lib${theProjName}.so\" prefix_auto=\"0\" extension_auto=\"0\" />"
}
puts $aFile "\t\t\t\t<Option type=\"3\" />"
}
puts $aFile "\t\t\t\t<Option object_output=\"../../../${aPlatformAndCompiler}/objd\" />"
puts $aFile "\t\t\t\t<Option object_output=\"../../../${thePlatform}/cbp/objd\" />"
puts $aFile "\t\t\t\t<Option compiler=\"$aCmplCbp\" />"
puts $aFile "\t\t\t\t<Option createDefFile=\"0\" />"
if { "$thePlatform" == "wnt" || "$thePlatform" == "uwp" } {
@@ -2455,7 +2452,7 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
if { $toPassArgsByFile == 1 } {
puts $aFile "\t\t\t\t\t<Add option=\"\@$aLnkDebFileName\" />"
}
puts $aFile "\t\t\t\t\t<Add directory=\"../../../${aPlatformAndCompiler}/libd\" />"
puts $aFile "\t\t\t\t\t<Add directory=\"../../../${thePlatform}/cbp/libd\" />"
if { "$thePlatform" == "mac" } {
if { [ lsearch $theLibsList X11 ] >= 0} {
puts $aFile "\t\t\t\t\t<Add directory=\"/usr/X11/lib\" />"
@@ -2463,7 +2460,7 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
}
puts $aFile "\t\t\t\t\t<Add option=\"\$(CSF_OPT_LNK${aWokArch}D)\" />"
if { "$thePlatform" == "lin" } {
puts $aFile "\t\t\t\t\t<Add option=\"-Wl,-rpath-link=../../../${aPlatformAndCompiler}/libd\" />"
puts $aFile "\t\t\t\t\t<Add option=\"-Wl,-rpath-link=../../../${thePlatform}/cbp/libd\" />"
}
puts $aFile "\t\t\t\t</Linker>"
@@ -2530,8 +2527,8 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
puts $aFile "\t\t\t<Option link=\"0\" />"
puts $aFile "\t\t</Unit>"
set aFileObj [string map {.cxx .o} [string map [list "/src/" "/${aPlatformAndCompiler}/obj/src/"] $aSrcFile]]
set aFileObjd [string map {.cxx .o} [string map [list "/src/" "/${aPlatformAndCompiler}/objd/src/"] $aSrcFile]]
set aFileObj [string map {.cxx .o} [string map [list "/src/" "/$thePlatform/cbp/obj/src/"] $aSrcFile]]
set aFileObjd [string map {.cxx .o} [string map [list "/src/" "/$thePlatform/cbp/objd/src/"] $aSrcFile]]
puts -nonewline $aFileLnkObj "$aFileObj "
puts -nonewline $aFileLnkObjd "$aFileObjd "
} else {
@@ -2676,7 +2673,7 @@ proc OS:xcodeproj { theModules theOutDir theGuidsMap theLibType thePlatform} {
}
# Generates dependencies section for Xcode project files.
proc osutils:xcdtk:deps {theToolKit theTargetType theGuidsMap theFileRefSection theDepsGuids theDepsRefGuids thePlatform theIsStatic} {
proc osutils:xcdtk:deps {theToolKit theTargetType theGuidsMap theFileRefSection theDepsGuids theDepsRefGuids theIsStatic} {
upvar $theGuidsMap aGuidsMap
upvar $theFileRefSection aFileRefSection
upvar $theDepsGuids aDepsGuids
@@ -2687,7 +2684,7 @@ proc osutils:xcdtk:deps {theToolKit theTargetType theGuidsMap theFileRefSection
set aDepToolkits [lappend [wokUtils:LIST:Purge [osutils:tk:close $theToolKit]] $theToolKit]
if { "$theTargetType" == "executable" } {
set aFile [osutils:tk:cxxfiles $theToolKit mac]
set aFile [osutils:tk:files $theToolKit mac]
set aProjName [file rootname [file tail $aFile]]
set aDepToolkits [LibToLinkX $theToolKit $aProjName]
}
@@ -2700,7 +2697,7 @@ proc osutils:xcdtk:deps {theToolKit theTargetType theGuidsMap theFileRefSection
}
}
osutils:usedOsLibs $theToolKit $thePlatform aLibs aFrameworks
osutils:usedOsLibs $theToolKit "mac" aLibs aFrameworks
set aUsedLibs [concat $aUsedLibs $aLibs]
set aUsedLibs [concat $aUsedLibs $aFrameworks]
foreach tkx $aUsedLibs {
@@ -2753,7 +2750,7 @@ proc osutils:xcdtk:sources {theToolKit theTargetType theSrcFileRefSection theGro
set aGuidsMap($aPackage) [OS:genGUID "xcd"]
}
set aSrcFiles [osutils:tk:cxxfiles $xlo mac]
set aSrcFiles [osutils:tk:files $xlo mac]
foreach aSrcFile [lsort $aSrcFiles] {
set aFileExt "sourcecode.cpp.cpp"
@@ -2915,7 +2912,7 @@ proc osutils:xcdtk { theOutDir theToolKit theGuidsMap theIsStatic thePlatform {t
}
puts $aPbxprojFile [osutils:xcdtk:sources $theToolKit $theTargetType aSrcFileRefSection aGroupSection aPackagesGuids aSrcFileGuids aGuidsMap anIncPaths]
puts $aPbxprojFile [osutils:xcdtk:deps $theToolKit $theTargetType aGuidsMap aDepsFileRefSection aDepsGuids aDepsRefGuids $thePlatform $theIsStatic]
puts $aPbxprojFile [osutils:xcdtk:deps $theToolKit $theTargetType aGuidsMap aDepsFileRefSection aDepsGuids aDepsRefGuids $theIsStatic]
# End PBXBuildFile section
# Begin PBXFileReference section

View File

@@ -1,5 +0,0 @@
/*/*.pro
/*/*/*.pro
*.pro.user
custom.pri
custom.auto.pri

View File

@@ -1,157 +0,0 @@
# This is project defines C++ compilation rules for building an OCCT Toolkit.
exists(custom.auto.pri) { include(custom.auto.pri) }
exists(custom.pri) { include(custom.pri) }
# Disable some dummy Qt defaults
QT -= core gui
CONFIG -= qt app_bundle
CONFIG -= qml_debug
CONFIG -= debug_and_release
OccGitRoot = $$_PRO_FILE_PWD_/../../../..
# Define compilation flags
CONFIG += warn_on
QMAKE_CFLAGS_WARN_ON = -Wall
QMAKE_CXXFLAGS_WARN_ON = -Wall
win32 {
QMAKE_CFLAGS_WARN_ON = -W4
QMAKE_CXXFLAGS_WARN_ON = -W4
QMAKE_CXXFLAGS_EXCEPTIONS_ON = /EHa
QMAKE_CXXFLAGS_STL_ON = /EHa
QMAKE_CXXFLAGS += -fp:precise
#QMAKE_CXXFLAGS -= -Zc:throwingNew
#QMAKE_CXXFLAGS -= -Zc:rvalueCast
QMAKE_LFLAGS += -INCREMENTAL:NO
CONFIG(debug, debug|release) {
QMAKE_CXXFLAGS += -Od
QMAKE_CXXFLAGS += -Ob1
}
DEFINES -= WIN32
DEFINES -= WIN64
DEFINES += _CRT_SECURE_NO_WARNINGS
DEFINES += _CRT_NONSTDC_NO_DEPRECATE
DEFINES += _SCL_SECURE_NO_WARNINGS
} else {
CONFIG += c++11
QMAKE_CFLAGS += -fexceptions
QMAKE_CXXFLAGS += -fexceptions
QMAKE_CXXFLAGS += -fvisibility=default
DEFINES += OCC_CONVERT_SIGNALS
mac {
iphoneos {
QMAKE_IOS_DEPLOYMENT_TARGET = 8.0
} else {
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.14
}
}
}
!CONFIG(debug, debug|release) {
# disable exceptions in Release builds
DEFINES += No_Exception
HAVE_RelWithDebInfo {
win32 {
CONFIG += force_debug_info
}
}
}
# Define output folder depending on compiler name
MY_BITNESS = 32
equals(QMAKE_TARGET.arch, x86_64) | equals(QMAKE_HOST.arch, x86_64) { MY_BITNESS = 64 }
equals(ANDROID_TARGET_ARCH, arm64-v8a) { MY_BITNESS = 64 }
has64Target = $$find(QMAKE_TARGET.arch, "x64")
count(has64Target, 1) { MY_BITNESS = 64 }
MY_PLATFORM = platform
CONFIG(iphonesimulator, iphoneos|iphonesimulator) { MY_PLATFORM = iphonesimulator
} else:CONFIG(iphoneos, iphoneos|iphonesimulator) { MY_PLATFORM = iphoneos
} else:android { MY_PLATFORM = android-$$ANDROID_TARGET_ARCH
} else:win32 { MY_PLATFORM = win$$MY_BITNESS
} else:mac { MY_PLATFORM = mac
} else:linux { MY_PLATFORM = lin
} else:unix { MY_PLATFORM = unix
} else { warning (Unknown platform. "$$MY_PLATFORM" is used) }
MY_COMPILER = compiler
MY_VC_VER = 0
android-g++ {
MY_COMPILER = gcc
} else:clang {
MY_COMPILER = clang
} else:gcc {
MY_COMPILER = gcc
} else:win32-msvc2010 {
MY_COMPILER = vc10
MY_VC_VER = 10
} else:win32-msvc2012 {
MY_COMPILER = vc11
MY_VC_VER = 11
} else:win32-msvc2013 {
MY_COMPILER = vc12
MY_VC_VER = 12
} else:win32-msvc2015 {
MY_COMPILER = vc14
MY_VC_VER = 14
} else:win32-msvc2017 {
MY_COMPILER = vc14
MY_VC_VER = 14
} else:win32-msvc {
MY_COMPILER = vc14
MY_VC_VER = 14
aMsvcVer = $$(VisualStudioVersion)
equals(aMsvcVer, 14.0){
# VS2015, vc140
} else:equals(aMsvcVer, 15.0){
# VS2015, vc141
} else:equals(aMsvcVer, 16.0){
# VS2019, vc142
} else {
warning (Unknown msvc version. "$$MY_COMPILER" is used)
}
} else {
warning (Unknown compiler. "$$MY_COMPILER" is used)
}
MY_PLATFORM_AND_COMPILER = $$MY_PLATFORM/$$MY_COMPILER
#warning (The platform is "$$MY_PLATFORM"; bitness is "$$MY_BITNESS"; compiler is "$$MY_COMPILER")
CONFIG(debug, debug|release) { MY_BUILDTYPE = d }
DESTDIR = $$OccGitRoot/$${MY_PLATFORM_AND_COMPILER}/lib$${MY_BUILDTYPE}
win32 {
DESTDIR = $$OccGitRoot/win$${MY_BITNESS}/vc$${MY_VC_VER}/bin$${MY_BUILDTYPE}
aLibDest = $$DESTDIR/../lib$${MY_BUILDTYPE}
#DLLDESTDIR = $$DESTDIR/../bin$${MY_BUILDTYPE}
# dummy target creating lib/libd folder
occtkgen_libfolder.input = $$_PRO_FILE_PWD_/../../OcctDummy.in
occtkgen_libfolder.output = $$aLibDest/dummy.tmp
occtkgen_libfolder.config = verbatim
QMAKE_SUBSTITUTES += occtkgen_libfolder
LIBS += -L$$aLibDest
equals(TEMPLATE, lib) {
QMAKE_CLEAN += $$DESTDIR/$${TARGET}.dll
QMAKE_CLEAN += $$aLibDest/$${TARGET}.lib
QMAKE_CLEAN += $$aLibDest/$${TARGET}.exp
} else {
QMAKE_CLEAN += $$DESTDIR/$${TARGET}.exe
}
QMAKE_CLEAN += $$DESTDIR/$${TARGET}.pdb
QMAKE_LFLAGS += -PDB:"$$DESTDIR/$${TARGET}.pdb"
QMAKE_LFLAGS += -IMPLIB:"$$aLibDest/$${TARGET}.lib"
} else {
LIBS += -L$$DESTDIR
equals(TEMPLATE, app) {
DESTDIR = $$OccGitRoot/$${MY_PLATFORM_AND_COMPILER}/bin$${MY_BUILDTYPE}
}
}
#OBJECTS_DIR = $$DESTDIR/../obj$${MY_BUILDTYPE}/$${TARGET}
OBJECTS_DIR = $$DESTDIR/../obj$${MY_BUILDTYPE}

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@@ -1,36 +0,0 @@
# This is a project template file defining an OCCT Module.
# This project should be included with predefined OCC_MODULE_NAME variable.
TEMPLATE = subdirs
exists(custom.auto.pri) { include(custom.auto.pri) }
exists(custom.pri) { include(custom.pri) }
# Iterate over Toolkits within current Module and generate sub-project per Toolkit
aModuleList = $$cat(../MODULES, lines)
for (aModuleIter, aModuleList) {
#aTkList = $$list($$aModuleIter) - this doesn't work, qmake bug?
aModule = $$first($$list($$aModuleIter))
equals (aModule, $$OCC_MODULE_NAME) {
for (aToolKit, $$list($$aModuleIter)) {
toSkipToolkit = 0
equals (aToolKit, $$OCC_MODULE_NAME) { toSkipToolkit = 1 }
!HAVE_VTK:equals (aToolKit, "TKIVtk") { toSkipToolkit = 1 }
!HAVE_VTK:equals (aToolKit, "TKIVtkDraw") { toSkipToolkit = 1 }
!win32: equals (aToolKit, "TKD3DHost") { toSkipToolkit = 1 }
equals (toSkipToolkit, 0) {
#warning(aToolKit($$OCC_MODULE_NAME)=$$aToolKit)
eval(occtkgen_$${aToolKit}.input = $$_PRO_FILE_PWD_/../OccToolkit.pro.in)
eval(occtkgen_$${aToolKit}.output = $$_PRO_FILE_PWD_/$${aToolKit}/$${aToolKit}.pro)
eval(occtkgen_$${aToolKit}.config = verbatim)
eval(QMAKE_SUBSTITUTES += occtkgen_$${aToolKit})
SUBDIRS += $${aToolKit}
aModExtList = $$cat(../../src/$${aToolKit}/EXTERNLIB, lines)
aTkDepends = $${aToolKit}.depends
for (aModExtIter, aModExtList) {
contains ($$list($$aModuleIter), $$aModExtIter) { eval ($${aTkDepends} += $$aModExtIter) }
}
#warning($$aToolKit depends on: $$reverse($${aTkDepends}))
}
}
}
}

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@@ -1,2 +0,0 @@
OCC_MODULE_NAME = \$\$TARGET
include(../OccModule.pri)

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@@ -1,144 +0,0 @@
# This is a project template file defining an OCCT Toolkit.
# This project should be included with predefined OCC_TOOLKIT_NAME variable.
TEMPLATE = lib
!exists(../../src/$$OCC_TOOLKIT_NAME/PACKAGES) {
TEMPLATE = app
CONFIG += console
}
win32 {
# do not append version to DLL name
CONFIG += skip_target_version_ext
}
include(OccCppConfig.pri)
aSrcRoot = $$OccGitRoot/src
aHxxRoot = $$OccGitRoot/inc
INCLUDEPATH += $$aHxxRoot
# CSF variables
CSF_FREETYPE = -lfreetype
CSF_TclLibs = -ltcl8.6
CSF_TclTkLibs = -ltk8.6
HAVE_FREEIMAGE { CSF_FreeImagePlus = -lfreeimage } else:win32 { CSF_FreeImagePlus = -lwindowscodecs -lole32 }
HAVE_FFMPEG { CSF_FFmpeg = -lavcodec -lavformat -lswscale -lavutil }
HAVE_TBB { CSF_TBB = -ltbb -ltbbmalloc }
HAVE_ZLIB { CSF_ZLIB = -lzlib }
HAVE_LIBLZMA { CSF_LIBLZMA = -lliblzma }
win32 {
CSF_kernel32 = -lkernel32
CSF_advapi32 = -ladvapi32
CSF_gdi32 = -lgdi32
CSF_user32 = -luser32 -lcomdlg32
CSF_shell32 = -lShell32
CSF_opengl32 = -lopengl32
CSF_wsock32 = -lwsock32
CSF_netapi32 = -lnetapi32
CSF_OpenGlLibs = -lopengl32
HAVE_GLES2 { CSF_OpenGlLibs = -llibEGL -llibGLESv2 }
CSF_psapi = -lPsapi
CSF_winmm = -lwinmm
CSF_d3d9 = -ld3d9
CSF_TclLibs = -ltcl86
CSF_TclTkLibs = -ltk86
CSF_TBB =
} else:mac {
CSF_dl = -ldl
CSF_objc = -lobjc
iphoneos {
CSF_Appkit = -framework UIKit
CSF_OpenGlLibs = -framework OpenGLES
} else {
CSF_Appkit = -framework AppKit
CSF_OpenGlLibs = -framework OpenGL
}
CSF_IOKit = -framework IOKit
CSF_TclLibs = -framework Tcl
CSF_TclTkLibs = -framework Tk
} else {
CSF_dl = -ldl
CSF_ThreadLibs = -lpthread -lrt
CSF_OpenGlLibs = -lGL
CSF_TclTkLibs = -lX11 -ltk8.6
CSF_XwLibs = -lX11 -lXext -lXmu -lXi
CSF_MotifLibs = -lX11
CSF_fontconfig = -lfontconfig
HAVE_GLES2 { CSF_OpenGlLibs = -lEGL -lGLESv2 }
}
for (aCfgIter, CONFIG) {
aRes = $$find(aCfgIter, "^HAVE_")
count(aRes, 1) {
DEFINES += $$aCfgIter
}
}
# Define the list of standard OCCT file extensions
aHxxRegex = ^.*\.(hxx|h|lxx|gxx)$
aPxxRegex = ^.*\.(pxx)$
aCxxRegex = ^.*\.(cxx|c)$
mac { aCxxRegex = ^.*\.(cxx|c|m|mm)$ }
# Auxiliary function for probing file extension
defineTest (occCheckExtension) {
aProbe = $$find(1, "$$2")
count(aProbe, 1) { return(true) } else { return(false) }
}
# Auxiliary function for probing compilable files
defineTest (occIsCxxFile) { occCheckExtension ($$1, $$aCxxRegex) { return(true) } else { return(false) } }
# Auxiliary function for probing header files
defineTest (occIsHxxFile) { occCheckExtension ($$1, $$aHxxRegex) { return(true) } else { return(false) } }
aTkFiles = $$cat($$aSrcRoot/$$OCC_TOOLKIT_NAME/FILES, lines)
aTkFiles += CMakeLists.txt
aPackages = $$cat($$aSrcRoot/$$OCC_TOOLKIT_NAME/PACKAGES, lines)
anExternLibs = $$cat($$aSrcRoot/$$OCC_TOOLKIT_NAME/EXTERNLIB, lines)
for (aTkFileIter, aTkFiles) { OTHER_FILES += $$aSrcRoot/$$OCC_TOOLKIT_NAME/$$aTkFileIter }
for (anExternLib, anExternLibs) {
hasCsf = $$find(anExternLib, CSF_)
count(hasCsf, 1) {
aList = $$split($$anExternLib, "\n")
LIBS += $$aList
} else {
LIBS += -l$$anExternLib
}
}
# Iterate over Packages and add compilable files into this project
isEmpty (aPackages) { aPackages = $$OCC_TOOLKIT_NAME }
for (aPackage, aPackages) {
aPackageFolder = $$aSrcRoot/$$OCC_TOOLKIT_NAME/$$aPackage
aPackageFiles = $$cat($$aSrcRoot/$$aPackage/FILES, lines)
for (aFileIter, aPackageFiles) {
occIsCxxFile($$aFileIter) {
SOURCES += $$aSrcRoot/$$aPackage/$$aFileIter
}
}
}
# extend clean with versioned .so files
!win32 {
aVerList = $$split(VERSION, ".")
aVerMaj = $$member(aVerList, 0)
aVerMin = $$member(aVerList, 1)
aVerMic = $$member(aVerList, 2)
equals(TEMPLATE, app) {
QMAKE_CLEAN += $$DESTDIR/$${TARGET}
} else {
mac {
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.dylib
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.dylib
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.$${aVerMin}.dylib
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.$${aVerMin}.$${aVerMic}.dylib
} else {
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so.$${aVerMaj}
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so.$${aVerMaj}.$${aVerMin}
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so.$${aVerMaj}.$${aVerMin}.$${aVerMic}
}
}
}

View File

@@ -1,2 +0,0 @@
OCC_TOOLKIT_NAME = \$\$TARGET
include(../../OccToolkit.pri)

View File

@@ -1,41 +0,0 @@
# This is an experimental Solution project for building entire OCCT framework using qmake.
# It can be also used for just source code navigation in Qt Creator without actually building OCCT.
# Note, as this is an experimental project, compiler flags might differ from official builds - use it on your own risk!
# Building OCCT using CMake is a preferred solution.
#
# This project GENERATES sub-projects (OCCT modules) dynamically, so to start using it:
# - Launch genconf, select Project Format "Qt Project" and configure dependencies; this will also generate "custom.auto.pri".
# - Launch genproj to fill in "inc" folder with links to header files.
# - Open project in Qt Creator, and call "Run qmake".
# - Close the project in Qt Creator, open it again so that you should see the sub-modules in Project tree; call "Run qmake" again.
# - "Run qmake" and perform Build.
TEMPLATE = subdirs
exists(custom.auto.pri) { include(custom.auto.pri) }
exists(custom.pri) { include(custom.pri) }
OTHER_FILES += OccModule.pro.in \
OcctHeaderLink.hxx.in \
OccToolkit.pro.in \
OccCppConfig.pri \
OccModule.pri \
OccToolkit.pri \
custom.pri.template
# Iterate over Modules and generate sub-projects
aSolModuleList = $$cat(../MODULES, lines)
for (aSolModuleIter, aSolModuleList) {
aSolModule = $$first($$list($$aSolModuleIter))
eval(occtkgen_$${aSolModule}.input = $$_PRO_FILE_PWD_/OccModule.pro.in)
eval(occtkgen_$${aSolModule}.output = $$_PRO_FILE_PWD_/$${aSolModule}/$${aSolModule}.pro)
eval(occtkgen_$${aSolModule}.config = verbatim)
eval(QMAKE_SUBSTITUTES += occtkgen_$${aSolModule})
SUBDIRS += $${aSolModule}
}
# These dependencies are manually defined
ModelingData.depends = FoundationClasses
ModelingAlgorithms.depends = FoundationClasses ModelingData
Visualization.depends = FoundationClasses ModelingData ModelingAlgorithms
ApplicationFramework.depends = FoundationClasses ModelingData ModelingAlgorithms Visualization
DataExchange.depends = FoundationClasses ModelingData ModelingAlgorithms ApplicationFramework
Draw.depends = FoundationClasses ModelingData ModelingAlgorithms ApplicationFramework DataExchange Visualization

View File

View File

@@ -1 +0,0 @@
#include \"../src/$${OCCT_PACKAGE}/$${OCCT_HEADER}\"

View File

@@ -1,17 +0,0 @@
PRODUCTS_PATH = c:/3rdparty/vc14
#CONFIG += HAVE_FREEIMAGE
#CONFIG += HAVE_FFMPEG
#CONFIG += HAVE_TBB
#CONFIG += HAVE_GLES2
#CONFIG += HAVE_D3D
#CONFIG += HAVE_VTK
aFreeType = $$PRODUCTS_PATH/freetype-2.5.5-vc14-64
aTclTk = $$PRODUCTS_PATH/tcltk-86-64
INCLUDEPATH += $$aFreeType/include
LIBS += -L$$aFreeType/lib
INCLUDEPATH += $$aTclTk/include
LIBS += -L$$aTclTk/lib

View File

@@ -58,6 +58,7 @@ set (OpenCASCADE_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
set (OpenCASCADE_WITH_TCL @USE_TCL@)
set (OpenCASCADE_WITH_FREETYPE @USE_FREETYPE@)
set (OpenCASCADE_WITH_FREEIMAGE @USE_FREEIMAGE@)
set (OpenCASCADE_WITH_GL2PS @USE_GL2PS@)
set (OpenCASCADE_WITH_TBB @USE_TBB@)
set (OpenCASCADE_WITH_VTK @USE_VTK@)
set (OpenCASCADE_WITH_FFMPEG @USE_FFMPEG@)

View File

@@ -11,6 +11,7 @@ if /I "%VCVER%" == "@COMPILER@" (
set "FREEIMAGE_DIR=@3RDPARTY_FREEIMAGE_DLL_DIRS@"
set "EGL_DIR=@3RDPARTY_EGL_DLL_DIRS@"
set "GLES2_DIR=@3RDPARTY_GLES2_DLL_DIRS@"
set "GL2PS_DIR=@3RDPARTY_GL2PS_DLL_DIRS@"
set "TBB_DIR=@3RDPARTY_TBB_DLL_DIR@"
set "VTK_DIR=@3RDPARTY_VTK_DLL_DIR@"
set "FFMPEG_DIR=@3RDPARTY_FFMPEG_DLL_DIR@"

View File

@@ -9,6 +9,7 @@ if [ "$1" == "@BIN_LETTER@" ]; then
export TK_DIR="@3RDPARTY_TK_LIBRARY_DIR@"
export FREETYPE_DIR="@3RDPARTY_FREETYPE_LIBRARY_DIR@"
export FREEIMAGE_DIR="@3RDPARTY_FREEIMAGE_LIBRARY_DIRS@"
export GL2PS_DIR="@3RDPARTY_GL2PS_LIBRARY_DIRS@"
export TBB_DIR="@3RDPARTY_TBB_LIBRARY_DIR@"
export VTK_DIR="@3RDPARTY_VTK_LIBRARY_DIR@"
export FFMPEG_DIR="@3RDPARTY_FFMPEG_LIBRARY_DIR@"

View File

@@ -13,6 +13,7 @@ if /I "%VCVER%" == "@COMPILER@" (
set "FREEIMAGE_DIR=@USED_3RDPARTY_FREEIMAGE_DIRS@"
set "EGL_DIR=@USED_3RDPARTY_EGL_DIRS@"
set "GLES2_DIR=@USED_3RDPARTY_GLES2_DIRS@"
set "GL2PS_DIR=@USED_3RDPARTY_GL2PS_DIRS@"
set "TBB_DIR=@USED_3RDPARTY_TBB_DIR@"
set "VTK_DIR=@USED_3RDPARTY_VTK_DIR@"
set "FFMPEG_DIR=@USED_3RDPARTY_FFMPEG_DIR@"

View File

@@ -9,6 +9,7 @@ if [ "$1" == "@BIN_LETTER@" ]; then
export TK_DIR="@USED_3RDPARTY_TK_DIR@"
export FREETYPE_DIR="@USED_3RDPARTY_FREETYPE_DIR@"
export FREEIMAGE_DIR="@USED_3RDPARTY_FREEIMAGE_DIRS@"
export GL2PS_DIR="@USED_3RDPARTY_GL2PS_DIRS@"
export TBB_DIR="@USED_3RDPARTY_TBB_DIR@"
export VTK_DIR="@USED_3RDPARTY_VTK_DIR@"
export FFMPEG_DIR="@USED_3RDPARTY_FFMPEG_DIR@"

View File

@@ -19,18 +19,17 @@ set "HAVE_TBB=false"
set "HAVE_OPENCL=false"
set "HAVE_FREEIMAGE=false"
set "HAVE_FFMPEG=false"
set "HAVE_GL2PS=false"
set "HAVE_VTK=false"
set "HAVE_GLES2=false"
set "HAVE_D3D=false"
set "HAVE_ZLIB=false"
set "HAVE_LIBLZMA=false"
set "HAVE_RAPIDJSON=false"
set "CSF_OPT_INC="
set "CSF_OPT_LIB32="
set "CSF_OPT_LIB64="
set "CSF_OPT_BIN32="
set "CSF_OPT_BIN64="
set "CSF_DEFINES=%CSF_DEFINES_EXTRA%"
if not ["%CASROOT%"] == [""] if exist "%SCRIPTROOT%\%CASROOT%" set "CASROOT=%SCRIPTROOT%\%CASROOT%"
if ["%CASROOT%"] == [""] set "CASROOT=%SCRIPTROOT%"
@@ -157,6 +156,7 @@ set "CSF_OPT_CMPL="
set "PRODUCTS_DEFINES="
if ["%HAVE_TBB%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_TBB" & set "CSF_DEFINES=HAVE_TBB;%CSF_DEFINES%"
if ["%HAVE_OPENCL%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_OPENCL" & set "CSF_DEFINES=HAVE_OPENCL;%CSF_DEFINES%"
if ["%HAVE_GL2PS%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_GL2PS" & set "CSF_DEFINES=HAVE_GL2PS;%CSF_DEFINES%"
if ["%HAVE_FREEIMAGE%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_FREEIMAGE" & set "CSF_DEFINES=HAVE_FREEIMAGE;%CSF_DEFINES%"
if ["%HAVE_FFMPEG%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_FFMPEG" & set "CSF_DEFINES=HAVE_FFMPEG;%CSF_DEFINES%"
if ["%HAVE_VTK%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_VTK" & set "CSF_DEFINES=HAVE_VTK;%CSF_DEFINES%"
@@ -164,7 +164,6 @@ if ["%HAVE_GLES2%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DH
if ["%HAVE_D3D%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_D3D" & set "CSF_DEFINES=HAVE_D3D;%CSF_DEFINES%"
if ["%HAVE_ZLIB%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_ZLIB" & set "CSF_DEFINES=HAVE_ZLIB;%CSF_DEFINES%"
if ["%HAVE_LIBLZMA%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_LIBLZMA" & set "CSF_DEFINES=HAVE_LIBLZMA;%CSF_DEFINES%"
if ["%HAVE_RAPIDJSON%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_RAPIDJSON" & set "CSF_DEFINES=HAVE_RAPIDJSON;%CSF_DEFINES%"
rem Eliminate VS warning
if ["%CSF_DEFINES%"] == [""] set "CSF_DEFINES=;"

View File

@@ -126,6 +126,7 @@ if not ["%FREETYPE_DIR%"] == [""] set "PATH=%FREETYPE_DIR%;%PATH%"
if not ["%FREEIMAGE_DIR%"] == [""] set "PATH=%FREEIMAGE_DIR%;%PATH%"
if not ["%EGL_DIR%"] == [""] set "PATH=%EGL_DIR%;%PATH%"
if not ["%GLES2_DIR%"] == [""] set "PATH=%GLES2_DIR%;%PATH%"
if not ["%GL2PS_DIR%"] == [""] set "PATH=%GL2PS_DIR%;%PATH%"
if not ["%TBB_DIR%"] == [""] set "PATH=%TBB_DIR%;%PATH%"
if not ["%VTK_DIR%"] == [""] set "PATH=%VTK_DIR%;%PATH%"
if not ["%FFMPEG_DIR%"] == [""] set "PATH=%FFMPEG_DIR%;%PATH%"

View File

@@ -1,137 +0,0 @@
#!/bin/bash
aScriptPath=${BASH_SOURCE%/*}; if [ -d "${aScriptPath}" ]; then cd "$aScriptPath"; fi; aScriptPath="$PWD";
# ----- For compatability with external application using CASROOT -----
if [ "${CASROOT}" == "" ]; then
export CASROOT="${aScriptPath}"
fi
# ----- Define path to 3rdparty products -----
export THIRDPARTY_DIR="@3RDPARTY_DIR@"
# ----- Read script arguments -----
shopt -s nocasematch
export CASDEB="";
if [[ "$1" == "debug" ]]; then export CASDEB="d"; fi
if [[ "$1" == "d" ]]; then export CASDEB="d"; fi
if [[ "$1" == "relwithdeb" ]]; then export CASDEB="i"; fi
if [[ "$1" == "i" ]]; then export CASDEB="i"; fi
shopt -u nocasematch
# ----- Set path to 3rd party and OCCT libraries -----
anArch=`uname -m`
if [ "$anArch" != "x86_64" ] && [ "$anArch" != "ia64" ]; then
export ARCH="32";
else
export ARCH="64";
fi
aSystem=`uname -s`
if [ "$aSystem" == "Darwin" ]; then
export WOKSTATION="mac";
export ARCH="64";
else
export WOKSTATION="lin";
fi
# ----- Set local settings -----
if [ -e "${CASROOT}/custom.sh" ]; then
source "${CASROOT}/custom.sh" "${CASDEB}" "${ARCH}"
fi
THRDPARTY_PATH=""
if [ "$TCL_DIR" != "" ]; then
THRDPARTY_PATH="${TCL_DIR}:${THRDPARTY_PATH}"
fi
if [ "$TK_DIR" != "" ]; then
THRDPARTY_PATH="${TK_DIR}:${THRDPARTY_PATH}"
fi
if [ "$FREETYPE_DIR" != "" ]; then
THRDPARTY_PATH="${FREETYPE_DIR}:${THRDPARTY_PATH}"
fi
if [ "$FREEIMAGE_DIR" != "" ]; then
THRDPARTY_PATH="${FREEIMAGE_DIR}:${THRDPARTY_PATH}"
fi
if [ "$TBB_DIR" != "" ]; then
THRDPARTY_PATH="${TBB_DIR}:${THRDPARTY_PATH}"
fi
if [ "$VTK_DIR" != "" ]; then
THRDPARTY_PATH="${VTK_DIR}:${THRDPARTY_PATH}"
fi
if [ "$FFMPEG_DIR" != "" ]; then
THRDPARTY_PATH="${FFMPEG_DIR}:${THRDPARTY_PATH}"
fi
if [ "$QTDIR" != "" ]; then
THRDPARTY_PATH="${QTDIR}/lib:${THRDPARTY_PATH}"
fi
if [ "$TK_DIR" != "$TCL_DIR" ]; then
if [ "$TK_DIR" != "" ]; then
export TK_LIBRARY="${TK_DIR}/../lib/tk${TK_VERSION_WITH_DOT}"
fi
if [ "$TCL_DIR" != "" ]; then
export TCL_LIBRARY="${TCL_DIR}/../lib/tcl${TCL_VERSION_WITH_DOT}"
fi
fi
if [ "$LD_LIBRARY_PATH" != "" ]; then
export LD_LIBRARY_PATH="${THRDPARTY_PATH}:${LD_LIBRARY_PATH}"
else
export LD_LIBRARY_PATH="${THRDPARTY_PATH}"
fi
if [ "$CSF_OCCTBinPath" != "" ]; then
export PATH="${CSF_OCCTBinPath}:${PATH}"
fi
if [ "$CSF_OCCTLibPath" != "" ]; then
if [ "$LD_LIBRARY_PATH" != "" ]; then
export LD_LIBRARY_PATH="${CSF_OCCTLibPath}:${LD_LIBRARY_PATH}"
else
export LD_LIBRARY_PATH="${CSF_OCCTLibPath}"
fi
fi
if [ "$WOKSTATION" == "mac" ]; then
if [ "$DYLD_LIBRARY_PATH" != "" ]; then
export DYLD_LIBRARY_PATH="${LD_LIBRARY_PATH}:${DYLD_LIBRARY_PATH}"
else
export DYLD_LIBRARY_PATH="${LD_LIBRARY_PATH}"
fi
fi
# ----- Set envoronment variables used by OCCT -----
export CSF_LANGUAGE=us
export MMGT_CLEAR=1
export CSF_SHMessage="${CSF_OCCTResourcePath}/SHMessage"
export CSF_MDTVTexturesDirectory="${CSF_OCCTResourcePath}/Textures"
export CSF_ShadersDirectory="${CSF_OCCTResourcePath}/Shaders"
export CSF_XSMessage="${CSF_OCCTResourcePath}/XSMessage"
export CSF_TObjMessage="${CSF_OCCTResourcePath}/TObj"
export CSF_StandardDefaults="${CSF_OCCTResourcePath}/StdResource"
export CSF_PluginDefaults="${CSF_OCCTResourcePath}/StdResource"
export CSF_XCAFDefaults="${CSF_OCCTResourcePath}/StdResource"
export CSF_TObjDefaults="${CSF_OCCTResourcePath}/StdResource"
export CSF_StandardLiteDefaults="${CSF_OCCTResourcePath}/StdResource"
export CSF_IGESDefaults="${CSF_OCCTResourcePath}/XSTEPResource"
export CSF_STEPDefaults="${CSF_OCCTResourcePath}/XSTEPResource"
export CSF_XmlOcafResource="${CSF_OCCTResourcePath}/XmlOcafResource"
export CSF_MIGRATION_TYPES="${CSF_OCCTResourcePath}/StdResource/MigrationSheet.txt"
# ----- Draw Harness special stuff -----
if [ -e "${CSF_OCCTResourcePath}/DrawResources" ]; then
export DRAWHOME="${CSF_OCCTResourcePath}/DrawResources"
export CSF_DrawPluginDefaults="${CSF_OCCTResourcePath}/DrawResources"
if [ -e "${CSF_OCCTResourcePath}/DrawResources/DrawDefault" ]; then
export DRAWDEFAULT="${CSF_OCCTResourcePath}/DrawResources/DrawDefault"
fi
fi

View File

@@ -6,11 +6,12 @@ aScriptPath=${BASH_SOURCE%/*}; if [ -d "${aScriptPath}" ]; then cd "$aScriptPath
# Reset values
export CASROOT="__CASROOT__"
export CASDEB=""
export PRJFMT="";
export TARGET="";
export HAVE_TBB="false";
export HAVE_OPENCL="false";
export HAVE_FREEIMAGE="false";
export HAVE_FFMPEG="false";
export HAVE_GL2PS="false";
export HAVE_VTK="false";
export HAVE_GLES2="false";
export HAVE_ZLIB="false";
@@ -40,9 +41,9 @@ do
elif [ "$i" == "i" ] || [ "$i" == "relwithdeb" ]; then
export CASDEB="i"
elif [ "$i" == "cbp" ]; then
export PRJFMT="cbp";
export TARGET="cbp";
elif [ "$i" == "xcd" ] || [ "$i" == "xcode" ]; then
export PRJFMT="xcd";
export TARGET="xcd";
fi
done
shopt -u nocasematch
@@ -64,32 +65,28 @@ else
fi
export CASBIN=""
if [ "${PRJFMT}" == "xcd" ]; then
if [ "${TARGET}" == "cbp" ]; then
export CASBIN="${WOKSTATION}/cbp"
elif [ "${TARGET}" == "xcd" ]; then
export CASBIN="adm/mac/xcd/build"
else
if [ "$aSystem" == "Darwin" ]; then
export CASBIN="${WOKSTATION}/clang"
else
export CASBIN="${WOKSTATION}/gcc"
fi
fi
export CSF_OPT_INC="${CSF_OPT_INC}:${CASROOT}/inc"
if [ "${PRJFMT}" == "xcd" ]; then
export CSF_OPT_LIB32D="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/Debug"
export CSF_OPT_LIB64D="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/Debug"
export CSF_OPT_LIB32="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/Release"
export CSF_OPT_LIB64="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/Release"
export CSF_OPT_LIB32I="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/RelWithDebInfo"
export CSF_OPT_LIB64I="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/RelWithDebInfo"
else
if [ "${TARGET}" == "cbp" ]; then
export CSF_OPT_LIB32D="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/libd"
export CSF_OPT_LIB64D="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/libd"
export CSF_OPT_LIB32="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/lib"
export CSF_OPT_LIB64="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/lib"
export CSF_OPT_LIB32I="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/libi"
export CSF_OPT_LIB64I="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/libi"
elif [ "${TARGET}" == "xcd" ]; then
export CSF_OPT_LIB32D="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/Debug"
export CSF_OPT_LIB64D="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/Debug"
export CSF_OPT_LIB32="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/Release"
export CSF_OPT_LIB64="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/Release"
export CSF_OPT_LIB32I="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/RelWithDebInfo"
export CSF_OPT_LIB64I="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/RelWithDebInfo"
fi
export CSF_OPT_CMPL=""
@@ -99,6 +96,7 @@ if [ "$HAVE_TBB" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -D
if [ "$HAVE_OPENCL" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_OPENCL"; fi
if [ "$HAVE_FREEIMAGE" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_FREEIMAGE"; fi
if [ "$HAVE_FFMPEG" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_FFMPEG"; fi
if [ "$HAVE_GL2PS" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_GL2PS"; fi
if [ "$HAVE_GLES2" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_GLES2"; fi
if [ "$HAVE_VTK" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_VTK"; fi
if [ "$HAVE_ZLIB" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_ZLIB"; fi
@@ -178,7 +176,7 @@ export CSF_OCCTSamplesPath="${CSF_OCCTSamplesPath:-$CASROOT/samples}"
export CSF_OCCTDataPath="${CSF_OCCTDataPath:-$CASROOT/data}"
export CSF_OCCTTestsPath="${CSF_OCCTTestsPath:-$CASROOT/tests}"
if [ "${PRJFMT}" == "xcd" ]; then
if [ "${TARGET}" == "xcd" ]; then
if [ "${CASDEB}" == "d" ]; then
export CSF_OCCTBinPath="${CSF_OCCTBinPath:-$CASROOT/$CASBIN/Debug}"
else

View File

@@ -57,6 +57,10 @@ if [ "$FREEIMAGE_DIR" != "" ]; then
THRDPARTY_PATH="${FREEIMAGE_DIR}:${THRDPARTY_PATH}"
fi
if [ "$GL2PS_DIR" != "" ]; then
THRDPARTY_PATH="${GL2PS_DIR}:${THRDPARTY_PATH}"
fi
if [ "$TBB_DIR" != "" ]; then
THRDPARTY_PATH="${TBB_DIR}:${THRDPARTY_PATH}"
fi

View File

@@ -110,7 +110,7 @@
<PreprocessorDefinitions>NDEBUG;No_Exception;$(CSF_DEFINES);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>__TKDEP__</AdditionalDependencies>
<AdditionalDependencies>__TKDEP__;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\..\..\..\win32\__VCVER__\bin\__TKNAM__.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\win32\__VCVER__\lib;$(CSF_OPT_LIB32);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
@@ -159,7 +159,7 @@
<PreprocessorDefinitions>_DEBUG;$(CSF_DEFINES);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>__TKDEP__</AdditionalDependencies>
<AdditionalDependencies>__TKDEP__;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\..\..\..\win32\__VCVER__\bind\__TKNAM__.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\win32\__VCVER__\libd;$(CSF_OPT_LIB32D);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
@@ -206,7 +206,7 @@
<PreprocessorDefinitions>NDEBUG;No_Exception;$(CSF_DEFINES);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>__TKDEP__</AdditionalDependencies>
<AdditionalDependencies>__TKDEP__;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\..\..\..\win64\__VCVER__\bin\__TKNAM__.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\win64\__VCVER__\lib;$(CSF_OPT_LIB64);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
@@ -255,7 +255,7 @@
<PreprocessorDefinitions>_DEBUG;$(CSF_DEFINES);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>__TKDEP__</AdditionalDependencies>
<AdditionalDependencies>__TKDEP__;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\..\..\..\win64\__VCVER__\bind\__TKNAM__.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\win64\__VCVER__\libd;$(CSF_OPT_LIB64D);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>

View File

@@ -103,7 +103,7 @@
<PreprocessorDefinitions>NDEBUG;No_Exception;$(CSF_DEFINES);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>__TKDEP__</AdditionalDependencies>
<AdditionalDependencies>__TKDEP__;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\win32\__VCVER__\lib;$(CSF_OPT_LIB32);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>__VCReleasePDB__</GenerateDebugInformation>
@@ -149,7 +149,7 @@
<PreprocessorDefinitions>_DEBUG;$(CSF_DEFINES);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>__TKDEP__</AdditionalDependencies>
<AdditionalDependencies>__TKDEP__;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\win32\__VCVER__\libd;$(CSF_OPT_LIB32D);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -193,7 +193,7 @@
<PreprocessorDefinitions>NDEBUG;No_Exception;$(CSF_DEFINES);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>__TKDEP__</AdditionalDependencies>
<AdditionalDependencies>__TKDEP__;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\win64\__VCVER__\lib;$(CSF_OPT_LIB64);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>__VCReleasePDB__</GenerateDebugInformation>
@@ -238,7 +238,7 @@
<PreprocessorDefinitions>_DEBUG;$(CSF_DEFINES);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>__TKDEP__</AdditionalDependencies>
<AdditionalDependencies>__TKDEP__;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\win64\__VCVER__\libd;$(CSF_OPT_LIB64D);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -248,11 +248,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
__FILES__
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="__XQTNAM__.rc" />
</ItemGroup>
__FILES__ </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View File

@@ -70,7 +70,6 @@ BOPTools::MapShapes TopExp::MapShapes
BOPTools::MapShapesAndAncestors TopExp::MapShapesAndAncestors
BOPCol_Box2DBndTreeSelector BOPTools_BoxSelector<Bnd_Box2d>
BiTgte_DataMapOfShapeBox TopTools_DataMapOfShapeBox
CDM_MessageDriver Message_Messenger
[tcollection]
AdvApp2Var_SequenceOfNode

View File

@@ -89,14 +89,6 @@ file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nEXTERNAL_SEARCH = NO")
# Formula options
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nMATHJAX_RELPATH = ${3RDPARTY_MATHJAX_RELATIVE_PATH}")
# If MSVC is used as build system, change warning format to the one recognized by MSVC
if (MSVC)
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nWARN_FORMAT = \"$file($line): $text\"")
endif()
# Avoid Doxygen parsing messages in the build log
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nQUIET = YES")
# Copy index file to provide fast access to HTML documentation
file(COPY "${OCCT_OVERVIEW_RESOURCE_DIR}/index.html" DESTINATION "${OCCT_GENERATED_OVERVIEW_DIR}")

View File

@@ -19,6 +19,7 @@ There are two types of third-party products, which are necessary to build OCCT:
* FreeType 2.4.10 - 2.5.3;
* Optional products:
* TBB 3.x - 4.x;
* gl2ps 1.3.5 - 1.3.8;
* FreeImage 3.14.1 - 3.16.0;
* VTK 6.1.0.
@@ -107,6 +108,32 @@ This third-party product is installed with binaries from the archive that can b
Go to the **Download** page, find the release version you need and pick the archive for Linux platform.
To install, unpack the downloaded archive of TBB product.
@subsection dev_guides__building_3rdparty_linux_3_2 gl2ps
Download the necessary archive from http://geuz.org/gl2ps/ and unpack it.
1. Install or build *cmake* product from the source file.
2. Start *cmake* in GUI mode with the directory where the source files of gl2ps are located:
ccmake GL2PS_SRC_DIR
* Press <i>[c]</i> to make the initial configuration;
* Define the necessary options in *CMAKE_INSTALL_PREFIX*
* Press <i>[c]</i> to make the final configuration
* Press <i>[g]</i> to generate Makefile and exit
or just run the following command:
cmake DCMAKE_INSTALL_PREFIX=GL2PS_INSTALL_DIR DCMAKE_BUILD_TYPE=Release
3. Start the building of gl2ps:
make
4. Start the installation of gl2ps. Binaries will be installed according to the *CMAKE_INSTALL_PREFIX* option.
make install
@subsection dev_guides__building_3rdparty_linux_3_3 FreeImage
Download the necessary archive from http://sourceforge.net/projects/freeimage/files/Source%20Distribution/
@@ -194,7 +221,7 @@ Download the necessary archive from http://www.vtk.org/VTK/resources/software.ht
make
4. Start the installation of VTK. Binaries will be installed according to the *VTK_INSTALL_PREFIX* option.
4. Start the installation of gl2ps. Binaries will be installed according to the *VTK_INSTALL_PREFIX* option.
make install
@@ -205,7 +232,7 @@ Download the necessary archive from http://www.vtk.org/VTK/resources/software.ht
All 3rd-party products required for building of OCCT could be installed
from official repositories. You may install them from console using apt-get utility:
sudo apt-get install tcllib tklib tcl-dev tk-dev libfreetype-dev libxt-dev libxmu-dev libxi-dev libgl1-mesa-dev libglu1-mesa-dev libfreeimage-dev libtbb-dev
sudo apt-get install tcllib tklib tcl-dev tk-dev libfreetype-dev libxt-dev libxmu-dev libxi-dev libgl1-mesa-dev libglu1-mesa-dev libfreeimage-dev libtbb-dev libgl2ps-dev
To launch binaries built with WOK you need to install C shell and 32-bit libraries on x86_64 distributives:

View File

@@ -17,6 +17,7 @@ There are two types of third-party products, which are necessary to build OCCT:
* FreeType 2.4.10 - 2.5.3.
* Optional products:
* TBB 3.x - 4.x;
* gl2ps 1.3.5 - 1.3.8;
* FreeImage 3.14.1 - 3.16.0
@section dev_guides__building_3rdparty_osx_2 Building Mandatory Third-party Products
@@ -105,6 +106,33 @@ Go to the **Download** page, find the release version you need (e.g. *tbb30_018o
and pick the archive for Mac OS X platform.
To install, unpack the downloaded archive of TBB 3.0 product (*tbb30_018oss_osx.tgz*).
@subsection dev_guides__building_3rdparty_osx_3_2 gl2ps 1.3.5
Download the necessary archive from http://geuz.org/gl2ps/ and unpack it.
1. Install or build cmake product from the source file.
2. Start cmake in GUI mode with the directory, where the source files of *fl2ps* are located:
ccmake GL2PS_SRC_DIR
* Press <i>[c]</i> to make the initial configuration;
* Define the necessary options in *CMAKE_INSTALL_PREFIX*;
* Press <i>[c]</i> to make the final configuration;
* Press <i>[g]</i> to generate Makefile and exit.
or just run the following command:
cmake DCMAKE_INSTALL_PREFIX=GL2PS_INSTALL_DIR DCMAKE_BUILD_TYPE=Release
3. Start the building of gl2ps
make
4. Start the installation of gl2ps. Binaries will be installed according to the *CMAKE_INSTALL_PREFIX* option
make install
@subsection dev_guides__building_3rdparty_osx_3_3 FreeImage 3.14.1 or 3.15.x
Download the necessary archive from

View File

@@ -17,6 +17,7 @@ There are two types of third-party products used by OCCT:
* FreeType 2.4.10 -- 2.5.3.
* Optional products:
* TBB 3.x -- 4.x;
* gl2ps 1.3.5 -- 1.3.8;
* FreeImage 3.14.1 -- 3.16.0;
* VTK 6.1.0.
@@ -155,6 +156,85 @@ Unpack the downloaded archive of TBB product into the *3rdparty* folder.
Further in this document, this folder is referred to as *tbb*.
@subsection dev_guides__building_3rdparty_win_3_2 gl2ps
This third-party product should be built as a dynamically loadable library (dll file).
You can download its sources from http://geuz.org/gl2ps/src/.
### The building procedure
1. Unpack the downloaded archive of gl2ps product (e.g. *gl2ps-1.3.5.tgz*) into the *3rdparty* folder.
As a result, you will get a folder named, for example, *3rdparty\\gl2ps-1.3.5-source*.
Rename it into <i>gl2ps-platform-compiler-building mode</i>, where
* **platform** -- *win32* or *win64*;
* **compiler** -- *vc8*, *vc9* or *vc10*;
* **building mode** -- *opt* (for release) or *deb* (for debug).
For example, <i>gl2ps-win64-vc10-deb</i>
Further in this document, this folder is referred to as *gl2ps*.
2. Download (from http://www.cmake.org/cmake/resources/software.html)
and install the *CMake* build system.
3. Edit the file *gl2ps\\CMakeLists.txt*.
After line 113 in *CMakeLists.txt*:
set_target_properties(shared PROPERTIES COMPILE_FLAGS \"-DGL2PSDLL -DGL2PSDLL_EXPORTS\")
add the following line:
add_definitions(-D_USE_MATH_DEFINES)
Attention: If Cygwin was installed on your computer, make sure that there is no path to it in the *PATH* variable to avoid possible conflicts during the configuration.
4. Launch CMake <i>(cmake-gui.exe)</i> using the Program menu.
In CMake:
* Define where the source code is.
This path must point to *gl2ps* folder.
* Define where to build the binaries.
This path must point to the folder where generated gl2ps project binaries will be placed
(for example, *gl2ps\\bin*).
Further in this document, this folder is referred to as *gl2ps_bin*.
* Press **Configure** button.
@figure{/dev_guides/building/3rdparty/images/3rdparty_image004.png}
* Select the generator (the compiler and the target platform -- 32 or 64 bit) in the pop-up window.
@figure{/dev_guides/building/3rdparty/images/3rdparty_image005.png}
* Press **Finish** button to return to the main CMake window.
Expand the ENABLE group and uncheck ENABLE_PNG and ENABLE_ZLIB check boxes.
@figure{/dev_guides/building/3rdparty/images/3rdparty_image006.png}
* Expand the CMAKE group and define *CMAKE_INSTALL_PREFIX* which is the path where you want to install the build results, for example, *c:\\occ3rdparty\\gl2ps-1.3.5*.
@figure{/dev_guides/building/3rdparty/images/3rdparty_image007.png}
* Press **Configure** button again, then press **Generate** button to generate Visual Studio projects. After completion, close CMake application.
5. Open the solution file *gl2ps_bin\\gl2ps.sln* in Visual Studio.
* Select a configuration to build
* Choose **Release** to build Release binaries.
* Choose **Debug** to build Debug binaries.
* Select a platform to build.
* Choose **Win32** to build for a 32 bit platform.
* Choose **x64** to build for a 64 bit platform.
* Build the solution.
* Build the *INSTALL* project.
As a result, you should have the installed gl2ps product in the *CMAKE_INSTALL_PREFIX* path.
@subsection dev_guides__building_3rdparty_win_3_3 FreeImage
This third-party product should be built as a dynamically loadable library (.dll file).

View File

@@ -82,12 +82,14 @@ The following table gives the full list of environment variables used at the con
|----------|------|---------|
| CMAKE_BUILD_TYPE | String | Specifies the build type on single-configuration generators (such as make). Possible values are Debug, Release and RelWithDebInfo |
| USE_FREEIMAGE | Boolean flag | Indicates whether FreeImage product should be used in OCCT visualization module for support of popular graphics image formats (PNG, BMP, etc.) |
| USE_GL2PS | Boolean flag | Indicates whether GL2PS product should be used in OCCT visualization module for support of vector image formats (PS, EPS, etc.) |
| USE_TBB | Boolean flag | Indicates whether TBB 3rd party is used or not. TBB stands for Threading Building Blocks, the technology of Intel Corp, which comes with different mechanisms and patterns for injecting parallelism into your application. OCCT remains parallel even without TBB product |
| USE_VTK | Boolean flag | Indicates whether VTK 3rd party is used or not. VTK stands for Visualization ToolKit, the technology of Kitware Inc intended for general-purpose scientific visualization. OCCT comes with a bridge between CAD data representation and VTK by means of its dedicated VIS component (VTK Integration Services). You may skip this 3rd party unless you are planning to use VTK visualization for OCCT geometry. See the official documentation @ref occt_user_guides__vis for the details on VIS |
| 3RDPARTY_DIR | Path | Defines the root directory where all required 3rd party products will be searched. Once you define this path it is very convenient to click "Configure" button in order to let CMake automatically detect all necessary products|
| 3RDPARTY_FREETYPE_* | Path | Path to Freetype binaries |
| 3RDPARTY_TCL_* 3RDPARTY_TK_* | Path | Path to Tcl/Tk binaries |
| 3RDPARTY_FREEIMAGE* | Path | Path to Freeimage binaries |
| 3RDPARTY_GL2PS_* | Path | Path to GL2PS binaries |
| 3RDPARTY_TBB* | Path | Path to TBB binaries |
| 3RDPARTY_VTK_* | Path | Path to VTK binaries |
| BUILD_MODULE_<MODULE>| Boolean flag | Indicates whether the corresponding OCCT module should be built or not. It should be noted that some toolkits of a module can be built even if this module is not checked (this happens if some other modules depend on these toolkits). The main modules and their descriptions can be found in @ref user_guides |
@@ -115,6 +117,7 @@ The following table gives the full list of environment variables used at the con
| INSTALL_DIR_DOC | Path | Relative path to the documentation installation directory (absolute path is ${INSTALL_DIR}/${INSTALL_DIR_DOC}) |
| INSTALL_FREETYPE | Boolean flag | Indicates whether Freetype binaries should be installed into the installation directory |
| INSTALL_FREEIMAGE* | Boolean flag | Indicates whether Freeimage binaries should be installed into the installation directory |
| INSTALL_GL2PS | Boolean flag | Indicates whether GL2PS binaries should be installed into the installation directory |
| INSTALL_TBB | Boolean flag | Indicates whether TBB binaries should be installed into the installation directory |
| INSTALL_VTK | Boolean flag | Indicates whether VTK binaries should be installed into the installation directory |
| INSTALL_TCL | Boolean flag | Indicates whether TCL binaries should be installed into the installation directory |

View File

@@ -26,7 +26,7 @@ The environment is defined in the file *custom.sh* (on Linux and OS X) or *custo
* "HardLink* - hard links to headers located in *src* will be created.
* For optional third-party libraries, set corresponding environment variable <i>HAVE_<LIBRARY_NAME></i> to either *false*, e.g.:
~~~~~
export HAVE_FREEIMAGE=false
export HAVE_GL2PS=false
~~~~~
Alternatively, or when *custom.sh* or *custom.bat* does not exist, you can launch **genconf** tool to configure environment interactively:

View File

@@ -27,7 +27,7 @@ The environment is defined in the file *custom.sh* which can be edited directly:
* "HardLink* - hard links to headers located in *src* will be created.
* For optional third-party libraries, set corresponding environment variable <i>HAVE_<LIBRARY_NAME></i> to either *false*, e.g.:
~~~~~
export HAVE_FREEIMAGE=false
export HAVE_GL2PS=false
~~~~~
Alternatively, or when *custom.sh* does not exist, you can launch *genconf.sh* to configure environment interactively:
@@ -49,13 +49,6 @@ For instance, in Terminal application:
$ ./genproj
~~~~~
Option **-static** can be used with XCode to build static libraries.
~~~~~
$ cd /dev/OCCT/opencascade-7.0.0
$ ./genproj xcd -static
~~~~~
@section build_xcode_build Building
To start **Xcode**, launch script *xcode.sh*.

View File

@@ -134,7 +134,7 @@ Add a relative path to *svn.md* in file <i>dox/FILES.txt</i>. For instance
dev_guides/svn/svn.md
@endverbatim
**Note** that the order of paths to documents in *FILES.txt* is reproduced in the Table of Contents in the HTML output, thus they need to be placed logically.
**Note** that the order of paths to documents in *FILES.txt* is reproduced in the Table of Contents in the HTML output. Please, place them logically.
**Note** that you should specify a file tag, not the document name. See @ref OCCT_DM_SECTION_A_1 "Header and hierarchic document structure" section for details.
@@ -180,7 +180,7 @@ For example:
@subsubsection occt_ocaf_1_1_1 The document and the data framework
@endverbatim
**Note** that section names can be used for references within the document and in other documents, so it is necessary to use the common prefix indicative of the document name for all section names in the given document.
Please, note that section names can be used for references within the document and in other documents, so it is necessary to use the common prefix indicative of the document name for all section names in the given document.
For example, *occt_ocaf* for sections in Open CASCADE Application Framework manual.
The remaining part of section names in most documents consists only of numbers, for example *1_1*. Actually, the hierarchical structure of the output table of contents is not based on these numbers and is generated automatically.

View File

@@ -11,13 +11,14 @@ Guide to installing and using Git for OCCT development {#occt_dev_guides__git_gu
to OCCT developers who are not familiar with this tool
and to facilitate the use of the official OCCT Git repository for code contribution to OCCT.
It can be useful to learn more about Git concepts and tools from a book a or manual.
Reading this document does not exempt from the need to learn Git concepts and tools.
Please consult a book or manual describing Git to get acquainted with this tool.
Many good books on Git can be found at http://git-scm.com/documentation
For the experienced Git users it can be enough to read sections 1 and 3
of this document to start working with the repository.
Familiarize yourselves with the @ref occt_dev_guides__contribution_workflow "Contribution Workflow document"
Please make sure to get familiar with the Contribution Workflow document
that describes how Git is used for processing contributions to OCCT.
This and related documents are available at the Resources page
@@ -82,7 +83,7 @@ The official repository contains:
@subsection occt_gitguide_1_5 Version of Git
The repository is tested to work with Git 1.7.6 and above.
Avoid using versions below 1.7.1 as they are known to cause troubles.
Please do not use versions below 1.7.1 as they are known to cause troubles.
@section occt_gitguide_2 Installing Tools for Work with Git
@@ -139,7 +140,7 @@ The official repository contains:
@figure{OCCT_GitGuide_V2_image006.png,"",320}
Optionally, you can set up TortoiseGit to use visual diff utility for SVG images used in OCCT documentation.
For that, click on item "Diff Viewer" in the Settings dialog, then click button "Advanced..." in the right tab to add a new record with the following parameters:
For that, click on item "Diff Viewer" in the Settings dialog, then click button "Advanced..." on the right tab add new record with the following parameters:
- Extension: <code>.svg</code>
- External program: <code>&lt;path_to_OCCT&gt;\\adm\\svgdiff.bat %%base %%mine %%bname %%yname</code>
@@ -249,7 +250,7 @@ Click **Save** to input the key to the system.
It is typical to use your e-mail address or workstation name for this field; no restrictions are set by the portal.
**Note** that some time (5-10 min) is needed for the system
Please note that some time (5-10 min) is needed for the system
to update the configuration after the new key is added.
After that time, you can try accessing Git.

View File

@@ -193,9 +193,9 @@ Use prefix <i>bug</i> followed by Mantis issue ID and, if necessary, additional
* To check expected output which should be obtained as the test result, add @ref testmanual_3_7 "REQUIRED" statement for each line of output to mark it as required.
* If the test case produces error messages (contained in parse.rules), which are expected in that test and should not be considered as its failure (e.g. test for *checkshape* command), add REQUIRED statement for each error to mark it as required output.
4. To check whether the data files needed for the test are already present in the database, use DRAW command *testfile* (see below).
If the data file is already present, use it for a new test instead of adding a duplicate.
If the data file(s) are not yet present in the test database, put them to a folder and add it to the environment variable *CSF_TestDataPath* to be found by the test system.
The location of the data files, which need to be accessed by OCC team and put to the official database, should be provided in the comment to Mantis issue, clearly indicating how the names of the files used by the test script match the actual names of the files.
If the data file is already present, use it for new test instead of adding a duplicate.
If the data file(s) are not yet present in the test database, put them to some folder and add it to the environment variable *CSF_TestDataPath* to be found by the test system.
Information on where the data files can be accessed by OCC team for putting to official database should be provided in comment to Mantis issue, clearly indicating how names of the files used by the test script match the actual names of the files.
The simplest way is to attach the data files to the Mantis issue, with the same names as used by the test script.
5. Check that the test case runs as expected (test for fix: OK with the fix, FAILED without the fix; test for existing problem: BAD), and integrate it to the Git branch created for the issue.
@@ -222,8 +222,8 @@ fixshape result a 0.01 0.01
checkshape result
~~~~~
DRAW command *testfile* should be used to check the data files used by the test for possible duplication of content or names.
The command accepts the list of paths to files to be checked (as a single argument) and gives a conclusion on each of the files, for instance:
DRAW command testfile should be used to check the data files being used by the test for possible duplication of content or names.
The command accepts list of paths to files being checked as single argument, and will give conclusion on each of the files, for instance:
~~~~~
Draw[1]> testfile [glob /my/data/path/bug12345*]
@@ -878,18 +878,7 @@ The test grid name is constructed depending on the type of the tested chamfers.
| dist_angle_complex | | Distance from edge and given angle |
| dist_angle_sequence | | Distance from edge and given angle |
@subsubsection testmanual_5_1_7 de
This group tests reading and writing of CAD data files (iges, step) to and from OCCT.
Test cases check transfer status, shape and attributes against expected reference values.
| Grid | Commands | Functionality |
| :---- | :----- | :------- |
| iges_1, iges_2, iges_3 | igesbrep, brepiges, ReadIges, WriteIges | IGES tests |
| step_1, step_2, step_3, step_4, step_5 | stepread, stepwrite, ReadStep, WriteStep | STEP tests |
@subsubsection testmanual_5_1_8 demo
@subsubsection testmanual_5_1_7 demo
This group allows demonstrating how testing cases are created, and testing DRAW commands and the test system as a whole.
@@ -900,7 +889,7 @@ This group allows demonstrating how testing cases are created, and testing DRAW
| samples | | OCCT samples |
@subsubsection testmanual_5_1_9 draft
@subsubsection testmanual_5_1_8 draft
This group allows testing draft operations.
@@ -911,7 +900,7 @@ DRAW module: MODELING.
| Angle | depouille | Drafts with angle (inclined walls) |
@subsubsection testmanual_5_1_10 feat
@subsubsection testmanual_5_1_9 feat
This group allows testing creation of features on a shape.
@@ -925,7 +914,7 @@ DRAW module: MODELING (package *BRepTest*).
| featrevol | | |
| featrf | | |
@subsubsection testmanual_5_1_11 heal
@subsubsection testmanual_5_1_10 heal
This group allows testing the functionality provided by *ShapeHealing* toolkit.
@@ -954,7 +943,7 @@ DRAW module: XSDRAW
| surface_to_revolution_standard | DT_ShapeConvertRev | Convert elementary surfaces to revolutions, simple cases |
| update_tolerance_locked | updatetolerance | Update the tolerance of shape so that it satisfy the rule: toler(face)<=toler(edge)<=toler(vertex) |
@subsubsection testmanual_5_1_12 mesh
@subsubsection testmanual_5_1_11 mesh
This group allows testing shape tessellation (*BRepMesh*) and shading.
@@ -971,7 +960,7 @@ DRAW modules: MODELING (package *MeshTest*), VISUALIZATION (package *ViewerTest*
| advanced_incmesh_parallel | incmesh | Meshing of complex shapes, parallel mode |
| standard_incmesh_parallel | incmesh | Meshing of simple shapes, parallel mode |
@subsubsection testmanual_5_1_13 mkface
@subsubsection testmanual_5_1_12 mkface
This group allows testing creation of simple surfaces.
@@ -986,7 +975,7 @@ DRAW module: MODELING (package *BRepTest*)
| after_revsurf_and_offset | mkface | |
| mkplane | mkplane | |
@subsubsection testmanual_5_1_14 nproject
@subsubsection testmanual_5_1_13 nproject
This group allows testing normal projection of edges and wires onto a face.
@@ -996,7 +985,7 @@ DRAW module: MODELING (package *BRepTest*)
| :---- | :----- | :------- |
| Base | nproject | |
@subsubsection testmanual_5_1_15 offset
@subsubsection testmanual_5_1_14 offset
This group allows testing offset functionality for curves and surfaces.
@@ -1012,7 +1001,7 @@ DRAW module: MODELING (package *BRepTest*)
| shape | offsetshape | |
| wire_closed_outside_0_005, wire_closed_outside_0_025, wire_closed_outside_0_075, wire_closed_inside_0_005, wire_closed_inside_0_025, wire_closed_inside_0_075, wire_unclosed_outside_0_005, wire_unclosed_outside_0_025, wire_unclosed_outside_0_075 | mkoffset | 2d offset of closed and unclosed planar wires with different offset step and directions of offset ( inside / outside ) |
@subsubsection testmanual_5_1_16 pipe
@subsubsection testmanual_5_1_15 pipe
This group allows testing construction of pipes (sweeping of a contour along profile).
@@ -1022,7 +1011,7 @@ DRAW module: MODELING (package *BRepTest*)
| :---- | :----- | :------- |
| Standard | pipe | |
@subsubsection testmanual_5_1_17 prism
@subsubsection testmanual_5_1_16 prism
This group allows testing construction of prisms.
@@ -1032,7 +1021,7 @@ DRAW module: MODELING (package *BRepTest*)
| :---- | :----- | :------- |
| seminf | prism | |
@subsubsection testmanual_5_1_18 sewing
@subsubsection testmanual_5_1_17 sewing
This group allows testing sewing of faces by connecting edges.
@@ -1044,7 +1033,7 @@ DRAW module: MODELING (package *BRepTest*)
| tol_1 | sewing | Sewing faces with tolerance 1 |
| tol_100 | sewing | Sewing faces with tolerance 100 |
@subsubsection testmanual_5_1_19 thrusection
@subsubsection testmanual_5_1_18 thrusection
This group allows testing construction of shell or a solid passing through a set of sections in a given sequence (loft).
@@ -1053,7 +1042,7 @@ This group allows testing construction of shell or a solid passing through a set
| solids | thrusection | Lofting with resulting solid |
| not_solids | thrusection | Lofting with resulting shell or face |
@subsubsection testmanual_5_1_20 xcaf
@subsubsection testmanual_5_1_19 xcaf
This group allows testing extended data exchange packages.

View File

@@ -51,7 +51,7 @@ for (Standard_Integer aGr = 1; aGr <= aLen; ++aGr)
* All occurrences of *Select3D_Projector* in the application code (if any) should be replaced with *Handle(Select3D_Projector)*.
* The code of inheritors of *Select3D_SensitiveEntity* should be updated if they override <i>Matches()</i> (this is probable, if clipping planes are used).
* Constructor for *V3d_Plane* has been changed, so the extra argument should be removed if used in the application. It is necessary to add a new plane using method *V3d_Viewer::AddPlane()* if *V3d_Viewer* has been used to manage clipping planes list (this does not affect clipping planes representation). Have a look at the source code for new DRAWEXE *vclipplane* command in *ViewerTest_ObjectsCommands.cxx, VClipPlane* to see how clipping planes can be managed in the application.
* Constructor for *V3d_Plane* has been changed, so the extra argument should be removed if used in the application. It is necessary to add a new plane using method *V3d_Viewer::AddPlane()* if *V3d_Viewer* has been used to manage clipping planes list (this does not affect clipping planes representation). Please, have a look at the source code for new DRAWEXE *vclipplane* command in *ViewerTest_ObjectsCommands.cxx, VClipPlane* to see how clipping planes can be managed in the application.
@section upgrade_652 Upgrade to OCCT 6.5.2
@@ -112,14 +112,14 @@ Porting of user applications from an earlier OCCT version to version 6.6.0 requi
It is necessary to introduce the corresponding changes in the applications for which the order of sub-shapes resulting from a Boolean operation is important. It is strongly recommended to use identification methods not relying on the order of sub-shapes (e.g. OCAF naming).
* If you need to use OCCT on Mac OS X with X11 (without Cocoa), build OCCT with defined pre-processor macro *CSF_MAC_USE_GLX11*. XLib front-end (previously the only way for unofficial OCCT builds on Mac OS X) is now disabled by default on this platform. If your application has no support for Cocoa framework you may build OCCT with XLib front-end adding *MACOSX_USE_GLX* macro to compiler options (you may check the appropriate option in WOK configuration GUI and in CMake configuration). Notice that XQuartz (XLib implementation for Mac OS X) now is an optional component and does not provide a sufficient level of integrity with native (Cocoa-based) applications in the system. It is not possible to build OCCT with both XLib and Cocoa at the same time due to symbols conflict in OpenGL functions.
* Animation mode and degeneration presentation mode (simplified presentation for animation) and associated methods have been removed from 3D viewer functionality.
Correspondingly, the code using methods *SetAnimationModeOn(), SetAnimationModeOff(), AnimationModeIsOn(), AnimationMode(), Tumble(), SetDegenerateModeOn(), SetDegenerateModeOff()* and *DegenerateModeIsOn()* of classes *V3d_View* and *Visual3d_View* will need to be removed or redesigned. Hidden Line Removal presentation was not affected; however, the old code that used methods *V3d_View::SetDegenerateModeOn* or *V3d_View::SetDegenerateModeOff* to control HLR presentation should be updated to use *V3d_View::SetComputedMode* method instead.
Correspondingly, the code using methods *SetAnimationModeOn(), SetAnimationModeOff(), AnimationModeIsOn(), AnimationMode(), Tumble(), SetDegenerateModeOn(), SetDegenerateModeOff()* and *DegenerateModeIsOn()* of classes *V3d_View* and *Visual3d_View* will need to be removed or redesigned. Please, notice that Hidden Line Removal presentation was not affected; however, the old code that used methods *V3d_View::SetDegenerateModeOn* or *V3d_View::SetDegenerateModeOff* to control HLR presentation should be updated to use *V3d_View::SetComputedMode* method instead.
* Calls of *Graphic3d_Group::BeginPrimitives()* and *Graphic3d_Group::EndPrimitives()* should be removed from the application code.
* Application functionality for drawing 2D graphics that was formerly based on *TKV2d* API should be migrated to *TKV3d* API. The following changes are recommended for this migration:
* A 2D view can be implemented as a *V3d_View* instance belonging to *V3d_Viewer* managed by *AIS_InteractiveContext* instance. To turn *V3d_View* into a 2D view, the necessary view orientation should be set up at the view initialization stage using *V3d_View::SetProj()* method, and view rotation methods simply should not be called.
* Any 2D graphic entity (formerly represented with *AIS2D_InteractiveObject*) should become a class derived from *AIS_InteractiveObject* base. These entities should be manipulated in a view using *AIS_InteractiveContext* class API.
* All drawing code should be put into *Compute()* virtual method of a custom interactive object class and use API of *Graphic3d* package. In particular, all geometry should be drawn using class hierarchy derived from *Graphic3d_ArrayOfPrimitives*. Normally, the Z coordinate for 2D geometry should be constant, unless the application implements some advanced 2D drawing techniques like e.g. multiple "Z layers" of drawings.
* Interactive selection of 2D presentations should be set up inside *ComputeSelection()* virtual method of a custom interactive object class, using standard sensitive entities from *Select3D* package and standard or custom entity owners derived from *SelectMgr_EntityOwner* base.
Refer to the Visualization User's Guide for further details concerning OCCT 3D visualization and selection classes. See also *Viewer2D* OCCT sample application, which shows how 2D drawing can be implemented using TKV3d API.
Please refer to the Visualization User's Guide for further details concerning OCCT 3D visualization and selection classes. See also *Viewer2D* OCCT sample application, which shows how 2D drawing can be implemented using TKV3d API.
* Run-time graphic driver library loading mechanism based on *CSF_GraphicShr* environment variable usage has been replaced by explicit linking against *TKOpenGl* library. The code sample below shows how the graphic driver should be created and initialized in the application code:
~~~~
// initialize a new viewer with OpenGl graphic driver
@@ -161,10 +161,10 @@ Porting of user applications from an earlier OCCT version to version 6.7.0 requi
@subsection upgrade_670_clipping Object-level clipping and capping algorithm.
* It might be necessary to revise and port code related to management of view-level clipping to use *Graphic3d_ClipPlane* instead of *V3d_Plane* instances. Note that *V3d_Plane* class has been preserved -- as previously, it can be used as plane representation. Another approach to represent *Graphic3d_ClipPlane* in a view is to use custom presentable object.
* The list of arguments of *Select3D_SensitiveEntity::Matches()* method for picking detection has changed. Since now, for correct selection clipping, the implementations should perform a depth clipping check and return (as output argument) minimum depth value found at the detected part of sensitive. Refer to CDL / Doxygen documentation to find descriptive hints and snippets.
* It might be necessary to revise and port code related to management of view-level clipping to use *Graphic3d_ClipPlane* instead of *V3d_Plane* instances. Please note that *V3d_Plane* class has been preserved -- as previously, it can be used as plane representation. Another approach to represent *Graphic3d_ClipPlane* in a view is to use custom presentable object.
* The list of arguments of *Select3D_SensitiveEntity::Matches()* method for picking detection has changed. Since now, for correct selection clipping, the implementations should perform a depth clipping check and return (as output argument) minimum depth value found at the detected part of sensitive. Please refer to CDL / Doxygen documentation to find descriptive hints and snippets.
* *Select3D_SensitiveEntity::ComputeDepth()* abstract method has been removed. Custom implementations should provide depth checks by method *Matches()* instead -- all data required for it is available within a scope of single method.
* It might be necessary to revise the code of custom sensitive entities and port *Matches()* and *ComputeDepth()* methods to ensure proper selection clipping. Note that obsolete signature of *Matches* is not used anymore by the selector. If your class inheriting *Select3D_SensitiveEntity* redefines the method with old signature the code should not compile as the return type has been changed. This is done to prevent override of removed methods.
* It might be necessary to revise the code of custom sensitive entities and port *Matches()* and *ComputeDepth()* methods to ensure proper selection clipping. Please note that obsolete signature of *Matches* is not used anymore by the selector. If your class inheriting *Select3D_SensitiveEntity* redefines the method with old signature the code should not compile as the return type has been changed. This is done to prevent override of removed methods.
@subsection upgrade_670_markers Redesign of markers presentation
@@ -210,7 +210,7 @@ If *ViewMapping* and *ViewOrientation* were used directly, this functionality ha
The current perspective model is not fully backward compatible, so the old perspective-related functionality needs to be reviewed.
Revise application-specific custom presentations to provide a proper bounding box, otherwise the object might become erroneously clipped by automatic *ZFit* or frustum culling algorithms enabled by default.
Please revise application-specific custom presentations to provide proper bounding box. Otherwise object might become erroneously clipped by automatic *ZFit* or frustum culling algorithms enabled by default.
@subsection upgrade_680_connected_objects Redesign of Connected Interactive Objects
@@ -987,11 +987,11 @@ The applications that use *gp_Quaternion* to convert Yaw-Pitch-Roll angles (or o
@subsection upgrade_zoom_persistent_selection Zoom Persistent Selection
Zoom persistent selection introduces a new structure *Graphic3d_TransformPers* to transform persistence methods and parameters and a new class *Graphic3d_WorldViewProjState* to refer to the camera transformation state. You might need to update your code to deal with the new classes if you were using the related features. Keep in mind the following:
Zoom persistent selection introduces a new structure *Graphic3d_TransformPers* to transform persistence methods and parameters and a new class *Graphic3d_WorldViewProjState* to refer to the camera transformation state. You might need to update your code to deal with the new classes if you were using the related features. Please, keep in mind the following:
* *Graphic3d_Camera::ModelViewState* has been renamed to *Graphic3d_Camera::WorldViewState*.
* Transformation matrix utilities from *OpenGl_Utils* namespace have been moved to *Graphic3d_TransformUtils* and *Graphic3d_TransformUtils.hxx* header respectively.
* Matrix stack utilities from *OpenGl_Utils* namespace have been moved to *OpenGl_MatrixStack* class and *OpenGl_MatrixStack.hxx* header respectively.
* *OpenGl_View* methods *Begin/EndTransformPersistence* have been removed. Use *Graphic3d_TransformPers::Apply()* instead to apply persistence to perspective and world-view projection matrices.
* *OpenGl_View* methods *Begin/EndTransformPersistence* have been removed. Please, use *Graphic3d_TransformPers::Apply()* instead to apply persistence to perspective and world-view projection matrices.
@subsection upgrade_occt700_correction_of_texture Texture mapping of objects
@@ -1091,7 +1091,7 @@ The following environment variables have become redundant:
* *CSF_UnitsLexicon* and *CSF_UnitsDefinition* are no more used. Units definition (*UnitsAPI/Lexi_Expr.dat* and *UnitsAPI/Units.dat*) is now embedded into source code.
* *CSF_XSMessage* and *CSF_XHMessage* are now optional.
English messages (XSMessage/\*XSTEP.us* and SHMessage/\*SHAPE.us*) are now embedded into source code
English messages (XSMessage/*XSTEP.us* and SHMessage/*SHAPE.us*) are now embedded into source code
and automatically loaded when environment variables are not set.
* *CSF_ShadersDirectory* is not required any more, though it still can be used to load custom shaders.
Mandatory GLSL resources are now embedded into source code.
@@ -1124,7 +1124,7 @@ The following classes have been changed:
* *BRepTools_Modifier* class now has two modes of work. They are defined by the boolean parameter *MutableInput*, which is turned off by default. This means that the algorithm always makes a copy of a sub-shape (e.g. vertex) if its tolerance is to be increased in the output shape. The old mode corresponds to *MutableInput* turned on. This change may impact an application if it implements a class derived from *BRepTools_Modifier*.
* The second parameter *theIsOuterWire* of method *ShapeAnalysis_Wire::CheckSmallArea* has been removed.
* In class *GeomPlate_CurveConstraint*, two constructors taking boundary curves of different types have been replaced with one constructor taking the curve of an abstract type.
* The last optional argument *RemoveInvalidFaces* has been removed from the constructor of class *BRepOffset_MakeOffset* and method *Initialize*.
* The last optional argument *RemoveInvalidFaces* has been removed from the constructor of class *BRepOffset_MakeOffset* and method *Initialize*.
* The public method *BOPDS_DS::VerticesOnIn* has been renamed into *SubShapesOnIn* and the new output parameter *theCommonPB* has been added.
@section upgrade_occt720 Upgrade to OCCT 7.2.0
@@ -1503,261 +1503,60 @@ The following obsolete features have been removed:
* The container *BiTgte_DataMapOfShapeBox* is replaced with *TopTools_DataMapOfShapeBox*;
* The class *BOPTools* has been removed as duplicate of the class *TopExp*;
* The method *BOPAlgo_Builder::Splits()* has been removed as excessive. The method *BOPAlgo_Builder::Images()* can be used instead.
* The method *BOPTools_AlgoTools::CheckSameGeom()* has been removed as excessive. The method *BOPTools_AlgoTools::AreFacesSameDomain()* can be used instead.
@section upgrade_occt730 Upgrade to OCCT 7.3.0
@subsection upgrade_730_lights Light sources
Multiple changes have been applied to lights management within *TKV3d* and *TKOpenGl*:
* *V3d_Light* class is now an alias to *Graphic3d_CLight*.
*Graphic3d_CLight* is now a Handle class with refactored methods for managing light source parameters.
Most methods of *V3d_Light* sub-classes have been preserved to simplify porting.
* Obsolete debugging functionality for drawing a light source has been removed from *V3d_Light*.
Methods and constructors that take parameters for debug display and do not affect the light definition itself have also been removed.
* Light constructors taking *V3d_Viewer* have been marked as deprecated.
Use method *AddLight()* of the class *V3d_Viewer* or *V3d_View* to add new light sources to a scene or a single view, respectively.
Multiple changes have been applied to lights management within TKV3d and TKOpenGl:
* V3d_Light class is now an alias to Graphic3d_CLight.
Graphic3d_CLight is now a Handle class with refactored methods for managing light source parameters
(preserving most methods of V3d_Light sub-classes to simplify porting).
* Obsolete debugging functionality for drawing lights source has been removed from V3d_Light.
Methods and constructors taking parameters for this drawing and not affecting light definition itself has been also removed.
* Light constructors taking V3d_Viewer has been marked deprecated.
Application may call V3d_Viewer::AddLight() explicitly to register new light sources created by new constructors within V3d_Viewer, but this step is now optional.
* The upper limit of 8 light sources has been removed.
* The classes for specific light source types: *V3d_AmbientLight, V3d_DirectionalLight, V3d_PositionalLight* and *V3d_SpotLight* have been preserved, but it is now possible to define the light of any type by creating base class *Graphic3d_CLight* directly. The specific classes only hide unrelated light properties depending on the type of light source.
* It is no more required to call *V3d_Viewer::UpdateLights()* after modifying the properties of light sources (color, position, etc.)
* Dedicated classes per light source type V3d_AmbientLight, V3d_DirectionalLight, V3d_PositionalLight and V3d_SpotLight have been preserved,
but it is now possible defining light of any type by creating base class Graphic3d_CLight directly.
Dedicated classes only hides visibility of unrelated light properties depending on its type.
* Calling V3d_Viewer::UpdateLights() is no more required after modifying light sources properties (color, position, etc.).
@subsection upgrade_730_shadingmodels Shading Models
*Graphic3d_AspectFillArea3d* has been extended by a new property *ShadingModel()*, which previously has been defined globally for the entire View.
*Graphic3d_AspectFillArea3d* has been extended by a new property *ShadingModel()*, which previously has been defined globally for entire View.
Previously, a triangle array without normal vertex attributes was implicitly considered as unshaded,
Previously, triangle array without normal vertex attributes was implicitly considered as unshaded,
but now such array will be shaded using *Graphic3d_TOSM_FACET* model (e.g. by computing per-triangle normals).
Therefore, *Graphic3d_TOSM_UNLIT* should be explicitly specified to disable shading of triangles array.
Alternatively, a material without reflectance properties can be used to disable shading (as before).
Therefore, *Graphic3d_TOSM_UNLIT* should be explicitly specified for disabling shading or triangles array.
Alternatively, material without reflectance properties can be used for disabling shading as before.
@subsection upgrade_730_tkopengl Custom low-level OpenGL elements
The following API changes should be considered while porting custom *OpenGl_Element* objects:
The following API changes should be considered while porting custom OpenGl_Element objects:
* *OpenGl_ShaderManager::BindFaceProgram()*, *BindLineProgram()*, *BindMarkerProgram()* now take enumeration arguments instead of Boolean flags.
@subsection upgrade_730_BOPAlgo_Section Changes in BOPAlgo_Section
The public method *BuildSection()* in the class *BOPAlgo_Section* has become protected. The methods *Perform()* or *PerformWithFiller()* should be called for construction of the result of SECTION operation.
The public method *BuildSection()* in the class *BOPAlgo_Section* has became protected. The methods *Perform()* or *PerformWithFiller()* should be called for construction of the result of SECTION operation.
@subsection upgrade_730_BRepAdaptor_CompCurve Changes in BRepAdaptor_CompCurve
The method *BRepAdaptor_CompCurve::SetPeriodic* has been eliminated.
Since the new version, the method *BRepAdaptor_CompCurve::IsPeriodic()* will always return FALSE. Earlier, it could return TRUE in case if the wire contained only one edge based on a periodic curve.
The method BRepAdaptor_CompCurve::SetPeriodic has been eliminated.
Since new version, the method BRepAdaptor_CompCurve::IsPeriodic() will always return FALSE. Earlier, it could return TRUE in case if the wire contained only one edge based on periodic curve.
@subsection upgrade_730_removed Removed features
* The methods *SetDeflection*, *SetEpsilonT*, *SetDiscretize* of the class *IntTools_EdgeFace* have been removed as redundant.
* Deprecated functionality *V3d_View::Export()*, related enumerations Graphic3d_ExportFormat, Graphic3d_SortType
as well as optional dependency from gl2ps library have been removed.
* The methods *SetDeflection*, *SetEpsilonT*, *SetDiscretize* of the class *IntTools_EdgeFace* have been removed as excessive.
@subsection upgrade_730_IntersectionAPI Changes in classes responsible for intersection algorithm
Interfaces of the following methods have been changed: IntPatch_WLineTool::ComputePurgedWLine(...), IntPatch_PrmPrmIntersection::Perform(...), IntPatch_Intersection::Perform(...), IntPatch_Intersection::ParamParamPerfom(...), IntPatch_Intersection::GeomGeomPerfom(...). Please see documentation about corresponding methods.
@subsection upgrade_730_BuilderSolid Boolean Operations - Solid Builder algorithm
Previously, the unclassified faces of *BOPAlgo_BuilderSolid* algorithm (i.e. the faces not used for solids creation and located outside of all created solids) were used to form an additional (not closed) solid with INTERNAL orientation.
Since the new version, these unclassified faces are no longer added into the resulting solids. Instead, the @ref occt_algorithms_ers "warning" with a list of these faces appears.
The following public methods of the *BOPAlgo_BuilderSolid* class have been removed as redundant:
* *void SetSolid(const TopoDS_Solid& theSolid);*
* *const TopoDS_Solid& Solid() const;*
@subsection upgrade_730_BRepAlgoBO Boolean Operation classes in BRepAlgo are deprecated
The API classes in the package BRepAlgo providing access to old Boolean operations are marked as deprecated:
* BRepAlgo_Fuse
* BRepAlgo_Common
* BRepAlgo_Cut
* BRepAlgo_Section
Corresponding classes from the package BRepAlgoAPI should be used instead.
@subsection upgrade_730_replace_CDM_MessageDriver_interface_by_Message_Messenger Unification of the Error/Warning reporting system of Application Framework
Class *CDM_MessageDriver* and its descendants have been removed; class *Message_Messenger* is used instead in all OCAF packages.
By default, messenger returned by *Message::DefaultMessenger()* is used, thus all messages generated by OCAF are directed in the common message queue of OCCT.
In classes implementing OCAF persistence for custom attributes (those inheriting from *BinMDF_ADriver*, *XmlMDF_ADriver*), uses of method *WriteMessage()* should be replaced by call to method *Send()* of the inherited field *myMessageDriver*. Note that this method takes additional argument indicating the gravity of the message (Trace, Info, Warning, Alarm, or Fail).
Class *Message_PrinterOStream* can be used instead of *CDM_COutMessageDriver* to direct all messages to a stream.
If custom driver class is used in the application, that class shall be reimplemented inheriting from *Message_Printer* instead of *CDM_MessageDriver*.
Method *Send()* should be redefined instead of method *Write()* of *CDM_MessageDriver*.
To use the custom printer in OCAF, it can be either added to default messenger or set into the custom *Message_Messenger* object created in the method *MessageDriver()* of a class inheriting *CDF_Application*.
@section upgrade_occt740 Upgrade to OCCT 7.4.0
@subsection upgrade_740_BRepPrimAPI_MakeRevol Changes in BRepPrimAPI_MakeRevol algorithm
Previously the algorithm could create a shape with the same degenerated edge shared between some faces. Now it is prevented. The algorithm creates the different copy of this edge for each face. The method *Generated(...)* has been changed in order to apply restriction to the input shape: input shape can be only of type VERTEX, EDGE, FACE or SOLID. For input shape of another type the method always returns empty list.
@subsection upgrade_740_extremaalgo Changes in behavior of Extrema algorithms
Since OCCT 7.4.0 exception is thrown on the attempt of taking points in case of infinite number of solution (IsParallel status). Request of distances is available as before. Method NbExt() always returns 1 in such cases.
@subsection upgrade_740_removed Removed features
* The following methods of the class *BRepAlgoAPI_BooleanOperation* have been removed as obsolete or replaced:
- *BuilderCanWork* can be replaced with *IsDone* or *HasErrors* method.
- *FuseEdges* removed as obsolete.
- *RefineEdges* replaced with new method *SimplifyResult*.
* The method *ImagesResult* of the class *BOPAlgo_BuilderShape* has been removed as unused. The functionality of this method can be completely replaced by the history methods *Modified* and *IsDeleted*.
* The method *TrackHistory* of the classes *BOPAlgo_RemoveFeatures* and *BRepAlgoAPI_Defeaturing* has been renamed to *SetToFillHistory*.
* The method *GetHistory* of the class *BRepAlgoAPI_Defeaturing* has been renamed to *History*.
* The classes *BRepAlgo_BooleanOperations* and *BRepAlgo_DSAccess* have been removed as obsolete. Please use the BRepAlgoAPI_* classes to perform Boolean operations.
* *BRepAlgo_DataMapOfShapeBoolean* has been removed as unused.
* *BRepAlgo_DataMapOfShapeInterference* has been removed as unused.
* *BRepAlgo_EdgeConnector* has been removed as unused.
* *BRepAlgo_SequenceOfSequenceOfInteger* has been removed as unused.
@subsection upgrade_740_localcontext Local Context removal
Previously deprecated Local Context functionality has been removed from AIS package,
so that related methods have been removed from AIS_InteractiveContext interface:
*HasOpenedContext()*, *HighestIndex()*, *LocalContext()*, *LocalSelector()*, *OpenLocalContext()*, *CloseLocalContext()*,
*IndexOfCurrentLocal()*, *CloseAllContexts()*, *ResetOriginalState()*, *ClearLocalContext()*, *UseDisplayedObjects()*, *NotUseDisplayedObjects()*,
*SetShapeDecomposition()*, *SetTemporaryAttributes()*, *ActivateStandardMode()*, *DeactivateStandardMode()*, *KeepTemporary()*,
*SubIntensityOn()*, *SubIntensityOff()*, *ActivatedStandardModes()*, *IsInLocal()*, *AddOrRemoveSelected()* taking TopoDS_Shape.
A set of deprecated methods previously related to Local Context and now redirecting to other methods has been preserved to simplify porting; they will be removed in next release.
@subsection upgrade_740_geomconvert Changes in behavior of Convert algorithms
Now methods *GeomConvert::ConcatG1*, *GeomConvert::ConcatC1*, *Geom2dConvert::ConcatG1*, *Geom2dConvert::ConcatC1* modify the input argument representing the flag of closedness.
@subsection upgrade_740_selection Changes in selection API and picked point calculation algorithm.
*SelectBasics_PickResult* structure has been extended, so that it now defines a 3D point on the detected entity in addition to Depth value along picking ray.
*SelectMgr_SelectingVolumeManager::Overlap()* methods have been corrected to fill in *SelectBasics_PickResult* structure (depth and 3D point) instead of only depth value, so that custom *Select3D_SensitiveEntity* implementation should be updated accordingly (including *Select3D_SensitiveSet* subclasses).
@subsection upgrade_740_ocafpersistence Document format version management improvement.
Previously Document format version restored by *DocumentRetrievalDriver* was propagated using static methods of the corresponding units (like *MDataStd* or *MNaming*) to static variables of these units and after that became accessible to Drivers of these units.
Now Document format version is available to drivers via *RelocationTable*. The Relocation table now keeps *HeaderData* of the document and a format version can be extracted in the following way: *theRelocTable.GetHeaderData()->StorageVersion()*.
Obsolete methods: *static void SetDocumentVersion (const Standard_Integer DocVersion)* and *static Standard_Integer DocumentVersion()* have been removed from *BinMDataStd*, *BinMNaming*, *XmlMDataStd* and *XmlMNaming*.
@subsection upgrade_740_changed_api_of_brepmesh BRepMesh - revision of the data model
The entire structure of *BRepMesh* component has been revised and separated into several logically connected classes.
In new version, deflection is controlled more accurately, this may be necessary to tune parameters of call of the BRepMesh algorithm on the application side to obtain the same quality of presentation and/or performance as before.
*BRepMesh_FastDiscret* and *BRepMesh_FastDiscretFace* classes have been removed.
The following changes have been introduced in the API of *BRepMesh_IncrementalMesh*, component entry point:
* Due to revised logic, *adaptiveMin* parameter of the constructor has been removed as meaningless;
* *BRepMesh_FastDiscret::Parameters* has been moved to a separate structure called *IMeshTools_Parameters*; the signatures of related methods have been changed correspondingly.
* Interface of *BRepMesh_Delaun* class has been changed.
Example of usage:
Case 1 (explicit parameters):
~~~~
#include <IMeshData_Status.hxx>
#include <IMeshTools_Parameters.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
Standard_Boolean meshing_explicit_parameters()
{
BRepMesh_IncrementalMesh aMesher (aShape, 0.1, Standard_False, 0.5, Standard_True);
const Standard_Integer aStatus = aMesher.GetStatusFlags();
return !aStatus;
}
Standard_Boolean meshing_new()
{
IMeshTools_Parameters aMeshParams;
aMeshParams.Deflection = 0.1;
aMeshParams.Angle = 0.5;
aMeshParams.Relative = Standard_False;
aMeshParams.InParallel = Standard_True;
aMeshParams.MinSize = Precision::Confusion();
aMeshParams.InternalVerticesMode = Standard_True;
aMeshParams.ControlSurfaceDeflection = Standard_True;
BRepMesh_IncrementalMesh aMesher (aShape, aMeshParams);
const Standard_Integer aStatus = aMesher.GetStatusFlags();
return !aStatus;
}
~~~~
@subsection upgrade_740_chamfer Changes in API of Chamfer algorithms
Some public methods of the class BRepFilletAPI_MakeChamfer are released from excess arguments:
- method Add for symmetric chamfer now takes only 2 arguments: distance and edge;
- method GetDistAngle now takes only 3 arguments: index of contour, distance and angle.
@subsection upgrade_740_aspects Aspects unification
Fill Area, Line and Marker aspects (classes *Graphic3d_AspectFillArea3d*, *Graphic3d_AspectLine3d*, *Graphic3d_AspectMarker3d* and *Graphic3d_AspectText3d*)
have been merged into new class *Graphic3d_Aspects* providing a single state for rendering primitives of any type.
The old per-primitive type aspect classes have been preserved as sub-classes of *Graphic3d_Aspects* with default values close to the previous behavior.
All aspects except Graphic3d_AspectFillArea3d define Graphic3d_TOSM_UNLIT shading model.
The previous approach with dedicated aspects per primitive type was handy in simplified case, but lead to confusion otherwise.
In fact, drawing points or lines with lighting applied is a valid use case, but only *Graphic3d_AspectFillArea3d* previously defined necessary material properties.
As aspects for different primitive types have been merged, Graphic3d_Group does no more provide per-type aspect properties.
Existing code relying on old behavior and putting interleaved per-type aspects into single Graphic3d_Group should be updated.
For example, the following pseudo-code will not work anymore, because all *SetGroupPrimitivesAspect* calls will setup the same property:
~~~~
Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
aGroup->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroup->SetGroupPrimitivesAspect (myDrawer->LineAspect()->Aspect()); //!< overrides previous aspect
Handle(Graphic3d_ArrayOfSegments) aLines = new Graphic3d_ArrayOfSegments (2);
Handle(Graphic3d_ArrayOfTriangles) aTris = new Graphic3d_ArrayOfTriangles (3);
aGroup->AddPrimitiveArray (aLines); //!< both arrays will use the same aspect
aGroup->AddPrimitiveArray (aTris);
~~~~
To solve the problem, the code should be modified to either put primitives into dedicated groups (preferred approach), or using *SetPrimitivesAspect* in proper order:
~~~~
Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
aGroup->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
Handle(Graphic3d_ArrayOfTriangles) aTris = new Graphic3d_ArrayOfTriangles (3);
aGroup->AddPrimitiveArray (aTris);
Handle(Graphic3d_ArrayOfSegments) aLines = new Graphic3d_ArrayOfSegments (2);
aGroup->SetPrimitivesAspect (myDrawer->LineAspect()->Aspect()); //!< next array will use the new aspect
aGroup->AddPrimitiveArray (aLines);
~~~~
@subsection upgrade_740_prsupdate Presentation invalidation
Historically AIS_InteractiveObject provided two independent mechanisms invalidating presentation (asking presentation manager to recompute specific display mode or all modes):
1. *AIS_InteractiveObject::SetToUpdate()*, marking existing presentation for update.
This is main invalidation API, which is expected to be followed by *AIS_InteractiveContext::Update()* call.
2. *AIS_InteractiveObject::myToRecomputeModes* + *myRecomputeEveryPrs*.
This is auxiliary invalidation API, used internally by AIS_InteractiveContext::SetColor()/UnsetColor() and similar modification methods.
The latter one has been removed to avoid confusion and unexpected behavior.
In addition, two methods *AIS_InteractiveObject::Update()* have been deprecated in favor of new *AIS_InteractiveObject::UpdatePresentations()* recomputing only invalidated presentations.
Custom presentations implementing interface methods *AIS_InteractiveObject::SetColor()* and others should be revised to use *AIS_InteractiveObject::SetToUpdate()*
or updating presentation without recomputation (see *AIS_InteractiveObject::SynchronizeAspects()* and *AIS_InteractiveObject::replaceAspects()*).
@subsection upgrade_740_interiorstyles Interior styles
* *Aspect_IS_HOLLOW* is now an alias to *Aspect_IS_EMPTY* and does not implicitly enables drawing mesh edges anymore.
Specify Graphic3d_AspectFillArea3d::SetDrawEdges(true) with Graphic3d_AspectFillArea3d::SetInteriorStyle(Aspect_IS_EMPTY) to get previous behavior of Aspect_IS_HOLLOW style.
* *Aspect_IS_HIDDENLINE* does not implicitly enables drawing mesh edges anymore.
Specify Graphic3d_AspectFillArea3d::SetDrawEdges(true) with Graphic3d_AspectFillArea3d::SetInteriorStyle(Aspect_IS_HIDDENLINE) to get previous behavior of Aspect_IS_HIDDENLINE style.
@subsection upgrade_740_modedprs PrsMgr and SelectMgr hierarchy clean up
Proxy classes *Prs3d_Presentation*, *PrsMgr_ModedPresentation* and *PrsMgr_Prs* have been removed.
Code iterating through the list of low-level structures AIS_InteractiveObject::Presentations() should be updated to access PrsMgr_Presentation directly.
Forward declarations of *Prs3d_Presentation* should be corrected, since it is now a typedef to *Graphic3d_Structure*.
Proxy classes *SelectBasics_SensitiveEntity* and *SelectBasics_EntityOwner* have been removed - *Select3D_SensitiveEntity* and *SelectMgr_EntityOwner* should be now used directly instead.
@subsection upgrade_740_geproj Custom defines within env.bat
*env.bat* produced by Visual Studio project generator *genproj.bat* has been modified so that *%CSF_DEFINES%* variable is reset to initial state.
Custom building environment relying on old behavior and setting extra macros within *%CSF_DEFINES%* before env.bat should be updated
to either modify custom.bat or setup new variable *%CSF_DEFINES_EXTRA%* instead.
@subsection upgrade_740_BVH_in_BOP Switching Boolean Operations algorithm to use BVH tree instead of UB tree
Since OCCT 7.4.0 Boolean Operations algorithm uses BVH tree instead of UBTree to find the pairs of entities with interfering bounding boxes.
The following API changes have been made:
* BOPTools_BoxBndTree and BOPTools_BoxBndTreeSelector have been removed. Use the BOPTools_BoxTree and BOPTools_BoxTreeSelector instead.
* BOPTools_BoxSelector::SetBox() method now accepts the BVH_Box instead of Bnd_Box.
* Methods BOPTools_BoxSelector::Reject and BOPTools_BoxSelector::Accept have been removed as unused.
* The RunParallel flag has been removed from the list of parameters of BOPAlgo_Tools::IntersectVertices method. Earlier, it performed selection from the UB tree in parallel mode. Now all interfering pairs are found in one pass, using pair traverse of the same BVH tree.
Previously, the unclassified faces of *BOPAlgo_BuilderSolid* algorithm (the faces which have not been used for solids creation and located outside of all created solids) have been used to form an additional solid (not closed one) with INTERNAL orientation.
Since new version, these unclassified faces are no longer added into resulting solids. Instead, the @ref occt_algorithms_ers "warning" containing these faces appears.
The following public methods of the *BOPAlgo_BuilderSolid* class have been removed as excessive:
* void SetSolid(const TopoDS_Solid& theSolid);
* const TopoDS_Solid& Solid() const;

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@@ -18,7 +18,7 @@ modeling (CAD), manufacturing / measuring (CAM) or numerical simulation (CAE).
@section OCCT_OVW_SECTION_2 Copyrights
Open CASCADE Technology and all materials, including this documentation, is
Copyright (c) 1999-2018 by OPEN CASCADE S.A.S. All rights reserved.
Copyright (c) 1999-2017 by OPEN CASCADE S.A.S. All rights reserved.
@htmlonly<center>@endhtmlonly
https://www.opencascade.com
@@ -32,7 +32,7 @@ Open CASCADE Technology is free software; you can redistribute it and / or modif
@ref license_lgpl_21 "GNU Lesser General Public License (LGPL) version 2.1", with additional @ref occt_lgpl_exception "exception".
Note that LGPL imposes some obligations on the application linked with Open CASCADE Technology.
If you wish to use OCCT in a proprietary application, please pay a special attention to address the requirements of LGPL section 6.
If you wish to use OCCT in a proprietary application, please, pay special attention to address the requirements of LGPL section 6.
At minimum the following should be considered:
1. Add the notice visible to the users of your application clearly stating that Open CASCADE Technology is used in this application, and that they have rights in this regard according to LGPL.
Such notice can be added in About dialog box (this is mandatory if this box contains copyright statements) or a similar place and/or in the documentation.
@@ -55,7 +55,7 @@ disclaimer.
You are hereby informed that all software is a property of its respective authors and is protected by
international and domestic laws on intellectual property and trademarks.
Should you need further information, directly contact the authors.
Should you need further information, please directly contact the authors.
**CAS.CADE** and **Open CASCADE** are registered trademarks of
OPEN CASCADE S.A.S.
@@ -80,7 +80,7 @@ and, in case you need any further information, directly contact their authors.
**Qt** is a cross-platform application framework that is widely used for developing application software
with graphical user interface (GUI). Qt is free and open source software distributed under
the terms of the GNU Lesser General Public License. In OCCT Qt is used for programming samples.
If you need further information on Qt, refer to Qt Homepage (https://www.qt.io/)
If you need further information on Qt, please, refer to Qt Homepage (https://www.qt.io/)
**Tcl** is a high-level programming language. Tk is a graphical user interface (GUI) toolkit,
with buttons, menus, listboxes, scrollbars, and so on. Taken together Tcl and Tk provide a solution
@@ -88,7 +88,11 @@ to develop cross-platform graphical user interfaces with a native look and feel.
Scriptics Corp., Sun Microsystems, and other companies. However, Tcl/Tk is an open source, and
the copyright allows you to use, modify, and redistribute Tcl/Tk for any purpose, without an
explicit license agreement and without paying any license fees or royalties.
To use Tcl/Tk, refer to the Licensing Terms (https://www.tcl.tk/software/tcltk/license.html).
To use Tcl/Tk, please refer to the Licensing Terms (https://www.tcl.tk/software/tcltk/license.html).
**GL2PS** is developed by Christophe Geuzaine and others. It is optionally used by OCCT to
export content of OpenGL scene to vector graphics formats (PS, PDF, EMF, SVG).
The library is licensed under GL2PS license (http://www.geuz.org/gl2ps/COPYING.GL2PS).
**FreeType 2** is developed by Antoine Leca, David Turner, Werner Lemberg and others.
It is a software font engine that is designed to be small, efficient, highly customizable and
@@ -109,12 +113,12 @@ implementation of 3D viewer. OpenGL specification is developed by the
Khronos group, https://www.khronos.org/opengl/. OCCT code includes header
file *glext.h* obtained from Khronos web site.
**VTK** -- The **Visualization Toolkit (VTK)** is an open-source, freely available software system for 3D computer graphics, image processing and visualization. OCCT VIS component provides adaptation functionality for visualization of OCCT topological shapes by means of VTK library. If you need further information on VTK, refer to VTK Homepage http://www.vtk.org/.
**VTK** -- The **Visualization Toolkit (VTK)** is an open-source, freely available software system for 3D computer graphics, image processing and visualization. OCCT VIS component provides adaptation functionality for visualization of OCCT topological shapes by means of VTK library. If you need further information on VTK, please, refer to VTK Homepage http://www.vtk.org/.
**Doxygen** developed by Dimitri van Heesch is open source documentation system for
C++, C, Java, Objective-C, Python, IDL, PHP and C#. This product is used in Open CASCADE Technology
for automatic creation of Technical Documentation from C++ header files.
If you need further information on Doxygen, refer to https://www.stack.nl/~dimitri/doxygen/index.html.
If you need further information on Doxygen, please refer to https://www.stack.nl/~dimitri/doxygen/index.html.
**Graphviz** is open source graph visualization software developed by John Ellson, Emden Gansner, Yifan Hu and Arif Bilgin.
Graph visualization is representiation of structured information as diagrams of abstract graphs and networks.
@@ -219,10 +223,10 @@ for which OCCT is certified to work.
| Graphic library | OpenGL 3.3+, OpenGL ES 2.0+ <br> Direct3D 9 |
| Qt (for samples and demos) | Desktop: Qt 4.8.6+ https://www.qt.io/download/ <br> Android: Qt 5.3.2+ https://www.qt.io/download/ |
| TCL (for testing tools) | Tcl/Tk 8.6.3+ https://www.tcl.tk/software/tcltk/download.html <br> or ActiveTcl 8.6 https://www.activestate.com/activetcl/downloads (for Windows)|
| Freetype (for text rendering) | FreeType 2.4.11-2.7.1 https://sourceforge.net/projects/freetype/files/ |
| Freetype (for text rendering) | FreeType 2.4.11-2.5.5 https://sourceforge.net/projects/freetype/files/ |
| FreeImage (optional, for support of common 2D graphic formats) | FreeImage 3.17.0+ https://sourceforge.net/projects/freeimage/files |
| FFmpeg (optional, for video recording) | FFmpeg 3.1+ https://www.ffmpeg.org/download.html |
| RapidJSON (optional, for reading glTF) | RapidJSON 1.1+ http://rapidjson.org/ |
| gl2ps (optional, for export contents of OCCT viewer to vector formats) | gl2ps-1.3.8+ http://geuz.org/gl2ps/ |
| Intel TBB (optional, for multithreaded algorithms) | TBB 4.x or 5.x https://www.threadingbuildingblocks.org/ |
| VTK (for VTK Integration Services | VTK 6.1+ http://www.vtk.org/download/ |
| Doxygen (optional for building documentation) | Doxygen 1.8.5+ https://www.stack.nl/~dimitri/doxygen/download.html |
@@ -282,13 +286,13 @@ When the installation is complete, you will find the directories for 3rd party p
@figure{/overview/images/overview_3rdparty.png}
The contents of the OCCT-7.3.0 directory (called further "OCCT root", or $CASROOT) are as follows:
The contents of the OCCT-7.0.0 directory (called further "OCCT root", or $CASROOT) are as follows:
@figure{/overview/images/overview_installation.png, "The directory tree"}
* **adm** This folder contains administration files, which allow rebuilding OCCT;
* **adm/cmake** This folder contains files of CMake building procedure;
* **adm/msvc** This folder contains Visual Studio projects for Visual C++ 2010, 2012, 2013, 2015 and 2017 which allow rebuilding OCCT under Windows platform in 32 and 64-bit mode;
* **adm/msvc** This folder contains Visual Studio projects for Visual C++ 2005, 2008, 2010, 2012 and 2013 which allow rebuilding OCCT under Windows platform in 32 and 64-bit mode;
* **data** This folder contains CAD files in different formats, which can be used to test the OCCT functionality;
* **doc** This folder contains OCCT documentation in HTML and PDF format;
* **dox** This folder contains sources of OCCT documentation in plain text (MarkDown) format;
@@ -296,7 +300,6 @@ The contents of the OCCT-7.3.0 directory (called further "OCCT root", or $CASROO
* **samples** This folder contains sample applications.
* **src** This folder contains OCCT source files. They are organized in folders, one per development unit;
* **tests** This folder contains scripts for OCCT testing.
* **tools** This folder contains sources of Inspector tool.
* **win64/vc10** This folder contains executable and library files built in optimize mode for Windows platform by Visual C++ 2010;
@section OCCT_OVW_SECTION_4_2 Environment Variables
@@ -307,7 +310,7 @@ To run any Open CASCADE Technology application you need to set the environment v
You can define the environment variables with env.bat script located in the
$CASROOT folder. This script accepts two arguments to be used:
the version of Visual Studio (vc10 -- vc141) and the architecture (win32 or win64).
the version of Visual Studio (vc8 -- vc12) and the architecture (win32 or win64).
The additional environment settings necessary for compiling OCCT libraries and samples
by Microsoft Visual Studio can be set using script custom.bat located in the same folder.
@@ -397,7 +400,7 @@ the specified resource file and activates the commands implemented in the plug-i
The whole process of using the plug-in mechanism as well as the instructions for extending Test Harness is described in the @ref occt_user_guides__test_harness.
Draw Test Harness provides an environment for OCCT automated testing system.
Check its @ref occt_dev_guides__tests "Automated Testing System" for details.
Please, consult its @ref occt_dev_guides__tests "Automated Testing System" for details.
Remarks:

View File

@@ -23,7 +23,7 @@ WARNINGS = NO
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = YES
EXPAND_ONLY_PREDEF = YES
PREDEFINED = Standard_EXPORT Standard_NODISCARD Standard_OVERRIDE:=override __Standard_API __Draw_API Handle(a):=Handle<a> DEFINE_STANDARD_ALLOC DEFINE_NCOLLECTION_ALLOC "Standard_DEPRECATED=//! @deprecated "
PREDEFINED = Standard_EXPORT Standard_OVERRIDE:=override __Standard_API __Draw_API Handle(a):=Handle<a> DEFINE_STANDARD_ALLOC DEFINE_NCOLLECTION_ALLOC
GENERATE_HTML = YES
GENERATE_LATEX = NO
SEARCH_INCLUDES = YES

View File

@@ -16,6 +16,7 @@ WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO
WARN_FORMAT = \\$file:\$line: \$text\
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *.md *.dox
RECURSIVE = YES
@@ -55,6 +56,6 @@ USE_MATHJAX = YES
MATHJAX_FORMAT = HTML-CSS
# Define alias for inserting images in uniform way (both HTML and PDF)
ALIASES += figure{1}="\image html \1"
ALIASES += figure{2}="\image html \1 \2"
ALIASES += figure{3}="\image html \1 \2"
ALIASES += figure{1}="\image html \1 \n"
ALIASES += figure{2}="\image html \1 \2 \n"
ALIASES += figure{3}="\image html \1 \2 \n"

View File

@@ -16,6 +16,7 @@ WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO
WARN_FORMAT = \\$file:\$line: \$text\
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *.md *.dox
RECURSIVE = YES
@@ -48,6 +49,6 @@ LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
# Define alias for inserting images in uniform way (both HTML and PDF)
ALIASES += figure{1}="\image latex \1"
ALIASES += figure{2}="\image latex \1 \2"
ALIASES += figure{3}="\image latex \1 \2 width=\3"
ALIASES += figure{1}="\image latex \1 \n"
ALIASES += figure{2}="\image latex \1 \2 \n"
ALIASES += figure{3}="\image latex \1 \2 width=\3 \n"

View File

@@ -56,7 +56,7 @@ This module also provides a variety of general-purpose services, such as:
* Progress indication and user break interfaces, giving a possibility even for low-level algorithms to communicate with the user in a universal and convenient way;
* and many others...
See the details in @ref occt_user_guides__foundation_classes "Foundation Classes User's Guide"
Please, see the details in @ref occt_user_guides__foundation_classes "Foundation Classes User's Guide"
See also: our <a href="http://www.opencascade.com/content/tutorial-learning">E-learning & Training</a> offerings.
@@ -85,7 +85,7 @@ Topology defines relationships between simple geometric entities. A shape, whic
Complex shapes can be defined as assemblies of simpler entities.
See the details in @ref occt_user_guides__modeling_data "Modeling Data User's Guide"
Please, see the details in @ref occt_user_guides__modeling_data "Modeling Data User's Guide"
3D geometric models can be stored in OCCT native BREP format.
See @ref occt_user_guides__brep_wp "BREP Format Description White Paper" for details on the format.
@@ -147,7 +147,7 @@ See @ref occt_user_guides__boolean_operations "Boolean Operations" User's Guide
@figure{/technical_overview/images/0004.png}
See the details in @ref occt_user_guides__modeling_algos "Modeling Algorithms User's Guide".
Please, see the details in @ref occt_user_guides__modeling_algos "Modeling Algorithms User's Guide".
See also: our <a href="http://www.opencascade.com/content/tutorial-learning">E-learning & Training</a> offerings.
@@ -204,7 +204,7 @@ Here are just a few examples:
@figure{/technical_overview/images/0008.png, "Display of shape cross-section and dimensions"}
For more details, see @ref occt_user_guides__visualization "Visualization User's Guide".
For more details see @ref occt_user_guides__visualization "Visualization User's Guide".
The visualization of OCCT topological shapes by means of VTK library provided by VIS component is described in a separate @ref occt_user_guides__vis "VTK Integration Services" User's Guide.
@@ -263,7 +263,7 @@ Each sub-domain of Shape Healing has its own scope of functionality:
| Customization | Modifies the shape representation to fit specific needs. | The shape is not modified, only the mathematical form of its internal representation is changed. |
| Processing | Mechanism of shape modification via a user-editable resource file. | |
For more details, refer to @ref occt_user_guides__shape_healing "Shape Healing User's guide".
For more details refer to @ref occt_user_guides__shape_healing "Shape Healing User's guide".
See also: our <a href="http://www.opencascade.com/content/tutorial-learning">E-learning & Training</a> offerings.
@@ -285,7 +285,7 @@ OCAF differs from any other CAD framework in the organization of application dat
OCAF organizes and embeds these attributes in a document. OCAF documents, in their turn, are managed by an OCAF application.
For more details, see @ref occt_user_guides__ocaf "OCAF User's Guide".
For more details see @ref occt_user_guides__ocaf "OCAF User's Guide".
See also: our <a href="http://www.opencascade.com/content/tutorial-learning">E-learning & Training</a> offerings.
@@ -310,4 +310,4 @@ In addition, **Test Harness** provides commands to create and manipulate curves
You can add custom commands to test or demonstrate any new functionalities, which you develop.
For more details, see @ref occt_user_guides__test_harness "Draw Test Harness Manual".
For more details see @ref occt_user_guides__test_harness "Draw Test Harness Manual".

View File

@@ -797,7 +797,7 @@ The General Fuse algorithm has a set of options, which allow speeding-up the ope
* Usage of Oriented Bounding Boxes in the operation;
* History support.
For more detailed information on these options, see the @ref occt_algorithms_11a "Advanced options" section.
For more detailed information on these options please see the @ref occt_algorithms_11a "Advanced options" section.
@subsection occt_algorithms_7_3b Usage
@@ -900,7 +900,7 @@ bbuild result
@subsection occt_algorithms_7_3 Examples
Have a look at the examples to better understand the definitions.
Please, have a look at the examples, which can help to better understand the definitions.
@subsubsection occt_algorithms_7_3_1 Case 1: Three edges intersecting at a point
@@ -1891,21 +1891,6 @@ The input data for this step is as follows:
| 2.3 | Build solids <i>(SDi)</i> from *SFS*. | *BOPAlgo_BuilderSolid* |
| 2.4 | Add the solids <i>(SDi)</i> to the result | |
@subsection occt_algorithms_bop_on_opensolids Boolean operations on open solids
The Boolean operations on open solids are tricky enough that the standard approach of Boolean operations for building the result, based on the splits of solids does not work.
It happens because the algorithm for splitting solids (*BOPAlgo_BuilderSolid*) always tries to create the closed loops (shells) and make solids from them. But if the input solid is not closed, what can be expected from its splits?
For performing Boolean Operations on open solids another approach is used, which does not rely on the splits of the solids to be correct, but tries to select the splits of faces, which are necessary for the given type of operation.
The point here is that the type of Boolean operation clearly defines the states for the faces to be taken into result:
- For **COMMON** operation all the faces from the arguments located inside any solid of the opposite group must be taken;
- For **FUSE** operation all the faces from the arguments located outside of all solids of the opposite group must be taken;
- For **CUT** operation all the faces from the Objects located outside of all solids of the Tools and all faces from the Tools located inside any solid of the Objects must be taken;
- For **CUT21** operation all the faces from the Objects located inside any solid of the Tools and all faces from the Tools located outside of all solids of the Objects must be taken.
From the selected faces the result solids are built. Please note, that the result may contain as normal (closed) solids as the open ones.
Even with this approach, the correct result of Boolean operation on open solids cannot be always guaranteed.
This is explained by non-manifold nature of open solids: in some cases classification of a face depends on the point of the face chosen for classification.
@section occt_algorithms_10a Section Algorithm
@subsection occt_algorithms_10a_1 Arguments
@@ -2186,7 +2171,7 @@ aMV.SetArguments(aLS);
// setting options for this algorithm is similar to setting options for GF algorithm (see "GF Usage" chapter)
...
// Additional option of the algorithm
Standard_Boolean bAvoidInternalShapes = Standard_False; // Set to True to exclude from the result any shapes internal to the solids
Standard_Boolean bAvoidInternalShapes = Standard_False; /* Avoid or not the internal for solids shapes in the result*/
aMV.SetAvoidInternalShapes(bAvoidInternalShapes);
// Perform the operation
@@ -2443,7 +2428,7 @@ A lot of failures of GFA algorithm can be caused by bugs in low-level algorithms
* The Projection Algorithm is used at the Intersection step. The purpose of Projection Algorithm is to compute 2D curves on surfaces. Wrong results here lead to incorrect or missing faces in the final GFA result.
* The Classification Algorithm is used at the Building step. The bugs in the Classification Algorithm lead to errors in selecting shape parts (edges, faces, solids) and ultimately to a wrong final GFA result.
The description below illustrates some known GFA limitations. It does not enumerate exhaustively all problems that can arise in practice. Please address cases of Algorithm failure to the OCCT Maintenance Service.
The description below illustrates some known GFA limitations. It does not enumerate exhaustively all problems that can arise in practice. Please, address cases of Algorithm failure to the OCCT Maintenance Service.
@subsection occt_algorithms_10_1 Arguments
@@ -2539,7 +2524,7 @@ Let us also consider a cylinder-based *Face 2* with radii *R=3000* and *H=6000*
@figure{/user_guides/boolean_operations/images/operations_image047.png,"P-Curves for Face 2",230}
Pay attention to the Zoom value of the Figures.
Please, pay attention to the Zoom value of the Figures.
It is obvious that starting with some value of *ScF*, e.g. *ScF>1000000*, all sloped p-Curves on *Face 2* will be almost vertical. At least, there will be no difference between the values of angles computed by standard C Run-Time Library functions, such as *double acos(double x)*. The loss of accuracy in computation of angles can cause failure of some BP sub-algorithms, such as building faces from a set of edges or building solids from a set of faces.
@@ -2834,10 +2819,10 @@ To enable the safe processing mode for the operation in DRAW, it is necessary to
bnondestructive 1
~~~~
@subsection occt_algorithms_11a_4 How to disable check of input solids for inverted status
@subsection occt_algorithms_11a_4 Disabling check of the input solids for inverted status
By default, all input solids are checked for inverted status, i.e. the solids are classified to understand if they are holes in the space (negative volumes) or normal solids (positive volumes). The possibility to disable the check of the input solids for inverted status is the advanced option in Boolean Operation component. This option can be applied to all Basic operations, such as General Fuse, Splitting, Boolean, Section, Maker Volume and Cells building.
This option allows avoiding time-consuming classification of the input solids and processing them in the same way as positive volumes, saving up to 10 percent of time on the cases with a big number of input solids.
By default, all input solids are checked for inverted status, i.e. the solids are classified to understand if they are holes in the space (negative volumes) or normal solids (positive volumes). The possibility to disable the check of the input solids for inverted status is the advanced option in Boolean Operation component. This option can be applied to all Basic operations such as General Fuse, Splitting, Boolean, Section, Maker Volume, Cells building.
This option allows avoiding time-consuming classification of the input solids and operate with them as with positive volumes, saving up to 10 percent of time on the cases with big number of input solids.
The classification should be disabled only if the user is sure that there are no negative volumes among the input solids, otherwise the result may be invalid.
@@ -2857,7 +2842,7 @@ aGF.SetCheckInverted(Standard_False);
~~~~
#### TCL level
To enable/disable the classification of the solids in DRAW, it is necessary to call *bcheckinverted* command with the appropriate value:
To enable/disable the classification of the solids in DRAW, it is necessary to call the *bcheckinverted* command with appropriate value:
* 0 - disabling the classification;
* 1 - default value, enabling the classification.
@@ -2867,7 +2852,7 @@ bcheckinverted 0
@subsection occt_algorithms_11a_5_obb Usage of Oriented Bounding Boxes
Since Oriented Bounding Boxes are usually much tighter than Axes Aligned Bounding Boxes (for more information on OBB see the @ref occt_modat_6 "Bounding boxes" chapter of Modeling data User guide) its usage can significantly speed-up the intersection stage of the operation by reducing the number of interfering objects.
Since Oriented Bounding Boxes are usually much tighter than Axes Aligned Bounding Boxes (for more information on OBB please see the @ref occt_modat_6 "Bounding boxes" chapter of Modeling data User guide) its usage can significantly speed-up the intersection stage of the operation by reducing the number of interfering objects.
@subsubsection occt_algorithms_11a_5_obb_1 Usage
@@ -3041,7 +3026,7 @@ modified m2 cut_hist e2
@subsubsection occt_algorithms_history_gen Generated shapes
Two intersecting edges will both have the intersection vertices Generated from them.
The two intersecting edges will both have the intersection vertices Generated from them.
As for the operation with intersecting faces, consider the following example:
@@ -3085,50 +3070,6 @@ generated gf2 com_hist f2
~~~~
@section occt_algorithms_simplification BOP result simplification
The API algorithms implementing Boolean Operations provide possibility to simplify the result shape by unification of the connected tangential edges and faces.
This simplification is performed by the method *SimplifyResult* which is implemented in the class *BRepAlgoAPI_BuilderAlgo* (General Fuse operation).
It makes it available for users of the classes *BRepAlgoAPI_BooleanOperation* (all Boolean Operations) and *BRepAlgoAPI_Splitter* (split operation).
The simplification is performed by the means of *ShapeUpgrade_UnifySameDom* algorithm. The result of operation is overwritten with the simplified result.
The simplification is performed without creation of the Internal shapes, i.e. shapes connections will never be broken. It is performed on the whole result shape.
Thus, if the input shapes contained connected tangent edges or faces unmodified during the operation they will also be unified.
History of the simplification is merged into the main history of operation, thus it will be accounted when asking for Modified, Generated and Deleted shapes.
Some options of the main operation are passed into the Unifier:
- Fuzzy tolerance of the operation is given to the Unifier as the linear tolerance.
- Non destructive mode here controls the safe input mode in Unifier.
For controlling this possibility in DRAW the command **bsimplify** has been implemented. See the @ref occt_draw_bop_options "Boolean Operations options" chapter in draw user guide.
@subsection occt_algorithms_simplification_examples Examples
Here is the simple example of simplification of the result of Fuse operation of two boxes:
~~~~
bsimplify -f 1
box b1 10 10 15
box b2 3 7 0 10 10 15
bclearobjects
bcleartools
baddobjects b1
baddtools b2
bfillds
bapibop r 1
~~~~
<table align="center">
<tr>
<td>@figure{/user_guides/boolean_operations/images/bop_simple_001.png, "Not simplified result", 420}</td>
<td>@figure{/user_guides/boolean_operations/images/bop_simple_002.png, "Simplified result", 420}</td>
</tr>
</table>
@section occt_algorithms_11b Usage

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@@ -1682,7 +1682,7 @@ All these functions are provided by geometric processor package <i> gp</i>. Its
The *gp* package defines the basic geometric entities used for algebraic calculation and basic analytical geometry in 2d & 3d space. It also provides basic transformations such as identity, rotation, translation, mirroring, scale transformations, combinations of transformations, etc. Entities are handled by value.
Note that <i> gp</i> curves and surfaces are analytic: there is no parameterization and no orientation on <i>gp</i> entities, i.e. these entities do not provide functions which work with these properties.
Please, note that <i> gp</i> curves and surfaces are analytic: there is no parameterization and no orientation on <i>gp</i> entities, i.e. these entities do not provide functions which work with these properties.
If you need, you may use more evolved data structures provided by <i> Geom</i> (in 3D space) and <i> Geom2d</i> (in the plane). However, the definition of <i> gp</i> entities is identical to the one of equivalent <i> Geom</i> and <i> Geom2d</i> entities, and they are located in the plane or in space with the same kind of positioning systems. They implicitly contain the orientation, which they express on the <i> Geom </i> and <i> Geom2d </i> entities, and they induce the definition of their parameterization.

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@@ -9,7 +9,7 @@ The IGES interface reads IGES files and translates them to Open CASCADE Technolo
Other kinds of data such as colors and names can be read or written with the help of XDE tools <i> IGESCAFControl_Reader</i> and <i> IGESCAFControl_Writer</i>.
**Note** :
Please, note:
* an IGES model is an IGES file that has been loaded into memory.
* an IGES entity is an entity in the IGES normal sense.
@@ -178,10 +178,10 @@ if (!Interface_Static::SetRVal ("read.maxprecision.val",0.1))
Default value is 1.
<h4>read.stdsameparameter.mode</h4>
defines the using of *BRepLib\::SameParameter*. Its possible values are:
* 0 (Off) -- *BRepLib\::SameParameter* is not called,
* 1 (On) -- *BRepLib\::SameParameter* is called.
*BRepLib\::SameParameter* is used through *ShapeFix_Edge\::SameParameter*. It ensures that the resulting edge will have the lowest tolerance taking pcurves either unmodified from the IGES file or modified by *BRepLib\::SameParameter*.
defines the using of *BRepLib::SameParameter*. Its possible values are:
* 0 (Off) -- *BRepLib::SameParameter* is not called,
* 1 (On) -- *BRepLib::SameParameter* is called.
*BRepLib::SameParameter* is used through *ShapeFix_Edge::SameParameter*. It ensures that the resulting edge will have the lowest tolerance taking pcurves either unmodified from the IGES file or modified by *BRepLib::SameParameter*.
Read this parameter with:
~~~~~
Standard_Integer mv = Interface_Static::IVal("read.stdsameparameter.mode");
@@ -202,7 +202,7 @@ The processor also decides to re-compute either the 3D or the 2D curve even if
* the number of sub-curves in the 2D curve is different from the number of sub-curves in the 3D curve. This can be either due to different numbers of sub-curves given in the IGES file or because of splitting of curves during translation.
* 3D or 2D curve is a Circular Arc (entity type 100) starting and ending in the same point (note that this case is incorrect according to the IGES standard).
The parameter *read.surfacecurve.mode* defines which curve (3D or 2D) is used for re-computing the other one:
The parameter *read.surfacecurve.mode* defines which curve (3D or 2D) is used for re-computing the other one:
* *Default(0)* use the preference flag value in the entity's Parameter Data section. The flag values are:
* 0: no preference given,
* 1: use 2D for 142 entities and 3D for 141 entities,
@@ -251,7 +251,7 @@ Default value is 0.01.
<h4>read.iges.bspline.approxd1.mode</h4>
This parameter is obsolete (it is rarely used in real practice). If set to True, it affects the translation of bspline curves of degree 1 from IGES: these curves (which geometrically are polylines) are split by duplicated points, and the translator attempts to convert each of the obtained parts to a bspline of a higher continuity.
Read this parameter with:
Read this parameter with:
~~~~~
Standard_Real bam = Interface_Static::CVal("read.iges.bspline.approxd1.mode");
~~~~~
@@ -266,9 +266,9 @@ Default value is Off.
<h4>read.iges.resource.name and read.iges.sequence</h4>
These two parameters define the name of the resource file and the name of the sequence of operators (defined in that file) for Shape Processing, which is automatically performed by the IGES translator. The Shape Processing is a user-configurable step, which is performed after the translation and consists in application of a set of operators to a resulting shape. This is a very powerful tool allowing to customize the shape and to adapt it to the needs of a receiving application. By default, the sequence consists of a single operator *ShapeFix* that calls Shape Healing from the IGES translator.
Find an example of the resource file for IGES (which defines parameters corresponding to the sequence applied by default, i.e. if the resource file is not found) in the Open CASCADE Technology sources by the path <i>%CASROOT%/src/XSTEPResource/IGES</i>.
Please find an example of the resource file for IGES (which defines parameters corresponding to the sequence applied by default, i.e. if the resource file is not found) in the Open CASCADE Technology installation, by the path <i>%CASROOT%/src/XSTEPResource/IGES</i> .
IGES translator will use that file if you define the environment variable *CSF_IGESDefaults*, which should point to the directory where the resource file resides. Note that if you change parameter *read.iges.resource.name*, you should change the name of the resource file and the name of the environment variable correspondingly. The variable should contain a path to the resource file.
In order for the IGES translator to use that file, you have to define the environment variable *CSF_IGESDefaults*, which should point to the directory where the resource file resides. Note that if you change parameter *read.iges.resource.name*, you should change the name of the resource file and the name of the environment variable correspondingly. The variable should contain a path to the resource file.
Default values:
* read.iges.resource.name -- IGES,
@@ -286,7 +286,7 @@ A list of entities can be formed by invoking the method *IGESControl_Reader::Gi
Handle(TColStd_HSequenceOfTransient) list = reader.GiveList();
~~~~~
Several predefined operators can be used to select a list of entities of a specific type.
To make a selection, use the method *IGESControl_Reader::GiveList* with the selection type in quotation marks as an argument. You can also make cumulative selections. For example, you would use the following syntax:
To make a selection, you use the method *IGESControl_Reader::GiveList* with the selection type in quotation marks as an argument. You can also make cumulative selections. For example, you would use the following syntax:
1. Requesting the faces in the file:
~~~~~
faces = Reader.GiveList("iges-faces");
@@ -400,12 +400,12 @@ reader.PrintTransferInfo (failsonly, mode);
~~~~~
displays the messages that appeared during the last invocation of *Transfer* or *TransferRoots*.
If *failsonly* is *IFSelect_FailOnly*, only fail messages will be output, if it is *IFSelect_FailAndWarn*, all messages will be output. Parameter “mode” can have *IFSelect_xxx* values where *xxx* can be:
* *GeneralCount* -- gives general statistics on the transfer (number of translated IGES entities, number of fails and warnings, etc)
* *CountByItem* -- gives the number of IGES entities with their types per message.
* *ListByItem* -- gives the number of IGES entities with their type and DE numbers per message.
* *ResultCount* -- gives the number of resulting OCCT shapes per type.
* *Mapping* -- gives mapping between roots of the IGES file and the resulting OCCT shape per IGES and OCCT type.
If *failsonly* is *IFSelect_FailOnly*, only fail messages will be output, if it is *IFSelect_FailAndWarn*, all messages will be output. Parameter “mode” can have *IFSelect_xxx* values where *xxx* can be:
* *GeneralCount* -- gives general statistics on the transfer (number of translated IGES entities, number of fails and warnings, etc)
* *CountByItem* -- gives the number of IGES entities with their types per message.
* *ListByItem* -- gives the number of IGES entities with their type and DE numbers per message.
* *ResultCount* -- gives the number of resulting OCCT shapes per type.
* *Mapping* -- gives mapping between roots of the IGES file and the resulting OCCT shape per IGES and OCCT type.
@subsection occt_iges_2_4 Mapping of IGES entities to Open CASCADE Technology shapes
@@ -577,7 +577,7 @@ All methods are in charge of transferring curves from IGES curve entities <i>(
* *IGESToBRep_TopoCurve::TransferPoint* -- vertex is constructed from a Point entity with tolerance *EpsGeom*UnitFactor*.
* *IGESToBRep_TopoCurve::Transfer2dPoint* -- vertex is constructed from a Point entity with tolerance *EpsCoeff*.
* *IGESToBRep_TopoCurve::TransferCompositeCurveGeneral* -- obtains shapes (edges or wires) from other methods and adds them into the resulting wire. Two adjacent edges of the wire can be connected with tolerance up to *MaxTol*.
* *IGESToBRep_TopoCurve::TransferCurveOnFace* and *IGESToBRep_TopoCurve::TransferBoundaryOnFace* build a wire from 3D and 2D representations of a curve on surface. Edges and vertices of the wire cannot have tolerance larger than *MaxTol*. The value *EpsGeom*UnitFactor* is passed into *ShapeFix_Wire::SetPrecision* and *MaxTol* is passed into *ShapeFix_Wire::MaxTolerance*. To find out how these parameters affect the resulting tolerance changes, refer to class *ShapeFix_Wire*.
* *IGESToBRep_TopoCurve::TransferCurveOnFace* and *IGESToBRep_TopoCurve::TransferBoundaryOnFace* build a wire from 3D and 2D representations of a curve on surface. Edges and vertices of the wire cannot have tolerance larger than *MaxTol*. The value *EpsGeom*UnitFactor* is passed into *ShapeFix_Wire::SetPrecision* and *MaxTol* is passed into *ShapeFix_Wire::MaxTolerance*. To find out how these parameters affect the resulting tolerance changes, please, refer to class *ShapeFix_Wire*.
* *IGESToBRep_TopoCurve::TransferTopoBasicCurve* and *IGESToBRep_TopoCurve::Transfer2dTopoBasicCurve* -- the boundary vertices of an edge (or a wire if a curve was of C0 continuity) translated from a basis IGES curve (*BSplineCurve, CopiousData, Line,* etc.) are built with tolerance *EpsGeom*UnitFactor*, the edge tolerance is *Precision::Confusion*. If a curve was divided into several edges, the common vertices of such adjacent edges have tolerance *Precision::Confusion*.
@@ -710,7 +710,7 @@ if (!Interface_Static::SetRVal(;write.precision.val;,0.01))
~~~~~
Default value is 0.0001.
<h4>write.iges.resource.name</h4> and <h4>write.iges.sequence</h4> are the same as the corresponding read.iges.\* parameters. Note that the default sequence for writing contains *DirectFaces* operator, which converts elementary surfaces based on left-hand axes (valid in CASCADE) to right-hand axes (which are valid only in IGES).
<h4>write.iges.resource.name</h4> and <h4>write.iges.sequence</h4> are the same as the corresponding read.iges.\* parameters, please, see above. Note that the default sequence for writing contains *DirectFaces* operator, which converts elementary surfaces based on left-hand axes (valid in CASCADE) to right-hand axes (which are valid only in IGES).
Default values :
~~~~~

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@@ -5,39 +5,41 @@ Inspector {#occt_user_guides__inspector}
@section occt_inspector_1 Introduction
This manual explains how to use the Inspector.
This manual explains how to use Inspector.
@subsection occt_inspector_1_1 Overview
Inspector is a Qt-based library that provides functionality to interactively inspect low-level content of the OCAF data model, OCCT viewer and Modeling Data.
Inspector is a Qt-based library that provides functionality to interactively inspect low-level content of the OCAF data model, OCCT viewer and Modelisation Data.
This component is aimed to assist the developers of OCCT-based applications to debug the problematic situations that occur in their applications.
Inspector has a plugin-oriented architecture. The current release contains the following plugins:
| Plugin | OCCT component | Root class of OCCT investigated component |
| :----- | :----- | :----- |
| @ref occt_inspector_2_2 "DFBrowser"| OCAF | *TDocStd_Application* |
| @ref occt_inspector_2_3 "VInspector"| Visualization | *AIS_InteractiveContext* |
| @ref occt_inspector_2_4 "ShapeView"| Modeling Data | *TopoDS_Shape* |
| @ref occt_inspector_2_2 "DFBrowser"| OCAF | TDocStd_Application |
| @ref occt_inspector_2_3 "VInspector"| Visualization | AIS_InteractiveContext |
| @ref occt_inspector_2_4 "ShapeView"| Modelisation Data | TopoDS_Shape |
Each plugin implements logic of a corresponding OCCT component.
Each of the listed plugins is embedded in the common framework, thus it is possible to manage, which plugins should be loaded by the Inspector, and to extend their number by implementing a new plugin.
Each of the listed plugins is embeded in the common framework.
The user is able to manage which plugins should be loaded by Inspector.
Also he can extend number of plugins by implementing a new plugin.
@subsection occt_inspector_1_3 Getting started
There are two launch modes:
1. Launch **TInspectorEXE** executable sample. For more details see @ref occt_inspector_4_1 "TInspectorEXE" section;
2. Launch DRAW, load plugin INSPECTOR, and use *tinspector* command.
For more details, see @ref occt_inspector_4_2 "Launch in DRAW Test Harness" section.
1. Launch **TInspectorEXE** executable sample. For more details see @ref occt_inspector_6 "TInspectorEXE" section;
2. Launch DRAW, load plugin INSPECTOR, and use **tinspector** command.
For more details see @ref occt_inspector_7 "Launch in DRAW Test Harness" section.
**Note**. If you have no Inspector library in your build directory, make sure that OCCT is compiled with *BUILD_Inspector*
option ON. For more details see @ref occt_inspector_5 "Build procedure".
Note. If you have no Inspector library in your build directory, please make sure that OCCT is compiled with *BUILD_Inspector*
option ON. For more details see @ref occt_inspector_4 "Build procedure".
@section occt_inspector_2 Inspector Plugins
@section occt_inspector_2 Inspector
@subsection occt_inspector_2_1 Overview
@@ -53,9 +55,9 @@ Inspector consists of the following components:
@figure{dfbrowser.png, "DFBrowser"}
This plugin visualizes the content of *TDocStd_Application* in a tree view. It shows application documents,
the hierarchy of *TDF_Labels*, the content of *TDF_Attributes* and interconnection between attributes (e.g. references).
Additionally there is a 3D view to visualize *TopoDS_Shape* elements stored in the document.
This plugin visualizes content of TDocStd_Application in a tree view. It shows documents of the application,
hierarchy of TDF_Labels, content of TDF_Attributes and interconnection between attributes (e.g. references).
Additionally it has 3D view to visualize TopoDS_Shape elements stored in the document.
@subsubsection occt_inspector_2_2_2 Elements
@@ -67,95 +69,96 @@ Each OCAF element has own tree view item:
| Type | Tree item | Text | Description |
| :----- | :----- | :----- | :----- |
| *TDocStd_Application* | Application | *TDocStd_Application* | The root of tree view. Its children are documents.|
| *TDocStd_Document* | Document | entry : name | A child of *Application* item. Its children are *Label* and *Attribute* items.<br> Text view is an entry of the root label and the value of *TDataStd_Name* attribute for the label if it exists. |
| *TDF_Label* | Label | entry : name | A child of a *Document* or another *Label* item. Its children and text view are the same as for Document item. |
| *TDF_Attribute* | Attribute | attribute type [additional information] | A child of a *Label*. It has no children. <br> Text view is the attribute type *(DynamicType()->Name()* of *TDF_Attribute*) and additional information (a combination of attribute values). |
| TDocStd_Application | Application | TDocStd_Application | It is the root of tree view. Children are documents.|
| TDocStd_Document | Document | entry : name | It is a child of Application item. Children are Labels and Attributes items.<br> Text view is an entry of the root label and the value of TDataStd_Name attribute for the label if it exists. |
| TDF_Label | Label | entry : name | It is a child of a Document or another Label item. Children and text view are the same as for Document item. |
| TDF_Attribute | Attribute | attribute type [additional information] | It is a child of a Label. It has no children. <br> Text view is the attribute type (DynamicType()->Name() of TDF_Attribute) and additional information (a combination of attribute values) |
Additional information about TDF_Attributes:
Additional information of TDF_Attributes:
| Type | Text |
| :----- | :----- |
| *TDocStd_Owner* | [storage format] |
| *TDataStd_AsciiString*,<br> *TDataStd_Name*,<br> *TDataStd_Real*,<br> other *Simple* type attributes | [value] |
| *TDataStd_BooleanList*,<br> *TDataStd_ExtStringList*,<br> other *List* attributes | [value_1 ... value_n] |
| *TDataStd_BooleanArray*,<br> *TDataStd_ByteArray*,<br> other *Array* type attributes | [value_1 ... value_n] |
| *TDataStd_TreeNode* | [tree node ID ==> Father()->Label()] (if it has a father) or <br> [tree node ID <== First()->Label()] (if it has NO father)|
| *TDataStd_TreeNode(XDE)* | [XDE tree node ID ==> Father()->Label()] (if it has a father), <br> [XDE tree Node ID <== label_1, ..., label_n] (if it has NO father)|
| *TNaming_NamedShape* | [shape type : evolution] |
| *TNaming_UsedShapes* | [map extent] |
| TDocStd_Owner | [storage format] |
| TDataStd_AsciiString,<br> TDataStd_Name,<br> TDataStd_Real,<br> @ref occt_attribute_simple_types "other Simple types" | [value] |
| TDataStd_BooleanList,<br> TDataStd_ExtStringList,<br> @ref occt_attribute_list_types "other List types" | [value_1 ... value_n] |
| TDataStd_BooleanArray,<br> TDataStd_ByteArray,<br> @ref occt_attribute_array_types "other Array types" | [value_1 ... value_n] |
| TDataStd_TreeNode | [tree node ID ==> Father()->Label()] (if it has father) or <br> [tree node ID <== First()->Label()] (if it has NO father)|
| TDataStd_TreeNode(XDE) | [@ref occt_attribute_xde_tree_node_id "XDE tree node ID" ==> Father()->Label()] (if it has father), <br> [@ref occt_attribute_xde_tree_node_id "XDE tree Node ID" <== label_1, ..., label_n] (if it has NO father)|
| TNaming_NamedShape | [shape type : evolution] |
| TNaming_UsedShapes | [map extent] |
Custom color of items:
| OCAF element Type | Color |
| :----- | :----- |
| *TDF_Label* | <b>dark green</b>, if the label has *TDataStd_Name* attribute, <br><b>light grey</b> if the label is empty (has no attributes on all levels of hierarchy),<br> <b>black</b> otherwise. |
| *TNaming_NamedShape* | <b>dark gray</b> for *TopAbs_FORWARD* orientation of *TopoDS_Shape*, <br> <b>gray</b> for *TopAbs_REVERSED* orientation of *TopoDS_Shape*, <br> <b>black</b> for other orientation. |
| TDF_Label | <b>dark green</b>, if the label has TDataStd_Name attribute, <br><b>light grey</b> if the label is empty (has no attributes on all levels of hierarchy),<br> <b>black</b> otherwise |
| TNaming_NamedShape | <b>dark gray</b> for TopAbs_FORWARD orientation of TopoDS_Shape, <br> <b>gray</b> for TopAbs_REVERSED orientation of TopoDS_Shape, <br> <b>black</b> for other orientation |
Context pop-up menu:
Context popup menu:
| Action | Functionality |
| :----- | :----- |
| Expand | Expands the next two levels under the selected item. |
| Expand All | Expands the whole tree of the selected item. |
| Collapse All | Collapses the whole tree of the selected item. |
| Expand | Expands the next two levels under the selected item |
| Expand All | Expands the whole tree of the selected item |
| Collapse All | Collapses the whole tree of the selected item |
<b>Property Panel</b>
Property panel is used to display the content of *Label* or *Attribute* tree view items or Search result view.
The information is usually shown in one or several tables.
Property panel is used to display content of Label or Attribute tree view items.
This control is used for content of Label or Attribute tree view items or Search result view.
Information is usually shown in one or several tables.
*TDF_Attribute* has the following content in the Property Panel:
TDF_Attribute has the following content in Property Panel:
<table>
<tr><th>Type</th><th>Description</th><th>Content</th></tr>
<tr><td><i>TDF_Label</i></td>
<tr><td>TDF_Label</td>
<td> a table of [entry or attribute name, value]</td>
<td>@figure{property_panel_label.png, "",140}</td></tr>
<tr><td><i>TDocStd_Owner</i>,<br> Simple type attributes, <br> List type attributes</td>
<tr><td>TDocStd_Owner,<br> @ref occt_attribute_simple_types "Simple types", <br> @ref occt_attribute_list_types "List types"</td>
<td>a table of [method name, value]</td>
<td>@figure{property_panel_simple_type.png, "",140}</td></tr>
<tr><td><i>TDataStd_BooleanArray</i>,<br> <i>TDataStd_ByteArray</i>,<br> other Array type attributes</td>
<td>2 controls: <br> - a table of [array bound, value], <br> - a table of [method name, value] </td>
<tr><td>TDataStd_BooleanArray,<br> TDataStd_ByteArray,<br> @ref occt_attribute_array_types "other Array types"</td>
<td>2 controls: <br> * a table of [array bound, value], <br> * table of [method name, value]</td>
<td>@figure{property_panel_array.png, "",140}</td></tr>
<tr><td><i>TDataStd_TreeNode</i></td>
<td>2 controls: <br> - a table of [Tree ID, value] (visible only if Tree ID() != ID() ), <br> - a tree view of tree nodes starting from *Root()* of the tree node. The current tree node has <b>dark blue</b> text.</td>
<tr><td>TDataStd_TreeNode</td>
<td>2 controls: <br> * a table of [Tree ID, value] (visible only if Tree ID() != ID()), <br> * a tree view of tree nodes starting from Root() of the tree node. The current tree node has <b>dark blue</b> text.</td>
<td>@figure{property_panel_tree_node.png, "",140} </td></tr>
<tr><td><i>TDataStd_NamedData</i></td>
<tr><td>TDataStd_NamedData</td>
<td>tab bar of attribute elements, each tab has a table of [name, value]</td>
<td>@figure{property_panel_named_data.png, "",140}</td></tr>
<tr><td><i>TNaming_UsedShapes</i></td>
<td>a table of all shapes handled by the framework</td>
<tr><td>TNaming_UsedShapes</td>
<td>a table of all the shapes handled by the framework</td>
<td>@figure{property_panel_tnaming_used_shapes.png, "",140}</td></tr>
<tr><td><i>TNaming_NamedShape</i></td>
<td>2 controls: <br> - a table of [method name, value] including CurrentShape/OriginalShape methods result of <i>TNaming_Tools</i>, <br> - an evolution table. <br> Tables contain buttons for @ref occt_shape_export "TopoDS_Shape export".</td>
<tr><td>TNaming_NamedShape</td>
<td>2 controls: <br> * a table of [method name, value] including CurrentShape/OriginalShape methods result of TNaming_Tools, <br> * an evolution table. <br> Tables contain buttons for @ref occt_shape_export "TopoDS_Shape export".</td>
<td>@figure{property_panel_tnaming_named_shape.png, "",140}</td></tr>
<tr><td><i>TNaming_Naming</i></td>
<td>2 controls: <br> - a table of <i>TNaming_Name</i> values,<br> - a table of [method name, value]</td>
<tr><td>TNaming_Naming</td>
<td>2 controls: <br> * a table of TNaming_Name vlaues,<br> * a table of [method name, value]</td>
<td>@figure{property_panel_tnaming_naming.png, "",140}</td></tr>
</table>
<b>Dump view</b>
@figure{dump_attribute.png, "Dump of TDF_Attribute",200}
@figure{dump_attribute.png, "Dump of TDF_Attribute"}
Dump view shows the result of <b>TDF_Attribute::Dump()</b> or <b>TDF_Label::Dump()</b> of the selected tree view item.
Dump view shows result of <b>TDF_Attribute::Dump()</b> or <b>TDF_Label::Dump()</b> of selected tree view item.
<b>3D view</b>
3D View visualizes *TopoDS_Shape* elements of OCAF attribute via AIS facilities.
3D View visualizes TopoDS_Shape elements of OCAF attribute via AIS facilities.
DFBrowser creates two kinds of presentations depending on the selection place:
DFBrowser creates two kinds presentations depending on the selection place:
<table>
<tr><th>Kind</th><th>Source object</th><th>Visualization properties</th><th>View</th></tr>
<tr><th>Kind</th><th>Source object</th><th>Visualization propeties</th><th>View</th></tr>
<tr><td>Main presentation</td>
<td>Tree view item:<br> *TPrsStd_AISPresentation*,<br> *TNaming_NamedShape*,<br> *TNaming_Naming*</td>
<td>Color: a default color for shape type of the current *TopoDS_Shape*.</td>
<td>Tree view item:<br> TPrsStd_AISPresentation,<br> TNaming_NamedShape,<br> TNaming_Naming</td>
<td>Color: a default color for shape type of the current TopoDS_Shape</td>
<td>@figure{display_main_presentation.png, "",100}</td></tr>
<tr><td>Additional presentation</td>
<td>References in Property panel</td>
@@ -168,8 +171,8 @@ DFBrowser creates two kinds of presentations depending on the selection place:
<b>Tree Navigation</b>
Tree Navigation shows a path to the item selected in the tree view.
The path is a sequence of label entries and attribute type names.
Each element in the path is selectable - simply click on it to select the corresponding tree view item.
The path is a sequence of label entries and attribute type name.
Each element in the path is selectable - the user can click on it to select the corresponding tree view item.
Navigation control has buttons to go to the previous and the next selected tree view items.
@@ -181,14 +184,14 @@ Update button synchronizes content of tree view to the current content of OCAF d
<b>Search</b>
The user can search OCAF element by typing:
* *TDF_Label* entry,
* *TDF_Attribute* name,
* *TDataStd_Name* and *TDataStd_Comment* attributes value.
* TDF_Label entry,
* TDF_Attribute name,
* TDataStd_Name and TDataStd_Comment attributes value.
@figure{search.png,"Search",360}
@figure{search.png,"Search"}
As soon as the user confirms the typed criteria, the Property panel is filled by all satisfied values.
The user can click a value to highlight the corresponding tree view item. By double click the item will be selected.
The user can click a value to hightligt the corresponding tree view item. By double click the item will be selected.
@subsubsection occt_inspector_2_2_3 Elements cooperation
@@ -196,22 +199,22 @@ The user can click a value to highlight the corresponding tree view item. By dou
<b>Tree item selection</b>
Selection of tree view item updates content of the following controls:
* Navigation line;
* Property Panel;
* 3D View (if it is possible to create an interactive presentation);
* Dump View.
* Navigation line
* Property Panel
* 3D View (if it is possible to create an interactive presentation)
* Dump View
@figure{dfbrowser_selection_in_tree_view.svg,"",360}
<b>Property Panel item selection </b>
If the property panel shows content of *TDF_Label*:
* selection of the table row highlights the corresponding item in the tree view,
* double click on the table row selects this item in the tree view.
If property panel shows content of TDF_Label:
* selection of the table row hightlights the corresponding item in tree view,
* double click on the table row selects this item in tree view.
If the property panel shows content of *TDF_Attribute* that has reference to another attribute, selection of this reference:
* highlights the referenced item in the tree view,
* displays additional presentation in the 3D view if it can be created.
If property panel shows content of TDF_Attribute that has reference to another attribute, selection of this reference:
* highlights the referenced item in TreeView,
* displays additional presentation in 3D view if it can be created.
@figure{property_panel_item_selection.svg,"",360}
@@ -219,28 +222,28 @@ Attributes having references:
| Type | Reference | Additional presentation
| :----- | :----- | :----- |
| *TDF_Reference* | *TDF_Label* | |
| *TDataStd_ReferenceArray*, <br> *TDataStd_ReferenceList*, <br> *TNaming_Naming* | One or several *TDF_Label* in a container. | |
| *TDataStd_TreeNode* | *TDF_Label* | |
| *TNaming_NamedShape* | *TDF_Label* in Evolution table | *TopoDS_Shapes* selected in the property panel tables. |
| *TNaming_UsedShapes* | one or several *TNaming_NamedShape* | *TopoDS_Shapes* of the selected *TNaming_NamedShape*. |
| TDF_Reference | TDF_Label | |
| TDataStd_ReferenceArray, <br> TDataStd_ReferenceList, <br> TNaming_Naming | one or several TDF_Label in a container | |
| TDataStd_TreeNode | TDF_Label | |
| TNaming_NamedShape | TDF_Label in Evolution table | selected TopoDS_Shapes in property panel tables |
| TNaming_UsedShapes | one or several TNaming_NamedShape | TopoDS_Shapes of selected TNaming_NamedShape |
@subsubsection occt_shape_export TopoDS_Shape export
Property panel of *TNaming_NamedShape* attribute has controls to export *TopoDS_Shape* to:
* BREP. **Save file** dialog is open to enter the result file name,
* @ref occt_inspector_2_4 "ShapeView" plugin. The dialog for exporting element to ShapeView allows activating this plugin immediately.
Property panel of TNaming_NamedShape attribute has controls to export TopoDS_Shape to:
* BREP. The save file dialog is started to enter the result file name,
* @ref occt_inspector_2_4 "ShapeView" plugin. Dialog about exporting element to ShapeView is shown with a possibility to activate this plugin immediatelly.
@subsection occt_inspector_2_3 VInspector Plugin
@subsubsection occt_inspector_2_3_1 Overview
@figure{vinspector.png, "VInspector",360}
@figure{vinspector.png, "VInspector"}
This plugin visualizes interactive objects displayed in *AIS_InteractiveContext* in a tree view with computed selection
components for each presentation. It shows the selected elements in the context and allows selecting these elements.
It visualizes interactive objects displayed in AIS_InteractiveContext in a tree view with columputed selection
components for each presentation. It shows the selected elements in the context and allows to select these elements.
@subsubsection occt_inspector_2_3_2 Elements
@@ -248,85 +251,81 @@ components for each presentation. It shows the selected elements in the context
<b>Presentations tree view</b>
This view shows presentations and selection computed on them. Also, the view has columns with information about the state of visualization elements.
It shows presentations and selection computed of them. Also, the view has columns with information about state of visualization elements.
VInspector tree items.
| Type | Description |
| :----- | :----- |
| *AIS_InteractiveContext* | The root of tree view. Its children are interactive objects obtained by *DisplayedObjects* and *ErasedObjects* methods.|
| *AIS_InteractiveObject* | A child of *AIS_InteractiveContext* item. Its children are *SelectMgr_Selection* obtained by iteration on *CurrentSelection*. |
| *SelectMgr_Selection* | A child of *AIS_InteractiveObject*. Its children are *SelectMgr_SensitiveEntity* obtaining by iteration on *Sensitive*. |
| *SelectMgr_SensitiveEntity* | A child of *SelectMgr_Selection*. Its children are *SelectMgr_SensitiveEntity* obtaining by iteration on *OwnerId*. |
| *SelectBasics_EntityOwner* | A child of *SelectMgr_SensitiveEntity*. It has no children. |
| AIS_InteractiveContext | It is the root of tree view. Children are interactive objects obtained by *DisplayedObjects* and *ErasedObjects* methods.|
| AIS_InteractiveObject | It is a child of AIS_InteractiveContext item. Children are SelectMgr_Selection obtained by iteration on *CurrentSelection* |
| SelectMgr_Selection | It is a child of AIS_InteractiveObject. Children are SelectMgr_SensitiveEntity obtaining by iteration on *Sensitive* |
| SelectMgr_SensitiveEntity | It is a child of SelectMgr_Selection. Children are SelectMgr_SensitiveEntity obtaining by iteration on *OwnerId* |
| SelectBasics_EntityOwner | It is a child SelectMgr_SensitiveEntity. It has no children. |
Custom color of tree view items:
| OCAF element Type | Column | What | Color |
| :----- | :----- | :----- | :----- |
| *AIS_InteractiveObject* | 0 | Text | <b>dark gray</b> in *ErasedObjects* list of *AIS_InteractiveContext*,<br> <b>black</b> otherwise |
| *AIS_InteractiveObject*, <br> *SelectMgr_SensitiveEntity*, <br> *SelectBasics_EntityOwner*| 1 | Background | <b>dark blue</b>, if there is a selected owner under the item, <br> <b>black</b> otherwise |
| *SelectMgr_Selection*,<br> *SelectMgr_SensitiveEntity*,<br> *electBasics_EntityOwner* | all | Text | <b>dark gray</b>, if *SelectionState* of *SelectMgr_Selection* is not *SelectMgr_SOS_Activated*,<br> <b>black</b> otherwise |
| AIS_InteractiveObject | 0 | Text | <b>dark gray</b>, it is in *ErasedObjects* list of AIS_InteractiveContext,<br> <b>black</b> otherwise |
| AIS_InteractiveObject, <br> SelectMgr_SensitiveEntity, <br> SelectBasics_EntityOwner| 1 | Background | <b>dark blue</b>, if there is a selected owner under the item, <br> <b>black</b> otherwise |
| SelectMgr_Selection,<br> SelectMgr_SensitiveEntity,<br> SelectBasics_EntityOwner| all | Text | <b>dark gray</b>, if *SelectionState* of SelectMgr_Selection is not *SelectMgr_SOS_Activated*,<br> <b>black</b> otherwise |
Context popup menu in tree view:
| Action | Item | Functionality |
| :----- | :----- | :----- |
| Export to ShapeView | *AIS_InteractiveObject* | Exports *TopoDS_Shape* of the *AIS_Interactive* presentation to ShapeView plugin. <br> It should be *AIS_Shape* presentation and ShapeView plugin should be registered in Inspector<br> Dialog about exporting element to ShapeView is shown with a possibility to activate this plugin immediately. |
| Show | *AIS_InteractiveObject* | Displays presentation in *AIS_InteractiveContext*. |
| Hide | *AIS_InteractiveObject* | Erases presentation from *AIS_InteractiveContext*. |
| Export to ShapeView | AIS_InteractiveObject | Exports TopoDS_Shape of AIS_Interactive presentation to ShapeView plugin. <br> It should be AIS_Shape presentation and ShapeView plugin should be registered in Inspector<br> Dialog about exporting element to ShapeView is shown with a possibility to activate this plugin immediatelly. |
| Show | AIS_InteractiveObject | *Display* presentation in AIS_InteractiveContext |
| Hide | AIS_InteractiveObject | *Erase* presentation from AIS_InteractiveContext |
<b>Update</b>
This button synchronizes the plugin content with the current state of *AIS_InteractiveContext* and updates the presence of items and their current selection.
It synchronizes content of the plugin to the current state of AIS_InteractiveContext.
It updates the presence of items and the current selection for the items.
<b>Selection controls</b>
Selection controls switch on/off the possibility to set selection in the context from VInspector plugin.
Selection controls switch on/off the posibility to set selection in the context from VInspector plugin.
| Action | Tree view item | Functionality |
| :----- | :----- | :----- |
| Select Presentations | *AIS_InteractiveObject* | Calls *AddOrRemoveSelected* of interactive object for the selected item. |
| Select Owners | *SelectMgr_EntityOwner* or <br> *SelectMgr_SensitiveEntity* | Calls *AddOrRemoveSelected* of *SelectMgr_EntityOwner* for the selected item. |
| Select Presentations | AIS_InteractiveObject | Calls *AddOrRemoveSelected* of interactive object for the selected item |
| Select Owners | SelectMgr_EntityOwner or <br> SelectMgr_SensitiveEntity | Calls *AddOrRemoveSelected* of SelectMgr_EntityOwner for the selected item |
Note that the initial selection in the context will be cleared.
Please note, that the initial selection in context will be cleared.
If the button is toggled, the button selection is active. Only one button may be toggled at the moment.
<b>History view</b>
At present, the History view is under implementation and may be used only in a custom application where Inspector is loaded.
At present the History view is under implementation and may be used only in a custom application where Inspector is loaded.
To fill this view, *VInspectorAPI_CallBack* should be redefined in the application and send signals about some actions applied to the context.
After that, the call back should be given as a parameter in the plugin.
To fill this view, VInspectorAPI_CallBack should be redefined in the application and send signals about some actions applyed to context.
After, the call back should be given as parameter in the plugin.
If done, new items will be created in the history view for each action.
@subsubsection occt_inspector_2_3_3 Elements cooperation
*VInspector* marks the presentations currently selected in *AIS_InteractiveContext* with a blue background in tree items. Use **Update** button to synchronize VInspector selected items state to the context.
Vinspector markes current selected presentations in AIS_InteractiveContext with blue background in tree items. Use "Update" button to synchronize VInspector selected items state to the context.
It is also possible to perform selection in the context using "Selection controls" VInspector feature. However, this operation should be performed carefully as
it clears the current selection in *AIS_InteractiveContext*.
It is also possible to perform selection in context using "Selection controls" VInspector. However, it should be performed carefully as
it clears the current selection in AIS_InteractiveContext.
Selection change:
| From | To | Action | Result |
| :----- | :----- | :----- | :----- |
| *AIS_InteractiveContext* | VInspector | Performs selection in *AIS_InteractiveContext*. | Click **Update** button in VInspector and check **Selection** column: <br> *AIS_InteractiveContext* item contains some selected objects, <br> the value of some *AIS_InteractiveObject* is filled if they are selected for this presentation or its entity owner. |
| VInspector | *AIS_InteractiveContext* | Activates one of Selection controls and selects one or several elements in the tree view. | The objects become selected in *AIS_InteractiveContext*. |
@subsubsection occt_inspector_2_3_4 VInspector tree view columns
Use context pop-up menu on the tree view header to select, which columns should be displayed.
@figure{vinspector_tree_columns.png, "Vinspector tree header context menu",360}
| AIS_InteractiveContext | VInspector | perform selection in AIS_InteractiveContext | Click "Update" button in VInspector and check "Selection" column: <br> AIS_InteractiveContext item has anount of selected objects,<br> some of AIS_InteractiveObject have filled value if it selection happens for this presentation or entity owner of it |
| VInspector | AIS_InteractiveContext | activate one of Selection controls and select one or several elements in tree view | The objects become selected in AIS_InteractiveContext |
@subsection occt_inspector_2_4 ShapeView Plugin
@subsubsection occt_inspector_2_4_1 Overview
@figure{shapeview.png, "ShapeView",360}
@figure{shapeview.png, "ShapeView"}
This plugin visualizes content of *TopoDS_Shape* in a tree view.
This plugin visualizes content of TopoDS_Shape in a tree view.
@subsubsection occt_inspector_2_4_2 Elements
@@ -334,147 +333,99 @@ This plugin visualizes content of *TopoDS_Shape* in a tree view.
<b>TopoDS_Shape View</b>
The view elements are *TopoDS_Shape* objects.
The shape is exploded into sub-shapes using *TopoDS_Iterator* of the *TopoDS_Shape*.
Children sub-shapes are presented in the view as children of the initial shape.
By iterating recursively through all shapes we obtain a tree view of items shown in the ShapeView.
Elements of the view are TopoDS_Shape objects.
This shape is exploded into sub-shapes using TopoDS_Iterator of the TopoDS_Shape.
Child sub-shapes are presented in the view as children of the initial shape.
Iterating recursively by all shapes we obtain a tree view of items shown in the ShapeView.
The columns of the View show some information about *TopoDS_Shape* of the item.
The first column allows changing the visibility of the item shape in the 3D view.
Context pop-up menu in tree view:
Columns of the View show some information about TopoDS_Shape of the item.
The most informative column is the last column of TopoDS_Vertex and TopoDS_Edge shape types.
For TopoDS_Vertex it contains the point coordinates,
for TopoDS_Edge it contains the first and the last point coordinates, the edge length and some other parameters.
Context popup menu in tree view:
| Action | Functionality |
| :----- | :----- |
| Load BREP file | Opens the selected file and appends the resulting *TopoDS_Shape* into the tree view. |
| Remove all shape items | Clears tree view. |
| BREP view | Shows the text view with BREP content of the selected item. Creates the BREP file in a temporary directory of the plugin. |
| Close All BREP views | Closes all opened text views. |
| BREP directory | Displays the folder, where temporary BREP files have been stored. |
| Load BREP file | Opens selected file and appends the result TopoDS_Shape into tree view |
| Remove all shape items | Clears tree view |
| BREP view | Shows text view with BREP content of the selected item. It creates BREP file in temporary directory of the plugin. |
| Close All BREP views | Closes all opened text views |
| BREP directory | Displays folder where temporary BREP files have been stored. |
@subsubsection occt_inspector_2_4_3 Elements cooperation
Selection of one or several items in *TopoDS_Shape* View creates its *AIS_Shape* presentation and displays it in the 3D View.
Selection of one or several items in TopoDS_Shape View creates AIS_Shape presentation for it and displays it in the 3D View.
@subsubsection occt_inspector_2_4_4 ShapeView tree view columns
Use context pop-up menu on the tree view header to select, which columns should be displayed.
@figure{shapeview_tree_columns.png, "ShapeView tree header context menu",360}
@section occt_inspector_3 Common controls
@subsection occt_inspector_3_1 3D View
@subsection occt_inspector_3_1 Tree View
@subsubsection occt_inspector_3_1_1 Overview
This control shows presentation hierarchy of the investigated OCCT element, e.g. *TDocStd_Application* for DFBrowser, see @ref occt_inspector_1_1 "Overview".
The first column contains the name, other columns are informative.
@figure{3DView.png, "3D View"}
The tree view has a context menu with plugin-specific actions.
@subsubsection occt_inspector_3_1_1 Tree View preferences
It is possible to define visibility and width of columns.
This option is available in a view that contains more than one column,
e.g. @ref occt_inspector_2_3_4 "VInspector tree view columns"
and @ref occt_inspector_2_4_4 "ShapeView tree view columns".
@figure{treeview_preferences.svg, "Preferences schema",360}
Control for OCCT 3D viewer. It creates visualization view components with possibilities to perform some
user actions for the view.
@subsection occt_inspector_3_2 3D View
@subsubsection occt_inspector_3_1_2 Elements
@subsubsection occt_inspector_3_2_1 Overview
@figure{3DView_elements.svg,"3DView Elements"}
@figure{3DView.png, "3D View",360}
This control for OCCT 3D viewer creates visualization view components and allows performing some user actions in the view.
@subsubsection occt_inspector_3_2_2 Elements
@figure{3DView_elements.svg,"3DView Elements",360}
3D View contains the following elements:
3D View contains:
| Element | Functionality |
| :----- | :----- |
| 3D view | V3d viewer with mouse events processing. |
| Context | Allows choosing another context that should be used in the plugin. The following contexts are available:<br> **Own** - the context of this view, <br> **External** - the context of the @ref occt_inspector_4_3 "external application", which initializes the plugin, <br> **None** - the visualization is not performed at all (useful if the presentation is too complex). |
| Multi/Single | The buttons define what to do with the previously displayed objects: <br> **Multi** displays new presentations together with already displayed ones, <br> **Single** removes all previously displayed presentations. |
| Clean | Removes all displayed presentations. |
| Fit All,<br> Fit Area,<br> Zoom,<br> Pan,<br> Rotation | Scene manipulation actions<br> (Fit All is checkable. If checked(by double click), display/hide of new objects will perform **Fit All** of the scene.) |
| Display Mode | Sets *AIS_Shading* or *AIS_WireFrame* display mode for all presentations. |
Context popup menu:
| Action | Functionality |
| :----- | :----- |
| Set View Orientation | Shows the list of available *V3d_View* projections. Selection of an item with change the view. |
@figure{3DView_set_orientation.png,"Set view orientation",360}
@subsubsection occt_inspector_3_2_3 3D View preferences.
View preferences store the current view orientation.
@subsection occt_inspector_3_3 Preferences context menu
@figure{preferences.png,"Plugin preferences",360}
Context menu contains:
| Element | Functionality |
| :----- | :----- |
| Tree Level Line,<br> PropertyPanel,<br> Dump, <br> View| Names of dock widgets in the active plugin. If the button is checked, dock widget is visible. |
| Store Preferences | Creates ".tinspector.xml" preferences file with the current settings for each plugin.<br> This file is created in TEMP/TMP directory (by default) or in a user-defined directory. |
| Remove Preferences | Removes preferences file. After the Inspector is restarted, default values will be applied. |
| 3D view | V3d viewer with mouse events processing |
| Context | choice of another context that should be used in the plugin. <br> It is possible to use the next contexts:<br> Own - context of this view, <br> External - context come in parameters which intializes plugin, <br> None - do not perform visualization at all |
| Multi/Single | Buttons defined what to do with the previous displayed objects: <br> Multi displays new presentations in additional to already displayed, <br> Single removes all previuos displayed presentations |
| Clean | Removes all displayed presentations |
| Fit All,<br> Fit Area,<br> Zoom,<br> Pan,<br> Rotation | Scene manipulation actions |
| Display Mode | Sets *AIS_Shading* or *AIS_WireFrame* display mode for all presentations |
The following controls have store/restore preferences:
| Element | Preferences |
| :----- | :----- |
| Geometry| Inspector window size and position. <br>State of dockable widgets : visibility, position, size.|
| @ref occt_inspector_3_1_1 "Tree View preferences"| Columns visible in the tree view and their width. |
| @ref occt_inspector_3_2_3 "3D View preferences"| 3D view camera direction. |
@section occt_inspector_6 TInspectorEXE sample
@section occt_inspector_4 Getting Started
Inspector functionality can be tried using this sample.
@subsection occt_inspector_4_1 TInspectorEXE sample
Use *inspector.bat* script file placed in binary directory of OCCT to launch it.
This sample allows trying Inspector functionality.
Use *inspector.bat* script file placed in a binary directory of OCCT to launch it.
This script accepts the names of plugin's DLL that should be loaded. By default it loads all plugins described above.
This script accepts the names of plugin's DLL that should be loaded. By default it loads all described above plugins.
@figure{TStandaloneEXE.png, "TStandaloneEXE",360}
@figure{TStandaloneEXE.png, "TStandaloneEXE"}
Click on the Open button shows the dialog to select a file.
@figure{TStandaloneEXE_open.png, "",360}
Click on the Open button shows the dialog to select a file. The user is able to select one of the sample files or load own one.
@figure{TStandaloneEXE_open.png, ""}
Depending on the active plugin, it is possible to select the following files in the dialog:<br>
- DFBRowser: OCAF document or STEP files;
- VInspector: BREP files;
- ShapeView: BREP files.
Depending on the active plugin, the following files should be selected in the dialog:
OCAF document or STEP files for DFBRowser and BREP files for VInspector and ShapeView plugins.
Click the file name in the proposed directory and enter it manually or using **Browse** button.
It is possible to click the file name in the proposed directory, enter it manually or using Browser button.
The last Loading icon becomes enabled if file name is correct.
By default, TInspectorEXE opens the following files for plugins:
By default TInspectorEXE opens the next files for plugins:
| Plugin DLL library name | Files |
| :----- | :----- |
| TKDFBrowser | step/screw.step |
| TKVInspector | occ/hammer.brep |
| TKShapeView | occ/face1.brep, <br> occ/face2.brep |
These files are found relatively to *CSF_OCCTDataPath*.
These files are found relatively *CSF_OCCTDataPath*.
@subsubsection occt_inspector_4_1_1 TInspectorEXE preferences
The application stores recently loaded files. On the application start, the last file is activated.
**Open file** dialog contains recently loaded files.
Selection of a new file updates the container of recently loaded files and rewrites preferences.
Source code of *TIspectorEXE* is a good sample for @ref occt_inspector_4_3 "using the Inspector in a custom application".
Source code of TIspectorEXE is a good sample for @ref occt_inspector_8 "Using Inspector in a custom application".
@subsection occt_inspector_4_2 How to launch the Inspector in DRAW Test Harness
*TKToolsDraw* plugin provides DRAW commands for Qt tools. Use *INSPECTOR* parameter of @ref occt_draw_1_3_3 "pload"
command to download the commands of this library. It contains *tinspector* command to start Inspector under DRAW.
@section occt_inspector_7 Launch in DRAW Test Harness
TKToolsDraw plugin is created to provide DRAW commands for Qt tools. Use INSPECTOR parameter of @ref occt_draw_1_3_3 "pload"
command to download commands of this library. It contains tinspector command to start Inspector under DRAW.
See more detailed description of the @ref occt_draw_13_1 "tinspector" command.
The simple code to start Inspector with all plugins loaded:
@@ -484,31 +435,26 @@ pload INSPECTOR
tinspector
~~~~~
@figure{drawexe_tinspector.png,"tinspector",360}
@figure{drawexe_tinspector.png,"tinspector"}
This command does the following:
- all available Plugins are presented in the Inspector. These are @ref occt_inspector_2_2 "DFBrowser", @ref occt_inspector_2_3 "VInspector" and @ref occt_inspector_2_4 "ShapeView";
- DFBrowser is the active plugin;
- OCAF tree is empty.
Result of this command is the next:
- all available Plugins are presented in the Inspector. These are @ref occt_inspector_2_2 "DFBrowser", @ref occt_inspector_2_3 "VInspector" and @ref occt_inspector_2_4 "ShapeView".
- DFBrowser is an active plugin
- tree of OCAF is empty.
After this, we should create objects in DRAW and update *tinspector*.
The examples of using Inspector in DRAW can be found in OCCT source directory /tests/tools.
After, we should create objects in DRAW and update tinspector.
@subsection occt_inspector_4_3 How to use the Inspector in a custom application
@section occt_inspector_8 Using in a custom application
The example of using the Inspector in a custom application is presented in OCCT qt sample - <b>FuncDemo</b>.
For building qt samples, switch on *BUILD_SAMPLES_QT* variable in @ref build_cmake_conf "Configuration process".
In general, the following steps should be taken:
* Set dependencies to OCCT and Qt in the application (Header and Link);
* Create an instance of *TInspector_Communicator*;
* Register the plugins of interest in the communicator by DLL library name;
* Initialize the communicator with objects that will be investigated;
* Set visible true for the communicator.
To use Inspector in an application, the next steps should be done:
* Set dependencies to OCCT and Qt in application (Header and Link)
* Create an instance of TInspector_Communicator.
* Register plugins of interest in the communicator by DLL library name
* Initialize communicator with objects that will be investigated
* Set visible true for commumicator
Here is an example of C++ implementation:
C++ code is similar:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
#include <inspector/TInspector_Communicator.hxx>
@@ -533,56 +479,100 @@ void CreateInspector()
}
MyTCommunicator->SetVisible (true);
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Give one the following objects for a plugin using a container of parameters:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Plugin | to be initialized by |
| :----- | :----- |
| *TKDFBrowser* | *TDocStd_Application* |
| *TKVInspector* | *AIS_InteractiveContext* |
| *TKShapeView* | *TopoDS_TShape* |
| TKDFBrowser | TDocStd_Application |
| TKVInspector | AIS_InteractiveContext |
| TKShapeView | TopoDS_TShape |
@section occt_inspector_5 Build procedure
@subsection occt_inspector_5_1 Building with CMake within OCCT
@section occt_inspector_4 Build procedure
By default the Inspector compilation is off.
To compile it, set the *BUILD_Inspector* flag to "ON". See @ref build_cmake_conf "Configuration process".
To compile it, set the <b>BUILD_Inspector</b> flag to "ON". See @ref build_cmake_conf "Configuration process".
When this option is switched ON, MS Visual Studio project has an additional tree of folders:
When this option is switched On, MS Visual Studio project has an additional tree of folders:
@figure{VStudio_projects.png,"Inspector packages in MS Visual Studio",160}
@figure{VStudio_projects.png,"Inspector packages in MS Visual Studio"}
@section occt_inspector_6 Sources and packaging
@section occt_inspector_5 Sources and packaging
OCCT sources are extended by the /tools directory.
Distribution of plugin packages :
| Source packages | Plugin |
Distribution of packages participated in plugins:
| Sources packages| Plugin |
| :----- | :----- |
| *DFBrowser*, <br> *DFBrowserPane*, <br> *DFBrowserPaneXDE*, <br> *TKDFBrowser* | DFBrowser |
| *VInspector*, <br> *TKVInspector* | VInspector |
| *ShapeView*, <br> *TKShapeView* | ShapeView |
| DFBrowser, <br> DFBrowserPane, <br> DFBrowserPaneXDE, <br> TKDFBrowser | DFBrowser |
| VInspector, <br> TKVInspector | VInspector |
| ShapeView, <br> TKShapeView | ShapeView |
Other packages:
| Source packages| Used in |
| Sources packages| Used in |
| :----- | :----- |
| *TInspectorAPI*, <br> *TKInspectorAPI* | Interface for connection to plugin. |
| *TreeModel*, <br> *TKTreeView* | Items-oriented model to simplify work with GUI tree control. |
| *View*, <br> *TKView* | 3D View component. |
| *TInspector*, <br> *TKTInspector* | Inspector window, where plugins are placed. |
| *ToolsDraw*, <br> *TKToolsDraw* | Plugin for DRAW to start Inspector. |
| TInspectorAPI, <br> TKInspectorAPI | Iterface for connection to plugin. |
| TreeModel, <br> TKTreeView | Items-oriented model to simplify work with GUI tree control. |
| View, <br> TKView | 3D View component |
| TInspector, <br> TKTInspector | Inspector window where plugins are placed |
| ToolsDraw, <br> TKToolsDraw | Plugin for DRAW to start Inspector |
In MSVC studio, a separate folder contains Inspector projects.
In MSVC studio the separate folder contains Inspector projects.
@section occt_inspector_7 Glossary
* **Component** -- a part of OCCT , e.g. OCAF, VISUALIZATION, MODELING and others.
* **Plugin** -- a library that is loaded in some executable/library. Here, the plugins are:
@section occt_inspector_9 Glossary
* **Component** -- OCCT part, e.g. OCAF, VISUALIZATION, MODELING and others.
* **Plugin** -- library that is loaded in some executable/library. Here, the plugins are:
* DFBrowser,
* ShapeView,
* VInspector.
@subsection occt_attribute_simple_types TDF_Attribute Simple types
Types where the content is a single value
| Type | Kind of value |
| :----- | :----- |
| TDataStd_AsciiString | TDataStd_AsciiString |
| TDataStd_Comment | TCollection_ExtendedString |
| TDataStd_Integer | Standard_Integer |
| TDataStd_Name | TCollection_ExtendedString |
| TDataStd_Real | Standard_Real |
| TDF_Reference | TDF_Label |
| TDF_TagSource | Standard_Integer |
@subsection occt_attribute_list_types TDF_Attribute List types
| Type | Kind of value (container of) |
| :----- | :----- |
| TDataStd_BooleanList | Standard_Boolean |
| TDataStd_ExtStringList | TCollection_ExtendedString |
| TDataStd_IntegerList | Standard_Integer |
| TDataStd_RealList | Standard_Real |
| TDataStd_ReferenceList | TDF_Label |
@subsection occt_attribute_array_types TDF_Attribute Array types
| Type | Kind of value (container of) |
| :----- | :----- |
| TDataStd_BooleanArray | Standard_Boolean |
| TDataStd_ByteArray | Standard_Byte |
| TDataStd_ExtStringArray | TCollection_ExtendedString |
| TDataStd_IntegerArray | Standard_Integer |
| TDataStd_RealArray | Standard_Real |
| TDataStd_ReferenceArray | TDF_Label |
@subsection occt_attribute_xde_tree_node_id XDE tree node ID description
| GUID | Text |
| :----- | :----- |
| XCAFDoc::ShapeRefGUID() | Shape Instance Link |
| XCAFDoc::ColorRefGUID (XCAFDoc_ColorGen) | Generic Color Link |
| XCAFDoc::ColorRefGUID (XCAFDoc_ColorSurf) | Surface Color Link |
| XCAFDoc::ColorRefGUID (XCAFDoc_ColorCurv) | Curve Color Link |
| XCAFDoc::DimTolRefGUID() | DGT Link |
| XCAFDoc::DatumRefGUID() | Datum Link |
| XCAFDoc::MaterialRefGUID() | Material Link |

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<text xml:space="preserve" x="156" y="51" clip-path="url(#clipPath6)" stroke="none">Deflection : Real [1]</text>
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<text xml:space="preserve" x="480" y="86" clip-path="url(#clipPath27)" stroke="none">myParameters : IMeshTools_Parameters [1]</text>
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<text xml:space="preserve" x="480" y="102" clip-path="url(#clipPath29)" stroke="none">myModel : [1]</text>
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<text xml:space="preserve" x="480" y="118" clip-path="url(#clipPath31)" stroke="none">myModelBuilder : IMeshTools_ModelBuilder [1]</text>
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<text xml:space="preserve" x="480" y="134" clip-path="url(#clipPath33)" stroke="none">myEdgeDiscret : IMeshTools_ModelAlgo [1]</text>
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<text xml:space="preserve" x="480" y="150" clip-path="url(#clipPath35)" stroke="none">myModelHealer : IMeshTools_ModelAlgo [1]</text>
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<text xml:space="preserve" x="480" y="166" clip-path="url(#clipPath37)" stroke="none">myPreProcessor : IMeshTools_ModelAlgo [1]</text>
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<text xml:space="preserve" x="480" y="182" clip-path="url(#clipPath39)" stroke="none">myFaceDiscret : IMeshTools_ModelAlgo [1]</text>
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<text xml:space="preserve" x="480" y="198" clip-path="url(#clipPath41)" stroke="none">myPostProcessor : IMeshTools_ModelAlgo [1]</text>
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<text xml:space="preserve" x="480" y="214" clip-path="url(#clipPath43)" stroke="none">GetParameters()</text>
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<text xml:space="preserve" x="480" y="230" clip-path="url(#clipPath45)" stroke="none">ChangeParameters()</text>
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<text xml:space="preserve" x="480" y="246" clip-path="url(#clipPath47)" stroke="none">BuildModel()</text>
<image x="461" y="249" clip-path="url(#clipPath48)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="262" clip-path="url(#clipPath49)" stroke="none">GetModel()</text>
<image x="461" y="265" clip-path="url(#clipPath50)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="278" clip-path="url(#clipPath51)" stroke="none">DiscretizeEdges()</text>
<image x="461" y="281" clip-path="url(#clipPath52)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="294" clip-path="url(#clipPath53)" stroke="none">HealModel()</text>
<image x="461" y="297" clip-path="url(#clipPath54)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="310" clip-path="url(#clipPath55)" stroke="none">PreProcessModel()</text>
<image x="461" y="313" clip-path="url(#clipPath56)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="326" clip-path="url(#clipPath57)" stroke="none">DiscretizeFaces()</text>
<image x="461" y="329" clip-path="url(#clipPath58)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="342" clip-path="url(#clipPath59)" stroke="none">PostProcessModel()</text>
<image x="461" y="345" clip-path="url(#clipPath60)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="358" clip-path="url(#clipPath61)" stroke="none">SetModelBuilder()</text>
<image x="461" y="361" clip-path="url(#clipPath62)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="374" clip-path="url(#clipPath63)" stroke="none">GetModelBuilder()</text>
<image x="461" y="377" clip-path="url(#clipPath64)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="390" clip-path="url(#clipPath65)" stroke="none">SetEdgeDiscret()</text>
<image x="461" y="393" clip-path="url(#clipPath66)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="406" clip-path="url(#clipPath67)" stroke="none">GetEdgeDiscret()</text>
<image x="461" y="409" clip-path="url(#clipPath68)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="422" clip-path="url(#clipPath69)" stroke="none">SetModelHealer()</text>
<image x="461" y="425" clip-path="url(#clipPath70)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="438" clip-path="url(#clipPath71)" stroke="none">GetModelHealer()</text>
<image x="461" y="441" clip-path="url(#clipPath72)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="454" clip-path="url(#clipPath73)" stroke="none">SetPreProcessor()</text>
<image x="461" y="457" clip-path="url(#clipPath74)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="470" clip-path="url(#clipPath75)" stroke="none">GetPreProcessor()</text>
<image x="461" y="473" clip-path="url(#clipPath76)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="486" clip-path="url(#clipPath77)" stroke="none">SetFaceDiscret()</text>
<image x="461" y="489" clip-path="url(#clipPath78)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="502" clip-path="url(#clipPath79)" stroke="none">GetFaceDiscret()</text>
<image x="461" y="505" clip-path="url(#clipPath80)" width="16" xlink:href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACM0lEQVR42sVTX0hT&#13;&#10;URz+7p3OCIqkaMLq0R6CCIRMaCMyr9ushkT17Fq9RNk/iJBk5z5s+BAhBQYh6Hyp&#13;&#10;B5W0NufcbCuNFcToIQrxz5g0IsVE5u52d+89HScMYw56CPo9nHN+/L7z8fGd7wD/&#13;&#10;u3TlBgIJ0nmlmljb3GQ2OiCWw/FbmyYxQGG+SzfOE+HXePfkNgLhwc3hiZvUSsK0&#13;&#10;rAKLK0gnwq8w+fA6vF950v/gCnZWVaGxoQ4jC3oy+agdnU/7IVzuIvNRb1ERV5Ri&#13;&#10;aqejXTcASsFxKjRaCbaggtfYtAIKVIbWcO5+DzD1mCtRQJMfxBczHGk1NSCfB3yx&#13;&#10;OGYWF/ElkcLBmhrICnCxswd0y+UigcUVonPqHuK+5kClTofI5zhjVNDr/4RjtUbM&#13;&#10;/kjhQLUBx48cRWhpB2l2uslcZNPYgonjzDDP1TZsqFxeyUHTFPSNxRH1nMez8Rh4&#13;&#10;lcP31RwUlcLjdCAYfPnnK9iEs+joHUBiOYOVjASOee04U4dTHUNw2uqh8TqsrctI&#13;&#10;/FpnuD4IFjtKTCwUM9JxoRW8wnjlFGOn0BiE0xug6vTwDg5Bm+7mtg+S+Ra1t7RA&#13;&#10;zgGSKiNHdyPNVbJ9FyRNRUZWcfhQLb7l9xEkY2JJkMwnGzHq92E1l8XImA8/M2ms&#13;&#10;ScCSlMWwP4h0VsJwwI/TTbbtg5R8+1ysv3SPTE9FCk+VpPvJXqMRHyOsf9/NLagG&#13;&#10;Igh2hFwC91efxOp6Q2G6Q5vF0vj+0/oNRdDxkTDUjqQAAAAASUVORK5CYII=" xlink:type="simple" xlink:actuate="onLoad" height="16" preserveAspectRatio="none" xlink:show="embed"/>
<text xml:space="preserve" x="480" y="518" clip-path="url(#clipPath81)" stroke="none">SetPostProcessor()</text>
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<text xml:space="preserve" x="480" y="534" clip-path="url(#clipPath83)" stroke="none">GetPostProcessor()</text>
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@@ -1286,11 +1286,11 @@ TopoDS_Edge E = ME;
@subsection occt_modalg_hist History support
All topological API algorithms support the history of shape modifications (or just History) for their arguments.
All topological API algorithms support the history of shapes modifications (or just History) for their arguments.
Generally, the history is available for the following types of sub-shapes of input shapes:
* Vertex;
* Edge;
* Face.
* Vertex
* Edge
* Face
Some algorithms also support the history for Solids.
@@ -1300,7 +1300,7 @@ The history information consists of the following information:
* Information about Generated shapes.
The History is filled basing on the result of the operation. History cannot return any shapes not contained in the result.
If the result of the operation is an empty shape, all input shapes will be considered as Deleted and none will have Modified and Generated shapes.
Thus, if the result of the operation is empty shape, all input shapes will be considered as Deleted and none will have Modified and Generated shapes.
The history information can be accessed by the API methods:
* *Standard_Boolean IsDeleted(const TopoDS_Shape& theS)* - to check if the shape has been Deleted during the operation;
@@ -1310,7 +1310,7 @@ The history information can be accessed by the API methods:
@subsubsection occt_modalg_hist_del Deleted shapes
The shape is considered as Deleted during the operation if all of the following conditions are met:
* The shape is a part of the argument shapes of the operation;
* The shape is the part of the argument shapes of the operation;
* The result shape does not contain the shape itself;
* The result shape does not contain any of the splits of the shape.
@@ -1318,19 +1318,19 @@ For example, in the CUT operation between two intersecting solids all vertices/e
@subsubsection occt_modalg_hist_mod Modified shapes
The shape is considered as Modified during the operation if the result shape contains the splits of the shape, not the shape itself. The shape can be modified only into the shapes with the same dimension.
The shape is considered as Modified during the operation if the result shape contains the splits of the shape, not the shape itself. The shape can be modified only into the shapes with same dimension.
The splits of the shape contained in the result shape are Modified from the shape.
The Modified shapes are created from the sub-shapes of the input shapes and, generally, repeat their geometry.
The list of Modified elements will contain only those contributing to the result of the operation. If the list is empty, the shape has not been modified and it is necessary to check if it has been Deleted.
The list of Modified elements will contain only those which are contained in the result of the operation. If the list is empty the shape has not been modified and it is necessary to check if it has been Deleted.
For example, after translation of the shape in any direction all its sub-shapes will be modified into their translated copies.
@subsubsection occt_modalg_hist_gen Generated shapes
The shapes contained in the result shape are considered as Generated from the input shape if they were produced during the operation and have a different dimension from the shapes from which they were created.
The shapes contained in the result shape are considered as Generated from the input shape if they were produced during the operation and have different dimension with the shapes from which they were created.
The list of Generated elements will contain only those included in the result of the operation. If the list is empty, no new shapes have been Generated from the shape.
The list of Generated elements will contain only those which are contained in the result of the operation. If the list is empty no new shapes have been Generated from the shape.
For example, extrusion of the edge in some direction will create a face. This face will be generated from the edge.
@@ -1338,7 +1338,7 @@ For example, extrusion of the edge in some direction will create a face. This fa
*BRepTools_History* is the general History tool intended for unification of the histories of different algorithms.
*BRepTools_History* can be created from any algorithm supporting the standard history methods *(IsDeleted(), Modified()* and *Generated())*:
BRepTools_History can be created from any algorithm supporting the standard history methods (IsDeleted(), Modified() and Generated()):
~~~~
// The arguments of the operation
TopoDS_Shape aS = ...;
@@ -1355,7 +1355,7 @@ anArguments.Append(aS);
BRepTools_History aHistory(anArguments, aTransformer);
~~~~
*BRepTools_History* also allows merging histories. Thus, if you have two or more subsequent operations you can get one final history combined from histories of these operations:
BRepTools_History also allows merging of the histories. Thus, if you have two or more subsequent operations you can get one final history combined from histories of these operations:
~~~~
Handle(BRepTools_History) aHist1 = ...; // History of first operation
@@ -1374,27 +1374,27 @@ aResHistory->Merge(aHist1);
aResHistory->Merge(aHist2);
~~~~
The possibilities of Merging histories and history creation from the API algorithms allow providing easy History support for the new algorithms.
The possibility of Merging of the histories and its creation from the API algorithms allows providing easy History support for the new algorithms.
@subsubsection occt_modalg_hist_draw DRAW history support
DRAW History support for the algorithms is provided by three basic commands:
DRAW History support for the algorithms supporting history is provided by three basic commands:
* *isdeleted*;
* *modified*;
* *generated*.
For more information on the Draw History mechanism, refer to the corresponding chapter in the Draw users guide - @ref occt_draw_hist "History commands".
For more information on the Draw History mechanism please refer the corresponding chapter in the Draw users guide - @ref occt_draw_hist "History commands".
@section occt_modalg_3 Standard Topological Objects
The following standard topological objects can be created:
* Vertices;
* Edges;
* Faces;
* Wires;
* Polygonal wires;
* Shells;
* Vertices
* Edges
* Faces
* Wires
* Polygonal wires
* Shells
* Solids.
There are two root classes for their construction and modification:
@@ -2055,7 +2055,7 @@ TopoDS_Solid R2 = BRepPrimAPI_MakeRevol(F,axis,ang);
@section occt_modalg_5 Boolean Operations
Boolean operations are used to create new shapes from the combinations of two groups of shapes.
Boolean operations are used to create new shapes from the combinations of two shapes.
| Operation | Result |
| :---- | :------ |
@@ -3103,44 +3103,15 @@ Learn more about SALOME platform on http://www.salome-platform.org
The algorithm of shape triangulation is provided by the functionality of *BRepMesh_IncrementalMesh* class, which adds a triangulation of the shape to its topological data structure. This triangulation is used to visualize the shape in shaded mode.
~~~~~
#include <IMeshData_Status.hxx>
#include <IMeshTools_Parameters.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
const Standard_Real aRadius = 10.0;
const Standard_Real aHeight = 25.0;
BRepPrimAPI_MakeCylinder aCylinder(aRadius, aHeight);
TopoDS_Shape aShape = aCylinder.Shape();
const Standard_Real aLinearDeflection = 0.01;
const Standard_Real anAngularDeflection = 0.5;
Standard_Boolean meshing_explicit_parameters()
{
const Standard_Real aRadius = 10.0;
const Standard_Real aHeight = 25.0;
BRepPrimAPI_MakeCylinder aCylinder(aRadius, aHeight);
TopoDS_Shape aShape = aCylinder.Shape();
const Standard_Real aLinearDeflection = 0.01;
const Standard_Real anAngularDeflection = 0.5;
BRepMesh_IncrementalMesh aMesher (aShape, aLinearDeflection, Standard_False, anAngularDeflection, Standard_True);
const Standard_Integer aStatus = aMesher.GetStatusFlags();
return !aStatus;
}
Standard_Boolean meshing_imeshtools_parameters()
{
const Standard_Real aRadius = 10.0;
const Standard_Real aHeight = 25.0;
BRepPrimAPI_MakeCylinder aCylinder(aRadius, aHeight);
TopoDS_Shape aShape = aCylinder.Shape();
IMeshTools_Parameters aMeshParams;
aMeshParams.Deflection = 0.01;
aMeshParams.Angle = 0.5;
aMeshParams.Relative = Standard_False;
aMeshParams.InParallel = Standard_True;
aMeshParams.MinSize = Precision::Confusion();
aMeshParams.InternalVerticesMode = Standard_True;
aMeshParams.ControlSurfaceDeflection = Standard_True;
BRepMesh_IncrementalMesh aMesher (aShape, aMeshParams);
const Standard_Integer aStatus = aMesher.GetStatusFlags();
return !aStatus;
}
BRepMesh_IncrementalMesh aMesh(aShape, aLinearDeflection, Standard_False, anAngularDeflection);
~~~~~
The default meshing algorithm *BRepMesh_IncrementalMesh* has two major options to define triangulation -- linear and angular deflections.
@@ -3151,9 +3122,9 @@ At the second step, the faces are tessellated. Linear deflection limits the dist
@figure{/user_guides/modeling_algos/images/modeling_algos_image056.png,"Deflection parameters of BRepMesh_IncrementalMesh algorithm",420}
There are additional options to control behavior of the meshing of face interior: *DeflectionInterior* and *AngleInterior*. *DeflectionInterior* limits the distance between triangles and the face interior. *AngleInterior* (used for tessellation of B-spline faces only) limits the angle between normals (N1, N2 and N3 in the picture) in the nodes of every link of the triangle. There is an exception for the links along the face boundary edges, "Angular Deflection" is used for them during edges discretization.
Linear deflection limits the distance between triangles and the face interior.
@figure{/user_guides/modeling_algos/images/modeling_algos_image057.png,"Linear and angular interior deflections",420}
@figure{/user_guides/modeling_algos/images/modeling_algos_image057.png,"Linear deflection",420}
Note that if a given value of linear deflection is less than shape tolerance then the algorithm will skip this value and will take into account the shape tolerance.
@@ -3167,120 +3138,26 @@ Meshing covers a shape with a triangular mesh. Other than hidden line removal, y
You can obtain information on the shape by first exploring it. To access triangulation of a face in the shape later, use *BRepTool::Triangulation*. To access a polygon, which is the approximation of an edge of the face, use *BRepTool::PolygonOnTriangulation*.
@subsection occt_modalg_11_3 BRepMesh Architecture
@subsubsection occt_modalg_11_3_1 Goals
The main goals of the chosen architecture are:
* Remove tight connections between data structures, auxiliary tools and algorithms to create an extensible solution, easy for maintenance and improvements;
* Separate the code among several functional units responsible for specific operation for the sake of simplification of debugging and readability;
* Introduce new data structures enabling the possibility to manipulate a discrete model of a particular entity (edge, wire, face) in order to perform computations locally instead of processing the entire model;
* Implement a new triangulation algorithm replacing the existing functionality that contains overcomplicated solutions that need to be moved to the upper level. In addition, provide the possibility to change the algorithm depending on surface type (initially to speed up meshing of planes).
@subsubsection occt_modalg_11_3_2 General workflow
@figure{/user_guides/modeling_algos/images/modeling_algos_mesh_001.svg,"General workflow of BRepMesh component",500}
Generally, the workflow of the component can be divided into six parts:
* **Creation of model data structure**: source *TopoDS_Shape* passed to algorithm is analyzed and exploded into faces and edges. The reflection corresponding to each topological entity is created in the data model. Note that underlying algorithms use the data model as input and access it via a common interface which allows creating a custom data model with necessary dependencies between particular entities (see the paragraph "Data model interface");
* **Discretize edges 3D & 2D curves**: 3D curve as well as an associated set of 2D curves of each model edge is discretized in order to create a coherent skeleton used as a base in face meshing process. If an edge of the source shape already contains polygonal data which suits the specified parameters, it is extracted from the shape and stored in the model as is. Each edge is processed separately, the adjacency is not taken into account;
* **Heal discrete model**: the source *TopoDS_Shape* can contain problems, such as open wires or self-intersections, introduced during design, exchange or modification of model. In addition, some problems like self-intersections can be introduced by roughly discretized edges. This stage is responsible for analysis of a discrete model in order to detect and repair problems or to refuse further processing of a model part in case if a problem cannot be solved;
* **Preprocess discrete model**: defines actions specific to the implemented approach to be performed before meshing of faces. By default, this operation iterates over model faces, checks the consistency of existing triangulations and cleans topological faces and adjacent edges from polygonal data in case of inconsistency or marks a face of the discrete model as not required for the computation;
* **Discretize faces**: represents the core part performing mesh generation for a particular face based on 2D discrete data. This operation caches polygonal data associated with face edges in the data model for further processing and stores the generated mesh to *TopoDS_Face*;
* **Postprocess discrete model**: defines actions specific for the implemented approach to be performed after meshing of faces. By default, this operation stores polygonal data obtained at the previous stage to *TopoDS_Edge* objects of the source model.
@subsubsection occt_modalg_11_3_3 Common interfaces
The component structure contains two units: <i>IMeshData</i> (see Data model interface) and <i>IMeshTools</i>, defining common interfaces for the data model and algorithmic tools correspondingly. Class *IMeshTools_Context* represents a connector between these units. The context class caches the data model as well as the tools corresponding to each of six stages of the workflow mentioned above and provides methods to call the corresponding tool safely (designed similarly to *IntTools_Context* in order to keep consistency with OCCT core tools). All stages, except for the first one, use the data model as input and perform a specific action on the entire structure. Thus, API class *IMeshTools_ModelAlgo* is defined in order to unify the interface of tools manipulating the data model. Each tool supposed to process the data model should inherit this interface enabling the possibility to cache it in context. In contrast to others, the model builder interface is defined by another class *IMeshTools_ModelBuilder* due to a different meaning of the stage. The entry point starting the entire workflow is represented by *IMeshTools_MeshBuilder*.
The default implementation of *IMeshTools_Context* is given in *BRepMesh_Context* class initializing the context by instances of default algorithmic tools.
The factory interface *IMeshTools_MeshAlgoFactory* gives the possibility to change the triangulation algorithm for a specific surface. The factory returns an instance of the triangulation algorithm via *IMeshTools_MeshAlgo* interface depending on the type of surface passed as parameter. It is supposed to be used at the face discretization stage.
The default implementation of AlgoFactory is given in *BRepMesh_MeshAlgoFactory* returning algorithms of different complexity chosen according to the passed surface type. In its turn, it is used as the initializer of *BRepMesh_FaceDiscret* algorithm representing the starter of face discretization stage.
@figure{/user_guides/modeling_algos/images/modeling_algos_mesh_002.svg,"Interface describing entry point to meshing workflow",500}
Remaining interfaces describe auxiliary tools:
* *IMeshTools_CurveTessellator*: provides a common interface to the algorithms responsible for creation of discrete polygons on 3D and 2D curves as well as tools for extraction of existing polygons from *TopoDS_Edge* allowing to obtain discrete points and the corresponding parameters on curve regardless of the implementation details (see examples of usage of derived classes *BRepMesh_CurveTessellator*, *BRepMesh_EdgeTessellationExtractor* in *BRepMesh_EdgeDiscret*);
* *IMeshTools_ShapeExplorer*: the last two interfaces represent visitor design pattern and are intended to separate iteration over elements of topological shape (edges and faces) from the operations performed on a particular element;
* *IMeshTools_ShapeVisitor*: provides a common interface for operations on edges and faces of the target topological shape. It can be used in couple with *IMeshTools_ShapeExplorer*. The default implementation available in *BRepMesh_ShapeVisitor* performs initialization of the data model. The advantage of such approach is that the implementation of *IMeshTools_ShapeVisitor* can be changed according to the specific data model whereas the shape explorer implementation remains the same.
@subsubsection occt_modalg_11_3_4 Create model data structure
The data structures intended to keep discrete and temporary data required by underlying algorithms are created at the first stage of the meshing procedure. Generally, the model represents dependencies between entities of the source topological shape suitable for the target task.
#### Data model interface
Unit <i>IMeshData</i> provides common interfaces specifying the data model API used on different stages of the entire workflow. Dependencies and references of the designed interfaces are given in the figure below. A specific interface implementation depends on the target application which allows the developer to implement different models and use custom low-level data structures, e.g. different collections, either <i>NCollection</i> or STL. *IMeshData_Shape* is used as the base class for all data structures and tools keeping the topological shape in order to avoid possible copy-paste.
The default implementation of interfaces is given in <i>BRepMeshData</i> unit. The main aim of the default data model is to provide features performing discretization of edges in a parallel mode. Thus, curve, pcurve and other classes are based on STL containers and smart-pointers as far as <i>NCollection</i> does not provide thread-safety for some cases (e.g. *NCollection_Sequence*). In addition, it closely reflects topology of the source shape, i.e. the number of edges in the data model is equal to the number of edges in the source model; each edge contains a set of pcurves associated with its adjacent faces which allows creation of discrete polygons for all pcurves or the 3D curve of a particular edge in a separate thread.
**Advantages**:
In case of necessity, the data model (probably with algorithms for its processing) can be easily substituted by another implementation supporting another kind of dependencies between elements.
An additional example of a different data model is the case when it is not required to create a mesh with discrete polygons synchronized between adjacent faces, i.e. in case of necessity to speed up creation of a rough per-face tessellation used for visualization or quick computation only (the approach used in *XDEDRAW_Props*).
@figure{/user_guides/modeling_algos/images/modeling_algos_mesh_003.svg,"Common API of data model",500}
#### Collecting data model
At this stage the data model is filled by entities according to the topological structure of the source shape. A default implementation of the data model is given in <i>BRepMeshData</i> unit and represents the model as two sets: a set of edges and a set of faces. Each face consists of one or several wires, the first of which always represents the outer wire, while others are internal. In its turn, each wire depicts the ordered sequence of oriented edges. Each edge is characterized by a single 3D curve and zero (in case of free edge) or more 2D curves associated with faces adjacent to this edge. Both 3D and 2D curves represent a set of pairs point-parameter defined in 3D and 2D space of the reference face correspondingly. An additional difference between a curve and a pcurve is that the latter has a reference to the face it is defined for.
Model filler algorithm is represented by *BRepMesh_ShapeVisitor* class creating the model as a reflection to topological shape with help of *BRepMesh_ShapeExplorer* performing iteration over edges and faces of the target shape. Note that the algorithm operates on a common interface of the data model and creates a structure without any knowledge about the implementation details and underlying data structures. The entry point to collecting functionality is *BRepMesh_ModelBuilder* class.
@subsubsection occt_modalg_11_3_5 Discretize edges 3D & 2D curves
At this stage only the edges of the data model are considered. Each edge is processed separately (with the possibility to run processing in multiple threads). The edge is checked for existing polygonal data. In case if at least one representation exists and suits the meshing parameters, it is recuperated and used as reference data for tessellation of the whole set of pcurves as well as 3D curve assigned to the edge (see *BRepMesh_EdgeTessellationExtractor*). Otherwise, a new tessellation algorithm is created and used to generate the initial polygon (see *BRepMesh_CurveTessellator*) and the edge is marked as outdated. In addition, the model edge is updated by deflection as well as recomputed same range, same parameter and degeneracy parameters. See *BRepMesh_EdgeDiscret* for implementation details.
<i>IMeshData</i> unit defines interface *IMeshData_ParametersListArrayAdaptor*, which is intended to adapt arbitrary data structures to the *NCollection_Array1* container API. This solution is made to use both *NCollection_Array1* and *IMeshData_Curve* as the source for *BRepMesh_EdgeParameterProvider* tool intended to generate a consistent parametrization taking into account the same parameter property.
@subsubsection occt_modalg_11_3_6 Heal discrete model
In general, this stage represents a set of operations performed on the entire discrete model in order to resolve inconsistencies due to the problems caused by design, translation or rough discretization. A different sequence of operations can be performed depending on the target triangulation algorithm, e.g. there are different approaches to process self-intersections either to amplify edges discretization by decreasing the target precision or to split links at the intersection points. At this stage the whole set of edges is considered in aggregate and their adjacency is taken into account. A default implementation of the model healer is given in *BRepMesh_ModelHealer* which performs the following actions:
* Iterates over model faces and checks their wires for consistency, i.e. whether the wires are closed and do not contain self-intersections. The data structures are designed free of collisions, thus it is possible to run processing in a parallel mode;
* Forcibly connects the ends of adjacent edges in the parametric space, closing gaps between possible disconnected parts. The aim of this operation is to create a correct discrete model defined relatively to the parametric space of the target face taking into account connectivity and tolerances of 3D space only. This means that no specific computations are made to determine U and V tolerance;
* Registers intersections on edges forming the face shape. Two solutions are possible in order to resolve self-intersection:
* Decrease deflection of a particular edge and update its discrete model. After that the workflow "intersection check amplification" is repeated up to 5 times. As the result, target edges contain a finer tessellation and meshing continues or the face is marked by *IMeshData_SelfIntersectingWire* status and refused from further processing;
* Split target edges by intersection point and synchronize the updated polygon with curve and remaining pcurves associated to each edge. This operation presents a more robust solution comparing to the amplification procedure with a guaranteed result, but it is more difficult for implementation from the point of view of synchronization functionality.
@subsubsection occt_modalg_11_3_7 Preprocess discrete model
This stage implements actions to be performed before meshing of faces. Depending on target goals it can be changed or omitted. By default, *BRepMesh_ModelPreProcessor* implements the functionality checking topological faces for consistency of existing triangulation, i.e.: consistency with the target deflection parameter; indices of nodes referenced by triangles do not exceed the number of nodes stored in a triangulation. If the face fails some checks, it is cleaned from triangulation and its adjacent edges are cleaned from existing polygons. This does not affect a discrete model and does not require any recomputation as the model keeps tessellations for the whole set of edges despite consistency of their polygons.
@subsubsection occt_modalg_11_3_8 Discretize faces
Discretization of faces is the general part of meshing algorithm. At this stage edges tessellation data obtained and processed on previous steps is used to form contours of target faces and passed as input to the triangulation algorithm. Default implementation is provided by *BRepMesh_FaceDiscret* class which represents a starter for triangulation algorithm. It iterates over faces available in the data model, creates an instance of the triangulation algorithm according to the type of surface associated with each face via *IMeshTools_MeshAlgoFactory* and executes it. Each face is processed separately, thus it is possible to process faces in a parallel mode. The class diagram of face discretization is given in the figure below.
@figure{/user_guides/modeling_algos/images/modeling_algos_mesh_004.svg,"Class diagram of face discrete stage",300}
In general, face meshing algorithms have the following structure:
* *BRepMesh_BaseMeshAlgo* implements *IMeshTools_MeshAlgo* interface and the base functionality for inherited algorithms. The main goal of this class is to initialize an instance of *BRepMesh_DataStructureOfDelaun* as well as auxiliary data structures suitable for nested algorithms using face model data passed as input parameter. Despite implementation of triangulation algorithm this structure is currently supposed as common for OCCT. However, the user is free to implement a custom algorithm and supporting data structure accessible via *IMeshTools_MeshAlgo* interface, e.g. to connect a 3-rd party meshing tool that does not support *TopoDS_Shape* out of box. For this, such structure provides the possibility to distribute connectors to various algorithms in the form of plugins;
* *BRepMesh_DelaunayBaseMeshAlgo* and *BRepMesh_SweepLineMeshAlgo* classes implement core meshing functionality operating directly on an instance of *BRepMesh_DataStructureOfDelaun*. The algorithms represent mesh generation tools adding new points from the data structure to the final mesh;
* *BRepMesh_NodeInsertionMeshAlgo* class represents a wrapper intended to extend the algorithm inherited from *BRepMesh_BaseMeshAlgo* to enable the functionality generating surface nodes and inserting them into the structure. On this level, an instance of the classification tool is created and can be used to accept-reject internal nodes. In addition, computations necessary for scaling UV coordinates of points relatively to the range specified for the corresponding direction are performed. As far as both triangulation algorithms work on static data provided by the structure, new nodes are added at the initialization stage. Surface nodes are generated by an auxiliary tool called range splitter and passed as template parameter (see Range splitter);
* Classes *BRepMesh_DelaunayNodeInsertionMeshAlgo* and *BRepMesh_SweepLineNodeInsertionMeshAlgo* implement algorithm-specific functionality related to addition of internal nodes supplementing functionality provided by *BRepMesh_NodeInsertionMeshAlgo*;
* *BRepMesh_DelaunayDeflectionControlMeshAlgo* extends functionality of *BRepMesh_DelaunayNodeInsertionMeshAlgo* by additional procedure controlling deflection of generated triangles.
#### Range splitter
Range splitter tools provide functionality to generate internal surface nodes defined within the range computed using discrete model data. The base functionality is provided by *BRepMesh_DefaultRangeSplitter* which can be used without modifications in case of planar surface. The default splitter does not generate any internal node.
*BRepMesh_ConeRangeSplitter*, *BRepMesh_CylinderRangeSplitter* and *BRepMesh_SphereRangeSplitter* are specializations of the default splitter intended for quick generation of internal nodes for the corresponding type of analytical surface.
*BRepMesh_UVParamRangeSplitter* implements base functionality taking discretization points of face border into account for node generation. Its successors BRepMesh_TorusRangeSplitter and *BRepMesh_NURBSRangeSplitter* extend the base functionality for toroidal and NURBS surfaces correspondingly.
@subsubsection occt_modalg_11_3_9 Postprocess discrete model
This stage implements actions to be performed after meshing of faces. Depending on target goals it can be changed or omitted. By default, *BRepMesh_ModelPostProcessor* commits polygonal data stored in the data model to *TopoDS_Edge*.
@section occt_modalg_defeaturing 3D Model Defeaturing
The Open CASCADE Technology Defeaturing algorithm is intended for removal of the unwanted parts or features from the model. These parts can be holes, protrusions, gaps, chamfers, fillets, etc.
The Open CASCADE Technology Defeaturing algorithm is intended for removal of the unwanted parts or features from the model. These parts could be the holes, protrusions, gaps, chamfers, fillets etc.
Feature detection is not performed, and all features to be removed should be defined by the user. The input shape is not modified during Defeaturing, the new shape is built in the result.
Feature detection is not performed, and all features desired for removal should be defined by the user. The input shape is not modified during Defeaturing, the new shape is built in the result.
On the API level the Defeaturing algorithm is implemented in the *BRepAlgoAPI_Defeaturing* class. At input the algorithm accepts the shape to remove the features from and the features (one or many) to be removed from the shape.
Currently, the input shape should be either SOLID, or COMPSOLID, or COMPOUND of SOLIDs.
The features to be removed are defined by the sets of faces forming them. It does not matter how the feature faces are given: as separate faces or their collections. The faces should belong to the initial shape, else they are ignored.
On the API level the Defeaturing algorithm is implemented in the *BRepAlgoAPI_Defeaturing* class. On the input the algorithm accepts the shape to remove the features from and the features (one or many) to remove from the shape.
Currently, the input shape should either be SOLID, or COMPSOLID, or COMPOUND of SOLIDs.
The features to remove are the sets of faces forming the features. It does not matter how the feature faces are given. It could be the separate faces or the collections of them. The faces should belong to the initial shape, and those that do not belong will be ignored.
The actual features removal is performed by the low-level *BOPAlgo_RemoveFeatures* algorithm. On the API level, all inputs are passed into the tool and the method *BOPAlgo_RemoveFeatures::Perform()* is called.
The actual features removal is performed by the low-level *BOPAlgo_RemoveFeatures* algorithm. On the API level, all the inputs are passed into the tool and the method *BOPAlgo_RemoveFeatures::Perform()* is called.
Before removing features, all faces to be removed from the shape are sorted into connected blocks - each block represents a single feature to be removed.
The features are removed from the shape one by one, which allows removing all possible features even if there are some problems with their removal (e.g. due to incorrect input data).
Before starting Features removal all the faces requested for removal from the shape are sorted on the connected blocks - each block represents single feature to remove.
The features will be removed from the shape one by one, which will allow removing all possible features even if there were some problems with the removal of some of them (due to e.g. incorrect input data).
The removed feature is filled by the extension of the faces adjacent to it. In general, the algorithm removing a single feature from the shape goes as follows:
The removed feature is filled by the extension of the faces adjacent to the feature. In general, the algorithm of removing of the single feature from the shape looks as follows:
* Find the faces adjacent to the feature;
* Extend the adjacent faces to cover the feature;
* Trim the extended faces by the bounds of the original face (except for the bounds common with the feature), so that they cover the feature only;
* Trim the extended faces by the bounds of original face (except for bounds common with the feature), so it will cover the feature only;
* Rebuild the solids with reconstructed adjacent faces avoiding the feature faces.
If the single feature removal was successful, the result shape is overwritten with the new shape, otherwise the results are not kept, and the warning is given.
@@ -3293,27 +3170,27 @@ and the options available from base class (*BOPAlgo_Options*):
* Error/Warning reporting system;
* Parallel processing mode.
Note that the other options of the base class are not supported here and will have no effect.
Please note that the other options of the base class are not supported here and will have no effect.
<b>History support</b> allows tracking modification of the input shape in terms of Modified, IsDeleted and Generated. By default, the history is collected, but it is possible to disable it using the method *SetToFillHistory(false)*.
<b>History support</b> allows tracking modification of the input shape in terms of Modified, IsDeleted and Generated. By default, the history is collected, but it is possible to disable it using the method *TrackHistory(false)*.
On the low-level the history information is collected by the history tool *BRepTools_History*, which can be accessed through the method *BOPAlgo_RemoveFeatures::History()*.
<b>Error/Warning reporting system</b> allows obtaining the extended overview of the Errors/Warnings occurred during the operation. As soon as any error appears, the algorithm stops working. The warnings allow continuing the job and informing the user that something went wrong. The algorithm returns the following errors/warnings:
* *BOPAlgo_AlertUnsupportedType* - the alert will be given as an error if the input shape does not contain any solids, and as a warning if the input shape contains not only solids, but also other shapes;
* *BOPAlgo_AlertNoFacesToRemove* - the error alert is given in case there are no faces to remove from the shape (nothing to do);
* *BOPAlgo_AlertUnableToRemoveTheFeature* - the warning alert is given to inform the user the removal of the feature is not possible. The algorithm will still try to remove the other features;
* *BOPAlgo_AlertRemoveFeaturesFailed* - the error alert is given in case if the operation was aborted by the unknown reason.
<b>Error/Warning reporting system</b> - allows obtaining the extended overview of the Errors/Warnings occurred during the operation. As soon as any error appears the algorithm stops working. The warnings allow continuing the job, informing the user that something went wrong. The algorithm returns the following errors/warnings:
* BOPAlgo_AlertUnsupportedType - the alert will be given as an error if the input shape does not contain any solids, and as a warning if the input shape contains not only solids, but also other shapes;
* BOPAlgo_AlertNoFacesToRemove - the error alert is given in case there are no faces to remove from the shape (nothing to do);
* BOPAlgo_AlertUnableToRemoveTheFeature - the warning alert is given to inform the user the removal of the feature is not possible. The algorithm will still try to remove the other features;
* BOPAlgo_AlertRemoveFeaturesFailed - the error alert is given in case if the operation was aborted by the unknown reason.
For more information on the error/warning reporting system, see the chapter @ref occt_algorithms_ers "Errors and warnings reporting system" of Boolean operations user guide.
For more information on the error/warning reporting system please see the chapter @ref occt_algorithms_ers "Errors and warnings reporting system" of Boolean operations user guide.
<b>Parallel processing mode</b> - allows running the algorithm in parallel mode obtaining the result faster.
The algorithm has certain limitations:
* Intersection of the surfaces of the connected faces adjacent to the feature should not be empty. It means, that such faces should not be tangent to each other.
* Intersection of the surfaces of the connected faces adjacent to the feature should not be empty. It means, that such faces should not be tangent to each other.
If the intersection of the adjacent faces will be empty, the algorithm will be unable to trim the faces correctly and, most likely, the feature will not be removed.
* The algorithm does not process the INTERNAL parts of the solids, they are simply removed during reconstruction.
Note, that for successful removal of the feature, the extended faces adjacent to the feature should cover the feature completely, otherwise the solids will not be rebuild.
Note, that for successful removal of the feature, the extended faces adjacent to the feature should cover the feature completely, otherwise the solids will not be rebuild.
Take a look at the simple shape on the image below:
@figure{/user_guides/modeling_algos/images/modeling_algos_rf_im001.png,"",220}
@@ -3339,7 +3216,7 @@ BRepAlgoAPI_Defeaturing aDF; // Defeaturing algorithm
aDF.SetShape(aSolid); // Set the shape
aDF.AddFacesToRemove(aFaces); // Add faces to remove
aDF.SetRunParallel(bRunParallel); // Define the processing mode (parallel or single)
aDF.SetToFillHistory(isHistoryNeeded); // Define whether to track the shapes modifications
aDF.TrackHistory(isHistoryNeeded); // Define whether to track the shapes modifications
aDF.Build(); // Perform the operation
if (!aDF.IsDone()) // Check for the errors
{
@@ -3357,7 +3234,7 @@ if (aDF.HasWarnings()) // Check for the warnings
const TopoDS_Shape& aResult = aDF.Shape(); // Result shape
~~~~
Use the API history methods to track the history of a shape:
To track the history of a shape use the API history methods:
~~~~
// Obtain modification of the shape
const TopTools_ListOfShape& BRepAlgoAPI_Defeaturing::Modified(const TopoDS_Shape& theS);
@@ -3369,15 +3246,17 @@ const TopTools_ListOfShape& BRepAlgoAPI_Defeaturing::Generated(const TopoDS_Shap
Standard_Boolean BRepAlgoAPI_Defeaturing::IsDeleted(const TopoDS_Shape& theS);
~~~~
The command <b>removefeatures</b> allows using the Defeaturing algorithm on the Draw level.
For the usage of the Defeaturing algorithm on the Draw level the command <b>removefeatures</b> has been implemented.
The @ref occt_draw_hist "standard history commands" can be used to track the history of shape modification during Defeaturing.
To track the history of a shape modification during Defeaturing the @ref occt_draw_hist "standard history commands" can be used.
For more details on commands above, refer to the @ref occt_draw_defeaturing "Defeaturing commands" of the Draw test harness user guide.
For more details on commands above please refer the @ref occt_draw_defeaturing "Defeaturing commands" of the Draw test harness user guide.
To have possibility to access the error/warning shapes of the operation use the *bdrawwarnshapes* command before running the algorithm (see command usage in the @ref occt_algorithms_ers "Errors and warnings reporting system" of Boolean operations user guide).
@subsection occt_modalg_defeaturing_examples Examples
Here are the examples of defeaturing of the ANC101 model:
Here are the few examples of defeaturing of the ANC101 model:
@figure{/user_guides/modeling_algos/images/modeling_algos_rf_im004.png,"ANC101 model",220}</td>
@@ -3438,312 +3317,3 @@ Here are the few examples of defeaturing of the model containing boxes with blen
<td>@figure{/user_guides/modeling_algos/images/modeling_algos_rf_im029.png,"Result",220}</td></td>
</tr>
</table>
@section occt_modalg_makeperiodic 3D Model Periodicity
Open CASCADE Technology provides tools for making an arbitrary 3D model (or just shape) periodic in 3D space in the specified directions.
Periodicity of the shape means that the shape can be repeated in any periodic direction any number of times without creation of the new geometry or splits.
The idea of this algorithm is to make the shape look similarly on the opposite sides or on the period bounds of periodic directions.
It does not mean that the opposite sides of the shape will be mirrored. It just means that the opposite sides of the shape should be split by each other and obtain the same geometry on opposite sides.
Such approach will allow repeating the shape, i.e. translating the copy of a shape on the period, without creation of new geometry because there will be no coinciding parts of different dimension.
For better understanding of what periodicity means lets create a simple prism and make it periodic.
The following draw script creates the L-shape prism with extensions 10x5x10:
~~~~
polyline p 0 0 0 0 0 10 5 0 10 5 0 5 10 0 5 10 0 0 0 0 0
mkplane f p
prism s f 0 5 0
~~~~
@figure{/user_guides/modeling_algos/images/modeling_algos_mkperiodic_im001.png,"Shape to make periodic",220}
Making this shape periodic in X, Y and Z directions with the periods matching the shape's extensions should make the splits of negative X and Z sides of the shape. The shape is already similar on opposite sides of Y directions, thus no new splits is expected.
Here is the shape after making it periodic:
@figure{/user_guides/modeling_algos/images/modeling_algos_mkperiodic_im002.png,"Periodic shape",220}
And here is the repetition of the shape once in X and Z directions:
@figure{/user_guides/modeling_algos/images/modeling_algos_mkperiodic_im003.png,"Repeated shape",220}
The OCCT Shape Periodicity tools also allows making the shape periodic with the period not matching the shape's extensions. Let's make the shape periodic with 11, 6 and 11 for X, Y, Z periods accordingly.
Such values of periods mean that there will be a gap between repeated shapes, and since during repetition the opposite sides do not touch the shape will not be split at all.
Here is the repetition of the shape once in X and Z directions:
@figure{/user_guides/modeling_algos/images/modeling_algos_mkperiodic_im004.png,"Repeated shape",220}
As expected, the shape is not split and the repeated elements do not touch.
If necessary the algorithm will trim the shape to fit into the requested period by splitting it with the planes limiting the shape's requested periods.
E.g. let's make the L-shape periodic only in X direction with the period 2 starting at X parameter 4:
@figure{/user_guides/modeling_algos/images/modeling_algos_mkperiodic_im005.png,"Periodic trimmed shape",220}
@subsection occt_modalg_makeperiodic_how_it_works How the shape is made periodic
For making the shape periodic in certain direction the algorithm performs the following steps:
* Creates the copy of the shape and moves it on the period into negative side of the requested direction;
* Splits the negative side of the shape by the moved copy, ensuring copying of the geometry from positive side to negative;
* Creates the copy of the shape (with already split negative side) and moves it on the period into the positive side of the requested direction;
* Splits the positive side of the shape by the moved copy, ensuring copying of the geometry from negative side to positive.
Repeated copying of the geometry ensures that the corner edges of the periodic shape will have the same geometry on opposite sides of all periodic directions.
Thus, in the periodic shape the geometry from positive side of the shape is always copied on the negative side of periodic directions.
@subsection occt_modalg_makeperiodic_association Opposite shapes association
The algorithm also associates the identical (or twin) shapes located on the opposite sides of the periodic shape. By the construction, the twin shapes should always have the same geometry and distanced from each other on the period.
It is possible that the shape does not have any twins. It means that when repeating this shape will not touch the opposite side of the shape. In the example when the periods of the shape are grater than its extensions, non of the sub-shapes has a twin.
@subsection occt_modalg_makeperiodic_repetition Periodic shape repetition
The algorithm also provides the methods to repeat the periodic shape in periodic directions. To repeat shape the algorithm makes the requested number of copies of the shape and translates them one by one on the time * period value.
After all copies are made and translated they are glued to have valid shape.
The subsequent repetitions are performed on the repeated shape, thus e.g. repeating the shape two times in any periodic direction will create result containing three shapes (original plus two copies).
Single subsequent repetition in any direction will result already in 6 shapes.
The repetitions can be cleared and started over.
@subsection occt_modalg_makeperiodic_history History support
The algorithm supports the history of shapes modifications, thus it is possible to track how the shapes have been changed to make it periodic and what new shapes have been created during repetitions.
Both split history and history of periodic shape repetition are available here. Note, that all repeated shapes are stored as generated into the history.
*BRepTools_History* is used for history support.
@subsection occt_modalg_makeperiodic_errors Errors/Warnings
The algorithm supports the Error/Warning reporting system which allows obtaining the extended overview of the errors and warning occurred during the operation.
As soon as any error appears the algorithm stops working. The warnings allow continuing the job, informing the user that something went wrong.
The algorithm returns the following alerts:
* *BOPAlgo_AlertNoPeriodicityRequired* - Error alert is given if no periodicity has been requested in any direction;
* *BOPAlgo_AlertUnableToTrim* - Error alert is given if the trimming of the shape for fitting it into requested period has failed;
* *BOPAlgo_AlertUnableToMakeIdentical* - Error alert is given if splitting of the shape by its moved copies has failed;
* *BOPAlgo_AlertUnableToRepeat* - Warning alert is given if the gluing of the repeated shapes has failed.
For more information on the error/warning reporting system please see the chapter @ref occt_algorithms_ers "Errors and warnings reporting system" of Boolean operations user guide.
@subsection occt_modalg_makeperiodic_usage Usage
The algorithm is implemented in the class *BOPAlgo_MakePeriodic*.
Here is the example of its usage on the API level:
~~~~
TopoDS_Shape aShape = ...; // The shape to make periodic
Standard_Boolean bMakeXPeriodic = ...; // Flag for making or not the shape periodic in X direction
Standard_Real aXPeriod = ...; // X period for the shape
Standard_Boolean isXTrimmed = ...; // Flag defining whether it is necessary to trimming
// the shape to fit to X period
Standard_Real aXFirst = ...; // Start of the X period
// (really necessary only if the trimming is requested)
Standard_Boolean bRunParallel = ...; // Parallel processing mode or single
BOPAlgo_MakePeriodic aPeriodicityMaker; // Periodicity maker
aPeriodicityMaker.SetShape(aShape); // Set the shape
aPeriodicityMaker.MakeXPeriodic(bMakePeriodic, aXPeriod); // Making the shape periodic in X direction
aPeriodicityMaker.SetTrimmed(isXTrimmed, aXFirst); // Trim the shape to fit X period
aPeriodicityMaker.SetRunParallel(bRunParallel); // Set the parallel processing mode
aPeriodicityMaker.Perform(); // Performing the operation
if (aPeriodicityMaker.HasErrors()) // Check for the errors
{
// errors treatment
Standard_SStream aSStream;
aPeriodicityMaker.DumpErrors(aSStream);
return;
}
if (aPeriodicityMaker.HasWarnings()) // Check for the warnings
{
// warnings treatment
Standard_SStream aSStream;
aPeriodicityMaker.DumpWarnings(aSStream);
}
const TopoDS_Shape& aPeriodicShape = aPeriodicityMaker.Shape(); // Result periodic shape
aPeriodicityMaker.XRepeat(2); // Making repetitions
const TopoDS_Shape& aRepeat = aPeriodicityMaker.RepeatedShape(); // Getting the repeated shape
aPeriodicityMaker.ClearRepetitions(); // Clearing the repetitions
~~~~
Please note, that the class is based on the options class *BOPAlgo_Options*, which provides the following options for the algorithm:
* Error/Warning reporting system;
* Parallel processing mode.
The other options of the base class are not supported here and will have no effect.
All the history information obtained during the operation is stored into *BRepTools_History* object and available through *History()* method:
~~~~
// Get the history object
const Handle(BRepTools_History)& BOPAlgo_MakePeriodic::History();
~~~~
For the usage of the MakePeriodic algorithm on the Draw level the following commands have been implemented:
* **makeperiodic**
* **repeatshape**
* **periodictwins**
* **clearrepetitions**
For more details on the periodicity commands please refer the @ref occt_draw_makeperiodic "Periodicity commands" of the Draw test harness user guide.
To track the history of a shape modification during MakePeriodic operation the @ref occt_draw_hist "standard history commands" can be used.
To have possibility to access the error/warning shapes of the operation use the *bdrawwarnshapes* command before running the algorithm (see command usage in the @ref occt_algorithms_ers "Errors and warnings reporting system" of Boolean operations user guide).
@subsection occt_modalg_makeperiodic_examples Examples
Imagine that you need to make the drills in the plate on the same distance from each other. To model this process it is necessary to make a lot of cylinders (simulating the drills) and cut these cylinders from the plate.
With the periodicity tool, the process looks very simple:
~~~~
# create plate 100 x 100
box plate -50 -50 0 100 100 1
# create a single drill with radius 1
pcylinder drill 1 1
# locate the drill in the left corner
ttranslate drill -48 -48 0
# make the drill periodic with 4 as X and Y periods, so the distance between drills will be 2
makeperiodic drill drill -x 4 -trim -50 -y 4 -trim -50
# repeat the drill to fill the plate, in result we get net of 25 x 25 drills
repeatshape drills -x 24 -y 24
# cut the drills from the plate
bcut result plate drills
~~~~
@figure{/user_guides/modeling_algos/images/modeling_algos_mkperiodic_im006.png,"Plate with drills",220}
@section occt_modalg_makeconnected Making touching shapes connected
Open CASCADE Technology provides tools for making the same-dimensional touching shapes connected (or glued), i.e. for making the coinciding geometries topologically shared among shapes.
To make the shapes connected they are glued by the means of @ref occt_algorithms_7 "General Fuse algorithm". The option BOPAlgo_GlueShift is used, thus if the input shapes have been interfering the algorithm will be unable to recognize this.
Making the group of shapes connected can be useful e.g. before meshing the group. It will allow making the resulting mesh conformal.
The algorithm for making the shapes connected is implemented in the class *BOPAlgo_MakeConnected*.
@subsection occt_modalg_makeconnected_materials Material association
In frames of this tool the input shapes are called materials, and each input shape has a unique material.
After making the shapes connected, the border elements of the input shapes are associated with the shapes to which they belong. At that, the orientation of the border elements in the shape is taken into account.
The associations are made for the following types:
* For input SOLIDS the resulting FACES are associated with the input solids;
* For input FACES the resulting EDGES are associated with the input faces;
* For input EDGES the resulting VERTICES are associated with the input edges.
The association process is called the material association. It allows finding the coinciding elements for the opposite input shapes. These elements will be associated to at least two materials (one on the positive side of the shape, the other - on negative).
For obtaining the material information the following methods should be used
* *MaterialsOnPositiveSide()* - returns the original shapes (materials) located on the positive side of the given shape (i.e. with FORWARD orientation);
* *MaterialsOnNegativeSide()* - returns the original shapes (materials) located on the negative side of the given shape (i.e. with REVERSED orientation);
~~~~
// Returns the original shapes which images contain the given shape with FORWARD orientation.
const TopTools_ListOfShape& BOPAlgo_MakeConnected::MaterialsOnPositiveSide(const TopoDS_Shape& theS)
// Returns the original shapes which images contain the given shape with REVERSED orientation.
const TopTools_ListOfShape& BOPAlgo_MakeConnected::MaterialsOnNegativeSide(const TopoDS_Shape& theS)
~~~~
@subsection occt_modalg_makeconnected_makeperiodic Making connected shape periodic
The tool provides possibility to make the connected shape @ref occt_modalg_makeperiodic "periodic".
Since by making the shape periodic it ensures that the geometry of coinciding shapes on the opposite sides will be the same it allows reusing the mesh of the shape for its periodic twins.
After making the shape periodic the material associations are updated to correspond to the actual state of the result shape. Repetition of the periodic shape is also possible from here. Material associations are not going to be lost.
@subsection occt_modalg_makeconnected_history History support
The algorithm supports history of shapes modifications during the operation. Additionally to standard history method provided by *BRepTools_History* and used here as a history tool, the algorithm also provides the method to track the back connection - from resulting shapes to the input ones.
The method is called *GetOrigins()*:
~~~~
// Returns the list of original shapes from which the current shape has been created.
const TopTools_ListOfShape& BOPAlgo_MakeConnected::GetOrigins(const TopoDS_Shape& theS);
~~~~
Both Gluing history and history of making the shape periodic and periodic shape repetition are available here. Note, that all repeated shapes are stored as generated into the history.
@subsection occt_modalg_makeconnected_errors Errors/Warnings
The algorithm supports the Error/Warning reporting system which allows obtaining the extended overview of the errors and warning occurred during the operation.
As soon as any error appears the algorithm stops working. The warnings allow continuing the job, informing the user that something went wrong.
The algorithm returns the following alerts:
* *BOPAlgo_AlertTooFewArguments* - error alert is given on the attempt to run the algorithm without the arguments;
* *BOPAlgo_AlertMultiDimensionalArguments* - error alert is given on the attempt to run the algorithm on multi-dimensional arguments;
* *BOPAlgo_AlertUnableToGlue* - error alert is given if the gluer algorithm is unable to glue the given arguments;
* *BOPAlgo_AlertUnableToMakePeriodic* - warning alert is given if the periodicity maker is unable to make the connected shape periodic with given options;
* *BOPAlgo_AlertShapeIsNotPeriodic* - warning alert is given on the attempt to repeat the shape before making it periodic.
For more information on the error/warning reporting system please see the chapter @ref occt_algorithms_ers "Errors and warnings reporting system" of Boolean operations user guide.
@subsection occt_modalg_makeconnected_usage Usage
Here is the example of usage of the *BOPAlgo_MakePeriodic* algorithm on the API level:
~~~~
TopTools_ListOfShape anArguments = ...; // Shapes to make connected
Standard_Boolean bRunParallel = ...; // Parallel processing mode
BOPAlgo_MakeConnected aMC; // Tool for making the shapes connected
aMC.SetArguments(anArguments); // Set the shapes
aMC.SetRunParallel(bRunParallel); // Set parallel processing mode
aMC.Perform(); // Perform the operation
if (aMC.HasErrors()) // Check for the errors
{
// errors treatment
Standard_SStream aSStream;
aMC.DumpErrors(aSStream);
return;
}
if (aMC.HasWarnings()) // Check for the warnings
{
// warnings treatment
Standard_SStream aSStream;
aMC.DumpWarnings(aSStream);
}
const TopoDS_Shape& aGluedShape = aMC.Shape(); // Connected shape
// Checking material associations
TopAbs_ShapeEnum anElemType = ...; // Type of border element
TopExp_Explorer anExp(anArguments.First(), anElemType);
for (; anExp.More(); anExp.Next())
{
const TopoDS_Shape& anElement = anExp.Current();
const TopTools_ListOfShape& aNegativeM = aMC.MaterialsOnNegativeSide(anElement);
const TopTools_ListOfShape& aPositiveM = aMC.MaterialsOnPositiveSide(anElement);
}
// Making the connected shape periodic
BOPAlgo_MakePeriodic::PeriodicityParams aParams = ...; // Options for periodicity of the connected shape
aMC.MakePeriodic(aParams);
// Shape repetition after making it periodic
// Check if the shape has been made periodic successfully
if (aMC.PeriodicityTool().HasErrors())
{
// Periodicity maker error treatment
}
// Shape repetition in periodic directions
aMC.RepeatShape(0, 2);
const TopoDS_Shape& aShape = aMC.PeriodicShape(); // Periodic and repeated shape
~~~~
Please note, that the class is based on the options class *BOPAlgo_Options*, which provides the following options for the algorithm:
* Error/Warning reporting system;
* Parallel processing mode.
The other options of the base class are not supported here and will have no effect.
All the history information obtained during the operation is stored into *BRepTools_History* object and available through *History()* method:
~~~~
// Get the history object
const Handle(BRepTools_History)& BOPAlgo_MakeConnected::History();
~~~~
For the usage of the MakeConnected algorithm on the Draw level the following commands have been implemented:
* **makeconnected**
* **cmaterialson**
* **cmakeperiodic**
* **crepeatshape**
* **cperiodictwins**
* **cclearrepetitions**
For more details on the connexity commands please refer the @ref occt_draw_makeconnected "MakeConnected commands" of the Draw test harness user guide.
To track the history of a shape modification during MakeConnected operation the @ref occt_draw_hist "standard history commands" can be used.
To have possibility to access the error/warning shapes of the operation use the *bdrawwarnshapes* command before running the algorithm (see command usage in the @ref occt_algorithms_ers "Errors and warnings reporting system" of Boolean operations user guide).

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@@ -1166,7 +1166,7 @@ Thus for a contour of four edges it should count 1 wire + 4 edges +4 vertices wi
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**Note** For more details about Maps, refer to the *TCollection* documentation (Foundation Classes Reference Manual).
**Note** For more details about Maps please, refer to the TCollection documentation. (Foundation Classes Reference Manual)
The following example is more ambitious and writes a program which copies a data structure using an *IndexedMap*. The copy is an identical structure but it shares nothing with the original. The principal algorithm is as follows:
- All Shapes in the structure are put into an *IndexedMap*.
@@ -1296,29 +1296,28 @@ The following sample code reads a shape from ASCII file and writes it to a binar
@section occt_modat_6 Bounding boxes
Bounding boxes are used in many OCCT algorithms. The most common use is as a filter avoiding check of excess interferences between pairs of shapes (check of interferences between bounding boxes is much simpler then between shapes and if they do not interfere then there is no point in searching interferences between the corresponding shapes).
Generally, bounding boxes can be divided into two main types:
- axis-aligned bounding box (AABB) is the box whose edges are parallel to the axes of the World Coordinate System (WCS);
- oriented BndBox (OBB) is defined in its own coordinate system that can be rotated with respect to the WCS.
Indeed, an AABB is a specific case of OBB.<br>
*Bounding box(es) (BndBox(es))* is used in many OCCT algorithms. In general, it is some filter to avoid check of excess interferences between pairs of shapes (check of interferences between BndBoxes is much simpler then between shapes and if BndBoxes do not interfere then there is no point in searching interferences between the corresponding shapes).
Generally, BndBoxes can be divided on two main types:
- axis-aligned BndBox (AABB). I.e. the box whose edges are parallel to the axes of World Coordinate System (WCS);
- oriented BndBox (OBB). I.e. not AABB.
In fact, every AABB is a specific case of OBB.<br>
The image below illustrates the example, when using OBB is better than AABB.
@figure{/user_guides/modeling_data/images/modeling_data_image015.png,"Illustrating the problem with AABB.",320}
AABBs in this picture are interfered. Therefore, many OCCT algorithms will spend much time to interfere the shapes. However, if we check OBBs, which are not interfered, then searching of interferences between the shapes will not be necessary. At that, creation and analysis of OBBs takes significantly more time than the analogical operations with AABB.
AABBs in this picture are interfered. Therefore, many OCCT-algorithms will spend much time to interfere the shapes. However, if we check OBBs, which are not interfered, then searching of interferences between the shapes will not be necessary. At that, creation and analysis of OBBs takes significantly more time than the analogical operations with AABB.
Later in this section, the bounding boxes having the smallest surface area will be called *optimal*.
Later in this section, the BndBox having the smallest surface area will be called as <b> optimal </b>.
In OCCT, bounding boxes are defined in *Bnd* package. *Bnd_Box* class defines AABB, *Bnd_OBB* class defines OBB. These classes contain the following common methods (this list is not complete; see the documentation about the corresponding class for detailed information):
In OCCT, BndBox(es) are described in Bnd package. In general, Bnd_Box class describes AABB, Bnd_OBB class describes OBB. These classes contain the following common methods (this list is not complete; please see the documentation about corresponding class for detailed information):
- *IsVoid* method indicates whether the bounding box is empty (uninitialized).
- *SetVoid* method clears the existing bounding box.
- *Enlarge(...)* extends the current bounding box.
- *Add(...)* extends the bounding box as necessary to include the object (a point, a shape, etc.) passed as the argument.
- *IsOut(...)* checks whether the argument is inside/outside of the current BndBox.
- SetVoid() and IsVoid(). SetVoid method clears the existing BndBox. IsVoid method indicates whether the BndBox is initialized.
- Enlarge(...). Extends the current BndBox.
- Add(...). Rebuilds the current BndBox in order to cover all previous objects (which it was created from) and the argument of the method.
- IsOut(...). Checks whether the argument is inside/outside of the current BndBox.
BRepBndLib class contains methods for creation of bounding boxes (both AABB and OBB) from the shapes.
Also, BRepBndLib class contains methods to provide creation of BndBox (both AABB and OBB) from the complex shape.
@subsection occt_modat_6_1 Brief description of some algorithms working with OBB
@@ -1341,41 +1340,22 @@ Further, let us consider the triangle \f$ T_{0}\left \langle p_{0}, p_{1}, p_{2}
<span>10.</span> Compute the center of OBB and its half dimensions.<br>
<span>11.</span> Create OBB using the center, axes and half dimensions.<br>
@subsubsection occt_modat_6_1_1_opt Creation of Optimal OBB from set of points
For creation of the optimal OBB from set of points the same algorithm as described above is used but with some simplifications in logic and increased computation time.
For the optimal OBB it is necessary to check all possible axes which can be created by the extremal points. And since the extremal points are only valid for the initial axes it is necessary to project the whole set of points on each axis.
This approach usually provides much tighter OBB but the performance is lower. The complexity of the algorithm is still linear and with use of BVH for the set of points it is O(N + C*log(N)).
Here is the example of optimal and not optimal OBB for the model using the set of 125K nodes:
<table align="center">
<tr>
<td>@figure{/user_guides/modeling_data/images/modeling_data_obb_125K.png,"Not optimal OBB by DiTo-14",160}</td>
<td>@figure{/user_guides/modeling_data/images/modeling_data_opt_obb_125K.png,"Optimal OBB by DiTo-14",160}</td>
<td>@figure{/user_guides/modeling_data/images/modeling_data_pca_obb_125K.png,"Not optimal OBB by PCA",160}</td>
</tr>
</table>
Computation of the not optimal OBB in this case took 0.007 sec, optimal - 0.1 sec, which is about 14 times slower. Such performance is comparable to creation of the OBB for this shape by PCA approach (see below) which takes about 0.17 sec.
The computation of optimal OBB is controlled by the same *theIsOptimal* flag in the BRepBndLib::AddOBB method as for PCA algorithm.
These algorithms are implemented in the *Bnd_OBB::ReBuild(...)* method.
This algorithm is realized in Bnd_OBB::ReBuild(...) method.
@subsubsection occt_modat_6_1_2 Creation of OBB based on Axes of inertia
The algorithm contains the following steps:
1. Calculate three inertia axes, which will be the axes of the OBB.
2. Transform the source object *(TopoDS_Shape)* into the local coordinate system based on the axes from item 1.
2. Transform the source object (TopoDS_Shape) into the local coordinate system based on the axes from item 1.
3. Create an AABB for the shape obtained in the item 2.
4. Compute the center of AABB and its half dimensions.
5. Transform the center into the WCS.
4. Compute the center of AABB and its half dimensions
5. Transform the center into the WCS
6. Create OBB using the center, axes and half dimensions.
@subsubsection occt_modat_6_1_3 Method IsOut for a point
1. Project the point to each axis.
2. Check, whether the absolute value of the projection parameter greater than the correspond half-dimension. In this case, *IsOut* method will return TRUE.
2. Check, whether the absolute value of the projection parameter greater than the correspond half-dimension. In this case, IsOut method will return TRUE.
@subsubsection occt_modat_6_1_4 Method IsOut for another OBB
@@ -1386,27 +1366,27 @@ The algorithm of analyzing axis \f$ \mathbf{l} \f$ is following:
If OBBs are not interfered in terms of at least one axis (of 15) then they are not interfered at all.
@subsubsection occt_modat_6_1_5 Method Add for point or another bounding box
@subsubsection occt_modat_6_1_5 Method Add for point or another BndBox
Create a new OBB (see the section @ref occt_modat_6_1_1) based on the source point and all vertices of the given bounding boxes.
Create new OBB (see the section @ref occt_modat_6_1_1) based on the source point and all vertices of the given BndBoxes.
@subsection occt_modat_6_2 Add a shape
Method *BRepBndLib::AddOBB(...)* allows creating the bounding box from a complex object *(TopoDS_Shape)*. This method uses both algorithms described in the sections @ref occt_modat_6_1_1 and sections @ref occt_modat_6_1_2.
Method BRepBndLib::AddOBB(...) allows creating BndBox from the complex object (TopoDS_Shape). This method uses both algorithms described in the sections @ref occt_modat_6_1_1 and sections @ref occt_modat_6_1_2.
The first algorithm is used if the outer shell of the shape can be represented by a set of points contained in it. Namely, only the following elements are the source of set of points:
The first algorithm is used if the shape outer shell can be represented by a set of points contained in the shape. Namely, only the following elements are the source of set of points:
- Nodes of triangulation;
- Nodes of *Poly_Polygon3D*;
- Vertices of edges with a linear 3D-curve lying in the planar face;
- Vertices of edges with a linear 3D-curve if the source shape does not contain a more complex topological structure (e.g. the source shape is a compound of edges);
- Vertices if the source shape does not contain a more complex topological structure (e.g. the source shape is a compound of vertices).
- Nodes of Poly_Polygon3D;
- Vertices of edges with linear 3D-curve lying in the planar face;
- Vertices of edges with linear 3D-curve if the source shape does not contain more complex topological structure (e.g. the source shape is a compound of edges);
- Vertices if the source shape does not contain more complex topological structure (e.g. the source shape is a compound of vertices).
If the required set of points cannot be extracted then the algorithm from section @ref occt_modat_6_1_2 is used for OBB creation.
If required set of points cannot be extracted then the algorithm from section @ref occt_modat_6_1_2 is used for OBB creation.
The package *BRepBndLib* contains methods *BRepBndLib::Add(...), BRepBndLib::AddClose(...)* and *BRepBndLib::AddOptimal(...)* for creation of AABB of a shape. See the reference manual for the detailed information.
The package BRepBndLib contains the methods BRepBndLib::Add(...), BRepBndLib::AddClose(...) and BRepBndLib::AddOptimal(...) for creation of AABB of a shape. Please see reference manual for detailed information.
@subsection occt_modat_6_3 Limitations of algorithm for OBB creation.
1. The algorithm described in the section @ref occt_modat_6_1_1 works significantly better (finds resulting OBB with less surface area) and faster than the algorithm from the section @ref occt_modat_6_1_2. Nevertheless, (in general) the result returned by both algorithms is not always optimal (i.e. sometimes another OBB exists with a smaller surface area). Moreover, the first method does not allow computing OBBs of shapes with a complex geometry.
2. Currently, the algorithm of OBB creation is implemented for objects in 3D space only.
1. The algorithm described in the section @ref occt_modat_6_1_1 works significantly better (finds resulting OBB with less surface area) and faster than the algorithm from the section @ref occt_modat_6_1_2. Nevertheless, (in general) the result returned by both algorithms is not always optimal (i.e. sometimes another OBB exists having less surface area). Moreover, the first method does not allow computing OBB of shapes with complex geometry.
2. Currently, the algorithm of OBB creation is implemented for objects in 3D-space only.

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