Weighted, Blended Order-Independent Transparency algorithm has been added rasterization pipeline.
In contrast to classical blending transparency it makes transparent objects look independent
from point of view. It also gives better depth occlusion when being used together with a weight factor
based on value of a GL depth buffer. The feature supports desktop OpenGL, OpenGL ES 3.0, ANGLE
and can be used together with MSAA on desktop GL.
To be used it require availability of:
1) Shaders pipeline.
2) Floating point color format for framebuffer (GL_ARB_color_buffer_float).
3) Multiple render targets (GL_ARB_draw_buffers).
Patch does not modify API and does not require application porting.
It adds new rendering options to Graphic3d_RenderingParams structure:
a) Transparency method from enumeration.
b) Scalar factor [0-1] controlling influence of a fragment's depth to its visibility.
Patch also simplifies processing of transparent objects for standard method:
rendering priority of transparent graphical structures is managed automatically,
therefore there is no need to care about it at application's side.
OpenGl_AspectMarker::Resources::BuildSprites(), fixed uninitialized theMarkerSize
in case if aspect has been already initialized for specified marker type.
Draw Harness command vaspects has been extended with new options -setMarkerType and -setMarkerSize.
Graphic3d_RenderingParams::RenderResolutionScale - added new option
defining scale factor for allocating off-screen rendering buffers
relative to native resolution of window buffer.
Scale factor can be below 1.0 (lower resolution) or higher (as analog of super sampling),
but can not be combined with MSAA settings.
Draw Harness command vrenderparams has been extended with option -rendScale
managing introduced option Graphic3d_RenderingParams::RenderResolutionScale.
vcaps has been extended with option -useWindowBuffer for managing
OpenGl_Caps::useSystemBuffer option.
vrepaint has been extended with option -immediate
for testing immediate layer redraw
OpenGl_View::blitBuffers() - eliminate compiler warning on Android
Existing OCCT path tracing engine used very simple additive material (BSDF) model, so it was possible to reproduce
behavior only of very basic materials such as metal, glass, or plastic. However, some important in CAD industry
materials like car paint or ceramic could not be modeled well. In this patch, OCCT BSDF was significantly improved
by replacing additive model with two-layered scattering model. Therefore, we have base diffuse, glossy, or transmissive
layer, covered by one glossy/specular coat. The layers themselves have no thickness; they can simply reflect light or
transmits it to the layer under it. Balancing different combinations of layer properties can produce a wide range of
different effects. At the same time, disabling the first (coat) layer allows to keep full compatibility with previously
supported scattering model. All new parameters are available via 'vbsdf' command.
Location of new sample for few material examples:
samples\tcl\pathtrace_materials.tcl
Fix shader compilation issue.
Fix test case sample_ball_alpha.
Shaders_PathtraceBase_fs.pxx - regenerate resource from origin
Enumeration Image_PixMap::ImgFormat, previously declared as nested
enumeration within class *Image_PixMap*,
has been moved to global namespace as Image_Format following OCCT coding rules.
The enumeration values have suffix Image_Format_ and preserve
previous name scheme for easy renaming of old values.
E.g. Image_PixMap::ImgGray become Image_Format_Gray.
Old definitions are preserved as depreacated aliases to the new ones.
# Conflicts:
# dox/dev_guides/upgrade/upgrade.md
Fixed uninitialized fields in several classes.
Body of trivial methods have been moved to class definition (header file).
Ensure that non-primitive types are returned by reference, when possible.
Removed unused class Prs3d_PlaneSet.
To read only visible roots from IGES file in the XCAF document Test Harness command "ReadIges" was modified to take into account value of the Test Harness parameter "read.iges.onlyvisible".
- Add the flag UseInfini in the method BRepOffset_Tool::EnLargeFace, defining whether it is needed to use infinite enlarge of a face or not.
- Add the method TopExp::MapShapesAndUniqueAncestors().
- Increase the value of extension in EnlargeGeometry to provide proper intersection of adjacent faces.
Generation of 3D-steps shorter than 3D tolerance has been allowed in the fix to build Walking-line.
Now, 3D-step is limited by Precision::Confusion value.
AIS_InteractiveContext::Load() now loads the object regardless specified selection mode and decomposition flag.
AIS_InteractiveContext::Load() and ::KeepTemporary() now register object in the Viewer
in the same way as ::Display() does.
Draw Harness command vdisplay has been extended with new flag -erased to load object into context in erased state.
Implement import/export of Dimensions without semantic.
Add new type of dimension for GDTs with presentation and connecting to shapes.
Update test cases.
1. The result of Boolean operation on the arguments of collection type, containers WIRE/SHELL/COMPSOLID, is also a collection.
The containers of type WIRE included into result should now also (as the SHELLs) have coherent orientation of its sub-shapes.
For that the new method has been implemented (BOPTools_AlgoTools::OrientEdgesOnWire(TopoDS_Shape&)) which reorients edges for correct ordering.
The duplicating containers, i.e. containers with the contents completely included in other containers, are now avoided in the result of BOP.
2. The result of Fuse operation on Compsolids is now also will be Compsolid.
3. Documentation has been updated.
4. New test cases for the issue.
5. Adjusting test cases to current behavior.
Correction of test case bugs/modalg_4/bug726_2 according to the new behavior
- SelectMgr_SelectableObject::ClearHighlighted method is added to remove dynamic highlight data;
- interactive context will pass processing of dynamic highlight erase to the object if the owner returns false in SelectMgr_EntityOwner::IsAutoHilight;
- if owner returns true in SelectMgr_EntityOwner::IsForcedHilight, selection presentation will be re-highlighted at each ::Select call;
- redundant logic related to old object-oriented highlight mechanism was removed from AIS_InteractiveContext::MoveTo.
The method for building splits of the face BRepOffset_MakeOffset::BuildSplitsOfFace has been redesigned to use the BOPAlgo_BuilderFace algorithm directly.
The methods FindInvalidFaces and TrimNewIntersectionEdges have been corrected to avoid possible instabilities.
The filtering of invalid edges by existing bounding edges has been corrected to avoid removal of valid splits.
The method BRepOffset_Analyse::Correct2dPoint has been modified to avoid unnecessary initialization of BRepAdaptor_Surface.
Adjustment of the test cases.
Test case bugs modalg_6 bug26513 has been modified to unify faces of the input shape before operation.
BOPAlgo_CheckerSI crashed due to building of pcurve for an edge not lying on surface. The fix avoids building of pcurves in this algorithm.
The new flag has been added in BOPAlgo_PaveFiller class (method SetAvoidBuildPCurve). It tells whether to avoid building pcurves. It is worth to set if the result is not used to create splits of faces, as in example with BOPAlgo_CheckerSI.
Static variable holding handle to the last raised exception is made thread-local on compilers that support C++11 keyword thread_local (MCVC++ 14+, GCC 4.8+, ICC 14+, CLang).
Test bugs fclasses bug28217 is added (BAD on vc < 14 and gcc < 4.8).
Test case tuning bugs/fclasses/bug28217
Eliminated usage of ANSI methods.
All Visual Studio projects generated by genproj or CMake use Unicode character set.
Draw Harness now handles Unicode input on Windows.
Tcl test scripts are now expected in UTF-8 encoding by default.
Added toolchain file for using built-in Android cross-compiling support in CMake 3.7
Added variable CMAKE_ANDROID_STL_TYPE for Android platform build via CMake.
Updated documentation about building of occt for UWP and Android via CMake.
Eliminated CMake warning CMP0054 for Android platform build.