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0028615: Visualization, TKOpenGl - enabling MSAA leads to black screen on OpenGL ES
Removed redundant macros check.
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@@ -1089,7 +1089,6 @@ bool OpenGl_View::blitBuffers (OpenGl_FrameBuffer* theReadFbo,
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#endif
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aCtx->core20fwd->glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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#if !defined(GL_ES_VERSION_2_0)
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if (aCtx->arbFBOBlit != NULL
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&& theReadFbo->NbSamples() != 0)
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{
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@@ -1164,7 +1163,6 @@ bool OpenGl_View::blitBuffers (OpenGl_FrameBuffer* theReadFbo,
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}
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}
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else
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#endif
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{
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aCtx->core20fwd->glDepthFunc (GL_ALWAYS);
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aCtx->core20fwd->glDepthMask (GL_TRUE);
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