Add handle on environment texture in OpenGl_Workspace.
Add a new parameter UseEnvironmentTexture to the Graphic3d_ZLayerSettings.
OSD layers don't use environment texture by default.
zbuffertrihedron doesn't use environment texture.
vzlayer can enable/disable environment texture mappping.
Delete unnecessary files Graphic3d_TypeOfSurfaceDetail.hxx and V3d_TypeOfSurface.hxx.
Delete functions SurfaceDetailType and SetSurfaceDetailType functions from Graphic3d_CView.
Delete functions SurfaceDetailState and UpdateSurfaceDetailStateTo from OpenGl_ShaderManager.
Delete class OpenGl_SurfaceDetailState.
Delete functions SurfaceDetailType and SetSurfaceDetailType from OpenGl_View.
Delete functions SetSurfaceDetail and SurfaceDetail() from V3d_View.
Delete functions SetDefaultSurfaceDetail and DefaultSurfaceDetail from V3d_Viewer.
Delete draw command VSetTextureMode.
Add two functions OSD_OpenStream for std::ifstream.
Add four functions SetUnfirom in the OpenGl_ShaderProgram for 64-bit unsigned integer variables.
Add OpenGl_Texture::Init3D.
Update Declarations.glsl.
Technical docs are reviewed to:
* update references to page with third-party products
* update description of persistence, handles, and RTTI according to changes in OCCT 7.0
* remove references to CDL, WOK, and WOK-generated stuff
* update the list of environment variables
Description of building OCCT with WOK and automake scripts is removed from documentation.
Use of genproj utility is described in pages on building with MSVC, Code::Blocks, and XCode projects.
New script genconf allows starting configuration GUI explicitly; dialog is slightly revised.
Script genproj.sh is renamed to genproj; permissions for scripts are corrected for Linux.
Script env.bat does not set anymore environment required for Products.
Possibility to read shapes and OCAF documents from old persistence format (Std and StdL schema) is restored.
Test cases used old persistent files on input are restored with suffix "_std"
Removing toolkit from OS package
View-projection matrix was added to raytrace shaders (as uniform) in order to compute correct depth values for OpenGL.
For path tracing the additional depth buffer sampler was added to Display.fs program. It allows propagation of depth values from internal FBO to resulting FBO.
The old approach of mixing of OpenGL and ray-tracing graphics was kept in order to keep correct blending of transparent ray-traced objects with non-transparent OpenGL objects.
Some pre-release updates, reviewing and implementation of some adequate remarks from JMA:
- redundant chapters in IGES and STEP guides
- proofreading of recent insertions in Draw, and tests guides
- mathjax information
- data, version, addresses, system requirements in overview.md
Corrections
AIS_ColorScale, AIS_Dimension - the protected method DrawText()
has been renamed to drawText() to avoid name collisions with macros.
_MSC_VER/_WIN32 misuse has been fixed in several places.
Header <malloc.h> is now included where alloca() is used.
Draw_Window - dllimport flag has been dropped from inline methods.
TKernel - mandatory dependencies Winspool.lib and Psapi.lib
are now linked explicitly (instead of msvc-specific pragma syntax).
CMake scripts - the option -std=c++0x has been replaced by -std=gnu++0x
for mingw to allow extensions (like _wfopen() and others).
The minimum Windows version has been set to _WIN32_WINNT=0x0501.
Invalid options "-z defs" and "-lm" have been dropped for mingw.
Flag --export-all-symbols has been added to CMAKE_SHARED_LINKER_FLAGS
to workaround missing vtable symbols when using mingw.
FreeType is now linked explicitly on Windows.
Draw::Load() - "lib" suffix is now prepended on mingw as well.
Drop redundant declaration of _TINT from OSD_WNT_1.hxx.
NCollection_UtfString::FromLocale() - platform-specific code has been moved to .cxx file.
Draw_BasicCommands - fixed incorrect mingw64 version macros.
genproj, cbp - added workaround for process argument list limits on Windows.
TKSTEP linkage is failing on this platform due to too long list of files.
The list of object files to link is now stored in dedicated file which is passed to gcc.
Option "-z defs" removed from CMake linker options to avoid problems when building with different configurations of VTK on Linux
Some MinGW-specific compiler warnings (potentially uninitialized vars, use of NULL, parentheses in conditional expressions) are fixed (speculatively)
MeshVS_Mesh selection logic in MeshVS_SMF_Mesh mode (entire mesh) has been optimized.
MeshVS_Mesh::ComputeSelection() now creates single sensitive entity
MeshVS_CommonSensitiveEntity (new class) instead of small sensitive entity on each element.
MeshVS_SensitiveQuad (new class) and Select3D_SensitiveTriangle are used instead of Select3D_SensitiveFace for local selection to reduce memory consumption when possible.
New method HLRBRep_HLRToShape::CompoundOfEdges with options:
- type of resulting edge
- visibility
- 3d/2d
has been added.
Minor correction of comments
Graphic3d_TypeOfData - added Graphic3d_TOD_FLOAT for passing single-float vertex attributes.
Graphic3d_TOA_CUSTOM - changed value to increase the range for custom vertex attributes locations (to fit into hardware limits).
Graphic3d_ShaderProgram::SetVertexAttributes() - introduced API for defining custom vertex attributes.
For compatibility with automated wrappers:
- Graphic3d_Buffer::Init() - added prototype taking NCollection_Array1<Graphic3d_Attribute> instead of C array
- Graphic3d_IndexBuffer::InitInt32() - added typed initialization method.
- Graphic3d_ShaderProgram::PushVariableVec3() and others - added typed methods to push uniform varibales.
Method StlAPI_Writer::Write() is reimplemented to write triangulation directly, without conversion to StlMesh_Mesh.
New DRAW command "tessellate" is added to generate rapidly triangulation of prescribed size (on surface).
Command "tricheck" is protected to deal correctly with triangulation without UV data.
New tests added: perf de bug26338_1 and _2; bugs stlvrml bug26338
Correction of testing environment
Added ldl dependency for TKernel only (other toolkits were checked, no undefined symbols)
Added option "-z defs" for linking on Linux
Added lm dependency for all toolkits
The main reason of the bug is incorrect check, if the edge is seam-edge or not.
In the fix it is determined with new methods in GeomLib class.
The bug is fixed.
Creation of test case for this fix
Small correction in the code
PRO file is added + a description of how to generate the Visual Studio projects and compile.
In addition, the sample folder is renamed to FuncDemo.
Adding 64 bit configuration to VC projects
- updated description of selection mechanism in sections occt_visu_2_2, occt_visu_3_2_4 and occt_visu_3_6;
- unnecessary images were removed.
New Selection section reviewed.
Semantic corrections
Method DownCast() is made template, to be available only when argument is actually a pointer or handle to a base class.
For compatibility with existing code, method DownCast() that can be used for the same type, derived, or unrelated class (i.e. where there is no actual down casting) is still available, its use shall cause "deprecated" compiler warning.
OCCT code is updated to remove meaningless DownCast()s; a few places where DownCast() was used with argument of unrelated type are corrected.
DRAW command QAHandleCast is removed (it was useful only during redesign of handles).
Copy constructor and assignment operator from handle of derived type is added in handle class.
They are enabled only if macro OCC_HANDLE_NOCASTS is defined, and operators of cast of handle to reference to handle to base type are disabled in that case.
Useless type casts to handle to base type are removed in GC and GCE2d classes.
Code returning reference to handle from function is corrected to return it either by value or as reference to handle of actual type.
Operator of cast to non-const reference is declared deprecated to produce compiler warning if used (usually implicitly).
OCCT code is updated to avoid that cast, occurring when function accepting non-const reference to handle is called with handle to derived type.
For that, local variable of argument type is passed instead, and down-cast is used to get it to desired type after the call.
A few occurrences of use of uninitialized variable are corrected.