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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0033018: Coding - get rid of unused headers [Plugin to ShapeAnalysis]

This commit is contained in:
aml
2022-06-14 16:21:00 +03:00
committed by afokin
parent 88ff1a3834
commit a1f027b66e
752 changed files with 31 additions and 1717 deletions

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@@ -15,9 +15,6 @@
#include <Graphic3d_ArrayOfPoints.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_Structure.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Poly_Triangulation.hxx>
#include <Prs3d.hxx>
#include <Prs3d_LineAspect.hxx>

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@@ -21,7 +21,6 @@
#include <Standard_Type.hxx>
#include <SelectMgr_CompositionFilter.hxx>
#include <Standard_Boolean.hxx>
class SelectMgr_EntityOwner;

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@@ -18,7 +18,6 @@
#include <Standard_Type.hxx>
#include <Graphic3d_NMapOfTransient.hxx>
#include <Standard_Boolean.hxx>
#include <SelectMgr_CompositionFilter.hxx>
#include <SelectMgr_FilterType.hxx>

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@@ -13,7 +13,6 @@
#include <SelectMgr_AxisIntersector.hxx>
#include <Bnd_Range.hxx>
#include <BVH_Tools.hxx>
#include <Precision.hxx>
#include <SelectBasics_PickResult.hxx>

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@@ -21,7 +21,6 @@
#include <Standard_Type.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Boolean.hxx>
#include <TopAbs_ShapeEnum.hxx>
class SelectMgr_EntityOwner;

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@@ -16,10 +16,7 @@
#ifndef _SelectMgr_FrustumBuilder_HeaderFile
#define _SelectMgr_FrustumBuilder_HeaderFile
#include <Standard_Type.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_WorldViewProjState.hxx>
#include <Precision.hxx>
#include <SelectMgr_VectorTypes.hxx>

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@@ -14,7 +14,6 @@
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_Filter.hxx>
#include <SelectMgr_OrFilter.hxx>
#include <Standard_Type.hxx>

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@@ -21,7 +21,6 @@
#include <Standard_Type.hxx>
#include <SelectMgr_CompositionFilter.hxx>
#include <Standard_Boolean.hxx>
class SelectMgr_EntityOwner;

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@@ -16,20 +16,13 @@
#include <SelectMgr_SelectableObject.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_PlaneAspect.hxx>
#include <Prs3d_PointAspect.hxx>
#include <Prs3d_Presentation.hxx>
#include <PrsMgr_PresentationManager.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_IndexedMapOfOwner.hxx>
#include <SelectMgr_Selection.hxx>
#include <SelectMgr_SelectionManager.hxx>
#include <Standard_NoSuchObject.hxx>
#include <Standard_NotImplemented.hxx>
#include <TopLoc_Location.hxx>

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@@ -16,12 +16,7 @@
#ifndef _SelectMgr_SelectableObjectSet_HeaderFile
#define _SelectMgr_SelectableObjectSet_HeaderFile
#include <BVH_Builder.hxx>
#include <BVH_Tree.hxx>
#include <Graphic3d_Mat4d.hxx>
#include <Graphic3d_WorldViewProjState.hxx>
#include <NCollection_Handle.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Select3D_BVHBuilder3d.hxx>
#include <SelectMgr_SelectableObject.hxx>

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@@ -17,7 +17,6 @@
#ifndef _SelectMgr_Selection_HeaderFile
#define _SelectMgr_Selection_HeaderFile
#include <NCollection_Vector.hxx>
#include <SelectMgr_SensitiveEntity.hxx>
#include <SelectMgr_StateOfSelection.hxx>
#include <SelectMgr_TypeOfBVHUpdate.hxx>

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@@ -17,9 +17,6 @@
#define _SelectMgr_SensitiveEntitySet_HeaderFile
#include <BVH_PrimitiveSet3d.hxx>
#include <NCollection_DataMap.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Select3D_BndBox3d.hxx>
#include <Select3D_BVHBuilder3d.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_SensitiveEntity.hxx>

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@@ -18,7 +18,6 @@
#define _SelectMgr_SortCriterion_HeaderFile
#include <Graphic3d_Vec3.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Precision.hxx>
#include <Select3D_SensitiveEntity.hxx>

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@@ -15,7 +15,6 @@
#define _SelectMgr_ToleranceMap_HeaderFile
#include <NCollection_DataMap.hxx>
#include <Precision.hxx>
//! An internal class for calculation of current largest tolerance value which will be applied for creation of selecting frustum by default.
//! Each time the selection set is deactivated, maximum tolerance value will be recalculated.

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@@ -15,7 +15,6 @@
#define _SelectMgr_VectorTypes_HeaderFile
#include <gp_Trsf.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_Mat4.hxx>
#include <NCollection_Vec3.hxx>
#include <NCollection_Vec4.hxx>

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@@ -13,7 +13,6 @@
#include <SelectMgr_ViewClipRange.hxx>
#include <gp_Ax1.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
// =======================================================================

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@@ -20,7 +20,6 @@
#include <gp_GTrsf.hxx>
#include <gp_Pnt.hxx>
#include <OSD_Environment.hxx>
#include <Precision.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectBasics_PickResult.hxx>
#include <SelectMgr.hxx>

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@@ -17,10 +17,7 @@
#ifndef _SelectMgr_ViewerSelector_HeaderFile
#define _SelectMgr_ViewerSelector_HeaderFile
#include <Graphic3d_SequenceOfStructure.hxx>
#include <NCollection_DataMap.hxx>
#include <OSD_Chronometer.hxx>
#include <Select3D_BVHBuilder3d.hxx>
#include <SelectMgr_BVHThreadPool.hxx>
#include <SelectMgr_IndexedDataMapOfOwnerCriterion.hxx>
#include <SelectMgr_SelectingVolumeManager.hxx>
@@ -35,7 +32,6 @@
#include <Standard_Transient.hxx>
#include <StdSelect_TypeOfSelectionImage.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <TColStd_SequenceOfInteger.hxx>
class SelectMgr_SensitiveEntitySet;
class SelectMgr_EntityOwner;