1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/SelectMgr/SelectMgr_ViewerSelector.cxx

1441 lines
53 KiB
C++

// Created on: 1995-02-15
// Created by: Roberc Coublanc
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_ViewerSelector.hxx>
#include <BVH_Tree.hxx>
#include <gp_GTrsf.hxx>
#include <gp_Pnt.hxx>
#include <OSD_Environment.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectBasics_PickResult.hxx>
#include <SelectMgr.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_FrustumBuilder.hxx>
#include <SelectMgr_SelectionImageFiller.hxx>
#include <SelectMgr_SensitiveEntitySet.hxx>
#include <SelectMgr_SortCriterion.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TCollection_AsciiString.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <V3d_View.hxx>
#include <algorithm>
IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_ViewerSelector, Standard_Transient)
namespace
{
//! Comparison operator for sorting selection results
class CompareResults
{
public:
CompareResults (const SelectMgr_IndexedDataMapOfOwnerCriterion& theMapOfCriterion,
bool theToPreferClosest)
: myMapOfCriterion (&theMapOfCriterion),
myToPreferClosest (theToPreferClosest) {}
Standard_Boolean operator() (Standard_Integer theLeft, Standard_Integer theRight) const
{
const SelectMgr_SortCriterion& anElemLeft = myMapOfCriterion->FindFromIndex (theLeft);
const SelectMgr_SortCriterion& anElemRight = myMapOfCriterion->FindFromIndex (theRight);
if (myToPreferClosest)
{
return anElemLeft.IsCloserDepth (anElemRight);
}
else
{
return anElemLeft.IsHigherPriority (anElemRight);
}
}
private:
const SelectMgr_IndexedDataMapOfOwnerCriterion* myMapOfCriterion;
bool myToPreferClosest;
};
static const Graphic3d_Mat4d SelectMgr_ViewerSelector_THE_IDENTITY_MAT;
}
//=======================================================================
// function : updatePoint3d
// purpose :
//=======================================================================
void SelectMgr_ViewerSelector::updatePoint3d (SelectMgr_SortCriterion& theCriterion,
const SelectBasics_PickResult& thePickResult,
const Handle(Select3D_SensitiveEntity)& theEntity,
const gp_GTrsf& theInversedTrsf,
const SelectMgr_SelectingVolumeManager& theMgr) const
{
if (theMgr.GetActiveSelectionType() != SelectMgr_SelectionType_Point)
{
return;
}
bool hasNormal = false;
if (thePickResult.HasPickedPoint())
{
theCriterion.Point = thePickResult.PickedPoint();
theCriterion.Normal = thePickResult.SurfaceNormal();
const float aNormLen2 = theCriterion.Normal.SquareModulus();
if (aNormLen2 > ShortRealEpsilon())
{
hasNormal = true;
theCriterion.Normal *= 1.0f / sqrtf (aNormLen2);
}
}
else if (!thePickResult.IsValid())
{
theCriterion.Point = thePickResult.PickedPoint();
return;
}
else
{
theCriterion.Point = theMgr.DetectedPoint (theCriterion.Depth);
}
gp_GTrsf anInvTrsf = theInversedTrsf;
if (theCriterion.Entity->HasInitLocation())
{
anInvTrsf = theCriterion.Entity->InvInitLocation() * anInvTrsf;
}
if (anInvTrsf.Form() != gp_Identity)
{
const gp_GTrsf anInvInvTrsd = anInvTrsf.Inverted();
anInvInvTrsd.Transforms (theCriterion.Point.ChangeCoord());
if (hasNormal)
{
Graphic3d_Mat4d aMat4;
anInvInvTrsd.GetMat4 (aMat4);
const Graphic3d_Vec4d aNormRes = aMat4 * Graphic3d_Vec4d (Graphic3d_Vec3d (theCriterion.Normal), 0.0);
theCriterion.Normal = Graphic3d_Vec3 (aNormRes.xyz());
}
}
const Standard_Real aSensFactor = myDepthTolType == SelectMgr_TypeOfDepthTolerance_SensitivityFactor ? theEntity->SensitivityFactor() : myDepthTolerance;
switch (myDepthTolType)
{
case SelectMgr_TypeOfDepthTolerance_Uniform:
{
theCriterion.Tolerance = myDepthTolerance;
break;
}
case SelectMgr_TypeOfDepthTolerance_UniformPixels:
case SelectMgr_TypeOfDepthTolerance_SensitivityFactor:
{
if (mySelectingVolumeMgr.Camera().IsNull())
{
// fallback for an arbitrary projection matrix
theCriterion.Tolerance = aSensFactor / 33.0;
}
else if (mySelectingVolumeMgr.Camera()->IsOrthographic())
{
theCriterion.Tolerance = myCameraScale * aSensFactor;
}
else
{
const Standard_Real aDistFromEye = Abs ((theCriterion.Point.XYZ() - myCameraEye.XYZ()).Dot (myCameraDir.XYZ()));
theCriterion.Tolerance = aDistFromEye * myCameraScale * aSensFactor;
}
break;
}
}
}
//==================================================
// Function: Initialize
// Purpose :
//==================================================
SelectMgr_ViewerSelector::SelectMgr_ViewerSelector()
: myDepthTolerance (0.0),
myDepthTolType (SelectMgr_TypeOfDepthTolerance_SensitivityFactor),
myToPreferClosest (Standard_True),
myCameraScale (1.0),
myToPrebuildBVH (Standard_False),
myIsSorted (Standard_False),
myIsLeftChildQueuedFirst (Standard_False)
{
myEntitySetBuilder = new BVH_BinnedBuilder<Standard_Real, 3, 4> (BVH_Constants_LeafNodeSizeSingle, BVH_Constants_MaxTreeDepth, Standard_True);
}
//=======================================================================
// Function: SetPixelTolerance
// Purpose :
//=======================================================================
void SelectMgr_ViewerSelector::SetPixelTolerance (const Standard_Integer theTolerance)
{
if (myTolerances.Tolerance() == theTolerance)
{
return;
}
if (theTolerance < 0)
{
myTolerances.ResetDefaults();
}
else
{
myTolerances.SetCustomTolerance (theTolerance);
}
}
//==================================================
// Function: Activate
// Purpose :
//==================================================
void SelectMgr_ViewerSelector::Activate (const Handle(SelectMgr_Selection)& theSelection)
{
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (theSelection->Entities()); aSelEntIter.More(); aSelEntIter.Next())
{
aSelEntIter.Value()->SetActiveForSelection();
}
if (theSelection->GetSelectionState() != SelectMgr_SOS_Activated)
{
theSelection->SetSelectionState (SelectMgr_SOS_Activated);
myTolerances.Add (theSelection->Sensitivity());
}
}
//==================================================
// Function: Deactivate
// Purpose :
//==================================================
void SelectMgr_ViewerSelector::Deactivate (const Handle(SelectMgr_Selection)& theSelection)
{
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (theSelection->Entities()); aSelEntIter.More(); aSelEntIter.Next())
{
aSelEntIter.Value()->ResetSelectionActiveStatus();
}
if (theSelection->GetSelectionState() == SelectMgr_SOS_Activated)
{
theSelection->SetSelectionState (SelectMgr_SOS_Deactivated);
myTolerances.Decrement (theSelection->Sensitivity());
}
}
//=======================================================================
// function: isToScaleFrustum
// purpose : Checks if the entity given requires to scale current selecting frustum
//=======================================================================
Standard_Boolean SelectMgr_ViewerSelector::isToScaleFrustum (const Handle(Select3D_SensitiveEntity)& theEntity)
{
return mySelectingVolumeMgr.IsScalableActiveVolume()
&& sensitivity (theEntity) < myTolerances.Tolerance();
}
//=======================================================================
// function: sensitivity
// purpose : In case if custom tolerance is set, this method will return sum of entity
// sensitivity and custom tolerance.
//=======================================================================
Standard_Integer SelectMgr_ViewerSelector::sensitivity (const Handle(Select3D_SensitiveEntity)& theEntity) const
{
return myTolerances.IsCustomTolSet() ?
theEntity->SensitivityFactor() + myTolerances.CustomTolerance() : theEntity->SensitivityFactor();
}
//=======================================================================
// function: checkOverlap
// purpose : Internal function that checks if a particular sensitive
// entity theEntity overlaps current selecting volume precisely
//=======================================================================
void SelectMgr_ViewerSelector::checkOverlap (const Handle(Select3D_SensitiveEntity)& theEntity,
const gp_GTrsf& theInversedTrsf,
SelectMgr_SelectingVolumeManager& theMgr)
{
const Handle(SelectMgr_EntityOwner)& anOwner = theEntity->OwnerId();
Handle(SelectMgr_SelectableObject) aSelectable = !anOwner.IsNull() ? anOwner->Selectable() : Handle(SelectMgr_SelectableObject)();
SelectBasics_PickResult aPickResult;
const Standard_Boolean isMatched = theEntity->Matches(theMgr, aPickResult);
if (!isMatched
|| anOwner.IsNull())
{
return;
}
SelectMgr_SortCriterion aCriterion;
myZLayerOrderMap.Find (!aSelectable.IsNull() ? aSelectable->ZLayer() : Graphic3d_ZLayerId_Default, aCriterion.ZLayerPosition);
aCriterion.Entity = theEntity;
aCriterion.Priority = anOwner->Priority();
aCriterion.Depth = aPickResult.Depth();
aCriterion.MinDist = aPickResult.DistToGeomCenter();
if (SelectMgr_SortCriterion* aPrevCriterion = mystored.ChangeSeek (anOwner))
{
++aPrevCriterion->NbOwnerMatches;
aCriterion.NbOwnerMatches = aPrevCriterion->NbOwnerMatches;
if (theMgr.GetActiveSelectionType() != SelectMgr_SelectionType_Box)
{
if (aCriterion.IsCloserDepth (*aPrevCriterion))
{
updatePoint3d (aCriterion, aPickResult, theEntity, theInversedTrsf, theMgr);
*aPrevCriterion = aCriterion;
}
}
}
else
{
aCriterion.NbOwnerMatches = 1;
updatePoint3d (aCriterion, aPickResult, theEntity, theInversedTrsf, theMgr);
mystored.Add (anOwner, aCriterion);
}
}
//=======================================================================
// Function: updateZLayers
// Purpose :
//=======================================================================
void SelectMgr_ViewerSelector::updateZLayers (const Handle(V3d_View)& theView)
{
myZLayerOrderMap.Clear();
TColStd_SequenceOfInteger aZLayers;
theView->Viewer()->GetAllZLayers (aZLayers);
Standard_Integer aPos = 0;
Standard_Boolean isPrevDepthWrite = true;
for (TColStd_SequenceOfInteger::Iterator aLayerIter (aZLayers); aLayerIter.More(); aLayerIter.Next())
{
Graphic3d_ZLayerSettings aSettings = theView->Viewer()->ZLayerSettings (aLayerIter.Value());
if (aSettings.ToClearDepth()
|| isPrevDepthWrite != aSettings.ToEnableDepthWrite())
{
++aPos;
}
isPrevDepthWrite = aSettings.ToEnableDepthWrite();
myZLayerOrderMap.Bind (aLayerIter.Value(), aPos);
}
}
//=======================================================================
// function: computeFrustum
// purpose :
//=======================================================================
void SelectMgr_ViewerSelector::computeFrustum (const Handle(Select3D_SensitiveEntity)& theEnt,
const SelectMgr_SelectingVolumeManager& theMgrGlobal,
const SelectMgr_SelectingVolumeManager& theMgrObject,
const gp_GTrsf& theInvTrsf,
SelectMgr_FrustumCache& theCachedMgrs,
SelectMgr_SelectingVolumeManager& theResMgr)
{
Standard_Integer aScale = isToScaleFrustum (theEnt) ? sensitivity (theEnt) : 1;
const gp_GTrsf aTrsfMtr = theEnt->HasInitLocation() ? theEnt->InvInitLocation() * theInvTrsf : theInvTrsf;
const Standard_Boolean toScale = aScale != 1;
const Standard_Boolean toTransform = aTrsfMtr.Form() != gp_Identity;
if (toScale && toTransform)
{
theResMgr = theMgrGlobal.ScaleAndTransform (aScale, aTrsfMtr, NULL);
theResMgr.SetViewClipping (theMgrObject);
}
else if (toScale)
{
if (!theCachedMgrs.Find (aScale, theResMgr))
{
theResMgr = theMgrGlobal.ScaleAndTransform (aScale, gp_Trsf(), NULL);
theCachedMgrs.Bind (aScale, theResMgr);
}
theResMgr.SetViewClipping (theMgrObject);
}
else if (toTransform)
{
theResMgr = theMgrGlobal.ScaleAndTransform (1, aTrsfMtr, NULL);
theResMgr.SetViewClipping (theMgrObject);
}
else
{
theResMgr = theMgrObject;
}
}
//=======================================================================
// function: traverseObject
// purpose : Internal function that checks if there is possible overlap
// between some entity of selectable object theObject and
// current selecting volume
//=======================================================================
void SelectMgr_ViewerSelector::traverseObject (const Handle(SelectMgr_SelectableObject)& theObject,
const SelectMgr_SelectingVolumeManager& theMgr,
const Handle(Graphic3d_Camera)& theCamera,
const Graphic3d_Mat4d& theProjectionMat,
const Graphic3d_Mat4d& theWorldViewMat,
const Graphic3d_Vec2i& theWinSize)
{
Handle(SelectMgr_SensitiveEntitySet)& anEntitySet = myMapOfObjectSensitives.ChangeFind (theObject);
if (anEntitySet->Size() == 0)
{
return;
}
const bool hasEntityTrsfPers = anEntitySet->HasEntityWithPersistence()
&& !theCamera.IsNull();
const opencascade::handle<BVH_Tree<Standard_Real, 3> >& aSensitivesTree = anEntitySet->BVH();
gp_GTrsf aInversedTrsf;
if (theObject->HasTransformation() || !theObject->TransformPersistence().IsNull())
{
if (theObject->TransformPersistence().IsNull())
{
aInversedTrsf = theObject->InversedTransformation();
}
else
{
if (theCamera.IsNull())
{
return;
}
const Graphic3d_Mat4d aMat = theObject->TransformPersistence()->Compute (theCamera,
theProjectionMat, theWorldViewMat,
theWinSize.x(), theWinSize.y());
gp_GTrsf aTPers;
aTPers.SetMat4 (aMat);
aInversedTrsf = (aTPers * gp_GTrsf (theObject->Transformation())).Inverted();
}
}
SelectMgr_SelectingVolumeManager aMgr = aInversedTrsf.Form() != gp_Identity
? theMgr.ScaleAndTransform (1, aInversedTrsf, NULL)
: theMgr;
if (!hasEntityTrsfPers
&& !aMgr.OverlapsBox (aSensitivesTree->MinPoint (0),
aSensitivesTree->MaxPoint (0)))
{
return;
}
if (!theObject->ClipPlanes().IsNull()
&& theObject->ClipPlanes()->ToOverrideGlobal())
{
aMgr.SetViewClipping (Handle(Graphic3d_SequenceOfHClipPlane)(), theObject->ClipPlanes(), &theMgr);
}
else if (!theObject->TransformPersistence().IsNull())
{
if (theObject->TransformPersistence()->IsZoomOrRotate()
&& !theMgr.ViewClipping().IsNull())
{
// Zoom/rotate persistence object lives in two worlds at the same time.
// Global clipping planes can not be trivially applied without being converted
// into local space of transformation persistence object.
// As more simple alternative - just clip entire object by its anchor point defined in the world space.
const gp_Pnt anAnchor = theObject->TransformPersistence()->AnchorPoint();
for (Graphic3d_SequenceOfHClipPlane::Iterator aPlaneIt (*theMgr.ViewClipping()); aPlaneIt.More(); aPlaneIt.Next())
{
const Handle(Graphic3d_ClipPlane)& aPlane = aPlaneIt.Value();
if (!aPlane->IsOn())
{
continue;
}
const Graphic3d_Vec4d aCheckPnt (anAnchor.X(), anAnchor.Y(), anAnchor.Z(), 1.0);
if (aPlane->ProbePoint (aCheckPnt) == Graphic3d_ClipState_Out)
{
return;
}
}
}
aMgr.SetViewClipping (Handle(Graphic3d_SequenceOfHClipPlane)(), theObject->ClipPlanes(), &theMgr);
}
else if (!theObject->ClipPlanes().IsNull()
&& !theObject->ClipPlanes()->IsEmpty())
{
aMgr.SetViewClipping (theMgr.ViewClipping(), theObject->ClipPlanes(), &theMgr);
}
if (!theMgr.ViewClipping().IsNull() &&
theMgr.GetActiveSelectionType() == SelectMgr_SelectionType_Box)
{
Graphic3d_BndBox3d aBBox (aSensitivesTree->MinPoint (0), aSensitivesTree->MaxPoint (0));
// If box selection is active, and the whole sensitive tree is out of the clip planes
// selection is empty for this object
const Handle(Graphic3d_SequenceOfHClipPlane)& aViewPlanes = theMgr.ViewClipping();
for (Graphic3d_SequenceOfHClipPlane::Iterator aPlaneIt (*aViewPlanes); aPlaneIt.More(); aPlaneIt.Next())
{
const Handle(Graphic3d_ClipPlane)& aPlane = aPlaneIt.Value();
if (!aPlane->IsOn())
{
continue;
}
Graphic3d_ClipState aState = aPlane->ProbeBox (aBBox);
if (aState == Graphic3d_ClipState_Out) // do not process only whole trees, next check on the tree node
{
return;
}
}
}
const Standard_Integer aFirstStored = mystored.Extent() + 1;
Standard_Integer aStack[BVH_Constants_MaxTreeDepth];
Standard_Integer aHead = -1;
Standard_Integer aNode = 0; // a root node
SelectMgr_FrustumCache aScaledTrnsfFrustums;
SelectMgr_SelectingVolumeManager aTmpMgr;
for (;;)
{
if (!aSensitivesTree->IsOuter (aNode))
{
const Standard_Integer aLeftChildIdx = aSensitivesTree->Child<0> (aNode);
const Standard_Integer aRightChildIdx = aSensitivesTree->Child<1> (aNode);
const Standard_Boolean isLeftChildIn = hasEntityTrsfPers
|| aMgr.OverlapsBox (aSensitivesTree->MinPoint (aLeftChildIdx),
aSensitivesTree->MaxPoint (aLeftChildIdx));
const Standard_Boolean isRightChildIn = hasEntityTrsfPers
|| aMgr.OverlapsBox (aSensitivesTree->MinPoint (aRightChildIdx),
aSensitivesTree->MaxPoint (aRightChildIdx));
if (isLeftChildIn
&& isRightChildIn)
{
aNode = aLeftChildIdx;
++aHead;
aStack[aHead] = aRightChildIdx;
}
else if (isLeftChildIn
|| isRightChildIn)
{
aNode = isLeftChildIn ? aLeftChildIdx : aRightChildIdx;
}
else
{
if (aHead < 0)
{
break;
}
aNode = aStack[aHead];
--aHead;
}
}
else
{
bool aClipped = false;
if (!theMgr.ViewClipping().IsNull() &&
theMgr.GetActiveSelectionType() == SelectMgr_SelectionType_Box)
{
Graphic3d_BndBox3d aBBox (aSensitivesTree->MinPoint (aNode), aSensitivesTree->MaxPoint (aNode));
// If box selection is active, and the whole sensitive tree is out of the clip planes
// selection is empty for this object
const Handle(Graphic3d_SequenceOfHClipPlane)& aViewPlanes = theMgr.ViewClipping();
for (Graphic3d_SequenceOfHClipPlane::Iterator aPlaneIt (*aViewPlanes); aPlaneIt.More(); aPlaneIt.Next())
{
const Handle(Graphic3d_ClipPlane)& aPlane = aPlaneIt.Value();
if (!aPlane->IsOn())
{
continue;
}
Graphic3d_ClipState aState = aPlane->ProbeBox (aBBox);
if (aState == Graphic3d_ClipState_Out)
{
aClipped = true;
break;
}
if (aState == Graphic3d_ClipState_On && !mySelectingVolumeMgr.IsOverlapAllowed()) // partially clipped
{
if (aPlane->ProbeBoxTouch (aBBox))
continue;
aClipped = true;
break;
}
}
}
if (!aClipped)
{
const Standard_Integer aStartIdx = aSensitivesTree->BegPrimitive (aNode);
const Standard_Integer anEndIdx = aSensitivesTree->EndPrimitive (aNode);
for (Standard_Integer anIdx = aStartIdx; anIdx <= anEndIdx; ++anIdx)
{
const Handle(SelectMgr_SensitiveEntity)& aSensitive = anEntitySet->GetSensitiveById (anIdx);
if (!aSensitive->IsActiveForSelection())
{
continue;
}
const Handle(Select3D_SensitiveEntity)& anEnt = aSensitive->BaseSensitive();
gp_GTrsf aInvSensTrsf = aInversedTrsf;
if (!anEnt->TransformPersistence().IsNull())
{
if (theCamera.IsNull())
{
continue;
}
const Graphic3d_Mat4d aMat = anEnt->TransformPersistence()->Compute (theCamera,
theProjectionMat, theWorldViewMat,
theWinSize.x(), theWinSize.y());
gp_GTrsf aTPers;
aTPers.SetMat4 (aMat);
aInvSensTrsf = (aTPers * gp_GTrsf(theObject->Transformation())).Inverted();
}
computeFrustum (anEnt, theMgr, aMgr, aInvSensTrsf, aScaledTrnsfFrustums, aTmpMgr);
checkOverlap (anEnt, aInvSensTrsf, aTmpMgr);
}
}
if (aHead < 0)
{
break;
}
aNode = aStack[aHead];
--aHead;
}
}
// in case of Box/Polyline selection - keep only Owners having all Entities detected
if (mySelectingVolumeMgr.IsOverlapAllowed()
|| (theMgr.GetActiveSelectionType() != SelectMgr_SelectionType_Box
&& theMgr.GetActiveSelectionType() != SelectMgr_SelectionType_Polyline))
{
return;
}
for (Standard_Integer aStoredIter = mystored.Extent(); aStoredIter >= aFirstStored; --aStoredIter)
{
const SelectMgr_SortCriterion& aCriterion = mystored.FindFromIndex (aStoredIter);
const Handle(SelectMgr_EntityOwner)& anOwner = aCriterion.Entity->OwnerId();
Standard_Integer aNbOwnerEntities = 0;
anEntitySet->Owners().Find (anOwner, aNbOwnerEntities);
if (aNbOwnerEntities > aCriterion.NbOwnerMatches)
{
mystored.RemoveFromIndex (aStoredIter);
}
}
}
//=======================================================================
// function: TraverseSensitives
// purpose : Traverses BVH containing all added selectable objects and
// finds candidates for further search of overlap
//=======================================================================
void SelectMgr_ViewerSelector::TraverseSensitives (const Standard_Integer theViewId)
{
SelectMgr_BVHThreadPool::Sentry aSentry (myBVHThreadPool);
mystored.Clear();
myIsSorted = false;
Graphic3d_Vec2i aWinSize;
mySelectingVolumeMgr.WindowSize (aWinSize.x(), aWinSize.y());
const Handle(Graphic3d_Camera)& aCamera = mySelectingVolumeMgr.Camera();
Graphic3d_Mat4d aProjectionMat, aWorldViewMat;
Graphic3d_WorldViewProjState aViewState;
if (!aCamera.IsNull())
{
aProjectionMat = aCamera->ProjectionMatrix();
aWorldViewMat = aCamera->OrientationMatrix();
aViewState = aCamera->WorldViewProjState();
myCameraEye = aCamera->Eye().XYZ();
myCameraDir = aCamera->Direction().XYZ();
myCameraScale = aCamera->IsOrthographic()
? aCamera->Scale()
: 2.0 * Tan (aCamera->FOVy() * M_PI / 360.0);
const double aPixelSize = Max (1.0 / aWinSize.x(), 1.0 / aWinSize.y());
myCameraScale *= aPixelSize;
}
mySelectableObjects.UpdateBVH (aCamera, aWinSize);
for (Standard_Integer aBVHSetIt = 0; aBVHSetIt < SelectMgr_SelectableObjectSet::BVHSubsetNb; ++aBVHSetIt)
{
const SelectMgr_SelectableObjectSet::BVHSubset aBVHSubset = (SelectMgr_SelectableObjectSet::BVHSubset )aBVHSetIt;
if (mySelectableObjects.IsEmpty (aBVHSubset))
{
continue;
}
if (aCamera.IsNull()
&& aBVHSubset != SelectMgr_SelectableObjectSet::BVHSubset_3d)
{
continue;
}
SelectMgr_SelectingVolumeManager aMgr;
// for 2D space selection transform selecting volumes to perform overlap testing
// directly in camera's eye space omitting the camera position, which is not
// needed there at all
if (aBVHSubset == SelectMgr_SelectableObjectSet::BVHSubset_2dPersistent)
{
gp_GTrsf aTFrustum;
aTFrustum.SetValue (1, 1, aWorldViewMat.GetValue (0, 0));
aTFrustum.SetValue (1, 2, aWorldViewMat.GetValue (0, 1));
aTFrustum.SetValue (1, 3, aWorldViewMat.GetValue (0, 2));
aTFrustum.SetValue (2, 1, aWorldViewMat.GetValue (1, 0));
aTFrustum.SetValue (2, 2, aWorldViewMat.GetValue (1, 1));
aTFrustum.SetValue (2, 3, aWorldViewMat.GetValue (1, 2));
aTFrustum.SetValue (3, 1, aWorldViewMat.GetValue (2, 0));
aTFrustum.SetValue (3, 2, aWorldViewMat.GetValue (2, 1));
aTFrustum.SetValue (3, 3, aWorldViewMat.GetValue (2, 2));
aTFrustum.SetTranslationPart (gp_XYZ (aWorldViewMat.GetValue (0, 3),
aWorldViewMat.GetValue (1, 3),
aWorldViewMat.GetValue (2, 3)));
// define corresponding frustum builder parameters
Handle(SelectMgr_FrustumBuilder) aBuilder = new SelectMgr_FrustumBuilder();
Handle(Graphic3d_Camera) aNewCamera = new Graphic3d_Camera();
aNewCamera->CopyMappingData (aCamera);
aNewCamera->SetIdentityOrientation();
aWorldViewMat = aNewCamera->OrientationMatrix(); // should be identity matrix
aProjectionMat = aNewCamera->ProjectionMatrix(); // should be the same to aProjectionMat
aBuilder->SetCamera (aNewCamera);
aBuilder->SetWindowSize (aWinSize.x(), aWinSize.y());
aMgr = mySelectingVolumeMgr.ScaleAndTransform (1, aTFrustum, aBuilder);
}
else
{
aMgr = mySelectingVolumeMgr;
}
const opencascade::handle<BVH_Tree<Standard_Real, 3> >& aBVHTree = mySelectableObjects.BVH (aBVHSubset);
Standard_Integer aNode = 0;
if (!aMgr.OverlapsBox (aBVHTree->MinPoint (0), aBVHTree->MaxPoint (0)))
{
continue;
}
Standard_Integer aStack[BVH_Constants_MaxTreeDepth];
Standard_Integer aHead = -1;
for (;;)
{
if (!aBVHTree->IsOuter (aNode))
{
const Standard_Integer aLeftChildIdx = aBVHTree->Child<0> (aNode);
const Standard_Integer aRightChildIdx = aBVHTree->Child<1> (aNode);
const Standard_Boolean isLeftChildIn =
aMgr.OverlapsBox (aBVHTree->MinPoint (aLeftChildIdx), aBVHTree->MaxPoint (aLeftChildIdx));
const Standard_Boolean isRightChildIn =
aMgr.OverlapsBox (aBVHTree->MinPoint (aRightChildIdx), aBVHTree->MaxPoint (aRightChildIdx));
if (isLeftChildIn
&& isRightChildIn)
{
aNode = aLeftChildIdx;
++aHead;
aStack[aHead] = aRightChildIdx;
}
else if (isLeftChildIn
|| isRightChildIn)
{
aNode = isLeftChildIn ? aLeftChildIdx : aRightChildIdx;
}
else
{
if (aHead < 0)
{
break;
}
aNode = aStack[aHead];
--aHead;
}
}
else
{
const Standard_Integer aStartIdx = aBVHTree->BegPrimitive (aNode);
const Standard_Integer anEndIdx = aBVHTree->EndPrimitive (aNode);
for (Standard_Integer anIdx = aStartIdx; anIdx <= anEndIdx; ++anIdx)
{
const Handle(SelectMgr_SelectableObject)& aSelObj = mySelectableObjects.GetObjectById (aBVHSubset, anIdx);
const Handle(Graphic3d_ViewAffinity)& aViewAffinity = aSelObj->ViewAffinity();
if (theViewId == -1 || aViewAffinity->IsVisible (theViewId))
{
traverseObject (aSelObj, aMgr, aCamera, aProjectionMat, aWorldViewMat, aWinSize);
}
}
if (aHead < 0)
{
break;
}
aNode = aStack[aHead];
--aHead;
}
}
}
SortResult();
}
//==================================================
// Function: ClearPicked
// Purpose :
//==================================================
void SelectMgr_ViewerSelector::ClearPicked()
{
mystored.Clear();
myIsSorted = true;
}
//==================================================
// Function: RemovePicked
// Purpose :
//==================================================
bool SelectMgr_ViewerSelector::RemovePicked (const Handle(SelectMgr_SelectableObject)& theObject)
{
if (mystored.IsEmpty()
|| !mySelectableObjects.Contains (theObject))
{
return false;
}
bool isRemoved = false;
for (Standard_Integer aPickIter = 1; aPickIter <= mystored.Extent(); ++aPickIter)
{
const Handle(SelectMgr_EntityOwner)& aStoredOwner = mystored.FindKey (aPickIter);
if (!aStoredOwner.IsNull()
&& aStoredOwner->IsSameSelectable (theObject))
{
mystored.RemoveFromIndex (aPickIter);
--aPickIter;
isRemoved = true;
}
}
if (isRemoved)
{
myIsSorted = false;
}
return isRemoved;
}
//=======================================================================
//function : Picked
//purpose :
//=======================================================================
Handle(SelectMgr_EntityOwner) SelectMgr_ViewerSelector::Picked (const Standard_Integer theRank) const
{
if (theRank < 1 || theRank > NbPicked())
{
return Handle(SelectMgr_EntityOwner)();
}
if (!myIsSorted)
{
SortResult();
}
const Standard_Integer anOwnerIdx = myIndexes.Value (theRank);
const Handle(SelectMgr_EntityOwner)& aStoredOwner = mystored.FindKey (anOwnerIdx);
return aStoredOwner;
}
//=======================================================================
//function : PickedData
//purpose :
//=======================================================================
const SelectMgr_SortCriterion& SelectMgr_ViewerSelector::PickedData(const Standard_Integer theRank) const
{
Standard_OutOfRange_Raise_if (theRank < 1 || theRank > NbPicked(), "SelectMgr_ViewerSelector::PickedData() out of range index");
if (!myIsSorted)
{
SortResult();
}
const Standard_Integer anOwnerIdx = myIndexes.Value (theRank);
return mystored.FindFromIndex (anOwnerIdx);
}
//===================================================
//
// INTERNAL METHODS ....
//
//==================================================
//==================================================
// Function: SetEntitySetBuilder
// Purpose :
//==================================================
void SelectMgr_ViewerSelector::SetEntitySetBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder)
{
myEntitySetBuilder = theBuilder;
for (SelectMgr_MapOfObjectSensitives::Iterator aSetIter (myMapOfObjectSensitives); aSetIter.More(); aSetIter.Next())
{
aSetIter.ChangeValue()->SetBuilder (myEntitySetBuilder);
}
}
//==================================================
// Function: Contains
// Purpose :
//==================================================
Standard_Boolean SelectMgr_ViewerSelector::Contains (const Handle(SelectMgr_SelectableObject)& theObject) const
{
return mySelectableObjects.Contains (theObject);
}
//==================================================
// Function: ActiveModes
// Purpose : return all the modes with a given state for an object
//==================================================
Standard_Boolean SelectMgr_ViewerSelector::Modes (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
TColStd_ListOfInteger& theModeList,
const SelectMgr_StateOfSelection theWantedState) const
{
Standard_Boolean hasActivatedStates = Contains (theSelectableObject);
for (SelectMgr_SequenceOfSelection::Iterator aSelIter (theSelectableObject->Selections()); aSelIter.More(); aSelIter.Next())
{
if (theWantedState == SelectMgr_SOS_Any)
{
theModeList.Append (aSelIter.Value()->Mode());
}
else if (theWantedState == aSelIter.Value()->GetSelectionState())
{
theModeList.Append (aSelIter.Value()->Mode());
}
}
return hasActivatedStates;
}
//==================================================
// Function: IsActive
// Purpose :
//==================================================
Standard_Boolean SelectMgr_ViewerSelector::IsActive (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
const Standard_Integer theMode) const
{
if (!Contains (theSelectableObject))
return Standard_False;
const Handle(SelectMgr_Selection)& aSel = theSelectableObject->Selection (theMode);
return !aSel.IsNull()
&& aSel->GetSelectionState() == SelectMgr_SOS_Activated;
}
//==================================================
// Function: IsInside
// Purpose :
//==================================================
Standard_Boolean SelectMgr_ViewerSelector::IsInside (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
const Standard_Integer theMode) const
{
if (!Contains (theSelectableObject))
return Standard_False;
const Handle(SelectMgr_Selection)& aSel = theSelectableObject->Selection (theMode);
return !aSel.IsNull()
&& aSel->GetSelectionState() != SelectMgr_SOS_Unknown;
}
//=======================================================================
//function : Status
//purpose :
//=======================================================================
SelectMgr_StateOfSelection SelectMgr_ViewerSelector::Status (const Handle(SelectMgr_Selection)& theSelection) const
{
return theSelection->GetSelectionState();
}
//==================================================
// Function: Status
// Purpose : gives Information about selectors
//==================================================
TCollection_AsciiString SelectMgr_ViewerSelector::Status (const Handle(SelectMgr_SelectableObject)& theSelectableObject) const
{
TCollection_AsciiString aStatus ("Status Object :\n\t");
for (SelectMgr_SequenceOfSelection::Iterator aSelIter (theSelectableObject->Selections()); aSelIter.More(); aSelIter.Next())
{
if (aSelIter.Value()->GetSelectionState() != SelectMgr_SOS_Unknown)
{
aStatus = aStatus + "Mode " + TCollection_AsciiString (aSelIter.Value()->Mode()) + " present - "
+ (aSelIter.Value()->GetSelectionState() == SelectMgr_SOS_Activated ? " Active \n\t" : " Inactive \n\t");
}
}
if (!Contains (theSelectableObject))
{
aStatus = aStatus + "Not Present in the selector\n\n";
}
return aStatus;
}
//=======================================================================
//function : SortResult
//purpose :
//=======================================================================
void SelectMgr_ViewerSelector::SortResult() const
{
if (mystored.IsEmpty())
{
myIsSorted = true;
return;
}
const Standard_Integer anExtent = mystored.Extent();
if (anExtent != myIndexes.Length())
{
myIndexes.Resize (1, anExtent, false);
}
for (Standard_Integer anIndexIter = 1; anIndexIter <= anExtent; ++anIndexIter)
{
myIndexes.SetValue (anIndexIter, anIndexIter);
}
std::sort (myIndexes.begin(), myIndexes.end(), CompareResults (mystored, myToPreferClosest));
myIsSorted = true;
}
//=======================================================================
// function : AddSelectableObject
// purpose : Adds new object to the map of selectable objects
//=======================================================================
void SelectMgr_ViewerSelector::AddSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject)
{
if (!myMapOfObjectSensitives.IsBound (theObject))
{
mySelectableObjects.Append (theObject);
Handle(SelectMgr_SensitiveEntitySet) anEntitySet = new SelectMgr_SensitiveEntitySet (myEntitySetBuilder);
myMapOfObjectSensitives.Bind (theObject, anEntitySet);
}
}
//=======================================================================
// function : AddSelectionToObject
// purpose : Adds new selection to the object and builds its BVH tree
//=======================================================================
void SelectMgr_ViewerSelector::AddSelectionToObject (const Handle(SelectMgr_SelectableObject)& theObject,
const Handle(SelectMgr_Selection)& theSelection)
{
if (Handle(SelectMgr_SensitiveEntitySet)* anEntitySet = myMapOfObjectSensitives.ChangeSeek (theObject))
{
(*anEntitySet)->Append (theSelection);
(*anEntitySet)->BVH();
}
else
{
AddSelectableObject (theObject);
AddSelectionToObject (theObject, theSelection);
}
}
//=======================================================================
// function : MoveSelectableObject
// purpose :
//=======================================================================
void SelectMgr_ViewerSelector::MoveSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject)
{
mySelectableObjects.ChangeSubset (theObject);
}
//=======================================================================
// function : RemoveSelectableObject
// purpose : Removes selectable object from map of selectable ones
//=======================================================================
void SelectMgr_ViewerSelector::RemoveSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject)
{
Handle(SelectMgr_SelectableObject) anObj = theObject;
if (myMapOfObjectSensitives.UnBind (theObject))
{
RemovePicked (theObject);
mySelectableObjects.Remove (theObject);
}
}
//=======================================================================
// function : RemoveSelectionOfObject
// purpose : Removes selection of the object and marks its BVH tree
// for rebuild
//=======================================================================
void SelectMgr_ViewerSelector::RemoveSelectionOfObject (const Handle(SelectMgr_SelectableObject)& theObject,
const Handle(SelectMgr_Selection)& theSelection)
{
if (Handle(SelectMgr_SensitiveEntitySet)* anEntitySet = myMapOfObjectSensitives.ChangeSeek (theObject))
{
(*anEntitySet)->Remove (theSelection);
}
}
//=======================================================================
// function : RebuildObjectsTree
// purpose : Marks BVH of selectable objects for rebuild
//=======================================================================
void SelectMgr_ViewerSelector::RebuildObjectsTree (const Standard_Boolean theIsForce)
{
mySelectableObjects.MarkDirty();
if (theIsForce)
{
Graphic3d_Vec2i aWinSize;
mySelectingVolumeMgr.WindowSize (aWinSize.x(), aWinSize.y());
mySelectableObjects.UpdateBVH (mySelectingVolumeMgr.Camera(), aWinSize);
}
}
//=======================================================================
// function : RebuildSensitivesTree
// purpose : Marks BVH of sensitive entities of particular selectable
// object for rebuild
//=======================================================================
void SelectMgr_ViewerSelector::RebuildSensitivesTree (const Handle(SelectMgr_SelectableObject)& theObject,
const Standard_Boolean theIsForce)
{
if (!Contains (theObject))
return;
Handle(SelectMgr_SensitiveEntitySet)& anEntitySet = myMapOfObjectSensitives.ChangeFind (theObject);
anEntitySet->MarkDirty();
if (theIsForce)
{
anEntitySet->BVH();
}
}
//=======================================================================
// function : resetSelectionActivationStatus
// purpose : Marks all added sensitive entities of all objects as
// non-selectable
//=======================================================================
void SelectMgr_ViewerSelector::ResetSelectionActivationStatus()
{
for (SelectMgr_MapOfObjectSensitivesIterator aSensitivesIter (myMapOfObjectSensitives); aSensitivesIter.More(); aSensitivesIter.Next())
{
Handle(SelectMgr_SensitiveEntitySet)& anEntitySet = aSensitivesIter.ChangeValue();
const Standard_Integer anEntitiesNb = anEntitySet->Size();
for (Standard_Integer anIdx = 0; anIdx < anEntitiesNb; ++anIdx)
{
anEntitySet->GetSensitiveById (anIdx)->ResetSelectionActiveStatus();
}
}
}
//=======================================================================
// function : ActiveOwners
// purpose : Returns the list of active entity owners
//=======================================================================
void SelectMgr_ViewerSelector::ActiveOwners (NCollection_List<Handle(SelectMgr_EntityOwner)>& theOwners) const
{
for (SelectMgr_MapOfObjectSensitivesIterator anIter (myMapOfObjectSensitives); anIter.More(); anIter.Next())
{
const Handle(SelectMgr_SensitiveEntitySet)& anEntitySet = anIter.Value();
const Standard_Integer anEntitiesNb = anEntitySet->Size();
for (Standard_Integer anIdx = 0; anIdx < anEntitiesNb; ++anIdx)
{
const Handle(SelectMgr_SensitiveEntity)& aSensitive = anEntitySet->GetSensitiveById (anIdx);
if (aSensitive->IsActiveForSelection())
{
theOwners.Append (aSensitive->BaseSensitive()->OwnerId());
}
}
}
}
//=======================================================================
//function : AllowOverlapDetection
//purpose : Sets the detection type: if theIsToAllow is false,
// only fully included sensitives will be detected, otherwise
// the algorithm will mark both included and overlapped entities
// as matched
//=======================================================================
void SelectMgr_ViewerSelector::AllowOverlapDetection (const Standard_Boolean theIsToAllow)
{
mySelectingVolumeMgr.AllowOverlapDetection (theIsToAllow);
}
//=======================================================================
// Function: Pick
// Purpose :
//=======================================================================
void SelectMgr_ViewerSelector::Pick (const Standard_Integer theXPix,
const Standard_Integer theYPix,
const Handle(V3d_View)& theView)
{
updateZLayers (theView);
gp_Pnt2d aMousePos (static_cast<Standard_Real> (theXPix),
static_cast<Standard_Real> (theYPix));
mySelectingVolumeMgr.InitPointSelectingVolume (aMousePos);
mySelectingVolumeMgr.SetPixelTolerance (myTolerances.Tolerance());
mySelectingVolumeMgr.SetCamera (theView->Camera());
Standard_Integer aWidth = 0, aHeight = 0;
theView->Window()->Size (aWidth, aHeight);
mySelectingVolumeMgr.SetWindowSize (aWidth, aHeight);
mySelectingVolumeMgr.BuildSelectingVolume();
mySelectingVolumeMgr.SetViewClipping (theView->ClipPlanes(), Handle(Graphic3d_SequenceOfHClipPlane)(), NULL);
TraverseSensitives (theView->View()->Identification());
}
//=======================================================================
// Function: Pick
// Purpose :
//=======================================================================
void SelectMgr_ViewerSelector::Pick (const Standard_Integer theXPMin,
const Standard_Integer theYPMin,
const Standard_Integer theXPMax,
const Standard_Integer theYPMax,
const Handle(V3d_View)& theView)
{
updateZLayers (theView);
gp_Pnt2d aMinMousePos (static_cast<Standard_Real> (theXPMin),
static_cast<Standard_Real> (theYPMin));
gp_Pnt2d aMaxMousePos (static_cast<Standard_Real> (theXPMax),
static_cast<Standard_Real> (theYPMax));
mySelectingVolumeMgr.InitBoxSelectingVolume (aMinMousePos,
aMaxMousePos);
mySelectingVolumeMgr.SetCamera (theView->Camera());
Standard_Integer aWidth = 0, aHeight = 0;
theView->Window()->Size (aWidth, aHeight);
mySelectingVolumeMgr.SetWindowSize (aWidth, aHeight);
mySelectingVolumeMgr.BuildSelectingVolume();
mySelectingVolumeMgr.SetViewClipping (theView->ClipPlanes(), Handle(Graphic3d_SequenceOfHClipPlane)(), NULL);
TraverseSensitives (theView->View()->Identification());
}
//=======================================================================
// Function: Pick
// Purpose : Selection using a polyline
//=======================================================================
void SelectMgr_ViewerSelector::Pick (const TColgp_Array1OfPnt2d& thePolyline,
const Handle(V3d_View)& theView)
{
updateZLayers (theView);
mySelectingVolumeMgr.InitPolylineSelectingVolume (thePolyline);
mySelectingVolumeMgr.SetCamera (theView->Camera());
Standard_Integer aWidth = 0, aHeight = 0;
theView->Window()->Size (aWidth, aHeight);
mySelectingVolumeMgr.SetWindowSize (aWidth, aHeight);
mySelectingVolumeMgr.BuildSelectingVolume();
mySelectingVolumeMgr.SetViewClipping (theView->ClipPlanes(), Handle(Graphic3d_SequenceOfHClipPlane)(), NULL);
TraverseSensitives (theView->View()->Identification());
}
//=======================================================================
// Function: Pick
// Purpose :
//=======================================================================
void SelectMgr_ViewerSelector::Pick (const gp_Ax1& theAxis,
const Handle(V3d_View)& theView)
{
updateZLayers (theView);
mySelectingVolumeMgr.InitAxisSelectingVolume (theAxis);
mySelectingVolumeMgr.BuildSelectingVolume();
mySelectingVolumeMgr.SetViewClipping (theView->ClipPlanes(), Handle(Graphic3d_SequenceOfHClipPlane)(), NULL);
TraverseSensitives (theView->View()->Identification());
}
//=======================================================================
//function : ToPixMap
//purpose :
//=======================================================================
Standard_Boolean SelectMgr_ViewerSelector::ToPixMap (Image_PixMap& theImage,
const Handle(V3d_View)& theView,
const StdSelect_TypeOfSelectionImage theType,
const Standard_Integer thePickedIndex)
{
if (theImage.IsEmpty())
{
throw Standard_ProgramError ("SelectMgr_ViewerSelector::ToPixMap() has been called with empty image");
}
Handle(SelectMgr_SelectionImageFiller) aFiller = SelectMgr_SelectionImageFiller::CreateFiller (theImage, this, theType);
if (aFiller.IsNull())
{
return Standard_False;
}
const Standard_Integer aSizeX = static_cast<Standard_Integer> (theImage.SizeX());
const Standard_Integer aSizeY = static_cast<Standard_Integer> (theImage.SizeY());
for (Standard_Integer aRowIter = 0; aRowIter < aSizeY; ++aRowIter)
{
for (Standard_Integer aColIter = 0; aColIter < aSizeX; ++aColIter)
{
Pick (aColIter, aRowIter, theView);
aFiller->Fill (aColIter, aRowIter, thePickedIndex);
}
}
aFiller->Flush();
return Standard_True;
}
//=======================================================================
// Function: DisplaySensitive.
// Purpose : Display active primitives.
//=======================================================================
void SelectMgr_ViewerSelector::DisplaySensitive (const Handle(V3d_View)& theView)
{
for (SelectMgr_SelectableObjectSet::Iterator aSelectableIt (mySelectableObjects); aSelectableIt.More(); aSelectableIt.Next())
{
Handle(Graphic3d_Structure) aStruct = new Graphic3d_Structure (theView->Viewer()->StructureManager());
const Handle (SelectMgr_SelectableObject)& anObj = aSelectableIt.Value();
for (SelectMgr_SequenceOfSelection::Iterator aSelIter (anObj->Selections()); aSelIter.More(); aSelIter.Next())
{
if (aSelIter.Value()->GetSelectionState() == SelectMgr_SOS_Activated)
{
SelectMgr::ComputeSensitivePrs (aStruct, aSelIter.Value(), anObj->Transformation(), anObj->TransformPersistence());
}
}
myStructs.Append (aStruct);
}
for (Graphic3d_SequenceOfStructure::Iterator aStructIter (myStructs); aStructIter.More(); aStructIter.Next())
{
Handle(Graphic3d_Structure)& aStruct = aStructIter.ChangeValue();
aStruct->SetDisplayPriority (Graphic3d_DisplayPriority_Topmost);
aStruct->Display();
}
theView->Update();
}
//=======================================================================
// Function: ClearSensitive
// Purpose :
//=======================================================================
void SelectMgr_ViewerSelector::ClearSensitive (const Handle(V3d_View)& theView)
{
for (Graphic3d_SequenceOfStructure::Iterator aStructIter (myStructs); aStructIter.More(); aStructIter.Next())
{
const Handle(Graphic3d_Structure)& aPrs = aStructIter.ChangeValue();
aPrs->Erase();
aPrs->Clear();
aPrs->Remove();
}
myStructs.Clear();
if (!theView.IsNull())
{
theView->Update();
}
}
//=======================================================================
//function : DisplaySenstive
//purpose :
//=======================================================================
void SelectMgr_ViewerSelector::DisplaySensitive (const Handle(SelectMgr_Selection)& theSel,
const gp_Trsf& theTrsf,
const Handle(V3d_View)& theView,
const Standard_Boolean theToClearOthers)
{
if (theToClearOthers)
{
ClearSensitive (theView);
}
Handle(Graphic3d_Structure) aStruct = new Graphic3d_Structure (theView->Viewer()->StructureManager());
SelectMgr::ComputeSensitivePrs (aStruct, theSel, theTrsf, Handle(Graphic3d_TransformPers)());
myStructs.Append (aStruct);
myStructs.Last()->SetDisplayPriority (Graphic3d_DisplayPriority_Topmost);
myStructs.Last()->Display();
theView->Update();
}
//=======================================================================
//function : DumpJson
//purpose :
//=======================================================================
void SelectMgr_ViewerSelector::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
{
OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToPreferClosest)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, mystored.Extent())
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &mySelectingVolumeMgr)
OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, &mySelectableObjects)
Standard_Integer aNbOfSelectableObjects = 0;
for (SelectMgr_SelectableObjectSet::Iterator aSelectableIt (mySelectableObjects); aSelectableIt.More(); aSelectableIt.Next())
{
aNbOfSelectableObjects++;
}
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, aNbOfSelectableObjects)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myTolerances.Tolerance())
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myTolerances.CustomTolerance())
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myZLayerOrderMap.Extent())
OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myEntitySetBuilder.get())
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myCameraEye)
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myCameraDir)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myCameraScale)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIndexes.Size())
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsLeftChildQueuedFirst)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMapOfObjectSensitives.Extent())
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myStructs.Length())
for (Graphic3d_SequenceOfStructure::Iterator aStructsIt (myStructs); aStructsIt.More(); aStructsIt.Next())
{
const Handle(Graphic3d_Structure)& aStructure = aStructsIt.Value();
OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, aStructure)
}
}
//=======================================================================
//function : SetToPrebuildBVH
//purpose :
//=======================================================================
void SelectMgr_ViewerSelector::SetToPrebuildBVH (Standard_Boolean theToPrebuild, Standard_Integer theThreadsNum)
{
if (!theToPrebuild && !myBVHThreadPool.IsNull())
{
myBVHThreadPool.Nullify();
}
else if (theToPrebuild)
{
myBVHThreadPool = new SelectMgr_BVHThreadPool (theThreadsNum);
}
myToPrebuildBVH = theToPrebuild;
}
//=======================================================================
//function : QueueBVHBuild
//purpose :
//=======================================================================
void SelectMgr_ViewerSelector::QueueBVHBuild (const Handle(Select3D_SensitiveEntity)& theEntity)
{
if (myToPrebuildBVH)
{
myBVHThreadPool->AddEntity (theEntity);
}
}
//=======================================================================
//function : WaitForBVHBuild
//purpose :
//=======================================================================
void SelectMgr_ViewerSelector::WaitForBVHBuild()
{
if (myToPrebuildBVH)
{
myBVHThreadPool->WaitThreads();
}
}