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occt/src/SelectMgr/SelectMgr_SortCriterion.hxx

108 lines
3.6 KiB
C++

// Created on: 1998-03-26
// Created by: Robert COUBLANC
// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SortCriterion_HeaderFile
#define _SelectMgr_SortCriterion_HeaderFile
#include <Graphic3d_Vec3.hxx>
#include <Precision.hxx>
#include <Select3D_SensitiveEntity.hxx>
//! This class provides data and criterion for sorting candidate
//! entities in the process of interactive selection by mouse click
class SelectMgr_SortCriterion
{
public:
Handle(Select3D_SensitiveEntity) Entity; //!< detected entity
gp_Pnt Point; //!< 3D point
Graphic3d_Vec3 Normal; //!< surface normal or 0 vector if undefined
Standard_Real Depth; //!< distance from the view plane to the entity
Standard_Real MinDist; //!< distance from the clicked point to the entity on the view plane
Standard_Real Tolerance; //!< tolerance used for selecting candidates
Standard_Integer Priority; //!< selection priority
Standard_Integer ZLayerPosition; //!< ZLayer rendering order index, stronger than a depth
Standard_Integer NbOwnerMatches; //!< overall number of entities collected for the same owner
public:
DEFINE_STANDARD_ALLOC
//! Empty constructor.
SelectMgr_SortCriterion()
: Depth (0.0),
MinDist (0.0),
Tolerance(0.0),
Priority (0),
ZLayerPosition (0),
NbOwnerMatches (0) {}
//! Compare with another item by depth, priority and minDist.
bool IsCloserDepth (const SelectMgr_SortCriterion& theOther) const
{
// the object within different ZLayer groups can not be compared by depth
if (ZLayerPosition != theOther.ZLayerPosition)
{
return ZLayerPosition > theOther.ZLayerPosition;
}
// closest object is selected unless difference is within tolerance
if (Abs (Depth - theOther.Depth) > (Tolerance + theOther.Tolerance))
{
return Depth < theOther.Depth;
}
// if two objects have similar depth, select the one with higher priority
if (Priority > theOther.Priority)
{
return true;
}
// if priorities are equal, one closest to the mouse
return Priority == theOther.Priority
&& MinDist < theOther.MinDist;
}
//! Compare with another item using old logic (OCCT version <= 6.3.1) with priority considered preceding depth.
bool IsHigherPriority (const SelectMgr_SortCriterion& theOther) const
{
// the object within different ZLayer groups can not be compared by depth
if (ZLayerPosition != theOther.ZLayerPosition)
{
return ZLayerPosition > theOther.ZLayerPosition;
}
if (Priority > theOther.Priority)
{
return true;
}
else if (Priority != theOther.Priority)
{
return false;
}
//if (Abs (Depth - theOther.Depth) <= (Tolerance + theOther.Tolerance))
if (Abs (Depth - theOther.Depth) <= Precision::Confusion())
{
return MinDist < theOther.MinDist;
}
return Depth < theOther.Depth;
}
};
#endif // _SelectMgr_SortCriterion_HeaderFile