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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00

0028371: Configuration - update system requirements page

Table of supported operating systems with versions is removed, in favor of more general statement with simple list of supported OS and architectures.
Outdated list of tested graphic cards has been dropped.
This commit is contained in:
abv 2017-02-02 16:00:28 +03:00 committed by apn
parent 472634fa06
commit 2a4611e19f

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@ -175,23 +175,14 @@ Run this command without arguments to get help on supported options.
@section OCCT_OVW_SECTION_5 Requirements
Open CASCADE Technology is designed to be highly portable and is known to
work on wide range of platforms (UNIX, Linux, Windows, Mac OS X, Android).
work on wide range of platforms.
Current version is officially certified on Windows (IA-32 and x86-64),
Linux (x86-64), MAC OS X (x86-64) and Android (4.0.4 armv7) platforms.
Linux (x86-64), OS X / macOS (x86-64), Android (armv7 and x86), and
iOS (armv7, arm64) platforms.
The tables below describe the recommended hardware and software configurations
The tables below describe the recommended software configurations
for which OCCT is certified to work.
@subsection overview_req_os Operating System
| OS | Versions |
| --------- | ----------- |
| Windows | 10, 8.1, 7 SP1, Vista SP2 |
| Linux | Mandriva 2010, CentOS 6.3, Fedora 18, Ubuntu 14.10 - 15.10, Debian 6.0, Debian 7.0 |
| OS X | 10.10 Yosemite / 10.9 Mavericks / 10.8 Mountain Lion / 10.7 Lion |
| Android | 6.x, 5.x, 4.0.4+ |
| iOS | iOS 7 |
@subsection overview_req_cpp C++ Compiler / IDE
| OS | Compiler |
@ -229,19 +220,14 @@ On desktop, 3D viewer for optimal performance requires graphics processing unit
Ray tracing requires OpenGL 4.0+ or OpenGL 3.3+ with *GL_ARB_texture_buffer_object_rgb32* extension.
Textures within ray tracing will be available only when *GL_ARB_bindless_texture extension* is provided by driver.
On mobile platforms, OpenGL ES 2.0+ is required for 3D viewer. The ray tracing is not yet available on mobile platforms.
On mobile platforms, OpenGL ES 2.0+ is required for 3D viewer (OpenGL ES 3.1+ is recommended).
The ray tracing is not yet available on mobile platforms.
Some old hardware might be unable to execute complex GLSL programs (e.g. with high number of light sources, clipping planes).
The following table lists graphic cards tested to work with OCCT.
| Graphic card | Driver | OS | OpenGL (fixed pipeline) | OpenGL (shaders) | OpenGL (ray tracing) |
| ---- | ---- | ---- | :----: | :----: | :----: |
| NVIDIA GeForce GTX 650 | Driver 340.52, OpenGL 4.4 | Windows 7 64 bit | OK | OK | OK |
| AMD/ATI RadeOn HD 7870 | Driver 14.100, OpenGL 4.4 | Windows 7 64-bit | OK | OK | OK |
| Intel(R) HD Graphics 2500 | Driver 10.18.10.3621, OpenGL 4.0 | Windows 7 64 bit | OK | OK | limited (no textures) |
| NVIDIA GeForce 320 | N/A | Mac OS X 10.6 / OS X 10.10 | OK | OK | not yet supported by OCCT |
| Apple software OpenGL | N/A | Mac OS X 10.6 / OS X 10.10 | OK | OK | N/A |
| Mesa 10.2.4 (software emulator) | "Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits)" OpenGL 3.0 | Windows 7 64 bit | OK | OK | unsupported by software |
OCCT 3D Viewer, in general, supports wide range of graphics hardware - from very old to new.
Therefore, if you observe some unexpected visual issues - first check for OpenGL driver update (or firmware update in case of mobile platforms);
but beware that driver update might also come with new bugs.
Don't forget to report these bugs to vendors.
@section OCCT_OVW_SECTION_4 Installation