diff --git a/dox/overview/overview.md b/dox/overview/overview.md index a6cb88379e..e11713971b 100644 --- a/dox/overview/overview.md +++ b/dox/overview/overview.md @@ -175,23 +175,14 @@ Run this command without arguments to get help on supported options. @section OCCT_OVW_SECTION_5 Requirements Open CASCADE Technology is designed to be highly portable and is known to -work on wide range of platforms (UNIX, Linux, Windows, Mac OS X, Android). +work on wide range of platforms. Current version is officially certified on Windows (IA-32 and x86-64), -Linux (x86-64), MAC OS X (x86-64) and Android (4.0.4 armv7) platforms. +Linux (x86-64), OS X / macOS (x86-64), Android (armv7 and x86), and +iOS (armv7, arm64) platforms. -The tables below describe the recommended hardware and software configurations +The tables below describe the recommended software configurations for which OCCT is certified to work. -@subsection overview_req_os Operating System - -| OS | Versions | -| --------- | ----------- | -| Windows | 10, 8.1, 7 SP1, Vista SP2 | -| Linux | Mandriva 2010, CentOS 6.3, Fedora 18, Ubuntu 14.10 - 15.10, Debian 6.0, Debian 7.0 | -| OS X | 10.10 Yosemite / 10.9 Mavericks / 10.8 Mountain Lion / 10.7 Lion | -| Android | 6.x, 5.x, 4.0.4+ | -| iOS | iOS 7 | - @subsection overview_req_cpp C++ Compiler / IDE | OS | Compiler | @@ -229,19 +220,14 @@ On desktop, 3D viewer for optimal performance requires graphics processing unit Ray tracing requires OpenGL 4.0+ or OpenGL 3.3+ with *GL_ARB_texture_buffer_object_rgb32* extension. Textures within ray tracing will be available only when *GL_ARB_bindless_texture extension* is provided by driver. -On mobile platforms, OpenGL ES 2.0+ is required for 3D viewer. The ray tracing is not yet available on mobile platforms. +On mobile platforms, OpenGL ES 2.0+ is required for 3D viewer (OpenGL ES 3.1+ is recommended). +The ray tracing is not yet available on mobile platforms. Some old hardware might be unable to execute complex GLSL programs (e.g. with high number of light sources, clipping planes). -The following table lists graphic cards tested to work with OCCT. - -| Graphic card | Driver | OS | OpenGL (fixed pipeline) | OpenGL (shaders) | OpenGL (ray tracing) | -| ---- | ---- | ---- | :----: | :----: | :----: | -| NVIDIA GeForce GTX 650 | Driver 340.52, OpenGL 4.4 | Windows 7 64 bit | OK | OK | OK | -| AMD/ATI RadeOn HD 7870 | Driver 14.100, OpenGL 4.4 | Windows 7 64-bit | OK | OK | OK | -| Intel(R) HD Graphics 2500 | Driver 10.18.10.3621, OpenGL 4.0 | Windows 7 64 bit | OK | OK | limited (no textures) | -| NVIDIA GeForce 320 | N/A | Mac OS X 10.6 / OS X 10.10 | OK | OK | not yet supported by OCCT | -| Apple software OpenGL | N/A | Mac OS X 10.6 / OS X 10.10 | OK | OK | N/A | -| Mesa 10.2.4 (software emulator) | "Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits)" OpenGL 3.0 | Windows 7 64 bit | OK | OK | unsupported by software | +OCCT 3D Viewer, in general, supports wide range of graphics hardware - from very old to new. +Therefore, if you observe some unexpected visual issues - first check for OpenGL driver update (or firmware update in case of mobile platforms); +but beware that driver update might also come with new bugs. +Don't forget to report these bugs to vendors. @section OCCT_OVW_SECTION_4 Installation