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132 lines
4.1 KiB
C++
Executable File
132 lines
4.1 KiB
C++
Executable File
// Created on: 2008-04-10
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// Created by: Peter KURNEV
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// Copyright (c) 2008-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <BRepMesh_DiscretRoot.ixx>
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//=======================================================================
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//function : BRepMesh_DiscretRoot
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//purpose :
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//=======================================================================
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BRepMesh_DiscretRoot::BRepMesh_DiscretRoot()
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: myDeflection (0.001),
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myAngle (0.1),
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myIsDone (Standard_False)
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{
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//
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}
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//=======================================================================
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//function : ~
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//purpose :
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//=======================================================================
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BRepMesh_DiscretRoot::~BRepMesh_DiscretRoot()
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{
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}
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//=======================================================================
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//function : SetDeflection
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::SetDeflection (const Standard_Real theDeflection)
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{
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myDeflection = theDeflection;
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}
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//=======================================================================
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//function : Deflection
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//purpose :
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//=======================================================================
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Standard_Real BRepMesh_DiscretRoot::Deflection() const
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{
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return myDeflection;
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}
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//=======================================================================
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//function : SetAngle
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::SetAngle (const Standard_Real theAngle)
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{
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myAngle = theAngle;
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}
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//=======================================================================
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//function : Angle
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//purpose :
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//=======================================================================
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Standard_Real BRepMesh_DiscretRoot::Angle() const
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{
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return myAngle;
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}
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//=======================================================================
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//function : SetShape
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::SetShape (const TopoDS_Shape& theShape)
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{
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myShape = theShape;
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}
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//=======================================================================
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//function : Shape
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//purpose :
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//=======================================================================
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const TopoDS_Shape& BRepMesh_DiscretRoot::Shape() const
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{
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return myShape;
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}
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//=======================================================================
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//function : IsDone
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//purpose :
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//=======================================================================
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Standard_Boolean BRepMesh_DiscretRoot::IsDone() const
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{
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return myIsDone;
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}
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//=======================================================================
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//function : SetDone
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::SetDone()
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{
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myIsDone = Standard_True;
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}
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//=======================================================================
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//function : SetNotDone
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::SetNotDone()
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{
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myIsDone = Standard_False;
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}
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//=======================================================================
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//function : Init
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::Init()
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{
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//
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}
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