// Created on: 2008-04-10 // Created by: Peter KURNEV // Copyright (c) 2008-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include //======================================================================= //function : BRepMesh_DiscretRoot //purpose : //======================================================================= BRepMesh_DiscretRoot::BRepMesh_DiscretRoot() : myDeflection (0.001), myAngle (0.1), myIsDone (Standard_False) { // } //======================================================================= //function : ~ //purpose : //======================================================================= BRepMesh_DiscretRoot::~BRepMesh_DiscretRoot() { } //======================================================================= //function : SetDeflection //purpose : //======================================================================= void BRepMesh_DiscretRoot::SetDeflection (const Standard_Real theDeflection) { myDeflection = theDeflection; } //======================================================================= //function : Deflection //purpose : //======================================================================= Standard_Real BRepMesh_DiscretRoot::Deflection() const { return myDeflection; } //======================================================================= //function : SetAngle //purpose : //======================================================================= void BRepMesh_DiscretRoot::SetAngle (const Standard_Real theAngle) { myAngle = theAngle; } //======================================================================= //function : Angle //purpose : //======================================================================= Standard_Real BRepMesh_DiscretRoot::Angle() const { return myAngle; } //======================================================================= //function : SetShape //purpose : //======================================================================= void BRepMesh_DiscretRoot::SetShape (const TopoDS_Shape& theShape) { myShape = theShape; } //======================================================================= //function : Shape //purpose : //======================================================================= const TopoDS_Shape& BRepMesh_DiscretRoot::Shape() const { return myShape; } //======================================================================= //function : IsDone //purpose : //======================================================================= Standard_Boolean BRepMesh_DiscretRoot::IsDone() const { return myIsDone; } //======================================================================= //function : SetDone //purpose : //======================================================================= void BRepMesh_DiscretRoot::SetDone() { myIsDone = Standard_True; } //======================================================================= //function : SetNotDone //purpose : //======================================================================= void BRepMesh_DiscretRoot::SetNotDone() { myIsDone = Standard_False; } //======================================================================= //function : Init //purpose : //======================================================================= void BRepMesh_DiscretRoot::Init() { // }